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Author Topic: M129: Marvel Mafia 2 (GAME OVER)  (Read 19512 times)

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EFHW

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Re: M129: Marvel Mafia 2 (D3)
« Reply #1275 on: August 13, 2020, 12:26:58 am »

Thatís an auto win, yeah? Canít be both? vote: Dylan

I'm pretty sure this was exile.
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Dylan32

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Re: M129: Marvel Mafia 2 (D3)
« Reply #1276 on: August 13, 2020, 12:27:30 am »

Yeah, I mean nothing else to be done but wait, so I'm gonna get off here for a bit.
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Forum Mafia Record - Wins: 9 - NM9, M97, RMM41, M99, M102, M104, M119, M126, RMM56; Losses 11 - RMM37, M89, M94, M95, M96, M100, RMM47 M109, M110, M120, M127; MVPs: 1 - NM9

EFHW

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Re: M129: Marvel Mafia 2 (D3)
« Reply #1277 on: August 13, 2020, 12:31:17 am »

Maybe this way, if there was a mistake,  the game won't be forfeit.
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scolapasta

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Re: M129: Marvel Mafia 2 (D3)
« Reply #1278 on: August 13, 2020, 12:35:46 am »

Maybe this way, if there was a mistake,  the game won't be forfeit.

What do you mean?
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chairs

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Re: M129: Marvel Mafia 2 (D3)
« Reply #1279 on: August 13, 2020, 01:09:26 am »

Welllllll this is interesting as hell.

I hope this is a scum mistake trying to turn into "maybe mods screwed up"

Dylan32

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Re: M129: Marvel Mafia 2 (D3)
« Reply #1280 on: August 13, 2020, 01:35:00 am »

Welllllll this is interesting as hell.

I hope this is a scum mistake trying to turn into "maybe mods screwed up"

I do too, but swowl pointed out the math so quickly with the counter that I just donít think thatís a mistake they made, which leaves me with mod error or you lying as the only two things that make sense, and I donít think thereís any way youíre lying.

Letís face it, if I was hammered like I think I was and I was scum, I would drop it and say gg, because thereís nothing left to fight for at this point.
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Forum Mafia Record - Wins: 9 - NM9, M97, RMM41, M99, M102, M104, M119, M126, RMM56; Losses 11 - RMM37, M89, M94, M95, M96, M100, RMM47 M109, M110, M120, M127; MVPs: 1 - NM9

mail-mi

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Re: M129: Marvel Mafia 2 (D3)
« Reply #1281 on: August 13, 2020, 01:39:16 am »

I have re ran the math because I could not believe that Dylan would mess that up?

but yeah....

skum gets -3 from Town

We have for sure 5 points on Skum.

Town has 8.

We have 7 points claimed plus me.

Game.

I'm wondering if there was a mod error, because I was just rechecking the math too...

Mod, can you confirm that there was no error in setup?

There was no error in the setup.

Vote count + possible flip in the morning.
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scolapasta

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Re: M129: Marvel Mafia 2 (D3)
« Reply #1282 on: August 13, 2020, 02:22:12 am »

OMG. THIS GAME.

I couldn't sleep, trying to understand how either Dylan or Swowl made such a monumental error in claim vs counterclaim - and then it hit me:

What if scum didn't use all their points???

I just checked the setup, and this is what it says:

Quote
"The Villians are told which hero roles are in the game and have 24 hours to pick their own powers from their pool (no duplicates allowed).

It never specifically says they have to use up all their points.

Mod, do the villains have to spend all their ascension points??
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faust

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Re: M129: Marvel Mafia 2 (D3)
« Reply #1283 on: August 13, 2020, 02:24:38 am »

Mod, do the villains have to spend all their ascension points??
Ugh.
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Since the number of points is within a constant factor of the number of city quarters, in the long run we can get (4 - ε) ↑↑ n points in n turns for any ε > 0.

faust

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Re: M129: Marvel Mafia 2 (D3)
« Reply #1284 on: August 13, 2020, 02:25:11 am »

That is some A+ scum game right there.
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Since the number of points is within a constant factor of the number of city quarters, in the long run we can get (4 - ε) ↑↑ n points in n turns for any ε > 0.

Dylan32

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Re: M129: Marvel Mafia 2 (D3)
« Reply #1285 on: August 13, 2020, 02:25:48 am »

OMG. THIS GAME.

I couldn't sleep, trying to understand how either Dylan or Swowl made such a monumental error in claim vs counterclaim - and then it hit me:

What if scum didn't use all their points???

I just checked the setup, and this is what it says:

Quote
"The Villians are told which hero roles are in the game and have 24 hours to pick their own powers from their pool (no duplicates allowed).

It never specifically says they have to use up all their points.

Mod, do the villains have to spend all their ascension points??

... unbelievable ...

Well played scum. Well played...
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Forum Mafia Record - Wins: 9 - NM9, M97, RMM41, M99, M102, M104, M119, M126, RMM56; Losses 11 - RMM37, M89, M94, M95, M96, M100, RMM47 M109, M110, M120, M127; MVPs: 1 - NM9

Galzria

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Re: M129: Marvel Mafia 2 (D3)
« Reply #1286 on: August 13, 2020, 02:27:28 am »

To quote faust: ugh.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Dylan32

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Re: M129: Marvel Mafia 2 (D3)
« Reply #1287 on: August 13, 2020, 02:28:04 am »

Wait, but that either means they didnít use all their points and swowl is telling the truth, or they figured that eventually if they claimed more than the supposed max that they or someone else would come up with that excuse to avoid being exiled on the back half of the 1v1, which means swowl could still be scum.
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Forum Mafia Record - Wins: 9 - NM9, M97, RMM41, M99, M102, M104, M119, M126, RMM56; Losses 11 - RMM37, M89, M94, M95, M96, M100, RMM47 M109, M110, M120, M127; MVPs: 1 - NM9

faust

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Re: M129: Marvel Mafia 2 (D3)
« Reply #1288 on: August 13, 2020, 02:28:23 am »

I want to blame Galzria for the quixile, but honestly I probably would have done the same.
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Since the number of points is within a constant factor of the number of city quarters, in the long run we can get (4 - ε) ↑↑ n points in n turns for any ε > 0.

Galzria

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Re: M129: Marvel Mafia 2 (D3)
« Reply #1289 on: August 13, 2020, 02:28:48 am »

unvote (think Scola was hammer, but if not)
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Dylan32

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Re: M129: Marvel Mafia 2 (D3)
« Reply #1290 on: August 13, 2020, 02:29:06 am »

Gah... either way, if swowl is town, well played scum, and I hope town finds you. If swowl is lying and figured this would be a good defense, well played to you too....
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Forum Mafia Record - Wins: 9 - NM9, M97, RMM41, M99, M102, M104, M119, M126, RMM56; Losses 11 - RMM37, M89, M94, M95, M96, M100, RMM47 M109, M110, M120, M127; MVPs: 1 - NM9

faust

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Re: M129: Marvel Mafia 2 (D3)
« Reply #1291 on: August 13, 2020, 02:29:16 am »

Wait, but that either means they didnít use all their points and swowl is telling the truth, or they figured that eventually if they claimed more than the supposed max that they or someone else would come up with that excuse to avoid being exiled on the back half of the 1v1, which means swowl could still be scum.
Swowl isn't scum though, in part because MiX is.
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Since the number of points is within a constant factor of the number of city quarters, in the long run we can get (4 - ε) ↑↑ n points in n turns for any ε > 0.

Dylan32

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Re: M129: Marvel Mafia 2 (D3)
« Reply #1292 on: August 13, 2020, 02:30:23 am »

Yeah, thatís why I was so sure there was a mistake...
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Forum Mafia Record - Wins: 9 - NM9, M97, RMM41, M99, M102, M104, M119, M126, RMM56; Losses 11 - RMM37, M89, M94, M95, M96, M100, RMM47 M109, M110, M120, M127; MVPs: 1 - NM9

Dylan32

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Re: M129: Marvel Mafia 2 (D3)
« Reply #1293 on: August 13, 2020, 02:32:10 am »

Honestly, this makes me feel a lot worse about galz. Not for the vote, but for asking the question right then. If town!swowl, scum knew there were two 1 point claims and that getting 1 to claim would force the 1v1. If momentum was fading away from a town!mix wagon, what better way to control where it goes than to force a 1v1 between two town prs?
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Forum Mafia Record - Wins: 9 - NM9, M97, RMM41, M99, M102, M104, M119, M126, RMM56; Losses 11 - RMM37, M89, M94, M95, M96, M100, RMM47 M109, M110, M120, M127; MVPs: 1 - NM9

faust

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Re: M129: Marvel Mafia 2 (D3)
« Reply #1294 on: August 13, 2020, 02:39:50 am »

Honestly, this makes me feel a lot worse about galz. Not for the vote, but for asking the question right then. If town!swowl, scum knew there were two 1 point claims and that getting 1 to claim would force the 1v1. If momentum was fading away from a town!mix wagon, what better way to control where it goes than to force a 1v1 between two town prs?
Not so sure. I mean, momentum was swinging towards you anyways, and this would only cement your exile, but then during the Night town would have enough time to think and figure out that Swowl is actually town.
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Since the number of points is within a constant factor of the number of city quarters, in the long run we can get (4 - ε) ↑↑ n points in n turns for any ε > 0.

faust

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Re: M129: Marvel Mafia 2 (D3)
« Reply #1295 on: August 13, 2020, 02:40:42 am »

Thatís an auto win, yeah? Canít be both? vote: Dylan

I'm pretty sure this was exile.
Oh oh oh! But this "vote" is not capitalized!  ;D
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Since the number of points is within a constant factor of the number of city quarters, in the long run we can get (4 - ε) ↑↑ n points in n turns for any ε > 0.

faust

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Re: M129: Marvel Mafia 2 (D3)
« Reply #1296 on: August 13, 2020, 02:42:25 am »

Thatís an auto win, yeah? Canít be both? vote: Dylan

I'm pretty sure this was exile.
Oh oh oh! But this "vote" is not capitalized!  ;D
Nevermind, this isn't that mod  :(
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Since the number of points is within a constant factor of the number of city quarters, in the long run we can get (4 - ε) ↑↑ n points in n turns for any ε > 0.

Dylan32

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Re: M129: Marvel Mafia 2 (D3)
« Reply #1297 on: August 13, 2020, 02:45:37 am »

Honestly, this makes me feel a lot worse about galz. Not for the vote, but for asking the question right then. If town!swowl, scum knew there were two 1 point claims and that getting 1 to claim would force the 1v1. If momentum was fading away from a town!mix wagon, what better way to control where it goes than to force a 1v1 between two town prs?
Not so sure. I mean, momentum was swinging towards you anyways, and this would only cement your exile, but then during the Night town would have enough time to think and figure out that Swowl is actually town.

Yeah, I know it was, and I was kind of leaning into it a little bit. I knew that if I was wrong and itís town!mix, if I just kept pushing eventually scum would see the opportunity to move away from MiX to save him for later as I looked scummier. I only thought I could pull that off because I assumed there was only one unclaimed PR left, me. So if mix isnít red, the people who started pushing towards me are scummy.
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Forum Mafia Record - Wins: 9 - NM9, M97, RMM41, M99, M102, M104, M119, M126, RMM56; Losses 11 - RMM37, M89, M94, M95, M96, M100, RMM47 M109, M110, M120, M127; MVPs: 1 - NM9

faust

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Re: M129: Marvel Mafia 2 (D3)
« Reply #1298 on: August 13, 2020, 02:46:54 am »

Honestly, this makes me feel a lot worse about galz. Not for the vote, but for asking the question right then. If town!swowl, scum knew there were two 1 point claims and that getting 1 to claim would force the 1v1. If momentum was fading away from a town!mix wagon, what better way to control where it goes than to force a 1v1 between two town prs?
Not so sure. I mean, momentum was swinging towards you anyways, and this would only cement your exile, but then during the Night town would have enough time to think and figure out that Swowl is actually town.

Yeah, I know it was, and I was kind of leaning into it a little bit. I knew that if I was wrong and itís town!mix, if I just kept pushing eventually scum would see the opportunity to move away from MiX to save him for later as I looked scummier. I only thought I could pull that off because I assumed there was only one unclaimed PR left, me. So if mix isnít red, the people who started pushing towards me are scummy.
If MiX is red, that's also true, because he was one of those people  ;)
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Since the number of points is within a constant factor of the number of city quarters, in the long run we can get (4 - ε) ↑↑ n points in n turns for any ε > 0.

Dylan32

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Re: M129: Marvel Mafia 2 (D3)
« Reply #1299 on: August 13, 2020, 02:49:21 am »

So MiX, I still think you are scum, but sorry for acting so laser focused on you. I know that framer could have hit you (still donít think it necessarily did, but maybe), so I was looking to see who else it could be through reactions. Galzy kind of threw that off by asking that question right when he did a little bit though.  No hard feelings?

Ppe 1
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Forum Mafia Record - Wins: 9 - NM9, M97, RMM41, M99, M102, M104, M119, M126, RMM56; Losses 11 - RMM37, M89, M94, M95, M96, M100, RMM47 M109, M110, M120, M127; MVPs: 1 - NM9
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