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Author Topic: RMM57: Westworld Mafia (GAME OVER)  (Read 180692 times)

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chairs

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Re: RMM57: Westworld Mafia
« Reply #25 on: July 02, 2020, 11:43:10 am »

I'm /in-terested

chairs

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Re: RMM57: Westworld Mafia
« Reply #26 on: July 02, 2020, 11:43:39 am »

Oh, it's full already.

/sub then.

Archetype

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Re: RMM57: Westworld Mafia
« Reply #27 on: July 05, 2020, 11:23:36 am »

Alrighty, so I think I'm going to go ahead and get this fired up. There's a few wording changes in the second post for added clarity and I've updated the lynch replacement from 'eliminate' to 'exile' since that seems to be the phrase people have liked.

I'm going to go ahead and send out your Role QTs. Go ahead and confirm in there once you've received it and ask any questions you may have. If you no longer intend on playing, let me know and I'll pass the buck to one of our lovely subs!

Day 1 will begin July 7th at midnight Forum Time (as long as all players have confirmed). Until then, thread locked!
« Last Edit: July 05, 2020, 01:27:48 pm by Archetype »
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Archetype

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Re: RMM57: Westworld Mafia
« Reply #28 on: July 05, 2020, 12:01:35 pm »

All have been sent! Let me know if you didn't receive yours. Because it took me longer than expected, I've updated the time for game start to midnight forum time
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Archetype

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Re: RMM57: Westworld Mafia
« Reply #29 on: July 07, 2020, 12:01:34 am »

On the dawn of a new Day, the sun shines over the mesa and illuminates the train of visitors rolling into Sweetwater. It's a picturesque American Western town where time seems to have stood still while the rest of humanity has advanced. Except, for the residents of Sweetwater, time really has stood still. As robotic Hosts for this Western themepark, every day is but a repeat of the last. Programmed to follow their 'loops' and appease the desires of their Human visitors, all without the faintest idea as to the nature of their reality. Variability is only intended to come from patrons of the park - what could this newest group of passengers bring?


Day 1 Start!



Vote Count 1.0

Not Voting (11): mail-mi, MiX, LaLight, scolapasta, A Drowned Kernel, faust, Swowl, WestCoastDidds, hypercube, Glooble, Awaclus

With 11 alive it takes 6 to exile. Day 1 lasts until July 14th, 12:01 am Forum Time


Thread Unlocked!
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Swowl

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Re: RMM57: Westworld Mafia (Day 1)
« Reply #30 on: July 07, 2020, 12:22:27 am »

first!
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Re: RMM57: Westworld Mafia (Day 1)
« Reply #31 on: July 07, 2020, 12:23:39 am »

ha! I have never been first before!
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Town:  14 wins, 14 losses (1 MVP)
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3-Party: 4 wins, 1 loss

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Re: RMM57: Westworld Mafia (Day 1)
« Reply #32 on: July 07, 2020, 12:23:49 am »

third
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Re: RMM57: Westworld Mafia (Day 1)
« Reply #33 on: July 07, 2020, 12:24:11 am »

fourth! Can't stop me!

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Town:  14 wins, 14 losses (1 MVP)
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faust

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Re: RMM57: Westworld Mafia (Day 1)
« Reply #34 on: July 07, 2020, 12:30:30 am »

This is me stopping you!
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Swowl

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Re: RMM57: Westworld Mafia (Day 1)
« Reply #35 on: July 07, 2020, 12:33:04 am »

This is me stopping you!
aw shucks

streak ends there then
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Town:  14 wins, 14 losses (1 MVP)
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3-Party: 4 wins, 1 loss

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Re: RMM57: Westworld Mafia (Day 1)
« Reply #36 on: July 07, 2020, 02:41:53 am »

hellow

vote: Glooble, you can't be an IC forever!
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faust

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Re: RMM57: Westworld Mafia (Day 1)
« Reply #37 on: July 07, 2020, 03:32:14 am »

Vote: No Exile
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hypercube

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Re: RMM57: Westworld Mafia (Day 1)
« Reply #38 on: July 07, 2020, 04:46:43 am »

Hi everyone!

vote: No Exile
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MiX

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Re: RMM57: Westworld Mafia (Day 1)
« Reply #39 on: July 07, 2020, 06:31:07 am »

Vote: No Exile

Hi everyone!

vote: No Exile

Oh you're partners again.

Vote: hypercube

We should exile today.
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MiX

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Re: RMM57: Westworld Mafia (Day 1)
« Reply #40 on: July 07, 2020, 06:34:53 am »

Also I don't know the setup, anything important that I should know off?

Who does know the setup?
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MiX

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Re: RMM57: Westworld Mafia (Day 1)
« Reply #41 on: July 07, 2020, 06:35:10 am »

Flavor! Flavor! Not setup.

I do this every time.

Also, I'm town.
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Re: RMM57: Westworld Mafia (Day 1)
« Reply #42 on: July 07, 2020, 07:12:37 am »

I know the flavour, the hosts die all the time and are brought back to life by the humans. Hosts also aren't able to harm humans, at least during most of the first season which is when this game seems to be set. If anyone is Bernard they may be a host who thinks they're a human.
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Glooble

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Re: RMM57: Westworld Mafia (Day 1)
« Reply #43 on: July 07, 2020, 07:27:40 am »

I’m guessing the “no exile” logic is something along the lines of “if we’re not guaranteed a flip and the information that comes along with it, a day one exile isn’t worth the chance of hitting town?” Is it something like that?

Here’s the thing- the game has to have some way of preventing scum from resurrecting each other easily, right? Otherwise it would just be completely broken. So it seems to me we should still be trying to exile someone. If they do get brought back, that gives us a different kind of info, right? Plus we still get information if we hit a human.

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faust

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Re: RMM57: Westworld Mafia (Day 1)
« Reply #44 on: July 07, 2020, 07:32:14 am »

I’m guessing the “no exile” logic is something along the lines of “if we’re not guaranteed a flip and the information that comes along with it, a day one exile isn’t worth the chance of hitting town?” Is it something like that?

Here’s the thing- the game has to have some way of preventing scum from resurrecting each other easily, right? Otherwise it would just be completely broken. So it seems to me we should still be trying to exile someone. If they do get brought back, that gives us a different kind of info, right? Plus we still get information if we hit a human.
I don't quite see how the second paragraph addresses the issues raised in the first paragraph.
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MiX

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Re: RMM57: Westworld Mafia (Day 1)
« Reply #45 on: July 07, 2020, 07:36:49 am »

I’m guessing the “no exile” logic is something along the lines of “if we’re not guaranteed a flip and the information that comes along with it, a day one exile isn’t worth the chance of hitting town?” Is it something like that?

Here’s the thing- the game has to have some way of preventing scum from resurrecting each other easily, right? Otherwise it would just be completely broken. So it seems to me we should still be trying to exile someone. If they do get brought back, that gives us a different kind of info, right? Plus we still get information if we hit a human.
I don't quite see how the second paragraph addresses the issues raised in the first paragraph.

What are the issues raised in the first paragraph?

From how I'm seeing it, exiling someone means nothing and is just a way to get information, assuming we hit a Host.
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faust

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Re: RMM57: Westworld Mafia (Day 1)
« Reply #46 on: July 07, 2020, 07:40:02 am »

I’m guessing the “no exile” logic is something along the lines of “if we’re not guaranteed a flip and the information that comes along with it, a day one exile isn’t worth the chance of hitting town?” Is it something like that?

Here’s the thing- the game has to have some way of preventing scum from resurrecting each other easily, right? Otherwise it would just be completely broken. So it seems to me we should still be trying to exile someone. If they do get brought back, that gives us a different kind of info, right? Plus we still get information if we hit a human.
I don't quite see how the second paragraph addresses the issues raised in the first paragraph.

What are the issues raised in the first paragraph?

From how I'm seeing it, exiling someone means nothing and is just a way to get information, assuming we hit a Host.
If we hit a Host, then it's not a way to get information. (Of course there is still some information gained from a wagon even without a flip, but I assume that is not what you mean.)
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MiX

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Re: RMM57: Westworld Mafia (Day 1)
« Reply #47 on: July 07, 2020, 07:40:54 am »

Uh, trust our PRs, an exiled Host is much better than nothing at all.

What's the argument for not exiling?
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faust

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Re: RMM57: Westworld Mafia (Day 1)
« Reply #48 on: July 07, 2020, 07:43:13 am »

Uh, trust our PRs, an exiled Host is much better than nothing at all.

What's the argument for not exiling?
How is an exiled Host better than nothing?

This is a small game and every Night counts more than usual, I'd like to have the maximum number of town PRs active N1. Also the usual calculus of 1 exile/1 nightkill doesn't apply here, so getting to an even number of players is not a bad thing.
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MiX

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Re: RMM57: Westworld Mafia (Day 1)
« Reply #49 on: July 07, 2020, 07:44:14 am »

Uh, trust our PRs, an exiled Host is much better than nothing at all.

What's the argument for not exiling?
How is an exiled Host better than nothing?

This is a small game and every Night counts more than usual, I'd like to have the maximum number of town PRs active N1. Also the usual calculus of 1 exile/1 nightkill doesn't apply here, so getting to an even number of players is not a bad thing.

This is a well designed game. You have to trust that town has ways to make exiled Hosts better than everyone being alive.

Besides, we can't scumhunt if we don't exile.
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