Zombie Villager
Cost: 3
Type: Action - Zombie
+1 Card
+2 Actions
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When you gain this card, trash it
Just a fun little idea I had. It's kind of the opposite of fortress - instead of a card that can never go in the trash, it's a card that can never be taken out of the trash. Like other zombies, it starts out in the trash, and is only used if the Necromancer is in the game. But, if you try to gain it from the trash, such as with Lurker, it just goes right back into the trash. It allows you to use Necromancer as a village, hence the name, and also ensures that the trash will always have at least one card that Necromancer can use. Lurkers can steal the other zombies, but not this one. It unfortunately nerfs Rogue, since you can never use the attack part of its abilities, and if this is the only card in the 3-6 price range in the trash, it'll automatically try to gain it, to no avail (but, just as Fortress is still technically trashed, this is still technically gained - so, for example, cards like Devil's Workshop or Monastery that care about how many cards you gained will still count this as a gained card)