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Author Topic: Codenames VIII  (Read 169462 times)

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EFHW

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Re: Codenames VIII
« Reply #1700 on: October 18, 2020, 08:34:49 am »

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Eevee

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Re: Codenames VIII
« Reply #1701 on: October 18, 2020, 08:56:48 am »

Thoughts Awaclus? Feel free to lock in at least the first two when you see this. :)
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Awaclus

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Re: Codenames VIII
« Reply #1702 on: October 19, 2020, 09:00:43 am »

Sorry! I was #1 in my Duolingo league last week and the #2 didn't give up easily so I spent pretty much the entire yesterday learning Swedish and forgot to think about this game.

Spot -> Finger


I like Code the best out of the other three options.
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Bomb, Cannon, and many of the Gunpowder cards can strongly effect gameplay, particularly in a destructive way

The YouTube channel where I make musicDownload my band's Creative Commons albums for free

Awaclus

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Re: Codenames VIII
« Reply #1703 on: October 19, 2020, 09:09:23 am »

What's the idea behind corner?

I could see a thought process for mass, because identifying individuals from a mass of people is a thing, especially when it comes to mass surveillance. It's a bit of a stretch, but on the other hand, it's pretty much impossible to clue 5 words and not have some of them be a bit of a stretch.
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Bomb, Cannon, and many of the Gunpowder cards can strongly effect gameplay, particularly in a destructive way

The YouTube channel where I make musicDownload my band's Creative Commons albums for free

WestCoastDidds

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Re: Codenames VIII
« Reply #1704 on: October 19, 2020, 09:15:14 am »

Ha! Extremely same on the Duolingo pressure! It brings out some weird competitive streak because I don’t even know why I care about winning.

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infangthief

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Re: Codenames VIII
« Reply #1705 on: October 19, 2020, 09:30:55 am »

Spot is red
Finger is red
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Eevee

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Re: Codenames VIII
« Reply #1706 on: October 19, 2020, 09:58:48 am »

What's the idea behind corner?

I could see a thought process for mass, because identifying individuals from a mass of people is a thing, especially when it comes to mass surveillance. It's a bit of a stretch, but on the other hand, it's pretty much impossible to clue 5 words and not have some of them be a bit of a stretch.
You can "corner" someone, which I guess is not exactly identify but sort of similar maybe. Tick for "ticking a box".

Let's go code

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infangthief

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Re: Codenames VIII
« Reply #1707 on: October 19, 2020, 10:15:13 am »

Code is neutral
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infangthief

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Re: Codenames VIII
« Reply #1708 on: October 19, 2020, 10:18:56 am »

Knotted: 1
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WestCoastDidds

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Re: Codenames VIII
« Reply #1709 on: October 19, 2020, 11:00:07 am »

Blue goes first
MOONSPOTCORNERCLIFFMERCURY
TEMPLEBILLTHEATERGAMECHICK
GIANTFILECHOCOLATEMASSHORN
FINGERTICKCARROTCODEBERMUDA
SCIENTISTBUFFALOSTRINGDRAGONORGAN
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WestCoastDidds

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Re: Codenames VIII
« Reply #1710 on: October 19, 2020, 11:01:35 am »

I don’t think EFHW will mind string
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infangthief

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Re: Codenames VIII
« Reply #1711 on: October 19, 2020, 11:25:40 am »

String is blue
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WestCoastDidds

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Re: Codenames VIII
« Reply #1712 on: October 19, 2020, 11:38:28 am »

I think we’ll pass, but I’ll let EFHW make that call

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WestCoastDidds

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Re: Codenames VIII
« Reply #1713 on: October 20, 2020, 02:03:23 pm »

Okay, pass

Not sure why the hold up, but it’s the right call regardless
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infangthief

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Re: Codenames VIII
« Reply #1714 on: October 21, 2020, 11:27:38 am »

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infangthief

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Re: Codenames VIII
« Reply #1715 on: October 22, 2020, 03:33:51 am »

I will be VLA from Saturday, for about a week. It would be nice to finish this game by then.

I suppose if we don't manage that then I could just PM Galzria with what my next clue would be before I go and he could give it for me if it is needed.
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Awaclus

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Re: Codenames VIII
« Reply #1716 on: October 22, 2020, 09:48:55 am »

I'm still playing but we can't do anything until Galzria gives the clue.
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Bomb, Cannon, and many of the Gunpowder cards can strongly effect gameplay, particularly in a destructive way

The YouTube channel where I make musicDownload my band's Creative Commons albums for free

Eevee

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Re: Codenames VIII
« Reply #1717 on: October 22, 2020, 10:39:26 am »

Yeah, still in!

Also debating creating a new game and limiting it to 4 players to ensure it going faster.
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Re: Codenames VIII
« Reply #1718 on: October 22, 2020, 10:39:44 am »

In addition to this! I’d love to play two.
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infangthief

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Re: Codenames VIII
« Reply #1719 on: October 22, 2020, 11:11:19 am »

Yeah, still in!

Also debating creating a new game and limiting it to 4 players to ensure it going faster.
4 players is much faster. Also, being able to 'hear' the thoughtprocesses makes it quite different.

Or (and?), I wonder if anyone would be interested in the 2-player co-op version. Would need an independent moderator to set up the board, but I'd be happy to do that.
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Galzria

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Re: Codenames VIII
« Reply #1720 on: October 22, 2020, 01:50:23 pm »

Checking clue now - sorry, just didn't get a chance to check yesterday. When I looked on Tuesday, I was still waiting on the other team to pass.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Galzria

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Re: Codenames VIII
« Reply #1721 on: October 22, 2020, 01:58:02 pm »

Manicure: 2
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

EFHW

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Re: Codenames VIII
« Reply #1722 on: October 22, 2020, 02:23:57 pm »

Sorry, usually I'm checking this several times a day, but I got out of the habit when there was a long lull. Agree it's more fun fast paced.
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EFHW

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Re: Codenames VIII
« Reply #1723 on: October 22, 2020, 02:24:42 pm »

Don't wait so long to pm me next time!
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Awaclus

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Re: Codenames VIII
« Reply #1724 on: October 22, 2020, 02:37:34 pm »

File is definitely one. I think the other could be theater because actors could get manicures or chick because women are stereotypically more likely to get manicures than men. Do manicure products ever contain mercury?
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Bomb, Cannon, and many of the Gunpowder cards can strongly effect gameplay, particularly in a destructive way

The YouTube channel where I make musicDownload my band's Creative Commons albums for free
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