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Author Topic: Actually Passable Card Ideas  (Read 24306 times)

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Minotaur

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Actually Passable Card Ideas
« on: March 22, 2020, 06:20:25 pm »
+3

Anything that's too good for RBCI goes here.  Bonus points if you already posted it in RBCI previously.

Audience
Way

(Once per turn) You may play an Action card from your hand twice.

I'm sure I have more.  I love whimsical concepts and workable mechanics, but this one was extremely straightlaced, aside from breaking a naming convention.

Not sure this one really adds enough to be worth including, but whatever:

Way of the Dove
Way

If this is an Attack, +1 VP.
Otherwise:
 +1 Card
 +1 Action

Play-as-cantrip ability alone makes it quite usable without Attacks on the board.
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scolapasta

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Re: Actually Passable Card Ideas
« Reply #1 on: March 22, 2020, 06:54:04 pm »
0

Anything that's too good for RBCI goes here.  Bonus points if you already posted it in RBCI previously.

Audience
Way

(Once per turn) You may play an Action card from your hand twice.

I'm sure I have more.  I love whimsical concepts and workable mechanics, but this one was extremely straightlaced, aside from breaking a naming convention.

What about "Way of the Cheetah"?
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Minotaur

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Re: Actually Passable Card Ideas
« Reply #2 on: March 22, 2020, 07:16:13 pm »
0

Anything that's too good for RBCI goes here.  Bonus points if you already posted it in RBCI previously.

Audience
Way

(Once per turn) You may play an Action card from your hand twice.

I'm sure I have more.  I love whimsical concepts and workable mechanics, but this one was extremely straightlaced, aside from breaking a naming convention.

What about "Way of the Cheetah"?

I just like the way it's named now.  I don't believe in "Way of the [animal]" as a hard rule.  It's also very descriptive and easy to remember what it does.
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Re: Actually Passable Card Ideas
« Reply #3 on: March 22, 2020, 07:37:03 pm »
+1

Admiral Of The Guild
Action-Duration-Command
+1 Buy
+
-
When you buy this, you may overpay for it. If you do, set this aside, and at the start of your next turn, play a non-Duration Action card from the Supply costing up to per you overpaid, leaving it there.
Here's one that, with the help of Minotaur and my general stupidity when it comes to card designing, ended up kinda nice, if I do say so myself. An overpay Band of Misfits!
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scolapasta

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Re: Actually Passable Card Ideas
« Reply #4 on: March 22, 2020, 07:38:17 pm »
+3

Anything that's too good for RBCI goes here.  Bonus points if you already posted it in RBCI previously.

Audience
Way

(Once per turn) You may play an Action card from your hand twice.

I'm sure I have more.  I love whimsical concepts and workable mechanics, but this one was extremely straightlaced, aside from breaking a naming convention.

What about "Way of the Cheetah"?

I just like the way it's named now.  I don't believe in "Way of the [animal]" as a hard rule.  It's also very descriptive and easy to remember what it does.

Fair enough. Though I did think of an even better animal. Cheetah was because of their speed, but better yet:
Way of the Lion (being King of the Jungle)
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Minotaur

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Re: Actually Passable Card Ideas
« Reply #5 on: March 22, 2020, 07:45:00 pm »
0

Admiral Of The Guild
Action-Duration-Command
+1 Buy
+
-
When you buy this, you may overpay for it. If you do, set this aside, and at the start of your next turn, play a non-Duration Action card from the Supply costing up to per you overpaid, leaving it there.
Here's one that, with the help of Minotaur and my general stupidity when it comes to card designing, ended up kinda nice, if I do say so myself. An overpay Band of Misfits!

Seems kind of weak, but maybe there are finesse plays where you will know what you want next turn.
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Minotaur

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Re: Actually Passable Card Ideas
« Reply #6 on: March 22, 2020, 07:46:33 pm »
0

Fair enough. Though I did think of an even better animal. Cheetah was because of their speed, but better yet:
Way of the Lion (being King of the Jungle)

If the naming convention were enforced, I'd pick that.
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mail-mi

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Re: Actually Passable Card Ideas
« Reply #7 on: March 22, 2020, 08:51:57 pm »
0

Admiral Of The Guild
Action-Duration-Command
+1 Buy
+
-
When you buy this, you may overpay for it. If you do, set this aside, and at the start of your next turn, play a non-Duration Action card from the Supply costing up to per you overpaid, leaving it there.
Here's one that, with the help of Minotaur and my general stupidity when it comes to card designing, ended up kinda nice, if I do say so myself. An overpay Band of Misfits!

Why is it a duration?
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Minotaur

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Re: Actually Passable Card Ideas
« Reply #8 on: March 22, 2020, 10:18:32 pm »
0

Why is it a duration?

I'm assuming the on-buy causes it to stay in play "until it stops doing something" like a Duration card, but it's not quite worded clearly.
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Barbarossa41

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Re: Actually Passable Card Ideas
« Reply #9 on: March 22, 2020, 10:59:27 pm »
+1

Anything that's too good for RBCI goes here.  Bonus points if you already posted it in RBCI previously.

Audience
Way

(Once per turn) You may play an Action card from your hand twice.

I'm sure I have more.  I love whimsical concepts and workable mechanics, but this one was extremely straightlaced, aside from breaking a naming convention.

What about "Way of the Cheetah"?

I just like the way it's named now.  I don't believe in "Way of the [animal]" as a hard rule.  It's also very descriptive and easy to remember what it does.

Fair enough. Though I did think of an even better animal. Cheetah was because of their speed, but better yet:
Way of the Lion (being King of the Jungle)
LOL! The f.ds extension picked up on Fair !
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Re: Actually Passable Card Ideas
« Reply #10 on: March 23, 2020, 12:47:05 am »
0

Why is it a duration?

I'm assuming the on-buy causes it to stay in play "until it stops doing something" like a Duration card, but it's not quite worded clearly.
Yeah, that was my thought process. Although I see now that it doesn't actually need to be, like Horse Traders.
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Re: Actually Passable Card Ideas
« Reply #11 on: March 23, 2020, 08:30:34 am »
0

LOL! The f.ds extension picked up on Fair !

I've also seen that with Haven't. (it interprets the apostrophe as an end-of-word marker, I think)
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Doom_Shark

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Re: Actually Passable Card Ideas
« Reply #12 on: March 23, 2020, 08:49:18 am »
0

LOL! The f.ds extension picked up on Fair !

I've also seen that with Haven't. (it interprets the apostrophe as an end-of-word marker, I think)

Which makes sense, as we tend to use possessives when talking about cards, such as Young Witch's bane.
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GendoIkari

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Re: Actually Passable Card Ideas
« Reply #13 on: March 23, 2020, 10:14:32 am »
+1

LOL! The f.ds extension picked up on Fair !

I've also seen that with Haven't. (it interprets the apostrophe as an end-of-word marker, I think)

I fixed the Haven't issue a few versions ago. Sadly I had to do it by manually looking for "Haven't" and ignoring it; because we DO want apostrophes to count as end-of-word normally.

There were versions that didn't care about capitalization, or even having an end-of-word at all, but that led to way too many false positives.
« Last Edit: March 23, 2020, 10:17:04 am by GendoIkari »
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Minotaur

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Re: Actually Passable Card Ideas
« Reply #14 on: March 25, 2020, 07:40:09 pm »
+1

Ok, I have too many to go through, but I found this one.  (The "start of cleanup phase" clause was a change to prevent infinite combos with tokens or whatever):

Split pile, 5/5.

Town Drunk
Action-Reserve
Cost: $3

Place this on your Tavern mat.
-------------
You may Call this during your turn for +$2.


Bartender
Action
Cost: $5

+1 Card
+1 Action
At the start of your cleanup phase, you may put a Reserve card in play onto your Tavern mat.
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LostPhoenix

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Re: Actually Passable Card Ideas
« Reply #15 on: March 25, 2020, 10:44:50 pm »
+4

Here's one I posted in RBCI that became an actual card:

Professor Oak - Action - $5

Discard your hand.
+7 Cards

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Re: Actually Passable Card Ideas
« Reply #16 on: March 25, 2020, 11:42:20 pm »
0

Here's one I posted in RBCI that became an actual card:

Professor Oak - Action - $5

Discard your hand.
+7 Cards

Huh. You predicted Scholar. Nice.
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crj

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Re: Actually Passable Card Ideas
« Reply #17 on: March 26, 2020, 10:23:07 am »
+1

Printing Press - Action
Draw as many cards as you can
Discard 10 cards

(Not sure how much that ought to cost, nor whether 10 is the right number, but the concept seems sound.)
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Re: Actually Passable Card Ideas
« Reply #18 on: March 26, 2020, 10:56:08 pm »
+1

Homeopath
Action-Attack ($6)


+$3


Each other player gains 2 coppers onto their deck

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Re: Actually Passable Card Ideas
« Reply #19 on: March 27, 2020, 12:22:35 am »
+6

Here's an actually passable card idea:

Mask - $2
Action
You may pass this to the player on your left.
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Re: Actually Passable Card Ideas
« Reply #20 on: March 27, 2020, 12:26:24 am »
0

Here's an actually passable card idea:

Mask - $2
Action
You may pass this to the player on your left.

Funny
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Re: Actually Passable Card Ideas
« Reply #21 on: March 27, 2020, 12:43:15 am »
0

Homeopath
Action-Attack ($6)


+$3


Each other player gains 2 coppers onto their deck
Play 3 per turn and your opponent can't do anything. And coppers run out so much slower than curses.
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Minotaur

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Re: Actually Passable Card Ideas
« Reply #22 on: March 27, 2020, 11:14:00 am »
0

I feel like this is turning into another RBCI now.  As I type this, I'm super tempted to post Stonks here, even though it's a bit too silly for APCI.  I mean, it would be a playable and somewhat interesting card, but I also don't think it adds enough to the game to justify its existence in real life, either.
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Minotaur

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Re: Actually Passable Card Ideas
« Reply #23 on: March 27, 2020, 11:18:08 am »
0

I had a modern-themed satirical Dominion set a while ago called DimOnion:  Modern Times.  My favorite is Google, which would need an appropriate re-theme to be a vanilla Dominion card.  But here it is:

Google
Action
Cost: $4

Reveal a card from your hand.  Name a cheaper card.  Reveal cards from your deck until you find a copy of the cheaper card.  Put it in your hand and discard the others.


Bonus:
Kids These Days
Action
Cost: $2

+1 Card
+1 Action
Each player may trash a card from their hand to gain a cheaper card into their hand.
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Barbarossa41

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Re: Actually Passable Card Ideas
« Reply #24 on: March 29, 2020, 05:46:48 pm »
0

Homeopath
Action-Attack ($6)


+$3


Each other player gains 2 coppers onto their deck
Play 3 per turn and your opponent can't do anything. And coppers run out so much slower than curses.
I wouldn't call a guaranteed 5$/turn "not doing anything"
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