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Author Topic: Decrypto  (Read 15432 times)

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Watno

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Decrypto
« on: January 02, 2020, 06:33:42 pm »

Decrypto is a game that usually appeals to the same people as Codenames does.

https://boardgamegeek.com/boardgame/225694/decrypto

Quote
Players compete in two teams in Decrypto, with each trying to correctly interpret the coded messages presented to them by their teammates while cracking the codes they intercept from the opposing team.

In more detail, each team has their own screen, and in this screen they tuck four cards in pockets numbered 1-4, letting everyone on the same team see the words on these cards while hiding the words from the opposing team. In the first round, each team does the following: One team member takes a code card that shows three of the digits 1-4 in some order, e.g., 4-2-1. They then give a coded message that their teammates must use to guess this code. For example, if the team's four words are "pig", "candy", "tent", and "son", then I might say "Sam-striped-pink" and hope that my teammates can correctly map those words to 4-2-1. If they guess correctly, great; if not, we receive a black mark of failure.

Starting in the second round, a member of each team must again give a clue about their words to match a numbered code. If I get 2-4-3, I might now say, "sucker-prince-stake". The other team then attempts to guess our numbered code. If they're correct, they receive a white mark of success; if not, then my team must guess the number correctly or take a black mark of failure. (Guessing correctly does nothing except avoid failure and give the opposing team information about what our hidden words might be.)

The rounds continue until a team collects either its second white mark (winning the game) or its second black mark (losing the game). Games typically last between 4-7 rounds. If neither team has won after eight rounds, then each team must attempt to guess the other team's words; whichever team guesses more words correctly wins.

There is a word list generator we could use here: https://whoawhoa.github.io/decrypto/#

Anyone wanna play?

« Last Edit: January 08, 2020, 12:33:39 pm by Watno »
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faust

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Re: Decrypto
« Reply #1 on: January 03, 2020, 06:33:30 am »

I'm in.
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scolapasta

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Re: Decrypto
« Reply #2 on: January 03, 2020, 11:26:33 am »

I've never played, but I'd try, if there's space.
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Watno

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Re: Decrypto
« Reply #3 on: January 05, 2020, 03:44:03 am »

We need one more player.
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ghostofmars

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Re: Decrypto - 1 more player needed
« Reply #4 on: January 07, 2020, 06:42:14 am »

/in

How do we adjust the rules for playing it online?
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Watno

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Re: Decrypto - 1 more player needed
« Reply #5 on: January 08, 2020, 12:31:58 pm »

My suggestion for the gameflow that should work from what I can think of.
Pregame:
1) Make teams.
2) Each team makes a quicktopic and generates a wordlist using https://whoawhoa.github.io/decrypto/#, posting it in the qt

Game starts
1) Cluegivers generate a code using the same site, make clues and post them to the game thread.
2) Guessers guess their own teams code. Starting round 2, teams simultaneously discuss about the opponent's clue and try to guess their code.
3) Once a guess is made, it is posted to the game thread in spoilers
4) Once all guesses are ready, the cluegivers reveal the correct codes and tokens are assigned.
5) Start new round with switched cluegivers.

Does anybode see any problems with that?
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Watno

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Re: Decrypto - 1 more player needed
« Reply #6 on: January 08, 2020, 12:33:25 pm »

I randomized teams and it's scolapasta + me vs faust + ghostofmars
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scolapasta

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Re: Decrypto
« Reply #7 on: January 08, 2020, 12:57:05 pm »

I apologize in advance to Watno.  :)
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Uncleeurope

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Re: Decrypto
« Reply #8 on: January 09, 2020, 01:25:46 am »

Ooh, I like this one. I dunno if there's room for another, though.

Would all team conversations be held in the quicktopic? How much would be public? Just the clues themselves/answers? Or the discussion too?
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faust

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Re: Decrypto
« Reply #9 on: January 09, 2020, 03:40:29 am »

The gameflow proposal seems fine. I would be open to more players, but we should probably have the same number of players on each team.
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ghostofmars

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Re: Decrypto
« Reply #10 on: January 09, 2020, 06:55:58 am »

I would suggest the following modification

1) Cluegivers generate a code using the same site, make clues and post them to the game thread.
2) Guessers guess their own teams code. Starting round 2, teams simultaneously discuss about the opponent's clue and try to guess their code.
3a) If you guess the clue of your own team, you post it in the team quicktopic.
3b) If you guess the clue of the opposing team, you post it in spoilers in the game thread.

4) Once all guesses are ready, the cluegivers state their partner's guess, reveal the correct codes and tokens are assigned.
5) Start new round with switched cluegivers.

This avoids accidentally spoiling the code of the team with the keywords. You can still accidentally spoil the guess of the team without the keywords, but that is less critical.

Do we need time limits or do we just play as fast as we can?
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Watno

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Re: Decrypto
« Reply #11 on: January 09, 2020, 02:34:12 pm »

ghostofmars' suggestions sound good.

I agree that we should have even teams, and there doesn't seem to be anyone else interested. Maybe we'll get another game going when people realize how much fun we're having.

I'll start the game now by making a qt for our team and creating a wordlist. Then I guess I'll just give the first clue for simplicity's sake.
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Watno

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Re: Decrypto
« Reply #12 on: January 09, 2020, 03:01:06 pm »

My clue: Fall - Line - Jam

Other team can choose their own cluegiver i guess (maybe just whoever gets to it first)

Anyone know how to move the thread?
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ghostofmars

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Re: Decrypto
« Reply #13 on: January 09, 2020, 03:11:53 pm »

I created the codewords and the quicktopic for faust and me. I let him confirm that he can access it and then start with our first clues.

Anyone know how to move the thread?
In the very bottom of the page, above quickreply.
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scolapasta

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Re: Decrypto
« Reply #14 on: January 09, 2020, 03:17:09 pm »

OK, so I'm not just new to Decrypto but also this QT thing.

Meaning I'm going to be extra careful and just make sure I do the right thing before I do it.

i.e now that Watno has given a clue, I have to come up with a 3 number answer (X-Y-Z). And I will post that not here, but in the QT? (is that so it can be discussed with other teammates, if and when we Expand to more than 4 players)?
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ghostofmars

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Re: Decrypto
« Reply #15 on: January 09, 2020, 03:30:52 pm »

In the first round it doesn't really matter, because we will not guess anyway. In the future, it might happen that you post before us. If we accidentally read uncover the spoiler tags or you forget to use them, it can ruin the game.

The discussion with your teammate still happens in 4 player games, because you can discuss the clues of the other team.

Btw. search engines allowed or not?
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scolapasta

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Re: Decrypto
« Reply #16 on: January 09, 2020, 03:43:06 pm »

I guess I'm not understanding why the guess of the other team is in spoilers (in the 2nd round).

i.e round 2 begins:
Watno gives a second set of clues. You (and your team) guess X-Y-Z. If wrong, I then guess A-B-C. Am I not supposed to know what X-Y-Z was before I guess A-B-C? (and in parallel we are also guessing D-E-F off your teams clue)

Sorry for all the questions...
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scolapasta

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Re: Decrypto
« Reply #17 on: January 09, 2020, 03:43:29 pm »

Oh, and I vote no search engines)
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ghostofmars

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Re: Decrypto
« Reply #18 on: January 09, 2020, 04:26:37 pm »

Watno gives a second set of clues. You (and your team) guess X-Y-Z. If wrong, I then guess A-B-C. Am I not supposed to know what X-Y-Z was before I guess A-B-C? (and in parallel we are also guessing D-E-F off your teams clue)
In RL, we would write our guess on a sheet of paper and so would you. So neither we would be allowed to see A-B-C nor you would be allowed to see X-Y-Z before the correct answer is revealed.
To play the game by forum, we can make slight adjustments to make the game faster. Because you have more information than us (you know the codewords), us seeing A-B-C has a major impact on the game (hence posting it in the QT). In contrast, you seeing X-Y-Z does not have the same urgency, because if you have to rely on our guesses to figure out what Watno meant, you are probably in trouble anyway. Still you should try to make your guess without seeing our attempted encryption, hence the spoiler tags.
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Watno

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Re: Decrypto
« Reply #19 on: January 09, 2020, 04:34:58 pm »

I guess I'm not understanding why the guess of the other team is in spoilers (in the 2nd round).

i.e round 2 begins:
Watno gives a second set of clues. You (and your team) guess X-Y-Z. If wrong, I then guess A-B-C. Am I not supposed to know what X-Y-Z was before I guess A-B-C? (and in parallel we are also guessing D-E-F off your teams clue)

Sorry for all the questions...

You're not supposed to know the opposing team's guess before making your own, so don't look at the spoiler before making your guess.
If you accidentally do, it doesn't break the game, since their guess is likely wrong anyway (they don't know our words).
The guess is still posted in the game thread to skip a step in the communication.
It will go like this:
Team A: Our guess for your clue is: 1-2-3 (decided collectively in qt beforehand)
Team B: Our guess for your clue is: 3-2-1 (decided collectively in qt beforehand).
My partner's guess for our clue is: 1-2-4. (posted in qt by partner beforehand)
 1-2-4 is correct.
Team A: My partner's guess for our clue is: 1-3-4.
 3-1-4 is correct. (posted in qt by partner beforehand)


Ok with no search engines.
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scolapasta

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Re: Decrypto
« Reply #20 on: January 09, 2020, 04:36:08 pm »

Got it and makes perfect sense.
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scolapasta

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Re: Decrypto
« Reply #21 on: January 09, 2020, 04:37:22 pm »

(And I get why it doesn't really matter for Round 1, though I did post it in the QT)
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faust

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Re: Decrypto
« Reply #22 on: January 10, 2020, 02:47:53 am »

My clue: Grow - India - Thumb
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faust

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Re: Decrypto
« Reply #23 on: January 10, 2020, 05:08:52 am »

Okay, we have a guess.

ghost's guess for my clue was 4-2-1.

That is correct.

PS: I support the no search engines rule.
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faust

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Re: Decrypto
« Reply #24 on: January 10, 2020, 05:13:28 am »

Is there any limitation on QT discussion? It seems there should be, like obviously it will be bad to tell the clue giver "if you want me to guess word 4 (POWER), say HAMSTER." So communication is only allowed about the opposing team's clues?

Alternatively we could also make a rule that all discussion must be public. I don't know how these things are handled in the IRL version.
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