Thank you so much for playing everyone, I'm glad that people liked it!
Mod QTADK,
That was so much fun! I love the setup and would play it over and over! So much variety!
Thank you for hosting!
How was Modding with your schedule? Everything seemed great on my end!
Modding worked out surprisingly well for my schedule, even without a co-mod. I was able to do more than I expected on mobile.
Setup thoughts:
It's a fun setup but I don't know how much it would hold up over multiple plays, I think it's better as a once-in-awhile novelty than something you run back-to-back. That said, if someone runs it again in the near future I would probably play.
I think we were lucky in that we ended up with relatively balanced setup; there was a lot of scum, but no team was particularly strong, and town had a lot of useful PRs. It could have ended up very differently depending on how people picked, however, and I think if you played the setup a lot you'd have to suffer some pretty rough games (as any alignment).
I mentioned in the speccy that there are some decisions regarding how roles work that I would change or revise. Here's what I remember being issues:
-governors shouldn't able to self-govern IMO, I just neglected to word the ability as "another player" instead of "a player" and it wouldn't have been fair to change it after the game had started
-I should have established some set time for twilight to last so that governors getting to use their ability isn't based on whether they happen to log on during twilight, the trouble is doing that means you have to always do that even if there are no governors to obfuscate whether they're present. You could also change how the governor ability works, the mafiascum wiki PM says they have to declare their protection before the lynch happens but I changed that based on how the role worked in previous games I had played. Maybe their way is better?
-I changed lyncher so they lost if their target died without being lynched but the original has them convert to VT. I feel my change gives the role more impact because you have to really try for the lynch but maybe it just makes it too unappealing to ever pick
-masons should get daychat, that was one thing I actually regretting sticking with the mafiascum rule. It's just more fun to be able to talk during the day
-I would look into a more intuitive way to deal with both the vanilliaser and the vanilla cop. Should vanilla cop get a "vanilla" result on players who have been vanillaised? Should converted SKs or the converted alien sympathizer count as literal VTs, or should they be named townies and flip as "Town Alien Sympathizer" and "Town Converted Serial Killer" or something like that? Should the vanilliaser remove the nymphomaniac's lover status? How about if they target the nymphomaniac's target?
-Should conversion happen regardless if the targeted player is night killed? My understanding of how night actions are usually resolved says yes, but it does seem a little bogus to have your win condition tied to an alignment you were never actually playing
-I would like to set up the compulsive childkiller in such a way that a scum dayvig could conceivably fakeclaim it. Maybe that's a pipe dream
-My version of the Mafia Compulsive Hider differs from the mafiascum version in that their version acts as having the Weak modifier (dies if they target scum), but it's not labeled as such so I changed it. The weak version might be better but should be advertised as such. Also I let space kill and hide at the same time which was maybe a little OP
There's probably other issues involving roles that weren't in this game, so if you want to run this setup in the future, get ready for that I guess
In my mind Galz and Eddie are tied for MVP. Thanks for playing everyone!