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Author Topic: M130: Star Trek: Voyager mafia (Game Over: Maquis Win!)  (Read 19118 times)

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WestCoastDidds

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Re: M130: Star Trek: Voyager mafia (Day Two)
« Reply #100 on: August 06, 2020, 11:56:12 am »

What's "scummy" in this game? More likely to be Seska than not? If so, why do you think Joseph is more likely to be Seska than not? If not, what do you mean by "scummy"?

That sentence is intentionally wordy.

Oh, uhm...good point. I guess I don’t like the disciplining nature of voting for someone for asking a question. I only know two people who are not Seska, and neither of them is Joseph. So, good enough for me.
You do realise I could have just hammered MiX instead of having any discussion? I'm just seeing if another wagon can be set up

Holy cow! I don’t realize that at all. MiX is at x-1 and glooble didn’t say anything?
« Last Edit: August 06, 2020, 01:22:32 pm by jotheonah »
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WestCoastDidds

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Re: M130: Star Trek: Voyager mafia (Day One)
« Reply #101 on: August 06, 2020, 11:57:06 am »

Oh wait, x-1 was pubby.
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Joseph2302

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Re: M130: Star Trek: Voyager mafia (Day One)
« Reply #102 on: August 06, 2020, 11:58:08 am »

What's "scummy" in this game? More likely to be Seska than not? If so, why do you think Joseph is more likely to be Seska than not? If not, what do you mean by "scummy"?

That sentence is intentionally wordy.

Oh, uhm...good point. I guess I don’t like the disciplining nature of voting for someone for asking a question. I only know two people who are not Seska, and neither of them is Joseph. So, good enough for me.
You do realise I could have just hammered MiX instead of having any discussion? I'm just seeing if another wagon can be set up

Holy cow! I don’t realize that at all. MiX is at x-1 and glooble didn’t say anything?
I think maybe people have done the maths.
If you're not SK and MiX isn't your captain, there's a high chance MiX isn't on your team

PPE: 1
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Scum: 5 games, 3 wins

WestCoastDidds

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Re: M130: Star Trek: Voyager mafia (Day One)
« Reply #103 on: August 06, 2020, 11:58:58 am »

But now that I know Mix could be hammered, things are way more interesting.

MiX is not my captain
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WestCoastDidds

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Re: M130: Star Trek: Voyager mafia (Day One)
« Reply #104 on: August 06, 2020, 12:00:27 pm »

Vote: MiX
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MiX

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Re: M130: Star Trek: Voyager mafia (Day One)
« Reply #105 on: August 06, 2020, 12:06:12 pm »

Is that hammer?

What's "scummy" in this game? More likely to be Seska than not? If so, why do you think Joseph is more likely to be Seska than not? If not, what do you mean by "scummy"?

That sentence is intentionally wordy.

Oh, uhm...good point. I guess I don’t like the disciplining nature of voting for someone for asking a question. I only know two people who are not Seska, and neither of them is Joseph. So, good enough for me.
You do realise I could have just hammered MiX instead of having any discussion? I'm just seeing if another wagon can be set up

Holy cow! I don’t realize that at all. MiX is at x-1 and glooble didn’t say anything?
I think maybe people have done the maths.
If you're not SK and MiX isn't your captain, there's a high chance MiX isn't on your team

PPE: 1

No shit, but hammering guards just means SK trivially wins.
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MiX

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Re: M130: Star Trek: Voyager mafia (Day One)
« Reply #106 on: August 06, 2020, 12:09:05 pm »

No matter...I'll take you out with me!

DIE!

Kill: Didds

Kill: shraeye

TASTE ETERNAL FIRE!

I didn't read up on the flavor this time, but I've already been SK in star trek, so...

Well played.
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MiX

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Re: M130: Star Trek: Voyager mafia (Day One)
« Reply #107 on: August 06, 2020, 12:16:18 pm »

By the way, the optimal play is to put people at X-1 and make them say "Kill: X" to prove they're guards. No one wants guards dead, they provide a way to exile the SK and could very well be on your side.

There's also some shenanigans with softclaiming and getting people into a side.

But overall you played well by saying nothing and voting randomly. It's almost correct to just vote literally everyone at all times.

Which kinda sucks since I'm a vote sponge.

But you guys were right so how can I blame you, right?

Hmm, if neither are captain, the third option is Joseph, and then pubby. I think both captains would be on the wagon.

If one is, GG other team, if both are, then I'm the luckiest man in the world.

Quickest game ever!
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WestCoastDidds

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Re: M130: Star Trek: Voyager mafia (Day One)
« Reply #108 on: August 06, 2020, 12:32:50 pm »

Nice!

I have such hesitancy about voting for you Mixy, because I like playing with you. But then I remember how often you kill me. xoxo
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WestCoastDidds

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Re: M130: Star Trek: Voyager mafia (Day One)
« Reply #109 on: August 06, 2020, 12:35:05 pm »

Three times that you’ve killed me. Three times!

I’d think don’t love me, except deep down in your vengekilling, dayvigging heart, I know you do.
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pubby

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Re: M130: Star Trek: Voyager mafia (Day One)
« Reply #110 on: August 06, 2020, 12:47:19 pm »

Well, my work here is done.

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jotheonah

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Re: M130: Star Trek: Voyager mafia (Day One)
« Reply #111 on: August 06, 2020, 12:58:25 pm »

Thread locked
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jotheonah

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Re: M130: Star Trek: Voyager mafia (Day One)
« Reply #112 on: August 06, 2020, 01:09:45 pm »



Janeway and Chakotay are in the ready room, discussing how the Maquis crew is adjusting.

"You know who really seems to be having a hard time fitting in is that Seska person!"  Janeway says. She refuses to even go to the doctor for her routine physical."

"Oh Seska has always been cagey about medical examinations," Chakotay says.

Suddenly the screen lights up, showing the face of the Emergency Medical Hologram, the ship's only doctor.

"Oh good, you're both here. Since Seska refused to come in I took the liberty of scanning her covertly using the ship's sensors. I believe she's not a Bajoran at all, she's Cardassian."

Suddenly the comm chirps.

"Kim to Janeway. I have arrested Lt. Seska for shooting two other crewmembers."


Vote Count 1.3

MiX (4): shraeye, Glooble, pubby, WestCoastDidds
WestCoastDidds (1): Joseph2302

Not voting: MiX, scolapasta

With 7 alive, it took  4 to exile.

MiX has been exiled. He was Seska, the Cardassian anarchist.

WestCoastDidds has been killed. She was redacted, a Voyager crewmember.

shraeye  has been killed. He was redacted, a Voyager crewmember.

THREAD UNLOCKED

Day 2 begins now.


With 4 alive, it takes 3 to exile.
« Last Edit: August 06, 2020, 03:41:55 pm by jotheonah »
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jotheonah

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Re: M130: Star Trek: Voyager mafia (Day One)
« Reply #113 on: August 06, 2020, 01:10:32 pm »

Mod note: I realized that my flavor roles give away alignment so I had to not flip them. They will be revealed at the end of the game.
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scolapasta

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Re: M130: Star Trek: Voyager mafia (Day One)
« Reply #114 on: August 06, 2020, 01:12:52 pm »

huh - I didn't realize that we wouldn't know the alignment of dead crew members.

So what we do know:
we have 4 left: 2 captains, and 2 crew members, but could be 1-1 or 2-0

Still now idea what to do, but yay! we got Seska.
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Joseph2302

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Re: M130: Star Trek: Voyager mafia (Day One)
« Reply #115 on: August 06, 2020, 01:28:29 pm »

Well the SK is gone, which is good
But glad I didn't hammer, otherwise I probably would hace been killed
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Joseph2302

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Re: M130: Star Trek: Voyager mafia (Day One)
« Reply #116 on: August 06, 2020, 01:29:05 pm »

Although there are 4 left and 2 captains. So I know my team has at least 2 members, maybe 3
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pubby

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Re: M130: Star Trek: Voyager mafia (Day One)
« Reply #117 on: August 06, 2020, 01:33:53 pm »

Kill: Joseph  8)
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Glooble

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Re: M130: Star Trek: Voyager mafia (Day One)
« Reply #118 on: August 06, 2020, 01:54:19 pm »

vote: pubby
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I think town!Glooble pointing to something as a scum tell and then shortly thereafter doing that thing is a lot more likely than scum!Glooble doing that.

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jotheonah

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Re: M130: Star Trek: Voyager mafia (Day One)
« Reply #119 on: August 06, 2020, 02:05:39 pm »

Flavor TK

Joseph has been killed he was redacted, a Voyager crewmember.

With 3 alive, it takes 2 to exile.
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scolapasta

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Re: M130: Star Trek: Voyager mafia (Day One)
« Reply #120 on: August 06, 2020, 02:09:24 pm »

Um:

Kill: pubby

Vote: pubby

Either should work.
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scolapasta

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Re: M130: Star Trek: Voyager mafia (Day One)
« Reply #121 on: August 06, 2020, 02:10:10 pm »

I'll be curious to see if gloobie's actually my crew member. :)
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scolapasta

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Re: M130: Star Trek: Voyager mafia (Day Two)
« Reply #122 on: August 06, 2020, 02:11:48 pm »

I'm guessing this would've played differently if we hadn't gotten Seska so quickly. 🤷‍♂️
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jotheonah

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Re: M130: Star Trek: Voyager mafia (Day Two)
« Reply #123 on: August 06, 2020, 02:12:09 pm »

THREAD LOCKED

Sorry to make you all squirm, I'll post everything when I have a minute.
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jotheonah

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Re: M130: Star Trek: Voyager mafia (Day Two)
« Reply #124 on: August 06, 2020, 03:48:23 pm »

"I tried to give you a chance," Janeway says to Chakotay, pointing a phaser rifle at him. "I offered to let you become a part of my crew. But one of your people just killed B'elanna Torres and Tuvok, one of my oldest friends and most trusted advisors. I want you and your people off my ship."

"I'll see you in hell first!" Chakotay says, lunging at Janeway. She fires the weapon but a split second too late, it misses Chakotay and shoots Harry Kim, vaporizing him.

The captain is so shocked she drops the phaser rifle, and Chakotay doesn't miss a chance to pick it up.

"Sorry Kathryn. I wish we could have made this work too. But don't worry, I'll get your crew home." He fires.


pubby has been killed. He was Captain Kathryn Janeway.
Her crew members, Harry Kim (Joseph2302) and Tuvok (shraeye) preceded her in death.

The Maquis team of Chakotay (scolapasta), B'elanna Torres (WestCoastDidds), and Neelix (Glooble) wins the game!

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