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Author Topic: RMM56: Stormlight Archive Mafia (Game Over!)  (Read 259600 times)

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RMM56: Stormlight Archive Mafia (Game Over!)
« on: March 30, 2020, 11:35:12 pm »

Speak again the ancient Oaths:

Life before Death
Strength before Weakness
Journey before Destination


and return to men the Shards they once bore. The Knights Radiant must stand again.


RMM56: Stormlight Archive Mafia

This is a semi-open, invented set-up for 18 players.

Comod: 2.71828....

Player List:
1. Dylan32
2. LaLight Town Skybreaker, killed N3
3. faust
4. MiX
5. hypercube Mafia Windrunner Traitor, lynched D3
6. scolapasta
7. WestCoastDidds Town Lightweaver, killed N2
8. Swowl Mafia Edgedancer, killed N4
9. Rhand
10. cayvie Town Skybreaker, killed N1
11. jotheonah Mafia Lightweaver, lynched D2
12. EFHW Mafia Willshaper, lynched D1
13. Uncleeurope
14. Galzria
15. GreatHallScout Town Stoneware, killed N4
16. chairs
17. Glooble
18. Jimmmmm

The Golden Rule:
This is a game. Everyone who signs up to play must be considerate of each other, never get personal, and focus on having fun. Once the game starts, having signed up is a commitment: inactivity is just as inconsiderate as rude comments.


The Standard Rules:
1. No communication between players outside of the game thread or shared QTs at any time. This includes passing references, jokes, or cases in other games or threads, whether in context or not.
2. If the game thread is locked, do not post. If you are unsure if something is locked, ask the mod by PM.
3. Direct or verbatim quoting of mod-provided information is strictly forbidden. Paraphrasing is okay. The exception is anything the MOD posts in the openly public Game Thread.
4. Actions with instructions that do not specify a game state will be resolved based on the order they were received. 
5. All night actions must be submitted within 24 hours of day ending.
6. Players must post at least once every 24 hours.
7. Do not edit or delete posts, ever. If you need to clarify or correct something, post again.
8. Invisible text, font size less than 10, and spoiler tags are not allowed.
9. Cryptography is not allowed.
10. The time between a lynch being reached and a flip being provided is called twilight. All players may continue posting during this time, including the lynched player.
11. Dead players may not post in thread or QT, except their Role QT. A lynched player is not "dead" until a flip has been provided.
12. Personal multimedia, such as video or audio recordings, are not allowed in the game thread.



The Voting Rules:
1. Votes should be in this format: Vote: Playername. Unambiguous nicknames are acceptable if they are already in common use. Your vote may not be counted if it cannot be picked up by an automated vote counter.
2. Unvotes should be in this format: unvote.
3. Unvotes are not required if changing your vote from one player to another.
4. You may vote: no lynch.
5. Lynches occur when a simple majority (rounded up) of living players is reached. Once reached, a lynch cannot be undone.
6. While I will do my best to count all votes the first time through, the best way to ensure your vote is not missed is by giving it a separate line of text in the post.
   Example Post:
      Jimmy is skummy.
      Vote: Jimmy
      Others should vote Jimmy.




The Rest:
1. The lime green text color and the purple text color are reserved for the Mods. Players may not use it, or anything that looks similar. To avoid confusion, please remove mod color if quoting the mod's posts.
2. If you have an issue or problem with the game, please PM the Mod. Do not post complaints in the game thread.
3. Mods make mistakes - please point them out gently. If they can be corrected, they will. If irreversible, they will stand as final to be commiserated over after the game.
4. If a mod error disadvantages one faction greatly, the game may be called off.
5. Ask all questions and make all requests directly to the Mod via PM or in your Role QT. Questions deemed as "universal" (defined as questions for which the answers should be available to all players) will be requested to be re-posted in the Game Thread and answered there.
6. A prod may be requested in the game thread by any player, after a player has gone 24 hours without posting in the game thread. Players are subject to replacement or Mod Killed after one prod.
7. All rule violations will be dealt with according to their severity, as determined by the mod.
8. Each player will receive their own QT, regardless of role. Please use your best judgment when phrasing from your personal QT. If you are unsure whether it is allowed, please ask the MOD in your QT. 
9. If the game goes on for 3 days and 3 nights without a lynch or night kill, town wins.



Deadlines:
1. Days will last 7 IRL days, though this will be adjusted for weekends and holidays.
2. Nights will last sometime between 36 and 48 hours. Night actions are due 35 hours after game end.
3. Twilight will last 6 hours or until all players have checked in, whichever comes first. Any post in the main game thread or a qt constitutes a check-in. If you have an action that can occur during twilight, you may provisionally post your action in your personal qt during the day by posting Twilight Action: action command. If the action is invalid for whatever reason, it will automatically fail and not count against you. Otherwise, it will occur immediately at the start of twilight.


Day starts/ends:
Day 1 Start
« Last Edit: July 04, 2020, 06:35:58 pm by mail-mi »
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Re: RMM56: Stormlight Archive Mafia (Now Open!)
« Reply #1 on: March 30, 2020, 11:35:24 pm »

Setup Information

1. All players that start out as Town- and Mafia-aligned are Knights Radiant (https://coppermind.net/wiki/Knights_Radiant).
There will be no flavor names for town or mafia players, though powers will be associated with which Order each Knight belongs to (see the third section of the above wiki page)

2. Spheres: Most players' powers will involve the use of spheres (https://coppermind.net/wiki/Spheres) Each player will be allotted a number of spheres at the beginning of the game. Spheres can either be infused with Stormlight or dun. Most role powers involve the use of Stormlight. Once used, infused spheres become dun. Spheres are also a form of currency and may be used to purchase different things throughout the game.

For example, a role power may say:

Quote
Cop: Each night, you may use 5 infused spheres' worth of Stormlight to target a player. You will learn that player's alignment.
If the player chooses to use this ability, 5 of their infused spheres would become dun, and they would get to Cop another player. After using an infused sphere, it is still in your possession. You must have the correct number of infused spheres before choosing to use a role power. If you choose to purchase something with a sphere, it is spent and no longer in your possession. You may not use an infused sphere and then attempt to purchase something with that sphere in the same night.

3. Houses: Each player will be a member of a House. House membership has no effect on alignment and vice versa. Each House will have a QT that is accessible to each member of the House. This House QT is closed at all times except during highstorms (see 4).

4. Highstorms: The continent of Roshar is constantly barraged by a hurricane-level storm called a highstorm (https://coppermind.net/wiki/Highstorm) which sweeps across the land every few days. Highstorms will come during this game. When they come during the day, the main thread will be locked for a period of 48 hours. When they come during night, players will not be able to perform any night actions save for factional kills. Either way, players will seek shelter with other House members, and House QTs will be open for the duration of the highstorm.

Additionally, highstorms also carry Stormlight. Players may choose to leave dun spheres out in the highstorm, and at the end of the highstorm, those spheres will be reinfused. They do this by posting Leave out X Spheres during the highstorm in their personal QT.

5. Thieving: Each player has the chance to steal other players' spheres that they left out during a highstorm. Players can only steal from members of their same House. To attempt to steal, a player posts Steal from PlayerY in their personal QT during a highstorm. If only 1 person steals from PlayerX, they will receive half of the spheres that PlayerX left out in the highstorm. If two players steal from PlayerX, each player will receive one third of the spheres that PlayerX left out in the highstorm, and etc.

If you'd like to protect your spheres, you can pay 15 infused spheres or 20 dun spheres that you aren't setting out in the highstorm for the Sphere Protection Program. Any thieving action targeting a player who has paid for the Sphere Protection Program will fail. The Sphere Protection Program lasts the duration of 1 highstorm.

6. Alignment Changing: Alignment changing is possible in this game for certain players. You will be notified if your alignment is capable of changing.

7. Each alignment has a flavor blurb at the beginning of their QT. Here is Town's:

Quote
Odium has brought the Voidbringers, and now he has infiltrated even the honorable Knights Radiant with his minions. You must cleanse yourselves before you can have hope to overcome the True Desolation.

8. Night Action Resolution: This simple process will be followed in order to resolve night actions:
1. Find an action (or a passive modifier, such as Bulletproof) such that its effect cannot possibly be modified by any other action.
2. Resolve it.
3. Repeat from step 1 until all actions are resolved.

In cases of conflicting actions, night actions will be resolved in the following order:
1. Hide
2. Bus Drive/Redirect
3. Block
4. Protect
5. Miscellaneous
6. Kill
7. Recruit
8. Inspect
9. Stormlight Draining

« Last Edit: June 03, 2020, 10:53:10 am by mail-mi »
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'And what is it that ye shall hope for? Behold I say unto you that ye shall have hope through the atonement of Christ and the power of his resurrection, to be raised unto life eternal, and this because of your faith in him according to the promise." - Moroni 7:41, the Book of Mormon

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Re: RMM56: Stormlight Archive Mafia (Now Open!)
« Reply #2 on: March 30, 2020, 11:35:30 pm »

As a reminder, both town and mafia will have Knights Radiant. Each Knight Radiant is a member of an Order, and each Order has access to 2 Surges. As an example, the Windrunners are an Order of the Knights Radiant, and they have access to the Surges of Adhesion and Gravitation. Each Surge gives a player access to 2 role powers that they can use at night or during the day, depending on the power. A player may only use a maximum of 1 power from each Surge each night (or day).

Surge: Adhesion
Orders that can access this Surge: Bondsmiths and Windrunners
Role Powers:

Roleblocker: Each night, you may spend 15 spheres of Stormlight to bind another player to the ground. Any actions they take that night will be blocked.

Rolestopper: Each night, you may spend 15 spheres of Stormlight to coat the ground around a player with Stormlight. Any non-killing actions that target that player will be blocked.


Surge: Gravitation
Orders that can access this Surge: Windrunners and Skybreakers
Role Powers:

Lightning Rod: Each night, you may spend 50 spheres of Stormlight to make yourself the center of gravity. Every action taken that night will be redirected to you.

Watcher: Each night, you may spend 15 spheres of Stormlight to take to the skies and watch a player. You will be told who targeted that player that night, but not what actions they targeted them with.


Surge: Division
Orders that can access this Surge: Skybreakers and Dustbringers
Role Powers:

Vigilante: Each night, you may spend 50 spheres of Stormlight to divide another player. That player will be killed.

Stormlight Drainer: Each night, you may spend any number of spheres of Stormlight to drain another player. That player will lose stormlight from the same number of spheres you used, plus 5. This will happen after they take any actions that night.


Surge: Abrasion
Orders that can access this Surge: Dustbringers and Edgedancers
Role Powers:

Ascetic-izer: Each night, you may spend 30 spheres of Stormlight to make any player (including yourself) frictionless. During that night and the next, that player will gain the Ascetic modifier (Any non-killing actions that target them will fail).

Ninja: Each night, you may spend 15 spheres of Stormlight to make yourself move swiftly and quietly. Any other actions you take that night will not be able to be detected by Trackers, Watchers, Followers, or Voyeurs.


Surge: Progression
Orders that can access this Surge: Edgedancers and Truthwatchers
Role Powers:

Doctor: Each night, you may spend 15 spheres of Stormlight to heal another player. That player will be immune to any night kills.

Lynchproof-izer: Each night, you may spend 30 spheres of Stormlight to give another player new growth. During the next day, that player will be Lynchproof.


Surge: Illumination
Orders that can access this Surge: Truthwatchers and Lightweavers
Role Powers:

Alignment Inverter: Each night, you may spend 30 spheres of Stormlight to give someone else a disguise. To Cops and other similar roles, that player will appear as non-Town aligned if they are Town aligned and Town aligned if they are non-Town aligned.

Cop: Each night, you may spend 15 spheres of Stormlight to see the truth about another player. You will be told if they are Town or non-Town aligned.


Surge: Transformation
Orders that can access this Surge: Lightweavers and Elsecallers
Role Powers:

Inventor: Each night, you may spend 10 spheres of Stormlight to create one of the following inventions and give it to another player (You may only give away 1 invention per night):
  • Spanreeds
  • Diminishing Painrial
  • Augmenting Painrial
  • Alerter

Surge: Transportation
Orders that can access this Surge: Elsecallers and Willshapers
Role Powers:

Commuter: Each night, you may spend 30 spheres of Stormlight to go into Shadesmar. Any actions that target you that night will fail.

Tracker: Each night, you may spend 15 spheres of Stormlight to follow another player. You will be told which players that player targeted, but not what actions they took.


Surge: Cohesion
Orders that can access this Surge: Willshapers and Stonewards
Role Powers:

Bus Driver: Each night, you may spend 30 spheres of Stormlight to temporarily switch the molecular structure of 2 players. Any actions that would target the first player will instead target the second, and vice versa.

Modified Cop: Each night, you may spend 30 spheres of Stormlight to investigate 2 players. You will be told if they have the same alignment or not.


Surge: Tension
Orders that can access this Surge: Stonewards and Bondsmiths
Role Powers:

Non-protective Strengthener: Each night, you may spend 5 spheres of Stormlight to strengthen the powers of another player. Each non-protective action they take that night will gain the Strong modifier (it can’t be blocked).

Governor: Each day during twilight, you may spend 50 spheres of Stormlight to take leadership and change decisions. The player that was going to be lynched will not be lynched, and the day will end with no death.


In addition, each Order has access to 1 role power that is unique to their Order. They can use this power each night if they have the Stormlight for it. (This means that a Knight Radiant can take up to 3 actions each night: 1 from each Surge and their Order-specific action).

As a last note, not every Order is guaranteed to be in the game. There may be 1 Edgedancer and 1 Skybreaker, or 4 Edgedancers and no Skybreakers.

The Last Desolation comes, the Everstorm, the Night of Sorrows. We must prepare for its coming.

ODIUM REIGNS.
« Last Edit: May 26, 2020, 09:26:22 pm by mail-mi »
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Re: RMM56: Stormlight Archive Mafia (Now Open!)
« Reply #3 on: March 31, 2020, 08:21:36 am »

Very \in
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Re: RMM56: Stormlight Archive Mafia (Now Open!)
« Reply #4 on: March 31, 2020, 08:55:44 am »

/in, i guess

what's with the Mafia Games I don't know flavor of lately
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Re: RMM56: Stormlight Archive Mafia (Now Open!)
« Reply #5 on: April 01, 2020, 02:36:33 pm »

hoooooly crap 18 players!

i mean maybe if i die in one of these games before it fills up. this is a biggun!
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Re: RMM56: Stormlight Archive Mafia (Now Open!)
« Reply #6 on: April 01, 2020, 02:47:30 pm »

hoooooly crap 18 players!

i mean maybe if i die in one of these games before it fills up. this is a biggun!

There is also a 15 player version if we aren't able to get enough people.
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'And what is it that ye shall hope for? Behold I say unto you that ye shall have hope through the atonement of Christ and the power of his resurrection, to be raised unto life eternal, and this because of your faith in him according to the promise." - Moroni 7:41, the Book of Mormon

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Re: RMM56: Stormlight Archive Mafia (Now Open!)
« Reply #7 on: April 01, 2020, 03:01:03 pm »

I've just started the first book... to what extent will I be spoilered if I play?
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Re: RMM56: Stormlight Archive Mafia (Now Open!)
« Reply #8 on: April 01, 2020, 04:39:22 pm »

I've just started the first book... to what extent will I be spoilered if I play?

This is only set in the world of Roshar, I am not using any characters from the series. So there should only be minor spoilers about what kind of magic/powers exist.
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I currently imagine mail-mi wearing a dark trenchcoat and a bowler hat, hunched over a bit, toothpick in his mouth, holding a gun in his pocket.  One bead of sweat trickling down his nose.

'And what is it that ye shall hope for? Behold I say unto you that ye shall have hope through the atonement of Christ and the power of his resurrection, to be raised unto life eternal, and this because of your faith in him according to the promise." - Moroni 7:41, the Book of Mormon

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Re: RMM56: Stormlight Archive Mafia (Now Open!)
« Reply #9 on: April 02, 2020, 08:21:32 am »

I love this series! I'll sign up when I'm not in a game.
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Re: RMM56: Stormlight Archive Mafia (Now Open!)
« Reply #10 on: April 02, 2020, 09:03:19 am »

I’ll play, as long as we start after these other two games are winding down : )
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Re: RMM56: Stormlight Archive Mafia (Now Open!)
« Reply #11 on: April 02, 2020, 09:08:07 am »

I've just started the first book... to what extent will I be spoilered if I play?

This is only set in the world of Roshar, I am not using any characters from the series. So there should only be minor spoilers about what kind of magic/powers exist.
Neat . /in
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Re: RMM56: Stormlight Archive Mafia (Now Open!)
« Reply #12 on: April 02, 2020, 10:30:52 am »

I love this series! I'll sign up when I'm not in a game.
I’ll play, as long as we start after these other two games are winding down : )

The plan is not to start until the other games are over or well on their way to it. The setup isn't completely finalized yet either.
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'And what is it that ye shall hope for? Behold I say unto you that ye shall have hope through the atonement of Christ and the power of his resurrection, to be raised unto life eternal, and this because of your faith in him according to the promise." - Moroni 7:41, the Book of Mormon

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Re: RMM56: Stormlight Archive Mafia (Now Open!)
« Reply #13 on: April 02, 2020, 10:33:17 am »

/in then.
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Re: RMM56: Stormlight Archive Mafia (Now Open!)
« Reply #14 on: April 02, 2020, 11:15:38 am »

/in
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I currently imagine mail-mi wearing a dark trenchcoat and a bowler hat, hunched over a bit, toothpick in his mouth, holding a gun in his pocket.  One bead of sweat trickling down his nose.

'And what is it that ye shall hope for? Behold I say unto you that ye shall have hope through the atonement of Christ and the power of his resurrection, to be raised unto life eternal, and this because of your faith in him according to the promise." - Moroni 7:41, the Book of Mormon

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Re: RMM56: Stormlight Archive Mafia (Now Open!)
« Reply #16 on: April 02, 2020, 11:28:47 am »

The plan is not to start until the other games are over or well on their way to it. The setup isn't completely finalized yet either.

Sure, I'll try a 2nd game. /in
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Re: RMM56: Stormlight Archive Mafia (Now Open!)
« Reply #17 on: April 02, 2020, 12:10:25 pm »

/in

Hi!  :D

Hi! I finally got around to reading the Imperial Radch trilogy recently, reminded me I should play some forum Mafia again  :).
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Re: RMM56: Stormlight Archive Mafia (Now Open!)
« Reply #18 on: April 02, 2020, 12:15:20 pm »

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Re: RMM56: Stormlight Archive Mafia (Now Open!)
« Reply #19 on: April 02, 2020, 12:15:51 pm »

I love this series! I'll sign up when I'm not in a game.
I’ll play, as long as we start after these other two games are winding down : )

The plan is not to start until the other games are over or well on their way to it. The setup isn't completely finalized yet either.

Then /in
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Re: RMM56: Stormlight Archive Mafia (Now Open!)
« Reply #20 on: April 02, 2020, 08:58:53 pm »

Didn't I run a game with this theme?  I think I did.  I feel like it was a pain with metals and such.

Glad to see it come back!
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Re: RMM56: Stormlight Archive Mafia (Now Open!)
« Reply #21 on: April 02, 2020, 09:00:11 pm »

RMM26 was Mistborn -- I think that's what I'm thinking of. Stormlight is the same author but different world, right?
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Re: RMM56: Stormlight Archive Mafia (Now Open!)
« Reply #22 on: April 04, 2020, 10:41:10 pm »

/in
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Re: RMM56: Stormlight Archive Mafia (Now Open!)
« Reply #23 on: April 05, 2020, 01:24:29 am »

RMM26 was Mistborn -- I think that's what I'm thinking of. Stormlight is the same author but different world, right?

Mistborn and the stormlight archives are the same author and the same universe, just set on different worlds.

All part of Brandon Sanderson's cosmere
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Man. I had four strips of bacon yesterday. Was one automatically undercooked, one automatically overcooked? No, let's put a stop to that right here, all four strips were excellent.

mail-mi

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Re: RMM56: Stormlight Archive Mafia (Now Open!)
« Reply #24 on: April 07, 2020, 08:50:25 pm »

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I currently imagine mail-mi wearing a dark trenchcoat and a bowler hat, hunched over a bit, toothpick in his mouth, holding a gun in his pocket.  One bead of sweat trickling down his nose.

'And what is it that ye shall hope for? Behold I say unto you that ye shall have hope through the atonement of Christ and the power of his resurrection, to be raised unto life eternal, and this because of your faith in him according to the promise." - Moroni 7:41, the Book of Mormon
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