Thanks all for your replies and suggestions.
Nascent village v1 gets stronger than Lost city from the third copy you play. However, how often will you trigger a triple NV play?
Sounds decent to me compared with a well set-up City quarter (keeping everything in proportion, cost-wise). Now, I’m not a brilliant Dominion player.
I suggest not making cards with effects that scale with copies of itself in play, but if you really want to make it more reasonable.
I was expecting a comment like yours. Can you explain why?
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Nascent village v2 was intended to be less powerful than v1, because v2 is less likely to draw itself (+1 card at most). In this version, two NV = two Bazaars or two Festivals. So sure, from 2 up they’re better than these individual cards, but being limited to +1 Card should make it decently hard to combo them?
Maybe sth like this that removes choice:
+2 Actions
+1 Card
If you have two or more Nascent villages in play, +$2;
three or more, +1VP;
four or more, +2 Buys.
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Majestic ringYes this one can be swingy. I’d like to have a card that’s a multiple Bridge/Highway.
Other options:
v2 (cost $5)
worth $1
+1 Buy
Gain a Copper.
While this is in play, cards cost $1 less for each card you’ve gained this turn.
v3 (cost $5)
worth $1
+1 Buy
While this is in play, +$2 each time you buy a card. (not a cost reducer, though)
v4 (cost $3)
Worth $0.
(+1 Buy)
You may gain a Copper.
While this is in play, cards cost $1 less per differently named card you gained this turn.