#52 - Prospector
Prospector - $2
Action
Reveal the top card of your deck. If it costs $2, discard it. Otherwise, draw it. Repeat until you've drawn 2 cards.
Reveal the top card of your deck. If it costs $2, set it aside. Otherwise, draw it. Repeat until you've drawn 2 cards, then discard the set aside cards.
Who has time to waste on estates? Who wants to deal with other folks digging after similar fortunes? Not a prospector! I wanted a card that played around in that Library area of skipping things it couldn't use. Making a cheap, terminal draw that skipped itself and your worst starting card seemed like a nice fit. Sure, terminal draw 2s tend to be weak, but it has some uses. And it's too nice the way it is to muddy it with superfluous extras. (Though I did consider an on-gain effect that allowed you to gain a different $2 cost card. Because gaining estates is fun, ya?)