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Author Topic: BM27: Bad Idea Mafia- Game Over, Everyone Loses!  (Read 170480 times)

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Galzria

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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #600 on: November 19, 2019, 06:14:37 pm »

Also note that if there IS a vanilla-ized player, it does not make them Town. Their alignment would not change - they would just lose their PR.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Eevee

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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #601 on: November 19, 2019, 06:21:08 pm »

Why LaLight?

Cool username, by the way!
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Brightgalrs

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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #602 on: November 19, 2019, 06:29:18 pm »

I'm sticking my neck out a bit too far to be a serial killer.
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shraeye

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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #603 on: November 19, 2019, 06:43:39 pm »

Besides that, our strategy for today should be to get some roleclaims from people who barely posted yesterday.
I like the strategy of lynching scum better.
Agree
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shraeye

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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #604 on: November 19, 2019, 06:46:13 pm »

Actually, let's give EFHW, Eevee and Didds passes for ending up on the same wagon as Glooble. Down to 8.
I strongly disagree. There are multiple factions. Being on Glooble's wagon doesn't mean much.
I really think we should do a systematic approach to this, start from the objectively least chatty player and work our way up, at least for today.
What's wrong with not being chatty?
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WestCoastDidds

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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #605 on: November 19, 2019, 06:51:37 pm »

Why LaLight?

Cool username, by the way!

Because dude is laying way too low.  And thank you!
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classic Diddsian meddling
I never got to read what Didds said, but whatever she's saying, she's right.

shraeye

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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #606 on: November 19, 2019, 06:51:39 pm »

Uncle is null. Can you talk more bud?

Vote: Faust

EFHW is also a fair candidate, although not for being an Alien.

Or Space, although definitely not for being an IC.

I don’t think that a WW Mason would have killed Arch.

I think the people who want masons to out are stretching.

I also think it might be MiX, and then sometimes I don’t.
Yeah, my first thought is why would we masonkill their comason.  I would definitely not have done that
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MiX

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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #607 on: November 19, 2019, 06:52:50 pm »

Uncle is null. Can you talk more bud?

Vote: Faust

EFHW is also a fair candidate, although not for being an Alien.

Or Space, although definitely not for being an IC.

I don’t think that a WW Mason would have killed Arch.

I think the people who want masons to out are stretching.

I also think it might be MiX, and then sometimes I don’t.
Yeah, my first thought is why would we masonkill their comason.  I would definitely not have done that

shraeye stop slipping I don't want to lynch my werewolf buddy!
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shraeye

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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #608 on: November 19, 2019, 06:53:21 pm »

e is being funny today. I like it.  Clearly you are the one to blame for your wife being pregnant.

Solidarity vote: Galz
Hmmm, solidarity vote?
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shraeye

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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #609 on: November 19, 2019, 06:54:00 pm »

Uncle is null. Can you talk more bud?

Vote: Faust

EFHW is also a fair candidate, although not for being an Alien.

Or Space, although definitely not for being an IC.

I don’t think that a WW Mason would have killed Arch.

I think the people who want masons to out are stretching.

I also think it might be MiX, and then sometimes I don’t.
Yeah, my first thought is why would we masonkill their comason.  I would definitely not have done that

shraeye stop slipping I don't want to lynch my werewolf buddy!
Sure, a slip.  Not a phone autocorrect from we
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WestCoastDidds

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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #610 on: November 19, 2019, 06:56:46 pm »

e is being funny today. I like it.  Clearly you are the one to blame for your wife being pregnant.

Solidarity vote: Galz
Hmmm, solidarity vote?

If you come out with some funny stuff, I’ll vote with you, too. We need way more funny.
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classic Diddsian meddling
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shraeye

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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #611 on: November 19, 2019, 06:57:06 pm »

Oh it counted every other post. There's different html stuff for every other post because of the slight background color change.

Brightgalrs192239
MiX492085
jotheonah391280
SpaceAnemone191057
Glooble29879
faust31704
WestCoastDidds17590
sudgy9435
2.71828.....20363
DatSwan5354
raerae18276
shraeye11237
Galzria16208
Joseph230224205
pingpongsam3199
pubby11182
Uncleeurope10179
Eevee8177
mail-mi10173
Archetype5158
EFHW383
Awaclus473
LaLight324
Honestly, I'm more interested in who's got a higher ratio of even # post counts versus total post counts.  That's my voting criteria today.  Also, I'm outsourcing that calculation, who does that put in my xrosshairs?
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raerae

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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #612 on: November 19, 2019, 07:01:34 pm »

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shraeye

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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #613 on: November 19, 2019, 07:03:11 pm »

I'm sticking my neck out a bit too far to be a serial killer.
No, nothing is too far for anything
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SpaceAnemone

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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #614 on: November 19, 2019, 07:05:42 pm »

@SpaceAnemone
Does your script, or whatever it is, do player word count? Do a count for Day 1 and let's get the pressure going on the least chatty player.

Um, nope, I just do post counts because I don't actually have an elegant way of stripping out the html, beyond the thing I wrote to strip out all the quoted text (which is necessary when vote-counting, since quoted votes don't count).

Also, some of us are just more verbose than others :-P I am surprised how many words I have apparently posted, though! OTOH, the fact I've been busy all day today means my stats have probably slipped badly now :-(
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MiX

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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #615 on: November 19, 2019, 07:09:08 pm »

Honestly, I'm more interested in who's got a higher ratio of even # post counts versus total post counts.  That's my voting criteria today.  Also, I'm outsourcing that calculation, who does that put in my xrosshairs?

Your wish is my command:

Brightgalrs9/19
MiX21/49
jotheonah18/39
SpaceAnemone11/19
Glooble15/29
faust18/31
WestCoastDidds5/17
sudgy5/9
2.71828.....10/20
DatSwan1/5
raerae9/18
shraeye6/11
Galzria7/16
Joseph230216/24
pingpongsam2/3
pubby5/11
Uncleeurope7/10
Eevee4/8
mail-mi6/10
Archetype3/5
EFHW2/3
Awaclus2/4
LaLight1/3

This is the ratio of even posts to total posts...or the ratio of odd posts to total posts. I just put together both of Bright's counts and I'm not sure which he was doing first time around. But if you take the maximum and minimum (seem like Joseph and Swan are the best for that) you can vote one of those.

I take RVS very seriously when it comes to dictating where others vote.
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A Drowned Kernel

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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #616 on: November 19, 2019, 07:12:50 pm »

Aliens!

Fun.

Also, Galzria voting faust for PR reasons and faust turning up alien is actually a pretty credible claim to being town, so I suppose I will have to just go and switch up my vote

vote: Datswan
IDK, after checking stuff I think only Conspiracy Theorist would turn up guilty on me, and we've already had two of those flip.

Um.. question: Are Lynchers randomized?

No, they target either the player above or below them on the player list
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raerae

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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #617 on: November 19, 2019, 07:13:42 pm »

Vote: everybody doing math right now
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SpaceAnemone

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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #618 on: November 19, 2019, 07:14:07 pm »

I'm only in Europe because Brexit hasn't happened yet

You're making a political statements in response to WCD's geographical information. The only reason I see for you to keep harping on about Brexit in current mafia games is to be smug and/or inflammatory, given how divisive a topic this is in our country just now. Please keep it to RSP.
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shraeye

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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #619 on: November 19, 2019, 07:23:29 pm »

So, bright, is it Joseph or DatSwan?  Which one is up on the even numbered postcoubt?
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raerae

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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #620 on: November 19, 2019, 07:40:58 pm »

Meh, scum is scum.

Vote: faust
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Uncleeurope

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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #621 on: November 19, 2019, 08:18:49 pm »

The concept that “we vallina’d someone” doesnt suggest that Faust was connected to that action.

A less silly way to say that is Faust probably still has access to an anti-town power.
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Uncleeurope Eddie

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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #622 on: November 19, 2019, 08:47:21 pm »

I think Bright just slipped not-town.

I also think they happen to be a good lynch for right now

Vote: bright
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raerae

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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #623 on: November 19, 2019, 08:57:13 pm »

I think Bright just slipped not-town.

I also think they happen to be a good lynch for right now

Vote: bright

Where?
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A Drowned Kernel

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Re: BM27: Bad Idea Mafia (Day One)
« Reply #624 on: November 19, 2019, 09:20:38 pm »

Vote Count 2.2

faust: (4): Joseph2302, Galzria, Eevee, raerae
Galzria (1): Uncleeurope
LaLight (3): Brightgalrs, MiX, WestCoastDidds
Brightgalrs (2): pubby, mail-mi
DatSwan (1): e
raerae (1): faust
Not Voting (5): SpaceAnemone, DatSwan, shraeye, EFHW, LaLight

With 17 alive, it takes 9 to lynch. Day Two ends at 14:30 UTC, 11/62/19.
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