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Author Topic: M128: Dragonborn Mafia (Game Over!)  (Read 94438 times)

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WestCoastDidds

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Re: M128: Dragonborn Mafia (Day 2)
« Reply #550 on: July 06, 2020, 09:16:42 am »

Good morning, friends! I hope the weekend treated you well. We played Dominion online with the kid last night. It seems better for him than more fortnite. Here’s what I know....the Margrave is NOT FUN in a three person game.

Thanks, Swowl for the extensive reread. The two tiny scum teams makes my head hurt Because it changes everything. The only thing we know for sure is that wagons on town will grow and prosper, but a scum wagon is going to have some sort of resistance from someone other than the person themselves. Bussing is scary because it could go sideways so quickly and then the team is down to one.
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I never got to read what Didds said, but whatever she's saying, she's right.

jotheonah

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Re: M128: Dragonborn Mafia (Day 2)
« Reply #551 on: July 06, 2020, 10:56:56 am »

MiX  are there  things you'd  like to say about Stormlight now that it's no longer [ongoing game]?
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MiX

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Re: M128: Dragonborn Mafia (Day 2)
« Reply #552 on: July 06, 2020, 11:04:38 am »

MiX  are there  things you'd  like to say about Stormlight now that it's no longer [ongoing game]?

I'm glad I'm town, and I lost practice. I haven't even setup all of my reads, let alone start thinking about the VCA.

Part of that is exam season, but I was so relaxed that game, it was really relieving. I don't feel like putting effort...
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MiX

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Re: M128: Dragonborn Mafia (Day 2)
« Reply #553 on: July 06, 2020, 11:11:01 am »

Prod: shraeye
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LaLight

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Re: M128: Dragonborn Mafia (Day 2)
« Reply #554 on: July 06, 2020, 11:40:07 am »

Vote count 2.1

A Drowned Kernel (3): 2.71828....., Swowl, MiX
shraeye (1): A Drowned Kernel
mcmcsalot (1): jotheonah
WestCoastDidds (1): Galzria
yuma (1): WestCoastDidds
MiX (1): yuma
Not voting (2): mcmcsalot, shraeye

With 10 alive, it takes 6 to exile. Day 2 ends Saturday, 11th of July, at 5am FT.

shraeye has been prodded
« Last Edit: July 06, 2020, 11:43:06 am by LaLight »
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Wins: 15, 10
Losses: 11, 5, 1
Draws: 1
MVPs: 4
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WestCoastDidds

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Re: M128: Dragonborn Mafia (Day 2)
« Reply #555 on: July 06, 2020, 01:23:01 pm »

Good luck on your exams, MiX!!
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2.71828.....

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Re: M128: Dragonborn Mafia (Day 2)
« Reply #556 on: July 06, 2020, 02:41:22 pm »

Hey, game is real slow right now. I will go back through again tonight or tomorrow, specifically looking at ADK again as well as what our exiled friends had to say
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Swowl

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Re: M128: Dragonborn Mafia (Day 2)
« Reply #557 on: July 06, 2020, 03:50:43 pm »

So here is a weird idea. ...

4 skum and 5 Town... the skum are split up so it is really 2v2v5 I suppose.

If we mis lynch + 1 town death + 1 skum death... which seems oddly specific, but I think it is a good balance "average" of what happens in terms of night actions.. but like.... that is 1v2v3. Let alone 2 Town night deaths which would be 2v2v2 lol.

There are other factors, like doc shot and obviously if we do not mis lynch today then yay.

That is a lot of whatever - should we be considering a no lynch here and just let skum shoot at each other?
no, right?
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Town:  14 wins, 14 losses (1 MVP)
Skum: 7 wins, 7 losses (1 MVP)
3-Party: 4 wins, 1 loss

MiX

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Re: M128: Dragonborn Mafia (Day 2)
« Reply #558 on: July 06, 2020, 03:58:03 pm »

There's 10 players alive, so I presume that if you are correct about what you're saying then we should exile.

Also, there's 3 factions, and all of them have a faction kill. We shouldn't waste ours.

The day phase should be for everyone to scumhunt. This helps scum find scum and helps us do their job for them.

..unfortunately I don't really have the drive to do that. I have exams all the way to deadline, so don't expect much of me this day.
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Swowl

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Re: M128: Dragonborn Mafia (Day 2)
« Reply #559 on: July 06, 2020, 05:08:54 pm »

There's 10 players alive, so I presume that if you are correct about what you're saying then we should exile.

Also, there's 3 factions, and all of them have a faction kill. We shouldn't waste ours.

The day phase should be for everyone to scumhunt. This helps scum find scum and helps us do their job for them.

..unfortunately I don't really have the drive to do that. I have exams all the way to deadline, so don't expect much of me this day.

oh yeah I must of removed myself in the math... so for sure we lynch then mb. nevermiiiinnnddd
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Jesus how did i fuck that up
real good. That’s how
Town:  14 wins, 14 losses (1 MVP)
Skum: 7 wins, 7 losses (1 MVP)
3-Party: 4 wins, 1 loss

Swowl

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Re: M128: Dragonborn Mafia (Day 2)
« Reply #560 on: July 06, 2020, 05:09:11 pm »

There's 10 players alive, so I presume that if you are correct about what you're saying then we should exile.

Also, there's 3 factions, and all of them have a faction kill. We shouldn't waste ours.

The day phase should be for everyone to scumhunt. This helps scum find scum and helps us do their job for them.

..unfortunately I don't really have the drive to do that. I have exams all the way to deadline, so don't expect much of me this day.

oh yeah I must of removed myself in the math... so for sure we lynch then mb. nevermiiiinnnddd

*exile* - sorry
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Jesus how did i fuck that up
real good. That’s how
Town:  14 wins, 14 losses (1 MVP)
Skum: 7 wins, 7 losses (1 MVP)
3-Party: 4 wins, 1 loss

shraeye

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Re: M128: Dragonborn Mafia (Day 2)
« Reply #561 on: July 06, 2020, 05:48:44 pm »

Both scum teams chose to kill on-wagon.

I don't know what it means, but it must mean something
I think that we're gonna find scum easiest off-wagon then.
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shraeye

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Re: M128: Dragonborn Mafia (Day 1)
« Reply #562 on: July 06, 2020, 05:49:20 pm »

Vote Count 1.final

scolapasta (7): WestCoastDidds, mcmcsalot, jotheonah, 2.71828....., Robz888, mail-mi, A Drowned Kernel
A Drowned Kernel (5): Swowl, MiX, yuma, shraeye, scolapasta
Not Voting (1): Galzria

With 13 alive it takes 7 to exile.

Happy 4th everyone!

I’ll get into this tomorrow.

But two separate scum teams made two separate choices and both chose on wagon players.
I’ll do the work tomorrow, but [Swowl, MiX, Yuma, Shraeye, Galz] will probably be a good jumping off point.

I think scum probably was focusing on two things:

- not targeting the same team as each other
- trying to hit the doctor

Neither of those considerations is particularly related to wagon position.

How does a scumteam focus on avoiding the other kill?
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shraeye

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Re: M128: Dragonborn Mafia (Day 2)
« Reply #563 on: July 06, 2020, 05:49:37 pm »

The things west has consistently responded to are things that deal with how others are perceiving and are more on the personal side. As a result the defense, naturally and appropriately, on those points are more appeals to emotion.

But, west hasn't responded to the points about actual game play. And those are the points I most want a response on, but haven't received. Al though to be fair I haven't specifically asked. Am I the only one that seems those points as significant?

No.

There, that's my post for today.

Pushing Didds is anti-town. We can exile her, but pushing is terrible, which only makes me want to get rid of her as fast as possible.

yuma broke the ice, you can all come out of hiding now.
i dont understand, you're saying that pushing her is terrible (a stance that I feel like you've consistently fought against in the past, saying "gut reactions are the best, that's why I push"), so we should just exile her first without thinking about it too much????
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shraeye

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Re: M128: Dragonborn Mafia (Day 2)
« Reply #564 on: July 06, 2020, 05:49:45 pm »

*Swowl does VCA*
This really looks like you first thought ADK was scum, THEN did an analysis.

You say "if ADK is town, then scum were ok with either wagon" but then conclude there are 2-3 scum on scola's wagon...is that true even if ADK is town?? why would that make scum want to be on scola's wagon more than ADKs?

Why are you ignoring where the kills were?
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shraeye

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Re: M128: Dragonborn Mafia (Day 2)
« Reply #565 on: July 06, 2020, 05:51:14 pm »

ADK because I skum read them yesterday and that hasn't changed today.
That's exactly what it looked like to me.  Good job on consistency.  Bad job on honestly scumhunting.

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shraeye

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Re: M128: Dragonborn Mafia (Day 2)
« Reply #566 on: July 06, 2020, 05:52:54 pm »

the Margrave is NOT FUN in a three person game.

Fixed it. 

Also, did you agree with Swow's conclusions on his analysis?  What did you take away from his post?
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shraeye

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Re: M128: Dragonborn Mafia (Day 2)
« Reply #567 on: July 06, 2020, 05:54:11 pm »

Follow-up.  Why did you call Swowl's analysis a "reread"?
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MiX

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Re: M128: Dragonborn Mafia (Day 2)
« Reply #568 on: July 06, 2020, 05:57:46 pm »

i dont understand, you're saying that pushing her is terrible (a stance that I feel like you've consistently fought against in the past, saying "gut reactions are the best, that's why I push"), so we should just exile her first without thinking about it too much????

I'm saying that in this game it's not being useful. Could be because she's scum, but I don't think it's conclusive since it just makes Didds hyper defensive.

ADK because I skum read them yesterday and that hasn't changed today.
That's exactly what it looked like to me.  Good job on consistency.  Bad job on honestly scumhunting.

Do you think he's town, scum, or "no answer"?
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shraeye

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Re: M128: Dragonborn Mafia (Day 2)
« Reply #569 on: July 06, 2020, 06:20:56 pm »

ADK because I skum read them yesterday and that hasn't changed today.
That's exactly what it looked like to me.  Good job on consistency.  Bad job on honestly scumhunting.

Do you think he's town, scum, or "no answer"?
Who is the "he"?

I am mighty suspicious of Swowl. 
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MiX

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Re: M128: Dragonborn Mafia (Day 2)
« Reply #570 on: July 06, 2020, 06:23:07 pm »

Swowl.

Okay, well I'm townreading him for the approach to the VCA but I can see why you wouldn't.
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WestCoastDidds

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Re: M128: Dragonborn Mafia (Day 2)
« Reply #571 on: July 06, 2020, 06:49:26 pm »

the Margrave is NOT FUN in a three person game.

Fixed it. 

Also, did you agree with Swow's conclusions on his analysis?  What did you take away from his post?

Fair enough. But it’s especially bad when you margraved twice!

It had reread qualities, although it’s more VCA than anything. The length was rereadish. Here is what I know about DatSwoel...VCA is his thing, but when he’s using it up steer a game, it’s when he’s scum. Best evidence was in the customer service game we just finished. Scum!Swowl and scum!yuma exhibition there.
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WestCoastDidds

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Re: M128: Dragonborn Mafia (Day 2)
« Reply #572 on: July 06, 2020, 06:52:23 pm »

Follow-up.  Why did you call Swowl's analysis a "reread"?

Ah, sorry...answered that one above. But I didn’t say what I thought of his conclusions.

The steering feels scummy and it seemed like he started with the end in mind (which he concedes) but then again ADK was ringing my scumbells, too. So I don’t disagree....mostly I think they aren’t on the same team.
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yuma

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Re: M128: Dragonborn Mafia (Day 2)
« Reply #573 on: July 06, 2020, 07:19:50 pm »

I will vote for west or mix today. You guys can pick.
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A Drowned Kernel

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Re: M128: Dragonborn Mafia (Day 2)
« Reply #574 on: July 06, 2020, 09:53:26 pm »

I will vote for west or mix today. You guys can pick.

I'd vote for mix over didds but neither is as good as shraeye

the Margrave is NOT FUN in a three person game.

Fixed it. 

Also, did you agree with Swow's conclusions on his analysis?  What did you take away from his post?

Fair enough. But it’s especially bad when you margraved twice!

Totally game-unrelated dominion posts: every margrave you get hit with past the first helps you
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