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Author Topic: BM27: Bad Idea Mafia- Game Over, Everyone Loses!  (Read 170008 times)

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SpaceAnemone

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Re: BM27: Bad Idea Mafia
« Reply #125 on: November 15, 2019, 05:00:01 am »

Vote: Joseph
Wagons!
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MiX

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Re: BM27: Bad Idea Mafia
« Reply #126 on: November 15, 2019, 05:01:34 am »

Vote: Joseph
Wagons!

But the bigger wagon is joth.
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SpaceAnemone

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Re: BM27: Bad Idea Mafia
« Reply #127 on: November 15, 2019, 05:03:28 am »

Townie flips: EFHW

Somewhat townie flips: sudgy, Uncle, Awaclus

Scummy flips: pubby, Space, pps

Scum flips: joth, Glooble


Horray for setup! Awaclus' flip is interesting...

Why on earth would you be surprised that I'd pass on a a role that works best for people with good reads? :-P

Also, wow, I wasn't expecting people to be playing this game so seriously.
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SpaceAnemone

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Re: BM27: Bad Idea Mafia
« Reply #128 on: November 15, 2019, 05:05:35 am »

Vote: Joseph
Wagons!

But the bigger wagon is joth.

I didn't know that! I may set up my vote counter for this game sometime over the weekend if people keep looking like they're playing in earnest so VCs can be a useful thing :-)
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Scum games: M89(D), M108(L), NM8(W&MVP), NM10(L)   Mod: NM9, RMM38, RMM42.   Pronouns: they/them

MiX

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Re: BM27: Bad Idea Mafia
« Reply #129 on: November 15, 2019, 05:08:13 am »

Townie flips: EFHW

Somewhat townie flips: sudgy, Uncle, Awaclus

Scummy flips: pubby, Space, pps

Scum flips: joth, Glooble


Horray for setup! Awaclus' flip is interesting...

Why on earth would you be surprised that I'd pass on a a role that works best for people with good reads? :-P

Also, wow, I wasn't expecting people to be playing this game so seriously.

Seriously? This is what I do for fun!

I would expect for you to keep a role that gets heat off your back and people to listen to you on command. I know I would.
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Galzria

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Re: BM27: Bad Idea Mafia
« Reply #130 on: November 15, 2019, 05:14:06 am »

Hey all.

Vote: Joseph

... because eventually he is gonna actually be the SK.
If I had the choice, I definitely would have chosen it

But this IS the only game where you’ve actually potentially been given the choice though. All other games your role/alignment are decided for you.
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Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Glooble

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Re: BM27: Bad Idea Mafia
« Reply #131 on: November 15, 2019, 06:38:03 am »

I’m down to vote:joth. He loves having a QT- if he turned one down, I’m betting he had another available. Plus if he dies tonight he has another game to mod.

I also love having a QT, but the drawback of randomly dying if another player died was unfun enough to cancel that out. But given how difficult a decision that was for me, I’m having a hard time seeing joth choose anything else without the drawback to push him away.

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I think town!Glooble pointing to something as a scum tell and then shortly thereafter doing that thing is a lot more likely than scum!Glooble doing that.

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Glooble

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Re: BM27: Bad Idea Mafia
« Reply #132 on: November 15, 2019, 06:38:38 am »

Sorry forgot the space. vote: joth.
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I think town!Glooble pointing to something as a scum tell and then shortly thereafter doing that thing is a lot more likely than scum!Glooble doing that.

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jotheonah

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Re: BM27: Bad Idea Mafia
« Reply #133 on: November 15, 2019, 07:09:12 am »

Cool your jets bro-skis. I turned down mason for a way more fun town role. More powerful? Arguable but I would say yes. More fun? Also arguable but I would say yes.
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jotheonah

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Re: BM27: Bad Idea Mafia
« Reply #134 on: November 15, 2019, 07:11:30 am »

I think Miller variants should claim immediately. I think it’s a forced claim with very little downside. I haven’t checked the setup though, I know some millers are also cops and they probably shouldn’t claim, but definitely if you have an all-downside Miller role, claim now or I won’t believe you later.

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jotheonah

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Re: BM27: Bad Idea Mafia
« Reply #135 on: November 15, 2019, 07:16:17 am »

Also, I call BS on Brightgalr’a analysis.

Also, hi Bright, welcome to the forum, tell us about your pronouns and your favorite breakfast cereal.

But anyway, I think it’s a bit much to assume a universal hierarchy of role choices among 23 people. I know for a fact there are people who would pick scum over town 100% of the time just because they enjoy playing scum more. Heck I’m one of those people. Unfortunately both my choices were super strong town roles.
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jotheonah

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Re: BM27: Bad Idea Mafia
« Reply #136 on: November 15, 2019, 07:17:08 am »

Townie flips: EFHW

Somewhat townie flips: sudgy, Uncle, Awaclus

Scummy flips: pubby, Space, pps

Scum flips: joth, Glooble


Horray for setup! Awaclus' flip is interesting...

Why on earth would you be surprised that I'd pass on a a role that works best for people with good reads? :-P

Also, wow, I wasn't expecting people to be playing this game so seriously.

Seriously? This is what I do for fun!

I would expect for you to keep a role that gets heat off your back and people to listen to you on command. I know I would.

This! Join me on the Space wagon, it’s way better than the Joth wagon.
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WestCoastDidds

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Re: BM27: Bad Idea Mafia
« Reply #137 on: November 15, 2019, 07:17:21 am »

Good morning, friends! I hope you are all easing into super fun weekend mode.

No way Joth gives up Mason unless there was something much more interesting to choose, but I have a hard time believing he’d give up a QT to be scum. He’s def not one of the folks who wants to be scum.

So, who wants or likes to be scum, generally? Vote: Joseph
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WestCoastDidds

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Re: BM27: Bad Idea Mafia
« Reply #138 on: November 15, 2019, 07:20:52 am »

Hi Brighty! Welcome!

What should we call you? Where are you at? What’s going on in your life? How did pubby get you to join?? How much experience do you have playing? That long lost was legit so you are clearly no newbie to the game.

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MiX

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Re: BM27: Bad Idea Mafia
« Reply #139 on: November 15, 2019, 07:54:02 am »

Cool your jets bro-skis. I turned down mason for a way more fun town role. More powerful? Arguable but I would say yes. More fun? Also arguable but I would say yes.

Hey joth are you a mason bud?
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Brightgalrs

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Re: BM27: Bad Idea Mafia
« Reply #140 on: November 15, 2019, 07:57:38 am »

But anyway, I think it’s a bit much to assume a universal hierarchy of role choices among 23 people. I know for a fact there are people who would pick scum over town 100% of the time just because they enjoy playing scum more. Heck I’m one of those people. Unfortunately both my choices were super strong town roles.
Yeah. But it's good to start from a place of logic, isn't it.

Hi Brighty! Welcome!

What should we call you? Where are you at? What’s going on in your life? How did pubby get you to join?? How much experience do you have playing? That long lost was legit so you are clearly no newbie to the game.
Thanks it's good to be here. "Bright" is fine. And he/him. USA. Graduated grad school earlier this year. Linked me to the thread and commanded me to join. A bit, I played on the Heaven Games forums, my last game was probably more than 5 years ago.

Changing the subject, there's some idea of mass claiming, with the order decided by how good of a role we discarded. The worst roles would go first. They have most fakeclaim options, so they need to be forced to claim first, giving a better chance of a counter claim.
For instance if I was to roleclaim right now and I was scum, I'd have around 70 or so viable claims, with at least 12, but probably more, being landmines.
But there are a few duplicates... That does complicate things a little.
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MiX

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Re: BM27: Bad Idea Mafia
« Reply #141 on: November 15, 2019, 07:59:44 am »

Also, I call BS on Brightgalr’a analysis.

Also, hi Bright, welcome to the forum, tell us about your pronouns and your favorite breakfast cereal.

But anyway, I think it’s a bit much to assume a universal hierarchy of role choices among 23 people. I know for a fact there are people who would pick scum over town 100% of the time just because they enjoy playing scum more. Heck I’m one of those people. Unfortunately both my choices were super strong town roles.

Nah bright is as bright as his name said, I specifically had an hierarchy of roles and from what I know of the people playing so did the majority.

PPE: You're scum, but fun scum! Are you a third-party?
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jotheonah

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Re: BM27: Bad Idea Mafia
« Reply #142 on: November 15, 2019, 08:00:09 am »

Cool your jets bro-skis. I turned down mason for a way more fun town role. More powerful? Arguable but I would say yes. More fun? Also arguable but I would say yes.

Hey joth are you a mason bud?

What a strange question.
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"I know old meta, and joth is useless day 1 but awesome town day 3 and on." --Teproc

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Eevee

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Re: BM27: Bad Idea Mafia
« Reply #143 on: November 15, 2019, 08:06:17 am »

It's nice to meet you Bright, you seem bright.

People who have previously expressed a preference of playing scum are good early targets, I would say, not that I can remember anyone right now.

I'm not opposed to a massclaim. It's hard to fathom what this game will look like with so many players and wacky roles.
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WestCoastDidds

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Re: BM27: Bad Idea Mafia
« Reply #144 on: November 15, 2019, 08:11:54 am »

Last personal question, Bright....what area of study in grad school? Partly I’m curious, and partly because we have some word/journalism/Comm people and some math/eng/logic people and it helps understand them. And of course lots that are neither/both, but oddly we know their work schedules...

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faust

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Re: BM27: Bad Idea Mafia
« Reply #145 on: November 15, 2019, 08:13:07 am »

Important statistics that are never wrong:

We have 11 Townies, 4 Werewolves, 4 Mafia, 2 Aliens and 2 third parties.
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faust

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Re: BM27: Bad Idea Mafia
« Reply #146 on: November 15, 2019, 08:16:43 am »

Vote: Space

Massclaim is boring and also quite terrible in multiball. We have a >50% chance of lynching scum already, let's use it!
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faust

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Re: BM27: Bad Idea Mafia
« Reply #147 on: November 15, 2019, 08:20:05 am »

Actually, vote: Eevee

joth and Space must have powerful roles regardless of alignment. If they are scum, now there's other scum out there who want to kill them. Let scum do that killing for us.
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faust

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Re: BM27: Bad Idea Mafia
« Reply #148 on: November 15, 2019, 08:25:31 am »

SpaceAnemone discarded Innocent Child

This is actually incredibly scummy. Why would space ever choose anything other than IC? I think we should force a claim here, but I reeeeally don't think space would pick scum knowing they would flip discarding IC. But why do the same as town? It doesn't make any sense to me.

Townie flips: EFHW

Somewhat townie flips: sudgy, Uncle, Awaclus

Scummy flips: pubby, Space, pps

Scum flips: joth, Glooble

Sure thing my friend.

Vote: MiX
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faust

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Re: BM27: Bad Idea Mafia
« Reply #149 on: November 15, 2019, 08:25:54 am »

3 votes in 4 posts, that's gotta be some sort of new record.
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