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Author Topic: BM27: Bad Idea Mafia- Game Over, Everyone Loses!  (Read 169925 times)

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Eevee

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Re: BM27: Bad Idea Mafia (Day One)
« Reply #250 on: November 15, 2019, 03:33:48 pm »

We aren't going to be relying on reads tomorrow with this many power roles abound. I'm in on a random lynch, this game is going to get so fun tomorrow.
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Re: BM27: Bad Idea Mafia (Day One)
« Reply #251 on: November 15, 2019, 03:35:20 pm »

Also, playing drinking games at a friend's house.

So yeah. I like lynching people

Vote: joth
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raerae

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Re: BM27: Bad Idea Mafia (Day One)
« Reply #252 on: November 15, 2019, 03:35:55 pm »

Another point: best way to vote in BM......

This dice roll may have been tampered with!
Rolled 1d23 : 8, total 8

I was going to suggest this!  But also, I vaguely recall random lynch discussion way way back...was using the dice generator considered fine?

Anyway, my thoughts are we should random lynch by first remove anybody who discarded scum from the pool.  Do slightly better than purely random.  I haven't actually worked out those conditionals yet, but my instinct says that's a good choice.

I'm down for random but everybody's in the pot. Just because they discarded one scum role doesn't mean they didn't pick a different one.
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jotheonah

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Re: BM27: Bad Idea Mafia (Day One)
« Reply #253 on: November 15, 2019, 03:38:44 pm »

Vote: sudgy

I can’t believe the miller claim trap worked!

It's been two hours and I still don't know if this was

1. a classic joth joke
2. a serious vote because you think it's a good idea for a mafia player to claim Miller here
3. part of a Xanatos gambit where you're actually the miller

Care to elaborate?

Well, I wanted people to claim miller/not miller for all the stated reasons.

But I was not expecting any actual miller claims, because why would you choose a strictly negative utility role?

Which is more likely:

1. that sudgy got to choose between negative utility town and vanilla scum and chose negative-utility town because he just really wanted to be town
2. that sudgy had to choose between two scum roles and decided to claim miller in case he gets copped

?

I actually don't know. Now that I write it out they both seem plausible.

unvote

Also, what kind of miller?
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sudgy

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Re: BM27: Bad Idea Mafia (Day One)
« Reply #254 on: November 15, 2019, 03:44:51 pm »

1. that sudgy got to choose between negative utility town and vanilla scum and chose negative-utility town because he just really wanted to be town
2. that sudgy had to choose between two scum roles and decided to claim miller in case he gets copped

Or 3. What I actually said?

Now, you might ask why the heck I picked a kind of Miller over Werewolf.  I always get lynched, so I thought if I discarded a scum role, I would be less likely to get lynched.
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

jotheonah

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Re: BM27: Bad Idea Mafia (Day One)
« Reply #255 on: November 15, 2019, 03:51:31 pm »

so you knew our discards would be revealed?
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sudgy

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Re: BM27: Bad Idea Mafia (Day One)
« Reply #256 on: November 15, 2019, 03:55:06 pm »

so you knew our discards would be revealed?

Yeah, the setup post says that "Whichever roles were discarded by each player will be public knowledge, revealed at the start of D1."
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

EFHW

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Re: BM27: Bad Idea Mafia (Day One)
« Reply #257 on: November 15, 2019, 03:58:40 pm »

I'm not a miller. I didn't pick alien because I wasn't guaranteed a partner. One-shot lynchproof isn't that great for an SK. Ironic that joth and Glooble both gave up mason. I would absolutely have taken the IC role, but don't know what it means that Space didn't.
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Re: BM27: Bad Idea Mafia (Day One)
« Reply #258 on: November 15, 2019, 03:59:39 pm »

so you knew our discards would be revealed?

Yeah, the setup post says that "Whichever roles were discarded by each player will be public knowledge, revealed at the start of D1."

Reading the setup

Vote: sudgy
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Glooble

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Re: BM27: Bad Idea Mafia (Day One)
« Reply #259 on: November 15, 2019, 03:59:49 pm »

I'm not a miller. I didn't pick alien because I wasn't guaranteed a partner. One-shot lynchproof isn't that great for an SK. Ironic that joth and Glooble both gave up mason. I would absolutely have taken the IC role, but don't know what it means that Space didn't.

I'm honestly so sad I don't get to be masons with joth.
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I think town!Glooble pointing to something as a scum tell and then shortly thereafter doing that thing is a lot more likely than scum!Glooble doing that.

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WestCoastDidds

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Re: BM27: Bad Idea Mafia (Day One)
« Reply #260 on: November 15, 2019, 04:02:23 pm »

We should all be playing drinking games with e!
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Glooble

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Re: BM27: Bad Idea Mafia (Day One)
« Reply #261 on: November 15, 2019, 04:06:34 pm »

We should all be playing drinking games with e!


I'm playing chapter 6 of the Scythe campaign mode tonight. There definitely will be drinking, but I think Scythe as a drinking game would be... too much.
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I think town!Glooble pointing to something as a scum tell and then shortly thereafter doing that thing is a lot more likely than scum!Glooble doing that.

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A Drowned Kernel

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Re: BM27: Bad Idea Mafia
« Reply #262 on: November 15, 2019, 04:13:17 pm »

Vote Count 1.3

SpaceAnemone (1): Joseph2302
jotheonah (4): pubby, Brightgalrs, MiX, faust
Joseph2302 (4): DatSwan, SpaceAnemone, WestCoastDidds, Galzria
faust (1): Uncleeurope
awaclus (1): Glooble
sudgy (3): mail-mi, Eevee, e
mail-mi (1): sudgy

Not Voting (8 ): Awaclus, pingpongsam, shraeye, EFHW, LaLight, raerae, Archetype, jotheonah

With 23 alive, it takes 12 to lynch. Day One ends at 6:00 UTC, 11/22/19.
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Joseph2302

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Re: BM27: Bad Idea Mafia (Day One)
« Reply #263 on: November 15, 2019, 04:24:16 pm »

If another person votes for me, I'll claim
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Mafia Stats: (correct as of 2017)
Town: 22 games, 8 wins
Scum: 5 games, 3 wins

EFHW

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Re: BM27: Bad Idea Mafia (Day One)
« Reply #264 on: November 15, 2019, 04:26:28 pm »

vote: Joseph
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Glooble

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Re: BM27: Bad Idea Mafia (Day One)
« Reply #265 on: November 15, 2019, 04:32:05 pm »

If another person votes for me, I'll claim


At L-7?
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I think town!Glooble pointing to something as a scum tell and then shortly thereafter doing that thing is a lot more likely than scum!Glooble doing that.

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Uncleeurope

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Re: BM27: Bad Idea Mafia (Day One)
« Reply #266 on: November 15, 2019, 04:39:08 pm »

vote: Joseph

Uhh... Do you think that he is scum? Or do you just want a claim?
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Re: BM27: Bad Idea Mafia (Day One)
« Reply #267 on: November 15, 2019, 04:40:38 pm »

vote: EFHW
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Re: BM27: Bad Idea Mafia (Day One)
« Reply #268 on: November 15, 2019, 04:43:00 pm »

vote: Joseph

Uhh... Do you think that he is scum? Or do you just want a claim?
Who doesn't?

I mean, I would have voted for him, but I didn't want to break my perfect run of only voting for scum.
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Uncleeurope

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Re: BM27: Bad Idea Mafia (Day One)
« Reply #269 on: November 15, 2019, 04:44:33 pm »

vote: EFHW

Woah, Joth, we are just having a conversation here. No need to get aggressive.
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Re: BM27: Bad Idea Mafia (Day One)
« Reply #270 on: November 15, 2019, 04:53:11 pm »

We should all be playing drinking games with e!


I'm playing chapter 6 of the Scythe campaign mode tonight. There definitely will be drinking, but I think Scythe as a drinking game would be... too much.

Influence and popularity!! Every time you lose a heart, drink
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Glooble

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Re: BM27: Bad Idea Mafia (Day One)
« Reply #271 on: November 15, 2019, 04:54:55 pm »

We should all be playing drinking games with e!


I'm playing chapter 6 of the Scythe campaign mode tonight. There definitely will be drinking, but I think Scythe as a drinking game would be... too much.

Influence and popularity!! Every time you lose a heart, drink

Every time you get a star, finish your drink. Great catchup mechanism.
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I think town!Glooble pointing to something as a scum tell and then shortly thereafter doing that thing is a lot more likely than scum!Glooble doing that.

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Joseph2302

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Re: BM27: Bad Idea Mafia (Day One)
« Reply #272 on: November 15, 2019, 05:02:18 pm »

Okay I'm claiming.

I'm the SK
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Mafia Stats: (correct as of 2017)
Town: 22 games, 8 wins
Scum: 5 games, 3 wins

Glooble

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Re: BM27: Bad Idea Mafia (Day One)
« Reply #273 on: November 15, 2019, 05:03:29 pm »

Okay I'm claiming.

I'm the SK

*Slow clap*
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I think town!Glooble pointing to something as a scum tell and then shortly thereafter doing that thing is a lot more likely than scum!Glooble doing that.

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Re: BM27: Bad Idea Mafia (Day One)
« Reply #274 on: November 15, 2019, 05:13:25 pm »

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