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Author Topic: BM27: Bad Idea Mafia- Game Over, Everyone Loses!  (Read 170063 times)

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faust

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Re: BM27: Bad Idea Mafia (Day One)
« Reply #475 on: November 18, 2019, 07:18:27 am »

I'm enjoying Bright's commitment to analysis... so many decimal places ;-)
With 100000 trials, I don't think more than 3 decimal places are actually significant.
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jotheonah

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Re: BM27: Bad Idea Mafia (Day One)
« Reply #476 on: November 18, 2019, 08:35:12 am »

Welp, it's been fun. I didn't want it to go this way, but y'all shouldn't have voted for me so much. I see now that f.ds can't be intimidated into voting or not voting, for your sense of logic and fairness is unflappable.

Lynch sudgy tomorrow. Or don't. idk. Glooble is probably town. MiX very well might not be.
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MiX

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Re: BM27: Bad Idea Mafia (Day One)
« Reply #477 on: November 18, 2019, 08:36:50 am »

Welp, it's been fun. I didn't want it to go this way, but y'all shouldn't have voted for me so much. I see now that f.ds can't be intimidated into voting or not voting, for your sense of logic and fairness is unflappable.

Lynch sudgy tomorrow. Or don't. idk. Glooble is probably town. MiX very well might not be.

Don't pick dayvig over mason and shoot the obviously town PR next time then. I have no remorse.
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A Drowned Kernel

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Re: BM27: Bad Idea Mafia (Day One)
« Reply #478 on: November 18, 2019, 08:50:10 am »

THREAD LOCKED
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SpaceAnemone

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Re: BM27: Bad Idea Mafia (Day One)
« Reply #479 on: November 18, 2019, 09:04:02 am »

I'm enjoying Bright's commitment to analysis... so many decimal places ;-)
With 100000 trials, I don't think more than 3 decimal places are actually significant.

Well, quite! The winky smiley was supposed to convey how I'm a bit sceptical about the number of sig figs :-P
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Town games: M84(L), M85(W), M86(L), M87(W), M88(L), M90(L), M92(W), M94(L), M97(L), M99(W), M100(L), M104(W), M107(W), M110(L), M112(L), RMM37(L), RMM40(D), RMM41(L), RMM43(L), RMM47(W), ZM23(W).
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A Drowned Kernel

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Re: BM27: Bad Idea Mafia
« Reply #480 on: November 18, 2019, 09:23:38 am »

jotheonah has been lynched! He was a Town Day Vigilante!

Final Vote Count

jothenoah (12): faust, mail-mi, sudgy, Joseph2302, DatSwan, SpaceAnemone, Brightgalrs, pingpongsam, MiX, Galzria, Lalight, pubby
faust (1): Uncleeurope
sudgy (7): e, Brightgalrs, Glooble, jotheonah, WestCoastDidds, Eevee, EFHW
Lalight (1): raerae

Not Voting (2): shraeye, Archetype

With 22 alive, it took 12 to lynch.

Night One begins now and ends in ~24 hours, at 14:30 UTC 11/19/2019
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Re: BM27: Bad Idea Mafia (Day One)
« Reply #481 on: November 19, 2019, 09:33:09 am »

Day Two Start

Glooble has been killed! He was an Alpha Werewolf!
pingpongsam has been killed! He was a Town Doctor!
sudgy has been killed! He was a Town Conspiracy Theorist!
Archetype has been killed! He was a Town Mason Doctor!

Not Voting (17): faust, pubby, e, MiX, Joseph2302, SpaceAnemone, WestCoastDidds, DatSwan, Brightgalrs, mail-mi, Uncleeurope, Galzria, shraeye, EFHW, LaLight, Eevee, raerae

With 17 alive, it takes 9 to lynch. Day One ends at 14:30 UTC, 11/62/19.

THREAD UNLOCKED
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raerae

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Re: BM27: Bad Idea Mafia (Day One)
« Reply #482 on: November 19, 2019, 09:39:15 am »

Y'all a little trigger happy, huh? Anybody want to open up to any of those deaths?
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Brightgalrs

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Re: BM27: Bad Idea Mafia (Day One)
« Reply #483 on: November 19, 2019, 09:49:43 am »

Quote
sudgy has been killed! He was a Town Conspiracy Theorist!
This was me. I'm a One-shot Vigilante. Pls reload.

I hinted at it yesterday:
We can let the Night take care of him, or lynch him tomorrow if he makes it that far.

But yeah, sudgy what the hell. Picking a Conspiracy Theorist over a Werewolf is vastly more believable than picking a Miller over a Werewolf.
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Re: BM27: Bad Idea Mafia (Day One)
« Reply #484 on: November 19, 2019, 09:50:52 am »

I didn't cause any deaths. Maybe there was something wrong with the food in the hospital cafeteria?
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Re: BM27: Bad Idea Mafia (Day One)
« Reply #485 on: November 19, 2019, 09:52:44 am »

Wow, can't blame Bright for that one. Seems like a believable claim too unprompted.
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Brightgalrs

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Re: BM27: Bad Idea Mafia (Day One)
« Reply #486 on: November 19, 2019, 10:00:43 am »

I suspect pubby isn't lone-wolf scum like a serial killer or a lone mafia/werewolf/alien. My reasoning is a meta-gamey one: it's entirely in his character to target (to kill) me as soon as possible. He could be talked out of it, so it's still possible he's scum, but he'd have to have another player in his faction.

And actually it's likely that if pubby has any ability at all he targeted my last night with it.
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Re: BM27: Bad Idea Mafia (Day One)
« Reply #487 on: November 19, 2019, 10:07:23 am »

Quote
sudgy has been killed! He was a Town Conspiracy Theorist!
This was me. I'm a One-shot Vigilante. Pls reload.

I hinted at it yesterday:
We can let the Night take care of him, or lynch him tomorrow if he makes it that far.

But yeah, sudgy what the hell. Picking a Conspiracy Theorist over a Werewolf is vastly more believable than picking a Miller over a Werewolf.

I believe this
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Brightgalrs

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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #488 on: November 19, 2019, 10:12:26 am »

Losing two doctors in one night is unbelievable though. Not to mention that Mason Doctor is my pick for best town role. It's possible that the Werewolf Mason role is active and soldout Archetype. It's tempting to have the Masons (if any) come forward to confirm this.

Besides that, our strategy for today should be to get some roleclaims from people who barely posted yesterday.
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WestCoastDidds

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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #489 on: November 19, 2019, 10:20:57 am »

Wow, that’s a lot of dead people!

I believe Brighty.
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faust

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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #490 on: November 19, 2019, 10:22:04 am »

So we're down 5 town roles. Ugh. At this point, scum, please start shooting each other.

At least I was right about Glooble. Also we almost certainly have a Werewolf Mason, so I'll go see if Archetype hinted anything. Also, you know, that same person was partnered with Glooble. Let's hunt some Werewolves.
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faust

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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #491 on: November 19, 2019, 10:23:00 am »

Besides that, our strategy for today should be to get some roleclaims from people who barely posted yesterday.
I like the strategy of lynching scum better.
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WestCoastDidds

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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #492 on: November 19, 2019, 10:23:44 am »

Faust, can you explain the werewolf mason to me and why we think there is one? TY
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faust

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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #493 on: November 19, 2019, 10:27:23 am »

Faust, can you explain the werewolf mason to me and why we think there is one? TY
Masons only know that they aren't Mafia of each other. There is a potential role who is a Werewolf Mason. This role would have had a QT with Archetype, and would be pretty much the only reason for anyone to kill Arch given how much of a non-entity Arch was.

Unfortunately, Arch did not breadcrumb anything.
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WestCoastDidds

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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #494 on: November 19, 2019, 10:32:08 am »

Faust, can you explain the werewolf mason to me and why we think there is one? TY
Masons only know that they aren't Mafia of each other. There is a potential role who is a Werewolf Mason. This role would have had a QT with Archetype, and would be pretty much the only reason for anyone to kill Arch given how much of a non-entity Arch was.

Unfortunately, Arch did not breadcrumb anything.

Thank you!
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faust

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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #495 on: November 19, 2019, 10:33:25 am »

People who are def not Glooble's partner: Joseph

People who are probably not Glooble's partner: e, Brightgalrs, mail-mi
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faust

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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #496 on: November 19, 2019, 10:37:39 am »

The only people to even mention Archetype D1 are joth and MiX.

So actually... When is the Mason QT open?
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Brightgalrs

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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #497 on: November 19, 2019, 10:38:41 am »

@SpaceAnemone
Does your script, or whatever it is, do player word count? Do a count for Day 1 and let's get the pressure going on the least chatty player.
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faust

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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #498 on: November 19, 2019, 10:40:03 am »

Don't think MiX is the Mason partner, based on very little. Lynchpool cut down to 11.
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faust

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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #499 on: November 19, 2019, 10:41:47 am »

Actually, let's give EFHW, Eevee and Didds passes for ending up on the same wagon as Glooble. Down to 8.
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