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ddubois

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A game from dominion.games with some questions
« on: June 04, 2020, 02:17:32 pm »
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I had a game where I got absolutely clobbered, and wanted to evaluate it. The kingdom contained Sleigh, Groom, Merchant, Gladiator, Cavalry, Mastermind, Merchant Guild, Sentry, Farmland, and something irrelevant.

Towards that end:
1) Is there some way to see old games in dominion.games?
2) Is there a way to view game logs in a more human readable way?
3) How highly do you prioritize hitting $5 to buy Sentries and Masterminds, versus winning the Merchant split?
4) If you prioritize the former, how does your buy order (and "Groom order") change?
5) If you prioritize the latter, how does your buy/Groom order change?
6) Were my results to be expected, because I chose the wrong strategy (i.e. I overvalued hitting $5 and opened wrong, I bought a stupid Gladiator on turn 3) or did I just get hard-screwed by the shuffle (no $5 on the first shuffle, hit $2 turn 6, Sentry hit 2 buys on turn 9, Mastermind collided turn 10, etc.)?
7) Is this the right forum for this?

Game #46475496, rated.
ddubois: 54.22
arlequin_ldv: 50.61

Kingdom generated with these relative percentages:
0%: Possession

d starts with 7 Coppers.
d starts with 3 Estates.
a starts with 7 Coppers.
a starts with 3 Estates.
d shuffles their deck.
d draws 4 Coppers and an Estate.
a shuffles their deck.
a draws 5 cards.

Turn 1 - ddubois
d plays 4 Coppers. (+$4)
d buys and gains a Groom.
d draws 3 Coppers and 2 Estates.

Turn 1 - arlequin_ldv
a plays 4 Coppers. (+$4)
a buys and gains a Groom.
a draws 5 cards.

Turn 2 - ddubois
d plays 3 Coppers. (+$3)
d buys and gains a Silver.
d shuffles their deck.
d draws 3 Coppers, an Estate and a Groom.

Turn 2 - arlequin_ldv
a plays 3 Coppers. (+$3)
a buys and gains a Merchant.
a shuffles their deck.
a draws 5 cards.

Turn 3 - ddubois
d plays a Groom.
d gains a Merchant.
d gains a Horse.
d plays 3 Coppers. (+$3)
d buys and gains a Gladiator.
d draws 2 Coppers, a Silver and 2 Estates.

Turn 3 - arlequin_ldv
a plays a Groom.
a gains 2 Silvers.
a plays 3 Coppers. (+$3)
a buys and gains a Merchant.
a draws 5 cards.

Turn 4 - ddubois
d plays a Silver and 2 Coppers. (+$4)
d buys and gains a Merchant.
d shuffles their deck.
d draws 3 Coppers, a Silver and an Estate.

Turn 4 - arlequin_ldv
a plays a Merchant.
a draws a card.
a gets +1 Action.
a plays 4 Coppers. (+$4)
a buys and gains a Merchant.
a shuffles their deck.
a draws 5 cards.

Turn 5 - ddubois
d plays a Silver and 3 Coppers. (+$5)
d buys and gains a Sentry.
d draws 2 Coppers, 2 Estates and a Groom.

Turn 5 - arlequin_ldv
a plays a Merchant.
a draws a card.
a gets +1 Action.
a plays a Groom.
a gains a Merchant.
a gains a Horse.
a plays 3 Coppers. (+$3)
a buys and gains a Merchant.
a draws 5 cards.

Turn 6 - ddubois
d plays a Groom.
d gains a Merchant.
d gains a Horse.
d plays 2 Coppers. (+$2)
d buys and gains a Sleigh.
d draws 2 Coppers, 2 Merchants and a Horse.

Turn 6 - arlequin_ldv
a plays a Merchant.
a draws a card.
a gets +1 Action.
a plays a Merchant.
a draws a card.
a gets +1 Action.
a plays a Silver and 2 Coppers. (+$4)
a gets +$2.
a buys and gains a Sentry.
a shuffles their deck.
a draws 5 cards.

Turn 7 - ddubois
d plays a Merchant.
d draws a Gladiator.
d gets +1 Action.
d plays a Gladiator.
d gets +$2.
d reveals a Horse.
d gets +$1.
d trashes a Gladiator.
d plays 2 Coppers. (+$2)
d buys and gains a Sentry.
d shuffles their deck.
d draws 2 Coppers, a Silver, a Merchant and a Sentry.

Turn 7 - arlequin_ldv
a plays a Merchant.
a draws a card.
a gets +1 Action.
a plays a Groom.
a gains a Merchant.
a gains a Horse.
a plays a Silver and 3 Coppers. (+$5)
a gets +$1.
a buys and gains a Mastermind.
a draws 5 cards.

Turn 8 - ddubois
d plays a Sentry.
d draws an Estate.
d gets +1 Action.
d looks at an Estate and a Copper.
d trashes a Copper and an Estate.
d plays a Merchant.
d draws a Copper.
d gets +1 Action.
d plays a Silver and 3 Coppers. (+$5)
d gets +$1.
d buys and gains a Mastermind.
d draws a Copper, an Estate, a Merchant, a Sleigh and a Horse.

Turn 8 - arlequin_ldv
a plays a Merchant.
a draws a card.
a gets +1 Action.
a plays a Horse.
a draws 2 cards.
a gets +1 Action.
a returns a Horse to the Horse pile.
a plays a Sentry.
a draws a card.
a gets +1 Action.
a looks at 2 cards.
a trashes a Copper and an Estate.
a plays a Merchant.
a draws a card.
a gets +1 Action.
a plays a Merchant.
a draws a card.
a gets +1 Action.
a plays a Silver and 3 Coppers. (+$5)
a gets +$3.
a buys and gains a Sentry.
a shuffles their deck.
a draws 5 cards.

Turn 9 - ddubois
d plays a Horse.
d draws a Copper and a Horse.
d gets +1 Action.
d returns a Horse to the Horse pile.
d plays a Horse.
d draws a Copper and a Sentry.
d gets +1 Action.
d returns a Horse to the Horse pile.
d plays a Sentry.
d draws a Gladiator.
d gets +1 Action.
d looks at a Groom and a Merchant.
d topdecks a Merchant and a Groom.
d plays a Gladiator.
d gets +$2.
d reveals a Sleigh.
d gets +$1.
d trashes a Gladiator.
d plays 3 Coppers. (+$3)
d buys and gains a Mastermind.
d reacts with a Sleigh.
d discards a Sleigh.
d looks at a Silver, a Sleigh, an Estate, a Merchant, a Sentry, 2 Masterminds and 3 Coppers.
d topdecks a card.
d shuffles their deck.
d draws a Copper, a Merchant, a Sentry, a Groom and a Mastermind.

Turn 9 - arlequin_ldv
a plays a Merchant.
a draws a card.
a gets +1 Action.
a plays a Merchant.
a draws a card.
a gets +1 Action.
a plays a Merchant.
a draws a card.
a gets +1 Action.
a plays a Groom.
a gains a Merchant.
a gains a Horse.
a plays a Silver and 2 Coppers. (+$4)
a gets +$3.
a buys and gains a Merchant Guild.
a draws 5 cards.

Turn 10 - ddubois
d plays a Sentry.
d draws a Sentry.
d gets +1 Action.
d looks at an Estate and a Mastermind.
d trashes an Estate.
d topdecks a Mastermind.
d plays a Sentry.
d draws a Mastermind.
d gets +1 Action.
d looks at a Merchant and a Gladiator.
d topdecks a Merchant and a Gladiator.
d plays a Mastermind.
d buys Delay.
d sets a Mastermind aside.
d draws 2 Coppers, 2 Merchants and a Gladiator.

Turn 10 - arlequin_ldv
a plays a Horse.
a draws 2 cards.
a gets +1 Action.
a returns a Horse to the Horse pile.
a plays a Merchant.
a draws a card.
a gets +1 Action.
a plays a Mastermind.
a plays a Silver and 3 Coppers. (+$5)
a gets +$1.
a buys and gains a Mastermind.
a draws 5 cards.

Turn 11 - ddubois
d starts their turn.
d plays a Merchant.
d draws a Silver.
d gets +1 Action.
d plays a Merchant again.
d draws a Copper.
d gets +1 Action.
d plays a Merchant a third time.
d draws an Estate.
d gets +1 Action.
d plays a Mastermind. (Delay)
d plays a Gladiator.
d gets +$2.
d reveals an Estate.
d gets +$1.
d trashes a Gladiator.
d plays a Merchant.
d draws a Copper.
d gets +1 Action.
d plays a Silver and 4 Coppers. (+$6)
d gets +$4.
d buys and gains a Cavalry.
d draws a Copper and a Sleigh.
d gets +1 Buy.
d reacts with a Sleigh.
d discards a Sleigh.
d looks at a Sleigh, a Groom, a Merchant, 2 Sentries, a Copper and a Cavalry.
d topdecks a card.
d buys and gains a Merchant Guild.
d shuffles their deck.
d draws a Merchant, a Gladiator, a Sleigh, a Cavalry and a Mastermind.

Turn 11 - arlequin_ldv
a starts their turn.
a plays a Sentry.
a shuffles their deck.
a draws a card.
a gets +1 Action.
a looks at 2 cards.
a topdecks 2 cards.
a plays a Sentry again.
a draws a card.
a gets +1 Action.
a looks at 2 cards.
a topdecks 2 cards.
a plays a Sentry a third time.
a draws a card.
a gets +1 Action.
a looks at 2 cards.
a trashes a Copper.
a topdecks a card.
a plays a Sentry.
a draws a card.
a gets +1 Action.
a looks at 2 cards.
a trashes a Copper.
a topdecks a card.
a plays a Merchant.
a draws a card.
a gets +1 Action.
a plays a Merchant.
a draws a card.
a gets +1 Action.
a plays a Horse.
a draws 2 cards.
a gets +1 Action.
a returns a Horse to the Horse pile.
a plays a Merchant.
a draws a card.
a gets +1 Action.
a plays a Merchant.
a draws a card.
a gets +1 Action.
a plays a Merchant.
a draws a card.
a gets +1 Action.
a plays a Groom.
a gains a Cavalry.
a draws 2 cards.
a gets +1 Buy.
a gains a Horse.
a plays a Merchant Guild.
a gets +1 Buy.
a gets +$1.
a plays a Mastermind.
a plays a Silver and 4 Coppers. (+$6)
a gets +$5.
a buys a Farmland.
a gets +1 Coffers.
a trashes an Estate.
a gains a Cavalry.
a draws 2 cards.
a gets +1 Buy.
a gains a Farmland.
a plays a Merchant.
a draws a card.
a gets +1 Action.
a plays a Merchant.
a shuffles their deck.
a draws a card.
a gets +1 Action.
a plays a Cavalry.
a gains 2 Horses.
a plays a Silver. (+$2)
a buys a Farmland.
a gets +1 Coffers.
a trashes an Estate.
a gains a Cavalry.
a draws 2 cards.
a gets +1 Buy.
a gains a Farmland.
a uses 1 Coffers. (+$1)
a buys a Silver.
a gets +1 Coffers.
a gains a Silver.
a shuffles their deck.
a draws 5 cards.

Turn 12 - ddubois
d starts their turn.
d plays a Merchant.
d draws a Copper.
d gets +1 Action.
d plays a Merchant again.
d draws an Estate.
d gets +1 Action.
d plays a Merchant a third time.
d draws a Silver.
d gets +1 Action.
d plays a Gladiator.
d gets +$2.
d reveals an Estate.
d gets +$1.
d trashes a Gladiator.
d plays a Mastermind.
d plays a Cavalry.
d gains 2 Horses.
d plays a Silver and a Copper. (+$3)
d gets +$3.
d buys and gains a Cavalry.
d draws a Copper and a Merchant Guild.
d gets +1 Buy.
d plays a Merchant Guild.
d gets +1 Buy.
d gets +$1.
d plays a Copper. (+$1)
d buys a Merchant Guild.
d gets +1 Coffers.
d gains a Merchant Guild.
d reacts with a Sleigh.
d discards a Sleigh.
d looks at a Sleigh, a Merchant Guild, a Cavalry and 2 Horses.
d topdecks a card.
d draws a Copper, 2 Sentries, a Merchant Guild and a Groom.

Turn 12 - arlequin_ldv
a starts their turn.
a plays a Horse.
a draws 2 cards.
a gets +1 Action.
a returns a Horse to the Horse pile.
a plays a Horse again.
a draws 2 cards.
a gets +1 Action.
a plays a Horse a third time.
a draws 2 cards.
a gets +1 Action.
a plays a Merchant.
a draws a card.
a gets +1 Action.
a plays a Merchant.
a draws a card.
a gets +1 Action.
a plays a Merchant.
a draws a card.
a gets +1 Action.
a plays a Horse.
a draws 2 cards.
a gets +1 Action.
a returns a Horse to the Horse pile.
a plays a Sentry.
a draws a card.
a gets +1 Action.
a looks at 2 cards.
a discards a Cavalry.
a topdecks a card.
a plays a Merchant.
a draws a card.
a gets +1 Action.
a plays a Groom.
a gains a Cavalry.
a draws 2 cards.
a gets +1 Buy.
a gains a Horse.
a plays a Horse.
a draws 2 cards.
a gets +1 Action.
a returns a Horse to the Horse pile.
a plays a Merchant.
a draws a card.
a gets +1 Action.
a plays a Sentry.
a draws a card.
a gets +1 Action.
a looks at 2 cards.
a topdecks 2 cards.
a plays a Merchant.
a draws a card.
a gets +1 Action.
a plays a Merchant.
a draws a card.
a gets +1 Action.
a plays a Mastermind.
a plays a Merchant Guild.
a gets +1 Buy.
a gets +$1.
a plays a Cavalry.
a gains 2 Horses.
a plays a Silver and 4 Coppers. (+$6)
a gets +$7.
a plays 2 Silvers. (+$4)
a buys a Farmland.
a gets +1 Coffers.
a trashes a Farmland.
a gains a Province.
a gains a Farmland.
a buys a Farmland.
a gets +1 Coffers.
a trashes a Farmland.
a gains a Province.
a gains a Farmland.
a buys a Farmland.
a gets +1 Coffers.
a trashes a Cavalry.
a gains a Farmland.
a gains a Farmland.
a shuffles their deck.
a draws 5 cards.

Turn 13 - ddubois
d starts their turn.
d plays a Sentry.
d draws a Copper.
d gets +1 Action.
d looks at 2 Merchants.
d topdecks 2 Merchants.
d plays a Sentry again.
d draws a Merchant.
d gets +1 Action.
d looks at a Merchant and a Copper.
d trashes a Copper.
d topdecks a Merchant.
d plays a Sentry a third time.
d draws a Merchant.
d gets +1 Action.
d shuffles their deck.
d looks at a Copper and a Cavalry.
d trashes a Copper.
d topdecks a Cavalry.
d plays a Merchant Guild.
d gets +1 Buy.
d gets +$1.
d plays a Sentry.
d draws a Cavalry.
d gets +1 Action.
d looks at a Sleigh and a Horse.
d topdecks a Sleigh and a Horse.
d plays a Merchant.
d draws a Sleigh.
d gets +1 Action.
d plays a Merchant.
d draws a Horse.
d gets +1 Action.
d plays a Horse.
d draws a Copper and a Merchant Guild.
d gets +1 Action.
d returns a Horse to the Horse pile.
d plays a Merchant Guild.
d gets +1 Buy.
d gets +$1.
d plays a Groom.
d gains a Silver.
d reacts with a Sleigh.
d discards a Sleigh.
d looks at a Silver and a Sleigh.
d puts a Silver into their hand.
d gains a Silver.
d plays a Cavalry.
d gains 2 Horses.
d plays a Silver and 3 Coppers. (+$5)
d gets +$2.
d buys a Gold.
d gets +2 Coffers.
d gains a Gold.
d buys a Silver.
d gets +2 Coffers.
d gains a Silver.
d draws an Estate, a Merchant, a Gladiator, a Mastermind and a Horse.

Turn 13 - arlequin_ldv
a starts their turn.
a plays a Merchant.
a draws a card.
a gets +1 Action.
a plays a Merchant again.
a draws a card.
a gets +1 Action.
a plays a Merchant a third time.
a draws a card.
a gets +1 Action.
a plays a Merchant.
a draws a card.
a gets +1 Action.
a plays a Merchant.
a draws a card.
a gets +1 Action.
a plays a Sentry.
a draws a card.
a gets +1 Action.
a looks at 2 cards.
a trashes a Copper.
a topdecks a card.
a plays a Merchant.
a draws a card.
a gets +1 Action.
a plays a Merchant.
a draws a card.
a gets +1 Action.
a plays a Merchant.
a draws a card.
a gets +1 Action.
a plays a Horse.
a draws 2 cards.
a gets +1 Action.
a returns a Horse to the Horse pile.
a plays a Cavalry.
a gains 2 Horses.
a plays a Mastermind.
a plays a Silver and 2 Coppers. (+$4)
a gets +$8.
a uses 5 Coffers. (+$5)
a buys and gains a Cavalry.
a draws 2 cards.
a gets +1 Buy.
a plays a Horse.
a draws 2 cards.
a gets +1 Action.
a returns a Horse to the Horse pile.
a plays a Cavalry.
a gains 2 Horses.
a plays a Silver. (+$2)
a buys a Farmland.
a trashes a Farmland.
a gains a Province.
a gains a Farmland.
a draws 5 cards.

Turn 14 - ddubois
d plays a Horse.
d draws a Silver and a Cavalry.
d gets +1 Action.
d returns a Horse to the Horse pile.
d plays a Merchant.
d draws a Copper.
d gets +1 Action.
d plays a Mastermind.
d plays a Silver and a Copper. (+$3)
d gets +$1.
d buys and gains a Silver.
d shuffles their deck.
d draws 2 Silvers, 2 Merchant Guilds and a Cavalry.

Turn 14 - arlequin_ldv
a starts their turn.
a plays a Horse.
a draws 2 cards.
a gets +1 Action.
a returns a Horse to the Horse pile.
a plays a Horse again.
a draws 2 cards.
a gets +1 Action.
a plays a Horse a third time.
a shuffles their deck.
a draws 2 cards.
a gets +1 Action.
a plays a Sentry.
a draws a card.
a gets +1 Action.
a looks at 2 cards.
a trashes a Copper.
a topdecks a card.
a plays a Sentry.
a draws a card.
a gets +1 Action.
a looks at 2 cards.
a discards a Cavalry.
a topdecks a card.
a plays a Merchant.
a draws a card.
a gets +1 Action.
a plays a Horse.
a draws 2 cards.
a gets +1 Action.
a returns a Horse to the Horse pile.
a plays a Merchant.
a draws a card.
a gets +1 Action.
a plays a Horse.
a draws 2 cards.
a gets +1 Action.
a returns a Horse to the Horse pile.
a plays a Merchant Guild.
a gets +1 Buy.
a gets +$1.
a plays a Groom.
a gains a Cavalry.
a draws 2 cards.
a gets +1 Buy.
a gains a Horse.
a plays a Cavalry.
a gains 2 Horses.
a plays a Cavalry.
a gains 2 Horses.
a plays a Silver and 2 Coppers. (+$4)
a gets +$2.
a plays a Silver. (+$2)
a buys a Farmland.
a gets +1 Coffers.
a trashes a Farmland.
a gains a Province.
a gains a Farmland.
a buys a Silver.
a gets +1 Coffers.
a gains a Silver.
a draws 5 cards.

Turn 15 - ddubois
d starts their turn.
d plays a Merchant Guild.
d gets +1 Buy.
d gets +$1.
d plays a Merchant Guild again.
d gets +1 Buy.
d gets +$1.
d plays a Merchant Guild a third time.
d gets +1 Buy.
d gets +$1.
d plays a Merchant Guild.
d gets +1 Buy.
d gets +$1.
d plays 2 Silvers. (+$4)
d buys a Province.
d gets +2 Coffers.
d gains a Province.
d draws a Copper, a Gold, 2 Merchants and a Horse.

Turn 15 - arlequin_ldv
a plays a Merchant.
a draws a card.
a gets +1 Action.
a plays a Merchant.
a draws a card.
a gets +1 Action.
a plays a Merchant.
a draws a card.
a gets +1 Action.
a plays a Horse.
a draws 2 cards.
a gets +1 Action.
a returns a Horse to the Horse pile.
a plays a Horse.
a shuffles their deck.
a draws 2 cards.
a gets +1 Action.
a returns a Horse to the Horse pile.
a plays a Merchant.
a draws a card.
a gets +1 Action.
a plays a Merchant.
a draws a card.
a gets +1 Action.
a plays a Horse.
a draws 2 cards.
a gets +1 Action.
a returns a Horse to the Horse pile.
a plays a Sentry.
a draws a card.
a gets +1 Action.
a looks at 2 cards.
a trashes a Cavalry.
a topdecks a card.
a plays a Mastermind.
a plays a Silver. (+$2)
a gets +$5.
a uses 1 Coffers. (+$1)
a buys and gains a Province.
a draws 5 cards.

Turn 16 - ddubois
d plays a Merchant.
d draws a Mastermind.
d gets +1 Action.
d plays a Merchant.
d draws a Cavalry.
d gets +1 Action.
d plays a Mastermind.
d plays a Gold and a Copper. (+$4)
d uses 4 Coffers. (+$4)
d buys and gains a Province.
d draws 2 Silvers, a Gladiator, a Sleigh and a Groom.

Turn 16 - arlequin_ldv
a starts their turn.
a plays a Merchant.
a draws a card.
a gets +1 Action.
a plays a Merchant again.
a draws a card.
a gets +1 Action.
a plays a Merchant a third time.
a draws a card.
a gets +1 Action.
a plays a Merchant.
a draws a card.
a gets +1 Action.
a plays a Horse.
a draws 2 cards.
a gets +1 Action.
a returns a Horse to the Horse pile.
a plays a Horse.
a draws 2 cards.
a gets +1 Action.
a returns a Horse to the Horse pile.
a plays a Groom.
a gains a Cavalry.
a draws 2 cards.
a gets +1 Buy.
a gains a Horse.
a plays a Horse.
a draws 2 cards.
a gets +1 Action.
a returns a Horse to the Horse pile.
a plays a Merchant Guild.
a gets +1 Buy.
a gets +$1.
a plays a Cavalry.
a gains 2 Horses.
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Awaclus

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Re: A game from dominion.games with some questions
« Reply #1 on: June 04, 2020, 04:48:37 pm »
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Winning the Merchant split is not at all important, getting 2-3 Sentries as fast as possible is. I would open Silver/Merchant and get Groom as soon as you have a $4 (exactly) hand, unless a lot of Merchants are gone by that point.
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nasmith99

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Re: A game from dominion.games with some questions
« Reply #2 on: June 07, 2020, 05:42:12 am »
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As Awalclus says, 'winning the Merchant split' is not something you should be prioritizing at all.

I agree with your open of Groom/Silver, but I think you made a big mistake by gaining Merchant rather than Cavalry on turn 3. If you had gained a Cavalry there, you would guarantee hitting 5 either on turn 3 or 4 (which is very important here, because Sentry).
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dmazzucco

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Re: A game from dominion.games with some questions
« Reply #3 on: June 22, 2020, 02:29:25 pm »
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You can also replay old games (as long as you own the expansions). Go to "Load old game" and use the game ID number you have. I'm sure someone has posted the instructions somewhere. You can reply from any decision point, though the bot will not follow your opponent's strategy. You can at least see whether you got to a better deck by turn 8 or 9 than you did in the original game.
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