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Author Topic: BM27: Bad Idea Mafia- Game Over, Everyone Loses!  (Read 170082 times)

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Re: BM27: Bad Idea Mafia (Day One)
« Reply #400 on: November 16, 2019, 05:58:08 pm »

Sudgy it's the better vote, but hammers are real fun.

Let this be a warning to anyone going L-1
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Re: BM27: Bad Idea Mafia (Day One)
« Reply #401 on: November 16, 2019, 07:00:19 pm »

We need a soundtrack with MC Hammer for e.

Vote: sudgy which I feel a little bit bad about since they only just reappeared in the mafia world, but the scummy people are voting for Joth.
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Re: BM27: Bad Idea Mafia (Day One)
« Reply #402 on: November 16, 2019, 07:42:15 pm »

I kind of think, in the sober light of day, that the people who are saying the dayvig was anti town are right.

On the other hand, from a multi game, meta game perspective I’m pretty sure the next time I threaten a dayvig it’ll be really effective.
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MiX

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Re: BM27: Bad Idea Mafia (Day One)
« Reply #403 on: November 16, 2019, 07:44:37 pm »

I kind of think, in the sober light of day, that the people who are saying the dayvig was anti town are right.

On the other hand, from a multi game, meta game perspective I’m pretty sure the next time I threaten a dayvig it’ll be really effective.

It was. No scum would vote for you in that state. Scum!Awaclus wouldn't vote in that state. You're stronger than you think.
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Re: BM27: Bad Idea Mafia (Day One)
« Reply #404 on: November 16, 2019, 07:54:09 pm »

I thought that a powerful town PR would be cautious and risk-averse enough to respect the threat! But I didn’t think about Awaclus being Awaclus.
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Uncleeurope

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Re: BM27: Bad Idea Mafia (Day One)
« Reply #405 on: November 16, 2019, 08:21:34 pm »

Always think about Awaclus being Awaclus. It’s safer.
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Re: BM27: Bad Idea Mafia (Day One)
« Reply #406 on: November 16, 2019, 08:40:13 pm »

1. Awaclus
2. faust
3. pubby
4. e
5. MiX
6. Joseph2302
7. SpaceAnemone
8. WestCoastDidds
9. Glooble
10. pingpongsam
11. DatSwan
12. sudgy
13. Brightgalrs
14. mail-mi
15. jotheonah
16. Uncleeurope
17. Galzria
18. shraeye
19. EFHW
20. LaLight
21. Eevee
22. raerae
23. Archetype

Rolled 1d23 : 20, total 20
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Re: BM27: Bad Idea Mafia (Day One)
« Reply #407 on: November 16, 2019, 08:40:37 pm »

1. Awaclus
2. faust
3. pubby
4. e
5. MiX
6. Joseph2302
7. SpaceAnemone
8. WestCoastDidds
9. Glooble
10. pingpongsam
11. DatSwan
12. sudgy
13. Brightgalrs
14. mail-mi
15. jotheonah
16. Uncleeurope
17. Galzria
18. shraeye
19. EFHW
20. LaLight
21. Eevee
22. raerae
23. Archetype

This dice roll may have been tampered with!
Rolled 1d23 : 20, total 20

Vote: LaLight
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Glooble

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Re: BM27: Bad Idea Mafia (Day One)
« Reply #408 on: November 16, 2019, 09:06:19 pm »

Random voting is ridiculous at this point. We have so much to go on.
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Re: BM27: Bad Idea Mafia (Day One)
« Reply #409 on: November 16, 2019, 09:06:21 pm »

Sudgy still hasn’t said which miller he is. Which is further evidence that he’s not a miller (since he risks a counterclaim if he specifies)
Grunching, but this is so scummy. From sudgy.
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Re: BM27: Bad Idea Mafia (Day One)
« Reply #410 on: November 16, 2019, 09:09:18 pm »

vote: sudgy

While I'm pro random lynch, sudgy and my main man joth are also great targets. Also anyone but me.
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Re: BM27: Bad Idea Mafia (Day One)
« Reply #411 on: November 16, 2019, 09:32:34 pm »

vote: sudgy

While I'm pro random lynch, sudgy and my main man joth are also great targets. Also anyone but me.

Vote: sudgy until he’s claims Miller Variant.
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Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

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Total Losses: 20

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Re: BM27: Bad Idea Mafia (Day One)
« Reply #412 on: November 16, 2019, 09:51:00 pm »

Random voting is ridiculous at this point. We have so much to go on.

Naw, I'm good with this.
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Re: BM27: Bad Idea Mafia (Day One)
« Reply #413 on: November 16, 2019, 10:40:33 pm »

vote: sudgy. I remember him as liking to try out different antics. This claim fits in.
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Re: BM27: Bad Idea Mafia
« Reply #414 on: November 17, 2019, 12:21:21 am »

Vote Count 1.4

jothenoah (7): faust, mail-mi, sudgy, Joseph2302, MiX, DatSwan, SpaceAnemone
faust (1): Uncleeurope
sudgy (8): e, Brightgalrs, Glooble, jotheonah, pubby, WestCoastDidds, Eevee, Galzria, EFHW
Lalight (1): raerae

Not Voting (4): pingpongsam,  shraeye, LaLight, Archetype

With 22 alive, it takes 12 to lynch. Day One ends at 6:00 UTC, 11/22/19.
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sudgy

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Re: BM27: Bad Idea Mafia (Day One)
« Reply #415 on: November 17, 2019, 12:40:38 am »

Scum read on all the recent people that have played with me before that recently voted for me.
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

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Re: BM27: Bad Idea Mafia (Day One)
« Reply #416 on: November 17, 2019, 12:42:05 am »



Vote: mail-mi for capitalizing my name.

Anyway, I am a Miller.  Now, you might ask why the heck I picked a kind of Miller over Werewolf.  I always get lynched, so I thought if I discarded a scum role, I would be less likely to get lynched. That said, townread on everybody who discarded scum, and wary scumread on everybody who discarded a strong town role.

Werewolf if checked by a cop gets a guilty result. Miller if checked by a cop gets a guilty result. So those are the same negative utility to your survival.

So by taking miller over werewolf (assuming you just must believe you will eventually be lynched, because it always happens)... you GTD that you will be lynched if a cop checks you while simultaneously bringing only negative utility to your faction.

Whereas by taking Werewolf, you would be checked as skum the same as Miller, but you could like (under the acceptance you will be lynched anyways) just always be the one to carry the NK or things along that line.


OK - so then take all that... and then add together that you just out and claimed miller. How did you see that playing out? You can't just say that you thought in this game it would just be accepted - that is ridiculous. So, maybe... mayyyybeee I see the situation where you take it and then claim this out when forced (either by result or "inevitable" being put on the block), but to just come out with it... that just doesn't make sense.

I guess what I am trying to say is:
When you claimed, what did you think was actually going to happen?
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sudgy

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Re: BM27: Bad Idea Mafia (Day One)
« Reply #417 on: November 17, 2019, 01:33:18 am »



Vote: mail-mi for capitalizing my name.

Anyway, I am a Miller.  Now, you might ask why the heck I picked a kind of Miller over Werewolf.  I always get lynched, so I thought if I discarded a scum role, I would be less likely to get lynched. That said, townread on everybody who discarded scum, and wary scumread on everybody who discarded a strong town role.

Werewolf if checked by a cop gets a guilty result. Miller if checked by a cop gets a guilty result. So those are the same negative utility to your survival.

So by taking miller over werewolf (assuming you just must believe you will eventually be lynched, because it always happens)... you GTD that you will be lynched if a cop checks you while simultaneously bringing only negative utility to your faction.

Whereas by taking Werewolf, you would be checked as skum the same as Miller, but you could like (under the acceptance you will be lynched anyways) just always be the one to carry the NK or things along that line.


OK - so then take all that... and then add together that you just out and claimed miller. How did you see that playing out? You can't just say that you thought in this game it would just be accepted - that is ridiculous. So, maybe... mayyyybeee I see the situation where you take it and then claim this out when forced (either by result or "inevitable" being put on the block), but to just come out with it... that just doesn't make sense.

I guess what I am trying to say is:
When you claimed, what did you think was actually going to happen?

First, I picked the role I did just because I knew it would then be revealed that I didn't pick scum.  The other role had no factor in my decision.  (If it was a really good role, it would have probably made the decision a lot easier.)  I did not think about claiming when I chose it.

Anyway, when I claimed, I realized I was in a bit of a pickle.  I thought about just claiming not Miller, but then I realized that could easily lead to trouble in the future.  I felt like I had to tell the truth, even though the truth is awful for me.
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

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Re: BM27: Bad Idea Mafia (Day One)
« Reply #418 on: November 17, 2019, 02:22:03 am »

Discarding scum doesn't mean much and doesn't indicate that you are town.
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Re: BM27: Bad Idea Mafia (Day One)
« Reply #419 on: November 17, 2019, 04:01:36 am »

vote: sudgy and I am not a miller
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MiX

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Re: BM27: Bad Idea Mafia (Day One)
« Reply #420 on: November 17, 2019, 04:54:05 am »

Sudgy's claim of miller as scum is borderline suicidal, and unlike joth he doesn't strike me as the kind of scum that would suicide so early.

Also the joth wagon was derailed, can it go abck to its L-2 glory?

Random voting is ridiculous at this point. We have so much to go on.

I like how there's people playing seriously. It's interesting.
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Re: BM27: Bad Idea Mafia (Day One)
« Reply #421 on: November 17, 2019, 06:29:32 am »

Okay I've have another idea.

Joh, if scum, HAS to be of the Mafia faction.

sudgy, if scum, is quite likely to be of the Mafia faction too, or else why would he have picked regular Miller to fakeclaim as? An alternative is that he is the Werewolf Miller, but that's a nebulous outcome of his choice - Werewolf Goon vs Werewolf Miller? I guess it's slightly better to pick Werewolf Miller, adding more chaos to the game.

My point is, if they are both scum, it's not likely they are members of different factions.

It's a bit of an unusual situation if they are both scum. One of the mafia players fakeclaims Miller and then a short time later another day vigs someone... I'm trying to think what the strategy is, if it actually is like that. Maybe they were hoping the chaos of the day vig draws attention away from the Miller claim? That's still a lot of attention to bring to your faction on the first day. It's just unbelievable.

I'm more inclined to believe sudgy's claim now.

Unvote
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MiX

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Re: BM27: Bad Idea Mafia (Day One)
« Reply #422 on: November 17, 2019, 06:33:16 am »

There's no Werewolf Miller, faust flipped that. Then again picking werewolf miller over werewolf would be hilarious.

I agree with Bright's theory, only problem is that I kinda said the same, but only from joth-is-mafia side.

Can we flip joth first? I think that answers a lot of questions.
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Re: BM27: Bad Idea Mafia (Day One)
« Reply #423 on: November 17, 2019, 06:35:11 am »

There's no Werewolf Miller, faust flipped that. Then again picking werewolf miller over werewolf would be hilarious.
Okay this cements my position then.

And maybe my conclusion should've been I'm more inclined to believe Joh is scum. And combining that with weighing the danger of the known vs unknown elements, we should lynch Joh today.

Vote: jothenoah
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Re: BM27: Bad Idea Mafia (Day One)
« Reply #424 on: November 17, 2019, 07:29:12 am »

Joh, if scum, HAS to be of the Mafia faction.

This is a good point, because people not wanting to vote Joth are more likely to be mafia, either because they know he's one of theirs, or because he's just not likely to be one of the competing factions they'd probably rather go for.
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