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Author Topic: M129: Marvel Mafia 2 (GAME OVER)  (Read 19787 times)

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Dylan32

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Re: M129: Marvel Mafia 2 (D3)
« Reply #1300 on: August 13, 2020, 02:50:34 am »

Honestly, this makes me feel a lot worse about galz. Not for the vote, but for asking the question right then. If town!swowl, scum knew there were two 1 point claims and that getting 1 to claim would force the 1v1. If momentum was fading away from a town!mix wagon, what better way to control where it goes than to force a 1v1 between two town prs?
Not so sure. I mean, momentum was swinging towards you anyways, and this would only cement your exile, but then during the Night town would have enough time to think and figure out that Swowl is actually town.

Yeah, I know it was, and I was kind of leaning into it a little bit. I knew that if I was wrong and itís town!mix, if I just kept pushing eventually scum would see the opportunity to move away from MiX to save him for later as I looked scummier. I only thought I could pull that off because I assumed there was only one unclaimed PR left, me. So if mix isnít red, the people who started pushing towards me are scummy.
If MiX is red, that's also true, because he was one of those people  ;)

This is true, but letís be real, OMGUSing me there has to be NAI at best lol
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Forum Mafia Record - Wins: 9 - NM9, M97, RMM41, M99, M102, M104, M119, M126, RMM56; Losses 11 - RMM37, M89, M94, M95, M96, M100, RMM47 M109, M110, M120, M127; MVPs: 1 - NM9

faust

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Re: M129: Marvel Mafia 2 (D3)
« Reply #1301 on: August 13, 2020, 02:52:47 am »

This is true, but letís be real, OMGUSing me there has to be NAI at best lol
It isn't though, town!MiX would just go "yeah I got a guilty result on me, that's a massive distraction it's best to exile me".
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Since the number of points is within a constant factor of the number of city quarters, in the long run we can get (4 - ε) ↑↑ n points in n turns for any ε > 0.

Swowl

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Re: M129: Marvel Mafia 2 (D3)
« Reply #1302 on: August 13, 2020, 02:53:20 am »

Jesus how did i fuck that up
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Jesus how did i fuck that up
real good. Thatís how
Town:  12 wins, 9 losses (1 MVP)
Skum: 6 wins, 5 losses (1 MVP)
3-Party: 2 wins, 1 loss

Dylan32

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Re: M129: Marvel Mafia 2 (D3)
« Reply #1303 on: August 13, 2020, 02:55:10 am »

Jesus how did i fuck that up

real good. Thatís how
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Forum Mafia Record - Wins: 9 - NM9, M97, RMM41, M99, M102, M104, M119, M126, RMM56; Losses 11 - RMM37, M89, M94, M95, M96, M100, RMM47 M109, M110, M120, M127; MVPs: 1 - NM9

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Re: M129: Marvel Mafia 2 (D3)
« Reply #1304 on: August 13, 2020, 02:56:02 am »

Yeah...
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Jesus how did i fuck that up
real good. Thatís how
Town:  12 wins, 9 losses (1 MVP)
Skum: 6 wins, 5 losses (1 MVP)
3-Party: 2 wins, 1 loss

Dylan32

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Re: M129: Marvel Mafia 2 (D3)
« Reply #1305 on: August 13, 2020, 02:59:32 am »

Iíll be totally honest though, if it was one of the two of us that had to get exiled before we figured this out, itís probably better that it was me. I had Robz and Space so wrong that Space was my mind warp target N1... They both said things that would have made it harder for me to defend myself than what I probably would have been able to do, so me going now is probably good since I dont have the IC card that I thought I held. MiX, scola, and maybe EFHW for the way they came in and pushed away from mix. Could have been towny though. I donít know.
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Forum Mafia Record - Wins: 9 - NM9, M97, RMM41, M99, M102, M104, M119, M126, RMM56; Losses 11 - RMM37, M89, M94, M95, M96, M100, RMM47 M109, M110, M120, M127; MVPs: 1 - NM9

EFHW

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Re: M129: Marvel Mafia 2 (D3)
« Reply #1306 on: August 13, 2020, 07:53:03 am »

The remaining scum is alone, so defending scum is still towny.
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EFHW

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Re: M129: Marvel Mafia 2 (D3)
« Reply #1307 on: August 13, 2020, 08:01:15 am »

Good catch,  scola.
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EFHW

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Re: M129: Marvel Mafia 2 (D3)
« Reply #1308 on: August 13, 2020, 08:02:15 am »

Why is MiX so quiet?
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MiX

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Re: M129: Marvel Mafia 2 (D3)
« Reply #1309 on: August 13, 2020, 08:18:41 am »

I just woke up. Did Dylan get hammered and didn't claim scum?

Because if so then like, yeah. Okay. I'll read the thread though.
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MiX

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Re: M129: Marvel Mafia 2 (D3)
« Reply #1310 on: August 13, 2020, 08:22:01 am »

Oh what the fuck is this game. What in the actual hell. What is this. Fake CC doubleclaim because scum picked 5 instead of 6?

Someone's trolling us right? Scum's just laughing. Just...what...

My head...this is not how I wanted to wake up...
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MiX

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Re: M129: Marvel Mafia 2 (D3)
« Reply #1311 on: August 13, 2020, 08:28:17 am »

I read the setup now, there's absolutely nothing there that states scum can pick less than their points.

"4. The Villians are told which hero roles are in the game and have 24 hours to pick their own powers from their pool (no duplicates allowed). If they fail, the moderator will randomly assign them powers based on what village roles exist (i.e. no Thanos if its strong kill can't be utilised)."

There's actually zero mention of how points dictate what scum can pick, therefore the only conclusion I can take from this is that scum has the same limitation as town, ergo the number of points they have must match the roles they picked just like town:

"3. The Heroes are then randomly assigned roles whose combined worth equals their ascension points."

Therefore it's absolutely impossible that Dylan/Swowl contain 2 town if the setup was done correctly.

I'm willing to duel the mod for this. Either way we win. Good job everyone.

This is true, but letís be real, OMGUSing me there has to be NAI at best lol
It isn't though, town!MiX would just go "yeah I got a guilty result on me, that's a massive distraction it's best to exile me".

It is best to exile me. It's also good to exile scum, so let's do that first.
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chairs

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Re: M129: Marvel Mafia 2 (D3)
« Reply #1312 on: August 13, 2020, 08:43:36 am »

Do we have sufficient misexiles to exile swowl and mix?

MiX

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Re: M129: Marvel Mafia 2 (D3)
« Reply #1313 on: August 13, 2020, 08:44:26 am »

Do we have sufficient misexiles to exile swowl and mix?

You can exile all of us, but if this game is fucked then we won't win by doing that.
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chairs

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Re: M129: Marvel Mafia 2 (D3)
« Reply #1314 on: August 13, 2020, 08:44:44 am »

I take away a different read than MiX, namely that scum absolutely doesn't have to burn all their points.

MiX

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Re: M129: Marvel Mafia 2 (D3)
« Reply #1315 on: August 13, 2020, 08:50:41 am »

Currently reading a Haunted Village game to see setup discussion...if anyone has any better ideas, bring them up before the thread's locked. If Dylan's town, we need to know if Swowl is mechanically confirmed as scum or not.
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mail-mi

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Re: M129: Marvel Mafia 2 (D3)
« Reply #1316 on: August 13, 2020, 10:32:13 am »

Mod, do the villains have to spend all their ascension points??

No.

I read the setup now, there's absolutely nothing there that states scum can pick less than their points.

"4. The Villians are told which hero roles are in the game and have 24 hours to pick their own powers from their pool (no duplicates allowed). If they fail, the moderator will randomly assign them powers based on what village roles exist (i.e. no Thanos if its strong kill can't be utilised)."

There's actually zero mention of how points dictate what scum can pick, therefore the only conclusion I can take from this is that scum has the same limitation as town, ergo the number of points they have must match the roles they picked just like town:

"3. The Heroes are then randomly assigned roles whose combined worth equals their ascension points."

Therefore it's absolutely impossible that Dylan/Swowl contain 2 town if the setup was done correctly.

I'm willing to duel the mod for this. Either way we win. Good job everyone.

This is true, but letís be real, OMGUSing me there has to be NAI at best lol
It isn't though, town!MiX would just go "yeah I got a guilty result on me, that's a massive distraction it's best to exile me".

It is best to exile me. It's also good to exile scum, so let's do that first.

We can discuss this more after the game is done, but to put it simply, town has no choice in what PRs they get, but scum does. I as the mod cannot decide that town only wants to spend less than its given number of ascension points, but scum does have that choice.
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MiX

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Re: M129: Marvel Mafia 2 (D3)
« Reply #1317 on: August 13, 2020, 10:33:15 am »

Vote: MiX

Broken game. We lose. GG scum.

Where's the flip, my man?
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MiX

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Re: M129: Marvel Mafia 2 (D3)
« Reply #1318 on: August 13, 2020, 10:35:18 am »

Vote: MiX

Broken game. We lose. GG scum.

Where's the flip, my man?

Well, this is obviously an overreaction, but it definitely flips this game upside down and we most likely lose, since we need to exile me and Swowl out of mechanics.

Still.
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mail-mi

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Re: M129: Marvel Mafia 2 (D2)
« Reply #1319 on: August 13, 2020, 10:43:03 am »

Vote Count 3.FINAL
 
MiX (1): faust
Dylan32 (5): MiX, EFHW, chairs, Swowl, Galzria
faust (1): scolapasta
Swowl (1): Dylan32

Not Voting (0):

With 8 alive it took 5 to exile.
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I currently imagine mail-mi wearing a dark trenchcoat and a bowler hat, hunched over a bit, toothpick in his mouth, holding a gun in his pocket.  One bead of sweat trickling down his nose.

'And what is it that ye shall hope for? Behold I say unto you that ye shall have hope through the atonement of Christ and the power of his resurrection, to be raised unto life eternal, and this because of your faith in him according to the promise." - Moroni 7:41, the Book of Mormon

faust

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Re: M129: Marvel Mafia 2 (D3)
« Reply #1320 on: August 13, 2020, 10:44:18 am »

Vote: MiX

Broken game. We lose. GG scum.

Where's the flip, my man?

Well, this is obviously an overreaction, but it definitely flips this game upside down and we most likely lose, since we need to exile me and Swowl out of mechanics.

Still.
What on earth is even going on?

We have 1 more scum and 2 more exiles. This is fine. Spare me the faux desperation.
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Since the number of points is within a constant factor of the number of city quarters, in the long run we can get (4 - ε) ↑↑ n points in n turns for any ε > 0.

MiX

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Re: M129: Marvel Mafia 2 (D3)
« Reply #1321 on: August 13, 2020, 10:45:08 am »

I mean, I guess the thread's not locked.

We need to exile Swowl for conflicting Dylan, and we need to exile me for having a guilty result. So, we lose.
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faust

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Re: M129: Marvel Mafia 2 (D3)
« Reply #1322 on: August 13, 2020, 10:47:26 am »

We need to exile Swowl for conflicting Dylan
No we don't. Why would we? Swowl is obviously town.
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Since the number of points is within a constant factor of the number of city quarters, in the long run we can get (4 - ε) ↑↑ n points in n turns for any ε > 0.

MiX

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Re: M129: Marvel Mafia 2 (D3)
« Reply #1323 on: August 13, 2020, 10:48:09 am »

We need to exile Swowl for conflicting Dylan
No we don't. Why would we? Swowl is obviously town.

How do we know scum caught onto the fact that they don't need to use all points before they chose PRs?
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Re: M129: Marvel Mafia 2 (D3)
« Reply #1324 on: August 13, 2020, 10:49:04 am »

We need to exile Swowl for conflicting Dylan
No we don't. Why would we? Swowl is obviously town.

How do we know scum caught onto the fact that they don't need to use all points before they chose PRs?
From like, reads.
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Since the number of points is within a constant factor of the number of city quarters, in the long run we can get (4 - ε) ↑↑ n points in n turns for any ε > 0.
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