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Author Topic: Populate - Gladiator/Fortune Interaction  (Read 3088 times)

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Kudasai

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Populate - Gladiator/Fortune Interaction
« on: June 03, 2020, 04:18:18 pm »
+4

Maybe it's already well known, but I wanted to point out that Populate can gain Fortunes if all the Gladiators are gone. This is because the Fortune pile is technically an Action pile even though it's a Treasure.

Fortune for $10 + all other Action cards. What a deal!
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Awaclus

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Re: Populate - Gladiator/Fortune Interaction
« Reply #1 on: June 03, 2020, 04:26:12 pm »
+4

That's fortunate.
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Co0kieL0rd

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Re: Populate - Gladiator/Fortune Interaction
« Reply #2 on: June 04, 2020, 07:24:14 am »
0

I think in many cases I'd rather pay an extra $6 (which is the difference between the total costs of Fortune and Populate) to gain a Fortune than be forced to take my Fortune together with a bunch of other cards that potentially hurt my deck, and especially the average coin value of my Fortune! I say this is a nombo. You need a good reason to go for Populate, and saving $6 on Fortune isn't one.
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Awaclus

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Re: Populate - Gladiator/Fortune Interaction
« Reply #3 on: June 04, 2020, 07:47:45 am »
+1

I think in many cases I'd rather pay an extra $6 (which is the difference between the total costs of Fortune and Populate) to gain a Fortune than be forced to take my Fortune together with a bunch of other cards that potentially hurt my deck, and especially the average coin value of my Fortune! I say this is a nombo. You need a good reason to go for Populate, and saving $6 on Fortune isn't one.

Typically, you need several small reasons that add up to it being worth it overall. Saving $6 on Fortune is one.
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Co0kieL0rd

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Re: Populate - Gladiator/Fortune Interaction
« Reply #4 on: June 04, 2020, 08:06:39 am »
0

I think in many cases I'd rather pay an extra $6 (which is the difference between the total costs of Fortune and Populate) to gain a Fortune than be forced to take my Fortune together with a bunch of other cards that potentially hurt my deck, and especially the average coin value of my Fortune! I say this is a nombo. You need a good reason to go for Populate, and saving $6 on Fortune isn't one.

Typically, you need several small reasons that add up to it being worth it overall. Saving $6 on Fortune is one.

That's an interesting way to look at it. I think we're both technically correct.
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Re: Populate - Gladiator/Fortune Interaction
« Reply #5 on: June 04, 2020, 10:29:31 am »
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I think in many cases I'd rather pay an extra $6 (which is the difference between the total costs of Fortune and Populate) to gain a Fortune than be forced to take my Fortune together with a bunch of other cards that potentially hurt my deck, and especially the average coin value of my Fortune! I say this is a nombo. You need a good reason to go for Populate, and saving $6 on Fortune isn't one.
As always, it depends on the Kingdom. Usually the problem of Populate is not that you get bad cards but too many terminals.
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Chris is me

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Re: Populate - Gladiator/Fortune Interaction
« Reply #6 on: June 04, 2020, 11:24:28 am »
+1

I think the number of boards where Populate isn't "worth it" because you get "too many terminals" is astoundingly small. Dealing with two dead cards when you got 7-8 good ones is absolutely worth it. Don't overthink it - just get Populate.
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Re: Populate - Gladiator/Fortune Interaction
« Reply #7 on: June 04, 2020, 12:00:26 pm »
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I agree and only meant that if there is any downside to Populate (besides the opportunity costs) it is too many terminals and not too many bad cards as was suggested here.
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