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Author Topic: M130: Star Trek: Voyager mafia (Game Over: Maquis Win!)  (Read 9085 times)

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jotheonah

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Re: M130: Star Trek: Voyager mafia (Game Over, Maquis Win)
« Reply #125 on: August 06, 2020, 03:49:56 pm »

Thanks for playing guys. I suspected this game might go fast; I did not expect it to go quite this fast. I think the setup is interesting but I'm not sure how much fun it really is.
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WestCoastDidds

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Re: M130: Star Trek: Voyager mafia (Day Two)
« Reply #126 on: August 06, 2020, 03:50:36 pm »

Yahoo!!!!
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shraeye

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Re: M130: Star Trek: Voyager mafia (Game Over: Maquis Win!)
« Reply #127 on: August 06, 2020, 03:51:09 pm »

Oh boy, that was a quick one!
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shraeye

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Re: M130: Star Trek: Voyager mafia (Game Over: Maquis Win!)
« Reply #128 on: August 06, 2020, 03:51:25 pm »

I think this setup is super great for drunk mafia
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WestCoastDidds

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Re: M130: Star Trek: Voyager mafia (Game Over: Maquis Win!)
« Reply #129 on: August 06, 2020, 03:51:49 pm »

It definitely felt like bullets started flying! But a good time.

And pubby, itís always good to see you!
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WestCoastDidds

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Re: M130: Star Trek: Voyager mafia (Game Over: Maquis Win!)
« Reply #130 on: August 06, 2020, 03:52:02 pm »

I think this setup is super great for drunk mafia

+1
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WestCoastDidds

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Re: M130: Star Trek: Voyager mafia (Game Over: Maquis Win!)
« Reply #131 on: August 06, 2020, 03:53:12 pm »

If pubby hadnít shot Joseph, I wonder how long it would have lasted. I donít know that Scola would be quick to decide.
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MiX

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Re: M130: Star Trek: Voyager mafia (Game Over: Maquis Win!)
« Reply #132 on: August 06, 2020, 03:56:19 pm »

This was amazing! Again, again, I wanna be something else, assassin's so stressful in those 5 minutes I had to shoot at people.

I think this setup is super great for drunk mafia

Yesssss

It definitely felt like bullets started flying! But a good time.

And pubby, itís always good to see you!

I got to shoot you! My plan was to oppose you, and if that got me flak then you were a captain. I was very wrong though.

Thanks for playing guys. I suspected this game might go fast; I did not expect it to go quite this fast. I think the setup is interesting but I'm not sure how much fun it really is.

There is a problem with this setup, which is mostly that if I was exiled when I was away, I couldn't shoot in reaction. It's a bit too time sensitive for this format, I'd say. But that's why I'd love to try it in drunk mafia.

If pubby hadnít shot Joseph, I wonder how long it would have lasted. I donít know that Scola would be quick to decide.

Having me and pubby with power does that to a game.
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scolapasta

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Re: M130: Star Trek: Voyager mafia (Game Over: Maquis Win!)
« Reply #133 on: August 06, 2020, 03:57:40 pm »

If pubby hadnít shot Joseph, I wonder how long it would have lasted. I donít know that Scola would be quick to decide.

Yeah, that made D2 pretty easy for me. I did have to wait, to make sure it wasn't some sort of bluff.

Fun game, even if short.
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Glooble

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Re: M130: Star Trek: Voyager mafia (Game Over: Maquis Win!)
« Reply #134 on: August 06, 2020, 04:18:33 pm »

Yeah I'm sorry it was so short. I feel like we mostly just got really lucky.
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MiX

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Re: M130: Star Trek: Voyager mafia (Game Over: Maquis Win!)
« Reply #135 on: August 06, 2020, 04:22:28 pm »

Yeah I'm sorry it was so short. I feel like we mostly just got really lucky.

You did read me correctly though. And by "you", I mean shraeye. I'm not sure why you were voting me...?
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Galzria

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Re: M130: Star Trek: Voyager mafia (Game Over: Maquis Win!)
« Reply #136 on: August 06, 2020, 04:22:35 pm »

I think this setup is super great for drunk mafia

/sign
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

WestCoastDidds

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Re: M130: Star Trek: Voyager mafia (Game Over: Maquis Win!)
« Reply #137 on: August 06, 2020, 04:45:06 pm »

It definitely felt like bullets started flying! But a good time.

And pubby, itís always good to see you!

I got to shoot you! My plan was to oppose you, and if that got me flak then you were a captain. I was very wrong though.

I think that you have killed me far more than you have killed anyone else!

Not that you had a ton of choices, and I kind of needed to you kill me to keep Scola safe (thus the hammer), but STILL
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scolapasta

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Re: M130: Star Trek: Voyager mafia (Game Over: Maquis Win!)
« Reply #138 on: August 06, 2020, 04:47:22 pm »

It definitely felt like bullets started flying! But a good time.

And pubby, itís always good to see you!

I got to shoot you! My plan was to oppose you, and if that got me flak then you were a captain. I was very wrong though.

I think that you have killed me far more than you have killed anyone else!

Not that you had a ton of choices, and I kind of needed to you kill me to keep Scola safe (thus the hammer), but STILL

Yeah, it's good you did hammer, because I was debating it, which meant MiX probably would've killed me instead.

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WestCoastDidds

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Re: M130: Star Trek: Voyager mafia (Game Over: Maquis Win!)
« Reply #139 on: August 06, 2020, 04:47:47 pm »

Joth, will you host a drunk game so we can run it again sometime soon??
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WestCoastDidds

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Re: M130: Star Trek: Voyager mafia (Game Over: Maquis Win!)
« Reply #140 on: August 06, 2020, 04:48:26 pm »

It definitely felt like bullets started flying! But a good time.

And pubby, itís always good to see you!

I got to shoot you! My plan was to oppose you, and if that got me flak then you were a captain. I was very wrong though.

I was trying to have your back! I legit didnít see it was x-1 until Joseph said it. Oof!

I think that you have killed me far more than you have killed anyone else!

Not that you had a ton of choices, and I kind of needed to you kill me to keep Scola safe (thus the hammer), but STILL

Yeah, it's good you did hammer, because I was debating it, which meant MiX probably would've killed me instead.
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MiX

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Re: M130: Star Trek: Voyager mafia (Game Over: Maquis Win!)
« Reply #141 on: August 06, 2020, 04:48:54 pm »

It definitely felt like bullets started flying! But a good time.

And pubby, itís always good to see you!

I got to shoot you! My plan was to oppose you, and if that got me flak then you were a captain. I was very wrong though.

I think that you have killed me far more than you have killed anyone else!

Not that you had a ton of choices, and I kind of needed to you kill me to keep Scola safe (thus the hammer), but STILL

Hmm...shraeye might tie that.

Obviously I should've reread, I think I could've gotten pubby with better reading, but cutting the day short AND being right definitely makes it hard for arsonist.

Yeah, it's good you did hammer, because I was debating it, which meant MiX probably would've killed me instead.

I don't know...I was pretty set on shraeye and Didds. Well, maybe I would've, which definitely is worse than the result we got.
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WestCoastDidds

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Re: M130: Star Trek: Voyager mafia (Game Over: Maquis Win!)
« Reply #142 on: August 06, 2020, 04:50:02 pm »

It definitely felt like bullets started flying! But a good time.

And pubby, itís always good to see you!

I got to shoot you! My plan was to oppose you, and if that got me flak then you were a captain. I was very wrong though.

I think that you have killed me far more than you have killed anyone else!

Not that you had a ton of choices, and I kind of needed to you kill me to keep Scola safe (thus the hammer), but STILL

Yeah, it's good you did hammer, because I was debating it, which meant MiX probably would've killed me instead.

Quote fail!

I was trying to have your back! I legit didnít see it was x-1 until Joseph said it. Oof!
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WestCoastDidds

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Re: M130: Star Trek: Voyager mafia (Game Over: Maquis Win!)
« Reply #143 on: August 06, 2020, 04:54:20 pm »

It definitely felt like bullets started flying! But a good time.

And pubby, itís always good to see you!

I got to shoot you! My plan was to oppose you, and if that got me flak then you were a captain. I was very wrong though.

I think that you have killed me far more than you have killed anyone else!

Not that you had a ton of choices, and I kind of needed to you kill me to keep Scola safe (thus the hammer), but STILL

Hmm...shraeye might tie that.

Obviously I should've reread, I think I could've gotten pubby with better reading, but cutting the day short AND being right definitely makes it hard for arsonist.

Yeah, it's good you did hammer, because I was debating it, which meant MiX probably would've killed me instead.

I don't know...I was pretty set on shraeye and Didds. Well, maybe I would've, which definitely is worse than the result we got.

Youíve killed shraeye more than me? Wow...stone cold, dude, stone cold.  Iím glad you thought I was a captain! It has to be my inherent leadership and ability to be fun at parties
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jotheonah

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Re: M130: Star Trek: Voyager mafia (Game Over: Maquis Win!)
« Reply #144 on: August 06, 2020, 05:01:00 pm »

We'll have to see if we can get Jimmmmm to program it.
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Joseph2302

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Re: M130: Star Trek: Voyager mafia (Game Over: Maquis Win!)
« Reply #145 on: August 06, 2020, 07:00:05 pm »

If pubby hadnít shot Joseph, I wonder how long it would have lasted. I donít know that Scola would be quick to decide.
My question is why did pubby shoot me?
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Jimmmmm

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Re: M130: Star Trek: Voyager mafia (Game Over: Maquis Win!)
« Reply #146 on: August 06, 2020, 07:07:38 pm »

We'll have to see if we can get Jimmmmm to program it.

You can get me to program just about anything if you intend to use it.
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WestCoastDidds

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Re: M130: Star Trek: Voyager mafia (Game Over: Maquis Win!)
« Reply #147 on: August 06, 2020, 11:13:39 pm »

We'll have to see if we can get Jimmmmm to program it.

You can get me to program just about anything if you intend to use it.

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Jimmmmm

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Re: M130: Star Trek: Voyager mafia (Game Over: Maquis Win!)
« Reply #148 on: September 22, 2020, 06:27:54 am »

I've nearly finished implementing this, but I've realised a couple of things that don't make sense to me.

For simplicity I refer to the PRs as Kings and the Assassin.

While all 3 PRs remain alive, and the Assassin still has both shots, a King using their kill is an instaloss. No matter what else happens, they'll be shot by the Assassin. The only reason they would use it is to kingmake if they know they're going to lose. So why even allow this option? Wouldn't it be better to only allow a King to kill once another PR has been eliminated?

How important is Twilight? I don't see the need to allow the Kings to use their shots during the "Assassination" phase (that is, the time after the Assassin is killed or exiled when they are able to use their shots), as doing so would simply allow the Assassin to make more-informed shots. Should an exiled King be allowed to make a shot during their own Twilight? If so, they may as well have an Assassination phase of their own in which they can use their shot to turn the tables in the same way an Assassin can. I'm pretty sure this is not the intent.

The game state after an Assassin is killed but misses both shots seems strange. If the teams are equal in size, exiling a King is impossible, although nobody knows whether it's possible. I'm trying to wrap my head around whether there's anything to be done here other than just taking shots based on what has already happened. Is it possible to Kinghunt without doing more harm than good to your own King's (or self's) secrecy? Maybe you can argue that a majority of eliminated Guards seemed to be protecting the one person, and therefore your team is now the majority and should lynch that person. Of course, if you're right and your team gets on board, that person will take a shot before the hammer, so your King needs to decide how likely it is that you're right and how likely it is to result in a correct shot. So maybe there's something there.
If something like this doesn't happen, though, then it comes down to the shots. If the Kings have more than 50% likelihood of hitting their target, then the first to shoot has the advantage (which is not good in standard games but might be okay in Party games?). If it's less than 50%, then both will just wait until deadline and see what happens. So maybe it's better to just have them shoot simultaneously and be done with it?
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