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Author Topic: BM27: Bad Idea Mafia- Game Over, Everyone Loses!  (Read 168839 times)

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raerae

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Re: BM27: Bad Idea Mafia (Day One)
« Reply #225 on: November 15, 2019, 12:51:55 pm »

Not a miller, will bring dark chocolate chunk shortbread to the holiday party.

Didds is also off my will kill list for reasons absolutely not food related.
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sudgy

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Re: BM27: Bad Idea Mafia (Day One)
« Reply #226 on: November 15, 2019, 12:58:44 pm »

Hello.
I am not a miller (I could have been, though).
I’m town

Vote: Sudgy remember when we played newbie mafia together? That was fun.

I probably will not take this game seriously.

Vote: mail-mi for capitalizing my name.

Anyway, I am a Miller.  Now, you might ask why the heck I picked a kind of Miller over Werewolf.  I always get lynched, so I thought if I discarded a scum role, I would be less likely to get lynched.  That said, townread on everybody who discarded scum, and wary scumread on everybody who discarded a strong town role.
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

MiX

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Re: BM27: Bad Idea Mafia (Day One)
« Reply #227 on: November 15, 2019, 12:59:56 pm »

Hello.
I am not a miller (I could have been, though).
I’m town

Vote: Sudgy remember when we played newbie mafia together? That was fun.

I probably will not take this game seriously.

Vote: mail-mi for capitalizing my name.

Anyway, I am a Miller.  Now, you might ask why the heck I picked a kind of Miller over Werewolf.  I always get lynched, so I thought if I discarded a scum role, I would be less likely to get lynched.  That said, townread on everybody who discarded scum, and wary scumread on everybody who discarded a strong town role.

Which miller?
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jotheonah

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Re: BM27: Bad Idea Mafia (Day One)
« Reply #228 on: November 15, 2019, 01:00:14 pm »

Vote: sudgy

I can’t believe the miller claim trap worked!
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Glooble

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Re: BM27: Bad Idea Mafia (Day One)
« Reply #229 on: November 15, 2019, 01:03:13 pm »

Vote: sudgy

I can’t believe the miller claim trap worked!

I don't believe you passed up mason so you could be a miller and bull off a bullshit gambit to catch one scum.
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I think town!Glooble pointing to something as a scum tell and then shortly thereafter doing that thing is a lot more likely than scum!Glooble doing that.

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Glooble

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Re: BM27: Bad Idea Mafia (Day One)
« Reply #230 on: November 15, 2019, 01:05:19 pm »

Or are you just saying "we prevented scum with a very tempting fake claim to see who would take it?"
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I think town!Glooble pointing to something as a scum tell and then shortly thereafter doing that thing is a lot more likely than scum!Glooble doing that.

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sudgy

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Re: BM27: Bad Idea Mafia (Day One)
« Reply #231 on: November 15, 2019, 01:13:57 pm »

Vote: sudgy

I can’t believe the miller claim trap worked!

Sigh
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

Glooble

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Re: BM27: Bad Idea Mafia (Day One)
« Reply #232 on: November 15, 2019, 01:18:55 pm »

Or are you just saying "we prevented scum with a very tempting fake claim to see who would take it?"

*presented
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I think town!Glooble pointing to something as a scum tell and then shortly thereafter doing that thing is a lot more likely than scum!Glooble doing that.

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SpaceAnemone

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Re: BM27: Bad Idea Mafia
« Reply #233 on: November 15, 2019, 01:20:35 pm »

Vote: Glooble

who for some reason agrees with my point and then continues to play as though he doesn't.


So you'd put Awaclus in the same category as Space and joth?
It's really more of a gradient rather than distinct categories.

Where do you feel your general meta lands you on our little gradient, then?
I'm not sure what my meta has to do with this...

You're making a list of people who might be able to be pretty helpful to town, who're at risk of being picked off by scum. Probably a list of people who'll end up getting scumread if they survive too many days. Doesn't that sound like someone we know? :-P
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MiX

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Re: BM27: Bad Idea Mafia (Day One)
« Reply #234 on: November 15, 2019, 01:46:48 pm »

Vote: sudgy

I can’t believe the miller claim trap worked!

Joth is scum. I'm not wrong, friends.
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shraeye

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Re: BM27: Bad Idea Mafia
« Reply #235 on: November 15, 2019, 02:29:57 pm »

Cool your jets bro-skis. I turned down mason for a way more fun town role. More powerful? Arguable but I would say yes. More fun? Also arguable but I would say yes.

I'm calling it now, you're a fruit vendor
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MiX

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Re: BM27: Bad Idea Mafia (Day One)
« Reply #236 on: November 15, 2019, 02:31:26 pm »

Cool your jets bro-skis. I turned down mason for a way more fun town role. More powerful? Arguable but I would say yes. More fun? Also arguable but I would say yes.

I'm calling it now, you're a fruit vendor

Joth, are you a fruit vendor?
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Uncleeurope

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Re: BM27: Bad Idea Mafia (Day One)
« Reply #237 on: November 15, 2019, 02:37:37 pm »

Whenever MiX starts asking silly questions in bold, that’s when you know we have truly begun playing.
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Eevee

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Re: BM27: Bad Idea Mafia (Day One)
« Reply #238 on: November 15, 2019, 02:55:50 pm »

vote: sudgy
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Eevee

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Re: BM27: Bad Idea Mafia (Day One)
« Reply #239 on: November 15, 2019, 02:56:26 pm »

vote: sudgy
It's like meeting an old friend after many, many years, and immediately picking up where we left off.
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shraeye

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Re: BM27: Bad Idea Mafia
« Reply #240 on: November 15, 2019, 02:57:40 pm »

Good morning, friends! I hope you are all easing into super fun weekend mode.

No way Joth gives up Mason unless there was something much more interesting to choose, but I have a hard time believing he’d give up a QT to be scum. He’s def not one of the folks who wants to be scum.

So, who wants or likes to be scum, generally? Vote: Joseph
Already caught in a lie, Didds.  Joth directly contradicted this immediately BEFORE you said it.  You gotta get that reading comprehension checked out  ;)
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shraeye

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Re: BM27: Bad Idea Mafia
« Reply #241 on: November 15, 2019, 02:59:39 pm »

3 votes in 4 posts, that's gotta be some sort of new record.
I've seen bigger
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raerae

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Re: BM27: Bad Idea Mafia (Day One)
« Reply #242 on: November 15, 2019, 03:01:16 pm »

vote: sudgy
It's like meeting an old friend after many, many years, and immediately picking up where we left off.

Kinda seems more like meeting an old friend and punching that friend in the face. You used to be so nice, fluffbucket.
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shraeye

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Re: BM27: Bad Idea Mafia (Day One)
« Reply #243 on: November 15, 2019, 03:04:51 pm »

What the hell is going on here.
It's called chaos.  Embrace it friend
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shraeye

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Re: BM27: Bad Idea Mafia (Day One)
« Reply #244 on: November 15, 2019, 03:06:33 pm »

Cool your jets bro-skis. I turned down mason for a way more fun town role. More powerful? Arguable but I would say yes. More fun? Also arguable but I would say yes.

I'm calling it now, you're a fruit vendor

Joth, are you a fruit vendor?
joth, ignore this question
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Glooble

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Re: BM27: Bad Idea Mafia (Day One)
« Reply #245 on: November 15, 2019, 03:10:03 pm »

Vote: sudgy

I can’t believe the miller claim trap worked!

It's been two hours and I still don't know if this was

1. a classic joth joke
2. a serious vote because you think it's a good idea for a mafia player to claim Miller here
3. part of a Xanatos gambit where you're actually the miller

Care to elaborate?
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I think town!Glooble pointing to something as a scum tell and then shortly thereafter doing that thing is a lot more likely than scum!Glooble doing that.

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MiX

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Re: BM27: Bad Idea Mafia (Day One)
« Reply #246 on: November 15, 2019, 03:11:19 pm »

Vote: sudgy

I can’t believe the miller claim trap worked!

It's been two hours and I still don't know if this was

1. a classic joth joke
2. a serious vote because you think it's a good idea for a mafia player to claim Miller here
3. part of a Xanatos gambit where you're actually the miller

Care to elaborate?


Wow I remember reading about Xanatos gambit when I was reading about mafua stuff, what was it?
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shraeye

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Re: BM27: Bad Idea Mafia (Day One)
« Reply #247 on: November 15, 2019, 03:11:27 pm »

Another point: best way to vote in BM......

This dice roll may have been tampered with!
Rolled 1d23 : 8, total 8

I was going to suggest this!  But also, I vaguely recall random lynch discussion way way back...was using the dice generator considered fine?

Anyway, my thoughts are we should random lynch by first remove anybody who discarded scum from the pool.  Do slightly better than purely random.  I haven't actually worked out those conditionals yet, but my instinct says that's a good choice.
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Glooble

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Re: BM27: Bad Idea Mafia (Day One)
« Reply #248 on: November 15, 2019, 03:27:59 pm »

Vote: sudgy

I can’t believe the miller claim trap worked!

It's been two hours and I still don't know if this was

1. a classic joth joke
2. a serious vote because you think it's a good idea for a mafia player to claim Miller here
3. part of a Xanatos gambit where you're actually the miller

Care to elaborate?


Wow I remember reading about Xanatos gambit when I was reading about mafua stuff, what was it?

Xanatos was a villain on the TV show Gargoyles who always had ridiculously elaborate plans that relied on things he had no control over going exactly right. Like taking a negative utility role over a strong town role, and suggesting everyone claim not to be that role so you can pop out and say ha! when a mafia member fakeclaims it.
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I think town!Glooble pointing to something as a scum tell and then shortly thereafter doing that thing is a lot more likely than scum!Glooble doing that.

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Check out my podcast: www.stppodcast.com

jotheonah

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Re: BM27: Bad Idea Mafia (Day One)
« Reply #249 on: November 15, 2019, 03:33:27 pm »

Cool your jets bro-skis. I turned down mason for a way more fun town role. More powerful? Arguable but I would say yes. More fun? Also arguable but I would say yes.

I'm calling it now, you're a fruit vendor

Joth, are you a fruit vendor?

If I were, I'd throw a tomato at your head.
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