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Author Topic: Highest Possible Score WITHOUT VP Tokens  (Read 2203 times)

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marksim

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Highest Possible Score WITHOUT VP Tokens
« on: June 24, 2020, 11:48:36 am »
0

Okay, so here are the rules:

  • Two Players
  • Maximum of 2 landscape cards (ways, landmarks, projects, events)
  • No VP chips generated by cards, events or landmarks.

What is the highest you can get?
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faust

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Re: Highest Possible Score WITHOUT VP Tokens
« Reply #1 on: June 24, 2020, 12:25:53 pm »
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What are your Black Market rules?
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hhelibebcnofnena

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Re: Highest Possible Score WITHOUT VP Tokens
« Reply #2 on: June 24, 2020, 01:30:39 pm »
+1

Does this mean any card which generates is out altogether, or is it still available without generating ?

For example, would Monument just be + and nothing else, or would it not be allowed in the supply?
« Last Edit: June 24, 2020, 01:31:45 pm by hhelibebcnofnena »
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Sparafucile

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Re: Highest Possible Score WITHOUT VP Tokens
« Reply #3 on: June 24, 2020, 01:51:49 pm »
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As a starting point, I offer the following kingdom:

Fairgrounds, Duke, Silk Road, Vineyard, Gardens, Feodum,
Kings Court, Scheme, Bridge, Workers Village.
Colony/Platinum in game

Assumptions:  You are going to buy out the all of the cards in the kingdom.  (Including copper, silver, gold ... but not curses)

How:  Buy out all of the cards in all of the piles ... leaving one card in each pile only.  On the last turn buy all the remaining cards

Mechansim:   The kings court, scheme, bridge, workers village.  Kings court bridge makes cards free.  Kings court scheme gives you a little draw and allows you to top deck everything ... so once the combo gets going, it works in perpetuity.  Workers village is for +buy to make sure that you have enough buys to buy everything out - but this could probably be optimized.  If you kings court 9 bridges that gives you 28 buys ....

VP choice:

Fairgrounds = 8 per fairground on this kingdom (20 unique cards) = 64 points
Duke = 8 per duke  = 64 points
Silk road = 7 victory piles = (7*8) = 56 victory cards = 14 points per silk road = 112 points
feodeom = 60 silvers / 3 = 20 points per feodum = 160 points
Gardens = over 250 cards = 25 points per garden = 200 points
Vineyard = (40 action cards / 3 ) = 13 per action card = 104
estate+duchy+province+colony = 22 per set = 176 in total

So all together this calculation is close to 900.


Add the two landmarks that add the most points in, easily over 900 points 


* notes  - castles disallowed because they have victory tokens in 2 of the castles.   Assumed black market is out - or fairgound points would go crazy high.
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D782802859

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Re: Highest Possible Score WITHOUT VP Tokens
« Reply #4 on: June 24, 2020, 02:20:07 pm »
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This setup contains Castles, but vp tokens are disregarded as an option within calculation. The Kingdom contains
Castles
Feodum
Silk Road
Gardens
Fairgrounds
Duke
Cemetery
Marauder
Shepherd
Young Witch
Tracker
Landmarks Palace and Museum
The final deck contains all of the Castles, Gardens, and Silk Roads and all but one of everything else and contains 265 cards, including Will' o Wisps and Heirlooms. I'll spare you the point for point breakdown, but the total is 974 points. Feel free to check my math. This only works in a purely theory-craft manner, and is completely impossible in a regular game. Implementation of Black Market over Young Witch could make this higher, but I assume that's forbidden and it would be a pain to calculate.
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GendoIkari

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Re: Highest Possible Score WITHOUT VP Tokens
« Reply #5 on: June 24, 2020, 04:48:36 pm »
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Keep in mind the rules for the exact number of basic treasure cards to use are a bit fuzzy; I believe that the first edition Intrigue rules say that it's fine to combine the Base+Intrigue treasures for any player count; and various Big Box editions came with different numbers of treasures.
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marksim

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Re: Highest Possible Score WITHOUT VP Tokens
« Reply #6 on: June 26, 2020, 10:04:35 am »
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Does this mean any card which generates is out altogether, or is it still available without generating ?

For example, would Monument just be + and nothing else, or would it not be allowed in the supply?

Any card that generates is out, period.  The game plays normally, but all points are limited somehow.  I know there are landmarks that are limited, but just eliminating VP chips will make this interesting.
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faust

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Re: Highest Possible Score WITHOUT VP Tokens
« Reply #7 on: June 29, 2020, 05:05:38 am »
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VP choice:

Fairgrounds = 8 per fairground on this kingdom (20 unique cards) = 64 points
Duke = 8 per duke  = 64 points
Silk road = 7 victory piles = (7*8) = 56 victory cards = 14 points per silk road = 112 points
feodeom = 60 silvers / 3 = 20 points per feodum = 160 points
Gardens = over 250 cards = 25 points per garden = 200 points
Vineyard = (40 action cards / 3 ) = 13 per action card = 104
estate+duchy+province+colony = 22 per set = 176 in total

So all together this calculation is close to 900.
Notes on improvement:

Any Horse gainer adds 30 Horses and 10 extra Action cards, giving +13 to each Vineyard and +3 to each Gardens as well as -2 to each Silk Roads, totaling +112, better than Duke, so we can swap it out.
Adding Exorcist gives us +25 Actions and +31 cards, so +8 per Vineyard and +3 per Gardens (and -2 per Silk Roads), so +88, better than Fairgrounds. But the trashing is iffy.
Young Witch with bane Scheme is a free +10 cards, +10 Actions.

Landmarks are a bit tricky to fiddle around with. Palace is good, it gives +120 (I am assuming ShuffleIT numbers). I think we get around +100 from Museum.
« Last Edit: June 29, 2020, 05:07:08 am by faust »
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faust

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Re: Highest Possible Score WITHOUT VP Tokens
« Reply #8 on: June 29, 2020, 05:55:38 am »
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My suggestion, using Treasure counts from ShuffleIT.

Kingdom:
Vineyard
Gardens
Feodum
Silk Road
Fairgrounds

Marauder
Cavalry
King's Court
Inventor
Young Witch
Tracker (Bane)

Palace
Tower

Using Colonies, no Shelters.

Some numbers:

Supply cards:
Victory: 72 + 3 (starting Estates)
Action: 60 + 10 Ruins
Treasure: 46 + 6 Coppers, 16 Potions, 40 Silvers, 30 Golds, 12 Platina = 134
Curses: 10

Non-supply cards:
Heirlooms: 1
Horses: 30
Will-o-wisps: 12
Spoils: 15

Total uniques: 11 Kingdom cards, 10 Basic Treasure/Victory/Curses, 5 Ruins, 1 Heirloom, 3 non-supply = 30
Total cards: 347

Game-ending strategy: empty Colonies/Vineyards, leave 9 Cavalries, leave 1 in each other supply pile, empty non-supply piles. Do KC-KC-Inventor gaining Cavalry to draw KC-Inventor and 2 other cards and continue until you played Inventor 30 times to empty everything.

Point breakdown:
Vineyards: have 113 Actions = 37 points per Vineyard, total 296
Gardens: have 347 cards = 34 points per Garden, total 272
Feodum: have 40 Silvers = 13 points per Feodum, total 104
Silk Road: have 75 Victory cards = 18 points per Silk Road, total 144
Fairgrounds: have 33 uniques = 12 points per Fairgrounds, total 96
Basic victories: 179
Curses: -10

Palace: 120 points
Tower: 214 points

Grand total: 1415 points
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