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Author Topic: M131: Quarantine Mafia (Game Over)  (Read 41669 times)

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Swowl

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Re: M131: Quarantine Mafia (D1)
« Reply #225 on: September 01, 2020, 04:09:36 pm »

We all dice roll public and go low to high
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Town:  14 wins, 14 losses (1 MVP)
Skum: 7 wins, 7 losses (1 MVP)
3-Party: 4 wins, 1 loss

Swowl

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Re: M131: Quarantine Mafia (D1)
« Reply #226 on: September 01, 2020, 04:10:54 pm »

We all dice roll public and go low to high

Proposal for order to be clear
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Town:  14 wins, 14 losses (1 MVP)
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scolapasta

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Re: M131: Quarantine Mafia (D1)
« Reply #227 on: September 01, 2020, 04:48:40 pm »

We all dice roll public and go low to high

Proposal for order to be clear

Is there a way to dice roll publicly? That is what I was getting at with my questions and came up with my overcomplicated way. If the above is possible, of course, that'd be an easier way.

Oh, now I see a die in the above "markup". Is that how?

Let me try it!

'' is not a valid dice string!

'test' is not a valid dice string!

'100' is not a valid dice string!
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scolapasta

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Re: M131: Quarantine Mafia (D1)
« Reply #228 on: September 01, 2020, 04:49:03 pm »

Oh, ok none of those worked. How does it work?
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MiX

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Re: M131: Quarantine Mafia (D1)
« Reply #229 on: September 01, 2020, 04:51:20 pm »

Oh, ok none of those worked. How does it work?

You have to write it in dice notation. 1d6, for example.

Isn't actual randomness frowned upon?
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scolapasta

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Re: M131: Quarantine Mafia (D1)
« Reply #230 on: September 01, 2020, 05:00:14 pm »

Oh, ok none of those worked. How does it work?

You have to write it in dice notation. 1d6, for example.

Isn't actual randomness frowned upon?

Rolled 1d6 : 5, total 5

Rolled 1d100 : 10, total 10
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MiX

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Re: M131: Quarantine Mafia (D1)
« Reply #231 on: September 01, 2020, 05:01:07 pm »

You can preview those, you know. At least I can.
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scolapasta

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Re: M131: Quarantine Mafia (D1)
« Reply #232 on: September 01, 2020, 05:01:22 pm »

Oh, ok none of those worked. How does it work?

You have to write it in dice notation. 1d6, for example.

Isn't actual randomness frowned upon?

OK, cool, thanks!

I prefer random to sign up order. Not sure if I prefer random to your plan.

(I do think I might prefer 3 groups of 3 and no exile to a chain)
This dice roll may have been tampered with!
Rolled 1d6 : 5, total 5
This dice roll may have been tampered with!
Rolled 1d100 : 10, total 10
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scolapasta

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Re: M131: Quarantine Mafia (D1)
« Reply #233 on: September 01, 2020, 05:02:08 pm »

Oh, ok none of those worked. How does it work?

You have to write it in dice notation. 1d6, for example.

Isn't actual randomness frowned upon?

This dice roll may have been tampered with!
Rolled 1d6 : 5, total 5
This dice roll may have been tampered with!
Rolled 1d100 : 10, total 10

Quote fail: (and interesting "tampering note)

OK, cool, thanks!

I prefer random to sign up order. Not sure if I prefer random to your plan.

(I do think I might prefer 3 groups of 3 and no exile to a chain)
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scolapasta

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Re: M131: Quarantine Mafia (D1)
« Reply #234 on: September 01, 2020, 05:02:54 pm »

You can preview those, you know. At least I can.

Saw that. I do like that the preview rolls are not the actual rolls (since that would mean you could roll until you were happy with results).
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EFHW

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Re: M131: Quarantine Mafia (D1)
« Reply #235 on: September 01, 2020, 05:48:20 pm »

Let's do the dice. How will we handle ties?
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scolapasta

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Re: M131: Quarantine Mafia (D1)
« Reply #236 on: September 01, 2020, 05:52:54 pm »

Let's do the dice. How will we handle ties?

Roll 1d9, then 1d8, then 1d7, etc. (and bump people from the list once their number is rolled.
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Swowl

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Re: M131: Quarantine Mafia (D1)
« Reply #237 on: September 01, 2020, 06:31:38 pm »

I did not realize/remember/think about the fact that someone could preview then re-roll. I would like to say as skum in a spot like this I would follow the honor code, but I am not sure all will. So probably not the best plan.
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Town:  14 wins, 14 losses (1 MVP)
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3-Party: 4 wins, 1 loss

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Re: M131: Quarantine Mafia (D1)
« Reply #238 on: September 01, 2020, 06:49:52 pm »

I did not realize/remember/think about the fact that someone could preview then re-roll. I would like to say as skum in a spot like this I would follow the honor code, but I am not sure all will. So probably not the best plan.

But you can't - the value during the preview is different than the value during post.

e.g.

Rolled 1d100 : 49, total 49


I will now click preview. (preview shows 89)
I will now hit post. (it will be different than 89, well 99 times out of 100)
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Swowl

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Re: M131: Quarantine Mafia (D1)
« Reply #239 on: September 01, 2020, 06:56:32 pm »

Love you pasta - you could preview it, hit the back button on the browser and re do it
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Town:  14 wins, 14 losses (1 MVP)
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3-Party: 4 wins, 1 loss

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Re: M131: Quarantine Mafia (D1)
« Reply #240 on: September 01, 2020, 07:07:06 pm »

Love you pasta - you could preview it, hit the back button on the browser and re do it

Love you pasta - you could preview it, hit the back button on the browser and re do it

If you're saying you can see the result that will be there when you hit "post" (at which point, back button doesn't stop the post from happening), I believe you're mistaken. Try it. Make a post in which you type in the same post as you do the die roll the number that will appear (use 1000 which seems to be the largest to remove luck)

Rolled 1d1000 : 866, total 866
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Re: M131: Quarantine Mafia (D1)
« Reply #241 on: September 01, 2020, 07:34:13 pm »

test

Rolled 1d100 : 40, total 40
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Re: M131: Quarantine Mafia (D1)
« Reply #242 on: September 01, 2020, 07:34:34 pm »

ohp! nvm you are correct. Cannot tamper with it.
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Re: M131: Quarantine Mafia (D1)
« Reply #243 on: September 01, 2020, 07:35:56 pm »

old school peeps - you see a flaw in this we are missing? Tampering-wise I mean.

If we cannot tamper with it I think Dice roll is for sure the way to go.
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Re: M131: Quarantine Mafia (D1)
« Reply #244 on: September 01, 2020, 07:38:59 pm »

I am not discrediting the value in potentially gaining information based on players having to commit to reads.

But they are day 1 reads. Those wash off ALL THE TIME. So like, in a world where we try to use the top skum/top town selection process to have skum commit to a read... I mean... day 2 they just say "well x and y happened and changed my mind". That happens... all the time. That is why I think it is more advantageous to skum.

Well that and I cannot think of a singular more valuable thing for skum given we follow the plan other than "knowing everyone's top town and skum reads"... other than I guess having a complete skum to chum list from everyone.
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Re: M131: Quarantine Mafia (D1)
« Reply #245 on: September 01, 2020, 08:16:01 pm »

Still really disagree with doing it randomly.

Swowl, I think that even if they can claim that, it still gives valuable information. Potentially bad information that we can analyze and discuss is better than nothing. Also, why do you think that sharing reads helps mafia? I think quite the opposite, as sharing reads allows villagers to discuss shared reads and different reads, and forces mafia to make up reads. In fact, I'd encourage everyone to share any reads they have.
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EFHW

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Re: M131: Quarantine Mafia (D1)
« Reply #246 on: September 01, 2020, 10:16:19 pm »

Still really disagree with doing it randomly.

Swowl, I think that even if they can claim that, it still gives valuable information. Potentially bad information that we can analyze and discuss is better than nothing. Also, why do you think that sharing reads helps mafia? I think quite the opposite, as sharing reads allows villagers to discuss shared reads and different reads, and forces mafia to make up reads. In fact, I'd encourage everyone to share any reads they have.

Am I correct that you disagree because information gained by scumhunting is not reflected? Did you think MiX's plan did that effectively?

It seems like different people on f.ds take different approaches to sharing reads. I haven't figured out what I think is best, but I see your point.

My admittedly impressionistic scum to chum is Swowl > Awaclus > MiX > Dylan > jotheonah > scola > Straw > cayvie

I'll reread tomorrow and amend if necessary.
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Swowl

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Re: M131: Quarantine Mafia (D1)
« Reply #247 on: September 02, 2020, 01:50:02 am »

Still really disagree with doing it randomly.

Swowl, I think that even if they can claim that, it still gives valuable information. Potentially bad information that we can analyze and discuss is better than nothing. Also, why do you think that sharing reads helps mafia? I think quite the opposite, as sharing reads allows villagers to discuss shared reads and different reads, and forces mafia to make up reads. In fact, I'd encourage everyone to share any reads they have.

all reads are made up reads at this point. its day 1, the same 4 people have been talking about the same two topics the entire time. Skum does't need to make up reads, they can just parrot someone or like do what EFHW just did and put a ton of people that are actually talking at the top of the list.

We do not trap mafia into a weird spot by sharing today. Tomorrow... ok maybe? but then the info is based off of the nonsense data today (which as I said before anyone can say they changed their mind about, so it doesn't matter)... and then if this day makes it day 4 that would be just bonkers.

Your concept is solid. No doubt. But it is solid for a long haul game in which we wanna look back and deduce. This is a 3 day game that will be primarily driven by the deductive logic created by whatever chain, triangle, or octagon or what the eff ever we decide to go with.
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Town:  14 wins, 14 losses (1 MVP)
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3-Party: 4 wins, 1 loss

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Re: M131: Quarantine Mafia (D1)
« Reply #248 on: September 02, 2020, 02:01:39 am »

Let me put it simpler. and shorter, sorry.

1. I do not think that there is enough time in this game allotted for the Day 1 reads of potential players to have a significant enough effect, weighed against the results that we get to analyze from night actions, for them to matter. Almost at all.

2. If we do it random, as obvious as this might seem, it is random. So there is no "what if they are skum and chose player x bc whatever reason". I think removing that potential WIFOM component is quite valuable given the task at hand.


But most importantly, it is a small margin imo and we have talked about this so much to this point that the horse is gonna come back to life and start beating us.

We need to make a decision so we don't find ourselves down the line in a rush.

I would prefer the random order, but if everyone wants reads I won't be the only one to fight it.
I would also prefer the Chain over Triangles, but again, small margin.

Everyone should chip in on that bit at the minimum so we can see where we lay.
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Town:  14 wins, 14 losses (1 MVP)
Skum: 7 wins, 7 losses (1 MVP)
3-Party: 4 wins, 1 loss

MiX

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Re: M131: Quarantine Mafia (D1)
« Reply #249 on: September 02, 2020, 07:17:16 am »

If we can use dice, we should. There's too much setup discussion as is for D1 reads to function like normal.

I would blame all of you if I didn't heavily participate in setup talk too, so I'm going to be slightly more mature and blame the setup for trying to look like dethy.
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