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Author Topic: M129: Marvel Mafia 2 (GAME OVER)  (Read 189658 times)

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mail-mi

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M129: Marvel Mafia 2 (GAME OVER)
« on: July 06, 2020, 03:02:23 pm »

Avengers Assemble!

Welcome to M129: Marvel Mafia 2

This game is for 13 players, and is classified as normal. It uses open setup called Haunted Village. See post #2

Comod: Position Open

Players:

1. Swowl Killed N5. Ant-Man
2. Dylan32 Exiled D3. Scarlet Witch.
3. EFHW Exiled D6. Bystander
4. MiX Exiled D4. Bystander
5. Scolapasta
6. Robz888 Exiled D2. Ultron.
7. SpaceAnemone Killed N2. Thanos.
8. chairs Killed N3. Iron Man.
9. LaLight faust
10. jotheonah Exiled D1. Bystander.
11. WestCoastDidds Killed N1. Groot.
12. Isis Killed N2. Dr. Strange
13. Galzria Killed N4. Bystander

Tags:


The Rules:

The Golden Rule:
This is a game. Everyone who signs up to play must be considerate of each other, never get personal, and focus on having fun. Once the game starts, having signed up is a commitment: inactivity is just as inconsiderate as rude comments.

The Standard Rules:
1. No communication between players outside of the game thread or shared QTs at any time. This includes passing references, jokes, or cases in other games or threads, whether in context or not.
2. If the game thread is locked, do not post. If you are unsure if something is locked, ask the mod by PM.
3. Direct or verbatim quoting of mod-provided information (including QT opening and closing times) is strictly forbidden. Paraphrasing is okay.
4. Actions with instructions that do not specify a game state will be resolved in the order they are received.
5. All night actions must be submitted within 36 hours of day ending.
6. Players must post once every 24 hours.
7. Do not edit or delete posts, ever. If you need to clarify or correct something, post again.
8. Invisible text, font size less than 10, and spoiler tags are not allowed.
9. Cryptography is not allowed.
10. The time between an exile being reached and a flip being provided is called twilight. All players may continue posting during this time, including the exiled player.
11. Dead players may not post in thread or QT, except their Role QT. An exiled player is not "dead" until a flip has been provided.
12. Personal multimedia, such as video or audio recordings, are not allowed in the game thread.


The Voting Rules:
1. Votes should be in this format: Vote: Playername. Unambigiuous nicknames are acceptable, or any string that uniquely identifies a user. Note that the point of voting is, in fact, unambiguity, and attempting to make it unclear to other players (or, of course, mods) which user you are voting for is very ill-advised.
2. Unvotes should be in this format:
unvote or Unvote: Playername.
3. Unvotes are not required if changing your vote from one player to another.
4. You may
vote: no exile.
5. Exiles occur when a simple majority (rounded up) of living players is reached. Once reached, an exile cannot be undone.
6. If a majority lynch is not reached by the Day's deadline, no lynch occurs.

The Rest:
1. Bold, limegreen text is reserved for the mod. Players may not use it.
2. If you have an issue or problem with the game, please PM the Mod. Do not post complaints in the game thread.
3. Mods make mistakes - please point them out gently. If they can be corrected, they will. If irreversible, they will stand as final to be commiserated over after the game.
4. If a mod error disadvantages one faction greatly, the game may be called off.
5. Ask all questions and make all requests directly to the Mod via PM. Questions deemed as "universal" (defined as questions for which the answers should be available to all players) will be requested to be re-posted in the Game Thread and answered there.
6. Players may request prods on other players if they have not posted in 24 hours. Players are subject to replacement or modkill after one prod.
7. All rule violations will be dealt with according to their severity, as determined by the mod.
8. Each player will receive their own QT, regardless of role. Don't quote from it.
9. If the game goes on for 3 days and 3 nights without a lynch or nightkill, town wins.

Deadlines:
1. Days will last seven IRL days.
2. Nights will last between 36 and 48 hours.

« Last Edit: August 26, 2020, 11:03:18 am by mail-mi »
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'And what is it that ye shall hope for? Behold I say unto you that ye shall have hope through the atonement of Christ and the power of his resurrection, to be raised unto life eternal, and this because of your faith in him according to the promise." - Moroni 7:41, the Book of Mormon

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Re: M129: Marvel Mafia 2
« Reply #1 on: July 06, 2020, 03:02:30 pm »

This game will use the setup Haunted Village, with changes adjusted for Marvel flavor. Here is how it works:

Heroes (10 total) chosen from:
- Bystanders
- Dr. Strange (3 points) (cop)
- Iron Man (2 points) (JOAT: cop, vig, track)
- Hulk (3 points) (vig)
- Scarlet Witch (1 point) (rolestopper)
- Groot (2 points) (doctor)
- Captain America (2 points) (improved day/night vengeful)
- Ant-Man (1 point) (non-consecutive commuter)

and Villians (3 total) chosen from:
- Minions
- Hela (2 points) (roleblocker)
- Zemo (2 points) (enrager)
- Mysterio (2 points) (framer)
- Red Skull (2 points) (delayed prince)
- Thanos  (2 points) (non-consecutive strongman)
- Loki (3 points) (godfather)
- Ultron (1 point) (rolecop)

1. Town in this game are known as Heroes. Mafia are known as Villians. Vanilla Townies are known as Bystanders. Mafia goons are known as Minions.
2. The Heroes start with between 5-9 ascension points. The Villians start with the same number minus 3.
3. The Heroes are then randomly assigned roles whose combined worth equals their ascension points. The chance for each role to appear is the following:
  a. Dr. Strange: 25%
  b. Iron Man: 20%
  c. Hulk: 15%
  d. Scarlet Witch: 10%
  e. Groot: 10%
  f. Captain America: 10%
  g. Ant-Man: 10%
4. The Villians are told which hero roles are in the game and have 24 hours to pick their own powers from their pool (no duplicates allowed). If they fail, the moderator will randomly assign them powers based on what village roles exist (i.e. no Thanos if its strong kill can't be utilised).
5. The game begins when all roles are distributed and confirmed.
6. The villian roles in the game are then publicly announced on Day 1 by the moderator.


Sample setup
1. Hero points = rand(5-9) = 8. Villian points = 8-3 = 5.
2. Hero roles: {3} -> Dr. Strange (3/8); {18} -> Dr. Strange (6/8); {99} -> Ant-Man (7/8); {68*} -> Scarlet Witch (8/8)
*repeat random until a 1-point role is drawn
3. The Villians are told there are Dr. Strange, Ant-Man, and Scarlet Witch. They pick Hela, Mysterio, and Ultron.
4. Final setup: Dr. Strange x2, Scarlet Witch, Antman, 6 Bystanders, Hela, Mysterio, Ultron

Unique role abilities and interactions

Dr. Strange
See the Future: Target a player and learn their alignment. Loki returns favorable (innocent) result; Mysterio's target returns unfavourable (guilty) result

Iron Man
Iron Man is a Jack of all trades with the following abilities. He may use each one once per game, and he can only use one per night.
Ask Jarvis: Target a player and learn their alignment. Loki returns a favorable (innocent) result, Mysterio's target returns an unfavorable (guilty) result.
I am Iron Man: Target a player. That player will be killed.
Activate Tracking Satalite: Target a player. You will learn what players that player targeted that night.
Note: If Iron Man's actions are blocked in any way, they will not be used up.

Hulk
SMASH!: Target a player. That player will be killed. This kill is blocked by Scarlet Witch's Mind Warp.

Scarlet Witch
Mind Warp: Protects the targets from all non-factional-kill abilities. In addition, if she targets Red Skull, and he had been exiled, he will not return the next day.

Groot
We are Groot: Target a player, that player will be protected from any non-strongman kills.

Captain America
I can do this all day: When Captain America dies or is exiled, he may target someone for a kill. If they are a Villian or framed by Mysterio, they will die (Loki will not die).

Ant-Man
Shrink: Ant-Man can shrink and become immune to all direct night actions except strong kills. After shrinking, Ant-man must wait one full night before he can become small again


Hela
Break the Hammer: Target a player. Any non-strong actions they take that night will be blocked.

Zemo
Enrage: Target a player to kill their killers if they die. Both the enraging and the reactive kill can be blocked by Scarlet Witch's Mind Warp

Mysterio
Illusion: Target another player, they will investigate as "guilty" to Dr. Strange and Iron Man that night. Additionally, they will be vulnerable to Captain America's vengekill that night and the next day.

Red Skull
Guard the Soul Stone (reactive): If exiled, Red Skull will return on the next dawn, but only if another Villian is alive. He will be slain for good if killed in any way other than exile. If dead and awaiting return, Red Skull cannot be put to rest by normal means. Will not return if doing so will endgame the remaining players.

Thanos
Snap: If Thanos performs the Villian kill, he can instead choose to use the Infinity Gauntlet. The Snap kills through shrinking and healing, but it is blocked by Scarlet Witch's Mind Warp. If Thanos Snaps, he must wait one full night before he can Snap again.

Loki
Whose side are you on, anyway?: Loki investigates favorably (innocent) to Cops and cannot be killed by Captain America's vengekill.

Ultron
Invade the Internet: Target a player. Ultron will be told their role.


Other mechanics
1. The Villians have daytalk; if Red Skull isn't permanently slain, can still communicate privately even if "dead"
2. The Villian who performs the kill can also use their other powers on the same night
« Last Edit: July 07, 2020, 03:00:29 pm by mail-mi »
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'And what is it that ye shall hope for? Behold I say unto you that ye shall have hope through the atonement of Christ and the power of his resurrection, to be raised unto life eternal, and this because of your faith in him according to the promise." - Moroni 7:41, the Book of Mormon

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Re: M129: Marvel Mafia 2
« Reply #2 on: July 06, 2020, 03:56:58 pm »

yall need to stop stringing together all my favorite shit in back to back games!

/first
/in!
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3-Party: 4 wins, 1 loss

Dylan32

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Re: M129: Marvel Mafia 2
« Reply #3 on: July 06, 2020, 06:01:34 pm »

/in

Also, instead of just rolling repeatedly for the last 1 point role, just flip a coin between them and save yourself a few seconds lol
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Re: M129: Marvel Mafia 2
« Reply #4 on: July 06, 2020, 06:05:39 pm »

/in
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Re: M129: Marvel Mafia 2
« Reply #5 on: July 06, 2020, 06:07:32 pm »

/in

Also, instead of just rolling repeatedly for the last 1 point role, just flip a coin between them and save yourself a few seconds lol

That can get complicated for other rolls. Besides, the excitement of seeing which 10%'s rolled first is too much.

/in, probably. What's an "undead"?
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Re: M129: Marvel Mafia 2
« Reply #6 on: July 06, 2020, 06:10:31 pm »

/in

Also, instead of just rolling repeatedly for the last 1 point role, just flip a coin between them and save yourself a few seconds lol

That can get complicated for other rolls. Besides, the excitement of seeing which 10%'s rolled first is too much.

/in, probably. What's an "undead"?

That's why it's just for deciding between the two 1 point powers if needed as noted at the end of step two of the setup process. Of course you roll for the others haha.  That's also probably a relic from the original flavor.
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Forum Mafia Record - Wins: 14 - NM9, M97, RMM41, M99, M102, M104, M119, M126, RMM56, M133, M134, RMM58, RMM59, RMM61, RMM60; Losses 15 - RMM37, M89, M94, M95, M96, M100, RMM47 M109, M110, M120, M127, M129, M131, M132, M136; MVPs: 1 - NM9

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Re: M129: Marvel Mafia 2
« Reply #7 on: July 06, 2020, 11:50:51 pm »

/assembing
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Re: M129: Marvel Mafia 2
« Reply #8 on: July 07, 2020, 01:24:17 am »

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Town:  14 wins, 14 losses (1 MVP)
Skum: 7 wins, 7 losses (1 MVP)
3-Party: 4 wins, 1 loss

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Re: M129: Marvel Mafia 2
« Reply #9 on: July 07, 2020, 09:21:35 am »

Yams, when do you see this starting?
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Re: M129: Marvel Mafia 2
« Reply #10 on: July 07, 2020, 11:46:50 am »

/in
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Re: M129: Marvel Mafia 2
« Reply #11 on: July 07, 2020, 11:48:07 am »

I'm /in :-)
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Town games: M84(L), M85(W), M86(L), M87(W), M88(L), M90(L), M92(W), M94(L), M97(L), M99(W), M100(L), M104(W), M107(W), M110(L), M112(L), RMM37(L), RMM40(D), RMM41(L), RMM43(L), RMM47(W), ZM23(W).
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Re: M129: Marvel Mafia 2
« Reply #12 on: July 07, 2020, 11:59:29 am »

Yams, when do you see this starting?

We'll see when it fiils up then we can decide.
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'And what is it that ye shall hope for? Behold I say unto you that ye shall have hope through the atonement of Christ and the power of his resurrection, to be raised unto life eternal, and this because of your faith in him according to the promise." - Moroni 7:41, the Book of Mormon

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Re: M129: Marvel Mafia 2
« Reply #13 on: July 07, 2020, 02:49:09 pm »

/innocent

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Re: M129: Marvel Mafia 2
« Reply #14 on: July 07, 2020, 04:07:53 pm »

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Wins: 15, 10
Losses: 11, 5, 1
Draws: 1
MVPs: 4
Mod/Co-mod: 18

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Re: M129: Marvel Mafia 2
« Reply #15 on: July 09, 2020, 09:20:44 am »

/in

So if villians are told who the heroes are, and then the whole town is told who the villians are, then the villians know the whole setup, VTs know only the villians (and can deduce point totals) and powered heroes know only their own power and the villiancs?
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mail-mi

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Re: M129: Marvel Mafia 2
« Reply #16 on: July 09, 2020, 10:18:00 am »

/in

So if villians are told who the heroes are, and then the whole town is told who the villians are, then the villians know the whole setup, VTs know only the villians (and can deduce point totals) and powered heroes know only their own power and the villiancs?

Villains are told what heroes are in the setup, but not how many of each. Other than that yes you're right.
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I currently imagine mail-mi wearing a dark trenchcoat and a bowler hat, hunched over a bit, toothpick in his mouth, holding a gun in his pocket.  One bead of sweat trickling down his nose.

'And what is it that ye shall hope for? Behold I say unto you that ye shall have hope through the atonement of Christ and the power of his resurrection, to be raised unto life eternal, and this because of your faith in him according to the promise." - Moroni 7:41, the Book of Mormon

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Re: M129: Marvel Mafia 2
« Reply #17 on: July 09, 2020, 12:08:05 pm »

/in

So if villians are told who the heroes are, and then the whole town is told who the villians are, then the villians know the whole setup, VTs know only the villians (and can deduce point totals) and powered heroes know only their own power and the villiancs?

Villains are told what heroes are in the setup, but not how many of each. Other than that yes you're right.
Seems like only fairly fringe situations where scum couldn't deduce how many of each there are given the information available to them (i.e. which powers there are and the ascension points).
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Re: M129: Marvel Mafia 2 (3 spots left!)
« Reply #18 on: July 14, 2020, 09:07:34 am »

/in

Thanks, yams!!
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Re: M129: Marvel Mafia 2 (3 spots left!)
« Reply #19 on: July 17, 2020, 08:07:07 am »

i join
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Re: M129: Marvel Mafia 2 (3 spots left!)
« Reply #20 on: July 17, 2020, 09:54:30 am »

i join

Welcome back!

Just need 1 more, now!
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I currently imagine mail-mi wearing a dark trenchcoat and a bowler hat, hunched over a bit, toothpick in his mouth, holding a gun in his pocket.  One bead of sweat trickling down his nose.

'And what is it that ye shall hope for? Behold I say unto you that ye shall have hope through the atonement of Christ and the power of his resurrection, to be raised unto life eternal, and this because of your faith in him according to the promise." - Moroni 7:41, the Book of Mormon

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Re: M129: Marvel Mafia 2 (1 spot left!)
« Reply #21 on: July 17, 2020, 01:12:16 pm »

I’ll Hammer, but I’m going to be V/LA until Monday.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: M129: Marvel Mafia 2 (1 spot left!)
« Reply #22 on: July 17, 2020, 01:18:42 pm »

I’ll Hammer, but I’m going to be V/LA until Monday.

We can start on Monday, then, if you'd prefer
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I currently imagine mail-mi wearing a dark trenchcoat and a bowler hat, hunched over a bit, toothpick in his mouth, holding a gun in his pocket.  One bead of sweat trickling down his nose.

'And what is it that ye shall hope for? Behold I say unto you that ye shall have hope through the atonement of Christ and the power of his resurrection, to be raised unto life eternal, and this because of your faith in him according to the promise." - Moroni 7:41, the Book of Mormon

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Re: M129: Marvel Mafia 2 (1 spot left!)
« Reply #23 on: July 17, 2020, 01:22:29 pm »

I’ll Hammer, but I’m going to be V/LA until Monday.

We can start on Monday, then, if you'd prefer

I’m good with that
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: M129: Marvel Mafia 2 (Full! Starting Monday!)
« Reply #24 on: July 20, 2020, 12:06:03 pm »

The setup is currently being rolled and PMs will go out shortly.

In the meantime, Thread locked except for tags!
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I currently imagine mail-mi wearing a dark trenchcoat and a bowler hat, hunched over a bit, toothpick in his mouth, holding a gun in his pocket.  One bead of sweat trickling down his nose.

'And what is it that ye shall hope for? Behold I say unto you that ye shall have hope through the atonement of Christ and the power of his resurrection, to be raised unto life eternal, and this because of your faith in him according to the promise." - Moroni 7:41, the Book of Mormon

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Re: M129: Marvel Mafia 2 (Night 0)
« Reply #25 on: July 20, 2020, 12:55:13 pm »

All PMs are out! Night 0 will start after all players have confirmed and will last 24 hours. Villians have until N0 ends to choose their powers.
« Last Edit: July 20, 2020, 05:02:40 pm by mail-mi »
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'And what is it that ye shall hope for? Behold I say unto you that ye shall have hope through the atonement of Christ and the power of his resurrection, to be raised unto life eternal, and this because of your faith in him according to the promise." - Moroni 7:41, the Book of Mormon

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Re: M129: Marvel Mafia 2 (Night 0)
« Reply #26 on: July 20, 2020, 07:47:39 pm »

Just waiting on 1 more confirmation, then N0 can start.
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'And what is it that ye shall hope for? Behold I say unto you that ye shall have hope through the atonement of Christ and the power of his resurrection, to be raised unto life eternal, and this because of your faith in him according to the promise." - Moroni 7:41, the Book of Mormon

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Re: M129: Marvel Mafia 2 (Night 0)
« Reply #27 on: July 21, 2020, 12:51:19 pm »

Night 0 starts now and ends at 1:00pm FT on July 22, 2020.
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'And what is it that ye shall hope for? Behold I say unto you that ye shall have hope through the atonement of Christ and the power of his resurrection, to be raised unto life eternal, and this because of your faith in him according to the promise." - Moroni 7:41, the Book of Mormon

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Re: M129: Marvel Mafia 2 (Night 0)
« Reply #28 on: July 22, 2020, 12:34:23 pm »

Nick Fury stood at the helm of the helicarrier, looking out upon the world beneath. Behind him, SHIELD agents worked at desks and Avengers milled, waiting for the reason he had called them there this day.

Nick turned around. "Avengers," he said, "we have a problem. Three Villians, Thanos, Mysterio, and Ultron have escaped from our prison. We must find them and put them back in their place. I am afraid that they may even be hidden among us, somewhere on this helicarrier. I am trusting you to perform this task."

The assembled Avengers looked amongst themselves. They had never trusted each other much before, but now? Well, they all just hoped the helicarrier would still be flying after this fiasco.

Day 1 starts now!


Vote Count 1.0

Not Voting (13): Swowl, Dylan32, EFHW, MiX, scolapasta, Robz888, SpaceAnemone, chairs, LaLight, jotheonah, WestCoastDidds, popsofctown, Galzria

With 13 alive it takes 7 to exile.

Day 1 lasts until 12:30PM FT on Wednesday, July 29th, 2020.

Thread unlocked!
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I currently imagine mail-mi wearing a dark trenchcoat and a bowler hat, hunched over a bit, toothpick in his mouth, holding a gun in his pocket.  One bead of sweat trickling down his nose.

'And what is it that ye shall hope for? Behold I say unto you that ye shall have hope through the atonement of Christ and the power of his resurrection, to be raised unto life eternal, and this because of your faith in him according to the promise." - Moroni 7:41, the Book of Mormon

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #29 on: July 22, 2020, 12:36:39 pm »

Vote: Robz

Starting this day off right.

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #30 on: July 22, 2020, 12:37:29 pm »

First!

Vote: pops, I remember you.

PPE: Dammit! Oh hey chairs, are we partners again?
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #31 on: July 22, 2020, 12:40:21 pm »

First!

Vote: pops, I remember you.

PPE: Dammit! Oh hey chairs, are we partners again?

We're always partners, bud.

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #32 on: July 22, 2020, 01:16:17 pm »

For reference:

Mysterio
Illusion: Target another player, they will investigate as "guilty" to Dr. Strange and Iron Man that night. Additionally, they will be vulnerable to Captain America's vengekill that night and the next day.

Thanos
Snap: If Thanos performs the Villian kill, he can instead choose to use the Infinity Gauntlet. The Snap kills through shrinking and healing, but it is blocked by Scarlet Witch's Mind Warp. If Thanos Snaps, he must wait one full night before he can Snap again.

Ultron
Invade the Internet: Target a player. Ultron will be told their role.
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #33 on: July 22, 2020, 01:19:51 pm »

And we have either two or three heroes if I am understanding everything right.
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #34 on: July 22, 2020, 01:21:02 pm »

First!

Vote: pops, I remember you.

PPE: Dammit! Oh hey chairs, are we partners again?
That seems like a reason not to vote me though!


For reference:

Mysterio
Illusion: Target another player, they will investigate as "guilty" to Dr. Strange and Iron Man that night. Additionally, they will be vulnerable to Captain America's vengekill that night and the next day.

Thanos
Snap: If Thanos performs the Villian kill, he can instead choose to use the Infinity Gauntlet. The Snap kills through shrinking and healing, but it is blocked by Scarlet Witch's Mind Warp. If Thanos Snaps, he must wait one full night before he can Snap again.

Ultron
Invade the Internet: Target a player. Ultron will be told their role.
I still haven't read the setup, and I don't think I'm going to, reflavoring standard roles makes it so tedious to read.  Why isn't it "Ultron: Rolecop"?


[v]Galzria[/v]
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #35 on: July 22, 2020, 01:21:43 pm »

ahhhhhhhhhhhhhh lol
vote:Swowl
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #36 on: July 22, 2020, 01:22:58 pm »

For reference:

Mysterio
Illusion: Target another player, they will investigate as "guilty" to Dr. Strange and Iron Man that night. Additionally, they will be vulnerable to Captain America's vengekill that night and the next day.

Thanos
Snap: If Thanos performs the Villian kill, he can instead choose to use the Infinity Gauntlet. The Snap kills through shrinking and healing, but it is blocked by Scarlet Witch's Mind Warp. If Thanos Snaps, he must wait one full night before he can Snap again.

Ultron
Invade the Internet: Target a player. Ultron will be told their role.

Okay, and we can sort of work backwards and figure out more stuff, if I'm understanding the setup. Mysterio is 2, Thanos is 2, and Ultron is 1. So 5 scum points is... 8 town points? So we have some combination of town PRs equal to 8. Which I guess doesn't tell us anything, except that if like three people claim Hulk someone is lying.
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #37 on: July 22, 2020, 01:26:32 pm »

Uh, wait can there only be one of each town PR? This setup is sort of bonkers.
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #38 on: July 22, 2020, 01:30:07 pm »

Well the sample setup has two Dr. Stranges, so I guess that is possible.
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #39 on: July 22, 2020, 01:30:23 pm »

Oh in that case we have more heroes. Yay.
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #40 on: July 22, 2020, 01:34:53 pm »

So I learned from last game I should be trusting my gut and not afraid to call out what I think is scummy. Cue massive overcorrection.

Alternatively we could just exile MiX.
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #41 on: July 22, 2020, 01:38:30 pm »

First!

Vote: pops, I remember you.

PPE: Dammit! Oh hey chairs, are we partners again?
That seems like a reason not to vote me though!

We won that game, so whatever happened, it seemed to have worked.

So I learned from last game I should be trusting my gut and not afraid to call out what I think is scummy. Cue massive overcorrection.

Alternatively we could just exile MiX.

:(
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #42 on: July 22, 2020, 01:49:43 pm »

vote: joth semi-seriously
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #43 on: July 22, 2020, 01:51:22 pm »

vote: joth semi-seriously

Would love to hear this case.
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #44 on: July 22, 2020, 01:56:06 pm »

vote: joth semi-seriously

Would love to hear this case.

"Read the setup, knows what the scum PRs do"
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #45 on: July 22, 2020, 01:58:01 pm »

Vote: joth
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #46 on: July 22, 2020, 02:07:52 pm »

Punishing people for having read the setup seems like next-level bad.
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #47 on: July 22, 2020, 02:08:00 pm »

Hi hi hi hi!

Joth is being helpful.

Vote: MiX
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #48 on: July 22, 2020, 02:08:39 pm »

Punishing people for having read the setup seems like next-level bad.

How about for not saying anything else?

Hi hi hi hi!

Joth is being helpful.

Vote: MiX

That's why he's scum.
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #49 on: July 22, 2020, 02:29:42 pm »

oy vey
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #50 on: July 22, 2020, 02:36:31 pm »

Vote: MiX because I'm never trusting him again.
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #51 on: July 22, 2020, 02:50:02 pm »

joth seems like he was last game, where I thought he was scum but he wasn't, though I keep thinking he was. So townpoints?

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #52 on: July 22, 2020, 02:57:38 pm »

Vote: MiX
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #53 on: July 22, 2020, 02:58:21 pm »

Vote: mix in a blatant attempt to push my partner for town points.

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #54 on: July 22, 2020, 02:59:11 pm »

Well uh I think that's actually like x-1 what the hell

Unvote

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #55 on: July 22, 2020, 02:59:22 pm »

I'm at L-3.

It hasn't been 24 hours.

And you think I can be scum? Gimme a break. This is my towntell.
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #56 on: July 22, 2020, 03:04:40 pm »

Well uh I think that's actually like x-1 what the hell

Unvote

Oh spare me the faux panicky unvoting when there's little real danger we'd exile MiX.
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chairs

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #57 on: July 22, 2020, 03:06:44 pm »

It wasn't faux panic, it came from the panic region of France which makes it authentic

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #58 on: July 22, 2020, 03:07:54 pm »

happy to be playing with you again Robz! Try not to die right away this time, k? Unless you're scum, then I guess you can die right away.

Also, hi Didds! Hopefully no hard feelings about the hullaballoo last game?
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #59 on: July 22, 2020, 03:08:20 pm »

happy to be playing with you again Robz! Try not to die right away this time, k? Unless you're scum, then I guess you can die right away.

Also, hi Didds! Hopefully no hard feelings about the hullaballoo last game?

Oh you read my case on you.
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #60 on: July 22, 2020, 03:10:23 pm »

happy to be playing with you again Robz! Try not to die right away this time, k? Unless you're scum, then I guess you can die right away.

Also, hi Didds! Hopefully no hard feelings about the hullaballoo last game?

I was killed early because my reads were too good! Me! This guy!
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #61 on: July 22, 2020, 03:15:33 pm »

happy to be playing with you again Robz! Try not to die right away this time, k? Unless you're scum, then I guess you can die right away.

Also, hi Didds! Hopefully no hard feelings about the hullaballoo last game?

I was killed early because my reads were too good! Me! This guy!

Yeah, you should cherish that moment, it won't happen again anytime soon :P

Hey are you scum this game?
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scolapasta

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #62 on: July 22, 2020, 03:15:46 pm »

Hi all.

D1, my favorite. Though I really do like this theme.

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #63 on: July 22, 2020, 03:16:51 pm »

And we have either two or three heroes if I am understanding everything right.

How do you get two or three? 8 town points, so it'd be at least 3, no?
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #64 on: July 22, 2020, 03:21:17 pm »

And we have either two or three heroes if I am understanding everything right.

How do you get two or three? 8 town points, so it'd be at least 3, no?

He's scum, remember? They're the ones that have to pick between 2 or 3 powers with 5 points.
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #65 on: July 22, 2020, 03:26:00 pm »

Gotta start the game off right with a traditional Vote: LaLight.
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #66 on: July 22, 2020, 03:27:41 pm »

Oh come on... of course chairs would have basically used that line already. At least mine rhymed.
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #67 on: July 22, 2020, 03:29:28 pm »

🤣

Vote: jotheonah because I like the argument that his two or three logic comes from being scum.

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #68 on: July 22, 2020, 03:32:22 pm »

Punishing people for having read the setup seems like next-level bad.

Most of the time, I wholeheartedly agree with that statement. I think the difference in this case was having read the setup to the point of understanding the scum half but not the town half (that was described first).

Hi all.

D1, my favorite. Though I really do like this theme.

Only a scum deals in sarcasm. /s
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #69 on: July 22, 2020, 03:34:48 pm »

And we have either two or three heroes if I am understanding everything right.

How do you get two or three? 8 town points, so it'd be at least 3, no?

I forgot there was a conversion. I thought it was just like, however many points town gets scum gets that many too.
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #70 on: July 22, 2020, 03:36:58 pm »

Also, I didn't know you could have duplicates. So really there are as many as 8 heroes and the minimum is 3.
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #71 on: July 22, 2020, 04:12:17 pm »

Heyo.

We could reverse engineer what roles are likely in the game based on the choices that skum made for their powers?

Normally, that would be an insta pass I know... but since skum literally knew the roles in play prior to their selections... it is not really giving them any info they don't already have.

TBF I also do not know how helpful mapping it out would be for us... thoughts?
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #72 on: July 22, 2020, 04:14:02 pm »

Heyo.

We could reverse engineer what roles are likely in the game based on the choices that skum made for their powers?

Normally, that would be an insta pass I know... but since skum literally knew the roles in play prior to their selections... it is not really giving them any info they don't already have.

TBF I also do not know how helpful mapping it out would be for us... thoughts?

I like this approach - I mean even if not helpful, I don't see how it can hurt.
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #73 on: July 22, 2020, 04:15:52 pm »

Framer means there's at least 1 cop-like role.

Strongman means at least 1 doc.

Yeah this isn't helping. Seems to be one of the many standard setups this game gives us.
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WestCoastDidds

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #74 on: July 22, 2020, 04:28:55 pm »

Well now MiX is being helpful!
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #75 on: July 22, 2020, 04:41:23 pm »

8 points means too much variance available to guess the town roles, but once we inevitably find out one or more it will probably get easier.

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #76 on: July 22, 2020, 04:44:41 pm »

Framer means there's at least 1 cop-like role.

Strongman means at least 1 doc.

Yeah this isn't helping. Seems to be one of the many standard setups this game gives us.

yeah the not helpful part is where I arrived at as well.

Only things of distinction I could come up with:

1. They took the strong man kill. So we can hopefully plan on having a Groot within Town.
2. They took Framer instead of Loki. Which would suggest an aggressive approach to the cop existence situation.

I am trying to come up with a plan for the Groot approach... but I can't think of a good one.
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #77 on: July 22, 2020, 04:48:51 pm »

Also they have Ultron (role cop). IDK if that should effect how we do claiming, but we should probably be weary of claiming at L-1 unless it is like absolutely needed. Every night Ultron is alive they will already be getting 2 checks worth of PR info (one from kill and one from Ultron check). So every day we choose to run someone up, have them claim, and lynch elsewhere... that is 3 people they get results on.
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #78 on: July 22, 2020, 05:04:58 pm »

It wasn't faux panic, it came from the panic region of France which makes it authentic

This made me genuinely laugh out loud!

Vote: Chairs for being funny :-)
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #79 on: July 22, 2020, 05:07:36 pm »

Agreed, Space!
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #80 on: July 22, 2020, 05:09:21 pm »

Oh hi Space!

I almost had the same reaction, so you're town.
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #81 on: July 22, 2020, 05:14:19 pm »

Framer means there's at least 1 cop-like role.

Strongman means at least 1 doc.

Yeah this isn't helping. Seems to be one of the many standard setups this game gives us.

yeah the not helpful part is where I arrived at as well.

Only things of distinction I could come up with:

1. They took the strong man kill. So we can hopefully plan on having a Groot within Town.
2. They took Framer instead of Loki. Which would suggest an aggressive approach to the cop existence situation.

I am trying to come up with a plan for the Groot approach... but I can't think of a good one.

I like this reverse engineering plan, but I'm not sure about the Framer and Loki being quite that much of a trade-off. Looking at the set of scum roles, there are only two for odd numbers of points, and since they have 5 points worth of roles, that means either a Loki and two Ultrons, or a Loki and only one other two-point baddie.

If I get some time, I'll put together some code to give me all the possible game setups and likelihoods, though given that our roll likelihoods aren't all that asymmetrical, it's probably nothing too unexpected.
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #82 on: July 22, 2020, 05:15:45 pm »

Heyo.

We could reverse engineer what roles are likely in the game based on the choices that skum made for their powers?

Normally, that would be an insta pass I know... but since skum literally knew the roles in play prior to their selections... it is not really giving them any info they don't already have.

TBF I also do not know how helpful mapping it out would be for us... thoughts?

I like this approach - I mean even if not helpful, I don't see how it can hurt.
It will give them information about who doesn't have certain roles. Which seems to matter them, since they chose the rolecop.
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #83 on: July 22, 2020, 05:19:13 pm »

Agreed, Space!

Oh hi Space!

I almost had the same reaction, so you're town.

Heh.. I found it so ammusing I pointed it out to my French lockdown-lodger :-P Shame I haven't managed to get him back here to play any more Mafia.

I've been out of the loop for a couple of games. Anyone want to fill me in on anything relevant that's been happening, since I'm unlikely to have time to read it all?
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chairs

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #84 on: July 22, 2020, 05:26:34 pm »

MiX and I are permanently scum partners, does that count? Even if we're town it's a thing now

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #85 on: July 22, 2020, 05:28:45 pm »

5 strawpennies to anyone that can tell me why space is town.
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MiX

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #86 on: July 22, 2020, 05:29:58 pm »

MiX and I are permanently scum partners, does that count? Even if we're town it's a thing now

Neat. How does that work? Do we win with scum? Do we get night chat? Ooooh do we get a faction kill?

Wait, wait, I got it. We get a public neighborhood! AKA, this thread.

5 strawpennies to anyone that can tell me why space is town.

I almost had the same reaction, so you're town.
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #87 on: July 22, 2020, 05:33:11 pm »

Also they have Ultron (role cop). IDK if that should effect how we do claiming, but we should probably be weary of claiming at L-1 unless it is like absolutely needed. Every night Ultron is alive they will already be getting 2 checks worth of PR info (one from kill and one from Ultron check). So every day we choose to run someone up, have them claim, and lynch elsewhere... that is 3 people they get results on.

This is good analysis. Townpoints for you.
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #88 on: July 22, 2020, 05:37:16 pm »

5 strawpennies to anyone that can tell me why space is town.

What’s a strawpenny?? Space is town for whipping up some code. Everyone knows this. It is known.
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #89 on: July 22, 2020, 05:45:30 pm »

Hi hi hi hi!

Joth is being helpful.

Vote: MiX

That's why he's scum.

yup
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #90 on: July 22, 2020, 05:47:49 pm »

Heyo.

We could reverse engineer what roles are likely in the game based on the choices that skum made for their powers?

Normally, that would be an insta pass I know... but since skum literally knew the roles in play prior to their selections... it is not really giving them any info they don't already have.

TBF I also do not know how helpful mapping it out would be for us... thoughts?

I like this approach - I mean even if not helpful, I don't see how it can hurt.
It will give them information about who doesn't have certain roles. Which seems to matter them, since they chose the rolecop.

How so? It would just be speculating about the roles, not who has them.
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #91 on: July 22, 2020, 05:50:02 pm »

MiX and I are permanently scum partners, does that count? Even if we're town it's a thing now

Neat. How does that work? Do we win with scum? Do we get night chat? Ooooh do we get a faction kill?

Wait, wait, I got it. We get a public neighborhood! AKA, this thread.

5 strawpennies to anyone that can tell me why space is town.

I almost had the same reaction, so you're town.

buzz. try again.
also only pushing it because it should be noted.

set up says no duplicates for skum roles.
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MiX

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #92 on: July 22, 2020, 05:52:15 pm »

Now I can't try again.  :'(
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chairs

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #93 on: July 22, 2020, 06:37:15 pm »

MiX and I are permanently scum partners, does that count? Even if we're town it's a thing now

Neat. How does that work? Do we win with scum? Do we get night chat? Ooooh do we get a faction kill?

Wait, wait, I got it. We get a public neighborhood! AKA, this thread.

5 strawpennies to anyone that can tell me why space is town.

I almost had the same reaction, so you're town.

God I wish we'd lasted longer that game, you crack me up   8)

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #94 on: July 22, 2020, 06:39:22 pm »

MiX, why should I believe that you're not scum this game?
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Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #95 on: July 22, 2020, 06:40:46 pm »

MiX, why should I believe that you're not scum this game?

That would be way too cool for me.

Stop asking this! You have no idea how awful it is to answer this when I'm scum. Or town. Or third-party. Or anything in between. It feels like whatever I say it's scummy.

Has this been helping you?
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #96 on: July 22, 2020, 06:50:56 pm »

MiX, why should I believe that you're not scum this game?
fantastic
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #97 on: July 22, 2020, 07:20:26 pm »

MiX, why should I believe that you're not scum this game?
fantastic

Captain Fantastic and the Brown Dirt Cowboy? Or Fantastic Four?

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #98 on: July 22, 2020, 07:33:50 pm »

MiX, why should I believe that you're not scum this game?
fantastic

Captain Fantastic and the Brown Dirt Cowboy? Or Fantastic Four?

well I was going with Elton, but given the game flavor I suppose it should be F4...
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scolapasta

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #99 on: July 22, 2020, 07:42:24 pm »

Heyo.

We could reverse engineer what roles are likely in the game based on the choices that skum made for their powers?

Normally, that would be an insta pass I know... but since skum literally knew the roles in play prior to their selections... it is not really giving them any info they don't already have.

TBF I also do not know how helpful mapping it out would be for us... thoughts?

I like this approach - I mean even if not helpful, I don't see how it can hurt.
It will give them information about who doesn't have certain roles. Which seems to matter them, since they chose the rolecop.

How so? It would just be speculating about the roles, not who has them.

I still don't see the harm, but in case I'm missing something, I'll just enumerate the point combinations (people can just replace the points with roles fairly easily on their own anyway):

3-3-2
3-3-1-1
3-2-2-1
3-2-1-1-1
3-1-1-1-1-1
2-2-2-2
2-2-2-1-1
2-2-1-1-1-1
2-1-1-1-1-1-1
1-1-1-1-1-1-1-1

I agree this may not be that helpful, but since I wrote it out for myself, figured why not share?
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chairs

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #100 on: July 22, 2020, 07:44:57 pm »

Neat. Probably not helpful until later if and when we have claims

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #101 on: July 22, 2020, 07:45:57 pm »

How many ways can you split 8 into a sum of integers is a fun problem, but in this game it's irrelevant.
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #102 on: July 22, 2020, 09:02:35 pm »

Just so I am reading this correctly: It's possible, though extremely unlikely, we have 8 Ant-Mans?
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #103 on: July 22, 2020, 09:07:05 pm »

Just so I am reading this correctly: It's possible, though extremely unlikely, we have 8 Ant-Mans?

Yep! But then why Framer.
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #104 on: July 22, 2020, 09:11:35 pm »

Just so I am reading this correctly: It's possible, though extremely unlikely, we have 8 Ant-Mans?

Yep! But then why Framer.

Right, yeah. Just saying, theoretically. Scum choices definitely point to certain PRs, not 8 Ant-Mans (Ant-Men?)
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #105 on: July 22, 2020, 09:55:47 pm »

Vote: Space for being anti-funny
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Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #106 on: July 22, 2020, 09:57:55 pm »

MiX, why should I believe that you're not scum this game?

That would be way too cool for me.

Stop asking this! You have no idea how awful it is to answer this when I'm scum. Or town. Or third-party. Or anything in between. It feels like whatever I say it's scummy.

Has this been helping you?

It's been helping me laugh.

Why is this question so difficult for you? It's not as if you don't know it's coming. This is the... 8th? 9th? game in a row that I've asked it of you in my opening post.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

MiX

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #107 on: July 22, 2020, 10:00:14 pm »

I have hope.

And a short memory.
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Galzria

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #108 on: July 22, 2020, 10:01:39 pm »

Well uh I think that's actually like x-1 what the hell

Unvote

Oh spare me the faux panicky unvoting when there's little real danger we'd exile MiX.

But also, this.

vote: Chairs

Robz - why did you make this post but not vote for Chairs?
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

popsofctown

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #109 on: July 23, 2020, 12:03:01 am »

Heyo.

We could reverse engineer what roles are likely in the game based on the choices that skum made for their powers?

Normally, that would be an insta pass I know... but since skum literally knew the roles in play prior to their selections... it is not really giving them any info they don't already have.

TBF I also do not know how helpful mapping it out would be for us... thoughts?
Best play is always to treat setups as vanilla except for factors you just can't ignore.
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popsofctown

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #110 on: July 23, 2020, 12:19:43 am »

MiX, why should I believe that you're not scum this game?

That would be way too cool for me.

Stop asking this! You have no idea how awful it is to answer this when I'm scum. Or town. Or third-party. Or anything in between. It feels like whatever I say it's scummy.

Has this been helping you?
It's frustrating to not behave in a more sortable manner, but you're probably town this game anyway.
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popsofctown

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #111 on: July 23, 2020, 12:23:38 am »

I'm gonna box that next person who talks about mechanics again, which could be anybody, because it's all any of you are doing.  It's a really good way to make an environment where scum can hide and town can't find anything.  Please stop
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Swowl

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #112 on: July 23, 2020, 12:25:19 am »

Heyo.

We could reverse engineer what roles are likely in the game based on the choices that skum made for their powers?

Normally, that would be an insta pass I know... but since skum literally knew the roles in play prior to their selections... it is not really giving them any info they don't already have.

TBF I also do not know how helpful mapping it out would be for us... thoughts?
Best play is always to treat setups as vanilla except for factors you just can't ignore.

I mean if you were not a Vt in a game that has deductible logic in it and you are town you def shouldn't play it "from a vt pov" that is just wasted knowledge. But I think I get your point. and if I do, I at least moderately agree with it.
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Jesus how did i fuck that up
real good. That’s how
Town:  14 wins, 14 losses (1 MVP)
Skum: 7 wins, 7 losses (1 MVP)
3-Party: 4 wins, 1 loss

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #113 on: July 23, 2020, 12:25:50 am »

I'm gonna box that next person who talks about mechanics again, which could be anybody, because it's all any of you are doing.  It's a really good way to make an environment where scum can hide and town can't find anything.  Please stop

more than you are doing. just saying.
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Jesus how did i fuck that up
real good. That’s how
Town:  14 wins, 14 losses (1 MVP)
Skum: 7 wins, 7 losses (1 MVP)
3-Party: 4 wins, 1 loss

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #114 on: July 23, 2020, 12:30:34 am »

I'm gonna box that next person who talks about mechanics again, which could be anybody, because it's all any of you are doing.  It's a really good way to make an environment where scum can hide and town can't find anything.  Please stop

more than you are doing. just saying.

meh that comes off poorly. sorry. but if you don't like the topic being discussed you should invite another one, not just complain about what it is people are actually discussing.
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Jesus how did i fuck that up
real good. That’s how
Town:  14 wins, 14 losses (1 MVP)
Skum: 7 wins, 7 losses (1 MVP)
3-Party: 4 wins, 1 loss

popsofctown

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #115 on: July 23, 2020, 12:34:16 am »

Heyo.

We could reverse engineer what roles are likely in the game based on the choices that skum made for their powers?

Normally, that would be an insta pass I know... but since skum literally knew the roles in play prior to their selections... it is not really giving them any info they don't already have.

TBF I also do not know how helpful mapping it out would be for us... thoughts?
Best play is always to treat setups as vanilla except for factors you just can't ignore.

I mean if you were not a Vt in a game that has deductible logic in it and you are town you def shouldn't play it "from a vt pov" that is just wasted knowledge. But I think I get your point. and if I do, I at least moderately agree with it.
"Oh I rolled Doctor I should probably decide who the mafia want to kill tonight and message the mod their name or I'm throwing away lots of value" would be what I mean by "except for factors you can't ignore."  If you think a Doctor should participate in the dayplay in a fundamentally different way from a VT, like attempting to manipulate their chance of getting nightkilled or something, I fundamentally disagree as I think it's too hard to do; you'll play the daygame much worst or paradoxically spew your role to scum precisely because you set out to do something besides play all your games the same.
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popsofctown

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #116 on: July 23, 2020, 12:35:34 am »

I'm gonna box that next person who talks about mechanics again, which could be anybody, because it's all any of you are doing.  It's a really good way to make an environment where scum can hide and town can't find anything.  Please stop

more than you are doing. just saying.

meh that comes off poorly. sorry. but if you don't like the topic being discussed you should invite another one, not just complain about what it is people are actually discussing.
I was intending to do that soonish.  I am playing battlegrounds while reading/rereading so it's very slow.  My last game on f.ds wasn't very active so I wasn't expecting drawing it out to make much difference
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Swowl

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #117 on: July 23, 2020, 12:39:03 am »

Heyo.

We could reverse engineer what roles are likely in the game based on the choices that skum made for their powers?

Normally, that would be an insta pass I know... but since skum literally knew the roles in play prior to their selections... it is not really giving them any info they don't already have.

TBF I also do not know how helpful mapping it out would be for us... thoughts?
Best play is always to treat setups as vanilla except for factors you just can't ignore.

I mean if you were not a Vt in a game that has deductible logic in it and you are town you def shouldn't play it "from a vt pov" that is just wasted knowledge. But I think I get your point. and if I do, I at least moderately agree with it.
"Oh I rolled Doctor I should probably decide who the mafia want to kill tonight and message the mod their name or I'm throwing away lots of value" would be what I mean by "except for factors you can't ignore."  If you think a Doctor should participate in the dayplay in a fundamentally different way from a VT, like attempting to manipulate their chance of getting nightkilled or something, I fundamentally disagree as I think it's too hard to do; you'll play the daygame much worst or paradoxically spew your role to scum precisely because you set out to do something besides play all your games the same.

I think our defn of "play" is different. I guess my word would be more appropriately "approach".
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Jesus how did i fuck that up
real good. That’s how
Town:  14 wins, 14 losses (1 MVP)
Skum: 7 wins, 7 losses (1 MVP)
3-Party: 4 wins, 1 loss

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #118 on: July 23, 2020, 12:41:06 am »

I'm gonna box that next person who talks about mechanics again, which could be anybody, because it's all any of you are doing.  It's a really good way to make an environment where scum can hide and town can't find anything.  Please stop

more than you are doing. just saying.

meh that comes off poorly. sorry. but if you don't like the topic being discussed you should invite another one, not just complain about what it is people are actually discussing.
I was intending to do that soonish.  I am playing battlegrounds while reading/rereading so it's very slow.  My last game on f.ds wasn't very active so I wasn't expecting drawing it out to make much difference

fds day 1s are, in a summary:
1 parts RVS
2 parts set up talk
a dash of bitters
900 dashes of MiX and faust leading random conversation
set oven to 450 and wait until 3 hours to DL and randomly lynch one of the wagons.


so if you got something to talk about. please, switch it up .
Logged
Jesus how did i fuck that up
real good. That’s how
Town:  14 wins, 14 losses (1 MVP)
Skum: 7 wins, 7 losses (1 MVP)
3-Party: 4 wins, 1 loss

Swowl

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #119 on: July 23, 2020, 12:42:00 am »

also battlegrounds like HS battlegrounds? love that game
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real good. That’s how
Town:  14 wins, 14 losses (1 MVP)
Skum: 7 wins, 7 losses (1 MVP)
3-Party: 4 wins, 1 loss

scolapasta

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #120 on: July 23, 2020, 12:48:28 am »

I'm gonna box that next person who talks about mechanics again, which could be anybody, because it's all any of you are doing.  It's a really good way to make an environment where scum can hide and town can't find anything.  Please stop

more than you are doing. just saying.

meh that comes off poorly. sorry. but if you don't like the topic being discussed you should invite another one, not just complain about what it is people are actually discussing.
I was intending to do that soonish.  I am playing battlegrounds while reading/rereading so it's very slow.  My last game on f.ds wasn't very active so I wasn't expecting drawing it out to make much difference

fds day 1s are, in a summary:
1 parts RVS
2 parts set up talk
a dash of bitters
900 dashes of MiX and faust leading random conversation
set oven to 450 and wait until 3 hours to DL and randomly lynch one of the wagons.


so if you got somrething to talk about. please, switch it up .

Ha! This is great. And reflects my general feels on D1. I'm on board for a different approach. (sadly I don't have one myself)
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popsofctown

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #121 on: July 23, 2020, 12:49:19 am »

Agreed, Space!

Oh hi Space!

I almost had the same reaction, so you're town.

Heh.. I found it so ammusing I pointed it out to my French lockdown-lodger :-P Shame I haven't managed to get him back here to play any more Mafia.

I've been out of the loop for a couple of games. Anyone want to fill me in on anything relevant that's been happening, since I'm unlikely to have time to read it all?
This is scummy posting, not terribly so and for the more obvious reasons, that the proportional lack of interest in the game at hand isn't a great look.
Heyo.

We could reverse engineer what roles are likely in the game based on the choices that skum made for their powers?

Normally, that would be an insta pass I know... but since skum literally knew the roles in play prior to their selections... it is not really giving them any info they don't already have.

TBF I also do not know how helpful mapping it out would be for us... thoughts?

I like this approach - I mean even if not helpful, I don't see how it can hurt.
It will give them information about who doesn't have certain roles. Which seems to matter them, since they chose the rolecop.
This is probably a townslip on the other hand, assuming without deciding it's true, I think scum would be likely to think of or characterize their decision in this way/with this wording.  Rolecops typically return to kill their targets the following night because they found out their target was "anything but VT".
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popsofctown

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #122 on: July 23, 2020, 12:50:00 am »

I'm gonna box that next person who talks about mechanics again, which could be anybody, because it's all any of you are doing.  It's a really good way to make an environment where scum can hide and town can't find anything.  Please stop

more than you are doing. just saying.

meh that comes off poorly. sorry. but if you don't like the topic being discussed you should invite another one, not just complain about what it is people are actually discussing.
I was intending to do that soonish.  I am playing battlegrounds while reading/rereading so it's very slow.  My last game on f.ds wasn't very active so I wasn't expecting drawing it out to make much difference

fds day 1s are, in a summary:
1 parts RVS
2 parts set up talk
a dash of bitters
900 dashes of MiX and faust leading random conversation
set oven to 450 and wait until 3 hours to DL and randomly lynch one of the wagons.


so if you got something to talk about. please, switch it up .
Oh I am becoming aware of how I have dramatically altered this formula in the past
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popsofctown

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #123 on: July 23, 2020, 12:52:09 am »

And yeah I have a mostly dragons comp but i'm gonna try to squeeze a Goldgrubber in
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popsofctown

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #124 on: July 23, 2020, 12:54:34 am »

Goldgrubber is always a trap children
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Robz888

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #125 on: July 23, 2020, 12:55:03 am »

Well uh I think that's actually like x-1 what the hell

Unvote

Oh spare me the faux panicky unvoting when there's little real danger we'd exile MiX.

But also, this.

vote: Chairs

Robz - why did you make this post but not vote for Chairs?

I appreciate that you asked this. I was about to do so, and then I thought to myself, “okay but is this actually something scum does, or just something that annoys me? Is it actually townie to do something that annoys me, given that avoiding annoying me has to be a priority for scum?” One thing my brother, who is a much bette me town player than I, has taught me is too look for scum inconsistencies rather than just actions than seem unhelpful.
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popsofctown

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #126 on: July 23, 2020, 12:58:40 am »

Vote:Robz88
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #127 on: July 23, 2020, 01:26:19 am »

Vote:Robz88
spaces between ":" and "player name"

like this

Vote: Robz
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real good. That’s how
Town:  14 wins, 14 losses (1 MVP)
Skum: 7 wins, 7 losses (1 MVP)
3-Party: 4 wins, 1 loss

LaLight

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #128 on: July 23, 2020, 03:14:21 am »

Gotta start the game off right with a traditional Vote: LaLight.

This is amazing and annotation worthy after the game
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Wins: 15, 10
Losses: 11, 5, 1
Draws: 1
MVPs: 4
Mod/Co-mod: 18

I always have a limited access to forum on weekends.

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #129 on: July 23, 2020, 06:31:25 am »

I'm gonna box that next person who talks about mechanics again, which could be anybody, because it's all any of you are doing.  It's a really good way to make an environment where scum can hide and town can't find anything.  Please stop

Dang.. this is a cruel post for me to read just after I wanted to correct scolapasta on why it's not useful only to enumerate the points breakdowns when different roles at the same point values have differet chances of getting rolled.

OTOH, I do think that fleshing out better distribution estimates is not something we need to do openly in-thread immediately. I reserve the right to have my fun D3 or so, assuming it looks useful for us to know about at that point :-)
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Congratulations! Your SpaceAnemone evolved into UniverseAnemone!
Town games: M84(L), M85(W), M86(L), M87(W), M88(L), M90(L), M92(W), M94(L), M97(L), M99(W), M100(L), M104(W), M107(W), M110(L), M112(L), RMM37(L), RMM40(D), RMM41(L), RMM43(L), RMM47(W), ZM23(W).
Scum games: M89(D), M108(L), NM8(W&MVP), NM10(L)   Mod: NM9, RMM38, RMM42.   Pronouns: they/them

popsofctown

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #130 on: July 23, 2020, 06:31:42 am »

Goldgrubber is always a trap children
*unless you're rafaam
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #131 on: July 23, 2020, 06:33:29 am »

Vote: Space for being anti-funny

Meh, Vote: Galz for being anti-space... when am I ever successfully pro-funny? Ask Didds or LL whether they remember me being humorous in person...
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Congratulations! Your SpaceAnemone evolved into UniverseAnemone!
Town games: M84(L), M85(W), M86(L), M87(W), M88(L), M90(L), M92(W), M94(L), M97(L), M99(W), M100(L), M104(W), M107(W), M110(L), M112(L), RMM37(L), RMM40(D), RMM41(L), RMM43(L), RMM47(W), ZM23(W).
Scum games: M89(D), M108(L), NM8(W&MVP), NM10(L)   Mod: NM9, RMM38, RMM42.   Pronouns: they/them

SpaceAnemone

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #132 on: July 23, 2020, 06:42:09 am »

Goldgrubber is always a trap children
*unless you're rafaam

You wrote that my "proportional lack of interest in the game at hand isn't a great look". At least I was talking about the game we're in right now ;-)
(I googled "Goldgrubber" and figure it's not MCU-related.. haven't actually looked up what rafaam is, but am assuming similar).

Anyway, I guess it's accurate that I'm not feeling super-engaged yet, but yesterday was the end of a busy day, and right now it's just a quick between-meetings coffee break. For me, the main purpose of D1 is to create wagons for future wagon analysis, and I often find myself regretting in later days that I didn't move my vote around enough to get better PoE, so I'm trying to at least do some voting to help later.
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Congratulations! Your SpaceAnemone evolved into UniverseAnemone!
Town games: M84(L), M85(W), M86(L), M87(W), M88(L), M90(L), M92(W), M94(L), M97(L), M99(W), M100(L), M104(W), M107(W), M110(L), M112(L), RMM37(L), RMM40(D), RMM41(L), RMM43(L), RMM47(W), ZM23(W).
Scum games: M89(D), M108(L), NM8(W&MVP), NM10(L)   Mod: NM9, RMM38, RMM42.   Pronouns: they/them

popsofctown

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #133 on: July 23, 2020, 07:43:54 am »

Space what's your pronouns I don't remember
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popsofctown

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #134 on: July 23, 2020, 07:44:21 am »

oh wait I found them on third look
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MiX

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #135 on: July 23, 2020, 08:07:44 am »

I like this pops. Seems town, or wants to be town. That's a completely different pops from the one that dayvigs 2 IRL days in.

What do you think of joth? What do you think of people in general, you were talking a lot in general.

Vote: Space for being anti-funny

Meh, Vote: Galz for being anti-space... when am I ever successfully pro-funny? Ask Didds or LL whether they remember me being humorous in person...

You're funny sometimes. It might not be NAI to be unfunny, although I have no idea what Galzria meant by it, what post was he referencing?

Honestly I'd like a clarification from him.
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jotheonah

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #136 on: July 23, 2020, 08:26:48 am »

vote: Galzria
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #137 on: July 23, 2020, 08:29:17 am »

I'm gonna box that next person who talks about mechanics again, which could be anybody, because it's all any of you are doing.  It's a really good way to make an environment where scum can hide and town can't find anything.  Please stop

more than you are doing. just saying.

meh that comes off poorly. sorry. but if you don't like the topic being discussed you should invite another one, not just complain about what it is people are actually discussing.
I was intending to do that soonish.  I am playing battlegrounds while reading/rereading so it's very slow.  My last game on f.ds wasn't very active so I wasn't expecting drawing it out to make much difference

fds day 1s are, in a summary:
1 parts RVS
2 parts set up talk
a dash of bitters
900 dashes of MiX and faust leading random conversation
set oven to 450 and wait until 3 hours to DL and randomly lynch one of the wagons.


so if you got something to talk about. please, switch it up .

This is a sig-worthy post.
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"I know old meta, and joth is useless day 1 but awesome town day 3 and on." --Teproc

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Galzria

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #138 on: July 23, 2020, 08:43:40 am »

I like this pops. Seems town, or wants to be town. That's a completely different pops from the one that dayvigs 2 IRL days in.

What do you think of joth? What do you think of people in general, you were talking a lot in general.

Vote: Space for being anti-funny

Meh, Vote: Galz for being anti-space... when am I ever successfully pro-funny? Ask Didds or LL whether they remember me being humorous in person...

You're funny sometimes. It might not be NAI to be unfunny, although I have no idea what Galzria meant by it, what post was he referencing?

Honestly I'd like a clarification from him.

It wasn't faux panic, it came from the panic region of France which makes it authentic

This made me genuinely laugh out loud!

Vote: Chairs for being funny :-)
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

MiX

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #139 on: July 23, 2020, 08:44:22 am »

Aww, RVS :(

I thought you had something there.
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WestCoastDidds

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #140 on: July 23, 2020, 08:45:32 am »

Good morning!!

Swowl, the D1 recipe is everything. I ❤️ you.

MiX, I’m laughing at your pops dayvig reference. Definitely a different pops here. I dig it. What are you thinking about chairs? (Other than the obvious mutual admiration?)  What about Galz?

Hi Joth! You and I are good. Thanks for asking.

Space is for sure funny! It’s  a dry observational humor mixed with genuine charm.

Scola, friend, how are you? I’m not finding you scummy! That’s good news!!

Pops, hi! I don’t know what a goldgrubber is, but it reminds me of gradegrubbers which is what I call students looking for extra points for anything well after the time for earning points has passed. And gradegrubbing is indeed, a trap. The setup talk is hard for me to grok, plus I love the idea of boxing anyone, so I’m totally here for the new and improved Ctown D1 recipe.
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MiX

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #141 on: July 23, 2020, 08:47:02 am »

chairs looks scummy, Galz looks scummy, but I haven't given it much thought.

Which probably means they're both town...
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EFHW

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #142 on: July 23, 2020, 09:01:08 am »

How many ways can you split 8 into a sum of integers is a fun problem, but in this game it's irrelevant.

It's not irrelevant. Shutting scola down seems MiX is trying to control the conversation a bit much.
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MiX

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #143 on: July 23, 2020, 09:04:14 am »

How many ways can you split 8 into a sum of integers is a fun problem, but in this game it's irrelevant.

It's not irrelevant. Shutting scola down seems MiX is trying to control the conversation a bit much.

I wanted to correct scolapasta on why it's not useful only to enumerate the points breakdowns when different roles at the same point values have differet chances of getting rolled.

Except "why" is a Space thing to do, I just assume people won't understand my explanation and shut it down.
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WestCoastDidds

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #144 on: July 23, 2020, 09:31:03 am »

Why so glum, MiX?
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popsofctown

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #145 on: July 23, 2020, 10:01:14 am »

Good morning!!

Swowl, the D1 recipe is everything. I ❤️ you.

MiX, I’m laughing at your pops dayvig reference. Definitely a different pops here. I dig it. What are you thinking about chairs? (Other than the obvious mutual admiration?)  What about Galz?

Hi Joth! You and I are good. Thanks for asking.

Space is for sure funny! It’s  a dry observational humor mixed with genuine charm.

Scola, friend, how are you? I’m not finding you scummy! That’s good news!!

Pops, hi! I don’t know what a goldgrubber is, but it reminds me of gradegrubbers which is what I call students looking for extra points for anything well after the time for earning points has passed. And gradegrubbing is indeed, a trap. The setup talk is hard for me to grok, plus I love the idea of boxing anyone, so I’m totally here for the new and improved Ctown D1 recipe.
Goldgrubber is the "major" you pick up long after the time has passed for you to have decided on a major
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WestCoastDidds

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #146 on: July 23, 2020, 10:06:35 am »

Ha! Goldgrubbers, then, are the WORST and have all of my ire and contempt.
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popsofctown

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #147 on: July 23, 2020, 10:10:20 am »

I like this pops. Seems town, or wants to be town. That's a completely different pops from the one that dayvigs 2 IRL days in.

What do you think of joth? What do you think of people in general, you were talking a lot in general.

Vote: Space for being anti-funny

Meh, Vote: Galz for being anti-space... when am I ever successfully pro-funny? Ask Didds or LL whether they remember me being humorous in person...

You're funny sometimes. It might not be NAI to be unfunny, although I have no idea what Galzria meant by it, what post was he referencing?

Honestly I'd like a clarification from him.
How dare you Mix.  The zombie game didn't require that much effort, with the wincon being somewhat town adjacent and my play being somewhat obscure here.  But new game and you should not be townreading just because I don't have a dayvig, I doubt this setup even has dayvigs.  I have done like, nothing this game I couldn't emulate as scum.

Tell me exactly what you are (pretending to) townread.

Like

iZombie allowed me to openwolf for specific reasons but I woudln't do that in singleball

And this seems like willful ignorance.


I guess Didds agrees with you
but like she always seems scummy
There were many zombie meeting sessions about how scummy Didds was but I think she flipped town that game.
otoh I think you're more authentic than this if you're town I feel paranoid you anticipated other positive reactions to my A-type mafia personality townplay and want to townread the thing you're gonna NK anyway, but I don't think I've done anything actually evidencing my alignment, only had healthful style
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popsofctown

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #148 on: July 23, 2020, 10:10:59 am »

im drunk so im going to not play hearthstone so i don't buy the gold grubbers, but I am about play some m tg
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MiX

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #149 on: July 23, 2020, 10:19:18 am »

Woah, pops is drunk angry. I can feel the disgust at lazy townreading him from here.

You dodged the question: what do you think of joth?

The rest of your post is a drunken mess, I'll answer it in a bit on non-mobile.
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popsofctown

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #150 on: July 23, 2020, 10:30:28 am »

joth is town i dont remember you asking ur eyeball is a drunken mess
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popsofctown

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #151 on: July 23, 2020, 10:31:14 am »

pls feel scumread in a feminine way
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MiX

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #152 on: July 23, 2020, 10:49:54 am »

How dare you Mix.  The zombie game didn't require that much effort, with the wincon being somewhat town adjacent and my play being somewhat obscure here.  But new game and you should not be townreading just because I don't have a dayvig, I doubt this setup even has dayvigs.  I have done like, nothing this game I couldn't emulate as scum.

Tell me exactly what you are (pretending to) townread.

Like

iZombie allowed me to openwolf for specific reasons but I woudln't do that in singleball

And this seems like willful ignorance.


I guess Didds agrees with you
but like she always seems scummy
There were many zombie meeting sessions about how scummy Didds was but I think she flipped town that game.
otoh I think you're more authentic than this if you're town I feel paranoid you anticipated other positive reactions to my A-type mafia personality townplay and want to townread the thing you're gonna NK anyway, but I don't think I've done anything actually evidencing my alignment, only had healthful style

Well I wasn't really townreading you, you just wanted to look like town, which is different. Different from third-party isn't a read.

But then I did townread you so I don't know. It's not what I meant in the post you quoted anyway.

I think you're just being genuine. I think you're being very conscious that you're hard to read and you play in a generally scummy way, and instead of breaking that openly, you're playing heavily into it. The setup thoughts look very pops, early reading people using "evidence" in posts feels right and not made up, your vote is good, and overall you're not paying attention to the game and just saying things, and given how correct those things are, I'd say they come from town trying to be right than scum making stuff up on the spot.

This post is pretty scummy, however. You assume I'm townreading you and you crush it, then you assume I'm scum a bunch of times in a row and describe yourself as "healthful".

joth is town i dont remember you asking ur eyeball is a drunken mess

Nah, he's not. You'd know, right?

pls feel scumread in a feminine way

I can't even begin to start trying to address this post.
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MiX

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #153 on: July 23, 2020, 10:51:10 am »

Why so glum, MiX?

I don't think I'm being glum...
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SpaceAnemone

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #154 on: July 23, 2020, 11:24:37 am »

How many ways can you split 8 into a sum of integers is a fun problem, but in this game it's irrelevant.

It's not irrelevant. Shutting scola down seems MiX is trying to control the conversation a bit much.

I wanted to correct scolapasta on why it's not useful only to enumerate the points breakdowns when different roles at the same point values have differet chances of getting rolled.

Except "why" is a Space thing to do, I just assume people won't understand my explanation and shut it down.

I tend not to worry too much about whether everyone gets my explanations... over-explaining things is an IRL passtime of mine too, unfortunately.

Anyway, if the explanation is there, and there's at least one technical person who can vouch to the thread that I'm making sense, then at least I can be held to my statements, and the same should go for other people. I'm not a big fan of stating stuff and dropping votes with no explanation, though I think it works better for some players' play-styles than others. To clarify, I'm not saying I can's see the utility of being able to drop a vote without being expected to say anything further about it, particularly for people who might have PR-derived info... I just don't personally feel comfortable with deliberate uncertainty on the whole.

As for EFHW calling MiX out, @EFHW, presumably you'd actually agree that if we were to want to talk about role distributions in the thread here, then the frequency with which the different roles are expected to be rolled is actually relevant as well as the number of possible role-point sums?
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Congratulations! Your SpaceAnemone evolved into UniverseAnemone!
Town games: M84(L), M85(W), M86(L), M87(W), M88(L), M90(L), M92(W), M94(L), M97(L), M99(W), M100(L), M104(W), M107(W), M110(L), M112(L), RMM37(L), RMM40(D), RMM41(L), RMM43(L), RMM47(W), ZM23(W).
Scum games: M89(D), M108(L), NM8(W&MVP), NM10(L)   Mod: NM9, RMM38, RMM42.   Pronouns: they/them

LaLight

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #155 on: July 23, 2020, 11:28:08 am »

Space is for sure funny! It’s  a dry observational humor mixed with genuine charm.

I sign every word. Space, I love your humor
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Wins: 15, 10
Losses: 11, 5, 1
Draws: 1
MVPs: 4
Mod/Co-mod: 18

I always have a limited access to forum on weekends.

EFHW

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #156 on: July 23, 2020, 11:50:26 am »

As for EFHW calling MiX out, @EFHW, presumably you'd actually agree that if we were to want to talk about role distributions in the thread here, then the frequency with which the different roles are expected to be rolled is actually relevant as well as the number of possible role-point sums?

Actually, no. It depends how you want to use the information. If you are trying to predict stuff, then yes. If you want a comprehensive look at the possibilities, then it doesn't matter if some are more probable than others.
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jotheonah

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #157 on: July 23, 2020, 11:52:19 am »

MiX thinks I'm scum. Must be Thursday.
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MiX

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #158 on: July 23, 2020, 12:20:15 pm »

MiX thinks I'm scum. Must be Thursday.

It is!
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scolapasta

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #159 on: July 23, 2020, 12:30:00 pm »

As for EFHW calling MiX out, @EFHW, presumably you'd actually agree that if we were to want to talk about role distributions in the thread here, then the frequency with which the different roles are expected to be rolled is actually relevant as well as the number of possible role-point sums?

Actually, no. It depends how you want to use the information. If you are trying to predict stuff, then yes. If you want a comprehensive look at the possibilities, then it doesn't matter if some are more probable than others.

Right, I think there's value added in both. I also don't think my enumeration was rocket science, but was useful enough for me to start wrapping my head and what kinds of combinations we might have.
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #160 on: July 23, 2020, 12:30:57 pm »

Those who have played with popsofctown before, is this their usual style of play? (it's fairly different from the rest of y'all so just trying to calibrate my radar).
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popsofctown

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #161 on: July 23, 2020, 12:32:23 pm »

I can link as many towngames or scumgames of mine as your heart desires if your heart desires them
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scolapasta

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #162 on: July 23, 2020, 12:39:18 pm »

My heart desires a lot of things... reading through a bunch of old games on my vacation day is not exactly one of them... ;)

I will say your posts do seem in character for you from other non mafia posts I've read, so there's that, which feels towny.

I am trying to hone in on some non RVS D1 vote, but while I have some ideas, it's still at my usual elusive D1 distance...
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chairs

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #163 on: July 23, 2020, 12:47:23 pm »

D1 is the best day because you can just spout off whatever and it doesn't matter, because D1 scum hunting is pretty dumb unless scum make a big faux pas. I generally just vote based on who's annoyed me, a die roll, or because I'm cheerfully taking the piss.

popsofctown

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #164 on: July 23, 2020, 01:01:59 pm »

D1 is the best day for the totally opposite reasons you're spouting chairs, it has the most complex dayplay, it's analagous to a chess midgame
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Robz888

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #165 on: July 23, 2020, 01:16:54 pm »

I'm townreading joth, but I may have forgotten what it would feel like to *not* townread joth.
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Robz888

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #166 on: July 23, 2020, 01:18:14 pm »

Those who have played with popsofctown before, is this their usual style of play? (it's fairly different from the rest of y'all so just trying to calibrate my radar).

It's very much their usual style of play.
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WestCoastDidds

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #167 on: July 23, 2020, 01:35:50 pm »

im drunk so im going to not play hearthstone so i don't buy the gold grubbers, but I am about play some m tg

Pops, where are you located? I am totally down for daytime drunk mafia because lockdown has erased all sense of time in our house.

I'm I remembering you use "she", but don't care much about pronouns?
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EFHW

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #168 on: July 23, 2020, 01:36:22 pm »

D1 is the best day because you can just spout off whatever and it doesn't matter, because D1 scum hunting is pretty dumb unless scum make a big faux pas. I generally just vote based on who's annoyed me, a die roll, or because I'm cheerfully taking the piss.
faux again!
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WestCoastDidds

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #169 on: July 23, 2020, 01:36:50 pm »

D1 is the best day for the totally opposite reasons you're spouting chairs, it has the most complex dayplay, it's analagous to a chess midgame

This is helpful. I suck at chess and D1.
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MiX

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #170 on: July 23, 2020, 02:01:49 pm »

D1 is the best day for the totally opposite reasons you're spouting chairs, it has the most complex dayplay, it's analagous to a chess midgame

D1 is the entire game. It's hard to lose a game where scum's the D1 exile (unless LaLight's scum, of course) and it's honestly hard to reverse the momentum of a town exile. It breaks morale a bit too much for town.
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jotheonah

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #171 on: July 23, 2020, 02:28:09 pm »

Those who have played with popsofctown before, is this their usual style of play? (it's fairly different from the rest of y'all so just trying to calibrate my radar).

from my limited experience, yes. I find him a breath of fresh air tbh.
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jotheonah

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #172 on: July 23, 2020, 02:29:44 pm »

D1 is the best day for the totally opposite reasons you're spouting chairs, it has the most complex dayplay, it's analagous to a chess midgame

D1 is the entire game. It's hard to lose a game where scum's the D1 exile (unless LaLight's scum, of course) and it's honestly hard to reverse the momentum of a town exile. It breaks morale a bit too much for town.

ha. a D1 misexile affects my town morale not at all. I'm very Bayesian about it, it's my prior. I'm pleasantly surprised when we hit scum. Mostly, D1 is for getting information and kickstarting the game.
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #173 on: July 23, 2020, 02:32:42 pm »

im drunk so im going to not play hearthstone so i don't buy the gold grubbers, but I am about play some m tg

Pops, where are you located? I am totally down for daytime drunk mafia because lockdown has erased all sense of time in our house.

I'm I remembering you use "she", but don't care much about pronouns?

I just bought my first home bottle of Scotch, so next drunk mafia is going to be  ... a lot.

(Finlaggan Old Reserve, since I know someone is going to ask. It was a bit of a value buy, on clearance at this huge liquor store at a rest stop in New Hampshire.)
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popsofctown

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #174 on: July 23, 2020, 03:07:25 pm »

im drunk so im going to not play hearthstone so i don't buy the gold grubbers, but I am about play some m tg

Pops, where are you located? I am totally down for daytime drunk mafia because lockdown has erased all sense of time in our house.

I'm I remembering you use "she", but don't care much about pronouns?
Apparently drunkpops cares more than soberpops.

I'm on hiatus from employment due to relatively high infection rates in my area and am kind of leading a lifestyle that transcends timezones for the most part.


There is actually some clusters of data showing lots of town losses for day one scum exiles, but only in larger games.  I think it's correlation, not causation, though.  The alignment of the player everyone through their vote down on doesn't matter that much, what matters is the multitude of impressions about everyone in the whole playerlist.  In my philosophy.
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popsofctown

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #175 on: July 23, 2020, 03:12:28 pm »

My heart desires a lot of things... reading through a bunch of old games on my vacation day is not exactly one of them... ;)

I will say your posts do seem in character for you from other non mafia posts I've read, so there's that, which feels towny.

I am trying to hone in on some non RVS D1 vote, but while I have some ideas, it's still at my usual elusive D1 distance...
Could you explain why emulating my offtopic posting closely would make me town in your view?
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MiX

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #176 on: July 23, 2020, 03:12:58 pm »

I can see that pops, but given half the games we play are RMMs, early exiles tend to be more important than they look at first.

In this game it shouldn't matter that much. This is a... 4 mislynch game? Which is I think 1 more than the usual.

I still really like D1 as it's the only day I can scumhunt without needing to care about PRs.
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #177 on: July 23, 2020, 03:14:23 pm »

When we exile scum on D1, I do a dance of exuberant joy. It's super fun, so let's do that.

Joth, starting with a peaty one.  I like it!!

I'm kind of finding Mix more understated than usual.  Could be the dayvig PTSD from Pops, or could be scum Mix. Not super sure yet.

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #178 on: July 23, 2020, 03:29:23 pm »

Don't get me twisted I love exiling scum D1 but I don't feel bad when we misexile.

That being said the SK D1 exile from Dynasty Warriors was crucial to our sweep after.

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #179 on: July 23, 2020, 03:30:12 pm »

I can see that pops, but given half the games we play are RMMs, early exiles tend to be more important than they look at first.

In this game it shouldn't matter that much. This is a... 4 mislynch game? Which is I think 1 more than the usual.

I still really like D1 as it's the only day I can scumhunt without needing to care about PRs.
Yeah in a normal game a d1 exile doesn't affect nightplay much because it's usually a goon and roles like rolecop have less meaning that doctor or cop

In role madness exiling mafia d1 means you didn't exile and/or out cops and doctors do to the density so that's a big nightplay impact.
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #180 on: July 23, 2020, 03:47:38 pm »

isn't anyone going to ask me why I voted for Galzria?
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #181 on: July 23, 2020, 03:50:30 pm »

isn't anyone going to ask me why I voted for Galzria?

No.
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #182 on: July 23, 2020, 03:54:43 pm »

isn't anyone going to ask me why I voted for Galzria?

No.

Well than I'm not telling! But you should all join me.
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #183 on: July 23, 2020, 03:55:58 pm »

Why should we join you?
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #184 on: July 23, 2020, 04:04:25 pm »

Maybe he's got cookies? But then he's the dark side ergo scum.

Vote: jotheonah

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #185 on: July 23, 2020, 04:06:38 pm »

D1 is the best day for the totally opposite reasons you're spouting chairs, it has the most complex dayplay, it's analagous to a chess midgame

D1 is the entire game. It's hard to lose a game where scum's the D1 exile (unless LaLight's scum, of course) and it's honestly hard to reverse the momentum of a town exile. It breaks morale a bit too much for town.

firstly, awwwww thanks, secondly, are you buddying me?
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #186 on: July 23, 2020, 04:07:10 pm »

My heart desires a lot of things... reading through a bunch of old games on my vacation day is not exactly one of them... ;)

I will say your posts do seem in character for you from other non mafia posts I've read, so there's that, which feels towny.

I am trying to hone in on some non RVS D1 vote, but while I have some ideas, it's still at my usual elusive D1 distance...
Could you explain why emulating my offtopic posting closely would make me town in your view?

Honestly, it's a small thing, but as I've never played with you, I'm trying to just find something to get any kind of bearing. Are you saying it's wrong?

I hear everyone on D1 - clearly it's something I need to get better at. Not sure it's going to happen this game, though.

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #187 on: July 23, 2020, 04:07:50 pm »

isn't anyone going to ask me why I voted for Galzria?

No.

Well than I'm not telling! But you should all join me.

I'll bite. Why are you voting for Galz?
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #188 on: July 23, 2020, 04:10:20 pm »

Why should we join you?

I'm so glad you asked!

Because I am getting scum vibes off Galzria. Specifically, this post:

Well uh I think that's actually like x-1 what the hell

Unvote

Oh spare me the faux panicky unvoting when there's little real danger we'd exile MiX.

But also, this.

vote: Chairs

Robz - why did you make this post but not vote for Chairs?

Ok, now I'm having a hard time articulating why this is scummy. Basically, I think it's scummy to jump on someone else's case and then sort of softly egg that person on to back it up with a vote. Like he's impatient to get a wagon going.
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #189 on: July 23, 2020, 04:12:25 pm »

This game is a great example of how well scum can do when they are all (mostly) active.

I mean, Scum should generally do well when active. I have notes in my QT where I talked about intentionally being less active to lean into an older established meta of mine - dictated by the group we were playing with. If the game were largely the “newer” (to me, since returning for M100) crowd, I think I would’ve played more forward and “in control”. I certainly find it WAY easier to be active scum than inactive scum - I hate feeling a loss of game control.

Also, this is an important quote from Galzria in the aftermath of the game we just finished, where he was scum. Do you think Galz is being active, forward, and in control this game?
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #190 on: July 23, 2020, 04:13:20 pm »

He's impatient to get a wagon going.

isn't anyone going to ask me why I voted for Galzria?

Yeah I agree that seems scummy.

This game is a great example of how well scum can do when they are all (mostly) active.

I mean, Scum should generally do well when active. I have notes in my QT where I talked about intentionally being less active to lean into an older established meta of mine - dictated by the group we were playing with. If the game were largely the “newer” (to me, since returning for M100) crowd, I think I would’ve played more forward and “in control”. I certainly find it WAY easier to be active scum than inactive scum - I hate feeling a loss of game control.

Also, this is an important quote from Galzria in the aftermath of the game we just finished, where he was scum. Do you think Galz is being active, forward, and in control this game?

That takes at least 1 day to realize. That's kinda why I'm not talking about him, he's solvable eventually, and early D1 is not when that happens.
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #191 on: July 23, 2020, 04:14:54 pm »

He's impatient to get a wagon going.

isn't anyone going to ask me why I voted for Galzria?

Yeah I agree that seems scummy.


Ah, but there's a big important difference: I'm trying to start a wagon from nothing. Smart scum tries to start a wagon from somebody else's idea.
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #192 on: July 23, 2020, 04:15:56 pm »

Does that mean I'm town? Neat.

Hey everyone join the joth wagon, best place to be in.
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #193 on: July 23, 2020, 04:16:08 pm »

My heart desires a lot of things... reading through a bunch of old games on my vacation day is not exactly one of them... ;)

I will say your posts do seem in character for you from other non mafia posts I've read, so there's that, which feels towny.

I am trying to hone in on some non RVS D1 vote, but while I have some ideas, it's still at my usual elusive D1 distance...
Could you explain why emulating my offtopic posting closely would make me town in your view?

Honestly, it's a small thing, but as I've never played with you, I'm trying to just find something to get any kind of bearing. Are you saying it's wrong?

I hear everyone on D1 - clearly it's something I need to get better at. Not sure it's going to happen this game, though.

I would be of the opinion it's wrong.  Playing mafia is different from using English to discuss stuff, but when you roll scum you win if you play as little mafia as possible, so the more someone feels like an out of game players the more likely they are to be scum.   I try to be pretty conversational as both alignments just because mafia is more fun that way (?) People win more if they're having fun rationalize (?) So anyway mostly I would place very small weight on it, but if I had to pick a direction, I would say seeming conversational is scum indicative.
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #194 on: July 23, 2020, 04:17:09 pm »

Does that mean I'm town? Neat.
Shoot: MiX
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #195 on: July 23, 2020, 04:17:15 pm »

@MiX why is it that whenever I send out the obvtown memo everybody gets it but you? Do I have your address wrong?
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #196 on: July 23, 2020, 04:19:17 pm »

Does that mean I'm town? Neat.
Shoot: MiX

Joke's on you I checked if there was a dayvig in this setup before my first post. There isn't.

@MiX why is it that whenever I send out the obvtown memo everybody gets it but you? Do I have your address wrong?

Yes.
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #197 on: July 23, 2020, 04:22:23 pm »

shoot: MiX
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #198 on: July 23, 2020, 04:29:10 pm »

Does that mean I'm town? Neat.
Shoot: MiX

Joke's on you I checked if there was a dayvig in this setup before my first post. There isn't.


Ask yourself, if you're playing in such a way that this is a necessary step, should you rethink your playstyle?
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #199 on: July 23, 2020, 04:30:21 pm »

Does that mean I'm town? Neat.
Shoot: MiX

Joke's on you I checked if there was a dayvig in this setup before my first post. There isn't.


Ask yourself, if you're playing in such a way that this is a necessary step, should you rethink your playstyle?

No. I got 3 out of 3 correct scum reads that game and we won, both me and the person that shot me. I see no reason to change.
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #200 on: July 23, 2020, 04:34:24 pm »

My heart desires a lot of things... reading through a bunch of old games on my vacation day is not exactly one of them... ;)

I will say your posts do seem in character for you from other non mafia posts I've read, so there's that, which feels towny.

I am trying to hone in on some non RVS D1 vote, but while I have some ideas, it's still at my usual elusive D1 distance...
Could you explain why emulating my offtopic posting closely would make me town in your view?

Honestly, it's a small thing, but as I've never played with you, I'm trying to just find something to get any kind of bearing. Are you saying it's wrong?

I hear everyone on D1 - clearly it's something I need to get better at. Not sure it's going to happen this game, though.

I would be of the opinion it's wrong.  Playing mafia is different from using English to discuss stuff, but when you roll scum you win if you play as little mafia as possible, so the more someone feels like an out of game players the more likely they are to be scum.   I try to be pretty conversational as both alignments just because mafia is more fun that way (?) People win more if they're having fun rationalize (?) So anyway mostly I would place very small weight on it, but if I had to pick a direction, I would say seeming conversational is scum indicative.

Man, you're hurting my head... so the reasons I would give you some town cred are really reasons I should think you're scum. Which why would you say that, if you were scum.

I don't know, I'm leaving this thread for a little and going to join in with joth.

Vote: galz

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #201 on: July 23, 2020, 04:41:49 pm »

Why should we join you?

I'm so glad you asked!

Because I am getting scum vibes off Galzria. Specifically, this post:

Well uh I think that's actually like x-1 what the hell

Unvote

Oh spare me the faux panicky unvoting when there's little real danger we'd exile MiX.

But also, this.

vote: Chairs

Robz - why did you make this post but not vote for Chairs?

Ok, now I'm having a hard time articulating why this is scummy. Basically, I think it's scummy to jump on someone else's case and then sort of softly egg that person on to back it up with a vote. Like he's impatient to get a wagon going.

I don't agree, I think the question was fine.

I do think Galz is behaving quite like he did last game as scum, mostly in terms of relatively being lurky, but it's kind of early to say so for sure.

And then we're getting into WIFOM territory, but doesn't scum!Galz switch it up and go for overactivity here?
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #202 on: July 23, 2020, 05:10:18 pm »

D1 is the best day for the totally opposite reasons you're spouting chairs, it has the most complex dayplay, it's analagous to a chess midgame

This is helpful. I suck at chess and D1.

Hmm.. I fail to see the link between this and chess. Unless you have a version of chess where paying attention to your opponent's shoelaces or the weather outside has as much bearing on the game state as the pieces on the board, and where nobody's going to tell you what extra details were in any way important until later.
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #203 on: July 23, 2020, 05:15:31 pm »

I don't agree, I think the question was fine.

I do think Galz is behaving quite like he did last game as scum, mostly in terms of relatively being lurky, but it's kind of early to say so for sure.

And then we're getting into WIFOM territory, but doesn't scum!Galz switch it up and go for overactivity here?

Isn't that part of the point Joth was bringing up at #189?

This game is a great example of how well scum can do when they are all (mostly) active.

I mean, Scum should generally do well when active. I have notes in my QT where I talked about intentionally being less active to lean into an older established meta of mine - dictated by the group we were playing with. If the game were largely the “newer” (to me, since returning for M100) crowd, I think I would’ve played more forward and “in control”. I certainly find it WAY easier to be active scum than inactive scum - I hate feeling a loss of game control.

Also, this is an important quote from Galzria in the aftermath of the game we just finished, where he was scum. Do you think Galz is being active, forward, and in control this game?

I mean, I guess I could read it as Joth expecting Galz to play exactly as he's just advertized that he would, but I feel like as soon as someone thinks they have a handle on their scum play, they're going to try not to do exaclty what they just said they'd do, as either alignment.
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #204 on: July 23, 2020, 05:17:00 pm »

pls feel scumread in a feminine way

I can't even begin to start trying to address this post.

@MiX, just in case you're missing it, I think Pops is trying to point out to you that you were misgendering her.
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #205 on: July 23, 2020, 05:20:03 pm »

Space what's your pronouns I don't remember

I know you followed this post up with a note that you'd found them, but in case anyone else would like a reminder, I'm they/them by preference, or she/her for people who can't deal with that. "Default he" will sometimes get a pretty cranky response.
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #206 on: July 23, 2020, 05:21:34 pm »

It's 2020, everyone can deal with the singular they.  8)
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #207 on: July 23, 2020, 05:22:51 pm »

It's 2020, everyone can deal with the singular they.  8)

That gets really confusing really fast, especially with people that are they by themselves.

Space what's your pronouns I don't remember

I know you followed this post up with a note that you'd found them, but in case anyone else would like a reminder, I'm they/them by preference, or she/her for people who can't deal with that. "Default he" will sometimes get a pretty cranky response.

Thank you, I forgot.
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #208 on: July 23, 2020, 05:24:12 pm »

Space is for sure funny! It’s  a dry observational humor mixed with genuine charm.

I sign every word. Space, I love your humor

Hrrrrm.. I remain sceptical about humor and humour.

What did you think of my accompanying vote? Are you voting for anyone yet?

In other news, I haven't yet instantiated my vote counter for this game.
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #209 on: July 23, 2020, 05:32:47 pm »

It's 2020, everyone can deal with the singular they.  8)

If only! I'm closely related to at least one person who doesn't deal at all well, and I've never had the confidence to try to use it in a professional context :-(

As for online use, I do find I get a bit unreasonably frustrated at being called "he", so I try to bias people so they fall down on the side of the gender binary I'm more used to IRL, if they're going to gender me anyway.
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Town games: M84(L), M85(W), M86(L), M87(W), M88(L), M90(L), M92(W), M94(L), M97(L), M99(W), M100(L), M104(W), M107(W), M110(L), M112(L), RMM37(L), RMM40(D), RMM41(L), RMM43(L), RMM47(W), ZM23(W).
Scum games: M89(D), M108(L), NM8(W&MVP), NM10(L)   Mod: NM9, RMM38, RMM42.   Pronouns: they/them

popsofctown

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #210 on: July 23, 2020, 05:35:55 pm »

D1 is the best day for the totally opposite reasons you're spouting chairs, it has the most complex dayplay, it's analagous to a chess midgame

This is helpful. I suck at chess and D1.

Hmm.. I fail to see the link between this and chess. Unless you have a version of chess where paying attention to your opponent's shoelaces or the weather outside has as much bearing on the game state as the pieces on the board, and where nobody's going to tell you what extra details were in any way important until later.
If you're one of those "no one ever plays better than random at mafia" misanthropes I need to reload my day gun
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popsofctown

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #211 on: July 23, 2020, 05:43:42 pm »

I think I remember Galzria being lurky as town but having some townish flavor when they did come around.  I kind of have a bad watched-pot-won't-boil-right-vibe about the punishment initiative, seems like the sort that will become sort of harder to sort if you get out of sorts
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Swowl

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #212 on: July 23, 2020, 06:15:41 pm »

Why should we join you?

I'm so glad you asked!

Because I am getting scum vibes off Galzria. Specifically, this post:

Well uh I think that's actually like x-1 what the hell

Unvote

Oh spare me the faux panicky unvoting when there's little real danger we'd exile MiX.

But also, this.

vote: Chairs

Robz - why did you make this post but not vote for Chairs?

Ok, now I'm having a hard time articulating why this is scummy. Basically, I think it's scummy to jump on someone else's case and then sort of softly egg that person on to back it up with a vote. Like he's impatient to get a wagon going.

I don't agree, I think the question was fine.

I do think Galz is behaving quite like he did last game as scum, mostly in terms of relatively being lurky, but it's kind of early to say so for sure.

And then we're getting into WIFOM territory, but doesn't scum!Galz switch it up and go for overactivity here?

are you saying that galz is not being lurky in this game?
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Jesus how did i fuck that up
real good. That’s how
Town:  14 wins, 14 losses (1 MVP)
Skum: 7 wins, 7 losses (1 MVP)
3-Party: 4 wins, 1 loss

jotheonah

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #213 on: July 23, 2020, 06:24:24 pm »

weirdly, he's lurking but when he checked in he was very forceful. so... idk what I mean.
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"I know old meta, and joth is useless day 1 but awesome town day 3 and on." --Teproc

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popsofctown

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #214 on: July 23, 2020, 06:31:45 pm »

weirdly, he's lurking but when he checked in he was very forceful. so... idk what I mean.
TELL ME WHY I PICKED SHUDDERWOCK WHEN I KNOW IN MY HEART IT'S WRONG
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Swowl

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #215 on: July 23, 2020, 06:33:06 pm »

weirdly, he's lurking but when he checked in he was very forceful. so... idk what I mean.
TELL ME WHY I PICKED SHUDDERWOCK WHEN I KNOW IN MY HEART IT'S WRONG

for pogos obv
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Jesus how did i fuck that up
real good. That’s how
Town:  14 wins, 14 losses (1 MVP)
Skum: 7 wins, 7 losses (1 MVP)
3-Party: 4 wins, 1 loss

popsofctown

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #216 on: July 23, 2020, 06:55:32 pm »

My first pogo was offered on the turn I knew it was impossible to survive another round, no matter what I refreshed into in that tier, I was so behind.  It was a cruel joke.
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popsofctown

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #217 on: July 23, 2020, 06:55:50 pm »

why did you answer for joth, are you scum with him?
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jotheonah

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #218 on: July 23, 2020, 07:02:40 pm »

I have no idea what you guys are talking about. Is this the new generation of Pokemon?
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MiX

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #219 on: July 23, 2020, 07:04:12 pm »

I have no idea what you guys are talking about. Is this the new generation of Pokemon?

It's hearthstone, I think. And is pops drunk again? Why did she ask you?

It looks like a joke but for me that cements both of you as scum partners.
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popsofctown

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #220 on: July 23, 2020, 07:14:32 pm »

I asked jotheonah whether I should pick Eudora or Shudderwock in the Zombie Anthropologist QT.  He said Shudderwock.  I told him I wouldn't do that because it was obviously silly but for some reason when the timer ticked down to one I picked the fun but ineffective Shudderwock.

The QT window was close, so I visited the thread to express my outrage about losing 75 elo points.
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scolapasta

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #221 on: July 23, 2020, 07:17:35 pm »

You know what, I'm switching my vote:

Vote: popsofctown

She went from indignation at setup talk, without really offering an alternative - except general discussion of D1 importance. And now hearthstone (?). Add in that the weird WIFOM back and forth with me...

Meanwhile I'll still keep my eyes on Galz' lurking / aggressiveness (though of course, it feels like this will suffer from the Observer Effect).
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Feel free to join us at scolapasta's cards for discussion on any of my custom cards.

EFHW

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #222 on: July 23, 2020, 07:25:53 pm »

vote: Pops. Constant refs to other game.
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popsofctown

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #223 on: July 23, 2020, 07:47:58 pm »

Lol
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popsofctown

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #224 on: July 23, 2020, 07:56:39 pm »

Scolapasta, fluffposting when someone hasn't contributed to the thread is theoretically scum indicative (in application I hardly ever see it) based on the theory that they are substituting neutral content for content that would inherently expose their alignment.  But that theory doesn't work when fluffposting is additive, which apparently is what the camel backstraw was here.  Like, what is my incentive if I were scum to post about getting wrecked as jabberwock?
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Galzria

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #225 on: July 23, 2020, 08:47:59 pm »

As Robz put it via Mcmc: Annoying posting does not equal scummy posting.

(I don’t think it’s annoying at all. ❤️ Hearthstone. Posts make me chuckle).

The point being, there’s nothing in those posts that are alignment indicative. Judge game posts, not fluff posts.
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

popsofctown

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #226 on: July 23, 2020, 09:01:57 pm »

Why should we join you?

I'm so glad you asked!

Because I am getting scum vibes off Galzria. Specifically, this post:

Well uh I think that's actually like x-1 what the hell

Unvote

Oh spare me the faux panicky unvoting when there's little real danger we'd exile MiX.

But also, this.

vote: Chairs

Robz - why did you make this post but not vote for Chairs?

Ok, now I'm having a hard time articulating why this is scummy. Basically, I think it's scummy to jump on someone else's case and then sort of softly egg that person on to back it up with a vote. Like he's impatient to get a wagon going.

I don't agree, I think the question was fine.

I do think Galz is behaving quite like he did last game as scum, mostly in terms of relatively being lurky, but it's kind of early to say so for sure.

And then we're getting into WIFOM territory, but doesn't scum!Galz switch it up and go for overactivity here?
Swowy, I tend to think Robz has the same alignment as the Finkle Einhorn card based on this post.  Would you agree?  It's a weak feeling for me.
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popsofctown

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #227 on: July 23, 2020, 09:02:57 pm »

As galzria has explained any of my posts that reference hearthstone cards are not game posts so let me have a private chat with swowy please  ;)
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popsofctown

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #228 on: July 23, 2020, 09:03:55 pm »

Omg smilies have been disabled on my forum for four days I feel like I've snuck into a speakeasy getting to use them 8) 8) ;D ;D
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Galzria

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #229 on: July 23, 2020, 09:11:36 pm »

Why should we join you?

I'm so glad you asked!

Because I am getting scum vibes off Galzria. Specifically, this post:

Well uh I think that's actually like x-1 what the hell

Unvote

Oh spare me the faux panicky unvoting when there's little real danger we'd exile MiX.

But also, this.

vote: Chairs

Robz - why did you make this post but not vote for Chairs?

Ok, now I'm having a hard time articulating why this is scummy. Basically, I think it's scummy to jump on someone else's case and then sort of softly egg that person on to back it up with a vote. Like he's impatient to get a wagon going.

I don't agree, I think the question was fine.

I do think Galz is behaving quite like he did last game as scum, mostly in terms of relatively being lurky, but it's kind of early to say so for sure.

And then we're getting into WIFOM territory, but doesn't scum!Galz switch it up and go for overactivity here?
Swowy, I tend to think Robz has the same alignment as the Finkle Einhorn card based on this post.  Would you agree?  It's a weak feeling for me.

What, playing for the other team? Eh.

I’m not sold on his explanation for lack of vote against Chairs. At least, he called Chairs post  “annoying but not scummy”, and I disagree - I think it’s scummy. Or at least, I think it’s more in the alignment indicative category than NAI category,
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Swowl

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #230 on: July 23, 2020, 09:20:52 pm »

Why should we join you?

I'm so glad you asked!

Because I am getting scum vibes off Galzria. Specifically, this post:

Well uh I think that's actually like x-1 what the hell

Unvote

Oh spare me the faux panicky unvoting when there's little real danger we'd exile MiX.

But also, this.

vote: Chairs

Robz - why did you make this post but not vote for Chairs?

Ok, now I'm having a hard time articulating why this is scummy. Basically, I think it's scummy to jump on someone else's case and then sort of softly egg that person on to back it up with a vote. Like he's impatient to get a wagon going.

I don't agree, I think the question was fine.

I do think Galz is behaving quite like he did last game as scum, mostly in terms of relatively being lurky, but it's kind of early to say so for sure.

And then we're getting into WIFOM territory, but doesn't scum!Galz switch it up and go for overactivity here?
Swowy, I tend to think Robz has the same alignment as the Finkle Einhorn card based on this post.  Would you agree?  It's a weak feeling for me.

I cannot think of a clever enough answer for this one.
Which one is skum for you Galz or Robz?
Logged
Jesus how did i fuck that up
real good. That’s how
Town:  14 wins, 14 losses (1 MVP)
Skum: 7 wins, 7 losses (1 MVP)
3-Party: 4 wins, 1 loss

Galzria

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #231 on: July 23, 2020, 09:24:26 pm »

Why should we join you?

I'm so glad you asked!

Because I am getting scum vibes off Galzria. Specifically, this post:

Well uh I think that's actually like x-1 what the hell

Unvote

Oh spare me the faux panicky unvoting when there's little real danger we'd exile MiX.

But also, this.

vote: Chairs

Robz - why did you make this post but not vote for Chairs?

Ok, now I'm having a hard time articulating why this is scummy. Basically, I think it's scummy to jump on someone else's case and then sort of softly egg that person on to back it up with a vote. Like he's impatient to get a wagon going.

I don't agree, I think the question was fine.

I do think Galz is behaving quite like he did last game as scum, mostly in terms of relatively being lurky, but it's kind of early to say so for sure.

And then we're getting into WIFOM territory, but doesn't scum!Galz switch it up and go for overactivity here?
Swowy, I tend to think Robz has the same alignment as the Finkle Einhorn card based on this post.  Would you agree?  It's a weak feeling for me.

I cannot think of a clever enough answer for this one.
Which one is skum for you Galz or Robz?

Does one of us have to be scum? Why?
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

MiX

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #232 on: July 23, 2020, 09:25:09 pm »

Fellas, please, you don't need to keep quoting.

You can just make a post that obviously refers to the last one.
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Galzria

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #233 on: July 23, 2020, 09:26:49 pm »

Fellas, please, you don't need to keep quoting.

You can just make a post that obviously refers to the last one.

I post almost 100% from my phone. Modifying out posts is a significant amount of work that very often ends in mistakes. Quoting and responding is much, much easier.
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Swowl

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #234 on: July 23, 2020, 09:29:27 pm »

Why should we join you?

I'm so glad you asked!

Because I am getting scum vibes off Galzria. Specifically, this post:

Well uh I think that's actually like x-1 what the hell

Unvote

Oh spare me the faux panicky unvoting when there's little real danger we'd exile MiX.

But also, this.

vote: Chairs

Robz - why did you make this post but not vote for Chairs?

Ok, now I'm having a hard time articulating why this is scummy. Basically, I think it's scummy to jump on someone else's case and then sort of softly egg that person on to back it up with a vote. Like he's impatient to get a wagon going.

I don't agree, I think the question was fine.

I do think Galz is behaving quite like he did last game as scum, mostly in terms of relatively being lurky, but it's kind of early to say so for sure.

And then we're getting into WIFOM territory, but doesn't scum!Galz switch it up and go for overactivity here?

what no. maybe the guy is just lazy af.
Logged
Jesus how did i fuck that up
real good. That’s how
Town:  14 wins, 14 losses (1 MVP)
Skum: 7 wins, 7 losses (1 MVP)
3-Party: 4 wins, 1 loss

MiX

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #235 on: July 23, 2020, 09:31:17 pm »

Swowl and Galzria are both town.

Yay, I don't need to be sorting Galzria anymore!
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Galzria

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #236 on: July 23, 2020, 09:43:12 pm »

Why should we join you?

I'm so glad you asked!

Because I am getting scum vibes off Galzria. Specifically, this post:

Well uh I think that's actually like x-1 what the hell

Unvote

Oh spare me the faux panicky unvoting when there's little real danger we'd exile MiX.

But also, this.

vote: Chairs

Robz - why did you make this post but not vote for Chairs?

Ok, now I'm having a hard time articulating why this is scummy. Basically, I think it's scummy to jump on someone else's case and then sort of softly egg that person on to back it up with a vote. Like he's impatient to get a wagon going.

I don't agree, I think the question was fine.

I do think Galz is behaving quite like he did last game as scum, mostly in terms of relatively being lurky, but it's kind of early to say so for sure.

And then we're getting into WIFOM territory, but doesn't scum!Galz switch it up and go for overactivity here?

what no. maybe the guy is just lazy af.

I don’t understand these accusations of inactivity (from you and/or everybody else).

The game has been open less than 36 hours. I feel like I’ve been more than reasonably active & engaged. Certainly I feel like I’m doing my part to note things that ping me, and ask for more details from those that I feel haven’t responded satisfactorily.

Yeah, I’m not MiX level active, but nobody is, and I certainly NEVER am. I’m not really sure why I’m being held to some imaginary standards that others aren’t being held to.
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

MiX

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #237 on: July 23, 2020, 09:45:05 pm »

I mean, I'm MiX active...

I'll shuttup now.
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Swowl

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #238 on: July 23, 2020, 09:55:35 pm »

Why should we join you?

I'm so glad you asked!

Because I am getting scum vibes off Galzria. Specifically, this post:

Well uh I think that's actually like x-1 what the hell

Unvote

Oh spare me the faux panicky unvoting when there's little real danger we'd exile MiX.

But also, this.

vote: Chairs

Robz - why did you make this post but not vote for Chairs?

Ok, now I'm having a hard time articulating why this is scummy. Basically, I think it's scummy to jump on someone else's case and then sort of softly egg that person on to back it up with a vote. Like he's impatient to get a wagon going.

I don't agree, I think the question was fine.

I do think Galz is behaving quite like he did last game as scum, mostly in terms of relatively being lurky, but it's kind of early to say so for sure.

And then we're getting into WIFOM territory, but doesn't scum!Galz switch it up and go for overactivity here?

what no. maybe the guy is just lazy af.

I don’t understand these accusations of inactivity (from you and/or everybody else).

The game has been open less than 36 hours. I feel like I’ve been more than reasonably active & engaged. Certainly I feel like I’m doing my part to note things that ping me, and ask for more details from those that I feel haven’t responded satisfactorily.

Yeah, I’m not MiX level active, but nobody is, and I certainly NEVER am. I’m not really sure why I’m being held to some imaginary standards that others aren’t being held to.

you know it was a joke
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Jesus how did i fuck that up
real good. That’s how
Town:  14 wins, 14 losses (1 MVP)
Skum: 7 wins, 7 losses (1 MVP)
3-Party: 4 wins, 1 loss

Galzria

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #239 on: July 23, 2020, 11:15:25 pm »

Why should we join you?

I'm so glad you asked!

Because I am getting scum vibes off Galzria. Specifically, this post:

Well uh I think that's actually like x-1 what the hell

Unvote

Oh spare me the faux panicky unvoting when there's little real danger we'd exile MiX.

But also, this.

vote: Chairs

Robz - why did you make this post but not vote for Chairs?

Ok, now I'm having a hard time articulating why this is scummy. Basically, I think it's scummy to jump on someone else's case and then sort of softly egg that person on to back it up with a vote. Like he's impatient to get a wagon going.

I don't agree, I think the question was fine.

I do think Galz is behaving quite like he did last game as scum, mostly in terms of relatively being lurky, but it's kind of early to say so for sure.

And then we're getting into WIFOM territory, but doesn't scum!Galz switch it up and go for overactivity here?

what no. maybe the guy is just lazy af.

I don’t understand these accusations of inactivity (from you and/or everybody else).

The game has been open less than 36 hours. I feel like I’ve been more than reasonably active & engaged. Certainly I feel like I’m doing my part to note things that ping me, and ask for more details from those that I feel haven’t responded satisfactorily.

Yeah, I’m not MiX level active, but nobody is, and I certainly NEVER am. I’m not really sure why I’m being held to some imaginary standards that others aren’t being held to.

you know it was a joke

Sure. The kind that’s built upon the non-joking accusation of others. One that further a narrative while distancing yourself from the accusations themselves.
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Swowl

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #240 on: July 24, 2020, 01:17:16 am »

Why should we join you?

I'm so glad you asked!

Because I am getting scum vibes off Galzria. Specifically, this post:

Well uh I think that's actually like x-1 what the hell

Unvote

Oh spare me the faux panicky unvoting when there's little real danger we'd exile MiX.

But also, this.

vote: Chairs

Robz - why did you make this post but not vote for Chairs?

Ok, now I'm having a hard time articulating why this is scummy. Basically, I think it's scummy to jump on someone else's case and then sort of softly egg that person on to back it up with a vote. Like he's impatient to get a wagon going.

I don't agree, I think the question was fine.

I do think Galz is behaving quite like he did last game as scum, mostly in terms of relatively being lurky, but it's kind of early to say so for sure.

And then we're getting into WIFOM territory, but doesn't scum!Galz switch it up and go for overactivity here?

what no. maybe the guy is just lazy af.

I don’t understand these accusations of inactivity (from you and/or everybody else).

The game has been open less than 36 hours. I feel like I’ve been more than reasonably active & engaged. Certainly I feel like I’m doing my part to note things that ping me, and ask for more details from those that I feel haven’t responded satisfactorily.

Yeah, I’m not MiX level active, but nobody is, and I certainly NEVER am. I’m not really sure why I’m being held to some imaginary standards that others aren’t being held to.

you know it was a joke

Sure. The kind that’s built upon the non-joking accusation of others. One that further a narrative while distancing yourself from the accusations themselves.

ok or Vote: Galz whatever you prefer
Logged
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real good. That’s how
Town:  14 wins, 14 losses (1 MVP)
Skum: 7 wins, 7 losses (1 MVP)
3-Party: 4 wins, 1 loss

Swowl

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #241 on: July 24, 2020, 04:05:06 am »

Fellas, please, you don't need to keep quoting.

You can just make a post that obviously refers to the last one.

false. quoting is good. easier to find later.
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real good. That’s how
Town:  14 wins, 14 losses (1 MVP)
Skum: 7 wins, 7 losses (1 MVP)
3-Party: 4 wins, 1 loss

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #242 on: July 24, 2020, 04:06:56 am »


Does one of us have to be scum? Why?

you play hearthstone I think. I am pretty sure you can piece together the inference pops was making. thus my question.
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Town:  14 wins, 14 losses (1 MVP)
Skum: 7 wins, 7 losses (1 MVP)
3-Party: 4 wins, 1 loss

Swowl

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #243 on: July 24, 2020, 04:07:39 am »

not  "vla"... but I will be out for like the next 24 hours.
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real good. That’s how
Town:  14 wins, 14 losses (1 MVP)
Skum: 7 wins, 7 losses (1 MVP)
3-Party: 4 wins, 1 loss

SpaceAnemone

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #244 on: July 24, 2020, 06:32:38 am »

As galzria has explained any of my posts that reference hearthstone cards are not game posts so let me have a private chat with swowy please  ;)

Could you maybe make friends on FaceBook and not clutter the game thread?

I find it harder to feel like I'm really a part of the game when there's lots of conversation about stuff I have zero knowledge or interest in that's totally unrelated to mafia. The usual example (from my perspective) is alcohol, but Hearthstone seems to fit the bill. It's not inclusive fluff like what Didds posts, where at least it feels like she's trying to build community with everyone... if you're posting a load of stuff that only makes sense to people who've already invested in getting to know about whatever it is you're posting, then that's kind of clique-y, and I think it's easily anti-town because you're upping the number of excuses people have for not engaging when the thread is full of stuff that means nothing to them.

Vote: Popsofctown
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Town games: M84(L), M85(W), M86(L), M87(W), M88(L), M90(L), M92(W), M94(L), M97(L), M99(W), M100(L), M104(W), M107(W), M110(L), M112(L), RMM37(L), RMM40(D), RMM41(L), RMM43(L), RMM47(W), ZM23(W).
Scum games: M89(D), M108(L), NM8(W&MVP), NM10(L)   Mod: NM9, RMM38, RMM42.   Pronouns: they/them

LaLight

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #245 on: July 24, 2020, 06:54:02 am »

As galzria has explained any of my posts that reference hearthstone cards are not game posts so let me have a private chat with swowy please  ;)

Could you maybe make friends on FaceBook and not clutter the game thread?

I find it harder to feel like I'm really a part of the game when there's lots of conversation about stuff I have zero knowledge or interest in that's totally unrelated to mafia. The usual example (from my perspective) is alcohol, but Hearthstone seems to fit the bill. It's not inclusive fluff like what Didds posts, where at least it feels like she's trying to build community with everyone... if you're posting a load of stuff that only makes sense to people who've already invested in getting to know about whatever it is you're posting, then that's kind of clique-y, and I think it's easily anti-town because you're upping the number of excuses people have for not engaging when the thread is full of stuff that means nothing to them.

Vote: Popsofctown

yeah, pretty much this.
vote: Swowl
Logged
Wins: 15, 10
Losses: 11, 5, 1
Draws: 1
MVPs: 4
Mod/Co-mod: 18

I always have a limited access to forum on weekends.

MiX

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #246 on: July 24, 2020, 07:41:37 am »

None of it is scummy, however. The huge wall posts because Swowl and Galzria refuse to not quote are also not, unfortunately.

They're both incredibly anti-town and distract the thread from joth's scumslip.
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jotheonah

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #247 on: July 24, 2020, 07:53:26 am »

I asked jotheonah whether I should pick Eudora or Shudderwock in the Zombie Anthropologist QT.  He said Shudderwock.  I told him I wouldn't do that because it was obviously silly but for some reason when the timer ticked down to one I picked the fun but ineffective Shudderwock.

The QT window was close, so I visited the thread to express my outrage about losing 75 elo points.

You're thinking of someone else because I still have no idea what you're talking about.
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jotheonah

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #248 on: July 24, 2020, 07:56:54 am »

None of it is scummy, however. The huge wall posts because Swowl and Galzria refuse to not quote are also not, unfortunately.

They're both incredibly anti-town and distract the thread from joth's scumslip.

You mis-spelled townslip.
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MiX

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #249 on: July 24, 2020, 07:58:05 am »

I asked jotheonah whether I should pick Eudora or Shudderwock in the Zombie Anthropologist QT.  He said Shudderwock.  I told him I wouldn't do that because it was obviously silly but for some reason when the timer ticked down to one I picked the fun but ineffective Shudderwock.

The QT window was close, so I visited the thread to express my outrage about losing 75 elo points.

You're thinking of someone else because I still have no idea what you're talking about.

The scummy answer

None of it is scummy, however. The huge wall posts because Swowl and Galzria refuse to not quote are also not, unfortunately.

They're both incredibly anti-town and distract the thread from joth's scumslip.

You mis-spelled townslip.

And the towny answer, moments later.

I rest my case.
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MiX

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #250 on: July 24, 2020, 08:23:50 am »

Wait what...

Sigh, I'm just really stupid. Really really dumb.

My point is with all this talk, random people are being voted for doing anti-town things, instead of town actually scumhunting, aka seeing why joth is scum.

The scumslip isn't there, it was just to see what people other than you would say.
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WestCoastDidds

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #251 on: July 24, 2020, 09:03:41 am »

Well, it seems like in the absence of folks uninterested or unable to scumhunt, that voting for the anti-town folks is a pretty good fall back.

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WestCoastDidds

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #252 on: July 24, 2020, 09:10:09 am »

I don’t remember who I’m voting for....MiX, maybe? That’s alright for now, I think. Mix, you’re feeling a little low energy to me. Are you doing okay?

I think at least one of the trio of swowl, pops, and Galz is probably scum, but probably not two of them. I’m not quite sure how to parse that out. 

I forgot Dylan was in the game. Sorry Dylan! How you been? Who’s scum??

Thanks, Space, for knowing my intention is always to build community.

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MiX

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #253 on: July 24, 2020, 09:15:23 am »

I'm not low energy! I refuse that label.

What do you want me to do, make a case on joth? Cause I wanted other people to talk about him first.
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WestCoastDidds

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #254 on: July 24, 2020, 09:33:05 am »

I'm not low energy! I refuse that label.

What do you want me to do, make a case on joth? Cause I wanted other people to talk about him first.

Im not trying to label. You just seem less enthusiastic to me, so I was checking in because I care about you. Of course this is all just words on a page and easy to misread.

Reall? scum vibes from Joth?
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WestCoastDidds

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #255 on: July 24, 2020, 09:35:20 am »

It also be that I’m feeling less enthusiasm from you because we’re not in a mind meld. Sometimes I channel you, sometimes not.
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chairs

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #256 on: July 24, 2020, 10:03:00 am »

vote: pops

I hate Hearthstone and I'm blaming you for Hearthstone talk occurring.

Robz888

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #257 on: July 24, 2020, 10:05:27 am »

not  "vla"... but I will be out for like the next 24 hours.

I thought Galz was getting the better of swowl in their exchange, which culminated in swowl OMGUS voting for Galz, and then declaring a 24 hour partial VLA, which I read as I'm-taking-heat-gotta-get-out-of-here, and THAT is legitimately more likely to be scum behavior.
Vote: Swowl
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Robz888

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #258 on: July 24, 2020, 10:06:56 am »

Not at all convinced by the votes on pops. People who are extremely quiet shouldn't complain about him.
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MiX

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #259 on: July 24, 2020, 10:07:15 am »

That doesn't mean he's scum.

Anti-town things are anti-town for a reason, they don't catch scum.

I'm not low energy! I refuse that label.

What do you want me to do, make a case on joth? Cause I wanted other people to talk about him first.

Im not trying to label. You just seem less enthusiastic to me, so I was checking in because I care about you. Of course this is all just words on a page and easy to misread.

Reall? scum vibes from Joth?

Yes. Yes, really.

It also be that I’m feeling less enthusiasm from you because we’re not in a mind meld. Sometimes I channel you, sometimes not.

Yeah fair enough. You're scumreading me for some reason so I guess I'm not being super towny.

Honestly I'm frustrated at all the bullshit off topic talk and Swowl/Galzria walls.

not  "vla"... but I will be out for like the next 24 hours.

I thought Galz was getting the better of swowl in their exchange, which culminated in swowl OMGUS voting for Galz, and then declaring a 24 hour partial VLA, which I read as I'm-taking-heat-gotta-get-out-of-here, and THAT is legitimately more likely to be scum behavior.
Vote: Swowl

Wtf mate Galz can verify if he's VLA what is this logic?
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Robz888

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #260 on: July 24, 2020, 10:07:43 am »

Not at all convinced by the votes on pops. People who are extremely quiet shouldn't complain about him.

*her? Sorry I legitimately don't know what the right thing is.
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Robz888

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #261 on: July 24, 2020, 10:10:15 am »

not  "vla"... but I will be out for like the next 24 hours.

I thought Galz was getting the better of swowl in their exchange, which culminated in swowl OMGUS voting for Galz, and then declaring a 24 hour partial VLA, which I read as I'm-taking-heat-gotta-get-out-of-here, and THAT is legitimately more likely to be scum behavior.
Vote: Swowl

Wtf mate Galz can verify if he's VLA what is this logic?

There's no need to announce a VLA that is "not a VLA" and just 24 hours and partway through Day 1. It reads like an excuse to walk away from an argument that wasn't going well.
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chairs

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #262 on: July 24, 2020, 10:11:38 am »

Vote: swowl robz logic makes sense

jotheonah

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #263 on: July 24, 2020, 10:13:02 am »

The scumslip isn't there, it was just to see what people other than you would say.

vote:Mix , Exile All Liars (that's not as catchy)

vote: Swowl sheeping Robz is always a good time
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MiX

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #264 on: July 24, 2020, 10:18:20 am »

Yes everyone vote on town!Swowl.

As one of the people that pushed Swan as scum recently, this will end in a misexile. It has all the inditions.

Indications? Whatever.
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #265 on: July 24, 2020, 10:20:26 am »

Exile all liars isn’t as catchy but EAL is alright. I find eels unnerving, so it kind of goes.

Mixy, I think anytime I find you different than usual I read that a scummy. I’m often correct, so I try to trust that. But this feels different different. I don’t know.

I like that Robz was able to articulate something from the frustration many of us were feeling about that set of exchanges. +1 for him.
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #266 on: July 24, 2020, 10:36:17 am »

Yes everyone vote on town!Swowl.

As one of the people that pushed Swan as scum recently, this will end in a misexile. It has all the inditions.

Indications? Whatever.

Ok, if you insist vote: MiX
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Swowl

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #267 on: July 24, 2020, 11:35:11 am »

not  "vla"... but I will be out for like the next 24 hours.

I thought Galz was getting the better of swowl in their exchange, which culminated in swowl OMGUS voting for Galz, and then declaring a 24 hour partial VLA, which I read as I'm-taking-heat-gotta-get-out-of-here, and THAT is legitimately more likely to be scum behavior.
Vote: Swowl

? I hat argument lol

Weakest case ever here man
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Jesus how did i fuck that up
real good. That’s how
Town:  14 wins, 14 losses (1 MVP)
Skum: 7 wins, 7 losses (1 MVP)
3-Party: 4 wins, 1 loss

scolapasta

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #268 on: July 24, 2020, 12:20:05 pm »

Re: off topic posts

By themselves, agreed they are anti-town and not scummy.

But the context of my vote was more than that - if there were both off topic and on topic, sure, but what's the point of just off topic? whether purposeful or not, it is distracting. And it makes later days harder because going back to reread is more of a chore.

Seems like a good smoke screen to hide behind. i.e.
Step 1. do anti-town things.
Step 2. Declare it's not scummy, just anti-town.
Step 3. Repeat step 1.

Add in no actual helpful topics?

(and I agree, there is room for friendly fluffiness, because we're all in effective quarantine (I hope) and it's nice to have some chatter, but this Hearthstone talk (know I at least know the reference) ain't that.)

tldr: just because anti-town isn't always scummy doesn't mean anti-town is always not scummy
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Galzria

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #269 on: July 24, 2020, 01:01:40 pm »

I think it’s far easier more likely for scum to hide behind the artifice of false indignation over the existence of off-topic fluff posts than it is for scum to continuously go through the effort of making them. It’s the easiest of ways to appear pro-Town without actually committing to anything game-relevant.

I’m happy with my Chairs vote right now.
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #270 on: July 24, 2020, 01:07:37 pm »

Re: off topic posts

By themselves, agreed they are anti-town and not scummy.

But the context of my vote was more than that - if there were both off topic and on topic, sure, but what's the point of just off topic? whether purposeful or not, it is distracting. And it makes later days harder because going back to reread is more of a chore.

Seems like a good smoke screen to hide behind. i.e.
Step 1. do anti-town things.
Step 2. Declare it's not scummy, just anti-town.
Step 3. Repeat step 1.

Add in no actual helpful topics?

(and I agree, there is room for friendly fluffiness, because we're all in effective quarantine (I hope) and it's nice to have some chatter, but this Hearthstone talk (know I at least know the reference) ain't that.)

tldr: just because anti-town isn't always scummy doesn't mean anti-town is always not scummy

this is the kind of plan that town imagines scum having all the time and scum never actually has
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jotheonah

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #271 on: July 24, 2020, 01:08:20 pm »

Vote count please
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MiX

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #272 on: July 24, 2020, 01:31:25 pm »

Checks out with scola never have being scum.
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jotheonah

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #273 on: July 24, 2020, 01:35:20 pm »

Checks out with scola never have being scum.

And I'm pretty sure he still hasn't.
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MiX

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #274 on: July 24, 2020, 01:36:57 pm »

Checks out with scola never have being scum.

And I'm pretty sure he still hasn't.

Same.
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Dylan32

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #275 on: July 24, 2020, 01:46:22 pm »

As galzria has explained any of my posts that reference hearthstone cards are not game posts so let me have a private chat with swowy please  ;)

Could you maybe make friends on FaceBook and not clutter the game thread?

I find it harder to feel like I'm really a part of the game when there's lots of conversation about stuff I have zero knowledge or interest in that's totally unrelated to mafia. The usual example (from my perspective) is alcohol, but Hearthstone seems to fit the bill. It's not inclusive fluff like what Didds posts, where at least it feels like she's trying to build community with everyone... if you're posting a load of stuff that only makes sense to people who've already invested in getting to know about whatever it is you're posting, then that's kind of clique-y, and I think it's easily anti-town because you're upping the number of excuses people have for not engaging when the thread is full of stuff that means nothing to them.

Vote: Popsofctown

Agree with this, although I'm not convinced it's actually scummy, at least D1.

I don’t remember who I’m voting for....MiX, maybe? That’s alright for now, I think. Mix, you’re feeling a little low energy to me. Are you doing okay?

I think at least one of the trio of swowl, pops, and Galz is probably scum, but probably not two of them. I’m not quite sure how to parse that out. 

I forgot Dylan was in the game. Sorry Dylan! How you been? Who’s scum??

Thanks, Space, for knowing my intention is always to build community.

Hey, no worries! I've been well enough, I guess.  I'm not sure who's scum, but I have a couple strong townreads and a few other won't-exile-todays.  Most of them don't have any relation to current wagons or anything right now (as far as I can tell pending a vote count), so the one I will share right now is that I don't plan on joining a Robz wagon today. His play seems more similar to his last game where he was town shot N1 than I remember back before my (our?) break(s?) when I vaguely remember it being more of "if I'm scumreading him he's town and I'm incapable of having anything better than a slightly town side of null read on him."

I think it’s far easier more likely for scum to hide behind the artifice of false indignation over the existence of off-topic fluff posts than it is for scum to continuously go through the effort of making them. It’s the easiest of ways to appear pro-Town without actually committing to anything game-relevant.

I’m happy with my Chairs vote right now.

It's also a good way to bus your partner, as some people will probably agree with you, while others will defend your partner, and the resulting wagon is unlikely to result in exile unless there is other reasons anyway.

And anyway, I have the guide to open wolfing that cayvie posted in the champion thread in my head, and so the high volume posting, particularly when it's off topic and thread dominating is pinging as scummy to me even though I know that's not an exclusively scum playstyle.
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Forum Mafia Record - Wins: 14 - NM9, M97, RMM41, M99, M102, M104, M119, M126, RMM56, M133, M134, RMM58, RMM59, RMM61, RMM60; Losses 15 - RMM37, M89, M94, M95, M96, M100, RMM47 M109, M110, M120, M127, M129, M131, M132, M136; MVPs: 1 - NM9

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #276 on: July 24, 2020, 01:47:42 pm »

And yes, I realize you can read that and it seems like I'm contradicting myself in my reply to Space and my last sentence, but I'm not. It's pinging scummy to me, but I'm not convinced it actually is.
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Forum Mafia Record - Wins: 14 - NM9, M97, RMM41, M99, M102, M104, M119, M126, RMM56, M133, M134, RMM58, RMM59, RMM61, RMM60; Losses 15 - RMM37, M89, M94, M95, M96, M100, RMM47 M109, M110, M120, M127, M129, M131, M132, M136; MVPs: 1 - NM9

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Re: M129: Marvel Mafia 2 (Night 0)
« Reply #277 on: July 24, 2020, 02:02:36 pm »

Vote Count 1.1

popsofctown (3): scolapasta, EFHW, SpaceAnemone
Swowl (3): LaLight, Robz888, chairs
jotheonah (1): MiX
MiX (2): WestCoastDidds, jotheonah
LaLight (1): Dylan32
chairs (1): Galzria
Galzria (1): Swowl

Not Voting (1): popsofctown

With 13 alive it takes 7 to exile.

Day 1 lasts until 12:30PM FT on Wednesday, July 29th, 2020.

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #278 on: July 24, 2020, 02:33:28 pm »

Hmm.. worth noting that our mod is being strict about not counting votes with a missing space after the colon, otherwise Pops would have been voting Swowl since #35. (Guess who just set up their vote counter...).
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Town games: M84(L), M85(W), M86(L), M87(W), M88(L), M90(L), M92(W), M94(L), M97(L), M99(W), M100(L), M104(W), M107(W), M110(L), M112(L), RMM37(L), RMM40(D), RMM41(L), RMM43(L), RMM47(W), ZM23(W).
Scum games: M89(D), M108(L), NM8(W&MVP), NM10(L)   Mod: NM9, RMM38, RMM42.   Pronouns: they/them

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #279 on: July 24, 2020, 02:38:04 pm »

Dylan, right?!? Between the open wolfing and the town core stuff, I’ve learned so much from the champs games.
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MiX

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #280 on: July 24, 2020, 02:48:02 pm »

This is making me want to read more games, but I know that'll just burn me out from this one...

Hmm.. worth noting that our mod is being strict about not counting votes with a missing space after the colon, otherwise Pops would have been voting Swowl since #35. (Guess who just set up their vote counter...).

Huh? Didn't Swowl recently move his vote to Galz?
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #281 on: July 24, 2020, 03:01:54 pm »


I'm not sure who's scum, but I have a couple strong townreads and a few other won't-exile-todays.  Most of them don't have any relation to current wagons or anything right now (as far as I can tell pending a vote count), so the one I will share right now is that I don't plan on joining a Robz wagon today. His play seems more similar to his last game where he was town shot N1 than I remember back before my (our?) break(s?) when I vaguely remember it being more of "if I'm scumreading him he's town and I'm incapable of having anything better than a slightly town side of null read on him."


This is a really weaksauce response to a request for reads. Especially the part about "most of my townreads aren't worth mentioning, but for some reason I will mention the one on Robz, who has no votes on him and has taken almost no heat". I mean, if that's a townread worth mentioning, I'd love to hear about the ones that aren't. Are you talking about a townread on yourself? Because that's just about the only thing that would be less noteable.
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Dylan32

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #282 on: July 24, 2020, 03:47:06 pm »


I'm not sure who's scum, but I have a couple strong townreads and a few other won't-exile-todays.  Most of them don't have any relation to current wagons or anything right now (as far as I can tell pending a vote count), so the one I will share right now is that I don't plan on joining a Robz wagon today. His play seems more similar to his last game where he was town shot N1 than I remember back before my (our?) break(s?) when I vaguely remember it being more of "if I'm scumreading him he's town and I'm incapable of having anything better than a slightly town side of null read on him."


This is a really weaksauce response to a request for reads. Especially the part about "most of my townreads aren't worth mentioning, but for some reason I will mention the one on Robz, who has no votes on him and has taken almost no heat". I mean, if that's a townread worth mentioning, I'd love to hear about the ones that aren't. Are you talking about a townread on yourself? Because that's just about the only thing that would be less noteable.

So I didn't go back and look to see where votes were, and I thought I remembered Robz getting some or a couple votes earlier in the game. I haven't kept up with who's votes had moved or if anyone was still on him, but there has also been at least one person mildly confronting or disagreeing with Robz on something, and he's at least someone who's alignment has been discussed, unlike a couple of my other reads. Like I said, that was 100% from memory and not reading anything before page 9 (on the 25 per page view) in more than 24 hours. So I was actually a bit surprised not seeing any votes on Robz.
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Forum Mafia Record - Wins: 14 - NM9, M97, RMM41, M99, M102, M104, M119, M126, RMM56, M133, M134, RMM58, RMM59, RMM61, RMM60; Losses 15 - RMM37, M89, M94, M95, M96, M100, RMM47 M109, M110, M120, M127, M129, M131, M132, M136; MVPs: 1 - NM9

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #283 on: July 24, 2020, 03:54:00 pm »

Ok, to be specific, I remembered this interaction.

Well uh I think that's actually like x-1 what the hell

Unvote

Oh spare me the faux panicky unvoting when there's little real danger we'd exile MiX.

But also, this.

vote: Chairs

Robz - why did you make this post but not vote for Chairs?

I appreciate that you asked this. I was about to do so, and then I thought to myself, “okay but is this actually something scum does, or just something that annoys me? Is it actually townie to do something that annoys me, given that avoiding annoying me has to be a priority for scum?” One thing my brother, who is a much bette me town player than I, has taught me is too look for scum inconsistencies rather than just actions than seem unhelpful.

Immediately following this, pops attempted to vote for Robz (no space so not valid vote), and Swowl voted for him right after that.  I thought this sounded more like Dragonborn mafia town!Robz than what I used to remember, and so I disagreed with those votes/scumreads. I couldn't remember who all was involved to know if those votes were still there or not. So of course now I realize my post was less helpful than I thought it was when I said it.
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Forum Mafia Record - Wins: 14 - NM9, M97, RMM41, M99, M102, M104, M119, M126, RMM56, M133, M134, RMM58, RMM59, RMM61, RMM60; Losses 15 - RMM37, M89, M94, M95, M96, M100, RMM47 M109, M110, M120, M127, M129, M131, M132, M136; MVPs: 1 - NM9

Dylan32

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #284 on: July 24, 2020, 04:04:55 pm »

Now, to make a point relating to two conversations: D1 and whether or not scumhunting and hitting scum D1 is very important or not as important for town to win and about fluffy/not helpful posting. I suspect that the most important part of the D1 exile (man that's hard to change that vocab, sorry when I inevitably miss it) is finding a high information exile, regardless of their alignment. I think it would ultimately work out better if you hit scum at equivalent to random chance D1 with high info exiles every time rather than hitting a low info scum D1 every game, whether low info means lurky or fluffy or hearthstony or whatever.  So at least D1, I don't think fluff or whatever label you want to use for not directly game related posts and conversations are a good basis for the day's exile, especially if the fluffy person doesn't have much else in the way of interactions or info that would help either connect them to scum or clear other town. However, on later days, that would be less true as letting scum hide behind that is obviously no good.
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Forum Mafia Record - Wins: 14 - NM9, M97, RMM41, M99, M102, M104, M119, M126, RMM56, M133, M134, RMM58, RMM59, RMM61, RMM60; Losses 15 - RMM37, M89, M94, M95, M96, M100, RMM47 M109, M110, M120, M127, M129, M131, M132, M136; MVPs: 1 - NM9

Dylan32

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #285 on: July 24, 2020, 04:07:21 pm »

So to that point, I don't think pops is a great exile for today, unless there are game related interactions that would be scummy aside from the "distracting" conversations, even though I do agree that my personal preference would be to cut back on those. I mean there is a dedicated hearthstone thread on f.ds, after all.
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Forum Mafia Record - Wins: 14 - NM9, M97, RMM41, M99, M102, M104, M119, M126, RMM56, M133, M134, RMM58, RMM59, RMM61, RMM60; Losses 15 - RMM37, M89, M94, M95, M96, M100, RMM47 M109, M110, M120, M127, M129, M131, M132, M136; MVPs: 1 - NM9

popsofctown

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #286 on: July 24, 2020, 07:44:44 pm »

vote: pops

I hate Hearthstone and I'm blaming you for Hearthstone talk occurring.
This is a good post
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popsofctown

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #287 on: July 24, 2020, 07:53:08 pm »

My feelings are kind of hurted to be honest
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popsofctown

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #288 on: July 24, 2020, 07:54:15 pm »

I think Robz's reasoning and vote on joth has low improvement over rand for connecting with scum, but the way the reasoning was constructed makes me feel better about Rob
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chairs

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #289 on: July 24, 2020, 08:13:07 pm »

Now, to make a point relating to two conversations: D1 and whether or not scumhunting and hitting scum D1 is very important or not as important for town to win and about fluffy/not helpful posting. I suspect that the most important part of the D1 exile (man that's hard to change that vocab, sorry when I inevitably miss it) is finding a high information exile, regardless of their alignment. I think it would ultimately work out better if you hit scum at equivalent to random chance D1 with high info exiles every time rather than hitting a low info scum D1 every game, whether low info means lurky or fluffy or hearthstony or whatever.  So at least D1, I don't think fluff or whatever label you want to use for not directly game related posts and conversations are a good basis for the day's exile, especially if the fluffy person doesn't have much else in the way of interactions or info that would help either connect them to scum or clear other town. However, on later days, that would be less true as letting scum hide behind that is obviously no good.

I disagree because you're now encouraging players of all alignments to be low information D1 since nobody wants to be the D1 exile.

I'm much more in favor of punishing -not- generating information, to force scum to generate information and not be floofy

Robz888

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #290 on: July 24, 2020, 08:16:15 pm »

I think Robz's reasoning and vote on joth has low improvement over rand for connecting with scum, but the way the reasoning was constructed makes me feel better about Rob

You mean my vote on swowl?
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popsofctown

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #291 on: July 24, 2020, 08:37:38 pm »

Yeah swowl.  I'm mixing people up I guess
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jotheonah

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #292 on: July 24, 2020, 09:21:44 pm »

durnk ama
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MiX

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #293 on: July 24, 2020, 09:22:37 pm »

durnk ama

Who's town? Who's scum? What am I?

How much do you know of Hearthstone?

What are your thoughts on Swowl and Galzria?
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jotheonah

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #294 on: July 24, 2020, 09:47:33 pm »

Who's town?

Me, Robz, pops, scola, Didds, some others

Who's scum?

you, Swowl, Galz

What am I?

probz scum

How much do you know of Hearthstone?

I played for a little bit but it just felt like Magic but worse.

What are your thoughts on Swowl and Galzria?

They're both scummy but in different ways. The fact that you asked about the two of them means you're almost certainly not all scum together, so please ignore my answer to question 2.
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MiX

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #295 on: July 24, 2020, 09:59:17 pm »

Who's scum now?

Why are you town?

Which of Swowl/Galzria do you scumread the most, any why?
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popsofctown

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #296 on: July 24, 2020, 10:01:09 pm »

I'm not scumreading joth as much as last time so I'm gonna let him be town
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Galzria

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #297 on: July 24, 2020, 10:02:36 pm »

durnk ama

Hey, me too!

Time to start more quote walls.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Robz888

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #298 on: July 24, 2020, 10:02:48 pm »

Joth, you should come back to the swowl wagon!
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #299 on: July 24, 2020, 10:03:14 pm »

I'd also like Galz to respond to my swowl case.
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #300 on: July 24, 2020, 10:10:00 pm »

Who's scum now?

idk, maybe Dylan because reasons

Why are you town?

Please. Look at me.

Which of Swowl/Galzria do you scumread the most, any why?

Swowl because in retrospect my Galz case is pretty weak
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jotheonah

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #301 on: July 24, 2020, 10:10:25 pm »

Joth, you should come back to the swowl wagon!

but MiX is so annoying!
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #302 on: July 24, 2020, 10:13:05 pm »

durnk ama

Hey, me too!

Time to start more quote walls.

Aren't you glad we got to meet up for beers before the end of travel?

Who do you think is scum?

What do you think about fluffyposting?
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Robz888

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #303 on: July 24, 2020, 10:14:53 pm »

A million dollars isn't cool.

You know what's cool?

A vote for swowl.

(I might also be drinking.)
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MiX

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #304 on: July 24, 2020, 10:15:40 pm »

Are we playing drunk mafia? Cause I can stay up all night and join you guys.

Or you guys can join me on joth! That sounds better for me and my sanity.
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jotheonah

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #305 on: July 24, 2020, 10:17:20 pm »

Are we playing drunk mafia? Cause I can stay up all night and join you guys.

Or you guys can join me on joth! That sounds better for me and my sanity.

I thought you didn't drink.
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MiX

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #306 on: July 24, 2020, 10:19:19 pm »

Are we playing drunk mafia? Cause I can stay up all night and join you guys.

Or you guys can join me on joth! That sounds better for me and my sanity.

I thought you didn't drink.

Staying up all night is my equivelent.
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Galzria

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #307 on: July 24, 2020, 10:20:10 pm »

Random reads time.

Swowl and I rarely butt heads in games. I also feel like we’re rarely town together - but that’s mostly because he rolled scum 9 games in a row and I feel like I defy the odds on doing so. In any event, he’s not top of my list.

Robz is probably scum. Nothing about his posts suggests this directly, and he’s been super buddy-buddy towards me so it pains me to have this read (especially if he’s in fact town just generally agreeing with me)... but I’m always more suspicious of people agreeing with me than those that disagree with me. Call it Reverse OMGUS.

Pops... I just like her style. Could be scum, but it’s not the vibe I’m getting from her. There was a veiled reference made earlier that pinged me though ... need to do some research before making a conclusion on that.

Chairs is by far the scummiest player. See: Fake reaction to early voting MiX; Fake indignation over fluff posts & vote for Pops; Bad wagoning on Swowl.

EFHW is in this game?

Didds isn’t substance-engaged and it’s weird. But I’m not convinced it makes her scum. I have another reason for being suspicious here, but I’m waiting to see how it develops.

Oh! Dylan is very townie.

MiX is annoying. Probably town because every post he makes leaves me wanting him not to be.

Joth is Joth. Also probably town, but he’s hard for me to read.

Space is slightly scummy, but it’s so mild a lean that it’s probably just a bias I have on reading them.

—-

I think that leaves Scola & LaLight?

Both are pretty neutral for me. Nothing stands out from either. Scola is slightly more memorable in a townie way. LaLight I got nothing on.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

jotheonah

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #308 on: July 24, 2020, 10:29:44 pm »

the fact that pops, who brought forum mafia to f.ds in the first place approx. 1 million years ago, is in this game, along with Galz and Robz who played with me in the second ever game here, makes this whole game feel really throwbacky.
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Robz888

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #309 on: July 24, 2020, 10:30:15 pm »

When did I buddy you???
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Robz888

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #310 on: July 24, 2020, 10:30:23 pm »

You being Galz.
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Galzria

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #311 on: July 24, 2020, 10:34:12 pm »

durnk ama

Hey, me too!

Time to start more quote walls.

Aren't you glad we got to meet up for beers before the end of travel?

Who do you think is scum?

What do you think about fluffyposting?

Honestly yeah, really am! Things got crazy, fast. I’m glad we got to have a few beers first.

Reads, see my reads post (beat you to your question! Ha! 😁)

Fluff posting - I think I’ve been engaged on this topic? I think it’s just a thing some people do naturally. It’s incredibly NAI, and is very, very, VERY rarely (read: never) an actual scum tactic. However, it’s incredibly easy for scum to attack such posts as being “anti-Town” to appear more “pro-Town” themselves. And in the event that such attacks lead to mis-exile’s, there’s little to no culpability to be had as “well, they shouldn’t have been acting in an anti-Town fashion” is an easy defense.

All that is to say: Attacking fluff is a platform by which scum can vote for Town for non-game related reasons (literally), without having to defend having real reads.

Fluff is fluff. It exists. It makes people have personality and read less like robots. As long as it isn’t out of hand, it’s not that difficult to skim over. It’s much easier to skim fluff in a medium sized game than do a detailed D1 read in a large (18+ player) game.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Galzria

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #312 on: July 24, 2020, 10:35:34 pm »

When did I buddy you???

Lol iso yourself. You’re super agreeable towards me. Not saying I MIND though...
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Robz888

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #313 on: July 24, 2020, 10:44:58 pm »

When did I buddy you???

Lol iso yourself. You’re super agreeable towards me. Not saying I MIND though...

I mean, I haven't like attacked you. You haven't said all that much yet. But we're really defining buddying down if me not having gunned for you from the get-go is an example of buddying!

This sort of matters, since me buddying you is indeed something town!you would think is scummy behavior from me. Falsely claiming I'm buddying you is therefore definitely a line of approach that scum!you could use.
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WestCoastDidds

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #314 on: July 24, 2020, 10:45:29 pm »

MiX gets sleep deprived drunk.

I’m fancy hotel drinking. It’s like home drinking only in a fancy hotel. A hotel in my town mind you, but not my same old house. (It’s my anniversary weekend). And I had cheese for dinner. Cheese is the BEST!

I’m the most town I’ve ever been, Galz. Like super duper awesome town.

I live for fluff. It’s my favorite and the way I find out cool stuff about you all. That being said, I don’t play hearthstone so I feel like the kid sitting on the lonely bench at the school dance when that’s going down. Luckily I can sit by Joth.

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jotheonah

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #315 on: July 24, 2020, 10:48:04 pm »

what is the chance that this Robz-Galz thing is town v town? what's the chance that it's scum v scum. These are good questions to ask.
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Galzria

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #316 on: July 24, 2020, 10:49:40 pm »

When did I buddy you???

Lol iso yourself. You’re super agreeable towards me. Not saying I MIND though...

I mean, I haven't like attacked you. You haven't said all that much yet. But we're really defining buddying down if me not having gunned for you from the get-go is an example of buddying!

This sort of matters, since me buddying you is indeed something town!you would think is scummy behavior from me. Falsely claiming I'm buddying you is therefore definitely a line of approach that scum!you could use.

I mean, I’m more than happy to pull the posts that stood out to me. Maybe you’ll disagree with the conclusion, but I feel like the assertion is more than fair.
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Robz888

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #317 on: July 24, 2020, 10:52:08 pm »

When did I buddy you???

Lol iso yourself. You’re super agreeable towards me. Not saying I MIND though...

I mean, I haven't like attacked you. You haven't said all that much yet. But we're really defining buddying down if me not having gunned for you from the get-go is an example of buddying!

This sort of matters, since me buddying you is indeed something town!you would think is scummy behavior from me. Falsely claiming I'm buddying you is therefore definitely a line of approach that scum!you could use.

I mean, I’m more than happy to pull the posts that stood out to me. Maybe you’ll disagree with the conclusion, but I feel like the assertion is more than fair.

Show your work!
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Galzria

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #318 on: July 24, 2020, 10:55:53 pm »

what is the chance that this Robz-Galz thing is town v town? what's the chance that it's scum v scum. These are good questions to ask.

The setup and combination of questions is better than what MiX asked regarding Me & Swowl.

Generally speaking, I hate X vs Y questions. They’re setup questions that frame two people in a “one must be scum” light with no real, honest reasoning being it. Town players disagree and debate far more often than town vs scum do. It’s much more townie and reasonable to ask “What’s your read on X”, and “What’s your read on Y”. Asking “What do you think of X vs Y” is just scummy.
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Galzria

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #319 on: July 24, 2020, 10:57:34 pm »

When did I buddy you???

Lol iso yourself. You’re super agreeable towards me. Not saying I MIND though...

I mean, I haven't like attacked you. You haven't said all that much yet. But we're really defining buddying down if me not having gunned for you from the get-go is an example of buddying!

This sort of matters, since me buddying you is indeed something town!you would think is scummy behavior from me. Falsely claiming I'm buddying you is therefore definitely a line of approach that scum!you could use.

I mean, I’m more than happy to pull the posts that stood out to me. Maybe you’ll disagree with the conclusion, but I feel like the assertion is more than fair.

Show your work!

Fine! Fine! Lemme grab my Highball and go get my computer. Quote searching is much easier there than on my phone.
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Robz888

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #320 on: July 24, 2020, 10:57:42 pm »

what is the chance that this Robz-Galz thing is town v town? what's the chance that it's scum v scum. These are good questions to ask.

There is in fact a long history of scum!me trying to string town!Galz along with pleasantness, and Galz usually figures it out right around the point where it's not too late to kill me, but in fact too late to stop my scum faction. So this could be genuine jumpiness on his part, or it could be a ploy.
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Robz888

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #321 on: July 24, 2020, 10:58:24 pm »

When did I buddy you???

Lol iso yourself. You’re super agreeable towards me. Not saying I MIND though...

I mean, I haven't like attacked you. You haven't said all that much yet. But we're really defining buddying down if me not having gunned for you from the get-go is an example of buddying!

This sort of matters, since me buddying you is indeed something town!you would think is scummy behavior from me. Falsely claiming I'm buddying you is therefore definitely a line of approach that scum!you could use.

I mean, I’m more than happy to pull the posts that stood out to me. Maybe you’ll disagree with the conclusion, but I feel like the assertion is more than fair.

Show your work!

Fine! Fine! Lemme grab my Highball and go get my computer. Quote searching is much easier there than on my phone.

I mean, you could also just concede you are offbase, and spare yourself the effort!
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Galzria

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #322 on: July 24, 2020, 10:59:27 pm »

When did I buddy you???

Lol iso yourself. You’re super agreeable towards me. Not saying I MIND though...

I mean, I haven't like attacked you. You haven't said all that much yet. But we're really defining buddying down if me not having gunned for you from the get-go is an example of buddying!

This sort of matters, since me buddying you is indeed something town!you would think is scummy behavior from me. Falsely claiming I'm buddying you is therefore definitely a line of approach that scum!you could use.

I mean, I’m more than happy to pull the posts that stood out to me. Maybe you’ll disagree with the conclusion, but I feel like the assertion is more than fair.

Show your work!

Fine! Fine! Lemme grab my Highball and go get my computer. Quote searching is much easier there than on my phone.

I mean, you could also just concede you are offbase, and spare yourself the effort!

Such concessions would mean I'm wrong - which I'm not!
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #323 on: July 24, 2020, 11:05:59 pm »

what is the chance that this Robz-Galz thing is town v town? what's the chance that it's scum v scum. These are good questions to ask.

The setup and combination of questions is better than what MiX asked regarding Me & Swowl.

Generally speaking, I hate X vs Y questions. They’re setup questions that frame two people in a “one must be scum” light with no real, honest reasoning being it. Town players disagree and debate far more often than town vs scum do. It’s much more townie and reasonable to ask “What’s your read on X”, and “What’s your read on Y”. Asking “What do you think of X vs Y” is just scummy.

I half agree. It's difficult but not impossible to tell scum vs town apart from town vs town. But it's very worthwhile to look for scum vs scum interactions (outside of multiball) since they're entirely manufactured.
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scolapasta

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #324 on: July 24, 2020, 11:09:06 pm »

So while I much on some popcorn and watch this Galz - Robz whatever it is...

Y'all have convinced me to retract my pops vote.

Unvote

It seems logical that scum would not actually fluff post without some other plan as it is so clearly anti-town that it's too easy a target (note to future scumapasta, remember to fluff post someday!). And pops has posted some actually content since.

The above is also ironic, because I am about to fluff post. But just one and only because I feel it is inclusive and well, sharing is caring:

Today was my birthday (observed). A friend came down for a socially distanced outdoor lunch, then tennis, then socially distanced (and masked) Opening Day watching, and lastly socially distanced outdoor dinner*, with two other friends. It was so nice to see friends in 3D!

* for joth and other Boston people: Blue Ribbon, yum!
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jotheonah

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #325 on: July 24, 2020, 11:10:19 pm »

happy birthday! Are we neighbors? Did I know that?
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scolapasta

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #326 on: July 24, 2020, 11:11:22 pm »

happy birthday! Are we neighbors? Did I know that?

Sober you did.
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jotheonah

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #327 on: July 24, 2020, 11:12:37 pm »

Well when parties are a thing again I will invite you to one!
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jotheonah

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #328 on: July 24, 2020, 11:13:41 pm »

i'm kinda sobering up tbh
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Galzria

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #329 on: July 24, 2020, 11:15:55 pm »

Out of the gate, the bolded below feels like "Good question, thanks for asking!" - it struck me as an acknowledgement of my prodding you on your post, while also saying "good work, gold star effort for you!". It's both acknowledging and dismissive in tone at the same time.

Well uh I think that's actually like x-1 what the hell

Unvote

Oh spare me the faux panicky unvoting when there's little real danger we'd exile MiX.

But also, this.

vote: Chairs

Robz - why did you make this post but not vote for Chairs?

I appreciate that you asked this. I was about to do so, and then I thought to myself, “okay but is this actually something scum does, or just something that annoys me? Is it actually townie to do something that annoys me, given that avoiding annoying me has to be a priority for scum?” One thing my brother, who is a much bette me town player than I, has taught me is too look for scum inconsistencies rather than just actions than seem unhelpful.

In the next quote, you kind of jump to my defense when Joth gets a weird vibe from me. The point of contention here again is my prodding of you, where your defense of me is "I don't agree, I think the question was fine". Again, it almost feels like you're trying to make sure I *really* appreciate that gold star you're giving me for asking a good question.

Why should we join you?

I'm so glad you asked!

Because I am getting scum vibes off Galzria. Specifically, this post:

Well uh I think that's actually like x-1 what the hell

Unvote

Oh spare me the faux panicky unvoting when there's little real danger we'd exile MiX.

But also, this.

vote: Chairs

Robz - why did you make this post but not vote for Chairs?

Ok, now I'm having a hard time articulating why this is scummy. Basically, I think it's scummy to jump on someone else's case and then sort of softly egg that person on to back it up with a vote. Like he's impatient to get a wagon going.

I don't agree, I think the question was fine.

I do think Galz is behaving quite like he did last game as scum, mostly in terms of relatively being lurky, but it's kind of early to say so for sure.

And then we're getting into WIFOM territory, but doesn't scum!Galz switch it up and go for overactivity here?

Your very next post was to jump in and take my side of an argument and to vote against Swowl. This is probably the post that most directly comes across as buddying - the other two are more gut feels.

not  "vla"... but I will be out for like the next 24 hours.

I thought Galz was getting the better of swowl in their exchange, which culminated in swowl OMGUS voting for Galz, and then declaring a 24 hour partial VLA, which I read as I'm-taking-heat-gotta-get-out-of-here, and THAT is legitimately more likely to be scum behavior.
Vote: Swowl

--------------------

It's early days still. You don't have a ton of posts all told. Nobody really does (MiX, Pops maybe?). That's made it all the more striking to me though that I've gotten these vibes off so little.


Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Galzria

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #330 on: July 24, 2020, 11:17:00 pm »

what is the chance that this Robz-Galz thing is town v town? what's the chance that it's scum v scum. These are good questions to ask.

The setup and combination of questions is better than what MiX asked regarding Me & Swowl.

Generally speaking, I hate X vs Y questions. They’re setup questions that frame two people in a “one must be scum” light with no real, honest reasoning being it. Town players disagree and debate far more often than town vs scum do. It’s much more townie and reasonable to ask “What’s your read on X”, and “What’s your read on Y”. Asking “What do you think of X vs Y” is just scummy.

I half agree. It's difficult but not impossible to tell scum vs town apart from town vs town. But it's very worthwhile to look for scum vs scum interactions (outside of multiball) since they're entirely manufactured.

Oh, certainly. Which is why I said that I like the way you put the combinations of questions better than I liked the way MiX phrased his question.
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Galzria

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #331 on: July 24, 2020, 11:20:49 pm »

So while I much on some popcorn and watch this Galz - Robz whatever it is...

Y'all have convinced me to retract my pops vote.

Unvote

It seems logical that scum would not actually fluff post without some other plan as it is so clearly anti-town that it's too easy a target (note to future scumapasta, remember to fluff post someday!). And pops has posted some actually content since.

The above is also ironic, because I am about to fluff post. But just one and only because I feel it is inclusive and well, sharing is caring:

Today was my birthday (observed). A friend came down for a socially distanced outdoor lunch, then tennis, then socially distanced (and masked) Opening Day watching, and lastly socially distanced outdoor dinner*, with two other friends. It was so nice to see friends in 3D!

* for joth and other Boston people: Blue Ribbon, yum!

- Happy Birthday!!!

- I haven't played Tennis in so long. So much fun.

= Opening Days!!! I watched the Giants hold up much better through 6 against the Dodgers than I thought they would last night. Then things went as I expected.

- Happy Birthday again!!!
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Robz888

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #332 on: July 24, 2020, 11:22:50 pm »

Out of the gate, the bolded below feels like "Good question, thanks for asking!" - it struck me as an acknowledgement of my prodding you on your post, while also saying "good work, gold star effort for you!". It's both acknowledging and dismissive in tone at the same time.

Well uh I think that's actually like x-1 what the hell

Unvote

Oh spare me the faux panicky unvoting when there's little real danger we'd exile MiX.

But also, this.

vote: Chairs

Robz - why did you make this post but not vote for Chairs?

I appreciate that you asked this. I was about to do so, and then I thought to myself, “okay but is this actually something scum does, or just something that annoys me? Is it actually townie to do something that annoys me, given that avoiding annoying me has to be a priority for scum?” One thing my brother, who is a much bette me town player than I, has taught me is too look for scum inconsistencies rather than just actions than seem unhelpful.

In the next quote, you kind of jump to my defense when Joth gets a weird vibe from me. The point of contention here again is my prodding of you, where your defense of me is "I don't agree, I think the question was fine". Again, it almost feels like you're trying to make sure I *really* appreciate that gold star you're giving me for asking a good question.

Why should we join you?

I'm so glad you asked!

Because I am getting scum vibes off Galzria. Specifically, this post:

Well uh I think that's actually like x-1 what the hell

Unvote

Oh spare me the faux panicky unvoting when there's little real danger we'd exile MiX.

But also, this.

vote: Chairs

Robz - why did you make this post but not vote for Chairs?

Ok, now I'm having a hard time articulating why this is scummy. Basically, I think it's scummy to jump on someone else's case and then sort of softly egg that person on to back it up with a vote. Like he's impatient to get a wagon going.

I don't agree, I think the question was fine.

I do think Galz is behaving quite like he did last game as scum, mostly in terms of relatively being lurky, but it's kind of early to say so for sure.

And then we're getting into WIFOM territory, but doesn't scum!Galz switch it up and go for overactivity here?

Your very next post was to jump in and take my side of an argument and to vote against Swowl. This is probably the post that most directly comes across as buddying - the other two are more gut feels.

not  "vla"... but I will be out for like the next 24 hours.

I thought Galz was getting the better of swowl in their exchange, which culminated in swowl OMGUS voting for Galz, and then declaring a 24 hour partial VLA, which I read as I'm-taking-heat-gotta-get-out-of-here, and THAT is legitimately more likely to be scum behavior.
Vote: Swowl

--------------------

It's early days still. You don't have a ton of posts all told. Nobody really does (MiX, Pops maybe?). That's made it all the more striking to me though that I've gotten these vibes off so little.

I don't see how any of this is buddying.
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I have been forced to accept that lackluster play is a town tell for you.

Robz888

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #333 on: July 24, 2020, 11:25:13 pm »

Swowl did something legitimately scummy, or at least something I can identify as perhaps scummy, maybe? which is the best I can do for Day 1 at least. It's not buddying you to call this out, just because you happen to be the onus for swowl outing himself (if he is scum).
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I have been forced to accept that lackluster play is a town tell for you.

Galzria

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #334 on: July 24, 2020, 11:27:15 pm »

So while I much on some popcorn and watch this Galz - Robz whatever it is...

Also, while you should very much enjoy your internet popcorn (or real popcorn is good too!), I want to make sure it's not unknown that the exchanges between Robz and I are very light hearted. Yes, I stand by my statements, and yes, he stands by his defenses and requests for me to show my work - but the back and forth's are very tongue in cheek. Not sure if it comes off that way to others or not.
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Robz888

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #335 on: July 24, 2020, 11:28:54 pm »

So while I much on some popcorn and watch this Galz - Robz whatever it is...

Also, while you should very much enjoy your internet popcorn (or real popcorn is good too!), I want to make sure it's not unknown that the exchanges between Robz and I are very light hearted. Yes, I stand by my statements, and yes, he stands by his defenses and requests for me to show my work - but the back and forth's are very tongue in cheek. Not sure if it comes off that way to others or not.

That actually strikes me as an odd post from scola, in that it over explains an unvote that doesn't require explanation. Here I go, buddying you again...
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I have been forced to accept that lackluster play is a town tell for you.

Galzria

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #336 on: July 24, 2020, 11:32:18 pm »

Swowl did something legitimately scummy, or at least something I can identify as perhaps scummy, maybe? which is the best I can do for Day 1 at least. It's not buddying you to call this out, just because you happen to be the onus for swowl outing himself (if he is scum).

I'm not saying you don't have a right to make reads - and sure, those reads could be based off interactions that I'm having, that result in you scum reading the person with whom I'm interacting. But they way you've presented it definitely came across as low-key buddying.

Either way, I'm not voting you at this time (and don't plan to anytime soon). It's a low-key gut D1 read. It pinged me, and there's definitely more than one post there to support that suspicion - but I don't think it's anywhere near as scummy as the things that Chairs have done.

Speaking of which, you all should join me on Chairs.
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

WestCoastDidds

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #337 on: July 24, 2020, 11:41:33 pm »

Happy birthday, Scola!!
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classic Diddsian meddling
I never got to read what Didds said, but whatever she's saying, she's right.

Dylan32

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #338 on: July 25, 2020, 12:16:52 am »

Happy birthday, Scola!!

Indeed! Congrats on another completed circuit around the nearest star! May you complete many more.
Logged
Forum Mafia Record - Wins: 14 - NM9, M97, RMM41, M99, M102, M104, M119, M126, RMM56, M133, M134, RMM58, RMM59, RMM61, RMM60; Losses 15 - RMM37, M89, M94, M95, M96, M100, RMM47 M109, M110, M120, M127, M129, M131, M132, M136; MVPs: 1 - NM9

Dylan32

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #339 on: July 25, 2020, 12:32:35 am »

Now, to make a point relating to two conversations: D1 and whether or not scumhunting and hitting scum D1 is very important or not as important for town to win and about fluffy/not helpful posting. I suspect that the most important part of the D1 exile (man that's hard to change that vocab, sorry when I inevitably miss it) is finding a high information exile, regardless of their alignment. I think it would ultimately work out better if you hit scum at equivalent to random chance D1 with high info exiles every time rather than hitting a low info scum D1 every game, whether low info means lurky or fluffy or hearthstony or whatever.  So at least D1, I don't think fluff or whatever label you want to use for not directly game related posts and conversations are a good basis for the day's exile, especially if the fluffy person doesn't have much else in the way of interactions or info that would help either connect them to scum or clear other town. However, on later days, that would be less true as letting scum hide behind that is obviously no good.

I disagree because you're now encouraging players of all alignments to be low information D1 since nobody wants to be the D1 exile.

I'm much more in favor of punishing -not- generating information, to force scum to generate information and not be floofy

Information doesn't solely come from what a person posts, it's also how other people react to them.

But yeah, at this point we are almost at a question of meta (site-wide more than individual). So a nearly universal truth: town wants to close the information gap that gives scum their advantage at the beginning of the game.

With your plan, if we routinely lynch low-info (aka fluffy) players D1, scum would make a habit of being more active/less fluffy. However, town won't be able to capitalize on that info D2 normally because scum wouldn't be the D1 exile very often. The active playstyle would then benefit scum more later in the game as well because it gives scum a chance to control the conversation and flow of info, thus further hurting town's chances.

If we exile high info players D1 and scum does as you say by being fluffy intentionally, they may not be the D1 exile, but they're play is not going to have them in a good position later as town is in a more controlling position of conversations and info flow. If scum then starts trying to be more active later, that inconsistency could be a good scum tell, thus helping town.

So yeah, I mean blanket statements can always be used/abused by good scum players, but I still think as a general principle, if two equally null reads are at X-1 at the deadline and I have to choose, I would choose high info wagon every time.
Logged
Forum Mafia Record - Wins: 14 - NM9, M97, RMM41, M99, M102, M104, M119, M126, RMM56, M133, M134, RMM58, RMM59, RMM61, RMM60; Losses 15 - RMM37, M89, M94, M95, M96, M100, RMM47 M109, M110, M120, M127, M129, M131, M132, M136; MVPs: 1 - NM9

Dylan32

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #340 on: July 25, 2020, 12:34:12 am »

I know how to use their, they're, and there, I just changed the direction a sentence was going and now I'm annoyed at myself lol.
Logged
Forum Mafia Record - Wins: 14 - NM9, M97, RMM41, M99, M102, M104, M119, M126, RMM56, M133, M134, RMM58, RMM59, RMM61, RMM60; Losses 15 - RMM37, M89, M94, M95, M96, M100, RMM47 M109, M110, M120, M127, M129, M131, M132, M136; MVPs: 1 - NM9

popsofctown

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #341 on: July 25, 2020, 12:43:27 am »

My favorite targets are ones who have been slightly scummy, and are also unlikely to post a lot on subsequent games and change my mind.   I don't know if this game has such a player
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Swowl

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #342 on: July 25, 2020, 02:54:53 am »

I'd also like Galz to respond to my swowl case.

I would like robz to answer my previous question regarding what your case is?

How about I’ll make it super simple - explain to me exactly what it is that you think i was making an excuse to leave the table from? Like not the general “3 post back and forth” between Galz and I. But what exact part of it do you think i would have enough of an issue with dealing with that i do what you say instead of not?
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Jesus how did i fuck that up
real good. That’s how
Town:  14 wins, 14 losses (1 MVP)
Skum: 7 wins, 7 losses (1 MVP)
3-Party: 4 wins, 1 loss

MiX

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #343 on: July 25, 2020, 07:16:30 am »

what is the chance that this Robz-Galz thing is town v town? what's the chance that it's scum v scum. These are good questions to ask.

The setup and combination of questions is better than what MiX asked regarding Me & Swowl.

Generally speaking, I hate X vs Y questions. They’re setup questions that frame two people in a “one must be scum” light with no real, honest reasoning being it. Town players disagree and debate far more often than town vs scum do. It’s much more townie and reasonable to ask “What’s your read on X”, and “What’s your read on Y”. Asking “What do you think of X vs Y” is just scummy.

Oh come on joth was scumreading both of them already get out of your high horse.

Swowl did something legitimately scummy, or at least something I can identify as perhaps scummy, maybe? which is the best I can do for Day 1 at least. It's not buddying you to call this out, just because you happen to be the onus for swowl outing himself (if he is scum).

I'm not saying you don't have a right to make reads - and sure, those reads could be based off interactions that I'm having, that result in you scum reading the person with whom I'm interacting. But they way you've presented it definitely came across as low-key buddying.

Either way, I'm not voting you at this time (and don't plan to anytime soon). It's a low-key gut D1 read. It pinged me, and there's definitely more than one post there to support that suspicion - but I don't think it's anywhere near as scummy as the things that Chairs have done.

Speaking of which, you all should join me on Chairs.

Hey why is chairs scum and why should everyone vote for them?
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EFHW

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #344 on: July 25, 2020, 09:27:17 am »

Wow, I missed a lot. I'll catch up now.
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EFHW

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #345 on: July 25, 2020, 09:56:33 am »

There is a scummy side to fluff posting. It's easy to do and making up posts with substance is hard as scum. It also breaks up discussions, making town efforts less effective. Last, it demonstrates a disengagement from town goals, which is very much a scum trait.
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EFHW

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #346 on: July 25, 2020, 09:59:07 am »

I think MiX is town here. I don't see how joth is scummy, though.
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EFHW

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #347 on: July 25, 2020, 10:00:46 am »

Other than my vote on pops, I'm going to keep scum glimmers to myself for now. See how they develop.
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EFHW

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #348 on: July 25, 2020, 10:01:28 am »

Dylan does feel like town!Dylan.
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MiX

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #349 on: July 25, 2020, 10:16:03 am »

I think EFHW did the classical scum backread that she likes to do, but I also think she's town...

Dylan does feel like town!Dylan.

Does he? He seemed different to me.
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EFHW

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #350 on: July 25, 2020, 10:19:36 am »

I think EFHW did the classical scum backread that she likes to do, but I also think she's town...

Dylan does feel like town!Dylan.

Does he? He seemed different to me.
I think he is more concise as scum.
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EFHW

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #351 on: July 25, 2020, 10:20:29 am »

Why do you think joth is scum?
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MiX

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #352 on: July 25, 2020, 10:27:47 am »

Why do you think joth is scum?

I'm getting the same vibes from him. He feels calculated, and answering everything right. He's also mindgaming me by not making a wall, which I now know is scummy.

It's very feels, but for me it's as good as a flip.
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chairs

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #353 on: July 25, 2020, 10:47:12 am »

Woot!

I'm not exactly VLA but I'm visiting my daughter this weekend so she'll have my phone for Paw Patrol most of the time.

Vote: joth

Robz888

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #354 on: July 25, 2020, 11:15:19 am »

I'd also like Galz to respond to my swowl case.

I would like robz to answer my previous question regarding what your case is?

How about I’ll make it super simple - explain to me exactly what it is that you think i was making an excuse to leave the table from? Like not the general “3 post back and forth” between Galz and I. But what exact part of it do you think i would have enough of an issue with dealing with that i do what you say instead of not?

I think it’s perfectly obvious. There’s not a lot to it, because it’s not like the most major slam dunk case ever.
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WestCoastDidds

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #355 on: July 25, 2020, 11:16:22 am »

Paw Patrol! Skye is my favorite. Enjoy the daddy time, chairs.

Mix is posting quite a bit (normal) but not doing much (not normal) so I’m cool hanging out there for now. Swowl, pops, and chairs are also on my increased scrutiny list.

Still anniversary weekend so around but likely day drinking!
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MiX

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #356 on: July 25, 2020, 11:18:21 am »

I caught scum already. Why do I need to do more?

The scumteam's joth/pops/chairs by the way. Just exile all of them and win!
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #357 on: July 25, 2020, 11:34:27 am »

Hmmm....two of those three are on my list, too
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scolapasta

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #358 on: July 25, 2020, 11:49:52 am »

Thanks for the birthday wishes - to be clear, yesterday was the "observed" version, like when you get July 5th off, if the 4th falls on a Sunday.

For some actual content, trying to figure out a vote... I do see merit in Mix's and Didds' lists. I'm also wondering if one of Galz or Robb could be though these kinds of back and forth often tend to end up town v town. Doesn't make them any less fun to watch).

I also consider anyone who didn't send me birthday wishes scummy.
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MiX

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #359 on: July 25, 2020, 11:59:11 am »

Yaaay, I'm scummy for not saying happy birthday!

A new achievement!
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #360 on: July 25, 2020, 12:51:06 pm »

Birthdays are a social construct designed to artificially inflate capitalistic tendencies among the masses.

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #361 on: July 25, 2020, 12:57:01 pm »

Birthdays are a social construct designed to artificially inflate capitalistic tendencies among the masses.

And this is why you're scum.
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #362 on: July 25, 2020, 01:13:37 pm »

Thanks for the birthday wishes - to be clear, yesterday was the "observed" version, like when you get July 5th off, if the 4th falls on a Sunday.

For some actual content, trying to figure out a vote... I do see merit in Mix's and Didds' lists. I'm also wondering if one of Galz or Robb could be though these kinds of back and forth often tend to end up town v town. Doesn't make them any less fun to watch).

I also consider anyone who didn't send me birthday wishes scummy.

Nah, doing what "everyone" else is doing is a scummy. If I could have been the first ...
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scolapasta

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #363 on: July 25, 2020, 02:03:10 pm »

Vote: Didds

Her claim is not truthful. I'll wait to see how she backpedals, before saying anything more.
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MiX

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #364 on: July 25, 2020, 02:05:49 pm »

Vote: Didds

Her claim is not truthful. I'll wait to see how she backpedals, before saying anything more.

Double the wrong game, double the fun!
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #365 on: July 25, 2020, 02:08:10 pm »

Oh yeah, if you had to vote someone, who would it be? You made that big Unvote post, right?
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popsofctown

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #366 on: July 25, 2020, 02:09:48 pm »

Vote: Mix
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #367 on: July 25, 2020, 02:11:23 pm »

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scolapasta

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #368 on: July 25, 2020, 02:21:31 pm »

Vote: Didds

Her claim is not truthful. I'll wait to see how she backpedals, before saying anything more.

Double the wrong game, double the fun!

Whoops. This is the 2nd time I've done this... I'm sure it won't be the last.

Unvote



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popsofctown

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #369 on: July 25, 2020, 02:26:34 pm »

I think you genuinely had a gut feeling you wanted to state a townread on Didds and noticed a feature of her towngame, but I think you are more likely to follow that process where the new info doesn't change your overall read if you are scum.
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MiX

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #370 on: July 25, 2020, 02:28:31 pm »

I think you genuinely had a gut feeling you wanted to state a townread on Didds and noticed a feature of her towngame, but I think you are more likely to follow that process where the new info doesn't change your overall read if you are scum.

What are you referring to?
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popsofctown

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #371 on: July 25, 2020, 02:35:01 pm »

Probably actually efoo
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WestCoastDidds

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #372 on: July 25, 2020, 03:35:37 pm »

Vote: Didds

Her claim is not truthful. I'll wait to see how she backpedals, before saying anything more.

Double the wrong game, double the fun!


Whoops. This is the 2nd time I've done this... I'm sure it won't be the last.

Unvote

I was like WTF?!? I haven’t claimed anything!  Hahahahah
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Dylan32

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #373 on: July 25, 2020, 03:43:09 pm »

Vote: Didds

Her claim is not truthful. I'll wait to see how she backpedals, before saying anything more.

Double the wrong game, double the fun!


Whoops. This is the 2nd time I've done this... I'm sure it won't be the last.

Unvote

I was like WTF?!? I haven’t claimed anything!  Hahahahah

Hmmm....two of those three are on my list, too

CLEARLY YOU ARE LYING ABOUT YOUR VAGUE READS
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Forum Mafia Record - Wins: 14 - NM9, M97, RMM41, M99, M102, M104, M119, M126, RMM56, M133, M134, RMM58, RMM59, RMM61, RMM60; Losses 15 - RMM37, M89, M94, M95, M96, M100, RMM47 M109, M110, M120, M127, M129, M131, M132, M136; MVPs: 1 - NM9

MiX

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #374 on: July 25, 2020, 03:44:14 pm »

Dylan is my IC.
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WestCoastDidds

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #375 on: July 25, 2020, 03:52:17 pm »

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Dylan32

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #376 on: July 25, 2020, 04:02:01 pm »

This isn't right. Can someone tell me they are scum reading me to restore balance to the world? I don't know what to do when I'm not defending myself from incorrect cases.
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Forum Mafia Record - Wins: 14 - NM9, M97, RMM41, M99, M102, M104, M119, M126, RMM56, M133, M134, RMM58, RMM59, RMM61, RMM60; Losses 15 - RMM37, M89, M94, M95, M96, M100, RMM47 M109, M110, M120, M127, M129, M131, M132, M136; MVPs: 1 - NM9

popsofctown

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #377 on: July 25, 2020, 04:42:42 pm »

I'm scumreading you Dylan but don't press me on how much that is just to make you feel better or is real
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Galzria

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #378 on: July 25, 2020, 06:03:22 pm »

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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

WestCoastDidds

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #379 on: July 25, 2020, 06:06:36 pm »

You’re the trendsetter we didn’t know we needed, Galzy
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Galzria

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #380 on: July 25, 2020, 06:12:56 pm »

You’re the trendsetter we didn’t know we needed, Galzy

In the trendsetter nobody ever needs. It’s a tough job. but somebody has to do it.

Also, dama with Raptor right now.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

WestCoastDidds

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #381 on: July 25, 2020, 06:28:50 pm »

❤️
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chairs

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #382 on: July 25, 2020, 07:33:25 pm »

Galz are you on my team I don't want to check my PM

Galzria

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #383 on: July 25, 2020, 08:12:50 pm »

Galz are you on my team I don't want to check my PM

I don’t believe I am, no. I’ll let you check your PM when you’re not busy and get back to me.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #384 on: July 25, 2020, 08:55:22 pm »

My skummy vla ran into an issue and is being extended. Not like a real issue... but i haven’t been able to get into anything really and i won’t for another day now. Sorry.
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Jesus how did i fuck that up
real good. That’s how
Town:  14 wins, 14 losses (1 MVP)
Skum: 7 wins, 7 losses (1 MVP)
3-Party: 4 wins, 1 loss

chairs

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #385 on: July 25, 2020, 09:30:28 pm »

Galz are you on my team I don't want to check my PM

I don’t believe I am, no. I’ll let you check your PM when you’re not busy and get back to me.

I checked, it didn't tell me anybody else on my team :(

Galzria

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #386 on: July 26, 2020, 02:21:14 pm »

Wow, things went quiet. I know it's the weekend and all, and there's other exciting things happening elsewhere, but yikes.

Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Galzria

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #387 on: July 26, 2020, 02:24:12 pm »

Last vote count was about 48 hours ago. Think we can get another one?

Request Vote Count
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

MiX

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #388 on: July 26, 2020, 02:28:47 pm »

It's the chairs freeze effect, where chairs says a bunch of nonsense and no one can say anything anymore.

Kinda makes me wanna exile him tbh, but he's the least-likely-to-be-scum scumread I have.
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popsofctown

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #389 on: July 26, 2020, 02:44:06 pm »

It's the chairs freeze effect, where chairs says a bunch of nonsense and no one can say anything anymore.

Kinda makes me wanna exile him tbh, but he's the least-likely-to-be-scum scumread I have.
What's your most likely to be scum scumread? I'd check the vc but heheheh
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MiX

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #390 on: July 26, 2020, 02:45:11 pm »

It's the chairs freeze effect, where chairs says a bunch of nonsense and no one can say anything anymore.

Kinda makes me wanna exile him tbh, but he's the least-likely-to-be-scum scumread I have.
What's your most likely to be scum scumread? I'd check the vc but heheheh

Joth.
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jotheonah

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #391 on: July 26, 2020, 03:10:53 pm »

It's the chairs freeze effect, where chairs says a bunch of nonsense and no one can say anything anymore.

Kinda makes me wanna exile him tbh, but he's the least-likely-to-be-scum scumread I have.
What's your most likely to be scum scumread? I'd check the vc but heheheh

Joth.

This is getting pretty tiresome, MiX. Repeating "joth is scum" over and over and over again does not make it so, nor will it convince others. Come up with a case or come up with a better vote.
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jotheonah

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #392 on: July 26, 2020, 03:11:34 pm »

This isn't right. Can someone tell me they are scum reading me to restore balance to the world? I don't know what to do when I'm not defending myself from incorrect cases.

I'm on record as lightly scumreading you :P
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MiX

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #393 on: July 26, 2020, 03:11:54 pm »

It's the chairs freeze effect, where chairs says a bunch of nonsense and no one can say anything anymore.

Kinda makes me wanna exile him tbh, but he's the least-likely-to-be-scum scumread I have.
What's your most likely to be scum scumread? I'd check the vc but heheheh

Joth.

This is getting pretty tiresome, MiX. Repeating "joth is scum" over and over and over again does not make it so, nor will it convince others. Come up with a case or come up with a better vote.

Why do you think joth is scum?

I'm getting the same vibes from him. He feels calculated, and answering everything right. He's also mindgaming me by not making a wall, which I now know is scummy.

It's very feels, but for me it's as good as a flip.

Also, pops asked me a question, what did you want me to do?
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popsofctown

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #394 on: July 26, 2020, 04:52:06 pm »

I think joth feels good this game mostly
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #395 on: July 26, 2020, 06:17:35 pm »

Sorry I went quiet! The weekend has involved two days of socially-distanced tennis/badminton/picnicking, and then being too tired even to watch Netflix. Good times, in spite of getting both mildly sunburned and also thoroughly drenched by torrential rain.

Belated happy birthday Scola!

I don't have any burningly clear reads/cases yet, but I'll try iso everyone tomorrow. (It's late for me here now, and I have work to be awake for in the morning).
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Town games: M84(L), M85(W), M86(L), M87(W), M88(L), M90(L), M92(W), M94(L), M97(L), M99(W), M100(L), M104(W), M107(W), M110(L), M112(L), RMM37(L), RMM40(D), RMM41(L), RMM43(L), RMM47(W), ZM23(W).
Scum games: M89(D), M108(L), NM8(W&MVP), NM10(L)   Mod: NM9, RMM38, RMM42.   Pronouns: they/them

LaLight

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #396 on: July 26, 2020, 06:57:40 pm »

sorry for my inactivity, I got a lot of activity IRL for the last days. Also you can congratulate me, I finished my antidepressants course yesterday and now I am clear! (and can drink again)

I don't remember anything about this game other than that I though joth and Swowl were scum, I'll try to do it tomorrow
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #397 on: July 26, 2020, 06:58:01 pm »

sorry for my inactivity, I got a lot of activity IRL for the last days. Also you can congratulate me, I finished my antidepressants course yesterday and now I am clean! (and can drink again)

I don't remember anything about this game other than that I though joth and Swowl were scum, I'll try to do it tomorrow

EBWOP
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #398 on: July 26, 2020, 10:57:55 pm »

Last vote count was about 48 hours ago. Think we can get another one?

Request Vote Count

Sorry, spent the weekend playing Pokemon GO fest, will get a vote count up tomorrow morning.
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #399 on: July 27, 2020, 12:50:15 am »

I was semi vla the last 48.
Not a ton of content, but I am tired and not getting to it til tomorrow.
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3-Party: 4 wins, 1 loss

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #400 on: July 27, 2020, 02:04:31 am »

Good news, I'm back home! Bad news, I sunburnt my arm because my car's AC is out so I had to have the windows open to drive across the three hours across the state with any chance of not passing out in the 90+ degree weather :(

Need to go back and read but I think we've gone on long enough that I can make some proper opinions of the day :)

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #401 on: July 27, 2020, 11:45:23 am »

Good morning, friends. I am shaking off the mental cobwebs after a weekend of delightful nothingness. 

It doesn't seem like I've missed much in terms of progress, but I will have a chance to read more carefully later.
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #402 on: July 27, 2020, 11:57:55 am »

Swowl and joth both feel towny to me. @MiX, why aren't you jumping about like usual?
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #403 on: July 27, 2020, 11:59:15 am »

Swowl and joth both feel towny to me. @MiX, why aren't you jumping about like usual?

I caught scum. It's joth/pops/chairs. The game's over.

Why do I need to jump?
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #404 on: July 27, 2020, 12:01:13 pm »

Vote: MiX
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #405 on: July 27, 2020, 12:04:10 pm »

Vote: Mix

I think you genuinely had a gut feeling you wanted to state a townread on Didds and noticed a feature of her towngame, but I think you are more likely to follow that process where the new info doesn't change your overall read if you are scum.

Probably actually efoo

Should you still be voting for me?

Vote: MiX

You were already voting for me.
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scolapasta

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #406 on: July 27, 2020, 12:07:23 pm »

Swowl and joth both feel towny to me. @MiX, why aren't you jumping about like usual?

I caught scum. It's joth/pops/chairs. The game's over.

Why do I need to jump?

Why are you so sure of those three? I'm still wary of pops and the whole fluff posting, but she has added some actual content more recently.

I think I agree on:

Vote: chairs
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #407 on: July 27, 2020, 12:09:30 pm »

Joth is not acting town. It's hard to explain...but I think it's impossible for joth to do what he's doing here if he's town.

Pops' posting is completely different from what town!pops would be doing, which is to use his skills to solve the game. Instead he's not doing that.

Chairs is doing really crazy shenanigans which at this point I think is scummy, but he could be town. I feel like he would be saying more meaningful things as town, and the same amount of fluffyness.
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #408 on: July 27, 2020, 12:10:33 pm »

Her skills. She's not doing that.

It's hard to call "pops" female, okay?
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Re: M129: Marvel Mafia 2 (Night 0)
« Reply #409 on: July 27, 2020, 12:43:54 pm »

Vote Count 1.2

Isis (2): EFHW, SpaceAnemone
Swowl (2): LaLight, Robz888
jotheonah (2): MiX, chairs
MiX (3): WestCoastDidds, jotheonah, Isis
LaLight (1): Dylan32
chairs (2): Galzria, scolapasta
Galzria (1): Swowl

Not Voting (0):

With 13 alive it takes 7 to exile.

Day 1 lasts until 12:30PM FT on Wednesday, July 29th, 2020. That is in ~48 hours.

NOTE: Isis is popsofctown's new name.
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #410 on: July 27, 2020, 12:58:32 pm »

Vote: chairs
I kind of feel like chairs and MiX are both flavored water level scummy, but MiX impresses me with his analysis and kind of is a player I'd want to leave alive.  An active gamestate can be valuable, and sometimes it doesn't even matter if the most active players are town aligned.

A chairs flip is kind of a win/win because MiX seems to be tumbling into some muleish confidence and a bad flip will get him re-assessing.
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #411 on: July 27, 2020, 12:59:20 pm »

Look at that incredible space bar smash I did after the colon, do you all know where to find the tip jar?
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #412 on: July 27, 2020, 01:15:05 pm »

Some of my MiX voting is OMGUS for sure. Which is weird because those of you who know me know that I'm not really prone to OMGUS. But it really bugs me when MiX gets this cocksure about something that I know for a fact is wrong.

At the same time, I think there is something scummy about MiX's confidence. In most games with MiX, he is 100% sure he's found the scum team until he's not, and then he moves on to something else and acts as though his old case never existed. Here, he's not budging. He's just drawn three names out of a hat and parked there. I expect town!MiX to exhibit a bit of humility and willingness to reassess, and I'm not seeing that here.
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #413 on: July 27, 2020, 01:53:28 pm »

Vote: chairs
I kind of feel like chairs and MiX are both flavored water level scummy, but MiX impresses me with his analysis and kind of is a player I'd want to leave alive.  An active gamestate can be valuable, and sometimes it doesn't even matter if the most active players are town aligned.

A chairs flip is kind of a win/win because MiX seems to be tumbling into some muleish confidence and a bad flip will get him re-assessing.

As y'all know I still have my eye on Isis - i.e. reading her posts as if it were scum!isis. This one fits that bill - if she sees that partner chairs is going to exiled, it gets her some town cred, and if he's not, it's already laying a framework to suspect MiX.

it is something town!isis would do as well, though, but wouldn't there then be a vote for chairs here? I could go back to voting here.
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #414 on: July 27, 2020, 02:08:15 pm »

I'm actually not a big  fan of "I don't want to exile X because they're a good player and I want to keep them alive."

For one thing, it's kind of mean since it implies that the rest of us are not good players so we might as well die. For another thing, as an argument for (not) exiling that doesn't allude to alignment, it's just a safe thing for scum to hide behind when trying to stay off their partners. And for a third thing, good players who are scum are just as dangerous as good players who are town are helpful.

So yeah. If you think someone is good at the game that's swell and feel free to pay them a compliment, but vote for the person you think is scum.
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #415 on: July 27, 2020, 02:19:20 pm »

I'm actually not a big  fan of "I don't want to exile X because they're a good player and I want to keep them alive."

For one thing, it's kind of mean since it implies that the rest of us are not good players so we might as well die. For another thing, as an argument for (not) exiling that doesn't allude to alignment, it's just a safe thing for scum to hide behind when trying to stay off their partners. And for a third thing, good players who are scum are just as dangerous as good players who are town are helpful.

So yeah. If you think someone is good at the game that's swell and feel free to pay them a compliment, but vote for the person you think is scum.
The likelihood someone is scum is the largest factors, but there are other factors to consider, there's a tiebreaker here.  I'm not using this as a means to totally avoid discussing alignment reasoning, I've already explained why I thought MiX was scummy previously.

I like, am sorry if it hurts your feelings to hear opinions about the relative strengths of players.  Mafia would be less fun to me if I had to pretend I didn't notice it or had to lie about factoring it into my decisions.  It's commonplace in other games like basketball with pass play strategy.  I avoid commenting on people's apparent abilities when it's irrelevant to my chances of winning, but when I can't represent my actions transparently without mentioning I do because I think being a glass puzzle box is the best way to win as town.  I don't mind being booted from the game if I contradict site culture here too much.
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #416 on: July 27, 2020, 02:20:49 pm »

I used the word "like" when I was uncertain how to phrase

it can be read sarcastic but wasn't meant that way
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #417 on: July 27, 2020, 02:38:39 pm »

Some of my MiX voting is OMGUS for sure. Which is weird because those of you who know me know that I'm not really prone to OMGUS. But it really bugs me when MiX gets this cocksure about something that I know for a fact is wrong.

At the same time, I think there is something scummy about MiX's confidence. In most games with MiX, he is 100% sure he's found the scum team until he's not, and then he moves on to something else and acts as though his old case never existed. Here, he's not budging. He's just drawn three names out of a hat and parked there. I expect town!MiX to exhibit a bit of humility and willingness to reassess, and I'm not seeing that here.

In M128, scum!MiX didn’t really do the whole I’m 100% sure on anything other than Didds being town (at least through D3), so I’m not sure this is completely accurate.  There hasn’t been a ton of new content or arguments that would change reads a great deal from the initial reads, so he hasn’t had much of a reason to change his mind yet.
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #418 on: July 27, 2020, 02:43:59 pm »

Some of my MiX voting is OMGUS for sure. Which is weird because those of you who know me know that I'm not really prone to OMGUS. But it really bugs me when MiX gets this cocksure about something that I know for a fact is wrong.

At the same time, I think there is something scummy about MiX's confidence. In most games with MiX, he is 100% sure he's found the scum team until he's not, and then he moves on to something else and acts as though his old case never existed. Here, he's not budging. He's just drawn three names out of a hat and parked there. I expect town!MiX to exhibit a bit of humility and willingness to reassess, and I'm not seeing that here.

In M128, scum!MiX didn’t really do the whole I’m 100% sure on anything other than Didds being town (at least through D3), so I’m not sure this is completely accurate.  There hasn’t been a ton of new content or arguments that would change reads a great deal from the initial reads, so he hasn’t had much of a reason to change his mind yet.

M128 was multiball, though, so that's already different enough.
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #419 on: July 27, 2020, 02:56:06 pm »

Some of my MiX voting is OMGUS for sure. Which is weird because those of you who know me know that I'm not really prone to OMGUS. But it really bugs me when MiX gets this cocksure about something that I know for a fact is wrong.

At the same time, I think there is something scummy about MiX's confidence. In most games with MiX, he is 100% sure he's found the scum team until he's not, and then he moves on to something else and acts as though his old case never existed. Here, he's not budging. He's just drawn three names out of a hat and parked there. I expect town!MiX to exhibit a bit of humility and willingness to reassess, and I'm not seeing that here.

In M128, scum!MiX didn’t really do the whole I’m 100% sure on anything other than Didds being town (at least through D3), so I’m not sure this is completely accurate.  There hasn’t been a ton of new content or arguments that would change reads a great deal from the initial reads, so he hasn’t had much of a reason to change his mind yet.

What there has been reinforces my theory. Joth acts scummier, isis is (wow, that's just...perfect) still scum, and chairs...well. Lol.
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #420 on: July 27, 2020, 03:10:29 pm »

Some of my MiX voting is OMGUS for sure. Which is weird because those of you who know me know that I'm not really prone to OMGUS. But it really bugs me when MiX gets this cocksure about something that I know for a fact is wrong.

At the same time, I think there is something scummy about MiX's confidence. In most games with MiX, he is 100% sure he's found the scum team until he's not, and then he moves on to something else and acts as though his old case never existed. Here, he's not budging. He's just drawn three names out of a hat and parked there. I expect town!MiX to exhibit a bit of humility and willingness to reassess, and I'm not seeing that here.

Ok fair. Town!mix in the last game Ash played, if I remember correctly, was pretty locked in on scum!Ash for at least a couple days straight. I could be wrong on that.  MiX did flip back and forth on a couple other people too, but I don’t remember him flipping on Ash once he settled there, even though he had opportunity to do so.

Although I guess some of that was Ash going after MiX, so might have been more out of self-pres that anything, idk.

In M128, scum!MiX didn’t really do the whole I’m 100% sure on anything other than Didds being town (at least through D3), so I’m not sure this is completely accurate.  There hasn’t been a ton of new content or arguments that would change reads a great deal from the initial reads, so he hasn’t had much of a reason to change his mind yet.

M128 was multiball, though, so that's already different enough.
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #421 on: July 27, 2020, 03:11:59 pm »

Some of my MiX voting is OMGUS for sure. Which is weird because those of you who know me know that I'm not really prone to OMGUS. But it really bugs me when MiX gets this cocksure about something that I know for a fact is wrong.

At the same time, I think there is something scummy about MiX's confidence. In most games with MiX, he is 100% sure he's found the scum team until he's not, and then he moves on to something else and acts as though his old case never existed. Here, he's not budging. He's just drawn three names out of a hat and parked there. I expect town!MiX to exhibit a bit of humility and willingness to reassess, and I'm not seeing that here.

In M128, scum!MiX didn’t really do the whole I’m 100% sure on anything other than Didds being town (at least through D3), so I’m not sure this is completely accurate.  There hasn’t been a ton of new content or arguments that would change reads a great deal from the initial reads, so he hasn’t had much of a reason to change his mind yet.

M128 was multiball, though, so that's already different enough.

Oh man big time quote fail.

Fixed:

Ok fair. Town!mix in the last game Ash played, if I remember correctly, was pretty locked in on scum!Ash for at least a couple days straight. I could be wrong on that.  MiX did flip back and forth on a couple other people too, but I don’t remember him flipping on Ash once he settled there, even though he had opportunity to do so.

Although I guess some of that was Ash going after MiX, so might have been more out of self-pres that anything, idk.

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #422 on: July 27, 2020, 03:17:03 pm »

Well in that game when I locked onto scum, I never let them go IIRC. The ash thing was...well, he had to be scum after that, for reasons that are incredibly hard to explain.

But not all games are the same.
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #423 on: July 27, 2020, 04:22:18 pm »

Why the name change, isis?
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #424 on: July 27, 2020, 04:27:01 pm »

Swowl and joth both feel towny to me. @MiX, why aren't you jumping about like usual?

I caught scum. It's joth/pops/chairs. The game's over.

Why do I need to jump?

It has seemed to me that that is how you scumhunt. Thinking you found the scum team Day 1 is kind of farfetched, don't you think?
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #425 on: July 27, 2020, 04:31:52 pm »

Join us on Isis.
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #426 on: July 27, 2020, 04:58:29 pm »

My disdain for the wordsoupy look of "popsofctown" has been overpowering the consistency benefits of using it, and I've been moving away from it over time and started using non-ugly usernames for accounts.  I've been using "Isis" as my main account on MS for the past 4 months.  It doesn't take very much criticism to want to switch to the name I like better anyways.

My favorite video game Puzzles and Dragons has a character modeled after the Egyptian goddess who is both weak and endearing, so the name has a "Scout" feel to it that I like.
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #427 on: July 27, 2020, 05:04:38 pm »

Some of my MiX voting is OMGUS for sure. Which is weird because those of you who know me know that I'm not really prone to OMGUS. But it really bugs me when MiX gets this cocksure about something that I know for a fact is wrong.

At the same time, I think there is something scummy about MiX's confidence. In most games with MiX, he is 100% sure he's found the scum team until he's not, and then he moves on to something else and acts as though his old case never existed. Here, he's not budging. He's just drawn three names out of a hat and parked there. I expect town!MiX to exhibit a bit of humility and willingness to reassess, and I'm not seeing that here.
This feels off to me.  Like, MiX is probably going to get one of the exiles he wants voted up and might shift melodies at that point.  This seems a little overly willing to inject observer bias into sorting to the slot, especially since joth sounds confident he'd know what to look for?
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #428 on: July 27, 2020, 05:08:16 pm »

354 is probably a townpost
does that require explaining
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #429 on: July 27, 2020, 07:44:59 pm »


Pops' posting is completely different from what town!pops would be doing, which is to use his skills to solve the game. Instead he's not doing that.


have you played with town!pops/isis?
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #430 on: July 27, 2020, 07:45:17 pm »

also I just realized I am still omgus voting galz.

Unvote
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MiX

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #431 on: July 27, 2020, 07:45:52 pm »


Pops' posting is completely different from what town!pops would be doing, which is to use his skills to solve the game. Instead he's not doing that.


have you played with town!pops/isis?

No.
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #432 on: July 27, 2020, 07:47:26 pm »


Pops' posting is completely different from what town!pops would be doing, which is to use his skills to solve the game. Instead he's not doing that.


have you played with town!pops/isis?

No.

so just reverse engineering then, or what is the basis of your statement?
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MiX

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #433 on: July 27, 2020, 07:49:55 pm »

I'm going from what I know of Isis, from generally talking about mafia. They do that a lot.

This is not how town!isis would play this game. It's close, but it's not...it.
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #434 on: July 27, 2020, 07:51:07 pm »

I was going to post a giant wall of re-read notes, but maybe just a summary is going to be less unwelcome, because it really was going to be a big wall, and I've only gotten as far as scolapasta in the sign-up order.

Anyway, summaries are:

1. Swowl -- townie. Worth remembering that later because he was even one of the players propagating the hearthstone content, so I guess I don't scumread that too badly.
2. Dylan32 -- solid meh. I know that MiX and some people I haven't yet re-read put him in the town camp, but I didn't get that vibe from him. I feel like a bunch of his posts seem to agree specifically with one side of an argument, and then another subsequent post goes back to agree a bit with the other side.
3. EFHW -- I think we ended up talking at cross-purposes bit in the thing where she disagreed with me at #156. I don't see how she gets to "I don't see how Joth is scummy" when an actual d1-case got made earlier, but I guess it's shorthand for just not buying into the case? She asks about the joth case at #351 so maybe she just missed it. Townier side of meh.
4. MiX -- 71 game posts, so this one was a slog. The game started at #28, and he already had a serious vote down in #45, which is early. I have to say, I strongly disagree with his criticism about quoting, because there are several occasions where even reading up and down a few posts, it's really hard to piece together what he's on about. See for example post #192, where I think it's just referring to the post above, but it's trying to be clever and twist the meaning by taking something Joth said about himself and pretending it was applied to himself, so there's quite a bit degree of uncertainty/deniability around what he really means to say, which I guess I don't like, in the sense of disliking things that are unclear, rather than in the sense of definitely thinking it's scummy. he's got a weird query to me at #280 about Swowl's vote, after I'd made a comment about Pops/Isis's vote. I feel like he's reading a parallel-but-different version of the thread I'm in sometimes.
5. Scolapasta -- seems a bit like a quieter version of MiX. He jumps in with a comment on Joth right off the bat, though it's after MiX originally dropped his vote there. Swings to Galz for no reason I saw coming. I think #268 is agreeing that off-topic-posting is often scummy, but the phrasing leaves room for misinterpretation like some of MiX's stuff too. Unclear why he moves to Chairs rather than Joth if he's actually following along with MiX, though.

That's still quite a wall, even in abstracted form. Anyway, not sure I'm seeing any obvscum here, though I'm not sure I expect to on a d1, especially if even Isis is resigning to the fact that MiX may get his way with his proposed exile-pool (expool? spool?), none of whom is in that top group of people anyway. I'll try to iso the rest tomorrow, since I've just noticed that the day after that is the d1 deadline.

PPE ~4-9, depending on how I count it.
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #435 on: July 27, 2020, 07:59:40 pm »

"Proposed name of Jimmmmm's site" is the correct term.

You'll see when we start playing in joth/isis/chairs. Then we can ditch this forum!


By the way, what's your read on me? It feels like you gave up? Same for scola.
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #436 on: July 27, 2020, 08:11:17 pm »

I'd also like Galz to respond to my swowl case.

I would like robz to answer my previous question regarding what your case is?

How about I’ll make it super simple - explain to me exactly what it is that you think i was making an excuse to leave the table from? Like not the general “3 post back and forth” between Galz and I. But what exact part of it do you think i would have enough of an issue with dealing with that i do what you say instead of not?

I think it’s perfectly obvious. There’s not a lot to it, because it’s not like the most major slam dunk case ever.

It is not obvious to me. At the very least I think I have a certain "right" to request the case being made on me to be explained in full.
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #437 on: July 28, 2020, 04:56:26 am »

"Proposed name of Jimmmmm's site" is the correct term.

It took me a while to realise this was in response to me. I have no idea what the proposed name of Jimmmmm's site is -- would you care to elaborate?

You'll see when we start playing in joth/isis/chairs. Then we can ditch this forum!

That first sentence doesn't make sense to me. The second sentence makes grammatical sense, but I'm not someone who jumps to the new cool thing too often, so I'm more likely to stay here than to jump ship to something that looks different.

By the way, what's your read on me? It feels like you gave up? Same for scola.

Hey, you're in the same timezone as me, and it was almost 1am, which is my hard stop time. I guess my read on you is that I'm trying hard not to give into bias and just think you're scummy for being so indirect in what you're saying the same time as being super-assertive that you're right about your eventual conclusions. Like, I'm pretty sure I see where you were coming from way back in the opening posts about Joth's possible scumslip, and your vote backs you up on it. But then when other people asked about it, you just kind of left the topic there waiting for other people to talk, which seems like not being committed, in spite of the vote. So that makes me wary that you're trying to leave too much wiggle room.

Scola is a more diluted version of you because he makes fewer posts, but I still feel a bit like he's not fully making sense to me (see the integers thing), and also he seems to have sheeped one of your exile options, hence being mildly in the MiX camp too.
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MiX

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #438 on: July 28, 2020, 07:46:54 am »

"Proposed name of Jimmmmm's site" is the correct term.

It took me a while to realise this was in response to me. I have no idea what the proposed name of Jimmmmm's site is -- would you care to elaborate?

You'll see when we start playing in joth/isis/chairs. Then we can ditch this forum!

That first sentence doesn't make sense to me. The second sentence makes grammatical sense, but I'm not someone who jumps to the new cool thing too often, so I'm more likely to stay here than to jump ship to something that looks different.

MiX may get his way with his proposed exile-pool (expool? spool?)

It's a very complicated joke that doesn't belong in a game. You see, Jimmmm's site is called "Lynchpool", and he wants a new name for it. So "proposed name of Jimmmmm's site" is simultaneously a way to say lynchpool without saying lynch, and a thing in itself: if I'm "proposing a name for Jimmmmm's site", and that is "joth/isis/chairs" (my lynchpool), then if it would get approved, we would be playing in a site called "joth/isis/chairs".

I'll see myself out. Call me when one of these flip town.

By the way, I'm being incredibly stubborn because I still remember macguffin mafia where 2 obv!town for me were exiled, and so I had to misexile someone that I actually thought was scum, but since we had already killed too many town, I was left with zero error margin, and so when I made a mistake I caused town to be endgamed. That was incredibly frustrating so I'm doing everything I can to stop it from happening, the easiest way is to push my scumreads a ton so I can correct myself before town's endgamed.
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WestCoastDidds

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #439 on: July 28, 2020, 08:56:29 am »

MiX, I find this post about your introspection process really illuminating. I have often said I feel like you and I have come so far in terms of how we read/treat each other, but the truth is that you have really come so far and I’ve just come a little but. I admire the way that you actively seek improvement in your game.

This perhaps also explains some of why I have found you off this game, because it’s really this lack of pushing that Space articulates.

So, let’s see how well you’re reading Joth. I’ve been fairly null on him, but I’m willing to stand next to you for awhile.

Vote: Joth
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #440 on: July 28, 2020, 09:42:00 am »

Vote: Swowl
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #441 on: July 28, 2020, 11:58:07 am »

I'm scumreading Didds's people pleasing tone.

Joth, why are you voting Swowl?  Why not vote me instead?
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #442 on: July 28, 2020, 12:01:56 pm »

I'm scumreading Didds's people pleasing tone.

Joth, why are you voting Swowl?  Why not vote me instead?

Yeah, good question!
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #443 on: July 28, 2020, 12:06:31 pm »

I'm scumreading Didds's people pleasing tone.

Joth, why are you voting Swowl?  Why not vote me instead?

Ha! I’m an approval seeker from way back. I blame growing up in Texas.
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #444 on: July 28, 2020, 12:16:40 pm »

I'm scumreading Didds's people pleasing tone.

Joth, why are you voting Swowl?  Why not vote me instead?

Because I'm townreading you.
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #445 on: July 28, 2020, 12:33:31 pm »

Vote: Joth

is good with me. was struggling on deciding between the other wagons.
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #446 on: July 28, 2020, 01:44:43 pm »

I guess I need to do a re-read in the next 24 hours to prevent myself from being the deadline panic exile. Stand by for wall posts and airtight cases that will break this game wide open.
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Robz888

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #447 on: July 28, 2020, 01:50:13 pm »

Ugh. Never good for town when we sort of come down to the wire and are forced to do a last minute exile without time to adjudicate claims. It's time for some wagon consolidation, people.
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Robz888

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #448 on: July 28, 2020, 01:52:51 pm »

I guess I need to do a re-read in the next 24 hours to prevent myself from being the deadline panic exile. Stand by for wall posts and airtight cases that will break this game wide open.

I too would prefer a non-joth exile, given that I have a pretty strong town read on joth.

Vote Count 1.2

Isis (2): EFHW, SpaceAnemone
Swowl (2): LaLight, Robz888
jotheonah (2): MiX, chairs
MiX (3): WestCoastDidds, jotheonah, Isis
LaLight (1): Dylan32
chairs (2): Galzria, scolapasta
Galzria (1): Swowl

Not Voting (0):

With 13 alive it takes 7 to exile.

Day 1 lasts until 12:30PM FT on Wednesday, July 29th, 2020. That is in ~48 hours.

NOTE: Isis is popsofctown's new name.


As obnoxious and wrong as MiX has been, I don't actually think he's scum, and don't see myself voting there.

Swowl would probably be my first choice, still.

What is the chairs case?

Don't want to lynch isis.
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #449 on: July 28, 2020, 02:03:47 pm »

Well, it seems like in the absence of folks uninterested or unable to scumhunt, that voting for the anti-town folks is a pretty good fall back.

This is both a wrong and scummy thing to say. Town should never normalize voting for someone for any reason other than "I think their name is more likely than not  to flip red". If we do, we give scum a free pass to participate in a misexile and not be held accountable for it.

I think we should be looking at everyone who jumped on the "distracting fluff" is scummy argument, including Didds, Space, and Swowl.
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #450 on: July 28, 2020, 02:04:49 pm »

Sorry, not Swowl. LaLight though.

Unvote because Swowl isn't pinging me on my reread.
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #451 on: July 28, 2020, 02:06:04 pm »

I think it’s far easier more likely for scum to hide behind the artifice of false indignation over the existence of off-topic fluff posts than it is for scum to continuously go through the effort of making them. It’s the easiest of ways to appear pro-Town without actually committing to anything game-relevant.

I’m happy with my Chairs vote right now.

Galzria is right here -- but it doesn't seem like we really followed up on that. Is chairs the best example of this?
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #452 on: July 28, 2020, 02:11:11 pm »

Well, it seems like in the absence of folks uninterested or unable to scumhunt, that voting for the anti-town folks is a pretty good fall back.

This is both a wrong and scummy thing to say. Town should never normalize voting for someone for any reason other than "I think their name is more likely than not  to flip red". If we do, we give scum a free pass to participate in a misexile and not be held accountable for it.

I think we should be looking at everyone who jumped on the "distracting fluff" is scummy argument, including Didds, Space, and Swowl.

You misunderstand me, I think. I’m never anti-fluff and in the post you cite I’m saying anti town is scummier than not.
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Robz888

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #453 on: July 28, 2020, 02:11:44 pm »

I think it’s far easier more likely for scum to hide behind the artifice of false indignation over the existence of off-topic fluff posts than it is for scum to continuously go through the effort of making them. It’s the easiest of ways to appear pro-Town without actually committing to anything game-relevant.

I’m happy with my Chairs vote right now.

Galzria is right here -- but it doesn't seem like we really followed up on that. Is chairs the best example of this?

I don't think the posters-of-fluff are particularly likely to be scummy, but I don't really think the mad-about-fluff people are necessarily scummy either. If that's the case against chairs I especially don't like it.
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #454 on: July 28, 2020, 02:15:07 pm »

Well, it seems like in the absence of folks uninterested or unable to scumhunt, that voting for the anti-town folks is a pretty good fall back.

This is both a wrong and scummy thing to say. Town should never normalize voting for someone for any reason other than "I think their name is more likely than not  to flip red". If we do, we give scum a free pass to participate in a misexile and not be held accountable for it.

I think we should be looking at everyone who jumped on the "distracting fluff" is scummy argument, including Didds, Space, and Swowl.

You misunderstand me, I think. I’m never anti-fluff and in the post you cite I’m saying anti town is scummier than not.

I guess I did, and maybe still do.
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #455 on: July 28, 2020, 02:18:41 pm »

Ok, I did a reread and I'm going with Vote: chairs

People have been voting for chairs all day, but not at the same time, so those votes have not added up to a chairs wagon.  As a result, basically no one has defended chairs.

As much as we like to point to partner defenses on day 1, it's much more likely that scum tries to avoid defending their partner on day 1, especially if they don't need it.

I think chairs and MiX are scum together and chairs is the obligatory actual scum on MiX's fake scum team. chairs' posts haven't struck me as particularly scummy but nor have they struck me as at all townie, and I trust the reads of several people who have voted chairs. So I think that's our best bet for today.

If you're voting for me and your name isn't MiX, I'm gonna want to know why and whether you actually think I'm scum or just good enough for a D1 exile.
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #456 on: July 28, 2020, 02:26:21 pm »

Why is chairs scum? Because everyone scumreads him? That's a terrible case.
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #457 on: July 28, 2020, 02:28:47 pm »

Why is chairs scum? Because everyone scumreads him? That's a terrible case.

Everyone scumreads him and no one's defended him, yet a wagon on him hasn't stuck. That's a great case.
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #458 on: July 28, 2020, 02:29:22 pm »

The best way to defend your partner day 1 is just to ignore votes on them and make a lot of noise about voting for someone else.
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Re: M129: Marvel Mafia 2 (Night 0)
« Reply #459 on: July 28, 2020, 02:36:08 pm »

Vote Count 1.3

Isis (2): EFHW, SpaceAnemone
Swowl (2): LaLight, Robz888,
jotheonah (4): MiX, chairs, WestCoastDidds, Swowl
LaLight (1): Dylan32
chairs (4): Galzria, scolapasta, Isis, jotheonah

Not Voting (0):

With 13 alive it takes 7 to exile.

Day 1 lasts until 12:30PM FT on Wednesday, July 29th, 2020. That is in ~24 hours.

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #460 on: July 28, 2020, 02:37:23 pm »

Vote: chairs
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #461 on: July 28, 2020, 02:39:45 pm »

Why is chairs scum? Because everyone scumreads him? That's a terrible case.

Everyone scumreads him and no one's defended him, yet a wagon on him hasn't stuck. That's a great case.

That's a mediocre case, but better than the one on me.

Vote: chairs

Who's scum: the person who's trying the least, or the person who's arguably trying the most?

The answer may surprise you.
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #462 on: July 28, 2020, 02:43:49 pm »

MiX, why are you always saying things about someone's alignment as if your reads are always 100% correct, although you were proven wrong a number of times?
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #463 on: July 28, 2020, 02:44:03 pm »

vote: chairs, X-1
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MiX

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #464 on: July 28, 2020, 02:45:13 pm »

MiX, why are you always saying things about someone's alignment as if your reads are always 100% correct, although you were proven wrong a number of times?

Because I'm been correct and dismissed my own correct reads many more times.

vote: chairs, X-1

Chairs is anti-town town.

Damn. I guess I was wrong.
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #465 on: July 28, 2020, 02:46:54 pm »

MiX, why are you always saying things about someone's alignment as if your reads are always 100% correct, although you were proven wrong a number of times?

Because I'm been correct and dismissed my own correct reads many more times.

yeah, but you work alone, you never work with town. You say things to discourage people for voting for other people without any argument whatsoever.
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MiX

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #466 on: July 28, 2020, 02:49:19 pm »

Town seems to scumread chairs and joth, right?

I'm doing my part.

You shouldn't vote or unvote based on anyone else other than yourself and the votee.
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #467 on: July 28, 2020, 02:56:27 pm »

MiX aren't you scumreading chairs? Haven't you been saying that all game? Called him as part of the team?

Strange that you don't want to put down a vote now.
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Galzria

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #468 on: July 28, 2020, 02:57:51 pm »

Chairs is by far the scummiest player. See: Fake reaction to early voting MiX; Fake indignation over fluff posts & vote for Pops; Bad wagoning on Swowl.
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

MiX

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #469 on: July 28, 2020, 03:17:41 pm »

MiX aren't you scumreading chairs? Haven't you been saying that all game? Called him as part of the team?

Strange that you don't want to put down a vote now.

I would be literally hammering. I'd rather find out if you're scum.
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #470 on: July 28, 2020, 03:26:31 pm »

MiX aren't you scumreading chairs? Haven't you been saying that all game? Called him as part of the team?

Strange that you don't want to put down a vote now.

I would be literally hammering. I'd rather find out if you're scum.

That does seem preferable to hammering your partner. Good luck with that!
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MiX

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #471 on: July 28, 2020, 03:29:03 pm »

Good luck with that!

Yeah this is like all of your posts summarized.
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chairs

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #472 on: July 28, 2020, 04:05:25 pm »

Ooo, the claws come out. Finally.

I'm Town and I'm not changing my vote. Also, exile me if you must but don't expect me to claim or anything, I spent a few hours in the ER last night and so now I'm staying with family a few days while we see how much my new medicine jacks me up (gall stone, nothing "serious") but I don't have a phone charger so this is probably my last post of the Day.

Dylan32

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #473 on: July 28, 2020, 04:18:04 pm »

Ok, I'm willing to hammer chairs, but MiX's reaction here to chair's wagon seems scummy, even if they aren't partners, like he's included chairs as part of his 100% scum team, but then on other occasions when someone else called chairs scummy, MiX questioned them on it. It's like he's listing chairs as a scumread but then hedges to A) avoid looking scummy if chairs flips green or B) avoid pushing a partner through to exile.

Vote: MiX
Logged
Forum Mafia Record - Wins: 14 - NM9, M97, RMM41, M99, M102, M104, M119, M126, RMM56, M133, M134, RMM58, RMM59, RMM61, RMM60; Losses 15 - RMM37, M89, M94, M95, M96, M100, RMM47 M109, M110, M120, M127, M129, M131, M132, M136; MVPs: 1 - NM9

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #474 on: July 28, 2020, 04:33:09 pm »

Ok, I'm willing to hammer chairs, but MiX's reaction here to chair's wagon seems scummy, even if they aren't partners, like he's included chairs as part of his 100% scum team, but then on other occasions when someone else called chairs scummy, MiX questioned them on it. It's like he's listing chairs as a scumread but then hedges to A) avoid looking scummy if chairs flips green or B) avoid pushing a partner through to exile.

Vote: MiX

what you think of Joth?
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Jesus how did i fuck that up
real good. That’s how
Town:  14 wins, 14 losses (1 MVP)
Skum: 7 wins, 7 losses (1 MVP)
3-Party: 4 wins, 1 loss

Robz888

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #475 on: July 28, 2020, 04:33:46 pm »

Ooo, the claws come out. Finally.

I'm Town and I'm not changing my vote. Also, exile me if you must but don't expect me to claim or anything, I spent a few hours in the ER last night and so now I'm staying with family a few days while we see how much my new medicine jacks me up (gall stone, nothing "serious") but I don't have a phone charger so this is probably my last post of the Day.

I don't really think scum would risk leaving it at that and signing off here, so this is more likely coming from town.

Unvote
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jotheonah

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #476 on: July 28, 2020, 04:34:57 pm »

Ooo, the claws come out. Finally.

I'm Town and I'm not changing my vote. Also, exile me if you must but don't expect me to claim or anything, I spent a few hours in the ER last night and so now I'm staying with family a few days while we see how much my new medicine jacks me up (gall stone, nothing "serious") but I don't have a phone charger so this is probably my last post of the Day.

I don't really think scum would risk leaving it at that and signing off here, so this is more likely coming from town.

Unvote

really? ok in that case I'm signing off for the rest of the day too.
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Robz888

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #477 on: July 28, 2020, 04:35:27 pm »

Ooo, the claws come out. Finally.

I'm Town and I'm not changing my vote. Also, exile me if you must but don't expect me to claim or anything, I spent a few hours in the ER last night and so now I'm staying with family a few days while we see how much my new medicine jacks me up (gall stone, nothing "serious") but I don't have a phone charger so this is probably my last post of the Day.

I don't really think scum would risk leaving it at that and signing off here, so this is more likely coming from town.

Unvote

really? ok in that case I'm signing off for the rest of the day too.

Well I already didn't think you were scum.
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Dylan32

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #478 on: July 28, 2020, 04:36:10 pm »

Ok, I'm willing to hammer chairs, but MiX's reaction here to chair's wagon seems scummy, even if they aren't partners, like he's included chairs as part of his 100% scum team, but then on other occasions when someone else called chairs scummy, MiX questioned them on it. It's like he's listing chairs as a scumread but then hedges to A) avoid looking scummy if chairs flips green or B) avoid pushing a partner through to exile.

Vote: MiX

what you think of Joth?

Early game slight townread, more recently pushed back to null, but I saw and agree with his observation on MiX, which pushes slightly town, so I would prefer MiX or chairs to joth.
Logged
Forum Mafia Record - Wins: 14 - NM9, M97, RMM41, M99, M102, M104, M119, M126, RMM56, M133, M134, RMM58, RMM59, RMM61, RMM60; Losses 15 - RMM37, M89, M94, M95, M96, M100, RMM47 M109, M110, M120, M127, M129, M131, M132, M136; MVPs: 1 - NM9

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #479 on: July 28, 2020, 04:36:30 pm »

Ok, I'm willing to hammer chairs, but MiX's reaction here to chair's wagon seems scummy, even if they aren't partners, like he's included chairs as part of his 100% scum team, but then on other occasions when someone else called chairs scummy, MiX questioned them on it. It's like he's listing chairs as a scumread but then hedges to A) avoid looking scummy if chairs flips green or B) avoid pushing a partner through to exile.

Vote: MiX

Good instinct but it won't work. MiX is unexilable day 1.
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LaLight

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #480 on: July 28, 2020, 04:37:01 pm »

vote: MiX
Logged
Wins: 15, 10
Losses: 11, 5, 1
Draws: 1
MVPs: 4
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #481 on: July 28, 2020, 04:39:14 pm »

I'm down with vote: MiX
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Robz888

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #482 on: July 28, 2020, 04:39:21 pm »

Ok, I'm willing to hammer chairs, but MiX's reaction here to chair's wagon seems scummy, even if they aren't partners, like he's included chairs as part of his 100% scum team, but then on other occasions when someone else called chairs scummy, MiX questioned them on it. It's like he's listing chairs as a scumread but then hedges to A) avoid looking scummy if chairs flips green or B) avoid pushing a partner through to exile.

Vote: MiX

Good instinct but it won't work. MiX is unexilable day 1.

Why is this the case?
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jotheonah

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #483 on: July 28, 2020, 04:40:24 pm »

Ooo, the claws come out. Finally.

I'm Town and I'm not changing my vote. Also, exile me if you must but don't expect me to claim or anything, I spent a few hours in the ER last night and so now I'm staying with family a few days while we see how much my new medicine jacks me up (gall stone, nothing "serious") but I don't have a phone charger so this is probably my last post of the Day.

I don't really think scum would risk leaving it at that and signing off here, so this is more likely coming from town.

Unvote

I guess, 2 things

(1)  all you know is that chairs said he was leaving it there. that could have been a bluff.
(2)  why wouldn't scum do that if it worked this well to get you to change your vote?
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Dylan32

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #484 on: July 28, 2020, 04:40:52 pm »

Ok, I'm willing to hammer chairs, but MiX's reaction here to chair's wagon seems scummy, even if they aren't partners, like he's included chairs as part of his 100% scum team, but then on other occasions when someone else called chairs scummy, MiX questioned them on it. It's like he's listing chairs as a scumread but then hedges to A) avoid looking scummy if chairs flips green or B) avoid pushing a partner through to exile.

Vote: MiX

Good instinct but it won't work. MiX is unexilable day 1.

It only takes 5 more votes to prove that wrong.

ppe: 4 votes to prove it wrong
Logged
Forum Mafia Record - Wins: 14 - NM9, M97, RMM41, M99, M102, M104, M119, M126, RMM56, M133, M134, RMM58, RMM59, RMM61, RMM60; Losses 15 - RMM37, M89, M94, M95, M96, M100, RMM47 M109, M110, M120, M127, M129, M131, M132, M136; MVPs: 1 - NM9

Galzria

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #485 on: July 28, 2020, 04:41:55 pm »

Ok, I'm willing to hammer chairs, but MiX's reaction here to chair's wagon seems scummy, even if they aren't partners, like he's included chairs as part of his 100% scum team, but then on other occasions when someone else called chairs scummy, MiX questioned them on it. It's like he's listing chairs as a scumread but then hedges to A) avoid looking scummy if chairs flips green or B) avoid pushing a partner through to exile.

Vote: MiX

I like this reasoning.

Ooo, the claws come out. Finally.

I'm Town and I'm not changing my vote. Also, exile me if you must but don't expect me to claim or anything, I spent a few hours in the ER last night and so now I'm staying with family a few days while we see how much my new medicine jacks me up (gall stone, nothing "serious") but I don't have a phone charger so this is probably my last post of the Day.

I don't really think scum would risk leaving it at that and signing off here, so this is more likely coming from town.

Unvote

I don’t like this reasoning (although it may not be wrong... I just don’t like it).

Ooo, the claws come out. Finally.

I'm Town and I'm not changing my vote. Also, exile me if you must but don't expect me to claim or anything, I spent a few hours in the ER last night and so now I'm staying with family a few days while we see how much my new medicine jacks me up (gall stone, nothing "serious") but I don't have a phone charger so this is probably my last post of the Day.

I don't really think scum would risk leaving it at that and signing off here, so this is more likely coming from town.

Unvote

really? ok in that case I'm signing off for the rest of the day too.

Are you admitting to being scum?

*Scum wouldn’t do X*
*Really? You don’t think scum would do X? Ok, I’m doing X*

I get you’re being facetious, but the “Really?” reads weirdly.
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Robz888

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #486 on: July 28, 2020, 04:43:38 pm »

Ooo, the claws come out. Finally.

I'm Town and I'm not changing my vote. Also, exile me if you must but don't expect me to claim or anything, I spent a few hours in the ER last night and so now I'm staying with family a few days while we see how much my new medicine jacks me up (gall stone, nothing "serious") but I don't have a phone charger so this is probably my last post of the Day.

I don't really think scum would risk leaving it at that and signing off here, so this is more likely coming from town.

Unvote

I guess, 2 things

(1)  all you know is that chairs said he was leaving it there. that could have been a bluff.
(2)  why wouldn't scum do that if it worked this well to get you to change your vote?

Well, scum!chairs would have had to know that this post would have such a reaction on me, which is possibly and would be very very impressive play on his part, but seems less likely. It's more likely that I'm just wrong, then he's scum and gamed this out specifically with this in mind.
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scolapasta

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #487 on: July 28, 2020, 04:44:49 pm »

Ooo, the claws come out. Finally.

I'm Town and I'm not changing my vote. Also, exile me if you must but don't expect me to claim or anything, I spent a few hours in the ER last night and so now I'm staying with family a few days while we see how much my new medicine jacks me up (gall stone, nothing "serious") but I don't have a phone charger so this is probably my last post of the Day.

Except he doesn't need you specifically to have that reaction - just anyone who was voting for him.

I don't really think scum would risk leaving it at that and signing off here, so this is more likely coming from town.

Unvote

I guess, 2 things

(1)  all you know is that chairs said he was leaving it there. that could have been a bluff.
(2)  why wouldn't scum do that if it worked this well to get you to change your vote?

Well, scum!chairs would have had to know that this post would have such a reaction on me, which is possibly and would be very very impressive play on his part, but seems less likely. It's more likely that I'm just wrong, then he's scum and gamed this out specifically with this in mind.
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scolapasta

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #488 on: July 28, 2020, 04:45:21 pm »

Ooo, the claws come out. Finally.

I'm Town and I'm not changing my vote. Also, exile me if you must but don't expect me to claim or anything, I spent a few hours in the ER last night and so now I'm staying with family a few days while we see how much my new medicine jacks me up (gall stone, nothing "serious") but I don't have a phone charger so this is probably my last post of the Day.

Except he doesn't need you specifically to have that reaction - just anyone who was voting for him.

I don't really think scum would risk leaving it at that and signing off here, so this is more likely coming from town.

Unvote

I guess, 2 things

(1)  all you know is that chairs said he was leaving it there. that could have been a bluff.
(2)  why wouldn't scum do that if it worked this well to get you to change your vote?

Well, scum!chairs would have had to know that this post would have such a reaction on me, which is possibly and would be very very impressive play on his part, but seems less likely. It's more likely that I'm just wrong, then he's scum and gamed this out specifically with this in mind.

Yay, my first quote fail!

I'll try that again:

Except he doesn't need you specifically to have that reaction - just anyone who was voting for him.
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Robz888

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #489 on: July 28, 2020, 04:45:24 pm »

Ooo, the claws come out. Finally.

I'm Town and I'm not changing my vote. Also, exile me if you must but don't expect me to claim or anything, I spent a few hours in the ER last night and so now I'm staying with family a few days while we see how much my new medicine jacks me up (gall stone, nothing "serious") but I don't have a phone charger so this is probably my last post of the Day.

I don't really think scum would risk leaving it at that and signing off here, so this is more likely coming from town.

Unvote

I guess, 2 things

(1)  all you know is that chairs said he was leaving it there. that could have been a bluff.
(2)  why wouldn't scum do that if it worked this well to get you to change your vote?

Well, scum!chairs would have had to know that this post would have such a reaction on me, which is possibly and would be very very impressive play on his part, but seems less likely. It's more likely that I'm just wrong, then he's scum and gamed this out specifically with this in mind.

Edit to the above: It's more likely that I'm just wrong, THAN that he's scum and gamed this out specifically with this in mind.
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Robz888

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #490 on: July 28, 2020, 04:47:02 pm »

Ooo, the claws come out. Finally.

I'm Town and I'm not changing my vote. Also, exile me if you must but don't expect me to claim or anything, I spent a few hours in the ER last night and so now I'm staying with family a few days while we see how much my new medicine jacks me up (gall stone, nothing "serious") but I don't have a phone charger so this is probably my last post of the Day.

Except he doesn't need you specifically to have that reaction - just anyone who was voting for him.

I don't really think scum would risk leaving it at that and signing off here, so this is more likely coming from town.

Unvote

I guess, 2 things

(1)  all you know is that chairs said he was leaving it there. that could have been a bluff.
(2)  why wouldn't scum do that if it worked this well to get you to change your vote?

Well, scum!chairs would have had to know that this post would have such a reaction on me, which is possibly and would be very very impressive play on his part, but seems less likely. It's more likely that I'm just wrong, then he's scum and gamed this out specifically with this in mind.

Yay, my first quote fail!

I'll try that again:

Except he doesn't need you specifically to have that reaction - just anyone who was voting for him.

It's going to be WIFOM but I think consigning one's self to death and then disappearing is a likely way to get killed. My memory can be off, but it seems to me that in the past when I've tried this, it's resulted in my exile.
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Galzria

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #491 on: July 28, 2020, 04:49:18 pm »

Tentative vote: Joth. A number of posts in the last 36 hours or so have pinged me. There’s been an almost... flippancy about his posts that don’t feel like they are genuinely townie.

Debating my feelings towards MiX/Robz/Swowl/LaLight right now. Also way, way, way under the Radar is Space.
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Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #492 on: July 28, 2020, 04:52:18 pm »

Tentative vote: Joth. A number of posts in the last 36 hours or so have pinged me. There’s been an almost... flippancy about his posts that don’t feel like they are genuinely townie.

Debating my feelings towards MiX/Robz/Swowl/LaLight right now. Also way, way, way under the Radar is Space.

Space's sole contribution, in my head at least, has been to complain about the Isis fluff—which still makes Space vastly more active and distinguishable than, say, LL and WCD.
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #493 on: July 28, 2020, 04:53:38 pm »

I prefer MiX to Joth, so Vote: MiX
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #494 on: July 28, 2020, 04:58:38 pm »

I guess this is why hammering is pro town?

I'd rather get scum 100% than someone that can flip town.

My read on chairs hasn't changed in a while, and his latest post is pretty null to me, which is to say it's scummy but also what chairs does, but not what town!chairs would like to do.
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #495 on: July 28, 2020, 05:01:12 pm »

really? ok in that case I'm signing off for the rest of the day too.

Did you know that this is joth claiming to be scum? Because I do.

Ok, I'm willing to hammer chairs, but MiX's reaction here to chair's wagon seems scummy, even if they aren't partners, like he's included chairs as part of his 100% scum team, but then on other occasions when someone else called chairs scummy, MiX questioned them on it. It's like he's listing chairs as a scumread but then hedges to A) avoid looking scummy if chairs flips green or B) avoid pushing a partner through to exile.

Vote: MiX

Good instinct but it won't work. MiX is unexilable day 1.

I'm down with vote: MiX

You're not even trying, right? 3 minutes apart. You're not part of town. You're on a completely different level.

Ok, I'm willing to hammer chairs, but MiX's reaction here to chair's wagon seems scummy, even if they aren't partners, like he's included chairs as part of his 100% scum team, but then on other occasions when someone else called chairs scummy, MiX questioned them on it. It's like he's listing chairs as a scumread but then hedges to A) avoid looking scummy if chairs flips green or B) avoid pushing a partner through to exile.

Vote: MiX

I like this reasoning.

That's parroting what joth said, yet joth is scum and dylan is town? What gives?
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #496 on: July 28, 2020, 05:03:01 pm »

I guess this is why hammering is pro town?

I'd rather get scum 100% than someone that can flip town.

My read on chairs hasn't changed in a while, and his latest post is pretty null to me, which is to say it's scummy but also what chairs does, but not what town!chairs would like to do.

I don't get this - you think chairs is scum, you'd 100% rather get scum, but when you had the chance to hammer you didn't.
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #497 on: July 28, 2020, 05:03:18 pm »

I guess this is why hammering is pro town?

I'd rather get scum 100% than someone that can flip town.

My read on chairs hasn't changed in a while, and his latest post is pretty null to me, which is to say it's scummy but also what chairs does, but not what town!chairs would like to do.

I don't get this - you think chairs is scum, you'd 100% rather get scum, but when you had the chance to hammer you didn't.

I don't like hammering.
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #498 on: July 28, 2020, 05:05:39 pm »

I think I've hammered once (when it wasn't a win for scum to do so, I've done that once too) and I was scum. I'm usually too scared to hammer, if I'm not on a wagon before X-1 why would I jump to it now?

At the moment I thought, wow the chairs wagon blew up, why is that? Let's investigate, and most importantly not end the day immediately. Aka, let's scumhunt, that's the whole point of D1.

Of course if chairs is scum, I should've hammered, but as people voting for me thinking I'm chairs' partner are saying (why didn't YOU guys hammer chairs, huh?), I'm not that sure chairs is scum.
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #499 on: July 28, 2020, 05:08:44 pm »

Ooo, the claws come out. Finally.

I'm Town and I'm not changing my vote. Also, exile me if you must but don't expect me to claim or anything, I spent a few hours in the ER last night and so now I'm staying with family a few days while we see how much my new medicine jacks me up (gall stone, nothing "serious") but I don't have a phone charger so this is probably my last post of the Day.

I don't really think scum would risk leaving it at that and signing off here, so this is more likely coming from town.

Unvote

I prefer MiX to Joth, so Vote: MiX

Who do you prefer, like, at all?

vote: MiX

Lol? Why? Weren't you voting chairs?

I'm down with vote: MiX

You won't take any of my questions seriously, but isn't chairs infinitely easier to exile than me? Why vote me if we're both scum? chairs has a much bigger wagon!

Ooo, the claws come out. Finally.

I'm Town and I'm not changing my vote. Also, exile me if you must but don't expect me to claim or anything, I spent a few hours in the ER last night and so now I'm staying with family a few days while we see how much my new medicine jacks me up (gall stone, nothing "serious") but I don't have a phone charger so this is probably my last post of the Day.

I don't really think scum would risk leaving it at that and signing off here, so this is more likely coming from town.

Unvote

really? ok in that case I'm signing off for the rest of the day too.

Are you admitting to being scum?

*Scum wouldn’t do X*
*Really? You don’t think scum would do X? Ok, I’m doing X*

I get you’re being facetious, but the “Really?” reads weirdly.

Wooooah. Galzria caught the scumslip too. Well done.
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #500 on: July 28, 2020, 05:11:47 pm »

Are you admitting to being scum?

*Scum wouldn’t do X*
*Really? You don’t think scum would do X? Ok, I’m doing X*

I get you’re being facetious, but the “Really?” reads weirdly.

I was more going for "really, that worked on you? in that case, I'll do it too because I also don't want to be exiled"
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Robz888

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #501 on: July 28, 2020, 05:13:27 pm »

I think I've hammered once (when it wasn't a win for scum to do so, I've done that once too) and I was scum. I'm usually too scared to hammer, if I'm not on a wagon before X-1 why would I jump to it now?

This is the scummy kind of self-awareness.
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #502 on: July 28, 2020, 05:14:44 pm »

Are you admitting to being scum?

*Scum wouldn’t do X*
*Really? You don’t think scum would do X? Ok, I’m doing X*

I get you’re being facetious, but the “Really?” reads weirdly.

I was more going for "really, that worked on you? in that case, I'll do it too because I also don't want to be exiled"

That's really not what town!you would be thinking about. Your scumread that you're voting for is at X-2 and was recently at X-1, with everyone scumreading them, including the person that's most pushing you. I'd call that a victory, yet you're playing self-preservation.

I think I've hammered once (when it wasn't a win for scum to do so, I've done that once too) and I was scum. I'm usually too scared to hammer, if I'm not on a wagon before X-1 why would I jump to it now?

This is the scummy kind of self-awareness.

Self-awareness of what? Oh, not hammering when town? I just don't hammer at all. I don't like it. I guess I can say why I don't do it when I'm scum, but it boils down to, well, I'm not usually in a position to do so, as town!me is also not usually in said position.
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #503 on: July 28, 2020, 05:14:56 pm »

I.e. what I'm hearing from MiX is "I regret missing my chance to hammer, now let me try to spin that as a reason for you not to vote me."

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scolapasta

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #504 on: July 28, 2020, 05:17:03 pm »

I think I've hammered once (when it wasn't a win for scum to do so, I've done that once too) and I was scum. I'm usually too scared to hammer, if I'm not on a wagon before X-1 why would I jump to it now?

At the moment I thought, wow the chairs wagon blew up, why is that? Let's investigate, and most importantly not end the day immediately. Aka, let's scumhunt, that's the whole point of D1.

Of course if chairs is scum, I should've hammered, but as people voting for me thinking I'm chairs' partner are saying (why didn't YOU guys hammer chairs, huh?), I'm not that sure chairs is scum.

I generally understand the desire to scumhunt, in this case it just seems a bit sketchy - we're already nearing end of day (tomorrow at noon?).

Also MiX saying "I'm usually too scared to hammer" just sounds wrong. That's not the image of MiX I have.

Ppe 4
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #505 on: July 28, 2020, 05:20:42 pm »

Of course if chairs is scum, I should've hammered, but as people voting for me thinking I'm chairs' partner are saying (why didn't YOU guys hammer chairs, huh?), I'm not that sure chairs is scum.




chairs looks scummy, Galz looks scummy, but I haven't given it much thought.

Which probably means they're both town...

I caught scum already. Why do I need to do more?

The scumteam's joth/pops/chairs by the way. Just exile all of them and win!

Birthdays are a social construct designed to artificially inflate capitalistic tendencies among the masses.

And this is why you're scum.

It's the chairs freeze effect, where chairs says a bunch of nonsense and no one can say anything anymore.

Kinda makes me wanna exile him tbh, but he's the least-likely-to-be-scum scumread I have.

Swowl and joth both feel towny to me. @MiX, why aren't you jumping about like usual?

I caught scum. It's joth/pops/chairs. The game's over.

Why do I need to jump?

Chairs is doing really crazy shenanigans which at this point I think is scummy, but he could be town. I feel like he would be saying more meaningful things as town, and the same amount of fluffyness.
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MiX

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #506 on: July 28, 2020, 05:22:04 pm »

I.e. what I'm hearing from MiX is "I regret missing my chance to hammer, now let me try to spin that as a reason for you not to vote me."

This is kinda correct.

I think I've hammered once (when it wasn't a win for scum to do so, I've done that once too) and I was scum. I'm usually too scared to hammer, if I'm not on a wagon before X-1 why would I jump to it now?

At the moment I thought, wow the chairs wagon blew up, why is that? Let's investigate, and most importantly not end the day immediately. Aka, let's scumhunt, that's the whole point of D1.

Of course if chairs is scum, I should've hammered, but as people voting for me thinking I'm chairs' partner are saying (why didn't YOU guys hammer chairs, huh?), I'm not that sure chairs is scum.

I generally understand the desire to scumhunt, in this case it just seems a bit sketchy - we're already nearing end of day (tomorrow at noon?).

Also MiX saying "I'm usually too scared to hammer" just sounds wrong. That's not the image of MiX I have.

Ppe 4

Well, you've got me wrong then.

PPE: Yes, I know my own posts. I've been scumreading chairs. Doesn't mean I need to hammer him. He can be town.
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #507 on: July 28, 2020, 05:23:24 pm »

Are you admitting to being scum?

*Scum wouldn’t do X*
*Really? You don’t think scum would do X? Ok, I’m doing X*

I get you’re being facetious, but the “Really?” reads weirdly.

I was more going for "really, that worked on you? in that case, I'll do it too because I also don't want to be exiled"

That's really not what town!you would be thinking about. Your scumread that you're voting for is at X-2 and was recently at X-1, with everyone scumreading them, including the person that's most pushing you. I'd call that a victory, yet you're playing self-preservation.

Ohh FFS (and Galz this goes for you too) I was sarcastically pointing out that Robz's unvote was letting chairs off the hook too easily. That's all I was doing. I guess I did a bad job of making the point. I was not seriously saying that I was going to stop posting and I was not seriously trying to get people to stop voting for me. It was a cute, humorous attempt to convey to Robz that I thought his unvote was weak.
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #508 on: July 28, 2020, 05:25:12 pm »

We're all just pointing out the undeniable reality that  all game you have been not only scumreading chairs but expressing absolute certainty that he's scum (without, I might add, ever voting for him) and then, when you were given the opportunity to hammer him, you wouldn't do it. In fact, you're still not voting for him now.
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #509 on: July 28, 2020, 05:25:53 pm »

We're all just pointing out the undeniable reality that  all game you have been not only scumreading chairs but expressing absolute certainty that he's scum (without, I might add, ever voting for him) and then, when you were given the opportunity to hammer him, you wouldn't do it. In fact, you're still not voting for him now.

If you do, I will.
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #510 on: July 28, 2020, 05:26:37 pm »

Vote: chairs
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #511 on: July 28, 2020, 05:26:53 pm »

Vote: chairs
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #512 on: July 28, 2020, 05:27:38 pm »

Also, I think I've said this 1000 times in 1000 games but self-preservation is not alignment indicative. Unless you're a jester, no one wants to be exiled. So it's not a town tell that chairs doesn't seem invested in saving himself and it's not a scum tell that I do.
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #513 on: July 28, 2020, 05:28:35 pm »

I.e. what I'm hearing from MiX is "I regret missing my chance to hammer, now let me try to spin that as a reason for you not to vote me."

This is kinda correct.

I think I've hammered once (when it wasn't a win for scum to do so, I've done that once too) and I was scum. I'm usually too scared to hammer, if I'm not on a wagon before X-1 why would I jump to it now?

At the moment I thought, wow the chairs wagon blew up, why is that? Let's investigate, and most importantly not end the day immediately. Aka, let's scumhunt, that's the whole point of D1.

Of course if chairs is scum, I should've hammered, but as people voting for me thinking I'm chairs' partner are saying (why didn't YOU guys hammer chairs, huh?), I'm not that sure chairs is scum.

I generally understand the desire to scumhunt, in this case it just seems a bit sketchy - we're already nearing end of day (tomorrow at noon?).

Also MiX saying "I'm usually too scared to hammer" just sounds wrong. That's not the image of MiX I have.

Ppe 4

Well, you've got me wrong then.

PPE: Yes, I know my own posts. I've been scumreading chairs. Doesn't mean I need to hammer him. He can be town.

I mean, maybe? Everything you always post is with such confidence (as exhibited by joth's quote wall), to then hear a timid  "I'm usually too scared to hammer".


ppe several
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #514 on: July 28, 2020, 05:30:05 pm »

Man, now I'm torn - I was about to switch my vote to MiX, and now the chairs vote has quickly grown again.

I still like chairs for scum. so leaving my vote. Let's see if we can get this done.
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #515 on: July 28, 2020, 05:32:11 pm »

Also, I completely side with joth on the "that's what'll do then". It's NAI.
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #516 on: July 28, 2020, 05:36:35 pm »

There is a scummy side to fluff posting. It's easy to do and making up posts with substance is hard as scum. It also breaks up discussions, making town efforts less effective. Last, it demonstrates a disengagement from town goals, which is very much a scum trait.

Reposting this because it seems like it's been missed by a few people.
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #517 on: July 28, 2020, 05:37:30 pm »

Now I discover I've missed a bunch. Catching up.
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #518 on: July 28, 2020, 05:43:46 pm »

Are you admitting to being scum?

*Scum wouldn’t do X*
*Really? You don’t think scum would do X? Ok, I’m doing X*

I get you’re being facetious, but the “Really?” reads weirdly.

I was more going for "really, that worked on you? in that case, I'll do it too because I also don't want to be exiled"

That's really not what town!you would be thinking about. Your scumread that you're voting for is at X-2 and was recently at X-1, with everyone scumreading them, including the person that's most pushing you. I'd call that a victory, yet you're playing self-preservation.

Ohh FFS (and Galz this goes for you too) I was sarcastically pointing out that Robz's unvote was letting chairs off the hook too easily. That's all I was doing. I guess I did a bad job of making the point. I was not seriously saying that I was going to stop posting and I was not seriously trying to get people to stop voting for me. It was a cute, humorous attempt to convey to Robz that I thought his unvote was weak.

Clearly I stated that I knew you were being facetious and not serious. But this hasn’t been the only flippant post that you’ve made. I’m not voting you because you were going to stop posting for the rest of the day - making my vote out to be that is missing the point at best, and scummy at worst.
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Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #519 on: July 28, 2020, 05:52:46 pm »

joth's summary of MiX's stances toward chairs shows the exact mix (haha) of attitudes he is showing now. I was reading MiX as very towny. Until he voted chairs to please joth, his biggest scum read. This chairs wagon feels very scummy to me and I won't be joining it.  I'm thinking the chairs voters are my X-pool.

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #520 on: July 28, 2020, 05:59:34 pm »

Are you admitting to being scum?

*Scum wouldn’t do X*
*Really? You don’t think scum would do X? Ok, I’m doing X*

I get you’re being facetious, but the “Really?” reads weirdly.

I was more going for "really, that worked on you? in that case, I'll do it too because I also don't want to be exiled"

That's really not what town!you would be thinking about. Your scumread that you're voting for is at X-2 and was recently at X-1, with everyone scumreading them, including the person that's most pushing you. I'd call that a victory, yet you're playing self-preservation.

Ohh FFS (and Galz this goes for you too) I was sarcastically pointing out that Robz's unvote was letting chairs off the hook too easily. That's all I was doing. I guess I did a bad job of making the point. I was not seriously saying that I was going to stop posting and I was not seriously trying to get people to stop voting for me. It was a cute, humorous attempt to convey to Robz that I thought his unvote was weak.

Clearly I stated that I knew you were being facetious and not serious. But this hasn’t been the only flippant post that you’ve made. I’m not voting you because you were going to stop posting for the rest of the day - making my vote out to be that is missing the point at best, and scummy at worst.

Why ARE you voting for me?
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #521 on: July 28, 2020, 07:26:26 pm »

I've iso'd Robz, Chairs and LL now too.. the latter two didn't take long! I think the reads are most relevant in the context of the game stuff that's happened over the past few hours, though.

For Robz, I agree with his MiX vote, given MiX's reaction to being called on his failure to hammer one of his top scumteam. Other than that, my reads are pretty incompatible with Robz's, in that I townread Swowl and Robz seems to scumread him while townreading Joth, whose possible early scumslip I'm still holding as suspicious.

For Chairs, one thing I noticed was that a lot of his early interactions are with MiX and not so much with other people. Coupling that with MiX's unwillingness to be the hammer, and that seems suspicious.

For LL, he almost always just reads as genuine to me, and he was the first one to point out the Joth slip, in his very first post this game, which seems townie. Of course, he's being even more d1-shy than me this game, which doesn't help with making a solid-feeling read.
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Town games: M84(L), M85(W), M86(L), M87(W), M88(L), M90(L), M92(W), M94(L), M97(L), M99(W), M100(L), M104(W), M107(W), M110(L), M112(L), RMM37(L), RMM40(D), RMM41(L), RMM43(L), RMM47(W), ZM23(W).
Scum games: M89(D), M108(L), NM8(W&MVP), NM10(L)   Mod: NM9, RMM38, RMM42.   Pronouns: they/them

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #522 on: July 28, 2020, 07:29:05 pm »

Vote: Chairs for the time being. Could be persuaded onto MiX, I think, after the no-hammer stuff.
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #523 on: July 28, 2020, 07:30:52 pm »

That's X-1 by the way.
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #524 on: July 28, 2020, 07:31:40 pm »

Here's a Space Count:

Isis (1): EFHW
jotheonah (4): Chairs, WestCoastDidds, Swowl, Galzria
Chairs (5): scolapasta, Isis, jotheonah, MiX, SpaceAnemone
MiX (3): Dylan32, LaLight, Robz888

Looks like my vote put Chairs to X-2 again.

PPE 1: what did I miss?
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #525 on: July 28, 2020, 07:32:53 pm »

I should point out that my vote counter has already disagreed once with the formal count, because I built it up over time to allow the little vote errors that most/many mods allow, but we've seen here that those aren't being counted..
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MiX

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #526 on: July 28, 2020, 07:33:29 pm »

Here's a Space Count:

Isis (1): EFHW
jotheonah (4): Chairs, WestCoastDidds, Swowl, Galzria
Chairs (5): scolapasta, Isis, jotheonah, MiX, SpaceAnemone
MiX (3): Dylan32, LaLight, Robz888

Looks like my vote put Chairs to X-2 again.

PPE 1: what did I miss?

I missed that Galzria was voting chairs, so I didn't count his movement.
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #527 on: July 28, 2020, 07:54:59 pm »

That was a very strange afternoon. MiX was so certain about his scum team, then not?

Is that scummy or just watching things unfold? Not sure...

Whose your scum team now, MiX?
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MiX

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #528 on: July 28, 2020, 08:10:09 pm »

That was a very strange afternoon. MiX was so certain about his scum team, then not?

Is that scummy or just watching things unfold? Not sure...

Whose your scum team now, MiX?

I don't know. Probably still joth/isis/chairs, but I don't know anymore.
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #529 on: July 28, 2020, 08:10:25 pm »

Ok, I'm willing to hammer chairs, but MiX's reaction here to chair's wagon seems scummy, even if they aren't partners, like he's included chairs as part of his 100% scum team, but then on other occasions when someone else called chairs scummy, MiX questioned them on it. It's like he's listing chairs as a scumread but then hedges to A) avoid looking scummy if chairs flips green or B) avoid pushing a partner through to exile.

Vote: MiX

Good instinct but it won't work. MiX is unexilable day 1.
eh heh heh
heh heh
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #530 on: July 28, 2020, 08:16:22 pm »

Is chairs hammered already?
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #531 on: July 28, 2020, 08:17:24 pm »

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Isis

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #532 on: July 28, 2020, 08:17:42 pm »

Vote: chairs
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #533 on: July 28, 2020, 08:17:55 pm »

Is chairs hammered already?
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #534 on: July 28, 2020, 08:19:33 pm »

Vote: MiX
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #535 on: July 28, 2020, 08:19:53 pm »

Is chairs hammered already?

You were already voting for them, if Space's vote count is right.

Vote: MiX

No I am not hammered already.
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #536 on: July 28, 2020, 08:21:39 pm »

I feel kind of inspired by the idea MiX is hard to exile D1 but if we band together we can do it.

Dylan is an inspiration to us all.
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #537 on: July 28, 2020, 08:23:04 pm »

Is it Dylan as the boy's name or like the girl's name btw I keep wondering
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #538 on: July 28, 2020, 08:23:43 pm »

I feel kind of inspired by the idea MiX is hard to exile D1 but if we band together we can do it.

Dylan is an inspiration to us all.

I can only be exiled if I'm town. It's true. That or guilty cop result.

Is it Dylan as the boy's name or like the girl's name btw I keep wondering

Dylan's a he, so, probably boy?
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #539 on: July 28, 2020, 08:24:15 pm »

MiX's "scumslip" interpretation read more like scumstretching than town confbias to me.
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Galzria

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #540 on: July 28, 2020, 08:26:42 pm »

vote: MiX

The whole MiX/Chairs thing is icky.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

MiX

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #541 on: July 28, 2020, 08:41:11 pm »

X-2 and joth nor chairs are on me, and they're the alternative wagons.

Deadline in 16 hours.

I did what I had to do. Catch scum.

Just don't forget about that, okay?

vote: MiX

The whole MiX/Chairs thing is icky.

What does this even mean? Say your thoughts, not "icky".
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scolapasta

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #542 on: July 28, 2020, 08:44:11 pm »

Chairs (5): scolapasta, Isis, jotheonah, MiX, SpaceAnemone

Is chairs hammered already?

Vote: chairs

Is chairs hammered already?

This seems designed to get a reaction. I gotta say, I'm not sure what to make of Isis's play. At least it's different.
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #543 on: July 28, 2020, 08:45:42 pm »

X-2 and joth nor chairs are on me, and they're the alternative wagons.

Deadline in 16 hours.

I did what I had to do. Catch scum.

Just don't forget about that, okay?

vote: MiX

The whole MiX/Chairs thing is icky.

What does this even mean? Say your thoughts, not "icky".

K.

Of course if chairs is scum, I should've hammered, but as people voting for me thinking I'm chairs' partner are saying (why didn't YOU guys hammer chairs, huh?), I'm not that sure chairs is scum.




chairs looks scummy, Galz looks scummy, but I haven't given it much thought.

Which probably means they're both town...

I caught scum already. Why do I need to do more?

The scumteam's joth/pops/chairs by the way. Just exile all of them and win!

Birthdays are a social construct designed to artificially inflate capitalistic tendencies among the masses.

And this is why you're scum.

It's the chairs freeze effect, where chairs says a bunch of nonsense and no one can say anything anymore.

Kinda makes me wanna exile him tbh, but he's the least-likely-to-be-scum scumread I have.

Swowl and joth both feel towny to me. @MiX, why aren't you jumping about like usual?

I caught scum. It's joth/pops/chairs. The game's over.

Why do I need to jump?

Chairs is doing really crazy shenanigans which at this point I think is scummy, but he could be town. I feel like he would be saying more meaningful things as town, and the same amount of fluffyness.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #544 on: July 28, 2020, 08:46:26 pm »

vote: MiX

The whole MiX/Chairs thing is icky.

What does this even mean? Say your thoughts, not "icky".
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #545 on: July 28, 2020, 08:47:05 pm »

I still don't buy that Mix was afraid to hammer one of his scum reads.

Vote: MiX

should be X-1

ppe 2-3
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #546 on: July 28, 2020, 08:49:25 pm »

I still don't buy that Mix was afraid to hammer one of his scum reads.

Vote: MiX

should be X-1

ppe 2-3

You would be wrong. You would be...very...very...wrong.

It takes a lot of courage to have scumreads that don't break after 1 IRL day. More than I have. It takes even more to single handily end the day because someone's at X-1. That courage I can't make up. Also note how many people moved from chairs. I didn't break the wagon. And if chairs is town, I stopped town from making a very big mistake.

Good luck town. You might as well have dayvigged me early on and made my 3 scumreads immortal.
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Galzria

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #547 on: July 28, 2020, 08:55:02 pm »

X-2 and joth nor chairs are on me, and they're the alternative wagons.

Deadline in 16 hours.

I did what I had to do. Catch scum.

Just don't forget about that, okay?

vote: MiX

The whole MiX/Chairs thing is icky.

What does this even mean? Say your thoughts, not "icky".

Did what you had to do? Catch scum? But you wouldn’t Hammer them? Because when they flipped Green you would look bad and you didn’t want that.

See, there are 4 options:

Both Green - MiX, who has been pounding on the “my reads are right and I’m not backing down ever this game” hammers here. Why wouldn’t he? He doesn’t know Chairs is Green and thinks for all the world he knows best.

MiX Green, Chairs Red - Sea above, but with a way better outcome.

MiX Red, Chairs Green - Hammering Green looks scummy. MiX LOVES “I told you so’s” and trying to demonize players that vote for mis-exiles. Much better for his image to stay off. Someone else can take the fall for a bad hammer.

Both Red - MiX doesn’t want to hammer his partner here. Hopefully the wagon goes poof, but even if someone else hammers MiX can still take credit for the read - “Oh please, I was pushing him all day. I just didn’t Hammer because we still had 24 hours in the day”.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #548 on: July 28, 2020, 08:57:53 pm »

See, there are 4 options:

Both Green - MiX, who has been pounding on the “my reads are right and I’m not backing down ever this game” hammers here. Why wouldn’t he? He doesn’t know Chairs is Green and thinks for all the world he knows best.

MiX Green, Chairs Red - Sea above, but with a way better outcome.

MiX Red, Chairs Green - Hammering Green looks scummy. MiX LOVES “I told you so’s” and trying to demonize players that vote for mis-exiles. Much better for his image to stay off. Someone else can take the fall for a bad hammer.

Both Red - MiX doesn’t want to hammer his partner here. Hopefully the wagon goes poof, but even if someone else hammers MiX can still take credit for the read - “Oh please, I was pushing him all day. I just didn’t Hammer because we still had 24 hours in the day”.

Both Green - MiX doesn't like to hammer

MiX Green, chairs scum - MiX doesn't like to hammer and it backfires massively

MiX red, chairs green - MiX doesn't like the heat, prefers to try to exile joth knowing he'll get heat for that misexile way more than chairs, given how much I've hedged for chairs.

Mix red, chairs red - MiX doesn't take the cred, goes for joth instead to get both of them (MiX and chairs) heat for D2.

Your logic is terrible here.
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Galzria

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #549 on: July 28, 2020, 08:58:16 pm »

vote: MiX

The whole MiX/Chairs thing is icky.

What does this even mean? Say your thoughts, not "icky".

Space & Joth covered them pretty well, thanks.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #550 on: July 28, 2020, 08:59:17 pm »

Oh btw note how I'm one of the alternatives for TODAY, so not hammering chairs means I can very well die now.

Yeah that's definitely what scum!me likes. An end-of-day wagon coming full swing.

vote: MiX

The whole MiX/Chairs thing is icky.

What does this even mean? Say your thoughts, not "icky".

Space & Joth covered them pretty well, thanks.

Fine.
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #551 on: July 28, 2020, 08:59:35 pm »

See, there are 4 options:

Both Green - MiX, who has been pounding on the “my reads are right and I’m not backing down ever this game” hammers here. Why wouldn’t he? He doesn’t know Chairs is Green and thinks for all the world he knows best.

MiX Green, Chairs Red - Sea above, but with a way better outcome.

MiX Red, Chairs Green - Hammering Green looks scummy. MiX LOVES “I told you so’s” and trying to demonize players that vote for mis-exiles. Much better for his image to stay off. Someone else can take the fall for a bad hammer.

Both Red - MiX doesn’t want to hammer his partner here. Hopefully the wagon goes poof, but even if someone else hammers MiX can still take credit for the read - “Oh please, I was pushing him all day. I just didn’t Hammer because we still had 24 hours in the day”.

Both Green - MiX doesn't like to hammer

MiX Green, chairs scum - MiX doesn't like to hammer and it backfires massively

MiX red, chairs green - MiX doesn't like the heat, prefers to try to exile joth knowing he'll get heat for that misexile way more than chairs, given how much I've hedged for chairs.

Mix red, chairs red - MiX doesn't take the cred, goes for joth instead to get both of them (MiX and chairs) heat for D2.

Your logic is terrible here.

Good try. Better luck next time.
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

MiX

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #552 on: July 28, 2020, 09:00:48 pm »

Try of what? Try. What?

You know your logic is bullshit. If I say I don't like to hammer...it's probably because I DON'T LIKE TO HAMMER!

Why the hell would I even lie about that you can read past games!
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Isis

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #553 on: July 28, 2020, 09:04:04 pm »

tbh chairs is probably a better flip than MiX
MiX is more fun and stuff
I kind of want to earn Dylan experience points though
I think if MiX is scum Dylan will promote and become a Rook
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MiX

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #554 on: July 28, 2020, 09:06:00 pm »

tbh chairs is probably a better flip than MiX
MiX is more fun and stuff
I kind of want to earn Dylan experience points though
I think if MiX is scum Dylan will promote and become a Rook

Hoping someone is scum is not how you catch scum.

I know this because I'm hoping joth is scum, but it might not happen.
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Galzria

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #555 on: July 28, 2020, 09:06:32 pm »

Fixed these for you.

Swowl and joth both feel towny to me. @MiX, why aren't you jumping about like usual?

I caught scum. It's joth/pops/chairs. MiX. The game's day’s over.

Why do I need to jump?

I'll see myself out. Call me when one of these MiX flip town..
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #556 on: July 28, 2020, 09:07:28 pm »

Fixed these for you.

Swowl and joth both feel towny to me. @MiX, why aren't you jumping about like usual?

I caught scum. It's joth/pops/chairs. MiX. The game's day’s over.

Why do I need to jump?

I'll see myself out. Call me when one of these MiX flip town..

They're as contradicting as they were without the edit.
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Galzria

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #557 on: July 28, 2020, 09:09:07 pm »

Fixed these for you.

Swowl and joth both feel towny to me. @MiX, why aren't you jumping about like usual?

I caught scum. It's joth/pops/chairs. MiX. The game's day’s over.

Why do I need to jump?

I'll see myself out. Call me when one of these MiX flip town..

They're as contradicting as they were without the edit.

Maybe don’t express such complete unwavering and unarguable confidence in reads if you’re not willing to back those reads up with a vote.
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #558 on: July 28, 2020, 09:09:40 pm »

Vote =/= Hammer.

I'm voting for chairs right now!
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #559 on: July 28, 2020, 09:09:44 pm »

Can you make spoilerboxes that click when you expand them on this forum?
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Galzria

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #560 on: July 28, 2020, 09:10:55 pm »

Can you make spoilerboxes that click when you expand them on this forum?

Err, like expandable/collapsible quote boxes? No.
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Isis

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #561 on: July 28, 2020, 09:13:38 pm »

Ok well
6 Townies
3 Vengeful Mafia
Each day before 50% of the deadline is reached, players must grow a crystal. The player chooses its color, and whether it is townie or scummy inside (town have little reason to choose the latter). There is red, orange, yellow, green, blue, and violet. Players can't grow crystals in a color they already have. Crystal color is public but crystal alignment is not.
Players cannot be voted directly, but their crystals can be voted. Majority voting a crystal destroys it and reveals its alignment. When a scummy crystal is destroyed all other crystals with the same owner are destroyed and the crystal's owner flipped and removed from the game.
Crystal growth is mandatory, if a player forgets to grow a crystal, the mafia pick one matching that player's alignment to be grown.
Night zero and each night, instead of a kill, the mafia may choose a town player whose crystal grown that day will be hollow. Hollow crystals aren't counted towards win conditions. If they are destroyed, it isn't shown that they were hollow, just the alignment.
The mafia wins when there is a scummy crystal of each color at the end of a night phase.
The town wins when there are two townie crystals of each color, owned by townies (townie crystals in mafia possession don't count for anyone, just like hollow crystals.) at the end of a night phase. Scum wins ties.

I'm trying to fill the last two spaces for this setup you-know-where, if anyone wants to be shamelessly poached
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Isis

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #562 on: July 28, 2020, 09:14:19 pm »

Vote: Chairs
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Galzria

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #563 on: July 28, 2020, 09:15:34 pm »

Vote =/= Hammer.

I'm voting for chairs right now!

After the wagon almost completely dispersed! When the gravitas of that vote was SIGNIFICANTLY less!

You’ve been absolutely dead-set on this scum team and your reads ALL DAY. The moment you actually had the opportunity to ACT on your words you bailed out. I’m sorry if you don’t like to hammer, but your words and reads become meaningless if you won’t support them.

Yeah, you want Joth more. Joth wasn’t/isn’t happening today. You’ve bullishly stood by Chairs and Isis though. Until it mattered.
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Isis

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #564 on: July 28, 2020, 09:15:46 pm »

Does anyone else think the pattern of attention on swowl's slot is kinda weird this game.

Like some people don't like him and no one has a reason to think he's town but he also never moves to the top of the agenda just some potshots
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MiX

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #565 on: July 28, 2020, 09:19:40 pm »

Does anyone else think the pattern of attention on swowl's slot is kinda weird this game.

Like some people don't like him and no one has a reason to think he's town but he also never moves to the top of the agenda just some potshots

I think Swowl's been town, and most importantly the cases for him being scum are terrible.

It is weird, but it looks like town/scum making bad cases on someone that can easily look scummy.

Ok well
I'm trying to fill the last two spaces for this setup you-know-where, if anyone wants to be shamelessly poached

That's bold. I wish I was in a position where I could accept, but my mind's not ready for more mafia games for a while. This game's burning me up, in case you haven't noticed.
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MiX

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #566 on: July 28, 2020, 09:20:13 pm »

Vote =/= Hammer.

I'm voting for chairs right now!

After the wagon almost completely dispersed! When the gravitas of that vote was SIGNIFICANTLY less!

You’ve been absolutely dead-set on this scum team and your reads ALL DAY. The moment you actually had the opportunity to ACT on your words you bailed out. I’m sorry if you don’t like to hammer, but your words and reads become meaningless if you won’t support them.

Yeah, you want Joth more. Joth wasn’t/isn’t happening today. You’ve bullishly stood by Chairs and Isis though. Until it mattered.

Yes, I did. I have no spine.

Why am I scum?
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Galzria

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #567 on: July 28, 2020, 09:20:19 pm »

Does anyone else think the pattern of attention on swowl's slot is kinda weird this game.

Like some people don't like him and no one has a reason to think he's town but he also never moves to the top of the agenda just some potshots

He’s on my list and fits in some pair notes that I have, but other flips would be more likely to hit scum in my opinion, and would better inform my direct reads on him.
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Isis

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #568 on: July 28, 2020, 09:22:43 pm »

Does anyone else think the pattern of attention on swowl's slot is kinda weird this game.

Like some people don't like him and no one has a reason to think he's town but he also never moves to the top of the agenda just some potshots

I think Swowl's been town, and most importantly the cases for him being scum are terrible.

It is weird, but it looks like town/scum making bad cases on someone that can easily look scummy.

Ok well
I'm trying to fill the last two spaces for this setup you-know-where, if anyone wants to be shamelessly poached

That's bold. I wish I was in a position where I could accept, but my mind's not ready for more mafia games for a while. This game's burning me up, in case you haven't noticed.
No one receives favor or disfavor for interest or disinterest in this game
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Isis

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #569 on: July 28, 2020, 09:23:29 pm »

I liked your analysis about swowl and I think I'm persuaded to agree
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Galzria

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #570 on: July 28, 2020, 09:35:39 pm »

Unvote
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

MiX

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #571 on: July 28, 2020, 09:36:26 pm »

Okay, I can go to sleep now.

Good night everyone.
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Galzria

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #572 on: July 28, 2020, 09:38:32 pm »

MiX, assume only 2 of your 3 are correct. What’s your read on Robz?

And then:

Do you think EFHW, Didds, Space and LL are really all Town? I struggle to remember most of them are even in the game (especially Didds!)
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Galzria

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #573 on: July 28, 2020, 09:40:36 pm »

Back to vote: Joth
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Galzria

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #574 on: July 28, 2020, 09:42:28 pm »

Are you admitting to being scum?

*Scum wouldn’t do X*
*Really? You don’t think scum would do X? Ok, I’m doing X*

I get you’re being facetious, but the “Really?” reads weirdly.

I was more going for "really, that worked on you? in that case, I'll do it too because I also don't want to be exiled"

That's really not what town!you would be thinking about. Your scumread that you're voting for is at X-2 and was recently at X-1, with everyone scumreading them, including the person that's most pushing you. I'd call that a victory, yet you're playing self-preservation.

Ohh FFS (and Galz this goes for you too) I was sarcastically pointing out that Robz's unvote was letting chairs off the hook too easily. That's all I was doing. I guess I did a bad job of making the point. I was not seriously saying that I was going to stop posting and I was not seriously trying to get people to stop voting for me. It was a cute, humorous attempt to convey to Robz that I thought his unvote was weak.

Clearly I stated that I knew you were being facetious and not serious. But this hasn’t been the only flippant post that you’ve made. I’m not voting you because you were going to stop posting for the rest of the day - making my vote out to be that is missing the point at best, and scummy at worst.

Why ARE you voting for me?

Will get to this tonight, but later. Going to do pizza & beer & virtual trivia.
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Robz888

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #575 on: July 28, 2020, 09:43:31 pm »

I can't remember who observed that it's impossible to lynch MiX, but they were apparently correct.
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I have been forced to accept that lackluster play is a town tell for you.

Robz888

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #576 on: July 28, 2020, 09:43:44 pm »

*exile (sorry)
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I have been forced to accept that lackluster play is a town tell for you.

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #577 on: July 28, 2020, 09:44:52 pm »

Galzy! You wound me!
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classic Diddsian meddling
I never got to read what Didds said, but whatever she's saying, she's right.

Galzria

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #578 on: July 28, 2020, 09:46:06 pm »

Galzy! You wound me!

Sorry!!! But really, outside all the fun posts, I really struggle to remember much game relevant stuff from you!
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Isis

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #579 on: July 28, 2020, 09:46:42 pm »

Robz is my favourite this game
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Galzria

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #580 on: July 28, 2020, 09:48:48 pm »

I can't remember who observed that it's impossible to lynch MiX, but they were apparently correct.

I wouldn’t have unvoted if MiX didn’t feel genuine to me in that exchange. I feel like I pushed him decently hard.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

scolapasta

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #581 on: July 28, 2020, 09:50:24 pm »

Galzy! You wound me!

Sorry!!! But really, outside all the fun posts, I really struggle to remember much game relevant stuff from you!

I agree, but I'm willing to give her a pass, as she seems to be in my "struggles with D1" boat.
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WestCoastDidds

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #582 on: July 28, 2020, 09:54:23 pm »

Galzy! You wound me!

Sorry!!! But really, outside all the fun posts, I really struggle to remember much game relevant stuff from you!

Fair enough. This was the didds/debate wedding anniversary so there has been travel and revelry and even when I’ve been free I’ve been day drinking so sketchy reads.

But I can summarize....I was on MiX all day until early this morning when I decided that although he seems to be in a bit of a funk, he’s not overtly scummy. Things went sideways for him later in the day, but I’m still getting more funk than scum. Whenever I’ve tried to characterize him as being in a funk, though, he’s pushed back against that, so I’m not 100% sold. But that run up and then fizzle? That seemed to be driven by some scummy mofos. Not sure who that is yet, but scummy, still.

It’s never hard to sell me on chairs, but I think Joth has been shadier here than chairs. But I get fooled by chairs ALL THE TIME. If Chris needs to be hammered tomorrow, I’ll do it, but it’s not my favorite idea.

PPE: Scola (yes! Thank you! The d1 struggle is real)
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #583 on: July 28, 2020, 09:54:31 pm »

I can't remember who observed that it's impossible to lynch MiX, but they were apparently correct.

I wouldn’t have unvoted if MiX didn’t feel genuine to me in that exchange. I feel like I pushed him decently hard.

I unvoted chairs because I thought his last post read genuine and I think your comment was that you "disliked" this, so, same!
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #584 on: July 28, 2020, 09:55:38 pm »

I can't remember who observed that it's impossible to lynch MiX, but they were apparently correct.

I wouldn’t have unvoted if MiX didn’t feel genuine to me in that exchange. I feel like I pushed him decently hard.

I don't know, maybe? I know I won't actually do it, but I need to go back and look at games I've played in the past with him. I feel like this is the first time I've seen a "waver" of confidence like this. I mean, maybe his hammering has never come up? I'm fairly certain I've seen more than one "intent to hammer" posts from him.

Another thing is that, especially in D1 he usually jumps votes around a decent amount. I *did* do a quick search in this gamer and he voted early RVS for isis (back when she was pops), then switcged once to joth. And that was it, until this non chairs hammer happened.

I'm really not sure how to interpret that.
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #585 on: July 28, 2020, 09:58:09 pm »

It’s never hard to sell me on chairs, but I think Joth has been shadier here than chairs. But I get fooled by chairs ALL THE TIME. If Chris needs to be hammered tomorrow, I’ll do it, but it’s not my favorite idea.

PPE: Scola (yes! Thank you! The d1 struggle is real)

Who is Chris? (chairs?)

Too late this game, but next game I think I may try to figure out a different D1 approach. Well, unless I'm scum, and then I'll have to figure that out.
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #586 on: July 28, 2020, 09:59:52 pm »

I can't remember who observed that it's impossible to lynch MiX, but they were apparently correct.

I wouldn’t have unvoted if MiX didn’t feel genuine to me in that exchange. I feel like I pushed him decently hard.

I don't know, maybe? I know I won't actually do it, but I need to go back and look at games I've played in the past with him. I feel like this is the first time I've seen a "waver" of confidence like this. I mean, maybe his hammering has never come up? I'm fairly certain I've seen more than one "intent to hammer" posts from him.

Another thing is that, especially in D1 he usually jumps votes around a decent amount. I *did* do a quick search in this gamer and he voted early RVS for isis (back when she was pops), then switcged once to joth. And that was it, until this non chairs hammer happened.

I'm really not sure how to interpret that.

He did vote EXTREMELY little as my partner in the most recently concluded game - but it was multiball, so his voting was still looking for scum so... meh.
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Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #587 on: July 28, 2020, 10:02:11 pm »

In terms of exile preference, mine is MiX > chairs > joth. It feels like those are the only three choices right now.

I would love a swowl exile.

A random exile of one of the lurkier people—WCD, LL, Space—would also be essentially fine with me.

I would prefer not to lynch pops, Galz , scola, Dylan, or joth today.
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #588 on: July 28, 2020, 10:04:16 pm »

I can't remember who observed that it's impossible to lynch MiX, but they were apparently correct.

It was me.
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #589 on: July 28, 2020, 10:05:24 pm »

It’s never hard to sell me on chairs, but I think Joth has been shadier here than chairs. But I get fooled by chairs ALL THE TIME. If Chris Chairs needs to be hammered tomorrow, I’ll do it, but it’s not my favorite idea.

PPE: Scola (yes! Thank you! The d1 struggle is real)

Who is Chris? (chairs?)

Too late this game, but next game I think I may try to figure out a different D1 approach. Well, unless I'm scum, and then I'll have to figure that out.

Yes! Typo...if I need to hammer chairs, I will
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #590 on: July 28, 2020, 10:06:40 pm »

Vote: MiX

I have no memory of hammerphobia as a trait of his. I do have memory of him using dayvig a pretty flippantly. Seems weird to be afraid of hammers but fine with guns.
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WestCoastDidds

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #591 on: July 28, 2020, 10:07:09 pm »

In terms of exile preference, mine is MiX > chairs > joth. It feels like those are the only three choices right now.

I would love a swowl exile.

A random exile of one of the lurkier people—WCD, LL, Space—would also be essentially fine with me.

I would prefer not to lynch pops, Galz , scola, Dylan, or joth today.

Swowl was on my early list. I’m not opposed.

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #592 on: July 28, 2020, 10:08:23 pm »

Although I’m worried that it would be a late hour swerve, and that’s also the always bad
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MiX

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #593 on: July 28, 2020, 10:09:08 pm »

Vote: MiX

I have no memory of hammerphobia as a trait of his. I do have memory of him using dayvig a pretty flippantly. Seems weird to be afraid of hammers but fine with guns.

I've never had a dayvig. You're just making things up now.

I had a vengekill, which I used on 1 of my 2 scumreads, and it missed because my third scumread wasn't possible to kill.

If I post any more I'll enter the dangerous drunken state. I've harmed this thread enough.
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scolapasta

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #594 on: July 28, 2020, 10:10:25 pm »

Vote: MiX

I have no memory of hammerphobia as a trait of his. I do have memory of him using dayvig a pretty flippantly. Seems weird to be afraid of hammers but fine with guns.

I've never had a dayvig. You're just making things up now.

I had a vengekill, which I used on 1 of my 2 scumreads, and it missed because my third scumread wasn't possible to kill.

If I post any more I'll enter the dangerous drunken state. I've harmed this thread enough.

I mean, we're not supposed to discuss current games so I won't.
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #595 on: July 28, 2020, 10:10:40 pm »

MiX has atoned loudly and often for incinerating me last fall. Bygones. But it was a vengekill.
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WestCoastDidds

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #596 on: July 28, 2020, 10:12:41 pm »

Scola, what do you think about Joth?
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #597 on: July 28, 2020, 10:16:22 pm »

Yams, will do a vote count, please?

I have to go to bed, but I get up before most of you. xoxo
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mail-mi

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #598 on: July 28, 2020, 11:15:30 pm »

Ok well
6 Townies
3 Vengeful Mafia
Each day before 50% of the deadline is reached, players must grow a crystal. The player chooses its color, and whether it is townie or scummy inside (town have little reason to choose the latter). There is red, orange, yellow, green, blue, and violet. Players can't grow crystals in a color they already have. Crystal color is public but crystal alignment is not.
Players cannot be voted directly, but their crystals can be voted. Majority voting a crystal destroys it and reveals its alignment. When a scummy crystal is destroyed all other crystals with the same owner are destroyed and the crystal's owner flipped and removed from the game.
Crystal growth is mandatory, if a player forgets to grow a crystal, the mafia pick one matching that player's alignment to be grown.
Night zero and each night, instead of a kill, the mafia may choose a town player whose crystal grown that day will be hollow. Hollow crystals aren't counted towards win conditions. If they are destroyed, it isn't shown that they were hollow, just the alignment.
The mafia wins when there is a scummy crystal of each color at the end of a night phase.
The town wins when there are two townie crystals of each color, owned by townies (townie crystals in mafia possession don't count for anyone, just like hollow crystals.) at the end of a night phase. Scum wins ties.

I'm trying to fill the last two spaces for this setup you-know-where, if anyone wants to be shamelessly poached

Spoiler tags are not allowed, as per standard rule 8. Please do not do so again, consider this an official warning.

Yams, will do a vote count, please?

I have to go to bed, but I get up before most of you. xoxo

We are celebrating my birthday tonight so I will try to get one up a little later.
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EFHW

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #599 on: July 29, 2020, 12:25:11 am »

I can't remember who observed that it's impossible to lynch MiX, but they were apparently correct.

I wouldn’t have unvoted if MiX didn’t feel genuine to me in that exchange. I feel like I pushed him decently hard.
I was developing a hard scumread on you until you unvoted. 
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #600 on: July 29, 2020, 12:26:13 am »

Isis isn't even trying to play the game.
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #601 on: July 29, 2020, 12:31:13 am »

Isis isn't even trying to play the game.
Alright, that was hyperbole.  But a spoiler wall post completely off topic? Seriously?
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Dylan32

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #602 on: July 29, 2020, 12:51:28 am »

Re: Galz’s “I pushed him decently hard.”

You didn’t push MiX anywhere near as hard as scum!Ash pushed town!MiX in the aforementioned 1v1, but I don’t remember MiX going to AtE the way he just did. Tired of Ash’s stubbornness or attacks, yeah, but tired of the whole game/not invested, I don’t think so.  In fact it was Ash that dropped a pretty strong AtE in that game that actually convinced me to vote MiX instead. My gut says this is MiX taking a page out of Ash’s book rather than genuinely being tired of this game. He didn’t have a wagon at all when he didn’t hammer chairs, so he wasn’t even really under any pressure at that point at all, so I don’t think there’s been enough pressure to really push MiX to that point. I mean, someone else, possibly. MiX, I don’t think so.
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Forum Mafia Record - Wins: 14 - NM9, M97, RMM41, M99, M102, M104, M119, M126, RMM56, M133, M134, RMM58, RMM59, RMM61, RMM60; Losses 15 - RMM37, M89, M94, M95, M96, M100, RMM47 M109, M110, M120, M127, M129, M131, M132, M136; MVPs: 1 - NM9

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #603 on: July 29, 2020, 01:03:01 am »

Oh btw note how I'm one of the alternatives for TODAY, so not hammering chairs means I can very well die now.

Yeah that's definitely what scum!me likes. An end-of-day wagon coming full swing
.

vote: MiX

The whole MiX/Chairs thing is icky.

What does this even mean? Say your thoughts, not "icky".

Space & Joth covered them pretty well, thanks.

Fine.

Re: Galz’s “I pushed him decently hard.”

You didn’t push MiX anywhere near as hard as scum!Ash pushed town!MiX in the aforementioned 1v1, but I don’t remember MiX going to AtE the way he just did. Tired of Ash’s stubbornness or attacks, yeah, but tired of the whole game/not invested, I don’t think so.  In fact it was Ash that dropped a pretty strong AtE in that game that actually convinced me to vote MiX instead. My gut says this is MiX taking a page out of Ash’s book rather than genuinely being tired of this game. He didn’t have a wagon at all when he didn’t hammer chairs, so he wasn’t even really under any pressure at that point at all, so I don’t think there’s been enough pressure to really push MiX to that point. I mean, someone else, possibly. MiX, I don’t think so.

Scum!you wouldn’t have had any reason to think you would be the next wagon up if you didn’t hammer chairs. By all accounts, Joth was the next most likely (and if people are bailing on you, he seems to still be), so I don’t think the idea of still being at risk because you didn’t hammer would have had much bearing on your decision making.
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Forum Mafia Record - Wins: 14 - NM9, M97, RMM41, M99, M102, M104, M119, M126, RMM56, M133, M134, RMM58, RMM59, RMM61, RMM60; Losses 15 - RMM37, M89, M94, M95, M96, M100, RMM47 M109, M110, M120, M127, M129, M131, M132, M136; MVPs: 1 - NM9

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #604 on: July 29, 2020, 01:44:14 am »

zzzz
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #605 on: July 29, 2020, 02:19:32 am »

MiX, why are you always saying things about someone's alignment as if your reads are always 100% correct, although you were proven wrong a number of times?

Because I'm been correct and dismissed my own correct reads many more times.

yeah, but you work alone, you never work with town. You say things to discourage people for voting for other people without any argument whatsoever.

This back-and-forth was incredibly townie from LaLight.

As the night has gone on I’ve kept coming back to this in my head. It’s great to have your own individual reads, but sitting here repeating them over and over, while refusing to look/consider any other options does nothing useful for town - even if you’re 100% correct.

Town is coming from a position of a lack of knowledge. They have to figure things out. Together. As a team. Having one person on the team that refuses to cooperate or work together makes the entire project harder for everyone else.

I don’t think this point makes MiX any more likely to be scum, but I do think it’s a valuable lesson for being Town effectively. And I think LaLight’s making it is extremely townie.
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Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #606 on: July 29, 2020, 04:55:43 am »

MiX, why are you always saying things about someone's alignment as if your reads are always 100% correct, although you were proven wrong a number of times?

Because I'm been correct and dismissed my own correct reads many more times.

yeah, but you work alone, you never work with town. You say things to discourage people for voting for other people without any argument whatsoever.

This back-and-forth was incredibly townie from LaLight.

As the night has gone on I’ve kept coming back to this in my head. It’s great to have your own individual reads, but sitting here repeating them over and over, while refusing to look/consider any other options does nothing useful for town - even if you’re 100% correct.

Town is coming from a position of a lack of knowledge. They have to figure things out. Together. As a team. Having one person on the team that refuses to cooperate or work together makes the entire project harder for everyone else.

I don’t think this point makes MiX any more likely to be scum, but I do think it’s a valuable lesson for being Town effectively. And I think LaLight’s making it is extremely townie.

This post is ringing scumbells for me.
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #607 on: July 29, 2020, 08:22:44 am »

MiX, assume only 2 of your 3 are correct. What’s your read on Robz?

And then:

Do you think EFHW, Didds, Space and LL are really all Town? I struggle to remember most of them are even in the game (especially Didds!)

Null.

EFHW seems town, although if it's anything like last time, I'm probably overlooking her. Didds is towny enough? Not the day to read her though. Space is a solid null, trying a bit too hard, but I think Space likes to try hard when they can as any alignment. LL seems town with his voting.

Isis isn't even trying to play the game.
Alright, that was hyperbole.  But a spoiler wall post completely off topic? Seriously?

I completely agree. It doesn't mean isis is scum, but it's a very good indicator.

Re: Galz’s “I pushed him decently hard.”

You didn’t push MiX anywhere near as hard as scum!Ash pushed town!MiX in the aforementioned 1v1, but I don’t remember MiX going to AtE the way he just did. Tired of Ash’s stubbornness or attacks, yeah, but tired of the whole game/not invested, I don’t think so.  In fact it was Ash that dropped a pretty strong AtE in that game that actually convinced me to vote MiX instead. My gut says this is MiX taking a page out of Ash’s book rather than genuinely being tired of this game. He didn’t have a wagon at all when he didn’t hammer chairs, so he wasn’t even really under any pressure at that point at all, so I don’t think there’s been enough pressure to really push MiX to that point. I mean, someone else, possibly. MiX, I don’t think so.

The ash push is something only scum can do. Are you calling Galzria town?

And yes, had there been a wagon on me I would've probably hammered. That doesn't mean scum!me can't see the wagon coming from a distance if I'm scared of it.

Scum!you wouldn’t have had any reason to think you would be the next wagon up if you didn’t hammer chairs. By all accounts, Joth was the next most likely (and if people are bailing on you, he seems to still be), so I don’t think the idea of still being at risk because you didn’t hammer would have had much bearing on your decision making.

Given how the joth wagon's going, I would definitely not rely on it to bail me out.

This back-and-forth was incredibly townie from LaLight.

As the night has gone on I’ve kept coming back to this in my head. It’s great to have your own individual reads, but sitting here repeating them over and over, while refusing to look/consider any other options does nothing useful for town - even if you’re 100% correct.

Town is coming from a position of a lack of knowledge. They have to figure things out. Together. As a team. Having one person on the team that refuses to cooperate or work together makes the entire project harder for everyone else.

I don’t think this point makes MiX any more likely to be scum, but I do think it’s a valuable lesson for being Town effectively. And I think LaLight’s making it is extremely townie.

This post is ringing scumbells for me.

Are you back to scumreading Galz?

I think it's very towny.


How long until deadline?
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jotheonah

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #608 on: July 29, 2020, 08:26:02 am »

I’d be down to try a Galz wagon. We have 4 hours.
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MiX

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #609 on: July 29, 2020, 08:27:05 am »

I’d be down to try a Galz wagon. We have 4 hours.

No. What's wrong with chairs?
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #610 on: July 29, 2020, 08:45:33 am »

Happy birthday, yams!! I hope it has been cake-filled!


Vote Count 1.WCD

Isis (1): EFHW
jotheonah (4): Chairs, WestCoastDidds, Swowl, Galzria
Chairs (3): MiX, SpaceAnemone, isis
MiX (5): Dylan32, LaLight, Robz888, scolapasta, Joth

Not Voting (0):

With 13 alive it takes 7 to exile.

Day 1 lasts until 12:30PM FT on Wednesday, July 29th, 2020.
Less than 4 hours
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #611 on: July 29, 2020, 08:51:55 am »

Okay, I've listened to everyone, and I am now re-evaluating my reads. Crazy, right?

EFHW seems scummy, although she's pushing isis correctly, which is to say her vote's on that wagon for ever now.

chairs is town. Unvote

Dylan is town.

Isis is scum. Vote: Isis

Joth will have to be solved later.
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #612 on: July 29, 2020, 08:55:40 am »

Okay, I was scanning while doing the diddscount, so now I’ve reread. EFHW had a long run as scum. I think she’s broken the streak.

Vote: Isis

If there is going to be a swerve, I think that is the best direction.
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #613 on: July 29, 2020, 08:57:37 am »

Didds and MiX, can you be a little less obvious about being partners?
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #614 on: July 29, 2020, 08:58:38 am »

Didds and MiX, can you be a little less obvious about being partners?

We're always partners. It's like me and chairs now. The powerful bonds of friendship and not going at each other's throats.

So is scum MiX/chairs/Didds/Galzria?
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #615 on: July 29, 2020, 08:59:19 am »

Didds and MiX, can you be a little less obvious about being partners?

We're always partners. It's like me and chairs now. The powerful bonds of friendship and not going at each other's throats.

So is scum MiX/chairs/Didds/Galzria?

it's that, minus Galz. But also I don't call teams on day 1. Who does that?
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #616 on: July 29, 2020, 09:00:06 am »

I have lots of good friends here, but I don't let that stop me from going at their throats.
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #617 on: July 29, 2020, 09:01:18 am »

Didds and MiX, can you be a little less obvious about being partners?

On the other hand, I think you're doing a great job at hiding your partnership with isis.

Didds and MiX, can you be a little less obvious about being partners?

We're always partners. It's like me and chairs now. The powerful bonds of friendship and not going at each other's throats.

So is scum MiX/chairs/Didds/Galzria?

it's that, minus Galz. But also I don't call teams on day 1. Who does that?

Me?

Also that team's just a team. We don't need to be scum.
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #618 on: July 29, 2020, 09:02:37 am »

Didds and MiX, can you be a little less obvious about being partners?

I’m partners with everyone! It’s the town way to be.
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #619 on: July 29, 2020, 09:03:30 am »

Joth, you can be our partner, too. So can everyone!
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #620 on: July 29, 2020, 09:05:37 am »

Joth, you can be our partner, too. So can everyone!

That's not true, unfortunately. There's 3 evil people out there Didds, made to kill us! We can't possibly convert them.

Okay, but seriously, if people want to exile chairs, I'm fine with it, he's doing way less effort than he should and I'm willing to punish it. I don't feel like pushing it, I'd rather catch other scum.

Joth, who do you wanna exile?
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #621 on: July 29, 2020, 09:09:28 am »

But less flippantly, when I was was doing the count, I was struck but how little isis is contributing to the conversation about scum, and how much I (and others) have been distracted as a result of her play. Could be a stylistic difference, but EFHWs clear exasperation a few posts back is notable. EFHW is our level headed calm person. For her to get to FFS range is something.

If I’m choosing between you (Joth) and Isis, and I think you both have a reasonable good chance of being scum....I’ll break toward isis mostly because I know you’re game better than I know hers. And also, if you start tracking toward town, we have a proven ability to work together which could be valuable later on.

MiX didn’t really have anything to do with that. It was actually EFHW.
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WestCoastDidds

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #622 on: July 29, 2020, 09:11:03 am »

Joth, you can be our partner, too. So can everyone!

That's not true, unfortunately. There's 3 evil people out there Didds, made to kill us! We can't possibly convert them.


True that. But if it’s isis and or chairs, they didn’t want to join anyway.
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #623 on: July 29, 2020, 09:16:57 am »

I'd like  to exile MiX and it seems like there's actually a good chance of that happening. I'd also be fine with chairs. I continue to townread Isis and I actually think she's made plenty of contributions to the game.

But let's suppose that we are about the same on chairs and Isis.  chairs is the better exile because he's already checked out and said he won't claim so we can just do it with (I think) very low risk of hitting one of our PRs.
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WestCoastDidds

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #624 on: July 29, 2020, 09:19:05 am »

I'd like  to exile MiX and it seems like there's actually a good chance of that happening. I'd also be fine with chairs. I continue to townread Isis and I actually think she's made plenty of contributions to the game.

But let's suppose that we are about the same on chairs and Isis.  chairs is the better exile because he's already checked out and said he won't claim so we can just do it with (I think) very low risk of hitting one of our PRs.

That’s a good argument about chairs. A less good argument about isis’ contributions.
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #625 on: July 29, 2020, 09:20:15 am »

Joth, what does scum chairs do when his wagon is getting run up?
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #626 on: July 29, 2020, 09:28:15 am »

Joth, what does scum chairs do when his wagon is getting run up?

I have no idea, but let's look at his post:

Ooo, the claws come out. Finally.

I'm Town and I'm not changing my vote. Also, exile me if you must but don't expect me to claim or anything, I spent a few hours in the ER last night and so now I'm staying with family a few days while we see how much my new medicine jacks me up (gall stone, nothing "serious") but I don't have a phone charger so this is probably my last post of the Day.

chairs is essentially claiming a V/LA for real-life reasons. If it's true that he was in the ER and doesn't have a phone charger, his alignment either way doesn't change those facts. So if he's scum in that situation, his play is just to make the post he made and hope for the best. If he's town, same thing. The only thing that changes is there's a slightly higher likelihood that scum claims a PR here, just for the counterclaim. But I think there's plenty of good reason not to do that, especially given there's a chance people back off.
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #627 on: July 29, 2020, 09:43:18 am »

Here's a Space Count:

Isis (3): EFHW, MiX, WestCoastDidds
jotheonah (3): Chairs, Swowl, Galzria
MiX (5): Dylan32, LaLight, Robz888, scolapasta, jotheonah
Chairs (2): SpaceAnemone, Isis

I feel like jumping to an Isis wagon was great back when I did it, as a protest over her flooding the thread with junk and diluting the game, but for people to jump on now does seem like a last-ditch attempt to steer away from existing wagons, so I feel like I should be moving to MiX or Joth. I haven't re-read the latter, so that's next up for me.
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Town games: M84(L), M85(W), M86(L), M87(W), M88(L), M90(L), M92(W), M94(L), M97(L), M99(W), M100(L), M104(W), M107(W), M110(L), M112(L), RMM37(L), RMM40(D), RMM41(L), RMM43(L), RMM47(W), ZM23(W).
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #628 on: July 29, 2020, 09:45:30 am »

Hhmmm....yeah, I see that post as pretty towny, although I have to admit that I skimmed it the first time and missed the gall stone. (Ouch, chairs! Those are the reasons I am without a gall bladder now!) I’m not sure how I think scum chairs would respond, but maybe not so laid back?

I think you’re right that if we’re choosing to hammer town, he’s a good one since he’s probably not one of our heroes, but I’m not sure we need to hammer town?
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #629 on: July 29, 2020, 09:49:46 am »


I feel like jumping to an Isis wagon was great back when I did it, as a protest over her flooding the thread with junk and diluting the game, but for people to jump on now does seem like a last-ditch attempt to steer away from existing wagons, so I feel like I should be moving to MiX or Joth. I haven't re-read the latter, so that's next up for me.

If there is a protest over junk, it seems like the giant spoiler text quote would merit renewed ire.

I’ll be interested on your take on Joth. I could move back there (and definitely would over MiX, and maybe over chairs) but wanted to see what the consensus was on isis.
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #630 on: July 29, 2020, 09:56:45 am »

If there is a protest over junk, it seems like the giant spoiler text quote would merit renewed ire.

She clearly didn't know it was banned, and when Galz responded to her question about it, he wasn't exactly forthcoming with info about it being not something to do in Mafia games. I have that uncomfortable sort of feeling where I'm not sure we're being inclusive enough to the outsider while they learn how people act in here.
 
I’ll be interested on your take on Joth. I could move back there (and definitely would over MiX, and maybe over chairs) but wanted to see what the consensus was on isis.

I don't see MiX as townie, especially with the amount of noise he's making about not liking hammers. It seems more like an identity he's trying to convince himself to have taken on, rather than a genuine thing he's self-conscious about.

I'm about to be stuck in a conference call for 60-90 mins, and can't afford to be looking at the forum during that, but I should be free in plenty of time to check back in and do a bit more reading before deadline :-)
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #631 on: July 29, 2020, 10:10:14 am »

Space, Isis is NOT an outsider. Isis (as pops) moderated the very first mafia game on this forum, in fact.
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #632 on: July 29, 2020, 10:13:01 am »

Space, Isis is NOT an outsider. Isis (as pops) moderated the very first mafia game on this forum, in fact.

Isis also plays mostly elsewhere, so her meta and playstyle is significantly different.
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #633 on: July 29, 2020, 10:14:44 am »

I think we need to way the fact that chairs is less likely to be a town PR (because of no claim) against the fact he is also less likely to be scum (for the same reason). That’s why I’m not super thrilled about his exile. It feels very uninspired and “safe” in the not actually good for town sort of way.

MiX is more likely to be scum, and also has more interactions, and has proven very very difficult to exile. And if MiX does flip scum, we are well on our way, because probably partners refused to bus.
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #634 on: July 29, 2020, 10:15:22 am »

*weigh the fact, dear lord you would not know I’m a professional writer of words
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #635 on: July 29, 2020, 10:17:03 am »


I have that uncomfortable sort of feeling where I'm not sure we're being inclusive enough to the outsider while they learn how people act in here.

Oh, this kills me and is what I most want to avoid.
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #636 on: July 29, 2020, 10:18:02 am »

*weigh the fact, dear lord you would not know I’m a professional writer of words

Ha! Same! Yet I can’t seem to type...go figure
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #637 on: July 29, 2020, 10:29:51 am »

Got my hands on a charger. Any questions for me?

I could vote mix. Don't want to risk a hammer without a chance for folks to talk to me

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #638 on: July 29, 2020, 10:36:45 am »

This is probably a useless question, but  do you think as scum you would have gone for a fake claim?
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #639 on: July 29, 2020, 10:56:06 am »

I think it depends which scum PR I was - if I was the strongman, absolutely. If I was uhhhh the framer (they have a framer right?) than maybe not.

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #640 on: July 29, 2020, 10:58:54 am »

fyi, catching up on over night posts - have a work meeting 11-12, but hopefully it'll end on time and I can contribute some before DL.

(in the meanwhile, I'm still OK with my MiX vote, if for some reason I can't)
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Re: M129: Marvel Mafia 2 (Night 0)
« Reply #641 on: July 29, 2020, 10:59:10 am »

Vote Count 1.4

Isis (3): EFHW, MiX, WestCoastDidds
jotheonah (3): chairs, Swowl, Galzria
MiX (5): Dylan32, LaLight, Robz888, scolapasta, jotheonah
chairs (2): SpaceAnemone, Isis

Not Voting (0):

With 13 alive it takes 7 to exile.

Day 1 lasts until 12:30PM FT on Wednesday, July 29th, 2020. That is in ~1.5 hours.
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #642 on: July 29, 2020, 11:01:43 am »

These wagons are the best. Me, and my (prior) top 3 scumreads. And people say being stubborn's bad, I'll never understand.

I'm around for 1 hour, but not deadline per say. Willing to exile any current wagon.
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #643 on: July 29, 2020, 11:03:49 am »

These wagons are the best. Me, and my (prior) top 3 scumreads. And people say being stubborn's bad, I'll never understand.

I'm around for 1 hour, but not deadline per say. Willing to exile any current wagon.

Surely not any current  wagons
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jotheonah

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #644 on: July 29, 2020, 11:04:48 am »

I assume if we don't reach consensus we no exile?
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #645 on: July 29, 2020, 11:05:53 am »

These wagons are the best. Me, and my (prior) top 3 scumreads. And people say being stubborn's bad, I'll never understand.

I'm around for 1 hour, but not deadline per say. Willing to exile any current wagon.

Surely not any current  wagons

I guess not...

I assume if we don't reach consensus we no exile?

There's no plurality, right?
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #646 on: July 29, 2020, 11:11:15 am »

I would move my vote to get an exile but MiX is still leading wagon. Chairs, please move there.
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #647 on: July 29, 2020, 11:16:54 am »

Vote: Joth in the interest of consolidation

I’ve got some work, but should be around-ish
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #648 on: July 29, 2020, 11:18:19 am »

Vote: Joth in the interest of consolidation

I’ve got some work, but should be around-ish

I honestly 100% do not understand how you are finding me scummier than MiX right now.
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #649 on: July 29, 2020, 11:20:11 am »

Vote: Joth in the interest of consolidation

I’ve got some work, but should be around-ish

I honestly 100% do not understand how you are finding me scummier than MiX right now.

I think scum mix jumps around. Stubborn mix isn’t scummy to me.
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #650 on: July 29, 2020, 11:20:36 am »

Vote: Joth in the interest of consolidation

I’ve got some work, but should be around-ish

I honestly 100% do not understand how you are finding me scummier than MiX right now.

Because you are. Is it impossible to find you scummier than me?
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #651 on: July 29, 2020, 11:24:04 am »

Vote: Joth in the interest of consolidation

I’ve got some work, but should be around-ish

I honestly 100% do not understand how you are finding me scummier than MiX right now.

Because you are. Is it impossible to find you scummier than me?

No, but I expect better from Didds in particular.
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #652 on: July 29, 2020, 11:30:56 am »

Vote: mix

That's X-1 I think?

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #653 on: July 29, 2020, 11:34:21 am »

Vote: mix

That's X-1 I think?

We're back, ladies and gentlemen!

What's your read on me?
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #654 on: July 29, 2020, 11:39:59 am »

MiX, you've got to move your vote. at least make it so that EFHW or Space or whomever has a choice
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #655 on: July 29, 2020, 11:45:04 am »

Space, Isis is NOT an outsider. Isis (as pops) moderated the very first mafia game on this forum, in fact.

Isis also plays mostly elsewhere, so her meta and playstyle is significantly different.

Yes, I mean she's an outsider in the sense of not being very well aware of the way people behave here nowadays, even if she was here in the early days. I feel like most people mellow after a few games, and consider the people they're playing with here as people and as friends. I don't feel like she has a particularly personal connection with any of us yet. Compare that to how MiX and Didds are now, compared to how much everyone just bristled badly at the way MiX was in his first game here.
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #656 on: July 29, 2020, 11:47:38 am »

I think that is a really good point, Space
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #657 on: July 29, 2020, 11:49:03 am »

MiX, you've got to move your vote. at least make it so that EFHW or Space or whomever has a choice

All other wagons are at 2 votes, why should I move?

Vote: joth, whatever.
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #658 on: July 29, 2020, 11:50:35 am »

My reread of Joth is mixed. There are several posts that I just flat-out disagree with that I would have responded to at the time but there was too much else to catch up with in my available playing time. He's consistently pushed MiX as scum, while doing a u-turn on Swowl quite hard around #440-#450. I feel like Swowl has been consistently townie, so the people scumreading him confuse me. Joth also goes after MiX for the neglected hammer opportunity, which was definitely in tune with what I was thinking about MiX after all his certainty of the scumteam.

Anyway, not only is MiX currently the leading wagon, he also seems the scummier of the {Joth,MiX} pair too.
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #659 on: July 29, 2020, 11:52:27 am »

I have around 3 minutes in thread.

I'm a VT.

I cannot be exiled as scum this early. I would've played defensively.

Your move, town.
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #660 on: July 29, 2020, 11:53:53 am »

I guess what I mean is intent to hammer, assuming my VC is right.

PPE: 1. Huh.. anyone townie online and have comments on that claim?
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #661 on: July 29, 2020, 11:55:13 am »

I don't believe MiX is scum, and I think we should be exiling Joth instead.

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Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #662 on: July 29, 2020, 11:55:18 am »

It seems correct.

Who here would've hammered chairs, where they in my situation?

The answer is: "maybe, if I'm scum".
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #663 on: July 29, 2020, 12:00:06 pm »

I'm here. While I do think scum claims a PR here generally, MiX failing to do so isn't quite so town indicative, given the reaction to chairs not claiming a PR.
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #664 on: July 29, 2020, 12:00:59 pm »

The claim gives me some pause, but I like MiX better than me here. I'd also move to chairs.

The fact is, second-guessing my scumread on MiX is not uncommon for me, but that doesn't make it wrong, and if we let him go now and it turns out he is scum... that's gonna be a real pain. And with a framer floating around we can't even trust an investigative result. So let's just do the thing.
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #665 on: July 29, 2020, 12:02:05 pm »

I don't believe MiX is scum, and I think we should be exiling Joth instead.

I definitely didn't find Joth as scummy as MiX in my re-read just now.

Do you feel sure that scum!Joth would go after MiX as much as he did for the failed Chairs-hammer, even though MiX was already heavily scumreading Joth?
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Re: M129: Marvel Mafia 2 (Night 0)
« Reply #666 on: July 29, 2020, 12:04:21 pm »

Vote Count 1.5

Isis (1): EFHW
jotheonah (4): Swowl, Galzria, WestCoastDidds, MiX
MiX (6): Dylan32, LaLight, Robz888, scolapasta, jotheonah, chairs {X-1}
chairs (2): SpaceAnemone, Isis

Not Voting (0):

With 13 alive it takes 7 to exile.

Day 1 lasts until 12:30PM FT on Wednesday, July 29th, 2020. That is in 26 minutes.

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #667 on: July 29, 2020, 12:11:05 pm »

Here now, meeting ran a little long, worried I won't have much time to catch up.

So MiX has claimed VT. Hmmm... I get the reasons to doubt, but here's where WIFOM always gets to me; i.e.
• scum would claim a role here
• so VT claim means not scum
• so VT claim is good claim for scum...
etc.

I just didn't get a sense of joth being scum, frankly. If these are the two wagons, I still prefer MiX for un-MiX like play.
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #668 on: July 29, 2020, 12:11:37 pm »

Ugh. This sucks.

MiX is clearly town. Can't we do better?
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #669 on: July 29, 2020, 12:12:32 pm »

Here now, meeting ran a little long, worried I won't have much time to catch up.

So MiX has claimed VT. Hmmm... I get the reasons to doubt, but here's where WIFOM always gets to me; i.e.
• scum would claim a role here
• so VT claim means not scum
• so VT claim is good claim for scum...
etc.

I just didn't get a sense of joth being scum, frankly. If these are the two wagons, I still prefer MiX for un-MiX like play.

Nah, I think scum claims a PR, at the very least in hopes of getting a counterclaim that will help direct their kills
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #670 on: July 29, 2020, 12:13:01 pm »

I could still go back to chairs. But not sure that happens in 20 minutes.

Didds, why do you think MiX is town?
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #671 on: July 29, 2020, 12:13:07 pm »

Ugh. This sucks.

MiX is clearly town. Can't we do better?

Scummy. If MiX IS town the only people who know this clearly are scum. You are trying to get out in front of something you know to be a mis-exile?
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #672 on: July 29, 2020, 12:13:56 pm »

Here now, meeting ran a little long, worried I won't have much time to catch up.

So MiX has claimed VT. Hmmm... I get the reasons to doubt, but here's where WIFOM always gets to me; i.e.
• scum would claim a role here
• so VT claim means not scum
• so VT claim is good claim for scum...
etc.

I just didn't get a sense of joth being scum, frankly. If these are the two wagons, I still prefer MiX for un-MiX like play.

Nah, I think scum claims a PR, at the very least in hopes of getting a counterclaim that will help direct their kills

Problem here is CC isn't rock solid, since there can be clone heroes.
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #673 on: July 29, 2020, 12:14:06 pm »

MiX is active. I think we are doing ourselves a disservice to get rid of the active folks. 

If we have to choose between MiX and chairs, then Vote: Chairs

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #674 on: July 29, 2020, 12:14:36 pm »

Also, if Didds is not going to vote for MiX no matter what, I'm not sure we can even get a lynch.
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #675 on: July 29, 2020, 12:15:43 pm »

If I go to chairs, and prsumably joth would go to chairs, we steal need... 2 more?
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #676 on: July 29, 2020, 12:16:16 pm »

I don't believe MiX is scum, and I think we should be exiling Joth instead.

I definitely didn't find Joth as scummy as MiX in my re-read just now.

Do you feel sure that scum!Joth would go after MiX as much as he did for the failed Chairs-hammer, even though MiX was already heavily scumreading Joth?

I do. Consider what could have happened when the Chairs exile didn't go through. People were moving their votes, re-evaluating, etc. From scum!Joth's position, MiX not hammering is an easy sell argument that lets Joth try to prevent the "next up" wagon from landing on him or a scum partner.

Now, in fairness to Joth, his town!self would also push MiX extra hard here, and would see MiX's not hammering and the whole kerfuffle as confirmation bias.

I guess to more clearly answer your question, I think that Joth, as either alignment, does exactly what he did when Chair's exile didn't happen. In considering if he's scum, I don't think he would've done things any differently than he did.
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Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #677 on: July 29, 2020, 12:16:30 pm »

Vote: joth

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #678 on: July 29, 2020, 12:16:53 pm »

Galz, would you move to chairs to avoid No Exile?
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #679 on: July 29, 2020, 12:17:04 pm »

Ugh. This sucks.

MiX is clearly town. Can't we do better?

Scummy. If MiX IS town the only people who know this clearly are scum. You are trying to get out in front of something you know to be a mis-exile?

"Clearly" is not the same as "absolutely certain". I am talking about my sense of things. But overall, yeah, I disagree.  Resigning ourselves to losing a town person seems far scummier than trying to find scum. 
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #680 on: July 29, 2020, 12:18:08 pm »

Vote: Chairs
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #681 on: July 29, 2020, 12:18:33 pm »

I could still go back to chairs. But not sure that happens in 20 minutes.

Didds, why do you think MiX is town?

I think if he is scum, he'd be playing much more defensively. He might have hemmed and hawed, but I don't think he wouldn't have avoided a hammer.
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Robz888

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #682 on: July 29, 2020, 12:19:10 pm »

I don't believe MiX is scum, and I think we should be exiling Joth instead.

I definitely didn't find Joth as scummy as MiX in my re-read just now.

Do you feel sure that scum!Joth would go after MiX as much as he did for the failed Chairs-hammer, even though MiX was already heavily scumreading Joth?

Wait, Space, what are you doing? You prefer MiX to joth but you're voting for chairs? We could have enough for MiX if you switched there.
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Galzria

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #683 on: July 29, 2020, 12:21:30 pm »

Ugh. This sucks.

MiX is clearly town. Can't we do better?

Scummy. If MiX IS town the only people who know this clearly are scum. You are trying to get out in front of something you know to be a mis-exile?

This post is scummy. I agree with Didds. And while in a world of technicalities you are correct, the fact is town players can have very clear town reads on other players. There is nothing wrong with a player expressing a hard town read on somebody that is on the chopping block. Further, why would scum bother? To get credit for calling a town flip? When has a town (as a whole) gone "wow, that was super townie of them to be so against that town exile!"?
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #684 on: July 29, 2020, 12:21:38 pm »

I can go back to mix

WestCoastDidds

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #685 on: July 29, 2020, 12:21:48 pm »

I think this is right?

Isis (1): EFHW
jotheonah (4): Swowl, Galzria, MiX, chairs
MiX (4): Dylan32, LaLight, , scolapasta, jotheonah, 
chairs (4): SpaceAnemone, Isis, WCD, Robz888
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #686 on: July 29, 2020, 12:22:29 pm »

I would even self hammer if it were absolutely necessary for a flip but I would reeeeaaalllly like to not

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #687 on: July 29, 2020, 12:23:03 pm »

I do. Consider what could have happened when the Chairs exile didn't go through. People were moving their votes, re-evaluating, etc. From scum!Joth's position, MiX not hammering is an easy sell argument that lets Joth try to prevent the "next up" wagon from landing on him or a scum partner.

Okay, so maybe there's an argument for him not being super-townie. My other thinking here is that if MiX is telling the truth, then the scumslip argument from MiX on Joth is still out there. And I'm not sure what to make of a scum!MiX claiming VT instead of a PR.

PPE too many: sorry, so work stuff keeps interrupting me!
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Town games: M84(L), M85(W), M86(L), M87(W), M88(L), M90(L), M92(W), M94(L), M97(L), M99(W), M100(L), M104(W), M107(W), M110(L), M112(L), RMM37(L), RMM40(D), RMM41(L), RMM43(L), RMM47(W), ZM23(W).
Scum games: M89(D), M108(L), NM8(W&MVP), NM10(L)   Mod: NM9, RMM38, RMM42.   Pronouns: they/them

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #688 on: July 29, 2020, 12:23:49 pm »

Galz, would you move to chairs to avoid No Exile?

I would move Chairs to avoid a no-exile. I think he's more likely to be scum than MiX is. Joth is still the best choice.

As end of day is approaching, I'll throw this out there:

I think that both you, Robz, and Joth are scum. I read both Chairs and MiX as being mis-exiles waiting to happen.

However, yes, I would still exile Chairs over No-Exile.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #689 on: July 29, 2020, 12:24:25 pm »

Ugh. This sucks.

MiX is clearly town. Can't we do better?

Scummy. If MiX IS town the only people who know this clearly are scum. You are trying to get out in front of something you know to be a mis-exile?

This post is scummy. I agree with Didds. And while in a world of technicalities you are correct, the fact is town players can have very clear town reads on other players. There is nothing wrong with a player expressing a hard town read on somebody that is on the chopping block. Further, why would scum bother? To get credit for calling a town flip? When has a town (as a whole) gone "wow, that was super townie of them to be so against that town exile!"?

I think it's in scum's nature to make post's like this, expecting credit because that's what makes sense to them.
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WestCoastDidds

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #690 on: July 29, 2020, 12:25:12 pm »

Are there enough people who would switch to Joth?
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #691 on: July 29, 2020, 12:25:22 pm »

I think this is right?

Isis (1): EFHW
jotheonah (4): Swowl, Galzria, MiX, chairs
MiX (4): Dylan32, LaLight, , scolapasta, jotheonah, 
chairs (4): SpaceAnemone, Isis, WCD, Robz888

Yes, that's what I just got, too.
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Town games: M84(L), M85(W), M86(L), M87(W), M88(L), M90(L), M92(W), M94(L), M97(L), M99(W), M100(L), M104(W), M107(W), M110(L), M112(L), RMM37(L), RMM40(D), RMM41(L), RMM43(L), RMM47(W), ZM23(W).
Scum games: M89(D), M108(L), NM8(W&MVP), NM10(L)   Mod: NM9, RMM38, RMM42.   Pronouns: they/them

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #692 on: July 29, 2020, 12:25:34 pm »

Space, Didds, if you two can agree on joth or mix we can have a flip here of your choice. Even if Galz and I both move to me that's only six

PPE robz is here so I guess there's more coalition flexibility but he's on me so still have the this only makes six problem

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #693 on: July 29, 2020, 12:25:59 pm »

Sup all?
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Town:  14 wins, 14 losses (1 MVP)
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Robz888

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #694 on: July 29, 2020, 12:26:02 pm »

Galz, would you move to chairs to avoid No Exile?

I would move Chairs to avoid a no-exile. I think he's more likely to be scum than MiX is. Joth is still the best choice.

As end of day is approaching, I'll throw this out there:

I think that both you, Robz, and Joth are scum. I read both Chairs and MiX as being mis-exiles waiting to happen.

However, yes, I would still exile Chairs over No-Exile.

I don't believe you could actually think, actually have the confidence to believe, me and joth are scum together and you got us already.
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #695 on: July 29, 2020, 12:26:10 pm »

Are there enough people who would switch to Joth?

There are enough people online to make any of the exiles go through... but where the votes will land in the next 5 minutes... that's an entirely different question!
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #696 on: July 29, 2020, 12:26:16 pm »

Are there enough people who would switch to Joth?

At this point it's getting a bit tight, but we seem to have run up Chairs and MiX already.

PPE more
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Town games: M84(L), M85(W), M86(L), M87(W), M88(L), M90(L), M92(W), M94(L), M97(L), M99(W), M100(L), M104(W), M107(W), M110(L), M112(L), RMM37(L), RMM40(D), RMM41(L), RMM43(L), RMM47(W), ZM23(W).
Scum games: M89(D), M108(L), NM8(W&MVP), NM10(L)   Mod: NM9, RMM38, RMM42.   Pronouns: they/them

WestCoastDidds

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #697 on: July 29, 2020, 12:26:52 pm »

Space, I will vote for Chairs or Joth.
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Robz888

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #698 on: July 29, 2020, 12:26:59 pm »

Blah we are out of time
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #699 on: July 29, 2020, 12:27:17 pm »

Vote: Joth
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Town games: M84(L), M85(W), M86(L), M87(W), M88(L), M90(L), M92(W), M94(L), M97(L), M99(W), M100(L), M104(W), M107(W), M110(L), M112(L), RMM37(L), RMM40(D), RMM41(L), RMM43(L), RMM47(W), ZM23(W).
Scum games: M89(D), M108(L), NM8(W&MVP), NM10(L)   Mod: NM9, RMM38, RMM42.   Pronouns: they/them

Galzria

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #700 on: July 29, 2020, 12:27:21 pm »

Galz, would you move to chairs to avoid No Exile?

I would move Chairs to avoid a no-exile. I think he's more likely to be scum than MiX is. Joth is still the best choice.

As end of day is approaching, I'll throw this out there:

I think that both you, Robz, and Joth are scum. I read both Chairs and MiX as being mis-exiles waiting to happen.

However, yes, I would still exile Chairs over No-Exile.

I don't believe you could actually think, actually have the confidence to believe, me and joth are scum together and you got us already.

"Got you"? No. Far from it. But you're easily my top two scum reads and if we "got" Joth today, I would definitely be pushing for you tomorrow.
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

chairs

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #701 on: July 29, 2020, 12:27:25 pm »

Of these I'm at joth > mix >>>> myself >>> no exile

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #702 on: July 29, 2020, 12:27:34 pm »

Vote: Joth
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #703 on: July 29, 2020, 12:27:37 pm »

I hate panicky deadlines :-(
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Town games: M84(L), M85(W), M86(L), M87(W), M88(L), M90(L), M92(W), M94(L), M97(L), M99(W), M100(L), M104(W), M107(W), M110(L), M112(L), RMM37(L), RMM40(D), RMM41(L), RMM43(L), RMM47(W), ZM23(W).
Scum games: M89(D), M108(L), NM8(W&MVP), NM10(L)   Mod: NM9, RMM38, RMM42.   Pronouns: they/them

WestCoastDidds

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #704 on: July 29, 2020, 12:28:07 pm »

I hate panicky deadlines :-(

Me, too!
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #705 on: July 29, 2020, 12:28:11 pm »

Vote: Jotheonah

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #706 on: July 29, 2020, 12:28:35 pm »

Vote Joth y’all! Cmon! 1 minute!
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Town:  14 wins, 14 losses (1 MVP)
Skum: 7 wins, 7 losses (1 MVP)
3-Party: 4 wins, 1 loss

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #707 on: July 29, 2020, 12:28:53 pm »

Vote Joth y’all! Cmon! 1 minute!

Good morning sunshine bear. lol
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #708 on: July 29, 2020, 12:29:12 pm »

Vote Joth y’all! Cmon! 1 minute!

Good morning sunshine bear. lol

Dude so early for me lol
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #709 on: July 29, 2020, 12:29:17 pm »

Isis (1): EFHW
jotheonah (6): Swowl, Galzria, MiX, chairs, Space, WCD
MiX (4): Dylan32, LaLight, , scolapasta, jotheonah,
chairs (2):  Isis, , Robz888
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #710 on: July 29, 2020, 12:29:34 pm »

Vote Joth y’all! Cmon! 1 minute!

Good morning sunshine bear. lol

Love this
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #711 on: July 29, 2020, 12:29:36 pm »

Someone hammer!!!!
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #712 on: July 29, 2020, 12:29:53 pm »

Vote: joth
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #713 on: July 29, 2020, 12:30:12 pm »

phew
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #714 on: July 29, 2020, 12:30:21 pm »

Space Count:

Isis (1): EFHW
jotheonah (6): Swowl, Galzria, MiX, Chairs, SpaceAnemone, WestCoastDidds
MiX (4): Dylan32, LaLight, scolapasta, jotheonah
Chairs (2): Isis, Robz888

PPE Scola's vote, which I guess is a hammer?
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Scum games: M89(D), M108(L), NM8(W&MVP), NM10(L)   Mod: NM9, RMM38, RMM42.   Pronouns: they/them

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #715 on: July 29, 2020, 12:30:26 pm »

Vote: joth

7 seconds? Might be up there as one of the closest.
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Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
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Total Wins: 30
Total Losses: 20

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #716 on: July 29, 2020, 12:30:35 pm »

Unlike MiX, I'll go ahead and hammer.

Let's not do this end of day crap again, ok?
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #717 on: July 29, 2020, 12:30:40 pm »

Wazoooo with 7 seconds to spare.

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #718 on: July 29, 2020, 12:31:30 pm »

Let's not do this end of day crap again, ok?

hahahahahaha

We are obviously THE WORST
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #719 on: July 29, 2020, 12:31:56 pm »

Wazoooo with 7 seconds to spare.

Wow, I did not realize that! Add another to my f.ds mafia firsts...
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #720 on: July 29, 2020, 12:32:06 pm »

I I’m gonna go get a coffee.
Hope he’s skum.

Bummer if you’re not though Joth.
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #721 on: July 29, 2020, 12:32:22 pm »

Robz not taking that hammer is huh
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #722 on: July 29, 2020, 12:33:00 pm »

I I’m gonna go get a coffee.
Hope he’s skum.

Bummer if you’re not though Joth.

Yeah, if I mis-hammered, I owe you a beer in the After Times.
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #723 on: July 29, 2020, 12:33:23 pm »

please please please yams....let me do the dance
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Re: M129: Marvel Mafia 2 (Night 0)
« Reply #724 on: July 29, 2020, 12:33:48 pm »

Vote Count 1.FINAL

Isis (1): EFHW
jotheonah (7): Swowl, Galzria, MiX, chairs, SpaceAnemone, WestCoastDidds, scolapasta
MiX (3): Dylan32, LaLight, jotheonah
chairs (2): Isis, Robz888

Not Voting (0):

With 13 alive it took 7 to exile.

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #725 on: July 29, 2020, 12:37:56 pm »

The assembled Avengers and others began to discuss, which, like always, quickly turned to arguing.

These guys will never make a team... Nick Fury thought.

Eventually, the crowd decided to exile MiX, chairs, or Joth. Arguments went back and forth, bringing both chairs and MiX close to exile, but the hammer dropped on Joth. They took him, bound him with string cords, and sent him away in one of the escape pods.

Jotheonah has been exiled! He was a Bystander!

Night 1 begins now. Actions are due 36 hours from now (at 12:30 AM FT on July 31, 2020). Night will end sometime between then and 12:30AM FT on Friday, July 31.

Thread Locked!
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Re: M129: Marvel Mafia 2 (Night 1)
« Reply #726 on: July 31, 2020, 01:12:03 am »

On mobile, flavor later.

WestCoastDidds has died! She was Groot!

Day 2 start, thread unlocked. Day 2 will end at 1:00 AM FT on Friday, Aug 7.

Vote count later if I have time, I leave on vacation tomorrow morning.
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Re: M129: Marvel Mafia 2 (D2)
« Reply #727 on: July 31, 2020, 07:15:49 am »

Aw, not good :-( Did Didds breadcrumb or something?
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Re: M129: Marvel Mafia 2 (D2)
« Reply #728 on: July 31, 2020, 07:16:15 am »

Also, 1am forum time as a deadline is not a time of day I can be online, but that 7-seconds-to-deadline exile was hopefully enough excitement for one game.
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Re: M129: Marvel Mafia 2 (D2)
« Reply #729 on: July 31, 2020, 07:49:20 am »

Vote: MiX

Vote: Isis
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #730 on: July 31, 2020, 08:38:00 am »

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #731 on: July 31, 2020, 08:39:18 am »

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Re: M129: Marvel Mafia 2 (D2)
« Reply #732 on: July 31, 2020, 08:40:36 am »

Vote: mix

Seems straightforward to me

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Re: M129: Marvel Mafia 2 (D2)
« Reply #733 on: July 31, 2020, 09:03:49 am »

Vote: mix

Seems straightforward to me

Why am I scum?
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Re: M129: Marvel Mafia 2 (D2)
« Reply #734 on: July 31, 2020, 11:18:03 am »

Man, from the excitement of the last minute (second!) hammer to finding out Joth was town. Sorry all. Please, let's not do that again.

I'll likely going back to voting one of MiX or chairs. But want to review that end of day 1 for any shenanigans first.
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Re: M129: Marvel Mafia 2 (D2)
« Reply #735 on: July 31, 2020, 11:22:00 am »

Man, from the excitement of the last minute (second!) hammer to finding out Joth was town. Sorry all. Please, let's not do that again.

I'll likely going back to voting one of MiX or chairs. But want to review that end of day 1 for any shenanigans first.

Why are you apologizing? You did nothing wrong. Unless, of course, you have the inherent guilt of knowing who's town and pushing them...

Who are you scumreading, just from feels?
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Re: M129: Marvel Mafia 2 (D2)
« Reply #736 on: July 31, 2020, 11:25:32 am »

You're scum because we couldn't hammer you during the madness. Except then I'm also scum and I know that's not true so...

Guess I'm going to be rereading D1 ugh

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Re: M129: Marvel Mafia 2 (D2)
« Reply #737 on: July 31, 2020, 11:25:47 am »

Unvote

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Re: M129: Marvel Mafia 2 (D2)
« Reply #738 on: July 31, 2020, 11:26:47 am »

You're scum because we couldn't hammer you during the madness. Except then I'm also scum and I know that's not true so...

Guess I'm going to be rereading D1 ugh

Yeah that's what I thought, and that's what I was going to say. You of all people should know I can be town. Thus, the scum that was voted up at the end of D1 is Isis. Simple.
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Re: M129: Marvel Mafia 2 (D2)
« Reply #739 on: July 31, 2020, 11:33:03 am »

I don't know about that. I'm going to have to ISO Isis I guess. I'm moving today but that's actually going to benefit me from the perspective of not being in a distracting environment, once I'm done.

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #740 on: July 31, 2020, 01:04:56 pm »

Robz not taking that hammer is huh
Wondering what happened there.

I was convinced Joth was a town PR; for Day 1, he was fighting and working much harder than usual, or at least seemed like that to me. I really, really didn't want to exile him, and was waffling on whether it was better to No Exile.

Glad I was wrong about him being a PR, though I was not wrong about him being town!
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Re: M129: Marvel Mafia 2 (D2)
« Reply #741 on: July 31, 2020, 01:05:34 pm »

Man, from the excitement of the last minute (second!) hammer to finding out Joth was town. Sorry all. Please, let's not do that again.

I'll likely going back to voting one of MiX or chairs. But want to review that end of day 1 for any shenanigans first.

Why? Why confine yourself to those?
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Re: M129: Marvel Mafia 2 (D2)
« Reply #742 on: July 31, 2020, 01:08:53 pm »

If MiX or chairs ARE scum, then their partners surely did a lot of work to save them there and probably it's possible to figure out whose responsible. Unfortunately we don't actually know, and it also seems like it could have just been the case that scum were holding back, not needing to commit to any of those three wagons since they were all town, and THAT's why it was so hard to get any of the exiles through.

That almost feels instinctively like it might be the case.
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #743 on: July 31, 2020, 01:10:36 pm »

I don't believe MiX is scum, and I think we should be exiling Joth instead.

I definitely didn't find Joth as scummy as MiX in my re-read just now.

Do you feel sure that scum!Joth would go after MiX as much as he did for the failed Chairs-hammer, even though MiX was already heavily scumreading Joth?

On the other hand, this post really stuck out to me, because as someone who was tying to stop the Joth exile it was frustrating that here was a potential non-Joth vote and yet you didn't vote for MiX and instead went for Joth. Why? And why did you need to check with Galz about it?

Vote: Space
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Re: M129: Marvel Mafia 2 (D2)
« Reply #744 on: July 31, 2020, 01:40:26 pm »

Man, from the excitement of the last minute (second!) hammer to finding out Joth was town. Sorry all. Please, let's not do that again.

I'll likely going back to voting one of MiX or chairs. But want to review that end of day 1 for any shenanigans first.

Why are you apologizing? You did nothing wrong. Unless, of course, you have the inherent guilt of knowing who's town and pushing them...

You'd understand if you weren't afraid to hammer. :)

Who are you scumreading, just from feels?

Why? Why confine yourself to those?

Still scumreading MiX and/or chairs, but not so strongly that I don't want to reread and get a better feel on others.
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Re: M129: Marvel Mafia 2 (D2)
« Reply #745 on: July 31, 2020, 01:42:43 pm »

Oh.

Thank you for hammering joth, or I would be doing nothing productive today.
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Re: M129: Marvel Mafia 2 (D2)
« Reply #746 on: July 31, 2020, 01:49:18 pm »

Vote: Robz

I can't remember a time where he hasn't been trying to control the thread. Between his case on Swowl, defense of joth and now voting Space, it seems Robz is on top of everything that is happening, and always comes out of it better than he should.

Who's been talking about him anyway?

This also works really well in a scum!chairs world, as Robz also defended him a bunch.
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Re: M129: Marvel Mafia 2 (D2)
« Reply #747 on: July 31, 2020, 02:00:54 pm »

Vote: Robz

I can't remember a time where he hasn't been trying to control the thread. Between his case on Swowl, defense of joth and now voting Space, it seems Robz is on top of everything that is happening, and always comes out of it better than he should.

Who's been talking about him anyway?

This also works really well in a scum!chairs world, as Robz also defended him a bunch.

I'm not trying to control the thread, I am trying to scumhunt, versus what you are doing, which is just trying to stay alive at all costs.
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Re: M129: Marvel Mafia 2 (D2)
« Reply #748 on: July 31, 2020, 02:07:47 pm »

I mean this is truly ridiculous. I pushed one case, I CORRECTLY defended someone else, and I subject Space to some minimum amount of scrutiny and that makes me controlling scum?
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Re: M129: Marvel Mafia 2 (D2)
« Reply #749 on: July 31, 2020, 02:08:35 pm »

I mean this is truly ridiculous. I pushed one case, I CORRECTLY defended someone else, and I subject Space to some minimum amount of scrutiny and that makes me controlling scum?

No.

Vote: Isis
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Re: M129: Marvel Mafia 2 (D2)
« Reply #750 on: July 31, 2020, 02:10:48 pm »

I mean this is truly ridiculous. I pushed one case, I CORRECTLY defended someone else, and I subject Space to some minimum amount of scrutiny and that makes me controlling scum?

No.

Vote: Isis

See, this is more like the MiX I'm used to. SO why was D1 MiX so different?

(that said, I'm curious about your Robz hypothesis, will add him to my reread list for sure)
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Re: M129: Marvel Mafia 2 (D2)
« Reply #751 on: July 31, 2020, 02:12:04 pm »

D1 MiX's always different. Also, I think I set my expectations on what joth would do completely offtrack, so the flag to move my vote was never set.
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #752 on: July 31, 2020, 02:22:14 pm »

I don't believe MiX is scum, and I think we should be exiling Joth instead.

I definitely didn't find Joth as scummy as MiX in my re-read just now.

Do you feel sure that scum!Joth would go after MiX as much as he did for the failed Chairs-hammer, even though MiX was already heavily scumreading Joth?

On the other hand, this post really stuck out to me, because as someone who was tying to stop the Joth exile it was frustrating that here was a potential non-Joth vote and yet you didn't vote for MiX and instead went for Joth. Why? And why did you need to check with Galz about it?

Vote: Space

I mean, MiX just claimed VT and Galz said we should rethink and move to Joth, so continuing to a hammer at that point with new info without discussing it at least briefly in the thread seemed reckless.

I didn't/don't have a strong townread on Galz, but if he's scum trying to protect a buddy, that question may not be the thing he wants to answer at that point, so it seemed interesting to see what he'd say.

As for why Joth, it was Chairs who set the wagon swinging that way, and then WCD (whom I townread) saying she wouldn't exile MiX, so you asking why Joth instead of MiX is inaccurate because the choice for who we could pursue at that point Joth or Chairs, given who was around and most likely to put down votes in time.

PPE 3
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Re: M129: Marvel Mafia 2 (D2)
« Reply #753 on: July 31, 2020, 02:51:28 pm »

I'm not sold on Isis. Who's our surprise quiet person? Will have to check post counts

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #754 on: July 31, 2020, 02:55:49 pm »

I don't believe MiX is scum, and I think we should be exiling Joth instead.

I definitely didn't find Joth as scummy as MiX in my re-read just now.

Do you feel sure that scum!Joth would go after MiX as much as he did for the failed Chairs-hammer, even though MiX was already heavily scumreading Joth?

On the other hand, this post really stuck out to me, because as someone who was tying to stop the Joth exile it was frustrating that here was a potential non-Joth vote and yet you didn't vote for MiX and instead went for Joth. Why? And why did you need to check with Galz about it?

Vote: Space

I mean, MiX just claimed VT and Galz said we should rethink and move to Joth, so continuing to a hammer at that point with new info without discussing it at least briefly in the thread seemed reckless.

I didn't/don't have a strong townread on Galz, but if he's scum trying to protect a buddy, that question may not be the thing he wants to answer at that point, so it seemed interesting to see what he'd say.

As for why Joth, it was Chairs who set the wagon swinging that way, and then WCD (whom I townread) saying she wouldn't exile MiX, so you asking why Joth instead of MiX is inaccurate because the choice for who we could pursue at that point Joth or Chairs, given who was around and most likely to put down votes in time.

PPE 3

Well then why Joth over chairs? That doesn't make sense either. And I still don't see why you were seeking Galz's permission, especially if you're not townreading him.
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SpaceAnemone

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Re: M129: Marvel Mafia 2 (D2)
« Reply #755 on: July 31, 2020, 02:57:21 pm »

I'm not sold on Isis. Who's our surprise quiet person? Will have to check post counts

Player post counts, from my VC script:
   123 MiX
   87 jotheonah
   76 Isis
   69 WestCoastDidds
   66 Robz888
   60 Galzria
   43 scolapasta
   39 Swowl
   34 SpaceAnemone
   32 Chairs
   25 EFHW
   22 Dylan32
   12 LaLight

That should count posts only since the start of the game.
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #756 on: July 31, 2020, 03:01:10 pm »

Well then why Joth over chairs? That doesn't make sense either. And I still don't see why you were seeking Galz's permission, especially if you're not townreading him.

Why do you keep saying I was asking for Galz's permission?? I asked the thread at large whether anyone was around and wanted to comment. Galz answered, so I asked him a question that I thought I could learn something from.
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Re: M129: Marvel Mafia 2
« Reply #757 on: July 31, 2020, 03:05:25 pm »


WestCoastDidds has died! She was Groot!

I don't know what that is, but I hope it isn't too helpful to town, eh
Groot
We are Groot: Target a player, that player will be protected from any non-strongman kills.

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Robz888

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #758 on: July 31, 2020, 03:06:55 pm »

Well then why Joth over chairs? That doesn't make sense either. And I still don't see why you were seeking Galz's permission, especially if you're not townreading him.

Why do you keep saying I was asking for Galz's permission?? I asked the thread at large whether anyone was around and wanted to comment. Galz answered, so I asked him a question that I thought I could learn something from.

We could have lynched someone other than Joth at that point, but your baffling decision to defer to Galz—a not-super-townie read to you, if I understand you correctly—essentially ended that.
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Re: M129: Marvel Mafia 2 (D2)
« Reply #759 on: July 31, 2020, 03:10:14 pm »

I think MiX might be openwolfing at this point.  Scumreading me for being a viable exile day 1 rather than townreading me for a lack of participation in the day 1 exile is fitting evidence to his theories instead of fitting his theories to the evidence and it's a pretty trademark scum feature.

His treatment of chairs remains super super weird and it would be bizarre that town!MiX is not more interested in chairs right now.

I think they are partners and he posited a pool of town town bus.

I'm usually cautious about preflip associative theories but there's such a clear pattern here.

I wrote "stark" pattern but decided I didn't want anyone to imagine I was making crumbs lol
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Re: M129: Marvel Mafia 2 (D2)
« Reply #760 on: July 31, 2020, 03:14:02 pm »

#727 seems like a rather fake response to night since whether Didds crumbed anything is super irrelevant.  I could maybe get onboard with Space voting.  But like, MiX is openwolfing more flagrantly
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Re: M129: Marvel Mafia 2 (D2)
« Reply #761 on: July 31, 2020, 03:16:06 pm »

If MiX or chairs ARE scum, then their partners surely did a lot of work to save them there and probably it's possible to figure out whose responsible. Unfortunately we don't actually know, and it also seems like it could have just been the case that scum were holding back, not needing to commit to any of those three wagons since they were all town, and THAT's why it was so hard to get any of the exiles through.

That almost feels instinctively like it might be the case.
MiX's partner MiX did a lot of work to save MiX while also doing MiX's best to make it look like MiX was not aligned with MiX.

He's kind of a force of nature, it seems like it should never be mysterious for him to survive a day phase
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Re: M129: Marvel Mafia 2 (D2)
« Reply #762 on: July 31, 2020, 03:19:47 pm »

I am a little bit behind and I am sorry about that. I have surprisingly shitload of work, so I will probably be replacing soon, sorry about that.
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Re: M129: Marvel Mafia 2 (D2)
« Reply #763 on: July 31, 2020, 03:20:45 pm »

Man, it doesn't feel like I've posted that little. I guess avoiding the off-topic convos sort of hurts that stat.

Openwolfing is kind of what MiX's normal play looks like regardless of alignment.  But like Isis is saying, there's a strong narrative for scum!MiX D1, and so I am standing by that read for now.

Vote: MiX

ppe 2
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Re: M129: Marvel Mafia 2 (D2)
« Reply #764 on: July 31, 2020, 03:23:54 pm »

I've actually never heard the term "openwolfing," or if I have I've forgotten it.
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Re: M129: Marvel Mafia 2 (D2)
« Reply #765 on: July 31, 2020, 03:26:09 pm »

His treatment of chairs remains super super weird and it would be bizarre that town!MiX is not more interested in chairs right now.

I think they are partners and he posited a pool of town town bus.

I'm usually cautious about preflip associative theories but there's such a clear pattern here.

This is a cute theory but I'm so disinclined to believe we manage to make two scum are top wagons for Day 1. I think it's decently likely one is scum and one is not, but also decently likely neither is scum, and distantly unlikely that both are scum.

Well, even beyond just mathematically, I mean.
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Re: M129: Marvel Mafia 2 (D2)
« Reply #766 on: July 31, 2020, 03:27:32 pm »

I've actually never heard the term "openwolfing," or if I have I've forgotten it.

I first heard about it from the championship thread this year from one of the games Cayvie was in. They linked to an article describing it. Basically, it's a strategy for scum to just talk about everything, control the conversations and just be so overt that town struggles to talk without you being part of it.  For people on the outside it can be obvious that you're scum, but it can be hard to separate yourself from the conversations enough to see it as a player. If I'm understanding it correctly anyway.
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Re: M129: Marvel Mafia 2 (D2)
« Reply #767 on: July 31, 2020, 03:28:18 pm »

His treatment of chairs remains super super weird and it would be bizarre that town!MiX is not more interested in chairs right now.

I think they are partners and he posited a pool of town town bus.

I'm usually cautious about preflip associative theories but there's such a clear pattern here.

This is a cute theory but I'm so disinclined to believe we manage to make two scum are top wagons for Day 1. I think it's decently likely one is scum and one is not, but also decently likely neither is scum, and distantly unlikely that both are scum.

Well, even beyond just mathematically, I mean.

That's fair, but like I laid out D1, the narrative for scum!MiX's behavior holds whether chairs is scum or not.
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Re: M129: Marvel Mafia 2 (D2)
« Reply #768 on: July 31, 2020, 03:32:13 pm »

I've actually never heard the term "openwolfing," or if I have I've forgotten it.

I first heard about it from the championship thread this year from one of the games Cayvie was in. They linked to an article describing it. Basically, it's a strategy for scum to just talk about everything, control the conversations and just be so overt that town struggles to talk without you being part of it.  For people on the outside it can be obvious that you're scum, but it can be hard to separate yourself from the conversations enough to see it as a player. If I'm understanding it correctly anyway.

Interesting. Well, yeah, that does fit MiX's play.
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Re: M129: Marvel Mafia 2 (D2)
« Reply #769 on: July 31, 2020, 03:33:09 pm »

My recollection for our mafia games here is what we mostly see is the opposite of openwolfing—scum lurking in the background while town leads itself awry.
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Re: M129: Marvel Mafia 2 (D2)
« Reply #770 on: July 31, 2020, 03:38:11 pm »

I don't open wolf. I don't have the guts to do that as scum. I open town instead.

You can check my scum games, I'm usually more lurky and with less hot takes than usual.

His treatment of chairs remains super super weird and it would be bizarre that town!MiX is not more interested in chairs right now.

I think they are partners and he posited a pool of town town bus.

I'm usually cautious about preflip associative theories but there's such a clear pattern here.

This is a cute theory but I'm so disinclined to believe we manage to make two scum are top wagons for Day 1. I think it's decently likely one is scum and one is not, but also decently likely neither is scum, and distantly unlikely that both are scum.

Well, even beyond just mathematically, I mean.

It's very much possible, and if this is the case it would definitely be me/chairs more than isis/someone else.

I think MiX might be openwolfing at this point.  Scumreading me for being a viable exile day 1 rather than townreading me for a lack of participation in the day 1 exile is fitting evidence to his theories instead of fitting his theories to the evidence and it's a pretty trademark scum feature.

His treatment of chairs remains super super weird and it would be bizarre that town!MiX is not more interested in chairs right now.

I think they are partners and he posited a pool of town town bus.

I'm usually cautious about preflip associative theories but there's such a clear pattern here.

I wrote "stark" pattern but decided I didn't want anyone to imagine I was making crumbs lol

If you think me and chairs are partners, exile chairs. I don't see why this is a problem. I've been incredibly consistent with my read on chairs: not as scummy as other people. And it stays true.
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Re: M129: Marvel Mafia 2 (D2)
« Reply #771 on: July 31, 2020, 04:09:24 pm »

I don't open wolf. I don't have the guts to do that as scum. I open town instead.

You can check my scum games, I'm usually more lurky and with less hot takes than usual.

His treatment of chairs remains super super weird and it would be bizarre that town!MiX is not more interested in chairs right now.

I think they are partners and he posited a pool of town town bus.

I'm usually cautious about preflip associative theories but there's such a clear pattern here.

This is a cute theory but I'm so disinclined to believe we manage to make two scum are top wagons for Day 1. I think it's decently likely one is scum and one is not, but also decently likely neither is scum, and distantly unlikely that both are scum.

Well, even beyond just mathematically, I mean.

It's very much possible, and if this is the case it would definitely be me/chairs more than isis/someone else.

I think MiX might be openwolfing at this point.  Scumreading me for being a viable exile day 1 rather than townreading me for a lack of participation in the day 1 exile is fitting evidence to his theories instead of fitting his theories to the evidence and it's a pretty trademark scum feature.

His treatment of chairs remains super super weird and it would be bizarre that town!MiX is not more interested in chairs right now.

I think they are partners and he posited a pool of town town bus.

I'm usually cautious about preflip associative theories but there's such a clear pattern here.

I wrote "stark" pattern but decided I didn't want anyone to imagine I was making crumbs lol

If you think me and chairs are partners, exile chairs. I don't see why this is a problem. I've been incredibly consistent with my read on chairs: not as scummy as other people. And it stays true.

Why chairs instead of you, though? I mean I guess if you're partners, it doesn't really matter. But I think it's also possible it's just one of you.

My D1 scum reads (at different times) were chairs, MiX, and Isis.

MiX is starting to feel more like what I'm used to from town!MiX*. Isis has started added real content, so that's good. Chairs hasn't posted much (any?) since they were X-1. Not sure how to interpret that.

* I'm always wary of this though, especially with MiX. I mean scum!Mix wants to play like town!Mix, no?

Will *try* to find some time to do a reread of D1 for Robz and anything else that jumps out this weekend. (and this is where I'll grumble at Isis for all the fluff posts!)
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Re: M129: Marvel Mafia 2 (D2)
« Reply #772 on: July 31, 2020, 04:13:44 pm »

I don't open wolf. I don't have the guts to do that as scum. I open town instead.

You can check my scum games, I'm usually more lurky and with less hot takes than usual.

His treatment of chairs remains super super weird and it would be bizarre that town!MiX is not more interested in chairs right now.

I think they are partners and he posited a pool of town town bus.

I'm usually cautious about preflip associative theories but there's such a clear pattern here.

This is a cute theory but I'm so disinclined to believe we manage to make two scum are top wagons for Day 1. I think it's decently likely one is scum and one is not, but also decently likely neither is scum, and distantly unlikely that both are scum.

Well, even beyond just mathematically, I mean.

It's very much possible, and if this is the case it would definitely be me/chairs more than isis/someone else.

I think MiX might be openwolfing at this point.  Scumreading me for being a viable exile day 1 rather than townreading me for a lack of participation in the day 1 exile is fitting evidence to his theories instead of fitting his theories to the evidence and it's a pretty trademark scum feature.

His treatment of chairs remains super super weird and it would be bizarre that town!MiX is not more interested in chairs right now.

I think they are partners and he posited a pool of town town bus.

I'm usually cautious about preflip associative theories but there's such a clear pattern here.

I wrote "stark" pattern but decided I didn't want anyone to imagine I was making crumbs lol

If you think me and chairs are partners, exile chairs. I don't see why this is a problem. I've been incredibly consistent with my read on chairs: not as scummy as other people. And it stays true.

Why chairs instead of you, though? I mean I guess if you're partners, it doesn't really matter. But I think it's also possible it's just one of you.

My D1 scum reads (at different times) were chairs, MiX, and Isis.

MiX is starting to feel more like what I'm used to from town!MiX*. Isis has started added real content, so that's good. Chairs hasn't posted much (any?) since they were X-1. Not sure how to interpret that.

* I'm always wary of this though, especially with MiX. I mean scum!Mix wants to play like town!Mix, no?

Will *try* to find some time to do a reread of D1 for Robz and anything else that jumps out this weekend. (and this is where I'll grumble at Isis for all the fluff posts!)

MiX started acting more like town!MiX after people made a big deal about how he wasn't acting like town!MiX and a wagon built on him.
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Re: M129: Marvel Mafia 2 (D2)
« Reply #773 on: July 31, 2020, 04:14:33 pm »

If you believe he's acting like town!MiX, that is. I'm still not sure he is, but it is closer to it than he was D1 at least.
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #774 on: July 31, 2020, 06:05:53 pm »

Well then why Joth over chairs? That doesn't make sense either. And I still don't see why you were seeking Galz's permission, especially if you're not townreading him.

Why do you keep saying I was asking for Galz's permission?? I asked the thread at large whether anyone was around and wanted to comment. Galz answered, so I asked him a question that I thought I could learn something from.

We could have lynched someone other than Joth at that point, but your baffling decision to defer to Galz—a not-super-townie read to you, if I understand you correctly—essentially ended that.

MiX claimed at #662, at which point the wagons looked like this, and I'd just posted intent:
Isis (1): EFHW
jotheonah (4): Swowl, Galzria, WestCoastDidds, MiX
MiX (6): Dylan32, LaLight, Robz888, scolapasta, jotheonah, Chairs
Chairs (2): SpaceAnemone, Isis

Hey, Mail-mi even posted an official vote count at #666, and then Didds came in and argued against MiX for several posts from #668, moving her vote to Chairs at #673. You were posting about Chairs at #674/#675. Galz chimed in at #676, and Chairs moved onto Joth at #677.

By #680, the wagons were essentially 4-all like this:
Isis (1): EFHW
jotheonah (4): Swowl, Galzria, MiX, Chairs
MiX (4): Dylan32, LaLight, scolapasta, jotheonah
Chairs (4): SpaceAnemone, Isis, WestCoastDidds, Robz888

Since Didds wouldn't vote MiX, we'd already run Chairs up once, and the strongest townread I had (Swowl) was on Joth, the logical thing was to move Joth when MiX seemed not be going through. You yourself were even making posts about scrambling to get an exile through! What wold you have had me do in that position?
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Re: M129: Marvel Mafia 2 (D2)
« Reply #775 on: July 31, 2020, 06:45:27 pm »

I reread everything, and although I didn't setup my VCA, I'd like to point out that chairs bailed at X-1, Robz and others townread him for it, and then he came back to vote for people.

So, uh, willing to exile him as well.
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Re: M129: Marvel Mafia 2 (D2)
« Reply #776 on: July 31, 2020, 07:14:54 pm »

I'm not saying you're scum because you're active, MiX.  You are scum because you're trying to get people exiled an awful lot more than you're trying to figure out if they deserve it
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Re: M129: Marvel Mafia 2 (D2)
« Reply #777 on: July 31, 2020, 07:24:14 pm »

I'm not saying you're scum because you're active, MiX.  You are scum because you're trying to get people exiled an awful lot more than you're trying to figure out if they deserve it

That's not what I said. Your case is fine, if you're not tying me directly with chairs.

Also, you were right, I should be looking more into chairs.
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Re: M129: Marvel Mafia 2 (D2)
« Reply #778 on: July 31, 2020, 07:30:15 pm »

Stop pocketing me I want to be grumpy
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Re: M129: Marvel Mafia 2 (D2)
« Reply #779 on: July 31, 2020, 07:34:00 pm »

Stop pocketing me I want to be grumpy

I'm voting you.
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Re: M129: Marvel Mafia 2 (D2)
« Reply #780 on: July 31, 2020, 09:30:37 pm »

DAMA
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Re: M129: Marvel Mafia 2 (D2)
« Reply #781 on: July 31, 2020, 09:35:40 pm »

If you knew I was town what would that make you think about chairs?
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Re: M129: Marvel Mafia 2 (D2)
« Reply #782 on: July 31, 2020, 09:36:13 pm »

for both robz and mix but for mix it can be "since you know I am town"
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Robz888

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Re: M129: Marvel Mafia 2 (D2)
« Reply #783 on: July 31, 2020, 09:37:52 pm »

If you knew I was town what would that make you think about chairs?

Maybe you misunderstood, I'm DAMA with a Capital D.
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Re: M129: Marvel Mafia 2 (D2)
« Reply #784 on: July 31, 2020, 09:38:35 pm »

The more experienced I get at mafia, the more I feel like untraceable ineffable pattern recognitions become more dependable for me compared with reasonings I can articulate and it's so awkward.
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Re: M129: Marvel Mafia 2 (D2)
« Reply #785 on: July 31, 2020, 09:39:35 pm »

i only know dama as the spanish word for noblewoman, but I don't think you are properly identified as such Robz
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Re: M129: Marvel Mafia 2 (D2)
« Reply #786 on: July 31, 2020, 09:40:57 pm »

i only know dama as the spanish word for noblewoman, but I don't think you are properly identified as such Robz

Flattery will get you everywhere
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Re: M129: Marvel Mafia 2 (D2)
« Reply #787 on: July 31, 2020, 09:42:50 pm »

um, ok, you are a total dama Robz.  We are destined for victory with you since the villains will cease raising arms against us when they remember how common their birth is compared with yours
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Re: M129: Marvel Mafia 2 (D2)
« Reply #788 on: July 31, 2020, 09:50:29 pm »

If you knew I was town what would that make you think about chairs?

Most likely scum.

um, ok, you are a total dama Robz.  We are destined for victory with you since the villains will cease raising arms against us when they remember how common their birth is compared with yours

What? I think you're also drunk...
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Re: M129: Marvel Mafia 2 (D2)
« Reply #789 on: July 31, 2020, 09:51:47 pm »

I haven't had a drop
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Re: M129: Marvel Mafia 2 (D2)
« Reply #790 on: July 31, 2020, 09:55:19 pm »

um, ok, you are a total dama Robz.  We are destined for victory with you since the villains will cease raising arms against us when they remember how common their birth is compared with yours

Wish I could give this a care react
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Re: M129: Marvel Mafia 2 (D2)
« Reply #791 on: July 31, 2020, 10:04:18 pm »

Robz, what is your alignment?
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Re: M129: Marvel Mafia 2 (D2)
« Reply #792 on: July 31, 2020, 10:05:29 pm »

Dama=drunk ask me anything.
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #793 on: July 31, 2020, 10:09:07 pm »

Unlike MiX, I'll go ahead and hammer.

Let's not do this end of day crap again, ok?
Why did you let it go so long?
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Re: M129: Marvel Mafia 2 (D2)
« Reply #794 on: July 31, 2020, 11:38:37 pm »

DAMA

who is skum, other than me, iyo?
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Re: M129: Marvel Mafia 2 (D2)
« Reply #795 on: July 31, 2020, 11:50:45 pm »

DAMA
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Re: M129: Marvel Mafia 2 (D2)
« Reply #796 on: August 01, 2020, 12:13:28 am »

DAMA

drunk version or spanish noble woman?
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Re: M129: Marvel Mafia 2 (D2)
« Reply #797 on: August 01, 2020, 12:28:58 am »

drunk spanish noble woman when you buy a Mill you may gain one of me or i'm also in the supply for 3$
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Re: M129: Marvel Mafia 2 (D2)
« Reply #798 on: August 01, 2020, 12:42:24 am »

drunk spanish noble woman when you buy a Mill you may gain one of me or i'm also in the supply for 3$

fantastic. Do you think it is possible both mix and chairs are town and we had 3 town wagons?
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Re: M129: Marvel Mafia 2 (D2)
« Reply #799 on: August 01, 2020, 12:47:45 am »

yes wagons can work that way of course that's possible
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Re: M129: Marvel Mafia 2 (D2)
« Reply #800 on: August 01, 2020, 12:49:32 am »

yes wagons can work that way of course that's possible

k - do you think that is the case?
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Re: M129: Marvel Mafia 2 (D2)
« Reply #801 on: August 01, 2020, 12:53:17 am »

i dont think it's obvious what was going on with the wagons

sometimes none of it makes sense

i just won a game where 6 townies and a scum were voting scum day 1 and 4 townies were voting a townie together, and the third scum was rolling around in the dandelions

sometimes it's better jsut be like
"who is acting scummy"

unless the wagon analysis is super easy
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Re: M129: Marvel Mafia 2 (D2)
« Reply #802 on: August 01, 2020, 12:53:47 am »

that game the nightkill guessing was super easy and was heavily used

the moral of the story is
be lazy
work smarter not harder
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Re: M129: Marvel Mafia 2 (D2)
« Reply #803 on: August 01, 2020, 05:24:37 am »

#727 seems like a rather fake response to night since whether Didds crumbed anything is super irrelevant.

Why is it "super irrelevant"? Are all possible scumteams equally good with language? Didds is very strong, but others here aren't so much, either because we're more at home on the technical end of the spectrum and/or because not everyone is a native speaker of English. So if she hid a subtle enough clue, maybe there's a limited number of people who'd get it.
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Re: M129: Marvel Mafia 2 (D2)
« Reply #804 on: August 01, 2020, 05:29:52 am »

I am a little bit behind and I am sorry about that. I have surprisingly shitload of work, so I will probably be replacing soon, sorry about that.

Aw, it's a shame we haven't gotten to interact more this game :-( I didn't even give you an affectionate RVS vote because Dylan claimed you first :-P Hope work isn't too harsh. Stay safe!
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Re: M129: Marvel Mafia 2 (D2)
« Reply #805 on: August 01, 2020, 06:11:00 am »

it doesn't matter whether she crumbed her role or not because she's dead.   it does not help you figure out who the scum are at all to know whether she crumbed her role or not.

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Re: M129: Marvel Mafia 2 (D2)
« Reply #806 on: August 01, 2020, 06:11:30 am »

and she wasn't an investigator so she couldn't sprinkle results in crumbs
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Re: M129: Marvel Mafia 2 (D2)
« Reply #807 on: August 01, 2020, 06:13:28 am »

so you're talkng about something that has no effect on the game like hearthstone except in this case you're pretending to talk about the game which makes it a concern that it is fake participation whereas talking about hearthstone isn't even an attempt to fake participation really

i rolled maeiv this game and i got some rockpool hunters and those are usually good but i don't htink they vibe iwth maiev
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Re: M129: Marvel Mafia 2 (D2)
« Reply #808 on: August 01, 2020, 07:18:47 am »

so you're talkng about something that has no effect on the game like hearthstone except in this case you're pretending to talk about the game which makes it a concern that it is fake participation whereas talking about hearthstone isn't even an attempt to fake participation really

i rolled maeiv this game and i got some rockpool hunters and those are usually good but i don't htink they vibe iwth maiev

That's obviously wrong. Space thinks this is important, and you disagree. This argument already generated more value than all of your HS posts combined.

I agree that it's not important, I completely disagree that it's scummy. In fact, it's townie, as it suggests Space didn't find anything, whereas scum has.
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Re: M129: Marvel Mafia 2 (D2)
« Reply #809 on: August 01, 2020, 07:21:05 am »

#727 seems like a rather fake response to night since whether Didds crumbed anything is super irrelevant.

Why is it "super irrelevant"? Are all possible scumteams equally good with language? Didds is very strong, but others here aren't so much, either because we're more at home on the technical end of the spectrum and/or because not everyone is a native speaker of English. So if she hid a subtle enough clue, maybe there's a limited number of people who'd get it.

It's somewhat irrelevant because it could very well be due to her reaction to the wrong-game post scola made, and thus everything about it is NAI. It's not like Didds wanted to claim she was doc.


Don't ask why I needed 2 posts for this.
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Re: M129: Marvel Mafia 2 (D2)
« Reply #810 on: August 01, 2020, 09:24:02 am »

I wondered about the crumb thing, too.  It's true that whether she did or not doesn't help catch scum, but it's natural to be curious.

What does seem strange to me is Space's defense of her comment. Why go on about the relative strengths of f.ds players in English? Didds wouldn't have known how skilled scum were at reading in English. If we found a breadcrumb, would there be any inferences to make based on knowing who has a different first language?
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Re: M129: Marvel Mafia 2 (D2)
« Reply #811 on: August 01, 2020, 09:31:37 am »

Keeping my suspicions to myself is just making me too quiet, so I'll share.  And likely regret it. But I completely agree with MiX's observations about Robz. These were the thoughts I wasn't mentioning.  Why did you back down so quickly, MiX?

Vote: Robz

I will also mention a different possibility other than Robz being scum, which is that he is still riding high after his successful scumreading in the last game.

Vote: Robz

I can't remember a time where he hasn't been trying to control the thread. Between his case on Swowl, defense of joth and now voting Space, it seems Robz is on top of everything that is happening, and always comes out of it better than he should.

Who's been talking about him anyway?

This also works really well in a scum!chairs world, as Robz also defended him a bunch.
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Re: M129: Marvel Mafia 2 (D2)
« Reply #812 on: August 01, 2020, 09:35:40 am »

Robz's defense was good, and I want Isis first.
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Re: M129: Marvel Mafia 2 (D2)
« Reply #813 on: August 01, 2020, 10:07:55 am »

Isis has my not voting her D2 decision because I think if she is scum we'll see a slip

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Re: M129: Marvel Mafia 2 (D2)
« Reply #814 on: August 01, 2020, 10:55:41 am »

so you're talkng about something that has no effect on the game like hearthstone except in this case you're pretending to talk about the game which makes it a concern that it is fake participation whereas talking about hearthstone isn't even an attempt to fake participation really

Agree with this, are you voting Space yet? You should join me.
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Re: M129: Marvel Mafia 2 (D2)
« Reply #815 on: August 01, 2020, 09:27:34 pm »

[v]SpaceAnemone[/v]
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Re: M129: Marvel Mafia 2 (D2)
« Reply #816 on: August 01, 2020, 09:28:01 pm »

Vote: SpaceAnemone
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Re: M129: Marvel Mafia 2 (D2)
« Reply #817 on: August 01, 2020, 09:28:30 pm »

I don't slip, I'm much more proficient at scum than town, even though I enjoy town more
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Re: M129: Marvel Mafia 2 (D2)
« Reply #818 on: August 01, 2020, 10:41:13 pm »

Robz's defense was good, and I want Isis first.

I'll say more about this tomorrow. Isis was a good Day 1 lynch. What elevates her to being a good Day 2 lynch?
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Re: M129: Marvel Mafia 2 (D2)
« Reply #819 on: August 01, 2020, 11:02:27 pm »

Robz's defense was good, and I want Isis first.

I'll say more about this tomorrow. Isis was a good Day 1 lynch. What elevates her to being a good Day 2 lynch?

The fact that joth was town.
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Re: M129: Marvel Mafia 2 (D2)
« Reply #820 on: August 02, 2020, 01:04:45 am »

You make no sense
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Re: M129: Marvel Mafia 2 (D2)
« Reply #821 on: August 02, 2020, 02:40:49 pm »

Man, it doesn't feel like I've posted that little. I guess avoiding the off-topic convos sort of hurts that stat.

I've been trying to respond to this post since yesterday morning! The short answer would have been to point out that what you said in one post, some other players would have split into two or three.

The longer answer is that you have the second-highest average number of words per post, which I know because I went and extended my vote-counting script to do word counts as well as post counts for every player.. it was a much messier task than I'd expected, and there may still be some things I'm counting that I shouldn't be, but I'm definitely not counting things like quoted text, the "Quote from.." text that's just outside of quoted text, or bits of punctuation and html spaces that the first iteration thought were words, so it'll do for no:

Average numbers of words per post:
   85.3 SpaceAnemone
   70.2 Dylan32
   47.6 Galzria
   41.6 scolapasta
   32.1 Isis
   30.1 WestCoastDidds
   28.9 MiX
   28.2 jotheonah
   25.7 Robz888
   21.1 Chairs
   20.7 Swowl
   14.4 EFHW
   14.0 LaLight

My count is probably a little inflated from posting vote counts or tabulated stuff like the list above, but not by very much, and I still think it's game-useful content even if it's not just sentences.
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Re: M129: Marvel Mafia 2 (D2)
« Reply #822 on: August 02, 2020, 02:53:51 pm »

Hey Space, who's scum? What are your reads from EoD1? Given all those post counts surely you've reread, right? What jumped out?
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Re: M129: Marvel Mafia 2 (D2)
« Reply #823 on: August 02, 2020, 02:55:34 pm »

I wondered about the crumb thing, too.  It's true that whether she did or not doesn't help catch scum, but it's natural to be curious.

What does seem strange to me is Space's defense of her comment. Why go on about the relative strengths of f.ds players in English? Didds wouldn't have known how skilled scum were at reading in English. If we found a breadcrumb, would there be any inferences to make based on knowing who has a different first language?

I'm really puzzled how you three (EFHW, MiX, Isis) think about breadcrumbs that you're all three agreeing that this is irrelevant. It might not offer anything more than super-weak evidence against some certain configurations of scum-team, but I see a definite distinction between that and "irrelevant". The way I see it, a breadcrumb is something you post early in the game so that when claims come out later, you can point to it and say something along the lines on "see, I'm not just making it up and claiming the most convenient role: I hid this secret message at the start".

For that to work, you need to come up with something that's subtle enough not to be noticed by scum, but clear enough that they can't really argue against it once you've pointed it out. That's a language skill. If there was a breadcrumb, then for scum to spot it, especially since I looked in retrospect and still couldn't see something, I suggest that at least one member of the scumteam is clever enough or familiar enough with Didds's language patterns that they sussed it out.

So.. how is that different from what you three mean?
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Re: M129: Marvel Mafia 2 (D2)
« Reply #824 on: August 02, 2020, 02:58:58 pm »

Breadcrumbing on purpose is not something Didds would do, is the main point. Another one is that even if she did crumb, scum could've not seen it, and NKd her for some other reason. And then if you can determine that scum did see the crumb, it's almost impossible to determine who could've seen it: everyone can theoretically have, right?
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Re: M129: Marvel Mafia 2 (D2)
« Reply #825 on: August 02, 2020, 03:07:12 pm »

Breadcrumbing on purpose is not something Didds would do, is the main point. Another one is that even if she did crumb, scum could've not seen it, and NKd her for some other reason. And then if you can determine that scum did see the crumb, it's almost impossible to determine who could've seen it: everyone can theoretically have, right?

I don't think most people would do that because you don't know how likely scum is to be good at catching that kind of thing. Even if they would, I also don't want to speculate on who in the game is good at word games in English and who isn't. Didds was towny but less likely to be protected (as it turned out, unable to be protected), which would make her a good nk choice.
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Re: M129: Marvel Mafia 2 (D2)
« Reply #826 on: August 02, 2020, 03:07:49 pm »

If you are good at crumbing there should be a 0% chance of scum figuring out your crumb.  Lots of people are just lazy though.  Airtight crumbs are trivial.

It sounds like MiX is saying Didds wouldn't crumb at all.

It still seems pretty silly and peripheral but maybe you actually have taken interest in such a futile thing.  Do you wanna help me kill MiX? The mod didn't give me a dayvig this time.
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EFHW

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Re: M129: Marvel Mafia 2 (D2)
« Reply #827 on: August 02, 2020, 03:10:32 pm »

Are you talking to me? I'm not scumreading MiX.
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MiX

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Re: M129: Marvel Mafia 2 (D2)
« Reply #828 on: August 02, 2020, 03:13:24 pm »

If you are good at crumbing there should be a 0% chance of scum figuring out your crumb.  Lots of people are just lazy though.  Airtight crumbs are trivial.

It sounds like MiX is saying Didds wouldn't crumb at all.

It still seems pretty silly and peripheral but maybe you actually have taken interest in such a futile thing.  Do you wanna help me kill MiX? The mod didn't give me a dayvig this time.

How the hell did you spin this into thinking I'm scummy? Please explain, as that felt like a huge leap of logic.

Are you talking to me? I'm not scumreading MiX.

I think she's talking to Space...

Girls, if you wanna talk directly to someone without quoting, do so only on the immediate reply, that is, on the post directly afterwards. Space will get confused otherwise, not to mention everyone else.
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SpaceAnemone

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Re: M129: Marvel Mafia 2 (D2)
« Reply #829 on: August 02, 2020, 03:22:38 pm »

Hey Space, who's scum? What are your reads from EoD1? Given all those post counts surely you've reread, right? What jumped out?

Erm.. it's not like I'm re-reading people to count their posts.. that's what Matlab is for :-P

Anyway, looking through the D1 wagons in light of the flips:

The early MiX wagon had two known towns and then Robz and Chairs. I think that was the only point in the game where Didds and Joth were voting in the same place, though.

When the Isis wagon first hit 4 people, Chairs was also the one to take it up to 4 votes at #256, though I'm the only green on there.

MiX's wagon had just our two flipped towns from #266 all the way up to #439, with only Isis joining from #366 to #410. MiX can be quite provocative, so I'd expect more scum interest if he's town, which gives me some confidence that we have at least one in {MiX,Isis}, with MiX being higher likelihood.

Joth's wagon started picking up at #445 when Swowl joined. That makes one scum in {MiX, Chairs, Swowl} look pretty likely.

Through the 500s (post numbers), Joth had Chairs, Didds, Swowl and Galz on his tail. That looks a bit bad for Chairs, However, the leading alternative wagon at this point was Chairs, so it's not surprising that he didn't move away. Meanwhile, MiX was on Chairs and then Isis.

So currently the scummiest wagon placements are Chairs and MiX, though Swowl needs a re-read, and Galz definitely needs a first iso.
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Re: M129: Marvel Mafia 2 (D2)
« Reply #830 on: August 02, 2020, 03:27:50 pm »

Girls, if you wanna talk directly to someone without quoting, do so only on the immediate reply, that is, on the post directly afterwards. Space will get confused otherwise, not to mention everyone else.

For the record, while I think you're only calling Isis and EFHW "girls" here, I'd like to make it known that while I'll accept she/her as a pronoun, I will take a super-dim view of anyone trying to group me in any "girls" umbrella.
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Re: M129: Marvel Mafia 2 (D2)
« Reply #831 on: August 02, 2020, 03:29:43 pm »

It still seems pretty silly and peripheral but maybe you actually have taken interest in such a futile thing.  Do you wanna help me kill MiX? The mod didn't give me a dayvig this time.

Way to patronise someone and then try to get them onto your cause all in one breath :-P

I do think Vote: MiX isn't the silliest move right now, though.
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MiX

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Re: M129: Marvel Mafia 2 (D2)
« Reply #832 on: August 02, 2020, 03:34:55 pm »

Hey Space, who's scum? What are your reads from EoD1? Given all those post counts surely you've reread, right? What jumped out?

Erm.. it's not like I'm re-reading people to count their posts.. that's what Matlab is for :-P

Anyway, looking through the D1 wagons in light of the flips:

The early MiX wagon had two known towns and then Robz and Chairs. I think that was the only point in the game where Didds and Joth were voting in the same place, though.

When the Isis wagon first hit 4 people, Chairs was also the one to take it up to 4 votes at #256, though I'm the only green on there.

MiX's wagon had just our two flipped towns from #266 all the way up to #439, with only Isis joining from #366 to #410. MiX can be quite provocative, so I'd expect more scum interest if he's town, which gives me some confidence that we have at least one in {MiX,Isis}, with MiX being higher likelihood.

Joth's wagon started picking up at #445 when Swowl joined. That makes one scum in {MiX, Chairs, Swowl} look pretty likely.

Through the 500s (post numbers), Joth had Chairs, Didds, Swowl and Galz on his tail. That looks a bit bad for Chairs, However, the leading alternative wagon at this point was Chairs, so it's not surprising that he didn't move away. Meanwhile, MiX was on Chairs and then Isis.

So currently the scummiest wagon placements are Chairs and MiX, though Swowl needs a re-read, and Galz definitely needs a first iso.

That's a good VCA. Your thought on MiX/Isis having 1 scum is also a feeling I had, although I didn't do my VCA yet (and won't for a while, stuck on mobile until wednesday). I also agree with the chairs bit, all the way to "he had to vote for joth".

It still seems pretty silly and peripheral but maybe you actually have taken interest in such a futile thing.  Do you wanna help me kill MiX? The mod didn't give me a dayvig this time.

Way to patronise someone and then try to get them onto your cause all in one breath :-P

I do think Vote: MiX isn't the silliest move right now, though.

If it worked...
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Re: M129: Marvel Mafia 2 (D2)
« Reply #833 on: August 02, 2020, 03:57:30 pm »

To an almost absurd degree, we keep having conversations about basically just MiX and chairs. This is partly due to MiX's aggressive and unhelpful self-preservationist style, but we also don't need to keep catering to it.
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Re: M129: Marvel Mafia 2 (D2)
« Reply #834 on: August 02, 2020, 03:57:54 pm »

It still seems pretty silly and peripheral but maybe you actually have taken interest in such a futile thing.  Do you wanna help me kill MiX? The mod didn't give me a dayvig this time.

Way to patronise someone and then try to get them onto your cause all in one breath :-P

I do think Vote: MiX isn't the silliest move right now, though.

I'm shocked, just shocked that you would go in this direction.
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Re: M129: Marvel Mafia 2 (D2)
« Reply #835 on: August 02, 2020, 04:33:00 pm »

To an almost absurd degree, we keep having conversations about basically just MiX and chairs. This is partly due to MiX's aggressive and unhelpful self-preservationist style, but we also don't need to keep catering to it.

I mean, there is a surefire way to deal with it and not have to worry about it again this game. Just saying.
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Re: M129: Marvel Mafia 2 (D2)
« Reply #836 on: August 02, 2020, 04:47:53 pm »

To an almost absurd degree, we keep having conversations about basically just MiX and chairs. This is partly due to MiX's aggressive and unhelpful self-preservationist style, but we also don't need to keep catering to it.

I mean, there is a surefire way to deal with it and not have to worry about it again this game. Just saying.

We can also catch scum and not take the easy way out. Just saying.
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Re: M129: Marvel Mafia 2 (D2)
« Reply #837 on: August 02, 2020, 05:23:05 pm »

To an almost absurd degree, we keep having conversations about basically just MiX and chairs. This is partly due to MiX's aggressive and unhelpful self-preservationist style, but we also don't need to keep catering to it.

OK counter argument to this. Details to follow. But in at least moderate agreement with the Space Analysis - the options revolving around Chairs/MiX are fairly limited. During the heat of Day 1, it was Joth v Chairs v MiX. Chairs gets run up, doesn't happen. MiX gets run up, doesn't happen. Joth gets run up, doesn't happen. MiX gets run up again... doesn't happen. And then Joth get's lynched.

So when I ran VCA I was primarily ISOing out MiX and Chairs and the combinations of alignments they could have.
1. = Town/Town
2. = Skum/Skum
3. = Skum!MiX/Town!Chairs
4. = Skum!Chairs/Town!MiX

Vote Count 1.3 – 1 day out
chairs (4): Galzria, scolapasta, Isis, jotheonah
jotheonah (4): MiX, chairs, WestCoastDidds, Swowl
Isis (2): EFHW, SpaceAnemone
Swowl (2): LaLight, Robz888,
LaLight (1): Dylan32

- So I believe this is the count that Space was mentioning (MiX, Chairs, Swowl, and WCD on Joth).
- For me, with some bias I suppose... the interesting VC is not a VC, but what happens after the next two moves (Robz and LL move from Swowl to Chairs) is the VC I am looking at. That puts us here:

chairs (6): Galzria, scolapasta, Isis, jotheonah, Robz, LaLight (x-1)
jotheonah (4): MiX, chairs, WestCoastDidds, Swowl
Isis (2): EFHW, SpaceAnemone
LaLight (1): Dylan32

1. = Could be a thing. Would be weird from my pov, bc I know I am town, so that is no skum on Joth at this point at all. Would probably mean at least 1 skum off wagons, which would explain the multitudes of ups and downs we go through from this point forward.
2. = Could be. Mainly because the next sets of moves is the dismantling of the Chairs wagon. If the case, or if chairs is skum at all, would make Robz/LL very unlikely as partner. Also the whole MiX not wanting to hammer chairs thing comes into play there.
3. = Possible. Though, Dylan, Robz and LL both move over to MiX... and 2/3 of those people are super high on my radar, so that is a fence for me.
4. = Seems most likely for me. Between the above count to the below (next) count, we go from a chairs wagon of [Galzria, scolapasta, Isis, jotheonah, Robz, LaLight] to a chairs wagon of [Pasta, Isis, Joth, MiX, Space]. So, Pasta, Isis, Joth stay where they were on chairs. Galz gets off chairs to Joth, Robz and LL get onto MiX. I guess if anything that FOS's galz more than the others in that set.

-   Dylan votes MiX (LL)
-   Robz unvotes
-   LL votes MiX (Chairs)
-   Joth votes MiX (chairs)
-   Galz votes Joth (chairs)
-   Robz votes MiX (no vote)
-   Joth votes back to chairs (MiX)
-   MiX votes chairs (Joth)
-   Space votes Chairs (Isis)

brings us here:
Isis (1): EFHW
jotheonah (4): , chairs, WestCoastDidds, Swowl, Galzria
MiX (3): Dylan32, LaLight, Robz
chairs (5): , scolapasta, Isis, jotheonah, MiX, Space

-   Isis votes MiX (Chairs)
-   Galz votes MiX (Joth)
-   Pasta votes MiX (Chairs) (X-1)

puts us here:
Isis (1): EFHW
jotheonah (3): , chairs, WestCoastDidds, Swowl,
MiX (6): Dylan32, LaLight, Robz, Isis, Galz, Pasta (x-1)
chairs (3):  jotheonah, MiX, Space

-   Isis votes Charis
-   Galz votes Joth (MiX)
-   Joth votes MiX (X-1)
-   MiX votes Isis (Chairs)
-   WCD votes Isis (Joth)

brings us to VC 1.4 - 1.5 hours out of DL
MiX (5): Dylan32, LaLight, Robz888, scolapasta, jotheonah
Isis (3): EFHW, MiX, WestCoastDidds
jotheonah (3): chairs, Swowl, Galzria
chairs (2): SpaceAnemone, Isis

1. = OK possible
2. = Becoming unlikely. As this is immediately followed by Chairs putting MiX at L-1
3. = Starting to not think this is likely at this point either. I would assume that of the 5 players on MiX [Dylan32, LaLight, Robz888, scolapasta, jotheonah] if mix is skum here there has to be like at least 1 bus right? except like no one leaves here after for while...
4. = OK yeah this could be a thing. again. Skum chairs on MiX... probably like another skum on there, and/or 1-2 skum off that want to keep wagons split and not look skummy for hammering or have expressed no interest in mix to this point.

-   WCD votes Joth (Isis)
-   Chairs votes MiX (Joth) (X-1)
-   Mix votes Joth (Isis)

Vote Count 1.5
MiX (6): Dylan32, LaLight, Robz888, scolapasta, jotheonah, chairs {X-1}
jotheonah (4): Swowl, Galzria, WestCoastDidds, MiX
chairs (2): SpaceAnemone, Isis
Isis (1): EFHW

-   WCD votes Chairs (Joth)
-   Chairs votes Joth (MiX)
-   Robz votes Chairs (MiX)

Isis (1): EFHW
jotheonah (4): Swowl, Galzria, MiX, chairs
MiX (4): Dylan32, LaLight, , scolapasta, jotheonah,
chairs (4): SpaceAnemone, Isis, WCD, Robz888

-   Space votes Joth (Chairs)
-   WCD moves back to Joth (Chairs)
-   Scola hammers Joth (MiX) *like 7 seconds left*

Vote Count 1.FINAL
Isis (1): EFHW
jotheonah (7): Swowl, Galzria, MiX, chairs, SpaceAnemone, WestCoastDidds, scolapasta
MiX (3): Dylan32, LaLight, jotheonah
chairs (2): Isis, Robz888

1. = OK, if both town then like almost for sure skum in Galz, Space, Pasta. Would also dictate the on wagon kill to try and give more reason for us not to devatite from looking at MiX/Chairs.
2. = Could be the case, but counter point of #1 here, WCD would be a weird pick. I would expect them to pick a kill that could potentially iso our field down to 3 players off wagon to try and sway us away from MiX/Chairs selection. Also there is the whole Chairs putting mix at L-1 bit countered by the MiX not wanting to hammer chairs. but still... not likely all in all to me.
3. = Obviously possible. But I just don't get why MiX would not hammer chairs in the past when MiX was the the one at risk themselves. Or they could of gone for Joth. But neither, they went for Isis, then Joth died down, then they went for Joth.
4. = Def Possible. They start out on Joth. Joth dies down. They move to MiX. And in the end end up on Joth again.


So I know that is gonna get some scrutinty on focusing so much on Chairs/MiX. But the fact of the matter is that Chairs/MiX/Isis/Joth were kind of the sole focus on the day - Gap on Isis technically I guess, they just got a lot of talk.
But the point is, I don't think given the scenarios listed that it is likely that they are both skum.
I think it is possible that they are both Town.
And if i have to pick one, which I think we should, I pick chairs over MiX.

Vote: Chairs




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Re: M129: Marvel Mafia 2 (D2)
« Reply #838 on: August 02, 2020, 06:06:17 pm »

If you are good at crumbing there should be a 0% chance of scum figuring out your crumb.  Lots of people are just lazy though.  Airtight crumbs are trivial.

It sounds like MiX is saying Didds wouldn't crumb at all.

It still seems pretty silly and peripheral but maybe you actually have taken interest in such a futile thing.  Do you wanna help me kill MiX? The mod didn't give me a dayvig this time.

How the hell did you spin this into thinking I'm scummy? Please explain, as that felt like a huge leap of logic.

Are you talking to me? I'm not scumreading MiX.

I think she's talking to Space...

Girls, if you wanna talk directly to someone without quoting, do so only on the immediate reply, that is, on the post directly afterwards. Space will get confused otherwise, not to mention everyone else.
Oh don't worry I just always scumread you it was definitely a nonsequitir
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Re: M129: Marvel Mafia 2 (D2)
« Reply #839 on: August 02, 2020, 06:08:41 pm »

It still seems pretty silly and peripheral but maybe you actually have taken interest in such a futile thing.  Do you wanna help me kill MiX? The mod didn't give me a dayvig this time.

Way to patronise someone and then try to get them onto your cause all in one breath :-P

I do think Vote: MiX isn't the silliest move right now, though.
I'm pocketing you is it working
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Re: M129: Marvel Mafia 2 (D2)
« Reply #840 on: August 02, 2020, 06:12:46 pm »

Man as much I want to townread Swowl for putting in effort that's the kind of effort that's not too hard to do as scum.

He's probably just town for other reasons though
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Re: M129: Marvel Mafia 2 (D2)
« Reply #841 on: August 02, 2020, 06:22:31 pm »

Man as much I want to townread Swowl for putting in effort that's the kind of effort that's not too hard to do as scum.

He's probably just town for other reasons though

hold onto those other reasons. Everyone in this game will confirm I do it regardless of alignment.
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Re: M129: Marvel Mafia 2 (D2)
« Reply #842 on: August 03, 2020, 07:58:36 am »

The one scummy thing MiX has done was backing off of Robz. I was going to post all the examples of Robz trying to control the game,  but I don't want to be obnoxious. I can if people want to see it. But his defense didn't address MiX's observations. So was MiX intimidated? Was it a faked argument?
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Re: M129: Marvel Mafia 2 (D2)
« Reply #843 on: August 03, 2020, 08:17:10 am »

The one scummy thing MiX has done was backing off of Robz. I was going to post all the examples of Robz trying to control the game,  but I don't want to be obnoxious. I can if people want to see it. But his defense didn't address MiX's observations. So was MiX intimidated? Was it a faked argument?

I think it's possible Robz is town and controlling things. It's not the good old Robz we know, but he definitely has the skills to do that. I also think that D1, and Isis' style in general, aligns a lot with her being scum. She's not really doing much? Yet says she is. I think that's precisely what she would do here as scum. The VCA also points to that, as Swowl pointed out.

I'd love to see a rundown of Robz's posts, but first I'd lije others to chip in about this.
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Re: M129: Marvel Mafia 2 (D2)
« Reply #844 on: August 03, 2020, 08:20:11 am »

Here's a separate question. How come Galz and Iis were willing to exile MiX the first time he was at X-1 but not the second? Reverse question for Chairs.
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Re: M129: Marvel Mafia 2 (D2)
« Reply #845 on: August 03, 2020, 08:21:10 am »

The one scummy thing MiX has done was backing off of Robz. I was going to post all the examples of Robz trying to control the game,  but I don't want to be obnoxious. I can if people want to see it. But his defense didn't address MiX's observations. So was MiX intimidated? Was it a faked argument?

I think it's possible Robz is town and controlling things. It's not the good old Robz we know, but he definitely has the skills to do that. I also think that D1, and Isis' style in general, aligns a lot with her being scum. She's not really doing much? Yet says she is. I think that's precisely what she would do here as scum. The VCA also points to that, as Swowl pointed out.

I'd love to see a rundown of Robz's posts, but first I'd lije others to chip in about this.
He does have the skills, but he usually uses them as scum.
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Re: M129: Marvel Mafia 2 (D2)
« Reply #846 on: August 03, 2020, 09:15:13 am »

Sorry all - I will get caught up this afternoon.
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Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: M129: Marvel Mafia 2 (D2)
« Reply #847 on: August 03, 2020, 04:03:15 pm »

I do think Vote: MiX isn't the silliest move right now, though.
I'm pocketing you is it working

I'm not a number, I'm a free Anemone! Or something like that. Also, Swowl's pocket looks tempting too.
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Town games: M84(L), M85(W), M86(L), M87(W), M88(L), M90(L), M92(W), M94(L), M97(L), M99(W), M100(L), M104(W), M107(W), M110(L), M112(L), RMM37(L), RMM40(D), RMM41(L), RMM43(L), RMM47(W), ZM23(W).
Scum games: M89(D), M108(L), NM8(W&MVP), NM10(L)   Mod: NM9, RMM38, RMM42.   Pronouns: they/them

Swowl

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Re: M129: Marvel Mafia 2 (D2)
« Reply #848 on: August 03, 2020, 05:30:22 pm »

can someone tell me what pocketing is? I had been reading it as "buddying" but I am getting the sense that is incorrect.
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Town:  14 wins, 14 losses (1 MVP)
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MiX

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Re: M129: Marvel Mafia 2 (D2)
« Reply #849 on: August 03, 2020, 06:08:06 pm »

can someone tell me what pocketing is? I had been reading it as "buddying" but I am getting the sense that is incorrect.

It's buddying, but more persistant and more permanent? That's probably a good way to explain it.
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chairs

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Re: M129: Marvel Mafia 2 (D2)
« Reply #850 on: August 03, 2020, 06:31:21 pm »

FWIW I have only phone web for the appreciable future. I can reply but don't expect me to be able to do ISO reads etc., mostly just gut feel.

That said I think scum is real happy with the focus being on me and mix, or chat would move on. This suggests to me that mix is also town, so I think we need to vote: Robz

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Re: M129: Marvel Mafia 2 (D2)
« Reply #851 on: August 03, 2020, 07:55:35 pm »

There's variance among how the term is used but I use it to mean either townreading or complimenting or +1ing someone else in a way that makes them have favorable attitudes toward you in general, as scum so they're less likely to vote you, then or later
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Re: M129: Marvel Mafia 2 (D2)
« Reply #852 on: August 03, 2020, 07:56:20 pm »

I haven't done much this game tbh my motivation is kind of low

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scolapasta

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Re: M129: Marvel Mafia 2 (D2)
« Reply #853 on: August 03, 2020, 10:42:05 pm »

FWIW I have only phone web for the appreciable future. I can reply but don't expect me to be able to do ISO reads etc., mostly just gut feel.

That said I think scum is real happy with the focus being on me and mix, or chat would move on. This suggests to me that mix is also town, so I think we need to vote: Robz

I think I actually agree. My main MiX argument was the unwillingness to hammer. My gut said it was un-MiX like, but the more I think about it, I don't actually recall him wanting to hammer. (one of my early games was MiX vs Ash accusing each other of being the last scum; ash is someone who loved to hammer and I may have mixed them up).

I'm not a big fan if exiling lurkers, as I am sometimes that, as well.  Though I would like to hear from them.

I think I'll join the

vote: Robz

crowd as the anti lurker who does seem to be trying to control the narrative.

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Re: M129: Marvel Mafia 2 (D2)
« Reply #854 on: August 03, 2020, 11:35:56 pm »

FWIW I have only phone web for the appreciable future. I can reply but don't expect me to be able to do ISO reads etc., mostly just gut feel.

That said I think scum is real happy with the focus being on me and mix, or chat would move on. This suggests to me that mix is also town, so I think we need to vote: Robz

whats your "gut read" on LL?
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Re: M129: Marvel Mafia 2 (D2)
« Reply #855 on: August 03, 2020, 11:44:00 pm »

Here's a separate question. How come Galz and Iis were willing to exile MiX the first time he was at X-1 but not the second? Reverse question for Chairs.

Actually, this ain't a bad point. Here are the wagons for reference:

This is the chairs X1 wagon:
Isis (2): EFHW, SpaceAnemone
jotheonah (4): MiX, chairs, WestCoastDidds, Swowl
LaLight (1): Dylan32
chairs (6): Galzria, scolapasta, Isis, jotheonah, Robz, LaLight (x-1)


This is the first MiX X1 wagon:
Isis (1): EFHW
jotheonah (3): , chairs, WestCoastDidds, Swowl,
MiX (6): Dylan32, LaLight, Robz, Isis, Galz, Pasta (x-1)
chairs (3):  jotheonah, MiX, Space

Then there is the last MiX X1 wagon:
Isis (2): EFHW, MiX,
jotheonah (4): Swowl, Galzria, WestCoastDidds
MiX (6): Dylan32, LaLight, Robz888, scolapasta, jotheonah, chairs
chairs (2): SpaceAnemone, Isis


While I think the point is good, the direction would be trying to tie one+ of Galz/Isis to one+ of MiX/chairs. Galz/Isis could just be town - I mean Isis wasn't even online for any of that. Still think the best bet is within MiX/Chairs. Lean on Chairs.
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Re: M129: Marvel Mafia 2 (D2)
« Reply #856 on: August 04, 2020, 03:01:35 am »

I'd love to see a rundown of Robz's posts, but first I'd lije others to chip in about this.

1. defending Joth.

vote: joth semi-seriously
Would love to hear this case.


2. votes MiX.

Vote: MiX


3. open door on galz.

Ok, now I'm having a hard time articulating why this is scummy. Basically, I think it's scummy to jump on someone else's case and then sort of softly egg that person on to back it up with a vote. Like he's impatient to get a wagon going.
I don't agree, I think the question was fine.
I do think Galz is behaving quite like he did last game as scum, mostly in terms of relatively being lurky, but it's kind of early to say so for sure.
And then we're getting into WIFOM territory, but doesn't scum!Galz switch it up and go for overactivity here?
[/quote]


4. the weakest case which they refuse to talk about yet insist to push ever made in the history of ever.

not  "vla"... but I will be out for like the next 24 hours.
I thought Galz was getting the better of swowl in their exchange, which culminated in swowl OMGUS voting for Galz, and then declaring a 24 hour partial VLA, which I read as I'm-taking-heat-gotta-get-out-of-here, and THAT is legitimately more likely to be scum behavior.
Vote: Swowl


5. Defending pops/isis.

Not at all convinced by the votes on pops. People who are extremely quiet shouldn't complain about him.


... yadda yadda bunch of posts about how me and galz's (galz'?) thing is skummy on me for going camping...


6. Follow up on the open door on galz.

When did I buddy you???
Lol iso yourself. You’re super agreeable towards me. Not saying I MIND though...
I mean, I haven't like attacked you. You haven't said all that much yet. But we're really defining buddying down if me not having gunned for you from the get-go is an example of buddying!
This sort of matters, since me buddying you is indeed something town!you would think is scummy behavior from me. Falsely claiming I'm buddying you is therefore definitely a line of approach that scum!you could use.


... yadda yadda galz and robz doing galz and robz things ...


7. 5 straw pennies to anyone that is reading close enough to get why this is weird

Swowl did something legitimately scummy, or at least something I can identify as perhaps scummy, maybe? which is the best I can do for Day 1 at least. It's not buddying you to call this out, just because you happen to be the onus for swowl outing himself (if he is scum).


8. There is no case. It was not obvious. And I asked a very specific question, not hard to answer it if you have a case instead of deflecting.
I'd also like Galz to respond to my swowl case.
I would like robz to answer my previous question regarding what your case is?
How about I’ll make it super simple - explain to me exactly what it is that you think i was making an excuse to leave the table from? Like not the general “3 post back and forth” between Galz and I. But what exact part of it do you think i would have enough of an issue with dealing with that i do what you say instead of not?
I think it’s perfectly obvious. There’s not a lot to it, because it’s not like the most major slam dunk case ever.


9. this is stated while they are the solo (or solo +1, can't remember) vote on me. also, while I am all for new robz, def not something they cared about in the past. before it was more "hammer that ish right not to get done with Day 1". so overall, that is weird.

Ugh. Never good for town when we sort of come down to the wire and are forced to do a last minute exile without time to adjudicate claims. It's time for some wagon consolidation, people.


10. then they vote chairs. then they unvote chairs for this reason. both of which is skummy.

Ugh. Never good for town when we sort of come down to the wire and are forced to do a last minute exile without time to adjudicate claims. It's time for some wagon consolidation, people.

and I am tired and getting to the end of day 1 and need more concentration. Someone else can do the rest.

all said and done... I don't think Skum!robz makes that case on me Day 1. I also don't think they interact with galz the way they did if they are skum. The chairs vote timing is suspicious but I will admit to being bias in saying that it was coming off a shitty wagon, so it wouldn't take much.

def not sold on town. But I will not be voting robz over other options today.
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3-Party: 4 wins, 1 loss

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Re: M129: Marvel Mafia 2 (D2)
« Reply #857 on: August 04, 2020, 03:02:12 am »

btw the previous was per mix request because I can't sleep.
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MiX

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Re: M129: Marvel Mafia 2 (D2)
« Reply #858 on: August 04, 2020, 08:03:55 am »

btw the previous was per mix request because I can't sleep.

Thank you Swan!

That's a lot to analyze. Why is point 2. a thing?
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chairs

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Re: M129: Marvel Mafia 2 (D2)
« Reply #859 on: August 04, 2020, 08:20:03 am »

FWIW I have only phone web for the appreciable future. I can reply but don't expect me to be able to do ISO reads etc., mostly just gut feel.

That said I think scum is real happy with the focus being on me and mix, or chat would move on. This suggests to me that mix is also town, so I think we need to vote: Robz

whats your "gut read" on LL?

LL is in this game?

Robz888

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Re: M129: Marvel Mafia 2 (D2)
« Reply #860 on: August 04, 2020, 11:06:43 am »

To the extent "I'm trying to control the game," I really make no apologies. This game is so far characterized by intense lurking from a variety of players, and a hyper fixation on MiX and chairs. Yes, I have ben trying to steer us away from that. You can say it's controlling, I just say it's scumhunting, and it's what more people should be doing. Please, try it some time!
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Re: M129: Marvel Mafia 2 (D2)
« Reply #861 on: August 04, 2020, 11:08:01 am »

FWIW I have only phone web for the appreciable future. I can reply but don't expect me to be able to do ISO reads etc., mostly just gut feel.

That said I think scum is real happy with the focus being on me and mix, or chat would move on. This suggests to me that mix is also town, so I think we need to vote: Robz

Insane. Why does this make you think we need to vote for me. I agree with you, I'm against the mixing and the chairsing!
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mail-mi

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Re: M129: Marvel Mafia 2 (Night 0)
« Reply #862 on: August 04, 2020, 11:28:46 am »

faust has replaced LaLight.

Vote Count 2.1


Isis (1): MiX
MiX (2): Dylan32, SpaceAnemone
SpaceAnemone (2): Robz888, Isis
Robz888 (3): EFHW, chairs, scolapasta
chairs (1): Swowl

Not Voting (2): faust, Galzria

With 11 alive it takes 6 to exile.

Day 2 lasts until 12:30AM FT on Saturday, August 8th, 2020.

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Re: M129: Marvel Mafia 2 (D2)
« Reply #863 on: August 04, 2020, 11:36:01 am »

FWIW I have only phone web for the appreciable future. I can reply but don't expect me to be able to do ISO reads etc., mostly just gut feel.

That said I think scum is real happy with the focus being on me and mix, or chat would move on. This suggests to me that mix is also town, so I think we need to vote: Robz

Insane. Why does this make you think we need to vote for me. I agree with you, I'm against the mixing and the chairsing!

Mostly wanted to see how you'd react.

Vote: Faust

Welcome to the game!

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Re: M129: Marvel Mafia 2 (D2)
« Reply #864 on: August 04, 2020, 12:24:37 pm »

Faust, eh? This will be interesting.

Does no one think Isis is scum other than me?
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scolapasta

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Re: M129: Marvel Mafia 2 (D2)
« Reply #865 on: August 04, 2020, 12:42:16 pm »

Faust, eh? This will be interesting.

Does no one think Isis is scum other than me?

She's on my list, but I prefer Robz or chairs.
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faust

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Re: M129: Marvel Mafia 2 (D2)
« Reply #866 on: August 04, 2020, 12:59:53 pm »

How is everyone?

I have not followed this game at all, so please give me a short breakdown of what happened so far.
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chairs

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Re: M129: Marvel Mafia 2 (D2)
« Reply #867 on: August 04, 2020, 01:15:37 pm »

We had what is increasingly looking like a trio of town wagons on D1 that just never went away, with an impressive seven seconds until deadline exiling joth.

Then our groot died overnight but I think that was just scum shooting an engaged player not an intentional shot at the tree (who I think was the doc?). Either way it's not great.


Now we're on D2 and most folks agree we need to review new players but there seems to be a low motivation to move forward.

I think we need to XAL, personally. If I were scum and play were this slow I'd be happy to just minimally post and not push the game very hard.

chairs

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Re: M129: Marvel Mafia 2 (D2)
« Reply #868 on: August 04, 2020, 01:17:57 pm »

That said I think Isis is town, I think MiX is probably Town, I think Robz is mildly Town, I think I forgot LL was in this game which is a bad sign there but you just replaced LL so maybe you'll be able to sort out my concerns on that front.

Vote: spaceanemone

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Re: M129: Marvel Mafia 2 (D2)
« Reply #869 on: August 04, 2020, 01:22:20 pm »

btw the previous was per mix request because I can't sleep.

Thank you Swan!

That's a lot to analyze. Why is point 2. a thing?

just interactions. it was late. IDK. It was just bolded text at the start of the iso.
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Town:  14 wins, 14 losses (1 MVP)
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scolapasta

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Re: M129: Marvel Mafia 2 (D2)
« Reply #870 on: August 04, 2020, 01:36:32 pm »

We had what is increasingly looking like a trio of town wagons on D1 that just never went away, with an impressive seven seconds until deadline exiling joth.

Then our groot died overnight but I think that was just scum shooting an engaged player not an intentional shot at the tree (who I think was the doc?). Either way it's not great.


Now we're on D2 and most folks agree we need to review new players but there seems to be a low motivation to move forward.

I think we need to XAL, personally. If I were scum and play were this slow I'd be happy to just minimally post and not push the game very hard.

XAL? (I get that XAL may be be replacing LAL, but I wouldn't know what that meant anyway)
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Re: M129: Marvel Mafia 2 (D2)
« Reply #871 on: August 04, 2020, 01:45:31 pm »

We had what is increasingly looking like a trio of town wagons on D1 that just never went away, with an impressive seven seconds until deadline exiling joth.

Then our groot died overnight but I think that was just scum shooting an engaged player not an intentional shot at the tree (who I think was the doc?). Either way it's not great.


Now we're on D2 and most folks agree we need to review new players but there seems to be a low motivation to move forward.

I think we need to XAL, personally. If I were scum and play were this slow I'd be happy to just minimally post and not push the game very hard.

XAL? (I get that XAL may be be replacing LAL, but I wouldn't know what that meant anyway)

exile all lurkers. Which in this game is a majority of the roster, unfortunately self included today.  I've had a tunnel of a scum read on MiX and have been rereading and have just been struggling to get a read on anyone apart from that scumread.  I'll try reading back again, maybe do an iso on a couple different people to figure out what alternatives there are to MiX, although frankly I would still very much be on board with an exile there. I think some of the push away from the D1 wagons could actually be partners pushing us away from that.

Also, I saw this looking over the setup again earlier, but scum has daychat, which could also partially contribute to the lack of in-thread conversations. I've never been scum in a game that had that, so I don't know how easy/difficult it would be to be active in both if a person's time online is limited.
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faust

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Re: M129: Marvel Mafia 2 (D2)
« Reply #872 on: August 04, 2020, 01:47:06 pm »

Okay, kind of skimmed the thread now. So much DAMA, must be Corona-induced.

I also feel comfortable with the OMGUS now.

Vote: chairs
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MiX

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Re: M129: Marvel Mafia 2 (D2)
« Reply #873 on: August 04, 2020, 01:51:21 pm »

Scum has daychat?? Why didn't anyone mention this before?

Okay, kind of skimmed the thread now. So much DAMA, must be Corona-induced.

I also feel comfortable with the OMGUS now.

Vote: chairs

What, why? Why chairs? Why do you care about who was voting LL?
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Re: M129: Marvel Mafia 2 (D2)
« Reply #874 on: August 04, 2020, 01:54:09 pm »

Whaaaaat, no wonder these days are terrible! I've been playing it all wrong! What the hell, setup. Why does scum have daychat??

Sighhhhhhhh, that means things that look scummy but usually aren't can be scummy again, since scum has more confidence!

That should mean Robz is town, idk about Isis though.
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Re: M129: Marvel Mafia 2 (D2)
« Reply #875 on: August 04, 2020, 01:56:41 pm »

Scum has daychat?? Why didn't anyone mention this before?

Okay, kind of skimmed the thread now. So much DAMA, must be Corona-induced.

I also feel comfortable with the OMGUS now.

Vote: chairs

What, why? Why chairs? Why do you care about who was voting LL?
No, no, chairs has voted for me since I replaced in. It's personal, you see.
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MiX

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Re: M129: Marvel Mafia 2 (D2)
« Reply #876 on: August 04, 2020, 01:57:26 pm »

That said I think Isis is town, I think MiX is probably Town, I think Robz is mildly Town, I think I forgot LL was in this game which is a bad sign there but you just replaced LL so maybe you'll be able to sort out my concerns on that front.

Vote: spaceanemone

Uh...are you sure, faust?
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faust

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Re: M129: Marvel Mafia 2 (D2)
« Reply #877 on: August 04, 2020, 02:06:22 pm »

Quite so.
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Re: M129: Marvel Mafia 2 (D2)
« Reply #878 on: August 04, 2020, 02:09:30 pm »

We had what is increasingly looking like a trio of town wagons on D1 that just never went away, with an impressive seven seconds until deadline exiling joth.

Then our groot died overnight but I think that was just scum shooting an engaged player not an intentional shot at the tree (who I think was the doc?). Either way it's not great.


Now we're on D2 and most folks agree we need to review new players but there seems to be a low motivation to move forward.

I think we need to XAL, personally. If I were scum and play were this slow I'd be happy to just minimally post and not push the game very hard.

XAL? (I get that XAL may be be replacing LAL, but I wouldn't know what that meant anyway)

exile all lurkers. Which in this game is a majority of the roster, unfortunately self included today.  I've had a tunnel of a scum read on MiX and have been rereading and have just been struggling to get a read on anyone apart from that scumread.  I'll try reading back again, maybe do an iso on a couple different people to figure out what alternatives there are to MiX, although frankly I would still very much be on board with an exile there. I think some of the push away from the D1 wagons could actually be partners pushing us away from that.

Also, I saw this looking over the setup again earlier, but scum has daychat, which could also partially contribute to the lack of in-thread conversations. I've never been scum in a game that had that, so I don't know how easy/difficult it would be to be active in both if a person's time online is limited.

Yeah, daychat for scum is interesting.

Normally, I'd say lurking is not the best reason to exile, as I tend to get into "lurking periods" and the one time I did exile a lurker vs not (it was a 3 person Lylo), I was wrong. But, I do agree that the daychat dynamic changes thing some.

Which, WIFOM, but makes me wonder if Dylan bringing it up is an attempt to appear towny.
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Re: M129: Marvel Mafia 2 (D2)
« Reply #879 on: August 04, 2020, 02:59:42 pm »

How is everyone?

I have not followed this game at all, so please give me a short breakdown of what happened so far.

The game has been approximately 78.4% wholly directed, in a very distracting way, by MiX, who has fought like bloody hell to not get lynched and evinced a forceful certainty about catching certain people as scum, mostly joth. The wagons yesterday were chairs, joth, and MiX. We X-1'd chairs, but his lack of claim and sort of indifference to being exiled prompted some people, notably me, to back off. Joth became the backup exile instead of MiX, somehow. Joth was town, it would not surprise me if MiX and chairs were as well, in fact I've sort of coming around to assuming that's the case.

Some people, I think basically EFHW and space, have gone after Isis (formerly pops) a whole lot, for "fluff posting", which I think is at least misguided on EFHW's part and actively bad on Space's part.

You (as LL) have lurked hardcore. I'm not sure if Dylan is lurking, they pop in from time to time. Scola is a big ? for me. Galz's play leaves something to be desired here, and over time has come to more closely resemble his scum play from last game.

I tried to get a case going against swowl, it was a fine case, why do we people even complain about my swowl case, that can't all be the best Day 1 case ever.
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Re: M129: Marvel Mafia 2 (D2)
« Reply #880 on: August 04, 2020, 03:04:26 pm »

Scum day chat does partly explain how quiet things are here, but chairs-MiX-joth all being town also explains it to a very large degree. We should really look elsewhere today.

Might even include Isis in that.
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Re: M129: Marvel Mafia 2 (D2)
« Reply #881 on: August 04, 2020, 03:05:12 pm »

Er, include Isis in the chairs-MiX-joth group, not the elsewhere people.
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Re: M129: Marvel Mafia 2 (D2)
« Reply #882 on: August 04, 2020, 03:25:45 pm »

I think we should be focusing on Dylan/Galz/Space

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Re: M129: Marvel Mafia 2 (D2)
« Reply #883 on: August 04, 2020, 03:40:37 pm »

I think we should be focusing on Dylan/Galz/Space

I'll save you the time. A full summary of my game is as follows:

MiX is scum.

End.

How is everyone?

I have not followed this game at all, so please give me a short breakdown of what happened so far.

The game has been approximately 78.4% wholly directed, in a very distracting way, by MiX, who has fought like bloody hell to not get lynched and evinced a forceful certainty about catching certain people as scum, mostly joth. The wagons yesterday were chairs, joth, and MiX. We X-1'd chairs, but his lack of claim and sort of indifference to being exiled prompted some people, notably me, to back off. Joth became the backup exile instead of MiX, somehow. Joth was town, it would not surprise me if MiX and chairs were as well, in fact I've sort of coming around to assuming that's the case.

Some people, I think basically EFHW and space, have gone after Isis (formerly pops) a whole lot, for "fluff posting", which I think is at least misguided on EFHW's part and actively bad on Space's part.

You (as LL) have lurked hardcore. I'm not sure if Dylan is lurking, they pop in from time to time. Scola is a big ? for me. Galz's play leaves something to be desired here, and over time has come to more closely resemble his scum play from last game.

I tried to get a case going against swowl, it was a fine case, why do we people even complain about my swowl case, that can't all be the best Day 1 case ever.


(Re: bolded portion) That's something I noticed as well going back through.
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Re: M129: Marvel Mafia 2 (D2)
« Reply #884 on: August 04, 2020, 04:09:51 pm »

Yeah.

Vote: Galzria
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Re: M129: Marvel Mafia 2 (D2)
« Reply #885 on: August 04, 2020, 04:35:09 pm »

No one ever wants to vote MiX he's just invincible if there's not vigs.
Vote: Galzria
I feel kind of spaced out of the game but I'm gonna sheep robz because I like his posts
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Re: M129: Marvel Mafia 2 (D2)
« Reply #886 on: August 04, 2020, 05:04:07 pm »

Vote: Galzria
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Re: M129: Marvel Mafia 2 (D2)
« Reply #887 on: August 04, 2020, 06:00:57 pm »

This Galz wagon seems too sudden, and 2/3 of them (Robz and Isis) are the same people who were voting for me not long ago, along with Chairs.

I'm not ready to give up suspicion on the MiX/Chairs pairing.

Vote: Chairs

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Re: M129: Marvel Mafia 2 (D2)
« Reply #888 on: August 04, 2020, 06:03:28 pm »

Here's a current Space Count:

Isis (1): MiX
Robz888 (2): EFHW, scolapasta
Chairs (3): Swowl, faust, SpaceAnemone
SpaceAnemone (1): Chairs
Galzria (3): Robz888, Isis, Dylan32
Not Voting (1): Galzria
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Re: M129: Marvel Mafia 2 (D2)
« Reply #889 on: August 04, 2020, 06:07:24 pm »

Is it bad if I feel like I'm doing to Isis the same I was doing to joth, but I still feel just as confident?

When has she...done something this game?
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Re: M129: Marvel Mafia 2 (D2)
« Reply #890 on: August 04, 2020, 06:40:45 pm »

I hadn't realised how absent Galz has been from D2 till I looked at where his posts come in the game timeline just now.

For people complaining that he's lurking, note that right now it looks like he's posted the 4th most game-words in the game (after MiX, me and Isis), and having started my re-read of him, I can confirm that those words are definitely there, because it's taking a while for me to get through him.
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Re: M129: Marvel Mafia 2 (D2)
« Reply #891 on: August 04, 2020, 09:44:44 pm »

Is it bad if I feel like I'm doing to Isis the same I was doing to joth, but I still feel just as confident?

When has she...done something this game?
This is a criticism without linkage to my alignment.
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Re: M129: Marvel Mafia 2 (D2)
« Reply #892 on: August 04, 2020, 09:45:25 pm »

I have been a bit busy doing lots of things in some mafia games that have been played from start to finish while we played this one >_>
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Re: M129: Marvel Mafia 2 (D2)
« Reply #893 on: August 04, 2020, 10:01:32 pm »

Yeah.

Vote: Galzria

considering he has done literally nothing day 2 that is a pretty significant and quick flip for you.
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Re: M129: Marvel Mafia 2 (D2)
« Reply #894 on: August 04, 2020, 10:08:24 pm »

Is it bad if I feel like I'm doing to Isis the same I was doing to joth, but I still feel just as confident?

When has she...done something this game?

she forced conversation Day 1 when no one was doing anything. I know that seems like one small thing, but as I was skum with her the game a bit back when she was skum.... I am not picking up skum here. Now that is literally the only game I have played with her, but this game and that game are not the same at all.

You don't want to lynch chairs. why is that?
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Re: M129: Marvel Mafia 2 (D2)
« Reply #895 on: August 04, 2020, 10:13:18 pm »

Is it bad if I feel like I'm doing to Isis the same I was doing to joth, but I still feel just as confident?

When has she...done something this game?

she forced conversation Day 1 when no one was doing anything. I know that seems like one small thing, but as I was skum with her the game a bit back when she was skum.... I am not picking up skum here. Now that is literally the only game I have played with her, but this game and that game are not the same at all.

You don't want to lynch chairs. why is that?

She's definitely not third-party, I also have that read on her. Doesn't mean she's not scum.

Chairs has been picking up the place, being less lazy and all that. I think the EoD1 wagons suggest chairs is town, given how much of an option he was. I don't think scun was trying very hard that day, although daychat changes everything.
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Re: M129: Marvel Mafia 2 (D2)
« Reply #896 on: August 04, 2020, 10:25:52 pm »

Yeah.

Vote: Galzria

considering he has done literally nothing day 2 that is a pretty significant and quick flip for you.

This is such an unintentionally hilarious statement. "Galz has contributed nothing of value whatsoever this day, how dare you vote for him!"

I mean, really this is the whole problem we are having, people are tending to just vote for the same small cluster of players, scrutinizing them over and over again, while generally little else is said or done.

I don't know if it's scummy to run interference for Galz here, but it's sure anti-town.
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Re: M129: Marvel Mafia 2 (D2)
« Reply #897 on: August 04, 2020, 10:28:26 pm »

We need more people to throw votes around, try out some wagons, shake something loose.
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Re: M129: Marvel Mafia 2 (D2)
« Reply #898 on: August 04, 2020, 10:38:46 pm »

Vote: galzria

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Re: M129: Marvel Mafia 2 (D2)
« Reply #899 on: August 04, 2020, 10:44:25 pm »

Yeah.

Vote: Galzria

considering he has done literally nothing day 2 that is a pretty significant and quick flip for you.

This is such an unintentionally hilarious statement. "Galz has contributed nothing of value whatsoever this day, how dare you vote for him!"

I mean, really this is the whole problem we are having, people are tending to just vote for the same small cluster of players, scrutinizing them over and over again, while generally little else is said or done.

I don't know if it's scummy to run interference for Galz here, but it's sure anti-town.

my point was based on I remember you town reading him yesterday. So now he has done nothing. and now you skum read him. So nothing changed. So why did your read change?
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Re: M129: Marvel Mafia 2 (D2)
« Reply #900 on: August 04, 2020, 10:45:54 pm »

Yeah.

Vote: Galzria

considering he has done literally nothing day 2 that is a pretty significant and quick flip for you.

This is such an unintentionally hilarious statement. "Galz has contributed nothing of value whatsoever this day, how dare you vote for him!"

I mean, really this is the whole problem we are having, people are tending to just vote for the same small cluster of players, scrutinizing them over and over again, while generally little else is said or done.

I don't know if it's scummy to run interference for Galz here, but it's sure anti-town.

my point was based on I remember you town reading him yesterday. So now he has done nothing. and now you skum read him. So nothing changed. So why did your read change?

How is everyone?

I have not followed this game at all, so please give me a short breakdown of what happened so far.

The game has been approximately 78.4% wholly directed, in a very distracting way, by MiX, who has fought like bloody hell to not get lynched and evinced a forceful certainty about catching certain people as scum, mostly joth. The wagons yesterday were chairs, joth, and MiX. We X-1'd chairs, but his lack of claim and sort of indifference to being exiled prompted some people, notably me, to back off. Joth became the backup exile instead of MiX, somehow. Joth was town, it would not surprise me if MiX and chairs were as well, in fact I've sort of coming around to assuming that's the case.

Some people, I think basically EFHW and space, have gone after Isis (formerly pops) a whole lot, for "fluff posting", which I think is at least misguided on EFHW's part and actively bad on Space's part.

You (as LL) have lurked hardcore. I'm not sure if Dylan is lurking, they pop in from time to time. Scola is a big ? for me. Galz's play leaves something to be desired here, and over time has come to more closely resemble his scum play from last game.

I tried to get a case going against swowl, it was a fine case, why do we people even complain about my swowl case, that can't all be the best Day 1 case ever.
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Re: M129: Marvel Mafia 2 (D2)
« Reply #901 on: August 04, 2020, 10:56:26 pm »

Yeah.

Vote: Galzria

considering he has done literally nothing day 2 that is a pretty significant and quick flip for you.

This is such an unintentionally hilarious statement. "Galz has contributed nothing of value whatsoever this day, how dare you vote for him!"

I mean, really this is the whole problem we are having, people are tending to just vote for the same small cluster of players, scrutinizing them over and over again, while generally little else is said or done.

I don't know if it's scummy to run interference for Galz here, but it's sure anti-town.

my point was based on I remember you town reading him yesterday. So now he has done nothing. and now you skum read him. So nothing changed. So why did your read change?

How is everyone?

I have not followed this game at all, so please give me a short breakdown of what happened so far.

The game has been approximately 78.4% wholly directed, in a very distracting way, by MiX, who has fought like bloody hell to not get lynched and evinced a forceful certainty about catching certain people as scum, mostly joth. The wagons yesterday were chairs, joth, and MiX. We X-1'd chairs, but his lack of claim and sort of indifference to being exiled prompted some people, notably me, to back off. Joth became the backup exile instead of MiX, somehow. Joth was town, it would not surprise me if MiX and chairs were as well, in fact I've sort of coming around to assuming that's the case.

Some people, I think basically EFHW and space, have gone after Isis (formerly pops) a whole lot, for "fluff posting", which I think is at least misguided on EFHW's part and actively bad on Space's part.

You (as LL) have lurked hardcore. I'm not sure if Dylan is lurking, they pop in from time to time. Scola is a big ? for me. Galz's play leaves something to be desired here, and over time has come to more closely resemble his scum play from last game.

I tried to get a case going against swowl, it was a fine case, why do we people even complain about my swowl case, that can't all be the best Day 1 case ever.

bro you can pull all the quotes you want. You buddy'd the shit out of him all day 1.
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Re: M129: Marvel Mafia 2 (D2)
« Reply #902 on: August 04, 2020, 11:01:50 pm »

also the whole bit where I was skummy for going on VCA which would make it seeeeeem like you think Galz is towny.

Now, reads change, and that is fair. But then that is why I asked the question. What changed.

Actually yeah lets go with that - what has changed your read specifically to make galz skum from the time that he was not skum when you started the wagon on me Day 1?
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Re: M129: Marvel Mafia 2 (D2)
« Reply #903 on: August 05, 2020, 01:30:04 am »

Votes on me are bad.

Bad Robz. Bad Isis. Bad Chairs.

Well, Chairs gets off slightly based on my next point, but still.

There are 11 alive right now. 3 of those people are scum. 2 of those have claimed (or essentially claimed) VT. Assume for a moment that neither of them are scum.

That leaves 5 remaining players. In that grouping is a PR value of 6 points (if I'm understanding correctly - Groot was 2 points, and I think somebody said D1 that we had a town PR pool of 8 points?). That means there are at least 2 PR's in that group of 5. Scum know who each other are. They also know if Chairs/MiX are town. And if Chairs/MiX ARE town, then they absolutely want to try and get lynches going amongst the remaining town players.

In a "best" case scenario for scum here, with my exile, I claim/flip a PR. In a "worst" case scenario, with my exile, I claim/flip VT and their pool of players that could be a PR is reduced further. In either case, pushing my exile is a complete win for scum here.

------

But unlike scum, we do not know if MiX/Chairs are telling the truth here or not. I still think MiX was overall fairly townie at the end of the day yesterday, but YMMV. And sure, town cares more about potentially hitting scum than they do about  potentially hitting/outing a PR or not whittling down the potential PR pool for scum to shoot in.

But then my question to Robz/Isis (less so Chairs) is this:

If you're town, do you believe that I have a greater chance of flipping scum than MiX or Chairs? Does the fact that I have a much higher chance of being a PR than either MiX or Chairs play into your consideration at all?

And the question I have for Chairs is:

Do you believe that all three wagons at the end of day were on town, or do you think one of them was scum? If one of them was scum, it has to be MiX, right? Do you think the chances that I flip scum are greater than the chances that all three wagons yesterday were on town?
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Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: M129: Marvel Mafia 2 (D2)
« Reply #904 on: August 05, 2020, 01:31:18 am »

Votes on me are bad.

Bad Robz. Bad Isis. Bad Chairs.

Well, Chairs gets off slightly based on my next point, but still.

There are 11 alive right now. 3 of those people are scum. 2 of those have claimed (or essentially claimed) VT. Assume for a moment that neither of them are scum.

That leaves 5 remaining players. In that grouping is a PR value of 6 points (if I'm understanding correctly - Groot was 2 points, and I think somebody said D1 that we had a town PR pool of 8 points?). That means there are at least 2 PR's in that group of 5. Scum know who each other are. They also know if Chairs/MiX are town. And if Chairs/MiX ARE town, then they absolutely want to try and get lynches going amongst the remaining town players.

In a "best" case scenario for scum here, with my exile, I claim/flip a PR. In a "worst" case scenario, with my exile, I claim/flip VT and their pool of players that could be a PR is reduced further. In either case, pushing my exile is a complete win for scum here.

------

But unlike scum, we do not know if MiX/Chairs are telling the truth here or not. I still think MiX was overall fairly townie at the end of the day yesterday, but YMMV. And sure, town cares more about potentially hitting scum than they do about  potentially hitting/outing a PR or not whittling down the potential PR pool for scum to shoot in.

But then my question to Robz/Isis (less so Chairs) is this:

If you're town, do you believe that I have a greater chance of flipping scum than MiX or Chairs? Does the fact that I have a much higher chance of being a PR than either MiX or Chairs play into your consideration at all?

And the question I have for Chairs is:

Do you believe that all three wagons at the end of day were on town, or do you think one of them was scum? If one of them was scum, it has to be MiX, right? Do you think the chances that I flip scum are greater than the chances that all three wagons yesterday were on town?

Apparently I'm bad at math. 11 minus 5 is 6, not 5.  ::)
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

faust

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Re: M129: Marvel Mafia 2 (D2)
« Reply #905 on: August 05, 2020, 01:54:12 am »

This Galz wagon seems too sudden, and 2/3 of them (Robz and Isis) are the same people who were voting for me not long ago, along with Chairs.

I'm not ready to give up suspicion on the MiX/Chairs pairing.

Vote: Chairs
Hi!

I don't think sudden wagons are scummy, and this one isn't even particularly big.
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faust

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Re: M129: Marvel Mafia 2 (D2)
« Reply #906 on: August 05, 2020, 01:57:43 am »

Bad Robz. Bad Isis. Bad Chairs.
What about Dylan though? Is he not bad?
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Galzria

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Re: M129: Marvel Mafia 2 (D2)
« Reply #907 on: August 05, 2020, 02:01:31 am »

Bad Robz. Bad Isis. Bad Chairs.
What about Dylan though? Is he not bad?

Wow. I am just off. First my subtraction, and then this. I read Space's VC and just substituted Chairs for Dylan. No clue why.

Yes - same point as Robz/Isis - and I would like for him to answer the same question I posed to them.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

faust

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Re: M129: Marvel Mafia 2 (D2)
« Reply #908 on: August 05, 2020, 02:05:33 am »

Vote: Robz

Throwing some votes around as requested.
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faust

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Re: M129: Marvel Mafia 2 (D2)
« Reply #909 on: August 05, 2020, 04:45:14 am »

I will say that the whole "the focus remains on MiX/chairs so they are likely both town" line of reasoning is pretty awful.

Like sure, that is an explanation. But also:

- if they're 1 scum/1 town - scum doesn't want to abandon the town wagon as that might lead to a situation where the scum is the only viable exile. So the focus remains there.
- if they're both scum - pretty likely that scum is bussing and if that's their strategy then there is no reason to give it up now.

So, this is to those supporting that theory: Start making better arguments.
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faust

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Re: M129: Marvel Mafia 2 (D2)
« Reply #910 on: August 05, 2020, 04:47:19 am »

2 of those have claimed (or essentially claimed) VT.
I saw MiX's VT claim. Is there one from chairs that I missed? Or is it just the fact that he didn't claim at X-1?
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Galzria

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Re: M129: Marvel Mafia 2 (D2)
« Reply #911 on: August 05, 2020, 07:29:13 am »

2 of those have claimed (or essentially claimed) VT.
I saw MiX's VT claim. Is there one from chairs that I missed? Or is it just the fact that he didn't claim at X-1?

He did not explicitly claim, no. But that’s the working consensus (right or wrong) given his post at X-1 with a decent chance he gets hammered (MiX not on his wagon at that time afterall).
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Robz888

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Re: M129: Marvel Mafia 2 (D2)
« Reply #912 on: August 05, 2020, 11:04:37 am »

also the whole bit where I was skummy for going on VCA which would make it seeeeeem like you think Galz is towny.

Now, reads change, and that is fair. But then that is why I asked the question. What changed.

Actually yeah lets go with that - what has changed your read specifically to make galz skum from the time that he was not skum when you started the wagon on me Day 1?

My god, that was a million years ago. What changed is that he's now lurking the way he did in the very last game as scum. And I didn't think he was "not scum" before, I just didn't have a particular scum read on him. It's Galz who advanced the narrative that I was buddying Galz, a town, read... wasn't actually reflective of reality.

And anyway, who cares? You are being really stubborn about this.
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faust

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Re: M129: Marvel Mafia 2 (D2)
« Reply #913 on: August 05, 2020, 11:53:46 am »

also the whole bit where I was skummy for going on VCA which would make it seeeeeem like you think Galz is towny.

Now, reads change, and that is fair. But then that is why I asked the question. What changed.

Actually yeah lets go with that - what has changed your read specifically to make galz skum from the time that he was not skum when you started the wagon on me Day 1?

My god, that was a million years ago. What changed is that he's now lurking the way he did in the very last game as scum. And I didn't think he was "not scum" before, I just didn't have a particular scum read on him. It's Galz who advanced the narrative that I was buddying Galz, a town, read... wasn't actually reflective of reality.

And anyway, who cares? You are being really stubborn about this.
Yep, who cares about holding people accountable for what they said before? What a silly concept.
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Robz888

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Re: M129: Marvel Mafia 2 (D2)
« Reply #914 on: August 05, 2020, 12:01:41 pm »

Missed this:

But then my question to Robz/Isis (less so Chairs) is this:

If you're town, do you believe that I have a greater chance of flipping scum than MiX or Chairs? Does the fact that I have a much higher chance of being a PR than either MiX or Chairs play into your consideration at all?

And the question I have for Chairs is:

Do you believe that all three wagons at the end of day were on town, or do you think one of them was scum? If one of them was scum, it has to be MiX, right? Do you think the chances that I flip scum are greater than the chances that all three wagons yesterday were on town?

Yes, you have a greater chance of flipping scum than MiX or chairs.

You have a higher chance of being a PR, but this is true of everyone who isn't MiX or chairs. Are you saying we can only exile MiX or chairs?

I think all three wagons were on town, or possibly chairs is scum. I'm trying not to entirely discount the possibility that I just got fooled hard by him.

The chances you flip scum... are probably not as great as the chances all three wagons were town? But these things aren't in conflict. Both could be true, or false, or one true and the other false.
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Robz888

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Re: M129: Marvel Mafia 2 (D2)
« Reply #915 on: August 05, 2020, 12:04:25 pm »

also the whole bit where I was skummy for going on VCA which would make it seeeeeem like you think Galz is towny.

Now, reads change, and that is fair. But then that is why I asked the question. What changed.

Actually yeah lets go with that - what has changed your read specifically to make galz skum from the time that he was not skum when you started the wagon on me Day 1?

My god, that was a million years ago. What changed is that he's now lurking the way he did in the very last game as scum. And I didn't think he was "not scum" before, I just didn't have a particular scum read on him. It's Galz who advanced the narrative that I was buddying Galz, a town, read... wasn't actually reflective of reality.

And anyway, who cares? You are being really stubborn about this.
Yep, who cares about holding people accountable for what they said before? What a silly concept.

Swowl is holding me accountable for a position I didn't take, his real problem with me is I dared to propose him as an alternative wagon yesterday.
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mail-mi

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Re: M129: Marvel Mafia 2 (Night 0)
« Reply #916 on: August 05, 2020, 12:16:10 pm »

Vote Count 2.2

Isis (1): MiX
Robz888 (3): EFHW, scolapasta, faust
chairs (2): Swowl, SpaceAnemone
Galzria (4): Robz888, Isis, Dylan32, chairs

Not Voting (1): Galzria

With 11 alive it takes 6 to exile.

Day 2 lasts until 12:30AM FT on Saturday, August 8th, 2020.
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Dylan32

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Re: M129: Marvel Mafia 2 (D2)
« Reply #917 on: August 05, 2020, 12:30:05 pm »

To answer Galz's question for chairs but really me: No. I've been pretty clear MiX is my biggest scum read, but as people have made it abundantly clear (foolishly so imho), everyone (seemingly except faust) seems to want to look elsewhere. You were as good a target for a wagon as any of my non!MiX reads.
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Re: M129: Marvel Mafia 2 (D2)
« Reply #918 on: August 05, 2020, 12:31:26 pm »

I didn't mean to say faust doesn't want to look elsewhere, just referring to his observation that the "we must have had 3 town wagons so we have to look elsewhere" logic is bad.
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MiX

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Re: M129: Marvel Mafia 2 (D2)
« Reply #919 on: August 05, 2020, 01:25:15 pm »

To answer Galz's question for chairs but really me: No. I've been pretty clear MiX is my biggest scum read, but as people have made it abundantly clear (foolishly so imho), everyone (seemingly except faust) seems to want to look elsewhere. You were as good a target for a wagon as any of my non!MiX reads.

What's your current read on me, chairs, galz, Isis, and what's your biggest townread?

Back on my PC (feels great), will do VCAs and a reread with it, surely D1 can be solved, and I don't think Galzria is the answer.
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Robz888

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Re: M129: Marvel Mafia 2 (D2)
« Reply #920 on: August 05, 2020, 02:05:18 pm »

To answer Galz's question for chairs but really me: No. I've been pretty clear MiX is my biggest scum read, but as people have made it abundantly clear (foolishly so imho), everyone (seemingly except faust) seems to want to look elsewhere. You were as good a target for a wagon as any of my non!MiX reads.

What's your current read on me, chairs, galz, Isis, and what's your biggest townread?

Back on my PC (feels great), will do VCAs and a reread with it, surely D1 can be solved, and I don't think Galzria is the answer.

What do you mean, D1 can be solved?
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Re: M129: Marvel Mafia 2 (D2)
« Reply #921 on: August 05, 2020, 02:49:52 pm »

unvote. Robz is seeming more town-oriented recently. I'm open to voting Galz or chairs. I would like them to answer my question from awhile back. I'll find it and post it next.
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Re: M129: Marvel Mafia 2 (D2)
« Reply #922 on: August 05, 2020, 02:50:57 pm »

Also Isis.

Here's a separate question. How come Galz and Isis were willing to exile MiX the first time he was at X-1 but not the second? Reverse question for Chairs.
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chairs

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Re: M129: Marvel Mafia 2 (D2)
« Reply #923 on: August 05, 2020, 03:16:54 pm »

I legitimately don't understand what you're asking me so you'll need to rephrase it as not "reverse question"

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Re: M129: Marvel Mafia 2 (D2)
« Reply #924 on: August 05, 2020, 03:17:50 pm »

Wait now I think I understand but I disagree with the premise.

I have never been unwilling to exile mix.

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Re: M129: Marvel Mafia 2 (D2)
« Reply #925 on: August 05, 2020, 03:36:36 pm »

Also Isis.

Here's a separate question. How come Galz and Isis were willing to exile MiX the first time he was at X-1 but not the second? Reverse question for Chairs.
I don't remember but I feel I have a pretty easy guess that the reason is that my appreciation for mobile wagons and creating readable whimsical shifts was a large enough "tiebreak" against whoever I was voting for


That said I didn't know and/or forgot that MiX hardclaimed VT and am a big fan of mechanically correct play so Vote: MiX

I think it's quite a bit more likely to flip red than chairs but if you disagree digame todo
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Re: M129: Marvel Mafia 2 (D2)
« Reply #926 on: August 05, 2020, 03:43:29 pm »

Also Isis.

Here's a separate question. How come Galz and Isis were willing to exile MiX the first time he was at X-1 but not the second? Reverse question for Chairs.
I don't remember but I feel I have a pretty easy guess that the reason is that my appreciation for mobile wagons and creating readable whimsical shifts was a large enough "tiebreak" against whoever I was voting for


That said I didn't know and/or forgot that MiX hardclaimed VT and am a big fan of mechanically correct play so Vote: MiX

I think it's quite a bit more likely to flip red than chairs but if you disagree digame todo

Given everything else you've done this game, I find it hard to believe you think you need to vote for me now.

What do you think of Galz and Dylan?
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Dylan32

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Re: M129: Marvel Mafia 2 (D2)
« Reply #927 on: August 05, 2020, 03:45:35 pm »

To answer Galz's question for chairs but really me: No. I've been pretty clear MiX is my biggest scum read, but as people have made it abundantly clear (foolishly so imho), everyone (seemingly except faust) seems to want to look elsewhere. You were as good a target for a wagon as any of my non!MiX reads.

What's your current read on me, chairs, galz, Isis, and what's your biggest townread?

Back on my PC (feels great), will do VCAs and a reread with it, surely D1 can be solved, and I don't think Galzria is the answer.

Scum: Mix
null to scum: galz, chairs, Swowl (as a result of recent interactions)
null: Isis, EFHW, scola (legitimately had to look at the vote count to remember they are here)
null to town: Robz < faust (towny start to being here, willing to accept that LL was inactive because IRL busy not scummy) < Space.

The Space townread was a very early gut read. I'm probably going to reread them at some point today to reevaluate that. Robz has been getting townier. Swowl trending down.

ppe a couple
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Re: M129: Marvel Mafia 2 (D2)
« Reply #928 on: August 05, 2020, 03:49:17 pm »

To answer Galz's question for chairs but really me: No. I've been pretty clear MiX is my biggest scum read, but as people have made it abundantly clear (foolishly so imho), everyone (seemingly except faust) seems to want to look elsewhere. You were as good a target for a wagon as any of my non!MiX reads.

What's your current read on me, chairs, galz, Isis, and what's your biggest townread?

Back on my PC (feels great), will do VCAs and a reread with it, surely D1 can be solved, and I don't think Galzria is the answer.

What do you mean, D1 can be solved?

I'll get back to you when the VCA's done.

To answer Galz's question for chairs but really me: No. I've been pretty clear MiX is my biggest scum read, but as people have made it abundantly clear (foolishly so imho), everyone (seemingly except faust) seems to want to look elsewhere. You were as good a target for a wagon as any of my non!MiX reads.

What's your current read on me, chairs, galz, Isis, and what's your biggest townread?

Back on my PC (feels great), will do VCAs and a reread with it, surely D1 can be solved, and I don't think Galzria is the answer.

Scum: Mix
null to scum: galz, chairs, Swowl (as a result of recent interactions)
null: Isis, EFHW, scola (legitimately had to look at the vote count to remember they are here)
null to town: Robz < faust (towny start to being here, willing to accept that LL was inactive because IRL busy not scummy) < Space.

The Space townread was a very early gut read. I'm probably going to reread them at some point today to reevaluate that. Robz has been getting townier. Swowl trending down.

ppe a couple

Still? Sigh... Why is your readlist upside down? And why do you only have like, 2 townreads?
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Dylan32

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Re: M129: Marvel Mafia 2 (D2)
« Reply #929 on: August 05, 2020, 04:21:25 pm »

To answer Galz's question for chairs but really me: No. I've been pretty clear MiX is my biggest scum read, but as people have made it abundantly clear (foolishly so imho), everyone (seemingly except faust) seems to want to look elsewhere. You were as good a target for a wagon as any of my non!MiX reads.

What's your current read on me, chairs, galz, Isis, and what's your biggest townread?

Back on my PC (feels great), will do VCAs and a reread with it, surely D1 can be solved, and I don't think Galzria is the answer.

What do you mean, D1 can be solved?

I'll get back to you when the VCA's done.

To answer Galz's question for chairs but really me: No. I've been pretty clear MiX is my biggest scum read, but as people have made it abundantly clear (foolishly so imho), everyone (seemingly except faust) seems to want to look elsewhere. You were as good a target for a wagon as any of my non!MiX reads.

What's your current read on me, chairs, galz, Isis, and what's your biggest townread?

Back on my PC (feels great), will do VCAs and a reread with it, surely D1 can be solved, and I don't think Galzria is the answer.

Scum: Mix
null to scum: galz, chairs, Swowl (as a result of recent interactions)
null: Isis, EFHW, scola (legitimately had to look at the vote count to remember they are here)
null to town: Robz < faust (towny start to being here, willing to accept that LL was inactive because IRL busy not scummy) < Space.

The Space townread was a very early gut read. I'm probably going to reread them at some point today to reevaluate that. Robz has been getting townier. Swowl trending down.

ppe a couple

Still? Sigh... Why is your readlist upside down? And why do you only have like, 2 townreads?

1. I still think your D1 is still the scummiest thing that's happened. You've done nothing that changes that impression. I don't think it's particularly like that all 3 wagons were on town.
2. No you.
3. Half of the people in this game have barely done anything, let alone anything that gives a strong read one way or the other, hence the multitude of null and null-to-whatever reads.
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Forum Mafia Record - Wins: 14 - NM9, M97, RMM41, M99, M102, M104, M119, M126, RMM56, M133, M134, RMM58, RMM59, RMM61, RMM60; Losses 15 - RMM37, M89, M94, M95, M96, M100, RMM47 M109, M110, M120, M127, M129, M131, M132, M136; MVPs: 1 - NM9

Swowl

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Re: M129: Marvel Mafia 2 (D2)
« Reply #930 on: August 05, 2020, 06:05:09 pm »

also the whole bit where I was skummy for going on VCA which would make it seeeeeem like you think Galz is towny.

Now, reads change, and that is fair. But then that is why I asked the question. What changed.

Actually yeah lets go with that - what has changed your read specifically to make galz skum from the time that he was not skum when you started the wagon on me Day 1?

My god, that was a million years ago. What changed is that he's now lurking the way he did in the very last game as scum. And I didn't think he was "not scum" before, I just didn't have a particular scum read on him. It's Galz who advanced the narrative that I was buddying Galz, a town, read... wasn't actually reflective of reality.

And anyway, who cares? You are being really stubborn about this.
Yep, who cares about holding people accountable for what they said before? What a silly concept.

Swowl is holding me accountable for a position I didn't take, his real problem with me is I dared to propose him as an alternative wagon yesterday.

I am holding you accountable for the culmination of interconnected reasons that I listed. And if I was being "stubborn" I would be voting for you. Suspicious of you? Sure. But not enough to come at you given how things are trending right now.
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real good. That’s how
Town:  14 wins, 14 losses (1 MVP)
Skum: 7 wins, 7 losses (1 MVP)
3-Party: 4 wins, 1 loss

SpaceAnemone

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Re: M129: Marvel Mafia 2 (D2)
« Reply #931 on: August 05, 2020, 07:25:34 pm »

I re-read Galz, and while it hasn't exactly solved the game for me, I do think he's on the town side of null at least. I may even have read him with a slight scum bias when I was considering his three-person wagon and wondering what everyone else was seeing.

My comments on his early interactions were that they seemed carefee enough, and that he was engaging with a lot of different people. At #311 I noted that he made another post about fluff posting, which I think took him over the amount of time I'd spent being frustrated at it, and yet I seem to be the one Robz is giving scumpoints to for that.
There was a whole thing with Galz accusing Robz of scummy buddying, and other people playing the is-it-town-v-town game. I foudn the weirdest bit of that the post where he emphasized that their back-and-forth is all tongue-in-cheek, while also acknowledging that it doesn't read that way to the rest of us.
I questioned whether he was over-explaining his joining of the Joth wagon at #491. He was only pushing Joth to X-2 for the first time.
He moved to a phase of pushing MiX hard over the scummy MiX-Chairs dynamic, voting MiX for a while, then changing his tune and sitting back on Joth's wagon.
By the EoD, he was promoting a town!MiX and town!Chairs scenario, and was pushing a scum!Robz and scum!Joth theory.

Given that Joth flipped town, and the Robz-Joth thing was meant to involve a partner element, I would have expected his scumread on Robz to tail off a bit into D2, but now he's saying Robz is still up there, along with Chairs again now and Isis.

I find Robz scummy most of the time by default, and I agree that Chairs is where votes should be going. So all in all, there's a bunch of stuff that I don't quite get exactly about Galz's play, but I think his ideas are more aligned with mine than not. I'm not super-interested in voting him today, especially if Chairs is still on the table.
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Town games: M84(L), M85(W), M86(L), M87(W), M88(L), M90(L), M92(W), M94(L), M97(L), M99(W), M100(L), M104(W), M107(W), M110(L), M112(L), RMM37(L), RMM40(D), RMM41(L), RMM43(L), RMM47(W), ZM23(W).
Scum games: M89(D), M108(L), NM8(W&MVP), NM10(L)   Mod: NM9, RMM38, RMM42.   Pronouns: they/them

chairs

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Re: M129: Marvel Mafia 2 (D2)
« Reply #932 on: August 05, 2020, 09:09:15 pm »

But I'm not on the table. I'm under it, neatly put away.

Galzria

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Re: M129: Marvel Mafia 2 (D2)
« Reply #933 on: August 05, 2020, 10:13:04 pm »

But I'm not on the table. I'm under it, neatly put away.

Let’s unbox you. Vote: Chairs

I don’t believe that all three wagons were on Town. I feel like there’s been a decent trend recently where we either exile scum D1, or nearly do. It feels like rarely are we absolutely, completely off. And given that we had 3 very viable wagons, the struggle to make any of them happen just doesn’t sit right.

I think Chairs is scum before MiX. If you disagree strongly (Dylan), convince me otherwise.

I also still read Robz as scum. There’s little that he’s posted that I’ve felt comes from a townie place. It’s a wagon I could get behind.

EFHW, Scola & Isis I need/want to iso/reread. Everyone else I’m keeping my opinions about to myself right now.
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Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

chairs

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Re: M129: Marvel Mafia 2 (D2)
« Reply #934 on: August 06, 2020, 12:25:25 am »

You... box your chairs? I just tuck them under the table when I'm not sitting in them.

I personally think the law of averages favors the D1 wagons being all Town (but I'm also coming at it knowing that 2/3 are definitely Town and this I only have to decide if MiX is more likely Town or Mafia).

I feel like looping back to this line of thought is pretty scummy though.

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Re: M129: Marvel Mafia 2 (D2)
« Reply #935 on: August 06, 2020, 03:09:46 am »

I personally think the law of averages favors the D1 wagons being all Town
I have no idea what this means.
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chairs

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Re: M129: Marvel Mafia 2 (D2)
« Reply #936 on: August 06, 2020, 07:34:41 am »

I personally think the law of averages favors the D1 wagons being all Town
I have no idea what this means.

If you pick three random people from the game, the likelihood of picking one scum is fairly low on D1. We have 13 this game? So it's 3/13 plus 3/12 plus 3/11 chance that at least one is scum... wait I'm wrong, I just did the math and it's like 75 percent chance we did find one scum in a triple pile. We know Joth was Town, and I know I am Town, and the monte hall problem means MiX has a 75 percent chance or so of being scum then.

Vote: mix

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Re: M129: Marvel Mafia 2 (D2)
« Reply #937 on: August 06, 2020, 07:39:28 am »

Dylan is obvtown
I don't know what Galzria is
I want to flip something
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faust

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Re: M129: Marvel Mafia 2 (D2)
« Reply #938 on: August 06, 2020, 07:39:48 am »

I personally think the law of averages favors the D1 wagons being all Town
I have no idea what this means.

If you pick three random people from the game, the likelihood of picking one scum is fairly low on D1. We have 13 this game? So it's 3/13 plus 3/12 plus 3/11 chance that at least one is scum... wait I'm wrong, I just did the math and it's like 75 percent chance we did find one scum in a triple pile. We know Joth was Town, and I know I am Town, and the monte hall problem means MiX has a 75 percent chance or so of being scum then.

Vote: mix
I don't know how you think Monty Hall enters into this problem, but it doesn't.
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chairs

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Re: M129: Marvel Mafia 2 (D2)
« Reply #939 on: August 06, 2020, 07:39:58 am »

My math is crazy wrong but I don't know the right formula, googling now

chairs

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Re: M129: Marvel Mafia 2 (D2)
« Reply #940 on: August 06, 2020, 07:44:22 am »

I personally think the law of averages favors the D1 wagons being all Town
I have no idea what this means.

If you pick three random people from the game, the likelihood of picking one scum is fairly low on D1. We have 13 this game? So it's 3/13 plus 3/12 plus 3/11 chance that at least one is scum... wait I'm wrong, I just did the math and it's like 75 percent chance we did find one scum in a triple pile. We know Joth was Town, and I know I am Town, and the monte hall problem means MiX has a 75 percent chance or so of being scum then.

Vote: mix
I don't know how you think Monty Hall enters into this problem, but it doesn't.

So I think my math is wrong but that we have something like a 60 percent chance for a "hit" on scum over three "pulls". Since pull one (joth) is now confirmed Town, that should spread that chance over the two of mix and me, and since -I- know I'm Town that would take my probability of being scum and transfer to mix. I don't see how that isn't relevant to this situation but I am at least providing my thoughts even if I'm doing something wrong - better to let someone correct me than to keep the ideas to myself.

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Re: M129: Marvel Mafia 2 (D2)
« Reply #941 on: August 06, 2020, 07:57:31 am »

I personally think the law of averages favors the D1 wagons being all Town
I have no idea what this means.

If you pick three random people from the game, the likelihood of picking one scum is fairly low on D1. We have 13 this game? So it's 3/13 plus 3/12 plus 3/11 chance that at least one is scum... wait I'm wrong, I just did the math and it's like 75 percent chance we did find one scum in a triple pile. We know Joth was Town, and I know I am Town, and the monte hall problem means MiX has a 75 percent chance or so of being scum then.

Vote: mix
I don't know how you think Monty Hall enters into this problem, but it doesn't.

So I think my math is wrong but that we have something like a 60 percent chance for a "hit" on scum over three "pulls". Since pull one (joth) is now confirmed Town, that should spread that chance over the two of mix and me, and since -I- know I'm Town that would take my probability of being scum and transfer to mix. I don't see how that isn't relevant to this situation but I am at least providing my thoughts even if I'm doing something wrong - better to let someone correct me than to keep the ideas to myself.
Intiuitively: Assuming the choice of 3 wagons on D1 was random (which is your assumption for this), it makes no sense that whether or not the RNG picked MiX has any bearing on his chance to be scum.

More rigorously: We start by picking a subset of 3 random players. According to the information available at the time, each has a 3/13 chance of being scum, and in total that adds up to a like 60% chance of the whole group containing a scum. Now one of those players flips town. This changes the information we have and excludes some scenarios, like all 3 being scum. So based on that new knowledge, the chance that there is a scum among the rest is actually just the chance that 2 random people contain a scum (adjusted for the fact that 1 town has already flipped). You cannot take that new information - the town flip - and apply it to chances calculated with outdated information.

Monty Hall works because we know for sure that one of the doors has the price. But this is not the case in our scenario.
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chairs

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Re: M129: Marvel Mafia 2 (D2)
« Reply #942 on: August 06, 2020, 08:05:54 am »

FWIW I think the correct math is to figure out the chance or picking 3 Town which is 10/13 times 9/12 times 8/11. Wolfram alpha says that is roughly 42 percent, this 58 percent of the time we picked at least one scum. We initially assign the scum chance equally to all three wagons (well, I obviously would split it between joth and mix but I'm looking at it from an outside observation for a moment here) and then joth flips town. This doesn't make us less likely to have picked at least one scum wagon - it just transfers the probability to mix and myself (hence Monty hall). Now that means each of mix and myself are combined a 58 percent scum chance for at least one of us to be scum, and since I know I'm Town that throws my personal view as mix has better than even odds to flip scum.

For what it's worth, the current odds that any given person is scum for a Town person is 30 percent (3 in 10) and if you assume mix and I are in fact both town then for a non us town member the remaining people have a whopping 3 in 8 chance. The big problem is that wagons aren't actually random draws so there's only so much we can do with probability here

chairs

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Re: M129: Marvel Mafia 2 (D2)
« Reply #943 on: August 06, 2020, 08:06:34 am »

I suppose you might be right about Monty hall - pulling up khan on it later.

faust

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Re: M129: Marvel Mafia 2 (D2)
« Reply #944 on: August 06, 2020, 08:12:22 am »

This doesn't make us less likely to have picked at least one scum wagon
Yes it does.
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faust

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Re: M129: Marvel Mafia 2 (D2)
« Reply #945 on: August 06, 2020, 08:15:02 am »

If I take 3 dice, roll the first one and it's not a 6, does that make it more likely that one of the remaining 2 will roll a 6? That seems to be what you are claiming here.
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MiX

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Re: M129: Marvel Mafia 2 (D2)
« Reply #946 on: August 06, 2020, 08:25:23 am »

I personally think the law of averages favors the D1 wagons being all Town
I have no idea what this means.

If you pick three random people from the game, the likelihood of picking one scum is fairly low on D1. We have 13 this game? So it's 3/13 plus 3/12 plus 3/11 chance that at least one is scum... wait I'm wrong, I just did the math and it's like 75 percent chance we did find one scum in a triple pile. We know Joth was Town, and I know I am Town, and the monte hall problem means MiX has a 75 percent chance or so of being scum then.

Vote: mix

Me and my top 2 (well, not top 2, but 2 out of my top 3) scumreads have better odds of having scum than not. Although taking away Isis from this does plummet the chances from around 80% to something above 50%.

Also, lol, that math is gloriously wrong. Everyone would have a 75% chance of being scum that way. You need to know how many scum are in a set to apply Monty Hall, and clearly if you're town it would give a 100% chance of me being scum.

What's important here is that chairs moved his vote over this """logic""" and that's just making me scratch my head intensively. Is that even scummy?
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chairs

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Re: M129: Marvel Mafia 2 (D2)
« Reply #947 on: August 06, 2020, 08:26:27 am »

If I take a bag with 13 marbles and 3 are red, what are the odds of me pulling at least one red marble out if I grab 3 at the same time is what I'm claiming. If the odds are 58 percent and then I get to look at one of the marbles that I pulled out (which my selection is now stuck in time - I can't swap marbles and all three have been pulled already) and it's not red how does that impact my further chances

chairs

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Re: M129: Marvel Mafia 2 (D2)
« Reply #948 on: August 06, 2020, 08:28:20 am »

I personally think the law of averages favors the D1 wagons being all Town
I have no idea what this means.

If you pick three random people from the game, the likelihood of picking one scum is fairly low on D1. We have 13 this game? So it's 3/13 plus 3/12 plus 3/11 chance that at least one is scum... wait I'm wrong, I just did the math and it's like 75 percent chance we did find one scum in a triple pile. We know Joth was Town, and I know I am Town, and the monte hall problem means MiX has a 75 percent chance or so of being scum then.

Vote: mix

Me and my top 2 (well, not top 2, but 2 out of my top 3) scumreads have better odds of having scum than not. Although taking away Isis from this does plummet the chances from around 80% to something above 50%.

Also, lol, that math is gloriously wrong. Everyone would have a 75% chance of being scum that way. You need to know how many scum are in a set to apply Monty Hall, and clearly if you're town it would give a 100% chance of me being scum.

What's important here is that chairs moved his vote over this """logic""" and that's just making me scratch my head intensively. Is that even scummy?

"You need to know how many scum are in a set to apply Monty hall" is probably the bit here that I'm missing - I thought I could basically say "there's x chance of scum in this set" and then apply that chance as flips happened but if we have to KNOW the prize is behind one of the doors it's different

chairs

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Re: M129: Marvel Mafia 2 (D2)
« Reply #949 on: August 06, 2020, 08:30:22 am »

Yeah confirmed I'm a dumb and Monty hall definitely doesn't apply

Unvote

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Re: M129: Marvel Mafia 2 (D2)
« Reply #950 on: August 06, 2020, 08:30:44 am »

If I take a bag with 13 marbles and 3 are red, what are the odds of me pulling at least one red marble out if I grab 3 at the same time is what I'm claiming. If the odds are 58 percent and then I get to look at one of the marbles that I pulled out (which my selection is now stuck in time - I can't swap marbles and all three have been pulled already) and it's not red how does that impact my further chances

"You need to know how many scum are in a set to apply Monty hall" is probably the bit here that I'm missing - I thought I could basically say "there's x chance of scum in this set" and then apply that chance as flips happened but if we have to KNOW the prize is behind one of the doors it's different

Can we not argue probability? How the hell do you catch scum like that? Here's a maximum everyone should learn: "If the probability argument helps you make a decision, it's wrong". You can't use cold hard deduction in mafia, that enough should be obvious, so stop applying logical processes to things. You should instead apply intuitive probabilities to events (like "1 scum's on the joth wagon) and work from there. If you take the literal probability, you just end up with everyone as a null read.

Yeah confirmed I'm a dumb and Monty hall definitely doesn't apply

Unvote

Who were you voting before?
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Re: M129: Marvel Mafia 2 (D2)
« Reply #951 on: August 06, 2020, 08:32:34 am »

I don't know, Galz I think?

He's since shown up a bit though.

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Re: M129: Marvel Mafia 2 (D2)
« Reply #952 on: August 06, 2020, 08:37:58 am »

Chairs is acting scummy, enjoying arguments that are easier to play with as scum
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Re: M129: Marvel Mafia 2 (D2)
« Reply #953 on: August 06, 2020, 10:32:39 am »

Bad math feels like it should be scummy. Makes me want to vote for chairs.

But I don't think it is actually scummy. Since it's easy to be shown wrong, not actually lead anywhere.

On another note, sorry I haven't been around much the past few days, though I have not lurked like others for the entirety of the game. A tree fell on my car, so been dealing with that / generally unhappy about it. Good news is it looks like it is covered; bad news will take 2.5 weeks (!)

Vote: Dylan

Have a work meeting now, so will add more after, but wanted to get it out there, see what others think.
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Robz888

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Re: M129: Marvel Mafia 2 (D2)
« Reply #954 on: August 06, 2020, 10:43:52 am »

Bad math feels like it should be scummy. Makes me want to vote for chairs.

But I don't think it is actually scummy. Since it's easy to be shown wrong, not actually lead anywhere.

On another note, sorry I haven't been around much the past few days, though I have not lurked like others for the entirety of the game. A tree fell on my car, so been dealing with that / generally unhappy about it. Good news is it looks like it is covered; bad news will take 2.5 weeks (!)

Vote: Dylan

Have a work meeting now, so will add more after, but wanted to get it out there, see what others think.

Really sorry about your car!

Why Dylan, though?
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Re: M129: Marvel Mafia 2 (D2)
« Reply #955 on: August 06, 2020, 10:44:31 am »

Have we ever established that math/probability based arguments are more likely to come from scum? I genuinely can't recall.
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Re: M129: Marvel Mafia 2 (D2)
« Reply #956 on: August 06, 2020, 10:47:26 am »

Have we ever established that math/probability based arguments are more likely to come from scum? I genuinely can't recall.
I don't know, it seems like establishing that would require some kind of probability based argument and I'm afraid to use them now.
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Re: M129: Marvel Mafia 2 (D2)
« Reply #957 on: August 06, 2020, 10:48:49 am »

Have we ever established that math/probability based arguments are more likely to come from scum? I genuinely can't recall.
I don't know, it seems like establishing that would require some kind of probability based argument and I'm afraid to use them now.

 :D ;D

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Re: M129: Marvel Mafia 2 (D2)
« Reply #958 on: August 06, 2020, 10:53:28 am »

Have we ever established that math/probability based arguments are more likely to come from scum? I genuinely can't recall.
I don't know, it seems like establishing that would require some kind of probability based argument and I'm afraid to use them now.

Make three arguments, we know that one of them has to be right.
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Re: M129: Marvel Mafia 2 (D2)
« Reply #959 on: August 06, 2020, 11:00:21 am »

Have we ever established that math/probability based arguments are more likely to come from scum? I genuinely can't recall.
I don't know, it seems like establishing that would require some kind of probability based argument and I'm afraid to use them now.

Make three arguments, we know that one of them has to be right.

 ;D

Yeah, the write more later meant I would explain my vote.
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Re: M129: Marvel Mafia 2 (D2)
« Reply #960 on: August 06, 2020, 11:35:53 am »

OK, so my Dylan vote:

I'll admit it's not super strong, but I feel like I have two choices:

MiX / chairs: Like I've said, I'm now leaning more town for Mix, based on D2. I'm. not sure they'll ever be a game where I fully believe anything, but that's where I am for now this game. Similar with chairs, though more null, I guess. I think the bad math was not scummy.

Other: I don't love the galz wagon. I am still fine with Robz vote, but that doesn't seem to be getting any traction. So thought I'd throw out someone new. It comes from the discussion about scum daychat earlier - I believe it was Dylan that started suspecting lurkers, then in a later post, had something about me specifically  - "I didn't even realize he was in this game". And that just seemed off. While I haven't posted much in the past few days (I'll add an image of my poor car at the end of this), I don't fit in the lurker bucket.

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Re: M129: Marvel Mafia 2 (Night 0)
« Reply #961 on: August 06, 2020, 12:09:20 pm »

Vote Count 2.3

Isis (1): MiX
Robz888 (1): faust
chairs (3): Swowl, SpaceAnemone, Galzria
Galzria (2): Robz888, Dylan32
MiX (1): Isis
Dylan32 (1): scolapasta
 
Not Voting (2): EFHW, chairs

With 11 alive it takes 6 to exile.

Day 2 lasts until 12:30AM FT on Saturday, August 8th, 2020 - note that this is different than in the opening D2 post. 23.5 hours were added because of faust's subbing in.

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Re: M129: Marvel Mafia 2 (D2)
« Reply #962 on: August 06, 2020, 12:10:27 pm »

Vote: efhw

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Re: M129: Marvel Mafia 2 (D2)
« Reply #963 on: August 06, 2020, 12:56:32 pm »

OK, so my Dylan vote:

I'll admit it's not super strong, but I feel like I have two choices:

MiX / chairs: Like I've said, I'm now leaning more town for Mix, based on D2. I'm. not sure they'll ever be a game where I fully believe anything, but that's where I am for now this game. Similar with chairs, though more null, I guess. I think the bad math was not scummy.

Other: I don't love the galz wagon. I am still fine with Robz vote, but that doesn't seem to be getting any traction. So thought I'd throw out someone new. It comes from the discussion about scum daychat earlier - I believe it was Dylan that started suspecting lurkers, then in a later post, had something about me specifically  - "I didn't even realize he was in this game". And that just seemed off. While I haven't posted much in the past few days (I'll add an image of my poor car at the end of this), I don't fit in the lurker bucket.



You might have been posting some, but I didn't (actually still don't aside from your vote on me) remember a single game related stance or post of yours. Everyone else has at the very least one conversation or interaction that I remember, but not so with you.  Not saying you haven't had any, just that they haven't stuck in my memory and as such you've been almost entirely off my radar. Obviously, this means I need to reread you.
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Re: M129: Marvel Mafia 2 (D2)
« Reply #964 on: August 06, 2020, 12:57:00 pm »

Also, sorry about the car. That sucks, but glad it's being taken care of.
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Re: M129: Marvel Mafia 2 (D2)
« Reply #965 on: August 06, 2020, 12:59:17 pm »

Oh no, I'm missing maths stuff! Sorry for being absent today.. am currently swamped by work, and I've got evening plans that mean I won't be on properly till late.
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Re: M129: Marvel Mafia 2 (D2)
« Reply #966 on: August 06, 2020, 01:20:15 pm »

Ok, move scola to a middling town read. Forgot about the T-7 second hammer.  I think it's fairly likely scum just wouldn't hammer there if they weren't already on wagon once it got that close. Aside from that, I think he's been pretty similar to town!scola from a previous game I was in with him.
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Re: M129: Marvel Mafia 2 (D2)
« Reply #967 on: August 06, 2020, 06:11:33 pm »

Well that maths was anticlimactic :-( I agree with the 58% chance thing, assuming the three people you pick D1 are drawn at random. Also agree it's nothing Monty Hall-esque.

I do feel like the significant thing about the D1 wagons is just how resistant they were to going the distance.
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Re: M129: Marvel Mafia 2 (D2)
« Reply #968 on: August 06, 2020, 06:19:28 pm »

Have we ever established that math/probability based arguments are more likely to come from scum? I genuinely can't recall.

That's got to be highly player-dependent, surely? Maybe for some people it's indicative. I think I'd get less mathsy as scum, rather than more mathsy, but I can't really remember. I did once feel super-confident in having caught faust as scum through a logic-and-wagons argument, and the fact that he was arguing against my case using "logic" that didn't totally make sense. Not making logical mathematical sense is the thing I consider a scumtell for faust. (He checks out fine so far this game, though he's not really been here long).
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Re: M129: Marvel Mafia 2 (D2)
« Reply #969 on: August 06, 2020, 06:20:59 pm »

(I'll add an image of my poor car at the end of this)

Yipes, that looks really scary. Glad you're okay modulo all the car hassle.
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Re: M129: Marvel Mafia 2 (D2)
« Reply #970 on: August 06, 2020, 09:38:33 pm »

Vote: efhw

Yeah, I'm sorry. My real life just got a lot more full of politics, making me have less energy for mafia.
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Re: M129: Marvel Mafia 2 (D2)
« Reply #971 on: August 06, 2020, 09:41:16 pm »

Looks like I mostly missed math which is too dense (or I am too dense) for the moment.

vote: Galzria. I'm ridiculously tired right now, though. Might change my mind tomorrow.
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Re: M129: Marvel Mafia 2 (D2)
« Reply #972 on: August 06, 2020, 10:38:19 pm »

I just looked at the count - we have two people at 3 votes and a bunch of 1's and not a lot of posting.

I still don't like the idea of exiling lurkers just for lurking, but I don't know anymore. Seems like it'd be a good move for scum right now to do that, since nothing's really happening.

Between the two wagons, if I need to move, still prefer chairs to galz. Anyone willing to help me understand the case on galz? Anyone interested in joining me on Dylan?
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Re: M129: Marvel Mafia 2 (D2)
« Reply #973 on: August 07, 2020, 12:53:58 am »

I kind of prefer chairs to galzria as a guttake but I have no interest in touching Dylan this phase
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Re: M129: Marvel Mafia 2 (D2)
« Reply #974 on: August 07, 2020, 06:21:57 am »

Obviously I prefer Chairs to Galz.

What even is the case on Dylan?
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Re: M129: Marvel Mafia 2 (D2)
« Reply #975 on: August 07, 2020, 06:34:16 am »

Everyone prefers chairs to Galz, so let's do it!

Vote: chairs
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Re: M129: Marvel Mafia 2 (D2)
« Reply #976 on: August 07, 2020, 06:36:28 am »

Everyone prefers chairs to Galz, so let's do it!

Vote: chairs

When you put it like that it seems easy.

Why not Isis?
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Re: M129: Marvel Mafia 2 (D2)
« Reply #977 on: August 07, 2020, 06:54:12 am »

Everyone prefers chairs to Galz, so let's do it!

Vote: chairs

When you put it like that it seems easy.

Why not Isis?
When I read the thread upon replacing in, Isis was always saying what I thought. Not sure that makes her town, but I kind of feel like keeping her around for that.
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Re: M129: Marvel Mafia 2 (D2)
« Reply #978 on: August 07, 2020, 11:23:24 am »

I am definitely gun shy about another last minute (second!) exile. So time to hop on a wagon...

Vote: chairs

(X-1)
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Re: M129: Marvel Mafia 2 (Night 0)
« Reply #979 on: August 07, 2020, 11:40:28 am »

Vote Count 2.4

Isis (1): MiX
chairs (5): Swowl, SpaceAnemone, Galzria, faust, scolapasta {X-1}
Galzria (3): Robz888, Dylan32, EFHW
MiX (1): Isis
EFHW (1): chairs
 
Not Voting (0):

With 11 alive it takes 6 to exile.

Day 2 lasts until 12:30AM FT on Saturday, August 8th, 2020 - that's in ~ 12 hours.
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Re: M129: Marvel Mafia 2 (D2)
« Reply #980 on: August 07, 2020, 11:43:54 am »

Ugh.

I'm iron man.

Isis investigates as Town.

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Re: M129: Marvel Mafia 2 (D2)
« Reply #981 on: August 07, 2020, 11:52:21 am »

Unvote
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Re: M129: Marvel Mafia 2 (D2)
« Reply #982 on: August 07, 2020, 11:53:15 am »

Unvote

OK, got the unvote out of the way, now time to think things through...
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Re: M129: Marvel Mafia 2 (D2)
« Reply #983 on: August 07, 2020, 12:00:33 pm »

Vote: scola
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Re: M129: Marvel Mafia 2 (D2)
« Reply #984 on: August 07, 2020, 12:03:59 pm »

Uh, scola is incredibly townie for unvoting there. Unless chairs and scola are both scum and planned the X-1 and the claim, which does not seem likely.
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Re: M129: Marvel Mafia 2 (D2)
« Reply #985 on: August 07, 2020, 12:04:25 pm »

Ugh.

I'm iron man.

Isis investigates as Town.

Why no claim yesterday when you were at X-1?
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Re: M129: Marvel Mafia 2 (D2)
« Reply #986 on: August 07, 2020, 12:05:33 pm »

Just skimmed chairs' statements about Isis on Day 2 and they do reflect an innocent cop result on Isis. Makes this at least somewhat credible.
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Re: M129: Marvel Mafia 2 (D2)
« Reply #987 on: August 07, 2020, 12:08:45 pm »

Uh, scola is incredibly townie for unvoting there. Unless chairs and scola are both scum and planned the X-1 and the claim, which does not seem likely.

What? Of course scola unvotes as any alignment.

Unvote, idk anymore.
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Re: M129: Marvel Mafia 2 (D2)
« Reply #988 on: August 07, 2020, 12:11:14 pm »

Uh, scola is incredibly townie for unvoting there. Unless chairs and scola are both scum and planned the X-1 and the claim, which does not seem likely.

What? Of course scola unvotes as any alignment.

Unvote, idk anymore.

Why would scum bother unvoting there?
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Re: M129: Marvel Mafia 2 (D2)
« Reply #989 on: August 07, 2020, 12:13:37 pm »

Uh, scola is incredibly townie for unvoting there. Unless chairs and scola are both scum and planned the X-1 and the claim, which does not seem likely.

What? Of course scola unvotes as any alignment.

Unvote, idk anymore.

Why would scum bother unvoting there?

What does that even mean? Scola unvotes because town!scola unvotes. I don't understand what your question is.
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Re: M129: Marvel Mafia 2 (D2)
« Reply #990 on: August 07, 2020, 12:17:11 pm »

Vote: scola

Not really sure where this is coming from.

Anyway, three cases to consider:

1. Chairs is Ironman - possible (even likely?)
2. Chairs is scum and claiming to save self - possible
3. Chairs is town, but claiming false role - seems quite unlikely.

Not sure how to decide between 1 and 2. We don't have the usefulness of counter claims, since we can have duplicates. We just have total # - if true, we've know seen 4 of our 8 points, leaving 4 more. i.e. no way to definitively disprove - yet.
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Re: M129: Marvel Mafia 2 (D2)
« Reply #991 on: August 07, 2020, 12:18:37 pm »

Yeah ok so I was just wrong for this entire game and I completely destroyed D1 and D2, causing a bunch of people to claim and a lot of misexiles while scum have gotten zero scrutiny.

There's 3 scum in (scola, space, galz, swan, robz, efhw, dylan, faust). Let's get hunting.

I won't be around for LyLo.

Willing to exile myself.
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Re: M129: Marvel Mafia 2 (D2)
« Reply #992 on: August 07, 2020, 12:21:04 pm »

Uh, scola is incredibly townie for unvoting there. Unless chairs and scola are both scum and planned the X-1 and the claim, which does not seem likely.

What? Of course scola unvotes as any alignment.

Unvote, idk anymore.

Why would scum bother unvoting there?

What does that even mean? Scola unvotes because town!scola unvotes. I don't understand what your question is.

Well, okay, I see what you mean. My thinking is scum!scola doesn't have much incentive to unvote there because if somehow town!chairs got exiled at that point it would look bad for the hammer-er, not scola.
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Re: M129: Marvel Mafia 2 (D2)
« Reply #993 on: August 07, 2020, 12:21:27 pm »

Yeah ok so I was just wrong for this entire game and I completely destroyed D1 and D2, causing a bunch of people to claim and a lot of misexiles while scum have gotten zero scrutiny.

There's 3 scum in (scola, space, galz, swan, robz, efhw, dylan, faust). Let's get hunting.

I won't be around for LyLo.

Willing to exile myself.

Join the Galz wagon!
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Re: M129: Marvel Mafia 2 (D2)
« Reply #994 on: August 07, 2020, 12:21:29 pm »

Uh, scola is incredibly townie for unvoting there. Unless chairs and scola are both scum and planned the X-1 and the claim, which does not seem likely.

What? Of course scola unvotes as any alignment.

Unvote, idk anymore.

Why would scum bother unvoting there?

What does that even mean? Scola unvotes because town!scola unvotes. I don't understand what your question is.

This. What advantage does scum!scola ever get from NOT unvoting? Hope Town comes in and accidentally hammers? Please.

Unvote

—-

Placeholder: Vote: Robz while I think things through.
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Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: M129: Marvel Mafia 2 (D2)
« Reply #995 on: August 07, 2020, 02:35:53 pm »

Ugh.

I'm iron man.

Isis investigates as Town.

The fact you didn't spell it out as "I am Iron Man" makes me a little sad.
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Re: M129: Marvel Mafia 2 (D2)
« Reply #996 on: August 07, 2020, 03:56:41 pm »

This is unbelievable
The entirety of the 3 card pool MiX narrowed d1 onto with bullish confidence has been confirmed to be town (excepting the outside chance of a chairs fakeclaim, which is unlikely because his role is confirmable, any genuine vigilantes/IronMen should NOT claim -or- kill and chairs should be forced to perform his vig action night to confirm himself town).
In spite of this, no one is voting MiX
Even MiX is acknowledging MiX is the most sensible exile.  Shockingly the threshhold for what it takes for people to want to exile MiX is so high that the point where MiX thinks MiX deserves to be exiled is under it.

Vote: MiX
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Re: M129: Marvel Mafia 2 (D2)
« Reply #997 on: August 07, 2020, 04:06:26 pm »

This is unbelievable
The entirety of the 3 card pool MiX narrowed d1 onto with bullish confidence has been confirmed to be town (excepting the outside chance of a chairs fakeclaim, which is unlikely because his role is confirmable, any genuine vigilantes/IronMen should NOT claim -or- kill and chairs should be forced to perform his vig action night to confirm himself town).
In spite of this, no one is voting MiX
Even MiX is acknowledging MiX is the most sensible exile.  Shockingly the threshhold for what it takes for people to want to exile MiX is so high that the point where MiX thinks MiX deserves to be exiled is under it.

Vote: MiX

Oh, everyone wants to exile me. I would've been dayvigged at this point. The question is, do you want to exile me, or scum? And then the reason I'm alive is obvious.

You can vote me, you can exile me, and you can call it correct, and it just might be. But we should be exiling scum, right? There's a pool of 8 players, 3 are scum. That's who we should be looking at.
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Re: M129: Marvel Mafia 2 (D2)
« Reply #998 on: August 07, 2020, 04:18:35 pm »

Vote: Swowl
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Re: M129: Marvel Mafia 2 (D2)
« Reply #999 on: August 07, 2020, 04:23:04 pm »

Vote: Robz as well, they're both scum. This is clear once you see Robz's terrible case on Swowl from D1.

For anyone voting me right now, I would like to point out all the times I protected chairs, defended chairs and literally did not hammer a X-1 PR before he claimed. Then come back to me.

Obviously town needs to do a massive reread. When faust gets replaced in and votes for a PR, you know the day's completely scum controlled.
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #1000 on: August 07, 2020, 04:26:07 pm »

Vote Count 1.3

Isis (2): EFHW, SpaceAnemone
Swowl (2): LaLight, Robz888,
jotheonah (4): MiX, chairs, WestCoastDidds, Swowl
LaLight (1): Dylan32
chairs (4): Galzria, scolapasta, Isis, jotheonah

Not Voting (0):

With 13 alive it takes 7 to exile.

Day 1 lasts until 12:30PM FT on Wednesday, July 29th, 2020. That is in ~24 hours.


Vote: chairs

(from Swowl)

vote: chairs, X-1

(from Swowl)

It's Vote: Swowl and either Robz or LL. Completely dismantling the wagon and putting someone at X-1 when someone's out there, so stubborn that you think he'll hammer so much that you scumread the fuck out of them when they don't, now that's scummy.

More, what other cases do you guys got? Why is uh Galz scummy? Throw them at me now, it's deadline and I wanna crack this game before I die.
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Re: M129: Marvel Mafia 2 (D2)
« Reply #1001 on: August 07, 2020, 04:26:35 pm »

I was really trying to walk that line of "too scummy to get NK'd" and "not scummy enough to get exiled". Sorry I missed the mark.

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Re: M129: Marvel Mafia 2 (D2)
« Reply #1002 on: August 07, 2020, 04:27:37 pm »

Vote: swowl

Sure I'm down with that.

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Re: M129: Marvel Mafia 2 (D2)
« Reply #1003 on: August 07, 2020, 04:28:08 pm »

I was really trying to walk that line of "too scummy to get NK'd" and "not scummy enough to get exiled". Sorry I missed the mark.

You were fine, you walked exactly that line for me. Towny enough to not vote for you, scummy enough to not defend you. Also good job dodging the framer, hopefully one of us soaked it.

Vote: swowl

Sure I'm down with that.

Lemme finish my VCA first. What's the current votes?
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Re: M129: Marvel Mafia 2 (Night 0)
« Reply #1004 on: August 07, 2020, 04:32:43 pm »

Vote Count 2.4

Isis (1): MiX
chairs (5): Swowl, SpaceAnemone, Galzria, faust, scolapasta {X-1}
Galzria (3): Robz888, Dylan32, EFHW
MiX (1): Isis
EFHW (1): chairs
 
Not Voting (0):

With 11 alive it takes 6 to exile.

Day 2 lasts until 12:30AM FT on Saturday, August 8th, 2020 - that's in ~ 12 hours.


Isis has since voted mix, Galz has voted robz, mix and chairs have voted swowl.

I thought we had an extra day since Faust had subbed in but I guess we lost it?

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Re: M129: Marvel Mafia 2 (D2)
« Reply #1005 on: August 07, 2020, 04:33:35 pm »

Nvm this is including the extra day.

Hell.

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Re: M129: Marvel Mafia 2 (D2)
« Reply #1006 on: August 07, 2020, 04:34:01 pm »

Oh scolapasya unvoted

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Re: M129: Marvel Mafia 2 (D2)
« Reply #1007 on: August 07, 2020, 04:39:06 pm »

Vote: Robz
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #1008 on: August 07, 2020, 04:53:04 pm »

It's Vote: Swowl and either Robz or LL. Completely dismantling the wagon and putting someone at X-1 when someone's out there, so stubborn that you think he'll hammer so much that you scumread the fuck out of them when they don't, now that's scummy.
Well it's not LaLight and frankly I find it a bit difficult to fault someone for voting for a player that has been deliberately scummy.
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Re: M129: Marvel Mafia 2 (Night 0)
« Reply #1009 on: August 07, 2020, 05:09:09 pm »

Vote Count check:

chairs (2): Swowl, SpaceAnemone
Galzria (3): Robz888, Dylan32, EFHW
MiX (1): Isis
Robz888 (2): Galzria, faust
Swowl (2): MiX, chairs
 
Not Voting (1): scolapasta

Well... it's a mess.
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Re: M129: Marvel Mafia 2 (D2)
« Reply #1010 on: August 07, 2020, 05:11:50 pm »

 Need to go to sleep, but it's unclear what the best place for my vote is. Currently thinking it's good where it is, but I'm debating MiX. The other wagons are bad.
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Re: M129: Marvel Mafia 2 (D2)
« Reply #1011 on: August 07, 2020, 05:20:59 pm »

I'm not voting mix today. If I survive tonight maybe, but given we lost groot probably also not happening

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Re: M129: Marvel Mafia 2 (D2)
« Reply #1012 on: August 07, 2020, 05:22:03 pm »

Need to go to sleep, but it's unclear what the best place for my vote is. Currently thinking it's good where it is, but I'm debating MiX. The other wagons are bad.

Did you say why Swowl's town yet?
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Re: M129: Marvel Mafia 2 (D2)
« Reply #1013 on: August 07, 2020, 05:46:53 pm »

I've kept going back and forth on MiX, but I'm back on the MiX is scum side of things.

Vote: MiX

Reasons: Mix was so confident about 3 targets, but didn't hammer. Turns out all three are town* (if we believe chairs' claim). This just work too well into scum!mix trying to pass off as town!mix.

* while the earlier math had some issues, the high percentage that 1/3 randomly would be scum was valid, unless the 3 were purposefully chosen.

For anyone voting me right now, I would like to point out all the times I protected chairs, defended chairs and literally did not hammer a X-1 PR before he claimed. Then come back to me.

Obviously town needs to do a massive reread. When faust gets replaced in and votes for a PR, you know the day's completely scum controlled.

I mean, this is perfect cover.
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Re: M129: Marvel Mafia 2 (D2)
« Reply #1014 on: August 07, 2020, 05:51:50 pm »

Reasons: Mix was so confident about 3 targets, but didn't hammer. Turns out all three are town* (if we believe chairs' claim). This just work too well into scum!mix trying to pass off as town!mix.

Oh no I didn't hammer the PR, I must be scum. What is with this logic? Can no one accept that I don't like hammering? Is this just impossible to understand? I'm reading EoD1, and this is brought up against now. Seriously scola, think about it.

* while the earlier math had some issues, the high percentage that 1/3 randomly would be scum was valid, unless the 3 were purposefully chosen.

I would've definitely picked scum as well. I don't like heat when I'm scum.

For anyone voting me right now, I would like to point out all the times I protected chairs, defended chairs and literally did not hammer a X-1 PR before he claimed. Then come back to me.

Obviously town needs to do a massive reread. When faust gets replaced in and votes for a PR, you know the day's completely scum controlled.

I mean, this is perfect cover.

Cover for what? What does this even mean?
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Re: M129: Marvel Mafia 2 (D2)
« Reply #1015 on: August 07, 2020, 06:05:36 pm »

Unvote
Still on VLA this weekend.
I know DL is today - gonna catch up in an hour or so.
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Town:  14 wins, 14 losses (1 MVP)
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3-Party: 4 wins, 1 loss

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Re: M129: Marvel Mafia 2 (D2)
« Reply #1016 on: August 07, 2020, 06:23:18 pm »

Reasons: Mix was so confident about 3 targets, but didn't hammer. Turns out all three are town* (if we believe chairs' claim). This just work too well into scum!mix trying to pass off as town!mix.

Oh no I didn't hammer the PR, I must be scum. What is with this logic? Can no one accept that I don't like hammering? Is this just impossible to understand? I'm reading EoD1, and this is brought up against now. Seriously scola, think about it.

It's this kind of statement ^^ "I didn't hammer the PR"  that worries me. Of course town wouldn't choose to hammer a PR. But we didn't know that at the time, so phrasing like this just feels so "leading the witness". EOD1 chairs was a decent case (which you supported) and if anything, a VT because they didn't claim when they had the chance.

In fact, thinking about it, that would be a perfect (and more plausible than "I'm afraid to hammer one of my top three suspects) reason for scum!Mix not to hammer there, no? Wouldn't scum rather hammer a PR than a VT?

Re: deadline - I should be around later tonight.
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Re: M129: Marvel Mafia 2 (D2)
« Reply #1017 on: August 07, 2020, 06:25:14 pm »

Reasons: Mix was so confident about 3 targets, but didn't hammer. Turns out all three are town* (if we believe chairs' claim). This just work too well into scum!mix trying to pass off as town!mix.

Oh no I didn't hammer the PR, I must be scum. What is with this logic? Can no one accept that I don't like hammering? Is this just impossible to understand? I'm reading EoD1, and this is brought up against now. Seriously scola, think about it.

It's this kind of statement ^^ "I didn't hammer the PR"  that worries me. Of course town wouldn't choose to hammer a PR. But we didn't know that at the time, so phrasing like this just feels so "leading the witness". EOD1 chairs was a decent case (which you supported) and if anything, a VT because they didn't claim when they had the chance.

In fact, thinking about it, that would be a perfect (and more plausible than "I'm afraid to hammer one of my top three suspects) reason for scum!Mix not to hammer there, no? Wouldn't scum rather hammer a PR than a VT?

I wasn't around between his lack of claim and Robz's unvote. Your timeline is unfounded.
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Re: M129: Marvel Mafia 2 (D2)
« Reply #1018 on: August 07, 2020, 06:31:28 pm »

Catching up now. Chairs claiming a PR sounds about right because either he's scum wanting a way out, or he's a PR who's been playing it scummily. That's not helping though... it doesn't even explain MiX's weird behaviour.
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Re: M129: Marvel Mafia 2 (D2)
« Reply #1019 on: August 07, 2020, 06:33:04 pm »

This should be a current vote count:

Galzria (3): Robz888, Dylan32, EFHW
Chairs (1): SpaceAnemone
MiX (2): Isis, scolapasta
Robz888 (2): Galzria, faust
Swowl (2): MiX, Chairs
Not Voting (1): Swowl

I'll see what the rest of the wagon history tells me if I colour Chairs a provisional green shade.
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Re: M129: Marvel Mafia 2 (D2)
« Reply #1020 on: August 07, 2020, 06:33:53 pm »

Catching up now. Chairs claiming a PR sounds about right because either he's scum wanting a way out, or he's a PR who's been playing it scummily. That's not helping though... it doesn't even explain MiX's weird behaviour.

For me it does backwards: I've been weird cause I've been wrong. And I've been wrong cause I've been weird...uh...yeah...hmm...

Can I point out M130 and say my reads aren't what they used to be?

I'll see what the rest of the wagon history tells me if I colour Chairs a provisional green shade.

Did you color Isis?
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Re: M129: Marvel Mafia 2 (D2)
« Reply #1021 on: August 07, 2020, 06:36:38 pm »

Did you color Isis?

Nope.. what did I miss??
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Re: M129: Marvel Mafia 2 (D2)
« Reply #1022 on: August 07, 2020, 06:37:28 pm »

Did you color Isis?

Nope.. what did I miss??

Chairs' cop result on Isis came green.
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Re: M129: Marvel Mafia 2 (D2)
« Reply #1023 on: August 07, 2020, 06:46:11 pm »

Reasons: Mix was so confident about 3 targets, but didn't hammer. Turns out all three are town* (if we believe chairs' claim). This just work too well into scum!mix trying to pass off as town!mix.

Oh no I didn't hammer the PR, I must be scum. What is with this logic? Can no one accept that I don't like hammering? Is this just impossible to understand? I'm reading EoD1, and this is brought up against now. Seriously scola, think about it.

It's this kind of statement ^^ "I didn't hammer the PR"  that worries me. Of course town wouldn't choose to hammer a PR. But we didn't know that at the time, so phrasing like this just feels so "leading the witness". EOD1 chairs was a decent case (which you supported) and if anything, a VT because they didn't claim when they had the chance.

In fact, thinking about it, that would be a perfect (and more plausible than "I'm afraid to hammer one of my top three suspects) reason for scum!Mix not to hammer there, no? Wouldn't scum rather hammer a PR than a VT?

I wasn't around between his lack of claim and Robz's unvote. Your timeline is unfounded.

Ok, sigh, you're making me go look at the tapes:

You posted at (forum times):
14:26, 14:39, 14:45, 14:49, 15:17, 15:29

chairs posts at 16:05
Robz unvotes at 16:33

So, yeah, you could've easily have gone to bed...

EXCEPT, you then posted again at 16:58, 17:01, 17:03, 17:05, 17:08, you get the picture.

It's as if you chose to conveniently be away when you could've hammered.

Look, I'm not saying this is a slam dunk, but it's a better vote than what else is out there.
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Re: M129: Marvel Mafia 2 (D2)
« Reply #1024 on: August 07, 2020, 06:49:36 pm »

Yes it's almost like I had things to do.

You can't just go for good votes. Look where that got us, chairs is outed. Vote for scum instead.

If you're scumreading me for waiting for chairs to claim then you're just grasping at straws. Just admit it! Just scumread me for things I actually did or said, instead of not hammering. Like...do you have any idea how annoying this is? It was CORRECT to not hammer. I did the MECHANICALLY correct thing to do as well. I also did the PERSONAL thing, and I did the TOWNY thing to do which is not rush to an exile. And you vote me for it?
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Re: M129: Marvel Mafia 2 (D2)
« Reply #1025 on: August 07, 2020, 06:50:20 pm »

The Joth wagon is at four people from #445. If Chairs is green, then MiX and Swowl are the only two not-green people on a green wagon.
jotheonah (4): MiX, Chairs, WestCoastDidds, Swowl
faust (1): Dylan32
Chairs (3): Galzria, scolapasta, Isis
Isis (2): EFHW, SpaceAnemone
Swowl (3): faust, Robz888, jotheonah

Galz joins at #491:
jotheonah (5): MiX, Chairs, WestCoastDidds, Swowl, Galzria
Isis (2): EFHW, SpaceAnemone
Chairs (2): scolapasta, Isis
MiX (3): Dylan32, faust, jotheonah
Not Voting (1): Robz888

MiX leaves the Joth wagon and moves to Chairs at #511:
Isis (2): EFHW, SpaceAnemone
jotheonah (4): Chairs, WestCoastDidds, Swowl, Galzria
Chairs (4): scolapasta, Isis, jotheonah, MiX
MiX (3): Dylan32, faust, Robz888

Galz leaves between #540 and #573 to vote MiX for a spell, at which point Swowl is the only non-green on a green wagon, but then Galz comes back and the two of them plus MiX ended up in the first there spaces at the end of the day.

So if Chairs is green, as well as Joth and Didds being green, then the trio of Swowl, Galz and MiX look scummy to me. Maybe not all together, especially since I thought Swowl was townie (time for a re-read, but let's go with that for now) and Galz did that whole push-MiX-and-unvote thing.

PPE 3: oh, right, I did miss something. I'll post the above anyway in case the counts are useful even if you can't appreciate them in all the colours...
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Re: M129: Marvel Mafia 2 (D2)
« Reply #1026 on: August 07, 2020, 06:53:51 pm »

The Joth wagon is at four people from #445. If Chairs is green, then MiX and Swowl are the only two not-green people on a green wagon.

When you say this, which of the 3 VCs are you talking about? It's not true for any of them.
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Re: M129: Marvel Mafia 2 (D2)
« Reply #1027 on: August 07, 2020, 06:55:39 pm »

The Joth wagon is at four people from #445. If Chairs is green, then MiX and Swowl are the only two not-green people on a green wagon.

When you say this, which of the 3 VCs are you talking about? It's not true for any of them.

I'm not using posted VCs, I have a script that creates all possible VCs in the game, and I'm copy-pasting from that list. I find it useful to look at how the voting states change.
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Re: M129: Marvel Mafia 2 (D2)
« Reply #1028 on: August 07, 2020, 06:56:50 pm »

The Joth wagon is at four people from #445. If Chairs is green, then MiX and Swowl are the only two not-green people on a green wagon.

When you say this, which of the 3 VCs are you talking about? It's not true for any of them.

I'm not using posted VCs, I have a script that creates all possible VCs in the game, and I'm copy-pasting from that list. I find it useful to look at how the voting states change.

The 3 VCs you posted, I mean. None of them have only me and Swowl voting for green, assuming chairs is green.
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scolapasta

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Re: M129: Marvel Mafia 2 (D2)
« Reply #1029 on: August 07, 2020, 07:01:14 pm »

Yes it's almost like I had things to do.

You can't just go for good votes. Look where that got us, chairs is outed. Vote for scum instead.

If you're scumreading me for waiting for chairs to claim then you're just grasping at straws. Just admit it! Just scumread me for things I actually did or said, instead of not hammering.

Looking at what people don't do or say is as important (and sometimes more important as what they do. It's possible you had things to do, of course, we do play asynchronously. But can you admit it's a convenient time for you to have been away?

Like...do you have any idea how annoying this is? It was CORRECT to not hammer. I did the MECHANICALLY correct thing to do as well. I also did the PERSONAL thing, and I did the TOWNY thing to do which is not rush to an exile. And you vote me for it?

So it's do as I say, not as I do?

Vote: scola

What does that even mean? Scola unvotes because town!scola unvotes. I don't understand what your question is.


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Re: M129: Marvel Mafia 2 (D2)
« Reply #1030 on: August 07, 2020, 07:02:41 pm »

Also, colouring Isis green mostly just makes MiX look worse... it's kind of funny that he's the one suggesting it :-P

Like, at #366, he had a three-person wagon with only "green" townies:
jotheonah (2): MiX, Chairs
MiX (3): WestCoastDidds, jotheonah, Isis
faust (1): Dylan32
Chairs (1): Galzria
Isis (2): EFHW, SpaceAnemone
Galzria (1): Swowl
Swowl (2): faust, Robz888
WestCoastDidds (1): scolapasta

And then that wagon just dispersed, without any scums trying to egg on a mis-exile.

PPE: 2
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Re: M129: Marvel Mafia 2 (D2)
« Reply #1031 on: August 07, 2020, 07:04:34 pm »

Yes it's almost like I had things to do.

You can't just go for good votes. Look where that got us, chairs is outed. Vote for scum instead.

If you're scumreading me for waiting for chairs to claim then you're just grasping at straws. Just admit it! Just scumread me for things I actually did or said, instead of not hammering.

Looking at what people don't do or say is as important (and sometimes more important as what they do. It's possible you had things to do, of course, we do play asynchronously. But can you admit it's a convenient time for you to have been away?

Like...do you have any idea how annoying this is? It was CORRECT to not hammer. I did the MECHANICALLY correct thing to do as well. I also did the PERSONAL thing, and I did the TOWNY thing to do which is not rush to an exile. And you vote me for it?

So it's do as I say, not as I do?

Vote: scola

What does that even mean? Scola unvotes because town!scola unvotes. I don't understand what your question is.

I unvoted you!

Are we back to me being a hypocrite meaning I'm scum? We went over this yesterday. It does not.

Also, colouring Isis green mostly just makes MiX look worse... it's kind of funny that he's the one suggesting it :-P

Like, at #366, he had a three-person wagon with only "green" townies:
jotheonah (2): MiX, Chairs
MiX (3): WestCoastDidds, jotheonah, Isis
faust (1): Dylan32
Chairs (1): Galzria
Isis (2): EFHW, SpaceAnemone
Galzria (1): Swowl
Swowl (2): faust, Robz888
WestCoastDidds (1): scolapasta

And then that wagon just dispersed, without any scums trying to egg on a mis-exile.

PPE: 2

Thinking about coloring Isis as something I might not point out is pretty scummy. Missing the claim is as well. How did you know chairs had to be colored green if you didn't see his claim?

And yes, it does. The entirety of EoD1 is me and a bunch of confirmed people.
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Re: M129: Marvel Mafia 2 (D2)
« Reply #1032 on: August 07, 2020, 07:05:48 pm »

Also, colouring Isis green mostly just makes MiX look worse... it's kind of funny that he's the one suggesting it :-P

Like, at #366, he had a three-person wagon with only "green" townies:
jotheonah (2): MiX, Chairs
MiX (3): WestCoastDidds, jotheonah, Isis
faust (1): Dylan32
Chairs (1): Galzria
Isis (2): EFHW, SpaceAnemone
Galzria (1): Swowl
Swowl (2): faust, Robz888
WestCoastDidds (1): scolapasta

And then that wagon just dispersed, without any scums trying to egg on a mis-exile.

PPE: 2

Ha, I was trying to remember when (and why!) I voted for WCD? Turns out that was my "vote from another game leaking into this one" post.
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Re: M129: Marvel Mafia 2 (D2)
« Reply #1033 on: August 07, 2020, 07:06:11 pm »

The Joth wagon is at four people from #445. If Chairs is green, then MiX and Swowl are the only two not-green people on a green wagon.

When you say this, which of the 3 VCs are you talking about? It's not true for any of them.

I'm not using posted VCs, I have a script that creates all possible VCs in the game, and I'm copy-pasting from that list. I find it useful to look at how the voting states change.

The 3 VCs you posted, I mean. None of them have only me and Swowl voting for green, assuming chairs is green.

I was talking about the one at #445:
jotheonah (4): MiX, Chairs, WestCoastDidds, Swowl

The colour pattern is:
Green: black, green, green, black

You and Swowl are the only black-text names on the otherwise green-on-green wagon. I mean, a 4-person wagon on D1 can be all-town. At a five-person wagon it gets rare enough for me to treat it as pretty good evidence of having at least one scum involved, though I know there are some real five-towns-on-town wagons out there in historical games.
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Re: M129: Marvel Mafia 2 (D2)
« Reply #1034 on: August 07, 2020, 07:09:54 pm »

The Joth wagon is at four people from #445. If Chairs is green, then MiX and Swowl are the only two not-green people on a green wagon.

When you say this, which of the 3 VCs are you talking about? It's not true for any of them.

I'm not using posted VCs, I have a script that creates all possible VCs in the game, and I'm copy-pasting from that list. I find it useful to look at how the voting states change.

The 3 VCs you posted, I mean. None of them have only me and Swowl voting for green, assuming chairs is green.

I was talking about the one at #445:
jotheonah (4): MiX, Chairs, WestCoastDidds, Swowl

The colour pattern is:
Green: black, green, green, black

You and Swowl are the only black-text names on the otherwise green-on-green wagon. I mean, a 4-person wagon on D1 can be all-town. At a five-person wagon it gets rare enough for me to treat it as pretty good evidence of having at least one scum involved, though I know there are some real five-towns-on-town wagons out there in historical games.

Oh, by "on a green wagon", you mean "on a specific green wagon", ok. Well, of course it's possible.

Like, at #366, he had a three-person wagon with only "green" townies:
jotheonah (2): MiX, Chairs
MiX (3): WestCoastDidds, jotheonah, Isis
faust (1): Dylan32
Chairs (1): Galzria
Isis (2): EFHW, SpaceAnemone
Galzria (1): Swowl
Swowl (2): faust, Robz888
WestCoastDidds (1): scolapasta

And then that wagon just dispersed, without any scums trying to egg on a mis-exile.

PPE: 2

If everyone on the wagon is town, and it dispersed, how is that alignment indicative of me?
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Re: M129: Marvel Mafia 2 (D2)
« Reply #1035 on: August 07, 2020, 07:15:35 pm »

If everyone on the wagon is town, and it dispersed, how is that alignment indicative of me?

Because a growing town-on-town wagon would be somewhere that scum would be looking to drop a vote.
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Re: M129: Marvel Mafia 2 (D2)
« Reply #1036 on: August 07, 2020, 07:18:09 pm »

I'm not voting mix today. If I survive tonight maybe, but given we lost groot probably also not happening

So, trying to reread some to see if I like anyone as much as MiX and I noticed this possible scumslip.

Do we really believe chairs claim? I mean, I thought I did, but this makes me wonder.
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Re: M129: Marvel Mafia 2 (D2)
« Reply #1037 on: August 07, 2020, 07:19:14 pm »

If everyone on the wagon is town, and it dispersed, how is that alignment indicative of me?

Because a growing town-on-town wagon would be somewhere that scum would be looking to drop a vote.

Scum don't drop votes everywhere.

Looking at the vote changes, the only vote between Isis moving to my wagon and them leaving afterwards is scola moving from unvoting to chairs. So, what, scola's scum?

I'm not voting mix today. If I survive tonight maybe, but given we lost groot probably also not happening

So, trying to reread some to see if I like anyone as much as MiX and I noticed this possible scumslip.

Do we really believe chairs claim? I mean, I thought I did, but this makes me wonder.

What scumslip?
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Re: M129: Marvel Mafia 2 (D2)
« Reply #1038 on: August 07, 2020, 07:19:47 pm »

The "I'm getting NK'd" scum slip maybe?

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Re: M129: Marvel Mafia 2 (D2)
« Reply #1039 on: August 07, 2020, 07:20:50 pm »

Vote: MiX

I think on balance believing Chairs for now is the smart thing to do here, so I won't leave my vote sitting there.

PPE 3
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Re: M129: Marvel Mafia 2 (D2)
« Reply #1040 on: August 07, 2020, 07:21:34 pm »

Like I literally just acknowledged I am almost certainly the night kill and you're trying to scumslip out of that?

I'll refrain from the character attack that came to mind but are you serious?

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Re: M129: Marvel Mafia 2 (D2)
« Reply #1041 on: August 07, 2020, 07:22:16 pm »

I'll be on in time to help hammer but I've got to step away before I cross a line

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Re: M129: Marvel Mafia 2 (D2)
« Reply #1042 on: August 07, 2020, 07:24:35 pm »

I'm not voting mix today. If I survive tonight maybe, but given we lost groot probably also not happening

So, trying to reread some to see if I like anyone as much as MiX and I noticed this possible scumslip.

Do we really believe chairs claim? I mean, I thought I did, but this makes me wonder.

What scumslip?

Only scum knows our exact PRs. There could well be 2 (up to 4, 3, if chairs is actually Iron Man) Groot*.

* I feel like the plural of Groot should still be Groot.

It's weak, but it pinged my radar.
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Re: M129: Marvel Mafia 2 (D2)
« Reply #1043 on: August 07, 2020, 07:26:05 pm »

There's a strongman. We lost one groot. The chances of chairs being killable tonight are exceptionally high.

And it's barely a scumslip, most games only have 1 of each PR, that's what people default to when thinking about setups.
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Re: M129: Marvel Mafia 2 (D2)
« Reply #1044 on: August 07, 2020, 07:34:37 pm »

I don't read that as a scumslip

people leave PRs alive for WIFOM sometimes yknow
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Re: M129: Marvel Mafia 2 (D2)
« Reply #1045 on: August 07, 2020, 07:35:38 pm »

There's a strongman. We lost one groot. The chances of chairs being killable tonight are exceptionally high.

And it's barely a scumslip, most games only have 1 of each PR, that's what people default to when thinking about setups.

Yeah, I said it was weak. :)

I just thought it'd be worth pointing it out to those who have played more with chairs and know if they are the kind of person who carefully examines the setup (I mean, I consider myself one of those, and I even then, I missed the day chat aspect until Dylan pointed it out, so I get it).
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Re: M129: Marvel Mafia 2 (D2)
« Reply #1046 on: August 07, 2020, 09:15:12 pm »

vote: MiX

A) Isn’t Me.
B) Other town-reads on him.
C) Chairs & Joth are/were Town.
D) .... There’s no good D. I honestly believe Robz is scum. I have a pretty strong scum read on a second player, but there’s literally no point in pushing their exile right this second. My third highest scum read is a little more fluid - I have preferences, but nothing really solid.

If all 3 of Chairs/MiX/Joth End up being Town... well, it’s not saying a lot but I’ll be really confident in my reads at that point... although it may be too late.
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Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: M129: Marvel Mafia 2 (D2)
« Reply #1047 on: August 07, 2020, 09:17:56 pm »

Why is there scum in chairs/mix/joth? Look at EoD, look at wagon movement, look at the fact scum has daychat. What were they doing, and how does that mean there's scum in that pool of players?
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Re: M129: Marvel Mafia 2 (D2)
« Reply #1048 on: August 07, 2020, 09:41:52 pm »

Why is there scum in chairs/mix/joth? Look at EoD, look at wagon movement, look at the fact scum has daychat. What were they doing, and how does that mean there's scum in that pool of players?

I don’t think that there has to be. But I think that there was.

To your point:

Chairs ran up to X-1. After his post, a couple of people bailed pretty quickly, but it’s likely that with daychat scum would’ve pumped the brakes a little bit to wait and see how Town responded. If you’re scum, there wasn’t any real reason at that exact moment that you would’ve thought that slowing things down would lead to a wagon on you growing.

However, once that happened it became increasingly difficult to get your exile through. I’m Town & a part of that problem, sure. I generally have read you and your reactions as townie. But if you’re scum it’s also quite reasonable that with daychat & coordination, plus chumps like me, your exile would’ve been particularly difficult. Certainly if you’re Town then my refusal wouldn’t have had as big an impact as if you’re scum.

Then things shifted to Joth (again, yeah, I helped make this happen). Joth flipped Town. So I have to consider what happened and why.

I know 100% I’m Town. Chairs didn’t happen, but as it turns out he’s likely Town. Something scum knew and had to balance reactions to live while he was at X-1. Joth got exiled and flipped Town. So if I’m Town & you’re Town... why didn’t your exile happen? Why was it so difficult? Why did we end up on Town!Joth?

————

I still think Robz has a higher chance of flipping scum than you. But it’s 3 hours to deadline, and I’m going to flip town every time more often than you, so...
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Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: M129: Marvel Mafia 2 (D2)
« Reply #1049 on: August 07, 2020, 09:46:14 pm »

If I'm town, after chairs was at X-1, scum wasn't voted for the rest of the day. They had, quite literally, nothing to do. So why would they do anything in particular?

Taking conclusions from the fact the chairs exile, and my exile, were so hard to go through, uses the premise that one of us is scum. If neither are, it's perfectly explained.

I mean, I'm voting for Swowl. Swowl is pretty scummy. Look at space for VCAs that point to me or Swowl being scum, those are good. Why can't we exile him?
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Re: M129: Marvel Mafia 2 (D2)
« Reply #1050 on: August 07, 2020, 09:49:22 pm »

And your post sorta answers itself: why was it so hard to exile me? There were town townreading me (Didds, you). Why was joth easier to exile? There were town pushing him (you, isis?).

That makes more sense than if I'm scum, at least from my obviously biased point of view.
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Re: M129: Marvel Mafia 2 (D2)
« Reply #1051 on: August 07, 2020, 10:08:41 pm »

Well, I'm heading off for today. Let's exile this guy:

Unvote
Still on VLA this weekend.
I know DL is today - gonna catch up in an hour or so.

That is too busy to be here. He's also scum, for good measure.
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Re: M129: Marvel Mafia 2 (D2)
« Reply #1052 on: August 07, 2020, 10:11:34 pm »

Well, I'm heading off for today. Let's exile this guy:

Unvote
Still on VLA this weekend.
I know DL is today - gonna catch up in an hour or so.

That is too busy to be here. He's also scum, for good measure.

He and I are at Fulsom Lake camping together. We have service, but being on is somewhat socially rude. He knows DL is coming up though, so...
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Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Swowl

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Re: M129: Marvel Mafia 2 (D2)
« Reply #1053 on: August 07, 2020, 10:19:45 pm »

Not a huge fan of the options presented.

Had quite amount of faith in chairs bro g skum - so i need to evaluate.


Like i said - vla. You ain’t getting a big re read list from me but I’ll get a vote down i. Like 30 mins
Logged
Jesus how did i fuck that up
real good. That’s how
Town:  14 wins, 14 losses (1 MVP)
Skum: 7 wins, 7 losses (1 MVP)
3-Party: 4 wins, 1 loss

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Re: M129: Marvel Mafia 2 (D2)
« Reply #1054 on: August 07, 2020, 10:36:02 pm »

Vote: Robz

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real good. That’s how
Town:  14 wins, 14 losses (1 MVP)
Skum: 7 wins, 7 losses (1 MVP)
3-Party: 4 wins, 1 loss

Robz888

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Re: M129: Marvel Mafia 2 (D2)
« Reply #1055 on: August 07, 2020, 10:48:49 pm »

Ugh I thought we had until tomorrow afternoon, what is the vote count?
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Robz888

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Re: M129: Marvel Mafia 2 (D2)
« Reply #1056 on: August 07, 2020, 10:48:56 pm »

I will not be around much longer.
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Robz888

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Re: M129: Marvel Mafia 2 (D2)
« Reply #1057 on: August 07, 2020, 10:54:13 pm »

Galz is at this point obv!scum and it's pretty frustrating we can't make this happen. He shows up periodically to push bad wagons and drive us off track, and then goes back to lurking.

I still don't really think MiX is scum. Who was the person saying the joth-chairs-MiX trio was a massive distraction and we should look elsewhere? Because that would be a pretty townie person. Oh that's right, it was me, but as usual NoBoDy LiStEnEd. (I also correctly called Isis as town when a lot of people were saying it was scummy to talk about hearthstone or something equally idiotic.)

Sort of looks like it's swowl or MiX, so Vote: Swowl but I really have no idea about him anymore.
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Robz888

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Re: M129: Marvel Mafia 2 (D2)
« Reply #1058 on: August 07, 2020, 10:55:05 pm »

A vote count would be super helpful because I'm slightly DAMA (it's my birthday in an hour!).
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Robz888

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Re: M129: Marvel Mafia 2 (D2)
« Reply #1059 on: August 07, 2020, 10:55:52 pm »

Not a huge fan of the options presented.

Had quite amount of faith in chairs bro g skum - so i need to evaluate.


Like i said - vla. You ain’t getting a big re read list from me but I’ll get a vote down i. Like 30 mins

You say you are re-evaluating your reads but you go right back to the same well, wrongly suspecting me. You are tunneling me for having the audacity to suspect you earlier. Let. It. Go.
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Galzria

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Re: M129: Marvel Mafia 2 (D2)
« Reply #1060 on: August 07, 2020, 10:57:09 pm »

vote: Robz. Let’s make it happen.
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Galzria

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Re: M129: Marvel Mafia 2 (D2)
« Reply #1061 on: August 07, 2020, 11:21:36 pm »

MiX, move your vote to Robz. It’s a much better exile than Swowl.
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: M129: Marvel Mafia 2 (D2)
« Reply #1062 on: August 07, 2020, 11:25:40 pm »

vote: Robz
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Dylan32

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Re: M129: Marvel Mafia 2 (D2)
« Reply #1063 on: August 07, 2020, 11:47:05 pm »

Oh shoot, I wasn’t paying attention to the deadline. What is the count and what time is it? I can move to MiX, Swowl, or Robz, generally in that order of preference.
Logged
Forum Mafia Record - Wins: 14 - NM9, M97, RMM41, M99, M102, M104, M119, M126, RMM56, M133, M134, RMM58, RMM59, RMM61, RMM60; Losses 15 - RMM37, M89, M94, M95, M96, M100, RMM47 M109, M110, M120, M127, M129, M131, M132, M136; MVPs: 1 - NM9

scolapasta

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Re: M129: Marvel Mafia 2 (D2)
« Reply #1064 on: August 07, 2020, 11:49:15 pm »

OK, fine. I'm in.

Vote: Robz
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Re: M129: Marvel Mafia 2 (D2)
« Reply #1065 on: August 07, 2020, 11:49:26 pm »

This is so ridiculous. I am Scarlet Witch.
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Re: M129: Marvel Mafia 2 (D2)
« Reply #1066 on: August 07, 2020, 11:50:02 pm »

Oh shoot, I wasn’t paying attention to the deadline. What is the count and what time is it? I can move to MiX, Swowl, or Robz, generally in that order of preference.

Please move to swowl for the love of all that is good in the world
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Dylan32

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Re: M129: Marvel Mafia 2 (D2)
« Reply #1067 on: August 07, 2020, 11:50:48 pm »

Was that hammer? I think so counting back to the Space!count.

Pep 2
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Forum Mafia Record - Wins: 14 - NM9, M97, RMM41, M99, M102, M104, M119, M126, RMM56, M133, M134, RMM58, RMM59, RMM61, RMM60; Losses 15 - RMM37, M89, M94, M95, M96, M100, RMM47 M109, M110, M120, M127, M129, M131, M132, M136; MVPs: 1 - NM9

Dylan32

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Re: M129: Marvel Mafia 2 (D2)
« Reply #1068 on: August 07, 2020, 11:51:14 pm »

Vote: Robz in case it wasn’t
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Forum Mafia Record - Wins: 14 - NM9, M97, RMM41, M99, M102, M104, M119, M126, RMM56, M133, M134, RMM58, RMM59, RMM61, RMM60; Losses 15 - RMM37, M89, M94, M95, M96, M100, RMM47 M109, M110, M120, M127, M129, M131, M132, M136; MVPs: 1 - NM9

scolapasta

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Re: M129: Marvel Mafia 2 (D2)
« Reply #1069 on: August 07, 2020, 11:55:35 pm »

Vote: Robz in case it wasn’t

I was X-1, this was the hammer.

So do you think Robz? was lying with his claim? Or did you just exile our Rolestopper???
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Dylan32

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Re: M129: Marvel Mafia 2 (D2)
« Reply #1070 on: August 07, 2020, 11:58:08 pm »

Vote: Robz in case it wasn’t

I was X-1, this was the hammer.

So do you think Robz? was lying with his claim? Or did you just exile our Rolestopper???

I don’t think we hit Iron man and Scarlet witch back to back.
Logged
Forum Mafia Record - Wins: 14 - NM9, M97, RMM41, M99, M102, M104, M119, M126, RMM56, M133, M134, RMM58, RMM59, RMM61, RMM60; Losses 15 - RMM37, M89, M94, M95, M96, M100, RMM47 M109, M110, M120, M127, M129, M131, M132, M136; MVPs: 1 - NM9

Dylan32

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Re: M129: Marvel Mafia 2 (D2)
« Reply #1071 on: August 07, 2020, 11:59:07 pm »

Remember, scum knows the PRs and would absolutely be hunting for a cc at X-1.
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Forum Mafia Record - Wins: 14 - NM9, M97, RMM41, M99, M102, M104, M119, M126, RMM56, M133, M134, RMM58, RMM59, RMM61, RMM60; Losses 15 - RMM37, M89, M94, M95, M96, M100, RMM47 M109, M110, M120, M127, M129, M131, M132, M136; MVPs: 1 - NM9

Dylan32

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Re: M129: Marvel Mafia 2 (D2)
« Reply #1072 on: August 08, 2020, 12:06:03 am »

With groot gone, scum has no reason to use thanos’s snap, so the rolestopper is basically just useful as IC later more than actually protecting anything (assuming it’s in the game since either Robz is telling the truth which I doubt or he chose it as a fake claim to find the real one).
Logged
Forum Mafia Record - Wins: 14 - NM9, M97, RMM41, M99, M102, M104, M119, M126, RMM56, M133, M134, RMM58, RMM59, RMM61, RMM60; Losses 15 - RMM37, M89, M94, M95, M96, M100, RMM47 M109, M110, M120, M127, M129, M131, M132, M136; MVPs: 1 - NM9

scolapasta

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Re: M129: Marvel Mafia 2 (D2)
« Reply #1073 on: August 08, 2020, 12:11:29 am »

With groot gone, scum has no reason to use thanos’s snap, so the rolestopper is basically just useful as IC later more than actually protecting anything (assuming it’s in the game since either Robz is telling the truth which I doubt or he chose it as a fake claim to find the real one).

SW also stops the other villains too, no? Well, anyway, I hope you're right; if not having her still in the game could've still been useful.
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Dylan32

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Re: M129: Marvel Mafia 2 (D2)
« Reply #1074 on: August 08, 2020, 12:25:47 am »

Yeah I guess so. Looking at how little conversation there has been post X-1 and claim, I probably would have had to hammer either way since it seems like there wasn’t much chance of moving somewhere else anyway
Logged
Forum Mafia Record - Wins: 14 - NM9, M97, RMM41, M99, M102, M104, M119, M126, RMM56, M133, M134, RMM58, RMM59, RMM61, RMM60; Losses 15 - RMM37, M89, M94, M95, M96, M100, RMM47 M109, M110, M120, M127, M129, M131, M132, M136; MVPs: 1 - NM9

Galzria

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Re: M129: Marvel Mafia 2 (D2)
« Reply #1075 on: August 08, 2020, 12:31:01 am »

I mean, I’m here, but there’s not much for me to say & I’m camping so...
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

scolapasta

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Re: M129: Marvel Mafia 2 (D2)
« Reply #1076 on: August 08, 2020, 12:34:28 am »

Yeah I guess so. Looking at how little conversation there has been post X-1 and claim, I probably would have had to hammer either way since it seems like there wasn’t much chance of moving somewhere else anyway

True.

I'm also reading Robz lack of posting post hammer as a good sign (since I'd at least expect a N1 report on who he role stopped, otherwise).
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mail-mi

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Re: M129: Marvel Mafia 2 (Night 0)
« Reply #1077 on: August 08, 2020, 01:09:57 am »

The Avengers gathered around chairs, who declared "I am Iron Man."

"Well we can't exile Iron Man!" one Avenger said, then turned to Robz.

Vote Count 2.FINAL


MiX (2): Isis, SpaceAnemone
Robz888 (6): faust, Swowl, Galzria, EFHW, scolapasta, Dylan32
Swowl (3): MiX, chairs, Robz888
 
Not Voting (0):

With 11 alive it took 6 to exile.

Robz888 has been killed! He was Ultron!

Because of weekend and VLAs, the Night Action deadline will be extended to 10:00am FT on Monday, August 10. Night will end sometime after that and before 10:00pm that day.

Thread Locked!

« Last Edit: August 08, 2020, 09:39:21 am by mail-mi »
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'And what is it that ye shall hope for? Behold I say unto you that ye shall have hope through the atonement of Christ and the power of his resurrection, to be raised unto life eternal, and this because of your faith in him according to the promise." - Moroni 7:41, the Book of Mormon

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Re: M129: Marvel Mafia 2 (D2)
« Reply #1078 on: August 10, 2020, 10:45:07 am »

The Avengers awoke to find a grueling sight... but not one that was entirely unwanted.

Isis was killed during the night! She was Dr. Strange!

SpaceAnemone was killed during the night! They were Thanos!


Vote Count 3.0
 
Not Voting (8): faust, Swowl, Galzria, EFHW, scolapasta, Dylan32, MiX, chairs

With 8 alive it takes 5 to exile.

Day 2 starts now and ends at 10:45AM FT on Monday, August 17th. Thread unlocked!
Logged
I currently imagine mail-mi wearing a dark trenchcoat and a bowler hat, hunched over a bit, toothpick in his mouth, holding a gun in his pocket.  One bead of sweat trickling down his nose.

'And what is it that ye shall hope for? Behold I say unto you that ye shall have hope through the atonement of Christ and the power of his resurrection, to be raised unto life eternal, and this because of your faith in him according to the promise." - Moroni 7:41, the Book of Mormon

Galzria

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Re: M129: Marvel Mafia 2 (D3)
« Reply #1079 on: August 10, 2020, 10:49:17 am »

Nice shot Chairs.

Time to read back, see if Isis dropped any hints D2.
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Galzria

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Re: M129: Marvel Mafia 2 (D3)
« Reply #1080 on: August 10, 2020, 10:59:02 am »

Mysterio is the last scum, making his PR useless now that Dr. Strange is gone.

We’re at 7 of 8 flipped/claimed points, but given Robz’ attempt to fakeclaim, our last PR is pretty clearly Scarlet Witch. Her Rolestopper doesn’t impact factional kill though, so her PR is essentially useless too.

She could claim here, giving us a game that is:

2 IC
5 VT
1 Scum

But I don’t really see the point. Better to wait and see if a wagon forms around her at some point to generate additional data on finding the last scum - plus, not claiming increases the likelihood of being around a little later and having an IC on a latter day (assuming we don’t win today).

Thoughts?

Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

MiX

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Re: M129: Marvel Mafia 2 (D3)
« Reply #1081 on: August 10, 2020, 11:02:14 am »

Oh I just sort of expected to be vigged.

Good job town PRs!

Space was my top townread. Figures.

We don't need more ICs. We're winning by a lot.
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Re: M129: Marvel Mafia 2 (D3)
« Reply #1082 on: August 10, 2020, 11:07:17 am »

This makes me happy. Now I'll be off to go look for the final scum.
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MiX

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Re: M129: Marvel Mafia 2 (D3)
« Reply #1083 on: August 10, 2020, 11:11:03 am »

This makes me happy. Now I'll be off to go look for the final scum.

Well, you're town. Thank you for being town.

Did anyone reread Robz?
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Galzria

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Re: M129: Marvel Mafia 2 (D3)
« Reply #1084 on: August 10, 2020, 11:11:51 am »

MiX is the last unknown player off Robz wagon. Going to check and see how Space/Robz felt about him D1/D2 - Scum might’ve killed Isis over Chairs in the hopes of setting up a MiX misexile today (has Chairs not shot Space, MiX would almost certainly be exiled before her).

Although the Robz exile could’ve been 100% Town driven. That’s just so rare, especially early game.
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

MiX

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Re: M129: Marvel Mafia 2 (D3)
« Reply #1085 on: August 10, 2020, 11:16:21 am »

It's very likely scum rolecopped Isis, or realized that having Thanos alive means chairs is useless, as his vig goes through regardless.

I'm not sure it's possible I'm scum anymore.
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Galzria

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Re: M129: Marvel Mafia 2 (D3)
« Reply #1086 on: August 10, 2020, 11:18:51 am »

This makes me happy. Now I'll be off to go look for the final scum.

Well, you're town. Thank you for being town.

Did anyone reread Robz?

Faust isn’t clearly town, but he’s more town than at least two other people, so he’s a final day problem at worst.

Also, at some point (neither today nor tomorrow) we should No Exile to bring us to odd numbers.

Towniest of town:

Chairs
Dylan
Scola
(Me!)

Left to do full interaction rereads:

Swowl (Robz strong push means probably town)
Faust
MiX
EFHW

———

Let’s get an early day vote down for funsies.

Vote: EFHW


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Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: M129: Marvel Mafia 2 (D3)
« Reply #1087 on: August 10, 2020, 11:20:01 am »

It's very likely scum rolecopped Isis, or realized that having Thanos alive means chairs is useless, as his vig goes through regardless.

I'm not sure it's possible I'm scum anymore.

It’s entirely possible.
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Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: M129: Marvel Mafia 2 (D3)
« Reply #1088 on: August 10, 2020, 11:20:04 am »

I just reread bits of D2 and like... Isis had a scum result on MiX.

Vote: MiX
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Re: M129: Marvel Mafia 2 (D3)
« Reply #1089 on: August 10, 2020, 11:20:48 am »

I just reread bits of D2 and like... Isis had a scum result on MiX.

Vote: MiX

You're right. I believe you completely. We have a framer. The naive framer target is me.
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Re: M129: Marvel Mafia 2 (D3)
« Reply #1090 on: August 10, 2020, 11:24:49 am »

There's also a bit where Space posts intent to hammer on MiX and MiX claim VT and then Space doesn't follow through, which quite looks like something that could have been engineered with daychat.
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Re: M129: Marvel Mafia 2 (D3)
« Reply #1091 on: August 10, 2020, 12:17:06 pm »

There's also a bit where Space posts intent to hammer on MiX and MiX claim VT and then Space doesn't follow through, which quite looks like something that could have been engineered with daychat.

But why would it? I'm sure I also daychatted a way to make Galzria back off or something?

I'm sure we can find a bunch of town with Space and Robz ISOs. I'll get working on those, although you should probably completely throw away any conclusions, I've been completely wrong this game so far.
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Re: M129: Marvel Mafia 2 (D3)
« Reply #1092 on: August 10, 2020, 12:19:18 pm »

First off, Nice shot chairs! Now let's get this done!

Every game, I'm inclined to vote MiX, I'm sure I'm not the only one. I'm not sure that's where my vote is any more today.

MiX has been so off this game, we could ask him for his towniest read and then exile that person! :P

I can see the reasoning behind:

Vote; EFHW
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Re: M129: Marvel Mafia 2 (D3)
« Reply #1093 on: August 10, 2020, 12:19:39 pm »

Vote: EFHW
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Re: M129: Marvel Mafia 2 (D3)
« Reply #1094 on: August 10, 2020, 12:23:51 pm »

Mysterio is the last scum, making his PR useless now that Dr. Strange is gone.

We’re at 7 of 8 flipped/claimed points, but given Robz’ attempt to fakeclaim, our last PR is pretty clearly Scarlet Witch. Her Rolestopper doesn’t impact factional kill though, so her PR is essentially useless too.

She could claim here, giving us a game that is:

2 IC
5 VT
1 Scum

But I don’t really see the point. Better to wait and see if a wagon forms around her at some point to generate additional data on finding the last scum - plus, not claiming increases the likelihood of being around a little later and having an IC on a latter day (assuming we don’t win today).

Thoughts?

Not sure I agree with the logic that last PR is Scarlet Witch, could also be Antman. Why would Robz specific claim matter here?
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Re: M129: Marvel Mafia 2 (D3)
« Reply #1095 on: August 10, 2020, 12:26:54 pm »

I hate JOATs but I love vigging, mostly because somehow I have what is I think the best record for vig shots on the forum.

I'm kind of at a loss on the last scum though, I didn't think too hard about it last night because I was expecting to die.

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Re: M129: Marvel Mafia 2 (D3)
« Reply #1096 on: August 10, 2020, 12:31:00 pm »

Mysterio is the last scum, making his PR useless now that Dr. Strange is gone.

We’re at 7 of 8 flipped/claimed points, but given Robz’ attempt to fakeclaim, our last PR is pretty clearly Scarlet Witch. Her Rolestopper doesn’t impact factional kill though, so her PR is essentially useless too.

She could claim here, giving us a game that is:

2 IC
5 VT
1 Scum

But I don’t really see the point. Better to wait and see if a wagon forms around her at some point to generate additional data on finding the last scum - plus, not claiming increases the likelihood of being around a little later and having an IC on a latter day (assuming we don’t win today).

Thoughts?

Not sure I agree with the logic that last PR is Scarlet Witch, could also be Antman. Why would Robz specific claim matter here?

Because scum know what PR’s are in the game.

Scum knew Chairs was telling the truth, and had Groot’s flip. I’m inclined to agree with MiX that they probably Role Copped Isis N1 and planned to kill her last night. That meant Robz could only claim a 1 Point PR. Seems more likely to try and draw out a CC than not - although I guess at this point it would’ve been obvious to Ant that Robz was lying. Still, I don’t know - just feels like it’s more likely for Robz to pick the PR that exists than the one that doesn’t.

Either way, I don’t think the remaining PR should claim, so it’s moot.
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Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: M129: Marvel Mafia 2 (D3)
« Reply #1097 on: August 10, 2020, 12:43:42 pm »

Because scum know what PR’s are in the game.

Scum knew Chairs was telling the truth, and had Groot’s flip. I’m inclined to agree with MiX that they probably Role Copped Isis N1 and planned to kill her last night. That meant Robz could only claim a 1 Point PR. Seems more likely to try and draw out a CC than not - although I guess at this point it would’ve been obvious to Ant that Robz was lying. Still, I don’t know - just feels like it’s more likely for Robz to pick the PR that exists than the one that doesn’t.

Either way, I don’t think the remaining PR should claim, so it’s moot.
Not sure what you are saying, why would there be a counterclaim with Scarlet Witch but not with Antman? There can be multiples of the same role...
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scolapasta

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Re: M129: Marvel Mafia 2 (D3)
« Reply #1098 on: August 10, 2020, 12:47:24 pm »

Because scum know what PR’s are in the game.

Scum knew Chairs was telling the truth, and had Groot’s flip. I’m inclined to agree with MiX that they probably Role Copped Isis N1 and planned to kill her last night. That meant Robz could only claim a 1 Point PR. Seems more likely to try and draw out a CC than not - although I guess at this point it would’ve been obvious to Ant that Robz was lying. Still, I don’t know - just feels like it’s more likely for Robz to pick the PR that exists than the one that doesn’t.

Either way, I don’t think the remaining PR should claim, so it’s moot.
Not sure what you are saying, why would there be a counterclaim with Scarlet Witch but not with Antman? There can be multiples of the same role...

Right, this is what I was thinking. Well, sort of, I mean I think either could CC if that's what Robz was going for. (at this point the multiples argument is no longer relevant, I think)

All said, I agree no reason for PR to claim right now, regardless of what they are.
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Re: M129: Marvel Mafia 2 (D3)
« Reply #1099 on: August 10, 2020, 01:04:31 pm »

I can see the reasoning behind:

Vote; EFHW
I can't, can you enlighten me?
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Re: M129: Marvel Mafia 2 (D3)
« Reply #1100 on: August 10, 2020, 01:06:55 pm »

Get into this in a bit here. I was all ready to gun for space today after diving vca based on robz... so i kinda feel like i wasted time on that. Will re do...
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scolapasta

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Re: M129: Marvel Mafia 2 (D3)
« Reply #1101 on: August 10, 2020, 01:09:34 pm »

I can see the reasoning behind:

Vote; EFHW
I can't, can you enlighten me?

Has been lurking and not very involved; wasn't on Robz wagon.
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Re: M129: Marvel Mafia 2 (D3)
« Reply #1102 on: August 10, 2020, 01:11:40 pm »

Either Ant or Scarlet would have been able to counter claim Robz. Groot flipped (2 pts), Iron Man claimed (2 pts), scum choice of framer makes Doctor Strange very likely (now confirmed, 3pts), so any 1 point claim and whoever really has that last role could have claimed.
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Re: M129: Marvel Mafia 2 (D3)
« Reply #1103 on: August 10, 2020, 01:12:38 pm »

I can see the reasoning behind:

Vote; EFHW
I can't, can you enlighten me?

Has been lurking and not very involved; wasn't on Robz wagon.

EFHW was most definitely on the Robz wagon, in fact the only non-alignment confirmed person that wasn't on it is me.

Either Ant or Scarlet would have been able to counter claim Robz. Groot flipped (2 pts), Iron Man claimed (2 pts), scum choice of framer makes Doctor Strange very likely (now confirmed, 3pts), so any 1 point claim and whoever really has that last role could have claimed.

This is completely correct.
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #1104 on: August 10, 2020, 01:17:22 pm »

MiX and I are permanently scum partners, does that count? Even if we're town it's a thing now

Neat. How does that work? Do we win with scum? Do we get night chat? Ooooh do we get a faction kill?

Wait, wait, I got it. We get a public neighborhood! AKA, this thread.

5 strawpennies to anyone that can tell me why space is town.

I almost had the same reaction, so you're town.

buzz. try again.
also only pushing it because it should be noted.

set up says no duplicates for skum roles.

Is this scum clearing a partner with a townslip they organized, or just town!Swowl?

I'd like multiple opinions, as this was most of my space townread.
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Re: M129: Marvel Mafia 2 (D3)
« Reply #1105 on: August 10, 2020, 01:19:58 pm »

I can see the reasoning behind:

Vote; EFHW
I can't, can you enlighten me?

Has been lurking and not very involved; wasn't on Robz wagon.

EFHW was most definitely on the Robz wagon, in fact the only non-alignment confirmed person that wasn't on it is me.

Was she??  I have in my notes that she was on Galz. Let me go check.

(what do you mean by non-alignment confirmed?)
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Re: M129: Marvel Mafia 2 (Night 0)
« Reply #1106 on: August 10, 2020, 01:21:05 pm »

MiX (2): Isis, SpaceAnemone
Robz888 (6): faust, Swowl, Galzria, EFHW, scolapasta, Dylan32
Swowl (3): MiX, chairs, Robz888

The vote count's right here. If you color it with what we know (chairs being IC) the only person that isn't colored and not on the Robz wagon is me.
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Re: M129: Marvel Mafia 2 (Night 0)
« Reply #1107 on: August 10, 2020, 01:23:56 pm »

MiX (2): Isis, SpaceAnemone
Robz888 (6): faust, Swowl, Galzria, EFHW, scolapasta, Dylan32
Swowl (3): MiX, chairs, Robz888

The vote count's right here. If you color it with what we know (chairs being IC) the only person that isn't colored and not on the Robz wagon is me.

OK, yeah, of course. Clearly, I knew that at some point, since she was just before my X-1 vote. It just didn't get into my notes. My bad.

OK, then:
Vote: MiX
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Re: M129: Marvel Mafia 2 (D3)
« Reply #1108 on: August 10, 2020, 01:24:57 pm »

Swowl is probably town because of Robz. Man I suck, because I was reading their interactions exactly oppositely there, since I had Robz trending back to neutral until the claim and Swowl trending towards scum in my reads yesterday, so I'm glad things worked out the way they did.

I reluctantly admit, MiX would have been a pretty likely framer choice if Isis did have a cop result on him... I'd still be willing to exile because of D1 and the fact 2/3 of the major wagons are now conf!town, but probably will be a better use of time to look elsewhere.

I don't think I'm capable of scumreading Space. It's like they live in a permanent blind spot for me. Nice work Space.

Basically, the only read I've been confident in and correct on was town!joth, but that was gut as much as anything I could have defended. So basically, to scola's comment about MiX, if MiX and I figure out the person we agree is least likely to be scum, we will know who it is... haha

ppe 4
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Re: M129: Marvel Mafia 2 (D3)
« Reply #1109 on: August 10, 2020, 01:25:48 pm »

I'm not scum.

Do you think scum didn't bus? What were me/Space doing then? Why was Space voting me?

What's the basis for this vote? Given the scum flips, it should be clear I'm not scum. I just scumread joth and town PRs. Is that so bad?

Swowl is probably town because of Robz. Man I suck, because I was reading their interactions exactly oppositely there, since I had Robz trending back to neutral until the claim and Swowl trending towards scum in my reads yesterday, so I'm glad things worked out the way they did.

I reluctantly admit, MiX would have been a pretty likely framer choice if Isis did have a cop result on him... I'd still be willing to exile because of D1 and the fact 2/3 of the major wagons are now conf!town, but probably will be a better use of time to look elsewhere.

I don't think I'm capable of scumreading Space. It's like they live in a permanent blind spot for me. Nice work Space.

Basically, the only read I've been confident in and correct on was town!joth, but that was gut as much as anything I could have defended. So basically, to scola's comment about MiX, if MiX and I figure out the person we agree is least likely to be scum, we will know who it is... haha

ppe 4

I'm willing to exile faust, he's my top townread, so he's probably the last scum.
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Re: M129: Marvel Mafia 2 (D3)
« Reply #1110 on: August 10, 2020, 01:32:38 pm »

I'm not scum.

Do you think scum didn't bus? What were me/Space doing then? Why was Space voting me?

What's the basis for this vote? Given the scum flips, it should be clear I'm not scum. I just scumread joth and town PRs. Is that so bad?

Swowl is probably town because of Robz. Man I suck, because I was reading their interactions exactly oppositely there, since I had Robz trending back to neutral until the claim and Swowl trending towards scum in my reads yesterday, so I'm glad things worked out the way they did.

I reluctantly admit, MiX would have been a pretty likely framer choice if Isis did have a cop result on him... I'd still be willing to exile because of D1 and the fact 2/3 of the major wagons are now conf!town, but probably will be a better use of time to look elsewhere.

I don't think I'm capable of scumreading Space. It's like they live in a permanent blind spot for me. Nice work Space.

Basically, the only read I've been confident in and correct on was town!joth, but that was gut as much as anything I could have defended. So basically, to scola's comment about MiX, if MiX and I figure out the person we agree is least likely to be scum, we will know who it is... haha

ppe 4

I'm willing to exile faust, he's my top townread, so he's probably the last scum.

(re: bold) I think that just means you need to recalibrate your scum-dar.

I mean, faust is a townread here too, but probably not someone I'd consider today being the first person on the Robz wagon. Unless of course he decided to come in and hard bus as a sub to pull off the win... Man that would be a great play...

But really, I think the scum is probably in {scola, EFHW, galz}, based on wagon position. Rereads will hopefully sort that out. Although I did have a subtle scumread on Galz over some of the Robz stuff, so those convos definitely need to be reread in light of the flip.
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Re: M129: Marvel Mafia 2 (D3)
« Reply #1111 on: August 10, 2020, 01:37:01 pm »

I'm not scum.

Do you think scum didn't bus? What were me/Space doing then? Why was Space voting me?

What's the basis for this vote? Given the scum flips, it should be clear I'm not scum. I just scumread joth and town PRs. Is that so bad?

Swowl is probably town because of Robz. Man I suck, because I was reading their interactions exactly oppositely there, since I had Robz trending back to neutral until the claim and Swowl trending towards scum in my reads yesterday, so I'm glad things worked out the way they did.

I reluctantly admit, MiX would have been a pretty likely framer choice if Isis did have a cop result on him... I'd still be willing to exile because of D1 and the fact 2/3 of the major wagons are now conf!town, but probably will be a better use of time to look elsewhere.

I don't think I'm capable of scumreading Space. It's like they live in a permanent blind spot for me. Nice work Space.

Basically, the only read I've been confident in and correct on was town!joth, but that was gut as much as anything I could have defended. So basically, to scola's comment about MiX, if MiX and I figure out the person we agree is least likely to be scum, we will know who it is... haha

ppe 4

I'm willing to exile faust, he's my top townread, so he's probably the last scum.

Honestly, part of it is stubbornness. The other part is (and I hesitate to say) respect.

I wanted to exile you D1, it did not happen. I had 2nd thoughts, but then was convinced to exile you D2, again did not happen. Again second (third?) thoughts. Maybe you are town, but you are a good enough player to play a super town game, with "bad" reads and be scum.

It definitely could be wrong. But I'm really not sure where else to go right now. And if it is wrong, at least you're not the potential IC.

I'm willing to consider others, faust among them. But don't have what I feel is as compelling a case on anyone else.
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Re: M129: Marvel Mafia 2 (D3)
« Reply #1112 on: August 10, 2020, 02:00:16 pm »

Scola, you haven't been scum previously on here, correct?
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Re: M129: Marvel Mafia 2 (D3)
« Reply #1113 on: August 10, 2020, 02:06:11 pm »

Scola, you haven't been scum previously on here, correct?

Correct.
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Re: M129: Marvel Mafia 2 (D3)
« Reply #1114 on: August 10, 2020, 02:09:17 pm »

Galzria has interacted a lot with Robz. Would scum partners do this, having daychat?
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #1115 on: August 10, 2020, 02:15:00 pm »

Vote: Space for being anti-funny

Meh, Vote: Galz for being anti-space... when am I ever successfully pro-funny? Ask Didds or LL whether they remember me being humorous in person...

Ellipsis are scummy, and an indication Space wasn't ready for that vote. Thus Galzria is town.
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #1116 on: August 10, 2020, 02:16:33 pm »

Vote: Space for being anti-funny

Meh, Vote: Galz for being anti-space... when am I ever successfully pro-funny? Ask Didds or LL whether they remember me being humorous in person...

Ellipsis are scummy, and an indication Space wasn't ready for that vote. Thus Galzria is town.

We're back to RVS, then?
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Re: M129: Marvel Mafia 2 (D3)
« Reply #1117 on: August 10, 2020, 02:17:36 pm »

Scola, you haven't been scum previously on here, correct?

Correct.

Making sure I follow the rules about currently running games: in all past game that have ended, I have not yet been scum. :)
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Re: M129: Marvel Mafia 2 (D3)
« Reply #1118 on: August 10, 2020, 02:47:30 pm »

Scola, you haven't been scum previously on here, correct?

Correct.

Making sure I follow the rules about currently running games: in all past game that have ended, I have not yet been scum. :)

Yes, "excluding ongoing games" is the normal assumption for questions like that.
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Re: M129: Marvel Mafia 2 (D3)
« Reply #1119 on: August 10, 2020, 02:50:35 pm »

I'm not scum.

Do you think scum didn't bus? What were me/Space doing then? Why was Space voting me?

What's the basis for this vote? Given the scum flips, it should be clear I'm not scum. I just scumread joth and town PRs. Is that so bad?

Swowl is probably town because of Robz. Man I suck, because I was reading their interactions exactly oppositely there, since I had Robz trending back to neutral until the claim and Swowl trending towards scum in my reads yesterday, so I'm glad things worked out the way they did.

I reluctantly admit, MiX would have been a pretty likely framer choice if Isis did have a cop result on him... I'd still be willing to exile because of D1 and the fact 2/3 of the major wagons are now conf!town, but probably will be a better use of time to look elsewhere.

I don't think I'm capable of scumreading Space. It's like they live in a permanent blind spot for me. Nice work Space.

Basically, the only read I've been confident in and correct on was town!joth, but that was gut as much as anything I could have defended. So basically, to scola's comment about MiX, if MiX and I figure out the person we agree is least likely to be scum, we will know who it is... haha

ppe 4

I'm willing to exile faust, he's my top townread, so he's probably the last scum.

Honestly, part of it is stubbornness. The other part is (and I hesitate to say) respect.

I wanted to exile you D1, it did not happen. I had 2nd thoughts, but then was convinced to exile you D2, again did not happen. Again second (third?) thoughts. Maybe you are town, but you are a good enough player to play a super town game, with "bad" reads and be scum.

It definitely could be wrong. But I'm really not sure where else to go right now. And if it is wrong, at least you're not the potential IC.

I'm willing to consider others, faust among them. But don't have what I feel is as compelling a case on anyone else.

This almost feels like new scum trying to follow through on their earlier fake reads, particularly on what they thought would be a decently easy misexile to get through. New scum probably doesn't feel super confident trying to drive town through and just sort of tries to coast through, pointing FoS at others with some eye towards consistency to not get caught flipflopping for no reason.

Vote: scola pending my planned rereads.
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Re: M129: Marvel Mafia 2 (D3)
« Reply #1120 on: August 10, 2020, 02:51:27 pm »

Everyone seems to be ignoring that we have a guilty result on MiX. Why is that?
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Re: M129: Marvel Mafia 2 (D3)
« Reply #1121 on: August 10, 2020, 02:54:05 pm »

Not ignoring it- the discussion was that MiX was (if Town) framed.

That being said, I'm down to vote: mix Not because I'm convinced they're Mafia but because I don't want to keep wasting time with the back and forth of are they or aren't they and we can afford the potential mislynch

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Re: M129: Marvel Mafia 2 (D3)
« Reply #1122 on: August 10, 2020, 02:57:10 pm »

Yeah, if people are are willing to go for that, I will join, but I know D1 if I was cop, MiX is who I would have wanted to check, and so to me MiX would have been a very logical framer choice. I'll tell you what. Now that Robz is red, I'll go reread MiX right now to see if my read there holds up, and if so, I'll vote there.
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Re: M129: Marvel Mafia 2 (D3)
« Reply #1123 on: August 10, 2020, 03:12:29 pm »

I mean, to reiterate, I am not convinced MiX is Mafia. I'm convinced that offering Mafia the chance to fiddle fart around for any more Days or even days about whether MiX is Mafia is so anti-Town that it is in Town's best interest to exile MiX simply to reduce this angle of attack

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Re: M129: Marvel Mafia 2 (D3)
« Reply #1124 on: August 10, 2020, 03:21:38 pm »

I mean, to reiterate, I am not convinced MiX is Mafia. I'm convinced that offering Mafia the chance to fiddle fart around for any more Days or even days about whether MiX is Mafia is so anti-Town that it is in Town's best interest to exile MiX simply to reduce this angle of attack

This is similar to what I was trying to say above (where Dylan decided calling me out as novice scum).
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Re: M129: Marvel Mafia 2 (D3)
« Reply #1125 on: August 10, 2020, 03:30:09 pm »

Everyone seems to be ignoring that we have a guilty result on MiX. Why is that?

There was a framer, and we all experienced D1: It's very likely I was framed.

Not ignoring it- the discussion was that MiX was (if Town) framed.

That being said, I'm down to vote: mix Not because I'm convinced they're Mafia but because I don't want to keep wasting time with the back and forth of are they or aren't they and we can afford the potential mislynch

Why didn't you shoot me then?

We can waste time exiling me, or we can narrow down PoE to 3 players and kill them all.
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Re: M129: Marvel Mafia 2 (D3)
« Reply #1126 on: August 10, 2020, 03:33:55 pm »

So, like I said I did some screen shot VCAs with robz colored in during the night. These are taken from my notes, from my pov. So, if you wanna skum bucket me, you are gonna have to look at it pretending I am not green. Sorry - not re doing it.

Pretty much looking for pairing interactions between Space/Robz/X. That seems a little far off normally, but given how far ahead we are... I say we just kind of start with the LCD's as we get at least 2 freebies here...

Vote Count 1.1
popsofctown (3): scolapasta, EFHW, SpaceAnemone
Swowl (3): LaLight, Robz888, chairs
jotheonah (1): MiX
MiX (2): WestCoastDidds, jotheonah
LaLight (1): Dylan32
chairs (1): Galzria
Galzria (1): Swowl
Not Voting (1): popsofctown

Vote Count 1.2
Isis (2): EFHW, SpaceAnemone
Swowl (2): LaLight, Robz888
jotheonah (2): MiX, chairs
MiX (3): WestCoastDidds, jotheonah, Isis
LaLight (1): Dylan32
chairs (2): Galzria, scolapasta
Galzria (1): Swowl

Vote Count 1.3 – 1 day out
Isis (2): EFHW, SpaceAnemone
Swowl (2): LaLight, Robz888,
jotheonah (4): MiX, chairs, WestCoastDidds, Swowl
LaLight (1): Dylan32
chairs (4): Galzria, scolapasta, Isis, jotheonah

- Sooooo, from the start of Day 1, all the way to VC 1.3 (which is like 24 hours out of DL)... Robz and Space just sit happy where they started. Robz is on Swowl for the VLA case and Space is on Isis for I believe the clutter thread stuff.
- Robz decides to move to Chairs. The choices were essentially Chairs/Joth... or maybe Isis. We know why he didn't go to Isis now that we know Space was red. So he goes to Chairs over Joth and is immediately followed by LaLight, putting Chairs at L-1.

chairs (6): Galzria, scolapasta, Isis, jotheonah, Robz, LaLight (x-1)
jotheonah (4): MiX, chairs, WestCoastDidds, Swowl
Isis (2): EFHW, SpaceAnemone
LaLight (1): Dylan32


- Initially, I thought LL following Robz to chairs could be skummy.. like trying to push that mislynch through before wagons shifted back to skum... but now we look at where it put us above here... and we can see that all the wagons were town... sooo gotta have some town points going LaLight's way bc of association there.
- I would normally look at this and think MiX is skummy because of how everything is placed... however, tbh since they were literally free rolling us at this point... Robz' selection is fairly NAI for other parties. It is almost more likely that he would of joined a skum buddy on a wagon to draw town votes in on either Joth or Chairs to then Day 2 paint up the people on the end of the lynch wagon as buddies that saved the wagon that did not get exiled. Or he was distancing... IDK.

OK pay attention, this is why I don't wanna lynch MiX.
This is how the next sets of votes go down:

-   Dylan votes MiX (LL)
-   Robz unvotes
-   LL votes MiX (Chairs)
-   Joth votes MiX (chairs)
-   Galz votes Joth (chairs)
-   Robz votes MiX (no vote)
-   Joth votes back to chairs (MiX)
-   MiX votes chairs (Joth)
-   Space votes Chairs (Isis)

Isis (1): EFHW
jotheonah (4): , chairs, WestCoastDidds, Swowl, Galzria
MiX (3): Dylan32, LaLight, Robz
chairs (5): , scolapasta, Isis, jotheonah, MiX, Space

*** So just right here pause for a second. The Skum!MiX/Robz narrative really does not make a lot of sense here... Robz unvotes Town!Chairs... to then what? Wait for by poe what must be TownDylan and TownLL to get on MiX.... then to join them on SkumMiX to create a skum potential wagon when he could of gone back to TownChairs or gone to Town Joth? That doesn't make sense. And to solidify it, keep reading... ***

-   Isis votes MiX (Chairs)
-   Galz votes MiX (Joth)
-   Pasta votes MiX (Chairs) (X-1)

Isis (1): EFHW
jotheonah (3): chairs, WestCoastDidds, Swowl,
MiX (6): Dylan32, LaLight, Robz , Isis, Galz, Pasta
chairs (3): jotheonah, MiX, Space

-   Isis votes Charis
-   Galz votes Joth (MiX)
-   Joth votes MiX (X-1)
-   MiX votes Isis (Chairs)
-   WCD votes Isis (Joth)

Vote Count 1.4 -- 1.5hrs hour
Isis (3): EFHW, MiX, WestCoastDidds
jotheonah (3): chairs, Swowl, Galzria
MiX (5): Dylan32, LaLight, Robz888, scolapasta, jotheonah
chairs (2): SpaceAnemone, Isis

-   WCD votes Joth (Isis)
-   Chairs votes MiX (Joth)
-   Mix votes Joth (Isis)

Vote Count 1.5
Isis (1): EFHW
jotheonah (4): Swowl, Galzria, WestCoastDidds, MiX
MiX (6): Dylan32, LaLight, Robz888, scolapasta, jotheonah, chairs {X-1}
chairs (2): SpaceAnemone, Isis

*** Continuing that concept... So throughout ALLLLL of that movement... Robz just busses completely without reason on MiX to the extent that they are ran up to L2, sit there for quite some time, then just allows him to sit at L1. I mean for real, the next votes are WCD leaving Joth, then Chairs leaving MiX, BEFORE Robz leaves MiX. Chairs is the one that gets him out of L-1, not Robz. Furthermore, we were close to DL, plenty of people found MiX skummy and there literally had to be 3 town players NOT on mix (if mix is skum) that could of just hammered mix. Just no way man.***

OK finishing up...

-   WCD votes Chairs (Joth)
-   Chairs votes Joth (MiX)
-   Robz votes Chairs (MiX)

Isis (1): EFHW
jotheonah (4): Swowl, Galzria, MiX, chairs
MiX (4): Dylan32, LaLight, scolapasta, jotheonah,
chairs (4): SpaceAnemone, Isis, WCD, Robz888

*K so robz goes to chairs with Space. So that could be viewed as trying to dismantle MiX... but I think the leading into it far outweighs MiX potentially being town rather than the end of it meaning MiX is buddy. Also, if MiX is town, Robz moving to chairs with Space creates a glorious for skum 4v4v4 all town wagon situation with like literally minutes left to DL.*

Lastly...

-   Space votes Joth (Chairs)
-   WCD moves back to Joth (Chairs)
-   Scola hammers Joth (MiX) *like 7 seconds left*

Vote Count 1.FINAL
Isis (1): EFHW
jotheonah (7): Swowl, Galzria, MiX, chairs, SpaceAnemone, WestCoastDidds, scolapasta
MiX (3): Dylan32, LaLight, jotheonah
chairs (2): Isis, Robz88


So all in all this is where I am at.

1. While I can see the case to potentially be made for MiX... I just do not think from Day 1 that Robz would of done what they did and risked what they did if MiX is skum.

2. I used to find Pasta hammer towny. However, now that everything is colored in... not to say I find it skummy, it is just no longer towny. Skum wouldn't want to pass a no lynch up either.

3. EFHW was oddly removed for a lot of this, which is odd for them. However, if memory serves they were VLA or something.

I am not going into "who the skum is" yet, because I wanna do Day 2 first. But I wanted to get this out as an emphasis since all the votes are piling up quickly - If you read anything read the part about not lynching MiX. It is not hard set, but I mean.. it for sure isn't nothing.
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Re: M129: Marvel Mafia 2 (D3)
« Reply #1127 on: August 10, 2020, 03:34:32 pm »

We can waste time exiling me, or we can narrow down PoE to 3 players and kill them all.
We're doing that. You're one of them.

The fact that there was a framer has no bearing if you are scum, so unless you can give a positive reason why you are not, this seems like a completely fine exile. You are of course free to offer up your opinions on who the scum is, and we will take them into consideration should you flip town.
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Re: M129: Marvel Mafia 2 (D3)
« Reply #1128 on: August 10, 2020, 03:36:21 pm »

Everyone seems to be ignoring that we have a guilty result on MiX. Why is that?

where is this result?

Isis opens on Space, then moves to Galz, then finally at VC 2.3 ends up on MiX.

If Isis was trying to crumb MiX, wouldn't they just open on MiX and sit there to make it super obvious in case of a flip?
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Re: M129: Marvel Mafia 2 (D3)
« Reply #1129 on: August 10, 2020, 03:40:47 pm »

We can waste time exiling me, or we can narrow down PoE to 3 players and kill them all.
We're doing that. You're one of them.

The fact that there was a framer has no bearing if you are scum, so unless you can give a positive reason why you are not, this seems like a completely fine exile. You are of course free to offer up your opinions on who the scum is, and we will take them into consideration should you flip town.

Who's the other 2?
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Re: M129: Marvel Mafia 2 (D3)
« Reply #1130 on: August 10, 2020, 03:45:47 pm »

but for real mix - who is skum then if it ain't you?
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Re: M129: Marvel Mafia 2 (D3)
« Reply #1131 on: August 10, 2020, 03:47:21 pm »

but for real mix - who is skum then if it ain't you?

I didn't finish my reread yet. Gut says you/EFHW, but gut has been terribly wrong, so...
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #1132 on: August 10, 2020, 03:47:37 pm »

Wall post incoming.


--snip--

So I learned from last game I should be trusting my gut and not afraid to call out what I think is scummy. Cue massive overcorrection.

Alternatively we could just exile MiX.

:(

Huh. Scum does want to interact with their partners, and a joke like this pointed at MiX specifically isn't going to catch any flak given MiX's meta.

Punishing people for having read the setup seems like next-level bad.

How about for not saying anything else?

Hi hi hi hi!

Joth is being helpful.

Vote: MiX

That's why he's scum.

Vote: MiX

Well uh I think that's actually like x-1 what the hell

Unvote

Oh spare me the faux panicky unvoting when there's little real danger we'd exile MiX.

So Robz helped build the first MiX wagon, but then acts like there was very little chance we'd follow through with it. interesting

Just so I am reading this correctly: It's possible, though extremely unlikely, we have 8 Ant-Mans?

Yep! But then why Framer.

Right, yeah. Just saying, theoretically. Scum choices definitely point to certain PRs, not 8 Ant-Mans (Ant-Men?)

Why should we join you?

I'm so glad you asked!

Because I am getting scum vibes off Galzria. Specifically, this post:

Well uh I think that's actually like x-1 what the hell

Unvote

Oh spare me the faux panicky unvoting when there's little real danger we'd exile MiX.

But also, this.

vote: Chairs

Robz - why did you make this post but not vote for Chairs?

Ok, now I'm having a hard time articulating why this is scummy. Basically, I think it's scummy to jump on someone else's case and then sort of softly egg that person on to back it up with a vote. Like he's impatient to get a wagon going.

I don't agree, I think the question was fine.

I do think Galz is behaving quite like he did last game as scum, mostly in terms of relatively being lurky, but it's kind of early to say so for sure.

And then we're getting into WIFOM territory, but doesn't scum!Galz switch it up and go for overactivity here?

I caught scum already. Why do I need to do more?

The scumteam's joth/pops/chairs by the way. Just exile all of them and win!

Next time I'm in a game and MiX says he's 100% sure about a read early in the game, I'm just going to reply "joth/pops/chairs."

Vote: chairs
I kind of feel like chairs and MiX are both flavored water level scummy, but MiX impresses me with his analysis and kind of is a player I'd want to leave alive.  An active gamestate can be valuable, and sometimes it doesn't even matter if the most active players are town aligned.

A chairs flip is kind of a win/win because MiX seems to be tumbling into some muleish confidence and a bad flip will get him re-assessing.

Ok, this is the kind of post that suggests MiX is a planned cop that night. So I'm putting more confidence in Isis having a guilty result instead of just a scumread.

I guess I need to do a re-read in the next 24 hours to prevent myself from being the deadline panic exile. Stand by for wall posts and airtight cases that will break this game wide open.

I too would prefer a non-joth exile, given that I have a pretty strong town read on joth.

Vote Count 1.2

Isis (2): EFHW, SpaceAnemone
Swowl (2): LaLight, Robz888
jotheonah (2): MiX, chairs
MiX (3): WestCoastDidds, jotheonah, Isis
LaLight (1): Dylan32
chairs (2): Galzria, scolapasta
Galzria (1): Swowl

Not Voting (0):

With 13 alive it takes 7 to exile.

Day 1 lasts until 12:30PM FT on Wednesday, July 29th, 2020. That is in ~48 hours.

NOTE: Isis is popsofctown's new name.


As obnoxious and wrong as MiX has been, I don't actually think he's scum, and don't see myself voting there.

Swowl would probably be my first choice, still.

What is the chairs case?

Don't want to lynch isis.

This looks bad for MiX.

I prefer MiX to Joth, so Vote: MiX

On the other hand.

I can't remember who observed that it's impossible to lynch MiX, but they were apparently correct.

In terms of exile preference, mine is MiX > chairs > joth. It feels like those are the only three choices right now.

I would love a swowl exile.

A random exile of one of the lurkier people—WCD, LL, Space—would also be essentially fine with me.

I would prefer not to lynch pops, Galz , scola, Dylan, or joth today.

I think we need to way the fact that chairs is less likely to be a town PR (because of no claim) against the fact he is also less likely to be scum (for the same reason). That’s why I’m not super thrilled about his exile. It feels very uninspired and “safe” in the not actually good for town sort of way.

MiX is more likely to be scum, and also has more interactions, and has proven very very difficult to exile. And if MiX does flip scum, we are well on our way, because probably partners refused to bus.

I guess what I mean is intent to hammer, assuming my VC is right.

PPE: 1. Huh.. anyone townie online and have comments on that claim?

intent to hammer mix

I don't believe MiX is scum, and I think we should be exiling Joth instead.

I definitely didn't find Joth as scummy as MiX in my re-read just now.

Do you feel sure that scum!Joth would go after MiX as much as he did for the failed Chairs-hammer, even though MiX was already heavily scumreading Joth?

Wait, Space, what are you doing? You prefer MiX to joth but you're voting for chairs? We could have enough for MiX if you switched there.

Ok, so that's most of D1. I think space had the chance and intent to hammer mix but didn't. Scum!Robz pushed scum!Space to switch to MiX.  Man, I don't know, because nobody had a strong townread on MiX D1, so defending him wasn't really an option. That's all the time I've got for now. to be continued.

ppe several
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faust

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Re: M129: Marvel Mafia 2 (D3)
« Reply #1133 on: August 10, 2020, 04:27:09 pm »

Everyone seems to be ignoring that we have a guilty result on MiX. Why is that?

where is this result?

Isis opens on Space, then moves to Galz, then finally at VC 2.3 ends up on MiX.

If Isis was trying to crumb MiX, wouldn't they just open on MiX and sit there to make it super obvious in case of a flip?
Isis has a couple of posts talking about crumbing and how it's easy to do without scum noticing. What you describe would be extremely noticable.

I'll pull some quotes when I have the time.
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Re: M129: Marvel Mafia 2 (D3)
« Reply #1134 on: August 10, 2020, 04:29:51 pm »

We can waste time exiling me, or we can narrow down PoE to 3 players and kill them all.
We're doing that. You're one of them.

The fact that there was a framer has no bearing if you are scum, so unless you can give a positive reason why you are not, this seems like a completely fine exile. You are of course free to offer up your opinions on who the scum is, and we will take them into consideration should you flip town.

Who's the other 2?
Galzria and EFHW, probably.
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Re: M129: Marvel Mafia 2 (D3)
« Reply #1135 on: August 10, 2020, 04:56:18 pm »

Everyone seems to be ignoring that we have a guilty result on MiX. Why is that?

where is this result?

Isis opens on Space, then moves to Galz, then finally at VC 2.3 ends up on MiX.

If Isis was trying to crumb MiX, wouldn't they just open on MiX and sit there to make it super obvious in case of a flip?
Isis has a couple of posts talking about crumbing and how it's easy to do without scum noticing. What you describe would be extremely noticable.

I'll pull some quotes when I have the time.

hmm actually  I do remember them saying that. you can pull, but point is taken.
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Re: M129: Marvel Mafia 2 (D3)
« Reply #1136 on: August 10, 2020, 04:59:09 pm »

but for real mix - who is skum then if it ain't you?

I didn't finish my reread yet. Gut says you/EFHW, but gut has been terribly wrong, so...

confused on how I make that list. How do you explain my end of day yesterday. Why would I pass on you/Galz and instead start the wagon back up on RobZ?
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Re: M129: Marvel Mafia 2 (D3)
« Reply #1137 on: August 10, 2020, 05:38:58 pm »

Day 2 I will make shorter...

This is the height of the Chairs wagon right before they claimed:

Vote Count 2.4
Isis (1): MiX
chairs (5): Swowl, SpaceAnemone, Galzria, faust, scolapasta {X-1}
Galzria (3): Robz888, Dylan32, EFHW
MiX (1): Isis
EFHW (1): chairs

OK so we have (discluding myself) 3 unknowns and 1 skum on Chairs - [galz, faust, pasta]. I do not neccessarily think that is a great pool as the chairs work was doing itself and Space was already on there. But ok, note it.

- Pasta and MiX unvote altogether after the claim.
- ** Robz makes a super hard push for Galz, which was the only other suitable wagon at the time. So yeah... as Robz was not at risk, don't really see why Robz would be doing that if Galz is skum. Followed up by Galz going for Robz. Add in the fact that Galz ended up on Robz, all of which happened when it didn't need to... just not seeing Galz here as skum.**
- Mix does a Swowl-Robz-Swowl switch up in 3 back to back to back posts. Dunno what that entails.
- Chairs goes Swowl
- Faust joins Galz on Robz. and he stays there. I guessssss he could of got stuck. But I am leaning more on the town end of things there.

chairs (2): Swowl, SpaceAnemone
Galzria (3): Robz888, Dylan32, EFHW
MiX (1): Isis
Robz888 (2): Galzria, faust
Swowl (2): MiX, chairs
Not Voting (1): scolapasta

-   Scola votes mix (no vote)
-   Swowl unvotes
-   Space votes MiX (Chairs)
-   Galz votes MiX
-   Swowl Votes Robz

Galzria (3): Robz888, Dylan32, EFHW
MiX (4): Isis, scola, Space, Galz
Robz888 (2):  faust, Swowl
Swowl (2): MiX, chairs

- so like... where did people go right? Galz and faust both go to robz, which makes me award town points there. Pasta unvotes for the time being, then goes to MiX... then leaves mix for Robz at L-1... so yeah some town points for pasta there.
- All that has me thinking that skum was... again, remembering that they were doing quite well at this point as it was before both of the flips... but I think they were just sitting happy. So that has me looking at [MiX, Dylan, Efoo].

- Robz votes Swowl
- Galz returns to Robz
- Efoo votes Robz
- Scola puts Robz at L-1
- Dylan hammers Robz

Vote Count 2.FINAL
MiX (2): Isis, SpaceAnemone
Robz888 (6): faust, Swowl, Galzria, EFHW, scolapasta, Dylan32
Swowl (3): MiX, chairs, Robz888

- So I honestly do not know what to think of any of the moves, everyone on the list above there would be comfortable at the time bussing for credit. The strongest opinion I have is town on Dylan. After the claim, if they were skum buddy they just... did not need to do that.
- Galz was previously trying to push Robz, and then returned, so they would be second for town points.
-  faust chose Robz first off from the chairs wagon to move to... which would be weird given the option at the time. They could of gone to me, or to mix.. but they chose robz.
- Pasta and EFOO were on the other wagons and came to Robz. Efoo could of gone to mix after galz left or to Swowl instead of Robz... so meh, towny I guess. Pasta really only had one option by the time it got to them - move to swowl. So I guess still town points, but also that could be a credit vote.
- and then ofc looking at it I see why people are suspicious of MiX here. Which, tbf, ignoring day 1 interactions and only looking at day 2... yeah I can see why.

I need to do the isos and then ill get a vote down.
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Re: M129: Marvel Mafia 2 (D3)
« Reply #1138 on: August 10, 2020, 07:31:33 pm »

Ok skimming those vote histories, one thing stuck out to me that makes me way more confident in my scola vote.
Allow me to list all the times scola isn't seen on the largest (or tied for largest) wagon:
  • There is one snapshot where scola unvoted before hammering Robz.
  • Vote count 1.2.

That is all. Jumping around anywhere an exile can happen much?
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Re: M129: Marvel Mafia 2 (D3)
« Reply #1139 on: August 10, 2020, 07:53:13 pm »

Did Scum!Scola need to put Robz to L-1, or was there an alternate viable choice at the time of his vote?

This is generally the point/reason I had him in my town read list. Scum had daychat and coordination - with Robz at L-2, do they believe that the inevitable is upon them and it’s time to bus? That vote is the vote that forced the claim from Robz.

Do you think that was the scum!chat play? “Vote me to L-1, I’ll claim & the wagon will disperse to Galz, Swowl or MiX”?
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Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: M129: Marvel Mafia 2 (D3)
« Reply #1140 on: August 10, 2020, 07:56:35 pm »

Did Scum!Scola need to put Robz to L-1, or was there an alternate viable choice at the time of his vote?

This is generally the point/reason I had him in my town read list. Scum had daychat and coordination - with Robz at L-2, do they believe that the inevitable is upon them and it’s time to bus? That vote is the vote that forced the claim from Robz.

Do you think that was the scum!chat play? “Vote me to L-1, I’ll claim & the wagon will disperse to Galz, Swowl or MiX”?

If that is in fact the scum!chat that occurred, it’s irony is the greatest thing I’ve read on these forums in a long time - this would’ve come shortly after we all berated Robz for suggesting people leave their votes on Chairs (or at least, for showing “surprise” at the unvotes). To then get quickhammered himself... 🤣
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Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: M129: Marvel Mafia 2 (D3)
« Reply #1141 on: August 10, 2020, 08:41:50 pm »

Did Scum!Scola need to put Robz to L-1, or was there an alternate viable choice at the time of his vote?

This is generally the point/reason I had him in my town read list. Scum had daychat and coordination - with Robz at L-2, do they believe that the inevitable is upon them and it’s time to bus? That vote is the vote that forced the claim from Robz.

Do you think that was the scum!chat play? “Vote me to L-1, I’ll claim & the wagon will disperse to Galz, Swowl or MiX”?

If that is in fact the scum!chat that occurred, it’s irony is the greatest thing I’ve read on these forums in a long time - this would’ve come shortly after we all berated Robz for suggesting people leave their votes on Chairs (or at least, for showing “surprise” at the unvotes). To then get quickhammered himself... 🤣

Ha! That would be pretty ironic if that were how it had gone. Sadly, I have to inform you that it's not. I went back and looked at the times of posts:

I voted X-1 at 11:49:15
Robz claimed at 11:49:26 (11 seconds!)
Robz posted again at 11:50:02
Dylan posted at 11:50:48
Dylan hammer at 11:51:14

So either scumapasta and Robz coordinated this in daychat, had Robz claim seconds later, but then waited 2 minutes to do anything about it (i.e. why didn't Robz direct scumapasta to immediately unvote?)

OR

Robz was watching closely, waiting for someone to X-1, claimed, and was thinking I would unvote, based on the fact that I had also previously unvoted after chairs claimed.
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Re: M129: Marvel Mafia 2 (D3)
« Reply #1142 on: August 10, 2020, 08:56:24 pm »

Ok skimming those vote histories, one thing stuck out to me that makes me way more confident in my scola vote.
Allow me to list all the times scola isn't seen on the largest (or tied for largest) wagon:
  • There is one snapshot where scola unvoted before hammering Robz.
  • Vote count 1.2.

That is all. Jumping around anywhere an exile can happen much?

Um, I can go back and look at the vote counts if you need me to, but my memory of most of these cases is I was an early voter on what eventually became wagons. (Notable exceptions I remember are near DL votes of joth (hammer) and Robz (X-1). And X-1 vs chairs, which I backed off of, as soon as he claimed).

Also, no idea what this means: There is one snapshot where scola unvoted before hammering Robz, as neither hammered Robz (which you should know) nor unvoted around then.
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Re: M129: Marvel Mafia 2 (D3)
« Reply #1143 on: August 10, 2020, 10:05:09 pm »

Ok skimming those vote histories, one thing stuck out to me that makes me way more confident in my scola vote.
Allow me to list all the times scola isn't seen on the largest (or tied for largest) wagon:
  • There is one snapshot where scola unvoted before hammering Robz.
  • Vote count 1.2.

That is all. Jumping around anywhere an exile can happen much?

Um, I can go back and look at the vote counts if you need me to, but my memory of most of these cases is I was an early voter on what eventually became wagons. (Notable exceptions I remember are near DL votes of joth (hammer) and Robz (X-1). And X-1 vs chairs, which I backed off of, as soon as he claimed).

Also, no idea what this means: There is one snapshot where scola unvoted before hammering Robz, as neither hammered Robz (which you should know) nor unvoted around then.

In those snapshots, you unvoted from the wagon you were on before voting Robz, which I quickhammered very soon after, thus not giving you enough time to avoid Robz being hammered. Was trying to get a thought out quickly before leaving my computer.
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Re: M129: Marvel Mafia 2 (D3)
« Reply #1144 on: August 10, 2020, 10:40:11 pm »

Re: scola seeing the reasoning for voting me: I don't see the reasoning.  I'm the one who pushed Robz for much of yesterday. 

I'm pleased to see my plan to exile Space would have been appropriate. I think MiX is looking bad here, because of backing off Robz and pushing Isis (and joth). I do want to hear why faust thought Isis had a result, though, and why he believes that result.

Lots of posts still to catch up on.
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Re: M129: Marvel Mafia 2 (D3)
« Reply #1145 on: August 10, 2020, 10:46:20 pm »

Re: Dylan suspecting Galz: I don't see this, either.  He is the reason we exiled Robz.
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Re: M129: Marvel Mafia 2 (D3)
« Reply #1146 on: August 10, 2020, 10:55:23 pm »

Re: Dylan suspecting Galz: I don't see this, either.  He is the reason we exiled Robz.

chopped liver over here.
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Re: M129: Marvel Mafia 2 (D3)
« Reply #1147 on: August 10, 2020, 10:59:31 pm »

Re: scola seeing the reasoning for voting me: I don't see the reasoning.  I'm the one who pushed Robz for much of yesterday. 

I'm pleased to see my plan to exile Space would have been appropriate. I think MiX is looking bad here, because of backing off Robz and pushing Isis (and joth). I do want to hear why faust thought Isis had a result, though, and why he believes that result.

Lots of posts still to catch up on.


Re: Dylan suspecting Galz: I don't see this, either.  He is the reason we exiled Robz.

Re: Dylan suspecting Galz: I don't see this, either.  He is the reason we exiled Robz.

chopped liver over here.

Are scum incapable of bussing? If so, then sure, I'm scum, for pushing and backing off Robz early D2 and doing nothing else the rest of the day. But that's not what scum does.

I suppose the person that is most likely scum, assuming scum wasn't bussing, is scola. I don't remember them pushing Robz ever, and the X-1 was basically necessary at the time.
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Re: M129: Marvel Mafia 2 (D3)
« Reply #1148 on: August 10, 2020, 11:09:17 pm »

Re: Dylan suspecting Galz: I don't see this, either.  He is the reason we exiled Robz.

chopped liver over here.
I hadn't gotten to your post saying the same thing yet.
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Re: M129: Marvel Mafia 2 (D3)
« Reply #1149 on: August 10, 2020, 11:10:33 pm »

Re: Dylan suspecting Galz: I don't see this, either.  He is the reason we exiled Robz.

chopped liver over here.
I hadn't gotten to your post saying the same thing yet.
Oh, sorry, not to downplay your role as initiator.  Galz got the momentum going, so that stood out to me.
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Re: M129: Marvel Mafia 2 (D3)
« Reply #1150 on: August 10, 2020, 11:13:02 pm »

Why aren't we looking at faust? He's not answering questions about the result he says Isis had, and he's ignoring the framer factor. He was definitely different from usual town!faust yesterday.
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Re: M129: Marvel Mafia 2 (D3)
« Reply #1151 on: August 10, 2020, 11:15:01 pm »

I'm buying into Swowl's argument for MiX not being scum. I'm thinking faust or scola right now.
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Re: M129: Marvel Mafia 2 (D3)
« Reply #1152 on: August 10, 2020, 11:19:58 pm »

Re: Dylan suspecting Galz: I don't see this, either.  He is the reason we exiled Robz.

Yeah I agree that one isn’t that likely. That comment was solely based on wagon position as listed in the final vote count with pretty much no more thought towards it.
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Re: M129: Marvel Mafia 2 (D3)
« Reply #1153 on: August 10, 2020, 11:20:48 pm »

faust's position on the Robz wagon does argue against his being scum. I'll iso scola and see how that goes.
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Re: M129: Marvel Mafia 2 (D3)
« Reply #1154 on: August 10, 2020, 11:47:20 pm »

Space Interactions - Day 1:

#81 - Agrees with Swowl about set up concept. Says they will look more into it.
#83 - Random LOL post back at MiX
#129 - Responding to Isis, but referencing their want to "correct scolapasta" on set up stuff.
#131 - votes Galz for being "anti-space". it was RVS if I am not mistaken. But space was skum.
#154 - fairly dense conceptual talk at mix. Regarding a conversation MiX and EFHW were having regarding Space.
#203 - Responds to Robz. Kinda sorta defends Galz to Joth/EFHW
#204 - Tells MiX they are misgendering Isis
#208 - LOL with LaLight

#434 - Reads list. Fun.
Swowl is towny
Dylan is a "solid meh". Specifically calls out "MiX and others" in disagreement with Town Dylan read
EFHW gets a big explanation, ending on Null-Town.
MiX gets a HUGE explanation. They never actually say what the read is, and it is fairly open ended
Scola is like a "quieter Mix". Also pretty big wall. Inferring that  mix/scola = null/skum reads.
** there is no robz on this list! I personally believe it is unlikely that they did not include a partner in their list. so FOS at [dylan, efoo, mis, pasta]**

#437 - triple quote pull responding to MiX

#521 - Iso's Robz, Chairs, LL.
- Town read on Robz, but throws in the nullish scrutiny on difference of reads.
- Chairs read is linked to a lot of interaction with MiX and the non-hammer. That reads to me like a double set up, as at that point, Chairs was the one more likely to be lynched over MiX.
- Leaves LL open, but does say town-ish.

#521 - Votes chairs, but could go to MiX
#627 - Says they should be moving to Joth or MiX
#630 - Pushing MiX not acting normally. Still not voting them though...
#655 - more referencing of MiX, this time in an explanation of Isis play style
#660 - intent to hammer MiX. Never happens.
#665 - response to Galz. Does not find Joth as skummy as MiX. Asks if Galz is sure of Joth read.
#687 - response to Galz. Joth back on the table vs MiX. Doesn't know what to make of MiX VT claim
#699 - close to DL. WCD says they will vote Chairs or Joth. Space goes for Joth.

K. so yeah... VCA would say they could be a MiX partner. But that is a shit load of interaction with MiX. Most of the interaction being "I would lynch MiX over Joth"... then they end up exiling Joth. So yeah, from Day 1 I am torn in regards to MiX. The fact that they had such limited interaction with Robz makes me feel still more Towny on MiX though here.

PPE: Efoo
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Re: M129: Marvel Mafia 2 (D3)
« Reply #1155 on: August 11, 2020, 12:49:07 am »

Space Interactions - Day 2:

#752 - weird back peddle on MiX. Says that their choice was EOD 1 between Joth/Chairs given the people around and where they would vote. I mean, that is almost true, hard to know for sure because of the people that were around... but again they open the day on MiX, and then end back there EOD.

#756 - Response to Robz - almost surely planned. Regarding Galzand how they were asking their permission to vote for players end of day 1. That would be a lot of grouping up to have a three way interaction there.

#774 - more back and forth with Robz ... again in defense as to why they did not go to MiX. So that is happening a lot, making me a little more suspicious of MiX.

#804 - Random interaction with LaLight

#821 - "average words per post" response to Dylan.

#823 - Calls EFHW/MiX/Isis out on bread crumbing concepts regarding WCD.

#829 - Another response to MiX regarding post counts.

#830 - Another response to MiX . This one is about pronoun usage.

#831 - Votes for MiX

#887 - Defends Galz. Specifically the wagon on them.

#931 - Re read of Galz. Open ended. Find them skummy yet not skummy. Not interested in voting there today.

#968 - nothing response to Robz

# 969 - nothing response to Pasta

#974 - Perfers Chairs to Galz. Does not "understand" the case on Dylan

#1018 - Chimes in after the Chairs claim. Says it makes sense as either skum or town... and then randomly adds in that it does not help sort out MiX.
*****This is a thing at this point. I mean there is a shit ton of interaction between the two of them, but it is almost 2 game days at this point of Space finding MiX skummy but not voting for MiX when it comes down to it*****

#1025 - VCA post that narrows the skum field down to Swowl, Galz, MiX.... but remains on Chairs.

#1030 - ANOTHER VCA post that points to them finding MiX skummy. still no mix vote though...

#1033 - another VCA post casting shade on MiX and Swowl. still no vote off chairs...

#1035 - interaction with MiX

#1029 - omg they vote MiX. And also, at a time when they could of voted Galz or Swowl... back to thinking it is not MiX as skum.


OK so I am gonna go read back over the interactions, but at a glance...

MiX - tons of interactions
Robz - Some interaction
Galz - Some interactions

Almost 0 interaction with Swowl, faust/LL, Pasta

Never responds to EFHW? References them twice, but I don't see any actual conversation.
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Re: M129: Marvel Mafia 2 (D3)
« Reply #1156 on: August 11, 2020, 12:51:00 am »

so they obviously went out of their way to interact with robz a modest amount. I am gonna do the iso on Robz tomorrow morning and see how their shit pans out.... but I am hoping to find a sort of ven diagram of people that fall in the "moderate amount of interaction" section. I feel like skum with day chat could plan that sort of stuff out well.
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Re: M129: Marvel Mafia 2 (D2)
« Reply #1157 on: August 11, 2020, 01:22:15 am »

So, the result from Isis, check it out.

I think MiX might be openwolfing at this point.  Scumreading me for being a viable exile day 1 rather than townreading me for a lack of participation in the day 1 exile is fitting evidence to his theories instead of fitting his theories to the evidence and it's a pretty trademark scum feature.

His treatment of chairs remains super super weird and it would be bizarre that town!MiX is not more interested in chairs right now.

I think they are partners and he posited a pool of town town bus.

I'm usually cautious about preflip associative theories but there's such a clear pattern here.

I wrote "stark" pattern but decided I didn't want anyone to imagine I was making crumbs lol
A whole bunch of talking about MiX followed by a joke about crumbing. So.

The next 3 posts continue to build a case against MiX.

for both robz and mix but for mix it can be "since you know I am town"
Again a pretty strong display of Isis sayin "I know that MiX is scum".

and she wasn't an investigator so she couldn't sprinkle results in crumbs
A clear suggestion that Isis thinks that results should be crumbed. But to this point she hasn't talked much about anyone except MiX.

If you are good at crumbing there should be a 0% chance of scum figuring out your crumb.  Lots of people are just lazy though.  Airtight crumbs are trivial.

It sounds like MiX is saying Didds wouldn't crumb at all.

It still seems pretty silly and peripheral but maybe you actually have taken interest in such a futile thing.  Do you wanna help me kill MiX? The mod didn't give me a dayvig this time.
Another post mentioning crumbing and MiX at the same time.
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Re: M129: Marvel Mafia 2 (D3)
« Reply #1158 on: August 11, 2020, 01:42:47 am »

OK pay attention, this is why I don't wanna lynch MiX.
This is how the next sets of votes go down:

-   Dylan votes MiX (LL)
-   Robz unvotes
-   LL votes MiX (Chairs)
-   Joth votes MiX (chairs)
-   Galz votes Joth (chairs)
-   Robz votes MiX (no vote)
-   Joth votes back to chairs (MiX)
-   MiX votes chairs (Joth)
-   Space votes Chairs (Isis)

Isis (1): EFHW
jotheonah (4): , chairs, WestCoastDidds, Swowl, Galzria
MiX (3): Dylan32, LaLight, Robz
chairs (5): , scolapasta, Isis, jotheonah, MiX, Space

*** So just right here pause for a second. The Skum!MiX/Robz narrative really does not make a lot of sense here... Robz unvotes Town!Chairs... to then what? Wait for by poe what must be TownDylan and TownLL to get on MiX.... then to join them on SkumMiX to create a skum potential wagon when he could of gone back to TownChairs or gone to Town Joth? That doesn't make sense. And to solidify it, keep reading... ***

-   Isis votes MiX (Chairs)
-   Galz votes MiX (Joth)
-   Pasta votes MiX (Chairs) (X-1)

Isis (1): EFHW
jotheonah (3): chairs, WestCoastDidds, Swowl,
MiX (6): Dylan32, LaLight, Robz , Isis, Galz, Pasta
chairs (3): jotheonah, MiX, Space

-   Isis votes Charis
-   Galz votes Joth (MiX)
-   Joth votes MiX (X-1)
-   MiX votes Isis (Chairs)
-   WCD votes Isis (Joth)

Vote Count 1.4 -- 1.5hrs hour
Isis (3): EFHW, MiX, WestCoastDidds
jotheonah (3): chairs, Swowl, Galzria
MiX (5): Dylan32, LaLight, Robz888, scolapasta, jotheonah
chairs (2): SpaceAnemone, Isis

-   WCD votes Joth (Isis)
-   Chairs votes MiX (Joth)
-   Mix votes Joth (Isis)

Vote Count 1.5
Isis (1): EFHW
jotheonah (4): Swowl, Galzria, WestCoastDidds, MiX
MiX (6): Dylan32, LaLight, Robz888, scolapasta, jotheonah, chairs {X-1}
chairs (2): SpaceAnemone, Isis

*** Continuing that concept... So throughout ALLLLL of that movement... Robz just busses completely without reason on MiX to the extent that they are ran up to L2, sit there for quite some time, then just allows him to sit at L1. I mean for real, the next votes are WCD leaving Joth, then Chairs leaving MiX, BEFORE Robz leaves MiX. Chairs is the one that gets him out of L-1, not Robz. Furthermore, we were close to DL, plenty of people found MiX skummy and there literally had to be 3 town players NOT on mix (if mix is skum) that could of just hammered mix. Just no way man.***
So about this argument... I don't think it's strong. Like yes, Robz would bus MiX. Are you suggesting that bussing isn't a thing? I also think scum!MiX is pretty confident in his ability to not get exiled D1, so he's have encouraged bussing on him. And the third vote is not a surprising point for a bus, it's early enough to not look opportunistic.

The fact that Robz stays on MiX isn't indication of anything. If you decided on bussing, of course jumping off when the wagon gains traction is the worst thing you can do. Robz is good enough at this game to know that he needs to stick to his vote in that situation.
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Re: M129: Marvel Mafia 2 (D3)
« Reply #1159 on: August 11, 2020, 02:11:28 am »


Right. OK, and I am not saying it is not impossible. But like Robz left the chairs wagon... to NOT go to the Joth wagon, which at the time was sitting at (5)... to wait for his skum buddy to be a potential wagon... to then join it?

Bussing is bussing... but that is quite a reach, no?
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Re: M129: Marvel Mafia 2 (D2)
« Reply #1160 on: August 11, 2020, 02:25:23 am »

This is unbelievable
The entirety of the 3 card pool MiX narrowed d1 onto with bullish confidence has been confirmed to be town (excepting the outside chance of a chairs fakeclaim, which is unlikely because his role is confirmable, any genuine vigilantes/IronMen should NOT claim -or- kill and chairs should be forced to perform his vig action night to confirm himself town).
In spite of this, no one is voting MiX
Even MiX is acknowledging MiX is the most sensible exile.  Shockingly the threshhold for what it takes for people to want to exile MiX is so high that the point where MiX thinks MiX deserves to be exiled is under it.

Vote: MiX

yeah also upon looking... there was also this post at eod. they even vote mix again even though they were already on mix.

but like, when it was not going towards mix... why would isis not just claim?
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Re: M129: Marvel Mafia 2 (D3)
« Reply #1161 on: August 11, 2020, 02:27:16 am »

nvm that's dumb. Chairs had claimed. no reason to think they would not be getting another result at night.
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Re: M129: Marvel Mafia 2 (D3)
« Reply #1162 on: August 11, 2020, 02:33:36 am »

meh... I still just am having trouble seeing it with all the everything else with MiX. And they would be a prime target for being painted up red.

I am going with Vote: EFHW

bed now.
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Re: M129: Marvel Mafia 2 (D3)
« Reply #1163 on: August 11, 2020, 02:35:51 am »


Right. OK, and I am not saying it is not impossible. But like Robz left the chairs wagon... to NOT go to the Joth wagon, which at the time was sitting at (5)... to wait for his skum buddy to be a potential wagon... to then join it?

Bussing is bussing... but that is quite a reach, no?
I'd have to reread, but I can imagine that sort of thing happening with scum having daychat, maybe it took a bit for MiX to convince Robz to bus, or something like that.
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Re: M129: Marvel Mafia 2 (D3)
« Reply #1164 on: August 11, 2020, 07:33:38 pm »

Prod dodge? Hey, what happened to everyone? Is everyone busy today?

Do I have to solve the game while having a scum result on me, most likely literally as I'm almost sure Isis copped me? Is that the play?

How about a question: who here would've framed me N1? There were 2 other great targets, so I'd love to hear answers. Hopefully people realize that they would.
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Re: M129: Marvel Mafia 2 (D3)
« Reply #1165 on: August 11, 2020, 07:38:43 pm »

Prod dodge? Hey, what happened to everyone? Is everyone busy today?

Do I have to solve the game while having a scum result on me, most likely literally as I'm almost sure Isis copped me? Is that the play?

How about a question: who here would've framed me N1? There were 2 other great targets, so I'd love to hear answers. Hopefully people realize that they would.

homie I have posted wallssss almost purely in your defense. how's about you throw some stuff in the mix.
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Re: M129: Marvel Mafia 2 (D3)
« Reply #1166 on: August 11, 2020, 07:43:23 pm »

Prod dodge? Hey, what happened to everyone? Is everyone busy today?

Do I have to solve the game while having a scum result on me, most likely literally as I'm almost sure Isis copped me? Is that the play?

How about a question: who here would've framed me N1? There were 2 other great targets, so I'd love to hear answers. Hopefully people realize that they would.

homie I have posted wallssss almost purely in your defense. how's about you throw some stuff in the mix.

You want me to do stuff? Call me when I trust my own reads.

Here's my scum-to-chum list: EFHW, Dylan, scola, Swowl, Galz, faust.

If you want a whole VCA you'll have to wait a day, I didn't do any rereading today so I have nothing to present.
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Re: M129: Marvel Mafia 2 (D3)
« Reply #1167 on: August 11, 2020, 08:40:17 pm »

EFHW sky rocketed in townieness after reading a bit of D2. #810 and #811 are 2 scumreads on 2 scum, why do this at all? Robz and Space were already attacking each other, why attack each other in such a good position?

I'm pretty sure it's Dylan/faust/Swowl now. Read Space's D2, it's very spew-y, especially when you're in my position and know they were pushing the hell out of me.

Hell, I don't think it's possible anyone other than

Vote: Dylan is scum here. I have a reason to clear everyone else. But I'm most likely wrong.

Throw in scola and EFHW, scola for not doing much overall, and EFHW for going back and townreading Robz, but I really think it's Dylan just lurking to victory.

I'm off, this is my result of reading D2. You can tell where I changed my reads midway through. Also Space's interactions with me (and my interactions with them) at EoD2 are not buddies. I was pushing her repeatedly, even if I wasn't consciously scumreading them.
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Re: M129: Marvel Mafia 2 (D3)
« Reply #1168 on: August 11, 2020, 08:46:47 pm »

EFHW sky rocketed in townieness after reading a bit of D2. #810 and #811 are 2 scumreads on 2 scum, why do this at all? Robz and Space were already attacking each other, why attack each other in such a good position?

I'm pretty sure it's Dylan/faust/Swowl now. Read Space's D2, it's very spew-y, especially when you're in my position and know they were pushing the hell out of me.

Hell, I don't think it's possible anyone other than

Vote: Dylan is scum here. I have a reason to clear everyone else. But I'm most likely wrong.

Throw in scola and EFHW, scola for not doing much overall, and EFHW for going back and townreading Robz, but I really think it's Dylan just lurking to victory.

I'm off, this is my result of reading D2. You can tell where I changed my reads midway through. Also Space's interactions with me (and my interactions with them) at EoD2 are not buddies. I was pushing her repeatedly, even if I wasn't consciously scumreading them.

Mix: "I'm most likely wrong."
Narrator: "He was."
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Re: M129: Marvel Mafia 2 (D3)
« Reply #1169 on: August 11, 2020, 10:32:56 pm »

I have the day 1 voting record ready. Do you want it as a large wall with color coding or in the code box without?
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Re: M129: Marvel Mafia 2 (D3)
« Reply #1170 on: August 11, 2020, 11:37:15 pm »

Code: [Select]
Vote count at post #30   
   Robz (1): chairs
Not Voting (12): Dylan, MiX, Didds, Space, Swowl, EFHW, joth, scolapasta, Galzria, faust, Isis, Robz
   
Vote count at post #31   
   Robz (1): chairs
   Isis (1): MiX
Not Voting (11): Dylan, Didds, Space, Swowl, EFHW, joth, scolapasta, Galzria, faust, Isis, Robz
   
Vote count at post #36   
   Robz (1): chairs
   Isis (1): MiX
   Swowl (1): Isis
Not Voting (10): Dylan, Didds, Space, Swowl, EFHW, joth, scolapasta, Galzria, faust, Robz
   
Vote count at post #43   
   Robz (1): chairs
   Isis (1): MiX
   Swowl (1): Isis
   joth (1): faust
Not Voting (9): Dylan, Didds, Space, Swowl, EFHW, joth, scolapasta, Galzria, Robz
   
Vote count at post #46   
   Robz (1): chairs
   Swowl (1): Isis
   joth (2): faust, MiX
Not Voting (9): Dylan, Didds, Space, Swowl, EFHW, joth, scolapasta, Galzria, Robz
   
Vote count at post #48   
   Robz (1): chairs
   Swowl (1): Isis
   joth (2): faust, MiX
   MiX (1): Didds
Not Voting (8): Dylan, Space, Swowl, EFHW, joth, scolapasta, Galzria, Robz
   
Vote count at post #51   
   Robz (1): chairs
   Swowl (1): Isis
   joth (2): faust, MiX
   MiX (2): Didds, joth
Not Voting (7): Dylan, Space, Swowl, EFHW, scolapasta, Galzria, Robz
   
Vote count at post #53   
   Robz (1): chairs
   Swowl (1): Isis
   joth (2): faust, MiX
   MiX (3): Didds, joth, Robz
Not Voting (6): Dylan, Space, Swowl, EFHW, scolapasta, Galzria
   
Vote count at post #54   
   Swowl (1): Isis
   joth (2): faust, MiX
   MiX (4): Didds, joth, Robz, chairs
Not Voting (6): Dylan, Space, Swowl, EFHW, scolapasta, Galzria
   
Vote count at post #55   
   Swowl (1): Isis
   joth (2): faust, MiX
   MiX (3): Didds, joth, Robz
Not Voting (7): Dylan, Space, Swowl, EFHW, scolapasta, Galzria, chairs
   
Vote count at post #66   
   Swowl (1): Isis
   joth (2): faust, MiX
   MiX (3): Didds, joth, Robz
   faust (1): Dylan
Not Voting (6): Space, Swowl, EFHW, scolapasta, Galzria, chairs
   
Vote count at post #68   
   Swowl (1): Isis
   joth (3): faust, MiX, chairs
   MiX (3): Didds, joth, Robz
   faust (1): Dylan
Not Voting (5): Space, Swowl, EFHW, scolapasta, Galzria
   
Vote count at post #79   
   Swowl (1): Isis
   joth (3): faust, MiX, chairs
   MiX (3): Didds, joth, Robz
   faust (1): Dylan
   chairs (1): Space
Not Voting (4): Swowl, EFHW, scolapasta, Galzria
   
Vote count at post #106   
   Swowl (1): Isis
   joth (3): faust, MiX, chairs
   MiX (3): Didds, joth, Robz
   faust (1): Dylan
   chairs (1): Space
   Space (1): Galzria
Not Voting (3): Swowl, EFHW, scolapasta
   
Vote count at post #109   
   Swowl (1): Isis
   joth (3): faust, MiX, chairs
   MiX (3): Didds, joth, Robz
   faust (1): Dylan
   chairs (2): Space, Galzria
Not Voting (3): Swowl, EFHW, scolapasta
   
Vote count at post #127   
   joth (3): faust, MiX, chairs
   MiX (3): Didds, joth, Robz
   faust (1): Dylan
   chairs (2): Space, Galzria
   Robz (1): Isis
Not Voting (3): Swowl, EFHW, scolapasta
   
Vote count at post #128   
   joth (3): faust, MiX, chairs
   MiX (3): Didds, joth, Robz
   faust (1): Dylan
   chairs (2): Space, Galzria
   Robz (2): Isis, Swowl
Not Voting (2): EFHW, scolapasta
   
Vote count at post #132   
   joth (3): faust, MiX, chairs
   MiX (3): Didds, joth, Robz
   faust (1): Dylan
   chairs (1): Galzria
   Robz (2): Isis, Swowl
   Galzria (1): Space
Not Voting (2): EFHW, scolapasta
   
Vote count at post #137   
   joth (3): faust, MiX, chairs
   MiX (2): Didds, Robz
   faust (1): Dylan
   chairs (1): Galzria
   Robz (2): Isis, Swowl
   Galzria (2): Space, joth
Not Voting (2): EFHW, scolapasta
   
Vote count at post #201   
   joth (3): faust, MiX, chairs
   MiX (2): Didds, Robz
   faust (1): Dylan
   chairs (1): Galzria
   Robz (2): Isis, Swowl
   Galzria (3): Space, joth, scolapasta
Not Voting (1): EFHW
   
Vote count at post #222   
   joth (3): faust, MiX, chairs
   MiX (2): Didds, Robz
   faust (1): Dylan
   chairs (1): Galzria
   Robz (2): Isis, Swowl
   Galzria (2): Space, joth
   Isis (1): scolapasta
Not Voting (1): EFHW
   
Vote count at post #223   
   joth (3): faust, MiX, chairs
   MiX (2): Didds, Robz
   faust (1): Dylan
   chairs (1): Galzria
   Robz (2): Isis, Swowl
   Galzria (2): Space, joth
   Isis (2): scolapasta, EFHW
   
Vote count at post #241   
   joth (3): faust, MiX, chairs
   MiX (2): Didds, Robz
   faust (1): Dylan
   chairs (1): Galzria
   Robz (1): Isis
   Galzria (3): Space, joth, Swowl
   Isis (2): scolapasta, EFHW
   
Vote count at post #245   
   joth (3): faust, MiX, chairs
   MiX (2): Didds, Robz
   faust (1): Dylan
   chairs (1): Galzria
   Robz (1): Isis
   Galzria (2): joth, Swowl
   Isis (3): scolapasta, EFHW, Space
   
Vote count at post #246   
   joth (2): MiX, chairs
   MiX (2): Didds, Robz
   faust (1): Dylan
   chairs (1): Galzria
   Robz (1): Isis
   Galzria (2): joth, Swowl
   Isis (3): scolapasta, EFHW, Space
   Swowl (1): faust
   
Vote count at post #257   
   joth (1): MiX
   MiX (2): Didds, Robz
   faust (1): Dylan
   chairs (1): Galzria
   Robz (1): Isis
   Galzria (2): joth, Swowl
   Isis (4): scolapasta, EFHW, Space, chairs
   Swowl (1): faust
   
Vote count at post #258   
   joth (1): MiX
   MiX (1): Didds
   faust (1): Dylan
   chairs (1): Galzria
   Robz (1): Isis
   Galzria (2): joth, Swowl
   Isis (4): scolapasta, EFHW, Space, chairs
   Swowl (2): faust, Robz
   
Vote count at post #263   
   joth (1): MiX
   MiX (1): Didds
   faust (1): Dylan
   chairs (1): Galzria
   Robz (1): Isis
   Galzria (2): joth, Swowl
   Isis (3): scolapasta, EFHW, Space
   Swowl (3): faust, Robz, chairs
   
Vote count at post #264   
   joth (1): MiX
   MiX (1): Didds
   faust (1): Dylan
   chairs (1): Galzria
   Robz (1): Isis
   Galzria (1): Swowl
   Isis (3): scolapasta, EFHW, Space
   Swowl (4): faust, Robz, chairs, joth
   
Vote count at post #267   
   joth (1): MiX
   MiX (2): Didds, joth
   faust (1): Dylan
   chairs (1): Galzria
   Robz (1): Isis
   Galzria (1): Swowl
   Isis (3): scolapasta, EFHW, Space
   Swowl (3): faust, Robz, chairs
   
Vote count at post #325   
   joth (1): MiX
   MiX (2): Didds, joth
   faust (1): Dylan
   chairs (1): Galzria
   Robz (1): Isis
   Galzria (1): Swowl
   Isis (2): EFHW, Space
   Swowl (3): faust, Robz, chairs
Not Voting (1): scolapasta
   
Vote count at post #354   
   joth (2): MiX, chairs
   MiX (2): Didds, joth
   faust (1): Dylan
   chairs (1): Galzria
   Robz (1): Isis
   Galzria (1): Swowl
   Isis (2): EFHW, Space
   Swowl (2): faust, Robz
Not Voting (1): scolapasta
   
Vote count at post #367   
   joth (2): MiX, chairs
   MiX (3): Didds, joth, Isis
   faust (1): Dylan
   chairs (1): Galzria
   Galzria (1): Swowl
   Isis (2): EFHW, Space
   Swowl (2): faust, Robz
Not Voting (1): scolapasta
   
Vote count at post #407   
   joth (2): MiX, chairs
   MiX (3): Didds, joth, Isis
   faust (1): Dylan
   chairs (2): Galzria, scolapasta
   Galzria (1): Swowl
   Isis (2): EFHW, Space
   Swowl (2): faust, Robz
   
Vote count at post #411   
   joth (2): MiX, chairs
   MiX (2): Didds, joth
   faust (1): Dylan
   chairs (3): Galzria, scolapasta, Isis
   Galzria (1): Swowl
   Isis (2): EFHW, Space
   Swowl (2): faust, Robz
   
Vote count at post #431   
   joth (2): MiX, chairs
   MiX (2): Didds, joth
   faust (1): Dylan
   chairs (3): Galzria, scolapasta, Isis
   Isis (2): EFHW, Space
   Swowl (2): faust, Robz
Not Voting (1): Swowl
   
Vote count at post #440   
   joth (3): MiX, chairs, Didds
   MiX (1): joth
   faust (1): Dylan
   chairs (3): Galzria, scolapasta, Isis
   Isis (2): EFHW, Space
   Swowl (2): faust, Robz
Not Voting (1): Swowl
   
Vote count at post #441   
   joth (3): MiX, chairs, Didds
   faust (1): Dylan
   chairs (3): Galzria, scolapasta, Isis
   Isis (2): EFHW, Space
   Swowl (3): faust, Robz, joth
Not Voting (1): Swowl
   
Vote count at post #446   
   joth (4): MiX, chairs, Didds, Swowl
   faust (1): Dylan
   chairs (3): Galzria, scolapasta, Isis
   Isis (2): EFHW, Space
   Swowl (3): faust, Robz, joth
   
Vote count at post #456   
   joth (4): MiX, chairs, Didds, Swowl
   faust (1): Dylan
   chairs (4): Galzria, scolapasta, Isis, joth
   Isis (2): EFHW, Space
   Swowl (2): faust, Robz
   
Vote count at post #461   
   joth (4): MiX, chairs, Didds, Swowl
   faust (1): Dylan
   chairs (5): Galzria, scolapasta, Isis, joth, Robz
   Isis (2): EFHW, Space
   Swowl (1): faust
   
Vote count at post #464   
   joth (4): MiX, chairs, Didds, Swowl
   faust (1): Dylan
   chairs (6): Galzria, scolapasta, Isis, joth, Robz, faust
   Isis (2): EFHW, Space
   
Vote count at post #474   
   joth (4): MiX, chairs, Didds, Swowl
   chairs (6): Galzria, scolapasta, Isis, joth, Robz, faust
   Isis (2): EFHW, Space
   MiX (1): Dylan
   
Vote count at post #476   
   joth (4): MiX, chairs, Didds, Swowl
   chairs (5): Galzria, scolapasta, Isis, joth, faust
   Isis (2): EFHW, Space
   MiX (1): Dylan
Not Voting (1): Robz
   
Vote count at post #481   
   joth (4): MiX, chairs, Didds, Swowl
   chairs (4): Galzria, scolapasta, Isis, joth
   Isis (2): EFHW, Space
   MiX (2): Dylan, faust
Not Voting (1): Robz
   
Vote count at post #482   
   joth (4): MiX, chairs, Didds, Swowl
   chairs (3): Galzria, scolapasta, Isis
   Isis (2): EFHW, Space
   MiX (3): Dylan, faust, joth
Not Voting (1): Robz
   
Vote count at post #492   
   joth (5): MiX, chairs, Didds, Swowl, Galzria
   chairs (2): scolapasta, Isis
   Isis (2): EFHW, Space
   MiX (3): Dylan, faust, joth
Not Voting (1): Robz
   
Vote count at post #494   
   joth (5): MiX, chairs, Didds, Swowl, Galzria
   chairs (2): scolapasta, Isis
   Isis (2): EFHW, Space
   MiX (4): Dylan, faust, joth, Robz
   
Vote count at post #511   
   joth (5): MiX, chairs, Didds, Swowl, Galzria
   chairs (3): scolapasta, Isis, joth
   Isis (2): EFHW, Space
   MiX (3): Dylan, faust, Robz
   
Vote count at post #512   
   joth (4): chairs, Didds, Swowl, Galzria
   chairs (4): scolapasta, Isis, joth, MiX
   Isis (2): EFHW, Space
   MiX (3): Dylan, faust, Robz
   
Vote count at post #523   
   joth (4): chairs, Didds, Swowl, Galzria
   chairs (5): scolapasta, Isis, joth, MiX, Space
   Isis (1): EFHW
   MiX (3): Dylan, faust, Robz
   
Vote count at post #535   
   joth (4): chairs, Didds, Swowl, Galzria
   chairs (4): scolapasta, joth, MiX, Space
   Isis (1): EFHW
   MiX (4): Dylan, faust, Robz, Isis
   
Vote count at post #541   
   joth (3): chairs, Didds, Swowl
   chairs (4): scolapasta, joth, MiX, Space
   Isis (1): EFHW
   MiX (5): Dylan, faust, Robz, Isis, Galzria
   
Vote count at post #546   
   joth (3): chairs, Didds, Swowl
   chairs (3): joth, MiX, Space
   Isis (1): EFHW
   MiX (6): Dylan, faust, Robz, Isis, Galzria, scolapasta
   
Vote count at post #563   
   joth (3): chairs, Didds, Swowl
   chairs (4): joth, MiX, Space, Isis
   Isis (1): EFHW
   MiX (5): Dylan, faust, Robz, Galzria, scolapasta
   
Vote count at post #574   
   joth (4): chairs, Didds, Swowl, Galzria
   chairs (4): joth, MiX, Space, Isis
   Isis (1): EFHW
   MiX (4): Dylan, faust, Robz, scolapasta
   
Vote count at post #591   
   joth (4): chairs, Didds, Swowl, Galzria
   chairs (3): MiX, Space, Isis
   Isis (1): EFHW
   MiX (5): Dylan, faust, Robz, scolapasta, joth
   
Vote count at post #612   
   joth (4): chairs, Didds, Swowl, Galzria
   chairs (2): Space, Isis
   Isis (2): EFHW, MiX
   MiX (5): Dylan, faust, Robz, scolapasta, joth
   
Vote count at post #613   
   joth (3): chairs, Swowl, Galzria
   chairs (2): Space, Isis
   Isis (3): EFHW, MiX, Didds
   MiX (5): Dylan, faust, Robz, scolapasta, joth
   
Vote count at post #648   
   joth (4): chairs, Swowl, Galzria, Didds
   chairs (2): Space, Isis
   Isis (2): EFHW, MiX
   MiX (5): Dylan, faust, Robz, scolapasta, joth
   
Vote count at post #653   
   joth (3): Swowl, Galzria, Didds
   chairs (2): Space, Isis
   Isis (2): EFHW, MiX
   MiX (6): Dylan, faust, Robz, scolapasta, joth, chairs
   
Vote count at post #658   
   joth (4): Swowl, Galzria, Didds, MiX
   chairs (2): Space, Isis
   Isis (1): EFHW
   MiX (6): Dylan, faust, Robz, scolapasta, joth, chairs
   
Vote count at post #674   
   joth (3): Swowl, Galzria, MiX
   chairs (3): Space, Isis, Didds
   Isis (1): EFHW
   MiX (6): Dylan, faust, Robz, scolapasta, joth, chairs
   
Vote count at post #678   
   joth (4): Swowl, Galzria, MiX, chairs
   chairs (3): Space, Isis, Didds
   Isis (1): EFHW
   MiX (5): Dylan, faust, Robz, scolapasta, joth
   
Vote count at post #681   
   joth (4): Swowl, Galzria, MiX, chairs
   chairs (4): Space, Isis, Didds, Robz
   Isis (1): EFHW
   MiX (4): Dylan, faust, scolapasta, joth
   
Vote count at post #700   
   joth (5): Swowl, Galzria, MiX, chairs, Space
   chairs (3): Isis, Didds, Robz
   Isis (1): EFHW
   MiX (4): Dylan, faust, scolapasta, joth
   
Vote count at post #703   
   joth (6): Swowl, Galzria, MiX, chairs, Space, Didds
   chairs (2): Isis, Robz
   Isis (1): EFHW
   MiX (4): Dylan, faust, scolapasta, joth
   
Vote count at post #713   
   joth (7): Swowl, Galzria, MiX, chairs, Space, Didds, scolapasta
   chairs (2): Isis, Robz
   Isis (1): EFHW
   MiX (3): Dylan, faust, joth
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chairs

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Re: M129: Marvel Mafia 2 (D3)
« Reply #1171 on: August 12, 2020, 12:07:16 am »

Nice.

faust

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Re: M129: Marvel Mafia 2 (D3)
« Reply #1172 on: August 12, 2020, 03:59:56 am »

I'm off, this is my result of reading D2. You can tell where I changed my reads midway through. Also Space's interactions with me (and my interactions with them) at EoD2 are not buddies. I was pushing her repeatedly, even if I wasn't consciously scumreading them.
Pfft, I'm too lazy to comb trough these, if you want to convince me why don't you point out the specific interactions that scumpartners with daychat would not have?
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MiX

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Re: M129: Marvel Mafia 2 (D3)
« Reply #1173 on: August 12, 2020, 04:30:26 am »

I'm off, this is my result of reading D2. You can tell where I changed my reads midway through. Also Space's interactions with me (and my interactions with them) at EoD2 are not buddies. I was pushing her repeatedly, even if I wasn't consciously scumreading them.
Pfft, I'm too lazy to comb trough these, if you want to convince me why don't you point out the specific interactions that scumpartners with daychat would not have?

How would I know what those are? When do I even play in setups with daychat? I have no idea how that changes scum's behavior.

I can tell you good old fashioned things scum don't say to each other, but not related to there being daychat or not.
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faust

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Re: M129: Marvel Mafia 2 (D3)
« Reply #1174 on: August 12, 2020, 05:36:32 am »

I'm off, this is my result of reading D2. You can tell where I changed my reads midway through. Also Space's interactions with me (and my interactions with them) at EoD2 are not buddies. I was pushing her repeatedly, even if I wasn't consciously scumreading them.
Pfft, I'm too lazy to comb trough these, if you want to convince me why don't you point out the specific interactions that scumpartners with daychat would not have?

How would I know what those are? When do I even play in setups with daychat? I have no idea how that changes scum's behavior.

I can tell you good old fashioned things scum don't say to each other, but not related to there being daychat or not.
Can you though?
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faust

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Re: M129: Marvel Mafia 2 (D3)
« Reply #1175 on: August 12, 2020, 05:41:46 am »

I have a reason to clear everyone else.
Would you mind sharing those?
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MiX

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Re: M129: Marvel Mafia 2 (D3)
« Reply #1176 on: August 12, 2020, 07:05:46 am »

I have a reason to clear everyone else.
Would you mind sharing those?

No problem! I'll also share why I think I can't be scum with Space.

I wondered about the crumb thing, too.  It's true that whether she did or not doesn't help catch scum, but it's natural to be curious.

What does seem strange to me is Space's defense of her comment. Why go on about the relative strengths of f.ds players in English? Didds wouldn't have known how skilled scum were at reading in English. If we found a breadcrumb, would there be any inferences to make based on knowing who has a different first language?

Keeping my suspicions to myself is just making me too quiet, so I'll share.  And likely regret it. But I completely agree with MiX's observations about Robz. These were the thoughts I wasn't mentioning.  Why did you back down so quickly, MiX?

Vote: Robz

I will also mention a different possibility other than Robz being scum, which is that he is still riding high after his successful scumreading in the last game.

Mentioning both partners in a negative light when they're already fighting each other in the thread is a bit questionable, and if this were the team they were doing great. I don't see EFHW being scum because of this.

I wondered about the crumb thing, too.  It's true that whether she did or not doesn't help catch scum, but it's natural to be curious.

What does seem strange to me is Space's defense of her comment. Why go on about the relative strengths of f.ds players in English? Didds wouldn't have known how skilled scum were at reading in English. If we found a breadcrumb, would there be any inferences to make based on knowing who has a different first language?

I'm really puzzled how you three (EFHW, MiX, Isis) think about breadcrumbs that you're all three agreeing that this is irrelevant. It might not offer anything more than super-weak evidence against some certain configurations of scum-team, but I see a definite distinction between that and "irrelevant". The way I see it, a breadcrumb is something you post early in the game so that when claims come out later, you can point to it and say something along the lines on "see, I'm not just making it up and claiming the most convenient role: I hid this secret message at the start".

For that to work, you need to come up with something that's subtle enough not to be noticed by scum, but clear enough that they can't really argue against it once you've pointed it out. That's a language skill. If there was a breadcrumb, then for scum to spot it, especially since I looked in retrospect and still couldn't see something, I suggest that at least one member of the scumteam is clever enough or familiar enough with Didds's language patterns that they sussed it out.

So.. how is that different from what you three mean?

Mentioning EFHW, me and Isis in the same light suggests neither of us are scum.

If you are good at crumbing there should be a 0% chance of scum figuring out your crumb.  Lots of people are just lazy though.  Airtight crumbs are trivial.

It sounds like MiX is saying Didds wouldn't crumb at all.

It still seems pretty silly and peripheral but maybe you actually have taken interest in such a futile thing.  Do you wanna help me kill MiX? The mod didn't give me a dayvig this time.

Side note: if people think Isis didn't have a scum result on me, this is proof that she had. Post about crumbing, forces themselves to place my name there.

Yeah.

Vote: Galzria

Given how quickly the Galzria wagon grew, I'd say he's not scum.

Bad math feels like it should be scummy. Makes me want to vote for chairs.

But I don't think it is actually scummy. Since it's easy to be shown wrong, not actually lead anywhere.

On another note, sorry I haven't been around much the past few days, though I have not lurked like others for the entirety of the game. A tree fell on my car, so been dealing with that / generally unhappy about it. Good news is it looks like it is covered; bad news will take 2.5 weeks (!)

Vote: Dylan

Have a work meeting now, so will add more after, but wanted to get it out there, see what others think.

Really sorry about your car!

Why Dylan, though?

Scum!Dylan, anyone?

Obviously I prefer Chairs to Galz.

What even is the case on Dylan?

How dare you vote Space's partner!

Both of these point to scola being town, why would both scum have the same reaction otherwise?

Uh, scola is incredibly townie for unvoting there. Unless chairs and scola are both scum and planned the X-1 and the claim, which does not seem likely.

This seems genuine. Given how right Robz was with his reads, I don't think this is when he would defend his partner.

Uh, scola is incredibly townie for unvoting there. Unless chairs and scola are both scum and planned the X-1 and the claim, which does not seem likely.

What? Of course scola unvotes as any alignment.

Unvote, idk anymore.

Why would scum bother unvoting there?

What does that even mean? Scola unvotes because town!scola unvotes. I don't understand what your question is.

I can say that I would've said all this in the scum QT, but a better argument is probably that I applied random amounts of pressure on Robz for no reason if we're scumbuddies.

Yeah ok so I was just wrong for this entire game and I completely destroyed D1 and D2, causing a bunch of people to claim and a lot of misexiles while scum have gotten zero scrutiny.

There's 3 scum in (scola, space, galz, swan, robz, efhw, dylan, faust). Let's get hunting.

I won't be around for LyLo.

Willing to exile myself.

Join the Galz wagon!

Galz is town.

Uh, scola is incredibly townie for unvoting there. Unless chairs and scola are both scum and planned the X-1 and the claim, which does not seem likely.

What? Of course scola unvotes as any alignment.

Unvote, idk anymore.

Why would scum bother unvoting there?

What does that even mean? Scola unvotes because town!scola unvotes. I don't understand what your question is.

This. What advantage does scum!scola ever get from NOT unvoting? Hope Town comes in and accidentally hammers? Please.

Unvote

—-

Placeholder: Vote: Robz while I think things through.

He's more evidence Galz is town if you weren't convinced already.

Vote: Robz

Either faust connected the dots and bussed really early, or he's town. Given scum's position today relative to yesterday, I'd say it's the former.

Catching up now. Chairs claiming a PR sounds about right because either he's scum wanting a way out, or he's a PR who's been playing it scummily. That's not helping though... it doesn't even explain MiX's weird behaviour.

This is not what you say about a partner when your primary target for misexile claimed a PR. And if I'm scum, they claimed an innocent result on someone scum was pushing.

Did you color Isis?

Nope.. what did I miss??

Chairs' cop result on Isis came green.

Why would I say this publicly? Now I realize that it's questionable that Space missed who chairs copped, but as scum I would've seen that this didn't help Space live long.

Vote: MiX

I think on balance believing Chairs for now is the smart thing to do here, so I won't leave my vote sitting there.

PPE 3

Checks out of the day with a vote on me. If it's bussing, what is scum doing? Pushing Swowl? If it goes south, why not having an alternative ready?

Vote: Robz

Galz is at this point obv!scum and it's pretty frustrating we can't make this happen. He shows up periodically to push bad wagons and drive us off track, and then goes back to lurking.

I still don't really think MiX is scum. Who was the person saying the joth-chairs-MiX trio was a massive distraction and we should look elsewhere? Because that would be a pretty townie person. Oh that's right, it was me, but as usual NoBoDy LiStEnEd. (I also correctly called Isis as town when a lot of people were saying it was scummy to talk about hearthstone or something equally idiotic.)

Sort of looks like it's swowl or MiX, so Vote: Swowl but I really have no idea about him anymore.

Swowl's town or scum is playing the longest con of their lives. So, Swowl's town.




This is my "why is no one other than Dylan scum" wall. The "why is Dylan scum" wall will be here shortly, which is to say in about 1 IRL day.
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faust

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Re: M129: Marvel Mafia 2 (D3)
« Reply #1177 on: August 12, 2020, 08:40:21 am »

Well, the reasons for why people other than you aren't scum are solid, I'll give you that. Unfortunately there's a massive quality drop when it comes to why you aren't scum.
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MiX

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Re: M129: Marvel Mafia 2 (D3)
« Reply #1178 on: August 12, 2020, 08:44:40 am »

Well, the reasons for why people other than you aren't scum are solid, I'll give you that. Unfortunately there's a massive quality drop when it comes to why you aren't scum.

Well yeah I'm incredibly biased. You find it, I can't realistically defend myself reasonably well.
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Re: M129: Marvel Mafia 2 (D2)
« Reply #1179 on: August 12, 2020, 11:02:03 am »

Vote Count 3.1
 
EFHW (2): Galzria, Swowl
MiX (3): faust, scolapasta, chairs
scolapasta (1): Dylan32
Dylan32 (1): MiX

Not Voting (1): EFHW

With 8 alive it takes 5 to exile.

Day 3 ends at 10:45AM FT on Monday, August 17th.
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Re: M129: Marvel Mafia 2 (D3)
« Reply #1180 on: August 12, 2020, 11:14:39 am »

Yeah, being included in a group of 3 people of the same read by scum doesn't say much, because they will usually include the partners in with groups of town, and the "I would have said all this in the scum QT" post included an unvote, which you couldn't have done in the QT.
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Re: M129: Marvel Mafia 2 (D3)
« Reply #1181 on: August 12, 2020, 11:27:13 am »

Yeah, being included in a group of 3 people of the same read by scum doesn't say much, because they will usually include the partners in with groups of town, and the "I would have said all this in the scum QT" post included an unvote, which you couldn't have done in the QT.

What unvote?
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Re: M129: Marvel Mafia 2 (D3)
« Reply #1182 on: August 12, 2020, 12:19:36 pm »

Yeah, being included in a group of 3 people of the same read by scum doesn't say much, because they will usually include the partners in with groups of town, and the "I would have said all this in the scum QT" post included an unvote, which you couldn't have done in the QT.

What unvote?

(Quote)
Uh, scola is incredibly townie for unvoting there. Unless chairs and scola are both scum and planned the X-1 and the claim, which does not seem likely.

What? Of course scola unvotes as any alignment.

Unvote, idk anymore.

Why would scum bother unvoting there?

What does that even mean? Scola unvotes because town!scola unvotes. I don't understand what your question is.

I can say that I would've said all this in the scum QT, but a better argument is probably that I applied random amounts of pressure on Robz for no reason if we're scumbuddies.
(/quote)
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Re: M129: Marvel Mafia 2 (D3)
« Reply #1183 on: August 12, 2020, 12:21:14 pm »

Well, I didn't need to unvote, I could've just pivoted to Swowl like I did moments after.
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Re: M129: Marvel Mafia 2 (D3)
« Reply #1184 on: August 12, 2020, 12:24:43 pm »

Right, but you couldn’t have done that in the day chat like you said you would have.
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Re: M129: Marvel Mafia 2 (D3)
« Reply #1185 on: August 12, 2020, 12:27:01 pm »

Right, but you couldn’t have done that in the day chat like you said you would have.

I couldn't unvote, yes, but the unvote serves no purpose if I'm scum.

Who do you think is scum?
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Re: M129: Marvel Mafia 2 (D3)
« Reply #1186 on: August 12, 2020, 12:37:22 pm »

I'm not sure why I keep getting suggested as "not around". Unless it's just that I'm not posting that much, but that's just because I don't have any strong reads at this time. (and yes, this plays into Dylan's suspicions of me as "new scum" but what can I do about that?)

I'll try to find some time in the next couple of days to reread and see if I can find anything. I feel like we're all just kinda grasping at straws at this point, and at least for me, it's frustrating.
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #1187 on: August 12, 2020, 12:41:31 pm »

I don't believe MiX is scum, and I think we should be exiling Joth instead.

I definitely didn't find Joth as scummy as MiX in my re-read just now.

Do you feel sure that scum!Joth would go after MiX as much as he did for the failed Chairs-hammer, even though MiX was already heavily scumreading Joth?

On the other hand, this post really stuck out to me, because as someone who was tying to stop the Joth exile it was frustrating that here was a potential non-Joth vote and yet you didn't vote for MiX and instead went for Joth. Why? And why did you need to check with Galz about it?

Vote: Space

I mean, MiX just claimed VT and Galz said we should rethink and move to Joth, so continuing to a hammer at that point with new info without discussing it at least briefly in the thread seemed reckless.

I didn't/don't have a strong townread on Galz, but if he's scum trying to protect a buddy, that question may not be the thing he wants to answer at that point, so it seemed interesting to see what he'd say.

As for why Joth, it was Chairs who set the wagon swinging that way, and then WCD (whom I townread) saying she wouldn't exile MiX, so you asking why Joth instead of MiX is inaccurate because the choice for who we could pursue at that point Joth or Chairs, given who was around and most likely to put down votes in time.

PPE 3

Also, to your points on scum not bussing and therefore clearing everyone after one post of suspicion towards them from Robz, here is scum!Robz voting for scum!Space for not voting guiltyresult!MiX. If you think Robz’s alleged read on a player is 100% alignment indicative, this post says no.

Right, but you couldn’t have done that in the day chat like you said you would have.

I couldn't unvote, yes, but the unvote serves no purpose if I'm scum.

Who do you think is scum?

Either you or scola with an outside shot of faust.

Ppe 1
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Re: M129: Marvel Mafia 2 (D3)
« Reply #1188 on: August 12, 2020, 12:43:21 pm »

I don't think scum would be scumreading scum while also attacking each other. The fact that Space and Robz were against each other says that they were pushing their agenda elsewhere, aka scumreading town and townreading scum.
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Re: M129: Marvel Mafia 2 (D3)
« Reply #1189 on: August 12, 2020, 12:44:20 pm »

I'm not sure why I keep getting suggested as "not around". Unless it's just that I'm not posting that much, but that's just because I don't have any strong reads at this time. (and yes, this plays into Dylan's suspicions of me as "new scum" but what can I do about that?)

I'll try to find some time in the next couple of days to reread and see if I can find anything. I feel like we're all just kinda grasping at straws at this point, and at least for me, it's frustrating.

I mean, I don’t really feel the grasping at straws vibe.  I feel really good about that 3 person pool that includes a guilty result.
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Re: M129: Marvel Mafia 2 (D3)
« Reply #1190 on: August 12, 2020, 12:46:50 pm »

I don't think scum would be scumreading scum while also attacking each other. The fact that Space and Robz were against each other says that they were pushing their agenda elsewhere, aka scumreading town and townreading scum.

Why does it say that though? Of everyone who could be a 3rd partner, based on meta alone you would be a great target to bus and treat as the odd man out because you are notoriously hard to exile, even when you are under pressure literally the entire game. Robz and Space are good enough they could 100% have faked this over voting or not for their other partner in order to distance all 3 of you.
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Re: M129: Marvel Mafia 2 (D3)
« Reply #1191 on: August 12, 2020, 12:47:49 pm »

I don't think scum would be scumreading scum while also attacking each other. The fact that Space and Robz were against each other says that they were pushing their agenda elsewhere, aka scumreading town and townreading scum.

Why does it say that though? Of everyone who could be a 3rd partner, based on meta alone you would be a great target to bus and treat as the odd man out because you are notoriously hard to exile, even when you are under pressure literally the entire game. Robz and Space are good enough they could 100% have faked this over voting or not for their other partner in order to distance all 3 of you.

Who do they push then? Swowl? Then what? That's not a long term plan.
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Re: M129: Marvel Mafia 2 (D3)
« Reply #1192 on: August 12, 2020, 12:59:17 pm »

I don't think scum would be scumreading scum while also attacking each other. The fact that Space and Robz were against each other says that they were pushing their agenda elsewhere, aka scumreading town and townreading scum.

Why does it say that though? Of everyone who could be a 3rd partner, based on meta alone you would be a great target to bus and treat as the odd man out because you are notoriously hard to exile, even when you are under pressure literally the entire game. Robz and Space are good enough they could 100% have faked this over voting or not for their other partner in order to distance all 3 of you.

Who do they push then? Swowl? Then what? That's not a long term plan.

I mean, yeah, swowl, LL/faust, Robz and Galz had enough conflict that could have been a target, and if I didn’t come to my sense on Robz my reads would have been bad enough at that point that I would have been a good misexile target. So they could have bussed you and if/when you flipped red, they’d have been in really solid shape actually.
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Re: M129: Marvel Mafia 2 (D3)
« Reply #1193 on: August 12, 2020, 01:00:32 pm »

Rephrasing the first part: yeah swowl was being pushed, LL/Faust would have been a decent target eventually, then Robz and galz yada yada yada
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Re: M129: Marvel Mafia 2 (D3)
« Reply #1194 on: August 12, 2020, 03:16:12 pm »

vote: scolapasta.

POE mostly. On ISO he feels null. Complaining about his own participation a lot, which is potentially scummy. I am also considering Dylan, maybe faust. Not Galz or MiX. Not Swowl. And not chairs, obviously.
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Re: M129: Marvel Mafia 2 (D3)
« Reply #1195 on: August 12, 2020, 03:19:54 pm »

Right, but you couldn’t have done that in the day chat like you said you would have.

This is true, but why are you saying it? Is there some way you find MiX scummy regarding this point?
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Re: M129: Marvel Mafia 2 (D3)
« Reply #1196 on: August 12, 2020, 03:29:02 pm »

I want to exile MiX today, but I will settle for anyone who refuses to do that.
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Re: M129: Marvel Mafia 2 (D3)
« Reply #1197 on: August 12, 2020, 03:33:31 pm »

I want to exile MiX today, but I will settle for anyone who refuses to do that.

Ha! Those where my thoughts exactly. Though I was afraid to post, because somehow I feel saying it would garner someone's suspicion on me.
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Re: M129: Marvel Mafia 2 (D3)
« Reply #1198 on: August 12, 2020, 03:34:19 pm »

I want to exile MiX today, but I will settle for anyone who refuses to do that.
The existence of a framer isn't relevant to you?
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Re: M129: Marvel Mafia 2 (D3)
« Reply #1199 on: August 12, 2020, 03:34:46 pm »

Right, but you couldn’t have done that in the day chat like you said you would have.

This is true, but why are you saying it? Is there some way you find MiX scummy regarding this point?

Faust pointed out that MiX’s reasons why he isn’t scum are weaker than the reasons other people aren’t. This was one of those points. I pointed two of them out specifically. In light of a guilty result, MiX needs to have good reasons he isn’t scum for us to ignore that guilty result.
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Re: M129: Marvel Mafia 2 (D3)
« Reply #1200 on: August 12, 2020, 03:35:25 pm »

I want to exile MiX today, but I will settle for anyone who refuses to do that.
The existence of a framer isn't relevant to you?

Do you know for sure that MiX was framed?
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Re: M129: Marvel Mafia 2 (D3)
« Reply #1201 on: August 12, 2020, 03:36:50 pm »

Right, but you couldn’t have done that in the day chat like you said you would have.

This is true, but why are you saying it? Is there some way you find MiX scummy regarding this point?

Faust pointed out that MiX’s reasons why he isn’t scum are weaker than the reasons other people aren’t. This was one of those points. I pointed two of them out specifically. In light of a guilty result, MiX needs to have good reasons he isn’t scum for us to ignore that guilty result.
The unvote seems scummy? Or just his using the post as a reason is scummy?
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Re: M129: Marvel Mafia 2 (D3)
« Reply #1202 on: August 12, 2020, 03:37:49 pm »

I want to exile MiX today, but I will settle for anyone who refuses to do that.
The existence of a framer isn't relevant to you?

Do you know for sure that MiX was framed?

No. If I did, I would be scum and I would be voting for him.
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Re: M129: Marvel Mafia 2 (D3)
« Reply #1203 on: August 12, 2020, 03:41:39 pm »

Let me lay it out concisely.
  • MiX has a guilty result.
  • MiX might be town because possibly framed.
  • If MiX is town, he should be able to articulate good reasons that support that.
  • The reasons he gave earlier are bad.
  • Conclusion: We still don’t have enough reason to assume MiX was framed.
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Re: M129: Marvel Mafia 2 (D3)
« Reply #1204 on: August 12, 2020, 03:48:29 pm »

Right, but you couldn’t have done that in the day chat like you said you would have.

This is true, but why are you saying it? Is there some way you find MiX scummy regarding this point?

Faust pointed out that MiX’s reasons why he isn’t scum are weaker than the reasons other people aren’t. This was one of those points. I pointed two of them out specifically. In light of a guilty result, MiX needs to have good reasons he isn’t scum for us to ignore that guilty result.

I can't realistically defend myself, you know this and you are scum. You have a THREE DAY TUNNEL on me, that's far from town!Dylan. You're not even thinking anymore.

I want to exile MiX today, but I will settle for anyone who refuses to do that.
The existence of a framer isn't relevant to you?

Do you know for sure that MiX was framed?

This is not a question town can answer. It's clear I have a guilty result on me reading Isis, however.

Let me lay it out concisely.
  • MiX has a guilty result.
  • MiX might be town because possibly framed.
  • If MiX is town, he should be able to articulate good reasons that support that.
  • The reasons he gave earlier are bad.
  • Conclusion: We still don’t have enough reason to assume MiX was framed.

1. Correct.
2. Correct.
3. Wrong.
4. Arguably wrong, but okay whatever.
Conclusion: The result on me is insufficient to read me.

So, why am I scum?
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Re: M129: Marvel Mafia 2 (D3)
« Reply #1205 on: August 12, 2020, 04:05:50 pm »

Right, but you couldn’t have done that in the day chat like you said you would have.

This is true, but why are you saying it? Is there some way you find MiX scummy regarding this point?

Faust pointed out that MiX’s reasons why he isn’t scum are weaker than the reasons other people aren’t. This was one of those points. I pointed two of them out specifically. In light of a guilty result, MiX needs to have good reasons he isn’t scum for us to ignore that guilty result.

I can't realistically defend myself, you know this and you are scum. You have a THREE DAY TUNNEL on me, that's far from town!Dylan. You're not even thinking anymore.

I want to exile MiX today, but I will settle for anyone who refuses to do that.
The existence of a framer isn't relevant to you?

Do you know for sure that MiX was framed?

This is not a question town can answer. It's clear I have a guilty result on me reading Isis, however.

Let me lay it out concisely.
  • MiX has a guilty result.
  • MiX might be town because possibly framed.
  • If MiX is town, he should be able to articulate good reasons that support that.
  • The reasons he gave earlier are bad.
  • Conclusion: We still don’t have enough reason to assume MiX was framed.

1. Correct.
2. Correct.
3. Wrong.
4. Arguably wrong, but okay whatever.
Conclusion: The result on me is insufficient to read me.

So, why am I scum?

With a guilty result, the burden of proof is on you. So why aren't you scum?

And I was softening on that scum read until that result came up. I even was going to look other places, so to call this a thoughtless tunnel is patently false.
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Re: M129: Marvel Mafia 2 (D3)
« Reply #1206 on: August 12, 2020, 04:11:50 pm »

With a guilty result, the burden of proof is on you. So why aren't you scum?

And I was softening on that scum read until that result came up. I even was going to look other places, so to call this a thoughtless tunnel is patently false.

"Going to look" is pretty, but you didn't actually look anywhere. What does "burden of proof" mean anyway? I'm not the secret last PR, if that's what you're asking.

The truth of the matter is, I have a result on me, and it means nothing. So you'll have to find some other excuse to exile me. Given me, and my position in D1, it's very much correct to frame me.

Also, I can't defend myself as much as I can catch scum, as I'm obviously biased. I will instead say why you are scum, Dylan. Later, anyway.
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Re: M129: Marvel Mafia 2 (D3)
« Reply #1207 on: August 12, 2020, 04:21:20 pm »

With a guilty result, the burden of proof is on you. So why aren't you scum?

And I was softening on that scum read until that result came up. I even was going to look other places, so to call this a thoughtless tunnel is patently false.

"Going to look" is pretty, but you didn't actually look anywhere. What does "burden of proof" mean anyway? I'm not the secret last PR, if that's what you're asking.

The truth of the matter is, I have a result on me, and it means nothing. So you'll have to find some other excuse to exile me. Given me, and my position in D1, it's very much correct to frame me.

Also, I can't defend myself as much as I can catch scum, as I'm obviously biased. I will instead say why you are scum, Dylan. Later, anyway.

I did. I was starting to look into scola. And of course you aren't. You claimed VT, so if you tried to claim the PR right now, EAL. What do you mean what does burden of proof mean?  You know what that means.

Chairs and isis would have been very viable framing targets too, so you weren't the only person scum might have guessed would be investigated.

I normally don't say stuff like this, but don't waste your time trying to build a case on me. It isn't scummy to follow the results where they point instead of ignoring our cop's results.
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Forum Mafia Record - Wins: 14 - NM9, M97, RMM41, M99, M102, M104, M119, M126, RMM56, M133, M134, RMM58, RMM59, RMM61, RMM60; Losses 15 - RMM37, M89, M94, M95, M96, M100, RMM47 M109, M110, M120, M127, M129, M131, M132, M136; MVPs: 1 - NM9

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Re: M129: Marvel Mafia 2 (D3)
« Reply #1208 on: August 12, 2020, 04:22:51 pm »

Also, I was thinking about waiting for hammer stats, but Vote: MiX. That's X-1.
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Forum Mafia Record - Wins: 14 - NM9, M97, RMM41, M99, M102, M104, M119, M126, RMM56, M133, M134, RMM58, RMM59, RMM61, RMM60; Losses 15 - RMM37, M89, M94, M95, M96, M100, RMM47 M109, M110, M120, M127, M129, M131, M132, M136; MVPs: 1 - NM9

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Re: M129: Marvel Mafia 2 (D3)
« Reply #1209 on: August 12, 2020, 04:26:55 pm »

With a guilty result, the burden of proof is on you. So why aren't you scum?

And I was softening on that scum read until that result came up. I even was going to look other places, so to call this a thoughtless tunnel is patently false.

"Going to look" is pretty, but you didn't actually look anywhere. What does "burden of proof" mean anyway? I'm not the secret last PR, if that's what you're asking.

The truth of the matter is, I have a result on me, and it means nothing. So you'll have to find some other excuse to exile me. Given me, and my position in D1, it's very much correct to frame me.

Also, I can't defend myself as much as I can catch scum, as I'm obviously biased. I will instead say why you are scum, Dylan. Later, anyway.

I did. I was starting to look into scola. And of course you aren't. You claimed VT, so if you tried to claim the PR right now, EAL. What do you mean what does burden of proof mean?  You know what that means.

Chairs and isis would have been very viable framing targets too, so you weren't the only person scum might have guessed would be investigated.

I normally don't say stuff like this, but don't waste your time trying to build a case on me. It isn't scummy to follow the results where they point instead of ignoring our cop's results.

No I don't actually know what you want from me, you are a respectable scumhunter when you are town and you can definitely get your own reads from ISOing Robz and Space, I can't do that work for you, now be town and actually come up with why I'm scum outside of a result.

Isis wasn't a frame target, we know this. In fact that's what I believe would be the other good frame target. But we know it wasn't, so why mention it at all?

It's pretty scummy to do nothing other than scumread 1 person D1 (I scumread 3 people! 300% efficiency!), and then do nothing else D2 (what did you do D2, Dylan?) and go back and say, welp, there's been 2 scum flips, but I think my D1 scumread's the last scum.

Also, I was thinking about waiting for hammer stats, but Vote: MiX. That's X-1.

We're back, ladies and gentlemen.

Whatever you can exile me I did nothing to help town this game except get a successful framer on myself. But I'm town, and if you knew how to read the current state of the game you would know I cannot be scum in this position. Scum would have had to throw the game D2 gambling that Swowl would be exiled. That's not what scum does, and that's not how me, Space nor Robz would think.
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Re: M129: Marvel Mafia 2 (D3)
« Reply #1210 on: August 12, 2020, 04:32:05 pm »

How would that have been throwing the game though? They had to think they could get a galz wagon through instead of Robz, and who would have thought Space would be vigged? Scum is in a terrible spot right now largely because of bad luck, not because any specific thing they did threw the game, even if you are the partner.
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Forum Mafia Record - Wins: 14 - NM9, M97, RMM41, M99, M102, M104, M119, M126, RMM56, M133, M134, RMM58, RMM59, RMM61, RMM60; Losses 15 - RMM37, M89, M94, M95, M96, M100, RMM47 M109, M110, M120, M127, M129, M131, M132, M136; MVPs: 1 - NM9

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Re: M129: Marvel Mafia 2 (D3)
« Reply #1211 on: August 12, 2020, 04:36:38 pm »

How would that have been throwing the game though? They had to think they could get a galz wagon through instead of Robz, and who would have thought Space would be vigged? Scum is in a terrible spot right now largely because of bad luck, not because any specific thing they did threw the game, even if you are the partner.

If they wanted a Galz wagon, what was I doing? Me or space were getting vigged, so yes they would know one of them was dropping. Look at the final Robz wagon to find out why.
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Re: M129: Marvel Mafia 2 (D3)
« Reply #1212 on: August 12, 2020, 05:50:51 pm »

Also Dylan, Galz wagon doesn't make sense.
1) because MiX went to me and not Galz
and
2) because it would not of been "instead of Robz" at that point, as Robz only had 1 vote on them.
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3-Party: 4 wins, 1 loss

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Re: M129: Marvel Mafia 2 (D3)
« Reply #1213 on: August 12, 2020, 05:51:38 pm »

How would that have been throwing the game though? They had to think they could get a galz wagon through instead of Robz, and who would have thought Space would be vigged? Scum is in a terrible spot right now largely because of bad luck, not because any specific thing they did threw the game, even if you are the partner.

vote: Dylan
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Re: M129: Marvel Mafia 2 (D3)
« Reply #1214 on: August 12, 2020, 05:55:09 pm »

Dylan is clearly not coming from a town mindset, sympathizing with the caught scum and minimizing town's role in finding them, which was significant.

Also, I disagree that MiX should be able to prove he is towny. Who can ever do that? He gave reasons why he was unlikely to be Robz's and Space's partner. Why aren't you considering that a defense?
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Re: M129: Marvel Mafia 2 (D3)
« Reply #1215 on: August 12, 2020, 06:00:13 pm »

Why would Isis say this if they were trying to crumb a result on MiX?

drunk spanish noble woman when you buy a Mill you may gain one of me or i'm also in the supply for 3$
fantastic. Do you think it is possible both mix and chairs are town and we had 3 town wagons?

yes wagons can work that way of course that's possible
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Town:  14 wins, 14 losses (1 MVP)
Skum: 7 wins, 7 losses (1 MVP)
3-Party: 4 wins, 1 loss

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Re: M129: Marvel Mafia 2 (D3)
« Reply #1216 on: August 12, 2020, 06:01:47 pm »

Why would Isis say this if they were trying to crumb a result on MiX?

drunk spanish noble woman when you buy a Mill you may gain one of me or i'm also in the supply for 3$
fantastic. Do you think it is possible both mix and chairs are town and we had 3 town wagons?

yes wagons can work that way of course that's possible

Literally drunk is how I took that. Also "wagons can work like that" is true, it's just that she knew it didn't happen. Note the usage of the word "possible". It is possible. It just didn't happen.

In her eyes, anyway, don't take this as saying I'm scum lol.
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Re: M129: Marvel Mafia 2 (D3)
« Reply #1217 on: August 12, 2020, 06:14:59 pm »

Something odd about the start of Day two. I don't know what to make of it: Robz voted Space, MiX voted Robz [Isis before and after Robz], Space voted MiX. Then Robz posted this:

It still seems pretty silly and peripheral but maybe you actually have taken interest in such a futile thing.  Do you wanna help me kill MiX? The mod didn't give me a dayvig this time.

Way to patronise someone and then try to get them onto your cause all in one breath :-P

I do think Vote: MiX isn't the silliest move right now, though.

I'm shocked, just shocked that you would go in this direction.
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Galzria

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Re: M129: Marvel Mafia 2 (D3)
« Reply #1218 on: August 12, 2020, 06:18:15 pm »

Why would Isis say this if they were trying to crumb a result on MiX?

drunk spanish noble woman when you buy a Mill you may gain one of me or i'm also in the supply for 3$
fantastic. Do you think it is possible both mix and chairs are town and we had 3 town wagons?

yes wagons can work that way of course that's possible

Literally drunk is how I took that. Also "wagons can work like that" is true, it's just that she knew it didn't happen. Note the usage of the word "possible". It is possible. It just didn't happen.

In her eyes, anyway, don't take this as saying I'm scum lol.

Scum!slip

Vote: MiX

😋
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: M129: Marvel Mafia 2 (D3)
« Reply #1219 on: August 12, 2020, 06:19:24 pm »

In my mind, the scummiest thing MiX has done is back off of Robz immediately after Robz defended himself. Robz can come across pretty strong, so it's not unthinkable, but I do have a concern that the whole thing was staged. We know now Robz's "shock" is put on here.

PPE: Where?
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EFHW

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Re: M129: Marvel Mafia 2 (D3)
« Reply #1220 on: August 12, 2020, 06:20:10 pm »

oh, ok, I get it.
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MiX

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Re: M129: Marvel Mafia 2 (D3)
« Reply #1221 on: August 12, 2020, 06:22:20 pm »

In my mind, the scummiest thing MiX has done is back off of Robz immediately after Robz defended himself. Robz can come across pretty strong, so it's not unthinkable, but I do have a concern that the whole thing was staged. We know now Robz's "shock" is put on here.

PPE: Where?

I agree with you. It's part of why I'm townreading you, picking that up was pretty townie. Then you undo that in EoD2, which is sad, but still townie enough for Dylan to be scum instead.

PPE: Nooooooo now I can't explain it :P
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Re: M129: Marvel Mafia 2 (D3)
« Reply #1222 on: August 12, 2020, 06:22:54 pm »

Why would Isis say this if they were trying to crumb a result on MiX?

drunk spanish noble woman when you buy a Mill you may gain one of me or i'm also in the supply for 3$
fantastic. Do you think it is possible both mix and chairs are town and we had 3 town wagons?

yes wagons can work that way of course that's possible

Literally drunk is how I took that. Also "wagons can work like that" is true, it's just that she knew it didn't happen. Note the usage of the word "possible". It is possible. It just didn't happen.

In her eyes, anyway, don't take this as saying I'm scum lol.

right I am saying that is she was subtly trying to leave crumbs suggesting she had a result... who would she be "on the fence here"?
If we are to believe all the other crumbs were left to point at you, why would she say it was possible you are town if she actually had a skum result on you?
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real good. That’s how
Town:  14 wins, 14 losses (1 MVP)
Skum: 7 wins, 7 losses (1 MVP)
3-Party: 4 wins, 1 loss

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Re: M129: Marvel Mafia 2 (D3)
« Reply #1223 on: August 12, 2020, 06:24:01 pm »

I'm coming around to being willing to vote MiX. Is there more we should say today? I'm still working on the vote count record. Could post that before we end the day in case he is town.

PPE several
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Galzria

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Re: M129: Marvel Mafia 2 (D3)
« Reply #1224 on: August 12, 2020, 06:24:34 pm »

Will re-read and iso tonight. Following Swowl & my camping trip this past Thu-Sun, I went straight to Tahoe (OMG I’m staying in Olympic Village, host to the 1960 Olympics and the place is freaking insane. There’s a private golf course, a waterfall spa, Private tennis courts... all by reservation only due to the times... and holy *^%# the views!!!). I have plenty of service here, but I’m finding myself too busy hiking, swimming, or just relaxing in general. I’m here until Sunday though... so I guess I can force myself to play some forum mafia during this time...
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: M129: Marvel Mafia 2 (D3)
« Reply #1225 on: August 12, 2020, 06:26:14 pm »

Why would Isis say this if they were trying to crumb a result on MiX?

drunk spanish noble woman when you buy a Mill you may gain one of me or i'm also in the supply for 3$
fantastic. Do you think it is possible both mix and chairs are town and we had 3 town wagons?

yes wagons can work that way of course that's possible

Literally drunk is how I took that. Also "wagons can work like that" is true, it's just that she knew it didn't happen. Note the usage of the word "possible". It is possible. It just didn't happen.

In her eyes, anyway, don't take this as saying I'm scum lol.

right I am saying that is she was subtly trying to leave crumbs suggesting she had a result... who would she be "on the fence here"?
If we are to believe all the other crumbs were left to point at you, why would she say it was possible you are town if she actually had a skum result on you?

She was drunk. She answered it pretty vaguely. In her other crumb posts, she was usually talking about more than one thing, notably about crumbing in general, and then how scummy I was. Here she wasn't, so she didn't use her cop result to answer.

I'm coming around to being willing to vote MiX. Is there more we should say today? I'm still working on the vote count record. Could post that before we end the day in case he is town.

PPE several

Aww. It should be X-2 if you were on the wagon before, Dylan put me at X-1 before you moved.

Will re-read and iso tonight. Following Swowl & my camping trip this past Thu-Sun, I went straight to Tahoe (OMG I’m staying in Olympic Village, host to the 1960 Olympics and the place is freaking insane. There’s a private golf course, a waterfall spa, Private tennis courts... all by reservation only due to the times... and holy *^%# the views!!!). I have plenty of service here, but I’m finding myself too busy hiking, swimming, or just relaxing in general. I’m here until Sunday though... so I guess I can force myself to play some forum mafia during this time...

It's weird to say this, but we don't need you today. Feel free to relax! I'm fairly certain I'm being misexiled anyway.
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EFHW

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Re: M129: Marvel Mafia 2 (D3)
« Reply #1226 on: August 12, 2020, 06:28:24 pm »

In my mind, the scummiest thing MiX has done is back off of Robz immediately after Robz defended himself. Robz can come across pretty strong, so it's not unthinkable, but I do have a concern that the whole thing was staged. We know now Robz's "shock" is put on here.

PPE: Where?

I agree with you. It's part of why I'm townreading you, picking that up was pretty townie. Then you undo that in EoD2, which is sad, but still townie enough for Dylan to be scum instead.

PPE: Nooooooo now I can't explain it :P

You mean because I said Robz was being townier? I didn't get much response to my voting him and seconding your opinion, and staying strong on Robz is a mistake. He doubles down and I have failed several times at getting him exiled that way. Better to let him think you have weakened in your suspicion and give town some time to think about his scumminess. It came back around.
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Re: M129: Marvel Mafia 2 (D3)
« Reply #1227 on: August 12, 2020, 06:30:10 pm »

It would still be X-1, I didn't vote you today.
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MiX

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Re: M129: Marvel Mafia 2 (D3)
« Reply #1228 on: August 12, 2020, 06:30:43 pm »

In my mind, the scummiest thing MiX has done is back off of Robz immediately after Robz defended himself. Robz can come across pretty strong, so it's not unthinkable, but I do have a concern that the whole thing was staged. We know now Robz's "shock" is put on here.

PPE: Where?

I agree with you. It's part of why I'm townreading you, picking that up was pretty townie. Then you undo that in EoD2, which is sad, but still townie enough for Dylan to be scum instead.

PPE: Nooooooo now I can't explain it :P

You mean because I said Robz was being townier? I didn't get much response to my voting him and seconding your opinion, and staying strong on Robz is a mistake. He doubles down and I have failed several times at getting him exiled that way. Better to let him think you have weakened in your suspicion and give town some time to think about his scumminess. It came back around.

Wow, that's...not how I would think. Okay, welcome town!EFHW, nice to meet you. You do have to realize you were my third option after Dylan and scola, but I probably don't need a third option, so I'll just trust you.

It would still be X-1, I didn't vote you today.

Dang. Who's voting me then?
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MiX

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Re: M129: Marvel Mafia 2 (D2)
« Reply #1229 on: August 12, 2020, 06:32:48 pm »

Vote Count 3.1
 
EFHW (2): Galzria, Swowl
MiX (3): faust, scolapasta, chairs
scolapasta (1): Dylan32
Dylan32 (1): MiX

Not Voting (1): EFHW

With 8 alive it takes 5 to exile.

Day 3 ends at 10:45AM FT on Monday, August 17th.


IC's voting for me? Uncool. Why shoot scum if you're not going to readjust your reads and just exile the other person you could've shot? Am I just way easier to exile so you declare your reads as better than other people and kill both? Because that's not a bad play I need to take it...

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains. But it's still weird.
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Re: M129: Marvel Mafia 2 (D2)
« Reply #1230 on: August 12, 2020, 06:42:30 pm »

This is unbelievable
The entirety of the 3 card pool MiX narrowed d1 onto with bullish confidence has been confirmed to be town (excepting the outside chance of a chairs fakeclaim, which is unlikely because his role is confirmable, any genuine vigilantes/IronMen should NOT claim -or- kill and chairs should be forced to perform his vig action night to confirm himself town).
In spite of this, no one is voting MiX
Even MiX is acknowledging MiX is the most sensible exile.  Shockingly the threshhold for what it takes for people to want to exile MiX is so high that the point where MiX thinks MiX deserves to be exiled is under it.

Vote: MiX
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Re: M129: Marvel Mafia 2 (D2)
« Reply #1231 on: August 12, 2020, 06:45:20 pm »

This is unbelievable
The entirety of the 3 card pool MiX narrowed d1 onto with bullish confidence has been confirmed to be town (excepting the outside chance of a chairs fakeclaim, which is unlikely because his role is confirmable, any genuine vigilantes/IronMen should NOT claim -or- kill and chairs should be forced to perform his vig action night to confirm himself town).
In spite of this, no one is voting MiX
Even MiX is acknowledging MiX is the most sensible exile.  Shockingly the threshhold for what it takes for people to want to exile MiX is so high that the point where MiX thinks MiX deserves to be exiled is under it.

Vote: MiX

I acknowledge that I have a guilty result on me. There's a framer. What are you trying to say?
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Galzria

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Re: M129: Marvel Mafia 2 (D3)
« Reply #1232 on: August 12, 2020, 06:45:26 pm »

I don’t honestly believe MiX is scum. Haven’t since the end of Day 1. Ya’ll want to lynch him though, that’s fine with me. My reads have been good, but not perfect. I could be wrong here. Just know that MiX won’t vote himself. I’m not voting there (that’s one Town removed). Swowl doesn’t look like he’s voting there (assuming he’s likely Town, that’s two Town removed). That means for MiX to be scum, the other 5 Town will need to vote him here.

I’m currently voting my #1 (EFHW) based largely on gut. She was tied for my #3 yesterday (with Space, who I felt was buddying me a little - something my #1 (Robz) would’ve encouraged as he knows from our history I’m generally susceptible to), and Robz flip didn’t really change that. With Space flipping though, why not pursue my #2? That was faust... who has felt very different than normal since subbing in. He’s had a lighter tone than normal, been more jovial in general, and (horror of horrors) has generally agreed with my thinking/lines of thought... which never happens for us.

And yet, while he’s certainly not in the clear (he was second behind me to Robz when Robz had very little chance of moving. He was in bed during deadline (I think? That’s normally not his available time), and couldn’t move his vote. He could’ve parked it somewhere else with deadline approaching, but why would he? Scum!faust would love to be off a Town!exile if it went off somewhere else, and on the crazy, crazy chance that Robz went, he still looks good), he is certainly moved down the list for me.

Scola has moved back on though. Thought the L-1 vote was unlikely to come from scum, but given daychat and the INSTANT claim by Robz (11 seconds?), that feels extremely coordinated - I don’t think they thought Dylan would throw the hammer there, and in the window of time that took, Scola could’ve been caught off guard in the Mafia QT. Need to look into this.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

MiX

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Re: M129: Marvel Mafia 2 (D3)
« Reply #1233 on: August 12, 2020, 06:48:33 pm »

I don’t honestly believe MiX is scum. Haven’t since the end of Day 1. Ya’ll want to lynch him though, that’s fine with me. My reads have been good, but not perfect. I could be wrong here. Just know that MiX won’t vote himself. I’m not voting there (that’s one Town removed). Swowl doesn’t look like he’s voting there (assuming he’s likely Town, that’s two Town removed). That means for MiX to be scum, the other 5 Town will need to vote him here.

I’m currently voting my #1 (EFHW) based largely on gut. She was tied for my #3 yesterday (with Space, who I felt was buddying me a little - something my #1 (Robz) would’ve encouraged as he knows from our history I’m generally susceptible to), and Robz flip didn’t really change that. With Space flipping though, why not pursue my #2? That was faust... who has felt very different than normal since subbing in. He’s had a lighter tone than normal, been more jovial in general, and (horror of horrors) has generally agreed with my thinking/lines of thought... which never happens for us.

And yet, while he’s certainly not in the clear (he was second behind me to Robz when Robz had very little chance of moving. He was in bed during deadline (I think? That’s normally not his available time), and couldn’t move his vote. He could’ve parked it somewhere else with deadline approaching, but why would he? Scum!faust would love to be off a Town!exile if it went off somewhere else, and on the crazy, crazy chance that Robz went, he still looks good), he is certainly moved down the list for me.

Scola has moved back on though. Thought the L-1 vote was unlikely to come from scum, but given daychat and the INSTANT claim by Robz (11 seconds?), that feels extremely coordinated - I don’t think they thought Dylan would throw the hammer there, and in the window of time that took, Scola could’ve been caught off guard in the Mafia QT. Need to look into this.

What do you think of Dylan?

This is unbelievable
The entirety of the 3 card pool MiX narrowed d1 onto with bullish confidence has been confirmed to be town (excepting the outside chance of a chairs fakeclaim, which is unlikely because his role is confirmable, any genuine vigilantes/IronMen should NOT claim -or- kill and chairs should be forced to perform his vig action night to confirm himself town).
In spite of this, no one is voting MiX
Even MiX is acknowledging MiX is the most sensible exile.  Shockingly the threshhold for what it takes for people to want to exile MiX is so high that the point where MiX thinks MiX deserves to be exiled is under it.

Vote: MiX

Oh I get it chairs didn't know this when he shot Space so it's perfectly reasonable to vote for me. Okay, fair enough, I forgot about that.
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Galzria

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Re: M129: Marvel Mafia 2 (D3)
« Reply #1234 on: August 12, 2020, 06:54:14 pm »

Congrats MiX, you’ve made my sig.

Reminds me of this:

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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: M129: Marvel Mafia 2 (D3)
« Reply #1235 on: August 12, 2020, 06:54:50 pm »

That's exactly what I was thinking about when saying that, so, good job!
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Re: M129: Marvel Mafia 2 (D3)
« Reply #1236 on: August 12, 2020, 06:55:09 pm »

Day 2:
Code: [Select]
Vote count at post #730
Isis (1): MiX
Not Voting (12): Dylan, Didds, Space, Swowl, EFHW, joth, scolapasta, Galzria, faust, chairs, Isis, Robz

Vote count at post #733
Isis (1): MiX
MiX (1): chairs
Not Voting (11): Dylan, Didds, Space, Swowl, EFHW, joth, scolapasta, Galzria, faust, Isis, Robz

Vote count at post #738
Isis (1): MiX
Not Voting (12): Dylan, Didds, Space, Swowl, EFHW, joth, scolapasta, Galzria, faust, Isis, Robz, chairs

Vote count at post #744
Isis (1): MiX
Space (1): Robz
Not Voting (11): Dylan, Didds, Space, Swowl, EFHW, joth, scolapasta, Galzria, faust, Isis, chairs

Vote count at post #747
Space (1): Robz
Robz (1): MiX
Not Voting (11): Dylan, Didds, Space, Swowl, EFHW, joth, scolapasta, Galzria, faust, Isis, chairs

Vote count at post #750
Space (1): Robz
Isis (1): MiX
Not Voting (11): Dylan, Didds, Space, Swowl, EFHW, joth, scolapasta, Galzria, faust, Isis, chairs

Vote count at post #764
Space (1): Robz
Isis (1): MiX
MiX (1): Dylan
Not Voting (10): Didds, Space, Swowl, EFHW, joth, scolapasta, Galzria, faust, Isis, chairs

Vote count at post #812
Space (1): Robz
Isis (1): MiX
MiX (1): Dylan
Robz (1): EFHW
Not Voting (9): Didds, Space, Swowl, joth, scolapasta, Galzria, faust, Isis, chairs

Vote count at post #817
Space (2): Robz, Isis
Isis (1): MiX
MiX (1): Dylan
Robz (1): EFHW
Not Voting (8): Didds, Space, Swowl, joth, scolapasta, Galzria, faust, chairs

Vote count at post #832
Space (2): Robz, Isis
Isis (1): MiX
MiX (2): Dylan, Space
Robz (1): EFHW
Not Voting (7): Didds, Swowl, joth, scolapasta, Galzria, faust, chairs

Vote count at post #838
Space (2): Robz, Isis
Isis (1): MiX
MiX (2): Dylan, Space
Robz (1): EFHW
chairs (1): Swowl
Not Voting (6): Didds, joth, scolapasta, Galzria, faust, chairs

Vote count at post #851
Space (2): Robz, Isis
Isis (1): MiX
MiX (2): Dylan, Space
Robz (2): EFHW, chairs
chairs (1): Swowl
Not Voting (5): Didds, joth, scolapasta, Galzria, faust

Vote count at post #854
Space (2): Robz, Isis
Isis (1): MiX
MiX (2): Dylan, Space
Robz (3): EFHW, chairs, scolapasta
chairs (1): Swowl
Not Voting (4): Didds, joth, Galzria, faust

Vote count at post #864
Space (2): Robz, Isis
Isis (1): MiX
MiX (2): Dylan, Space
Robz (2): EFHW, scolapasta
chairs (1): Swowl
faust (1): chairs
Not Voting (4): Didds, joth, Galzria, faust

Vote count at post #869
Space (3): Robz, Isis, chairs
Isis (1): MiX
MiX (2): Dylan, Space
Robz (2): EFHW, scolapasta
chairs (1): Swowl
Not Voting (4): Didds, joth, Galzria, faust

Vote count at post #873
Space (3): Robz, Isis, chairs
Isis (1): MiX
MiX (2): Dylan, Space
Robz (2): EFHW, scolapasta
chairs (2): Swowl, faust
Not Voting (3): Didds, joth, Galzria

Vote count at post #885
Space (2): Isis, chairs
Isis (1): MiX
MiX (2): Dylan, Space
Robz (2): EFHW, scolapasta
chairs (2): Swowl, faust
Galzria (1): Robz
Not Voting (3): Didds, joth, Galzria

Vote count at post #886
Space (1): chairs
Isis (1): MiX
MiX (2): Dylan, Space
Robz (2): EFHW, scolapasta
chairs (2): Swowl, faust
Galzria (2): Robz, Isis
Not Voting (3): Didds, joth, Galzria

Vote count at post #887
Space (1): chairs
Isis (1): MiX
MiX (1): Space
Robz (2): EFHW, scolapasta
chairs (2): Swowl, faust
Galzria (3): Robz, Isis, Dylan
Not Voting (3): Didds, joth, Galzria

Vote count at post #888
Space (1): chairs
Isis (1): MiX
Robz (2): EFHW, scolapasta
chairs (3): Swowl, faust, Space
Galzria (3): Robz, Isis, Dylan
Not Voting (3): Didds, joth, Galzria

Vote count at post #899
Isis (1): MiX
Robz (2): EFHW, scolapasta
chairs (3): Swowl, faust, Space
Galzria (4): Robz, Isis, Dylan, chairs
Not Voting (3): Didds, joth, Galzria

Vote count at post #909
Isis (1): MiX
Robz (3): EFHW, scolapasta, faust
chairs (2): Swowl, Space
Galzria (4): Robz, Isis, Dylan, chairs
Not Voting (3): Didds, joth, Galzria

Vote count at post #922
Isis (1): MiX
Robz (2): scolapasta, faust
chairs (2): Swowl, Space
Galzria (4): Robz, Isis, Dylan, chairs
Not Voting (4): Didds, joth, Galzria, EFHW

Vote count at post #926
Isis (1): MiX
Robz (2): scolapasta, faust
chairs (2): Swowl, Space
Galzria (3): Robz, Dylan, chairs
MiX (1): Isis
Not Voting (4): Didds, joth, Galzria, EFHW

Vote count at post #934
Isis (1): MiX
Robz (2): scolapasta, faust
chairs (3): Swowl, Space, Galzria
Galzria (3): Robz, Dylan, chairs
MiX (1): Isis
Not Voting (3): Didds, joth, EFHW

Vote count at post #937
Isis (1): MiX
Robz (2): scolapasta, faust
chairs (3): Swowl, Space, Galzria
Galzria (2): Robz, Dylan
MiX (2): Isis, chairs
Not Voting (3): Didds, joth, EFHW

Vote count at post #950
Isis (1): MiX
Robz (2): scolapasta, faust
chairs (3): Swowl, Space, Galzria
Galzria (2): Robz, Dylan
MiX (1): Isis
Not Voting (4): Didds, joth, EFHW, chairs

Vote count at post #954
Isis (1): MiX
Robz (1): faust
chairs (3): Swowl, Space, Galzria
Galzria (2): Robz, Dylan
MiX (1): Isis
Dylan (1): scolapasta
Not Voting (4): Didds, joth, EFHW, chairs

Vote count at post #963
Isis (1): MiX
Robz (1): faust
chairs (3): Swowl, Space, Galzria
Galzria (2): Robz, Dylan
MiX (1): Isis
Dylan (1): scolapasta
EFHW (1): chairs
Not Voting (3): Didds, joth, EFHW

Vote count at post #972
Isis (1): MiX
Robz (1): faust
chairs (3): Swowl, Space, Galzria
Galzria (3): Robz, Dylan, EFHW
MiX (1): Isis
Dylan (1): scolapasta
EFHW (1): chairs
Not Voting (2): Didds, joth

Vote count at post #976
Isis (1): MiX
chairs (4): Swowl, Space, Galzria, faust
Galzria (3): Robz, Dylan, EFHW
MiX (1): Isis
Dylan (1): scolapasta
EFHW (1): chairs
Not Voting (2): Didds, joth

Vote count at post #979
Isis (1): MiX
chairs (5): Swowl, Space, Galzria, faust, scolapasta
Galzria (3): Robz, Dylan, EFHW
MiX (1): Isis
EFHW (1): chairs
Not Voting (2): Didds, joth

Vote count at post #982
Isis (1): MiX
chairs (4): Swowl, Space, Galzria, faust
Galzria (3): Robz, Dylan, EFHW
MiX (1): Isis
EFHW (1): chairs
Not Voting (3): Didds, joth, scolapasta

Vote count at post #984
chairs (4): Swowl, Space, Galzria, faust
Galzria (3): Robz, Dylan, EFHW
MiX (1): Isis
EFHW (1): chairs
scolapasta (1): MiX
Not Voting (3): Didds, joth, scolapasta

Vote count at post #995
chairs (3): Swowl, Space, faust
Galzria (3): Robz, Dylan, EFHW
MiX (1): Isis
EFHW (1): chairs
scolapasta (1): MiX
Robz (1): Galzria
Not Voting (3): Didds, joth, scolapasta

Vote count at post #999
chairs (3): Swowl, Space, faust
Galzria (3): Robz, Dylan, EFHW
MiX (1): Isis
EFHW (1): chairs
Robz (1): Galzria
Swowl (1): MiX
Not Voting (3): Didds, joth, scolapasta

Vote count at post #1000
chairs (3): Swowl, Space, faust
Galzria (3): Robz, Dylan, EFHW
MiX (1): Isis
EFHW (1): chairs
Robz (2): Galzria, MiX
Not Voting (3): Didds, joth, scolapasta

Vote count at post #1001
chairs (3): Swowl, Space, faust
Galzria (3): Robz, Dylan, EFHW
MiX (1): Isis
EFHW (1): chairs
Robz (1): Galzria
Swowl (1): MiX
Not Voting (3): Didds, joth, scolapasta

Vote count at post #1003
chairs (3): Swowl, Space, faust
Galzria (3): Robz, Dylan, EFHW
MiX (1): Isis
Robz (1): Galzria
Swowl (2): MiX, chairs
Not Voting (3): Didds, joth, scolapasta

Vote count at post #1008
chairs (2): Swowl, Space
Galzria (3): Robz, Dylan, EFHW
MiX (1): Isis
Robz (2): Galzria, faust
Swowl (2): MiX, chairs
Not Voting (3): Didds, joth, scolapasta

Vote count at post #1014
chairs (2): Swowl, Space
Galzria (3): Robz, Dylan, EFHW
MiX (2): Isis, scolapasta
Robz (2): Galzria, faust
Swowl (2): MiX, chairs
Not Voting (2): Didds, joth

Vote count at post #1016
chairs (1): Space
Galzria (3): Robz, Dylan, EFHW
MiX (2): Isis, scolapasta
Robz (2): Galzria, faust
Swowl (2): MiX, chairs
Not Voting (3): Didds, joth, Swowl

Vote count at post #1040
Galzria (3): Robz, Dylan, EFHW
MiX (3): Isis, scolapasta, Space
Robz (2): Galzria, faust
Swowl (2): MiX, chairs
Not Voting (3): Didds, joth, Swowl

Vote count at post #1047
Galzria (3): Robz, Dylan, EFHW
MiX (4): Isis, scolapasta, Space, Galzria
Robz (1): faust
Swowl (2): MiX, chairs
Not Voting (3): Didds, joth, Swowl

Vote count at post #1055
Galzria (3): Robz, Dylan, EFHW
MiX (4): Isis, scolapasta, Space, Galzria
Robz (2): faust, Swowl
Swowl (2): MiX, chairs
Not Voting (2): Didds, joth

Vote count at post #1058
Galzria (2): Dylan, EFHW
MiX (4): Isis, scolapasta, Space, Galzria
Robz (2): faust, Swowl
Swowl (3): MiX, chairs, Robz
Not Voting (2): Didds, joth

Vote count at post #1061
Galzria (2): Dylan, EFHW
MiX (3): Isis, scolapasta, Space
Robz (3): faust, Swowl, Galzria
Swowl (3): MiX, chairs, Robz
Not Voting (2): Didds, joth

Vote count at post #1063
Galzria (1): Dylan
MiX (3): Isis, scolapasta, Space
Robz (4): faust, Swowl, Galzria, EFHW
Swowl (3): MiX, chairs, Robz
Not Voting (2): Didds, joth

Vote count at post #1065
Galzria (1): Dylan
MiX (2): Isis, Space
Robz (5): faust, Swowl, Galzria, EFHW, scolapasta
Swowl (3): MiX, chairs, Robz
Not Voting (2): Didds, joth

Vote count at post #1069
MiX (2): Isis, Space
Robz (6): faust, Swowl, Galzria, EFHW, scolapasta, Dylan
Swowl (3): MiX, chairs, Robz
Not Voting (2): Didds, joth
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Re: M129: Marvel Mafia 2 (D3)
« Reply #1237 on: August 12, 2020, 06:55:42 pm »

Sorry, the not votings include dead people.
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Re: M129: Marvel Mafia 2 (D2)
« Reply #1238 on: August 12, 2020, 06:57:15 pm »

This is unbelievable
The entirety of the 3 card pool MiX narrowed d1 onto with bullish confidence has been confirmed to be town (excepting the outside chance of a chairs fakeclaim, which is unlikely because his role is confirmable, any genuine vigilantes/IronMen should NOT claim -or- kill and chairs should be forced to perform his vig action night to confirm himself town).
In spite of this, no one is voting MiX
Even MiX is acknowledging MiX is the most sensible exile.  Shockingly the threshhold for what it takes for people to want to exile MiX is so high that the point where MiX thinks MiX deserves to be exiled is under it.

Vote: MiX

I acknowledge that I have a guilty result on me. There's a framer. What are you trying to say?
Sorry, too hasty. I'm responding to Swowl's evidence that she may not have had a result on you.
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Galzria

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Re: M129: Marvel Mafia 2 (D3)
« Reply #1239 on: August 12, 2020, 06:57:18 pm »

I don’t honestly believe MiX is scum. Haven’t since the end of Day 1. Ya’ll want to lynch him though, that’s fine with me. My reads have been good, but not perfect. I could be wrong here. Just know that MiX won’t vote himself. I’m not voting there (that’s one Town removed). Swowl doesn’t look like he’s voting there (assuming he’s likely Town, that’s two Town removed). That means for MiX to be scum, the other 5 Town will need to vote him here.

I’m currently voting my #1 (EFHW) based largely on gut. She was tied for my #3 yesterday (with Space, who I felt was buddying me a little - something my #1 (Robz) would’ve encouraged as he knows from our history I’m generally susceptible to), and Robz flip didn’t really change that. With Space flipping though, why not pursue my #2? That was faust... who has felt very different than normal since subbing in. He’s had a lighter tone than normal, been more jovial in general, and (horror of horrors) has generally agreed with my thinking/lines of thought... which never happens for us.

And yet, while he’s certainly not in the clear (he was second behind me to Robz when Robz had very little chance of moving. He was in bed during deadline (I think? That’s normally not his available time), and couldn’t move his vote. He could’ve parked it somewhere else with deadline approaching, but why would he? Scum!faust would love to be off a Town!exile if it went off somewhere else, and on the crazy, crazy chance that Robz went, he still looks good), he is certainly moved down the list for me.

Scola has moved back on though. Thought the L-1 vote was unlikely to come from scum, but given daychat and the INSTANT claim by Robz (11 seconds?), that feels extremely coordinated - I don’t think they thought Dylan would throw the hammer there, and in the window of time that took, Scola could’ve been caught off guard in the Mafia QT. Need to look into this.

What do you think of Dylan?

This is unbelievable
The entirety of the 3 card pool MiX narrowed d1 onto with bullish confidence has been confirmed to be town (excepting the outside chance of a chairs fakeclaim, which is unlikely because his role is confirmable, any genuine vigilantes/IronMen should NOT claim -or- kill and chairs should be forced to perform his vig action night to confirm himself town).
In spite of this, no one is voting MiX
Even MiX is acknowledging MiX is the most sensible exile.  Shockingly the threshhold for what it takes for people to want to exile MiX is so high that the point where MiX thinks MiX deserves to be exiled is under it.

Vote: MiX

Oh I get it chairs didn't know this when he shot Space so it's perfectly reasonable to vote for me. Okay, fair enough, I forgot about that.

There may come a point in time I’m willing to consider Dylan. The criteria for that has not yet been met. Given my current read of things, there’s a 0% chance I’ll be voting him today.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: M129: Marvel Mafia 2 (D3)
« Reply #1240 on: August 12, 2020, 07:02:31 pm »

I don’t honestly believe MiX is scum. Haven’t since the end of Day 1. Ya’ll want to lynch him though, that’s fine with me. My reads have been good, but not perfect. I could be wrong here. Just know that MiX won’t vote himself. I’m not voting there (that’s one Town removed). Swowl doesn’t look like he’s voting there (assuming he’s likely Town, that’s two Town removed). That means for MiX to be scum, the other 5 Town will need to vote him here.

I’m currently voting my #1 (EFHW) based largely on gut. She was tied for my #3 yesterday (with Space, who I felt was buddying me a little - something my #1 (Robz) would’ve encouraged as he knows from our history I’m generally susceptible to), and Robz flip didn’t really change that. With Space flipping though, why not pursue my #2? That was faust... who has felt very different than normal since subbing in. He’s had a lighter tone than normal, been more jovial in general, and (horror of horrors) has generally agreed with my thinking/lines of thought... which never happens for us.

And yet, while he’s certainly not in the clear (he was second behind me to Robz when Robz had very little chance of moving. He was in bed during deadline (I think? That’s normally not his available time), and couldn’t move his vote. He could’ve parked it somewhere else with deadline approaching, but why would he? Scum!faust would love to be off a Town!exile if it went off somewhere else, and on the crazy, crazy chance that Robz went, he still looks good), he is certainly moved down the list for me.

Scola has moved back on though. Thought the L-1 vote was unlikely to come from scum, but given daychat and the INSTANT claim by Robz (11 seconds?), that feels extremely coordinated - I don’t think they thought Dylan would throw the hammer there, and in the window of time that took, Scola could’ve been caught off guard in the Mafia QT. Need to look into this.

If I'm your #1, then your great scumreading has taken a turn for the worse. I agree with you about faust. He has been different in just the way you describe. But his voting Robz is in his favor. I don't think the scola X-1 is relevant. Robz was probably just waiting for someone to put him to X-1. Actually, I think this is a pretty strange theory you are suggesting here.
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Re: M129: Marvel Mafia 2 (D3)
« Reply #1241 on: August 12, 2020, 07:02:59 pm »

Time for dinner. Back later.
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Re: M129: Marvel Mafia 2 (D3)
« Reply #1242 on: August 12, 2020, 08:07:12 pm »

I don’t honestly believe MiX is scum. Haven’t since the end of Day 1. Ya’ll want to lynch him though, that’s fine with me. My reads have been good, but not perfect. I could be wrong here. Just know that MiX won’t vote himself. I’m not voting there (that’s one Town removed). Swowl doesn’t look like he’s voting there (assuming he’s likely Town, that’s two Town removed). That means for MiX to be scum, the other 5 Town will need to vote him here.

I’m currently voting my #1 (EFHW) based largely on gut. She was tied for my #3 yesterday (with Space, who I felt was buddying me a little - something my #1 (Robz) would’ve encouraged as he knows from our history I’m generally susceptible to), and Robz flip didn’t really change that. With Space flipping though, why not pursue my #2? That was faust... who has felt very different than normal since subbing in. He’s had a lighter tone than normal, been more jovial in general, and (horror of horrors) has generally agreed with my thinking/lines of thought... which never happens for us.

And yet, while he’s certainly not in the clear (he was second behind me to Robz when Robz had very little chance of moving. He was in bed during deadline (I think? That’s normally not his available time), and couldn’t move his vote. He could’ve parked it somewhere else with deadline approaching, but why would he? Scum!faust would love to be off a Town!exile if it went off somewhere else, and on the crazy, crazy chance that Robz went, he still looks good), he is certainly moved down the list for me.

Scola has moved back on though. Thought the L-1 vote was unlikely to come from scum, but given daychat and the INSTANT claim by Robz (11 seconds?), that feels extremely coordinated - I don’t think they thought Dylan would throw the hammer there, and in the window of time that took, Scola could’ve been caught off guard in the Mafia QT. Need to look into this.

If I'm your #1, then your great scumreading has taken a turn for the worse. I agree with you about faust. He has been different in just the way you describe. But his voting Robz is in his favor. I don't think the scola X-1 is relevant. Robz was probably just waiting for someone to put him to X-1. Actually, I think this is a pretty strange theory you are suggesting here.

I mean, I don't think that's totally that strange. Robz would rather be put to X-1 when he is online to be able to claim. How do you make sure that is the case? Have a buddy do it.

Oh, and in the whole Robz was pushing for MiX early and they can't possibly be partners and scum would be screwing themselves, here is a post about 50 minutes before hammertime.

Galz is at this point obv!scum and it's pretty frustrating we can't make this happen. He shows up periodically to push bad wagons and drive us off track, and then goes back to lurking.

I still don't really think MiX is scum. Who was the person saying the joth-chairs-MiX trio was a massive distraction and we should look elsewhere? Because that would be a pretty townie person. Oh that's right, it was me, but as usual NoBoDy LiStEnEd. (I also correctly called Isis as town when a lot of people were saying it was scummy to talk about hearthstone or something equally idiotic.)

Sort of looks like it's swowl or MiX, so Vote: Swowl but I really have no idea about him anymore.

Let's see, who all did I say was set up for mislynches? Robz pretty clearly hoped Swowl (the closest alternative wagon) would happen there after claiming (begged me to go Swowl in the tiny gap between claim and hammer), and Robz had been working for a while to set Galz up for later like I said earlier.

My pool for today is MiX and scola, with a good look at faust later. Don't think we'll get that far though.
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Re: M129: Marvel Mafia 2 (D3)
« Reply #1243 on: August 12, 2020, 08:18:02 pm »

here is the thing man... the way day 1 went... I like cannot imagine a more perfect situation in which skum would

a) obviously know that there is a cop in the game because they are told there is a cop in the game
and
b) that cop is gonna choose mix.

The way it all went down with MiX being un-hammerable... that is a pretty good choice for the cop to make, and therefore a pretty good choice for the framer to frame.

c) would be that ok whatever MiX is skum. But I am just having trouble believing that there was zerooooo bussing on Robz. I mean I see how it is possible, I am just going the other way on it.
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Re: M129: Marvel Mafia 2 (D3)
« Reply #1244 on: August 12, 2020, 09:42:00 pm »

Dylan reread incoming!

Posting so I commit and don't go to bed before posting this wall.

At the end of this you'll be sorry you crossed me, Dylan! Or something. It's late. Expect drunkness logic.
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Re: M129: Marvel Mafia 2 (D3)
« Reply #1245 on: August 12, 2020, 09:48:45 pm »

ok, MiX can hang at X-1 overnight so we get his Dylan reread, in case he is town.
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Re: M129: Marvel Mafia 2 (D3)
« Reply #1246 on: August 12, 2020, 10:16:53 pm »

I know this is a bad reason but part of my desire to exile MiX is because if he *is* scum and wins, we'll never live it down! (We'll have had him at X-1 for 2 days (X-2 on days 2), a guilty result and still he beats us??)

Seriously, though, if I had a better vote I would be ok with switching. I'm willing to hear MiX's case on Dylan, but currently don't want to exile. Galz and swowl seem town. I need to read a little more on EFHW, because she was lurking a lot earlier, but she has been posting more recently.

I would consider faust too. He was on Robz early, so I could see him seeing this as a harmless vote before he went to bed, before the wagon on Robz really built up with Swowl and Galz votes.

Then again, I think I suspect Mix and faust *every* game; it's clearly something about there style of play, and so that makes me doubt those reads.

(this is why I said earlier I felt we were grasping at straws)
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Re: M129: Marvel Mafia 2 (D3)
« Reply #1247 on: August 12, 2020, 10:20:32 pm »

I'm on vacation now, which is why I am posting more.

I had a question for you scola - why did your hammer come at the -7 sec mark and not sooner?
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Re: M129: Marvel Mafia 2 (D3)
« Reply #1248 on: August 12, 2020, 10:36:44 pm »

I'm on vacation now, which is why I am posting more.

I had a question for you scola - why did your hammer come at the -7 sec mark and not sooner?

That feels like ages ago. I think it was a combination of reasons:
•  DL was early afternoon and I usually have meetings around then (11-12, at least), so I got here when I could and was trying to catch up on all the action
• of the 3 D1 wagons my order of preference was Mix > chairs > joth
• eventually, the wagons dissipated with a flurry of joth votes (reading back, at:  12:27:17 (space),  12:27:34  (space), 12:28:11 (chairs)). At that point, it was joth or no exile, so after minimal internal debate, I decided to hammer
• I tried to vote earlier, but kept getting PPE*

* actually had joth been scum, I was ready to wag a FoS at Didds and Swowl for all their posts in the last minute; it felt like maybe they were trying to get to no exile.
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Re: M129: Marvel Mafia 2 (D3)
« Reply #1249 on: August 12, 2020, 10:48:47 pm »


Wall of "I don't feel like scumreading Space and Robz this day". Take it as you will.


I'm not sure who's scum, but I have a couple strong townreads and a few other won't-exile-todays.  Most of them don't have any relation to current wagons or anything right now (as far as I can tell pending a vote count), so the one I will share right now is that I don't plan on joining a Robz wagon today. His play seems more similar to his last game where he was town shot N1 than I remember back before my (our?) break(s?) when I vaguely remember it being more of "if I'm scumreading him he's town and I'm incapable of having anything better than a slightly town side of null read on him."


This is a really weaksauce response to a request for reads. Especially the part about "most of my townreads aren't worth mentioning, but for some reason I will mention the one on Robz, who has no votes on him and has taken almost no heat". I mean, if that's a townread worth mentioning, I'd love to hear about the ones that aren't. Are you talking about a townread on yourself? Because that's just about the only thing that would be less noteable.

So I didn't go back and look to see where votes were, and I thought I remembered Robz getting some or a couple votes earlier in the game. I haven't kept up with who's votes had moved or if anyone was still on him, but there has also been at least one person mildly confronting or disagreeing with Robz on something, and he's at least someone who's alignment has been discussed, unlike a couple of my other reads. Like I said, that was 100% from memory and not reading anything before page 9 (on the 25 per page view) in more than 24 hours. So I was actually a bit surprised not seeing any votes on Robz.

Robz Robz Robz Robz Robz, I guess Dylan doesn't like it when his partners get suspicion, and as joth pointed out he's blowing it way out of proportion.

Ok, to be specific, I remembered this interaction.

Well uh I think that's actually like x-1 what the hell

Unvote

Oh spare me the faux panicky unvoting when there's little real danger we'd exile MiX.

But also, this.

vote: Chairs

Robz - why did you make this post but not vote for Chairs?

I appreciate that you asked this. I was about to do so, and then I thought to myself, “okay but is this actually something scum does, or just something that annoys me? Is it actually townie to do something that annoys me, given that avoiding annoying me has to be a priority for scum?” One thing my brother, who is a much bette me town player than I, has taught me is too look for scum inconsistencies rather than just actions than seem unhelpful.

Immediately following this, pops attempted to vote for Robz (no space so not valid vote), and Swowl voted for him right after that.  I thought this sounded more like Dragonborn mafia town!Robz than what I used to remember, and so I disagreed with those votes/scumreads. I couldn't remember who all was involved to know if those votes were still there or not. So of course now I realize my post was less helpful than I thought it was when I said it.

Who else talked about Robz D1? I mean, seriously, I'm not rereading all of D1 again, just things centered around Dylan, but from what I recall, and my SoD2 can confirm, I was thinking Robz wasn't really being talked about, so this is probably the most he's had in terms of others talking about him.

Now, to make a point relating to two conversations: D1 and whether or not scumhunting and hitting scum D1 is very important or not as important for town to win and about fluffy/not helpful posting. I suspect that the most important part of the D1 exile (man that's hard to change that vocab, sorry when I inevitably miss it) is finding a high information exile, regardless of their alignment. I think it would ultimately work out better if you hit scum at equivalent to random chance D1 with high info exiles every time rather than hitting a low info scum D1 every game, whether low info means lurky or fluffy or hearthstony or whatever.  So at least D1, I don't think fluff or whatever label you want to use for not directly game related posts and conversations are a good basis for the day's exile, especially if the fluffy person doesn't have much else in the way of interactions or info that would help either connect them to scum or clear other town. However, on later days, that would be less true as letting scum hide behind that is obviously no good.

I disagree because you're now encouraging players of all alignments to be low information D1 since nobody wants to be the D1 exile.

I'm much more in favor of punishing -not- generating information, to force scum to generate information and not be floofy

Information doesn't solely come from what a person posts, it's also how other people react to them.

But yeah, at this point we are almost at a question of meta (site-wide more than individual). So a nearly universal truth: town wants to close the information gap that gives scum their advantage at the beginning of the game.

With your plan, if we routinely lynch low-info (aka fluffy) players D1, scum would make a habit of being more active/less fluffy. However, town won't be able to capitalize on that info D2 normally because scum wouldn't be the D1 exile very often. The active playstyle would then benefit scum more later in the game as well because it gives scum a chance to control the conversation and flow of info, thus further hurting town's chances.

If we exile high info players D1 and scum does as you say by being fluffy intentionally, they may not be the D1 exile, but they're play is not going to have them in a good position later as town is in a more controlling position of conversations and info flow. If scum then starts trying to be more active later, that inconsistency could be a good scum tell, thus helping town.

So yeah, I mean blanket statements can always be used/abused by good scum players, but I still think as a general principle, if two equally null reads are at X-1 at the deadline and I have to choose, I would choose high info wagon every time.

Wall post about nothing, and at this point the only reads I know from him is Robz's town, and Isis shouldn't be exiled. Feel free to check, he hasn't actually given any other reads, it's very possible I missed them but like...yeah.

This isn't right. Can someone tell me they are scum reading me to restore balance to the world? I don't know what to do when I'm not defending myself from incorrect cases.

He really doesn't know what to do, he's not doing anything. Name one thing Dylan is doing at this phase of the game. Yeah I can't either.

Ok, I'm willing to hammer chairs, but MiX's reaction here to chair's wagon seems scummy, even if they aren't partners, like he's included chairs as part of his 100% scum team, but then on other occasions when someone else called chairs scummy, MiX questioned them on it. It's like he's listing chairs as a scumread but then hedges to A) avoid looking scummy if chairs flips green or B) avoid pushing a partner through to exile.

Vote: MiX

Read the bold. Now read Dylan's posts. Now read the bold. Now listen to me for a second: why the hell does Dylan want to hammer chairs? You can't answer that question, because he has not answered that question. He has said nothing about his read on chairs. And what's the best way to hammer chairs? Vote me, of course! Like...what? Also, the "willing to hammer" is very casual. Town would see that as potential day ending, but Dylan is clearly not interested in chairs at all, you can see it in the rest of his post.

And you call this man town? No. Not happening.


Sigghhhhhh, his EoD1 sucks, but nothing is downright scummy. His flip on me is so random, and then he spends D2 saying he scumread me forever, and that's just like...a lie. Unless he's incapable of saying what his scumreads are before voting them? Dylan's better than that. Look, just look at D2.

MiX started acting more like town!MiX after people made a big deal about how he wasn't acting like town!MiX and a wagon built on him.

"MiX started acting like town!MiX...

If you believe he's acting like town!MiX, that is. I'm still not sure he is, but it is closer to it than he was D1 at least.

Wait, no, I don't know he's town, I think he's uuuuuh...scum! Scum, that's it."

To an almost absurd degree, we keep having conversations about basically just MiX and chairs. This is partly due to MiX's aggressive and unhelpful self-preservationist style, but we also don't need to keep catering to it.

I mean, there is a surefire way to deal with it and not have to worry about it again this game. Just saying.

I'm not even sure what to say about this. He's as stubborn with his read on me as I was on Isis. Neither of us even attempted to move our vote D2, until we were forced to. But at least my reads have progression and a reason behind them, and most importantly more than 1. He's too sure of his reads for town. He's not me, he doesn't play like me, he doesn't tunnel like this. He never mentioned he was tunneling. He knew it and he was enjoying it. That's scum behavior right there.

We had what is increasingly looking like a trio of town wagons on D1 that just never went away, with an impressive seven seconds until deadline exiling joth.

Then our groot died overnight but I think that was just scum shooting an engaged player not an intentional shot at the tree (who I think was the doc?). Either way it's not great.


Now we're on D2 and most folks agree we need to review new players but there seems to be a low motivation to move forward.

I think we need to XAL, personally. If I were scum and play were this slow I'd be happy to just minimally post and not push the game very hard.

XAL? (I get that XAL may be be replacing LAL, but I wouldn't know what that meant anyway)

exile all lurkers. Which in this game is a majority of the roster, unfortunately self included today.  I've had a tunnel of a scum read on MiX and have been rereading and have just been struggling to get a read on anyone apart from that scumread.  I'll try reading back again, maybe do an iso on a couple different people to figure out what alternatives there are to MiX, although frankly I would still very much be on board with an exile there. I think some of the push away from the D1 wagons could actually be partners pushing us away from that.

Also, I saw this looking over the setup again earlier, but scum has daychat, which could also partially contribute to the lack of in-thread conversations. I've never been scum in a game that had that, so I don't know how easy/difficult it would be to be active in both if a person's time online is limited.

Oh he did say he was tunneling. Mentioning daychat is pretty damn...townie, actually. This post sets me back a bit. Not everything fits, that's the message I'm trying to send.

I think we should be focusing on Dylan/Galz/Space

I'll save you the time. A full summary of my game is as follows:

MiX is scum.

End.

How is everyone?

I have not followed this game at all, so please give me a short breakdown of what happened so far.

The game has been approximately 78.4% wholly directed, in a very distracting way, by MiX, who has fought like bloody hell to not get lynched and evinced a forceful certainty about catching certain people as scum, mostly joth. The wagons yesterday were chairs, joth, and MiX. We X-1'd chairs, but his lack of claim and sort of indifference to being exiled prompted some people, notably me, to back off. Joth became the backup exile instead of MiX, somehow. Joth was town, it would not surprise me if MiX and chairs were as well, in fact I've sort of coming around to assuming that's the case.

Some people, I think basically EFHW and space, have gone after Isis (formerly pops) a whole lot, for "fluff posting", which I think is at least misguided on EFHW's part and actively bad on Space's part.

You (as LL) have lurked hardcore. I'm not sure if Dylan is lurking, they pop in from time to time. Scola is a big ? for me. Galz's play leaves something to be desired here, and over time has come to more closely resemble his scum play from last game.

I tried to get a case going against swowl, it was a fine case, why do we people even complain about my swowl case, that can't all be the best Day 1 case ever.


(Re: bolded portion) That's something I noticed as well going back through.

He shaped his game to be about scumreading me, yes. But that's not his actual entire game, just the latest.

Also his first mention of Galzria, or something. Convenient that he hops onto the wagon Robz is trying to form, right? Just out of nowhere. Watch.

Vote: Galzria

"Look guys I left my tunnel, why? Oh because I ISO'd this person Robz is scumreading and I just so happen to find them scummy". Yeah no. Just like, no.

To answer Galz's question for chairs but really me: No. I've been pretty clear MiX is my biggest scum read, but as people have made it abundantly clear (foolishly so imho), everyone (seemingly except faust) seems to want to look elsewhere. You were as good a target for a wagon as any of my non!MiX reads.

Reads. Not scumreads. Reads. Dylan wanted out of my wagon to push a misexile (if you think you can push me for a misexile, look at this game, lol, not even framer kills me), and quite literally anything worked. Or, you know, any wagon, which Robz conveniently starts for him.


And now, I present to you, the only post where Dylan actually says his reads:

To answer Galz's question for chairs but really me: No. I've been pretty clear MiX is my biggest scum read, but as people have made it abundantly clear (foolishly so imho), everyone (seemingly except faust) seems to want to look elsewhere. You were as good a target for a wagon as any of my non!MiX reads.

What's your current read on me, chairs, galz, Isis, and what's your biggest townread?

Back on my PC (feels great), will do VCAs and a reread with it, surely D1 can be solved, and I don't think Galzria is the answer.

Scum: Mix
null to scum: galz, chairs, Swowl (as a result of recent interactions)
null: Isis, EFHW, scola (legitimately had to look at the vote count to remember they are here)
null to town: Robz < faust (towny start to being here, willing to accept that LL was inactive because IRL busy not scummy) < Space.

The Space townread was a very early gut read. I'm probably going to reread them at some point today to reevaluate that. Robz has been getting townier. Swowl trending down.

ppe a couple

"Scum: Framer target/scumread by all
Null to scum: wagon, widely scumread, secondary wagon
Null: No one wants to exile them, lurker, lurker
Null to town: Scum, faust (what, you expect town to exile replaced-in faust? well, scum doesn't), Scum

Space and Robz look townier, Swowl looks worse, that is, I need to protect my partners, and Swowl is a good second wagon after Galz"

It just reeks of scum. I couldn't had made a better readslist as Dylan were I in his position and scum. Who here could? Raise your hands!

Ok, move scola to a middling town read. Forgot about the T-7 second hammer.  I think it's fairly likely scum just wouldn't hammer there if they weren't already on wagon once it got that close. Aside from that, I think he's been pretty similar to town!scola from a previous game I was in with him.

Why would scum not T-7 hammer...? If you're townreading him for it, how did scum lose with it? The townread's scummy, I can't name a single person that thought scola was scummy D2. But it's more accurate to say it's null.

Ugh.

I'm iron man.

Isis investigates as Town.

The fact you didn't spell it out as "I am Iron Man" makes me a little sad.

Most people, when confronted with "two people are town" have a reaction. Dylan goes "oh hey wouldn't it be cool that Iron man claimed by saying 'I am Iron Man'? Let's try not to NK them just to see it happen" in the scum chat N0 and talks about THAT reaction, as it's the one he's having. He already knows chairs and Isis was town, after all.

Oh shoot, I wasn’t paying attention to the deadline. What is the count and what time is it? I can move to MiX, Swowl, or Robz, generally in that order of preference.

"Quick, shoot, I need to vote, uh, do I have to bus? Tell me I don't have to bus! Order of preference: my stated scumread, the misexile, my buddy". Dylan doesn't lie when it comes to decisions, he pretty explicitly stated who he wanted to vote in order.

Was that hammer? I think so counting back to the Space!count.

Pep 2

PPE 2. So next post should acknowledge they now read the SW claim, right?

Vote: Robz in case it wasn’t

No just hammer anyway. And the reason? "in case it wasn't (hammer)". But that looks bad, right? Let's give another reason:

Vote: Robz in case it wasn’t

I was X-1, this was the hammer.

So do you think Robz? was lying with his claim? Or did you just exile our Rolestopper???

I don’t think we hit Iron man and Scarlet witch back to back.

"Yeah, Robz is scum".

Remember, scum knows the PRs and would absolutely be hunting for a cc at X-1.

"You know, scum would claim a PR".

With groot gone, scum has no reason to use thanos’s snap, so the rolestopper is basically just useful as IC later more than actually protecting anything (assuming it’s in the game since either Robz is telling the truth which I doubt or he chose it as a fake claim to find the real one).

7 minutes later: "I actually calculated that hammer based on PRs and my extensive knowledge of the setup".

That's just...not what happened? It seems like Dylan saw the flip before everyone else.

Yeah I guess so. Looking at how little conversation there has been post X-1 and claim, I probably would have had to hammer either way since it seems like there wasn’t much chance of moving somewhere else anyway

And now he acknowledges why town!Dylan would've hammered there, but that's not why HE hammered. He explained it himself. Dylan did not hammer because he thought Robz was lying, Dylan hammered because Robz was lying. That's what I take away from this.




And that's all for me, good luck town, and I'll answer the PPEs before heading to bed.

PPE idk who cares we'll find out next post
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Re: M129: Marvel Mafia 2 (D3)
« Reply #1250 on: August 12, 2020, 10:53:39 pm »

ok, MiX can hang at X-1 overnight so we get his Dylan reread, in case he is town.

I felt like you were going to hammer me in my sleep, yeah. I guess you still will?

I know this is a bad reason but part of my desire to exile MiX is because if he *is* scum and wins, we'll never live it down! (We'll have had him at X-1 for 2 days (X-2 on days 2), a guilty result and still he beats us??)

Seriously, though, if I had a better vote I would be ok with switching. I'm willing to hear MiX's case on Dylan, but currently don't want to exile. Galz and swowl seem town. I need to read a little more on EFHW, because she was lurking a lot earlier, but she has been posting more recently.

I would consider faust too. He was on Robz early, so I could see him seeing this as a harmless vote before he went to bed, before the wagon on Robz really built up with Swowl and Galz votes.

Then again, I think I suspect Mix and faust *every* game; it's clearly something about there style of play, and so that makes me doubt those reads.

(this is why I said earlier I felt we were grasping at straws)

I don't think it's possible for me to win as scum with how things are going.

I'm on vacation now, which is why I am posting more.

I had a question for you scola - why did your hammer come at the -7 sec mark and not sooner?

Why didn't you post this 1 second earlier? Votes come when people are here. How is this relevant?


Well, good night everyone!
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Re: M129: Marvel Mafia 2 (D3)
« Reply #1251 on: August 12, 2020, 11:20:01 pm »

Vote: Dylan

If mix is scum he practically deserves to win for this Oscar nominee performance.

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Re: M129: Marvel Mafia 2 (D3)
« Reply #1252 on: August 12, 2020, 11:27:29 pm »

Vote: Dylan

If mix is scum he practically deserves to win for this Oscar nominee performance.

AAACK! This, this is what scares me... I mean the case he makes is interesting. It will at least make me reconsider Dylan significantly more than I was before...

BUT this is also perfect scum!mix play - it even feels like he's taunting us during it:

Reads. Not scumreads. Reads. Dylan wanted out of my wagon to push a misexile (if you think you can push me for a misexile, look at this game, lol, not even framer kills me), and quite literally anything worked. Or, you know, any wagon, which Robz conveniently starts for him.

Note, he seems to have written this *before* I wrote:
I know this is a bad reason but part of my desire to exile MiX is because if he *is* scum and wins, we'll never live it down! (We'll have had him at X-1 for 2 days (X-2 on days 2), a guilty result and still he beats us??)

But it still fits.
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Re: M129: Marvel Mafia 2 (D3)
« Reply #1253 on: August 12, 2020, 11:34:52 pm »

Vote: Dylan

If mix is scum he practically deserves to win for this Oscar nominee performance.

Disagree - I will never forget the first SK!MiX game. I still don't want to lynch him right now. But it is completely within his wheel house to town the eff out of it when needed.
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Town:  14 wins, 14 losses (1 MVP)
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3-Party: 4 wins, 1 loss

scolapasta

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Re: M129: Marvel Mafia 2 (D3)
« Reply #1254 on: August 12, 2020, 11:36:17 pm »

Here we are D3, and MiX is going to escape exile yet again*... Sigh. MiX, you better be town! :)

* I'm going to move away from MiX for now, but I'm willing to come back. scum!Mix CANNOT win this game!

I'm still not convinced on Dylan - while it's a good case, I really don't see scum!Dylan hammering Robz there. I mean, maybe? But it still feels like the fatal flaw to the case.

So I think if I'm going for someone on the Robz wagon, I prefer:

Vote: faust
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Re: M129: Marvel Mafia 2 (D3)
« Reply #1255 on: August 12, 2020, 11:37:58 pm »

Here we are D3, and MiX is going to escape exile yet again*... Sigh. MiX, you better be town! :)

* I'm going to move away from MiX for now, but I'm willing to come back. scum!Mix CANNOT win this game!

I'm still not convinced on Dylan - while it's a good case, I really don't see scum!Dylan hammering Robz there. I mean, maybe? But it still feels like the fatal flaw to the case.

So I think if I'm going for someone on the Robz wagon, I prefer:

Vote: faust

fun. care to elaborate?
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Re: M129: Marvel Mafia 2 (D3)
« Reply #1256 on: August 12, 2020, 11:52:55 pm »

Alright, we'll make this really simple:

Dylan, are you Scarlet Witch?

This is the only point of credence with which I've been giving Dylan's hammer of Robz. While it's true that we CAN have two of the same PR in the game, we already had Groot (2) and Iron Man (2) known. If Dylan was/is Scarlet Witch, I can see how, on the back of Chairs IM claim, he quickly and decisively disbelieved Robz claim.

I do not ask for nor want a DIFFERENT player to claim AM or SW here. If Dylan is SW, he can claim. If he's not, then the value of his hammer from a town perspective goes way, way down - and MiX's argument for scum!Dylan goes way, way up.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: M129: Marvel Mafia 2 (D3)
« Reply #1257 on: August 13, 2020, 12:05:52 am »

Alright, we'll make this really simple:

Dylan, are you Scarlet Witch?

This is the only point of credence with which I've been giving Dylan's hammer of Robz. While it's true that we CAN have two of the same PR in the game, we already had Groot (2) and Iron Man (2) known. If Dylan was/is Scarlet Witch, I can see how, on the back of Chairs IM claim, he quickly and decisively disbelieved Robz claim.

I do not ask for nor want a DIFFERENT player to claim AM or SW here. If Dylan is SW, he can claim. If he's not, then the value of his hammer from a town perspective goes way, way down - and MiX's argument for scum!Dylan goes way, way up.

Yep.
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Forum Mafia Record - Wins: 14 - NM9, M97, RMM41, M99, M102, M104, M119, M126, RMM56, M133, M134, RMM58, RMM59, RMM61, RMM60; Losses 15 - RMM37, M89, M94, M95, M96, M100, RMM47 M109, M110, M120, M127, M129, M131, M132, M136; MVPs: 1 - NM9

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Re: M129: Marvel Mafia 2 (D3)
« Reply #1258 on: August 13, 2020, 12:08:43 am »

MiX, you took everything from me (my secrecy at least).
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Re: M129: Marvel Mafia 2 (D3)
« Reply #1259 on: August 13, 2020, 12:10:59 am »

So, now that I've claimed, another point for scum!MiX: his reads are never this completely terrible. He's usually overconfident and scumreads at least a couple townies, but I don't remember him ever being this far off on everyone.
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Forum Mafia Record - Wins: 14 - NM9, M97, RMM41, M99, M102, M104, M119, M126, RMM56, M133, M134, RMM58, RMM59, RMM61, RMM60; Losses 15 - RMM37, M89, M94, M95, M96, M100, RMM47 M109, M110, M120, M127, M129, M131, M132, M136; MVPs: 1 - NM9

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Re: M129: Marvel Mafia 2 (D3)
« Reply #1260 on: August 13, 2020, 12:12:51 am »

I am ant man

Vote: Dylan
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3-Party: 4 wins, 1 loss

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Re: M129: Marvel Mafia 2 (D3)
« Reply #1261 on: August 13, 2020, 12:14:06 am »

Vote: swowl
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Forum Mafia Record - Wins: 14 - NM9, M97, RMM41, M99, M102, M104, M119, M126, RMM56, M133, M134, RMM58, RMM59, RMM61, RMM60; Losses 15 - RMM37, M89, M94, M95, M96, M100, RMM47 M109, M110, M120, M127, M129, M131, M132, M136; MVPs: 1 - NM9

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Re: M129: Marvel Mafia 2 (D3)
« Reply #1262 on: August 13, 2020, 12:14:20 am »

That’s an auto win, yeah? Can’t be both? vote: Dylan
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Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: M129: Marvel Mafia 2 (D3)
« Reply #1263 on: August 13, 2020, 12:14:55 am »

I have re ran the math because I could not believe that Dylan would mess that up?

but yeah....

skum gets -3 from Town

We have for sure 5 points on Skum.

Town has 8.

We have 7 points claimed plus me.

Game.
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3-Party: 4 wins, 1 loss

Dylan32

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Re: M129: Marvel Mafia 2 (D3)
« Reply #1264 on: August 13, 2020, 12:15:59 am »

I have re ran the math because I could not believe that Dylan would mess that up?

but yeah....

skum gets -3 from Town

We have for sure 5 points on Skum.

Town has 8.

We have 7 points claimed plus me.

Game.

I'm wondering if there was a mod error, because I was just rechecking the math too...

Mod, can you confirm that there was no error in setup?
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Forum Mafia Record - Wins: 14 - NM9, M97, RMM41, M99, M102, M104, M119, M126, RMM56, M133, M134, RMM58, RMM59, RMM61, RMM60; Losses 15 - RMM37, M89, M94, M95, M96, M100, RMM47 M109, M110, M120, M127, M129, M131, M132, M136; MVPs: 1 - NM9

Dylan32

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Re: M129: Marvel Mafia 2 (D3)
« Reply #1265 on: August 13, 2020, 12:17:19 am »

Like, I was so sure you were town, but you are either making a huge mistake blowing it in the 1 v 1, because I don't think this would be a scum win if I'm lynched first. So either mail-mi or you messed up.
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Forum Mafia Record - Wins: 14 - NM9, M97, RMM41, M99, M102, M104, M119, M126, RMM56, M133, M134, RMM58, RMM59, RMM61, RMM60; Losses 15 - RMM37, M89, M94, M95, M96, M100, RMM47 M109, M110, M120, M127, M129, M131, M132, M136; MVPs: 1 - NM9

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Re: M129: Marvel Mafia 2 (D3)
« Reply #1266 on: August 13, 2020, 12:18:47 am »

Like, I was so sure you were town, but you are either making a huge mistake blowing it in the 1 v 1, because I don't think this would be a scum win if I'm lynched first. So either mail-mi or you messed up.

well i will tell you what. If everyone wants to wait for the mod response, get that it is not an issue, and then lynch me... I am totally fine with that.
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Town:  14 wins, 14 losses (1 MVP)
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3-Party: 4 wins, 1 loss

scolapasta

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Re: M129: Marvel Mafia 2 (D3)
« Reply #1267 on: August 13, 2020, 12:20:18 am »

Woah! I go away for a little to watch Colbert and all hell breaks lose.

Let's start with a quick

Unvote
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Re: M129: Marvel Mafia 2 (D3)
« Reply #1268 on: August 13, 2020, 12:21:32 am »

lol like I don't even know what to think here.

I mean I obviously would not CC as skum. There are 3 lynches to be had, that is just throwing the game. But then you would know that...

Is there an error for real?
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Town:  14 wins, 14 losses (1 MVP)
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Re: M129: Marvel Mafia 2 (D3)
« Reply #1269 on: August 13, 2020, 12:22:10 am »

I have re ran the math because I could not believe that Dylan would mess that up?

but yeah....

skum gets -3 from Town

We have for sure 5 points on Skum.

Town has 8.

We have 7 points claimed plus me.

Game.

Yeah, I mean groot + strange + iron man (verified by vig shot, right? no way that's a lie?) + scarlet is 8. I've checked that repeatedly, and no way I hammer Robz that confidently as either alignment if I didn't know that math. So either town won or the game is probably forfeit because of a mistake, because confirming there was a mistake would give town 3 ICs.

ppe 2
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Forum Mafia Record - Wins: 14 - NM9, M97, RMM41, M99, M102, M104, M119, M126, RMM56, M133, M134, RMM58, RMM59, RMM61, RMM60; Losses 15 - RMM37, M89, M94, M95, M96, M100, RMM47 M109, M110, M120, M127, M129, M131, M132, M136; MVPs: 1 - NM9

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Re: M129: Marvel Mafia 2 (D3)
« Reply #1270 on: August 13, 2020, 12:22:26 am »

Woah! I go away for a little to watch Colbert and all hell breaks lose.

Let's start with a quick

Unvote

well I mean just vote me or dylan though. town wins or game is washed. no reason to beat around.
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Town:  14 wins, 14 losses (1 MVP)
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3-Party: 4 wins, 1 loss

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Re: M129: Marvel Mafia 2 (D3)
« Reply #1271 on: August 13, 2020, 12:23:11 am »

lol like I don't even know what to think here.

I mean I obviously would not CC as skum. There are 3 lynches to be had, that is just throwing the game. But then you would know that...

Is there an error for real?

Like it has to be. Since scum can't win a 1v1 here, I'm even willing to let myself be the first one hammered to prove I was telling the truth if there was no mistake, but there had to be if you are really town.
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Forum Mafia Record - Wins: 14 - NM9, M97, RMM41, M99, M102, M104, M119, M126, RMM56, M133, M134, RMM58, RMM59, RMM61, RMM60; Losses 15 - RMM37, M89, M94, M95, M96, M100, RMM47 M109, M110, M120, M127, M129, M131, M132, M136; MVPs: 1 - NM9

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Re: M129: Marvel Mafia 2 (D3)
« Reply #1272 on: August 13, 2020, 12:23:29 am »

I have re ran the math because I could not believe that Dylan would mess that up?

but yeah....

skum gets -3 from Town

We have for sure 5 points on Skum.

Town has 8.

We have 7 points claimed plus me.

Game.

Yeah, I mean groot + strange + iron man (verified by vig shot, right? no way that's a lie?) + scarlet is 8. I've checked that repeatedly, and no way I hammer Robz that confidently as either alignment if I didn't know that math. So either town won or the game is probably forfeit because of a mistake, because confirming there was a mistake would give town 3 ICs.

ppe 2

I mean your actions don't actually matter at this point. Either town wins today, town wins tomorrow, or the game is washed.
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real good. That’s how
Town:  14 wins, 14 losses (1 MVP)
Skum: 7 wins, 7 losses (1 MVP)
3-Party: 4 wins, 1 loss

scolapasta

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Re: M129: Marvel Mafia 2 (D3)
« Reply #1273 on: August 13, 2020, 12:25:26 am »

Woah! I go away for a little to watch Colbert and all hell breaks lose.

Let's start with a quick

Unvote

well I mean just vote me or dylan though. town wins or game is washed. no reason to beat around.

I hear ya, but wtf?? I mean if I have to pick one? I guess
Vote: Dylan
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Re: M129: Marvel Mafia 2 (D3)
« Reply #1274 on: August 13, 2020, 12:26:04 am »

I have re ran the math because I could not believe that Dylan would mess that up?

but yeah....

skum gets -3 from Town

We have for sure 5 points on Skum.

Town has 8.

We have 7 points claimed plus me.

Game.

Yeah, I mean groot + strange + iron man (verified by vig shot, right? no way that's a lie?) + scarlet is 8. I've checked that repeatedly, and no way I hammer Robz that confidently as either alignment if I didn't know that math. So either town won or the game is probably forfeit because of a mistake, because confirming there was a mistake would give town 3 ICs.

ppe 2

I mean your actions don't actually matter at this point. Either town wins today, town wins tomorrow, or the game is washed.

Yeah I know. I'm just telling you why I think there was a mistake if you aren't scum, because this isn't a mistake I would have made. At lylo, yeah I fake claim it if I'm scum, but not when it's just a straight up loss. And this is why I think there was a mod error, because I don't think you would do it either, especially with a cc like that.
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Forum Mafia Record - Wins: 14 - NM9, M97, RMM41, M99, M102, M104, M119, M126, RMM56, M133, M134, RMM58, RMM59, RMM61, RMM60; Losses 15 - RMM37, M89, M94, M95, M96, M100, RMM47 M109, M110, M120, M127, M129, M131, M132, M136; MVPs: 1 - NM9

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Re: M129: Marvel Mafia 2 (D3)
« Reply #1275 on: August 13, 2020, 12:26:58 am »

That’s an auto win, yeah? Can’t be both? vote: Dylan

I'm pretty sure this was exile.
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Re: M129: Marvel Mafia 2 (D3)
« Reply #1276 on: August 13, 2020, 12:27:30 am »

Yeah, I mean nothing else to be done but wait, so I'm gonna get off here for a bit.
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Forum Mafia Record - Wins: 14 - NM9, M97, RMM41, M99, M102, M104, M119, M126, RMM56, M133, M134, RMM58, RMM59, RMM61, RMM60; Losses 15 - RMM37, M89, M94, M95, M96, M100, RMM47 M109, M110, M120, M127, M129, M131, M132, M136; MVPs: 1 - NM9

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Re: M129: Marvel Mafia 2 (D3)
« Reply #1277 on: August 13, 2020, 12:31:17 am »

Maybe this way, if there was a mistake,  the game won't be forfeit.
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Re: M129: Marvel Mafia 2 (D3)
« Reply #1278 on: August 13, 2020, 12:35:46 am »

Maybe this way, if there was a mistake,  the game won't be forfeit.

What do you mean?
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Re: M129: Marvel Mafia 2 (D3)
« Reply #1279 on: August 13, 2020, 01:09:26 am »

Welllllll this is interesting as hell.

I hope this is a scum mistake trying to turn into "maybe mods screwed up"

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Re: M129: Marvel Mafia 2 (D3)
« Reply #1280 on: August 13, 2020, 01:35:00 am »

Welllllll this is interesting as hell.

I hope this is a scum mistake trying to turn into "maybe mods screwed up"

I do too, but swowl pointed out the math so quickly with the counter that I just don’t think that’s a mistake they made, which leaves me with mod error or you lying as the only two things that make sense, and I don’t think there’s any way you’re lying.

Let’s face it, if I was hammered like I think I was and I was scum, I would drop it and say gg, because there’s nothing left to fight for at this point.
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Forum Mafia Record - Wins: 14 - NM9, M97, RMM41, M99, M102, M104, M119, M126, RMM56, M133, M134, RMM58, RMM59, RMM61, RMM60; Losses 15 - RMM37, M89, M94, M95, M96, M100, RMM47 M109, M110, M120, M127, M129, M131, M132, M136; MVPs: 1 - NM9

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Re: M129: Marvel Mafia 2 (D3)
« Reply #1281 on: August 13, 2020, 01:39:16 am »

I have re ran the math because I could not believe that Dylan would mess that up?

but yeah....

skum gets -3 from Town

We have for sure 5 points on Skum.

Town has 8.

We have 7 points claimed plus me.

Game.

I'm wondering if there was a mod error, because I was just rechecking the math too...

Mod, can you confirm that there was no error in setup?

There was no error in the setup.

Vote count + possible flip in the morning.
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scolapasta

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Re: M129: Marvel Mafia 2 (D3)
« Reply #1282 on: August 13, 2020, 02:22:12 am »

OMG. THIS GAME.

I couldn't sleep, trying to understand how either Dylan or Swowl made such a monumental error in claim vs counterclaim - and then it hit me:

What if scum didn't use all their points???

I just checked the setup, and this is what it says:

Quote
"The Villians are told which hero roles are in the game and have 24 hours to pick their own powers from their pool (no duplicates allowed).

It never specifically says they have to use up all their points.

Mod, do the villains have to spend all their ascension points??
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Re: M129: Marvel Mafia 2 (D3)
« Reply #1283 on: August 13, 2020, 02:24:38 am »

Mod, do the villains have to spend all their ascension points??
Ugh.
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Re: M129: Marvel Mafia 2 (D3)
« Reply #1284 on: August 13, 2020, 02:25:11 am »

That is some A+ scum game right there.
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Re: M129: Marvel Mafia 2 (D3)
« Reply #1285 on: August 13, 2020, 02:25:48 am »

OMG. THIS GAME.

I couldn't sleep, trying to understand how either Dylan or Swowl made such a monumental error in claim vs counterclaim - and then it hit me:

What if scum didn't use all their points???

I just checked the setup, and this is what it says:

Quote
"The Villians are told which hero roles are in the game and have 24 hours to pick their own powers from their pool (no duplicates allowed).

It never specifically says they have to use up all their points.

Mod, do the villains have to spend all their ascension points??

... unbelievable ...

Well played scum. Well played...
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Forum Mafia Record - Wins: 14 - NM9, M97, RMM41, M99, M102, M104, M119, M126, RMM56, M133, M134, RMM58, RMM59, RMM61, RMM60; Losses 15 - RMM37, M89, M94, M95, M96, M100, RMM47 M109, M110, M120, M127, M129, M131, M132, M136; MVPs: 1 - NM9

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Re: M129: Marvel Mafia 2 (D3)
« Reply #1286 on: August 13, 2020, 02:27:28 am »

To quote faust: ugh.
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Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: M129: Marvel Mafia 2 (D3)
« Reply #1287 on: August 13, 2020, 02:28:04 am »

Wait, but that either means they didn’t use all their points and swowl is telling the truth, or they figured that eventually if they claimed more than the supposed max that they or someone else would come up with that excuse to avoid being exiled on the back half of the 1v1, which means swowl could still be scum.
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Forum Mafia Record - Wins: 14 - NM9, M97, RMM41, M99, M102, M104, M119, M126, RMM56, M133, M134, RMM58, RMM59, RMM61, RMM60; Losses 15 - RMM37, M89, M94, M95, M96, M100, RMM47 M109, M110, M120, M127, M129, M131, M132, M136; MVPs: 1 - NM9

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Re: M129: Marvel Mafia 2 (D3)
« Reply #1288 on: August 13, 2020, 02:28:23 am »

I want to blame Galzria for the quixile, but honestly I probably would have done the same.
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Re: M129: Marvel Mafia 2 (D3)
« Reply #1289 on: August 13, 2020, 02:28:48 am »

unvote (think Scola was hammer, but if not)
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Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Dylan32

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Re: M129: Marvel Mafia 2 (D3)
« Reply #1290 on: August 13, 2020, 02:29:06 am »

Gah... either way, if swowl is town, well played scum, and I hope town finds you. If swowl is lying and figured this would be a good defense, well played to you too....
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Forum Mafia Record - Wins: 14 - NM9, M97, RMM41, M99, M102, M104, M119, M126, RMM56, M133, M134, RMM58, RMM59, RMM61, RMM60; Losses 15 - RMM37, M89, M94, M95, M96, M100, RMM47 M109, M110, M120, M127, M129, M131, M132, M136; MVPs: 1 - NM9

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Re: M129: Marvel Mafia 2 (D3)
« Reply #1291 on: August 13, 2020, 02:29:16 am »

Wait, but that either means they didn’t use all their points and swowl is telling the truth, or they figured that eventually if they claimed more than the supposed max that they or someone else would come up with that excuse to avoid being exiled on the back half of the 1v1, which means swowl could still be scum.
Swowl isn't scum though, in part because MiX is.
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Re: M129: Marvel Mafia 2 (D3)
« Reply #1292 on: August 13, 2020, 02:30:23 am »

Yeah, that’s why I was so sure there was a mistake...
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Re: M129: Marvel Mafia 2 (D3)
« Reply #1293 on: August 13, 2020, 02:32:10 am »

Honestly, this makes me feel a lot worse about galz. Not for the vote, but for asking the question right then. If town!swowl, scum knew there were two 1 point claims and that getting 1 to claim would force the 1v1. If momentum was fading away from a town!mix wagon, what better way to control where it goes than to force a 1v1 between two town prs?
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Forum Mafia Record - Wins: 14 - NM9, M97, RMM41, M99, M102, M104, M119, M126, RMM56, M133, M134, RMM58, RMM59, RMM61, RMM60; Losses 15 - RMM37, M89, M94, M95, M96, M100, RMM47 M109, M110, M120, M127, M129, M131, M132, M136; MVPs: 1 - NM9

faust

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Re: M129: Marvel Mafia 2 (D3)
« Reply #1294 on: August 13, 2020, 02:39:50 am »

Honestly, this makes me feel a lot worse about galz. Not for the vote, but for asking the question right then. If town!swowl, scum knew there were two 1 point claims and that getting 1 to claim would force the 1v1. If momentum was fading away from a town!mix wagon, what better way to control where it goes than to force a 1v1 between two town prs?
Not so sure. I mean, momentum was swinging towards you anyways, and this would only cement your exile, but then during the Night town would have enough time to think and figure out that Swowl is actually town.
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faust

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Re: M129: Marvel Mafia 2 (D3)
« Reply #1295 on: August 13, 2020, 02:40:42 am »

That’s an auto win, yeah? Can’t be both? vote: Dylan

I'm pretty sure this was exile.
Oh oh oh! But this "vote" is not capitalized!  ;D
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Re: M129: Marvel Mafia 2 (D3)
« Reply #1296 on: August 13, 2020, 02:42:25 am »

That’s an auto win, yeah? Can’t be both? vote: Dylan

I'm pretty sure this was exile.
Oh oh oh! But this "vote" is not capitalized!  ;D
Nevermind, this isn't that mod  :(
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Dylan32

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Re: M129: Marvel Mafia 2 (D3)
« Reply #1297 on: August 13, 2020, 02:45:37 am »

Honestly, this makes me feel a lot worse about galz. Not for the vote, but for asking the question right then. If town!swowl, scum knew there were two 1 point claims and that getting 1 to claim would force the 1v1. If momentum was fading away from a town!mix wagon, what better way to control where it goes than to force a 1v1 between two town prs?
Not so sure. I mean, momentum was swinging towards you anyways, and this would only cement your exile, but then during the Night town would have enough time to think and figure out that Swowl is actually town.

Yeah, I know it was, and I was kind of leaning into it a little bit. I knew that if I was wrong and it’s town!mix, if I just kept pushing eventually scum would see the opportunity to move away from MiX to save him for later as I looked scummier. I only thought I could pull that off because I assumed there was only one unclaimed PR left, me. So if mix isn’t red, the people who started pushing towards me are scummy.
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Forum Mafia Record - Wins: 14 - NM9, M97, RMM41, M99, M102, M104, M119, M126, RMM56, M133, M134, RMM58, RMM59, RMM61, RMM60; Losses 15 - RMM37, M89, M94, M95, M96, M100, RMM47 M109, M110, M120, M127, M129, M131, M132, M136; MVPs: 1 - NM9

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Re: M129: Marvel Mafia 2 (D3)
« Reply #1298 on: August 13, 2020, 02:46:54 am »

Honestly, this makes me feel a lot worse about galz. Not for the vote, but for asking the question right then. If town!swowl, scum knew there were two 1 point claims and that getting 1 to claim would force the 1v1. If momentum was fading away from a town!mix wagon, what better way to control where it goes than to force a 1v1 between two town prs?
Not so sure. I mean, momentum was swinging towards you anyways, and this would only cement your exile, but then during the Night town would have enough time to think and figure out that Swowl is actually town.

Yeah, I know it was, and I was kind of leaning into it a little bit. I knew that if I was wrong and it’s town!mix, if I just kept pushing eventually scum would see the opportunity to move away from MiX to save him for later as I looked scummier. I only thought I could pull that off because I assumed there was only one unclaimed PR left, me. So if mix isn’t red, the people who started pushing towards me are scummy.
If MiX is red, that's also true, because he was one of those people  ;)
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Dylan32

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Re: M129: Marvel Mafia 2 (D3)
« Reply #1299 on: August 13, 2020, 02:49:21 am »

So MiX, I still think you are scum, but sorry for acting so laser focused on you. I know that framer could have hit you (still don’t think it necessarily did, but maybe), so I was looking to see who else it could be through reactions. Galzy kind of threw that off by asking that question right when he did a little bit though.  No hard feelings?

Ppe 1
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Forum Mafia Record - Wins: 14 - NM9, M97, RMM41, M99, M102, M104, M119, M126, RMM56, M133, M134, RMM58, RMM59, RMM61, RMM60; Losses 15 - RMM37, M89, M94, M95, M96, M100, RMM47 M109, M110, M120, M127, M129, M131, M132, M136; MVPs: 1 - NM9

Dylan32

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Re: M129: Marvel Mafia 2 (D3)
« Reply #1300 on: August 13, 2020, 02:50:34 am »

Honestly, this makes me feel a lot worse about galz. Not for the vote, but for asking the question right then. If town!swowl, scum knew there were two 1 point claims and that getting 1 to claim would force the 1v1. If momentum was fading away from a town!mix wagon, what better way to control where it goes than to force a 1v1 between two town prs?
Not so sure. I mean, momentum was swinging towards you anyways, and this would only cement your exile, but then during the Night town would have enough time to think and figure out that Swowl is actually town.

Yeah, I know it was, and I was kind of leaning into it a little bit. I knew that if I was wrong and it’s town!mix, if I just kept pushing eventually scum would see the opportunity to move away from MiX to save him for later as I looked scummier. I only thought I could pull that off because I assumed there was only one unclaimed PR left, me. So if mix isn’t red, the people who started pushing towards me are scummy.
If MiX is red, that's also true, because he was one of those people  ;)

This is true, but let’s be real, OMGUSing me there has to be NAI at best lol
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Forum Mafia Record - Wins: 14 - NM9, M97, RMM41, M99, M102, M104, M119, M126, RMM56, M133, M134, RMM58, RMM59, RMM61, RMM60; Losses 15 - RMM37, M89, M94, M95, M96, M100, RMM47 M109, M110, M120, M127, M129, M131, M132, M136; MVPs: 1 - NM9

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Re: M129: Marvel Mafia 2 (D3)
« Reply #1301 on: August 13, 2020, 02:52:47 am »

This is true, but let’s be real, OMGUSing me there has to be NAI at best lol
It isn't though, town!MiX would just go "yeah I got a guilty result on me, that's a massive distraction it's best to exile me".
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Re: M129: Marvel Mafia 2 (D3)
« Reply #1302 on: August 13, 2020, 02:53:20 am »

Jesus how did i fuck that up
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Jesus how did i fuck that up
real good. That’s how
Town:  14 wins, 14 losses (1 MVP)
Skum: 7 wins, 7 losses (1 MVP)
3-Party: 4 wins, 1 loss

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Re: M129: Marvel Mafia 2 (D3)
« Reply #1303 on: August 13, 2020, 02:55:10 am »

Jesus how did i fuck that up

real good. That’s how
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Re: M129: Marvel Mafia 2 (D3)
« Reply #1304 on: August 13, 2020, 02:56:02 am »

Yeah...
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Town:  14 wins, 14 losses (1 MVP)
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Re: M129: Marvel Mafia 2 (D3)
« Reply #1305 on: August 13, 2020, 02:59:32 am »

I’ll be totally honest though, if it was one of the two of us that had to get exiled before we figured this out, it’s probably better that it was me. I had Robz and Space so wrong that Space was my mind warp target N1... They both said things that would have made it harder for me to defend myself than what I probably would have been able to do, so me going now is probably good since I dont have the IC card that I thought I held. MiX, scola, and maybe EFHW for the way they came in and pushed away from mix. Could have been towny though. I don’t know.
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Re: M129: Marvel Mafia 2 (D3)
« Reply #1306 on: August 13, 2020, 07:53:03 am »

The remaining scum is alone, so defending scum is still towny.
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Re: M129: Marvel Mafia 2 (D3)
« Reply #1307 on: August 13, 2020, 08:01:15 am »

Good catch,  scola.
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Re: M129: Marvel Mafia 2 (D3)
« Reply #1308 on: August 13, 2020, 08:02:15 am »

Why is MiX so quiet?
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Re: M129: Marvel Mafia 2 (D3)
« Reply #1309 on: August 13, 2020, 08:18:41 am »

I just woke up. Did Dylan get hammered and didn't claim scum?

Because if so then like, yeah. Okay. I'll read the thread though.
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Re: M129: Marvel Mafia 2 (D3)
« Reply #1310 on: August 13, 2020, 08:22:01 am »

Oh what the fuck is this game. What in the actual hell. What is this. Fake CC doubleclaim because scum picked 5 instead of 6?

Someone's trolling us right? Scum's just laughing. Just...what...

My head...this is not how I wanted to wake up...
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Re: M129: Marvel Mafia 2 (D3)
« Reply #1311 on: August 13, 2020, 08:28:17 am »

I read the setup now, there's absolutely nothing there that states scum can pick less than their points.

"4. The Villians are told which hero roles are in the game and have 24 hours to pick their own powers from their pool (no duplicates allowed). If they fail, the moderator will randomly assign them powers based on what village roles exist (i.e. no Thanos if its strong kill can't be utilised)."

There's actually zero mention of how points dictate what scum can pick, therefore the only conclusion I can take from this is that scum has the same limitation as town, ergo the number of points they have must match the roles they picked just like town:

"3. The Heroes are then randomly assigned roles whose combined worth equals their ascension points."

Therefore it's absolutely impossible that Dylan/Swowl contain 2 town if the setup was done correctly.

I'm willing to duel the mod for this. Either way we win. Good job everyone.

This is true, but let’s be real, OMGUSing me there has to be NAI at best lol
It isn't though, town!MiX would just go "yeah I got a guilty result on me, that's a massive distraction it's best to exile me".

It is best to exile me. It's also good to exile scum, so let's do that first.
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Re: M129: Marvel Mafia 2 (D3)
« Reply #1312 on: August 13, 2020, 08:43:36 am »

Do we have sufficient misexiles to exile swowl and mix?

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Re: M129: Marvel Mafia 2 (D3)
« Reply #1313 on: August 13, 2020, 08:44:26 am »

Do we have sufficient misexiles to exile swowl and mix?

You can exile all of us, but if this game is fucked then we won't win by doing that.
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Re: M129: Marvel Mafia 2 (D3)
« Reply #1314 on: August 13, 2020, 08:44:44 am »

I take away a different read than MiX, namely that scum absolutely doesn't have to burn all their points.

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Re: M129: Marvel Mafia 2 (D3)
« Reply #1315 on: August 13, 2020, 08:50:41 am »

Currently reading a Haunted Village game to see setup discussion...if anyone has any better ideas, bring them up before the thread's locked. If Dylan's town, we need to know if Swowl is mechanically confirmed as scum or not.
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Re: M129: Marvel Mafia 2 (D3)
« Reply #1316 on: August 13, 2020, 10:32:13 am »

Mod, do the villains have to spend all their ascension points??

No.

I read the setup now, there's absolutely nothing there that states scum can pick less than their points.

"4. The Villians are told which hero roles are in the game and have 24 hours to pick their own powers from their pool (no duplicates allowed). If they fail, the moderator will randomly assign them powers based on what village roles exist (i.e. no Thanos if its strong kill can't be utilised)."

There's actually zero mention of how points dictate what scum can pick, therefore the only conclusion I can take from this is that scum has the same limitation as town, ergo the number of points they have must match the roles they picked just like town:

"3. The Heroes are then randomly assigned roles whose combined worth equals their ascension points."

Therefore it's absolutely impossible that Dylan/Swowl contain 2 town if the setup was done correctly.

I'm willing to duel the mod for this. Either way we win. Good job everyone.

This is true, but let’s be real, OMGUSing me there has to be NAI at best lol
It isn't though, town!MiX would just go "yeah I got a guilty result on me, that's a massive distraction it's best to exile me".

It is best to exile me. It's also good to exile scum, so let's do that first.

We can discuss this more after the game is done, but to put it simply, town has no choice in what PRs they get, but scum does. I as the mod cannot decide that town only wants to spend less than its given number of ascension points, but scum does have that choice.
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Re: M129: Marvel Mafia 2 (D3)
« Reply #1317 on: August 13, 2020, 10:33:15 am »

Vote: MiX

Broken game. We lose. GG scum.

Where's the flip, my man?
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Re: M129: Marvel Mafia 2 (D3)
« Reply #1318 on: August 13, 2020, 10:35:18 am »

Vote: MiX

Broken game. We lose. GG scum.

Where's the flip, my man?

Well, this is obviously an overreaction, but it definitely flips this game upside down and we most likely lose, since we need to exile me and Swowl out of mechanics.

Still.
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Re: M129: Marvel Mafia 2 (D2)
« Reply #1319 on: August 13, 2020, 10:43:03 am »

Vote Count 3.FINAL
 
MiX (1): faust
Dylan32 (5): MiX, EFHW, chairs, Swowl, Galzria
faust (1): scolapasta
Swowl (1): Dylan32

Not Voting (0):

With 8 alive it took 5 to exile.
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Re: M129: Marvel Mafia 2 (D3)
« Reply #1320 on: August 13, 2020, 10:44:18 am »

Vote: MiX

Broken game. We lose. GG scum.

Where's the flip, my man?

Well, this is obviously an overreaction, but it definitely flips this game upside down and we most likely lose, since we need to exile me and Swowl out of mechanics.

Still.
What on earth is even going on?

We have 1 more scum and 2 more exiles. This is fine. Spare me the faux desperation.
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Re: M129: Marvel Mafia 2 (D3)
« Reply #1321 on: August 13, 2020, 10:45:08 am »

I mean, I guess the thread's not locked.

We need to exile Swowl for conflicting Dylan, and we need to exile me for having a guilty result. So, we lose.
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Re: M129: Marvel Mafia 2 (D3)
« Reply #1322 on: August 13, 2020, 10:47:26 am »

We need to exile Swowl for conflicting Dylan
No we don't. Why would we? Swowl is obviously town.
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Re: M129: Marvel Mafia 2 (D3)
« Reply #1323 on: August 13, 2020, 10:48:09 am »

We need to exile Swowl for conflicting Dylan
No we don't. Why would we? Swowl is obviously town.

How do we know scum caught onto the fact that they don't need to use all points before they chose PRs?
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Re: M129: Marvel Mafia 2 (D3)
« Reply #1324 on: August 13, 2020, 10:49:04 am »

We need to exile Swowl for conflicting Dylan
No we don't. Why would we? Swowl is obviously town.

How do we know scum caught onto the fact that they don't need to use all points before they chose PRs?
From like, reads.
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Re: M129: Marvel Mafia 2 (D3)
« Reply #1325 on: August 13, 2020, 10:49:40 am »

From like, reads.

I mean, sure, okay.
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Re: M129: Marvel Mafia 2 (D3)
« Reply #1326 on: August 13, 2020, 10:50:11 am »

Plus if scum!Swowl didn't catch on to that, then he would never counterclaim there anyways.
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Re: M129: Marvel Mafia 2 (D3)
« Reply #1327 on: August 13, 2020, 10:52:03 am »

Plus if scum!Swowl didn't catch on to that, then he would never counterclaim there anyways.

It's possible scum caught onto that eventually D1/D2. I'm sure given enough time Space would ask if it's possible.
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Re: M129: Marvel Mafia 2 (D3)
« Reply #1328 on: August 13, 2020, 10:54:10 am »

The Avegers, excited over having vanquished not one but two Villians, came together to decide on who the last Villian could be.

"Dr. Strange must have seen that it was MiX!" faust called.

"So what?" MiX said. "Mysterio is here somewhere, he must have put an illusion on me."

Galzria watched the procedings with a cautious eye. "Dylan," he said after many moments of silence, "are you Scarlet Witch?"

"Yes..." Dylan said.

"I am ant-man!" Swowl cried. "Dylan is lying!"

The crowd turned on the Russian woman. She didn't have a chance.

Dylan32 has been exiled! He was Scarlet Witch!

Night 3 begins now. Actions are due by 11:00PM FT on Friday, August 14th. Day 4 will start sometime between then and 11:00AM FT on Saturday, August 15th.

All players may vote in their QT for a shortened night. If all players do so, Day 4 will start at 11:00AM FT on Froday, August 14th.

Thread locked!
« Last Edit: August 13, 2020, 11:40:07 am by mail-mi »
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Re: M129: Marvel Mafia 2 (D2)
« Reply #1329 on: August 15, 2020, 12:06:11 am »

Iron Man thought blasted Thanos from above. Take that, you purple--

His thoughts froze as a shot from a nearby drone struck his back. He turned around to face it, but soon discovered that was a mistake.

chairs was killed during the night! He was Iron Man!


Vote Count 4.0
 
Not Voting (6): faust, Swowl, Galzria, EFHW, scolapasta, MiX

With 6 alive it takes 4 to exile.

Day 4 starts now and ends at 12:00AM FT on Saturday, August 22nd. Thread unlocked!
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Re: M129: Marvel Mafia 2 (D4)
« Reply #1330 on: August 15, 2020, 12:47:59 am »

Vote: scolapasta
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Re: M129: Marvel Mafia 2 (D4)
« Reply #1331 on: August 15, 2020, 12:51:36 am »

did a re read. hoping other did as well. within day 1 just between space and Robz it is 100% apparent the agenda of the point differential was a plan the whole time.

Literally the first set up post of the game is Robz bringing up 8 vs 5.

I got the wall. If you want the wall someone lmk.
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Re: M129: Marvel Mafia 2 (D4)
« Reply #1332 on: August 15, 2020, 12:54:56 am »

no one is here so it doesn't matter but DAMA... but the notes and analysis were taken way pre-DAMA... so they were taken AMA? or SAMA?

IDK, just MA? like "ask me anything Ma'?" thats fun.
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Re: M129: Marvel Mafia 2 (D4)
« Reply #1333 on: August 15, 2020, 01:08:48 am »

Q1 - Did skum know they did not use all their points?

A1 - Yes. They were told how many points. they used one less that amount of points. Not even going into who was on the team that wouldn't miss math shit (Space)... that is just strait up yes.. they knew.

ok.

Q2 - Did they make a plan to use that because it was like a "that's fucking weird that isn't how the set up reads" situation for them?

A2 - in many quotes of proof... is an absolute yes.

1. Robz #36: Okay, and we can sort of work backwards and figure out more stuff, if I'm understanding the setup. Mysterio is 2, Thanos is 2, and Ultron is 1. So 5 scum points is... 8 town points? So we have some combination of town PRs equal to 8. Which I guess doesn't tell us anything, except that if like three people claim Hulk someone is lying.
- That is Robz fucking up the 8-5 point system and then again giving the triple hulk example. As there is no way Robz did not know they had 6 points to spend, not 5, that is leading town to believe it.

2. Space #81 - I like this reverse engineering plan, but I'm not sure about the Framer and Loki being quite that much of a trade-off. Looking at the set of scum roles, there are only two for odd numbers of points, and since they have 5 points worth of roles, that means either a Loki and two Ultrons, or a Loki and only one other two-point baddie.
- So at this point I am 100% certain it was a plan. Space promoting the concept again of 5 points, but while also masking it with a town slip bc of the double ultron impossibility.

3. Robz #102 - Just so I am reading this correctly: It's possible, though extremely unlikely, we have 8 Ant-Mans?
- wrong... as he knew... it is possible that we had NINE antmans. again pushing the agenda.

*** I have boat loads more, especially when I pan out into the realm of not flipped skum, which is why I am voting pasta.... but just those 3 right there...from you know the 2 flipped skum... that is within like 90 game posts of the start of Day 1. So, yeah. it was a set up.

I suck. I apologize. I even re read the OP before responding to Dylan and did not catch it. This one is on me, but in my defense... this was like 100% their plan.
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Town:  14 wins, 14 losses (1 MVP)
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3-Party: 4 wins, 1 loss

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Re: M129: Marvel Mafia 2 (D4)
« Reply #1334 on: August 15, 2020, 01:27:45 am »

Will not vote Swowl today.

Or MiX.

We lost an exile. That sucks. We still have two to hit scum, and we control where those exiled are.

My preferred 3 to go yesterday were EFHW, Scola, and then distantly faust, maaaaybe MiX.

We only have two chances now. I’m still preferring those two to EFHW or Scola.

Also, yes, I’m sorry for my part in exiling Dylan. I clearly read him as Town prior to that situation, but I (as others), made an uninformed assumption and rash judgement. At least with any amount of existing uncertainty we should’ve waited for the MOD to come in. So for my part, I’m sorry.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: M129: Marvel Mafia 2 (D4)
« Reply #1335 on: August 15, 2020, 01:29:04 am »

Will not vote Swowl today.

Or MiX.

We lost an exile. That sucks. We still have two to hit scum, and we control where those exiled are.

My preferred 3 to go yesterday were EFHW, Scola, and then distantly faust, maaaaybe MiX.

We only have two chances now. I’m still preferring those two to be EFHW or Scola.

Also, yes, I’m sorry for my part in exiling Dylan. I clearly read him as Town prior to that situation, but I (as others), made an uninformed assumption and rash judgement. At least with any amount of existing uncertainty we should’ve waited for the MOD to come in. So for my part, I’m sorry.

EBWOP
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: M129: Marvel Mafia 2 (D4)
« Reply #1336 on: August 15, 2020, 01:35:43 am »

well cool you are on my... "I would only lynch you final day because I can't risk giving you the satisfaction if I wrong" list.

I am 0% sure scola is skum but 100% sure I wanna lynch scola today. where are you at on EFHW v scola. and kinda also.. why that combo?
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Town:  14 wins, 14 losses (1 MVP)
Skum: 7 wins, 7 losses (1 MVP)
3-Party: 4 wins, 1 loss

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Re: M129: Marvel Mafia 2 (D4)
« Reply #1337 on: August 15, 2020, 02:09:25 am »

well cool you are on my... "I would only lynch you final day because I can't risk giving you the satisfaction if I wrong" list.

I am 0% sure scola is skum but 100% sure I wanna lynch scola today. where are you at on EFHW v scola. and kinda also.. why that combo?

I believe I prefer Scola first. The situation with Robz felt too close in time to feel natural. And his debate (almost with himself) on which of you/Dylan to vote for yesterday rubbed wrong. Like a fake “Oh do I haaaaaaave to???”, as if he already knew the outcome.

He’s also been the person to point out both overlooked scum setup points which COULD be townie, but could also be scum trying to score Town points.

As for why the pair? I don’t think it’s MiX. I’m damn near willing to lose the game to that read/gamble. You’re not scum. You just aren’t. I WILL lose the game to that read if it comes to it and I’m wrong. That leaves Scola/EFHW/faust. Faust could be scum. But EFHW has given me fewer reasons to think she’s Town than faust has.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: M129: Marvel Mafia 2 (D4)
« Reply #1338 on: August 15, 2020, 03:40:14 am »

Vote: MiX

I don't expect to go elsewhere today.
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Re: M129: Marvel Mafia 2 (D4)
« Reply #1339 on: August 15, 2020, 05:41:45 am »

Vote: MiX

I don't expect to go elsewhere today.
Same. vote: MiX.
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Re: M129: Marvel Mafia 2 (D4)
« Reply #1340 on: August 15, 2020, 09:21:44 am »

Vote: MiX

I don't expect to go elsewhere today.

I can't play as scum this well. I scumread 5 people this game. 4 were PRs. I just can't have that level of reads as scum.

We should no exile.

Vote: No exile

But mostly I don't give a shit anymore. Scum deserves to win.
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Re: M129: Marvel Mafia 2 (D4)
« Reply #1341 on: August 15, 2020, 09:27:47 am »

did a re read. hoping other did as well. within day 1 just between space and Robz it is 100% apparent the agenda of the point differential was a plan the whole time.

Literally the first set up post of the game is Robz bringing up 8 vs 5.

I got the wall. If you want the wall someone lmk.

Gimme the wall, the mechanics insids me want to vote you. Give me a reason not to.
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Re: M129: Marvel Mafia 2 (D4)
« Reply #1342 on: August 15, 2020, 09:29:05 am »

Vote: MiX

I don't expect to go elsewhere today.

I can't play as scum this well. I scumread 5 people this game. 4 were PRs. I just can't have that level of reads as scum.

We should no exile.

Vote: No exile

But mostly I don't give a shit anymore. Scum deserves to win.
Why should we no exile? So you can kill Swowl with impunity?
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Re: M129: Marvel Mafia 2 (D4)
« Reply #1343 on: August 15, 2020, 09:33:23 am »

Gimme the wall, the mechanics insids me want to vote you. Give me a reason not to.
He doesn't have to care about you. I won't vote him, Glazria won't vote him, he won't self-vote, so he can't be exiled today.
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Re: M129: Marvel Mafia 2 (D4)
« Reply #1344 on: August 15, 2020, 09:55:00 am »

Vote: MiX

I don't expect to go elsewhere today.

I can't play as scum this well. I scumread 5 people this game. 4 were PRs. I just can't have that level of reads as scum.

We should no exile.

Vote: No exile

But mostly I don't give a shit anymore. Scum deserves to win.
Why should we no exile? So you can kill Swowl with impunity?

Yes. Precisely.

Gimme the wall, the mechanics insids me want to vote you. Give me a reason not to.
He doesn't have to care about you. I won't vote him, Glazria won't vote him, he won't self-vote, so he can't be exiled today.

Of course not, what's this post implying? Just because you don't care about my alignment doesn't mean Swowl doesn't.
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MiX

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Re: M129: Marvel Mafia 2 (D4)
« Reply #1345 on: August 15, 2020, 09:55:29 am »

Your tunnel is childish.

Vote: faust
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Re: M129: Marvel Mafia 2 (D4)
« Reply #1346 on: August 15, 2020, 10:42:07 am »

Unvote. I'm having second thoughts about whether scum would all vote each other in first page of Day 2.
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Re: M129: Marvel Mafia 2 (D4)
« Reply #1347 on: August 15, 2020, 10:51:59 am »

Unvote. I'm having second thoughts about whether scum would all vote each other in first page of Day 2.

Who did scum even push D2? Chairs and then Swowl?
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Re: M129: Marvel Mafia 2 (D4)
« Reply #1348 on: August 15, 2020, 10:56:56 am »

vote: scola
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Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: M129: Marvel Mafia 2 (D4)
« Reply #1349 on: August 15, 2020, 12:07:16 pm »

Your tunnel is childish.

Vote: faust
Not everyone can muster a mature OMGUS such as yours.
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Re: M129: Marvel Mafia 2 (D2)
« Reply #1350 on: August 15, 2020, 12:16:31 pm »

Vote Count 4.1

scolapasta (2): Swowl, Galzria
MiX (1): faust
faust (1): MiX
 
Not Voting (2): scolapasta, EFHW

With 6 alive it takes 4 to exile.

Day 4  ends at 12:00AM FT on Saturday, August 22nd.

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Re: M129: Marvel Mafia 2 (D4)
« Reply #1351 on: August 15, 2020, 02:08:44 pm »

faust, can you share with us why we should believe you are Town?
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Re: M129: Marvel Mafia 2 (D4)
« Reply #1352 on: August 15, 2020, 03:37:16 pm »

faust, can you share with us why we should believe you are Town?
Can I? I kind of came into this game late, so there's not too much to work with. I haven't evaluated LaLight's play, so can't really comment on that. I put the Robz exile on the table, and in general feel like my reads were good. Sure I scumread chairs, but he wanted that, so. Space would have been my next target, so I was pleased when they flipped, but I don't know whether I made that public befor the flip.
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Re: M129: Marvel Mafia 2 (D4)
« Reply #1353 on: August 15, 2020, 03:43:55 pm »

faust, can you share with us why we should believe you are Town?
Can I? I kind of came into this game late, so there's not too much to work with. I haven't evaluated LaLight's play, so can't really comment on that. I put the Robz exile on the table, and in general feel like my reads were good. Sure I scumread chairs, but he wanted that, so. Space would have been my next target, so I was pleased when they flipped, but I don't know whether I made that public befor the flip.

Hmm okay.

Vote: No exile
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Re: M129: Marvel Mafia 2 (D4)
« Reply #1354 on: August 15, 2020, 04:44:42 pm »

We do not want to no exile today.
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Town:  14 wins, 14 losses (1 MVP)
Skum: 7 wins, 7 losses (1 MVP)
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Re: M129: Marvel Mafia 2 (D4)
« Reply #1355 on: August 15, 2020, 04:45:09 pm »

We do not want to no exile today.

Why not?
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Re: M129: Marvel Mafia 2 (D4)
« Reply #1356 on: August 15, 2020, 04:50:16 pm »

I trust you to be able to math it out.
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Re: M129: Marvel Mafia 2 (D4)
« Reply #1357 on: August 15, 2020, 04:52:53 pm »

I trust you to be able to math it out.

I wouldn't trust me right now if I were you.
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Re: M129: Marvel Mafia 2 (D4)
« Reply #1358 on: August 15, 2020, 05:35:05 pm »

No exile is a bad idea because then scum (MiX) would just target swowl and we either lose our IC or are back in the exact same spot.

Any doubt who I think is scum? Vote: MiX

That said, i'm worried we won't exile him (and win!), because swowl and galz don't want to exile MiX. So meh.

I keep trying to think of a case for someone else but it feels pointless to make a case against someone I think is town. If I have to? I don't know, I guess I prefer an exile to No exile (see above), but it's really annoying.
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Re: M129: Marvel Mafia 2 (D4)
« Reply #1359 on: August 15, 2020, 05:38:45 pm »

No exile is a bad idea because then scum (MiX) would just target swowl and we either lose our IC or are back in the exact same spot.

Any doubt who I think is scum? Vote: MiX

That said, i'm worried we won't exile him (and win!), because swowl and galz don't want to exile MiX. So meh.

I keep trying to think of a case for someone else but it feels pointless to make a case against someone I think is town. If I have to? I don't know, I guess I prefer an exile to No exile (see above), but it's really annoying.

On the other hand, I feel like making a Dylan-case sized case for everyone here and compare, but I just don't have that kind of energy. We need it here to win since it's much harder if people just exile me out of mechanics (that's what we did with Dylan look where we got) and scum's going to win if we're just lazy.

Everyone should case someone here. Grab your top scumread, look at D1 and D2, and try to make it fit. If it does, good, if it doesn't, grab someone else and try again. We need more effort.

Also Dylan's EoD2 was either from a PR or scum, so don't blame me for scumreading him.
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Re: M129: Marvel Mafia 2 (D4)
« Reply #1360 on: August 15, 2020, 05:39:02 pm »

And swowl and galz? I don't really get your case against me? Unless it's the "we won't exile MiX, so have to find someone else type" thing? I don't know, feels like faust might be a better target in that scenario.

Am willing to defend myself against any case, fi I must. Though I think past arguments that I am scum don't hold up under further scrutiny. Honestly, I'd put my some suspicion on those making those cases, if I didn't think they were just misguided and not scum.

ppe 1
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Re: M129: Marvel Mafia 2 (D4)
« Reply #1361 on: August 15, 2020, 05:45:13 pm »

No exile is a bad idea because then scum (MiX) would just target swowl and we either lose our IC or are back in the exact same spot.

Any doubt who I think is scum? Vote: MiX

That said, i'm worried we won't exile him (and win!), because swowl and galz don't want to exile MiX. So meh.

I keep trying to think of a case for someone else but it feels pointless to make a case against someone I think is town. If I have to? I don't know, I guess I prefer an exile to No exile (see above), but it's really annoying.

On the other hand, I feel like making a Dylan-case sized case for everyone here and compare, but I just don't have that kind of energy. We need it here to win since it's much harder if people just exile me out of mechanics (that's what we did with Dylan look where we got) and scum's going to win if we're just lazy.

Everyone should case someone here. Grab your top scumread, look at D1 and D2, and try to make it fit. If it does, good, if it doesn't, grab someone else and try again. We need more effort.

Also Dylan's EoD2 was either from a PR or scum, so don't blame me for scumreading him.

Yes! I'm glad you made this last point! Perfect, was hoping you would, before I did, so you couldn't explain it away.

We now know scum didn't use all their points (unless it's swowl, more on that later) . And of course, scum knew that they didn't use all their points. So Mix here admits he thought Dylan was a PR. scum!Mix here wants to push Dylan to X-1 in order to get him to claim, thus cause the confusion we saw. And it worked perfectly for him, no?

Even today, he considers no exile. I mean, I still consider myself knew to this game / group, and I instantly saw that that is a bad idea.
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Re: M129: Marvel Mafia 2 (D4)
« Reply #1362 on: August 15, 2020, 05:52:51 pm »

I guess there's a chance (?) scum did use all their points and swowl is scum? I don't put much credence around this idea.

The main reason I'm not 100% deadset on this, is again, the fact that Dylan was SW. MiX is not alone is thinking he was a PR. I also thought he must be a PR (or scum) for exiling Robz in that situation. It just didn't seem a move a VT would make.

So why didn't Swowl also see this and make more of a push on Dylan D3? Unless he's scum!swowl and figured to wait until someone else made the push, so he could then claim another PR and first, create the chaos, and then become a fairly strong IC.

Still, I don't actually think that's what happened, I don't think scum!swowl is capable of this move.
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Re: M129: Marvel Mafia 2 (D4)
« Reply #1363 on: August 15, 2020, 06:07:01 pm »

it's much harder if people just exile me out of mechanics
You can keep repeating that but it won't make it true.
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Re: M129: Marvel Mafia 2 (D4)
« Reply #1364 on: August 15, 2020, 06:07:39 pm »

it's much harder if people just exile me out of mechanics
You can keep repeating that but it won't make it true.

But it is! Unless there'a conflict between me and someone else, which I don't see.
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Re: M129: Marvel Mafia 2 (D4)
« Reply #1365 on: August 15, 2020, 06:09:43 pm »

I trust you to be able to math it out.

I wouldn't trust me right now if I were you.
Well there it is. Thank you for claiming scum! :)
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Re: M129: Marvel Mafia 2 (D4)
« Reply #1366 on: August 15, 2020, 06:11:31 pm »

it's much harder if people just exile me out of mechanics
You can keep repeating that but it won't make it true.

But it is! Unless there'a conflict between me and someone else, which I don't see.
No it isn't, and I don't know what that second part means but I also don't care that much.
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Re: M129: Marvel Mafia 2 (D4)
« Reply #1367 on: August 15, 2020, 06:20:16 pm »

I trust you to be able to math it out.

I wouldn't trust me right now if I were you.
Well there it is. Thank you for claiming scum! :)

Same.

Vote: faust

You're doing nothing this game, just like your replacement. Your only reason to be town is voting scum really early, and isn't that the easiest bussing of your life?
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Re: M129: Marvel Mafia 2 (D4)
« Reply #1368 on: August 15, 2020, 07:16:02 pm »

MiX, why are you so despairing? If we do misexile you based on mechanics, that won't necessarily mean a loss for town.
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Re: M129: Marvel Mafia 2 (D4)
« Reply #1369 on: August 15, 2020, 07:19:00 pm »

MiX, why are you so despairing? If we do misexile you based on mechanics, that won't necessarily mean a loss for town.

Because the best play for me is to not get exiled and that's becoming less and less likely.

I also need to find scum before I flip and I don't know where to start.
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Re: M129: Marvel Mafia 2 (D4)
« Reply #1370 on: August 15, 2020, 07:20:15 pm »

MiX, why are you so despairing? If we do misexile you based on mechanics, that won't necessarily mean a loss for town.

Because the best play for me is to not get exiled and that's becoming less and less likely.

I also need to find scum before I flip and I don't know where to start.
Do we even have the votes to exile you?
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Re: M129: Marvel Mafia 2 (D4)
« Reply #1371 on: August 15, 2020, 07:23:00 pm »

MiX, why are you so despairing? If we do misexile you based on mechanics, that won't necessarily mean a loss for town.

Because the best play for me is to not get exiled and that's becoming less and less likely.

I also need to find scum before I flip and I don't know where to start.
Do we even have the votes to exile you?

You're the one that started implying that was going to happen, not me. Although I did continue.
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Re: M129: Marvel Mafia 2 (D4)
« Reply #1372 on: August 15, 2020, 07:53:03 pm »

Yeah, there is a strong reason to do it. But without Swowl and Galz, it isn't happening.
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Re: M129: Marvel Mafia 2 (D4)
« Reply #1373 on: August 15, 2020, 08:21:59 pm »

Yeah, there is a strong reason to do it. But without Swowl and Galz, it isn't happening.

EFHW, if not MiX, then who? I'm hoping to find some time to reread, at least D1 and maybe the end of days 2 and 3, but like I said, don't feel great about trying to make a case against people I think are town.

No matter who we decide on (individually or collectively) seems like we'll need one of Swowl or Galz.
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Re: M129: Marvel Mafia 2 (D4)
« Reply #1374 on: August 15, 2020, 08:25:49 pm »

Faust: Why is Scola NOT scum?
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Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: M129: Marvel Mafia 2 (D4)
« Reply #1375 on: August 15, 2020, 09:07:01 pm »

Yeah, there is a strong reason to do it. But without Swowl and Galz, it isn't happening.

EFHW, if not MiX, then who? I'm hoping to find some time to reread, at least D1 and maybe the end of days 2 and 3, but like I said, don't feel great about trying to make a case against people I think are town.

No matter who we decide on (individually or collectively) seems like we'll need one of Swowl or Galz.
You or faust.
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Re: M129: Marvel Mafia 2 (D4)
« Reply #1376 on: August 15, 2020, 10:04:15 pm »

1. Robz #36: Okay, and we can sort of work backwards and figure out more stuff, if I'm understanding the setup. Mysterio is 2, Thanos is 2, and Ultron is 1. So 5 scum points is... 8 town points? So we have some combination of town PRs equal to 8. Which I guess doesn't tell us anything, except that if like three people claim Hulk someone is lying.
- That is Robz fucking up the 8-5 point system and then again giving the triple hulk example. As there is no way Robz did not know they had 6 points to spend, not 5, that is leading town to believe it.

2. Space #81 - I like this reverse engineering plan, but I'm not sure about the Framer and Loki being quite that much of a trade-off. Looking at the set of scum roles, there are only two for odd numbers of points, and since they have 5 points worth of roles, that means either a Loki and two Ultrons, or a Loki and only one other two-point baddie.
- So at this point I am 100% certain it was a plan. Space promoting the concept again of 5 points, but while also masking it with a town slip bc of the double ultron impossibility.

3. Robz #102 - Just so I am reading this correctly: It's possible, though extremely unlikely, we have 8 Ant-Mans?
- wrong... as he knew... it is possible that we had NINE antmans. again pushing the agenda.

*** I have boat loads more, especially when I pan out into the realm of not flipped skum, which is why I am voting pasta.... but just those 3 right there...from you know the 2 flipped skum... that is within like 90 game posts of the start of Day 1. So, yeah. it was a set up.

OK, so I reread the D1 setup talk and I get what Swowl is saying. Robz and space definitely both made some what we now know (or suspect*) are false assertions about the PRs we might have. And I'm also guessing then that his vote for me is post #99?

Here's the thing though. What scum team would do that?? Scum have to know that at some point town is going to figure out there's something screwy about the PRs and the points. Why else even try it? If we believe this to be true*, part of the strategy then is this discussion. But would scum really have all three members offer up these false assertions? Knowing that we would go back and reread D1 as soon as we learned of this? Seems to me much more likely that they'd have at most 2 (even that seems a little dangerous**) make these claims. Even if they neglected to plan this out N0, they have/had daychat so easily could've steered away from painting huge targets on all of them.

In other words, I think we should be looking at the people who engaged less (or not at all) in the setup talk.

* There's still room for the interpretation that they were really discussing the real setup, and that Swowl only decided on this strategem sometime during D3.

** while I think a scum team might even prefer only 1 discusser, once Robz started it, from my experience of playing with space, it would be hard for her not to get involved in "mathy" talk and not arouse at least a little suspicion. So that might explain, why two of them.
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Re: M129: Marvel Mafia 2 (D4)
« Reply #1377 on: August 15, 2020, 10:10:13 pm »

I disagree completely with Swowl, it's clearly looking for motive after knowing it happened. I could've made the same examples given the setup, and so could everyone else, all of town was thinking like that at the time, there was no reason for scum to talk about it more than town, you don't need to stop town from thinking about something if they have no reason to do so. In fact, giving those examples (specifically Robz's) makes town think about if it is possible.

It's part of why I wanted Swowl dead, hence the no exile, but his argument's better than what I was thinking.
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Re: M129: Marvel Mafia 2 (D4)
« Reply #1378 on: August 15, 2020, 10:16:34 pm »

I disagree completely with Swowl, it's clearly looking for motive after knowing it happened. I could've made the same examples given the setup, and so could everyone else, all of town was thinking like that at the time, there was no reason for scum to talk about it more than town, you don't need to stop town from thinking about something if they have no reason to do so. In fact, giving those examples (specifically Robz's) makes town think about if it is possible.

It's part of why I wanted Swowl dead, hence the no exile, but his argument's better than what I was thinking.

Yeah, for funsies, try reading Swowl's post as if he were the last scum. It's not completely crazy.
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Re: M129: Marvel Mafia 2 (D4)
« Reply #1379 on: August 15, 2020, 10:18:28 pm »

I disagree completely with Swowl, it's clearly looking for motive after knowing it happened. I could've made the same examples given the setup, and so could everyone else, all of town was thinking like that at the time, there was no reason for scum to talk about it more than town, you don't need to stop town from thinking about something if they have no reason to do so. In fact, giving those examples (specifically Robz's) makes town think about if it is possible.

It's part of why I wanted Swowl dead, hence the no exile, but his argument's better than what I was thinking.

Yeah, for funsies, try reading Swowl's post as if he were the last scum. It's not completely crazy.

I did and they're pretty incriminating given he spends a lot of time saying he's town, where he's the last person whose arguments will be heard about that.

But he's also going to die eventually so.
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Re: M129: Marvel Mafia 2 (D4)
« Reply #1380 on: August 15, 2020, 11:16:48 pm »

What was Space's "town slip"?

scola, you stopped short of looking for the #3 partner who didn't discuss setup.
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Re: M129: Marvel Mafia 2 (D4)
« Reply #1381 on: August 15, 2020, 11:18:52 pm »

What was Space's "town slip"?

scola, you stopped short of looking for the #3 partner who didn't discuss setup.

When they said that there could be 2 Ultrons, but there can only be 1 of each scum role.

Swowl pointed it out by the way. Just saying.

Although if Swowl's town I have absolutely no idea what scum was doing D2 after chairs claimed. Just going down in a sea of cred?
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Re: M129: Marvel Mafia 2 (D4)
« Reply #1382 on: August 15, 2020, 11:19:37 pm »

What was Space's "town slip"?

scola, you stopped short of looking for the #3 partner who didn't discuss setup.

When they said that there could be 2 Ultrons, but there can only be 1 of each scum role.

Swowl pointed it out by the way. Just saying.

Although if Swowl's scum I have absolutely no idea what scum was doing D2 after chairs claimed. Just going down in a sea of cred?

EBWOP. Best scumslip of my life.
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Re: M129: Marvel Mafia 2 (D4)
« Reply #1383 on: August 16, 2020, 12:41:27 am »

What was Space's "town slip"?

scola, you stopped short of looking for the #3 partner who didn't discuss setup.

Not quite, I did look, but the problem here is that I'm not sure how you find specific evidence in lack of evidence. (does that make any sense?)

I mean, faust (née LaLight), Galz, and you don't (or hardly) discuss the setup. Swowl and Mix do, but mostly focused on what town PRs could be based on scum PRs, not so much about points (Mix does mention the points once).

The only other ones who mentioned the points setup were joth and chairs.

So there was nothing for me to find in the setup talk (based on this) that points (pun intended) more to one of you vs the others.

I'll admit it's a little convenient, but my "3rd scum wouldn't have discussed setup based on points" really only clears me. :)
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Re: M129: Marvel Mafia 2 (D4)
« Reply #1384 on: August 16, 2020, 03:12:19 am »

Faust: Why is Scola NOT scum?
I wanted to do rereads of both EFHW and scola, then I can give a detailed answer, because for now all I have is "because MiX is", and I have a feeling that won't convince you.
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Re: M129: Marvel Mafia 2 (D4)
« Reply #1385 on: August 16, 2020, 04:49:49 am »

Okeydoke, let's do it. Reread time.

We've got this. I think (and has this been pointed out by scola already? Maybe.) scum!scola would lean that hard into the "8 points" misdirection if Robz already championed it.

Here you've got EFHW coming in after some time of not being around, and commenting exclusively on town (if we're to assume that she's scum). It seems like she's have included a scumpartner in her opinions.

Here is a late D1 vote count.
Vote Count 1.3

Isis (2): EFHW, SpaceAnemone
Swowl (2): LaLight, Robz888,
jotheonah (4): MiX, chairs, WestCoastDidds, Swowl
LaLight (1): Dylan32
chairs (4): Galzria, scolapasta, Isis, jotheonah

Not Voting (0):
Immediately afterwards Robz votes for chairs. It's more likely that he's joining the wagon that doesn't have scum in it yet. Which makes scola townier. There's also the fact that Space and EFHW are on the same wagon, which seems like not the most likely scum move, but could be I guess since noone else is there.

scola also puts MiX to L-1 with Robz already voting there. Why do that? It will just look bad and if scola is scum here, then all the wagons are on town, so there's no need to push hard.

I'm not buying this by the way, it very much reads like Robz looking for an excuse to dismantle the MiX wagon:
Also, if Didds is not going to vote for MiX no matter what, I'm not sure we can even get a lynch.

scola hammers joth 7 seconds before deadline. He absolutely didn't need to. Could have gotten an amazing noxile here.

There is clearly a bunch of bussing going on at the start of D2, pretty much regardless of who the team is.
faust has replaced LaLight.

Vote Count 2.1


Isis (1): MiX
MiX (2): Dylan32, SpaceAnemone
SpaceAnemone (2): Robz888, Isis
Robz888 (3): EFHW, chairs, scolapasta
chairs (1): Swowl

Not Voting (2): faust, Galzria
(MiX had been on Robz before that.)

So pretty certainly, all 3 scums have been voting for each other. That's why I can't really buy the idea that MiX, Space and Robz voting for each other early on exonerates MiX.

unvote. Robz is seeming more town-oriented recently. I'm open to voting Galz or chairs. I would like them to answer my question from awhile back. I'll find it and post it next.
Doesn't seem likely that scum!EFHW just unvotes a bus without moving somewhere.

And, again, scola is putting down an L-1 vote... there's just no need for scum to play this aggressively.

Uh, scola is incredibly townie for unvoting there. Unless chairs and scola are both scum and planned the X-1 and the claim, which does not seem likely.
I don't think that's a scum-on-scum read.

And of course, there's the end of D2, where both scola and EFHW are crucial in making the Robz exile go through.
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MiX

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Re: M129: Marvel Mafia 2 (D4)
« Reply #1386 on: August 16, 2020, 07:34:18 am »

faust has replaced LaLight.

Vote Count 2.1


Isis (1): MiX
MiX (2): Dylan32, SpaceAnemone
SpaceAnemone (2): Robz888, Isis
Robz888 (3): EFHW, chairs, scolapasta
chairs (1): Swowl

Not Voting (2): faust, Galzria
(MiX had been on Robz before that.)

So pretty certainly, all 3 scums have been voting for each other. That's why I can't really buy the idea that MiX, Space and Robz voting for each other early on exonerates MiX.

Aren't you assuming I'm scum by saying all 3 scum are bussing? I just see two, one if you're scum (or Swowl/Galz I guess).
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Re: M129: Marvel Mafia 2 (D4)
« Reply #1387 on: August 16, 2020, 08:15:49 am »

faust has replaced LaLight.

Vote Count 2.1


Isis (1): MiX
MiX (2): Dylan32, SpaceAnemone
SpaceAnemone (2): Robz888, Isis
Robz888 (3): EFHW, chairs, scolapasta
chairs (1): Swowl

Not Voting (2): faust, Galzria
(MiX had been on Robz before that.)

So pretty certainly, all 3 scums have been voting for each other. That's why I can't really buy the idea that MiX, Space and Robz voting for each other early on exonerates MiX.

Aren't you assuming I'm scum by saying all 3 scum are bussing? I just see two, one if you're scum (or Swowl/Galz I guess).

What he’s stated is both clear and generally true:

Robz (scum) is on Space (scum)
Space (scum) is on MiX (unknown)
EFHW (unknown) and Scola (unknown) are on Robz (scum)

If scum is one of MiX/EFHW/Scola, then all scum were bussing. Clearly this doesn’t hold true if faust is scum, but that’s not a scenario that faust would ever consider. It’s also not true if Galz/Swowl are scum - but he says “pretty certainly”, not “it’s guaranteed” for a reason.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: M129: Marvel Mafia 2 (D4)
« Reply #1388 on: August 16, 2020, 08:18:12 am »

What he’s stated is both clear and generally true:

Robz (scum) is on Space (scum)
Space (scum) is on MiX (unknown)
EFHW (unknown) and Scola (unknown) are on Robz (scum)

If scum is one of MiX/EFHW/Scola, then all scum were bussing. Clearly this doesn’t hold true if faust is scum, but that’s not a scenario that faust would ever consider. It’s also not true if Galz/Swowl are scum - but he says “pretty certainly”, not “it’s guaranteed” for a reason.

Can you reread your own post and realize that Space was voting for me, and not Robz?
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Re: M129: Marvel Mafia 2 (D4)
« Reply #1389 on: August 16, 2020, 08:19:52 am »

On the other hand, you both made the same mistake, so it can't be scummy.

I guess I'll have to put in effort, huh.

I'll promise a heavily biased case per day from now on. Hopefully after that I'll find scum, or drown the thread in terrible reads, one of the two.
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Re: M129: Marvel Mafia 2 (D4)
« Reply #1390 on: August 16, 2020, 09:23:44 am »

The drearism grows tiring.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

MiX

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Re: M129: Marvel Mafia 2 (D4)
« Reply #1391 on: August 16, 2020, 09:25:03 am »

The drearism grows tiring.

Did you identify yours and faust's mistake that I brought up?
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Re: M129: Marvel Mafia 2 (D4)
« Reply #1392 on: August 16, 2020, 04:45:03 pm »

Ok, after a lot of thought, I'm back to thinking MiX is the best exile for today. My reasons:

1. He is too upset. Scum!MiX loses the game if he is exiled. Town!MiX would be more pragmatic about the situation. He said he has to stay alive and that is NOT the town wincon. Being so upset is also what's keeping him alive - his Appeals to Emotion are very effective.

2. He has done almost no scumhunting. Town!MiX has a mad method that is surprisingly successful. In this game, he tunneled joth Day 1 and Isis Day 2, with no case for either.

3. He backed off from Robz after a spot-on description of how Robz was being scummy, saying he preferred Isis because she wasn't doing anything.

4. If he is town, yes he would be a prime framing target. But I think the strength of thinking "yes, scum would definitely try to frame town!MiX" has drowned out the possibility that he actually is scum. For scum!MiX, the existence of a framer does not provide any defense.

5. He didn't hammer chairs.

I haven't looked at the Day 3 voting records yet, so I may have more to say later.

vote: MiX
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Re: M129: Marvel Mafia 2 (D4)
« Reply #1393 on: August 16, 2020, 04:56:23 pm »

5. He didn't hammer chairs.

You're actually trolling if you think this is in any way a point to me being scum. How many times do I need to say I HAVE NEVER HAMMERED unless I was winning the game by doing so (or that weird everyone-is-scum BM game joth ran).

I can give you a LOT of reasons why I wouldn't hammer there as town:

- The wagon blew up, and chairs wasn't around when I could hammer.

- I don't like hammering, and not being on the wagon means something's wrong. I usually push whatever wagon's exiled, as that's my playstyle.

- When chairs did appear, I wasn't around. It happens. What do I even gain from ghosting like that?

- I stated time and time again that chairs was the least scummy of my scumreads. Go check, I said that like 4 times or something.

- I would've looked really silly, and really scummy, if I did hammer that and he was town. It's too much of a gamble to take it. It also takes away agency from town if I decide when the day ends. I never do that.

And the scum reasons as well:

- Robz was on there, and it would've looked awful for both of us.

- Would anyone hesitate to exile me once I hammered the non-claiming Iron Man? No.

- As scum has a rolecop, bringing someone to X-1 to claim is very useful. Note how scum hasn't missed a PR yet.

Also, how many times was this not-hammer brought up? How many times do I need to justify myself? Will you only believe my honest meta read on myself when I flip?


The rest of your points is fine, this one is just awful and filler, and it's really getting on my nerves at this point.
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Re: M129: Marvel Mafia 2 (D4)
« Reply #1394 on: August 16, 2020, 05:00:19 pm »

It's not filler. It's much harder to hammer as scum.
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Re: M129: Marvel Mafia 2 (D4)
« Reply #1395 on: August 16, 2020, 05:01:21 pm »

It's not filler. It's much harder to hammer as scum.

It would've been incredibly stupid of me to hammer in that situation, and I've outlined all the reasons why the hammer didn't happen. Why is it alignment indicative?
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Re: M129: Marvel Mafia 2 (D4)
« Reply #1396 on: August 16, 2020, 05:30:25 pm »

Weekend has been busy.
Will be back in the morning.
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Jesus how did i fuck that up
real good. That’s how
Town:  14 wins, 14 losses (1 MVP)
Skum: 7 wins, 7 losses (1 MVP)
3-Party: 4 wins, 1 loss

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Re: M129: Marvel Mafia 2 (D4)
« Reply #1397 on: August 16, 2020, 06:05:48 pm »

Day 3 voting record (new format)

1087 Galzria v. EFHW (1)
1089 faust v. MiX (1)
1094 scolapasta v. EFHW (2, with Galzria)
1108 scolapasta v. MiX (2, with faust)
1120 Dylan v. scolapasta (1)
1122 chairs v. MiX (3, with faust, scolapasta)
1163 Swowl v. EFHW (2, with Galzria)
1068 MiX v. Dylan (1)
1195 EFHW v. scolapasta (2, with Dylan)
1209 Dylan v. MiX (4, with faust, scolapasta, chairs)
1214 EFHW v. Dylan (2, with MiX)
1252 chairs v. Dylan (3, with MiX, EFHW)
1255 scolapasta v. faust (1)
1261 Swowl v. Dylan (4, with MiX, EFHW, chairs)
1262 Dylan v. Swowl (1)
1263 Galzria hammers Dylan (5, with MiX, EFHW, chairs, Swowl)
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Re: M129: Marvel Mafia 2 (D4)
« Reply #1398 on: August 16, 2020, 06:08:29 pm »

It's not filler. It's much harder to hammer as scum.

It would've been incredibly stupid of me to hammer in that situation, and I've outlined all the reasons why the hammer didn't happen. Why is it alignment indicative?

Like you said, there were several reasons not to hammer if you are scum. Maybe you wouldn't have hammered as town, either. But I think you had mentioned chairs as scummy. That's why the lack of hammer was notable. I will look for the quote.
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #1399 on: August 16, 2020, 06:09:45 pm »

I caught scum already. Why do I need to do more?

The scumteam's joth/pops/chairs by the way. Just exile all of them and win!
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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #1400 on: August 16, 2020, 06:13:42 pm »

Of course if chairs is scum, I should've hammered, but as people voting for me thinking I'm chairs' partner are saying (why didn't YOU guys hammer chairs, huh?), I'm not that sure chairs is scum.




chairs looks scummy, Galz looks scummy, but I haven't given it much thought.

Which probably means they're both town...

I caught scum already. Why do I need to do more?

The scumteam's joth/pops/chairs by the way. Just exile all of them and win!

Birthdays are a social construct designed to artificially inflate capitalistic tendencies among the masses.

And this is why you're scum.

It's the chairs freeze effect, where chairs says a bunch of nonsense and no one can say anything anymore.

Kinda makes me wanna exile him tbh, but he's the least-likely-to-be-scum scumread I have.

Swowl and joth both feel towny to me. @MiX, why aren't you jumping about like usual?

I caught scum. It's joth/pops/chairs. The game's over.

Why do I need to jump?

Chairs is doing really crazy shenanigans which at this point I think is scummy, but he could be town. I feel like he would be saying more meaningful things as town, and the same amount of fluffyness.

Read bolded.
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MiX

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Re: M129: Marvel Mafia 2 (D4)
« Reply #1401 on: August 16, 2020, 06:15:27 pm »

Day 3 voting record (new format)

1087 Galzria v. EFHW (1)
1089 faust v. MiX (1)
1094 scolapasta v. EFHW (2, with Galzria)
1108 scolapasta v. MiX (2, with faust)
1120 Dylan v. scolapasta (1)
1122 chairs v. MiX (3, with faust, scolapasta)
1163 Swowl v. EFHW (2, with Galzria)
1068 MiX v. Dylan (1)
1195 EFHW v. scolapasta (2, with Dylan)
1209 Dylan v. MiX (4, with faust, scolapasta, chairs)
1214 EFHW v. Dylan (2, with MiX)
1252 chairs v. Dylan (3, with MiX, EFHW)
1255 scolapasta v. faust (1)
1261 Swowl v. Dylan (4, with MiX, EFHW, chairs)
1262 Dylan v. Swowl (1)
1263 Galzria hammers Dylan (5, with MiX, EFHW, chairs, Swowl)

Awesome, that's sorta the format I use, sure will speed things up.

I wonder what scum was thinking yesterday. They have 2 misexiles lined up (me and a PR) and with good luck they can get the other PR. What would you do in a scenario like that?
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Re: M129: Marvel Mafia 2 (D4)
« Reply #1402 on: August 16, 2020, 06:33:15 pm »

What are you trying to show with the bolded part? That seems like you are still saying he is scummy.
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Re: M129: Marvel Mafia 2 (D4)
« Reply #1403 on: August 16, 2020, 06:36:20 pm »

I missed the first two - ok, but in the last one you still think he is scummy. And you made the statement that chairs was caught scum twice, with the second time coming after the first two statements you bolded.
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Re: M129: Marvel Mafia 2 (D4)
« Reply #1404 on: August 16, 2020, 06:44:49 pm »

I missed the first two - ok, but in the last one you still think he is scummy. And you made the statement that chairs was caught scum twice, with the second time coming after the first two statements you bolded.

It's called having second thoughts, and with the EoD1 that we had, all of my scumreads were viable wagons, so why would I hammer the one I believe is most town?
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Re: M129: Marvel Mafia 2 (D4)
« Reply #1405 on: August 16, 2020, 08:37:22 pm »

Hey, here's something that I just realized. Given Isis' NK N2, scum probably knew they were a cop. Knowing that, they could easily find out who they copped from what they were doing itt D2. Which means scum most likely eventually knew I was copped (since they know who was framed, or because I'm scum and looking at Isis very closely).

Does my D2 play match knowing that Isis copped me? What do people think?

And yes I'm still defending myself, I feel like it's important that town isn't divided by my alignment.
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Re: M129: Marvel Mafia 2 (D4)
« Reply #1406 on: August 16, 2020, 09:32:04 pm »

faust case first, not only is he my top scumread (so, probably town), it's also the quickest. Also, Swowl/Galzria are town, in case someone needed to hear that again.

As galzria has explained any of my posts that reference hearthstone cards are not game posts so let me have a private chat with swowy please  ;)

Could you maybe make friends on FaceBook and not clutter the game thread?

I find it harder to feel like I'm really a part of the game when there's lots of conversation about stuff I have zero knowledge or interest in that's totally unrelated to mafia. The usual example (from my perspective) is alcohol, but Hearthstone seems to fit the bill. It's not inclusive fluff like what Didds posts, where at least it feels like she's trying to build community with everyone... if you're posting a load of stuff that only makes sense to people who've already invested in getting to know about whatever it is you're posting, then that's kind of clique-y, and I think it's easily anti-town because you're upping the number of excuses people have for not engaging when the thread is full of stuff that means nothing to them.

Vote: Popsofctown

yeah, pretty much this.
vote: Swowl

Weird post. LL spends the previous posts scumreading joth, and then throws away their vote for this. Not that scummy, but just something of note.

vote: chairs, X-1

Votes with Robz to put chairs at X-1. Townie? This vote marks the end of scum's worries, but then again so did Robz's.

vote: MiX

Then pivots to me, leaving the chairs wagon. Null...? Null.

LL's day 1 can be summed up in 2 points: they scumread joth, and then they follow Robz. So almost as worse reads as myself. I can't get much from this.

Okay, faust's D2 is slightly bigger.

Okay, kind of skimmed the thread now. So much DAMA, must be Corona-induced.

I also feel comfortable with the OMGUS now.

Vote: chairs

Gets in the thread, asks around, plants their vote on chairs. At this point the wagons were me, Robz and Space, so this creates another one, although the Space wagon is a bus so it's fake.

Now the 4 scummiest posts:

This Galz wagon seems too sudden, and 2/3 of them (Robz and Isis) are the same people who were voting for me not long ago, along with Chairs.

I'm not ready to give up suspicion on the MiX/Chairs pairing.

Vote: Chairs
Hi!

I don't think sudden wagons are scummy, and this one isn't even particularly big.

Bad Robz. Bad Isis. Bad Chairs.
What about Dylan though? Is he not bad?

Vote: Robz

Throwing some votes around as requested.

I will say that the whole "the focus remains on MiX/chairs so they are likely both town" line of reasoning is pretty awful.

Like sure, that is an explanation. But also:

- if they're 1 scum/1 town - scum doesn't want to abandon the town wagon as that might lead to a situation where the scum is the only viable exile. So the focus remains there.
- if they're both scum - pretty likely that scum is bussing and if that's their strategy then there is no reason to give it up now.

So, this is to those supporting that theory: Start making better arguments.

These 4 do everything scum!faust wants to do in his position: throw shade on everyone, bus his partner. I mean really, he gives reasons for town to scumread 4 people (Galz, Dylan, me and chairs) and votes someone completely different for no (given) reason. This gives him a great standpoint to pivot into everything, including Robz for cred if necessary.

Everyone prefers chairs to Galz, so let's do it!

Vote: chairs

What happened to Robz? Why is he voting chairs again? I'm sure he'll answer this eventually, right...? No, that never happens.

Also the way he framed it is weird. The wagons were tied. But Space said they preferred chairs, so now everyone does? Because that's the post immediately before this one.

Vote: Robz

And the vote that gives faust all the towncred. More null than townie, but not scummy, as there were 2 viable wagons scum could've gone to, not to mention my own.

Day 3's less important, but we can still look at it:

I just reread bits of D2 and like... Isis had a scum result on MiX.

Vote: MiX

I can pull more quotes, but the entire day is just faust pushing me. Which is...correct? So I don't have much to say about that. What I do have to say is that I believe scum's on the Dylan wagon. With less chaos, it was very likely we didn't exile either PR claim, there's no way scum would pass that up. Unfortunately it happened over european night, so faust not being on the wagon could just be a coincidence.

So overall this is slightly scummy. What's being done helps scum, but town can definitely do this.

I'm not sure if he should be exiled. Maybe, just because scum was all caught D2 and he was basically gone for D1 and D2? Last time I saw 2 scum caught quickly the third scum was replaced, but it happened D1 which makes more sense.

My vote belongs here, but it's not as good as my Dylan case. Which probably just means I'm less tired and making better decisions.
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Re: M129: Marvel Mafia 2 (D4)
« Reply #1407 on: August 17, 2020, 01:33:44 am »

Hey, here's something that I just realized. Given Isis' NK N2, scum probably knew they were a cop. Knowing that, they could easily find out who they copped from what they were doing itt D2. Which means scum most likely eventually knew I was copped (since they know who was framed, or because I'm scum and looking at Isis very closely).

Does my D2 play match knowing that Isis copped me? What do people think?

And yes I'm still defending myself, I feel like it's important that town isn't divided by my alignment.
Too many assumptions. Isis was a reasonable kill even if they weren't aware of her PR-ness. Or maybe they just read her as a PR, no result needed. Scum would have needed code to communicate the result anyways, if you can show me where Robz used that maybe I'll believe you.
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Re: M129: Marvel Mafia 2 (D4)
« Reply #1408 on: August 17, 2020, 01:33:59 am »

Oh nevermind, daychat and all.
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Re: M129: Marvel Mafia 2 (D4)
« Reply #1409 on: August 17, 2020, 01:40:43 am »

Oh nevermind, daychat and all.
By this, I am now definitely conf!town.
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Re: M129: Marvel Mafia 2 (D4)
« Reply #1410 on: August 17, 2020, 01:50:37 am »

Now the 4 scummiest posts:

This Galz wagon seems too sudden, and 2/3 of them (Robz and Isis) are the same people who were voting for me not long ago, along with Chairs.

I'm not ready to give up suspicion on the MiX/Chairs pairing.

Vote: Chairs
Hi!

I don't think sudden wagons are scummy, and this one isn't even particularly big.

Bad Robz. Bad Isis. Bad Chairs.
What about Dylan though? Is he not bad?

Vote: Robz

Throwing some votes around as requested.

I will say that the whole "the focus remains on MiX/chairs so they are likely both town" line of reasoning is pretty awful.

Like sure, that is an explanation. But also:

- if they're 1 scum/1 town - scum doesn't want to abandon the town wagon as that might lead to a situation where the scum is the only viable exile. So the focus remains there.
- if they're both scum - pretty likely that scum is bussing and if that's their strategy then there is no reason to give it up now.

So, this is to those supporting that theory: Start making better arguments.

These 4 do everything scum!faust wants to do in his position: throw shade on everyone, bus his partner. I mean really, he gives reasons for town to scumread 4 people (Galz, Dylan, me and chairs) and votes someone completely different for no (given) reason. This gives him a great standpoint to pivot into everything, including Robz for cred if necessary.
I don't see how any of these gives reasons for a scumread. Well, maybe the first one gives a reason to scumread Space, but that's not the argument made. Saying a reason that someone is town is bad is not the same as giving a reason for why they're scum. I'm allergic to bad reasoning, is all. Okay, I was scumreading chairs at the time, maybe I had ulterior motives.

And you're surprised that I voted for someone without a given reason? How long have we been playing together, exactly?

Everyone prefers chairs to Galz, so let's do it!

Vote: chairs

What happened to Robz? Why is he voting chairs again? I'm sure he'll answer this eventually, right...? No, that never happens.

Also the way he framed it is weird. The wagons were tied. But Space said they preferred chairs, so now everyone does? Because that's the post immediately before this one.
Maybe if you had done your research more then one post back (and really, 3 posts back is all you needed), you'd have seen this:
still prefer chairs to galz.
I kind of prefer chairs to galzria as a guttak
Obviously I prefer Chairs to Galz.
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Re: M129: Marvel Mafia 2 (D4)
« Reply #1411 on: August 17, 2020, 08:44:27 am »

Oh nevermind, daychat and all.
By this, I am now definitely conf!town.

Accurate. Also you're just correct elsewhere.

Unvote, my case is pretty weak and you refuted the best parts of it.

Who's scum, scola or EFHW?
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Re: M129: Marvel Mafia 2 (D4)
« Reply #1412 on: August 17, 2020, 08:54:03 am »

Oh nevermind, daychat and all.
By this, I am now definitely conf!town.

Accurate. Also you're just correct elsewhere.

Unvote, my case is pretty weak and you refuted the best parts of it.

Who's scum, scola or EFHW?
It's you.

But if it's not, then it's EFHW.
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Re: M129: Marvel Mafia 2 (D4)
« Reply #1413 on: August 17, 2020, 08:54:37 am »

Okay.

Vote: EFHW, I agree.
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Re: M129: Marvel Mafia 2 (D4)
« Reply #1414 on: August 17, 2020, 08:54:59 am »

Though I've been completely discounting scum!Galzria and I'm not exactly sure why.
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Re: M129: Marvel Mafia 2 (D4)
« Reply #1415 on: August 17, 2020, 08:57:00 am »

Though I've been completely discounting scum!Galzria and I'm not exactly sure why.

If Galz is scum, I'm not quite sure what scum was doing D2. They were too stretched thin for any misexiles to occur.

There's also other things, like his vote on Robz EoD2 is what allowed Robz to be quickexiled.

I can make my next ISO be Galzria, would that be better than EFHW's for you?
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Re: M129: Marvel Mafia 2 (D4)
« Reply #1416 on: August 17, 2020, 09:02:58 am »

I can make my next ISO be Galzria, would that be better than EFHW's for you?
It would since I already reread EFHW.
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Re: M129: Marvel Mafia 2 (D4)
« Reply #1417 on: August 17, 2020, 10:54:54 am »

Though I've been completely discounting scum!Galzria and I'm not exactly sure why.

I've been struggling with this, too. His push for the Robz lynch gives him a lot of towncred for me. Do you think he would be bold enough to pull that off as scum? Daytalk would help a lot, since he could get the go ahead from his partners first. Timing was crucial. Otherwise, I felt or imagined remnants of Modern Community (when scum!Robz fooled town!Galz in their neighborhood qt) and didn't see Galz and Robz as partners.
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Re: M129: Marvel Mafia 2 (D4)
« Reply #1418 on: August 17, 2020, 11:10:07 am »

Though I've been completely discounting scum!Galzria and I'm not exactly sure why.

I've been struggling with this, too. His push for the Robz lynch gives him a lot of towncred for me. Do you think he would be bold enough to pull that off as scum? Daytalk would help a lot, since he could get the go ahead from his partners first. Timing was crucial. Otherwise, I felt or imagined remnants of Modern Community (when scum!Robz fooled town!Galz in their neighborhood qt) and didn't see Galz and Robz as partners.

Thirded.

Throughout the game, my general feel for everyone (still alive) other than MiX has been town. I have had the occasional vote for each of y'all (except Swowl, I think) but they were either uninformed or misguided (e.g. when I voted for EFHW for misremembering that she wasn't on the Robz wagon). So it's been a little bit of a challenge trying to even find somewhere to get started.

But, if I'm going to have to go back and revisit everyone, I'm not sure why I (and others seem to be doing this) should exclude Galz. (swowl still gets some leeway, because I still don't see him trying to putt off the false PR claim here).

I keep, however,  coming back to the simplest solution being the right one, i.e. MiX is scum. And not quite following why swowl and galz are so deadset against it. (if we didn't know for sure there was only 1 scum left, I'd start to suspect some kind of partner shenanigans).

MiX's iso's are useful, though I, at least, am taking them with a grain of salt and also reading them as scum trying to desperately make a case against the others. Just look at his Dylan wall, for a successfully made up case against town. And as a reminder, that case, created the entire PR chaos at the end of day 3.
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Re: M129: Marvel Mafia 2 (D4)
« Reply #1419 on: August 17, 2020, 11:32:16 am »

And as a reminder, that case, created the entire PR chaos at the end of day 3.

I mean, no, I was asleep when Galzria asked Dylan to claim, and that's what made him get hammered.
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Re: M129: Marvel Mafia 2 (D4)
« Reply #1420 on: August 17, 2020, 11:48:28 am »

And as a reminder, that case, created the entire PR chaos at the end of day 3.

I mean, no, I was asleep when Galzria asked Dylan to claim, and that's what made him get hammered.

Except your Dylan case is what got chairs to place his Dylan vote (vote #3) and was the inspiration for Galzria's question, and regardless, was definitely driving to get Dylan to X-1, where he would've felt the need to claim.

Even Dylan puts the responsibility on you:

MiX, you took everything from me (my secrecy at least).

Interestingly, this is the 2nd time you've used not being around for explaining away something I find inherently scummy.

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Re: M129: Marvel Mafia 2 (D4)
« Reply #1421 on: August 17, 2020, 11:51:56 am »

And as a reminder, that case, created the entire PR chaos at the end of day 3.

I mean, no, I was asleep when Galzria asked Dylan to claim, and that's what made him get hammered.

Except your Dylan case is what got chairs to place his Dylan vote (vote #3) and was the inspiration for Galzria's question, and regardless, was definitely driving to get Dylan to X-1, where he would've felt the need to claim.

Even Dylan puts the responsibility on you:

MiX, you took everything from me (my secrecy at least).

Interestingly, this is the 2nd time you've used not being around for explaining away something I find inherently scummy.

Right, but framing it as "created the PR chaos" implies something that isn't true. If I was there, I would've unvoted.

Dylan blames me because well yes I wanted him to claim if he was a PR. But I didn't make him claim.

Your claims of what is scummy are flawed and I'm here to explain why that's the case.
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Re: M129: Marvel Mafia 2 (D4)
« Reply #1422 on: August 17, 2020, 12:48:42 pm »

@Swowl, What's your take on Galz?
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Re: M129: Marvel Mafia 2 (D4)
« Reply #1423 on: August 17, 2020, 01:22:34 pm »

And as a reminder, that case, created the entire PR chaos at the end of day 3.

I mean, no, I was asleep when Galzria asked Dylan to claim, and that's what made him get hammered.

Except your Dylan case is what got chairs to place his Dylan vote (vote #3) and was the inspiration for Galzria's question, and regardless, was definitely driving to get Dylan to X-1, where he would've felt the need to claim.

Even Dylan puts the responsibility on you:

MiX, you took everything from me (my secrecy at least).

Interestingly, this is the 2nd time you've used not being around for explaining away something I find inherently scummy.

Right, but framing it as "created the PR chaos" implies something that isn't true. If I was there, I would've unvoted.

Dylan blames me because well yes I wanted him to claim if he was a PR. But I didn't make him claim.

Your claims of what is scummy are flawed and I'm here to explain why that's the case.

I'm glad you can admit that you wanted him to claim he was a PR. (as I've previously posted, I'm still not sure why antman!swowl wouldn't do this). It seems especially convenient to start the wheels on something, and then claim "I would have unvoted." Sure, maybe town you would've, but scum you would've been ecstatic that the plan worked and was away at the time to not unvote, no?

Also, saying you would've unvoted as scum is easy. Ironically, when I unvoted after chairs' claim, you voted for me.
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Re: M129: Marvel Mafia 2 (D4)
« Reply #1424 on: August 17, 2020, 01:25:11 pm »

Also, saying you would've unvoted as scum is easy. Ironically, when I unvoted after chairs' claim, you voted for me.

The unvote wasn't the scummy part. Outing a PR was.

I wish I was around when the Dylan claim went down, I could've established some order, and hopefully direct the wagon towards myself. But I wasn't there. So what can I do?

In retrospect I should've asked for the claim, but I thought if he was a PR he would've claimed earlier, given how he hammered Robz. I was wrong.
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Re: M129: Marvel Mafia 2 (D4)
« Reply #1425 on: August 17, 2020, 01:50:59 pm »

NOW:

Also, saying you would've unvoted as scum is easy. Ironically, when I unvoted after chairs' claim, you voted for me.

The unvote wasn't the scummy part. Outing a PR was.

THEN:

Uh, scola is incredibly townie for unvoting there. Unless chairs and scola are both scum and planned the X-1 and the claim, which does not seem likely.

What? Of course scola unvotes as any alignment.

Unvote, idk anymore.



NOW:

I wish I was around when the Dylan claim went down, I could've established some order, and hopefully direct the wagon towards myself. But I wasn't there. So what can I do?

In retrospect I should've asked for the claim, but I thought if he was a PR he would've claimed earlier, given how he hammered Robz. I was wrong.

THEN:

Oh I just sort of expected to be vigged.

Good job town PRs!

Space was my top townread. Figures.

We don't need more ICs. We're winning by a lot.
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Re: M129: Marvel Mafia 2 (D4)
« Reply #1426 on: August 17, 2020, 02:04:06 pm »

The first is not a contradiction, the second only applies to Dylan claiming.
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Re: M129: Marvel Mafia 2 (D4)
« Reply #1427 on: August 17, 2020, 02:10:06 pm »

The point of the first was to show that when you were asked about your vote, you didn't anything about my X-1 vote outing a PR. Why not say it then? Is it just that it better fits your narrative now?

@galz, @swowl, what more evidence do you need:

• D1, helps create two town wagons, then doesn't hammer chairs
• D3, drives what we all assumed was our one remaining town PR to claim
• (probable) guilty result from being copped
• changes story, based on what seems to be convenient

There's more, but these are just off the top of my head.

I've not played that many games with y'all yet, but this just seems like one of the more open and shut cases I've seen.

(well, barring those were scum strategically outed themselves)
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Re: M129: Marvel Mafia 2 (D4)
« Reply #1428 on: August 17, 2020, 02:22:33 pm »

The point of the first was to show that when you were asked about your vote, you didn't anything about my X-1 vote outing a PR. Why not say it then? Is it just that it better fits your narrative now?

Because I didn't believe it was scummy anymore? That's why I unvoted?

• D1, helps create two town wagons, then doesn't hammer chairs

Yes, and a scum wagon. Given the way I played D1 I could've easily gotten hammered (because hammering whenever's pro-town right?). Also the next person that mentions me not hammering chairs is getting NKd.

• D3, drives what we all assumed was our one remaining town PR to claim

So anyone that makes a case on town is scum? Or what.
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Re: M129: Marvel Mafia 2 (D4)
« Reply #1429 on: August 17, 2020, 02:34:36 pm »

So in going back to find those MiX quotes, I did find a couple of tidbits things that *could* point to faust or galz. But they're a) on the weak side, and b) just feel like I'm trying find evidence to fit the crime, rather than follow where the evidence leaves.

But I might as well share (in case others see something more):

#910: faust seems intent on confirming that chairs didn't claim (scum hunting PRs?):

2 of those have claimed (or essentially claimed) VT.
I saw MiX's VT claim. Is there one from chairs that I missed? Or is it just the fact that he didn't claim at X-1?

#994: Galzria ignores the fact that scum (with daychat) would not unvote and allow a partner to hammer. Feels like something scum!galz might do:

Uh, scola is incredibly townie for unvoting there. Unless chairs and scola are both scum and planned the X-1 and the claim, which does not seem likely.

What? Of course scola unvotes as any alignment.

Unvote, idk anymore.

Why would scum bother unvoting there?

What does that even mean? Scola unvotes because town!scola unvotes. I don't understand what your question is.

This. What advantage does scum!scola ever get from NOT unvoting? Hope Town comes in and accidentally hammers? Please.

Unvote

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Placeholder: Vote: Robz while I think things through.
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Re: M129: Marvel Mafia 2 (D4)
« Reply #1430 on: August 17, 2020, 03:25:04 pm »

#910: faust seems intent on confirming that chairs didn't claim (scum hunting PRs?):

2 of those have claimed (or essentially claimed) VT.
I saw MiX's VT claim. Is there one from chairs that I missed? Or is it just the fact that he didn't claim at X-1?
More like I had just subbed in and wanted to make sure I didn't miss any important information.
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Re: M129: Marvel Mafia 2 (D4)
« Reply #1431 on: August 17, 2020, 03:55:37 pm »

So in going back to find those MiX quotes, I did find a couple of tidbits things that *could* point to faust or galz. But they're a) on the weak side, and b) just feel like I'm trying find evidence to fit the crime, rather than follow where the evidence leaves.

But I might as well share (in case others see something more):

#910: faust seems intent on confirming that chairs didn't claim (scum hunting PRs?):

2 of those have claimed (or essentially claimed) VT.
I saw MiX's VT claim. Is there one from chairs that I missed? Or is it just the fact that he didn't claim at X-1?

#994: Galzria ignores the fact that scum (with daychat) would not unvote and allow a partner to hammer. Feels like something scum!galz might do:

Uh, scola is incredibly townie for unvoting there. Unless chairs and scola are both scum and planned the X-1 and the claim, which does not seem likely.

What? Of course scola unvotes as any alignment.

Unvote, idk anymore.

Why would scum bother unvoting there?

What does that even mean? Scola unvotes because town!scola unvotes. I don't understand what your question is.

This. What advantage does scum!scola ever get from NOT unvoting? Hope Town comes in and accidentally hammers? Please.

Unvote

—-

Placeholder: Vote: Robz while I think things through.

I didn’t ignore it - it’s just almost an impossibility. Scum know Chairs is telling the truth there. They hammer 0% of the time. A green PR flip there would almost certainly guarantee their exile the following day.
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Galzria

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Re: M129: Marvel Mafia 2 (D4)
« Reply #1432 on: August 17, 2020, 03:57:15 pm »

Scola, for all your arguing, why aren’t you voting MiX?
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

scolapasta

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Re: M129: Marvel Mafia 2 (D4)
« Reply #1433 on: August 17, 2020, 04:37:02 pm »

I am, post #1358.

But just in case, it got missed:

Vote: MiX
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Feel free to join us at scolapasta's cards for discussion on any of my custom cards.

Galzria

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Re: M129: Marvel Mafia 2 (D4)
« Reply #1434 on: August 17, 2020, 04:57:01 pm »

I am, post #1358.

But just in case, it got missed:

Vote: MiX

My bad - I scanned like 3 times & didn’t see it.

Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Galzria

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Re: M129: Marvel Mafia 2 (D4)
« Reply #1435 on: August 17, 2020, 04:57:34 pm »

Intent to hammer.
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

MiX

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Re: M129: Marvel Mafia 2 (D4)
« Reply #1436 on: August 17, 2020, 04:59:04 pm »

Intent to hammer.

At least let me ISO you today, dang.
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Galzria

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Re: M129: Marvel Mafia 2 (D4)
« Reply #1437 on: August 17, 2020, 05:18:36 pm »

Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

mail-mi

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Re: M129: Marvel Mafia 2 (D2)
« Reply #1438 on: August 17, 2020, 05:21:37 pm »

Vote Count 4.2

scolapasta (2): Swowl, Galzria
MiX (3): faust, scolapasta, EFHW {X-1}
EFHW (1): MiX
 
Not Voting (0):

With 6 alive it takes 4 to exile.

Day 4 ends at 12:00AM FT on Saturday, August 22nd.

Logged
I currently imagine mail-mi wearing a dark trenchcoat and a bowler hat, hunched over a bit, toothpick in his mouth, holding a gun in his pocket.  One bead of sweat trickling down his nose.

'And what is it that ye shall hope for? Behold I say unto you that ye shall have hope through the atonement of Christ and the power of his resurrection, to be raised unto life eternal, and this because of your faith in him according to the promise." - Moroni 7:41, the Book of Mormon

MiX

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Re: M129: Marvel Mafia 2 (D4)
« Reply #1439 on: August 17, 2020, 05:36:44 pm »

Intent to hammer.

At least let me ISO you today, dang.

Go for it.

I don't wanna do it under pressure!

What do you gain from hammering now, anyway?
Logged

Galzria

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Re: M129: Marvel Mafia 2 (D4)
« Reply #1440 on: August 17, 2020, 05:43:27 pm »

Intent to hammer.

At least let me ISO you today, dang.

Go for it.

I don't wanna do it under pressure!

What do you gain from hammering now, anyway?

Your flip.
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

MiX

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Re: M129: Marvel Mafia 2 (D4)
« Reply #1441 on: August 17, 2020, 05:55:49 pm »

Intent to hammer.

At least let me ISO you today, dang.

Go for it.

I don't wanna do it under pressure!

What do you gain from hammering now, anyway?

Your flip.

I flip town or the game's over, so flips at this point don't help.
Logged

Galzria

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Re: M129: Marvel Mafia 2 (D4)
« Reply #1442 on: August 17, 2020, 06:18:38 pm »

Intent to hammer.

At least let me ISO you today, dang.

Go for it.

I don't wanna do it under pressure!

What do you gain from hammering now, anyway?

Your flip.

I flip town or the game's over, so flips at this point don't help.

You’re stalling. Post your ISO.

Hammer at 7:30pm FT
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

MiX

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Re: M129: Marvel Mafia 2 (D4)
« Reply #1443 on: August 17, 2020, 06:21:00 pm »

In an hour??

Hammer me now, I don't have it ready. I was going to do it at the end of the IRL day like the others!

Also this is stupidly anti-town.
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MiX

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Re: M129: Marvel Mafia 2 (D4)
« Reply #1444 on: August 17, 2020, 06:22:25 pm »

What do you think my play here is if I'm scum? What the fuck, you can't pressure the last scum into doing anything. They'll do everything you ask them to do since they have nothing to do anymore, there's no partner interactions they need to worry about.

This is just stressing me out. Let me pay attention to this game when I want, not on your demand.

Withdraw your intent if you're town ffs.
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Swowl

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Re: M129: Marvel Mafia 2 (D4)
« Reply #1445 on: August 17, 2020, 07:04:13 pm »

No hammer yet pretty please.

I have done my defending of MiX. If you’re gonna do it you’re gonna do it. But i wanna read over the shit that happened this weekend.

Just hold off for right now plz. No rush.

Also what changed? (Reminder i haven’t read this weekend yet, so if it’s in there just ignore me)
Logged
Jesus how did i fuck that up
real good. That’s how
Town:  14 wins, 14 losses (1 MVP)
Skum: 7 wins, 7 losses (1 MVP)
3-Party: 4 wins, 1 loss

Swowl

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Re: M129: Marvel Mafia 2 (D4)
« Reply #1446 on: August 17, 2020, 07:04:35 pm »

Don’t ignore me about the no hammer tho plz
Logged
Jesus how did i fuck that up
real good. That’s how
Town:  14 wins, 14 losses (1 MVP)
Skum: 7 wins, 7 losses (1 MVP)
3-Party: 4 wins, 1 loss

EFHW

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Re: M129: Marvel Mafia 2 (D4)
« Reply #1447 on: August 17, 2020, 07:20:21 pm »

Here are almost all Galz's posts:

Code: [Select]
Galzria
95 MiX, why should I believe that you're not scum this game?
107 It's been helping me laugh. Why is this question so difficult for you? It's not as if you don't know it's coming. This is the... 8th? 9th? game in a row that I've asked it of you in my opening post.
109 But also, this. vote: Chairs Robz - why did you make this post but not vote for Chairs?
226 As Robz put it via Mcmc: Annoying posting does not equal scummy posting. (I don’t think it’s annoying at all. ❤️ Hearthstone. Posts make me chuckle). The point being, there’s nothing in those posts that are alignment indicative. Judge game posts, not fluff posts.
230 What, playing for the other team? Eh. I’m not sold on his Robz explanation for lack of vote against Chairs. At least, he called Chairs post  “annoying but not scummy”, and I disagree - I think it’s scummy. Or at least, I think it’s more in the alignment indicative category than NAI category,
232 Swowl: Which one is skum for you Galz or Robz? Galz: Does one of us have to be scum? Why?
237 I don’t understand these accusations of inactivity (from you and/or everybody else). The game has been open less than 36 hours. I feel like I’ve been more than reasonably active & engaged.  Certainly I feel like I’m doing my part to note things that ping me, and ask for more details from those that I feel haven’t responded satisfactorily. Yeah, I’m not MiX level active, but nobody is, and I certainly NEVER am. I’m not really sure why I’m being held to some imaginary standards that others aren’t being held to.
240 Swowl: you know it was a joke Galz: Sure. The kind that’s built upon the non-joking accusation of others. One that further a narrative while distancing yourself from the accusations themselves.
241 Swowl v. Galz
270 I think it’s far easier more likely for scum to hide behind the artifice of false indignation over the existence of off-topic fluff posts than it is for scum to continuously go through the effort of making them. [I disagree] It’s the easiest of ways to appear pro-Town without actually committing to anything game-relevant. I’m happy with my Chairs vote right now.
308 Random reads time.
Swowl and I rarely butt heads in games. I also feel like we’re rarely town together - but that’s mostly because he rolled scum 9 games in a row and I feel like I defy the odds on doing so. In any event, he’s not top of my list.
Robz is probably scum. Nothing about his posts suggests this directly, and he’s been super buddy-buddy towards me so it pains me to have this read (especially if he’s in fact town just generally agreeing with me)... but I’m always more suspicious of people agreeing with me than those that disagree with me. Call it Reverse OMGUS.
Pops... I just like her style. Could be scum, but it’s not the vibe I’m getting from her. There was a veiled reference made earlier that pinged me though ... need to do some research before making a conclusion on that.
Chairs is by far the scummiest player. See: Fake reaction to early voting MiX; Fake indignation over fluff posts & vote for Pops; Bad wagoning on Swowl.
EFHW is in this game?
Didds isn’t substance-engaged and it’s weird. But I’m not convinced it makes her scum. I have another reason for being suspicious here, but I’m waiting to see how it develops.
Oh! Dylan is very townie.
MiX is annoying. Probably town because every post he makes leaves me wanting him not to be.
Joth is Joth. Also probably town, but he’s hard for me to read.
Space is slightly scummy, but it’s so mild a lean that it’s probably just a bias I have on reading them.
—-
I think that leaves Scola & LaLight/faust?
Both are pretty neutral for me. Nothing stands out from either. Scola is slightly more memorable in a townie way. LaLight I got nothing on.
312 Fluff posting - I think I’ve been engaged on this topic? I think it’s just a thing some people do naturally. It’s incredibly NAI, and is very, very, VERY rarely (read: never) an actual scum tactic. However, it’s incredibly easy for scum to attack such posts as being “anti-Town” to appear more “pro-Town” themselves. And in the event that such attacks lead to mis-exile’s, there’s little to no culpability to be had as “well, they shouldn’t have been acting in an anti-Town fashion” is an easy defense.
All that is to say: Attacking fluff is a platform by which scum can vote for Town for non-game related reasons (literally), without having to defend having real reads.
Fluff is fluff. It exists. It makes people have personality and read less like robots. As long as it isn’t out of hand, it’s not that difficult to skim over. It’s much easier to skim fluff in a medium sized game than do a detailed D1 read in a large (18+ player) game.
313-7 Robz: When did I buddy you??? Galz: Lol iso yourself. You’re super agreeable towards me. Not saying I MIND though... Robz: I mean, I haven't like attacked you. You haven't said all that much yet. But we're really defining buddying down if me not having gunned for you from the get-go is an example of buddying! This sort of matters, since me buddying you is indeed something town!you would think is scummy behavior from me. Falsely claiming I'm buddying you is therefore definitely a line of approach that scum!you could use. Galz: I mean, I’m more than happy to pull the posts that stood out to me. Maybe you’ll disagree with the conclusion, but I feel like the assertion is more than fair.
319 joth: what is the chance that this Robz-Galz thing is town v town? what's the chance that it's scum v scum. These are good questions to ask. Galz: The setup and combination of questions is better than what MiX asked regarding Me & Swowl. Generally speaking, I hate X vs Y questions. They’re setup questions that frame two people in a “one must be scum” light with no real, honest reasoning being it. Town players disagree and debate far more often than town vs scum do. It’s much more townie and reasonable to ask “What’s your read on X”, and “What’s your read on Y”. Asking “What do you think of X vs Y” is just scummy.
321 Robz: There is in fact a long history of scum!me trying to string town!Galz along with pleasantness, and Galz usually figures it out right around the point where it's not too late to kill me, but in fact too late to stop my scum faction. So this could be genuine jumpiness on his part, or it could be a ploy.
330 Out of the gate, the bolded below feels like "Good question, thanks for asking!" - it struck me as an acknowledgement of my prodding you on your post, while also saying "good work, gold star effort for you!". It's both acknowledging and dismissive in tone at the same time.
In the next quote, you kind of jump to my defense when Joth gets a weird vibe from me. The point of contention here again is my prodding of you, where your defense of me is "I don't agree, I think the question was fine". Again, it almost feels like you're trying to make sure I *really* appreciate that gold star you're giving me for asking a good question.
Your very next post was to jump in and take my side of an argument and to vote against Swowl. This is probably the post that most directly comes across as buddying - the other two are more gut feels.
It's early days still. You don't have a ton of posts all told. Nobody really does (MiX, Pops maybe?). That's made it all the more striking to me though that I've gotten these vibes off so little.
335 Also, while you should very much enjoy your internet popcorn (or real popcorn is good too!), I want to make sure it's not unknown that the exchanges between Robz and I are very light hearted. Yes, I stand by my statements, and yes, he stands by his defenses and requests for me to show my work - but the back and forth's are very tongue in cheek. Not sure if it comes off that way to others or not.
337 I'm not saying you don't have a right to make reads - and sure, those reads could be based off interactions that I'm having, that result in you scum reading the person with whom I'm interacting. But they way you've presented it definitely came across as low-key buddying.
Either way, I'm not voting you at this time (and don't plan to anytime soon). It's a low-key gut D1 read. It pinged me, and there's definitely more than one post there to support that suspicion - but I don't think it's anywhere near as scummy as the things that Chairs have done.
Speaking of which, you all should join me on Chairs.
379 I townread him before it was cool. [Dylan]
384 Chairs: Galz are you on my team I don't want to check my PM Galz: I don’t believe I am, no. I’ll let you check your PM when you’re not busy and get back to me.
387 Wow, things went quiet. I know it's the weekend and all, and there's other exciting things happening elsewhere, but yikes.
388 Last vote count was about 48 hours ago. Think we can get another one? Request Vote Count
469 Quote from: Galzria on July 24, 2020, 10:20:10 pm: Chairs is by far the scummiest player. See: Fake reaction to early voting MiX; Fake indignation over fluff posts & vote for Pops; Bad wagoning on Swowl.
486 Dylan: Vote: MiX Galz: I like this reasoning. Robz: I don't really think scum would risk leaving it at that and signing off here, so this is more likely coming from town. Unvote  Galz: I don’t like this reasoning (although it may not be wrong... I just don’t like it). Joth: really? ok in that case I'm signing off for the rest of the day too. Galz: Are you admitting to being scum? *Scum wouldn’t do X* *Really? You don’t think scum would do X? Ok, I’m doing X* I get you’re being facetious, but the “Really?” reads weirdly.
492 Tentative vote: Joth. A number of posts in the last 36 hours or so have pinged me. There’s been an almost... flippancy about his posts that don’t feel like they are genuinely townie. Debating my feelings towards MiX/Robz/Swowl/LaLight right now. Also way, way, way under the Radar is Space.
519 Clearly I stated that I knew you were being facetious and not serious. But this hasn’t been the only flippant post that you’ve made. I’m not voting you because you were going to stop posting for the rest of the day - making my vote out to be that is missing the point at best, and scummy at worst.
541 vote: MiX The whole MiX/Chairs thing is icky.
544 [MiX/Chairs quotes]
548 Did what you had to do? Catch scum? But you wouldn’t Hammer them? Because when they flipped Green you would look bad and you didn’t want that. See, there are 4 options:
Both Green - MiX, who has been pounding on the “my reads are right and I’m not backing down ever this game” hammers here. Why wouldn’t he? He doesn’t know Chairs is Green and thinks for all the world he knows best.
MiX Green, Chairs Red - Sea above, but with a way better outcome.
MiX Red, Chairs Green - Hammering Green looks scummy. MiX LOVES “I told you so’s” and trying to demonize players that vote for mis-exiles. Much better for his image to stay off. Someone else can take the fall for a bad hammer.
Both Red - MiX doesn’t want to hammer his partner here. Hopefully the wagon goes poof, but even if someone else hammers MiX can still take credit for the read - “Oh please, I was pushing him all day. I just didn’t Hammer because we still had 24 hours in the day”.
558 Maybe don’t express such complete unwavering and unarguable confidence in reads if you’re not willing to back those reads up with a vote.
564 After the wagon almost completely dispersed! When the gravitas of that vote was SIGNIFICANTLY less! You’ve been absolutely dead-set on this scum team and your reads ALL DAY. The moment you actually had the opportunity to ACT on your words you bailed out. I’m sorry if you don’t like to hammer, but your words and reads become meaningless if you won’t support them.
Yeah, you want Joth more. Joth wasn’t/isn’t happening today. You’ve bullishly stood by Chairs and Isis though. Until it mattered.
568 [re: Swowl] He’s on my list and fits in some pair notes that I have, but other flips would be more likely to hit scum in my opinion, and would better inform my direct reads on him.
571 Unvote from MiX
573 MiX, assume only 2 of your 3 are correct. What’s your read on Robz? And then: Do you think EFHW, Didds, Space and LL are really all Town? I struggle to remember most of them are even in the game (especially Didds!)
574 Back to vote: Joth
579 [To Didds:] Sorry!!! But really, outside all the fun posts, I really struggle to remember much game relevant stuff from you!
581 I wouldn’t have unvoted if MiX didn’t feel genuine to me in that exchange. I feel like I pushed him decently hard.
587 [re: MiX] He did vote EXTREMELY little as my partner in the most recently concluded game - but it was multiball, so his voting was still looking for scum so... meh.
606 LL/faust: yeah, but you work alone, you never work with town. You say things to discourage people for voting for other people without any argument whatsoever.
Galz: This back-and-forth was incredibly townie from LaLight. As the night has gone on I’ve kept coming back to this in my head. It’s great to have your own individual reads, but sitting here repeating them over and over, while refusing to look/consider any other options does nothing useful for town - even if you’re 100% correct.
Town is coming from a position of a lack of knowledge. They have to figure things out. Together. As a team. Having one person on the team that refuses to cooperate or work together makes the entire project harder for everyone else.
I don’t think this point makes MiX any more likely to be scum, but I do think it’s a valuable lesson for being Town effectively. And I think LaLight’s making it is extremely townie.
[I thought this post was scummy]
662 I don't believe MiX is scum, and I think we should be exiling Joth instead.
677 I guess to more clearly answer your question, I think that Joth, as either alignment, does exactly what he did when Chair's exile didn't happen. In considering if he's scum, I don't think he would've done things any differently than he did.
684 Robz [to Didds]: Scummy. If MiX IS town the only people who know this clearly are scum. You are trying to get out in front of something you know to be a mis-exile? Galz: This post is scummy. I agree with Didds. And while in a world of technicalities you are correct, the fact is town players can have very clear town reads on other players. There is nothing wrong with a player expressing a hard town read on somebody that is on the chopping block. Further, why would scum bother? To get credit for calling a town flip? When has a town (as a whole) gone "wow, that was super townie of them to be so against that town exile!"?
689 Robz: Galz, would you move to chairs to avoid No Exile? Galz: I would move Chairs to avoid a no-exile. I think he's more likely to be scum than MiX is. Joth is still the best choice. As end of day is approaching, I'll throw this out there: I think that both you, Robz, and Joth are scum. I read both Chairs and MiX as being mis-exiles waiting to happen. However, yes, I would still exile Chairs over No-Exile.
696 There are enough people online to make any of the exiles go through... but where the votes will land in the next 5 minutes... that's an entirely different question!
701 Robz: I don't believe you could actually think, actually have the confidence to believe, me and joth are scum together and you got us already. Galz: "Got you"? No. Far from it. But you're easily my top two scum reads and if we "got" Joth today, I would definitely be pushing for you tomorrow.
904 Votes on me are bad.
Bad Robz. Bad Isis. Bad Chairs.
Well, Chairs gets off slightly based on my next point, but still.
There are 11 alive right now. 3 of those people are scum. 2 of those have claimed (or essentially claimed) VT. Assume for a moment that neither of them are scum.
That leaves 5 remaining players. In that grouping is a PR value of 6 points (if I'm understanding correctly - Groot was 2 points, and I think somebody said D1 that we had a town PR pool of 8 points?). That means there are at least 2 PR's in that group of 5. Scum know who each other are. They also know if Chairs/MiX are town. And if Chairs/MiX ARE town, then they absolutely want to try and get lynches going amongst the remaining town players.
In a "best" case scenario for scum here, with my exile, I claim/flip a PR. In a "worst" case scenario, with my exile, I claim/flip VT and their pool of players that could be a PR is reduced further. In either case, pushing my exile is a complete win for scum here.
------
But unlike scum, we do not know if MiX/Chairs are telling the truth here or not. I still think MiX was overall fairly townie at the end of the day yesterday, but YMMV. And sure, town cares more about potentially hitting scum than they do about  potentially hitting/outing a PR or not whittling down the potential PR pool for scum to shoot in.
But then my question to Robz/Isis (less so Chairs) is this:
If you're town, do you believe that I have a greater chance of flipping scum than MiX or Chairs? Does the fact that I have a much higher chance of being a PR than either MiX or Chairs play into your consideration at all?
And the question I have for Chairs is:
Do you believe that all three wagons at the end of day were on town, or do you think one of them was scum? If one of them was scum, it has to be MiX, right? Do you think the chances that I flip scum are greater than the chances that all three wagons yesterday were on town?
905 Apparently I'm bad at math. 11 minus 5 is 6, not 5.  ::)
908 faust: What about Dylan though? Is he not bad? Galz: Wow. I am just off. First my subtraction, and then this. I read Space's VC and just substituted Chairs for Dylan. No clue why. Yes - same point as Robz/Isis - and I would like for him to answer the same question I posed to them.
912 He [chairs] 934 Let’s unbox you. Vote: Chairs  I don’t believe that all three wagons were on Town. I feel like there’s been a decent trend recently where we either exile scum D1, or nearly do. It feels like rarely are we absolutely, completely off. And given that we had 3 very viable wagons, the struggle to make any of them happen just doesn’t sit right.
I think Chairs is scum before MiX. If you disagree strongly (Dylan), convince me otherwise.
I also still read Robz as scum. There’s little that he’s posted that I’ve felt comes from a townie place. It’s a wagon I could get behind.
EFHW, Scola & Isis I need/want to iso/reread. Everyone else I’m keeping my opinions about to myself right now. did not explicitly claim, no. But that’s the working consensus (right or wrong) given his post at X-1 with a decent chance he gets hammered (MiX not on his wagon at that time afterall)
995 This. What advantage does scum!scola ever get from NOT unvoting? Hope Town comes in and accidentally hammers? Please. Unvote from chairs Placeholder: Vote: Robz while I think things through.
1047 vote: MiX
A) Isn’t Me.
B) Other town-reads on him.
C) Chairs & Joth are/were Town.
D) .... There’s no good D. I honestly believe Robz is scum. I have a pretty strong scum read on a second player, but there’s literally no point in pushing their exile right this second. My third highest scum read is a little more fluid - I have preferences, but nothing really solid.
If all 3 of Chairs/MiX/Joth End up being Town... well, it’s not saying a lot but I’ll be really confident in my reads at that point... although it may be too late.
1049 MiX: Why is there scum in chairs/mix/joth? Look at EoD, look at wagon movement, look at the fact scum has daychat. What were they doing, and how does that mean there's scum in that pool of players?
Galz: I don’t think that there has to be. But I think that there was.
To your point: Chairs ran up to X-1. After his post, a couple of people bailed pretty quickly, but it’s likely that with daychat scum would’ve pumped the brakes a little bit to wait and see how Town responded. If you’re scum, there wasn’t any real reason at that exact moment that you would’ve thought that slowing things down would lead to a wagon on you growing.
However, once that happened it became increasingly difficult to get your exile through. I’m Town & a part of that problem, sure. I generally have read you and your reactions as townie. But if you’re scum it’s also quite reasonable that with daychat & coordination, plus chumps like me, your exile would’ve been particularly difficult. Certainly if you’re Town then my refusal wouldn’t have had as big an impact as if you’re scum.
Then things shifted to Joth (again, yeah, I helped make this happen). Joth flipped Town. So I have to consider what happened and why.
I know 100% I’m Town. Chairs didn’t happen, but as it turns out he’s likely Town. Something scum knew and had to balance reactions to live while he was at X-1. Joth got exiled and flipped Town. So if I’m Town & you’re Town... why didn’t your exile happen? Why was it so difficult? Why did we end up on Town!Joth?
————
I still think Robz has a higher chance of flipping scum than you. But it’s 3 hours to deadline, and I’m going to flip town every time more often than you, so...
1061 vote: Robz. Let’s make it happen.
1062 MiX, move your vote to Robz. It’s a much better exile than Swowl.
DAY 3
1080 Nice shot Chairs. Time to read back, see if Isis dropped any hints D2.
1081 Mysterio is the last scum, making his PR useless now that Dr. Strange is gone.
We’re at 7 of 8 flipped/claimed points, but given Robz’ attempt to fakeclaim, our last PR is pretty clearly Scarlet Witch. Her Rolestopper doesn’t impact factional kill though, so her PR is essentially useless too.
She could claim here, giving us a game that is: 2 IC 5 VT 1 Scum
But I don’t really see the point. Better to wait and see if a wagon forms around her at some point to generate additional data on finding the last scum - plus, not claiming increases the likelihood of being around a little later and having an IC on a latter day (assuming we don’t win today).
Thoughts?
1085 MiX is the last unknown player off Robz wagon. Going to check and see how Space/Robz felt about him D1/D2 - Scum might’ve killed Isis over Chairs in the hopes of setting up a MiX misexile today (has Chairs not shot Space, MiX would almost certainly be exiled before her). Although the Robz exile could’ve been 100% Town driven. That’s just so rare, especially early game.
1087 Faust isn’t clearly town, but he’s more town than at least two other people, so he’s a final day problem at worst.
Also, at some point (neither today nor tomorrow) we should No Exile to bring us to odd numbers.
Towniest of town: Chairs Dylan Scola (Me!)
Left to do full interaction rereads: Swowl (Robz strong push means probably town) Faust MiX EFHW
Let’s get an early day vote down for funsies.
Vote: EFHW
1088 MiX: I'm not sure it's possible I'm scum anymore. Galz: It’s entirely possible.
1097 scola: Not sure I agree with the logic that last PR is Scarlet Witch, could also be Antman. Why would Robz specific claim matter here? Galz: Because scum know what PR’s are in the game.
Scum knew Chairs was telling the truth, and had Groot’s flip. I’m inclined to agree with MiX that they probably Role Copped Isis N1 and planned to kill her last night. That meant Robz could only claim a 1 Point PR. Seems more likely to try and draw out a CC than not - although I guess at this point it would’ve been obvious to Ant that Robz was lying. Still, I don’t know - just feels like it’s more likely for Robz to pick the PR that exists than the one that doesn’t. Either way, I don’t think the remaining PR should claim, so it’s moot.
1140 Did Scum!Scola need to put Robz to L-1, or was there an alternate viable choice at the time of his vote? This is generally the point/reason I had him in my town read list. Scum had daychat and coordination - with Robz at L-2, do they believe that the inevitable is upon them and it’s time to bus? That vote is the vote that forced the claim from Robz. Do you think that was the scum!chat play? “Vote me to L-1, I’ll claim & the wagon will disperse to Galz, Swowl or MiX”?
1141 If that is in fact the scum!chat that occurred, it’s irony is the greatest thing I’ve read on these forums in a long time - this would’ve come shortly after we all berated Robz for suggesting people leave their votes on Chairs (or at least, for showing “surprise” at the unvotes). To then get quickhammered himself... 🤣
1225 Will re-read and iso tonight. Following Swowl & my camping trip this past Thu-Sun, I went straight to Tahoe (OMG I’m staying in Olympic Village, host to the 1960 Olympics and the place is freaking insane. There’s a private golf course, a waterfall spa, Private tennis courts... all by reservation only due to the times... and holy *^%# the views!!!). I have plenty of service here, but I’m finding myself too busy hiking, swimming, or just relaxing in general. I’m here until Sunday though... so I guess I can force myself to play some forum mafia during this time...
1233 I don’t honestly believe MiX is scum. Haven’t since the end of Day 1. Ya’ll want to lynch him though, that’s fine with me. My reads have been good, but not perfect. I could be wrong here. Just know that MiX won’t vote himself. I’m not voting there (that’s one Town removed). Swowl doesn’t look like he’s voting there (assuming he’s likely Town, that’s two Town removed). That means for MiX to be scum, the other 5 Town will need to vote him here.
I’m currently voting my #1 (EFHW) based largely on gut. She was tied for my #3 yesterday (with Space, who I felt was buddying me a little - something my #1 (Robz) would’ve encouraged as he knows from our history I’m generally susceptible to), and Robz flip didn’t really change that. With Space flipping though, why not pursue my #2? That was faust... who has felt very different than normal since subbing in. He’s had a lighter tone than normal, been more jovial in general, and (horror of horrors) has generally agreed with my thinking/lines of thought... which never happens for us.
And yet, while he’s certainly not in the clear (he was second behind me to Robz when Robz had very little chance of moving. He was in bed during deadline (I think? That’s normally not his available time), and couldn’t move his vote. He could’ve parked it somewhere else with deadline approaching, but why would he? Scum!faust would love to be off a Town!exile if it went off somewhere else, and on the crazy, crazy chance that Robz went, he still looks good), he is certainly moved down the list for me.
Scola has moved back on though. Thought the L-1 vote was unlikely to come from scum, but given daychat and the INSTANT claim by Robz (11 seconds?), that feels extremely coordinated - I don’t think they thought Dylan would throw the hammer there, and in the window of time that took, Scola could’ve been caught off guard in the Mafia QT. Need to look into this.
1240 There may come a point in time I’m willing to consider Dylan. The criteria for that has not yet been met. Given my current read of things, there’s a 0% chance I’ll be voting him today.
1257 Alright, we'll make this really simple: Dylan, are you Scarlet Witch?
This is the only point of credence with which I've been giving Dylan's hammer of Robz. While it's true that we CAN have two of the same PR in the game, we already had Groot (2) and Iron Man (2) known. If Dylan was/is Scarlet Witch, I can see how, on the back of Chairs IM claim, he quickly and decisively disbelieved Robz claim.
I do not ask for nor want a DIFFERENT player to claim AM or SW here. If Dylan is SW, he can claim. If he's not, then the value of his hammer from a town perspective goes way, way down - and MiX's argument for scum!Dylan goes way, way up.
1263 That’s an auto win, yeah? Can’t be both? vote: Dylan
1287 To quote faust: ugh.
1290 unvote from Dylan (think Scola was hammer, but if not)
DAY 4
1335 Will not vote Swowl today. Or MiX.
We lost an exile. That sucks. We still have two to hit scum, and we control where those exiled are.
My preferred 3 to go yesterday were EFHW, Scola, and then distantly faust, maaaaybe MiX.
We only have two chances now. I’m still preferring those two to EFHW or Scola.
Also, yes, I’m sorry for my part in exiling Dylan. I clearly read him as Town prior to that situation, but I (as others), made an uninformed assumption and rash judgement. At least with any amount of existing uncertainty we should’ve waited for the MOD to come in. So for my part, I’m sorry.
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Re: M129: Marvel Mafia 2 (D4)
« Reply #1448 on: August 17, 2020, 07:24:57 pm »

Here are almost all of scola's. Stops partway through Day 3.
Code: [Select]
Scolapasta
63 D1, my favorite. Though I really do like this theme.
64 How do you get two or three? 8 town points, so it'd be at least 3, no?
73 I like this approach - I mean even if not helpful, I don't see how it can hurt.
91 How so? It would just be speculating about the roles, not who has them.
100 I still don't see the harm, but in case I'm missing something, I'll just enumerate the point combinations (people can just replace the points with roles fairly easily on their own anyway):
121 Ha! This is great. And reflects my general feels on D1. I'm on board for a different approach. (sadly I don't have one myself)
160 Right, I think there's value added in both. I also don't think my enumeration was rocket science, but was useful enough for me to start wrapping my head and what kinds of combinations we might have.
161 Those who have played with popsofctown before, is this their usual style of play? (it's fairly different from the rest of y'all so just trying to calibrate my radar).
163 My heart desires a lot of things... reading through a bunch of old games on my vacation day is not exactly one of them... ;)
I will say your posts do seem in character for you from other non mafia posts I've read, so there's that, which feels towny.
I am trying to hone in on some non RVS D1 vote, but while I have some ideas, it's still at my usual elusive D1 distance...
187 Honestly, it's a small thing, but as I've never played with you, I'm trying to just find something to get any kind of bearing. Are you saying it's wrong?
I hear everyone on D1 - clearly it's something I need to get better at. Not sure it's going to happen this game, though.
188 I'll bite. Why are you voting for Galz?
201 Man, you're hurting my head... so the reasons I would give you some town cred are really reasons I should think you're scum. Which why would you say that, if you were scum.
I don't know, I'm leaving this thread for a little and going to join in with joth.
Vote: galz
222 You know what, I'm switching my vote:
Vote: popsofctown
She went from indignation at setup talk, without really offering an alternative - except general discussion of D1 importance. And now hearthstone (?). Add in that the weird WIFOM back and forth with me...
Meanwhile I'll still keep my eyes on Galz' lurking / aggressiveness (though of course, it feels like this will suffer from the Observer Effect).
269 Re: off topic posts
By themselves, agreed they are anti-town and not scummy.
But the context of my vote was more than that - if there were both off topic and on topic, sure, but what's the point of just off topic? whether purposeful or not, it is distracting. And it makes later days harder because going back to reread is more of a chore.
Seems like a good smoke screen to hide behind. i.e.
Step 1. do anti-town things.
Step 2. Declare it's not scummy, just anti-town.
Step 3. Repeat step 1.
Add in no actual helpful topics?
(and I agree, there is room for friendly fluffiness, because we're all in effective quarantine (I hope) and it's nice to have some chatter, but this Hearthstone talk (know I at least know the reference) ain't that.)
tldr: just because anti-town isn't always scummy doesn't mean anti-town is always not scummy
325 So while I much on some popcorn and watch this Galz - Robz whatever it is...
Y'all have convinced me to retract my pops vote.
Unvote
It seems logical that scum would not actually fluff post without some other plan as it is so clearly anti-town that it's too easy a target (note to future scumapasta, remember to fluff post someday!). And pops has posted some actually content since.
The above is also ironic, because I am about to fluff post. But just one and only because I feel it is inclusive and well, sharing is caring:
Today was my birthday (observed). A friend came down for a socially distanced outdoor lunch, then tennis, then socially distanced (and masked) Opening Day watching, and lastly socially distanced outdoor dinner*, with two other friends. It was so nice to see friends in 3D!
* for joth and other Boston people: Blue Ribbon, yum!
359 Thanks for the birthday wishes - to be clear, yesterday was the "observed" version, like when you get July 5th off, if the 4th falls on a Sunday.
For some actual content, trying to figure out a vote... I do see merit in Mix's and Didds' lists. I'm also wondering if one of Galz or Robb could be though these kinds of back and forth often tend to end up town v town. Doesn't make them any less fun to watch).
I also consider anyone who didn't send me birthday wishes scummy.
407 Why are you so sure of those three? I'm still wary of pops and the whole fluff posting, but she has added some actual content more recently.
I think I agree on:
Vote: chairs
414 As y'all know I still have my eye on Isis - i.e. reading her posts as if it were scum!isis. This one fits that bill - if she sees that partner chairs is going to exiled, it gets her some town cred, and if he's not, it's already laying a framework to suspect MiX.
it is something town!isis would do as well, though, but wouldn't there then be a vote for chairs here? I could go back to voting here.
419 M128 was multiball, though, so that's already different enough.
489 Except he doesn't need you specifically to have that reaction - just anyone who was voting for him.
497 I don't get this - you think chairs is scum, you'd 100% rather get scum, but when you had the chance to hammer you didn't.
505 I generally understand the desire to scumhunt, in this case it just seems a bit sketchy - we're already nearing end of day (tomorrow at noon?).
Also MiX saying "I'm usually too scared to hammer" just sounds wrong. That's not the image of MiX I have.
514 I mean, maybe? Everything you always post is with such confidence (as exhibited by joth's quote wall), to then hear a timid  "I'm usually too scared to hammer".
515 Man, now I'm torn - I was about to switch my vote to MiX, and now the chairs vote has quickly grown again.
I still like chairs for scum. so leaving my vote. Let's see if we can get this done.
516 Also, I completely side with joth on the "that's what'll do then". It's NAI.
543 This seems designed to get a reaction. I gotta say, I'm not sure what to make of Isis's play. At least it's different.
546 I still don't buy that Mix was afraid to hammer one of his scum reads.
Vote: MiX
should be X-1
582 I agree, but I'm willing to give her a pass, as she seems to be in my "struggles with D1" boat.
585 I don't know, maybe? I know I won't actually do it, but I need to go back and look at games I've played in the past with him. I feel like this is the first time I've seen a "waver" of confidence like this. I mean, maybe his hammering has never come up? I'm fairly certain I've seen more than one "intent to hammer" posts from him.
Another thing is that, especially in D1 he usually jumps votes around a decent amount. I *did* do a quick search in this gamer and he voted early RVS for isis (back when she was pops), then switcged once to joth. And that was it, until this non chairs hammer happened.
I'm really not sure how to interpret that.
586 Who is Chris? (chairs?) Too late this game, but next game I think I may try to figure out a different D1 approach. Well, unless I'm scum, and then I'll have to figure that out.
641 fyi, catching up on over night posts - have a work meeting 11-12, but hopefully it'll end on time and I can contribute some before DL. (in the meanwhile, I'm still OK with my MiX vote, if for some reason I can't)
668 Here now, meeting ran a little long, worried I won't have much time to catch up.
So MiX has claimed VT. Hmmm... I get the reasons to doubt, but here's where WIFOM always gets to me; i.e.
• scum would claim a role here
• so VT claim means not scum
• so VT claim is good claim for scum...
etc.
I just didn't get a sense of joth being scum, frankly. If these are the two wagons, I still prefer MiX for un-MiX like play.
671 I could still go back to chairs. But not sure that happens in 20 minutes. Didds, why do you think MiX is town?
673 Problem here is CC isn't rock solid, since there can be clone heroes.
713 Vote: joth
717 Unlike MiX, I'll go ahead and hammer. Let's not do this end of day crap again, ok?
720 Wow, I did not realize that! Add another to my f.ds mafia firsts...
723 Yeah, if I mis-hammered, I owe you a beer in the After Times.
DAY 2
735 Man, from the excitement of the last minute (second!) hammer to finding out Joth was town. Sorry all. Please, let's not do that again.
I'll likely going back to voting one of MiX or chairs. But want to review that end of day 1 for any shenanigans first.
745 You'd understand if you weren't afraid to hammer. :)
Still scumreading MiX and/or chairs, but not so strongly that I don't want to reread and get a better feel on others.
751 See, this is more like the MiX I'm used to. SO why was D1 MiX so different?
(that said, I'm curious about your Robz hypothesis, will add him to my reread list for sure)
772 Why chairs instead of you, though? I mean I guess if you're partners, it doesn't really matter. But I think it's also possible it's just one of you.
My D1 scum reads (at different times) were chairs, MiX, and Isis.
MiX is starting to feel more like what I'm used to from town!MiX*. Isis has started added real content, so that's good. Chairs hasn't posted much (any?) since they were X-1. Not sure how to interpret that.
* I'm always wary of this though, especially with MiX. I mean scum!Mix wants to play like town!Mix, no?
Will *try* to find some time to do a reread of D1 for Robz and anything else that jumps out this weekend. (and this is where I'll grumble at Isis for all the fluff posts!)
854 I think I actually agree. My main MiX argument was the unwillingness to hammer. My gut said it was un-MiX like, but the more I think about it, I don't actually recall him wanting to hammer. (one of my early games was MiX vs Ash accusing each other of being the last scum; ash is someone who loved to hammer and I may have mixed them up).
I'm not a big fan if exiling lurkers, as I am sometimes that, as well.  Though I would like to hear from them.
I think I'll join the
vote: Robz
crowd as the anti lurker who does seem to be trying to control the narrative.
866 She's on my list, but I prefer Robz or chairs.
879 Yeah, daychat for scum is interesting.
Normally, I'd say lurking is not the best reason to exile, as I tend to get into "lurking periods" and the one time I did exile a lurker vs not (it was a 3 person Lylo), I was wrong. But, I do agree that the daychat dynamic changes thing some.
Which, WIFOM, but makes me wonder if Dylan bringing it up is an attempt to appear towny.
954 Bad math feels like it should be scummy. Makes me want to vote for chairs.
But I don't think it is actually scummy. Since it's easy to be shown wrong, not actually lead anywhere.
On another note, sorry I haven't been around much the past few days, though I have not lurked like others for the entirety of the game. A tree fell on my car, so been dealing with that / generally unhappy about it. Good news is it looks like it is covered; bad news will take 2.5 weeks (!)
Vote: Dylan
Have a work meeting now, so will add more after, but wanted to get it out there, see what others think.
960  ;D Yeah, the write more later meant I would explain my vote.
961 OK, so my Dylan vote:
I'll admit it's not super strong, but I feel like I have two choices:
MiX / chairs: Like I've said, I'm now leaning more town for Mix, based on D2. I'm. not sure they'll ever be a game where I fully believe anything, but that's where I am for now this game. Similar with chairs, though more null, I guess. I think the bad math was not scummy.
Other: I don't love the galz wagon. I am still fine with Robz vote, but that doesn't seem to be getting any traction. So thought I'd throw out someone new. It comes from the discussion about scum daychat earlier - I believe it was Dylan that started suspecting lurkers, then in a later post, had something about me specifically  - "I didn't even realize he was in this game". And that just seemed off. While I haven't posted much in the past few days (I'll add an image of my poor car at the end of this), I don't fit in the lurker bucket.
973 I just looked at the count - we have two people at 3 votes and a bunch of 1's and not a lot of posting.
I still don't like the idea of exiling lurkers just for lurking, but I don't know anymore. Seems like it'd be a good move for scum right now to do that, since nothing's really happening.
Between the two wagons, if I need to move, still prefer chairs to galz. Anyone willing to help me understand the case on galz? Anyone interested in joining me on Dylan?
979 I am definitely gun shy about another last minute (second!) exile. So time to hop on a wagon...
Vote: chairs
(X-1)
982 unvote
983 OK, got the unvote out of the way, now time to think things through...
[984 MiX votes scola]
991 Not really sure where this is coming from.
Anyway, three cases to consider:
1. Chairs is Ironman - possible (even likely?)
2. Chairs is scum and claiming to save self - possible
3. Chairs is town, but claiming false role - seems quite unlikely.
Not sure how to decide between 1 and 2. We don't have the usefulness of counter claims, since we can have duplicates. We just have total # - if true, we've know seen 4 of our 8 points, leaving 4 more. i.e. no way to definitively disprove - yet.
1014 I've kept going back and forth on MiX, but I'm back on the MiX is scum side of things.
Vote: MiX
Reasons: Mix was so confident about 3 targets, but didn't hammer. Turns out all three are town* (if we believe chairs' claim). This just work too well into scum!mix trying to pass off as town!mix.
* while the earlier math had some issues, the high percentage that 1/3 randomly would be scum was valid, unless the 3 were purposefully chosen.
I mean, this is perfect cover.
1017 It's this kind of statement ^^ "I didn't hammer the PR"  that worries me. Of course town wouldn't choose to hammer a PR. But we didn't know that at the time, so phrasing like this just feels so "leading the witness". EOD1 chairs was a decent case (which you supported) and if anything, a VT because they didn't claim when they had the chance.
In fact, thinking about it, that would be a perfect (and more plausible than "I'm afraid to hammer one of my top three suspects) reason for scum!Mix not to hammer there, no? Wouldn't scum rather hammer a PR than a VT?
Re: deadline - I should be around later tonight.
1024 Ok, sigh, you're making me go look at the tapes:
You posted at (forum times):
14:26, 14:39, 14:45, 14:49, 15:17, 15:29
chairs posts at 16:05
Robz unvotes at 16:33
So, yeah, you could've easily have gone to bed...
EXCEPT, you then posted again at 16:58, 17:01, 17:03, 17:05, 17:08, you get the picture.
It's as if you chose to conveniently be away when you could've hammered.
Look, I'm not saying this is a slam dunk, but it's a better vote than what else is out there.
1030 Looking at what people don't do or say is as important (and sometimes more important as what they do. It's possible you had things to do, of course, we do play asynchronously. But can you admit it's a convenient time for you to have been away?
So it's do as I say, not as I do?
1037 So, trying to reread some to see if I like anyone as much as MiX and I noticed this possible scumslip.
Do we really believe chairs claim? I mean, I thought I did, but this makes me wonder.
1043 Only scum knows our exact PRs. There could well be 2 (up to 4, 3, if chairs is actually Iron Man) Groot*.
* I feel like the plural of Groot should still be Groot.
It's weak, but it pinged my radar.
1046 Yeah, I said it was weak. :)
I just thought it'd be worth pointing it out to those who have played more with chairs and know if they are the kind of person who carefully examines the setup (I mean, I consider myself one of those, and I even then, I missed the day chat aspect until Dylan pointed it out, so I get it).
1065 OK, fine. I'm in. Vote: Robz
1070 I was X-1, this was the hammer. So do you think Robz? was lying with his claim? Or did you just exile our Rolestopper???
1074 SW also stops the other villains too, no? Well, anyway, I hope you're right; if not having her still in the game could've still been useful.
1077 True. I'm also reading Robz lack of posting post hammer as a good sign (since I'd at least expect a N1 report on who he role stopped, otherwise).
DAY 3
1093 First off, Nice shot chairs! Now let's get this done!
Every game, I'm inclined to vote MiX, I'm sure I'm not the only one. I'm not sure that's where my vote is any more today.
MiX has been so off this game, we could ask him for his towniest read and then exile that person! :P
I can see the reasoning behind:
Vote: EFHW
1095 Not sure I agree with the logic that last PR is Scarlet Witch, could also be Antman. Why would Robz specific claim matter here?
1099 Right, this is what I was thinking. Well, sort of, I mean I think either could CC if that's what Robz was going for. (at this point the multiples argument is no longer relevant, I think)
All said, I agree no reason for PR to claim right now, regardless of what they are.
1102 Has been lurking and not very involved; wasn't on Robz wagon.
1106 Was she??  I have in my notes that she was on Galz. Let me go check.
(what do you mean by non-alignment confirmed?)
1108 OK, yeah, of course. Clearly, I knew that at some point, since she was just before my X-1 vote. It just didn't get into my notes. My bad.
OK, then:
Vote: MiX
1112 Honestly, part of it is stubbornness. The other part is (and I hesitate to say) respect.
I wanted to exile you D1, it did not happen. I had 2nd thoughts, but then was convinced to exile you D2, again did not happen. Again second (third?) thoughts. Maybe you are town, but you are a good enough player to play a super town game, with "bad" reads and be scum.
It definitely could be wrong. But I'm really not sure where else to go right now. And if it is wrong, at least you're not the potential IC.
I'm willing to consider others, faust among them. But don't have what I feel is as compelling a case on anyone else.
1117 We're back to RVS, then?
1118 Making sure I follow the rules about currently running games: in all past game that have ended, I have not yet been scum. :)
1125 This is similar to what I was trying to say above (where Dylan decided calling me out as novice scum).
1142 Ha! That would be pretty ironic if that were how it had gone. Sadly, I have to inform you that it's not. I went back and looked at the times of posts:
I voted X-1 at 11:49:15
Robz claimed at 11:49:26 (11 seconds!)
Robz posted again at 11:50:02
Dylan posted at 11:50:48
Dylan hammer at 11:51:14
So either scumapasta and Robz coordinated this in daychat, had Robz claim seconds later, but then waited 2 minutes to do anything about it (i.e. why didn't Robz direct scumapasta to immediately unvote?)
OR
Robz was watching closely, waiting for someone to X-1, claimed, and was thinking I would unvote, based on the fact that I had also previously unvoted after chairs claimed.
1143 Um, I can go back and look at the vote counts if you need me to, but my memory of most of these cases is I was an early voter on what eventually became wagons. (Notable exceptions I remember are near DL votes of joth (hammer) and Robz (X-1). And X-1 vs chairs, which I backed off of, as soon as he claimed).
Also, no idea what this means: There is one snapshot where scola unvoted before hammering Robz, as neither hammered Robz (which you should know) nor unvoted around then.

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Galzria

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Re: M129: Marvel Mafia 2 (D4)
« Reply #1449 on: August 17, 2020, 07:36:52 pm »

No hammer yet pretty please.

I have done my defending of MiX. If you’re gonna do it you’re gonna do it. But i wanna read over the shit that happened this weekend.

Just hold off for right now plz. No rush.

Also what changed? (Reminder i haven’t read this weekend yet, so if it’s in there just ignore me)

No point in dragging it out either.

I’ve read your points. I’ve held my own opinions. I’ve read others points as well. There’s only 1 scum left, so a compromise of opinions will need to occur to get an exile. MiX’s play today, his complete defeatism, is more in tune with a scum perspective than town. And finally the points against him are equal to or better than the points against anyone else.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: M129: Marvel Mafia 2 (D4)
« Reply #1450 on: August 17, 2020, 07:57:32 pm »

No hammer yet pretty please.

I have done my defending of MiX. If you’re gonna do it you’re gonna do it. But i wanna read over the shit that happened this weekend.

Just hold off for right now plz. No rush.

Also what changed? (Reminder i haven’t read this weekend yet, so if it’s in there just ignore me)

No point in dragging it out either.

I’ve read your points. I’ve held my own opinions. I’ve read others points as well. There’s only 1 scum left, so a compromise of opinions will need to occur to get an exile. MiX’s play today, his complete defeatism, is more in tune with a scum perspective than town. And finally the points against him are equal to or better than the points against anyone else.

Okay let's think about this for a second. If I'm town, who's scum?
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Galzria

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Re: M129: Marvel Mafia 2 (D4)
« Reply #1451 on: August 17, 2020, 08:06:12 pm »

No hammer yet pretty please.

I have done my defending of MiX. If you’re gonna do it you’re gonna do it. But i wanna read over the shit that happened this weekend.

Just hold off for right now plz. No rush.

Also what changed? (Reminder i haven’t read this weekend yet, so if it’s in there just ignore me)

No point in dragging it out either.

I’ve read your points. I’ve held my own opinions. I’ve read others points as well. There’s only 1 scum left, so a compromise of opinions will need to occur to get an exile. MiX’s play today, his complete defeatism, is more in tune with a scum perspective than town. And finally the points against him are equal to or better than the points against anyone else.

Okay let's think about this for a second. If I'm town, who's scum?

I’m not debating this with you, or changing my mind on hammering you. The points that I’ve made on Scola are still valid. Nothing has changed there. You’ve made points against faust, and it’s true that if you’re Town, scum *needed* to draw attention to / get an exile from Isis’s apparent result on you (Yesterday, Scum needed 3 misexiles to win) - which has been Faust’s entire game the past two days. EFHW has done very little to impact the game thusfar, and has come across as trying to just “get by”. Even Swowl could be scum, although that’s ridiculously unlikely.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

MiX

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Re: M129: Marvel Mafia 2 (D4)
« Reply #1452 on: August 17, 2020, 08:20:39 pm »

Okay, so like, everyone can be scum, right?

Now do you understand why I'm being defeatist? I don't want XiLo to be scumsided, but that's what it's going to look like if everyone's in the PoE. So a way for me to help with that is by not getting exiled. So that's pretty much my number 1 focus. I would also like to help find scum, but my scumradar's just wrong this game, as you've seen.

So, here we are. I should get started on your iso before I fall asleep.
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Re: M129: Marvel Mafia 2 (D4)
« Reply #1453 on: August 17, 2020, 09:41:20 pm »

No hammer yet pretty please.

I have done my defending of MiX. If you’re gonna do it you’re gonna do it. But i wanna read over the shit that happened this weekend.

Just hold off for right now plz. No rush.

Also what changed? (Reminder i haven’t read this weekend yet, so if it’s in there just ignore me)

No point in dragging it out either.

I’ve read your points. I’ve held my own opinions. I’ve read others points as well. There’s only 1 scum left, so a compromise of opinions will need to occur to get an exile. MiX’s play today, his complete defeatism, is more in tune with a scum perspective than town. And finally the points against him are equal to or better than the points against anyone else.


not asking you to drag it out... just chill for a sec. finishing making dinner. then sitting down, then reading. there is only like 3 pages, just gimme a few minutes before you do anything.
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3-Party: 4 wins, 1 loss

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Re: M129: Marvel Mafia 2 (D4)
« Reply #1454 on: August 17, 2020, 09:43:20 pm »

Okay I don't really wanna do Galz's ISO today but I guess I have to. Posting here so I commit.

It's almost as late now as it was for my Dylan case, so if my takes are just as bad I blame sleepiness.
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Re: M129: Marvel Mafia 2 (D4)
« Reply #1455 on: August 17, 2020, 10:33:48 pm »

can we lynch efoo instead? pretty please?

Vote: EFHW
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Re: M129: Marvel Mafia 2 (D4)
« Reply #1456 on: August 17, 2020, 10:36:40 pm »

I did the catch up read btw... in case that was not taken as implied.

EFHW is just posting fluff with no like... conclusions. It is just a lot of stuff that looks like towny work but there is no towny aspect of it. Also... it is not something that they normally do.

Also I just don't see MiX still. I get the "oh me oh my" and how that comes off shitty. and yeah... it is eating at me. but like... there are just so many tiny nonsense things that don't make annnyyyy senseeee.
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Skum: 7 wins, 7 losses (1 MVP)
3-Party: 4 wins, 1 loss

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Re: M129: Marvel Mafia 2 (D4)
« Reply #1457 on: August 17, 2020, 10:39:13 pm »

example. they have day chat right.
We are assuming that whichever one was the role cop, copped Isis Night 1.

Then mix just tunnels the balls out of Isis all day? Alone?

I mean I would assume they would just stay away from it all together to then kill them at night and avoid the potential X-1 claim... but like... why would he stick on them?

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real good. That’s how
Town:  14 wins, 14 losses (1 MVP)
Skum: 7 wins, 7 losses (1 MVP)
3-Party: 4 wins, 1 loss

MiX

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Re: M129: Marvel Mafia 2 (D4)
« Reply #1458 on: August 17, 2020, 11:04:39 pm »

So, Galz is basically the most townread player here, over the claimed PR. Why is that? Let's find out.

As always, I will assume Galz is scum so I have the same bias for all of these, but it's really hard for him, he's my one townread (so most likely scum).

Well uh I think that's actually like x-1 what the hell

Unvote

Oh spare me the faux panicky unvoting when there's little real danger we'd exile MiX.

But also, this.

vote: Chairs

Robz - why did you make this post but not vote for Chairs?

Why does Galz help scum push a wagon in broad daylight? What's the reason for this? It doesn't make sense if they're scum.

As Robz put it via Mcmc: Annoying posting does not equal scummy posting.

(I don’t think it’s annoying at all. ❤️ Hearthstone. Posts make me chuckle).

The point being, there’s nothing in those posts that are alignment indicative. Judge game posts, not fluff posts.

Null, but I went over this post a bunch of times to see if it makes more sense as town or scum. It's a mild way of saying Robz is townie to the thread without saying it himself, but that's about it in terms of not being NAI.

I’m not sold on his explanation for lack of vote against Chairs. At least, he called Chairs post  “annoying but not scummy”, and I disagree - I think it’s scummy. Or at least, I think it’s more in the alignment indicative category than NAI category,

So it it scummy, or just...the opposite of null? This post itself is null as it's factually correct.

Does one of us have to be scum? Why?

Awkward question to Swowl asking pops if Galz or Robz were scum in her eyes. This is just as scummy as the question, however.

I think it’s far easier more likely for scum to hide behind the artifice of false indignation over the existence of off-topic fluff posts than it is for scum to continuously go through the effort of making them. It’s the easiest of ways to appear pro-Town without actually committing to anything game-relevant.

I’m happy with my Chairs vote right now.

Townie post, since it explains his vote on chairs, but I personally don't like it :/

Reading Galz is hard.

Random reads time.

Swowl and I rarely butt heads in games. I also feel like we’re rarely town together - but that’s mostly because he rolled scum 9 games in a row and I feel like I defy the odds on doing so. In any event, he’s not top of my list.

Robz is probably scum. Nothing about his posts suggests this directly, and he’s been super buddy-buddy towards me so it pains me to have this read (especially if he’s in fact town just generally agreeing with me)... but I’m always more suspicious of people agreeing with me than those that disagree with me. Call it Reverse OMGUS.

Pops... I just like her style. Could be scum, but it’s not the vibe I’m getting from her. There was a veiled reference made earlier that pinged me though ... need to do some research before making a conclusion on that.

Chairs is by far the scummiest player. See: Fake reaction to early voting MiX; Fake indignation over fluff posts & vote for Pops; Bad wagoning on Swowl.

EFHW is in this game?

Didds isn’t substance-engaged and it’s weird. But I’m not convinced it makes her scum. I have another reason for being suspicious here, but I’m waiting to see how it develops.

Oh! Dylan is very townie.

MiX is annoying. Probably town because every post he makes leaves me wanting him not to be.

Joth is Joth. Also probably town, but he’s hard for me to read.

Space is slightly scummy, but it’s so mild a lean that it’s probably just a bias I have on reading them.

—-

I think that leaves Scola & LaLight?

Both are pretty neutral for me. Nothing stands out from either. Scola is slightly more memorable in a townie way. LaLight I got nothing on.

Scumreads: Robz/chairs/Space. I have no idea what the read on Swowl is from this, however. Hard to say if it's townie or scummy to scumread scum at this stage of the game.

When did I buddy you???

Lol iso yourself. You’re super agreeable towards me. Not saying I MIND though...

Good breadcrumb of Scarlet Witch, really weird interaction, I can see Galz be scum now, yeah.

what is the chance that this Robz-Galz thing is town v town? what's the chance that it's scum v scum. These are good questions to ask.

The setup and combination of questions is better than what MiX asked regarding Me & Swowl.

Generally speaking, I hate X vs Y questions. They’re setup questions that frame two people in a “one must be scum” light with no real, honest reasoning being it. Town players disagree and debate far more often than town vs scum do. It’s much more townie and reasonable to ask “What’s your read on X”, and “What’s your read on Y”. Asking “What do you think of X vs Y” is just scummy.

Completely destroys any talk about Galz/Robz's alignments. Sure helps if they're both scum.


Points out all the little ways Robz buddied up Galzria. Given Robz' flip on him D2, this seems like a terrible way for Robz to dealwith Galz, right? Unless he was actually bussing instead.

what is the chance that this Robz-Galz thing is town v town? what's the chance that it's scum v scum. These are good questions to ask.

The setup and combination of questions is better than what MiX asked regarding Me & Swowl.

Generally speaking, I hate X vs Y questions. They’re setup questions that frame two people in a “one must be scum” light with no real, honest reasoning being it. Town players disagree and debate far more often than town vs scum do. It’s much more townie and reasonable to ask “What’s your read on X”, and “What’s your read on Y”. Asking “What do you think of X vs Y” is just scummy.

I half agree. It's difficult but not impossible to tell scum vs town apart from town vs town. But it's very worthwhile to look for scum vs scum interactions (outside of multiball) since they're entirely manufactured.

Oh, certainly. Which is why I said that I like the way you put the combinations of questions better than I liked the way MiX phrased his question.

This is just contradictory. He was against what joth said, and then agreed with him?

what is the chance that this Robz-Galz thing is town v town? what's the chance that it's scum v scum. These are good questions to ask.

The setup and combination of questions is better than what MiX asked regarding Me & Swowl.

Generally speaking, I hate X vs Y questions. They’re setup questions that frame two people in a “one must be scum” light with no real, honest reasoning being it. Town players disagree and debate far more often than town vs scum do. It’s much more townie and reasonable to ask “What’s your read on X”, and “What’s your read on Y”. Asking “What do you think of X vs Y” is just scummy.

I half agree. It's difficult but not impossible to tell scum vs town apart from town vs town. But it's very worthwhile to look for scum vs scum interactions (outside of multiball) since they're entirely manufactured.

Oh, certainly. Which is why I said that I like the way you put the combinations of questions better than I liked the way MiX phrased his question.

"Don't worry guys, we're not actually scumreading each other, this is all fake, we're buddies, see?"

I didn't understand this post then, and I don't understand this post now.

Swowl did something legitimately scummy, or at least something I can identify as perhaps scummy, maybe? which is the best I can do for Day 1 at least. It's not buddying you to call this out, just because you happen to be the onus for swowl outing himself (if he is scum).

I'm not saying you don't have a right to make reads - and sure, those reads could be based off interactions that I'm having, that result in you scum reading the person with whom I'm interacting. But they way you've presented it definitely came across as low-key buddying.

Either way, I'm not voting you at this time (and don't plan to anytime soon). It's a low-key gut D1 read. It pinged me, and there's definitely more than one post there to support that suspicion - but I don't think it's anywhere near as scummy as the things that Chairs have done.

Speaking of which, you all should join me on Chairs.

Interact with your partner, vote town, I don't know who's writing the scum textbook but they need to include this there.

I mean really, Galzria hasn't talked to chairs once (feel free to correct me I'm most likely wrong) whereas he's spent almost the entire day going back and forth with Swowl and Robz.

Chairs is by far the scummiest player. See: Fake reaction to early voting MiX; Fake indignation over fluff posts & vote for Pops; Bad wagoning on Swowl.

How...how does Galzria know it's fake? Also why quote this when you can expand on the topic if you want chairs exiled?

Tentative vote: Joth. A number of posts in the last 36 hours or so have pinged me. There’s been an almost... flippancy about his posts that don’t feel like they are genuinely townie.

Debating my feelings towards MiX/Robz/Swowl/LaLight right now. Also way, way, way under the Radar is Space.

This is either townie, or Galzria has decided he should bus for the rest of this game. I can't decide which is true.

I don't believe MiX is scum, and I think we should be exiling Joth instead.

I definitely didn't find Joth as scummy as MiX in my re-read just now.

Do you feel sure that scum!Joth would go after MiX as much as he did for the failed Chairs-hammer, even though MiX was already heavily scumreading Joth?

I do. Consider what could have happened when the Chairs exile didn't go through. People were moving their votes, re-evaluating, etc. From scum!Joth's position, MiX not hammering is an easy sell argument that lets Joth try to prevent the "next up" wagon from landing on him or a scum partner.

Now, in fairness to Joth, his town!self would also push MiX extra hard here, and would see MiX's not hammering and the whole kerfuffle as confirmation bias.

I guess to more clearly answer your question, I think that Joth, as either alignment, does exactly what he did when Chair's exile didn't happen. In considering if he's scum, I don't think he would've done things any differently than he did.

Ugh. This sucks.

MiX is clearly town. Can't we do better?

Scummy. If MiX IS town the only people who know this clearly are scum. You are trying to get out in front of something you know to be a mis-exile?

This post is scummy. I agree with Didds. And while in a world of technicalities you are correct, the fact is town players can have very clear town reads on other players. There is nothing wrong with a player expressing a hard town read on somebody that is on the chopping block. Further, why would scum bother? To get credit for calling a town flip? When has a town (as a whole) gone "wow, that was super townie of them to be so against that town exile!"?

Interacts with partners like they're anyone else. Super townie.

Galz, would you move to chairs to avoid No Exile?

I would move Chairs to avoid a no-exile. I think he's more likely to be scum than MiX is. Joth is still the best choice.

As end of day is approaching, I'll throw this out there:

I think that both you, Robz, and Joth are scum. I read both Chairs and MiX as being mis-exiles waiting to happen.

However, yes, I would still exile Chairs over No-Exile.

Why would scum!Galz commit to scumreading Robz?


And this is the end of D1. Galzria can most definitely be scum...but why? I can sum up his D1 with "Robz is scum", that's not what scum wants to give an impression of. It's clear that with this momentum that Robz is going down D2, why secure it all the way from 4 town wagons, which was D1? What's scum's gameplan here?

I'm not doing more because I'm completely burned out.

Good night everyone.

PPE 3: Listen to Swowl, he knows or is scum, that's my conclusions. Which means, uh, I'm scum, because "I'm town" is the only thing I truly believe in anymore, and that's my current confidence in my reads.
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Swowl

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Re: M129: Marvel Mafia 2 (D4)
« Reply #1459 on: August 17, 2020, 11:23:35 pm »

so wait... do you think galz is skum or town?
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Re: M129: Marvel Mafia 2 (D4)
« Reply #1460 on: August 17, 2020, 11:24:28 pm »

so wait... do you think galz is skum or town?

I ended that post thinking he was town.
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Re: M129: Marvel Mafia 2 (D4)
« Reply #1461 on: August 17, 2020, 11:25:41 pm »

I did the catch up read btw... in case that was not taken as implied.

EFHW is just posting fluff with no like... conclusions. It is just a lot of stuff that looks like towny work but there is no towny aspect of it.

This is simply not true. I've laid out my entire thought process re: MiX, including a vote. The fact that I'm trying to help out by posting work I did for my own research should not be held against me! I don't post a lot, but show me some actual fluff, please.
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Re: M129: Marvel Mafia 2 (D4)
« Reply #1462 on: August 17, 2020, 11:25:51 pm »

so wait... do you think galz is skum or town?

I ended that post thinking he was town.

k. so efhw.... or?
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Re: M129: Marvel Mafia 2 (D4)
« Reply #1463 on: August 17, 2020, 11:26:41 pm »

I did the catch up read btw... in case that was not taken as implied.

EFHW is just posting fluff with no like... conclusions. It is just a lot of stuff that looks like towny work but there is no towny aspect of it.

This is simply not true. I've laid out my entire thought process re: MiX, including a vote. The fact that I'm trying to help out by posting work I did for my own research should not be held against me! I don't post a lot, but show me some actual fluff, please.

RE: every single thing you have posted in a text box ( or whatever those are called)
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Re: M129: Marvel Mafia 2 (D4)
« Reply #1464 on: August 17, 2020, 11:27:28 pm »

example. they have day chat right.
We are assuming that whichever one was the role cop, copped Isis Night 1.

Then mix just tunnels the balls out of Isis all day? Alone?

I mean I would assume they would just stay away from it all together to then kill them at night and avoid the potential X-1 claim... but like... why would he stick on them?

I don't think this is a good example.

Once D3 started (with Isis the N2 NK), it seemed clear that scum had role copped her. (even if we hadn't known the chairs reveal, I think we would've at least suspected they knew her role, rather than just get wicked lucky).

So having one scum tunnel Isis actually makes sense (*especially* with daychat to coordinate). If you look back at the vote count, you'll see she never got more than 1 vote. i.e. MiX could've always switched gears and left if /when the wagon built up. And MiX is the perfect one of the three to play this role, since his D1 "reads" were so bad, so who's going to follow him (and in fact, no one did).
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Re: M129: Marvel Mafia 2 (D4)
« Reply #1465 on: August 17, 2020, 11:28:36 pm »

Ok, after a lot of thought, I'm back to thinking MiX is the best exile for today. My reasons:

1. He is too upset. Scum!MiX loses the game if he is exiled. Town!MiX would be more pragmatic about the situation. He said he has to stay alive and that is NOT the town wincon. Being so upset is also what's keeping him alive - his Appeals to Emotion are very effective.

2. He has done almost no scumhunting. Town!MiX has a mad method that is surprisingly successful. In this game, he tunneled joth Day 1 and Isis Day 2, with no case for either.

3. He backed off from Robz after a spot-on description of how Robz was being scummy, saying he preferred Isis because she wasn't doing anything.

4. If he is town, yes he would be a prime framing target. But I think the strength of thinking "yes, scum would definitely try to frame town!MiX" has drowned out the possibility that he actually is scum. For scum!MiX, the existence of a framer does not provide any defense.

5. He didn't hammer chairs.

I haven't looked at the Day 3 voting records yet, so I may have more to say later.

vote: MiX

This represents a lot of thinking and reading. I also didn't mention 6. I am reading everyone else as towny. This means I also considered each of the other players in detail.
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Re: M129: Marvel Mafia 2 (D4)
« Reply #1466 on: August 17, 2020, 11:29:14 pm »

I did the catch up read btw... in case that was not taken as implied.

EFHW is just posting fluff with no like... conclusions. It is just a lot of stuff that looks like towny work but there is no towny aspect of it.

This is simply not true. I've laid out my entire thought process re: MiX, including a vote. The fact that I'm trying to help out by posting work I did for my own research should not be held against me! I don't post a lot, but show me some actual fluff, please.

RE: every single thing you have posted in a text box ( or whatever those are called)

That's not fluff. That's a lot of work and my effort to make it more worthwhile by saving other people the effort.
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Re: M129: Marvel Mafia 2 (D4)
« Reply #1467 on: August 17, 2020, 11:29:21 pm »

example. they have day chat right.
We are assuming that whichever one was the role cop, copped Isis Night 1.

Then mix just tunnels the balls out of Isis all day? Alone?

I mean I would assume they would just stay away from it all together to then kill them at night and avoid the potential X-1 claim... but like... why would he stick on them?

I don't think this is a good example.

Once D3 started (with Isis the N2 NK), it seemed clear that scum had role copped her. (even if we hadn't known the chairs reveal, I think we would've at least suspected they knew her role, rather than just get wicked lucky).

So having one scum tunnel Isis actually makes sense (*especially* with daychat to coordinate). If you look back at the vote count, you'll see she never got more than 1 vote. i.e. MiX could've always switched gears and left if /when the wagon built up. And MiX is the perfect one of the three to play this role, since his D1 "reads" were so bad, so who's going to follow him (and in fact, no one did).

k fair point! excepppppttt Robz got lynched. What is the point of coordinated day chat and having Mix off if they never go and like... get on a counter wagon?
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Re: M129: Marvel Mafia 2 (D4)
« Reply #1468 on: August 17, 2020, 11:29:49 pm »

so wait... do you think galz is skum or town?

I ended that post thinking he was town.

Ha! This is towny, of course. But since you knew no one would really buy your scum!galz story, I think it's actually NAI.

ppe 3
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Re: M129: Marvel Mafia 2 (D4)
« Reply #1469 on: August 17, 2020, 11:31:22 pm »

You were pushing MiX for his ISO on Galz, and since I had just isolated all his posts, I put them up for him and anyone else who wants them. I had the scola posts, too, so I put them up. It's not like I clutter the thread with huge walls like some people do!
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Re: M129: Marvel Mafia 2 (D4)
« Reply #1470 on: August 17, 2020, 11:31:27 pm »

I did the catch up read btw... in case that was not taken as implied.

EFHW is just posting fluff with no like... conclusions. It is just a lot of stuff that looks like towny work but there is no towny aspect of it.

This is simply not true. I've laid out my entire thought process re: MiX, including a vote. The fact that I'm trying to help out by posting work I did for my own research should not be held against me! I don't post a lot, but show me some actual fluff, please.

RE: every single thing you have posted in a text box ( or whatever those are called)

That's not fluff. That's a lot of work and my effort to make it more worthwhile by saving other people the effort.

OK, apologies. I am making a new abbreviation - ICYT (in case your town)...

ICYT - I do not dismiss the amount of work that you put into the boxes. However, as I myself as skum, rely heavily on posting "what I am calling fluff" (i.e. lots of analysis without analysis so that other people can read it) I find it suspicious.

Also you are normally more direct late game. I don't think you can argue with that.
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Re: M129: Marvel Mafia 2 (D4)
« Reply #1471 on: August 17, 2020, 11:37:39 pm »

I do argue with that. I've said what I have to say. The ball is in your court (and Galzria's). I'm offended. Both you and Galz dismissed my contributions, which have actually been solid. Just drowned in all the other posting going on.
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Re: M129: Marvel Mafia 2 (D4)
« Reply #1472 on: August 17, 2020, 11:45:55 pm »

I do argue with that. I've said what I have to say. The ball is in your court (and Galzria's). I'm offended. Both you and Galz dismissed my contributions, which have actually been solid. Just drowned in all the other posting going on.

I did not mean to offend you.
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Re: M129: Marvel Mafia 2 (D4)
« Reply #1473 on: August 17, 2020, 11:46:53 pm »

Ok, thanks. Sorry for the rant.
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Re: M129: Marvel Mafia 2 (D4)
« Reply #1474 on: August 17, 2020, 11:47:38 pm »

EFHW - If we were to lynch mix, and then let's say they flip town, then they obviously kill me. who do you look at tomorrow?
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Re: M129: Marvel Mafia 2 (D4)
« Reply #1475 on: August 17, 2020, 11:48:33 pm »

Ok, thanks. Sorry for the rant.

its cool. I am moderately DAMA, sorry if it came off too harsh.
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Re: M129: Marvel Mafia 2 (D4)
« Reply #1476 on: August 17, 2020, 11:52:59 pm »

example. they have day chat right.
We are assuming that whichever one was the role cop, copped Isis Night 1.

Then mix just tunnels the balls out of Isis all day? Alone?

I mean I would assume they would just stay away from it all together to then kill them at night and avoid the potential X-1 claim... but like... why would he stick on them?

I don't think this is a good example.

Once D3 started (with Isis the N2 NK), it seemed clear that scum had role copped her. (even if we hadn't known the chairs reveal, I think we would've at least suspected they knew her role, rather than just get wicked lucky).

So having one scum tunnel Isis actually makes sense (*especially* with daychat to coordinate). If you look back at the vote count, you'll see she never got more than 1 vote. i.e. MiX could've always switched gears and left if /when the wagon built up. And MiX is the perfect one of the three to play this role, since his D1 "reads" were so bad, so who's going to follow him (and in fact, no one did).

k fair point! excepppppttt Robz got lynched. What is the point of coordinated day chat and having Mix off if they never go and like... get on a counter wagon?

So you made me go and look in more detail at the Vote Counts (which, I'm using post #1236, so EFHW, thank you!).

There were already wagons early on, Galz and chairs, one pushed by Robz, one by space. Robz was never really even in trouble* until near DL (11pm FT) when Galz, you, EFHW, and I all voted in relatively quick succession.

* a couple of times Robz gets to 3 votes, but it drops back to 2 within 13 posts each time...


Amusingly, galz even tried to get MiX to join the wagon right after his vote:
MiX, move your vote to Robz. It’s a much better exile than Swowl.

ppe 4
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Re: M129: Marvel Mafia 2 (D4)
« Reply #1477 on: August 18, 2020, 12:02:41 am »

EFHW - If we were to lynch mix, and then let's say they flip town, then they obviously kill me. who do you look at tomorrow?
No idea. I'm reading all the others as towny.
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Re: M129: Marvel Mafia 2 (D4)
« Reply #1478 on: August 18, 2020, 12:05:33 am »

example. they have day chat right.
We are assuming that whichever one was the role cop, copped Isis Night 1.

Then mix just tunnels the balls out of Isis all day? Alone?

I mean I would assume they would just stay away from it all together to then kill them at night and avoid the potential X-1 claim... but like... why would he stick on them?

I don't think this is a good example.

Once D3 started (with Isis the N2 NK), it seemed clear that scum had role copped her. (even if we hadn't known the chairs reveal, I think we would've at least suspected they knew her role, rather than just get wicked lucky).

So having one scum tunnel Isis actually makes sense (*especially* with daychat to coordinate). If you look back at the vote count, you'll see she never got more than 1 vote. i.e. MiX could've always switched gears and left if /when the wagon built up. And MiX is the perfect one of the three to play this role, since his D1 "reads" were so bad, so who's going to follow him (and in fact, no one did).

k fair point! excepppppttt Robz got lynched. What is the point of coordinated day chat and having Mix off if they never go and like... get on a counter wagon?

So you made me go and look in more detail at the Vote Counts (which, I'm using post #1236, so EFHW, thank you!).

There were already wagons early on, Galz and chairs, one pushed by Robz, one by space. Robz was never really even in trouble* until near DL (11pm FT) when Galz, you, EFHW, and I all voted in relatively quick succession.

* a couple of times Robz gets to 3 votes, but it drops back to 2 within 13 posts each time...


Amusingly, galz even tried to get MiX to join the wagon right after his vote:
MiX, move your vote to Robz. It’s a much better exile than Swowl.

ppe 4

Why is that amazing?
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Re: M129: Marvel Mafia 2 (D4)
« Reply #1479 on: August 18, 2020, 12:06:42 am »

EFHW - If we were to lynch mix, and then let's say they flip town, then they obviously kill me. who do you look at tomorrow?
No idea. I'm reading all the others as towny.

k. no offense meant - but that is what I am talking about.

Color Mix and Me green. go and check plz - who do you think is skum?
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Re: M129: Marvel Mafia 2 (D4)
« Reply #1480 on: August 18, 2020, 12:17:21 am »

It's too late to do that now. I'll look at it tomorrow.  I don't expect to come up with much of a different answer, though. And if MiX is scum, that makes a lot of sense.  Therefore my vote on him. But I'll check out the vca with added green tomorrow.
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Re: M129: Marvel Mafia 2 (D4)
« Reply #1481 on: August 18, 2020, 01:27:08 am »

example. they have day chat right.
We are assuming that whichever one was the role cop, copped Isis Night 1.
I'm definitely not assuming that.
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Re: M129: Marvel Mafia 2 (D4)
« Reply #1482 on: August 18, 2020, 08:58:34 am »

I'm back.

Galz you can hammer me now.

Swowl, you're done reading today, right?

It's too late to do that now. I'll look at it tomorrow.  I don't expect to come up with much of a different answer, though. And if MiX is scum, that makes a lot of sense.  Therefore my vote on him. But I'll check out the vca with added green tomorrow.

I guess it would help to get this answer, but why isn't everyone assuming I'm green and finding their top scumread? That's what's going to happen tomorrow, might as well get it started earlier. Or town wins, sure, but covering the worst case scenario's the whole point.
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Re: M129: Marvel Mafia 2 (D4)
« Reply #1483 on: August 18, 2020, 10:27:29 am »

On the one hand, why bother? It seems like others are all in the same, or similar boat, I am, thinking you're scum and trying to find scum amongst remaining town seems forced.

But devil's advocate - what if we're wrong? well, then it seems like revealing our thoughts for tomorrow would only help scum* figure out who they should NK. Unless, talking about it makes us change our mind for today. Which I don't think is going to happen.

* once again, if it weren't for Swowl effectively being an IC, I would have found the question itself scummy.
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Re: M129: Marvel Mafia 2 (D4)
« Reply #1484 on: August 18, 2020, 12:26:14 pm »

Faust, Scola, EFHW:

At least two of you are Town. Are each of you certain this is the exile you want for today?
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Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: M129: Marvel Mafia 2 (D2)
« Reply #1485 on: August 18, 2020, 12:32:22 pm »

Vote Count 4.3

scolapasta (1): Galzria
MiX (3): faust, scolapasta, EFHW {X-1}
EFHW (2): MiX, Swowl
 
Not Voting (0):

With 6 alive it takes 4 to exile.

Day 4 ends at 12:00AM FT on Saturday, August 22nd.
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Re: M129: Marvel Mafia 2 (D4)
« Reply #1486 on: August 18, 2020, 12:58:28 pm »

example. they have day chat right.
We are assuming that whichever one was the role cop, copped Isis Night 1.
I'm definitely not assuming that.

were you not the one that originally brought that idea up?
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Re: M129: Marvel Mafia 2 (D4)
« Reply #1487 on: August 18, 2020, 01:08:26 pm »

On the one hand, why bother? It seems like others are all in the same, or similar boat, I am, thinking you're scum and trying to find scum amongst remaining town seems forced.

But devil's advocate - what if we're wrong? well, then it seems like revealing our thoughts for tomorrow would only help scum* figure out who they should NK. Unless, talking about it makes us change our mind for today. Which I don't think is going to happen.

* once again, if it weren't for Swowl effectively being an IC, I would have found the question itself scummy.
Agree with all of this. Also want to see if Swowl does die tonight.

Galzria's question has a scummy feel to it, like he doesn't want the responsibility of hammering.  We have to each make our own decisions.  The presence of our votes gives you the info you need.
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Re: M129: Marvel Mafia 2 (D4)
« Reply #1488 on: August 18, 2020, 01:12:49 pm »

Whoever wants to continue this day raise your hand, or I'll hammer before Galzria gets the chance to.

I feel like town's just getting incredibly lazy thinking they caught me, so we might be at a point where it's best to keep the game going with my flip and kickstart town back to solving than keeping the atrophy which only helps scum in XiLo.

I wish I was alive in XiLo so I could vote incorrectly and go down as the worst town to ever town, but I guess that's not happening.
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Re: M129: Marvel Mafia 2 (D4)
« Reply #1489 on: August 18, 2020, 01:19:34 pm »

vote: EFHW
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Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: M129: Marvel Mafia 2 (D2)
« Reply #1490 on: August 18, 2020, 01:21:43 pm »

MiX (3): faust, scolapasta, EFHW
EFHW (3): MiX, Swowl, Galzria

Where's scum? What has scum been doing today?

I have no idea, which is why I'm asking.
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Re: M129: Marvel Mafia 2 (D4)
« Reply #1491 on: August 18, 2020, 01:25:41 pm »

mail-mi's keep copying the vote count from Day 2.

I see you, sir mail-mi. Lazy. I love it.

Scum-to-IC: EFHW, scola, faust, Galzria, Swowl.

This changes if Swowl lives to XiLo, which would be epic.

Everyone I've cased is town, so chances are scum's EFHW/scola/Swowl.

My posts are useless but I feel like making them anyway.
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Re: M129: Marvel Mafia 2 (D4)
« Reply #1492 on: August 18, 2020, 01:35:36 pm »

EFHW - If we were to lynch mix, and then let's say they flip town, then they obviously kill me. who do you look at tomorrow?
No idea. I'm reading all the others as towny.

k. no offense meant - but that is what I am talking about.

Color Mix and Me green. go and check plz - who do you think is skum?

Have you made a case for anyone being scum other than MiX? Why am I supposed to look at the hypothetical vca? What did you see when you looked at it?

Oh, I see, you are on me. Do you have as strong a case on me as we have on MiX? The case on MiX is not perfect, but it has many separate elements.

Misexiling me isn't the end of the world. But then someone will still have to decide what to do about MiX. Who will you exile tomorrow if you misexile me today?
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Re: M129: Marvel Mafia 2 (D4)
« Reply #1493 on: August 18, 2020, 01:44:06 pm »

If MiX is town, I would likely suspect scola or faust. Unless one of you is doing a great white knight performance. Scum can't just hammer for the win, so chances are they are already on town!MiX. If they got caught off-wagon, their best option would be to pursue a different option and take the towncred if MiX is mixiled.

Look, I get it. He feels super towny. That's what mafia do, though. I've been fooled before!

I've already decided all of you are towny. So I have to go with where the strongest case is, and that is definitely on MiX.

If MiX is town, then someone is doing a great performance. Who would that be?
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Re: M129: Marvel Mafia 2 (D4)
« Reply #1494 on: August 18, 2020, 01:45:13 pm »

Whoever wants to continue this day raise your hand, or I'll hammer before Galzria gets the chance to.

I feel like town's just getting incredibly lazy thinking they caught me, so we might be at a point where it's best to keep the game going with my flip and kickstart town back to solving than keeping the atrophy which only helps scum in XiLo.

I wish I was alive in XiLo so I could vote incorrectly and go down as the worst town to ever town, but I guess that's not happening.

If you are town, do NOT self-hammer. So long as we are talking anything can happen.
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Re: M129: Marvel Mafia 2 (D4)
« Reply #1495 on: August 18, 2020, 01:46:46 pm »

Whoever wants to continue this day raise your hand, or I'll hammer before Galzria gets the chance to.

I feel like town's just getting incredibly lazy thinking they caught me, so we might be at a point where it's best to keep the game going with my flip and kickstart town back to solving than keeping the atrophy which only helps scum in XiLo.

I wish I was alive in XiLo so I could vote incorrectly and go down as the worst town to ever town, but I guess that's not happening.

If you are town, do NOT self-hammer. So long as we are talking anything can happen.

If I'm town, who do you think has better odds in XiLo, you or me? We won't be NK'd, so thinking about this matters.
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Re: M129: Marvel Mafia 2 (D4)
« Reply #1496 on: August 18, 2020, 01:51:28 pm »

Odds of being misexiled or odds of figuring out the right person to exile?
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Re: M129: Marvel Mafia 2 (D4)
« Reply #1497 on: August 18, 2020, 01:52:56 pm »

Odds of being misexiled or odds of figuring out the right person to exile?

Odds of winning the game.

You're scum.
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Re: M129: Marvel Mafia 2 (D4)
« Reply #1498 on: August 18, 2020, 01:53:36 pm »

One counter-indication of scum!MiX:

494 Robz v. MiX (4, with Dylan, faust and joth).

I did notice this before. Getting on partner!MiX's wagon is a bit risky, unless Robz really believed he is unexilable.

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Re: M129: Marvel Mafia 2 (D4)
« Reply #1499 on: August 18, 2020, 01:54:57 pm »

One counter-indication of scum!MiX:

494 Robz v. MiX (4, with Dylan, faust and joth).

I did notice this before. Getting on partner!MiX's wagon is a bit risky, unless Robz really believed he is unexilable.

I've told every partner I've had to bus me early, as I can't mimic the wagon I get as town when I'm scum.
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Re: M129: Marvel Mafia 2 (D4)
« Reply #1500 on: August 18, 2020, 01:57:09 pm »

EFHW - If we were to lynch mix, and then let's say they flip town, then they obviously kill me. who do you look at tomorrow?
No idea. I'm reading all the others as towny.

k. no offense meant - but that is what I am talking about.

Color Mix and Me green. go and check plz - who do you think is skum?

Have you made a case for anyone being scum other than MiX? Why am I supposed to look at the hypothetical vca? What did you see when you looked at it?

Oh, I see, you are on me. Do you have as strong a case on me as we have on MiX? The case on MiX is not perfect, but it has many separate elements.

Misexiling me isn't the end of the world. But then someone will still have to decide what to do about MiX. Who will you exile tomorrow if you misexile me today?

My original push was on Scola, then you.

I do not like the mix case. I didn’t like it day 1, i didn’t like it day 2, i didn’t like it when someone said isis had a result, and i continue to not like it now.

That being said - i have no clue what’s going on anymore so i guess I’ll iso mix. I am just having such a hard time seeing it as a thing compared to other options.
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Re: M129: Marvel Mafia 2 (D4)
« Reply #1501 on: August 18, 2020, 01:57:43 pm »

Odds of being misexiled or odds of figuring out the right person to exile?

Odds of winning the game.

You're scum.

Wait, I went a little too fast here. Let's rephrase that post:

"Odds of winning the game.

You're just scum, right? That's what I actually believe right now."

PPE: Good luck! I don't make it easy to be ISO'd.
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Re: M129: Marvel Mafia 2 (D4)
« Reply #1502 on: August 18, 2020, 01:59:17 pm »

I'm thinking the alternative wagon for me would be Galzria. He has the ability to give this performance, and I have found myself disagreeing with many his reasons for doing things. I'll look them up and see how many there are.
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Re: M129: Marvel Mafia 2 (D4)
« Reply #1503 on: August 18, 2020, 03:42:49 pm »

Faust, Scola, EFHW:

At least two of you are Town. Are each of you certain this is the exile you want for today?
Yes.
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Re: M129: Marvel Mafia 2 (D4)
« Reply #1504 on: August 18, 2020, 03:43:44 pm »

example. they have day chat right.
We are assuming that whichever one was the role cop, copped Isis Night 1.
I'm definitely not assuming that.

were you not the one that originally brought that idea up?
I don't remember. but just because I bring up a theory doesn't mean I assume it to be true.
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Re: M129: Marvel Mafia 2 (D4)
« Reply #1505 on: August 18, 2020, 03:45:36 pm »

One counter-indication of scum!MiX:

494 Robz v. MiX (4, with Dylan, faust and joth).

I did notice this before. Getting on partner!MiX's wagon is a bit risky, unless Robz really believed he is unexilable.
That's just damage control. Worst thing is to have MiX exiled on an all-town wagon.
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Re: M129: Marvel Mafia 2 (D4)
« Reply #1506 on: August 18, 2020, 03:47:20 pm »

I'm thinking the alternative wagon for me would be Galzria. He has the ability to give this performance, and I have found myself disagreeing with many his reasons for doing things. I'll look them up and see how many there are.
Galzria has certainly moved up in scumminess lately. Anytime someone intends to hammer and then backs off, that's a red flag.
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Re: M129: Marvel Mafia 2 (D4)
« Reply #1507 on: August 18, 2020, 04:15:37 pm »

Faust, Scola, EFHW:

At least two of you are Town. Are each of you certain this is the exile you want for today?
Yes.


I'm still certain. What's your hesitation?
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Re: M129: Marvel Mafia 2 (D4)
« Reply #1508 on: August 18, 2020, 05:04:56 pm »

Faust, Scola, EFHW:

At least two of you are Town. Are each of you certain this is the exile you want for today?
Yes.

I'm still certain. What's your hesitation?

I really, really, really, really don’t think he’s scum!

I think our absolute best chance to find scum would be to (in order), exile you (Scola), then Faust, then EFHW, then MiX, then Swowl.

I’m WILLING to compromise if the alternative is no-exile, but if MiX flips town Imma be pissed af at the inability to get the two town amongst you three to consider voting elsewhere today... because almost NONE of the interactions from MiX regarding Robz/Space suggest MiX is scum.
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Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: M129: Marvel Mafia 2 (D4)
« Reply #1509 on: August 18, 2020, 05:22:30 pm »

Like is no one but Galz or i willing are all to lynch anyone but freakin mix?
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Re: M129: Marvel Mafia 2 (D4)
« Reply #1510 on: August 18, 2020, 05:24:26 pm »

Like is no one but Galz or i willing are all to lynch anyone but freakin mix?

No, I've come around to it, and I'm willing to exile EFHW first.

(Sorry.)
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Re: M129: Marvel Mafia 2 (D4)
« Reply #1511 on: August 18, 2020, 05:25:32 pm »

These are the things. This is not a list of reasons why Galz is scummy, exactly. It's a list of times when his reasons didn't seem compelling enough to go with his actions.

1. thinking scola was scummy because of the Robz claim timing
2. thinking all three wagons Day 1 could not have been on town
3. the emphasis on chairs' "faux panic"
4. several "this is how we play mafia" posts
5. fluff posting is NAI
6. I feel like there was one more, but maybe not.

Despite this, I still think we have to exile MiX. If we don't, and we mixile someone else, tomorrow we will be right back where we started today, without the cushion of a free mixile that we have today.
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Re: M129: Marvel Mafia 2 (D4)
« Reply #1512 on: August 18, 2020, 05:54:14 pm »

Like is no one but Galz or i willing are all to lynch anyone but freakin mix?

Willing? I mean, if it's no exile or exile someone else, I'll vote someone else. But I think it's a big mistake and we're not even close to where I need to decide this.
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Re: M129: Marvel Mafia 2 (D4)
« Reply #1513 on: August 18, 2020, 05:57:46 pm »

These are the things. This is not a list of reasons why Galz is scummy, exactly. It's a list of times when his reasons didn't seem compelling enough to go with his actions.

1. thinking scola was scummy because of the Robz claim timing
2. thinking all three wagons Day 1 could not have been on town
3. the emphasis on chairs' "faux panic"
4. several "this is how we play mafia" posts
5. fluff posting is NAI
6. I feel like there was one more, but maybe not.

Despite this, I still think we have to exile MiX. If we don't, and we mixile someone else, tomorrow we will be right back where we started today, without the cushion of a free mixile that we have today.

#1 is by a very, very wide margin the scummiest single item against any player right now.
#2 is very unlikely, generally speaking, because it is better than pure random. It’s not impossible however - note I’m no longer considering MiX as a primary candidate.
#3 felt faked. I pushed it. That’s how this game works. I was wrong. Happens.
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Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: M129: Marvel Mafia 2 (D4)
« Reply #1514 on: August 18, 2020, 05:59:18 pm »

These are the things. This is not a list of reasons why Galz is scummy, exactly. It's a list of times when his reasons didn't seem compelling enough to go with his actions.

1. thinking scola was scummy because of the Robz claim timing
2. thinking all three wagons Day 1 could not have been on town
3. the emphasis on chairs' "faux panic"
4. several "this is how we play mafia" posts
5. fluff posting is NAI
6. I feel like there was one more, but maybe not.

Despite this, I still think we have to exile MiX. If we don't, and we mixile someone else, tomorrow we will be right back where we started today, without the cushion of a free mixile that we have today.

This.

Let's say we exile EFHW. (sorry.) Then I imagine I'll feel just as strong (if not more) about MiX tomorrow and I'm pretty sure we'll push that through.

In both scenarios it's exiling MiX and EFHW. Except that EFHW is just an example here and the pool for determining the 2nd person is smaller tomorrow.
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Re: M129: Marvel Mafia 2 (D4)
« Reply #1515 on: August 18, 2020, 06:01:32 pm »

These are the things. This is not a list of reasons why Galz is scummy, exactly. It's a list of times when his reasons didn't seem compelling enough to go with his actions.

1. thinking scola was scummy because of the Robz claim timing
2. thinking all three wagons Day 1 could not have been on town
3. the emphasis on chairs' "faux panic"
4. several "this is how we play mafia" posts
5. fluff posting is NAI
6. I feel like there was one more, but maybe not.

Despite this, I still think we have to exile MiX. If we don't, and we mixile someone else, tomorrow we will be right back where we started today, without the cushion of a free mixile that we have today.

#1 is by a very, very wide margin the scummiest single item against any player right now.
#2 is very unlikely, generally speaking, because it is better than pure random. It’s not impossible however - note I’m no longer considering MiX as a primary candidate.
#3 felt faked. I pushed it. That’s how this game works. I was wrong. Happens.

I really don't agree with #1 either (granted, it's to my benefit to not agree with it). Somewhere above I posted the scenario where that would make sense and another, far more plausible scenario. I'll go look for it and quote it.
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Re: M129: Marvel Mafia 2 (D3)
« Reply #1516 on: August 18, 2020, 06:17:39 pm »

Found it!

I voted X-1 at 11:49:15
Robz claimed at 11:49:26 (11 seconds!)
Robz posted again at 11:50:02
Dylan posted at 11:50:48
Dylan hammer at 11:51:14

So either scumapasta and Robz coordinated this in daychat, had Robz claim seconds later, but then waited 2 minutes to do anything about it (i.e. why didn't Robz direct scumapasta to immediately unvote?)

OR

Robz was watching closely, waiting for someone to X-1, claimed, and was thinking I would unvote, based on the fact that I had also previously unvoted after chairs claimed.

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Re: M129: Marvel Mafia 2 (D3)
« Reply #1517 on: August 18, 2020, 07:06:20 pm »

Found it!

I voted X-1 at 11:49:15
Robz claimed at 11:49:26 (11 seconds!)
Robz posted again at 11:50:02
Dylan posted at 11:50:48
Dylan hammer at 11:51:14

So either scumapasta and Robz coordinated this in daychat, had Robz claim seconds later, but then waited 2 minutes to do anything about it (i.e. why didn't Robz direct scumapasta to immediately unvote?)

OR

Robz was watching closely, waiting for someone to X-1, claimed, and was thinking I would unvote, based on the fact that I had also previously unvoted after chairs claimed.

It is much more likely that it was coordinated based on the 11 second difference, than that he was waiting with it all pre-typed, for somebody to put him to X-1. And given the overall speed with which Dylan hammers, it’s not at all unreasonable to think that the miss on your end was due to you being in the wrong thread - you were in the scum QT

There’s no stretch there on any of that, and the first part is honestly MORE likely if you’re scum than if you’re Town.
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Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: M129: Marvel Mafia 2 (D3)
« Reply #1518 on: August 18, 2020, 07:13:56 pm »

Found it!

I voted X-1 at 11:49:15
Robz claimed at 11:49:26 (11 seconds!)
Robz posted again at 11:50:02
Dylan posted at 11:50:48
Dylan hammer at 11:51:14

So either scumapasta and Robz coordinated this in daychat, had Robz claim seconds later, but then waited 2 minutes to do anything about it (i.e. why didn't Robz direct scumapasta to immediately unvote?)

OR

Robz was watching closely, waiting for someone to X-1, claimed, and was thinking I would unvote, based on the fact that I had also previously unvoted after chairs claimed.

It is much more likely that it was coordinated based on the 11 second difference, than that he was waiting with it all pre-typed, for somebody to put him to X-1. And given the overall speed with which Dylan hammers, it’s not at all unreasonable to think that the miss on your end was due to you being in the wrong thread - you were in the scum QT

There’s no stretch there on any of that, and the first part is honestly MORE likely if you’re scum than if you’re Town.

I agree with this, and was going to point out this logic if I thought scola was scum, which I do not.
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Re: M129: Marvel Mafia 2 (D4)
« Reply #1519 on: August 18, 2020, 07:29:56 pm »

Unvote
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Re: M129: Marvel Mafia 2 (D3)
« Reply #1520 on: August 18, 2020, 07:32:41 pm »

Found it!

I voted X-1 at 11:49:15
Robz claimed at 11:49:26 (11 seconds!)
Robz posted again at 11:50:02
Dylan posted at 11:50:48
Dylan hammer at 11:51:14

So either scumapasta and Robz coordinated this in daychat, had Robz claim seconds later, but then waited 2 minutes to do anything about it (i.e. why didn't Robz direct scumapasta to immediately unvote?)

OR

Robz was watching closely, waiting for someone to X-1, claimed, and was thinking I would unvote, based on the fact that I had also previously unvoted after chairs claimed.

It is much more likely that it was coordinated based on the 11 second difference, than that he was waiting with it all pre-typed, for somebody to put him to X-1. And given the overall speed with which Dylan hammers, it’s not at all unreasonable to think that the miss on your end was due to you being in the wrong thread - you were in the scum QT

There’s no stretch there on any of that, and the first part is honestly MORE likely if you’re scum than if you’re Town.

I agree with this, and was going to point out this logic if I thought scola was scum, which I do not.

its much more likely it was coincidence that was later reflected on between space and scola over both of these options. 11 seconds is a pretty small freekin window.

but it doesn't matter anymore. player tell, not lynching scola.
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Galzria

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Re: M129: Marvel Mafia 2 (D4)
« Reply #1521 on: August 18, 2020, 07:33:57 pm »

vote: MiX
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: M129: Marvel Mafia 2 (D4)
« Reply #1522 on: August 18, 2020, 07:34:20 pm »

I'm actually sheeping joth's very early townread on scola, that was his towniest thing and given he was town it's my job to continue that read after essentially getting him exiled D1.

vote: MiX

GG.

That's hammer, right?
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Re: M129: Marvel Mafia 2 (D4)
« Reply #1523 on: August 18, 2020, 07:35:27 pm »

I'm actually sheeping joth's very early townread on scola, that was his towniest thing and given he was town it's my job to continue that read after essentially getting him exiled D1.

vote: MiX

GG.

That's hammer, right?

Yes
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Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

scolapasta

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Re: M129: Marvel Mafia 2 (D4)
« Reply #1524 on: August 18, 2020, 07:37:14 pm »

I'm actually sheeping joth's very early townread on scola, that was his towniest thing and given he was town it's my job to continue that read after essentially getting him exiled D1.

vote: MiX

GG.

That's hammer, right?

GG? Did we win?
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Re: M129: Marvel Mafia 2 (D4)
« Reply #1525 on: August 18, 2020, 07:37:25 pm »

doubtful...
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Re: M129: Marvel Mafia 2 (D4)
« Reply #1526 on: August 18, 2020, 07:38:13 pm »

Well, that was definitely a roller-coaster of a game. Definitely more fun than it looks. Having a scum result on myself and living a day is new.

I need to start dodging cops, I've been copped N1 like 3 times now. None of those I was town. Not a good look.

Man I loved daychat, honestly, very interesting, I could be much more relieved.

I'm sorry Space, but I can't carry alone. One of us had to eat the vig, sadly you did.

Town, what questions do you have?
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Re: M129: Marvel Mafia 2 (D4)
« Reply #1527 on: August 18, 2020, 07:38:30 pm »

No? Doesn't GG usually come at the end? At least that's how I've always used it in poker, when I lose and the other player wins.

ppe 1
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Re: M129: Marvel Mafia 2 (D2)
« Reply #1528 on: August 18, 2020, 07:38:37 pm »

Vote Count 4.FINAL

MiX (4): faust, scolapasta, EFHW, Galzria
EFHW (1): MiX
 
Not Voting (1): Swowl

With 6 alive it took 4 to exile.
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Re: M129: Marvel Mafia 2 (D4)
« Reply #1529 on: August 18, 2020, 07:39:04 pm »

EFHW->Galzria->scola

Sheep me.

Good luck.
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Re: M129: Marvel Mafia 2 (D4)
« Reply #1530 on: August 18, 2020, 07:40:15 pm »

gg
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Re: M129: Marvel Mafia 2 (D4)
« Reply #1531 on: August 18, 2020, 07:41:30 pm »

I blame mail-mi for not being able to troll for more than 2 posts.

Damn you mod.

Spec, I'll buy you another round of popcorn. Myself included, of course.

Remember that with 4 players you No Exile.
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Re: M129: Marvel Mafia 2 (D4)
« Reply #1532 on: August 18, 2020, 07:41:40 pm »

"Didn't Dr. Strange say something about this MiX fellow before he died?" faust asked the remaining Avengers.

"Perhaps..." scolapasta said, looking suspiciously at MiX.

"Mysterio is in this game!" MiX said frantically. "I swear, I'm just a bystander!"

"We should probably listen to him...." Swowl said cautiously.

All throughout the terrible event, Galzria had never thought MiX could be the villian, but at last, it was his vote that cemented his exile.
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Re: M129: Marvel Mafia 2 (D4)
« Reply #1533 on: August 18, 2020, 07:43:41 pm »

They were wrong.

MiX has been exiled! He was a Bystander!

Night 4 starts now. Actions are due by 7:45PM FT on Wednesday, August 19th. Day 5 will start sometime between then and 7:45AM FT on Thursday, August 19th.

Players may vote for a short night in their QTs. If all players vote for a short night, Day 5 will start right after the action deadline.

Thread locked!
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Re: M129: Marvel Mafia 2 (D4)
« Reply #1534 on: August 19, 2020, 11:02:03 pm »

Flavor later.

Galzria has died! He was a Bystander!


Vote Count 5.0
 
Not Voting (4): faust, Swowl, EFHW, scolapasta

With 4 alive it takes 3 to exile.

Day 5 starts now and ends at 11:00PM FT on Wednesday August 26th. Thread unlocked!
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'And what is it that ye shall hope for? Behold I say unto you that ye shall have hope through the atonement of Christ and the power of his resurrection, to be raised unto life eternal, and this because of your faith in him according to the promise." - Moroni 7:41, the Book of Mormon

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Re: M129: Marvel Mafia 2 (D4)
« Reply #1535 on: August 19, 2020, 11:20:49 pm »

Surprise....
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Re: M129: Marvel Mafia 2 (D4)
« Reply #1536 on: August 19, 2020, 11:24:44 pm »

We lynch today.
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Re: M129: Marvel Mafia 2 (D4)
« Reply #1537 on: August 19, 2020, 11:51:30 pm »

That is a surprise.
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Re: M129: Marvel Mafia 2 (D4)
« Reply #1538 on: August 20, 2020, 12:01:03 am »

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Re: M129: Marvel Mafia 2 (D4)
« Reply #1539 on: August 20, 2020, 12:54:13 am »

We lynch today.
Why would we though?

Vote: No exile
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Re: M129: Marvel Mafia 2 (D4)
« Reply #1540 on: August 20, 2020, 12:59:54 am »

We lynch today.
Why would we though?

Vote: No exile

So you think i can be skum here then?
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Re: M129: Marvel Mafia 2 (D4)
« Reply #1541 on: August 20, 2020, 01:01:44 am »

Yes. I don't think we lose much by making sure that's not the case here. We can give you time for rereads and such if you like.
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Re: M129: Marvel Mafia 2 (D4)
« Reply #1542 on: August 20, 2020, 01:07:14 am »

Vote: Faust
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Re: M129: Marvel Mafia 2 (D4)
« Reply #1543 on: August 20, 2020, 01:07:45 am »

Vote: Faust
Oh wow. Guess you don't then.
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Re: M129: Marvel Mafia 2 (D4)
« Reply #1544 on: August 20, 2020, 01:09:31 am »

Are you voting me because you disagree with me? if so, it would be interesting to know what you disagree with. Otherwise uh fair enough I guess, though the way this conversation has been going definitely implies the former.
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Re: M129: Marvel Mafia 2 (D4)
« Reply #1545 on: August 20, 2020, 01:11:12 am »

Vote: Faust
Oh wow. Guess you don't then.

My re reads were done. They obv kill Galz. As hard as he tried to appear skummy.

Nothing against you. But it’s you  or efhw. Y’all can collectively no lynch without me and go from there. My read is just you over efoo.

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Re: M129: Marvel Mafia 2 (D4)
« Reply #1546 on: August 20, 2020, 01:13:28 am »

Are you voting me because you disagree with me? if so, it would be interesting to know what you disagree with. Otherwise uh fair enough I guess, though the way this conversation has been going definitely implies the former.

Previous post - ppe. Not based on convo tho.
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Re: M129: Marvel Mafia 2 (D4)
« Reply #1547 on: August 20, 2020, 01:37:45 am »

Well, you're wrong.
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Re: M129: Marvel Mafia 2 (D4)
« Reply #1548 on: August 20, 2020, 06:51:56 am »

Vote: Faust
Oh wow. Guess you don't then.

My re reads were done. They obv kill Galz. As hard as he tried to appear skummy.

Nothing against you. But it’s you  or efhw. Y’all can collectively no lynch without me and go from there. My read is just you over efoo.

How did you rule out scola?
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Re: M129: Marvel Mafia 2 (D4)
« Reply #1549 on: August 20, 2020, 06:57:03 am »

We lynch today.
Why would we though?

Vote: No exile

So you think i can be skum here then?

You're still here. Though I realize that if you are town scum would still avoid killing you,  to make you look bad.
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Re: M129: Marvel Mafia 2 (D4)
« Reply #1550 on: August 20, 2020, 07:45:54 am »

We no exile, they kill faust, and then it's me, scola and Swowl. That doesn't sound any better than our current situation.  I would like to know faust's thoughts about the 3 of us.
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Re: M129: Marvel Mafia 2 (D4)
« Reply #1551 on: August 20, 2020, 07:50:46 am »

Vote: Faust
Oh wow. Guess you don't then.

My re reads were done. They obv kill Galz. As hard as he tried to appear skummy.

Nothing against you. But it’s you  or efhw. Y’all can collectively no lynch without me and go from there. My read is just you over efoo.

Why was it obvious scum would kill Galz?
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Re: M129: Marvel Mafia 2 (D4)
« Reply #1552 on: August 20, 2020, 11:08:51 am »

Huh, really? Man, MiX, I know you like to have this generally scummy meta, but I think you gotta work on your town game! I was so sure it was you.

It doesn't help that I had decent town reads on each of you. I mean the most suspicious posts I read where from Swowl, but I still find it hard to believe scum!swowl went this route. I think I need to find time and reread Day 4.
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Re: M129: Marvel Mafia 2 (D4)
« Reply #1553 on: August 20, 2020, 11:16:39 am »

Galz as the NK doesn't surprise me quite as much.

Scum had to decide whether to go after Swowl or not - and it was probably a safe assumption that Antman would shrink last night, given that the previous NK was chairs (i.e. Antman could relatively safely not shrink that night).

If scum goes after Swowl and he shrinks, we'd be at 5 today - and still have two Misexiles. By targeting Galz that get us down to 4 and Xilo territory.

That, or Swowl is scum.
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Re: M129: Marvel Mafia 2 (D4)
« Reply #1554 on: August 20, 2020, 11:56:41 am »

Galz as the NK doesn't surprise me quite as much.

Scum had to decide whether to go after Swowl or not - and it was probably a safe assumption that Antman would shrink last night, given that the previous NK was chairs (i.e. Antman could relatively safely not shrink that night).

If scum goes after Swowl and he shrinks, we'd be at 5 today - and still have two Misexiles. By targeting Galz that get us down to 4 and Xilo territory.

That, or Swowl is scum.

I'm not surprised they targeted someone non-Swowl, just that they chose Galz, who was getting some scrutiny. The person receiving the least suspicion has been faust. So I'm wondering why Swowl thinks Galz was the obv!nk.
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Re: M129: Marvel Mafia 2 (D4)
« Reply #1555 on: August 20, 2020, 03:27:45 pm »

We no exile, they kill faust, and then it's me, scola and Swowl. That doesn't sound any better than our current situation.  I would like to know faust's thoughts about the 3 of us.

If we no exile - they shoot me. There is literally no reason for them not to. It’s just a repeat day even if i am activated at that point.
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Re: M129: Marvel Mafia 2 (D4)
« Reply #1556 on: August 20, 2020, 03:37:48 pm »

Galz as the NK doesn't surprise me quite as much.

Scum had to decide whether to go after Swowl or not - and it was probably a safe assumption that Antman would shrink last night, given that the previous NK was chairs (i.e. Antman could relatively safely not shrink that night).

If scum goes after Swowl and he shrinks, we'd be at 5 today - and still have two Misexiles. By targeting Galz that get us down to 4 and Xilo territory.

That, or Swowl is scum.

I'm not surprised they targeted someone non-Swowl, just that they chose Galz, who was getting some scrutiny. The person receiving the least suspicion has been faust. So I'm wondering why Swowl thinks Galz was the obv!nk.

Yeah - why NK Galz is a good question. I've been reading up a little of end of D3 and D4 and the way things were trending (like you say, the added scrutiny), Galz could have been a decent misexile attempt for for scum. The only thing I can think of is scum choosing Galz for town cred - i.e. who would be least likely to want Galz dead?
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Re: M129: Marvel Mafia 2 (D4)
« Reply #1557 on: August 20, 2020, 03:38:42 pm »

We no exile, they kill faust, and then it's me, scola and Swowl. That doesn't sound any better than our current situation.  I would like to know faust's thoughts about the 3 of us.

If we no exile - they shoot me. There is literally no reason for them not to. It’s just a repeat day even if i am activated at that point.

Weren't you against no exile? Because this sounds like an argument in favor of it.
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Re: M129: Marvel Mafia 2 (D4)
« Reply #1558 on: August 20, 2020, 03:45:09 pm »

Galz as the NK doesn't surprise me quite as much.

Scum had to decide whether to go after Swowl or not - and it was probably a safe assumption that Antman would shrink last night, given that the previous NK was chairs (i.e. Antman could relatively safely not shrink that night).

If scum goes after Swowl and he shrinks, we'd be at 5 today - and still have two Misexiles. By targeting Galz that get us down to 4 and Xilo territory.

That, or Swowl is scum.

I'm not surprised they targeted someone non-Swowl, just that they chose Galz, who was getting some scrutiny. The person receiving the least suspicion has been faust. So I'm wondering why Swowl thinks Galz was the obv!nk.

Swowl thinks Galz was the obv NK because I am thinking ahead about which 3 players are alive at the end. It is now known that skum is in [Pasta, EFHW, faust]. That will be the final day.

Just take it as a real hypothetical. 2/3 of you are town. Here are the 3 potential outcomes:
1. Town!Pasta must choose between EFHW, Faust
2. Town!EFHW must choose between Pasta, Faust
3. Town!Faust must choose between EFHW, Pasta

OK, then assume that they kill someone that is *not* galz
1. Town!Pasta:
   a. Skum!EFHW shoots Faust. Town!Pasta choosing between EFHW, Galz - EFHW gets caught. I mean I assume at least, that would of been easy choice.
   b. Skum!Faust shoots EFHW. Town!Pasta choosing between Faust, Galz - So the faust, Galz pairing is the the only close one. But still compare all of them to the alternative with Galz
       being dead... I think faust gets lynched in that set up over Galz.

2. Town!EFHW:
   a. Skum!Pasta shoots Faust. Town!EFHW choosing between Pasta, Galz. - Bye bye pasta.
   b. Skum!Faust shoots Pasta. Town!EFHW choosing between Faust, Galz. - Same as the above faust, Galz Pairing... just EFHW choosing instead of Pasta.

3. Town!Faust:
   a. Skum!Pasta shoots EFHW. Town!Faust choosing between Pasta, Galz. - Pasta lynched.
   b. Skum!EFHW shoots Pasta. Town!Faust choosing between EFHW, Galz - EFHW lynched.


This is not typed up to make it seem like someone is more likely to kill Galz than others. The point is simply Galz was the best kill selection regardless of which one of the three of you did it. Clap clap clap.


ppe2
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Re: M129: Marvel Mafia 2 (D4)
« Reply #1559 on: August 20, 2020, 03:48:38 pm »

We no exile, they kill faust, and then it's me, scola and Swowl. That doesn't sound any better than our current situation.  I would like to know faust's thoughts about the 3 of us.

If we no exile - they shoot me. There is literally no reason for them not to. It’s just a repeat day even if i am activated at that point.

Weren't you against no exile? Because this sounds like an argument in favor of it.

it is not. I see how it could be read that way, but no.

I mean ultimately I guess there is nothing I can do to force it. but with 4 of us alive, we need 100% of town on the correct wagon. Tomorrow... 3 alive... still need 100% of town on the right wagon. Normally yay for no exile. Except they are just gonna shoot me. So you learn nothing.

I suppose the only thing would be that if literally every single one of you told me that you need my flip to actually believe my alignment... then it doesn't matter. But I fairly clearly am town at this point. or at least I thought that was clear... so I am trying to use what we have to our advantage. But if there is universal doubt on me... then I guess it doesn't matter. If all three of you vote no exile, there is literally nothing I can do about it.
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Re: M129: Marvel Mafia 2 (D4)
« Reply #1560 on: August 20, 2020, 03:52:13 pm »

Galz as the NK doesn't surprise me quite as much.

Scum had to decide whether to go after Swowl or not - and it was probably a safe assumption that Antman would shrink last night, given that the previous NK was chairs (i.e. Antman could relatively safely not shrink that night).

If scum goes after Swowl and he shrinks, we'd be at 5 today - and still have two Misexiles. By targeting Galz that get us down to 4 and Xilo territory.

That, or Swowl is scum.

I'm not surprised they targeted someone non-Swowl, just that they chose Galz, who was getting some scrutiny. The person receiving the least suspicion has been faust. So I'm wondering why Swowl thinks Galz was the obv!nk.

Yeah - why NK Galz is a good question. I've been reading up a little of end of D3 and D4 and the way things were trending (like you say, the added scrutiny), Galz could have been a decent misexile attempt for for scum. The only thing I can think of is scum choosing Galz for town cred - i.e. who would be least likely to want Galz dead?

Well. I guess it is just a read difference on Galz. I was literally unwilling to lynch them, and would of remained that way. I assumed he was acting abrasively at the end to try to rack up the scrutiny in order to hopefully direct the NK to one of you three (which, as the two of us were not lynching each other... would of been awesome). <--- That is like 25%-35% of the reasoning I have behind either Faust/EFHW being the last skum. Absolutely zero offense intended on that one Pasta... but the each of the two of them have played probably 200-300% more game hours with Galz than even I have... so if I picked up on it.. I assume so did they.
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Re: M129: Marvel Mafia 2 (D4)
« Reply #1561 on: August 20, 2020, 03:59:42 pm »

Vote: Faust
Oh wow. Guess you don't then.

My re reads were done. They obv kill Galz. As hard as he tried to appear skummy.

Nothing against you. But it’s you  or efhw. Y’all can collectively no lynch without me and go from there. My read is just you over efoo.

How did you rule out scola?

So... It would appear that I am not going to be a decision making power in the end here. So... I am trying to decide where I wanna draw the line on influencing decisions. Direct interactions... sure I will point shit out. VCA, yep I will comb it and post it.

The reason for scola is a very specific thing that is only relevant exactly in a situation where scola and myself are both alive at the end of a game. It is a town-tell, and it is only a player tell. It is absolutely manipulable if they were to be skum and knew it existed - So I am not giving that info up. If that means you wanna 100% ignore me, that would be completely fair.

It is an extremely small thing... it is just in this spot I would be literally blindly throwing darts to try to select one of the three of you... so anything I can get to remove it down to 50-50... I was all for. But then MiX got freeking lynched instead of one of you... so it all kind of went down the shitter at that point concept wise.
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Re: M129: Marvel Mafia 2 (D4)
« Reply #1562 on: August 20, 2020, 04:04:38 pm »

doing an updated VCA just so it is done.

Finishing day 1 stumbled upon something funny.
For the entire day...  here is a list of people that were voted for:

Town: Isis, Swowl, Joth, MiX, Chairs, Galz.
Unknown: LL/Faust
Skum: No one.

and the LL/Faust "wagon" was a solo vote from Dylan made during RVS. So alllllll of Day 1... was allllllll town wagons.
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Re: M129: Marvel Mafia 2 (D4)
« Reply #1563 on: August 20, 2020, 04:17:30 pm »

We no exile, they kill faust, and then it's me, scola and Swowl. That doesn't sound any better than our current situation.  I would like to know faust's thoughts about the 3 of us.

If we no exile - they shoot me. There is literally no reason for them not to. It’s just a repeat day even if i am activated at that point.

I don't think they would kill town!you. You aren't IC, and your being alive makes you look bad. Your power, if you are town, isn't of use to you except as a means to avoid getting killed. None of the rest of us can avoid getting killed.

Are you arguing that you are IC?
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Re: M129: Marvel Mafia 2 (D4)
« Reply #1564 on: August 20, 2020, 04:22:07 pm »

Galz as the NK doesn't surprise me quite as much.

Scum had to decide whether to go after Swowl or not - and it was probably a safe assumption that Antman would shrink last night, given that the previous NK was chairs (i.e. Antman could relatively safely not shrink that night).

If scum goes after Swowl and he shrinks, we'd be at 5 today - and still have two Misexiles. By targeting Galz that get us down to 4 and Xilo territory.

That, or Swowl is scum.

I'm not surprised they targeted someone non-Swowl, just that they chose Galz, who was getting some scrutiny. The person receiving the least suspicion has been faust. So I'm wondering why Swowl thinks Galz was the obv!nk.

Yeah - why NK Galz is a good question. I've been reading up a little of end of D3 and D4 and the way things were trending (like you say, the added scrutiny), Galz could have been a decent misexile attempt for for scum. The only thing I can think of is scum choosing Galz for town cred - i.e. who would be least likely to want Galz dead?

Well. I guess it is just a read difference on Galz. I was literally unwilling to lynch them, and would of remained that way. I assumed he was acting abrasively at the end to try to rack up the scrutiny in order to hopefully direct the NK to one of you three (which, as the two of us were not lynching each other... would of been awesome). <--- That is like 25%-35% of the reasoning I have behind either Faust/EFHW being the last skum. Absolutely zero offense intended on that one Pasta... but the each of the two of them have played probably 200-300% more game hours with Galz than even I have... so if I picked up on it.. I assume so did they.

Didn't.
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Re: M129: Marvel Mafia 2 (D4)
« Reply #1565 on: August 20, 2020, 04:23:27 pm »

How do you see faust getting exiled over Galz? What case?
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Re: M129: Marvel Mafia 2 (D4)
« Reply #1566 on: August 20, 2020, 04:25:43 pm »

What did you (Swowl) expect me to see in putting you and MiX in green in a vca?
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Re: M129: Marvel Mafia 2 (D4)
« Reply #1567 on: August 20, 2020, 04:35:58 pm »

We no exile, they kill faust, and then it's me, scola and Swowl. That doesn't sound any better than our current situation.  I would like to know faust's thoughts about the 3 of us.

If we no exile - they shoot me. There is literally no reason for them not to. It’s just a repeat day even if i am activated at that point.

I don't think they would kill town!you. You aren't IC, and your being alive makes you look bad. Your power, if you are town, isn't of use to you except as a means to avoid getting killed. None of the rest of us can avoid getting killed.

Are you arguing that you are IC?

I am arguing that from any town player's pov... at this current point in the game... I should be removed from the list of potential lynches based on the game state. So yes. I suppose I am arguing I should be viewed as IC. But it doesn't matter. I mean it does. But if you simply need to be sure... then no lynch will happen. They will either kill me tonight, or no kill will happen. At that point, even I would have to be acceptance of the need to no lynch again, at which time we will do a quick repeat of a no lynch with the same player base, then they will kill me.

TLDR; It would be lovely if everyone just would treat me as IC and we can use it to our advantage - however, there is no way for me to force you to do that. And equally importantly, if you all don't see it that way... then the upside of my being alive does not matter anymore, and therefore I will not fight you on a no lynch.
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Re: M129: Marvel Mafia 2 (D4)
« Reply #1568 on: August 20, 2020, 04:36:18 pm »

fuck... *exile* replace.
Sorry all - still getting used to it.
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Re: M129: Marvel Mafia 2 (D4)
« Reply #1569 on: August 20, 2020, 04:38:11 pm »

How do you see faust getting exiled over Galz? What case?

my pov. Galz was town the second he came along with me to Robz. Like to the extent if he was skum we could of just ended the game then and given it to skum because there was nothing that could happen that would let me allow him to be lynched from that point forward.
I was assuming this was a shared consensus - which I am gathering it was not. So the point I was trying to make with that post is a little moot. 
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Re: M129: Marvel Mafia 2 (D4)
« Reply #1570 on: August 20, 2020, 04:38:46 pm »

What did you (Swowl) expect me to see in putting you and MiX in green in a vca?

genuinely was not "expecting" anything. I wanted to know what your perspective was if you colored us both green.
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Re: M129: Marvel Mafia 2 (D4)
« Reply #1571 on: August 20, 2020, 04:44:43 pm »

These were all the votes for Robz Day 2, in order: EFHW, scola, faust, Galzria, MiX, faust, Swowl, Galzria, EFHW, scola, Dylan. All three of me, scola and faust were on Robz before Galzria. You didn't vote until later in the day. We should all have your trust based on your argument about Galz.
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Re: M129: Marvel Mafia 2 (D4)
« Reply #1572 on: August 20, 2020, 05:10:11 pm »

? I swung the wagon (with galz). go read thread. both of us could of gone to any other town wagon spot. Galz freekin already was there, and came backkkk to see the robz lynch through. he even rallied for it.
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Re: M129: Marvel Mafia 2 (D4)
« Reply #1573 on: August 20, 2020, 05:11:32 pm »

I mean I'll take your trust however you wanna give it to me.

But to be clear, my mention of Galz is where my TR of galz comes from. And my mention of me, is where I assumed a TR on me would come from.
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Re: M129: Marvel Mafia 2 (D4)
« Reply #1574 on: August 20, 2020, 05:41:15 pm »

? I swung the wagon (with galz). go read thread. both of us could of gone to any other town wagon spot. Galz freekin already was there, and came backkkk to see the robz lynch through. he even rallied for it.

I did. And that moment was the reason I mainly townread Galz as well. But you are IC'ing him in your mind. Maybe because you know him better? I don't know. It seems like you are making a lot of assumptions about other people seeing things like you do. If that is true, it isn't necessarily scummy. But I want to sort out what is happening here since so many of the things you are saying were obvious feel non-obvious to me.

Also, if scum!you killed Galz, then it is to your benefit to emphasize how towny you think he was.

The bottom line is that I think scola is the last scum, not you or faust. But there is still a lot of room for error.
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Re: M129: Marvel Mafia 2 (D4)
« Reply #1575 on: August 20, 2020, 05:43:34 pm »

What's your case on faust?
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Re: M129: Marvel Mafia 2 (D4)
« Reply #1576 on: August 20, 2020, 06:29:15 pm »

What's your case on faust?

I'll show you mine if you show me yours? What is your case on Pasta?
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Re: M129: Marvel Mafia 2 (D4)
« Reply #1577 on: August 20, 2020, 09:34:00 pm »

What's your case on faust?

I'll show you mine if you show me yours? What is your case on Pasta?

It's based on the role he has played in the game. How he positioned himself.  But I will look for specifics tomorrow.
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Re: M129: Marvel Mafia 2 (D4)
« Reply #1578 on: August 20, 2020, 11:11:58 pm »

faust - who you think is skum?
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Re: M129: Marvel Mafia 2 (D4)
« Reply #1579 on: August 20, 2020, 11:12:54 pm »

also not willing to risk this while I am asleep or something

Unvote

I still think we should lynch today.
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Re: M129: Marvel Mafia 2 (D4)
« Reply #1580 on: August 20, 2020, 11:36:55 pm »

also Scola - who be skum?
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Re: M129: Marvel Mafia 2 (D4)
« Reply #1581 on: August 21, 2020, 02:01:18 am »

faust - who you think is skum?
I don't thi it is beneficial to answer that question at this point.
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Re: M129: Marvel Mafia 2 (D4)
« Reply #1582 on: August 21, 2020, 02:01:39 am »

faust - who you think is skum?
I don't think it is beneficial to answer that question at this point.
EBWOP
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Re: M129: Marvel Mafia 2 (D4)
« Reply #1583 on: August 21, 2020, 02:14:05 am »

We no exile, they kill faust, and then it's me, scola and Swowl. That doesn't sound any better than our current situation.  I would like to know faust's thoughts about the 3 of us.
The fact that two people disagree on who scum would kill if they had another night is already a good enough argument to noxile.
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Re: M129: Marvel Mafia 2 (D4)
« Reply #1584 on: August 21, 2020, 11:06:48 am »

faust - who you think is skum?
I don't thi it is beneficial to answer that question at this point.


In theory, my answer is similar to the above. In practice, I actually don't mind revealing some thoughts because I'm not especially gung-ho on anyone. I think I'm still in post "MiX was not scum" shock.

I think above I said I want to go back and reread D4, I meant D3. We were all on the Robz wagon, I feel there has to be some sort of clue there.

Frankly, the more I think about it, the less comfortable I feel with the thought of Swowl as virtual IC. Which has me right now leaning towards no exile.
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Re: M129: Marvel Mafia 2 (D4)
« Reply #1585 on: August 21, 2020, 04:40:26 pm »

faust - who you think is skum?
I don't thi it is beneficial to answer that question at this point.
You are assuming you will have the opportunity to speak Tomorrow?
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Re: M129: Marvel Mafia 2 (D4)
« Reply #1586 on: August 21, 2020, 05:13:43 pm »

faust - who you think is skum?
I don't thi it is beneficial to answer that question at this point.
You are assuming you will have the opportunity to speak Tomorrow?
No. I still think it's best to not give scum directions for who to shoot. I trust the remaining town to do their work should I die, and I doubt my thoughts would sway them much.
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Re: M129: Marvel Mafia 2 (D4)
« Reply #1587 on: August 21, 2020, 05:40:05 pm »

OK, I reread D2 and D3 and am ready to make a case. After rereading, I think Swowl, in fact, our 3rd scum.

I realized that the main reason I was considering him town is the fact that he claimed Antman. And so even when he posted suspicious posts, I mostly discounted them.

So what changed my mind: it started with a question I've asked (I think twice?) and never got an answer - why didn't Swowl push on Dylan D3. As Mix pointed out Dylan's quick hammer against Robz D2 was very indicative of either scum or PR.  If town!swowl was in fact the last PR, why not push for Dylan?

But scum!swowl (or scwowl!) doesn't care - SW is effectively moot at this point,  so no need to push, and in fact, pushing here could be seen as scummy, once the PR was revealed. (Contrast this with any other scum that would want to push for Dylan to reveal because that hypothetical scum wouldn't know who Antman was and also wants to create the chaos).

But when Dylan revealed, why then did scwowl make this fake claim? Frankly, I think it was a matter of desperation. The previous day they lost Robz and then space on N2. After having such a good start after D1, suddenly it was 7 town (1 IC) and 1 scum. With SW revealed, now it was two IC. Why not try this crazy gambit and if it worked be seen as an IC?? I can't remember which game it was, but there was one where Swowl was the last remaining scum and kept posting in the scum chat his thoughts - after recalling it, I realized that, actually, scwowl is fully capable of trying this.

Start of D4 - scwowl immediately makes posts about how scum planned this from the beginning, by pointing out posts where Robz and space talk about the setup, even trying to use that as "evidence" against me. I've already refuted that, but right there, that shows the power of this tactic. It made me (and faust) later focus on the attack, and take for granted the claims that Robz and and space were purposefully being deceptive. Assume for a minute that they didn't plan it. Now reread what Robz and space wrote - would be perfectly normal setup talk. And there were others who also mentioned the number of points / roles and are now confirmed town.

The final thing that swayed me ironically was swowl's post where he rules me out. It was one of my early games and swowl and I were two of the last alive (I can't remember how many others, maybe 4 or 5). And I made a very elaborate case for swowl being the last scum, even making a Keyser Sose reference that he was manipulating all of us. Of course it turned out to be very wrong, but I think scwowl must know that because of that I'd be hesitant to make such a case again. (I think I outed myself earlier, saying, something like I down't see cum!swowl doing something like this, before I remembered scwowl from that scum QT).

Anyway, that's my case for Scwowl. I honestly can't figure out if this means I should vote swowl directly or no exile. (my earlier no exile was based on my lingering doubts, but before I had done all my rereading).

Thoughts?
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Re: M129: Marvel Mafia 2 (D4)
« Reply #1588 on: August 21, 2020, 06:30:18 pm »

My thoughts are i love “Scwowl”
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Re: M129: Marvel Mafia 2 (D4)
« Reply #1589 on: August 21, 2020, 08:45:37 pm »

@scola, are you saying that you know what the towntell is that Swowl is referring to?
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Re: M129: Marvel Mafia 2 (D4)
« Reply #1590 on: August 21, 2020, 09:50:23 pm »

@scola, are you saying that you know what the towntell is that Swowl is referring to?

Not exactly. I do think it must be something from that game, but not really sure what.
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Re: M129: Marvel Mafia 2 (D4)
« Reply #1591 on: August 21, 2020, 11:31:18 pm »

also not willing to risk this while I am asleep or something

Unvote

I still think we should lynch today.
Why do you think that?
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Re: M129: Marvel Mafia 2 (D4)
« Reply #1592 on: August 21, 2020, 11:47:13 pm »

vote: no exile
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Re: M129: Marvel Mafia 2 (D4)
« Reply #1593 on: August 22, 2020, 12:46:12 am »

Intent to No exile. (is it still called a hammer when no one is exiled?)

Taking a beach day tomorrow IRL, so won't probably won't pull the trigger until late tomorrow or Sunday.
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Re: M129: Marvel Mafia 2 (D4)
« Reply #1594 on: August 22, 2020, 01:08:52 am »


So what changed my mind: it started with a question I've asked (I think twice?) and never got an answer - why didn't Swowl push on Dylan D3. As Mix pointed out Dylan's quick hammer against Robz D2 was very indicative of either scum or PR.  If town!swowl was in fact the last PR, why not push for Dylan?
1. I disagree with the logic in the way that you are representing it from what MiX stated. It doesn't actually matter... but point is either it could be perceived as "SW hammers Robz" or it could be perceived as "skum bus hammers Robz". At the time I obviously assumed that Dylan was NOT SW... and it would be harder for them to be skum there than town. So I did not push.



But scum!swowl (or scwowl!) doesn't care - SW is effectively moot at this point,  so no need to push, and in fact, pushing here could be seen as scummy, once the PR was revealed. (Contrast this with any other scum that would want to push for Dylan to reveal because that hypothetical scum wouldn't know who Antman was and also wants to create the chaos).
2. False. Just I mean... false. What is the plan there? I risk making the CC... then bank that some player solves the situation publicly when no one had the whole game? It is not a "capable of that" vs not situation... that would just be a bad game plan.

But when Dylan revealed, why then did scwowl make this fake claim? Frankly, I think it was a matter of desperation.
3. Nope - its because I am Ant Man.

The previous day they lost Robz and then space on N2. After having such a good start after D1, suddenly it was 7 town (1 IC) and 1 scum. With SW revealed, now it was two IC. Why not try this crazy gambit and if it worked be seen as an IC?? I can't remember which game it was, but there was one where Swowl was the last remaining scum and kept posting in the scum chat his thoughts - after recalling it, I realized that, actually, scwowl is fully capable of trying this.
4. Thank you for the skum compliment, but again, it isn't about the ability to make the play... it is about the fact that the play makes no sense.

5. Furthermore - Me as Skum in that spot would not be concerned with the IC situation. I just swung the Robz lynch... like look at the player base remaining at the time. Skum me would of safely been able to try to play it out and deffffff would of had time to off the ICs.

Start of D4 - scwowl immediately makes posts about how scum planned this from the beginning, by pointing out posts where Robz and space talk about the setup, even trying to use that as "evidence" against me. I've already refuted that, but right there, that shows the power of this tactic. It made me (and faust) later focus on the attack, and take for granted the claims that Robz and and space were purposefully being deceptive. Assume for a minute that they didn't plan it. Now reread what Robz and space wrote - would be perfectly normal setup talk. And there were others who also mentioned the number of points / roles and are now confirmed town.
6. There is literally... literally... no world where skum does not realize it. I will drop the argument of it being a gambit if it helps simplify it. But the fact that they "get the math wrong", means that a gambit had to be in play. Just think about how the conversation goes in a QT when they are choosing powers and shit... assuming they did not realize it like just on reading the set up and they only realized as it was happening.

Step 1 - Skum QT opens up, Skum is informed WHAT TOWN PRS EXIST and HOW MANY POINTS THEY HAVE. They literally know... right there... right then... how many they have.

Step 2 - They choose their roles.

Step 3 - Someone says like "oh weird we have a left over point... hardy har is this the best thing to do... shouldn't we spend it"

---ok cool... freeze there. Let's just assume... for you... that at that point they DIDN'T get all like "hey we can totally use that to our advantage". Cool cool cool cool. Fine. Whatever.

ROBZ/SPACE STILL DOESN'T FUCK UP THE MATH UNLESS IT IS ON PURPOSE! It wasn't like an advanced mathematical problem. They were told "you as skum have 9 points" then Robz opens the game assuming skum has 8. There is no world in existence where "it was normal set up talk". Regardless of whether they had a master plan set up or not, they 100% KNEW what they were saying was leading others into falsehood.

The final thing that swayed me ironically was swowl's post where he rules me out. It was one of my early games and swowl and I were two of the last alive (I can't remember how many others, maybe 4 or 5). And I made a very elaborate case for swowl being the last scum, even making a Keyser Sose reference that he was manipulating all of us. Of course it turned out to be very wrong, but I think scwowl must know that because of that I'd be hesitant to make such a case again. (I think I outed myself earlier, saying, something like I down't see cum!swowl doing something like this, before I remembered scwowl from that scum QT).

7. I will address this in a moment.

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Re: M129: Marvel Mafia 2 (D4)
« Reply #1595 on: August 22, 2020, 01:49:40 am »

OK - so as this day is going just nowhere near the way that I assumed it would - I am just gonna revert to normal.

Never thought faust was skum. OK, never is a stretch... but never thought faust was skum like today. I was hoping that skum would get antzy and jump the gun and try to vote for someone that was having some random shade cast on them. Didn't work, whatever.

Moving on.

It is Pasta.

Apologies for upcoming wall(s). Mainly wanna just make it clear this is not a random omgus case.
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Re: M129: Marvel Mafia 2 (D4)
« Reply #1596 on: August 22, 2020, 01:49:55 am »

Vote Count 1.1
popsofctown (3): scolapasta, EFHW, SpaceAnemone
Swowl (3): LaLight/faust, Robz888, chairs
jotheonah (1): MiX
MiX (2): WestCoastDidds, jotheonah
LaLight (1): Dylan32
chairs (1): Galzria
Galzria (1): Swowl
Not Voting (1): popsofctown

- 100% certainty that there were at least 2 skum on the same wagon. So either Space/EFHW, Space/Pasta, or Robz/faust(LL).
- This makes me more suspicious of pasta/EFHW over faust. Mainly basing that on the fact that all the wagons were town... and instead of trying to just jump on MiX or something, Robz would of had to be joining faust(LL) on that weak VLA-Swowl case. Which ultimately was skummy enough to get a drive to his lynch. I don't think pushing a case like that to jump on a wagon with your buddy happens all that often like that there.



Vote Count 1.2
Isis (2): EFHW, SpaceAnemone
Swowl (2): LaLight, Robz888
jotheonah (2): MiX, chairs
MiX (3): WestCoastDidds, jotheonah, Isis
LaLight (1): Dylan32
chairs (2): Galzria, scolapasta
Galzria (1): Swowl

- Options would now be a pairing of Robz/Faust or Space/EFHW... or Pasta moved and its Space/Robz/Pasta.


Vote Count 1.3 – 1 day out
Isis (2): EFHW, SpaceAnemone
Swowl (2): LaLight, Robz888,
jotheonah (4): MiX, chairs, WestCoastDidds, Swowl
LaLight (1): Dylan32
chairs (4): Galzria, scolapasta, Isis, jotheonah

- We go from the above 1.3... to here in just 2 swift votes: Robz votes Chairs, then is followed by LL right away

*VC 1."I have stared at this screen shot for like 10 hours"*
chairs (6): Galzria, scolapasta, Isis, jotheonah, Robz, LaLight/faust (x-1)
jotheonah (4): MiX, chairs, WestCoastDidds, Swowl
Isis (2): EFHW, SpaceAnemone
LaLight (1): Dylan32

Question 1) Would Robz and faust buddy up on Chairs here with still like 20 hours of play left when the wagons were so well split up over all town players? - makes me weary of my skum!faust read actually. Even with day chat... it just isn't like... necessary. If someone were to snap hammer chairs there... that would catch them in a really shitty spot for VCA.

Question 2) Would Robz join SkumPasta on chairs putting 2 on the same wagon instead of making it a 5-5 tie between two tied town wagons (by voting for Joth)? Day chat makes this more likely that Robz/Faust... but still meh. I mean maybe... it just again... why do it? I guess if it was planned then Faust would be town here and the LL/faust move right after could of caught them off guard. And then 2 votes later Robz does unvote. So ok yeah... that would be an FOS at Pasta.

- this is the sequence of votes over the next like 15 hours or so that get us to the below snap shots leading to VC1.4 (which is 1.5 hours to DL):

- Dylan votes MiX (LL) - town moves to town from UNK
- Robz unvotes (chairs) - skum unvotes town - this could be robz jumping off not wanting townhammer
- LL/faust votes MiX (Chairs) - UNK votes town from town
- Joth votes MiX (chairs) - town votes town from town
- Galz votes Joth (chairs) - town votes town from town
- Robz votes MiX (no vote) - Skum votes Town - Evening the triple town wagon out.
- Joth votes back to chairs (MiX) - town votes town from town
- MiX votes chairs (Joth) - town votes town from town
- Space votes Chairs (Isis) - Skum votes town from Town - Why not Joth? IDK. I see why not MiX, and pasta would have a decent enough place for it to be safe on this wagon. minor EFHW FOS just by association of the move.

Isis (1): EFHW
jotheonah (4): chairs, WestCoastDidds, Swowl, Galzria
MiX (3): Dylan32, LaLight/faust, Robz
chairs (5): , scolapasta, Isis, jotheonah, MiX, Space

- Isis votes MiX (Chairs) - town votes town from town
- Galz votes MiX (Joth) - town votes town from town
- Pasta votes MiX (Chairs) (X-1) - UNK votes town from town

Isis (1): EFHW
jotheonah (3): , chairs, WestCoastDidds, Swowl,
MiX (6): Dylan32, LaLight/faust, Robz, Isis, Galz, Pasta (x-1)
chairs (3): jotheonah, MiX, Space

- Isis votes Charis (MiX) - town votes town from town
- Galz votes Joth (MiX) - town votes town from town
- Joth votes MiX (chairs) (X-1) - town votes town from town
- MiX votes Isis (Chairs) - town votes town from town
- WCD votes Isis (Joth) - town votes town from town

Vote Count 1.4 -- 1.5hrs hours out
Isis (3): EFHW, MiX, WestCoastDidds
jotheonah (3): chairs, Swowl, Galzria
MiX (5): Dylan32, LaLightfaust, Robz888, scolapasta, jotheonah
chairs (2): SpaceAnemone, Isis

- So, at this point here is the thing. EFHW has just been sitting there all day. We just had like 8+ town moves town from town votes in a ROW. Skum has Day chat. I don't think EFHW as skum is just sitting back. I also do not think that skum!faust and skum!Robz move together as they have crucially at this time in the day with ALL TOWN WAGONS available. So as of right now. It is SkumPasta

Then.
- WCD votes Joth (Isis) - Town votes Town from Town
- Chairs votes MiX (Joth) - Town votes Town from Town
- Mix votes Joth (Isis) - Town votes Town from Town

... make that 11 in a row. Brings us here:

Vote Count 1.5
Isis (1): EFHW
jotheonah (4): Swowl, Galzria, WestCoastDidds, MiX
MiX (6): Dylan32, LL/faust, Robz888, scolapasta, jotheonah, chairs {X-1}
chairs (2): SpaceAnemone, Isis

- WCD votes Chairs (Joth) - Town votes Town from Town
- Chairs votes Joth (MiX) - Town votes Town from Town
- Robz votes Chairs (MiX) - Skum votes Town from Town - again, Skum!robz leaving a town wagon with 2 unk players on it. They choose to join Space here... which makes sense actually given only minutes left in the game and all the town players can spaz as we did and lynch any of the potentials and skum is all the happier any which way.

Isis (1): EFHW
jotheonah (4): Swowl, Galzria, MiX, chairs
MiX (4): Dylan32, LaLight/faust, scolapasta, jotheonah,
chairs (4): SpaceAnemone, Isis, WCD, Robz888

- Space votes Joth (Chairs) - Skum votes Town from Town - Skum!Space distancing from Robz joining the wagon that has all town on it. Town points for EFHW. Skum points for faust and pasta by association.
- WCD moves back to Joth (Chairs) - Town votes Town from Town.
- Scola hammers Joth (MiX) *like 7 seconds left* - UNK hammers Town from Town. This was the number 1 town point thing when it happened. It is no longer that way, from my pov at least. Town wants the lynch to go off, sure. But also, how is this for a narrative? - Skum has day chat and is coordinating. 18 out of the last 25 votes was Town moving from one Town Wagon to another Town Wagon. I think they went from being extremely confident, obviously attempting to get MiX lynched as a preference (makes sense, strong player) and then at the end of the day with moments left... the mix wagon disapates... now less time... the all town wagon on Joth is Swowl/Galz (not willing to lynch mix or chairs), MiX (offline and it was stated), and Chairs (obv not lynching Chairs).... they went from having every option available to them to being caught off guard and realizing the only option they had left was Joth (or to no lynch). There was already Robz and Space on Chairs (they are not gonna risk putting the third on there, especially cuz it wouldn't matter, not enough votes)... and the choice between Joth and MiX is easy because we know 100% certain that they had the votes to move to Joth, but not to MiX.... So Space moves to Joth (makes it 5)... WCD follows (makes it L-1).... and then what... skum is all sitting there with fucking day chat and are just like "sheah man whatever lets let it go no lynch?????" no freekin way. They waited it out as long as they possibly could and then hammered what they could get. Space got on there... Robz couldn't go because of their reads stated on Joth... Scola was the best option.


TLD-effing-R;
Based on Day 1 I can come up with hella reasons why it is NOTTTT LL/Faust.
Based on Day 1 I can come up with some mid range reasons on why it is not EFHW.
Based on Day 1 I can come up with a ton of reasons on why it IS SkumPasta.





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Re: M129: Marvel Mafia 2 (D4)
« Reply #1597 on: August 22, 2020, 01:50:11 am »

Day 2:

Vote Count 2.1
Isis (1): MiX
MiX (2): Dylan32, SpaceAnemone
SpaceAnemone (2): Robz888, Isis
Robz888 (3): EFHW, chairs, scolapasta
chairs (1): Swowl
Not Voting (2): faust, Galzria

1. obv bussing was a conversation that was had. Robz is on Space, and at this point I have removed Faust from suspicion, so imo we know 100% that there was a skum bussing robz.

- Chairs votes faust/LL (galz)
- Then chairs goes to Space
- Faust/LL votes chairs (Robz)
- Robz votes Galz (Space)
- Isis votes Galz (Space)
- Dylan votes Galz (MiX)
- Space votes Chairs (MiX)
- Chairs votes Galz (Space)
- Faust votes Robz (chairs)

Vote Count 2.2
Isis (1): MiX
Robz888 (3): EFHW, scolapasta, faust
chairs (2): Swowl, SpaceAnemone
Galzria (4): Robz888, Isis, Dylan32, chairs
Not Voting (1): Galzria

1. Sweet. If we didn't know before there was a bus on Robz, we know 100% there is now. Still im at Pasta/EFOO here.

- EFHW unvotes (Robz) - UNK unvotes Skum - meh. that would be skumish points for EFHW except it is so fucking open and clear. I don't actually feel like they would "unvote" after a bus in that spot.
- Isis votes MiX (Galz)- Town votes Town from Town
- Galz votes Chairs (no vote) - Town votes Town
- Chairs votes MiX (Galz) - Town votes Town from Town
- Chairs unvotes (MiX) - Town unvotes Town
- Pasta votes Dylan (Robz) - UNK votes Town from Skum****** The post they do this in they leave it super open on being able to come back to chairs. Makes sense if skum. Space is on chairs, Robz is on Galz... They want to go for another wagon and Pasta wants to get off of Robz.

Vote Count 2.3
Isis (1): MiX
Robz888 (1): faust
chairs (3): Swowl, SpaceAnemone, Galzria
Galzria (2): Robz888, Dylan32
MiX (1): Isis
Dylan32 (1): scolapasta
Not Voting (2): EFHW, chairs

- Chairs votes EFHW (no vote) - Town votes UNK from nothing
- EFHW votes Galz (no vote) - UNK votes Town from nothing
- Faust votes chairs (Robz) - UNK votes Town from Skum
- Pasta votes chairs (Dylan) X-1 - UNK votes Town from Town

Vote Count 2.4
Isis (1): MiX
chairs (5): Swowl, SpaceAnemone, Galzria, faust, scolapasta {X-1}
Galzria (3): Robz888, Dylan32, EFHW
MiX (1): Isis
EFHW (1): chairs

Kay – this is where Chairs claims. They wanted that fucking claim. Like for sure. Even if it gets confirmed as a VT, they wanted that claim. They got didds N1, we are to believe that they copped Isis night 1, the X-1 vote here is just them narrowing the field down more. That being said... same ish goes for faust... except faust is town. And EFHW could of just been not wanting to get involved I guess... But with day chat... I think the plan was to push for the claim and then dismantle to someone else. Let's watch...

So chairs claims...
- Scola unvotes Chairs
- Mix unvotes (Isis)

*** Robz hollers for people to get on the Galz wagon, which is, at the time, the ONLY viable wagon available. So yeah… town points to galz there. Also, that is them dismantling the wagon and pushing for new town ***

- Galz votes Robz (chairs) – Town voting Skum from Town
- Mix votes swowl (unvote) - Town voting Town from nothing
- chairs votes swowl from EFHW - Town voting Town from UNK
- faust votes Robz (chairs) - UNK voting Skum from Town *** Why would skum faust go BACKKKK to Robz there?


chairs (2): Swowl, SpaceAnemone
Galzria (3): Robz888, Dylan32, EFHW
MiX (1): Isis
Robz888 (2): Galzria, faust
Swowl (2): MiX, chairs
Not Voting (1): scolapasta

** So yeah.. Faust on Robz (nope not skum play. First part sure, going back? nope). Space hasn't acted. Scola got off because they have to... but where to go?

- Scola votes mix (no vote) - UNK voting town from nothing
- Swowl unvotes (chairs) - Town unvoting Town
- Space votes MiX (Chairs)- Skum voting Town from Town *** This is perfect. MiX at this point was more likely to be lynched than anyone else. Followed a little bit by Galz. They don't wanna go to Galz because Robz is on Galz. They don't wanna go to MiX because Pasta is on MiX... but the #3 place on MiX is wayyyyy townier than the #4 placement on Galz... So MiX it is.
- Galz votes MiX (Robz) - Town voting Town from Skum
- Swowl votes Robz (nothing) - Town votes Skum from nothing

Galzria (3): Robz888, Dylan32, EFHW
MiX (4): Isis, scola, Space, Galz
Robz888 (2): faust, Swowl
Swowl (2): MiX, chairs

- When there was an inkling of suspicion I had for faust, this was it. I could see the narrative where faust got stuck on Robz. But then looking back after some more flips, the fact that they RETURNED to Robz after the Chairs claim just makes no sense.

Then it pops off. They get caught off guard again.

- Robz votes Swowl (Galz)
- Galz votes Robz (MiX)
*** Just those two votes puts them in a shitty spot. That is -1 on Galz (2 total) and -1 on MiX (3 total) and makes Robz of 3 total and Swowl of 3 total.
- EFHW votes Robz (Galz)
*** 0% chance of a bus off of galz where Robz can go back to from EFOO there. But it does put it here:

Galzria (1): Dylan32,
MiX (3): Isis, scola, Space,
Robz888 (4): faust, Swowl, Galz, EFHW
Swowl (3): MiX, chairs, Robz888

- Then we have the SW claim play. They have the result on Isis. They got the claim out of Chairs. They are gonna assume that chairs will pop off (and they have to assume based on % chance that chairs helps them more often then town... they were wrong.. but that is result oriented)... so..

- Pasta puts Robz at L-1 to set up for the SW play. They technically get what they want. They had to assume Dylan was SW at the point of Dylan hammering there. They were probably hoping for a CC, but it is honestly just as good from their pov. They were flying high. Whatever... they may lose robz... that (at the time) was one down, two up and they know every role except for mine (which doesn't matter because they gonna spend the next two nights killing the PRs they know already)... I was a problem for the day after tomorrow if they had not found me yet. Also mad town points for Pasta (not really, just that is what the plan was on their end).


TLDR; Again... I can come up with shit at a stretch for faust... there is a middle ground again on EFHW... but the narrative points to Pasta again.
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3-Party: 4 wins, 1 loss

Swowl

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Re: M129: Marvel Mafia 2 (D4)
« Reply #1598 on: August 22, 2020, 01:50:27 am »

Not doing Day 3 really. 2 skum were dead, it caught the third way off guard.
They are never getting chairs through.
Dylan had just hammered skum.

They look at VCA. MiX is the only one off. When they made the kill choice it was simply to kill the OP Town PR (isis) and even then they did not know that Space would wake up dead.

So Day 2 - peek at VCA. What is the best way to hide? Get rid of MiX. Easy case, lots of suspicion, very potential mis lynch... and when they are gone VCA is essentially useless you are fucking crazy person that has nothing better to do than sit in their house and try to math it out to a borderline unhealthy level of commitment. Ahem... but whatever, they go for MiX... Clear choice.

This is the MiX wagon, and it NEVER changes (until Galz hammer ofc): MiX (4): faust, scolapasta, chairs, Dylan

*This would be the other reason I was suspect of faust. Just the disbelief in their ability to consider that MiX was framed and/or the fact that with Me and Galz off of MiX... I just assumed their attention would swing to EFHW and Pasta. Whatever - more than one mistake has been made this game... by a lot (sorry again)... and their previous actions exonerate them anyways.


All of that... plus what I have already stated about Pasta and the early game math stuff followed up with them being the one that solved the Dylan thing after Dylan was lynched.

However to add to that... Pasta 100% correctly nailed on the head exactly what my player tell was. My player tell was exactly the Soza game referenced where ash was going No-NK and they flipped a paranoia case on me like 5 remaining in a spot very similar to this where I was clearly town.

Which is a huge other point to potential scum - that point being self awareness. Go look at the similarities. It is was whatever the last game Ash played was.

1. Messed up the math on purpose because it was the plan.
2. Made a rook skum mistake and went for TPs when they identified the issue post dylan lynch.
3. Replicating a previous game meta to make me believe they are town (good job by the way, like for real on that one... I just don't buy it. But I did at first). 
4. Hammered Day 1 not because they were town panic mode... it was bc they were skum panic mode and it was the only way to get a lynch off.
5. L-1 on day 2 was for legit cred to follow up the hammer day 1 because at the time they had already found all of the PRs in the game they cared about and were so far ahead (because no way to know about space) it would be well worth it.


I could be wrong, and ultimately I will never get to be a factor in the choice anyways. So, I will expedite the process.

Vote: No Exile


GL
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Town:  14 wins, 14 losses (1 MVP)
Skum: 7 wins, 7 losses (1 MVP)
3-Party: 4 wins, 1 loss

Swowl

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Re: M129: Marvel Mafia 2 (D4)
« Reply #1599 on: August 22, 2020, 01:57:21 am »

also regardless of the outcome - super sorry to town I fucked up on the claim bit. we def should be in a way better spot now than we are.
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Town:  14 wins, 14 losses (1 MVP)
Skum: 7 wins, 7 losses (1 MVP)
3-Party: 4 wins, 1 loss

faust

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Re: M129: Marvel Mafia 2 (D4)
« Reply #1600 on: August 22, 2020, 04:58:47 am »

Never thought faust was skum.
makes me weary of my skum!faust read actually.
So umm.. which is it?
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EFHW

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Re: M129: Marvel Mafia 2 (D4)
« Reply #1601 on: August 22, 2020, 08:46:19 am »

also regardless of the outcome - super sorry to town I fucked up on the claim bit. we def should be in a way better spot now than we are.
What would you do differently re: claim?
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scolapasta

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Re: M129: Marvel Mafia 2 (D4)
« Reply #1602 on: August 22, 2020, 09:09:03 am »

OK - so as this day is going just nowhere near the way that I assumed it would - I am just gonna revert to normal.

Never thought faust was skum. OK, never is a stretch... but never thought faust was skum like today. I was hoping that skum would get antzy and jump the gun and try to vote for someone that was having some random shade cast on them. Didn't work, whatever.

Moving on.

It is Pasta.

Apologies for upcoming wall(s). Mainly wanna just make it clear this is not a random omgus case.

Not random omgus case, just one backed up with a lot of wrong.

(or misguided, if swowl is, in fact, Swown)

Interesting that scwowl drops this wall then immediately votes No exile, giving town little chance to discuss (and me no chance to respond, given that I already stated I'm off to the beach for the day). I know that in practice it doesn't really matter, but just feels anti town, for some reason.

OK, off now - have a good day, y'all.
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EFHW

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Re: M129: Marvel Mafia 2 (D4)
« Reply #1603 on: August 22, 2020, 10:57:46 am »

Vote Count 1.1
popsofctown (3): scolapasta, EFHW, SpaceAnemone
Swowl (3): LaLight/faust, Robz888, chairs
jotheonah (1): MiX
MiX (2): WestCoastDidds, jotheonah
LaLight (1): Dylan32
chairs (1): Galzria
Galzria (1): Swowl
Not Voting (1): popsofctown

- 100% certainty that there were at least 2 skum on the same wagon. So either Space/EFHW, Space/Pasta, or Robz/faust(LL).


I don't see how this assumption is 100% certain. In fact, if anything, I would expect scum to be spread out here.
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EFHW

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Re: M129: Marvel Mafia 2 (D4)
« Reply #1604 on: August 22, 2020, 11:06:52 am »

But when Dylan revealed, why then did scwowl make this fake claim? Frankly, I think it was a matter of desperation. The previous day they lost Robz and then space on N2. After having such a good start after D1, suddenly it was 7 town (1 IC) and 1 scum. With SW revealed, now it was two IC. Why not try this crazy gambit and if it worked be seen as an IC?? I can't remember which game it was, but there was one where Swowl was the last remaining scum and kept posting in the scum chat his thoughts - after recalling it, I realized that, actually, scwowl is fully capable of trying this.

This narrative and Swowl's narrative (that being 1/6 and having time to nk the IC's, scum didn't need to feel desperate) seem equally likely.
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Re: M129: Marvel Mafia 2 (D4)
« Reply #1605 on: August 22, 2020, 11:09:13 am »

Day 2:

Vote Count 2.1
Isis (1): MiX
MiX (2): Dylan32, SpaceAnemone
SpaceAnemone (2): Robz888, Isis
Robz888 (3): EFHW, chairs, scolapasta
chairs (1): Swowl
Not Voting (2): faust, Galzria

1. obv bussing was a conversation that was had. Robz is on Space, and at this point I have removed Faust from suspicion, so imo we know 100% that there was a skum bussing robz.

Again, we do not know this 100%. And if you thought this was good logic, why didn't you react when I suggested MiX could be scum because of his vote on Robz?

It's a problem that you are painting yourself green in these analyses.
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Re: M129: Marvel Mafia 2 (D4)
« Reply #1606 on: August 22, 2020, 11:20:55 am »

Start of D4 - scwowl immediately makes posts about how scum planned this from the beginning, by pointing out posts where Robz and space talk about the setup, even trying to use that as "evidence" against me. I've already refuted that, but right there, that shows the power of this tactic. It made me (and faust) later focus on the attack, and take for granted the claims that Robz and and space were purposefully being deceptive. Assume for a minute that they didn't plan it. Now reread what Robz and space wrote - would be perfectly normal setup talk. And there were others who also mentioned the number of points / roles and are now confirmed town.
6. There is literally... literally... no world where skum does not realize it. I will drop the argument of it being a gambit if it helps simplify it. But the fact that they "get the math wrong", means that a gambit had to be in play. Just think about how the conversation goes in a QT when they are choosing powers and shit... assuming they did not realize it like just on reading the set up and they only realized as it was happening.

Step 1 - Skum QT opens up, Skum is informed WHAT TOWN PRS EXIST and HOW MANY POINTS THEY HAVE. They literally know... right there... right then... how many they have.

Step 2 - They choose their roles.

Step 3 - Someone says like "oh weird we have a left over point... hardy har is this the best thing to do... shouldn't we spend it"

---ok cool... freeze there. Let's just assume... for you... that at that point they DIDN'T get all like "hey we can totally use that to our advantage". Cool cool cool cool. Fine. Whatever.

ROBZ/SPACE STILL DOESN'T FUCK UP THE MATH UNLESS IT IS ON PURPOSE! It wasn't like an advanced mathematical problem. They were told "you as skum have 9 points" then Robz opens the game assuming skum has 8. There is no world in existence where "it was normal set up talk". Regardless of whether they had a master plan set up or not, they 100% KNEW what they were saying was leading others into falsehood.

Right - if you are town, then scum knew they were leaving a point unused.

But if you are scum, none of this ever happened.

Hm... that would mean scum!you fakeclaimed Antman and town!scola came up with the incorrect theory that town had 9 points, inadvertently giving you a ton of towncred. Yeah, scum!you wouldn't force a 1:1 here. I think you may have cleared yourself!
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Re: M129: Marvel Mafia 2 (D4)
« Reply #1607 on: August 22, 2020, 11:21:26 am »

Quotefail:

Right - if you are town, then scum knew they were leaving a point unused.

But if you are scum, none of this ever happened.

Hm... that would mean scum!you fakeclaimed Antman and town!scola came up with the incorrect theory that town had 9 points, inadvertently giving you a ton of towncred. Yeah, scum!you wouldn't force a 1:1 here. I think you may have cleared yourself!
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Re: M129: Marvel Mafia 2 (D4)
« Reply #1608 on: August 22, 2020, 11:27:19 am »

unvote.
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Re: M129: Marvel Mafia 2 (D4)
« Reply #1609 on: August 22, 2020, 12:38:20 pm »

Never thought faust was skum.
makes me weary of my skum!faust read actually.
So umm.. which is it?

OK - so as this day is going just nowhere near the way that I assumed it would - I am just gonna revert to normal.

Never thought faust was skum. OK, never is a stretch... but never thought faust was skum like today.
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Town:  14 wins, 14 losses (1 MVP)
Skum: 7 wins, 7 losses (1 MVP)
3-Party: 4 wins, 1 loss

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Re: M129: Marvel Mafia 2 (D4)
« Reply #1610 on: August 22, 2020, 12:40:20 pm »

also regardless of the outcome - super sorry to town I fucked up on the claim bit. we def should be in a way better spot now than we are.
What would you do differently re: claim?

Probably nothing since i don’t think i catch it.
If i has caught it obviously would of been far more inclined to believe Dylan.
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Town:  14 wins, 14 losses (1 MVP)
Skum: 7 wins, 7 losses (1 MVP)
3-Party: 4 wins, 1 loss

Swowl

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Re: M129: Marvel Mafia 2 (D4)
« Reply #1611 on: August 22, 2020, 12:43:55 pm »

Day 2:

Vote Count 2.1
Isis (1): MiX
MiX (2): Dylan32, SpaceAnemone
SpaceAnemone (2): Robz888, Isis
Robz888 (3): EFHW, chairs, scolapasta
chairs (1): Swowl
Not Voting (2): faust, Galzria

1. obv bussing was a conversation that was had. Robz is on Space, and at this point I have removed Faust from suspicion, so imo we know 100% that there was a skum bussing robz.

Again, we do not know this 100%. And if you thought this was good logic, why didn't you react when I suggested MiX could be scum because of his vote on Robz?

It's a problem that you are painting yourself green in these analyses.


It’s not a problem bc it’s accurate.
Also, the point was to give the case and then flip. So i colored myself green for convienece.

Y’all can take all the time you want to discuss tomorrow. Or evidently today. I assumed i would wake up and the day would be locked.
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Town:  14 wins, 14 losses (1 MVP)
Skum: 7 wins, 7 losses (1 MVP)
3-Party: 4 wins, 1 loss

EFHW

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Re: M129: Marvel Mafia 2 (D4)
« Reply #1612 on: August 22, 2020, 01:02:07 pm »

Did you keep reading?
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mail-mi

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Re: M129: Marvel Mafia 2 (D4)
« Reply #1613 on: August 22, 2020, 01:24:24 pm »

Vote Count 5.FINAL

No Exile (3): faust, EFHW, Swowl
 
Not Voting (1): scolapasta

With 4 alive it took 3 to exile.
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'And what is it that ye shall hope for? Behold I say unto you that ye shall have hope through the atonement of Christ and the power of his resurrection, to be raised unto life eternal, and this because of your faith in him according to the promise." - Moroni 7:41, the Book of Mormon

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Re: M129: Marvel Mafia 2 (D4)
« Reply #1614 on: August 22, 2020, 01:27:09 pm »

There were 4 avengers left and one Mysterio among them.

"Mysterio has to kill one of the rest of us, right?" faust said. "Might as well narrow down our options."

EFHW and Swowl agreed.

No one has been exiled.

Nght 5 begins now. Actions are due by 1:30AM FT on Monday, August 24th. Night 5 will end sometime between then and 1:30PM FT on the same day. You may vote for a shorter night in your QTs, but I can't guarantee that I'll be able to get on until after the action deadline has passed.
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'And what is it that ye shall hope for? Behold I say unto you that ye shall have hope through the atonement of Christ and the power of his resurrection, to be raised unto life eternal, and this because of your faith in him according to the promise." - Moroni 7:41, the Book of Mormon

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Re: M129: Marvel Mafia 2 (D4)
« Reply #1615 on: August 24, 2020, 12:31:16 pm »

Once again, the Avengers awoke to a grueling sight.

Swowl has died! He was Ant-Man!

Only three remained, and Mysterio was hidden among them. Faust glared suspiciously at EFHW. Scolapasta stepped away from faust, scanning the floor warily for illusions. EFHW sighed and stared down her two once-friends.

It all came down to this.


Vote Count 6.0
 
Not Voting (3): faust, EFHW, scolapasta

With 3 alive it takes 2 to exile.

Day 6 starts now and ends at 12:30PM FT on Monday, August 31st. Thread unlocked!

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EFHW

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Re: M129: Marvel Mafia 2 (D6)
« Reply #1616 on: August 24, 2020, 04:00:29 pm »

I decided too late for Swowl that he was town. I hope he saw it, though.

I know who I want to vote for. faust, what about you? scola, sorry, you're the one I want to vote for.
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Re: M129: Marvel Mafia 2 (D6)
« Reply #1617 on: August 24, 2020, 04:42:03 pm »

vote: scola
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scolapasta

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Re: M129: Marvel Mafia 2 (D6)
« Reply #1618 on: August 24, 2020, 06:19:02 pm »

vote: scola

why? There were so many holes in Swowl's case for me (some of which you pointed out). Though I was also wrong with my case against him. Like I said, one of the main reasons for my case is that I thought you and faust were both town, and I hadn't been looking at Swowl, so turned my attention to him through PoE. Clearly, I saw some things when nothing was really there.

So where are we now:
1. faust is scum and the game ends when he checks in.
2. you're scum and trying to get ahead of someone else voting first.
3. I'm scum. While not true, it's worth enumerating this, since you seem to coming from this.

If I were scum, why would swowl have been the NK last night?
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Re: M129: Marvel Mafia 2 (D6)
« Reply #1619 on: August 24, 2020, 07:29:20 pm »

He was the nk because he was town and I had decided for myself that he was town. So scum would have a better chance with him out of the way since I said I thought he had cleared himself.. I have a strong townread on faust, so that leaves you. You've played a great game, but I am voting for you anyway.  If it's faust, then he played a really great game.
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Re: M129: Marvel Mafia 2 (D6)
« Reply #1620 on: August 24, 2020, 07:31:46 pm »

If it's #1, then I'm sorry.
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Re: M129: Marvel Mafia 2 (D6)
« Reply #1621 on: August 24, 2020, 07:54:39 pm »

If it's #1, then I'm sorry.

My guess right now is it's not faust, but it is you. If you are in fact town, then we lose.

Unless you unvote to allow for discussion.

More to say, but dinner right now.
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Re: M129: Marvel Mafia 2 (D6)
« Reply #1622 on: August 24, 2020, 09:06:26 pm »

Yeah, I don't think town you would vote me and risk faust winning it.
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Re: M129: Marvel Mafia 2 (D6)
« Reply #1623 on: August 24, 2020, 09:10:18 pm »

My plan today would be to reread early days with a new filter of possible scum suspects and see if I find something (I did in the just ended west world, and it was effective).

(this is why I now think scum you over faust; the quick vote here is so anti town)
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Re: M129: Marvel Mafia 2 (D6)
« Reply #1624 on: August 24, 2020, 09:12:27 pm »

Ok unvote for the sake of discussion.
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Re: M129: Marvel Mafia 2 (D6)
« Reply #1625 on: August 24, 2020, 09:15:05 pm »

My reasoning was that I don't think you could persuade me to vote faust over you, so I might as well vote. I figured you would vote me and then faust would decide. But if you want to try, I'll listen.
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Re: M129: Marvel Mafia 2 (D6)
« Reply #1626 on: August 24, 2020, 09:24:53 pm »

He was the nk because he was town and I had decided for myself that he was town. So scum would have a better chance with him out of the way since I said I thought he had cleared himself.. I have a strong townread on faust, so that leaves you. You've played a great game, but I am voting for you anyway.  If it's faust, then he played a really great game.

How does my killing swowl make any sense, though? I get that you thought he had cleared himself, but I don't think that was the general consensus (though it turned out to be true, of course).

Did you clear him, then NK him so you could get some town cred?

And in what world, does swowl point out he has a meta for me, and then I try to use that meta in a case against him?  I mean I get that I'm still a novice player, but no way scumapasta* does that.

* some day we'll hopefully get to see how scumapasta actually plays...

There are just too many holes in the case against me.

But rather than have that discussion, you quick vote, in order to try to get the last misexile you need to win.
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Re: M129: Marvel Mafia 2 (D6)
« Reply #1627 on: August 24, 2020, 10:15:20 pm »

Convince me why faust is scum.
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Re: M129: Marvel Mafia 2 (D6)
« Reply #1628 on: August 24, 2020, 10:15:55 pm »

I don't get the meta argument.
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Re: M129: Marvel Mafia 2 (D6)
« Reply #1629 on: August 24, 2020, 10:31:13 pm »

My plan today would be to reread early days with a new filter of possible scum suspects and see if I find something (I did in the just ended west world, and it was effective).

(this is why I now think scum you over faust; the quick vote here is so anti town)
Three person endgames can have early votes. It reflects my confidence in my choice.
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Re: M129: Marvel Mafia 2 (D6)
« Reply #1630 on: August 24, 2020, 10:34:04 pm »

Swowl had expressed conviction that you are scum. You probably thought you had a better chance of painting me as scummy. You couldn't kill both of us.
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Re: M129: Marvel Mafia 2 (D6)
« Reply #1631 on: August 24, 2020, 10:34:17 pm »

OK, I don't have time for a full reread, I did review the VCAs, to see if I noticed anything.

Day 1: you voted once for Isis, then didn't move at all. Does town do that? I don't know, but still seems weird and when seen in the context that all the wagons were town wagons, definitely seems something scum might do to not create any "active" evidence against their votes.

Day 2: You voted Robz early. This could be early bussing. At soon as he gets to 3 votes, you leave (worried it might grow more?) and move to galz. You never vote chairs (more on that in a second) and eventually are the 4th vote on the final robz exile.

So, the no vote on chairs could just be a town read on your part, but if we look at you through a scum filter, it makes sense you would stay away from chairs and try to get a galz wagon (or other town). Chairs had gotten to x-1 the day before and not claimed, so it was assumed he was a VT. No reason for scum to push this particular wagon.

At the time of your 2nd vote on Robz, it was close to deadline. Scum was ahead (likely having already identified our top three PRs) and it was clear the Robz wagon was building. This actually feels like the perfect spot for scum to join the wagon (don't forget, you had daychat to plan this). At X-2, you have to assume someone will vote X-1, which:

• gave Robz time to prepare his claim as we now know you had this plan with the wrong numbers (which we also now know Robz and space did push during setup talk).
• allows the possibility to FoS the person (me!) who did vote X-1 as the one trying to force the claim

But here's where this all makes sense to me now -  this would finally explain the seconds between my X-1 vote and his claim - by having you vote at X-2, it gave him time to prepare (maybe even have it copied and ready to paste?) and rapidly respond.

I do think this is where you and Robz made a big mistake - clearly he had it loaded up to post rapidly, and wanted people to FoS me. But he posted too fast! No way scum!Robz and scumapasta don't realize that such a quick post after mine looks suspicious.  They (not "we" since I'm actually scolatowna) would know to wait longer, whereas I don't even know if it would occur to scum!EFHW and scum!Robz to consider the exact timing and be fine with just the quick paste and post. Or who knows, maybe the timing was especially on purpose in order to get the FoS. Either way, it worked, as Galz noticed the "clue" you left him.

Day 3: not as much here, except for the fact that I thought it was MiX who was trying to push the Dylan exile. His Dylan case worked perfectly in your favor, though, and you jumped right on it with the 2nd Dylan vote, and got the chaos you wanted once Galz asked his question.

Day 4 / Day 5 (these are now more from recent memory): now that you've sown the chaos, you seemed perfectly willing to sit back and wait, letting others make the strong cases against some town target, then jump on board. On Day 4, it was poor MiX, on Day 5, it was No Exile. It's clear that you wanted that and when I made a case against Swowl, you were able to use that to get the 2nd vote. (notice how after the final vote comes in, you then try to backtrack and "unvote" - I mean you have to have known the count was already 3 for no exile, as faust hadn't posted recently, and you were already the #2 vote). But scum!EFHW tries to get some quick town points. (which again points to why you would then NK Swowl last night, to come fill circle)

Now, I could vote for you since scum!faust already has a path to victory here, but on the off chance town you comes to your senses and unvotes, I don't want to give him a 2nd path to victory. So I will at least say Intent to vote EFHW.

But if I have more time I would also be happy to actually reread posts from the early days and try to see if I see anything else.

PPE 4
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Re: M129: Marvel Mafia 2 (D6)
« Reply #1632 on: August 24, 2020, 10:40:02 pm »

My plan today would be to reread early days with a new filter of possible scum suspects and see if I find something (I did in the just ended west world, and it was effective).

(this is why I now think scum you over faust; the quick vote here is so anti town)
Three person endgames can have early votes. It reflects my confidence in my choice.

Are you saying scum!you wouldn't also exude confidence and vote early?
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Re: M129: Marvel Mafia 2 (D6)
« Reply #1633 on: August 24, 2020, 10:44:27 pm »

I don't get the meta argument.

As I told you I knew it had something to do with that game, though not exactly. If I were scum, I would try to figure out what the meta was. and AVOID it at all costs! Making this case against swowl in that scenario would've been too risky.

There's so little benefit for scum!me to try to make a case on a probable IC there. If I really felt I had to make a case on someone, you or faust would've been much better targets.
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Re: M129: Marvel Mafia 2 (D6)
« Reply #1634 on: August 24, 2020, 10:56:38 pm »

Days 1 and 2 I was stressed irl and lurked. Then I had vacation for two weeks, and I think your description of me as sitting back is inaccurate. 

I don't know why I left the Robz wagon. I think I must not have noticed faust's vote. I was surprised when I saw that in the vca. I would have been pleased to see faust on there. You leave out that I really pressed MiX on his backing off of Robz. Also that I resisted exiling MiX until there was too much to ignore making him look suspicious.  And I think it was the right thing to exile him there. The confusion caused by not knowing his alignment was bad for town. Second vote on Robz, I luckily checked in shortly after Galz's push for Robz. I jumped at the chance.

I never saw the case on chairs and considered scumreading people who said they did, but there were too many people to make distinctions that way.

Poor MiX? Really?

I never put much stock in the timing argument for that lynch. It isn't part of my scumreading you.

I did think Dylan could be scum. He didn't sound identified with town, as I said at the time.

I did mess up the no exile vote count. I even pm'd mail-mi to say he ended the day mistakenly!
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Re: M129: Marvel Mafia 2 (D6)
« Reply #1635 on: August 24, 2020, 10:58:39 pm »

I need reasons to vote faust if you want to vote him. You aren't going to convince me that I am scum.
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Re: M129: Marvel Mafia 2 (D6)
« Reply #1636 on: August 24, 2020, 10:59:16 pm »

*if you want me to vote him
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Re: M129: Marvel Mafia 2 (D6)
« Reply #1637 on: August 24, 2020, 11:01:58 pm »

My plan today would be to reread early days with a new filter of possible scum suspects and see if I find something (I did in the just ended west world, and it was effective).

(this is why I now think scum you over faust; the quick vote here is so anti town)
Three person endgames can have early votes. It reflects my confidence in my choice.

Are you saying scum!you wouldn't also exude confidence and vote early?
I don't know.  I could alternatively make a show of being torn and indecisive. I could see it both ways. I'm just telling you why I voted early in this circumstance.
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Re: M129: Marvel Mafia 2 (D6)
« Reply #1638 on: August 24, 2020, 11:04:44 pm »

I don't get the meta argument.

As I told you I knew it had something to do with that game, though not exactly. If I were scum, I would try to figure out what the meta was. and AVOID it at all costs! Making this case against swowl in that scenario would've been too risky.

There's so little benefit for scum!me to try to make a case on a probable IC there. If I really felt I had to make a case on someone, you or faust would've been much better targets.
Swowl was using the meta argument as part of his pretense that he was townreading you. Never lie as town, btw. It made him look really suspicious.
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Re: M129: Marvel Mafia 2 (D6)
« Reply #1639 on: August 24, 2020, 11:11:49 pm »

My plan today would be to reread early days with a new filter of possible scum suspects and see if I find something (I did in the just ended west world, and it was effective).

(this is why I now think scum you over faust; the quick vote here is so anti town)
Three person endgames can have early votes. It reflects my confidence in my choice.

Are you saying scum!you wouldn't also exude confidence and vote early?
I don't know.  I could alternatively make a show of being torn and indecisive. I could see it both ways. I'm just telling you why I voted early in this circumstance.

The point is I don't think you're selling your "confidence" well enough to justify the early vote. I mean, you've sown seeds of suspicions against me on past days, but never enough to push for my exile. But now suddenly on this last day, you're this confident? D4 and D5 EFHW would still be worried that scum!faust checks in tomorrow AM and wins the game. Of course scum!you doesn't have to worry about that.
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Re: M129: Marvel Mafia 2 (D6)
« Reply #1640 on: August 24, 2020, 11:16:23 pm »

I need reasons to vote faust if you want to vote him. You aren't going to convince me that I am scum.

Look, if you're town, obviously I want you to vote for faust. Then we win.

I also need reasons to vote faust, of course. That's why I expressed interest to reread the early days.

When I was looking at the VCA, I'll admit I did it with the "is EFHW scum" filter, because your early vote makes me think you must be scum. I know you're still trying to sell the "confident" argument, but I hope you can see (even if scum you won't admit) why I think it's weak.
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Re: M129: Marvel Mafia 2 (D6)
« Reply #1641 on: August 24, 2020, 11:17:47 pm »

Also, don't forget that Space stayed on Isis with me for quite a while. Strange for two scum to hang out like that on a two person wagon. Makes sense though that they would vote with me for credibility. Or maybe they were just busy.

PPE: I'm not trying to argue for anything. I'm telling you why I did what I did. I couldn't imagine a world where I would faust over you. I unvoted when you asked me to and I'm listening.
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Re: M129: Marvel Mafia 2 (D6)
« Reply #1642 on: August 24, 2020, 11:25:20 pm »

Also, don't forget that Space stayed on Isis with me for quite a while. Strange for two scum to hang out like that on a two person wagon. Makes sense though that they would vote with me for credibility. Or maybe they were just busy.

Don't forget daychat. I feel daychat allows scum to make plays they wouldn't necessarily do in other games.

PPE: I'm not trying to argue for anything. I'm telling you why I did what I did. I couldn't imagine a world where I would faust over you. I unvoted when you asked me to and I'm listening.

I completely missed the unvote. Not sure if that makes you less or more scummy. :)

It's clear you currently think it's me. I currently think it's you. If you hadn't unvoted, I'd be sure. With the unvote, well that leaves some room for it to be faust. I'll take some time tomorrow to see if I can reread and see anything.
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Re: M129: Marvel Mafia 2 (D6)
« Reply #1643 on: August 24, 2020, 11:27:33 pm »

Ok unvote for the sake of discussion.

My reasoning was that I don't think you could persuade me to vote faust over you, so I might as well vote. I figured you would vote me and then faust would decide. But if you want to try, I'll listen.

OK, found the unvote. In the end, I think it's NAI, as both town you and scum you would do this.
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Re: M129: Marvel Mafia 2 (D6)
« Reply #1644 on: August 25, 2020, 01:57:15 am »

Swowl had expressed conviction that you are scum. You probably thought you had a better chance of painting me as scummy. You couldn't kill both of us.

I think I figured out the one missing piece of the puzzle. Why would you NK Swowl?

Well let's look at the possibilities:

• NK me - you know swowl isn't voting faust, so he'll vote you. Which is easier, getting faust to vote swowl or you? No, NKing me loses you the game.

• NK faust - this makes the most sense for you, as both you and Swowl had made a case for me. Except, there's no way I would kill faust, for that exact same reason same reason. So if you kill faust, then suddenly, unless Swowl chooses to ignore the obvious, he has to know I'm not scum. And you had just "cleared him", so I think the harder sell would've been for you to convince me to vote swowl, then for swowl and I both vote you.

That leaves NK swowl. Here you just need to convince faust to vote me instead of you. And you can easier sell the scumapasta killing swowl story like you tried above.

This explains the last bit that was bugging me.
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Re: M129: Marvel Mafia 2 (D6)
« Reply #1645 on: August 25, 2020, 03:23:03 am »

So, here we are. It's reread time! At least you seem to have agreed to not exile me, so I don't need to spend time defending.
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Re: M129: Marvel Mafia 2 (D6)
« Reply #1646 on: August 25, 2020, 04:19:45 am »

I'm just gonna gather some random stuff in here for convenience as I reread.

D1 is the best day because you can just spout off whatever and it doesn't matter, because D1 scum hunting is pretty dumb unless scum make a big faux pas. I generally just vote based on who's annoyed me, a die roll, or because I'm cheerfully taking the piss.
faux again!
This joke goes back to Robz saying something about faux outrage and in that way shows that EFHW has an awareness of Robz's posts.

I don't know, I'm leaving this thread for a little and going to join in with joth.

Vote: galz
So like... that's the wagon Space is at right now. Maybe scola isn't aware? Regardless Galzria does not seem like a good person to antagonize.
I do think Galz is behaving quite like he did last game as scum, mostly in terms of relatively being lurky, but it's kind of early to say so for sure.
And this is Robz immediately after with a scumread on Galzria of his own. Doesn't seem smart for all the scum to go there.

Vote: popsofctown
vote: Pops. Constant refs to other game.
Now that's just funny.

Vote: Popsofctown
ok, and then Space is joining... maybe intense wagoning is just the playstyle scum decided to go for this game? If Space is part of the team, it certainly seems like they'd try to mess with wagon analysis.

Not at all convinced by the votes on pops. People who are extremely quiet shouldn't complain about him.
Ok, but maybe not all-out wagoning.

Y'all have convinced me to retract my pops vote.

Unvote
This seems non-strategic, I suppose.

Why do you think joth is scum?
Definitely a question scum wants to be asking right now.

Join us on Isis.
Maybe just reading too much into things right now, but EFHW calls Space and herself "us"; shows awareness of what scum is doing, again.

I was going to post a giant wall of re-read notes, but maybe just a summary is going to be less unwelcome, because it really was going to be a big wall, and I've only gotten as far as scolapasta in the sign-up order.

Anyway, summaries are:

1. Swowl -- townie. Worth remembering that later because he was even one of the players propagating the hearthstone content, so I guess I don't scumread that too badly.
2. Dylan32 -- solid meh. I know that MiX and some people I haven't yet re-read put him in the town camp, but I didn't get that vibe from him. I feel like a bunch of his posts seem to agree specifically with one side of an argument, and then another subsequent post goes back to agree a bit with the other side.
3. EFHW -- I think we ended up talking at cross-purposes bit in the thing where she disagreed with me at #156. I don't see how she gets to "I don't see how Joth is scummy" when an actual d1-case got made earlier, but I guess it's shorthand for just not buying into the case? She asks about the joth case at #351 so maybe she just missed it. Townier side of meh.
4. MiX -- 71 game posts, so this one was a slog. The game started at #28, and he already had a serious vote down in #45, which is early. I have to say, I strongly disagree with his criticism about quoting, because there are several occasions where even reading up and down a few posts, it's really hard to piece together what he's on about. See for example post #192, where I think it's just referring to the post above, but it's trying to be clever and twist the meaning by taking something Joth said about himself and pretending it was applied to himself, so there's quite a bit degree of uncertainty/deniability around what he really means to say, which I guess I don't like, in the sense of disliking things that are unclear, rather than in the sense of definitely thinking it's scummy. he's got a weird query to me at #280 about Swowl's vote, after I'd made a comment about Pops/Isis's vote. I feel like he's reading a parallel-but-different version of the thread I'm in sometimes.
5. Scolapasta -- seems a bit like a quieter version of MiX. He jumps in with a comment on Joth right off the bat, though it's after MiX originally dropped his vote there. Swings to Galz for no reason I saw coming. I think #268 is agreeing that off-topic-posting is often scummy, but the phrasing leaves room for misinterpretation like some of MiX's stuff too. Unclear why he moves to Chairs rather than Joth if he's actually following along with MiX, though.

That's still quite a wall, even in abstracted form. Anyway, not sure I'm seeing any obvscum here, though I'm not sure I expect to on a d1, especially if even Isis is resigning to the fact that MiX may get his way with his proposed exile-pool (expool? spool?), none of whom is in that top group of people anyway. I'll try to iso the rest tomorrow, since I've just noticed that the day after that is the d1 deadline.

PPE ~4-9, depending on how I count it.
Space reads end with a mild townread on EFHW and a nothingread on scola. I think Space would push themselves to have a read on a partner. Probably.

Swowl would probably be my first choice, still.

What is the chairs case?

Don't want to lynch isis.
If scola is scum: Robz is inquiring about a wagon with a partner on it and dismissing another wagon with a partner on it.
If EFHW is scum: Robz is inquiring about an all-town wagon and dismissing an all-scum wagon.

Vote: chairs
Robz votes chairs as joth/chairs are both at 4 votes. And the chairs wagon had scola on it while joth is all-town. But I guess Robz had already committed to townreading joth. still, he could have just stayed off both. But it's also close to deadline. Overall it's a solid meh.

We get a pop-up MiX wagon.

Dylan, LaLight (i.e. me), joth then Robz.

joth's summary of MiX's stances toward chairs shows the exact mix (haha) of attitudes he is showing now. I was reading MiX as very towny. Until he voted chairs to please joth, his biggest scum read. This chairs wagon feels very scummy to me and I won't be joining it.  I'm thinking the chairs voters are my X-pool.
hum dum. If EFHW's town - good instincts, that wagon had 2 scum on it. if scum - convenient.

Vote: Chairs for the time being. Could be persuaded onto MiX, I think, after the no-hammer stuff.
And here again - Space is voting chairs who has already been pushed by both partners (if scola's the scum).

I still don't buy that Mix was afraid to hammer one of his scum reads.

Vote: MiX

should be X-1

ppe 2-3
Then got this, and again MiX would have been shaded by all the scum if scola's scum.

Here's a Space Count:

Isis (3): EFHW, MiX, WestCoastDidds
jotheonah (3): Chairs, Swowl, Galzria
MiX (5): Dylan32, LaLight, Robz888, scolapasta, jotheonah
Chairs (2): SpaceAnemone, Isis

I feel like jumping to an Isis wagon was great back when I did it, as a protest over her flooding the thread with junk and diluting the game, but for people to jump on now does seem like a last-ditch attempt to steer away from existing wagons, so I feel like I should be moving to MiX or Joth. I haven't re-read the latter, so that's next up for me.
"I feel like voting Isis was great when we did it for distancing between me/EFHW, but if she actually gets exiled it will look bad for us so I won't go there."

I guess what I mean is intent to hammer, assuming my VC is right.

PPE: 1. Huh.. anyone townie online and have comments on that claim?
If scola is the scum, then Space is declaring intent to hammer a wagon with all the scum on it.

Vote: joth
Last-minute hammer which would not have been needed.

And that's D1 done. So right now I'm at... strongly favoring an EFHW exile over scola. But I'm a completionist; I'll reread everything.
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Re: M129: Marvel Mafia 2 (D6)
« Reply #1647 on: August 25, 2020, 04:27:35 am »

Also, off-topic but... I like the narrative in this game better than in all the superhero movies: The superheros fought valiantly but all died in the process, and in the grand finale the people on the sidelines have to step up and take matters into their own hands!
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Re: M129: Marvel Mafia 2 (D6)
« Reply #1648 on: August 25, 2020, 06:30:48 am »

Are you suggesting you didn't come into the day with ideas already? This analysis is nothing but who voted with whom, which has been posted about multiple times already and isn't a great way to scumhunt anyway. This is not what I was expecting from you.
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Re: M129: Marvel Mafia 2 (D6)
« Reply #1649 on: August 25, 2020, 08:01:33 am »

Are you suggesting you didn't come into the day with ideas already? This analysis is nothing but who voted with whom, which has been posted about multiple times already and isn't a great way to scumhunt anyway. This is not what I was expecting from you.
If you want to help me you can explain why you were so sure that I'm town.
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Re: M129: Marvel Mafia 2 (D6)
« Reply #1650 on: August 25, 2020, 08:18:02 am »

How does that help you?
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Re: M129: Marvel Mafia 2 (D6)
« Reply #1651 on: August 25, 2020, 08:28:31 am »

Doing D2 now.

Robz not taking that hammer is huh
Wondering what happened there.
This is a good obversation... that doesn't help EFHW, unfortunately. For why does scum!Robz forgo the hammer only to have his partner do it? It makes it more likely that scola is town.

Man, from the excitement of the last minute (second!) hammer to finding out Joth was town. Sorry all. Please, let's not do that again.

I'll likely going back to voting one of MiX or chairs. But want to review that end of day 1 for any shenanigans first.

Why? Why confine yourself to those?
Doesn't exactly read as partner interaction.

Robz, what is your alignment?
Pfft lame.

Keeping my suspicions to myself is just making me too quiet, so I'll share.  And likely regret it. But I completely agree with MiX's observations about Robz. These were the thoughts I wasn't mentioning.  Why did you back down so quickly, MiX?

Vote: Robz
I don't know, this is kinda good? Robz has bussed before though, so it could just be all-out bussing.

I think I'll join the

vote: Robz

crowd as the anti lurker who does seem to be trying to control the narrative.
Cool, well now everyone's here.

Some people, I think basically EFHW and space, have gone after Isis (formerly pops) a whole lot, for "fluff posting", which I think is at least misguided on EFHW's part and actively bad on Space's part.

You (as LL) have lurked hardcore. I'm not sure if Dylan is lurking, they pop in from time to time. Scola is a big ? for me.
Not all that helpful I guess. Neither of the reads is very pronounced.

Other: I don't love the galz wagon. I am still fine with Robz vote, but that doesn't seem to be getting any traction. So thought I'd throw out someone new. It comes from the discussion about scum daychat earlier - I believe it was Dylan that started suspecting lurkers, then in a later post, had something about me specifically  - "I didn't even realize he was in this game". And that just seemed off. While I haven't posted much in the past few days (I'll add an image of my poor car at the end of this), I don't fit in the lurker bucket.
Feels like if you wanted to bus it doesn't hurt to stay on your partner for a while longer.

Looks like I mostly missed math which is too dense (or I am too dense) for the moment.

vote: Galzria. I'm ridiculously tired right now, though. Might change my mind tomorrow.
EFHW also leaves Robz now. Did you have to do the same stuff all the time on D1? How is anyone supposed to get a read from that?

Ah Robz was voting there already though. So some townpoints are in order.

I am definitely gun shy about another last minute (second!) exile. So time to hop on a wagon...

Vote: chairs

(X-1)
This would be the second scum vote on the wagon. Not outlandish in this situation I suppose.

Uh, scola is incredibly townie for unvoting there. Unless chairs and scola are both scum and planned the X-1 and the claim, which does not seem likely.
I just doubt that Robz would hard townread scumpartner!scola on such a flimsy pretense.

End of D2 votes from EFHW/scola are about equally good. So not much to do there either. And that was D2.
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Re: M129: Marvel Mafia 2 (D6)
« Reply #1652 on: August 25, 2020, 08:28:53 am »

How does that help you?
Why don't you just trust that it does?
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Re: M129: Marvel Mafia 2 (D6)
« Reply #1653 on: August 25, 2020, 08:53:52 am »

1. I have already posted it. 2. You are acting very strangely for you.
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Re: M129: Marvel Mafia 2 (D6)
« Reply #1654 on: August 25, 2020, 09:29:47 am »

1. I have already posted it. 2. You are acting very strangely for you.
Is your intention to convince me you're town by being purposefully obnoxious? Because that's not working for me.
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Re: M129: Marvel Mafia 2 (D4)
« Reply #1655 on: August 25, 2020, 10:24:08 am »

Galzria (1): Dylan32,
MiX (3): Isis, scola, Space,
Robz888 (4): faust, Swowl, Galz, EFHW
Swowl (3): MiX, chairs, Robz888

This is the vc after I voted Robz the second time. If he was my partner, why would I bus? I have the MiX and Swowl wagons to choose from. I also don't have to move at all - town wagons are building just fine without me. It seems premature for scum!me to throw in the towel on Robz already.

A different point - I was on Isis all day 1, but when MiX tried very hard to to push an Isis wagon, I wasn't interested. Wouldn't scum!me take that opportunity, since I had the scumread already set up?

A third point - Swowl's vca made me look pretty good overall. Would I have questioned it so closely as scum?

faust also hasn't acknowledged that the narrative he is spinning is different from the one Swowl did. Swowl seems to have put a lot more thought into his vca than faust is. Not saying Swowl was right or wrong, but it's odd for faust to post these random scumtales when the narrative could so easily have been seen differently, and was.

PPE: I don't mean to be obnoxious. I am truly puzzled by your recent posts.
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Re: M129: Marvel Mafia 2 (D6)
« Reply #1656 on: August 25, 2020, 10:29:45 am »

The reason I was townreading you was your second vote on Robz. Also there was nothing scummy to attribute to you. I need some reason to vote.
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Re: M129: Marvel Mafia 2 (D4)
« Reply #1657 on: August 25, 2020, 10:41:29 am »

faust also hasn't acknowledged that the narrative he is spinning is different from the one Swowl did. Swowl seems to have put a lot more thought into his vca than faust is. Not saying Swowl was right or wrong, but it's odd for faust to post these random scumtales when the narrative could so easily have been seen differently, and was.
I'm not spinning any kind of narrative, I'm just rereading. I haven't read what Swowl posted in detail because I find Swowl's reading hard to parse. I will take a look though when I get there in my reread.
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Re: M129: Marvel Mafia 2 (D4)
« Reply #1658 on: August 25, 2020, 10:45:56 am »

faust also hasn't acknowledged that the narrative he is spinning is different from the one Swowl did. Swowl seems to have put a lot more thought into his vca than faust is. Not saying Swowl was right or wrong, but it's odd for faust to post these random scumtales when the narrative could so easily have been seen differently, and was.
I'm not spinning any kind of narrative, I'm just rereading. I haven't read what Swowl posted in detail because I find Swowl's reading writing hard to parse. I will take a look though when I get there in my reread.
EBWOP
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Re: M129: Marvel Mafia 2 (D6)
« Reply #1659 on: August 25, 2020, 10:46:45 am »

The reason I was townreading you was your second vote on Robz. Also there was nothing scummy to attribute to you. I need some reason to vote.
And that convinced you enough to bet the game on it?
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Re: M129: Marvel Mafia 2 (D6)
« Reply #1660 on: August 25, 2020, 11:54:10 am »

The reason I was townreading you was your second vote on Robz. Also there was nothing scummy to attribute to you. I need some reason to vote.
And that convinced you enough to bet the game on it?
I had no scum narrative on you. Maybe it was impetuous. I think I was swayed by Swowl's certainty as well. It was such a relief to find a reason to solidly townread him, even though it came too late to do much.
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Re: M129: Marvel Mafia 2 (D6)
« Reply #1661 on: August 25, 2020, 11:55:59 am »

I did a lot of my scumhunting Day 5, so I naively thought you would agree with me and the final exile would be straightforward!
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Re: M129: Marvel Mafia 2 (D6)
« Reply #1662 on: August 25, 2020, 12:34:36 pm »

Morning catch up - read though (skimmed the larger reread) posts. Will look in more detail later, but do want to respond to a few things:

So, here we are. It's reread time! At least you seem to have agreed to not exile me, so I don't need to spend time defending.

This is not exactly accurate, at least on my side. I started this day very unsure. I had assumed swowl would still be alive (as either scum!efhw NKs faust* or scum!faust NKs EFHW, and of course scum!swowl doesn't NK himself!), so was quite surprised to see it was the three of us still alive.

* note, that, I now realize why that would not have been a good NK for scum!efhw, see post #1644). There may be a similar type argument for scum!faust, haven't fully processed that yet.

But the quick and confident vote by EFHW also threw me off guard. Which is what made me go back and and look at VCAs with a scum!EFHW filter first. My plan was, and still is, to try to find some time to reread actual posts without any such filter.

faust has already started that, though of course could be coming in with a scum!faust bias. :) BUT, I will admit just your doing it makes me less suspicious of you.

scum!faust just needs one other person to vote, and it would be pretty easy to get EFHW to vote for me again:

PPE: I'm not trying to argue for anything. I'm telling you why I did what I did. I couldn't imagine a world where I would faust over you. I unvoted when you asked me to and I'm listening.

So why would scum!faust do all this rereading AND find "strongly favoring an EFHW exile over scola"? Why not just find any reason to vote for me and see if EFHW just follows suit?

(On a side note, I like faust as a verb there. :) )

The reason I was townreading you was your second vote on Robz. Also there was nothing scummy to attribute to you. I need some reason to vote.
And that convinced you enough to bet the game on it?

Exactly.


So yeah, that's where I'm at now. Before this morning, leaning towards EFHW, but wanting to reread. Now, strongly leaning towards EFHW - I think I'd need to find something damning to switch.

Will still find some time to look over fausts longer posts more closely / do my own reread.

ppe 2
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Re: M129: Marvel Mafia 2 (D6)
« Reply #1663 on: August 25, 2020, 01:02:10 pm »

I did a lot of my scumhunting Day 5, so I naively thought you would agree with me and the final exile would be straightforward!
I'll get to Day 5 eventually. I didn't do much of anything then because I didn't see the point.
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Re: M129: Marvel Mafia 2 (D6)
« Reply #1664 on: August 25, 2020, 01:08:09 pm »

Scum!faust would probably kill me or Swowl. I think he would ultimately choose Swowl because his IC status had strengthened and he would want both of the other players to be misexilable.

Scum!you would kill me or Swowl because we both were talking about voting you. And for the same reason I gave for faust.

Who would scum!me kill? Well, first of all I wouldn't have posted that Swowl had cleared himself. I'd want to keep everyone looking as scummy as possible. I probably wouldn't kill him and then I would use his surviving as an argument that he was scum. I'd probably kill faust as the more experienced player who would be harder to misexile and would be more likely to catch me.
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Re: M129: Marvel Mafia 2 (D6)
« Reply #1665 on: August 25, 2020, 01:49:12 pm »

Scum!faust would probably kill me or Swowl. I think he would ultimately choose Swowl because his IC status had strengthened and he would want both of the other players to be misexilable.

Scum!you would kill me or Swowl because we both were talking about voting you. And for the same reason I gave for faust.

Who would scum!me kill? Well, first of all I wouldn't have posted that Swowl had cleared himself. I'd want to keep everyone looking as scummy as possible. I probably wouldn't kill him and then I would use his surviving as an argument that he was scum. I'd probably kill faust as the more experienced player who would be harder to misexile and would be more likely to catch me.

You're making my point for me - if scum!faust and scum!me kill you or swowl, then faust lives. So scum!you killing faust would have been too obvious.

Scum!you would have had to go with swowl or me. But you knew swowl had faust as town, so killing me would be too risky.

So, sure swowl's death isn't a slam duck against you, as your other assertions are sound. But it definitely doesn't clear you, and the fact you chose to verbally clear swowl D5 just shows you could have thought this all out then and done that just so you could make this argument today.

tldr: swowl as the NK is mostly NAI, but it adds makes me wonder if your "clearing him" was planned towniness
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Re: M129: Marvel Mafia 2 (D6)
« Reply #1666 on: August 25, 2020, 01:51:17 pm »

FYI, I am back to Intent to vote EFHW.

The Mets play a double header tonight, so I hope to have some time during the games to do the reread I keep talking about. Unless I find some new evidence of anything then, expect my vote to come some time after.
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Re: M129: Marvel Mafia 2 (D6)
« Reply #1667 on: August 25, 2020, 02:15:56 pm »

Scum!faust would probably kill me or Swowl. I think he would ultimately choose Swowl because his IC status had strengthened and he would want both of the other players to be misexilable.

Scum!you would kill me or Swowl because we both were talking about voting you. And for the same reason I gave for faust.

Who would scum!me kill? Well, first of all I wouldn't have posted that Swowl had cleared himself. I'd want to keep everyone looking as scummy as possible. I probably wouldn't kill him and then I would use his surviving as an argument that he was scum. I'd probably kill faust as the more experienced player who would be harder to misexile and would be more likely to catch me.

You're making my point for me - if scum!faust and scum!me kill you or swowl, then faust lives. So scum!you killing faust would have been too obvious.

Scum!you would have had to go with swowl or me. But you knew swowl had faust as town, so killing me would be too risky.

So, sure swowl's death isn't a slam duck against you, as your other assertions are sound. But it definitely doesn't clear you, and the fact you chose to verbally clear swowl D5 just shows you could have thought this all out then and done that just so you could make this argument today.

tldr: swowl as the NK is mostly NAI, but it adds makes me wonder if your "clearing him" was planned towniness

No, it was me feeling pulled in by Swowl's emotion and wanting him to know I had come around so he would feel understood. I was literally typing as I thought, which I do as town. Which I'm doing now! It was bad strategy as town  to let everyone know what I thought. But I had been criticizing him enough that when I found I could agree with him, I wanted to clear the air and repair things. It was such a long twilight, I thought the outcome of the day was still in play, which is why I unvoted.

The nk thing is WIFOM, of course. But often it's not worth sacrificing good strategy considerations in order to play with WIFOM, and I think this would have been one of those times.

I admire your persistence, and that along with faust's odd posts today have been creating doubt for me. Kind of sucks. I liked being sure better. Once I had figured out the Swowl puzzle, I wanted to be done.
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Re: M129: Marvel Mafia 2 (D6)
« Reply #1668 on: August 25, 2020, 02:29:48 pm »

Scum!me killing faust wouldn't have been obvious. Scum!Swowl would do the same thing. Scum!you and scum!faust would want to eliminate the almost IC. But scum!me wouldn't have contributed to Swowl's IC'ness in the first place, so i could have made an argument that you would have nk'd faust as the least scummy player. A very safe nk choice for scum!me.

If I had made the argument supporting Swowl as scum, then I might have wanted to keep him alive to capitalize on my white knighting.

What do you think of how faust is posting today?
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Re: M129: Marvel Mafia 2 (D6)
« Reply #1669 on: August 25, 2020, 02:35:03 pm »

Don't vote me yet. I'll do more research.
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Re: M129: Marvel Mafia 2 (D6)
« Reply #1670 on: August 25, 2020, 03:48:33 pm »

Scum!me killing faust wouldn't have been obvious. Scum!Swowl would do the same thing. Scum!you and scum!faust would want to eliminate the almost IC. But scum!me wouldn't have contributed to Swowl's IC'ness in the first place, so i could have made an argument that you would have nk'd faust as the least scummy player. A very safe nk choice for scum!me.

If I had made the argument supporting Swowl as scum, then I might have wanted to keep him alive to capitalize on my white knighting.

What do you think of how faust is posting today?

On the one hand you say scum!me would obvkill swowl, while on the other that you'd somehow be able to argue that I killed faust. I don't see how you have it both ways.

What do you think is weird about faust's postings?

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Re: M129: Marvel Mafia 2 (D6)
« Reply #1671 on: August 25, 2020, 03:49:15 pm »

Don't vote me yet. I'll do more research.

To be clear, the Mets games are from 17:00 to at least 23:00 FT, so I won't be making that vote anytime too soon.
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Re: M129: Marvel Mafia 2 (D6)
« Reply #1672 on: August 25, 2020, 04:20:23 pm »

Let's go for D3. This should be quicker as two scum are dead now.

scolapasta starts with voting EFHW... clearly not very helpful. Though I find ignoring the MiX scum result a tad suspicious.

MiX (2): Isis, SpaceAnemone
Robz888 (6): faust, Swowl, Galzria, EFHW, scolapasta, Dylan32
Swowl (3): MiX, chairs, Robz888

The vote count's right here. If you color it with what we know (chairs being IC) the only person that isn't colored and not on the Robz wagon is me.

OK, yeah, of course. Clearly, I knew that at some point, since she was just before my X-1 vote. It just didn't get into my notes. My bad.

OK, then:
Vote: MiX
Well, nevermind then.

Re: scola seeing the reasoning for voting me: I don't see the reasoning.  I'm the one who pushed Robz for much of yesterday. 

I'm pleased to see my plan to exile Space would have been appropriate. I think MiX is looking bad here, because of backing off Robz and pushing Isis (and joth). I do want to hear why faust thought Isis had a result, though, and why he believes that result.

Lots of posts still to catch up on.
This is quite a bit of boasting, especially since I haven't really heard of a plan to exile Space before.

vote: scolapasta.

POE mostly. On ISO he feels null. Complaining about his own participation a lot, which is potentially scummy. I am also considering Dylan, maybe faust. Not Galz or MiX. Not Swowl. And not chairs, obviously.
So EFHW is considering me as scum here, desptie the fact that everything that supposedly makes me so towny that she'd just open the Day voting scola already happened.

It's worthwile to point out that Galz, who died in the following Night, had EFHW as his top scumread.

Woah! I go away for a little to watch Colbert and all hell breaks lose.

Let's start with a quick

Unvote

well I mean just vote me or dylan though. town wins or game is washed. no reason to beat around.

I hear ya, but wtf?? I mean if I have to pick one? I guess
Vote: Dylan
That’s an auto win, yeah? Can’t be both? vote: Dylan

I'm pretty sure this was exile.
These are the reactions to Swan vs Dylan. scola actually comes with the hammer; EFHW is silent just until the hammer drops. EFHW is doing the scum thing here.

Why is MiX so quiet?
Dropping suspicion for the next Day.

At this point the only thing stopping me from voting EFHW is that I want to read what Swowl said.
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Re: M129: Marvel Mafia 2 (D6)
« Reply #1673 on: August 25, 2020, 04:44:11 pm »

Scum!me killing faust wouldn't have been obvious. Scum!Swowl would do the same thing. Scum!you and scum!faust would want to eliminate the almost IC. But scum!me wouldn't have contributed to Swowl's IC'ness in the first place, so i could have made an argument that you would have nk'd faust as the least scummy player. A very safe nk choice for scum!me.

If I had made the argument supporting Swowl as scum, then I might have wanted to keep him alive to capitalize on my white knighting.

What do you think of how faust is posting today?

On the one hand you say scum!me would obvkill swowl, while on the other that you'd somehow be able to argue that I killed faust. I don't see how you have it both ways.

What do you think is weird about faust's postings?
In the second scenario,  I didn't claim to have cleared Swowl at the end of day 5.

faust is doing superficial one off analyses with no integration and without considering alternative scenarios. If he can spin it scummy, then he does. He says they are random quotes he came across, but then he says I am scum but he'll keep going for the sake of completeness.  He is relying heavily on the premise that scum avoid being on the same wagon. While that is sometimes true, he is overusing it. His tone is kind of flip.. None of this is characteristic of typical faust.
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Re: M129: Marvel Mafia 2 (D6)
« Reply #1674 on: August 25, 2020, 04:49:51 pm »

Yeah, I guess we might have scum faust here after all. It kind of doesn't matter to him if I decide he's scummy, he just has to convince you.

Sorry I messed up the beginning of the day. I'll still iso him.
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Re: M129: Marvel Mafia 2 (D6)
« Reply #1675 on: August 25, 2020, 09:17:48 pm »

I iso'd faust, found several places that were the basis of my earlier town read. Am too OMGUSy to do any kind of scum analysis. Really, he hasn't been scummy until today. I almost wonder if he is trying to provoke me.
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Re: M129: Marvel Mafia 2 (D6)
« Reply #1676 on: August 25, 2020, 09:41:39 pm »

Mets lose the first game of the double header. :(

Started my reread. Didn't find much that hasn't already been said.

D1 one was long (I knew Isis's fluff posts would be aggravating) and honestly, neither of you posted much at all. Of course, for faust it was because he was LaLight, while EFHW stated she was busy. In fact, this could be an alternative explanation for her lack of moving from Isis D1 (one of the scummy things I found in the VCA).

Here's a post I found interesting:

joth's summary of MiX's stances toward chairs shows the exact mix (haha) of attitudes he is showing now. I was reading MiX as very towny. Until he voted chairs to please joth, his biggest scum read. This chairs wagon feels very scummy to me and I won't be joining it.  I'm thinking the chairs voters are my X-pool.

The chairs voters at this point were: scolapasta, Isis, jotheonah, MiX

Three posts later space joins the wagon.

Could this have been a coordinated (daychat!) way to create suspicion on the town members of the wagon while having the scum member join right after?

D2:
I think I mentioned this in a previous post but faust throws the 3rd vote on the Robz wagon (#908) and EFHW unvotes just 13 posts later:

unvote. Robz is seeming more town-oriented recently. I'm open to voting Galz or chairs. I would like them to answer my question from awhile back. I'll find it and post it next.

I'll continue my reread, though I don't know if I'll get it done tonight.

ppe 1
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Re: M129: Marvel Mafia 2 (D6)
« Reply #1677 on: August 25, 2020, 09:51:53 pm »

I iso'd faust, found several places that were the basis of my earlier town read. Am too OMGUSy to do any kind of scum analysis. Really, he hasn't been scummy until today. I almost wonder if he is trying to provoke me.

Provoke you how?
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Re: M129: Marvel Mafia 2 (D6)
« Reply #1678 on: August 25, 2020, 11:06:31 pm »

I iso'd faust, found several places that were the basis of my earlier town read. Am too OMGUSy to do any kind of scum analysis. Really, he hasn't been scummy until today. I almost wonder if he is trying to provoke me.

Provoke you how?

This is my wishful thinking that really he is town and he is checking to see if I am town by seeing how I react to unreasonable pressure. More likely, it doesn't matter how I react because he knows I'm town.
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Re: M129: Marvel Mafia 2 (D6)
« Reply #1679 on: August 25, 2020, 11:10:30 pm »

Could this have been a coordinated (daychat!) way to create suspicion on the town members of the wagon while having the scum member join right after?

Bit of a stretch, don't you think? Simplest explanation is I meant what I said.

Quote
D2:
I think I mentioned this in a previous post but faust throws the 3rd vote on the Robz wagon (#908) and EFHW unvotes just 13 posts later:

I did address this earlier as an apparent mistake on my part. It would be pretty bad scum play to get off so soon, anyway.
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Re: M129: Marvel Mafia 2 (D6)
« Reply #1680 on: August 25, 2020, 11:19:56 pm »

]quote]EFHW stated she was busy
[/quote]

In fact, I was having a stressful couple of weeks Days 1 and 2. Once I was on vacation, I participated at more like my normal level. Unfortunately, it meant I didn't notice faust's Robz vote and I wasn't there for the Galz hammer of Dylan, which faust found scummy. I literally signed on, tried to catch up, spent several minutes confirming that it was the hammer and posted because there seemed to be some unawareness of that.

I was on Isis all that time Day 1 because I was completely uninspired by the existing wagons and didn't have time to create a case of my own on someone else.
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Re: M129: Marvel Mafia 2 (D6)
« Reply #1681 on: August 25, 2020, 11:26:00 pm »

]quote]EFHW stated she was busy

In fact, I was having a stressful couple of weeks Days 1 and 2. Once I was on vacation, I participated at more like my normal level. Unfortunately, it meant I didn't notice faust's Robz vote and I wasn't there for the Galz hammer of Dylan, which faust found scummy. I literally signed on, tried to catch up, spent several minutes confirming that it was the hammer and posted because there seemed to be some unawareness of that.

I was on Isis all that time Day 1 because I was completely uninspired by the existing wagons and didn't have time to create a case of my own on someone else.
[/quote]

I believe you were busy. I'm not convinced you're not using that as an excuse to try to explain away actual scummy behavior.

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Re: M129: Marvel Mafia 2 (D6)
« Reply #1682 on: August 25, 2020, 11:27:22 pm »

Quote fail - though I think you may have started it!

Quote
EFHW stated she was busy

In fact, I was having a stressful couple of weeks Days 1 and 2. Once I was on vacation, I participated at more like my normal level. Unfortunately, it meant I didn't notice faust's Robz vote and I wasn't there for the Galz hammer of Dylan, which faust found scummy. I literally signed on, tried to catch up, spent several minutes confirming that it was the hammer and posted because there seemed to be some unawareness of that.

I was on Isis all that time Day 1 because I was completely uninspired by the existing wagons and didn't have time to create a case of my own on someone else.

I believe you were busy. I'm not convinced you're not using that as an excuse to try to explain away actual scummy behavior.
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Re: M129: Marvel Mafia 2 (D6)
« Reply #1683 on: August 25, 2020, 11:56:00 pm »

Ok. I'm explaining my behavior.  I don't think I was particularly scummy, except for the low participation, but I have the benefit of knowing my own mind, while you have to guess.
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Re: M129: Marvel Mafia 2 (D6)
« Reply #1684 on: August 26, 2020, 02:53:36 am »

On to Day 4. I guess this is where Swowl's suspicion on scola really gets going.

Vote: MiX

I don't expect to go elsewhere today.
Same. vote: MiX.
EFHW never voted for MiX on D3, but now suddenly she's all in. Why? Might it be because she rather wanted to PR confusion to happen?

Funny thing about the PR stuff - scum was really lucky there. If we hadn't rolled two value 1 PRs, then it would have been much more obvious what was going on.

Unvote. I'm having second thoughts about whether scum would all vote each other in first page of Day 2.
Mff. Again with the overconfidence that immediately falters.

faust, can you share with us why we should believe you are Town?
Oh look, EFHW is apparently still not townreading me. So when exactly did that start?

And swowl and galz? I don't really get your case against me? Unless it's the "we won't exile MiX, so have to find someone else type" thing? I don't know, feels like faust might be a better target in that scenario.

Am willing to defend myself against any case, fi I must. Though I think past arguments that I am scum don't hold up under further scrutiny. Honestly, I'd put my some suspicion on those making those cases, if I didn't think they were just misguided and not scum.

ppe 1
Gotta admit that I got Galz' death timing wrong in the D3 reread. So by now he has pivoted to scola, and then he dies. Okay, that kind of makes scola look worse.

It's not filler. It's much harder to hammer as scum.
Except that reasoning somehow doesn't apply to scola, who hammered twice.

EFHW has a bunch of random info drops in this game. I don't remember that from other games, and I'm not exactly sure what purpose they serve.

EFHW is just posting fluff with no like... conclusions. It is just a lot of stuff that looks like towny work but there is no towny aspect of it. Also... it is not something that they normally do.
Lol thanks Swowl for making my point for me.

EFHW->Galzria->scola
of course we shouldn't ignore MiX's dying request  :)
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Re: M129: Marvel Mafia 2 (D6)
« Reply #1685 on: August 26, 2020, 03:16:54 am »

And, finally, D5.

Vote: Faust
Oh wow. Guess you don't then.

My re reads were done. They obv kill Galz. As hard as he tried to appear skummy.

Nothing against you. But it’s you  or efhw. Y’all can collectively no lynch without me and go from there. My read is just you over efoo.
well, this doesn't yet sound like we should exile scola.

It is Pasta.
okay, now we're getting into the meat of it i guess.

I'm just gonna look at the bits that suggest scola over EFHW. There are some points that argue it's not me, but they're not relevant.

- So, at this point here is the thing. EFHW has just been sitting there all day. We just had like 8+ town moves town from town votes in a ROW. Skum has Day chat. I don't think EFHW as skum is just sitting back. I also do not think that skum!faust and skum!Robz move together as they have crucially at this time in the day with ALL TOWN WAGONS available. So as of right now. It is SkumPasta
This is pretty lame reasoning. EFHW was busy during D1, it's easily possible she didn't have a chance to move, this is nothing really.

- Space votes Joth (Chairs) - Skum votes Town from Town - Skum!Space distancing from Robz joining the wagon that has all town on it. Town points for EFHW. Skum points for faust and pasta by association.
- WCD moves back to Joth (Chairs) - Town votes Town from Town.
- Scola hammers Joth (MiX) *like 7 seconds left* - UNK hammers Town from Town. This was the number 1 town point thing when it happened. It is no longer that way, from my pov at least. Town wants the lynch to go off, sure. But also, how is this for a narrative? - Skum has day chat and is coordinating. 18 out of the last 25 votes was Town moving from one Town Wagon to another Town Wagon. I think they went from being extremely confident, obviously attempting to get MiX lynched as a preference (makes sense, strong player) and then at the end of the day with moments left... the mix wagon disapates... now less time... the all town wagon on Joth is Swowl/Galz (not willing to lynch mix or chairs), MiX (offline and it was stated), and Chairs (obv not lynching Chairs).... they went from having every option available to them to being caught off guard and realizing the only option they had left was Joth (or to no lynch). There was already Robz and Space on Chairs (they are not gonna risk putting the third on there, especially cuz it wouldn't matter, not enough votes)... and the choice between Joth and MiX is easy because we know 100% certain that they had the votes to move to Joth, but not to MiX.... So Space moves to Joth (makes it 5)... WCD follows (makes it L-1).... and then what... skum is all sitting there with fucking day chat and are just like "sheah man whatever lets let it go no lynch?????" no freekin way. They waited it out as long as they possibly could and then hammered what they could get. Space got on there... Robz couldn't go because of their reads stated on Joth... Scola was the best option.
First point I don't even understand why that would give town points to EFHW. And the long-winded narrative... is just a reason why scola's hammer was not necessarily towny, but does nothing to show why it would be scummy. And scum doesn't mind a no exile like, at all, so the whole premise of this is kind of rotten.

- EFHW unvotes (Robz) - UNK unvotes Skum - meh. that would be skumish points for EFHW except it is so fucking open and clear. I don't actually feel like they would "unvote" after a bus in that spot.
- Pasta votes Dylan (Robz) - UNK votes Town from Skum****** The post they do this in they leave it super open on being able to come back to chairs. Makes sense if skum. Space is on chairs, Robz is on Galz... They want to go for another wagon and Pasta wants to get off of Robz.
I know I'm biased at this point, but it's hard to look at these two reads and argue that Swowl isn't.

Kay – this is where Chairs claims. They wanted that fucking claim. Like for sure. Even if it gets confirmed as a VT, they wanted that claim. They got didds N1, we are to believe that they copped Isis night 1, the X-1 vote here is just them narrowing the field down more. That being said... same ish goes for faust... except faust is town. And EFHW could of just been not wanting to get involved I guess... But with day chat... I think the plan was to push for the claim and then dismantle to someone else. Let's watch...
I mean sure, scum likes claims. But why chairs specifically? Like, they could have pushed galzria to claim here just as well. And chairs had already refused to claim at L-1 before.

- Space votes MiX (Chairs)- Skum voting Town from Town *** This is perfect. MiX at this point was more likely to be lynched than anyone else. Followed a little bit by Galz. They don't wanna go to Galz because Robz is on Galz. They don't wanna go to MiX because Pasta is on MiX... but the #3 place on MiX is wayyyyy townier than the #4 placement on Galz... So MiX it is.
This is just make-believe at this point. Like, there is no reason in the world why this vote would implicate scola but not EFHW, who was also on a wagon the Space didn't join.

Yeah, color me unconvinced.
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Re: M129: Marvel Mafia 2 (D6)
« Reply #1686 on: August 26, 2020, 03:17:08 am »

Vote: EFHW
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Re: M129: Marvel Mafia 2 (D6)
« Reply #1687 on: August 26, 2020, 03:18:11 am »

Forgot to do D6: scum always votes first in 3-player LyLo.
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Re: M129: Marvel Mafia 2 (D6)
« Reply #1688 on: August 26, 2020, 06:47:37 am »

Vote: EFHW
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Re: M129: Marvel Mafia 2 (D6)
« Reply #1689 on: August 26, 2020, 06:50:32 am »

So, like, are you scum?
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Re: M129: Marvel Mafia 2 (D6)
« Reply #1690 on: August 26, 2020, 06:50:54 am »

gg. No.
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Re: M129: Marvel Mafia 2 (D6)
« Reply #1691 on: August 26, 2020, 06:51:09 am »

Phew.
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Re: M129: Marvel Mafia 2 (D4)
« Reply #1692 on: August 26, 2020, 10:24:45 am »

Vote Count 6.FINAL
 
EFHW (2): faust, scolapasta

Not Voting (3): EFHW

With 3 alive it took 2 to exile.
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Re: M129: Marvel Mafia 2 (D6)
« Reply #1693 on: August 26, 2020, 10:30:51 am »

"scolapasta is obviously Mysterio," EFHW said, "Right, faust?"

"No, don't listen to her!" scolapasta said. "It could be her or you, but not I!"

faust didn't need to take much time to decide. "Mysterio is... EFHW!"

Together, scolapasta and faust tied up EFHW and threw her into jail with Ultron, Scarlet Witch, and other bystanders. Faust clapped his hands together,  confident that the illusion would fall and Mysterio would be revealed. He was.

The remaining Bystander didn't have a chance.

EFHW has been exiled! She was a Bystander!
faust has been endgamed! He was a Bystander!

The scum team of Robz888, SpaceAnemone, and scolapasta win!!!

Thread unlocked forever.
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Re: M129: Marvel Mafia 2 (D6)
« Reply #1694 on: August 26, 2020, 10:33:38 am »

Sigh.

Very well played Scola - manatee to keep NK’ing every player that knew you were scum & kept the one alive that would vote for Efoo instead.
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Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: M129: Marvel Mafia 2 (D6)
« Reply #1695 on: August 26, 2020, 10:34:41 am »

Speccy: https://www.quicktopic.com/53/H/EjECSvaW6a2vC

What a disaster. Well played scum.
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Re: M129: Marvel Mafia 2 (D6)
« Reply #1696 on: August 26, 2020, 10:35:40 am »

I'd take suggestions for MVP, but from reading the speccy I already know what everyone will say.

scolapasta is MVP!
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Re: M129: Marvel Mafia 2 (D6)
« Reply #1697 on: August 26, 2020, 10:38:54 am »

Mod QT: https://www.quicktopic.com/53/H/8uM6xmuEdbGd

About the Setup: There were a few complaints about scum being able to use less than their given number of points. The OP was not clear on this matter, but neither was the page in the MafiaScum Wiki where I copied the majority of the OP from. I didn't even think about scum using less than the given number of ascension points until Space brought it up in the scum QT. I will say, any time I run this game in the future, it will be made clear that scum can use fewer than their given number of ascension points (though from the experience this game, I don't think players will likely forget anytime soon). I think that scum played and planned well and used the setup to their advantage.
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Re: M129: Marvel Mafia 2 (D6)
« Reply #1698 on: August 26, 2020, 10:49:33 am »

I'm still mad about that ridiculous quixile. Why oh why would you do that when there were two claimed bystanders? I mean, I was a bystander too but I could easily have been a PR.
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Re: M129: Marvel Mafia 2 (D6)
« Reply #1699 on: August 26, 2020, 10:51:54 am »

I'm still mad about that ridiculous quixile. Why oh why would you do that when there were two claimed bystanders? I mean, I was a bystander too but I could easily have been a PR.

It was better than the other exiles. Chairs was a PR, and if it weren't for D2 he would've lived long as one.

Also your reads were empirically bad, but so were mine, so I probably should've died there instead of you.
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Re: M129: Marvel Mafia 2 (D6)
« Reply #1700 on: August 26, 2020, 11:01:48 am »

Oh my god y'all were sitting in the speccy knowing that EFHW was town? *sigh* that's just mean!
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Re: M129: Marvel Mafia 2 (D6)
« Reply #1701 on: August 26, 2020, 11:08:12 am »

Oh my god y'all were sitting in the speccy knowing that EFHW was town? *sigh* that's just mean!

You were mean. What the "phew" about?
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Re: M129: Marvel Mafia 2 (D6)
« Reply #1702 on: August 26, 2020, 11:09:12 am »

Oh my god y'all were sitting in the speccy knowing that EFHW was town? *sigh* that's just mean!

You were mean. What the "phew" about?
Oh my question of "are you scum?" was addressed to scola and I thought you were answering for him.
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Re: M129: Marvel Mafia 2 (GAME OVER)
« Reply #1703 on: August 26, 2020, 11:11:07 am »

Dude, Scola. For realz. That was amazeballs.
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Re: M129: Marvel Mafia 2 (D6)
« Reply #1704 on: August 26, 2020, 11:11:45 am »

Oh my god y'all were sitting in the speccy knowing that EFHW was town? *sigh* that's just mean!

You were mean. What the "phew" about?
You were scummy! What could I do? Your opening vote on D6 made no sense whatsoever, and I think that poisoned everything in my reread.
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Re: M129: Marvel Mafia 2 (D6)
« Reply #1705 on: August 26, 2020, 11:14:42 am »

Oh my god y'all were sitting in the speccy knowing that EFHW was town? *sigh* that's just mean!

You were mean. What the "phew" about?
You were scummy! What could I do? Your opening vote on D6 made no sense whatsoever, and I think that poisoned everything in my reread.

Can't you see your own townieness? Could you possibly be scum?

From my perspective (before I knew Isis' cop result) scum was either EFHW or scola, so of course they would both vote each other instantly at the start of D6.

It is scummier to vote first, but I think in this scenario it's just NAI.

Your reread was overall biased, but the reasons you pointed out weren't that bad.
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Re: M129: Marvel Mafia 2 (D6)
« Reply #1706 on: August 26, 2020, 11:31:11 am »

Oh my god y'all were sitting in the speccy knowing that EFHW was town? *sigh* that's just mean!

You were mean. What the "phew" about?
You were scummy! What could I do? Your opening vote on D6 made no sense whatsoever, and I think that poisoned everything in my reread.

Can't you see your own townieness? Could you possibly be scum?

From my perspective (before I knew Isis' cop result) scum was either EFHW or scola, so of course they would both vote each other instantly at the start of D6.

It is scummier to vote first, but I think in this scenario it's just NAI.

Your reread was overall biased, but the reasons you pointed out weren't that bad.
The opening vote was okay, but then she unvoted which made little sense.
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Re: M129: Marvel Mafia 2 (GAME OVER)
« Reply #1707 on: August 26, 2020, 11:32:33 am »

The opening vote was okay, but then she unvoted which made little sense.

If voting's NAI, unvoting is also NAI. There's so many better things in the game that you can use as a read other than XiLo votes.
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Re: M129: Marvel Mafia 2 (GAME OVER)
« Reply #1708 on: August 26, 2020, 11:47:58 am »

Wow. That was fun.

Now that's there are no other games (I kept having to bite my tongue in the QT), I can finally say this, my first game as scum.

That was stressful. I spent way too much time thinking about this, as you can probably tell from my "journaling".

I am so happy that SpaceAnemone's Gambit was successful. I was a little surprised no one questioned the logic I used when I kept "suspecting" people (MiX, Swowl, EFHW) of trying to get Dylan to X-1 to create the chaos as flawed, that it would have been better to stay away from Dylan and wait until there were 4 left. Which is what I was trying to do since Galz had to ask that question. Argh! (I was very upset when you did that!)

Going to read the speccy now, I'll post some more thoughts some time later. (though you have much of my thinking in the mafia QT, of course).

I have a feeling it's going to be really hard for me to be scum again anytime soon.

Oh, and thank you space for ignoring (or maybe just not seeing?) my idea to no NK on N2. That would have been B-A-D.
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Re: M129: Marvel Mafia 2 (GAME OVER)
« Reply #1709 on: August 26, 2020, 12:26:44 pm »

Some speccy thread observations, typed as I read:

1. I did catch the Donald X reference. Not the specific, but it was familiar in the back of my head, and it just sounded like his writing.

2. Mix's fake confession - yeah, as scum, it was interesting trying to figure out how to fake react (and whether to do it at all)

3. It's interesting about the gambit, as I reread our villain QT and I don't think it was even really something we questioned - space just mentioned sacrificing a point, and the rest of us just accepted that that was doable, naturally

4. "I blame scola for always taking the easy way out" :)

5. Ah, so Isis copped EFHW. I obv knew it wasn't MiX (well, at least not guilty MiX); I thought it was Dylan, actually. I framed Galz N1 (and the only time I used my power).

6. Galz, of course, was right, I was scum - but I wasn't the one to point out daychat - that was Dylan. I agree it would have been risky to do both (though to be honest, I am a setup read / rereading nerd, so not completely out of the question).

7. Also I was annoyed that Robz claimed 11 seconds later! I'm surprised every one other than Galz played it off, though I do hope my push back against it maybe had some effect. Either way, this was was my tell tale heart all game!

8. Oh, and and also I didn't actually hammer Dylan, did I? I mean technically I tried - and yeah, I realized later that was a mistake, but I think it was actually Galz. But then sonehow, faust gave me townie points for the hammer, non hammer, so yay?

9. Thanks all for the complimentary statements. I wish Isis hadn't copped EFHW, because it would've been interesting to read who y'all thought was scum with her still as a candidate. Like, you clearly knew it was me or faust, and realistically it couldn't be faust. But if you hadn't known?

10. Re: who to NK the last night - I still think it had to be swowl. I mean it was obvious, but I don't think I could've won with either other. Swowl and EFHW definitely vote me, and swowl and faust probably? I had to spin it like we would all kill swowl and it was NAI, which I tried (and do believe there's some merit to that argument). I almost tried NO NK too, which frankly could've been interesting to try.
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Re: M129: Marvel Mafia 2 (GAME OVER)
« Reply #1710 on: August 26, 2020, 12:27:32 pm »

Great job, scola! When I was exiled—on my birthday, no less!—I thought we were pretty done for. Doubly so, when Space got vigged. But thanks to the gambit working out so well, and scola playing a super duper sneaky scum game, we pulled out the win. Excellent!

You'll see from our QT that scola and I actually had pretty different philosophies to how to approach things at several points. I favored more confrontational all-out-blitz type play, knowing it was only a matter of time before I was getting exiled anyway. I was worried that scola's strategy of just trying to seem extremely townie wouldn't work because they're be too many ICs and it wouldn't mattered that he looked townie. But in the end, his strategy worked!

I was also not at all sold on taking Role Cop instead of Roleblocker, until Space pointed out the possibility to execute the gambit. Then I was in.

Mafia QT: https://www.quicktopic.com/53/H/8ZZG4DZBWpX

We talked a LOT.
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scolapasta

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Re: M129: Marvel Mafia 2 (GAME OVER)
« Reply #1711 on: August 26, 2020, 12:29:47 pm »

So, like I said, that was fun.

Frankly, I had no idea how I'd play as scumapasta until I finally got it. It was so hard not to say in the QT (Yay, I'm finally scum!).

And I have no idea how I'll play next time, as clearly I don't think I'll skate by so easily next time.

So, I think I have to retire from forum mafia, as undefeated scum, 1-0!
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Re: M129: Marvel Mafia 2 (GAME OVER)
« Reply #1712 on: August 26, 2020, 12:30:14 pm »

Just kidding. When's the next game? :)
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Re: M129: Marvel Mafia 2 (GAME OVER)
« Reply #1713 on: August 26, 2020, 12:32:14 pm »

Woohoo :-)

Really well played, Scola! I'm in awe of how coolly you handled yourself once Robz and I were out of the picture.
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Re: M129: Marvel Mafia 2 (GAME OVER)
« Reply #1714 on: August 26, 2020, 12:34:54 pm »

I'm also very happy that my gambit suggestion seemed to help us to victory! Apologies to any townies who thought it was underhanded. It was meant to cause confusion of course, but it never occurred to me that it would not seem to be within the rules of the game from a town PoV.
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scolapasta

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Re: M129: Marvel Mafia 2 (GAME OVER)
« Reply #1715 on: August 26, 2020, 12:38:02 pm »

Oh, and a few more random observations:

1. I pointed this out in the villain QT (thanks for posting Robz, didn't realize it hadn't been posted yet), but we I thought we all screwed up by all talking about the #s setup in the beginning. Though in the end, that I think was one of the reasons faust cleared me, so 🤷🏻‍♂️

2. It was interesting playing this simultaneously with westworld and mail-mi as mod here, player there. I kept thinking that he's the only one who has knowingly seen scumapasta, I wonder how that affects his reads. Of course, turns out he was scum-mi over there, so it didn't matter.

3. Robz, space, did you follow along in the villain QT as the game kept going? I tried to keep it entertaining.
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Re: M129: Marvel Mafia 2 (GAME OVER)
« Reply #1716 on: August 26, 2020, 12:41:18 pm »

I'm also very happy that my gambit suggestion seemed to help us to victory! Apologies to any townies who thought it was underhanded. It was meant to cause confusion of course, but it never occurred to me that it would not seem to be within the rules of the game from a town PoV.

Right, it didn't even occur for us to ask the mod if it was allowed. I'm still surprised we managed to get a misexile on D4 from it (as I said, I was hoping to make it to D6). And then Dylan suggesting that maybe it was swowl playing us? I Loved that. And tried to use it.
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Re: M129: Marvel Mafia 2 (GAME OVER)
« Reply #1717 on: August 26, 2020, 12:54:33 pm »

Oh, and a few more random observations:

1. I pointed this out in the villain QT (thanks for posting Robz, didn't realize it hadn't been posted yet), but we I thought we all screwed up by all talking about the #s setup in the beginning. Though in the end, that I think was one of the reasons faust cleared me, so 🤷🏻‍♂️

2. It was interesting playing this simultaneously with westworld and mail-mi as mod here, player there. I kept thinking that he's the only one who has knowingly seen scumapasta, I wonder how that affects his reads. Of course, turns out he was scum-mi over there, so it didn't matter.

3. Robz, space, did you follow along in the villain QT as the game kept going? I tried to keep it entertaining.

Yes, I followed along! All your decisions were very sound.
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Re: M129: Marvel Mafia 2 (GAME OVER)
« Reply #1718 on: August 26, 2020, 12:56:06 pm »

EFHW, in the end, where you still sure it was me? You clearly started to think it might be faust, but I'm really curious how much. I kept trying to figure out how to make a faust case, but a) it was hard! and b) it felt more towny of me not to.

Also, someone pointed out in the the speccy that I kept NKing the people who most suspected me. I knew that was risky, not sure how I pulled that off.

Man, what am I going to do with my mind space that I was reserving for this game now??
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Re: M129: Marvel Mafia 2 (D6)
« Reply #1719 on: August 26, 2020, 12:57:23 pm »

Oh my god y'all were sitting in the speccy knowing that EFHW was town? *sigh* that's just mean!

You were mean. What the "phew" about?
You were scummy! What could I do? Your opening vote on D6 made no sense whatsoever, and I think that poisoned everything in my reread.

If voting first was a scumtell, then lylo wouldn't be a thing. And I voted correctly. There was lots of towniness to see. You didn't want to for some reason. Before the game ending, I thought you had played a masterful scum game in completely sidelining me and convincing scola to vote me. I was surprised scola didn't see through it, but he's new ... Turns out you didn't see through him.
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Re: M129: Marvel Mafia 2 (GAME OVER)
« Reply #1720 on: August 26, 2020, 12:58:18 pm »

EFHW, in the end, where you still sure it was me? You clearly started to think it might be faust, but I'm really curious how much. I kept trying to figure out how to make a faust case, but a) it was hard! and b) it felt more towny of me not to.

Also, someone pointed out in the the speccy that I kept NKing the people who most suspected me. I knew that was risky, not sure how I pulled that off.

Man, what am I going to do with my mind space that I was reserving for this game now??

Play another one, obviously!

Killing who suspects you is how you play the game. Nothing wrong with that.
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Re: M129: Marvel Mafia 2 (GAME OVER)
« Reply #1721 on: August 26, 2020, 01:00:29 pm »

Oh, and a few more random observations:

1. I pointed this out in the villain QT (thanks for posting Robz, didn't realize it hadn't been posted yet), but we I thought we all screwed up by all talking about the #s setup in the beginning. Though in the end, that I think was one of the reasons faust cleared me, so 🤷🏻‍♂️

2. It was interesting playing this simultaneously with westworld and mail-mi as mod here, player there. I kept thinking that he's the only one who has knowingly seen scumapasta, I wonder how that affects his reads. Of course, turns out he was scum-mi over there, so it didn't matter.

3. Robz, space, did you follow along in the villain QT as the game kept going? I tried to keep it entertaining.

Yes, I followed along! All your decisions were very sound.

I still wonder how the game would've gone if I hadn't unvoted chairs on D2 and you had hammered. We would've lost you D3 instead, but space would've survived. i.e. I think I made the game much harder for us / myself with that unvote.
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Re: M129: Marvel Mafia 2 (GAME OVER)
« Reply #1722 on: August 26, 2020, 01:00:45 pm »

EFHW, in the end, where you still sure it was me? You clearly started to think it might be faust, but I'm really curious how much. I kept trying to figure out how to make a faust case, but a) it was hard! and b) it felt more towny of me not to.

Also, someone pointed out in the the speccy that I kept NKing the people who most suspected me. I knew that was risky, not sure how I pulled that off.

Man, what am I going to do with my mind space that I was reserving for this game now??

I was convinced faust was town. Even after I iso'd him and his tunneling me I thought he was town with some gambit in mind. When there was no gambit and he actually voted me, then I had to think he must be scum. You were VERY towny, which is why I unvoted and gave you a chance to talk, in case I had missed something. I hadn't, but then faust supplied it for you.
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Re: M129: Marvel Mafia 2 (GAME OVER)
« Reply #1723 on: August 26, 2020, 01:03:28 pm »

EFHW, in the end, where you still sure it was me? You clearly started to think it might be faust, but I'm really curious how much. I kept trying to figure out how to make a faust case, but a) it was hard! and b) it felt more towny of me not to.

Also, someone pointed out in the the speccy that I kept NKing the people who most suspected me. I knew that was risky, not sure how I pulled that off.

Man, what am I going to do with my mind space that I was reserving for this game now??

Play another one, obviously!

Didn't you see I retired??

Killing who suspects you is how you play the game. Nothing wrong with that.

I know, but it seemed so obvious. Similar to going back and doing my reread and kept seeing posts of mine and wonering, how did faust (and others) miss this.
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Re: M129: Marvel Mafia 2 (GAME OVER)
« Reply #1724 on: August 26, 2020, 01:04:41 pm »

Oh, and a few more random observations:

1. I pointed this out in the villain QT (thanks for posting Robz, didn't realize it hadn't been posted yet), but we I thought we all screwed up by all talking about the #s setup in the beginning. Though in the end, that I think was one of the reasons faust cleared me, so 🤷🏻‍♂️

2. It was interesting playing this simultaneously with westworld and mail-mi as mod here, player there. I kept thinking that he's the only one who has knowingly seen scumapasta, I wonder how that affects his reads. Of course, turns out he was scum-mi over there, so it didn't matter.

3. Robz, space, did you follow along in the villain QT as the game kept going? I tried to keep it entertaining.

Yes, I followed along! All your decisions were very sound.

I still wonder how the game would've gone if I hadn't unvoted chairs on D2 and you had hammered. We would've lost you D3 instead, but space would've survived. i.e. I think I made the game much harder for us / myself with that unvote.

The unvote seems correct, there was no reason for you to get any amount of heat. With the meta you had (past tense, I've got my eyes on you now), as long as you stick to the sidelines you live. Why risk quickhammering town IC and getting caught when you can just win another way?

EFHW, in the end, where you still sure it was me? You clearly started to think it might be faust, but I'm really curious how much. I kept trying to figure out how to make a faust case, but a) it was hard! and b) it felt more towny of me not to.

Also, someone pointed out in the the speccy that I kept NKing the people who most suspected me. I knew that was risky, not sure how I pulled that off.

Man, what am I going to do with my mind space that I was reserving for this game now??

Play another one, obviously!

Didn't you see I retired??

Killing who suspects you is how you play the game. Nothing wrong with that.

I know, but it seemed so obvious. Similar to going back and doing my reread and kept seeing posts of mine and wonering, how did faust (and others) miss this.

NK analysis is WIFOM and not that good. Everyone could've killed who you killed. It's just that you would always do that, whereas other people could have different opinions.
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Re: M129: Marvel Mafia 2 (GAME OVER)
« Reply #1725 on: August 26, 2020, 01:19:19 pm »

There's a case for Space Anemone for MVP, given that brilliant gambit.
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Re: M129: Marvel Mafia 2 (GAME OVER)
« Reply #1726 on: August 26, 2020, 01:21:16 pm »

It's the best gambit, it worked so perfectly.

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Re: M129: Marvel Mafia 2 (D3)
« Reply #1727 on: August 26, 2020, 01:22:43 pm »

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Re: M129: Marvel Mafia 2 (GAME OVER)
« Reply #1728 on: August 26, 2020, 01:24:42 pm »

Just going to root my own horn here and point out one more tone that I am by far the best vig on our forums.

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Re: M129: Marvel Mafia 2 (GAME OVER)
« Reply #1729 on: August 26, 2020, 01:32:21 pm »

I am so happy that SpaceAnemone's Gambit was successful.

We can refer to it as "The Space Gambit" for future reference. Like chess.
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Re: M129: Marvel Mafia 2 (GAME OVER)
« Reply #1730 on: August 26, 2020, 01:32:55 pm »

Just going to root my own horn here and point out one more tone that I am by far the best vig on our forums.

yes this is true
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Re: M129: Marvel Mafia 2 (GAME OVER)
« Reply #1731 on: August 26, 2020, 01:38:36 pm »

There's a case for Space Anemone for MVP, given that brilliant gambit.

I thought about that, but I still think scola earned it for brilliant scum play for the last 4 days of the game when both his partners were suddenly ripped out from underneath him. Space gets an honorable mention for certain, though.

Jesus how did i fuck that up

real good. That’s how

Best quote of the game award.
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Re: M129: Marvel Mafia 2 (GAME OVER)
« Reply #1732 on: August 26, 2020, 02:11:45 pm »

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Re: M129: Marvel Mafia 2 (GAME OVER)
« Reply #1733 on: August 26, 2020, 02:12:32 pm »

Just going to root my own horn here and point out one more tone that I am by far the best vig on our forums.

yes this is true

+1
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Re: M129: Marvel Mafia 2 (GAME OVER)
« Reply #1734 on: August 26, 2020, 02:15:14 pm »

Oh, and MiX, I was *this* close to changing my mind to scola being scum instead of you during our back and forth, and if EFHW hadn't come in and backed you up and started pushing me, I think we could have actually switched over to scola that day. But, alas, well played scumapasta.
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Re: M129: Marvel Mafia 2 (GAME OVER)
« Reply #1735 on: August 26, 2020, 03:05:30 pm »

ahhh! damn good game Pasta!


Pasta, I think you made the absolutely correct kill choice. There was literally nothing you could of said that would of had me not vote you, and I think EFHW would of been samesies.. so yeah def good choice.

faust - sorry you didn't find my case compelling, but also that was a tough spot for you. good try!


MM - thanks for the game

Dylan - you made my sig lol
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real good. That’s how
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Re: M129: Marvel Mafia 2 (GAME OVER)
« Reply #1736 on: August 26, 2020, 03:11:26 pm »

shameless "go sign up for my game post":

http://forum.dominionstrategy.com/index.php?topic=20473.0
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Re: M129: Marvel Mafia 2 (GAME OVER)
« Reply #1737 on: August 26, 2020, 10:05:57 pm »

 ifeelbad
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Re: M129: Marvel Mafia 2 (GAME OVER)
« Reply #1738 on: August 26, 2020, 10:59:52 pm »

me too. It's ok.
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