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Author Topic: Codenames VIII  (Read 167671 times)

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Awaclus

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Re: Codenames VIII
« Reply #1575 on: October 07, 2020, 08:15:18 am »

Time is neutral.

Tomato: 2
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Eevee

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Re: Codenames VIII
« Reply #1576 on: October 07, 2020, 09:35:41 am »

Ketchup andddd? Field comes to mind first, palm (another plant) as second. Not even sure if tomatoes grow on fields, I guess?
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Awaclus

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Re: Codenames VIII
« Reply #1577 on: October 07, 2020, 10:39:55 am »

Ketchup is red!
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Awaclus

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Re: Codenames VIII
« Reply #1578 on: October 09, 2020, 03:17:19 pm »

bump
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Bomb, Cannon, and many of the Gunpowder cards can strongly effect gameplay, particularly in a destructive way

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Eevee

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Re: Codenames VIII
« Reply #1579 on: October 09, 2020, 04:57:21 pm »

galz seems to be camping or something. let’s wait, he’s going to be back soon
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Galzria

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Re: Codenames VIII
« Reply #1580 on: October 09, 2020, 11:13:10 pm »

Apologies. Should be the end of any absence time that I have. Showering & Bed - but I will look over the board between the two.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Galzria

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Re: Codenames VIII
« Reply #1581 on: October 09, 2020, 11:51:23 pm »

Gut agrees with Field.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Galzria

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Re: Codenames VIII
« Reply #1582 on: October 09, 2020, 11:52:52 pm »

Maybe Dice - as in a preparation method of Tomatoes.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Galzria

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Re: Codenames VIII
« Reply #1583 on: October 09, 2020, 11:53:18 pm »

FYI - Tomatoes grow on vines, but you could have a field of them.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Galzria

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Re: Codenames VIII
« Reply #1584 on: October 09, 2020, 11:54:29 pm »

I like Field and Dice about equally. Both more than Palm.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Eevee

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Re: Codenames VIII
« Reply #1585 on: October 10, 2020, 06:44:55 am »

Ooh, I like dice. Definitely diced some tomatoes in my day, but never seen a field of them.

Dice and we have a good backup guess for later if it's wrong. Some worry that it could be blue or the assassin if Awaclus overlooked the connection like I did, let's hope not!
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Awaclus

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Re: Codenames VIII
« Reply #1586 on: October 10, 2020, 07:49:56 am »

Dice is neutral.
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WestCoastDidds

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Re: Codenames VIII
« Reply #1587 on: October 10, 2020, 08:24:03 am »


Firewall: 4
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I never got to read what Didds said, but whatever she's saying, she's right.

EFHW

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Re: Codenames VIII
« Reply #1588 on: October 10, 2020, 12:54:25 pm »

I'm thinking brick, block, private and fence.
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infangthief

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Re: Codenames VIII
« Reply #1589 on: October 10, 2020, 02:45:30 pm »

SCORPIONPALMCAPBLOCKSHOE
FLYENGINEFENCEBRICKATLANTIS
CLUBDICEKETCHUPFIELDBARK
TIMEPRIVATESCIENTISTROCKMOLE
SKYSCRAPERSTICKNEEDLEPIPEGRACE
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infangthief

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Re: Codenames VIII
« Reply #1590 on: October 10, 2020, 02:48:48 pm »

Block certainly.
Probably fine with the others, though having a bit of a think.
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infangthief

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Re: Codenames VIII
« Reply #1591 on: October 10, 2020, 02:52:45 pm »

If it is those 4, I'd have thought the clue would have been just 'wall' - seems a better fit.
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infangthief

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Re: Codenames VIII
« Reply #1592 on: October 10, 2020, 02:54:45 pm »

Although, wall would have led us to skyscraper I suppose.
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Awaclus

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Re: Codenames VIII
« Reply #1593 on: October 10, 2020, 04:27:01 pm »

Block is blue!
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EFHW

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Re: Codenames VIII
« Reply #1594 on: October 10, 2020, 04:35:12 pm »

If it is those 4, I'd have thought the clue would have been just 'wall' - seems a better fit.

I had the same thought. Firewall does direct us to privacy more than just wall would.
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EFHW

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Re: Codenames VIII
« Reply #1595 on: October 10, 2020, 04:37:08 pm »

private
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Awaclus

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Re: Codenames VIII
« Reply #1596 on: October 10, 2020, 04:45:04 pm »

Blue!
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EFHW

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Re: Codenames VIII
« Reply #1597 on: October 10, 2020, 04:48:19 pm »

fang, are you good with brick and fence?
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infangthief

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Re: Codenames VIII
« Reply #1598 on: October 10, 2020, 04:50:55 pm »

Brick -> Fence

If they were both blue we would have a chance to guess the other tachometer one. Not got any great ideas there, unless it is gear stick?
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Awaclus

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Re: Codenames VIII
« Reply #1599 on: October 10, 2020, 04:59:11 pm »

Both blue!
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Bomb, Cannon, and many of the Gunpowder cards can strongly effect gameplay, particularly in a destructive way

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