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Author Topic: RMM55: Falling Skies Mafia 2 (Game Over)  (Read 221017 times)

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ashersky

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RMM55: Falling Skies Mafia 2 (Game Over)
« on: January 27, 2020, 08:27:44 am »

Welcome to RMM: Falling Skies Mafia 2 by ashersky.

This game will use an Original, Closed, RMM setup designed by ashersky.  It is considered extremely advanced.  Knowledge of flavor is not required, but will enhance your enjoyment.

There is no co-mod.

Sign ups are open.


1. 2.7
2. MiX
3. LaLight -> 15. SpaceAnemone
4. WCD
5. cayvie
6. Galzria
7. faust
8. EFHW
9. Datswan
10. uncleeurope
11. pubby
12. shraeye
13. skip wooznum
14. mail-mi

Tags: Space, joth

Game State Tracker:
Night 0
Day 1 || Night 1
Day 2 || Night 2
Day 3 || Night 3
Day 4 || Night 4
Day 5 || Night 5

The Rules:

The Golden Rule:
This is a game. Everyone who signs up to play must be considerate of each other, never get personal, and focus on having fun. Once the game starts, having signed up is a commitment: inactivity is just as inconsiderate as rude comments.


The Standard Rules:
1. No communication between players outside of the game thread or shared QTs at any time. This includes passing references, jokes, or cases in other games or threads, whether in context or not.
2. If the game thread is locked, do not post. If you are unsure if something is locked, ask the mod by PM.
3. Direct or verbatim quoting of mod-provided information is strictly forbidden. Paraphrasing is okay. If you are not sure about your paraphrase, ask the mod first.
4. Actions with instructions that do not specify a game state will be resolved in the order they are received.
5. All night actions must be submitted within 24 hours of day ending.
6. Players must post once every 24 hours.
7. Do not edit or delete posts, ever. If you need to clarify or correct something, post again.
8. Invisible text, font size less than 10, and spoiler tags are not allowed.
9. Cryptography is not allowed.
10. The time between a lynch being reached and a flip being provided is called twilight. All players may continue posting during this time, including the lynched player.
11. Dead players may not post in thread or QT, except their Role QT. A lynched player is not "dead" until a flip has been provided.
12. Personal multimedia, such as video or audio recordings, are not allowed in the game thread or QTs.

The Voting Rules:
1. Votes should be in this format: Vote: Playername. Unambiguous nicknames are acceptable.
2. Unvotes should be in this format: unvote or Unvote: Playername.
3. Unvotes are not required if changing your vote from one player to another.
4. You may vote: no lynch.
5. Lynches occur when a simple majority (rounded up) of living players is reached. Once reached, a lynch cannot be undone.
6. Lynch rules vary by the number of players alive.  With 10 or more players alive, the player with the most votes at the end of the day will be lynched.  Ties are broken by coin flip.  With nine or less players alive, if a majority lynch is not reached by the deadline, no lynch occurs.

The Rest:
1. Bold, maroon text is reserved for the Mod. Players may not use it.
2. If you have an issue or problem with the game, please PM the Mod. Do not post complaints in the game thread.
3. Mods make mistakes - please point them out gently. If they can be corrected, they will. If irreversible, they will stand as final to be commiserated over after the game.
4. If a mod error disadvantages one faction greatly, the game may be called off.
5. Ask all questions and make all requests directly to the Mod via PM or in your Role QT. Questions deemed as "universal" (defined as questions for which the answers should be available to all players) will be requested to be re-posted in the Game Thread and answered there.
6. One prod will be issued after 36 hours without posting in the game thread. Players are subject to replacement or modkill after one prod.
7. All rule violations will be dealt with according to their severity, as determined by the mod, up to modkill.

Deadlines:
1. Days will last 7 IRL days.
2. Nights will last no longer than 48 IRL hours.
« Last Edit: May 13, 2020, 08:51:33 pm by ashersky »
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11x MVP: M30, M83, ZM16, M25, M38, M61, M76, RMM5, RMM41, RMM46, M51

ashersky

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Re: RMM48: Falling Skies Mafia 2 (Ominous Introductory Phase)
« Reply #1 on: January 27, 2020, 08:29:18 am »

The start date for this game has not been determined.  I will consult the queue.  Thread created for effect (and because it's almost ready to go).

Also because the first game didn't end the way we would have liked.


Setup Information (slowly released as a trickle of information to tickle your curiosity.)

Quote
Town Win Condition: You win when night falls with all threats to the Earth gone and at least one player with this win condition alive.

Quote
The Town faction does not have a name.  It may be referred to in many different, flavorful ways.  Flips will use the green color to ensure clarity.

Quote
All players of the same faction receive the same flavor blurb at the opening of their Role Explanation Post. Town received the following:

The Earth was saved, and yet it doesn't feel safe. The aggressors were destroyed, and yet the aggression remains. This is the human condition. This is what we must fight to change. For our future, and for ourselves.

Quote
You may notice the use of kanji characters in the flavor text of this game.  No need to actually read Japanese; they are meant to stand in for non-Earth languages and just to give it a bit of a sci-fi feel (a la Firefly using Chinese for cursing).  You may google translate if you want to know what it being said.

Quote
You do not need to know flavor to play this game, but it will increase your enjoyment.  There are multiple wikis on the Internet about this show, so at the very least, you may want to look up things about your flavor.

All that said, as with Falling Skies Mafia 1, flavor very much matters.
« Last Edit: March 25, 2020, 02:06:14 am by ashersky »
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2.71828.....

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Re: RMM48: Falling Skies Mafia 2 (Ominous Introductory Phase)
« Reply #2 on: January 27, 2020, 08:52:36 am »

/in
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MiX

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Re: RMM48: Falling Skies Mafia 2 (Ominous Introductory Phase)
« Reply #3 on: January 27, 2020, 08:59:48 am »

You can /in this already?
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cayvie

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Re: RMM48: Falling Skies Mafia 2 (Ominous Introductory Phase)
« Reply #4 on: January 27, 2020, 09:16:11 am »

what other games would you describe as "extremely advanced"? just to get a point of comparison
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18:28 MEASURE YOUR LIFE IN LOVE: you shouldve done the decent thing and resign rather than go on being that lucky all the time

she/her

ashersky

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Re: RMM48: Falling Skies Mafia 2 (Ominous Introductory Phase)
« Reply #5 on: January 27, 2020, 09:23:29 am »

what other games would you describe as "extremely advanced"? just to get a point of comparison

Falling Skies 1.

Also, cayvie!

Also also, you'd be fine, I'm sure.
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11x MVP: M30, M83, ZM16, M25, M38, M61, M76, RMM5, RMM41, RMM46, M51

ashersky

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Re: RMM48: Falling Skies Mafia 2 (Ominous Introductory Phase)
« Reply #6 on: January 27, 2020, 09:23:44 am »

You can /in this already?

You just did.
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f.ds Mafia Board Moderator

2013, 2014, 2015 Mafia Mod of the Year
2015 f.ds Representative, World Forum Mafia Championships
2013, 2014 Mafia Player of the Year (Tie)

11x MVP: M30, M83, ZM16, M25, M38, M61, M76, RMM5, RMM41, RMM46, M51

cayvie

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Re: RMM48: Falling Skies Mafia 2 (Ominous Introductory Phase)
« Reply #7 on: January 27, 2020, 09:32:27 am »

is voting rule six written in strikethrough because it is currently not an active rule?

if rule six is inactive, what happens at deadline?

i'm gonna read the first game then and decide what i wanna do about joining.
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18:28 MEASURE YOUR LIFE IN LOVE: you shouldve done the decent thing and resign rather than go on being that lucky all the time

she/her

LaLight

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Re: RMM48: Falling Skies Mafia 2 (Ominous Introductory Phase)
« Reply #8 on: January 27, 2020, 09:33:27 am »

/in!
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Losses: 11, 5, 1
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Re: RMM48: Falling Skies Mafia 2 (Ominous Introductory Phase)
« Reply #9 on: January 27, 2020, 09:57:31 am »

what the heck is rmm?
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Re: RMM48: Falling Skies Mafia 2 (Ominous Introductory Phase)
« Reply #10 on: January 27, 2020, 10:29:46 am »

Yep, yep! /in
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cayvie

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Re: RMM48: Falling Skies Mafia 2 (Ominous Introductory Phase)
« Reply #11 on: January 27, 2020, 10:33:45 am »

ok /in
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18:28 MEASURE YOUR LIFE IN LOVE: you shouldve done the decent thing and resign rather than go on being that lucky all the time

she/her

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Re: RMM48: Falling Skies Mafia 2 (Ominous Introductory Phase)
« Reply #12 on: January 27, 2020, 10:50:54 am »

/in
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

faust

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Re: RMM48: Falling Skies Mafia 2 (Ominous Introductory Phase)
« Reply #13 on: January 27, 2020, 10:53:50 am »

what the heck is rmm?
Role Madness Mafia. I think you just played one of those...

Also, /in
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ashersky

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Re: RMM48: Falling Skies Mafia 2 (Ominous Introductory Phase)
« Reply #14 on: January 27, 2020, 10:58:49 am »

is voting rule six written in strikethrough because it is currently not an active rule?

if rule six is inactive, what happens at deadline?

i'm gonna read the first game then and decide what i wanna do about joining.

Yes, that’s a standard rule of mine that doesn’t apply in this series of games.

No majority results in a no lynch.
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11x MVP: M30, M83, ZM16, M25, M38, M61, M76, RMM5, RMM41, RMM46, M51

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Re: RMM: Falling Skies Mafia 2 (Ominous Introductory Phase)
« Reply #15 on: January 27, 2020, 11:32:08 pm »

/in. Town please!
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Re: RMM: Falling Skies Mafia 2 (Ominous Introductory Phase)
« Reply #16 on: January 28, 2020, 01:43:34 pm »

if i am allowed to in.... /in
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real good. That’s how
Town:  14 wins, 14 losses (1 MVP)
Skum: 7 wins, 7 losses (1 MVP)
3-Party: 4 wins, 1 loss

Uncleeurope

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Re: RMM: Falling Skies Mafia 2 (Ominous Introductory Phase)
« Reply #17 on: January 28, 2020, 04:42:26 pm »

F/ine.
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Uncleeurope Eddie

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Re: RMM: Falling Skies Mafia 2 (Ominous Introductory Phase)
« Reply #18 on: January 28, 2020, 06:10:14 pm »

/tag

Can I be on the sub list if you need one at least a couple of weeks from now?
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Congratulations! Your SpaceAnemone evolved into UniverseAnemone!
Town games: M84(L), M85(W), M86(L), M87(W), M88(L), M90(L), M92(W), M94(L), M97(L), M99(W), M100(L), M104(W), M107(W), M110(L), M112(L), RMM37(L), RMM40(D), RMM41(L), RMM43(L), RMM47(W), ZM23(W).
Scum games: M89(D), M108(L), NM8(W&MVP), NM10(L)   Mod: NM9, RMM38, RMM42.   Pronouns: they/them

ashersky

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Re: RMM: Falling Skies Mafia 2 (Ominous Introductory Phase)
« Reply #19 on: January 29, 2020, 09:40:10 pm »

/tag

Can I be on the sub list if you need one at least a couple of weeks from now?

Yes.  There is plenty of time as I’m not trying to jump the queue or anything. 
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Re: RMM: Falling Skies Mafia 2 (Ominous Introductory Phase)
« Reply #20 on: February 01, 2020, 02:08:59 pm »

/tag. Not joining games right now. But maybe will be free before this gets going.
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Re: RMM: Falling Skies Mafia 2 (Ominous Introductory Phase)
« Reply #21 on: February 01, 2020, 09:06:38 pm »

/tag
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Re: RMM: Falling Skies Mafia 2 (Ominous Introductory Phase)
« Reply #22 on: February 12, 2020, 04:40:28 pm »

/in

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ashersky

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Re: RMM55: Falling Skies Mafia 2 (Ominous Sign-Up Phase)
« Reply #23 on: March 06, 2020, 12:15:12 am »

Assuming there are no objections, I have numbered this as 55, to follow Hunger Games.
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f.ds Mafia Board Moderator

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2013, 2014 Mafia Player of the Year (Tie)

11x MVP: M30, M83, ZM16, M25, M38, M61, M76, RMM5, RMM41, RMM46, M51

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Re: RMM55: Falling Skies Mafia 2 (Ominous Sign-Up Phase)
« Reply #24 on: March 10, 2020, 09:44:54 am »

/in
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