3 new Laws :
11) Grant : At the start of you turn, +1 Action. After trash a card from your hand, place one of your cubes here, then ignore the effects of that card for the rest of the game.
12) Military secret : At the end of your turn, after drawing your hand, turn the top card of your deck face up.
13) Second Chance : After scoring, the player in second position collects all the remaining Domain cards from the reserve and counts his points again.
And my new vertion of Inflation is better after first testing : "After buying your first card costing 6 or more, place here one of your cubes. After that and for the rest of the game, buying a card you costs $ 1 more."
"Inflation" requires the player to think carefully about when to start buying gold. The player can also choose not to buy cards >5$. This favors strategies on reduced cost cards (for example Duke), since the purchase of the Provinces will be slowed down.