Mr. MiX help the slow kid out here.
I wanna say I like the plan you are laying out? So, this isn't me being a pain.. I mean it is, but just trying to poke holes because the woopsie from the last game still kind of fresh in my head...
So like... 1 targets 2, 2 targets 3, etc etc.... 9 targets 1. Do I have that correct?
Assuming I do, here are the issues I have that maybe you can explain what the plan is.
Obviously #1 is the fact that there are no investigation roles, so there is no way to keep skum honest here. The fact is that 2/9 people in the chain will absolutely be inclined to mess with the assigned order, which in hand messes with our results.
I think the issue I am having wrapping my head around this one is that we are GTD to have at least the following deaths, assuming everyone (including skum) targets their assigned player:
CPR Doctor - GTD to kill their target
Quack Doctor - GTD to kill their target
Skum Kill - GTD to kill their target
gap
Weak Doctor - Dies if they are targeting skum
OK, so assuming a mis lynch today, and the weak doctor does not die... what happens and what do we learn?
1. Where would we be?
- We go from Day 1 of 9 alive to a Day 2 start of 5 alive. So just right there, it is some where between a) super lucky insta town win, b) 1 v 4 and c) 2 v 3. So we need to be damn sure this is a +EV plan vs "random selection" because 2 v 3 is the heavy favorite there. Or I guess not heavy, but still favorite.
2. What do we learn?
- K. Plan for the worst. Let's say we wake up 2 v 3, and players 3, 6, and 9 are dead. Who could those players be?
a) 1/ 3 of 2, 5, or 8 could be skum and just carried the kill out where they should for camo
b) so then 2/3 COULD be town killing doctors, assuming all town flips.
c) but also skum could get lucky and choose a non-assigned target, in which case all 3/3 of those players could actually be town.
That does not sound awesome. Given there is a shit ton of other ways it could pan out, but like... that would suck.
Then OTOH we have the situation of trying to deduce the roles of players that targeted people who woke up alive. That would be players 1, 4, 7. 1/3 of those players would have to be skum and 2/3 would have to be town. That isn't bad... but we don't have time to like gamble that out at that point. We wouldn't know who is the weak doc, niave doc, and/or the skum... so there would be no way to set up a situation to protect the right people and kill the right people based on pools. We would have to isolate it to like... 2 people.... or more specifically I guess 2 people in pools of 1/3... which I will give you is better than standard.. but still.
And then again, there are like a ton of other ways it could pan out.
So I guess my question is... what is the next step to your plan here? What am I not seeing?