So about this game. Looks fun, I like the items design.
Some thoughts / questions:
• Generally in games like these, do scum get to talk N0 or not just night N1? i.e. do we think they've had any chance to coordinate anything yet?
• So I assume everyone has stuff (where stuff could be $)? That's my read from the flavor, i.e. "You’ve each ended up with someone’s luggage, but not your own."
• some people have to give an item an night (at a minimum, the generous townies from the setup), some people do not. My guess is only the generous townies.
• here's a hypothesis I'm making without much evidence, those of us who need an item, need that item to use their PR. If that includes scum, then they may not be be able to block or steal anything today, though after tonight, if their partners have the items they need, they could self coordinate that.
• If this were true, I don't see a reason why a town person couldn't have an item need / PR that could steal or block either.
• So regardless if that's right or wrong, even if we figure out who needs our stuff, we don't know if we want them to have that stuff since they may not be town.
• Lastly, I kind of like the idea of listing (at least) 5 items. I agree the challenge is figuring out good fake items. But some of us must have some pretty obscure sounding stuff, so if so, those people should have a better idea of how to make up more stuff. Maybe?
PPE1 #LFGM