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Author Topic: RMM57: Westworld Mafia (GAME OVER)  (Read 180654 times)

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Archetype

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Re: RMM57: Westworld Mafia (Night 6)
« Reply #2050 on: August 24, 2020, 07:39:20 pm »

Vote Count 7.FINAL

mail-mi (3): LaLight, MiX, WestCoastDidds
LaLight (1): mail-mi

Not Voting (1): scolapasta

With 5 alive, it took 3 to Exile.
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Archetype

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Re: RMM57: Westworld Mafia (Day 7)
« Reply #2051 on: August 24, 2020, 08:02:11 pm »

The Hosts weren't behaving as they should have been. What could the source of this unrest be? Delos industries realized that the source was Robert Ford. The park director had one last trick up his sleeve, but it was too late...

mail-mi has been Exiled. They were Robert Ford the Mafia Human.


A win condition has been met.
Mafia team of jotheonah, A Drowned Kernel, and mail-mi have been eliminated.


TOWN WINS!
 
« Last Edit: August 24, 2020, 08:07:23 pm by Archetype »
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Archetype

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Re: RMM57: Westworld Mafia (Day 7)
« Reply #2052 on: August 24, 2020, 08:02:35 pm »

Links:

Analysis Mode
Swowl/jotheonah N2 (Maintenance): https://www.quicktopic.com/53/H/6k6hQtutsZqL
mail-mi/ADK N2 (Diagnostics): https://www.quicktopic.com/53/H/XpphykAmGh5Bg

WCD/faust N3 (Maintenance): https://www.quicktopic.com/53/H/rS9cwxr3Sqgg
ADK/faust N3 (Maintenance): https://www.quicktopic.com/53/H/QvSGBnvg9muJx
mail-mi/Awaclus N3 (Diagnostics): https://www.quicktopic.com/53/H/eGxxYjVivMqDK

mail-mi/jotheonah N5 (Diagnostics):
https://www.quicktopic.com/53/H/CScGjJ45bSL
MiX/LaLight (Maintenance):
https://www.quicktopic.com/53/H/4MkdvKfH8JVp

jotheonah/LaLight (Maintenance):
https://www.quicktopic.com/53/H/9yBUJLTUHB4w6

Personal Qts
LaLight (Man in Black): https://www.quicktopic.com/53/H/fxkhQvfsiH6SN
jotheonah (Teddy Flood): https://www.quicktopic.com/53/H/R6LhtP9Ac8h
Swowl (Lee Sizemore): https://www.quicktopic.com/53/H/JjkeWaSKjUx
scolapasta (Delores Abernathy): https://www.quicktopic.com/53/H/ejA95tQVJgF
WestCoastDidds (Maeve Millay): https://www.quicktopic.com/53/H/HkEGZPuASwhE
mail-mi (Robert Ford): https://www.quicktopic.com/53/H/VmP5ky6ggFAV
A Drowned Kernel (Clementine Pennyfeather): https://www.quicktopic.com/53/H/nKaqZ5YewV5
faust (Theresea Cullen): https://www.quicktopic.com/53/H/wJqaBmq2Wf4pS
Awaclus (Bernard Lowe): https://www.quicktopic.com/53/H/7zcBZNGdVPq
MiX (Hector Escaton): https://www.quicktopic.com/53/H/6KPtBujA75Dhu
hypercube (Charlotte Hale): https://www.quicktopic.com/53/H/cEq5T8b2r4qN

Mafia Chat: https://www.quicktopic.com/53/H/dsyC2vQGcETsA
Spectators: https://www.quicktopic.com/53/H/F4T6BevbRnrjA
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Archetype

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Re: RMM57: Westworld Mafia (Day 7)
« Reply #2053 on: August 24, 2020, 08:03:08 pm »

Player Actions:

Day 1:

LaLight guesses WCD (no)

Mail mi tells WCD “This is mail-mi. I have some powers that can benefit Hosts. If you're a host and would like me to use one of them on you, use the word "pineapple" in your next post."”

Night 1:

LaLight visits Awaclus and MiX on Night 1
Faust blocks scolapasta from LaLight, MiX, and WCD
scolapasta Watches LaLight and remembers night 1 with Faust and night 1 with MiX
MiX steals from Faust
jotheonah defends WCD
jotheonah activates Reset Loop
Awaclus Watches LaLight
ADK Greets LaLight
WCD Deflects ADK to jotheonah
Swowl:
Track: [MiX], Valid Targets: {Awaclus, Scolapasta, LaLight}

Track: [Joth], Valid Targets: {Awaclus, Scolapasta, LaLight, MiX}

Results:
jotheonah dies
Mafia told reset loop has been used and joth will return to life at the end of Night 2
jotheonah is told “WCD and Swowl” Targetted them
Swowl is told “Target 1: No”, “Target 2: No”
ADK is told LaLights abilities
Awaclus is told “Awaclus” as targeting their target
scolapasta is told “No Result” for Watching and No for the others
LaLight is told “Target 1: No” and “Target 2: No”, still have yet to target the owner of the ability
ADK is Ninja N1

Day 2:

LaLight guesses Faust (No)
mail-mi tells jotheonah "This is mail-mi. I am going to try to bring you back to life. You will only come back to life if you're town. I can only do this once per game and creating an IC early I think is the best way to use this." and uses Bring Back Online
mail-mi tells WCD "I have more abilities I can use on hosts, but I can only use one per day."

Night 2:

mail-mi enters Analysis Mode with ADK (Diagnostics)
Swowls enters Analysis Mode with jotheonah (Maintenance)
MiX steals from scolapasta
mail-mi asks "Is ADK a Tracker?"
Swowl fixes jotheonah
scolapasta watches faust and remembers N2 with Didds and mail-mi
LaLight visits hypercube and jotheonah on Night 1
Swowl:
Track: [Awaclus], Valid Targets: {LaLight, MailMi,}

Track: [Faust], Valid Targets: {Awaclus, LL, MailMi}
WestCoastDidds moves all actions on faust to Awaclus

Results:
jotheonah is revived
MiX told "stole the result: yes, power disabled"
mail-mi told "ask result: yes"
scolapasta told : "4 people, first target: no, second target: no"
LaLight told: "First Target: No, Second Target: No" have targeted the owner of the ability 1 time.
Swowl told : "First Target: No, Second Target: No"

Day 3:

mail-mi tells ADK " " and using Turn the Other Cheek (ADK can only be fixed by mail-mi)
mail-mi tells MiX “I am sending this for power confirmation purposes, please post in-thread when you get this.”
LaLight correctly guesses jotheonah and moves to the next ability (owned by Awaclus)
MiX kills WCD
WCD requests faust
ADK requests faust

Night 3:

scolapasta -
Watch: Lalight
Remember: 3 with Swowl
Remember: 3 with MiX

joth-
Kill: Swowl
Defend: mail-mi

Swowl-
Track: [Mail-Mi], Valid Targets: {Faust, MiX, LaLight, ScolaPasta, Swowl, Joth}

Track: [Joth], Valid Targets: {Swowl, LaLight, Mail-Mi}

LaLight-
Visits Faust and Awaclus on N2

faust-
Fix: WestCoastDidds
Fix: A Drowned Kernel
Block: MiX from targets: {faust, LaLight, scolapasta, mail-mi, Awaclus}
uses A Closer Look

Results:
WestCoastDidds comes back to life
Swowl given Bounty Hunting ability
Swowl told First Target: "Yes", Second Target: "Yes"
scolapasta told "1 person" First Target: "No" Second Target: "No"
LaLight told First Target: "Yes" Second Target: "No", targeted the owner of the ability 2 times
faust told Recall Result: "No"
WCD told "jotheonah, mail-mi, MiX" targeted her since she was last Living

Day 4:

ADK requests maintenance from MiX (nothing happens as MiX is Human)
LaLight correctly guesses Awaclus and moves to the next ability (owned by mail-mi)

Night 4:

faust blocks MiX from LaLight, mail-mi, joth, Didds, scolapasta
scolapasta Watches WCD, remembers night 4 with faust and night 4 with joth
joth kills MiX
jotheonah defends LaLight
LaLight visits A Drowned Kernel and WestCoastDidds on Night 3
WCD does nothing

Results:
MiX dies (Hector Escaton, Host)
scolapasta gets told "1 person" "First Target: No" and "Second Target: No"
LaLight gets told "First Target: No" and "Second Target: No" and they have targeted the owner of the Third Ability 0 times

Day 5:

MiX requests maintanence from LaLight
LaLight correctly guesses mail-mi and moves on to the next ability (owned by MiX)

Night 5:

scolapasta watches WCD and remembers 4 with LaLight and Faust
mail-mi asks "Did Joth target Didds N1 and receive the result Swowl, Didds?"
LaLight Fixes MiX
LaLight Vists MiX and mail-mi on Night 4
faust blocks scolapasta from WCD, mail-mi, faust, and joth

Results:
MiX is revived
Mix gets access to his abilities again
scolapasta gets "No Result" and "First Target: No", "Second Target: No"
LaLight gets "First Target: No", "Second Target: No". Targetted the owner of the ability twice
mail-mi gets told "Yes"

Day 6:

MiX attempts to kill mail-mi (fails)
LaLight correctly guesses MiX and moves to the next ability (owned by joth)
joth requests maintenance from LaLight
ADK requests maintenance from scolapasta
mail-mi tells scolapasta "" and uses Freeze All Motor Functions

Night 6:

MiX steals from scolapasta
WCD redirects from scolapasta to jotheonah

scolapasta -
Watch: WCD
Remember: 6 with mail-mi
Remember: 6 with MiX

LaLight visits hypercube and faust on N1

Results:

scolapasta gets told "No Result" "First Target: No", "Second Target: No"
LaLight gets "First Target: No", Second Target: No". Yet to target owner of fifth ability

Day 7:

MiX attempts to kill LaLight (Failed)
ADK requests LaLight
joth requests mail-mi
mail-mi tells joth "I am the human traitor. Maintenance with me tonight to discuss more. Also, if ADK is your partner, he isn't actually permanently dead. He can maintenance with me as well."
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Archetype

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Re: RMM57: Westworld Mafia (Day 7)
« Reply #2054 on: August 24, 2020, 08:03:25 pm »

Thread Unlocked!
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MiX

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Re: RMM57: Westworld Mafia (GAME OVER)
« Reply #2055 on: August 24, 2020, 08:06:50 pm »

Refresh, refresh, refresh

Refresh, refresh, refresh

Words cannot describe what I think of this game.

I will read the QTs.
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Re: RMM57: Westworld Mafia (GAME OVER)
« Reply #2056 on: August 24, 2020, 08:21:45 pm »

Good damn job lol
I was dead wrong on that one. Would of def gone LL.

Thanks for the game Arch!
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Jesus how did i fuck that up
real good. That’s how
Town:  14 wins, 14 losses (1 MVP)
Skum: 7 wins, 7 losses (1 MVP)
3-Party: 4 wins, 1 loss

scolapasta

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Re: RMM57: Westworld Mafia (GAME OVER)
« Reply #2057 on: August 24, 2020, 08:23:13 pm »

You'll see it my QT, but in case you don't look, I didn't fully claim.

My ability to "remember past loops" which gave me yes or no on my targets (if they targeted who I watched) could be used not only on the current night, but on past nights, as well. Seemed like a good thing to hide from scum, though it never came to play (I was blocked 3 nights and only got a result of more than 1 once - and we solved the 4 people in game).

Very cool game, Archetype!
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WestCoastDidds

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Re: RMM57: Westworld Mafia (GAME OVER)
« Reply #2058 on: August 24, 2020, 08:23:19 pm »

Cha cha cha!

The dance never gets old!
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Re: RMM57: Westworld Mafia (GAME OVER)
« Reply #2059 on: August 24, 2020, 08:24:13 pm »

Refresh, refresh, refresh

Refresh, refresh, refresh

Words cannot describe what I think of this game.

I will read the QTs.


It was totally worth the wait for the huge actions list!
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MiX

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Re: RMM57: Westworld Mafia (GAME OVER)
« Reply #2060 on: August 24, 2020, 08:40:26 pm »

You'll see it my QT, but in case you don't look, I didn't fully claim.

My ability to "remember past loops" which gave me yes or no on my targets (if they targeted who I watched) could be used not only on the current night, but on past nights, as well. Seemed like a good thing to hide from scum, though it never came to play (I was blocked 3 nights and only got a result of more than 1 once - and we solved the 4 people in game).

Very cool game, Archetype!

I still find it weird how our powers interact. Do I steal your result and flip it, or do I leave you with a "No" regardless?

Good damn job lol
I was dead wrong on that one. Would of def gone LL.

Thanks for the game Arch!

Thankfully I didn't follow any reads, lol.

LL was right about the setup solve though, impressive!
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scolapasta

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Re: RMM57: Westworld Mafia (GAME OVER)
« Reply #2061 on: August 24, 2020, 08:44:33 pm »

I still find it weird how our powers interact. Do I steal your result and flip it, or do I leave you with a "No" regardless?

You leave with a No. That's why I didn't think I was roleblocked.

Also, team (town), sorry it tool me for so long to accept that there was human scum. I just didn't really consider human scum couldn't NK, though human traitor now, of course, makes perfect sense.
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MiX

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Re: RMM57: Westworld Mafia (GAME OVER)
« Reply #2062 on: August 24, 2020, 08:49:23 pm »

I still find it weird how our powers interact. Do I steal your result and flip it, or do I leave you with a "No" regardless?

You leave with a No. That's why I didn't think I was roleblocked.

Also, team (town), sorry it tool me for so long to accept that there was human scum. I just didn't really consider human scum couldn't NK, though human traitor now, of course, makes perfect sense.

That's fair, I didn't truly believe it myself until LL put their theory forward.
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WestCoastDidds

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Re: RMM57: Westworld Mafia (GAME OVER)
« Reply #2063 on: August 24, 2020, 08:53:06 pm »

OMG....this was a hard game for scum! And for yams! Props ya‘ll! If Joth guesses yams instead of LL, we’re toast.
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WestCoastDidds

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Re: RMM57: Westworld Mafia (Day 7)
« Reply #2064 on: August 24, 2020, 08:54:22 pm »

it might be that scola and mm are both scum and WCD naturally doesn't trust me in endgame and I can understand that.

❤️
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Re: RMM57: Westworld Mafia (GAME OVER)
« Reply #2065 on: August 24, 2020, 09:00:33 pm »

Thank you, Arch! This was a mindfuck in the best possible way.

MiX, I like it when we work together. I hope the day comes that you stop killing me!

LL, you figured it out!!
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MiX

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Re: RMM57: Westworld Mafia (GAME OVER)
« Reply #2066 on: August 24, 2020, 09:15:10 pm »

I read everything but speccy. Man, poor scum. Every player in this game was in the dark. What a weird game.

I do like how LL's ability shred light on things, especially revealing mail-mi's ability.

Apparently hypercube's role was the most fun one for me to steal, it's sad that we killed him :(

Wasn't this the game where I scumread Glooble D1? I forgot, it's been like 2 months.

Thank you, Arch! This was a mindfuck in the best possible way.

MiX, I like it when we work together. I hope the day comes that you stop killing me!

LL, you figured it out!!


Yes, it's great! Killing you was part of the trust (and I wanted to reload the shot when I died), no hard feelings? :P

OMG....this was a hard game for scum! And for yams! Props ya‘ll! If Joth guesses yams instead of LL, we’re toast.

Yeah, I'd have to quickdraw joth, lol. I was getting ready for that.


Thanks Arch, what a wacky and amazing game!
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Re: RMM57: Westworld Mafia (GAME OVER)
« Reply #2067 on: August 24, 2020, 09:51:53 pm »

Wow. I was trying so hard to be towny, I actually actively hurt my scumteam. In my defense, I didn't know who you guys were.

ADK, I didn't actually think you were scum. I actually got the answer "yes" to you being a tracker, so I used my perma-dead on you to try to rid town of an investigative role!

Joth, as soon as you self-hammered, I should have messaged you and told you I was the traitor. I forgot that I could message dead people. In fact, when you failed to resurrect D2, I should have started coordinating with you. Oh well, the things one wishes he could do better.

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'And what is it that ye shall hope for? Behold I say unto you that ye shall have hope through the atonement of Christ and the power of his resurrection, to be raised unto life eternal, and this because of your faith in him according to the promise." - Moroni 7:41, the Book of Mormon

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Re: RMM57: Westworld Mafia (GAME OVER)
« Reply #2068 on: August 24, 2020, 10:03:37 pm »

MiXy, no hard feelings at all but I will continue to harass you anytime you kill me in the middle of a day.
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Archetype

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Re: RMM57: Westworld Mafia (GAME OVER)
« Reply #2069 on: August 24, 2020, 10:05:49 pm »

Thanks everyone playing! Like I mentioned in the speccy, it was intended to last longer than a 11 player game normally would but definitely not this long. With most of the investigative roles garnering information from the mafia kill and that just not happening too often, it made the pieces come together slower for all sides than I intended, but I'm glad they inventively did!

The game was designed around the 1 Human Traitor + 2 Scum Hosts (as someone guessed early on) with the kill restriction since it fit mechanically and thematically. I figured this would become evident over time (though scum had a few ways to get around the restriction) and it would be an easy design mechanic for those who knew the show, so there were a few other things that helped keep it hidden. Overall, I do think the setup was somewhat scumsided (mafia had a few ways to link up that I think went underutilized) and there should have probably have been an ability in addition to hyper's which allowed Town to get an alignment check on Hosts, but it was hard to gauge what the impact of no flip would have on the game and the potential for a never-dying conf!town. Maybe a limit on host resurrection before revealing their true identity would help on both the length/lack info critiques. 
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Re: RMM57: Westworld Mafia (GAME OVER)
« Reply #2070 on: August 24, 2020, 10:12:37 pm »

Also want to apologize for the higher than average mistakes on my end. Towards the end of development I had lost a lot of my work on the setup which led to its recreation having a few things worded poorly and missing prior consideration for other role interactions.
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MiX

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Re: RMM57: Westworld Mafia (GAME OVER)
« Reply #2071 on: August 24, 2020, 10:22:24 pm »

MiXy, no hard feelings at all but I will continue to harass you anytime you kill me in the middle of a day.

Yes please!

Thanks everyone playing! Like I mentioned in the speccy, it was intended to last longer than a 11 player game normally would but definitely not this long. With most of the investigative roles garnering information from the mafia kill and that just not happening too often, it made the pieces come together slower for all sides than I intended, but I'm glad they inventively did!

The game was designed around the 1 Human Traitor + 2 Scum Hosts (as someone guessed early on) with the kill restriction since it fit mechanically and thematically. I figured this would become evident over time (though scum had a few ways to get around the restriction) and it would be an easy design mechanic for those who knew the show, so there were a few other things that helped keep it hidden. Overall, I do think the setup was somewhat scumsided (mafia had a few ways to link up that I think went underutilized) and there should have probably have been an ability in addition to hyper's which allowed Town to get an alignment check on Hosts, but it was hard to gauge what the impact of no flip would have on the game and the potential for a never-dying conf!town. Maybe a limit on host resurrection before revealing their true identity would help on both the length/lack info critiques. 

Given how weak scum were (the traitor needs to flip before they can kill humans? that's the best one to take to XiLo) it's fine that town was also weak. I'd say the worst part about this game is how scum didn't know traitor AND traitor didn't know scum, which made rereading earlier days kinda pointless and misleading. I guess town doesn't know that, but being immune to association reads does turn off one way to scumhunt. Of course, mail-mi had ways to test hosts, and scum could eventually maintenance with the traitor, but it still affects the impact of early day discussion overall.

I guess people don't like "RMM but everyone's weak" as much as "RMM but everyone's strong", but this game was clearly meant to be a change of pace, so I think it works for this type of game. A longer game helps town already anyway.
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Re: RMM57: Westworld Mafia (GAME OVER)
« Reply #2072 on: August 24, 2020, 11:02:49 pm »

Joth you son a gun! :P

you had me 100% fooled.

Could it be MM? - sure
Could it be Joth? - ok yeah, but MM first
Could they both be town - Somehow yes

Never fucking got to "both skum" lol.

I know it was like moderately accidental, but still ya both hoodwinked the crap out of me on that one. gj.
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Jesus how did i fuck that up
real good. That’s how
Town:  14 wins, 14 losses (1 MVP)
Skum: 7 wins, 7 losses (1 MVP)
3-Party: 4 wins, 1 loss

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Re: RMM57: Westworld Mafia (GAME OVER)
« Reply #2073 on: August 24, 2020, 11:04:57 pm »

Arch - did you pull this game from a set up or was this all you? It was seriously fun. I mean... I hated every second of it lol but it was a blast.

The no flip on certain player bit was a super solid jumping off point. I think it is safe to say that the community is used to being able to "solve" most shit eventually... and bc that was absolutely not the case here it just flipped everyone sideways.

Nice to mix it up every once and a while imo!
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real good. That’s how
Town:  14 wins, 14 losses (1 MVP)
Skum: 7 wins, 7 losses (1 MVP)
3-Party: 4 wins, 1 loss

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Re: RMM57: Westworld Mafia (GAME OVER)
« Reply #2074 on: August 25, 2020, 02:25:41 am »

You'll see it my QT, but in case you don't look, I didn't fully claim.

My ability to "remember past loops" which gave me yes or no on my targets (if they targeted who I watched) could be used not only on the current night, but on past nights, as well. Seemed like a good thing to hide from scum, though it never came to play (I was blocked 3 nights and only got a result of more than 1 once - and we solved the 4 people in game).

Very cool game, Archetype!

I still find it weird how our powers interact. Do I steal your result and flip it, or do I leave you with a "No" regardless?

Good damn job lol
I was dead wrong on that one. Would of def gone LL.

Thanks for the game Arch!

Thankfully I didn't follow any reads, lol.

LL was right about the setup solve though, impressive!

THANK YOU!

I feel so goddamn satisfied
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Wins: 15, 10
Losses: 11, 5, 1
Draws: 1
MVPs: 4
Mod/Co-mod: 18

I always have a limited access to forum on weekends.
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