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Author Topic: BM27: Bad Idea Mafia- Game Over, Everyone Loses!  (Read 169845 times)

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shraeye

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Re: BM27: Bad Idea Mafia (Day One)
« Reply #325 on: November 15, 2019, 11:22:54 pm »

Neither does most of my Discrete Math class
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jotheonah

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Re: BM27: Bad Idea Mafia (Day One)
« Reply #326 on: November 15, 2019, 11:23:47 pm »

I negated you’re mom’s implication last night.

JOTH OUT!
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raerae

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Re: BM27: Bad Idea Mafia (Day One)
« Reply #327 on: November 15, 2019, 11:24:52 pm »



You had that at the ready. Daaaaannnnnggggg.
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faust

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Re: BM27: Bad Idea Mafia (Day One)
« Reply #328 on: November 15, 2019, 11:25:11 pm »

I negated you’re mom’s implication last night.

JOTH OUT!
I appreciate this, but unfortunately I'm going to continue voting for you.
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mail-mi

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Re: BM27: Bad Idea Mafia (Day One)
« Reply #329 on: November 15, 2019, 11:39:33 pm »

I negated you’re mom’s implication last night.

JOTH OUT!

Now I have to vote Joth for killing the Cop of all trades and for bad grammar. Tsk.

Vote: joth
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sudgy

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Re: BM27: Bad Idea Mafia (Day One)
« Reply #330 on: November 16, 2019, 12:22:19 am »

Vote: joth he now has a 33% chance of being scum, which I feel is better than most people.  He's also become extremely scummy.
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

faust

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Re: BM27: Bad Idea Mafia (Day One)
« Reply #331 on: November 16, 2019, 12:23:39 am »

Vote: joth he now has a 33% chance of being scum, which I feel is better than most people.  He's also become extremely scummy.
33% is definitely not better than most people.
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Swowl

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Re: BM27: Bad Idea Mafia (Day One)
« Reply #332 on: November 16, 2019, 01:21:53 am »

Having trouble comprehending why skum Joth would do things the way they did.

Sticking with my SK read for now.

Vote: Joseph

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Town:  14 wins, 14 losses (1 MVP)
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3-Party: 4 wins, 1 loss

sudgy

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Re: BM27: Bad Idea Mafia (Day One)
« Reply #333 on: November 16, 2019, 01:25:29 am »

I forgot to mention that he's also now just a named Townie.  I'm sure that most other people now have more utility than him.
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

2.71828.....

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Re: BM27: Bad Idea Mafia (Day One)
« Reply #334 on: November 16, 2019, 02:15:57 am »

A vig shot already!

How exciting.
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2.71828.....

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Re: BM27: Bad Idea Mafia (Day One)
« Reply #335 on: November 16, 2019, 02:19:48 am »

Vote: sudgy

For the "even if joth is town he is now vanilla and as such a 'all right' lynch" mentality

Pubby gets the "best post so far" award and so he gets a pass today.
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Eevee

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Re: BM27: Bad Idea Mafia (Day One)
« Reply #336 on: November 16, 2019, 02:40:30 am »

vote: joth
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Joseph2302

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Re: BM27: Bad Idea Mafia (Day One)
« Reply #337 on: November 16, 2019, 03:05:18 am »

Vote: joth
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Mafia Stats: (correct as of 2017)
Town: 22 games, 8 wins
Scum: 5 games, 3 wins

Joseph2302

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Re: BM27: Bad Idea Mafia (Day One)
« Reply #338 on: November 16, 2019, 03:05:30 am »

Shame we lost a good PR
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Mafia Stats: (correct as of 2017)
Town: 22 games, 8 wins
Scum: 5 games, 3 wins

MiX

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Re: BM27: Bad Idea Mafia (Day One)
« Reply #339 on: November 16, 2019, 03:18:06 am »

Ok, well that went about as badly as it could have gone but you know what? Dude should not have called my bluff.

Mafia day-vig, you're anti-town, joth isn't anti-town like this.

Also it was fairly obvious Awaclus had a strong PR.

Vote: joth
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MiX

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Re: BM27: Bad Idea Mafia (Day One)
« Reply #340 on: November 16, 2019, 03:21:49 am »

Look, this is 100% on Awaclus. What did he think was going to happen?

You know Awaclus right? It's not the first time you played with him. He does NOT vote there if he's scum. He's smarter than that.

Taking a day-vig over mason is choosing player elimination over having a QT. That's just baaaaaaaaaaaaaaaad.

If joth is town I want to kill him so badly...can someone day-vig joth?
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Joseph2302

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Re: BM27: Bad Idea Mafia (Day One)
« Reply #341 on: November 16, 2019, 03:31:55 am »

Fuck it
Dayvig: joth
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Mafia Stats: (correct as of 2017)
Town: 22 games, 8 wins
Scum: 5 games, 3 wins

MiX

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Re: BM27: Bad Idea Mafia (Day One)
« Reply #342 on: November 16, 2019, 03:33:44 am »

Fuck it
Dayvig: joth

Wait.

Weren't you the SK?
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Joseph2302

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Re: BM27: Bad Idea Mafia (Day One)
« Reply #343 on: November 16, 2019, 03:38:43 am »

Fuck it
Dayvig: joth

Wait.

Weren't you the SK?
Everyone assumed I was

But most people know what happens when you assume
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Mafia Stats: (correct as of 2017)
Town: 22 games, 8 wins
Scum: 5 games, 3 wins

Joseph2302

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Re: BM27: Bad Idea Mafia (Day One)
« Reply #344 on: November 16, 2019, 03:39:37 am »

FWIW, all those claiming posts were done after drinking
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Mafia Stats: (correct as of 2017)
Town: 22 games, 8 wins
Scum: 5 games, 3 wins

Joseph2302

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Re: BM27: Bad Idea Mafia (Day One)
« Reply #345 on: November 16, 2019, 03:43:57 am »

Cop of all trades would have been such a nice role too
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Mafia Stats: (correct as of 2017)
Town: 22 games, 8 wins
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Re: BM27: Bad Idea Mafia (Day One)
« Reply #346 on: November 16, 2019, 03:48:32 am »

Fuck it
Dayvig: joth

Wait.

Weren't you the SK?
Everyone assumed I was

But most people know what happens when you assume

Yep. That's why I always deduce, never assume
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Re: BM27: Bad Idea Mafia (Day One)
« Reply #347 on: November 16, 2019, 03:55:52 am »

But man, all the vigs coming out early
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Brightgalrs

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Re: BM27: Bad Idea Mafia (Day One)
« Reply #348 on: November 16, 2019, 03:56:47 am »

Wow I was just typing up a rely where I argued that we should instead let Joh go and lynch sudgy instead, and a day vig happens in that time:
Quote
Anyway, I am a Miller.  Now, you might ask why the heck I picked a kind of Miller over Werewolf.  I always get lynched, so I thought if I discarded a scum role, I would be less likely to get lynched.  That said, townread on everybody who discarded scum, and wary scumread on everybody who discarded a strong town role.

I don't believe this claim. Picking Miller just sows discord, it's basically a form of mild suicide, making you more likely to lose. Then there's the stress attached to the role of having to defend yourself. And Werewolf is a social role, something that should weighed pretty heavily. My conclusion is that sudgy got to pick between two scum roles and he picked the better of the two.

Joth should've shot sudgy if he was going to shoot anyone to "prove" himself.

But let's weigh the mason-day vig choice he had. Being a mason allows you to rule out a few people from being scum (alright, there's the werewolf mason, but it's a 1/8 thing). And again, it's a social role allowing you a back channel to talk about the game, I find that that's a fun thing to do. A day vigilante For town is like a minor utility role at best, but for scum 1 shot day vig is pretty useful, an extra kill whenever they need to get out ahead. Being a day vig allows you to prove your ability (but not your alignment).

You might think I'd keep my vote on Joth. A suspicious role decision, a suspicious day kill. Wrong. He's used his power up, and is basically a goon (assuming he isn't Reloaded tonight). We can let the Night take care of him, or lynch him tomorrow if he makes it that far. Letting scum off the hook is a pretty poor decision, but the thing is that we have sudgy, who is admittedly slightly less suspicious, but more of an unknown and therefore more dangerous.

Vote: sudgy

This second day vig is like the best outcome ever (assuming it goes through). And Joseph is looking pretty town-y. However it is possible for Joseph to be the Mafia day vig, and Joh to be one of the two Town day vigs, but then again why would Joseph waste his ability on someone who is essentially a vanilla townie? We'll see what happens.

Anyway, I standby lynching sudgy today.
Vote: sudgy
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Brightgalrs

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Re: BM27: Bad Idea Mafia (Day One)
« Reply #349 on: November 16, 2019, 03:59:30 am »

And Joseph is looking pretty town-y. However it is possible for Joseph to be the Mafia day vig, and Joh to be one of the two Town day vigs, but then again why would Joseph waste his ability on someone who is essentially a vanilla townie?

And one more thing to add to this, if it was obvious, it's also possible they are both town day vigs, but in that case Joseph would still be "confirmed" Town.
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