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Author Topic: BM27: Bad Idea Mafia- Game Over, Everyone Loses!  (Read 168811 times)

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A Drowned Kernel

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BM27: Bad Idea Mafia- Game Over, Everyone Loses!
« on: November 05, 2019, 09:17:57 pm »

BM27: Bad Idea Mafia

MOD: ADK

Players:
1. Awaclus
2. faust
3. pubby
4. e
5. MiX
6. Joseph2302
7. SpaceAnemone
8. WestCoastDidds
9. Glooble
10. pingpongsam
11. DatSwan
12. sudgy
13. Brightgalrs
14. mail-mi
15. jotheonah
16. Uncleeurope
17. Galzria
18. shraeye
19. EFHW
20. LaLight
21. Eevee
22. raerae
23. Archetype
24.

Hey all, I wanted to run a game to see how I could handle modding on my current schedule. This is going to be a somewhat casual game using a very silly setup.

The standard rules of mafia apply, with the following specifics:

1: Days will be 7 days, nights will be 24 hours, action deadline is end of night.
2: If someone does happen to /out, replacements will be brought in at any point of the game if they can be found.
3. Prods can be requested after 24 hours of inactivity.
4. If no majority is reached by deadline, the day will end without a lynch.
5. The mod color is green.


SETUP

This game will use the Greater Idea setup published on the mafiascum wiki. This is a very dumb setup that you can read all about by clicking that link. If you want the TLDR:

-The setup contains 146 different roles, ranging from VT to some very silly stuff.
-At the beginning of N0, each player will be given 2 possible roles to choose from. I'll give everyone 24 hours to choose, then there will be another 24 hours for scum to chat before D1 begins.
-Whichever roles were discarded by each player will be public knowledge, revealed at the start of D1.
-I may have to reroll if the resulting setup is completely unplayable, but I will accept the first setup that we get that fulfills the following: a) The game begins with at least 50% of players town-aligned, and b) The game begins with at least one anti-town player.

This game will start approximately a week from this post with however many people have joined by then.


Role PMs

Day One Start and Discard List
« Last Edit: December 13, 2019, 11:56:06 am by A Drowned Kernel »
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Awaclus

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Re: BM27: Bad Idea Mafia
« Reply #1 on: November 05, 2019, 09:26:04 pm »

/in
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faust

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Re: BM27: Bad Idea Mafia
« Reply #2 on: November 05, 2019, 10:23:47 pm »

/in
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Re: BM27: Bad Idea Mafia
« Reply #3 on: November 05, 2019, 11:38:12 pm »

/in
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Re: BM27: Bad Idea Mafia
« Reply #4 on: November 06, 2019, 01:51:44 am »

/in

Have to keep my BM win streak alive
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MiX

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Re: BM27: Bad Idea Mafia
« Reply #5 on: November 06, 2019, 03:35:56 am »

/in
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Re: BM27: Bad Idea Mafia
« Reply #6 on: November 06, 2019, 04:00:12 am »

/in
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Mafia Stats: (correct as of 2017)
Town: 22 games, 8 wins
Scum: 5 games, 3 wins

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Re: BM27: Bad Idea Mafia
« Reply #7 on: November 06, 2019, 05:08:21 am »

/in :-)
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Congratulations! Your SpaceAnemone evolved into UniverseAnemone!
Town games: M84(L), M85(W), M86(L), M87(W), M88(L), M90(L), M92(W), M94(L), M97(L), M99(W), M100(L), M104(W), M107(W), M110(L), M112(L), RMM37(L), RMM40(D), RMM41(L), RMM43(L), RMM47(W), ZM23(W).
Scum games: M89(D), M108(L), NM8(W&MVP), NM10(L)   Mod: NM9, RMM38, RMM42.   Pronouns: they/them

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Re: BM27: Bad Idea Mafia
« Reply #8 on: November 06, 2019, 09:15:01 am »

Looks like you are more than full but /in
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Re: BM27: Bad Idea Mafia
« Reply #9 on: November 06, 2019, 09:32:53 am »

/in if there's still a spot.
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I think town!Glooble pointing to something as a scum tell and then shortly thereafter doing that thing is a lot more likely than scum!Glooble doing that.

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A Drowned Kernel

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Re: BM27: Bad Idea Mafia
« Reply #10 on: November 06, 2019, 10:08:20 am »

/in if there's still a spot.

There are infinite spots
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faust

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Re: BM27: Bad Idea Mafia
« Reply #11 on: November 06, 2019, 10:31:25 am »

/in if there's still a spot.

There are infinite spots
How will you decide when to start this?
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Re: BM27: Bad Idea Mafia
« Reply #12 on: November 06, 2019, 10:40:43 am »

faust is towny
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A Drowned Kernel

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Re: BM27: Bad Idea Mafia
« Reply #13 on: November 06, 2019, 10:44:58 am »

/in if there's still a spot.

There are infinite spots
How will you decide when to start this?

It will start next Tuesday when I get home from work, which is usually around 7 pm US central.
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Re: BM27: Bad Idea Mafia
« Reply #14 on: November 06, 2019, 02:38:19 pm »

/in
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Re: BM27: Bad Idea Mafia
« Reply #15 on: November 06, 2019, 08:31:56 pm »

INFINITE SPOTS!!

A truly bad idea!  I love it!
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Re: BM27: Bad Idea Mafia
« Reply #16 on: November 06, 2019, 09:31:45 pm »

I hope I get VT
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Re: BM27: Bad Idea Mafia
« Reply #17 on: November 07, 2019, 02:07:30 am »

hell yes /in
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3-Party: 4 wins, 1 loss

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Re: BM27: Bad Idea Mafia
« Reply #18 on: November 07, 2019, 01:25:41 pm »

How much of a commitment would this be?  I haven't been playing because I've been too busy, but this could maybe work...
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

A Drowned Kernel

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Re: BM27: Bad Idea Mafia
« Reply #19 on: November 07, 2019, 01:43:12 pm »

How much of a commitment would this be?  I haven't been playing because I've been too busy, but this could maybe work...

Hard to say. I imagine how "serious" this game ends up being will depend on the people playing it.
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Re: BM27: Bad Idea Mafia
« Reply #20 on: November 07, 2019, 06:26:38 pm »

Sudgy, I am not at all serious.
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Re: BM27: Bad Idea Mafia
« Reply #21 on: November 07, 2019, 07:09:45 pm »

This is probably a bad idea.  \in.
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

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Re: BM27: Bad Idea Mafia
« Reply #22 on: November 07, 2019, 09:32:53 pm »

I'll play,
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Re: BM27: Bad Idea Mafia
« Reply #23 on: November 07, 2019, 09:36:53 pm »

Oh and /in
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A Drowned Kernel

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Re: BM27: Bad Idea Mafia
« Reply #24 on: November 08, 2019, 12:16:53 am »

Oh and /in

Hi Brightgalrs! If this is your first game on the forum, make sure you understand the rules, as well signing the civility pledge. Glad to have you with us!
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Re: BM27: Bad Idea Mafia
« Reply #25 on: November 08, 2019, 09:02:40 am »

Howdy Brightgairs.... also, you are probably having to go through an annoying captcha with each post.  If you go make a post here: http://forum.dominionstrategy.com/index.php?board=24.0 you won't have to do that any more.

Welcome!!
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Re: BM27: Bad Idea Mafia
« Reply #26 on: November 08, 2019, 02:02:05 pm »

I will not play seriously. /in
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Re: BM27: Bad Idea Mafia
« Reply #27 on: November 08, 2019, 02:16:02 pm »

This is probably a bad idea.  \in.

Definitely a good idea.
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Re: BM27: Bad Idea Mafia
« Reply #28 on: November 08, 2019, 04:19:48 pm »

Is there a spot left? I just saw this.

/in if so
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Re: BM27: Bad Idea Mafia
« Reply #29 on: November 08, 2019, 04:20:33 pm »

It looks like there is not. I’m available as a replacement.
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Re: BM27: Bad Idea Mafia
« Reply #30 on: November 08, 2019, 04:20:56 pm »

It looks like there is not. I’m available as a replacement.

There are an infinite number of spots.
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Re: BM27: Bad Idea Mafia
« Reply #31 on: November 08, 2019, 04:22:20 pm »

It looks like there is not. I’m available as a replacement.

There are an infinite number of spots.

Oh thank god
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Re: BM27: Bad Idea Mafia
« Reply #32 on: November 08, 2019, 05:46:46 pm »

It looks like there is not. I’m available as a replacement.

There are an infinite number of spots.
Only if an infinite number of people sign up
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Mafia Stats: (correct as of 2017)
Town: 22 games, 8 wins
Scum: 5 games, 3 wins

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Re: BM27: Bad Idea Mafia
« Reply #33 on: November 08, 2019, 07:14:20 pm »

F/ine.
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Re: BM27: Bad Idea Mafia
« Reply #34 on: November 08, 2019, 07:52:59 pm »

It looks like there is not. I’m available as a replacement.

There are an infinite number of spots.
Only if an infinite number of people sign up

But then what if another infinite number of people want to sign up after that?
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Re: BM27: Bad Idea Mafia
« Reply #35 on: November 08, 2019, 08:05:44 pm »

I don’t want to get left out of a bastard game, and would feel bad creasing it if I weren’t /in, so...
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Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: BM27: Bad Idea Mafia
« Reply #36 on: November 08, 2019, 08:06:41 pm »

I don’t want to get left out of a bastard game, and would feel bad creasing it if I weren’t /in, so...

I mean, creasing is fine SOMETIMES, but I really do prefer my Bastard Games wrinkle free.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: BM27: Bad Idea Mafia
« Reply #37 on: November 08, 2019, 11:29:50 pm »

Hi Brightgalrs! If this is your first game on the forum, make sure you understand the rules, as well signing the civility pledge.
Done.
If you go make a post here: http://forum.dominionstrategy.com/index.php?board=24.0 you won't have to do that any more.
And done.
Glad to be here.
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Re: BM27: Bad Idea Mafia
« Reply #38 on: November 08, 2019, 11:32:31 pm »

I'm in
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Re: BM27: Bad Idea Mafia
« Reply #39 on: November 09, 2019, 02:54:15 am »

It looks like there is not. I’m available as a replacement.

There are an infinite number of spots.
Only if an infinite number of people sign up

But then what if another infinite number of people want to sign up after that?

Then every existing player moves to the spot that's the double of their current position, and the new players take the free spots

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Re: BM27: Bad Idea Mafia
« Reply #40 on: November 09, 2019, 12:30:23 pm »

It looks like there is not. I’m available as a replacement.

There are an infinite number of spots.
Only if an infinite number of people sign up

But then what if another infinite number of people want to sign up after that?

Then every existing player moves to the spot that's the double of their current position, and the new players take the free spots

This forum is so freaking geeky sometimes.
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Re: BM27: Bad Idea Mafia
« Reply #41 on: November 10, 2019, 09:58:53 pm »

/hammer
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Re: BM27: Bad Idea Mafia
« Reply #42 on: November 11, 2019, 02:17:21 am »

/hammer

Pfft - Who gives you that right?
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: BM27: Bad Idea Mafia
« Reply #43 on: November 11, 2019, 02:19:06 am »

Also, at 19, what game has been higher in players in recent memory? For a “let’s see how I handle modding” that’s quite the stress test!
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: BM27: Bad Idea Mafia
« Reply #44 on: November 11, 2019, 02:20:31 am »

Someone msg McMc & Robs. Let’s get bigger.
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Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: BM27: Bad Idea Mafia
« Reply #45 on: November 11, 2019, 02:41:18 am »

Dibs on Jester
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Re: BM27: Bad Idea Mafia
« Reply #46 on: November 11, 2019, 04:00:40 am »

Dibs on SK
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Re: BM27: Bad Idea Mafia
« Reply #47 on: November 11, 2019, 04:47:11 am »

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Re: BM27: Bad Idea Mafia
« Reply #48 on: November 11, 2019, 08:08:39 am »

Dibs on Jester-SK hybrid
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Re: BM27: Bad Idea Mafia
« Reply #49 on: November 11, 2019, 08:18:10 am »

Quick check because I'm getting nervous: how many people read the setup?
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Re: BM27: Bad Idea Mafia
« Reply #50 on: November 11, 2019, 08:20:41 am »

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Re: BM27: Bad Idea Mafia
« Reply #51 on: November 11, 2019, 08:21:58 am »

Maybe you should run this as a blitz or semi blitz.
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Re: BM27: Bad Idea Mafia
« Reply #52 on: November 11, 2019, 08:29:02 am »

Quick check because I'm getting nervous: how many people read the setup?
Yes it's a random selection from the c. 150 roles listed on mafiascum for that setup
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Re: BM27: Bad Idea Mafia
« Reply #53 on: November 11, 2019, 08:31:45 am »

Quick check because I'm getting nervous: how many people read the setup?

I did.
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Re: BM27: Bad Idea Mafia
« Reply #54 on: November 11, 2019, 08:34:02 am »

Maybe you should run this as a blitz or semi blitz.

Seven days with 19 people is already going to feel quick I think. But I'm open to the idea.
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Re: BM27: Bad Idea Mafia
« Reply #55 on: November 11, 2019, 08:59:41 am »

Quick check because I'm getting nervous: how many people read the setup?

Your mom read the setup
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Re: BM27: Bad Idea Mafia
« Reply #56 on: November 11, 2019, 08:59:57 am »

Quick check because I'm getting nervous: how many people read the setup?

Your mom read the setup

(I skimmed it)
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Re: BM27: Bad Idea Mafia
« Reply #57 on: November 11, 2019, 09:03:57 am »

Quick check because I'm getting nervous: how many people read the setup?

Me, Awaclus, Joseph, joth and your mom, if we trust the people that answered (including me).
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Re: BM27: Bad Idea Mafia
« Reply #58 on: November 11, 2019, 09:07:01 am »

I read stuff!
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Re: BM27: Bad Idea Mafia
« Reply #59 on: November 11, 2019, 09:31:26 am »

I also read the setup.

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Re: BM27: Bad Idea Mafia
« Reply #60 on: November 11, 2019, 09:39:28 am »

Maybe you should run this as a blitz or semi blitz.

Seven days with 19 people is already going to feel quick I think. But I'm open to the idea.
Think about how long it will take Joseph to kill 18 people!
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Re: BM27: Bad Idea Mafia
« Reply #61 on: November 11, 2019, 09:54:41 am »

Maybe you should run this as a blitz or semi blitz.

Seven days with 19 people is already going to feel quick I think. But I'm open to the idea.
Think about how long it will take Joseph to kill 18 people!
There will likely be multiple kill options per night
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Re: BM27: Bad Idea Mafia
« Reply #62 on: November 11, 2019, 10:09:04 am »

/in
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Re: BM27: Bad Idea Mafia
« Reply #63 on: November 11, 2019, 10:14:22 am »

Are we playing with replicants or nah?
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Re: BM27: Bad Idea Mafia
« Reply #64 on: November 11, 2019, 10:19:32 am »

Are we playing with replicants or nah?

Nah
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Re: BM27: Bad Idea Mafia
« Reply #65 on: November 11, 2019, 10:28:03 am »

No-one gets to say f.ds is dead now.

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Re: BM27: Bad Idea Mafia
« Reply #66 on: November 11, 2019, 10:57:42 am »

in on the fun
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Re: BM27: Bad Idea Mafia
« Reply #67 on: November 11, 2019, 10:58:57 am »

I just skimmed the setup!
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Re: BM27: Bad Idea Mafia
« Reply #68 on: November 11, 2019, 11:08:16 am »

I'm operating on a vague memory of the setup that I have from reading it a couple of years ago!
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Re: BM27: Bad Idea Mafia
« Reply #69 on: November 11, 2019, 11:20:31 am »

No-one gets to say f.ds is dead now.

f.ds is dead now!
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Re: BM27: Bad Idea Mafia
« Reply #70 on: November 11, 2019, 11:53:49 am »

I just skimmed the setup!
f.ds is dead now!
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Re: BM27: Bad Idea Mafia
« Reply #71 on: November 11, 2019, 12:24:04 pm »

I think we badly need a ridiculous, silly,  blow-off-some-steam game. Or maybe that's just me.
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Re: BM27: Bad Idea Mafia
« Reply #72 on: November 11, 2019, 01:06:43 pm »

I remember the setup from when I ran it once as a normal game!
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Re: BM27: Bad Idea Mafia
« Reply #74 on: November 11, 2019, 01:20:41 pm »

I think we badly need a ridiculous, silly,  blow-off-some-steam game. Or maybe that's just me.
+1

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Re: BM27: Bad Idea Mafia
« Reply #75 on: November 11, 2019, 01:52:00 pm »

I'm very bad at math compared to most of this forum so someone correct me if I'm wrong. Is the chance of getting dealt two Vanilla Townie cards about 0.61%?
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Re: BM27: Bad Idea Mafia
« Reply #76 on: November 11, 2019, 02:04:04 pm »

I'm very bad at math compared to most of this forum so someone correct me if I'm wrong. Is the chance of getting dealt two Vanilla Townie cards about 0.61%?
I made it 0.62% but yes

It's 12/146 * 11/145
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Re: BM27: Bad Idea Mafia
« Reply #77 on: November 11, 2019, 02:04:38 pm »

Although I'm sure I can get that double VT draw
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Re: BM27: Bad Idea Mafia
« Reply #78 on: November 11, 2019, 04:37:05 pm »

I just read the setup link and it sounds like the designer actually takes this setup seriously.
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Re: BM27: Bad Idea Mafia
« Reply #79 on: November 11, 2019, 05:00:37 pm »

I read!
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Re: BM27: Bad Idea Mafia
« Reply #80 on: November 11, 2019, 05:46:23 pm »

well, I think for one, that it would be cooler to take this setup seriously because it seems cool though may be broken. But I'll go with the flow, of course
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Re: BM27: Bad Idea Mafia
« Reply #81 on: November 11, 2019, 08:14:17 pm »

well, I think for one, that it would be cooler to take this setup seriously because it seems cool though may be broken. But I'll go with the flow, of course

I'm willing to take it seriously as long as I still don't have to take it seriously spend much time on it.
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Re: BM27: Bad Idea Mafia
« Reply #82 on: November 11, 2019, 08:38:53 pm »

I just read the setup link and it sounds like the designer actually takes this setup seriously.

It's been played here before under a "normal" heading, though I remember that people disputed that. I think "bastard" is more accurate for a game that has alignment changing roles and things like universal miller in it, but it is on the lighter end of bastard.
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Re: BM27: Bad Idea Mafia
« Reply #83 on: November 11, 2019, 11:19:35 pm »

I think we badly need a ridiculous, silly,  blow-off-some-steam game. Or maybe that's just me.

Keep looking, this ain't gonna be it.

Very. Seriously. In.
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Re: BM27: Bad Idea Mafia
« Reply #84 on: November 12, 2019, 01:06:18 am »

I updated the OP with all the possible Role PMs (there's a link to a QT), mostly for my own convenience but if you want to check out how (I decided) a role works, it's there
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Re: BM27: Bad Idea Mafia
« Reply #85 on: November 12, 2019, 01:07:36 am »

when abouts does this plan to fire?
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Re: BM27: Bad Idea Mafia
« Reply #86 on: November 12, 2019, 01:48:28 am »

you guys play mafia here?

/in :)
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Re: BM27: Bad Idea Mafia
« Reply #87 on: November 12, 2019, 05:05:30 am »

you guys play mafia here?

/in :)

Oh my God, hi!
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Re: BM27: Bad Idea Mafia
« Reply #88 on: November 12, 2019, 05:13:09 am »

you guys play mafia here?

/in :)

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Re: BM27: Bad Idea Mafia
« Reply #89 on: November 12, 2019, 07:57:51 am »

you guys play mafia here?

/in :)
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Re: BM27: Bad Idea Mafia
« Reply #90 on: November 12, 2019, 09:08:40 am »

when abouts does this plan to fire?

In about 11 hours, give or take a bit
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Re: BM27: Bad Idea Mafia
« Reply #91 on: November 12, 2019, 10:20:02 am »

How do investigative roles interact with the role changing abilities?

I.e. if a player is targetted by 2 others players A and B, where A gets information on their alignment (e.g. cop) and B changes someone's alignment?

Will player A get the player's old or new alignment?
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Re: BM27: Bad Idea Mafia
« Reply #92 on: November 12, 2019, 10:23:39 am »

How do investigative roles interact with the role changing abilities?

I.e. if a player is targetted by 2 others players A and B, where A gets information on their alignment (e.g. cop) and B changes someone's alignment?

Will player A get the player's old or new alignment?

Let's say old.
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Re: BM27: Bad Idea Mafia
« Reply #93 on: November 12, 2019, 10:52:02 am »

Will the lynchbait replace the lynch targets of both lynchers, or be in addition?

Does a lyncher winning end the game?
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Re: BM27: Bad Idea Mafia
« Reply #94 on: November 12, 2019, 12:05:55 pm »

you guys play mafia here?

/in :)

welcome back!
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Re: BM27: Bad Idea Mafia
« Reply #95 on: November 12, 2019, 03:15:01 pm »

Will the lynchbait replace the lynch targets of both lynchers, or be in addition?

Does a lyncher winning end the game?

In addition, and no.
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Re: BM27: Bad Idea Mafia
« Reply #96 on: November 12, 2019, 03:22:43 pm »

When someone wins the game, do they leave the game?
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Re: BM27: Bad Idea Mafia
« Reply #97 on: November 12, 2019, 03:39:34 pm »

When someone wins the game, do they leave the game?

Yes
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Re: BM27: Bad Idea Mafia
« Reply #98 on: November 12, 2019, 07:05:31 pm »

I bookmarked your list for future reference when modding. You have a typo under Alien Silencer - you say the target will use the ability to vote. I think it must be Lose, right?
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Re: BM27: Bad Idea Mafia
« Reply #99 on: November 12, 2019, 07:06:36 pm »

I bookmarked your list for future reference when modding. You have a typo under Alien Silencer - you say the target will use the ability to vote. I think it must be Lose, right?

Good catch, I'll fix that
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Re: BM27: Bad Idea Mafia
« Reply #100 on: November 12, 2019, 07:20:28 pm »

you guys play mafia here?

/in :)

Oh my God, hi!

I never knew Archetype was your God.
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Re: BM27: Bad Idea Mafia
« Reply #101 on: November 12, 2019, 09:38:41 pm »

THREAD LOCKED, PMS GOING OUT NOW

(if you're lower on the list, give it a bit ;)
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Re: BM27: Bad Idea Mafia
« Reply #102 on: November 14, 2019, 01:00:32 am »

All choices confirmed! The setup is acceptable, so Night Zero will begin now, and will end in 24 hours (1 am forum time on Friday if I'm not mistaken, 6:00 UTC)
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Re: BM27: Bad Idea Mafia
« Reply #103 on: November 15, 2019, 01:01:01 am »

Day One Start

Awaclus discarded Vengeful Townie

faust discarded Werewolf Miller

pubby discarded Conspiracy Theorist

e discarded Retired Werewolf Hunter

MiX discarded Lynchbait

Joseph2302 discarded Vanilla Towni

SpaceAnemone discarded Innocent Child

WestCoastDidds discarded Underdog

Glooble discarded Mason Lover

pingpongsam discarded One-Shot Unlynchable Townie

DatSwan discarded Nurse

sudgy discarded Werewolf

Brightgalrs discarded Wrong Place at the Wrong Time Townie

mail-mi discarded Hirsute Townie

jotheonah discarded Mason

Uncleeurope discarded Mafia Goon

Galzria discarded Bodyguard

shraeye discarded Compulsive Childkiller

EFHW discarded Alien One-Shot Unlynchable

LaLight discarded Lyncher (target player below)

Eevee discarded Vanilla Townie

Raerae discarded Vanilla Townie

Archetype discarded Mafia Reflexive Doctor


Not Voting (23): Awaclus, faust, pubby, e, MiX, Joseph2302, SpaceAnemone, WestCoastDidds, Glooble, pingpongsam, DatSwan, sudgy, Brightgalrs, mail-mi, jotheonah, Uncleeurope, Galzria, shraeye, EFHW, LaLight, Eevee, raerae, Archetype

With 23 alive, it takes 12 to lynch. Day One ends at 6:00 UTC, 11/22/19.
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jotheonah

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Re: BM27: Bad Idea Mafia
« Reply #104 on: November 15, 2019, 01:14:33 am »

Vote: Space

You could have been an IC, so you brought this upon yourself.
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Re: BM27: Bad Idea Mafia
« Reply #105 on: November 15, 2019, 01:40:35 am »

Oh that's interesting, I didn't think you'd tell us who discarded the role.

Perhaps we should beginning by talking about a hierarchy of roles? Just about everyone would always pick a doctor over a vanilla townie, right? This would be useful to nail down beforehand so when we start scrutinizing people's role dilemmas, we can made sense of them.

This also leads into talking about why we discarded the role that we did, but keep in mind that that can give away quite a bit.

I'd say the hierarchy approximately goes:
  • Power (town)
  • Power (scum)
  • Low tier goon (scum)
  • Situational utility (town)
  • Vanilla townie
  • Practically suicidal (any)
  • Negative utility (town)

Mafia is a social game, so I think there would be some bias in selecting a role that allows you to talk and coordinate with other people (mason and scum roles). However there also might be a negative bias to selecting those roles (at least scum) because it's likely you'd end up by yourself in one of the 3 major scum factions (werewolves, mafia, alien).

Why did I put town power roles at the top? Because faced with the decision of  wacky alien roles #5 and town doctor, it'd be hard to justify why you discarded the doctor role.

I think the single worst role on the full list is the Black Goo, literally anything is better than that. The good news is that the worst role discarded is probably shraeye's Compulsive Childkiller. So it's safe to say that any role that is worse than that one wasn't picked by anyone, and that includes Black Goo and probably Compulsive Bodyguard Survivor, both are basically suicidal.

Anyway, there's a lot of discussion to be had just on this one topic, the hierarchy can be fleshed out.
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Re: BM27: Bad Idea Mafia
« Reply #106 on: November 15, 2019, 01:59:32 am »

Oh that's interesting, I didn't think you'd tell us who discarded the role.


I know, right? Bastard mod.

Anyway, PPS is town.
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Re: BM27: Bad Idea Mafia
« Reply #107 on: November 15, 2019, 02:00:15 am »

Vote: shraeye

How could you discard such a fun sounding role?
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Re: BM27: Bad Idea Mafia
« Reply #108 on: November 15, 2019, 02:04:52 am »

Actually read the child killer role.... Yeah, I would discard that too.

Vote: MiX

Good lynch bait
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Re: BM27: Bad Idea Mafia
« Reply #109 on: November 15, 2019, 02:08:09 am »

Reading some of these discarded roles is actually really interesting.

I still just think the idea of MiX being lynchbait is hilarious
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Re: BM27: Bad Idea Mafia
« Reply #110 on: November 15, 2019, 03:21:14 am »

Vote: EFHW because aliens are cool
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Re: BM27: Bad Idea Mafia
« Reply #111 on: November 15, 2019, 03:21:38 am »

Interestingly, I'm the only person who discarded VT
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Re: BM27: Bad Idea Mafia
« Reply #112 on: November 15, 2019, 03:21:53 am »

Oh and as per usual, I'm the SK
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Re: BM27: Bad Idea Mafia
« Reply #113 on: November 15, 2019, 03:22:32 am »

Interestingly, I'm the only person who discarded VT
Forget that, I'm  not
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Re: BM27: Bad Idea Mafia
« Reply #114 on: November 15, 2019, 03:31:12 am »

I'd say the hierarchy approximately goes:
  • Power (town)
  • Power (scum)
  • Low tier goon (scum)
  • Situational utility (town)
  • Vanilla townie
  • Practically suicidal (any)
  • Negative utility (town)

Why is town more likely to be picked than scum?

vote: jotheonah
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Re: BM27: Bad Idea Mafia
« Reply #115 on: November 15, 2019, 03:34:57 am »

Hey all.

Vote: Joseph

... because eventually he is gonna actually be the SK.
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Re: BM27: Bad Idea Mafia
« Reply #116 on: November 15, 2019, 03:54:56 am »

Why is town more likely to be picked than scum?
I touched on this above:
Why did I put town power roles at the top? Because faced with the decision of wacky alien roles #5 and town doctor, it'd be hard to justify why you discarded the doctor role.
It's hard to justify giving up a role like doctor or bloodhound.
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Re: BM27: Bad Idea Mafia
« Reply #117 on: November 15, 2019, 04:08:17 am »

Hey all.

Vote: Joseph

... because eventually he is gonna actually be the SK.
If I had the choice, I definitely would have chosen it
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Re: BM27: Bad Idea Mafia
« Reply #118 on: November 15, 2019, 04:08:37 am »

Thoughts on a massclaim?
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Re: BM27: Bad Idea Mafia
« Reply #119 on: November 15, 2019, 04:08:58 am »

Also, I'm VLA for next 3 days FYI
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Re: BM27: Bad Idea Mafia
« Reply #120 on: November 15, 2019, 04:09:29 am »

Actually, Vote: Space for RL Mafia 1
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Re: BM27: Bad Idea Mafia
« Reply #121 on: November 15, 2019, 04:10:56 am »

jotheonah is a good target for today.

For People who discarded pretty great roles, it's possible that they got an even better role out of that choice. But they are also very limited in what they can fakeclaim if they are scum.

People who discarded terrible roles (like, ahem, Wrong Place at the Wrong Time Townie) would choose literally anything over it. But they also have many more choices in what they can fakeclaim if they are scum.

jotheonah is in that middle ground where he's somewhat limited in what he can fakeclaim (his role has to be "better" than mason) yet he's not likely to have such an amazing role that him roleclaiming right now would screw us over in the long term.

And finally I'll say that I value the mason role over most of the town roles, it's a personal affront to me that it was discarded.

Vote: jotheonah
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Re: BM27: Bad Idea Mafia
« Reply #122 on: November 15, 2019, 04:20:53 am »

Well, uh, I've been burned by this in the past, but Brightgalrs started by saying exactly what I would say, so I truly believe he thought exactly in that order he put forth. Sadly he discarded one of the worst roles, which means this doesn't say much about his townieness...

Vote: joth because mason is, not only one of the best town roles, but as Brightgalrs said, there's a social incentive to pick mason over non-mason so you have partners. Of course, if you're scum you also have partners, so...

I'll go over the discarded roles in a wall post in a bit.
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Re: BM27: Bad Idea Mafia
« Reply #123 on: November 15, 2019, 04:53:48 am »

Awaclus discarded Vengeful Townie

Better than VT, Awaclus has at least something that he deems better than Vengeful. I would think town is his favourite team, so the discard's pretty interesting. It's somewhat scummy but at the same time I don't think Awaclus would pick scum given the chance.

faust discarded Werewolf Miller

Well this just tells us nothing. Just about any role is better than scum miller.

pubby discarded Conspiracy Theorist

This is a good discard if you're picking alien. I think pubby would prefer to be scum than town based on how he's played, so I definitely think he picks any scum over a semi-miller. No idea if the role's better than the other town PRs.

e discarded Retired Werewolf Hunter

Werewolf-bulletproof isn't very good, but better than nothing. Not much else to say here, really, there's a lot of roles that are better than this.

MiX discarded Lynchbait

Is lynchbait good utility, negative utility or neutral? Looks like a VT that kills third-party in a blue moon.

Joseph2302 discarded Vanilla Towni

"Vanilla Towni" is one of those roles that everyone discards given a non-miller or something awful so it won't tell us much.

SpaceAnemone discarded Innocent Child

This is actually incredibly scummy. Why would space ever choose anything other than IC? I think we should force a claim here, but I reeeeally don't think space would pick scum knowing they would flip discarding IC. But why do the same as town? It doesn't make any sense to me.

WestCoastDidds discarded Underdog

Didds wants to win! I think that role would go along being nice, but it's pretty much a townie that doesn't play D1 so I can see Didds choosing not to be it if the other role isn't too bad.

Glooble discarded Mason Lover

Mason is great! Lover is not. I can see Glooble throwing this away for something even better, but honestly how many people pick Lover for it to be relevent? I'll give him a less emphasized FoS similar to joth, but this IS weaker than mason.

pingpongsam discarded One-Shot Unlynchable Townie

You're scum right? Abilities that let you stay in the game for longer make sense for a fun setup with 23 players. I think pps would personally choose other PRs over this, so given it's pps I don't think it matters much.

DatSwan discarded Nurse

Eh, discarded a role better than VT, but not by much.

sudgy discarded Werewolf

Well this doesn't say much, other than he could've gotten 2 scum and had no choice. Just about anything could be preferable to being a goon-

Brightgalrs discarded Wrong Place at the Wrong Time Townie

Probably the worst role after Black Goo, everyone discards this over whatever else they have.

mail-mi discarded Hirsute Townie

Discarding miller is rational as anyone.

jotheonah discarded Mason

I talked about this: what PR's better than mason? Also see how joth and Glooble could've been masons! It's a very scummy flip, but unlike IC (like Space) I think you could talk your way out of it. Which makes it scummier, I suppose.

Uncleeurope discarded Mafia Goon

Goon's bad! Tells us that maybe he didn't have a choice?

Galzria discarded Bodyguard

Anti-fun role in a 23 player setup, I would've discarded this like it's a miller, so doesn't say much.

shraeye discarded Compulsive Childkiller

This role's better than it looks, but even then, mafia day-vig can fakeclaim this to justify killing an IC, which probably makes this sorta miller. So I understand the discard over almost anything.

EFHW discarded Alien One-Shot Unlynchable

Town or a very very fun role. EFHW is my IC. If you want to be scum, you always pick the unlynchable. The flip might just look super town if you were picking between scum I suppose.

LaLight discarded Lyncher (target player below)

Choosing to win sounds correct. Having to lynch Eevee is most likely harder than being town or scum.

Eevee discarded Vanilla Townie

Standard.

Raerae discarded Vanilla Townie

Run-of-the-mill.

Archetype discarded Mafia Reflexive Doctor

Bad scum role, is discarded by most.


Conclusions next post.
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MiX

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Re: BM27: Bad Idea Mafia
« Reply #124 on: November 15, 2019, 04:57:21 am »

Townie flips: EFHW

Somewhat townie flips: sudgy, Uncle, Awaclus

Scummy flips: pubby, Space, pps

Scum flips: joth, Glooble


Horray for setup! Awaclus' flip is interesting...
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Re: BM27: Bad Idea Mafia
« Reply #125 on: November 15, 2019, 05:00:01 am »

Vote: Joseph
Wagons!
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Re: BM27: Bad Idea Mafia
« Reply #126 on: November 15, 2019, 05:01:34 am »

Vote: Joseph
Wagons!

But the bigger wagon is joth.
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Re: BM27: Bad Idea Mafia
« Reply #127 on: November 15, 2019, 05:03:28 am »

Townie flips: EFHW

Somewhat townie flips: sudgy, Uncle, Awaclus

Scummy flips: pubby, Space, pps

Scum flips: joth, Glooble


Horray for setup! Awaclus' flip is interesting...

Why on earth would you be surprised that I'd pass on a a role that works best for people with good reads? :-P

Also, wow, I wasn't expecting people to be playing this game so seriously.
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Re: BM27: Bad Idea Mafia
« Reply #128 on: November 15, 2019, 05:05:35 am »

Vote: Joseph
Wagons!

But the bigger wagon is joth.

I didn't know that! I may set up my vote counter for this game sometime over the weekend if people keep looking like they're playing in earnest so VCs can be a useful thing :-)
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Re: BM27: Bad Idea Mafia
« Reply #129 on: November 15, 2019, 05:08:13 am »

Townie flips: EFHW

Somewhat townie flips: sudgy, Uncle, Awaclus

Scummy flips: pubby, Space, pps

Scum flips: joth, Glooble


Horray for setup! Awaclus' flip is interesting...

Why on earth would you be surprised that I'd pass on a a role that works best for people with good reads? :-P

Also, wow, I wasn't expecting people to be playing this game so seriously.

Seriously? This is what I do for fun!

I would expect for you to keep a role that gets heat off your back and people to listen to you on command. I know I would.
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Re: BM27: Bad Idea Mafia
« Reply #130 on: November 15, 2019, 05:14:06 am »

Hey all.

Vote: Joseph

... because eventually he is gonna actually be the SK.
If I had the choice, I definitely would have chosen it

But this IS the only game where you’ve actually potentially been given the choice though. All other games your role/alignment are decided for you.
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Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: BM27: Bad Idea Mafia
« Reply #131 on: November 15, 2019, 06:38:03 am »

I’m down to vote:joth. He loves having a QT- if he turned one down, I’m betting he had another available. Plus if he dies tonight he has another game to mod.

I also love having a QT, but the drawback of randomly dying if another player died was unfun enough to cancel that out. But given how difficult a decision that was for me, I’m having a hard time seeing joth choose anything else without the drawback to push him away.

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I think town!Glooble pointing to something as a scum tell and then shortly thereafter doing that thing is a lot more likely than scum!Glooble doing that.

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Re: BM27: Bad Idea Mafia
« Reply #132 on: November 15, 2019, 06:38:38 am »

Sorry forgot the space. vote: joth.
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jotheonah

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Re: BM27: Bad Idea Mafia
« Reply #133 on: November 15, 2019, 07:09:12 am »

Cool your jets bro-skis. I turned down mason for a way more fun town role. More powerful? Arguable but I would say yes. More fun? Also arguable but I would say yes.
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jotheonah

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Re: BM27: Bad Idea Mafia
« Reply #134 on: November 15, 2019, 07:11:30 am »

I think Miller variants should claim immediately. I think it’s a forced claim with very little downside. I haven’t checked the setup though, I know some millers are also cops and they probably shouldn’t claim, but definitely if you have an all-downside Miller role, claim now or I won’t believe you later.

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jotheonah

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Re: BM27: Bad Idea Mafia
« Reply #135 on: November 15, 2019, 07:16:17 am »

Also, I call BS on Brightgalr’a analysis.

Also, hi Bright, welcome to the forum, tell us about your pronouns and your favorite breakfast cereal.

But anyway, I think it’s a bit much to assume a universal hierarchy of role choices among 23 people. I know for a fact there are people who would pick scum over town 100% of the time just because they enjoy playing scum more. Heck I’m one of those people. Unfortunately both my choices were super strong town roles.
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jotheonah

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Re: BM27: Bad Idea Mafia
« Reply #136 on: November 15, 2019, 07:17:08 am »

Townie flips: EFHW

Somewhat townie flips: sudgy, Uncle, Awaclus

Scummy flips: pubby, Space, pps

Scum flips: joth, Glooble


Horray for setup! Awaclus' flip is interesting...

Why on earth would you be surprised that I'd pass on a a role that works best for people with good reads? :-P

Also, wow, I wasn't expecting people to be playing this game so seriously.

Seriously? This is what I do for fun!

I would expect for you to keep a role that gets heat off your back and people to listen to you on command. I know I would.

This! Join me on the Space wagon, it’s way better than the Joth wagon.
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WestCoastDidds

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Re: BM27: Bad Idea Mafia
« Reply #137 on: November 15, 2019, 07:17:21 am »

Good morning, friends! I hope you are all easing into super fun weekend mode.

No way Joth gives up Mason unless there was something much more interesting to choose, but I have a hard time believing he’d give up a QT to be scum. He’s def not one of the folks who wants to be scum.

So, who wants or likes to be scum, generally? Vote: Joseph
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Re: BM27: Bad Idea Mafia
« Reply #138 on: November 15, 2019, 07:20:52 am »

Hi Brighty! Welcome!

What should we call you? Where are you at? What’s going on in your life? How did pubby get you to join?? How much experience do you have playing? That long lost was legit so you are clearly no newbie to the game.

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MiX

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Re: BM27: Bad Idea Mafia
« Reply #139 on: November 15, 2019, 07:54:02 am »

Cool your jets bro-skis. I turned down mason for a way more fun town role. More powerful? Arguable but I would say yes. More fun? Also arguable but I would say yes.

Hey joth are you a mason bud?
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Re: BM27: Bad Idea Mafia
« Reply #140 on: November 15, 2019, 07:57:38 am »

But anyway, I think it’s a bit much to assume a universal hierarchy of role choices among 23 people. I know for a fact there are people who would pick scum over town 100% of the time just because they enjoy playing scum more. Heck I’m one of those people. Unfortunately both my choices were super strong town roles.
Yeah. But it's good to start from a place of logic, isn't it.

Hi Brighty! Welcome!

What should we call you? Where are you at? What’s going on in your life? How did pubby get you to join?? How much experience do you have playing? That long lost was legit so you are clearly no newbie to the game.
Thanks it's good to be here. "Bright" is fine. And he/him. USA. Graduated grad school earlier this year. Linked me to the thread and commanded me to join. A bit, I played on the Heaven Games forums, my last game was probably more than 5 years ago.

Changing the subject, there's some idea of mass claiming, with the order decided by how good of a role we discarded. The worst roles would go first. They have most fakeclaim options, so they need to be forced to claim first, giving a better chance of a counter claim.
For instance if I was to roleclaim right now and I was scum, I'd have around 70 or so viable claims, with at least 12, but probably more, being landmines.
But there are a few duplicates... That does complicate things a little.
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MiX

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Re: BM27: Bad Idea Mafia
« Reply #141 on: November 15, 2019, 07:59:44 am »

Also, I call BS on Brightgalr’a analysis.

Also, hi Bright, welcome to the forum, tell us about your pronouns and your favorite breakfast cereal.

But anyway, I think it’s a bit much to assume a universal hierarchy of role choices among 23 people. I know for a fact there are people who would pick scum over town 100% of the time just because they enjoy playing scum more. Heck I’m one of those people. Unfortunately both my choices were super strong town roles.

Nah bright is as bright as his name said, I specifically had an hierarchy of roles and from what I know of the people playing so did the majority.

PPE: You're scum, but fun scum! Are you a third-party?
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jotheonah

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Re: BM27: Bad Idea Mafia
« Reply #142 on: November 15, 2019, 08:00:09 am »

Cool your jets bro-skis. I turned down mason for a way more fun town role. More powerful? Arguable but I would say yes. More fun? Also arguable but I would say yes.

Hey joth are you a mason bud?

What a strange question.
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Re: BM27: Bad Idea Mafia
« Reply #143 on: November 15, 2019, 08:06:17 am »

It's nice to meet you Bright, you seem bright.

People who have previously expressed a preference of playing scum are good early targets, I would say, not that I can remember anyone right now.

I'm not opposed to a massclaim. It's hard to fathom what this game will look like with so many players and wacky roles.
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Re: BM27: Bad Idea Mafia
« Reply #144 on: November 15, 2019, 08:11:54 am »

Last personal question, Bright....what area of study in grad school? Partly I’m curious, and partly because we have some word/journalism/Comm people and some math/eng/logic people and it helps understand them. And of course lots that are neither/both, but oddly we know their work schedules...

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faust

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Re: BM27: Bad Idea Mafia
« Reply #145 on: November 15, 2019, 08:13:07 am »

Important statistics that are never wrong:

We have 11 Townies, 4 Werewolves, 4 Mafia, 2 Aliens and 2 third parties.
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faust

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Re: BM27: Bad Idea Mafia
« Reply #146 on: November 15, 2019, 08:16:43 am »

Vote: Space

Massclaim is boring and also quite terrible in multiball. We have a >50% chance of lynching scum already, let's use it!
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faust

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Re: BM27: Bad Idea Mafia
« Reply #147 on: November 15, 2019, 08:20:05 am »

Actually, vote: Eevee

joth and Space must have powerful roles regardless of alignment. If they are scum, now there's other scum out there who want to kill them. Let scum do that killing for us.
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faust

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Re: BM27: Bad Idea Mafia
« Reply #148 on: November 15, 2019, 08:25:31 am »

SpaceAnemone discarded Innocent Child

This is actually incredibly scummy. Why would space ever choose anything other than IC? I think we should force a claim here, but I reeeeally don't think space would pick scum knowing they would flip discarding IC. But why do the same as town? It doesn't make any sense to me.

Townie flips: EFHW

Somewhat townie flips: sudgy, Uncle, Awaclus

Scummy flips: pubby, Space, pps

Scum flips: joth, Glooble

Sure thing my friend.

Vote: MiX
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faust

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Re: BM27: Bad Idea Mafia
« Reply #149 on: November 15, 2019, 08:25:54 am »

3 votes in 4 posts, that's gotta be some sort of new record.
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faust

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Re: BM27: Bad Idea Mafia
« Reply #150 on: November 15, 2019, 08:30:00 am »

People should keep in mind that "desire to be scum" is a function of not only personal preference, but also time passed since last scum game.
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jotheonah

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Re: BM27: Bad Idea Mafia
« Reply #151 on: November 15, 2019, 08:31:58 am »

People should keep in mind that "desire to be scum" is a function of not only personal preference, but also time passed since last scum game.

Cool. So that makes you and me ICs!
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jotheonah

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Re: BM27: Bad Idea Mafia
« Reply #152 on: November 15, 2019, 08:33:22 am »

I like voting MiX as much as the next human, but it’s just Space all the way here.
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faust

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Re: BM27: Bad Idea Mafia
« Reply #153 on: November 15, 2019, 08:34:14 am »

I like voting MiX as much as the next human, but it’s just Space all the way here.
Alienslip!
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MiX

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Re: BM27: Bad Idea Mafia
« Reply #154 on: November 15, 2019, 08:36:22 am »

I like voting MiX as much as the next human, but it’s just Space all the way here.
Alienslip!

Werewolfslip!

Important statistics that are never wrong:

We have 11 Townies, 4 Werewolves, 4 Mafia, 2 Aliens and 2 third parties.

This is wrong, at least 12 must be town.
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Re: BM27: Bad Idea Mafia
« Reply #155 on: November 15, 2019, 08:41:42 am »

Important statistics that are never wrong:

We have 11 Townies, 4 Werewolves, 4 Mafia, 2 Aliens and 2 third parties.
I don't follow. How do you know?
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faust

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Re: BM27: Bad Idea Mafia
« Reply #156 on: November 15, 2019, 08:45:14 am »

Important statistics that are never wrong:

We have 11 Townies, 4 Werewolves, 4 Mafia, 2 Aliens and 2 third parties.
I don't follow. How do you know?
I used my very big brainTM to get the number of how many cards of each category are expected to be dealt, and subtracted the number of discards in that category.
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faust

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Re: BM27: Bad Idea Mafia
« Reply #157 on: November 15, 2019, 08:46:55 am »

Important statistics that are never wrong:

We have 11 Townies, 4 Werewolves, 4 Mafia, 2 Aliens and 2 third parties.

This is wrong, at least 12 must be town.
At least your mom must be town!
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WestCoastDidds

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Re: BM27: Bad Idea Mafia
« Reply #158 on: November 15, 2019, 08:54:49 am »

Important statistics that are never wrong:

We have 11 Townies, 4 Werewolves, 4 Mafia, 2 Aliens and 2 third parties.

Alright, I need some help. Some of the roles in the setup linked post don’t have information....
Are the werewolves just another scum faction? Are they different than mafia?
What are aliens?
The third parties so have seen so far have been survivors, cultists, and then the role I discarded which was just a place holder until an alignment was decided after a death. Are there other kinds of third parties?

Thank you!
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faust

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Re: BM27: Bad Idea Mafia
« Reply #159 on: November 15, 2019, 09:00:10 am »

Important statistics that are never wrong:

We have 11 Townies, 4 Werewolves, 4 Mafia, 2 Aliens and 2 third parties.

Alright, I need some help. Some of the roles in the setup linked post don’t have information....
Are the werewolves just another scum faction? Are they different than mafia?
What are aliens?
The third parties so have seen so far have been survivors, cultists, and then the role I discarded which was just a place holder until an alignment was decided after a death. Are there other kinds of third parties?

Thank you!
Yes.
No.
Scum faction with only a 1-shot nighkill.
Yes. Further information here.
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Glooble

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Re: BM27: Bad Idea Mafia
« Reply #160 on: November 15, 2019, 09:01:33 am »

Important statistics that are never wrong:

We have 11 Townies, 4 Werewolves, 4 Mafia, 2 Aliens and 2 third parties.

Alright, I need some help. Some of the roles in the setup linked post don’t have information....
Are the werewolves just another scum faction? Are they different than mafia?
What are aliens?
The third parties so have seen so far have been survivors, cultists, and then the role I discarded which was just a place holder until an alignment was decided after a death. Are there other kinds of third parties?

Thank you!

There is a link in the first post to all the role PMs. Off the top of my head, there are lynchers.

Also, can you really call it a third party in this game? Isn't it more like a fourth, fifth, or sixth party? There's no way we ended up with just one scum team.
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Re: BM27: Bad Idea Mafia
« Reply #161 on: November 15, 2019, 09:01:46 am »

What if instead of mass claiming we all just claimed why we discarded what we discarded?
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faust

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Re: BM27: Bad Idea Mafia
« Reply #162 on: November 15, 2019, 09:03:39 am »

What if instead of mass claiming we all just claimed why we discarded what we discarded?
What if instead of fishing for claims we lynched a scum?
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Re: BM27: Bad Idea Mafia
« Reply #163 on: November 15, 2019, 09:06:27 am »

Also, can you really call it a third party in this game? Isn't it more like a fourth, fifth, or sixth party? There's no way we ended up with just one scum team.
Personally, I'm in favor of all scum factions claiming their existence so we can settle this dispute.
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Glooble

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Re: BM27: Bad Idea Mafia
« Reply #164 on: November 15, 2019, 09:06:49 am »

Actually, vote: Eevee

joth and Space must have powerful roles regardless of alignment. If they are scum, now there's other scum out there who want to kill them. Let scum do that killing for us.


This is actually a very good point. If we take it into account, we're left with players who discarded okay town roles, but not great ones.

So Galzria, e, DatSwan. Pingpongsam probably? I have no idea how that role plays, but it seems like mostly upside to me.
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Re: BM27: Bad Idea Mafia
« Reply #165 on: November 15, 2019, 09:07:22 am »

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Town: 22 games, 8 wins
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Re: BM27: Bad Idea Mafia
« Reply #166 on: November 15, 2019, 09:09:58 am »

Also, why are people voting Joseph? Who here wouldn't discard VT?
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Re: BM27: Bad Idea Mafia
« Reply #167 on: November 15, 2019, 09:12:48 am »

I mean I guess I would take VT over a purely negative utility role.
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Re: BM27: Bad Idea Mafia
« Reply #168 on: November 15, 2019, 09:16:01 am »

Also, why are people voting Joseph? Who here wouldn't discard VT?

I’d prefer to be a VT over scum. I don’t think Jospeh would. That’s the whole of my reason. It is not a good reason, but whatevs...the game is like 8 hrs old.
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Re: BM27: Bad Idea Mafia
« Reply #169 on: November 15, 2019, 09:16:52 am »

Also, why are people voting Joseph? Who here wouldn't discard VT?

I’d prefer to be a VT over scum. I don’t think Jospeh would. That’s the whole of my reason. It is not a good reason, but whatevs...the game is like 8 hrs old.

Didds is town.
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Re: BM27: Bad Idea Mafia
« Reply #170 on: November 15, 2019, 09:20:53 am »

Also, why are people voting Joseph? Who here wouldn't discard VT?

I’d prefer to be a VT over scum. I don’t think Jospeh would. That’s the whole of my reason. It is not a good reason, but whatevs...the game is like 8 hrs old.

Didds is town.

Actually, depends on what she thought of Underdog. Didds, can you tell us more about your opinion on that role?
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Re: BM27: Bad Idea Mafia
« Reply #171 on: November 15, 2019, 09:28:34 am »

Also, why are people voting Joseph? Who here wouldn't discard VT?

I’d prefer to be a VT over scum. I don’t think Jospeh would. That’s the whole of my reason. It is not a good reason, but whatevs...the game is like 8 hrs old.

Ok, I believe that from you, specifically.
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Re: BM27: Bad Idea Mafia
« Reply #172 on: November 15, 2019, 09:35:08 am »

Also, why are people voting Joseph? Who here wouldn't discard VT?

I’d prefer to be a VT over scum. I don’t think Jospeh would. That’s the whole of my reason. It is not a good reason, but whatevs...the game is like 8 hrs old.

Didds is town.

Actually, depends on what she thought of Underdog. Didds, can you tell us more about your opinion on that role?

Well, from my understanding it is nothing until the first day death, and then it shares that wincon. I mean we usually f it up and lynch town, but sometimes we lynch scum. I wouldn’t want to end up as scum! So, I went with for-sure town choice. I honestly can’t imagine anyone choosing to be an underdog. Am I missing something?
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Re: BM27: Bad Idea Mafia
« Reply #173 on: November 15, 2019, 09:38:30 am »

Also, why are people voting Joseph? Who here wouldn't discard VT?

I’d prefer to be a VT over scum. I don’t think Jospeh would. That’s the whole of my reason. It is not a good reason, but whatevs...the game is like 8 hrs old.

Didds is town.

Actually, depends on what she thought of Underdog. Didds, can you tell us more about your opinion on that role?

Well, from my understanding it is nothing until the first day death, and then it shares that wincon. I mean we usually f it up and lynch town, but sometimes we lynch scum. I wouldn’t want to end up as scum! So, I went with for-sure town choice. I honestly can’t imagine anyone choosing to be an underdog. Am I missing something?

Some people just like a challenge.
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Re: BM27: Bad Idea Mafia
« Reply #174 on: November 15, 2019, 09:38:59 am »

Hmm..........

Would you pick underdog over scum? Why?

PPE: Ew.
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Re: BM27: Bad Idea Mafia
« Reply #175 on: November 15, 2019, 09:42:55 am »

Hmm..........

Would you pick underdog over scum? Why?

Yeah, probably. Since we usually lynch town, I’d have a decent shot at being town.
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Re: BM27: Bad Idea Mafia
« Reply #176 on: November 15, 2019, 10:01:44 am »

Vote Count 1.1

SpaceAnemone (2): jotheonah, Joseph2302
MiX (1): e, faust
jotheonah (4): pubby, Brightgalrs, MiX, Glooble
Joseph2302 (3): datswan, SpaceAnemone, WestCoastDidds

Not Voting (12): Awaclus, WestCoastDidds, Glooble, pingpongsam, DatSwan, sudgy, mail-mi, Uncleeurope, Galzria, shraeye, EFHW, LaLight, Eevee, raerae, Archetype

With 23 alive, it takes 12 to lynch. Day One ends at 6:00 UTC, 11/22/19.
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Re: BM27: Bad Idea Mafia
« Reply #177 on: November 15, 2019, 10:04:26 am »

Cool your jets bro-skis. I turned down mason for a way more fun town role. More powerful? Arguable but I would say yes. More fun? Also arguable but I would say yes.

I'm down for keeping joth alive today for this phrase and this phrase only. Fight me.
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Re: BM27: Bad Idea Mafia
« Reply #178 on: November 15, 2019, 10:05:23 am »

Good morning, friends! I hope you are all easing into super fun weekend mode.

No way Joth gives up Mason unless there was something much more interesting to choose, but I have a hard time believing he’d give up a QT to be scum. He’s def not one of the folks who wants to be scum.

So, who wants or likes to be scum, generally? Vote: Joseph

But scum also have a QT, friend.
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Re: BM27: Bad Idea Mafia
« Reply #179 on: November 15, 2019, 10:05:44 am »

Vote: Faust
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Re: BM27: Bad Idea Mafia
« Reply #180 on: November 15, 2019, 10:06:16 am »

Important statistics that are never wrong:

We have 11 Townies, 4 Werewolves, 4 Mafia, 2 Aliens and 2 third parties.

Alright, I need some help. Some of the roles in the setup linked post don’t have information....
Are the werewolves just another scum faction? Are they different than mafia?
What are aliens?
The third parties so have seen so far have been survivors, cultists, and then the role I discarded which was just a place holder until an alignment was decided after a death. Are there other kinds of third parties?

Thank you!
Yes.
No.
Scum faction with only a 1-shot nighkill.
Yes. Further information here.

Mod note: I used the list that faust linked here to write my role PMs but you should reference the list in the setup for exact wordings, there may be some functional differences and places where I made decisions on things I found ambiguous.
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Re: BM27: Bad Idea Mafia
« Reply #181 on: November 15, 2019, 10:09:26 am »

Can we have the discards added to the player list on the front page?

Or a link to them?
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Re: BM27: Bad Idea Mafia
« Reply #182 on: November 15, 2019, 10:10:17 am »

Didds' answer is townie. Not perfect, but doesn't make sense for scum!Didds either.

Cool your jets bro-skis. I turned down mason for a way more fun town role. More powerful? Arguable but I would say yes. More fun? Also arguable but I would say yes.

I'm down for keeping joth alive today for this phrase and this phrase only. Fight me.

Well at least you're 100% impartial to this, right?

Good morning, friends! I hope you are all easing into super fun weekend mode.

No way Joth gives up Mason unless there was something much more interesting to choose, but I have a hard time believing he’d give up a QT to be scum. He’s def not one of the folks who wants to be scum.

So, who wants or likes to be scum, generally? Vote: Joseph

But scum also have a QT, friend.

Look, more evidence Didds is town!

Also all millers should claim now least they become viable fakeclaims. I trust everyone knows who could be miller based on discards, and I would like for those people to claim "I am (not) a miller".
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Re: BM27: Bad Idea Mafia
« Reply #183 on: November 15, 2019, 10:12:05 am »

Also all millers should claim now least they become viable fakeclaims. I trust everyone knows who could be miller based on discards, and I would like for those people to claim "I am (not) a miller".

This is as true now as it was when I said it and everyone ignored it.

I am not a miller.
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Re: BM27: Bad Idea Mafia
« Reply #184 on: November 15, 2019, 10:12:52 am »

MiX is real insistent about Didds being town...
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Re: BM27: Bad Idea Mafia
« Reply #185 on: November 15, 2019, 10:13:04 am »

I am not a miller.
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Re: BM27: Bad Idea Mafia
« Reply #186 on: November 15, 2019, 10:13:54 am »

Also all millers should claim now least they become viable fakeclaims. I trust everyone knows who could be miller based on discards, and I would like for those people to claim "I am (not) a miller".

This is as true now as it was when I said it and everyone ignored it.

I am not a miller.

You're right.

I am not a miller
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Re: BM27: Bad Idea Mafia
« Reply #187 on: November 15, 2019, 10:16:20 am »

I don't get it. Is the point of claiming miller just to help cops?
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Re: BM27: Bad Idea Mafia
« Reply #188 on: November 15, 2019, 10:21:05 am »

I don't get it. Is the point of claiming miller just to help cops?

The point of claiming miller is just to eliminate a fake claim that a scum member could try to pull off if they have a guilty result on them.
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Re: BM27: Bad Idea Mafia
« Reply #189 on: November 15, 2019, 10:29:29 am »

I don't get it. Is the point of claiming miller just to help cops?

The point of claiming miller is just to eliminate a fake claim that a scum member could try to pull off if they have a guilty result on them.

Well it also helps cops.
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Re: BM27: Bad Idea Mafia
« Reply #190 on: November 15, 2019, 10:39:42 am »

I don't get it. Is the point of claiming miller just to help cops?

The point of claiming miller is just to eliminate a fake claim that a scum member could try to pull off if they have a guilty result on them.

Mainly this. But there's no reason for a town miller not to claim it right now (except, of course, that it narrows the pool of scum targets trying to hit town PRs)

The other hiccup is that Conspiracy Theorists are kind of hybrid miller-cops, so they shouldn't claim probably.
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Re: BM27: Bad Idea Mafia
« Reply #191 on: November 15, 2019, 10:42:34 am »

Also, can you really call it a third party in this game? Isn't it more like a fourth, fifth, or sixth party? There's no way we ended up with just one scum team.
Personally, I'm in favor of all scum factions claiming their existence so we can settle this dispute.

I was thinking exactly the same thing as Glooble.

I'm very much in favour of faust's response to it :-)
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Re: BM27: Bad Idea Mafia
« Reply #192 on: November 15, 2019, 10:45:18 am »

Oh, and now I've full caught up: I am not a miller.
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Re: BM27: Bad Idea Mafia
« Reply #193 on: November 15, 2019, 10:48:39 am »

Space, what say you to MiX's charge that you, specifically, seem like the type of player who would jump at the chance to be an IC. I mean, my read on you is that the part of the game you love the most is mystery-solving, and being an IC lets you focus exclusively on that without the pesky having to make sure everyone reads you as townie part. On the other hand, ICs have pretty short life expectancies. And there is that compulsive childkiller running around. Well there isn't, but you didn't know that.
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Re: BM27: Bad Idea Mafia
« Reply #194 on: November 15, 2019, 10:50:56 am »

Day One Start

Brightgalrs discarded Wrong Place at the Wrong Time Townie

mail-mi discarded Hirsute Townie


Worth noting there are two Millers already out of the picture.
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Re: BM27: Bad Idea Mafia
« Reply #195 on: November 15, 2019, 10:51:16 am »

It's very important that we do this, to avoid the very likely situation where a Cop claims a guilty result, and the target says "um I'm a Miller" and we all go "oh okay then, let's ignore this and move on".
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Re: BM27: Bad Idea Mafia
« Reply #196 on: November 15, 2019, 10:51:55 am »

I am not a Miller.
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I think town!Glooble pointing to something as a scum tell and then shortly thereafter doing that thing is a lot more likely than scum!Glooble doing that.

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Re: BM27: Bad Idea Mafia
« Reply #197 on: November 15, 2019, 11:10:31 am »

Actually, vote: Eevee

joth and Space must have powerful roles regardless of alignment. If they are scum, now there's other scum out there who want to kill them. Let scum do that killing for us.


This is actually a very good point. If we take it into account, we're left with players who discarded okay town roles, but not great ones.

So Galzria, e, DatSwan. Pingpongsam probably? I have no idea how that role plays, but it seems like mostly upside to me.

I think I add Awaclus to this list. In fact I think I put him at the top of it. vote: Awaclus. Vengeful Townie is close to a vig, and in a setup likely to have a lot of scum it seems very good.
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Re: BM27: Bad Idea Mafia
« Reply #198 on: November 15, 2019, 11:21:06 am »

Space, what say you to MiX's charge that you, specifically, seem like the type of player who would jump at the chance to be an IC.

My specific response was:

Why on earth would you be surprised that I'd pass on a a role that works best for people with good reads? :-P

Also, wow, I wasn't expecting people to be playing this game so seriously.

Admittedly, I didn't quite quote the right post in my response, so I'm not too surprised you apparently missed it!
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Re: BM27: Bad Idea Mafia
« Reply #199 on: November 15, 2019, 11:23:24 am »

Vote: Glooble

who for some reason agrees with my point and then continues to play as though he doesn't.
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Re: BM27: Bad Idea Mafia
« Reply #200 on: November 15, 2019, 11:27:54 am »

Vote: Glooble

who for some reason agrees with my point and then continues to play as though he doesn't.


So you'd put Awaclus in the same category as Space and joth?
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Re: BM27: Bad Idea Mafia
« Reply #201 on: November 15, 2019, 11:35:25 am »

Vote: Glooble

who for some reason agrees with my point and then continues to play as though he doesn't.

What point?
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Re: BM27: Bad Idea Mafia
« Reply #202 on: November 15, 2019, 11:38:31 am »

Vote: Glooble

who for some reason agrees with my point and then continues to play as though he doesn't.

What point?

Oh yeah right yes. But that's what scum would do, town votes with their gut.
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Re: BM27: Bad Idea Mafia
« Reply #203 on: November 15, 2019, 11:38:45 am »

Vote: Glooble

who for some reason agrees with my point and then continues to play as though he doesn't.


So you'd put Awaclus in the same category as Space and joth?
It's really more of a gradient rather than distinct categories.
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Re: BM27: Bad Idea Mafia
« Reply #204 on: November 15, 2019, 11:38:54 am »

Can we have the discards added to the player list on the front page?

Or a link to them?


Done.
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Re: BM27: Bad Idea Mafia
« Reply #205 on: November 15, 2019, 11:40:34 am »

Vote: Glooble

who for some reason agrees with my point and then continues to play as though he doesn't.

What point?

Oh yeah right yes. But that's what scum would do, town votes with their gut.
Not unless they're ventriloquists and have voice recognition software installed.
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Re: BM27: Bad Idea Mafia
« Reply #206 on: November 15, 2019, 11:41:43 am »

Vote Count 1.2

SpaceAnemone (2): jotheonah, Joseph2302
MiX (1): e
jotheonah (3): pubby, Brightgalrs, MiX
Joseph2302 (3): datswan, SpaceAnemone, WestCoastDidds
faust (1): Uncleeurope
awaclus (1): Glooble
Glooble (1): faust

Not Voting (11): Awaclus, WestCoastDidds, Glooble, pingpongsam, DatSwan, sudgy, mail-mi, Galzria, shraeye, EFHW, LaLight, Eevee, raerae, Archetype

With 23 alive, it takes 12 to lynch. Day One ends at 6:00 UTC, 11/22/19.
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Re: BM27: Bad Idea Mafia
« Reply #207 on: November 15, 2019, 11:44:11 am »

Vote: Glooble

who for some reason agrees with my point and then continues to play as though he doesn't.


So you'd put Awaclus in the same category as Space and joth?
It's really more of a gradient rather than distinct categories.

Where do you feel your general meta lands you on our little gradient, then?
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Re: BM27: Bad Idea Mafia (Day One)
« Reply #208 on: November 15, 2019, 11:45:59 am »

What the hell is going on here.
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Re: BM27: Bad Idea Mafia (Day One)
« Reply #209 on: November 15, 2019, 11:48:26 am »

What the hell is going on here.

Too much and not enough.
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Re: BM27: Bad Idea Mafia (Day One)
« Reply #210 on: November 15, 2019, 11:53:17 am »

Hello.
I am not a miller (I could have been, though).
I’m town

Vote: Sudgy remember when we played newbie mafia together? That was fun.

I probably will not take this game seriously.
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Re: BM27: Bad Idea Mafia
« Reply #211 on: November 15, 2019, 12:05:04 pm »

Vote: Glooble

who for some reason agrees with my point and then continues to play as though he doesn't.


So you'd put Awaclus in the same category as Space and joth?
It's really more of a gradient rather than distinct categories.

Where do you feel your general meta lands you on our little gradient, then?
I'm not sure what my meta has to do with this...
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Re: BM27: Bad Idea Mafia (Day One)
« Reply #212 on: November 15, 2019, 12:21:39 pm »

Not a miller.

Vote:Joseph
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Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Galzria

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Re: BM27: Bad Idea Mafia (Day One)
« Reply #213 on: November 15, 2019, 12:26:55 pm »

Sorry, bad formatting: Vote: Joseph
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: BM27: Bad Idea Mafia (Day One)
« Reply #214 on: November 15, 2019, 12:31:53 pm »

I thought we were supposed to only claim if we were a Miller.

You all are doing this all wrong.
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Re: BM27: Bad Idea Mafia (Day One)
« Reply #215 on: November 15, 2019, 12:33:46 pm »

Also,

Flavor Vote: Holiday Party with all your friends

ADK writes some good stuff, let's see if we can rope them into writing flavor for us
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Re: BM27: Bad Idea Mafia (Day One)
« Reply #216 on: November 15, 2019, 12:35:15 pm »

I thought we were supposed to only claim if we were a Miller.

You all are doing this all wrong.

Are you a miller?

If we just say "Millers should claim" and leave it at that and then you get copped and claim Miller and we ask "why didn't you claim it day 1?" you can say "because there were a lot of posts and I missed it" or something. But if you claim not miller and then you claim miller, we just get to lynch you because LAL.
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Re: BM27: Bad Idea Mafia (Day One)
« Reply #217 on: November 15, 2019, 12:35:20 pm »

Another point: best way to vote in BM......

Rolled 1d23 : 8, total 8
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Re: BM27: Bad Idea Mafia (Day One)
« Reply #218 on: November 15, 2019, 12:36:51 pm »

Another point: best way to vote in BM......

This dice roll may have been tampered with!
Rolled 1d23 : 8, total 8

Vote: WCD
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Re: BM27: Bad Idea Mafia (Day One)
« Reply #219 on: November 15, 2019, 12:39:26 pm »

I thought we were supposed to only claim if we were a Miller.

You all are doing this all wrong.

Are you a miller?

If we just say "Millers should claim" and leave it at that and then you get copped and claim Miller and we ask "why didn't you claim it day 1?" you can say "because there were a lot of posts and I missed it" or something. But if you claim not miller and then you claim miller, we just get to lynch you because LAL.

No, of course I am not a Miller.

And as far as the other bit, I mean, sure? Not really. We just lunch them
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Re: BM27: Bad Idea Mafia (Day One)
« Reply #220 on: November 15, 2019, 12:42:00 pm »

I thought we were supposed to only claim if we were a Miller.

You all are doing this all wrong.

Are you a miller?

If we just say "Millers should claim" and leave it at that and then you get copped and claim Miller and we ask "why didn't you claim it day 1?" you can say "because there were a lot of posts and I missed it" or something. But if you claim not miller and then you claim miller, we just get to lynch you because LAL.
And of course if someone said "because there were a lot of posts and I missed it" then we would never think of lynching them, so it is a very good thing that we're spamming the thread with this kind of noise.
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Re: BM27: Bad Idea Mafia (Day One)
« Reply #221 on: November 15, 2019, 12:42:36 pm »

Oh yeah, that post would really be more rounded if it ended with a vote. Sorry about that.

Vote: joth
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Re: BM27: Bad Idea Mafia (Day One)
« Reply #222 on: November 15, 2019, 12:47:46 pm »

Also,

Flavor Vote: Holiday Party with all your friends

ADK writes some good stuff, let's see if we can rope them into writing flavor for us

+ 1 fo sho!
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I never got to read what Didds said, but whatever she's saying, she's right.

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Re: BM27: Bad Idea Mafia (Day One)
« Reply #223 on: November 15, 2019, 12:48:32 pm »

Another point: best way to vote in BM......

This dice roll may have been tampered with!
Rolled 1d23 : 8, total 8

Vote: WCD

Fair enough...but tampered with?!?
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I never got to read what Didds said, but whatever she's saying, she's right.

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Re: BM27: Bad Idea Mafia (Day One)
« Reply #224 on: November 15, 2019, 12:50:20 pm »

Not a miller, will bring dark chocolate chunk shortbread to the holiday party.
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Re: BM27: Bad Idea Mafia (Day One)
« Reply #225 on: November 15, 2019, 12:51:55 pm »

Not a miller, will bring dark chocolate chunk shortbread to the holiday party.

Didds is also off my will kill list for reasons absolutely not food related.
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Re: BM27: Bad Idea Mafia (Day One)
« Reply #226 on: November 15, 2019, 12:58:44 pm »

Hello.
I am not a miller (I could have been, though).
I’m town

Vote: Sudgy remember when we played newbie mafia together? That was fun.

I probably will not take this game seriously.

Vote: mail-mi for capitalizing my name.

Anyway, I am a Miller.  Now, you might ask why the heck I picked a kind of Miller over Werewolf.  I always get lynched, so I thought if I discarded a scum role, I would be less likely to get lynched.  That said, townread on everybody who discarded scum, and wary scumread on everybody who discarded a strong town role.
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

MiX

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Re: BM27: Bad Idea Mafia (Day One)
« Reply #227 on: November 15, 2019, 12:59:56 pm »

Hello.
I am not a miller (I could have been, though).
I’m town

Vote: Sudgy remember when we played newbie mafia together? That was fun.

I probably will not take this game seriously.

Vote: mail-mi for capitalizing my name.

Anyway, I am a Miller.  Now, you might ask why the heck I picked a kind of Miller over Werewolf.  I always get lynched, so I thought if I discarded a scum role, I would be less likely to get lynched.  That said, townread on everybody who discarded scum, and wary scumread on everybody who discarded a strong town role.

Which miller?
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Re: BM27: Bad Idea Mafia (Day One)
« Reply #228 on: November 15, 2019, 01:00:14 pm »

Vote: sudgy

I can’t believe the miller claim trap worked!
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Re: BM27: Bad Idea Mafia (Day One)
« Reply #229 on: November 15, 2019, 01:03:13 pm »

Vote: sudgy

I can’t believe the miller claim trap worked!

I don't believe you passed up mason so you could be a miller and bull off a bullshit gambit to catch one scum.
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I think town!Glooble pointing to something as a scum tell and then shortly thereafter doing that thing is a lot more likely than scum!Glooble doing that.

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Re: BM27: Bad Idea Mafia (Day One)
« Reply #230 on: November 15, 2019, 01:05:19 pm »

Or are you just saying "we prevented scum with a very tempting fake claim to see who would take it?"
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Re: BM27: Bad Idea Mafia (Day One)
« Reply #231 on: November 15, 2019, 01:13:57 pm »

Vote: sudgy

I can’t believe the miller claim trap worked!

Sigh
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

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Re: BM27: Bad Idea Mafia (Day One)
« Reply #232 on: November 15, 2019, 01:18:55 pm »

Or are you just saying "we prevented scum with a very tempting fake claim to see who would take it?"

*presented
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Re: BM27: Bad Idea Mafia
« Reply #233 on: November 15, 2019, 01:20:35 pm »

Vote: Glooble

who for some reason agrees with my point and then continues to play as though he doesn't.


So you'd put Awaclus in the same category as Space and joth?
It's really more of a gradient rather than distinct categories.

Where do you feel your general meta lands you on our little gradient, then?
I'm not sure what my meta has to do with this...

You're making a list of people who might be able to be pretty helpful to town, who're at risk of being picked off by scum. Probably a list of people who'll end up getting scumread if they survive too many days. Doesn't that sound like someone we know? :-P
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Town games: M84(L), M85(W), M86(L), M87(W), M88(L), M90(L), M92(W), M94(L), M97(L), M99(W), M100(L), M104(W), M107(W), M110(L), M112(L), RMM37(L), RMM40(D), RMM41(L), RMM43(L), RMM47(W), ZM23(W).
Scum games: M89(D), M108(L), NM8(W&MVP), NM10(L)   Mod: NM9, RMM38, RMM42.   Pronouns: they/them

MiX

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Re: BM27: Bad Idea Mafia (Day One)
« Reply #234 on: November 15, 2019, 01:46:48 pm »

Vote: sudgy

I can’t believe the miller claim trap worked!

Joth is scum. I'm not wrong, friends.
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Re: BM27: Bad Idea Mafia
« Reply #235 on: November 15, 2019, 02:29:57 pm »

Cool your jets bro-skis. I turned down mason for a way more fun town role. More powerful? Arguable but I would say yes. More fun? Also arguable but I would say yes.

I'm calling it now, you're a fruit vendor
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Re: BM27: Bad Idea Mafia (Day One)
« Reply #236 on: November 15, 2019, 02:31:26 pm »

Cool your jets bro-skis. I turned down mason for a way more fun town role. More powerful? Arguable but I would say yes. More fun? Also arguable but I would say yes.

I'm calling it now, you're a fruit vendor

Joth, are you a fruit vendor?
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Re: BM27: Bad Idea Mafia (Day One)
« Reply #237 on: November 15, 2019, 02:37:37 pm »

Whenever MiX starts asking silly questions in bold, that’s when you know we have truly begun playing.
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Re: BM27: Bad Idea Mafia (Day One)
« Reply #238 on: November 15, 2019, 02:55:50 pm »

vote: sudgy
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Re: BM27: Bad Idea Mafia (Day One)
« Reply #239 on: November 15, 2019, 02:56:26 pm »

vote: sudgy
It's like meeting an old friend after many, many years, and immediately picking up where we left off.
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Re: BM27: Bad Idea Mafia
« Reply #240 on: November 15, 2019, 02:57:40 pm »

Good morning, friends! I hope you are all easing into super fun weekend mode.

No way Joth gives up Mason unless there was something much more interesting to choose, but I have a hard time believing he’d give up a QT to be scum. He’s def not one of the folks who wants to be scum.

So, who wants or likes to be scum, generally? Vote: Joseph
Already caught in a lie, Didds.  Joth directly contradicted this immediately BEFORE you said it.  You gotta get that reading comprehension checked out  ;)
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Re: BM27: Bad Idea Mafia
« Reply #241 on: November 15, 2019, 02:59:39 pm »

3 votes in 4 posts, that's gotta be some sort of new record.
I've seen bigger
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Re: BM27: Bad Idea Mafia (Day One)
« Reply #242 on: November 15, 2019, 03:01:16 pm »

vote: sudgy
It's like meeting an old friend after many, many years, and immediately picking up where we left off.

Kinda seems more like meeting an old friend and punching that friend in the face. You used to be so nice, fluffbucket.
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Re: BM27: Bad Idea Mafia (Day One)
« Reply #243 on: November 15, 2019, 03:04:51 pm »

What the hell is going on here.
It's called chaos.  Embrace it friend
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Re: BM27: Bad Idea Mafia (Day One)
« Reply #244 on: November 15, 2019, 03:06:33 pm »

Cool your jets bro-skis. I turned down mason for a way more fun town role. More powerful? Arguable but I would say yes. More fun? Also arguable but I would say yes.

I'm calling it now, you're a fruit vendor

Joth, are you a fruit vendor?
joth, ignore this question
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Re: BM27: Bad Idea Mafia (Day One)
« Reply #245 on: November 15, 2019, 03:10:03 pm »

Vote: sudgy

I can’t believe the miller claim trap worked!

It's been two hours and I still don't know if this was

1. a classic joth joke
2. a serious vote because you think it's a good idea for a mafia player to claim Miller here
3. part of a Xanatos gambit where you're actually the miller

Care to elaborate?
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Re: BM27: Bad Idea Mafia (Day One)
« Reply #246 on: November 15, 2019, 03:11:19 pm »

Vote: sudgy

I can’t believe the miller claim trap worked!

It's been two hours and I still don't know if this was

1. a classic joth joke
2. a serious vote because you think it's a good idea for a mafia player to claim Miller here
3. part of a Xanatos gambit where you're actually the miller

Care to elaborate?


Wow I remember reading about Xanatos gambit when I was reading about mafua stuff, what was it?
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Re: BM27: Bad Idea Mafia (Day One)
« Reply #247 on: November 15, 2019, 03:11:27 pm »

Another point: best way to vote in BM......

This dice roll may have been tampered with!
Rolled 1d23 : 8, total 8

I was going to suggest this!  But also, I vaguely recall random lynch discussion way way back...was using the dice generator considered fine?

Anyway, my thoughts are we should random lynch by first remove anybody who discarded scum from the pool.  Do slightly better than purely random.  I haven't actually worked out those conditionals yet, but my instinct says that's a good choice.
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Re: BM27: Bad Idea Mafia (Day One)
« Reply #248 on: November 15, 2019, 03:27:59 pm »

Vote: sudgy

I can’t believe the miller claim trap worked!

It's been two hours and I still don't know if this was

1. a classic joth joke
2. a serious vote because you think it's a good idea for a mafia player to claim Miller here
3. part of a Xanatos gambit where you're actually the miller

Care to elaborate?


Wow I remember reading about Xanatos gambit when I was reading about mafua stuff, what was it?

Xanatos was a villain on the TV show Gargoyles who always had ridiculously elaborate plans that relied on things he had no control over going exactly right. Like taking a negative utility role over a strong town role, and suggesting everyone claim not to be that role so you can pop out and say ha! when a mafia member fakeclaims it.
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Re: BM27: Bad Idea Mafia (Day One)
« Reply #249 on: November 15, 2019, 03:33:27 pm »

Cool your jets bro-skis. I turned down mason for a way more fun town role. More powerful? Arguable but I would say yes. More fun? Also arguable but I would say yes.

I'm calling it now, you're a fruit vendor

Joth, are you a fruit vendor?

If I were, I'd throw a tomato at your head.
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Re: BM27: Bad Idea Mafia (Day One)
« Reply #250 on: November 15, 2019, 03:33:48 pm »

We aren't going to be relying on reads tomorrow with this many power roles abound. I'm in on a random lynch, this game is going to get so fun tomorrow.
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Re: BM27: Bad Idea Mafia (Day One)
« Reply #251 on: November 15, 2019, 03:35:20 pm »

Also, playing drinking games at a friend's house.

So yeah. I like lynching people

Vote: joth
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Re: BM27: Bad Idea Mafia (Day One)
« Reply #252 on: November 15, 2019, 03:35:55 pm »

Another point: best way to vote in BM......

This dice roll may have been tampered with!
Rolled 1d23 : 8, total 8

I was going to suggest this!  But also, I vaguely recall random lynch discussion way way back...was using the dice generator considered fine?

Anyway, my thoughts are we should random lynch by first remove anybody who discarded scum from the pool.  Do slightly better than purely random.  I haven't actually worked out those conditionals yet, but my instinct says that's a good choice.

I'm down for random but everybody's in the pot. Just because they discarded one scum role doesn't mean they didn't pick a different one.
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Re: BM27: Bad Idea Mafia (Day One)
« Reply #253 on: November 15, 2019, 03:38:44 pm »

Vote: sudgy

I can’t believe the miller claim trap worked!

It's been two hours and I still don't know if this was

1. a classic joth joke
2. a serious vote because you think it's a good idea for a mafia player to claim Miller here
3. part of a Xanatos gambit where you're actually the miller

Care to elaborate?

Well, I wanted people to claim miller/not miller for all the stated reasons.

But I was not expecting any actual miller claims, because why would you choose a strictly negative utility role?

Which is more likely:

1. that sudgy got to choose between negative utility town and vanilla scum and chose negative-utility town because he just really wanted to be town
2. that sudgy had to choose between two scum roles and decided to claim miller in case he gets copped

?

I actually don't know. Now that I write it out they both seem plausible.

unvote

Also, what kind of miller?
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Re: BM27: Bad Idea Mafia (Day One)
« Reply #254 on: November 15, 2019, 03:44:51 pm »

1. that sudgy got to choose between negative utility town and vanilla scum and chose negative-utility town because he just really wanted to be town
2. that sudgy had to choose between two scum roles and decided to claim miller in case he gets copped

Or 3. What I actually said?

Now, you might ask why the heck I picked a kind of Miller over Werewolf.  I always get lynched, so I thought if I discarded a scum role, I would be less likely to get lynched.
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

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Re: BM27: Bad Idea Mafia (Day One)
« Reply #255 on: November 15, 2019, 03:51:31 pm »

so you knew our discards would be revealed?
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Re: BM27: Bad Idea Mafia (Day One)
« Reply #256 on: November 15, 2019, 03:55:06 pm »

so you knew our discards would be revealed?

Yeah, the setup post says that "Whichever roles were discarded by each player will be public knowledge, revealed at the start of D1."
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

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Re: BM27: Bad Idea Mafia (Day One)
« Reply #257 on: November 15, 2019, 03:58:40 pm »

I'm not a miller. I didn't pick alien because I wasn't guaranteed a partner. One-shot lynchproof isn't that great for an SK. Ironic that joth and Glooble both gave up mason. I would absolutely have taken the IC role, but don't know what it means that Space didn't.
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Re: BM27: Bad Idea Mafia (Day One)
« Reply #258 on: November 15, 2019, 03:59:39 pm »

so you knew our discards would be revealed?

Yeah, the setup post says that "Whichever roles were discarded by each player will be public knowledge, revealed at the start of D1."

Reading the setup

Vote: sudgy
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Re: BM27: Bad Idea Mafia (Day One)
« Reply #259 on: November 15, 2019, 03:59:49 pm »

I'm not a miller. I didn't pick alien because I wasn't guaranteed a partner. One-shot lynchproof isn't that great for an SK. Ironic that joth and Glooble both gave up mason. I would absolutely have taken the IC role, but don't know what it means that Space didn't.

I'm honestly so sad I don't get to be masons with joth.
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Re: BM27: Bad Idea Mafia (Day One)
« Reply #260 on: November 15, 2019, 04:02:23 pm »

We should all be playing drinking games with e!
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Re: BM27: Bad Idea Mafia (Day One)
« Reply #261 on: November 15, 2019, 04:06:34 pm »

We should all be playing drinking games with e!


I'm playing chapter 6 of the Scythe campaign mode tonight. There definitely will be drinking, but I think Scythe as a drinking game would be... too much.
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Re: BM27: Bad Idea Mafia
« Reply #262 on: November 15, 2019, 04:13:17 pm »

Vote Count 1.3

SpaceAnemone (1): Joseph2302
jotheonah (4): pubby, Brightgalrs, MiX, faust
Joseph2302 (4): DatSwan, SpaceAnemone, WestCoastDidds, Galzria
faust (1): Uncleeurope
awaclus (1): Glooble
sudgy (3): mail-mi, Eevee, e
mail-mi (1): sudgy

Not Voting (8 ): Awaclus, pingpongsam, shraeye, EFHW, LaLight, raerae, Archetype, jotheonah

With 23 alive, it takes 12 to lynch. Day One ends at 6:00 UTC, 11/22/19.
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Re: BM27: Bad Idea Mafia (Day One)
« Reply #263 on: November 15, 2019, 04:24:16 pm »

If another person votes for me, I'll claim
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Re: BM27: Bad Idea Mafia (Day One)
« Reply #264 on: November 15, 2019, 04:26:28 pm »

vote: Joseph
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Re: BM27: Bad Idea Mafia (Day One)
« Reply #265 on: November 15, 2019, 04:32:05 pm »

If another person votes for me, I'll claim


At L-7?
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Re: BM27: Bad Idea Mafia (Day One)
« Reply #266 on: November 15, 2019, 04:39:08 pm »

vote: Joseph

Uhh... Do you think that he is scum? Or do you just want a claim?
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Re: BM27: Bad Idea Mafia (Day One)
« Reply #267 on: November 15, 2019, 04:40:38 pm »

vote: EFHW
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Re: BM27: Bad Idea Mafia (Day One)
« Reply #268 on: November 15, 2019, 04:43:00 pm »

vote: Joseph

Uhh... Do you think that he is scum? Or do you just want a claim?
Who doesn't?

I mean, I would have voted for him, but I didn't want to break my perfect run of only voting for scum.
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Re: BM27: Bad Idea Mafia (Day One)
« Reply #269 on: November 15, 2019, 04:44:33 pm »

vote: EFHW

Woah, Joth, we are just having a conversation here. No need to get aggressive.
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Re: BM27: Bad Idea Mafia (Day One)
« Reply #270 on: November 15, 2019, 04:53:11 pm »

We should all be playing drinking games with e!


I'm playing chapter 6 of the Scythe campaign mode tonight. There definitely will be drinking, but I think Scythe as a drinking game would be... too much.

Influence and popularity!! Every time you lose a heart, drink
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Re: BM27: Bad Idea Mafia (Day One)
« Reply #271 on: November 15, 2019, 04:54:55 pm »

We should all be playing drinking games with e!


I'm playing chapter 6 of the Scythe campaign mode tonight. There definitely will be drinking, but I think Scythe as a drinking game would be... too much.

Influence and popularity!! Every time you lose a heart, drink

Every time you get a star, finish your drink. Great catchup mechanism.
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Re: BM27: Bad Idea Mafia (Day One)
« Reply #272 on: November 15, 2019, 05:02:18 pm »

Okay I'm claiming.

I'm the SK
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Re: BM27: Bad Idea Mafia (Day One)
« Reply #273 on: November 15, 2019, 05:03:29 pm »

Okay I'm claiming.

I'm the SK

*Slow clap*
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Re: BM27: Bad Idea Mafia (Day One)
« Reply #274 on: November 15, 2019, 05:13:25 pm »

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Re: BM27: Bad Idea Mafia (Day One)
« Reply #276 on: November 15, 2019, 05:41:23 pm »

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Re: BM27: Bad Idea Mafia (Day One)
« Reply #277 on: November 15, 2019, 05:44:30 pm »

Okay I'm claiming.

I'm the SK

*Slow clap*

*Clap*

Enthusiastic clap.

*Easy Clap* - just cuz it’s my favorite type of clap.

*Clap*. *Clap*. *Clap*.

OTOH I trust Joseph, but like faust I want my 100% voting scum award this game.

vote: EFHW

Woah, Joth, we are just having a conversation here. No need to get aggressive.

Joth is scum Joth is scum Joth is scum. Hey remember that time where I died and then I couldn't tell you guys about how joth was scum? That's proof joth is scum. Cmon force this man to claim if he's mason or not that's actually important.
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Re: BM27: Bad Idea Mafia (Day One)
« Reply #278 on: November 15, 2019, 05:45:13 pm »

Okay I'm claiming.

I'm the SK

Wait which SK? I want to counterclaim you.
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Re: BM27: Bad Idea Mafia (Day One)
« Reply #279 on: November 15, 2019, 07:08:15 pm »

Vote: Joth wagons!

Save Joseph for later he can kill scum for us
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Re: BM27: Bad Idea Mafia (Day One)
« Reply #280 on: November 15, 2019, 07:10:51 pm »

Also I don’t believe sudgy, he totally is fake claiming cause he got 2 scum roles.

I would also join a wagon on him

(Or on anyone but me really. Wagons! Silliness! BM!)
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pubby

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Re: BM27: Bad Idea Mafia (Day One)
« Reply #281 on: November 15, 2019, 07:52:39 pm »

Are there even any good miller roles? Like, I'm looking at the list and I see:

Code: [Select]
Miller
Wrong Place at the Wrong Time Townie (Universal Miller)
Werewolf Miller (investigates as Mafia)
Evangelistic Townie (Investigates as Cult)
Tentacled Townie (Investigates as Alien)
Watchlisted Townie (Investigates as Serial Killer)
Conspiracy Theorist (Gets result "Alien" or "Not Alien"; investigates as "Alien")
Hirsute Townie (Investigates as Werewolf)

None of these look very powerful at all. Most are just VT but worse. So I don't believe sudgy is telling the truth, but even if he was, we wouldn't lose much town power lynching a worse-than-VT-role.

vote: sudgy
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Re: BM27: Bad Idea Mafia (Day One)
« Reply #282 on: November 15, 2019, 07:53:18 pm »

BTW I'm not a miller.  8)
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Re: BM27: Bad Idea Mafia (Day One)
« Reply #283 on: November 15, 2019, 08:06:28 pm »

Same reasons apply to sudgy!

Vote: Joth wagons!

Save Joseph for later he can kill scum for us

Vote: Joth
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: BM27: Bad Idea Mafia (Day One)
« Reply #284 on: November 15, 2019, 08:07:54 pm »

Same reasons apply to sudgy!

Vote: Joth wagons!

Save Joseph for later he can kill scum for us

Vote: Joth

Or rather, in reverse. DAMA. My thought process was all there. Leave sudgy alive because even if he’s lying scum (totally is), other!scum can kill him for us. No need to lynch him.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: BM27: Bad Idea Mafia (Day One)
« Reply #285 on: November 15, 2019, 08:12:47 pm »

So, you're saying...there's no need to lynch somebody you think is scum, other scum will kill them for us.

So....we should...lynch town?  No lynch?  I don't really understand what you think the alternatives are.
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Re: BM27: Bad Idea Mafia (Day One)
« Reply #286 on: November 15, 2019, 08:16:30 pm »

So, you're saying...there's no need to lynch somebody you think is scum, other scum will kill them for us.

So....we should...lynch town?  No lynch?  I don't really understand what you think the alternatives are.

We should still lynch scum, just less obvious scum. See: Not lynching Joseph.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

raerae

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Re: BM27: Bad Idea Mafia (Day One)
« Reply #287 on: November 15, 2019, 08:30:01 pm »

So, you're saying...there's no need to lynch somebody you think is scum, other scum will kill them for us.

So....we should...lynch town?  No lynch?  I don't really understand what you think the alternatives are.

shraeye suggested no lunch!!

Vote: shraeye
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Uncleeurope

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Re: BM27: Bad Idea Mafia (Day One)
« Reply #288 on: November 15, 2019, 08:33:13 pm »

Lol, #LazyTown

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Re: BM27: Bad Idea Mafia (Day One)
« Reply #289 on: November 15, 2019, 08:34:30 pm »

So, you're saying...there's no need to lynch somebody you think is scum, other scum will kill them for us.

So....we should...lynch town?  No lynch?  I don't really understand what you think the alternatives are.

shraeye suggested no lunch!!

Vote: shraeye

And I’m hungry too. 😢
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: BM27: Bad Idea Mafia (Day One)
« Reply #290 on: November 15, 2019, 09:06:04 pm »

It's been like a week since the last time I had a lunch. I've been skipping breakfast and sometimes lunch lately to lose some unnecessary weight that I've gained.
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Re: BM27: Bad Idea Mafia (Day One)
« Reply #291 on: November 15, 2019, 09:26:09 pm »

So, you're saying...there's no need to lynch somebody you think is scum, other scum will kill them for us.

So....we should...lynch town?  No lynch?  I don't really understand what you think the alternatives are.

shraeye suggested no lunch!!

Vote: shraeye

Vote: shraeye
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Re: BM27: Bad Idea Mafia (Day One)
« Reply #292 on: November 15, 2019, 09:27:49 pm »

It's been like a week since the last time I had a lunch. I've been skipping breakfast and sometimes lunch lately to lose some unnecessary weight that I've gained.

Intermittent fasting! It’s all the rage and highly effective.

But, I prefer lunch.
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Re: BM27: Bad Idea Mafia (Day One)
« Reply #293 on: November 15, 2019, 09:29:24 pm »

It's been like a week since the last time I had a lunch. I've been skipping breakfast and sometimes lunch lately to lose some unnecessary weight that I've gained.

Intermittent fasting! It’s all the rage and highly effective.

But, I prefer lunch.

You prefer cake for lunch, Didds. This is Bastard Mafia, we need to be precise.
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Re: BM27: Bad Idea Mafia (Day One)
« Reply #294 on: November 15, 2019, 09:40:22 pm »

Hm... nah

Vote: joth
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Re: BM27: Bad Idea Mafia (Day One)
« Reply #295 on: November 15, 2019, 09:52:24 pm »

It's been like a week since the last time I had a lunch. I've been skipping breakfast and sometimes lunch lately to lose some unnecessary weight that I've gained.

Intermittent fasting! It’s all the rage and highly effective.

But, I prefer lunch.

You prefer cake for lunch, Didds. This is Bastard Mafia, we need to be precise.

Doesn’t everyone prefer cake for lunch? What about bastard mafia makes it different? Besides the ongoing belief iby some that it shouldn’t be taken seriously?
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Re: BM27: Bad Idea Mafia (Day One)
« Reply #296 on: November 15, 2019, 09:55:38 pm »

It's been like a week since the last time I had a lunch. I've been skipping breakfast and sometimes lunch lately to lose some unnecessary weight that I've gained.

Intermittent fasting! It’s all the rage and highly effective.

But, I prefer lunch.

You prefer cake for lunch, Didds. This is Bastard Mafia, we need to be precise.

Doesn’t everyone prefer cake for lunch? What about bastard mafia makes it different? Besides the ongoing belief iby some that it shouldn’t be taken seriously?

It really depends on the cake. Coconut cake? Ev.Er.Y. Day. Red velvet? Get that outta my face.
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Re: BM27: Bad Idea Mafia (Day One)
« Reply #297 on: November 15, 2019, 09:59:18 pm »

If one more person votes for me I’ll dayvig them.
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Re: BM27: Bad Idea Mafia (Day One)
« Reply #298 on: November 15, 2019, 10:05:15 pm »

If one more person votes for me I’ll dayvig them.

You took a 1-shot (generally) negative utility role over Mason?
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: BM27: Bad Idea Mafia (Day One)
« Reply #299 on: November 15, 2019, 10:07:08 pm »

If one more person votes for me I’ll dayvig them.

You took a 1-shot (generally) negative utility role over Mason?

I would vote you, but I’m already doing it.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: BM27: Bad Idea Mafia (Day One)
« Reply #300 on: November 15, 2019, 10:07:54 pm »

If one more person votes for me I’ll dayvig them.

You took a 1-shot (generally) negative utility role over Mason?

Only one way to find out!
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Re: BM27: Bad Idea Mafia (Day One)
« Reply #301 on: November 15, 2019, 10:09:07 pm »

Vote: joth
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Re: BM27: Bad Idea Mafia (Day One)
« Reply #302 on: November 15, 2019, 10:13:01 pm »

Dayvig: Awaclus

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A Drowned Kernel

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Re: BM27: Bad Idea Mafia (Day One)
« Reply #303 on: November 15, 2019, 10:15:43 pm »

THREAD LOCKED
« Last Edit: November 15, 2019, 10:17:00 pm by A Drowned Kernel »
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Re: BM27: Bad Idea Mafia
« Reply #304 on: November 15, 2019, 10:32:10 pm »

Awaclus has been shot! He was a Town Cop-of-All-Trades!

All votes are reset.

Not Voting (22): faust, pubby, e, MiX, Joseph2302, SpaceAnemone, WestCoastDidds, Glooble, pingpongsam, DatSwan, sudgy, Brightgalrs, mail-mi, jotheonah, Uncleeurope, Galzria, shraeye, EFHW, LaLight, Eevee, raerae, Archetype

With 22 alive, it takes 11 to lynch. Day One ends at 6:00 UTC, 11/22/19.
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Re: BM27: Bad Idea Mafia (Day One)
« Reply #305 on: November 15, 2019, 10:32:49 pm »

THREAD UNLOCKED!
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Re: BM27: Bad Idea Mafia (Day One)
« Reply #306 on: November 15, 2019, 10:36:04 pm »

Well that sucks.

He was warned though.
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Re: BM27: Bad Idea Mafia (Day One)
« Reply #307 on: November 15, 2019, 10:36:29 pm »

Ok, well that went about as badly as it could have gone but you know what? Dude should not have called my bluff.
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Re: BM27: Bad Idea Mafia (Day One)
« Reply #308 on: November 15, 2019, 10:42:20 pm »

Ok, well that went about as badly as it could have gone but you know what? Dude should not have called my bluff.

So, is that all ya got or...?
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Re: BM27: Bad Idea Mafia (Day One)
« Reply #309 on: November 15, 2019, 10:43:30 pm »

Great.

Dayvig roles:
Code: [Select]
One-shot Dayvig
One-shot Dayvig
Mafia One-shot Dayvig

Higher than 1/3 chance Joth is scum?
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Re: BM27: Bad Idea Mafia (Day One)
« Reply #310 on: November 15, 2019, 10:44:37 pm »

Great.

Dayvig roles:
Code: [Select]
One-shot Dayvig
One-shot Dayvig
Mafia One-shot Dayvig

Higher than 1/3 chance Joth is scum?

Kinda looks like exactly 1/3...
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Re: BM27: Bad Idea Mafia (Day One)
« Reply #311 on: November 15, 2019, 10:49:26 pm »

So 66% chance I’m town!

Look, idk what to tell you. I’m a man of my word. Lynch me now and you just pile on the town lynches.

Also, kids, don’t drink and mafia.
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pubby

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Re: BM27: Bad Idea Mafia (Day One)
« Reply #312 on: November 15, 2019, 10:51:00 pm »

Kinda looks like exactly 1/3...
Sure. But looking at his play and considering he passed on mason, IMO mafia vig fits better than town vig. 
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Re: BM27: Bad Idea Mafia (Day One)
« Reply #313 on: November 15, 2019, 10:54:23 pm »

Kinda looks like exactly 1/3...
Sure. But looking at his play and considering he passed on mason, IMO mafia vig fits better than town vig.

Yeah. Joth picks mafia dayvig over Mason any day of the week and twice on Sundays. I could see him picking town dayvig over Mason if he was in a whimsical mood and committed to not taking the game too seriously, but Mafia seems like a better bet.
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Re: BM27: Bad Idea Mafia (Day One)
« Reply #314 on: November 15, 2019, 10:56:23 pm »

Oh joth, that was a riot!  It went 200% terribly though.

I'm going to include you twice in my random lynch generating machine.
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Re: BM27: Bad Idea Mafia (Day One)
« Reply #315 on: November 15, 2019, 10:57:53 pm »

Kinda looks like exactly 1/3...
Sure. But looking at his play and considering he passed on mason, IMO mafia vig fits better than town vig.

Yeah. Joth picks mafia dayvig over Mason any day of the week and twice on Sundays. I could see him picking town dayvig over Mason if he was in a whimsical mood and committed to not taking the game too seriously, but Mafia seems like a better bet.

I would argue though that he seems in the more whimsical mood though. Well, as whimsical as one can be after Dayvig’ing the Cop-of-all-Trades.

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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Galzria

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Re: BM27: Bad Idea Mafia (Day One)
« Reply #316 on: November 15, 2019, 10:58:36 pm »

Oh joth, that was a riot!  It went 200% terribly though.

I'm going to include you twice in my random lynch generating machine.

Hahaha
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: BM27: Bad Idea Mafia (Day One)
« Reply #317 on: November 15, 2019, 11:06:36 pm »

Kinda looks like exactly 1/3...
Sure. But looking at his play and considering he passed on mason, IMO mafia vig fits better than town vig.

Yeah. Joth picks mafia dayvig over Mason any day of the week and twice on Sundays. I could see him picking town dayvig over Mason if he was in a whimsical mood and committed to not taking the game too seriously, but Mafia seems like a better bet.

Dude did specifically say he wasn't interested in being serious.
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Re: BM27: Bad Idea Mafia (Day One)
« Reply #318 on: November 15, 2019, 11:07:07 pm »

Wellwell. That was terrible. joth's fluctuation from extremely serious about a game he wnated to "blow off steam" in to extremely unhinged and anti-town is so far from believable it's not even funny. Well, okay, it is funny. Oh votes have been reset, yuck.

Vote: joth

Also, by the reverse argument form before, scum will now never kill joth.
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Re: BM27: Bad Idea Mafia (Day One)
« Reply #319 on: November 15, 2019, 11:08:10 pm »

If we have another dayvig though, I strongly encourage them to shoot joth.
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Re: BM27: Bad Idea Mafia (Day One)
« Reply #320 on: November 15, 2019, 11:11:32 pm »

Look, this is 100% on Awaclus. What did he think was going to happen?
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Re: BM27: Bad Idea Mafia (Day One)
« Reply #321 on: November 15, 2019, 11:13:52 pm »

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Re: BM27: Bad Idea Mafia (Day One)
« Reply #322 on: November 15, 2019, 11:14:24 pm »

Look, this is 100% on Awaclus.
I didn't know that there was a role in the game the had a posting restriction that compelled you to make a ridiculous threat and then a compulsive dayvig shot. This truly is bastard mafia.
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Re: BM27: Bad Idea Mafia (Day One)
« Reply #323 on: November 15, 2019, 11:19:45 pm »

Look, this is 100% on Awaclus.
I didn't know that there was a role in the game the had a posting restriction that compelled you to make a ridiculous threat and then a compulsive dayvig shot. This truly is bastard mafia.

Look, if there’s one thing I know about being town it’s that you never lie.

If I’d have said that and not followed through, I’d be a liar.

QED, I’m town.

Vote: faust
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Re: BM27: Bad Idea Mafia (Day One)
« Reply #324 on: November 15, 2019, 11:20:51 pm »

Look, this is 100% on Awaclus.
I didn't know that there was a role in the game the had a posting restriction that compelled you to make a ridiculous threat and then a compulsive dayvig shot. This truly is bastard mafia.

Look, if there’s one thing I know about being town it’s that you never lie.

If I’d have said that and not followed through, I’d be a liar.

QED, I’m town.

Vote: faust
I don't think you understand how to negate an implication.
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Re: BM27: Bad Idea Mafia (Day One)
« Reply #325 on: November 15, 2019, 11:22:54 pm »

Neither does most of my Discrete Math class
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Re: BM27: Bad Idea Mafia (Day One)
« Reply #326 on: November 15, 2019, 11:23:47 pm »

I negated you’re mom’s implication last night.

JOTH OUT!
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Re: BM27: Bad Idea Mafia (Day One)
« Reply #327 on: November 15, 2019, 11:24:52 pm »



You had that at the ready. Daaaaannnnnggggg.
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Re: BM27: Bad Idea Mafia (Day One)
« Reply #328 on: November 15, 2019, 11:25:11 pm »

I negated you’re mom’s implication last night.

JOTH OUT!
I appreciate this, but unfortunately I'm going to continue voting for you.
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Re: BM27: Bad Idea Mafia (Day One)
« Reply #329 on: November 15, 2019, 11:39:33 pm »

I negated you’re mom’s implication last night.

JOTH OUT!

Now I have to vote Joth for killing the Cop of all trades and for bad grammar. Tsk.

Vote: joth
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Re: BM27: Bad Idea Mafia (Day One)
« Reply #330 on: November 16, 2019, 12:22:19 am »

Vote: joth he now has a 33% chance of being scum, which I feel is better than most people.  He's also become extremely scummy.
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

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Re: BM27: Bad Idea Mafia (Day One)
« Reply #331 on: November 16, 2019, 12:23:39 am »

Vote: joth he now has a 33% chance of being scum, which I feel is better than most people.  He's also become extremely scummy.
33% is definitely not better than most people.
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Re: BM27: Bad Idea Mafia (Day One)
« Reply #332 on: November 16, 2019, 01:21:53 am »

Having trouble comprehending why skum Joth would do things the way they did.

Sticking with my SK read for now.

Vote: Joseph

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Town:  14 wins, 14 losses (1 MVP)
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3-Party: 4 wins, 1 loss

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Re: BM27: Bad Idea Mafia (Day One)
« Reply #333 on: November 16, 2019, 01:25:29 am »

I forgot to mention that he's also now just a named Townie.  I'm sure that most other people now have more utility than him.
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

2.71828.....

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Re: BM27: Bad Idea Mafia (Day One)
« Reply #334 on: November 16, 2019, 02:15:57 am »

A vig shot already!

How exciting.
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Re: BM27: Bad Idea Mafia (Day One)
« Reply #335 on: November 16, 2019, 02:19:48 am »

Vote: sudgy

For the "even if joth is town he is now vanilla and as such a 'all right' lynch" mentality

Pubby gets the "best post so far" award and so he gets a pass today.
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Re: BM27: Bad Idea Mafia (Day One)
« Reply #336 on: November 16, 2019, 02:40:30 am »

vote: joth
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Re: BM27: Bad Idea Mafia (Day One)
« Reply #337 on: November 16, 2019, 03:05:18 am »

Vote: joth
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Re: BM27: Bad Idea Mafia (Day One)
« Reply #338 on: November 16, 2019, 03:05:30 am »

Shame we lost a good PR
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Re: BM27: Bad Idea Mafia (Day One)
« Reply #339 on: November 16, 2019, 03:18:06 am »

Ok, well that went about as badly as it could have gone but you know what? Dude should not have called my bluff.

Mafia day-vig, you're anti-town, joth isn't anti-town like this.

Also it was fairly obvious Awaclus had a strong PR.

Vote: joth
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Re: BM27: Bad Idea Mafia (Day One)
« Reply #340 on: November 16, 2019, 03:21:49 am »

Look, this is 100% on Awaclus. What did he think was going to happen?

You know Awaclus right? It's not the first time you played with him. He does NOT vote there if he's scum. He's smarter than that.

Taking a day-vig over mason is choosing player elimination over having a QT. That's just baaaaaaaaaaaaaaaad.

If joth is town I want to kill him so badly...can someone day-vig joth?
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Re: BM27: Bad Idea Mafia (Day One)
« Reply #341 on: November 16, 2019, 03:31:55 am »

Fuck it
Dayvig: joth
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Re: BM27: Bad Idea Mafia (Day One)
« Reply #342 on: November 16, 2019, 03:33:44 am »

Fuck it
Dayvig: joth

Wait.

Weren't you the SK?
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Re: BM27: Bad Idea Mafia (Day One)
« Reply #343 on: November 16, 2019, 03:38:43 am »

Fuck it
Dayvig: joth

Wait.

Weren't you the SK?
Everyone assumed I was

But most people know what happens when you assume
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Re: BM27: Bad Idea Mafia (Day One)
« Reply #344 on: November 16, 2019, 03:39:37 am »

FWIW, all those claiming posts were done after drinking
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Re: BM27: Bad Idea Mafia (Day One)
« Reply #345 on: November 16, 2019, 03:43:57 am »

Cop of all trades would have been such a nice role too
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Re: BM27: Bad Idea Mafia (Day One)
« Reply #346 on: November 16, 2019, 03:48:32 am »

Fuck it
Dayvig: joth

Wait.

Weren't you the SK?
Everyone assumed I was

But most people know what happens when you assume

Yep. That's why I always deduce, never assume
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Re: BM27: Bad Idea Mafia (Day One)
« Reply #347 on: November 16, 2019, 03:55:52 am »

But man, all the vigs coming out early
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Re: BM27: Bad Idea Mafia (Day One)
« Reply #348 on: November 16, 2019, 03:56:47 am »

Wow I was just typing up a rely where I argued that we should instead let Joh go and lynch sudgy instead, and a day vig happens in that time:
Quote
Anyway, I am a Miller.  Now, you might ask why the heck I picked a kind of Miller over Werewolf.  I always get lynched, so I thought if I discarded a scum role, I would be less likely to get lynched.  That said, townread on everybody who discarded scum, and wary scumread on everybody who discarded a strong town role.

I don't believe this claim. Picking Miller just sows discord, it's basically a form of mild suicide, making you more likely to lose. Then there's the stress attached to the role of having to defend yourself. And Werewolf is a social role, something that should weighed pretty heavily. My conclusion is that sudgy got to pick between two scum roles and he picked the better of the two.

Joth should've shot sudgy if he was going to shoot anyone to "prove" himself.

But let's weigh the mason-day vig choice he had. Being a mason allows you to rule out a few people from being scum (alright, there's the werewolf mason, but it's a 1/8 thing). And again, it's a social role allowing you a back channel to talk about the game, I find that that's a fun thing to do. A day vigilante For town is like a minor utility role at best, but for scum 1 shot day vig is pretty useful, an extra kill whenever they need to get out ahead. Being a day vig allows you to prove your ability (but not your alignment).

You might think I'd keep my vote on Joth. A suspicious role decision, a suspicious day kill. Wrong. He's used his power up, and is basically a goon (assuming he isn't Reloaded tonight). We can let the Night take care of him, or lynch him tomorrow if he makes it that far. Letting scum off the hook is a pretty poor decision, but the thing is that we have sudgy, who is admittedly slightly less suspicious, but more of an unknown and therefore more dangerous.

Vote: sudgy

This second day vig is like the best outcome ever (assuming it goes through). And Joseph is looking pretty town-y. However it is possible for Joseph to be the Mafia day vig, and Joh to be one of the two Town day vigs, but then again why would Joseph waste his ability on someone who is essentially a vanilla townie? We'll see what happens.

Anyway, I standby lynching sudgy today.
Vote: sudgy
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Re: BM27: Bad Idea Mafia (Day One)
« Reply #349 on: November 16, 2019, 03:59:30 am »

And Joseph is looking pretty town-y. However it is possible for Joseph to be the Mafia day vig, and Joh to be one of the two Town day vigs, but then again why would Joseph waste his ability on someone who is essentially a vanilla townie?

And one more thing to add to this, if it was obvious, it's also possible they are both town day vigs, but in that case Joseph would still be "confirmed" Town.
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Re: BM27: Bad Idea Mafia (Day One)
« Reply #350 on: November 16, 2019, 04:07:38 am »

Fuck it
Dayvig: joth

Wait.

Weren't you the SK?
Everyone assumed I was

But most people know what happens when you assume

Lemme guess you're not a day-vig and you're trolling us?

PPE: I somewhat agree with brught, but picking between werewolf and miller is being between a rock and a hard place: is there really a correct answer? And why claim it?
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Re: BM27: Bad Idea Mafia (Day One)
« Reply #351 on: November 16, 2019, 04:27:14 am »

Fuck it
Dayvig: joth

Wait.

Weren't you the SK?
Everyone assumed I was

But most people know what happens when you assume

Lemme guess you're not a day-vig and you're trolling us?

PPE: I somewhat agree with brught, but picking between werewolf and miller is being between a rock and a hard place: is there really a correct answer? And why claim it?
That's mean to assume that
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Re: BM27: Bad Idea Mafia (Day One)
« Reply #352 on: November 16, 2019, 04:27:23 am »

But also true....
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Re: BM27: Bad Idea Mafia (Day One)
« Reply #353 on: November 16, 2019, 04:27:49 am »

I'm town though, and joth if town is silly to randomly dayvig IMO
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Re: BM27: Bad Idea Mafia (Day One)
« Reply #354 on: November 16, 2019, 04:36:56 am »

But also true....

God dammit.

I'm town though, and joth if town is silly to randomly dayvig IMO

Yes, especially Awaclus. Killing Awaclus is killing fun. And he wanted fun, right! So we caught scum in a lie.
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Re: BM27: Bad Idea Mafia (Day One)
« Reply #355 on: November 16, 2019, 04:50:09 am »

Fuck it
Dayvig: joth

Wait.

Weren't you the SK?
Everyone assumed I was

But most people know what happens when you assume

Lemme guess you're not a day-vig and you're trolling us?

PPE: I somewhat agree with brught, but picking between werewolf and miller is being between a rock and a hard place: is there really a correct answer? And why claim it?

No it's not. Pick werewolf. Every time.

Bring scum is fun. It's just unfortunate that I could only pick between two town roles
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Re: BM27: Bad Idea Mafia (Day One)
« Reply #356 on: November 16, 2019, 04:51:18 am »

PPE: I somewhat agree with brught, but picking between werewolf and miller is being between a rock and a hard place: is there really a correct answer?
Let's put ourselves in sudgy's shoes. Let's assume the worst case scenario: he is investigated Night 1 by a compatible investigation role. If he was a miller, he's probably getting lynched, the town is down 1 member and is more likely to lose. If he's a werewolf, he's likely to get lynched as well. But it's conceivable for his werewolf buddies to get him out of the situation, he has some type of support.

There's also the impact of each role that makes it a suspicious choice. A Miller added to the Town hurts it slightly. But even a Werewolf Goon added to the werewolf faction gives a massive advantage.

And again, werewolf is a social role. He's picking between the isolation of being a Miller (one of the most isolating Town roles probably, if we think about the believability of the role) and that comfortable feeling of having some teammates in the game.

Clearly this choice, Miller vs Werewolf Goon has a correct answer and it's Werewolf Goon. Yet he discarded that one. And from that we can conclude he is lying about his real role.

And why claim it?
There was pressure being applied. Fakeclaim it now or never.

Furthermore, the ~5 Miller-like roles are pretty "safe" roles to fakeclaim as. The only person who would possibly have chosen one of those as their role would have been me. (In that hypothetical situation I'd be choosing between a universal miller and a more specific one, and I'd choose the specific one. Here I'll say that I'm not a Miller-like role.)
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Re: BM27: Bad Idea Mafia (Day One)
« Reply #357 on: November 16, 2019, 04:55:46 am »

And why claim it?
There was pressure being applied. Fakeclaim it now or never.

Furthermore, the ~5 Miller-like roles are pretty "safe" roles to fakeclaim as. The only person who would possibly have chosen one of those as their role would have been me. (In that hypothetical situation I'd be choosing between a universal miller and a more specific one, and I'd choose the specific one. Here I'll say that I'm not a Miller-like role.)
Another obvious thing I thought was too obvious to state: Fakeclaiming you're a Miller as scum gives you plausible deniability if you are investigated. But everyone knows that I hope...
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Re: BM27: Bad Idea Mafia
« Reply #358 on: November 16, 2019, 05:46:50 am »

This is MiX break down from way earlier:


e discarded Retired Werewolf Hunter

Werewolf-bulletproof isn't very good, but better than nothing. Not much else to say here, really, there's a lot of roles that are better than this.
***Little disagree here - BP from what is going to potentially a decent percent of the night kills is pretty strong


SpaceAnemone discarded Innocent Child

This is actually incredibly scummy. Why would space ever choose anything other than IC? I think we should force a claim here, but I reeeeally don't think space would pick scum knowing they would flip discarding IC. But why do the same as town? It doesn't make any sense to me.
*** Agree that it is skummy. I also agree that it is soooo skummy that it almost can't be trade IC for a skum role? I mean they would have to know it would be looked at right?


pingpongsam discarded One-Shot Unlynchable Townie

You're scum right? Abilities that let you stay in the game for longer make sense for a fun setup with 23 players. I think pps would personally choose other PRs over this, so given it's pps I don't think it matters much.
*** Hard agree on this. I had to check, but there is no other unlynchable role from what I can tell. So, this essentially just grants a second chance at actually finding skum when used.


jotheonah discarded Mason

I talked about this: what PR's better than mason? Also see how joth and Glooble could've been masons! It's a very scummy flip, but unlike IC (like Space) I think you could talk your way out of it. Which makes it scummier, I suppose.
***In contradiction to my previous point on Joth using the shot, I guess if they knew that they would be discarding mason and people would know it... the play would be to make sure they get the shot off... where as I feel there is like "no way" someone picks Town day vig and then also uses it day 1 when they could of been mason. I think.

Uncleeurope discarded Mafia Goon

Goon's bad! Tells us that maybe he didn't have a choice?
*** Could be either a different skum role or a town role. No way to really tell. I don't think I would take Goon over anything that isn't neg utility.


shraeye discarded Compulsive Childkiller

This role's better than it looks, but even then, mafia day-vig can fakeclaim this to justify killing an IC, which probably makes this sorta miller. So I understand the discard over almost anything.
*** Disagree - but just based on the fact that if there is no IC in the game, you essentially took VT. So, not very fun in this set up potentially.


EFHW discarded Alien One-Shot Unlynchable

Town or a very very fun role. EFHW is my IC. If you want to be scum, you always pick the unlynchable. The flip might just look super town if you were picking between scum I suppose.
***What you said... but with the added potential of they could also be a different skum faction knowing how great it would look.




I deleted the ones I agree with fairly completely.
Bolded are my "disagreements".

I actually find Joth - PPS - Space the top three skummy from this analysis (in that order).

Vote: Joth
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Re: BM27: Bad Idea Mafia (Day One)
« Reply #359 on: November 16, 2019, 06:20:39 am »

What the heck just happened?

I guess I can call myself lucky that I wasn’t online when Joth made his statement, because I 100% would have voted him after that. Haha

Vote: Faust

The likelihood that Joth is a psychopath as scum is much lower than the likelihood he is a psychopath as town.
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Re: BM27: Bad Idea Mafia (Day One)
« Reply #360 on: November 16, 2019, 06:30:16 am »

I'm pretty sure our votes are about to be reset.
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Re: BM27: Bad Idea Mafia (Day One)
« Reply #361 on: November 16, 2019, 06:37:12 am »

I'm pretty sure our votes are about to be reset.

Nah joseph isn't a day-vig.

To Swan: there's at least 4 roles that are unlynchable: town, alien, judas and saulus. So it's not as good as it looks.
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Re: BM27: Bad Idea Mafia (Day One)
« Reply #362 on: November 16, 2019, 06:48:00 am »

vote: sudgy

I think Brightgairs points are strong. And I don’t think scum!joth is this reckless. Town!joth might play this way for the lulz, if he’s in a bastard game mindset. Scum!joth is going to be genuinely worried about his partners- he doesn’t just throw a game for his while team.

Unless he’s the only mafia. Then maybe.
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I think town!Glooble pointing to something as a scum tell and then shortly thereafter doing that thing is a lot more likely than scum!Glooble doing that.

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Re: BM27: Bad Idea Mafia (Day One)
« Reply #363 on: November 16, 2019, 06:50:24 am »

vote: sudgy

I think Brightgairs points are strong. And I don’t think scum!joth is this reckless. Town!joth might play this way for the lulz, if he’s in a bastard game mindset. Scum!joth is going to be genuinely worried about his partners- he doesn’t just throw a game for his while team.

Unless he’s the only mafia. Then maybe.

That's my theory lol. It's awkward but why shoot Awaclus he is awesome in BM and I will avenge you!

Also if joth is lone mafia sudgy is town so let's flip joth first.
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Re: BM27: Bad Idea Mafia (Day One)
« Reply #364 on: November 16, 2019, 08:09:31 am »

Alright, I'm showing my unfamiliarity with this forum by asking this directly, but is Joseph kidding or not? I see there's a problem with his day kill, he didn't use the right format ie. Shoot: Player.

On a related note, is there any rule preventing us from attempting day kills? Like we could require everyone to type (in bold) Shoot: [some player we decide on beforehand]. This forces the Town day vigs' hand, but it also forces scum day vig's too. And having either of them shoot someone we would've lynched anyway is a good thing.
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Re: BM27: Bad Idea Mafia (Day One)
« Reply #365 on: November 16, 2019, 08:15:14 am »

Alright, I'm showing my unfamiliarity with this forum by asking this directly, but is Joseph kidding or not? I see there's a problem with his day kill, he didn't use the right format ie. Shoot: Player.

On a related note, is there any rule preventing us from attempting day kills? Like we could require everyone to type (in bold) Shoot: [some player we decide on beforehand]. This forces the Town day vigs' hand, but it also forces scum day vig's too. And having either of them shoot someone we would've lynched anyway is a good thing.

He is kidding yes. I didn't catch the syntax wasn't correct the first time.

We could do that I think, but it's anti-town. We don't want to force day-vigs to shoot early.
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Re: BM27: Bad Idea Mafia (Day One)
« Reply #366 on: November 16, 2019, 08:44:44 am »

Holy drunken dayvig! Good gravy, folks...quit it with the flexing.

Vote: Joseph
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Re: BM27: Bad Idea Mafia (Day One)
« Reply #367 on: November 16, 2019, 09:26:05 am »

Holy drunken dayvig! Good gravy, folks...quit it with the flexing.

Vote: Joseph
Terrible idea, I'll have to come out again
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Re: BM27: Bad Idea Mafia (Day One)
« Reply #368 on: November 16, 2019, 09:34:01 am »

He wants the world to know. Got to let it show.
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Re: BM27: Bad Idea Mafia
« Reply #369 on: November 16, 2019, 09:35:13 am »

Vote Count 1.3

jothenoah (7): faust, mail-mi, sudgy, Eevee, Joseph2302, MiX, DatSwan
faust (2): jothenoah, Uncleeurope
sudgy (3): e, Brightgalrs, Glooble
Joseph2302 (1): WestCoastDidds

Not Voting (9): pubby, SpaceAnemone, pingpongsam, Galzria, shraeye, EFHW, LaLight, raerae, Archetype

With 22 alive, it takes 12 to lynch. Day One ends at 6:00 UTC, 11/22/19.
« Last Edit: November 16, 2019, 10:17:57 am by A Drowned Kernel »
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Re: BM27: Bad Idea Mafia
« Reply #370 on: November 16, 2019, 09:39:52 am »

Vote Count 1.3

jothenoah (7): faust, mail-mi, sudgy, Eevee, Joseph2302, MiX, DatSwan
faust (2): jothenoah, Uncleeurope
sudgy (3): e, Brightgalrs, Glooble
Joseph2302 (1): WestCoastDidds

Not Voting (9): pubby, SpaceAnemone, pingpongsam, Galzria, shraeye, EFHW, LaLight, raerae, Archetype

With 22 alive, it takes 11 to lynch. Day One ends at 6:00 UTC, 11/22/19.
How has modding this been?!
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Re: BM27: Bad Idea Mafia (Day One)
« Reply #371 on: November 16, 2019, 09:40:20 am »

Vote: sudgy

V/LA today and tomorrow but don’t let that stop you from mislynching me I guess.
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Re: BM27: Bad Idea Mafia (Day One)
« Reply #372 on: November 16, 2019, 09:40:43 am »

vote: sudgy

unclearing my old vote
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Re: BM27: Bad Idea Mafia
« Reply #373 on: November 16, 2019, 09:46:37 am »

Vote Count 1.3

jothenoah (7): faust, mail-mi, sudgy, Eevee, Joseph2302, MiX, DatSwan
faust (2): jothenoah, Uncleeurope
sudgy (3): e, Brightgalrs, Glooble
Joseph2302 (1): WestCoastDidds

Not Voting (9): pubby, SpaceAnemone, pingpongsam, Galzria, shraeye, EFHW, LaLight, raerae, Archetype

With 22 alive, it takes 11 to lynch. Day One ends at 6:00 UTC, 11/22/19.

Shouldn’t it take 12 to lynch?

I think we kill out of {Joth, sudgy} today.
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Re: BM27: Bad Idea Mafia (Day One)
« Reply #374 on: November 16, 2019, 09:48:47 am »

Have LaLigh, pps, or Archetype posted yet?
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Re: BM27: Bad Idea Mafia
« Reply #375 on: November 16, 2019, 10:19:01 am »

Vote Count 1.3

jothenoah (7): faust, mail-mi, sudgy, Eevee, Joseph2302, MiX, DatSwan
faust (2): jothenoah, Uncleeurope
sudgy (3): e, Brightgalrs, Glooble
Joseph2302 (1): WestCoastDidds

Not Voting (9): pubby, SpaceAnemone, pingpongsam, Galzria, shraeye, EFHW, LaLight, raerae, Archetype

With 22 alive, it takes 11 to lynch. Day One ends at 6:00 UTC, 11/22/19.

Shouldn’t it take 12 to lynch?

I think we kill out of {Joth, sudgy} today.

Fixed
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Re: BM27: Bad Idea Mafia (Day One)
« Reply #376 on: November 16, 2019, 10:24:10 am »

Have LaLigh, pps, or Archetype posted yet?

LaLight has I think, to commentate on the quantity of posts IIRC.

I agree with mail-mi.
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Re: BM27: Bad Idea Mafia (Day One)
« Reply #377 on: November 16, 2019, 10:28:14 am »

Okay so I'm coming out

I'm role number 167
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Town: 22 games, 8 wins
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Re: BM27: Bad Idea Mafia (Day One)
« Reply #378 on: November 16, 2019, 10:30:15 am »

Okay so I'm coming out

I'm role number 167

FBI Agent? Did you pick yourself and get a yes?
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Re: BM27: Bad Idea Mafia (Day One)
« Reply #379 on: November 16, 2019, 11:20:41 am »

Okay so I'm coming out

I'm role number 167

FBI Agent? Did you pick yourself and get a yes?
I'm a 5 shot town with other cool secret powers
Important word is town
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Re: BM27: Bad Idea Mafia (Day One)
« Reply #380 on: November 16, 2019, 11:59:06 am »

Okay so I'm coming out

I'm role number 167

FBI Agent? Did you pick yourself and get a yes?
I'm a 5 shot town with other cool secret powers
Important word is town

5 shot town *what*?
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Re: BM27: Bad Idea Mafia (Day One)
« Reply #381 on: November 16, 2019, 12:02:30 pm »

There’s no jester in this game, is there? So what the hell is Joseph playing at?

I don’t know. Sudgy is still scummier though.
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Re: BM27: Bad Idea Mafia (Day One)
« Reply #382 on: November 16, 2019, 12:09:43 pm »

There’s no jester in this game, is there? So what the hell is Joseph playing at?

I don’t know. Sudgy is still scummier though.

He's obviously claiming 5-shot townie, because the other 5 shot role flipped. Unfortunately 5-shot townie wasn't in the role list ADK used to reroll, so I'm afraid he's joking, like every single last one of his claim posts.

Sudgy might be scum but if joth is mafia then he's most likely lone mafia which makes sudgy look good. I would rather go for that than the other way around.
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Re: BM27: Bad Idea Mafia (Day One)
« Reply #383 on: November 16, 2019, 12:33:54 pm »

Vote: sudgy

For the "even if joth is town he is now vanilla and as such a 'all right' lynch" mentality

I said that in addition to what I had said previously.

Anyway, I find it interesting that most of the people voting for me are people who haven't played with me before.  Everybody that has played with me before knows that I always get lynched, so it makes sense that I would not pick scum, both because I would get lynched anyway if I was scum (because that would be bad), and because then (I thought) I would get more town points by discarding scum.  I also didn't want to try that hard, which I know I would have to if I picked Werewolf.
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

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Re: BM27: Bad Idea Mafia (Day One)
« Reply #384 on: November 16, 2019, 12:40:06 pm »

Sudgy still hasn’t said which miller he is. Which is further evidence that he’s not a miller (since he risks a counterclaim if he specifies)
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Re: BM27: Bad Idea Mafia (Day One)
« Reply #385 on: November 16, 2019, 12:42:23 pm »

Sudgy still hasn’t said which miller he is. Which is further evidence that he’s not a miller (since he risks a counterclaim if he specifies)

Except we all know that if you don't specify it's a normal miller. Ain't that right sudgy?

Also you're scumscumscumscumscumscumscumscumscumscum.
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Re: BM27: Bad Idea Mafia (Day One)
« Reply #386 on: November 16, 2019, 12:58:21 pm »

Vote: sudgy

For the "even if joth is town he is now vanilla and as such a 'all right' lynch" mentality

I said that in addition to what I had said previously.

Anyway, I find it interesting that most of the people voting for me are people who haven't played with me before.  Everybody that has played with me before knows that I always get lynched, so it makes sense that I would not pick scum, both because I would get lynched anyway if I was scum (because that would be bad), and because then (I thought) I would get more town points by discarding scum.  I also didn't want to try that hard, which I know I would have to if I picked Werewolf.

I just don’t buy it, sorry. If you’re a werewolf and you get lynched d1, the werewolves are no worse off then if you had chosen town. But you have teammates to either help you not get lynched day one or bus you hard for town cred. Even if you knew for sure that you would be the D1 lynch, you still have way more utility to the werewolves as a generic werewolf than you do to the town as a miller.
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Re: BM27: Bad Idea Mafia (Day One)
« Reply #387 on: November 16, 2019, 01:23:47 pm »

Sudgy still hasn’t said which miller he is. Which is further evidence that he’s not a miller (since he risks a counterclaim if he specifies)
You know, you could have used your shot to shoot him if you're all about that Miller theory.
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Re: BM27: Bad Idea Mafia (Day One)
« Reply #388 on: November 16, 2019, 01:37:52 pm »

Vote: joth
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Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: BM27: Bad Idea Mafia (Day One)
« Reply #389 on: November 16, 2019, 02:54:54 pm »

Sudgy still hasn’t said which miller he is. Which is further evidence that he’s not a miller (since he risks a counterclaim if he specifies)
You know, you could have used your shot to shoot him if you're all about that Miller theory.

Yeah but (A) I was drunk and (B) Awaclus votes for me after I specifically said I would shoot the next person to vote for me. Like, I was basically locked in at that point. I didn’t really shoot Awaclus, if you think about it. Awaclus shot himself.
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Re: BM27: Bad Idea Mafia (Day One)
« Reply #390 on: November 16, 2019, 02:59:16 pm »

Sudgy still hasn’t said which miller he is. Which is further evidence that he’s not a miller (since he risks a counterclaim if he specifies)
You know, you could have used your shot to shoot him if you're all about that Miller theory.

Yeah but (A) I was drunk and (B) Awaclus votes for me after I specifically said I would shoot the next person to vote for me. Like, I was basically locked in at that point. I didn’t really shoot Awaclus, if you think about it. Awaclus shot himself.

He sacrificed himself for us to lynch scum.
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Re: BM27: Bad Idea Mafia (Day One)
« Reply #391 on: November 16, 2019, 03:13:37 pm »

Have LaLigh, pps, or Archetype posted yet?

Greetings! I’m catching up right now.
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Re: BM27: Bad Idea Mafia (Day One)
« Reply #392 on: November 16, 2019, 03:15:06 pm »

He sacrificed himself for us to lynch scum town.
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Re: BM27: Bad Idea Mafia (Day One)
« Reply #393 on: November 16, 2019, 03:19:41 pm »

<b>I am not a miller</b>

Don’t buy sudgy’s desire to actively choose a negative utility role over one where he at least gets some influence during the night. That’s just the more fun option IMO.
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Re: BM27: Bad Idea Mafia (Day One)
« Reply #394 on: November 16, 2019, 03:20:32 pm »

HTMLslip! :(
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Re: BM27: Bad Idea Mafia (Day One)
« Reply #395 on: November 16, 2019, 03:23:18 pm »

Also, hello! It’s been a while since I’ve played but it’s nice to see that a lot of people have stuck around.
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Re: BM27: Bad Idea Mafia (Day One)
« Reply #396 on: November 16, 2019, 03:25:37 pm »

Also, hello! It’s been a while since I’ve played but it’s nice to see that a lot of people have stuck around.

Hello. Can you vote to join the bandwagon?
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Re: BM27: Bad Idea Mafia (Day One)
« Reply #397 on: November 16, 2019, 03:29:00 pm »

Sudgy still hasn’t said which miller he is. Which is further evidence that he’s not a miller (since he risks a counterclaim if he specifies)
You know, you could have used your shot to shoot him if you're all about that Miller theory.

Yeah but (A) I was drunk and (B) Awaclus votes for me after I specifically said I would shoot the next person to vote for me. Like, I was basically locked in at that point. I didn’t really shoot Awaclus, if you think about it. Awaclus shot himself.
I'm afraid your Orwellian redefinitions of truth don't work here.
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Re: BM27: Bad Idea Mafia (Day One)
« Reply #398 on: November 16, 2019, 03:34:58 pm »

Also, hello! It’s been a while since I’ve played but it’s nice to see that a lot of people have stuck around.

Hello. Can you vote to join the bandwagon?

Potentially...I will say that joth’s dayvig was funny but antitown. It’s a very convenient way for scum to get an extra kill to play it off as a joke. I agree with whoever said lynching within (Joth, sudgy) makes the most sense, but I am curious which Miller sudgy claims to be.
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Re: BM27: Bad Idea Mafia (Day One)
« Reply #399 on: November 16, 2019, 03:47:17 pm »

Okay, I've got my counter set up for this game, since it seems like it's a serious game after all. I even had to update it to cope with the dayvig death, though it's still not quite right, because now it thinks we're in D2 already.

Anyway, first I'll do Vote: Joth, since faust makes a good point about scum not leaving him hanging for us.

Then I'll do a Space Count:

jotheonah (9): faust, mail-mi, sudgy, Eevee, Joseph2302, MiX, DatSwan, Galzria, SpaceAnemone
sudgy (5): 2.71828....., Brightgalrs, Glooble, jotheonah, pubby
faust (1): Uncleeurope
Joseph2302 (1): WestCoastDidds
Not Voting (6): pingpongsam, Shraeye, EFHW, LaLight, raerae, Archetype
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Town games: M84(L), M85(W), M86(L), M87(W), M88(L), M90(L), M92(W), M94(L), M97(L), M99(W), M100(L), M104(W), M107(W), M110(L), M112(L), RMM37(L), RMM40(D), RMM41(L), RMM43(L), RMM47(W), ZM23(W).
Scum games: M89(D), M108(L), NM8(W&MVP), NM10(L)   Mod: NM9, RMM38, RMM42.   Pronouns: they/them

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Re: BM27: Bad Idea Mafia (Day One)
« Reply #400 on: November 16, 2019, 05:58:08 pm »

Sudgy it's the better vote, but hammers are real fun.

Let this be a warning to anyone going L-1
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Re: BM27: Bad Idea Mafia (Day One)
« Reply #401 on: November 16, 2019, 07:00:19 pm »

We need a soundtrack with MC Hammer for e.

Vote: sudgy which I feel a little bit bad about since they only just reappeared in the mafia world, but the scummy people are voting for Joth.
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Re: BM27: Bad Idea Mafia (Day One)
« Reply #402 on: November 16, 2019, 07:42:15 pm »

I kind of think, in the sober light of day, that the people who are saying the dayvig was anti town are right.

On the other hand, from a multi game, meta game perspective I’m pretty sure the next time I threaten a dayvig it’ll be really effective.
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Re: BM27: Bad Idea Mafia (Day One)
« Reply #403 on: November 16, 2019, 07:44:37 pm »

I kind of think, in the sober light of day, that the people who are saying the dayvig was anti town are right.

On the other hand, from a multi game, meta game perspective I’m pretty sure the next time I threaten a dayvig it’ll be really effective.

It was. No scum would vote for you in that state. Scum!Awaclus wouldn't vote in that state. You're stronger than you think.
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Re: BM27: Bad Idea Mafia (Day One)
« Reply #404 on: November 16, 2019, 07:54:09 pm »

I thought that a powerful town PR would be cautious and risk-averse enough to respect the threat! But I didn’t think about Awaclus being Awaclus.
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Re: BM27: Bad Idea Mafia (Day One)
« Reply #405 on: November 16, 2019, 08:21:34 pm »

Always think about Awaclus being Awaclus. It’s safer.
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Re: BM27: Bad Idea Mafia (Day One)
« Reply #406 on: November 16, 2019, 08:40:13 pm »

1. Awaclus
2. faust
3. pubby
4. e
5. MiX
6. Joseph2302
7. SpaceAnemone
8. WestCoastDidds
9. Glooble
10. pingpongsam
11. DatSwan
12. sudgy
13. Brightgalrs
14. mail-mi
15. jotheonah
16. Uncleeurope
17. Galzria
18. shraeye
19. EFHW
20. LaLight
21. Eevee
22. raerae
23. Archetype

Rolled 1d23 : 20, total 20
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Re: BM27: Bad Idea Mafia (Day One)
« Reply #407 on: November 16, 2019, 08:40:37 pm »

1. Awaclus
2. faust
3. pubby
4. e
5. MiX
6. Joseph2302
7. SpaceAnemone
8. WestCoastDidds
9. Glooble
10. pingpongsam
11. DatSwan
12. sudgy
13. Brightgalrs
14. mail-mi
15. jotheonah
16. Uncleeurope
17. Galzria
18. shraeye
19. EFHW
20. LaLight
21. Eevee
22. raerae
23. Archetype

This dice roll may have been tampered with!
Rolled 1d23 : 20, total 20

Vote: LaLight
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Re: BM27: Bad Idea Mafia (Day One)
« Reply #408 on: November 16, 2019, 09:06:19 pm »

Random voting is ridiculous at this point. We have so much to go on.
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Re: BM27: Bad Idea Mafia (Day One)
« Reply #409 on: November 16, 2019, 09:06:21 pm »

Sudgy still hasn’t said which miller he is. Which is further evidence that he’s not a miller (since he risks a counterclaim if he specifies)
Grunching, but this is so scummy. From sudgy.
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Re: BM27: Bad Idea Mafia (Day One)
« Reply #410 on: November 16, 2019, 09:09:18 pm »

vote: sudgy

While I'm pro random lynch, sudgy and my main man joth are also great targets. Also anyone but me.
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Re: BM27: Bad Idea Mafia (Day One)
« Reply #411 on: November 16, 2019, 09:32:34 pm »

vote: sudgy

While I'm pro random lynch, sudgy and my main man joth are also great targets. Also anyone but me.

Vote: sudgy until he’s claims Miller Variant.
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Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
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Re: BM27: Bad Idea Mafia (Day One)
« Reply #412 on: November 16, 2019, 09:51:00 pm »

Random voting is ridiculous at this point. We have so much to go on.

Naw, I'm good with this.
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Re: BM27: Bad Idea Mafia (Day One)
« Reply #413 on: November 16, 2019, 10:40:33 pm »

vote: sudgy. I remember him as liking to try out different antics. This claim fits in.
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Re: BM27: Bad Idea Mafia
« Reply #414 on: November 17, 2019, 12:21:21 am »

Vote Count 1.4

jothenoah (7): faust, mail-mi, sudgy, Joseph2302, MiX, DatSwan, SpaceAnemone
faust (1): Uncleeurope
sudgy (8): e, Brightgalrs, Glooble, jotheonah, pubby, WestCoastDidds, Eevee, Galzria, EFHW
Lalight (1): raerae

Not Voting (4): pingpongsam,  shraeye, LaLight, Archetype

With 22 alive, it takes 12 to lynch. Day One ends at 6:00 UTC, 11/22/19.
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Re: BM27: Bad Idea Mafia (Day One)
« Reply #415 on: November 17, 2019, 12:40:38 am »

Scum read on all the recent people that have played with me before that recently voted for me.
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

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Re: BM27: Bad Idea Mafia (Day One)
« Reply #416 on: November 17, 2019, 12:42:05 am »



Vote: mail-mi for capitalizing my name.

Anyway, I am a Miller.  Now, you might ask why the heck I picked a kind of Miller over Werewolf.  I always get lynched, so I thought if I discarded a scum role, I would be less likely to get lynched. That said, townread on everybody who discarded scum, and wary scumread on everybody who discarded a strong town role.

Werewolf if checked by a cop gets a guilty result. Miller if checked by a cop gets a guilty result. So those are the same negative utility to your survival.

So by taking miller over werewolf (assuming you just must believe you will eventually be lynched, because it always happens)... you GTD that you will be lynched if a cop checks you while simultaneously bringing only negative utility to your faction.

Whereas by taking Werewolf, you would be checked as skum the same as Miller, but you could like (under the acceptance you will be lynched anyways) just always be the one to carry the NK or things along that line.


OK - so then take all that... and then add together that you just out and claimed miller. How did you see that playing out? You can't just say that you thought in this game it would just be accepted - that is ridiculous. So, maybe... mayyyybeee I see the situation where you take it and then claim this out when forced (either by result or "inevitable" being put on the block), but to just come out with it... that just doesn't make sense.

I guess what I am trying to say is:
When you claimed, what did you think was actually going to happen?
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Re: BM27: Bad Idea Mafia (Day One)
« Reply #417 on: November 17, 2019, 01:33:18 am »



Vote: mail-mi for capitalizing my name.

Anyway, I am a Miller.  Now, you might ask why the heck I picked a kind of Miller over Werewolf.  I always get lynched, so I thought if I discarded a scum role, I would be less likely to get lynched. That said, townread on everybody who discarded scum, and wary scumread on everybody who discarded a strong town role.

Werewolf if checked by a cop gets a guilty result. Miller if checked by a cop gets a guilty result. So those are the same negative utility to your survival.

So by taking miller over werewolf (assuming you just must believe you will eventually be lynched, because it always happens)... you GTD that you will be lynched if a cop checks you while simultaneously bringing only negative utility to your faction.

Whereas by taking Werewolf, you would be checked as skum the same as Miller, but you could like (under the acceptance you will be lynched anyways) just always be the one to carry the NK or things along that line.


OK - so then take all that... and then add together that you just out and claimed miller. How did you see that playing out? You can't just say that you thought in this game it would just be accepted - that is ridiculous. So, maybe... mayyyybeee I see the situation where you take it and then claim this out when forced (either by result or "inevitable" being put on the block), but to just come out with it... that just doesn't make sense.

I guess what I am trying to say is:
When you claimed, what did you think was actually going to happen?

First, I picked the role I did just because I knew it would then be revealed that I didn't pick scum.  The other role had no factor in my decision.  (If it was a really good role, it would have probably made the decision a lot easier.)  I did not think about claiming when I chose it.

Anyway, when I claimed, I realized I was in a bit of a pickle.  I thought about just claiming not Miller, but then I realized that could easily lead to trouble in the future.  I felt like I had to tell the truth, even though the truth is awful for me.
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

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Re: BM27: Bad Idea Mafia (Day One)
« Reply #418 on: November 17, 2019, 02:22:03 am »

Discarding scum doesn't mean much and doesn't indicate that you are town.
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Re: BM27: Bad Idea Mafia (Day One)
« Reply #419 on: November 17, 2019, 04:01:36 am »

vote: sudgy and I am not a miller
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Re: BM27: Bad Idea Mafia (Day One)
« Reply #420 on: November 17, 2019, 04:54:05 am »

Sudgy's claim of miller as scum is borderline suicidal, and unlike joth he doesn't strike me as the kind of scum that would suicide so early.

Also the joth wagon was derailed, can it go abck to its L-2 glory?

Random voting is ridiculous at this point. We have so much to go on.

I like how there's people playing seriously. It's interesting.
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Re: BM27: Bad Idea Mafia (Day One)
« Reply #421 on: November 17, 2019, 06:29:32 am »

Okay I've have another idea.

Joh, if scum, HAS to be of the Mafia faction.

sudgy, if scum, is quite likely to be of the Mafia faction too, or else why would he have picked regular Miller to fakeclaim as? An alternative is that he is the Werewolf Miller, but that's a nebulous outcome of his choice - Werewolf Goon vs Werewolf Miller? I guess it's slightly better to pick Werewolf Miller, adding more chaos to the game.

My point is, if they are both scum, it's not likely they are members of different factions.

It's a bit of an unusual situation if they are both scum. One of the mafia players fakeclaims Miller and then a short time later another day vigs someone... I'm trying to think what the strategy is, if it actually is like that. Maybe they were hoping the chaos of the day vig draws attention away from the Miller claim? That's still a lot of attention to bring to your faction on the first day. It's just unbelievable.

I'm more inclined to believe sudgy's claim now.

Unvote
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Re: BM27: Bad Idea Mafia (Day One)
« Reply #422 on: November 17, 2019, 06:33:16 am »

There's no Werewolf Miller, faust flipped that. Then again picking werewolf miller over werewolf would be hilarious.

I agree with Bright's theory, only problem is that I kinda said the same, but only from joth-is-mafia side.

Can we flip joth first? I think that answers a lot of questions.
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Re: BM27: Bad Idea Mafia (Day One)
« Reply #423 on: November 17, 2019, 06:35:11 am »

There's no Werewolf Miller, faust flipped that. Then again picking werewolf miller over werewolf would be hilarious.
Okay this cements my position then.

And maybe my conclusion should've been I'm more inclined to believe Joh is scum. And combining that with weighing the danger of the known vs unknown elements, we should lynch Joh today.

Vote: jothenoah
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Re: BM27: Bad Idea Mafia (Day One)
« Reply #424 on: November 17, 2019, 07:29:12 am »

Joh, if scum, HAS to be of the Mafia faction.

This is a good point, because people not wanting to vote Joth are more likely to be mafia, either because they know he's one of theirs, or because he's just not likely to be one of the competing factions they'd probably rather go for.
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Re: BM27: Bad Idea Mafia (Day One)
« Reply #425 on: November 17, 2019, 07:35:20 am »

Has anyone so far tried to quantify the expected number of other PRs and scum factions out there? Even just crudely using some kind of heuristic for the discarding step?
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Re: BM27: Bad Idea Mafia (Day One)
« Reply #426 on: November 17, 2019, 07:48:58 am »

Has anyone so far tried to quantify the expected number of other PRs and scum factions out there? Even just crudely using some kind of heuristic for the discarding step?
Yes but it's all on my desktop which I won't be infront of until tommorow. And I need to do a little more work on it, and I need to check my work.
But I think Faust's analysis is something to go on:
Important statistics that are never wrong:

We have 11 Townies, 4 Werewolves, 4 Mafia, 2 Aliens and 2 third parties.
Except that we have at least 12 townies.
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Re: BM27: Bad Idea Mafia (Day One)
« Reply #427 on: November 17, 2019, 08:44:17 am »

Has anyone so far tried to quantify the expected number of other PRs and scum factions out there? Even just crudely using some kind of heuristic for the discarding step?
Yes but it's all on my desktop which I won't be infront of until tommorow. And I need to do a little more work on it, and I need to check my work.
But I think Faust's analysis is something to go on:
Important statistics that are never wrong:

We have 11 Townies, 4 Werewolves, 4 Mafia, 2 Aliens and 2 third parties.
Except that we have at least 12 townies.

Except this game doesn't have to be fair.

19 townies, 2 mafia, 1 werewolf, 1 cultist (were they even in the setup?)
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Re: BM27: Bad Idea Mafia (Day One)
« Reply #428 on: November 17, 2019, 08:59:58 am »

Except this game doesn't have to be fair.

19 townies, 2 mafia, 1 werewolf, 1 cultist (were they even in the setup?)
We're talking about the expected number of each role, a probability concept. There's like billions of ways this game could be set up, still millions if you only consider alignment. Looking at the expected value is better than nothing.

It looks like Faust took the proportions of each alignment in the full list and multiplied it out over 46, the roles we all picked from.
So there are 84/146 town roles multiply that by 46 gives 26.4 expected town roles. 16 were discarded, leaving 10 or 11 expected townies in this game. Do that for each alignment to get their expected value.
I'm pretty sure this is a correct interpretation. But factoring in that some roles are better than others might change the expected numbers around, making them more accurate. And that's what I've been working on, still a work in progress.
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Re: BM27: Bad Idea Mafia (Day One)
« Reply #429 on: November 17, 2019, 09:33:26 am »

Look at that, sudgy posted and STILL hasn’t fullclaimed his role. Lynch the scum.
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Re: BM27: Bad Idea Mafia (Day One)
« Reply #430 on: November 17, 2019, 09:35:41 am »

Look at that, sudgy posted and STILL hasn’t fullclaimed his role. Lynch the scum.

Desperate much? You do realize that...you know what I'm just gonna quote another post I made, I'm going in circles.

Sudgy still hasn’t said which miller he is. Which is further evidence that he’s not a miller (since he risks a counterclaim if he specifies)

Except we all know that if you don't specify it's a normal miller. Ain't that right sudgy?

Also you're scumscumscumscumscumscumscumscumscumscum.
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Re: BM27: Bad Idea Mafia (Day One)
« Reply #431 on: November 17, 2019, 09:42:28 am »

If that’s the case, he can confirm it.
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Re: BM27: Bad Idea Mafia (Day One)
« Reply #432 on: November 17, 2019, 09:43:33 am »

Also, let’s just call attention to the manner in which MiX is both coaching and defending sudgy. Something to remember for tomorrow.
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Re: BM27: Bad Idea Mafia (Day One)
« Reply #433 on: November 17, 2019, 09:53:10 am »

Also, let’s just call attention to the manner in which MiX is both coaching and defending sudgy. Something to remember for tomorrow.

Oh so he's your mafia buddy?
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Re: BM27: Bad Idea Mafia (Day One)
« Reply #434 on: November 17, 2019, 10:35:17 am »

I find myself once again insulted by how bad people think I am at being scum.
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Re: BM27: Bad Idea Mafia (Day One)
« Reply #435 on: November 17, 2019, 10:36:55 am »

I find myself once again insulted by how bad people think I am at being scum.

And yet we're supposed to expect you're bad at being town?

I mean, yes, you are.

Screw this, you win.

Get your D3 self into D2 and we got a deal.

Vote: sudgy because you can't show me results today.
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Re: BM27: Bad Idea Mafia
« Reply #436 on: November 17, 2019, 10:38:57 am »

@Bright, I don't think you ever responded to WCD's question here, but I'm going to go out on a limb and guess you're somewhere on the math/eng/logic side of things? :-)

Last personal question, Bright....what area of study in grad school? Partly I’m curious, and partly because we have some word/journalism/Comm people and some math/eng/logic people and it helps understand them. And of course lots that are neither/both, but oddly we know their work schedules...

Also, would you mind adding an avatar pic (just something visually distinct from the other players), and also some kind of searchable text to make it easier for people to read you in isolation without having to go to your user page and in so doing, losing the rest of the context in the thread? Either a "Shuffle iT Username", or a short unique text string that's unlikely to come up in the flow of the thread? Thank you!
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Re: BM27: Bad Idea Mafia (Day One)
« Reply #437 on: November 17, 2019, 10:50:03 am »

Space Count

jotheonah (6): faust, mail-mi, sudgy, Joseph2302, DatSwan, SpaceAnemone
sudgy (10): 2.71828....., Glooble, jotheonah, pubby, WestCoastDidds, Eevee, Galzria, EFHW, LaLight, MiX
faust (1): Uncleeurope
LaLight (1): raerae
Not Voting (4): pingpongsam, Shraeye, Archetype, Brightgalrs

So MiX's vote was L-2.

Oh, and Request prod on PPS. I had to update my vote-counting script so it didn't throw an error at encountering someone with zero game posts while trying to count how many posts each player makes for my summary stats at the end!
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Re: BM27: Bad Idea Mafia (Day One)
« Reply #438 on: November 17, 2019, 10:51:58 am »

Vote: pps
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Re: BM27: Bad Idea Mafia (Day One)
« Reply #439 on: November 17, 2019, 11:01:35 am »

Vote: Joth

I discarded one shot unlynchable because it’s the one town role that looks scummy as shit in my hands.
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Re: BM27: Bad Idea Mafia (Day One)
« Reply #440 on: November 17, 2019, 11:02:07 am »

Vote: Joth

I discarded one shot unlynchable because it’s the one town role that looks scummy as shit in my hands.

What does that mean?

Vote: joth
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Re: BM27: Bad Idea Mafia (Day One)
« Reply #441 on: November 17, 2019, 11:06:00 am »

The case has probably been made but I skimmed this blowed up thread thanks to 23 players. If I am Mafia Dayvig my options are to hope I make it to the end of an extremely long game to force a win or get it out of the way early. Since I can communicate with my partners this an easy setup, in fact, I might even get said partners to pile on my wagon to get there sooner. So scum points to early Joth wagon.

As a twin dayvig my best play is to stay alive and get an informative wagon on me and play scummy af to make it as town loaded as possible and prior to getting fully lynched take a shot at my scummiest off wagon read.
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Re: BM27: Bad Idea Mafia (Day One)
« Reply #442 on: November 17, 2019, 11:07:22 am »

Look I didn’t study the rolelist but me survive a lynch will appear to be anything but town. Say mafia governor or something. Me staying alive is not going to help town.
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Re: BM27: Bad Idea Mafia
« Reply #443 on: November 17, 2019, 11:18:01 am »

@Bright, I don't think you ever responded to WCD's question here, but I'm going to go out on a limb and guess you're somewhere on the math/eng/logic side of things? :-)

Last personal question, Bright....what area of study in grad school? Partly I’m curious, and partly because we have some word/journalism/Comm people and some math/eng/logic people and it helps understand them. And of course lots that are neither/both, but oddly we know their work schedules...
You're right I missed that. I got my bachelors in industrial engineering but "switched" to computational linguistics for master's. So yeah, math, computers, and engineering, but also softer stuff like syntax and semantics.

Also, would you mind adding an avatar pic (just something visually distinct from the other players), and also some kind of searchable text to make it easier for people to read you in isolation without having to go to your user page and in so doing, losing the rest of the context in the thread? Either a "Shuffle iT Username", or a short unique text string that's unlikely to come up in the flow of the thread? Thank you!
Yeah I can do that.
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faust

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Re: BM27: Bad Idea Mafia (Day One)
« Reply #444 on: November 17, 2019, 12:19:19 pm »

Look I didn’t study the rolelist but me survive a lynch will appear to be anything but town. Say mafia governor or something. Me staying alive is not going to help town.
I agree that Lynchproof is a negative utility role most of the time.
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MiX

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Re: BM27: Bad Idea Mafia (Day One)
« Reply #445 on: November 17, 2019, 12:20:39 pm »

Look I didn’t study the rolelist but me survive a lynch will appear to be anything but town. Say mafia governor or something. Me staying alive is not going to help town.
I agree that Lynchproof is a negative utility role most of the time.

Not with a flipped scum unlynchable which makes the other unlynchable mafia or town, which means a cop can find out their alignment. But that wasn't public.
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WestCoastDidds

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Re: BM27: Bad Idea Mafia
« Reply #446 on: November 17, 2019, 04:03:56 pm »

@Bright, I don't think you ever responded to WCD's question here, but I'm going to go out on a limb and guess you're somewhere on the math/eng/logic side of things? :-)

An excellent guess, Space!  Ha!
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A Drowned Kernel

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Re: BM27: Bad Idea Mafia
« Reply #447 on: November 17, 2019, 04:25:56 pm »

Vote Count 1.5

jothenoah (9): faust, mail-mi, sudgy, Joseph2302, DatSwan, SpaceAnemone, Brightgalrs, pingpongsam, MiX
faust (1): Uncleeurope
sudgy (9): e, Brightgalrs, Glooble, jotheonah, pubby, WestCoastDidds, Eevee, Galzria, EFHW, LaLight
Lalight (1): raerae

Not Voting (2): shraeye, Archetype

With 22 alive, it takes 12 to lynch. Day One ends at 6:00 UTC, 11/22/19.
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Galzria

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Re: BM27: Bad Idea Mafia (Day One)
« Reply #448 on: November 17, 2019, 04:31:48 pm »

vote: Joth

L-2
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: BM27: Bad Idea Mafia
« Reply #449 on: November 17, 2019, 08:09:14 pm »

You're right I missed that. I got my bachelors in industrial engineering but "switched" to computational linguistics for master's. So yeah, math, computers, and engineering, but also softer stuff like syntax and semantics.

Cool! I'm more on the image analysis & machine learning end of the computer & engineering melting pot.

Also, would you mind adding an avatar pic (just something visually distinct from the other players), and also some kind of searchable text to make it easier for people to read you in isolation without having to go to your user page and in so doing, losing the rest of the context in the thread? Either a "Shuffle iT Username", or a short unique text string that's unlikely to come up in the flow of the thread? Thank you!
Yeah I can do that.

Thank you! I like your blueish square :-) Does Pubby appreciate your unique text?
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Scum games: M89(D), M108(L), NM8(W&MVP), NM10(L)   Mod: NM9, RMM38, RMM42.   Pronouns: they/them

Uncleeurope

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Re: BM27: Bad Idea Mafia (Day One)
« Reply #450 on: November 17, 2019, 08:28:01 pm »

That’s a lot of faith in the forum to assume that is a strong that doesn’t occur often.

Honestly, it is a compliment more than anything.
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Re: BM27: Bad Idea Mafia (Day One)
« Reply #451 on: November 17, 2019, 08:30:12 pm »

That’s a lot of faith in the forum to assume that is a string that doesn’t occur often.

Honestly, it is a compliment more than anything.

EBWOP

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mail-mi

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Re: BM27: Bad Idea Mafia (Day One)
« Reply #452 on: November 17, 2019, 09:20:23 pm »

everyone should join me on joth

or, well, 2 more people.
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Re: BM27: Bad Idea Mafia (Day One)
« Reply #453 on: November 17, 2019, 09:40:03 pm »

everyone should join me on joth

or, well, 2 more people.

No you come over to sudgy.
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I think town!Glooble pointing to something as a scum tell and then shortly thereafter doing that thing is a lot more likely than scum!Glooble doing that.

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faust

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Re: BM27: Bad Idea Mafia (Day One)
« Reply #454 on: November 17, 2019, 10:05:52 pm »

Glooble is totally the next one to get their head chopped off once joth flips scum.
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Re: BM27: Bad Idea Mafia (Day One)
« Reply #455 on: November 17, 2019, 11:16:40 pm »

Glooble is totally the next one to get their head chopped off once joth flips scum.
sounds good
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'And what is it that ye shall hope for? Behold I say unto you that ye shall have hope through the atonement of Christ and the power of his resurrection, to be raised unto life eternal, and this because of your faith in him according to the promise." - Moroni 7:41, the Book of Mormon

pubby

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Re: BM27: Bad Idea Mafia (Day One)
« Reply #456 on: November 18, 2019, 12:33:47 am »

I will gladly hammer joth 8)
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Galzria

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Re: BM27: Bad Idea Mafia (Day One)
« Reply #457 on: November 18, 2019, 12:44:51 am »

I will gladly hammer joth 8)

Need one more vote
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Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: BM27: Bad Idea Mafia (Day One)
« Reply #458 on: November 18, 2019, 12:58:02 am »

vote: joth

Here you go!
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pubby

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Re: BM27: Bad Idea Mafia (Day One)
« Reply #459 on: November 18, 2019, 01:18:50 am »

vote: joth
bed man bad
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2.71828.....

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Re: BM27: Bad Idea Mafia (Day One)
« Reply #460 on: November 18, 2019, 01:44:39 am »

Hey, I was going to hammer. Need to improve me hammer stats
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mail-mi

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Re: BM27: Bad Idea Mafia (Day One)
« Reply #461 on: November 18, 2019, 02:06:25 am »

Woot
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'And what is it that ye shall hope for? Behold I say unto you that ye shall have hope through the atonement of Christ and the power of his resurrection, to be raised unto life eternal, and this because of your faith in him according to the promise." - Moroni 7:41, the Book of Mormon

Galzria

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Re: BM27: Bad Idea Mafia (Day One)
« Reply #462 on: November 18, 2019, 02:49:24 am »

Hey, we did a thing.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Joseph2302

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Re: BM27: Bad Idea Mafia (Day One)
« Reply #463 on: November 18, 2019, 03:36:54 am »

Hey, I was going to hammer. Need to improve me hammer stats
I wanted to hammer :(
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Mafia Stats: (correct as of 2017)
Town: 22 games, 8 wins
Scum: 5 games, 3 wins

Brightgalrs

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Re: BM27: Bad Idea Mafia (Day One)
« Reply #464 on: November 18, 2019, 03:59:18 am »

Here are some numbers from a simulation I ran:

71474 rejected games out of 100000 trials.

Expected values (roles):
   Town: 12.8580593143
   Mafia: 3.46585571058
   Werewolf: 3.58904157611
   Alien: 1.78654560752
   Cult: 0.466030989273
   SerialKiller: 0.502629180397
   Lyncher: 0.127217275468
   Survivor: 0.204620346351

Expected values (discard):
   Town: 16.3984084695
   Mafia: 2.31988361495
   Werewolf: 1.18113300147
   Alien: 0.610180186497
   Cult: 0.053670335834
   SerialKiller: 0.630792960808
   Lyncher: 0.489903947276
   Survivor: 1.03940265021
   WildCard: 0.276624833485


Our actual discarded values are:
   Town:
   Mafia: 2
   Werewolf: 2
   Alien: 1
   Cult: 0
   Serial Killer: 0
   Lyncher 1
   Survivor 1
WildCard: 0
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Re: BM27: Bad Idea Mafia (Day One)
« Reply #465 on: November 18, 2019, 04:10:10 am »

Accidentally submitted before adding any commentary:

Simulated players would pick between two roles, always picking better role, and if it was a tie, they'd pick randomly.

The main input into the simulation is that role hierarchy I mentioned in my first post. But that's extremely debatable, so these numbers only represent what I think it should be (or what I want you to think I think it should be ;) ).

I did 100000 trials and around 71% of them were invalid setups - almost always too few townies. So that might bring in some doubt about the accuracy of the simulation. But use rolling that 30% chance for a valid setup, first try, seems alright to me.

The expected vs actual values of the discarded roles is pretty spot on. So that part is a bit encouraging.
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Brightgalrs

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Re: BM27: Bad Idea Mafia (Day One)
« Reply #466 on: November 18, 2019, 04:17:28 am »

Quote
Our actual discarded values are:
   Town:
Should be Town: 16

But yeah, you should expect a narrow majority, 13 town vs 10 scum . Well, 12 town with Awaclus's death today...

And tonight will have 3-4 kills.
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MiX

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Re: BM27: Bad Idea Mafia (Day One)
« Reply #467 on: November 18, 2019, 04:42:50 am »

We did it!

I've either not woken up fully or Bright's analysis of the setup is xyz% wrong. It's one of the two, I'm sure.

Did you sort ALL PRs?
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Re: BM27: Bad Idea Mafia (Day One)
« Reply #468 on: November 18, 2019, 05:20:05 am »

Space Count

jotheonah (11): faust, mail-mi, sudgy, Joseph2302, DatSwan, SpaceAnemone, pingpongsam, MiX, Galzria, LaLight, pubby
sudgy (6): 2.71828....., Glooble, jotheonah, WestCoastDidds, Eevee, EFHW
faust (1): Uncleeurope
LaLight (1): raerae
Not Voting (3): Shraeye, Archetype, Brightgalrs
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Town games: M84(L), M85(W), M86(L), M87(W), M88(L), M90(L), M92(W), M94(L), M97(L), M99(W), M100(L), M104(W), M107(W), M110(L), M112(L), RMM37(L), RMM40(D), RMM41(L), RMM43(L), RMM47(W), ZM23(W).
Scum games: M89(D), M108(L), NM8(W&MVP), NM10(L)   Mod: NM9, RMM38, RMM42.   Pronouns: they/them

MiX

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Re: BM27: Bad Idea Mafia (Day One)
« Reply #469 on: November 18, 2019, 05:20:40 am »

Space Count

jotheonah (11): faust, mail-mi, sudgy, Joseph2302, DatSwan, SpaceAnemone, pingpongsam, MiX, Galzria, LaLight, pubby
sudgy (6): 2.71828....., Glooble, jotheonah, WestCoastDidds, Eevee, EFHW
faust (1): Uncleeurope
LaLight (1): raerae
Not Voting (3): Shraeye, Archetype, Brightgalrs

Uuuuuuuuuh does that mean it wasn't hammer yet?
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Re: BM27: Bad Idea Mafia (Day One)
« Reply #470 on: November 18, 2019, 05:22:30 am »

Space Count

jotheonah (11): faust, mail-mi, sudgy, Joseph2302, DatSwan, SpaceAnemone, pingpongsam, MiX, Galzria, LaLight, pubby
sudgy (6): 2.71828....., Glooble, jotheonah, WestCoastDidds, Eevee, EFHW
faust (1): Uncleeurope
LaLight (1): raerae
Not Voting (3): Shraeye, Archetype, Brightgalrs

Uuuuuuuuuh does that mean it wasn't hammer yet?

No wait ADK counted Bright as voting joth so it WAS hammer.
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Re: BM27: Bad Idea Mafia (Day One)
« Reply #471 on: November 18, 2019, 05:23:11 am »

We did it!

I've either not woken up fully or Bright's analysis of the setup is xyz% wrong. It's one of the two, I'm sure.

Did you sort ALL PRs?
My narrow definition of power role included doctors and investigative roles.
I only sorted the roles into 6 blocks, so there's lots of simulated random picks when it's obvious which is the better one. I have a more granular list on my desktop that I would've liked to use, but I doubt I'll get to it before twilight ends.
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Re: BM27: Bad Idea Mafia (Day One)
« Reply #472 on: November 18, 2019, 05:26:26 am »

I'm enjoying Bright's commitment to analysis... so many decimal places ;-)

I'll probably go ahead and replicate it for myself for the fun of it, so if there are any hidden assumptions now is the time to state them..

Also, I think the model needs a nonzero chance of picking the lower-expected-utility role (as dictated by the heuristic), at least for some fraction of the players.
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Scum games: M89(D), M108(L), NM8(W&MVP), NM10(L)   Mod: NM9, RMM38, RMM42.   Pronouns: they/them

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Re: BM27: Bad Idea Mafia (Day One)
« Reply #473 on: November 18, 2019, 05:28:46 am »

No wait ADK counted Bright as voting joth so it WAS hammer.

Oh, sorry, you're right! There's a vote for "jothenoah" that my script threw a warning on, but I didn't notice... it's clearly meant to be a Joth vote, so I assume ADK counted it that way.
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Town games: M84(L), M85(W), M86(L), M87(W), M88(L), M90(L), M92(W), M94(L), M97(L), M99(W), M100(L), M104(W), M107(W), M110(L), M112(L), RMM37(L), RMM40(D), RMM41(L), RMM43(L), RMM47(W), ZM23(W).
Scum games: M89(D), M108(L), NM8(W&MVP), NM10(L)   Mod: NM9, RMM38, RMM42.   Pronouns: they/them

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Re: BM27: Bad Idea Mafia (Day One)
« Reply #474 on: November 18, 2019, 05:30:02 am »

Updated Space Count

jotheonah (12): faust, mail-mi, sudgy, Joseph2302, DatSwan, SpaceAnemone, Brightgalrs, pingpongsam, MiX, Galzria, LaLight, pubby
sudgy (6): 2.71828....., Glooble, jotheonah, WestCoastDidds, Eevee, EFHW
faust (1): Uncleeurope
LaLight (1): raerae
Not Voting (2): Shraeye, Archetype
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Town games: M84(L), M85(W), M86(L), M87(W), M88(L), M90(L), M92(W), M94(L), M97(L), M99(W), M100(L), M104(W), M107(W), M110(L), M112(L), RMM37(L), RMM40(D), RMM41(L), RMM43(L), RMM47(W), ZM23(W).
Scum games: M89(D), M108(L), NM8(W&MVP), NM10(L)   Mod: NM9, RMM38, RMM42.   Pronouns: they/them

faust

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Re: BM27: Bad Idea Mafia (Day One)
« Reply #475 on: November 18, 2019, 07:18:27 am »

I'm enjoying Bright's commitment to analysis... so many decimal places ;-)
With 100000 trials, I don't think more than 3 decimal places are actually significant.
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Re: BM27: Bad Idea Mafia (Day One)
« Reply #476 on: November 18, 2019, 08:35:12 am »

Welp, it's been fun. I didn't want it to go this way, but y'all shouldn't have voted for me so much. I see now that f.ds can't be intimidated into voting or not voting, for your sense of logic and fairness is unflappable.

Lynch sudgy tomorrow. Or don't. idk. Glooble is probably town. MiX very well might not be.
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Re: BM27: Bad Idea Mafia (Day One)
« Reply #477 on: November 18, 2019, 08:36:50 am »

Welp, it's been fun. I didn't want it to go this way, but y'all shouldn't have voted for me so much. I see now that f.ds can't be intimidated into voting or not voting, for your sense of logic and fairness is unflappable.

Lynch sudgy tomorrow. Or don't. idk. Glooble is probably town. MiX very well might not be.

Don't pick dayvig over mason and shoot the obviously town PR next time then. I have no remorse.
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Re: BM27: Bad Idea Mafia (Day One)
« Reply #478 on: November 18, 2019, 08:50:10 am »

THREAD LOCKED
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Re: BM27: Bad Idea Mafia (Day One)
« Reply #479 on: November 18, 2019, 09:04:02 am »

I'm enjoying Bright's commitment to analysis... so many decimal places ;-)
With 100000 trials, I don't think more than 3 decimal places are actually significant.

Well, quite! The winky smiley was supposed to convey how I'm a bit sceptical about the number of sig figs :-P
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Re: BM27: Bad Idea Mafia
« Reply #480 on: November 18, 2019, 09:23:38 am »

jotheonah has been lynched! He was a Town Day Vigilante!

Final Vote Count

jothenoah (12): faust, mail-mi, sudgy, Joseph2302, DatSwan, SpaceAnemone, Brightgalrs, pingpongsam, MiX, Galzria, Lalight, pubby
faust (1): Uncleeurope
sudgy (7): e, Brightgalrs, Glooble, jotheonah, WestCoastDidds, Eevee, EFHW
Lalight (1): raerae

Not Voting (2): shraeye, Archetype

With 22 alive, it took 12 to lynch.

Night One begins now and ends in ~24 hours, at 14:30 UTC 11/19/2019
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Re: BM27: Bad Idea Mafia (Day One)
« Reply #481 on: November 19, 2019, 09:33:09 am »

Day Two Start

Glooble has been killed! He was an Alpha Werewolf!
pingpongsam has been killed! He was a Town Doctor!
sudgy has been killed! He was a Town Conspiracy Theorist!
Archetype has been killed! He was a Town Mason Doctor!

Not Voting (17): faust, pubby, e, MiX, Joseph2302, SpaceAnemone, WestCoastDidds, DatSwan, Brightgalrs, mail-mi, Uncleeurope, Galzria, shraeye, EFHW, LaLight, Eevee, raerae

With 17 alive, it takes 9 to lynch. Day One ends at 14:30 UTC, 11/62/19.

THREAD UNLOCKED
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Re: BM27: Bad Idea Mafia (Day One)
« Reply #482 on: November 19, 2019, 09:39:15 am »

Y'all a little trigger happy, huh? Anybody want to open up to any of those deaths?
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Re: BM27: Bad Idea Mafia (Day One)
« Reply #483 on: November 19, 2019, 09:49:43 am »

Quote
sudgy has been killed! He was a Town Conspiracy Theorist!
This was me. I'm a One-shot Vigilante. Pls reload.

I hinted at it yesterday:
We can let the Night take care of him, or lynch him tomorrow if he makes it that far.

But yeah, sudgy what the hell. Picking a Conspiracy Theorist over a Werewolf is vastly more believable than picking a Miller over a Werewolf.
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Re: BM27: Bad Idea Mafia (Day One)
« Reply #484 on: November 19, 2019, 09:50:52 am »

I didn't cause any deaths. Maybe there was something wrong with the food in the hospital cafeteria?
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Re: BM27: Bad Idea Mafia (Day One)
« Reply #485 on: November 19, 2019, 09:52:44 am »

Wow, can't blame Bright for that one. Seems like a believable claim too unprompted.
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Re: BM27: Bad Idea Mafia (Day One)
« Reply #486 on: November 19, 2019, 10:00:43 am »

I suspect pubby isn't lone-wolf scum like a serial killer or a lone mafia/werewolf/alien. My reasoning is a meta-gamey one: it's entirely in his character to target (to kill) me as soon as possible. He could be talked out of it, so it's still possible he's scum, but he'd have to have another player in his faction.

And actually it's likely that if pubby has any ability at all he targeted my last night with it.
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Re: BM27: Bad Idea Mafia (Day One)
« Reply #487 on: November 19, 2019, 10:07:23 am »

Quote
sudgy has been killed! He was a Town Conspiracy Theorist!
This was me. I'm a One-shot Vigilante. Pls reload.

I hinted at it yesterday:
We can let the Night take care of him, or lynch him tomorrow if he makes it that far.

But yeah, sudgy what the hell. Picking a Conspiracy Theorist over a Werewolf is vastly more believable than picking a Miller over a Werewolf.

I believe this
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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #488 on: November 19, 2019, 10:12:26 am »

Losing two doctors in one night is unbelievable though. Not to mention that Mason Doctor is my pick for best town role. It's possible that the Werewolf Mason role is active and soldout Archetype. It's tempting to have the Masons (if any) come forward to confirm this.

Besides that, our strategy for today should be to get some roleclaims from people who barely posted yesterday.
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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #489 on: November 19, 2019, 10:20:57 am »

Wow, that’s a lot of dead people!

I believe Brighty.
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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #490 on: November 19, 2019, 10:22:04 am »

So we're down 5 town roles. Ugh. At this point, scum, please start shooting each other.

At least I was right about Glooble. Also we almost certainly have a Werewolf Mason, so I'll go see if Archetype hinted anything. Also, you know, that same person was partnered with Glooble. Let's hunt some Werewolves.
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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #491 on: November 19, 2019, 10:23:00 am »

Besides that, our strategy for today should be to get some roleclaims from people who barely posted yesterday.
I like the strategy of lynching scum better.
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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #492 on: November 19, 2019, 10:23:44 am »

Faust, can you explain the werewolf mason to me and why we think there is one? TY
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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #493 on: November 19, 2019, 10:27:23 am »

Faust, can you explain the werewolf mason to me and why we think there is one? TY
Masons only know that they aren't Mafia of each other. There is a potential role who is a Werewolf Mason. This role would have had a QT with Archetype, and would be pretty much the only reason for anyone to kill Arch given how much of a non-entity Arch was.

Unfortunately, Arch did not breadcrumb anything.
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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #494 on: November 19, 2019, 10:32:08 am »

Faust, can you explain the werewolf mason to me and why we think there is one? TY
Masons only know that they aren't Mafia of each other. There is a potential role who is a Werewolf Mason. This role would have had a QT with Archetype, and would be pretty much the only reason for anyone to kill Arch given how much of a non-entity Arch was.

Unfortunately, Arch did not breadcrumb anything.

Thank you!
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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #495 on: November 19, 2019, 10:33:25 am »

People who are def not Glooble's partner: Joseph

People who are probably not Glooble's partner: e, Brightgalrs, mail-mi
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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #496 on: November 19, 2019, 10:37:39 am »

The only people to even mention Archetype D1 are joth and MiX.

So actually... When is the Mason QT open?
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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #497 on: November 19, 2019, 10:38:41 am »

@SpaceAnemone
Does your script, or whatever it is, do player word count? Do a count for Day 1 and let's get the pressure going on the least chatty player.
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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #498 on: November 19, 2019, 10:40:03 am »

Don't think MiX is the Mason partner, based on very little. Lynchpool cut down to 11.
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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #499 on: November 19, 2019, 10:41:47 am »

Actually, let's give EFHW, Eevee and Didds passes for ending up on the same wagon as Glooble. Down to 8.
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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #500 on: November 19, 2019, 10:43:26 am »

Vote: raerae cause why not?

Also scum being more likely than town off both town wagons.
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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #501 on: November 19, 2019, 10:47:04 am »

The only people to even mention Archetype D1 are joth and MiX.

So actually... When is the Mason QT open?

Only at night, including night zero
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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #502 on: November 19, 2019, 10:47:34 am »

What...the...hell...

How many kills were there??? Four? 2 scumteams, SK and vig? Woooow.

I'm giving an IC pass to Bright, and so should everyone.
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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #503 on: November 19, 2019, 10:49:34 am »

Actually, let's give EFHW, Eevee and Didds passes for ending up on the same wagon as Glooble. Down to 8.
I strongly disagree. There are multiple factions. Being on Glooble's wagon doesn't mean much.
I really think we should do a systematic approach to this, start from the objectively least chatty player and work our way up, at least for today.
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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #504 on: November 19, 2019, 10:50:51 am »

Sudgy should've just claimed Conspiracy! Aaaaaaaaah...

Archetype's mason? Probably the WW kill like faust said.

Who kills Glooble? Serious question.

Who would Joseph NK?
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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #505 on: November 19, 2019, 10:54:14 am »

Actually, let's give EFHW, Eevee and Didds passes for ending up on the same wagon as Glooble. Down to 8.
I strongly disagree. There are multiple factions. Being on Glooble's wagon doesn't mean much.
Yes, but it doesn't mean nothing (like activity level).
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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #506 on: November 19, 2019, 10:55:17 am »

Who kills Glooble? Serious question.
I'm gonna leave that for the Werewolves to figure out.
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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #507 on: November 19, 2019, 10:57:56 am »

I'm giving an IC pass to Bright, and so should everyone.
Could totally be an Alien using their power to get rid of a problem. But if that's true, then they don't have another kill, so we shouldn't kill there.
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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #508 on: November 19, 2019, 11:07:35 am »

Who has reread Glooble? Going on that epic quest now, wish me luck!

We've lost so many town PRs, for all we know we're endgamed and we're kingmaking the SK...
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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #509 on: November 19, 2019, 11:12:06 am »

Vote: Space, placeholder.
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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #510 on: November 19, 2019, 11:17:16 am »

Sudgy should've just claimed Conspiracy! Aaaaaaaaah...

Archetype's mason? Probably the WW kill like faust said.

Who kills Glooble? Serious question.

Who would Joseph NK?
Joseph killed no-one, because Joseph is town
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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #511 on: November 19, 2019, 11:17:43 am »

FWIW, I'd probably kill faust if I had been able to kill
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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #512 on: November 19, 2019, 11:18:19 am »

Sudgy should've just claimed Conspiracy! Aaaaaaaaah...

Archetype's mason? Probably the WW kill like faust said.

Who kills Glooble? Serious question.

Who would Joseph NK?
Joseph killed no-one, because Joseph is town

Yes but if you were to choose between SK and SK, who would you NK?

PPE: Thaaank you. Joseph is town.
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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #513 on: November 19, 2019, 11:18:56 am »

And double doctor death is super shit
Possibly we've lost already

PPE: 1
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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #514 on: November 19, 2019, 11:19:18 am »

Faust, can you explain the werewolf mason to me and why we think there is one? TY
Masons only know that they aren't Mafia of each other. There is a potential role who is a Werewolf Mason. This role would have had a QT with Archetype, and would be pretty much the only reason for anyone to kill Arch given how much of a non-entity Arch was.

Unfortunately, Arch did not breadcrumb anything.
Interesting theory. They would pretty much have to kill him in that case. But usually you find out your mason partners N0. So wouldn't Arch have outed them in the thread?
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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #515 on: November 19, 2019, 11:20:52 am »

Whoever the werewolf mason is, they could've reread Archetype, seen no obvious interaction between them, and then killed him. Simple, right?
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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #516 on: November 19, 2019, 11:21:39 am »

Uncle is null. Can you talk more bud?
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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #517 on: November 19, 2019, 11:22:32 am »

Faust, can you explain the werewolf mason to me and why we think there is one? TY
Masons only know that they aren't Mafia of each other. There is a potential role who is a Werewolf Mason. This role would have had a QT with Archetype, and would be pretty much the only reason for anyone to kill Arch given how much of a non-entity Arch was.

Unfortunately, Arch did not breadcrumb anything.
Interesting theory. They would pretty much have to kill him in that case. But usually you find out your mason partners N0. So wouldn't Arch have outed them in the thread?
Outing is bad if Arch thought that they were town. Presumably they wouldn't have said that they're WW
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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #518 on: November 19, 2019, 11:30:21 am »

I'm giving an IC pass to Bright, and so should everyone.
Could totally be an Alien using their power to get rid of a problem. But if that's true, then they don't have another kill, so we shouldn't kill there.
Just how were Aliens expected to be able to win?
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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #519 on: November 19, 2019, 11:31:03 am »

Faust, can you explain the werewolf mason to me and why we think there is one? TY
Masons only know that they aren't Mafia of each other. There is a potential role who is a Werewolf Mason. This role would have had a QT with Archetype, and would be pretty much the only reason for anyone to kill Arch given how much of a non-entity Arch was.

Unfortunately, Arch did not breadcrumb anything.
Interesting theory. They would pretty much have to kill him in that case. But usually you find out your mason partners N0. So wouldn't Arch have outed them in the thread?
Outing is bad if Arch thought that they were town. Presumably they wouldn't have said that they're WW
There were 3 town mason roles. Two of them were discarded and Archetype was the third. Any other mason would have to be WW.
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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #520 on: November 19, 2019, 11:32:11 am »

I think there is no WW mason. Not that it makes a big difference either way.
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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #521 on: November 19, 2019, 11:33:35 am »

Faust, can you explain the werewolf mason to me and why we think there is one? TY
Masons only know that they aren't Mafia of each other. There is a potential role who is a Werewolf Mason. This role would have had a QT with Archetype, and would be pretty much the only reason for anyone to kill Arch given how much of a non-entity Arch was.

Unfortunately, Arch did not breadcrumb anything.
Interesting theory. They would pretty much have to kill him in that case. But usually you find out your mason partners N0. So wouldn't Arch have outed them in the thread?
Outing is bad if Arch thought that they were town. Presumably they wouldn't have said that they're WW
There were 3 town mason roles. Two of them were discarded and Archetype was the third. Any other mason would have to be WW.

Did you not read the setup?

I think there is no WW mason. Not that it makes a big difference either way.

Vote: EFHW, I guess you killed him due to some other reason.
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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #522 on: November 19, 2019, 11:34:12 am »

Actually, let's give EFHW, Eevee and Didds passes for ending up on the same wagon as Glooble. Down to 8.
Thanks for the pass, but f.ds relies way too much on the theory that partners won't be on the same wagon.
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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #523 on: November 19, 2019, 11:34:33 am »

Faust, can you explain the werewolf mason to me and why we think there is one? TY
Masons only know that they aren't Mafia of each other. There is a potential role who is a Werewolf Mason. This role would have had a QT with Archetype, and would be pretty much the only reason for anyone to kill Arch given how much of a non-entity Arch was.

Unfortunately, Arch did not breadcrumb anything.
Interesting theory. They would pretty much have to kill him in that case. But usually you find out your mason partners N0. So wouldn't Arch have outed them in the thread?
Outing is bad if Arch thought that they were town. Presumably they wouldn't have said that they're WW
There were 3 town mason roles. Two of them were discarded and Archetype was the third. Any other mason would have to be WW.

Did you not read the setup?

I think there is no WW mason. Not that it makes a big difference either way.

Vote: EFHW, I guess you killed him due to some other reason.

I've been through the Role PM's a few times. What did I miss?
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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #524 on: November 19, 2019, 11:37:19 am »

You missed that there's more than 1 copy of non-VT roles.

Are you a third-party?

Actually, let's give EFHW, Eevee and Didds passes for ending up on the same wagon as Glooble. Down to 8.
Thanks for the pass, but f.ds relies way too much on the theory that partners won't be on the same wagon.

This is accurate.
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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #525 on: November 19, 2019, 11:38:37 am »

There could be a single mason- it's possible

But I think WW mason is more likely
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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #526 on: November 19, 2019, 11:38:43 am »

I should have mentioned Survivor mason. I saw it and decided Arch still would have claimed if there was another mason, but I forgot to include it in my post.
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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #527 on: November 19, 2019, 11:40:02 am »

I'm giving an IC pass to Bright, and so should everyone.
Could totally be an Alien using their power to get rid of a problem. But if that's true, then they don't have another kill, so we shouldn't kill there.
Just how were Aliens expected to be able to win?
This combined with other stuff after this makes me think you may be an alien
Although alien isn't the best kill right now. We need to lower the number of NKs
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MiX

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Re: BM27: Bad Idea Mafia
« Reply #528 on: November 19, 2019, 11:41:22 am »

Also, can you really call it a third party in this game? Isn't it more like a fourth, fifth, or sixth party? There's no way we ended up with just one scum team.
Personally, I'm in favor of all scum factions claiming their existence so we can settle this dispute.

I was thinking exactly the same thing as Glooble.

I'm very much in favour of faust's response to it :-)

Space isn't werewolf.

I'm giving an IC pass to Bright, and so should everyone.
Could totally be an Alien using their power to get rid of a problem. But if that's true, then they don't have another kill, so we shouldn't kill there.
Just how were Aliens expected to be able to win?
This combined with other stuff after this makes me think you may be an alien
Although alien isn't the best kill right now. We need to lower the number of NKs

She flipped alien unlynchable: alien is the last scum faction I'd read EFHW as.
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EFHW

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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #529 on: November 19, 2019, 11:43:46 am »

You missed that there's more than 1 copy of non-VT roles.

Are you a third-party?

Actually, let's give EFHW, Eevee and Didds passes for ending up on the same wagon as Glooble. Down to 8.
Thanks for the pass, but f.ds relies way too much on the theory that partners won't be on the same wagon.

This is accurate.
You are right. I completely missed that and assumed there was one of each role.
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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #530 on: November 19, 2019, 11:55:28 am »

Grumble grumble LaLight is scum zero interaction 2 votes in 3 posts in 1 day votes for popular wagons zero fun posts all in his QT grumble  grumble
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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #531 on: November 19, 2019, 11:55:46 am »

Vote: LaLight
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Re: BM27: Bad Idea Mafia
« Reply #532 on: November 19, 2019, 12:12:44 pm »

Also, can you really call it a third party in this game? Isn't it more like a fourth, fifth, or sixth party? There's no way we ended up with just one scum team.
Personally, I'm in favor of all scum factions claiming their existence so we can settle this dispute.

I was thinking exactly the same thing as Glooble.

I'm very much in favour of faust's response to it :-)

Space isn't werewolf.

I'm giving an IC pass to Bright, and so should everyone.
Could totally be an Alien using their power to get rid of a problem. But if that's true, then they don't have another kill, so we shouldn't kill there.
Just how were Aliens expected to be able to win?
This combined with other stuff after this makes me think you may be an alien
Although alien isn't the best kill right now. We need to lower the number of NKs

She flipped alien unlynchable: alien is the last scum faction I'd read EFHW as.
And this is why I'm terrible at this game
Makes more sense that EFHW is focused on alien given that they discarded an alien role
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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #533 on: November 19, 2019, 12:18:04 pm »

Vote: faust
faust is still alive after 4 NKs. Ergo, they are scum
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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #534 on: November 19, 2019, 12:18:45 pm »

And double doctor death is super shit
Possibly we've lost already

PPE: 1

So pessimistic. We have great PoE now!
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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #535 on: November 19, 2019, 12:19:02 pm »

But really. All the itchy trigger fingers
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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #536 on: November 19, 2019, 12:20:30 pm »

What...the...hell...

How many kills were there??? Four? 2 scumteams, SK and vig? Woooow.

I'm giving an IC pass to Bright, and so should everyone.

This makes no sense to me.

Scum comes out early after a very successful night and claims 1 shot vig is a super realistic scenario
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Uncleeurope

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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #537 on: November 19, 2019, 12:21:30 pm »

Uncle is null. Can you talk more bud?

Vote: Faust

EFHW is also a fair candidate, although not for being an Alien.

Or Space, although definitely not for being an IC.

I don’t think that a WW Mason would have killed Arch.

I think the people who want masons to out are stretching.

I also think it might be MiX, and then sometimes I don’t.
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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #538 on: November 19, 2019, 12:22:49 pm »

What...the...hell...

How many kills were there??? Four? 2 scumteams, SK and vig? Woooow.

I'm giving an IC pass to Bright, and so should everyone.

This makes no sense to me.

Scum comes out early after a very successful night and claims 1 shot vig is a super realistic scenario

Also doing the "useful" thing and killing on the lead wagon?

I mean, I don't plan on lynching them or anything, just disagree with the free pass. I am the only one allowed to give those out.

Speaking of, MiX is townie. D2 pass for MiX
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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #539 on: November 19, 2019, 12:26:26 pm »

Also, why are we voting faust?
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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #540 on: November 19, 2019, 12:26:46 pm »

Need to keep the people in European time zones alive
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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #541 on: November 19, 2019, 12:27:35 pm »

So....vote: Galzria
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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #542 on: November 19, 2019, 12:31:13 pm »

Need to keep the people in European time zones alive
Sounds like a bad way to play
But we should vote for you then
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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #543 on: November 19, 2019, 12:32:12 pm »

Need to keep the people in European time zones alive
Sounds like a bad way to play
But we should vote for you then

I am in Germany now actually. Been here almost a year now.
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MiX

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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #544 on: November 19, 2019, 12:33:22 pm »

Need to keep the people in European time zones alive

Need to keep the people in European time zones alive
Sounds like a bad way to play
But we should vote for you then

I am in Germany now actually. Been here almost a year now.

Wait did you trade places with faust? He's not in Europe anymore.
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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #545 on: November 19, 2019, 12:34:07 pm »

Need to keep the people in European time zones alive
Sounds like a bad way to play
But we should vote for you then

Also Galzria is totally scum, so double reason to vote him
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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #546 on: November 19, 2019, 12:34:44 pm »

Need to keep the people in European time zones alive

Need to keep the people in European time zones alive
Sounds like a bad way to play
But we should vote for you then

I am in Germany now actually. Been here almost a year now.

Wait did you trade places with faust? He's not in Europe anymore.

Really? Man, I can't keep up with anything anymore. I blame my wife for being 8 months pregnant
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MiX

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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #547 on: November 19, 2019, 12:36:42 pm »

Need to keep the people in European time zones alive
Sounds like a bad way to play
But we should vote for you then

Also Galzria is totally scum, so double reason to vote him

Vote: Galzria
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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #548 on: November 19, 2019, 12:37:14 pm »

e is being funny today. I like it.  Clearly you are the one to blame for your wife being pregnant.

Solidarity vote: Galz
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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #549 on: November 19, 2019, 12:39:59 pm »

Oh, right, I forgot Galz.

He was meant to be on my list.
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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #550 on: November 19, 2019, 12:43:43 pm »

The folks in Europe are MiX, e, Eevee, Space, Joseph, and LaLight

East coasters are pubby, Brighty, faust, EFHW, Eddie

Middles are me, raerae, shraeye, Mail-mi, and ADK

WestCoast folks are Galz, Swan

I retain useless information like where folks are located, but don’t know what like half these roles do. i can win the mafia community trivia contest, but the game itself...not so much
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MiX

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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #551 on: November 19, 2019, 12:45:03 pm »

I retain useless information like where folks are located, but don’t know what like half these roles do. i can win the mafia community trivia contest, but the game itself...not so much

Can you mod mafia community trivia mafia? That's the real question.
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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #552 on: November 19, 2019, 12:46:42 pm »

Oh, right, I forgot Galz.

He was meant to be on my list.

He should be your vote
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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #553 on: November 19, 2019, 12:50:55 pm »

Middles are me, raerae, shraeye, Mail-mi, and ADK
Wait, so like... you are not on the west coast?

How do you expect me to trust anything you say now?
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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #554 on: November 19, 2019, 12:51:18 pm »

Vote: Galzria
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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #555 on: November 19, 2019, 12:58:15 pm »

The folks in Europe are MiX, e, Eevee, Space, Joseph, and LaLight

East coasters are pubby, Brighty, faust, EFHW, Eddie

Middles are me, raerae, shraeye, Mail-mi, and ADK

WestCoast folks are Galz, Swan
I'm only in Europe because Brexit hasn't happened yet
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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #556 on: November 19, 2019, 12:58:52 pm »

Middles are me, raerae, shraeye, Mail-mi, and ADK
Wait, so like... you are not on the west coast?

How do you expect me to trust anything you say now?
It's an obvious scum tactic to lie in your username
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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #557 on: November 19, 2019, 01:02:43 pm »

Okay I got a word and post counter working:

PlayerPostcountWord count
MiX211246
Brightgalrs91108
jotheonah18685
SpaceAnemone11571
Glooble15418
faust18343
sudgy5291
2.71828.....10240
WestCoastDidds5182
pingpongsam2162
shraeye6155
Joseph230216144
Uncleeurope7118
Eevee4110
pubby5106
raerae995
Archetype390
Galzria782
EFHW280
mail-mi666
DatSwan118
LaLight19
Awaclus29

Vote: LaLight
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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #558 on: November 19, 2019, 01:03:46 pm »

Middles are me, raerae, shraeye, Mail-mi, and ADK
Wait, so like... you are not on the west coast?

How do you expect me to trust anything you say now?
It's an obvious scum tactic to lie in your username

Awkwaaard...

Vote: Galzria
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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #559 on: November 19, 2019, 01:06:50 pm »

Okay I got a word and post counter working:

PlayerPostcountWord count
MiX211246
Brightgalrs91108
jotheonah18685
SpaceAnemone11571
Glooble15418
faust18343
sudgy5291
2.71828.....10240
WestCoastDidds5182
pingpongsam2162
shraeye6155
Joseph230216144
Uncleeurope7118
Eevee4110
pubby5106
raerae995
Archetype390
Galzria782
EFHW280
mail-mi666
DatSwan118
LaLight19
Awaclus29

Vote: LaLight


What? That's wrong. All of it. How do you count posts?
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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #560 on: November 19, 2019, 01:10:08 pm »

Hmmm very odd, it only gives LaLight 1 post when he clearly has two.
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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #561 on: November 19, 2019, 01:11:09 pm »

Hmmm very odd, it only gives LaLight 1 post when he clearly has two.

He has 3 :P
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Re: BM27: Bad Idea Mafia (Day One)
« Reply #562 on: November 19, 2019, 01:20:40 pm »

Is the werewolf mason thing just because there's no reason to kill archetype otherwise? Like, I'm looking at the roles and there are a bunch of mason possibilities. But I guess this scenario is way more plausible if there's just a single other mason - the werewolf?

I suspect pubby isn't lone-wolf scum like a serial killer or a lone mafia/werewolf/alien. My reasoning is a meta-gamey one: it's entirely in his character to target (to kill) me as soon as possible. He could be talked out of it, so it's still possible he's scum, but he'd have to have another player in his faction.
vote: Brightgalrs
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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #563 on: November 19, 2019, 01:31:52 pm »

Oh it counted every other post. There's different html stuff for every other post because of the slight background color change.

Brightgalrs192239
MiX492085
jotheonah391280
SpaceAnemone191057
Glooble29879
faust31704
WestCoastDidds17590
sudgy9435
2.71828.....20363
DatSwan5354
raerae18276
shraeye11237
Galzria16208
Joseph230224205
pingpongsam3199
pubby11182
Uncleeurope10179
Eevee8177
mail-mi10173
Archetype5158
EFHW383
Awaclus473
LaLight324
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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #564 on: November 19, 2019, 01:32:07 pm »

Middles are me, raerae, shraeye, Mail-mi, and ADK
Wait, so like... you are not on the west coast?

How do you expect me to trust anything you say now?
It's an obvious scum tactic to lie in your username
Are you trying to tell me there's only 1956 of you?
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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #565 on: November 19, 2019, 01:40:16 pm »

Can you mod mafia community trivia mafia? That's the real question.

No. But I can write the flavor for whoever does.
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WestCoastDidds

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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #566 on: November 19, 2019, 01:45:09 pm »

Middles are me, raerae, shraeye, Mail-mi, and ADK
Wait, so like... you are not on the west coast?

How do you expect me to trust anything you say now?

But I was on the West Coast when I created the name. It was originally the name of my fantasy football team. Then I moved to stupid Texas.
Here’s a trivia fact...my name is a combination of my kids’ rappers names. They do not rap, but have rapper names in the event that they ever need them. She is PDiddle and he is DJ WestCoastLove
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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #567 on: November 19, 2019, 02:45:23 pm »

My my my. I see having 5 dead town already has emboldened scum. 5 votes in what, 20 posts?

No, I’m not scum, of any faction/kind/alignment. Nor am I third party, Grey or Purple.

Oh, and vote: faust for PR reasons.
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Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #568 on: November 19, 2019, 02:52:05 pm »

Vote: faust then I guess.

Now that I look back that was a fun wagon.
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Re: BM27: Bad Idea Mafia (Day One)
« Reply #569 on: November 19, 2019, 03:07:00 pm »

Vote Count 2.1

faust: (3): Joseph2302, Galzria, MiX
Galzria (4): e, WestCoastDidds, faust, Uncleeurope
LaLight (1): Brightgalrs
Brightgalrs (1): pubby
Not Voting (8): SpaceAnemone, DatSwan, mail-mi, shraeye, EFHW, LaLight, Eevee, raerae

With 17 alive, it takes 9 to lynch. Day Two ends at 14:30 UTC, 11/62/19.
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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #570 on: November 19, 2019, 04:05:16 pm »

No, I’m not scum, of any faction/kind/alignment. Nor am I third party, Grey or Purple.
Pretty sure  at this point we're looking for concrete roleclaims. With two doctors and a Cop-of-all-Trades dead you can't have too much to hide.

Although I think we should be pressuring from least-active to most, so you not claiming isn't a big deal to me.
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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #571 on: November 19, 2019, 04:07:09 pm »

No, I’m not scum, of any faction/kind/alignment. Nor am I third party, Grey or Purple.
Pretty sure  at this point we're looking for concrete roleclaims. With two doctors and a Cop-of-all-Trades dead you can't have too much to hide.

Although I think we should be pressuring from least-active to most, so you not claiming isn't a big deal to me.

Sadly the effectiveness of pressure goes the other way around.
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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #572 on: November 19, 2019, 04:14:10 pm »

Vote: faust

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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #573 on: November 19, 2019, 04:15:27 pm »

Mrh, fine. I am an Alien. You don't want to lynch me right now.
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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #574 on: November 19, 2019, 04:17:22 pm »

Yay, first scum claim!
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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #575 on: November 19, 2019, 04:17:45 pm »

Mrh, fine. I am an Alien. You don't want to lynch me right now.

Lol. Okay. Who did you shoot?
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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #576 on: November 19, 2019, 04:18:50 pm »

There is a non-Alien player in the game who can confirm that I'm an Alien. Hint: We Vanillaised someone last Night. Alien is the only faction that can do that.

As long as lots of killing scum is walking around, Aliens and town's goals are aligned.
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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #577 on: November 19, 2019, 04:19:00 pm »

Mrh, fine. I am an Alien. You don't want to lynch me right now.

Lol. Okay. Who did you shoot?
I didn't.
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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #578 on: November 19, 2019, 04:19:29 pm »

There is a non-Alien player in the game who can confirm that I'm an Alien. Hint: We Vanillaised someone last Night. Alien is the only faction that can do that.

As long as lots of killing scum is walking around, Aliens and town's goals are aligned.

How many are you? We need to know this least we're endgamed.
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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #579 on: November 19, 2019, 04:20:39 pm »

I have one partner. I would rather be lynched than reveal their identity.
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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #580 on: November 19, 2019, 04:21:23 pm »

Untill Galzria outs what result,

Vote: LaLight
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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #581 on: November 19, 2019, 04:23:58 pm »

Yay, first scum claim!
Not true! Joseph claimed SK.
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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #582 on: November 19, 2019, 04:24:15 pm »

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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #583 on: November 19, 2019, 04:25:20 pm »

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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #584 on: November 19, 2019, 04:26:41 pm »

Aliens!

Fun.

Also, Galzria voting faust for PR reasons and faust turning up alien is actually a pretty credible claim to being town, so I suppose I will have to just go and switch up my vote

vote: Datswan
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faust

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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #585 on: November 19, 2019, 04:30:25 pm »

Aliens!

Fun.

Also, Galzria voting faust for PR reasons and faust turning up alien is actually a pretty credible claim to being town, so I suppose I will have to just go and switch up my vote

vote: Datswan
IDK, after checking stuff I think only Conspiracy Theorist would turn up guilty on me, and we've already had two of those flip.

Um.. question: Are Lynchers randomized?
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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #586 on: November 19, 2019, 04:45:41 pm »

Oh, there's also a town/not-town investigator.
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MiX

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Re: BM27: Bad Idea Mafia
« Reply #587 on: November 19, 2019, 04:56:38 pm »

Aliens!

Fun.

Also, Galzria voting faust for PR reasons and faust turning up alien is actually a pretty credible claim to being town, so I suppose I will have to just go and switch up my vote

vote: Datswan
IDK, after checking stuff I think only Conspiracy Theorist would turn up guilty on me, and we've already had two of those flip.

Um.. question: Are Lynchers randomized?

Hmm...

LaLight discarded Lyncher (target player below)

No.
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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #588 on: November 19, 2019, 05:03:14 pm »

Alright. So Galzria isn't a Lyncher and should probably not claim which of the two possible roles he is.
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faust

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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #589 on: November 19, 2019, 05:03:59 pm »

Vote: raerae
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MiX

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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #590 on: November 19, 2019, 05:09:36 pm »

There is a non-Alien player in the game who can confirm that I'm an Alien. Hint: We Vanillaised someone last Night. Alien is the only faction that can do that.

As long as lots of killing scum is walking around, Aliens and town's goals are aligned.

Wait...shouldn't you out who's Vanilla'd? So they can confirm you or something?
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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #591 on: November 19, 2019, 05:29:04 pm »

I didn't.
[/quote]
If the Aliens didn't kill anyone last night it means we have 2 Serial killers. Or else one of the dead doctors tried to protect the Werewolf PGO. There's some crazy line where the Werewolves convinced the Mason Doctor to protect their PGO, and then used their factional kill on someone else.

And the next claim should come from the Vanilla'd player. There's no risk of outing a useful role. And if it's someone who has posted in this day already, kinda suspicious that you didn't tell us yet.
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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #592 on: November 19, 2019, 05:30:52 pm »

There is a non-Alien player in the game who can confirm that I'm an Alien. Hint: We Vanillaised someone last Night. Alien is the only faction that can do that.

As long as lots of killing scum is walking around, Aliens and town's goals are aligned.

Wait...shouldn't you out who's Vanilla'd? So they can confirm you or something?
We can do that if we decide that we want to reveal that information to scum.
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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #593 on: November 19, 2019, 05:31:49 pm »

If the Aliens didn't kill anyone last night it means we have 2 Serial killers. Or else one of the dead doctors tried to protect the Werewolf PGO. There's some crazy line where the Werewolves convinced the Mason Doctor to protect their PGO, and then used their factional kill on someone else.

And the next claim should come from the Vanilla'd player. There's no risk of outing a useful role. And if it's someone who has posted in this day already, kinda suspicious that you didn't tell us yet.
Why? We have 4 kills, one was you, 1 was mafia, 1 was Werewolf. There's only one unaccounted for, which would be SK.
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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #594 on: November 19, 2019, 05:33:45 pm »

Why? We have 4 kills, one was you, 1 was mafia, 1 was Werewolf. There's only one unaccounted for, which would be SK.
Yeah you're right. Keep that PGO idea in mind though, that'll be cool to look back on in hindsight.
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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #595 on: November 19, 2019, 05:39:31 pm »

If the Aliens didn't kill anyone last night it means we have 2 Serial killers. Or else one of the dead doctors tried to protect the Werewolf PGO. There's some crazy line where the Werewolves convinced the Mason Doctor to protect their PGO, and then used their factional kill on someone else.

And the next claim should come from the Vanilla'd player. There's no risk of outing a useful role. And if it's someone who has posted in this day already, kinda suspicious that you didn't tell us yet.
Why? We have 4 kills, one was you, 1 was mafia, 1 was Werewolf. There's only one unaccounted for, which would be SK.

That's exactly what I was about to say, wow.
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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #596 on: November 19, 2019, 06:00:55 pm »

If the Aliens didn't kill anyone last night it means we have 2 Serial killers. Or else one of the dead doctors tried to protect the Werewolf PGO. There's some crazy line where the Werewolves convinced the Mason Doctor to protect their PGO, and then used their factional kill on someone else.

And the next claim should come from the Vanilla'd player. There's no risk of outing a useful role. And if it's someone who has posted in this day already, kinda suspicious that you didn't tell us yet.
Why? We have 4 kills, one was you, 1 was mafia, 1 was Werewolf. There's only one unaccounted for, which would be SK.

That's exactly what I was about to say, wow.

Or, I think Bright may have just slipped SK. Take it as you will.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #597 on: November 19, 2019, 06:07:49 pm »

If the Aliens didn't kill anyone last night it means we have 2 Serial killers. Or else one of the dead doctors tried to protect the Werewolf PGO. There's some crazy line where the Werewolves convinced the Mason Doctor to protect their PGO, and then used their factional kill on someone else.

And the next claim should come from the Vanilla'd player. There's no risk of outing a useful role. And if it's someone who has posted in this day already, kinda suspicious that you didn't tell us yet.
Why? We have 4 kills, one was you, 1 was mafia, 1 was Werewolf. There's only one unaccounted for, which would be SK.

That's exactly what I was about to say, wow.

Or, I think Bright may have just slipped SK. Take it as you will.

And I agree, but I think...that's too easy? Like yes I wanted to vote him because of this, but...but...there's PRs that check this, right? So, get checking.
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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #598 on: November 19, 2019, 06:09:25 pm »

What...the...hell...

How many kills were there??? Four? 2 scumteams, SK and vig? Woooow.

I'm giving an IC pass to Bright, and so should everyone.

This makes no sense to me.

Scum comes out early after a very successful night and claims 1 shot vig is a super realistic scenario
Why shoot sudgy, tho? He was a likely Day 2 lynch.
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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #599 on: November 19, 2019, 06:14:08 pm »

Alrighty then, vote: LaLight
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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #600 on: November 19, 2019, 06:14:37 pm »

Also note that if there IS a vanilla-ized player, it does not make them Town. Their alignment would not change - they would just lose their PR.
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Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #601 on: November 19, 2019, 06:21:08 pm »

Why LaLight?

Cool username, by the way!
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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #602 on: November 19, 2019, 06:29:18 pm »

I'm sticking my neck out a bit too far to be a serial killer.
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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #603 on: November 19, 2019, 06:43:39 pm »

Besides that, our strategy for today should be to get some roleclaims from people who barely posted yesterday.
I like the strategy of lynching scum better.
Agree
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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #604 on: November 19, 2019, 06:46:13 pm »

Actually, let's give EFHW, Eevee and Didds passes for ending up on the same wagon as Glooble. Down to 8.
I strongly disagree. There are multiple factions. Being on Glooble's wagon doesn't mean much.
I really think we should do a systematic approach to this, start from the objectively least chatty player and work our way up, at least for today.
What's wrong with not being chatty?
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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #605 on: November 19, 2019, 06:51:37 pm »

Why LaLight?

Cool username, by the way!

Because dude is laying way too low.  And thank you!
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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #606 on: November 19, 2019, 06:51:39 pm »

Uncle is null. Can you talk more bud?

Vote: Faust

EFHW is also a fair candidate, although not for being an Alien.

Or Space, although definitely not for being an IC.

I don’t think that a WW Mason would have killed Arch.

I think the people who want masons to out are stretching.

I also think it might be MiX, and then sometimes I don’t.
Yeah, my first thought is why would we masonkill their comason.  I would definitely not have done that
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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #607 on: November 19, 2019, 06:52:50 pm »

Uncle is null. Can you talk more bud?

Vote: Faust

EFHW is also a fair candidate, although not for being an Alien.

Or Space, although definitely not for being an IC.

I don’t think that a WW Mason would have killed Arch.

I think the people who want masons to out are stretching.

I also think it might be MiX, and then sometimes I don’t.
Yeah, my first thought is why would we masonkill their comason.  I would definitely not have done that

shraeye stop slipping I don't want to lynch my werewolf buddy!
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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #608 on: November 19, 2019, 06:53:21 pm »

e is being funny today. I like it.  Clearly you are the one to blame for your wife being pregnant.

Solidarity vote: Galz
Hmmm, solidarity vote?
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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #609 on: November 19, 2019, 06:54:00 pm »

Uncle is null. Can you talk more bud?

Vote: Faust

EFHW is also a fair candidate, although not for being an Alien.

Or Space, although definitely not for being an IC.

I don’t think that a WW Mason would have killed Arch.

I think the people who want masons to out are stretching.

I also think it might be MiX, and then sometimes I don’t.
Yeah, my first thought is why would we masonkill their comason.  I would definitely not have done that

shraeye stop slipping I don't want to lynch my werewolf buddy!
Sure, a slip.  Not a phone autocorrect from we
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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #610 on: November 19, 2019, 06:56:46 pm »

e is being funny today. I like it.  Clearly you are the one to blame for your wife being pregnant.

Solidarity vote: Galz
Hmmm, solidarity vote?

If you come out with some funny stuff, I’ll vote with you, too. We need way more funny.
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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #611 on: November 19, 2019, 06:57:06 pm »

Oh it counted every other post. There's different html stuff for every other post because of the slight background color change.

Brightgalrs192239
MiX492085
jotheonah391280
SpaceAnemone191057
Glooble29879
faust31704
WestCoastDidds17590
sudgy9435
2.71828.....20363
DatSwan5354
raerae18276
shraeye11237
Galzria16208
Joseph230224205
pingpongsam3199
pubby11182
Uncleeurope10179
Eevee8177
mail-mi10173
Archetype5158
EFHW383
Awaclus473
LaLight324
Honestly, I'm more interested in who's got a higher ratio of even # post counts versus total post counts.  That's my voting criteria today.  Also, I'm outsourcing that calculation, who does that put in my xrosshairs?
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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #612 on: November 19, 2019, 07:01:34 pm »

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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #613 on: November 19, 2019, 07:03:11 pm »

I'm sticking my neck out a bit too far to be a serial killer.
No, nothing is too far for anything
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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #614 on: November 19, 2019, 07:05:42 pm »

@SpaceAnemone
Does your script, or whatever it is, do player word count? Do a count for Day 1 and let's get the pressure going on the least chatty player.

Um, nope, I just do post counts because I don't actually have an elegant way of stripping out the html, beyond the thing I wrote to strip out all the quoted text (which is necessary when vote-counting, since quoted votes don't count).

Also, some of us are just more verbose than others :-P I am surprised how many words I have apparently posted, though! OTOH, the fact I've been busy all day today means my stats have probably slipped badly now :-(
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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #615 on: November 19, 2019, 07:09:08 pm »

Honestly, I'm more interested in who's got a higher ratio of even # post counts versus total post counts.  That's my voting criteria today.  Also, I'm outsourcing that calculation, who does that put in my xrosshairs?

Your wish is my command:

Brightgalrs9/19
MiX21/49
jotheonah18/39
SpaceAnemone11/19
Glooble15/29
faust18/31
WestCoastDidds5/17
sudgy5/9
2.71828.....10/20
DatSwan1/5
raerae9/18
shraeye6/11
Galzria7/16
Joseph230216/24
pingpongsam2/3
pubby5/11
Uncleeurope7/10
Eevee4/8
mail-mi6/10
Archetype3/5
EFHW2/3
Awaclus2/4
LaLight1/3

This is the ratio of even posts to total posts...or the ratio of odd posts to total posts. I just put together both of Bright's counts and I'm not sure which he was doing first time around. But if you take the maximum and minimum (seem like Joseph and Swan are the best for that) you can vote one of those.

I take RVS very seriously when it comes to dictating where others vote.
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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #616 on: November 19, 2019, 07:12:50 pm »

Aliens!

Fun.

Also, Galzria voting faust for PR reasons and faust turning up alien is actually a pretty credible claim to being town, so I suppose I will have to just go and switch up my vote

vote: Datswan
IDK, after checking stuff I think only Conspiracy Theorist would turn up guilty on me, and we've already had two of those flip.

Um.. question: Are Lynchers randomized?

No, they target either the player above or below them on the player list
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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #617 on: November 19, 2019, 07:13:42 pm »

Vote: everybody doing math right now
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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #618 on: November 19, 2019, 07:14:07 pm »

I'm only in Europe because Brexit hasn't happened yet

You're making a political statements in response to WCD's geographical information. The only reason I see for you to keep harping on about Brexit in current mafia games is to be smug and/or inflammatory, given how divisive a topic this is in our country just now. Please keep it to RSP.
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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #619 on: November 19, 2019, 07:23:29 pm »

So, bright, is it Joseph or DatSwan?  Which one is up on the even numbered postcoubt?
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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #620 on: November 19, 2019, 07:40:58 pm »

Meh, scum is scum.

Vote: faust
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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #621 on: November 19, 2019, 08:18:49 pm »

The concept that “we vallina’d someone” doesnt suggest that Faust was connected to that action.

A less silly way to say that is Faust probably still has access to an anti-town power.
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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #622 on: November 19, 2019, 08:47:21 pm »

I think Bright just slipped not-town.

I also think they happen to be a good lynch for right now

Vote: bright
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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #623 on: November 19, 2019, 08:57:13 pm »

I think Bright just slipped not-town.

I also think they happen to be a good lynch for right now

Vote: bright

Where?
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Re: BM27: Bad Idea Mafia (Day One)
« Reply #624 on: November 19, 2019, 09:20:38 pm »

Vote Count 2.2

faust: (4): Joseph2302, Galzria, Eevee, raerae
Galzria (1): Uncleeurope
LaLight (3): Brightgalrs, MiX, WestCoastDidds
Brightgalrs (2): pubby, mail-mi
DatSwan (1): e
raerae (1): faust
Not Voting (5): SpaceAnemone, DatSwan, shraeye, EFHW, LaLight

With 17 alive, it takes 9 to lynch. Day Two ends at 14:30 UTC, 11/62/19.
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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #625 on: November 19, 2019, 10:29:07 pm »

Meh, scum is scum.

Vote: faust
Meh, OMGUS is OMGUS.
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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #626 on: November 19, 2019, 10:50:04 pm »

I think Bright just slipped not-town.

I also think they happen to be a good lynch for right now

Vote: bright

Where?

When he mentioned that there had to be 2 SKs and forgot that he had claimed one of the kills. I am too lazy to pull up the quote.
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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #627 on: November 19, 2019, 10:53:30 pm »

Meh, scum is scum.

Vote: faust
Meh, OMGUS is OMGUS.

Naw, it makes sense, we're all running around trying to find the other scum when we could just lunch scum. I'd rather do that than out other PRs or mislynch.
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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #628 on: November 19, 2019, 10:54:04 pm »

I think Bright just slipped not-town.

I also think they happen to be a good lynch for right now

Vote: bright

Where?

When he mentioned that there had to be 2 SKs and forgot that he had claimed one of the kills. I am too lazy to pull up the quote.

Fair enough, I'm too lazy to look back. How about we kill him tomorrow and faust today?
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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #629 on: November 19, 2019, 11:15:34 pm »

With all the town deaths there's a pretty high chance we're outnumbered. Am I missing something or does it feels stupid to NOT lynch the one claimed scum?

vote: faust
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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #630 on: November 19, 2019, 11:46:04 pm »

Vote: Faust
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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #631 on: November 20, 2019, 01:19:48 am »

all right. holy hell that is a lot of catch up for one day...

Extreme Summary:

1) Faust pushed for WW hunting and Mafia hunting prior to being outted by Galz. Combine that with the Galz "PR Reasons" and Faust out and claiming Alien... Faust is probably an Alien. That being said, they could just as easily be another Alien knowing that they have a Vanillaiser... or supposedly they could be making a ballzy play and claiming a PR that is not mentioned knowing that if the Alien Vanillaiser exists they wouldn't speak up - However, I find that last part essentially impossible in reality.

2) Bright is probably Town Vig. It could be a double SK think, followed by the extremely unlikely concept that Alien faction could of fired their only shot on Night 1.... but most likely Bright is Town Vig.


I believe Galz got a result on Faust. And I believe that Faust is what they claim to be. I am a little wary based on how quickly Faust came to claim... but in the end, that factor is a little irrelevant if Faust is NOT Town. Also, since I am pretty sure the Vanillaiser role is not one shot... by leaving faust alive, it just allows him to VT more players... which I guess could be good in the right setting, but also could be extremely unfortunate...

Unless someone has a sound result of evidence on someone else that is skum, I see no reason to not lynch faust today.

Vote: Faust
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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #632 on: November 20, 2019, 01:49:06 am »

That’s L-2 for those who care.
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Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #633 on: November 20, 2019, 03:04:54 am »

I think Bright just slipped not-town.

I also think they happen to be a good lynch for right now

Vote: bright

Where?

When he mentioned that there had to be 2 SKs and forgot that he had claimed one of the kills. I am too lazy to pull up the quote.
Vote: bright
Clearly one of the killers
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Scum: 5 games, 3 wins

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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #634 on: November 20, 2019, 03:05:43 am »

And seriously, why faust? We need ti stop the kills right now, we can come back for faust later
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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #635 on: November 20, 2019, 03:07:32 am »

I'm only in Europe because Brexit hasn't happened yet

You're making a political statements in response to WCD's geographical information. The only reason I see for you to keep harping on about Brexit in current mafia games is to be smug and/or inflammatory, given how divisive a topic this is in our country just now. Please keep it to RSP.
It was meant as a joke but I apologise to anyone offended
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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #636 on: November 20, 2019, 04:14:48 am »

Scum wants to kill faust more than town lol.

FoS wagon, especially pubby. He's weird this game.

Idk who to vote in it tho, so staying on LL.
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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #637 on: November 20, 2019, 05:27:52 am »

When he mentioned that there had to be 2 SKs and forgot that he had claimed one of the kills. I am too lazy to pull up the quote.
Here

Roleclaim:
Quote
sudgy has been killed! He was a Town Conspiracy Theorist!
This was me. I'm a One-shot Vigilante. Pls reload.

I hinted at it yesterday:
We can let the Night take care of him, or lynch him tomorrow if he makes it that far.

But yeah, sudgy what the hell. Picking a Conspiracy Theorist over a Werewolf is vastly more believable than picking a Miller over a Werewolf.

My mistake:
If the Aliens didn't kill anyone last night it means we have 2 Serial killers. Or else one of the dead doctors tried to protect the Werewolf PGO. There's some crazy line where the Werewolves convinced the Mason Doctor to protect their PGO, and then used their factional kill on someone else.

And the next claim should come from the Vanilla'd player. There's no risk of outing a useful role. And if it's someone who has posted in this day already, kinda suspicious that you didn't tell us yet.

Acknowledging my mistake:
Why? We have 4 kills, one was you, 1 was mafia, 1 was Werewolf. There's only one unaccounted for, which would be SK.
Yeah you're right. Keep that PGO idea in mind though, that'll be cool to look back on in hindsight.

And defending myself:
I'm sticking my neck out a bit too far to be a serial killer.

It's really simple, I hallucinated a 5th kill, one for each major faction (mafia, werewolf, alien) + 1 serial killer (as agreed on earlier in the day) + my kill. When I learned that the aliens didn't use their kill, I was compelled in the moment to try and find an explanation.

Anyway, we are still waiting on the vanilla-ized person to come forward. It looks like LaLight is the only one who hasn't posted Day 2. Anyway you could just tell us who it is, faust? You'd probably be saving your skin (at least for today) if it's someone who has already posted.
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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #638 on: November 20, 2019, 05:39:18 am »

Does the vanilla-ised person know they're now vanilla-ised?
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Brightgalrs

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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #639 on: November 20, 2019, 05:53:59 am »

Does the vanilla-ised person know they're now vanilla-ised?
The role PM list doesn't say:
Quote
Each night, you may target another player. That player will lose all of their abilities except for factional abilities.
I'd imagine they would be informed. If it was similar to a roleblock, where they only know they can't use their ability unless they try and use it, then the Alien Vanillaiser probably wouldn't be described as a Vanillaiser. They'd probably be called an Alien Perpetual Roleblocker or something.
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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #640 on: November 20, 2019, 06:27:34 am »

Does the vanilla-ised person know they're now vanilla-ised?
The role PM list doesn't say:
Quote
Each night, you may target another player. That player will lose all of their abilities except for factional abilities.
I'd imagine they would be informed. If it was similar to a roleblock, where they only know they can't use their ability unless they try and use it, then the Alien Vanillaiser probably wouldn't be described as a Vanillaiser. They'd probably be called an Alien Perpetual Roleblocker or something.

Well vanilla also stops passive stuff like millers and X-proof.
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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #641 on: November 20, 2019, 06:28:32 am »

Does the vanilla-ised person know they're now vanilla-ised?

I'm assuming yes otherwise faust's claim makes no sense.

Do Vanilla'd players know they're vanilla?
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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #642 on: November 20, 2019, 06:32:09 am »

Grumble grumble LaLight is scum zero interaction 2 votes in 3 posts in 1 day votes for popular wagons zero fun posts all in his QT grumble  grumble

Lol, I knew I can always count on you noticing me!

Actually I was playing new pokemon games when the game started and then there were tons of pages and I was really overwhelmed
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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #643 on: November 20, 2019, 06:32:54 am »

alright.

So are aliens just another scum faction or are they different in any way?
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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #644 on: November 20, 2019, 06:34:16 am »

alright.

So are aliens just another scum faction or are they different in any way?

They only have a one-shot kill, so they're weaker.
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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #645 on: November 20, 2019, 06:35:22 am »

Grumble grumble LaLight is scum zero interaction 2 votes in 3 posts in 1 day votes for popular wagons zero fun posts all in his QT grumble  grumble

Lol, I knew I can always count on you noticing me!

Actually I was playing new pokemon games when the game started and then there were tons of pages and I was really overwhelmed

I hate how I believe this.

Vote: raerae
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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #646 on: November 20, 2019, 06:37:48 am »

There is a non-Alien player in the game who can confirm that I'm an Alien. Hint: We Vanillaised someone last Night. Alien is the only faction that can do that.

As long as lots of killing scum is walking around, Aliens and town's goals are aligned.

I found it
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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #647 on: November 20, 2019, 06:42:10 am »

vote: Brightgalrs

I don't believe their claim, give or take. It's a bold move, sure, but it's all WIFOM.

Also, I couldn't find why we shouldn't lynch faust today, faust can you point me at it?

I am ok with switching if needed.
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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #648 on: November 20, 2019, 06:43:22 am »

vote: Brightgalrs

I don't believe their claim, give or take. It's a bold move, sure, but it's all WIFOM.

Also, I couldn't find why we shouldn't lynch faust today, faust can you point me at it?

I am ok with switching if needed.
Assuming alien killed last night, they can't kill again this game
So better off trying to kill people from the factions who can kill us off
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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #649 on: November 20, 2019, 06:44:00 am »

And as an e.g. SK, one shot vig would be an easy fake claim after killing someone
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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #650 on: November 20, 2019, 06:45:22 am »

Also, bright, if you're town, why shoot someone who we knew wasn't a WW, so more likely to be town?
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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #651 on: November 20, 2019, 06:45:37 am »

vote: Brightgalrs

I don't believe their claim, give or take. It's a bold move, sure, but it's all WIFOM.

Also, I couldn't find why we shouldn't lynch faust today, faust can you point me at it?

I am ok with switching if needed.
Assuming alien killed last night, they can't kill again this game
So better off trying to kill people from the factions who can kill us off

uh, yeah, but they still can have powers, they can still have their kill if it was Mafia/WW/SK/Vig and overall they have a win condition strictly different from ours, right?
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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #652 on: November 20, 2019, 06:46:14 am »

And as an e.g. SK, one shot vig would be an easy fake claim after killing someone

yeah, that's what I think.
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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #653 on: November 20, 2019, 06:49:20 am »

vote: Brightgalrs

I don't believe their claim, give or take. It's a bold move, sure, but it's all WIFOM.

Also, I couldn't find why we shouldn't lynch faust today, faust can you point me at it?

I am ok with switching if needed.
Assuming alien killed last night, they can't kill again this game
So better off trying to kill people from the factions who can kill us off

uh, yeah, but they still can have powers, they can still have their kill if it was Mafia/WW/SK/Vig and overall they have a win condition strictly different from ours, right?
True. It's also possible faust is lying, there's s possibility of a Jester, right?
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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #654 on: November 20, 2019, 06:51:24 am »

vote: Brightgalrs

I don't believe their claim, give or take. It's a bold move, sure, but it's all WIFOM.

Also, I couldn't find why we shouldn't lynch faust today, faust can you point me at it?

I am ok with switching if needed.
Assuming alien killed last night, they can't kill again this game
So better off trying to kill people from the factions who can kill us off

uh, yeah, but they still can have powers, they can still have their kill if it was Mafia/WW/SK/Vig and overall they have a win condition strictly different from ours, right?
True. It's also possible faust is lying, there's s possibility of a Jester, right?

I checked, there is no Jester

ANd yeah, faust lying is a possibility, I for some reason didn't think of
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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #655 on: November 20, 2019, 06:51:40 am »

Galz and faust could make this gambit by the way.
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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #656 on: November 20, 2019, 06:53:23 am »

On the other hand Galz will probably be the kill now? I don't know. I really think we should lynch faust, but it might way a day

I hate that lynches are limited to one per day, given how much scums there is and how many night deaths. And we also lynched a dayvig
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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #657 on: November 20, 2019, 06:53:58 am »

Galz and faust could make this gambit by the way.

Kill Galzria then, or get the supposed Vanilla'd to claim.

And as an e.g. SK, one shot vig would be an easy fake claim after killing someone

yeah, that's what I think.

There's a fulltime vig lol it's an even better claim.

Also, bright, if you're town, why shoot someone who we knew wasn't a WW, so more likely to be town?

Are you ww lmao we didn't even know there were wws before D2.

Vote: Joseph
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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #658 on: November 20, 2019, 06:57:33 am »

fair point, vote: Joseph

see what I mean, I want to lynch 3 people :(
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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #659 on: November 20, 2019, 06:58:56 am »

fair point, vote: Joseph

see what I mean, I want to lynch 3 people :(

Well maybe if the day-vig wasn't drunk and shot Awaclus for being Awaclus................................

I'm genually upset about that, because then we mislynched and the whole game went to hell.
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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #660 on: November 20, 2019, 07:00:18 am »

On the other hand Galz will probably be the kill now? I don't know. I really think we should lynch faust, but it might way a day

I hate that lynches are limited to one per day, given how much scums there is and how many night deaths. And we also lynched a dayvig
Our dayvig had already blown their shot. Which was the saddest part of it
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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #661 on: November 20, 2019, 07:01:03 am »

Galz and faust could make this gambit by the way.

Kill Galzria then, or get the supposed Vanilla'd to claim.

And as an e.g. SK, one shot vig would be an easy fake claim after killing someone

yeah, that's what I think.

There's a fulltime vig lol it's an even better claim.

Also, bright, if you're town, why shoot someone who we knew wasn't a WW, so more likely to be town?

Are you ww lmao we didn't even know there were wws before D2.

Vote: Joseph
Sudgy discarded a WW role, so very unlikely that they were a WW
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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #662 on: November 20, 2019, 07:01:36 am »

Galz and faust could make this gambit by the way.

Kill Galzria then, or get the supposed Vanilla'd to claim.

And as an e.g. SK, one shot vig would be an easy fake claim after killing someone

yeah, that's what I think.

There's a fulltime vig lol it's an even better claim.

Also, bright, if you're town, why shoot someone who we knew wasn't a WW, so more likely to be town?

Are you ww lmao we didn't even know there were wws before D2.

Vote: Joseph
Sudgy discarded a WW role, so very unlikely that they were a WW

Who cares there's mafia too!
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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #663 on: November 20, 2019, 07:03:14 am »

I mean ok I see what you're saying.

Vote: raerae

But that's a shallow reason to not NK sudgy. They were going to be lynched most likely anyway.
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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #664 on: November 20, 2019, 07:03:47 am »

Galz and faust could make this gambit by the way.

Kill Galzria then, or get the supposed Vanilla'd to claim.

And as an e.g. SK, one shot vig would be an easy fake claim after killing someone

yeah, that's what I think.

There's a fulltime vig lol it's an even better claim.

Also, bright, if you're town, why shoot someone who we knew wasn't a WW, so more likely to be town?

Are you ww lmao we didn't even know there were wws before D2.

Vote: Joseph
Sudgy discarded a WW role, so very unlikely that they were a WW

Who cares there's mafia too!
Agreed. But discarding a non-town role makes you more likely to me town IMO
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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #665 on: November 20, 2019, 07:04:43 am »

Because more likely to have 1 town, 1 non-town role over 2 non-town roles

Because more town roles in the deck
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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #666 on: November 20, 2019, 07:05:17 am »

I'm glad you shot Glooble then, IMO means that not everyone thinks this.
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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #667 on: November 20, 2019, 07:07:03 am »

I am going to stick to Joseph for the time being, actually.
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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #668 on: November 20, 2019, 07:08:20 am »

Vote: Joseph then.
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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #669 on: November 20, 2019, 07:31:09 am »

I'm glad you shot Glooble then, IMO means that not everyone thinks this.
I didn't shoot anyone
If I'd been able to shoot anyone, then probably would have been faust
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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #670 on: November 20, 2019, 07:45:39 am »

I'm glad you shot Glooble then, IMO means that not everyone thinks this.
I didn't shoot anyone
If I'd been able to shoot anyone, then probably would have been faust

But he discarded scum so he's town right??????

Why would you want to kill town as SK?
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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #671 on: November 20, 2019, 07:53:45 am »

Also, bright, if you're town, why shoot someone who we knew wasn't a WW, so more likely to be town?
But much, much more likely to be Mafia. Just about everyone should've thought that he picked a powerful Mafia role over the Werewolf goon, and then claimed Miller to explain why he would investigate as Mafia.
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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #672 on: November 20, 2019, 08:12:41 am »

Quite frankly Galzria is going to die tonight. He's basically claimed to either be the Bloodhound or Vanilla Cop, with the smallest possibility of being the last Conspiracy Theorist. There's no way the Mafia/Werewolves/SK are going to let that slide. And we are down 2 doctors, and the bodyguard was discarded.
So if you assume Galzria is a cult member, and it was planned that he would give up faust to try and clear himself, then it's basically faction suicide.

The only thing the Cult could hope for is some type of bystander effect with the night kills, where none of the scum targets Galzria because they think the other's will target him. But that's a small hope.

Finally, we can still hope that Galzria is "only" the last Conspiracy Theorist, and the real Bloodhound/Vanilla Cop is active and safe. But again, small hope.
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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #673 on: November 20, 2019, 08:31:00 am »

Why cult suddenly? Galz wouldn't suspect faust based on a vanilla cop result.

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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #674 on: November 20, 2019, 08:31:29 am »

Why would he be Vanilla Cop?

Why cult suddenly? Galz wouldn't suspect faust based on a vanilla cop result.



Did he mean alien?
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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #675 on: November 20, 2019, 08:33:15 am »

ANd yeah, faust lying is a possibility, I for some reason didn't think of
I can't really be other scum though... I mean look at the way Galzria claimed his result. No info on what. If I was other scum fakeclaiming Alien, I would have no idea whether that even fits with Galzria's result. Also I can't properly lie about the Vanillaising since noone but the Aliens (and whoever got vanillaised) knew it was in the game.
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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #676 on: November 20, 2019, 08:37:12 am »

I'm glad you shot Glooble then, IMO means that not everyone thinks this.
I didn't shoot anyone
If I'd been able to shoot anyone, then probably would have been faust

But he discarded scum so he's town right??????

Why would you want to kill town as SK?
I'm not an SK
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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #677 on: November 20, 2019, 08:38:14 am »

Oh...
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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #678 on: November 20, 2019, 08:52:29 am »

Why cult suddenly? Galz wouldn't suspect faust based on a vanilla cop result.
Alien*

Why would he be Vanilla Cop?
My mistake, I was under the impression that the Bloodhound was a "perfect" cop, giving the investigated player's exact alignment, and that the Vanilla Cop gave Town/Not-Town results. Instead, Bloodhound gives Town/Not-Town and Vanilla Cop tells them if the player is a vanilla townie/mafia goon/werewolf goon.
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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #679 on: November 20, 2019, 08:54:34 am »

Does the vanilla-ised person know they're now vanilla-ised?

I'm assuming yes otherwise faust's claim makes no sense.

Do Vanilla'd players know they're vanilla?

Yes
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Joseph2302

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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #680 on: November 20, 2019, 08:54:58 am »

Oh...
I said this at least once D1, so not sure why it's so surprising

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MiX

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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #681 on: November 20, 2019, 08:56:18 am »

Oh...
I said this at least once D1, so not sure why it's so surprising

PPE: 1

You did? I forgot.

Does the vanilla-ised person know they're now vanilla-ised?

I'm assuming yes otherwise faust's claim makes no sense.

Do Vanilla'd players know they're vanilla?

Yes

That's nice.
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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #682 on: November 20, 2019, 08:57:49 am »

Does the vanilla-ised person know they're now vanilla-ised?

I'm assuming yes otherwise faust's claim makes no sense.

Do Vanilla'd players know they're vanilla?

Yes
Okay so someone should be able to verify faust then
Unless of course that person doesn't want to, because they aren't town
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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #683 on: November 20, 2019, 08:59:17 am »

Yes
Okay, so we have a lynch target for today. Someone got vanilla-ized and didn't feel that that was worth mentioning. My guess is it was someone who posted before faust roleclaimed, and thought that staying silent would be better than admiting to it.

faust, please spill the beans. Again, you'd be saving your skin for today.
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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #684 on: November 20, 2019, 09:03:11 am »

Yes
Okay, so we have a lynch target for today. Someone got vanilla-ized and didn't feel that that was worth mentioning. My guess is it was someone who posted before faust roleclaimed, and thought that staying silent would be better than admiting to it.

faust, please spill the beans. Again, you'd be saving your skin for today.

Wait why would scum hide it more than town? So we lynch faust instead? Hmm I like it. Of course then faust could just name a poor sap that wasn't vanilla'd and is scumreading his partner or something. But that backfires super hard.

Vote: raerae, Joseph is town.
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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #685 on: November 20, 2019, 09:10:31 am »

Wait why would scum hide it more than town? So we lynch faust instead? Hmm I like it. Of course then faust could just name a poor sap that wasn't vanilla'd and is scumreading his partner or something. But that backfires super hard.
If the Vanillia-ized player was scum, they wouldn't to volunteer any information to the town. Think back to before faust claimed, we didn't even know if there were Aliens in this game. Hiding that type of information from the public sows confusion, makes decision making worse.

And then even if they did say that they were vanilla-ized, that elicits a roleclaim from that. As I've said before, if you're vanilla-ized and town then you're no longer a power role, why not claim?

Also keep in mind that this line of thought is a no brainer. From a vanilla-ized scum's perspective there's no way an Alien would claim today and confirm that someone was vanilla-ized last night. Might as well keep the information to yourself.
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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #686 on: November 20, 2019, 09:14:19 am »

I'm glad you shot Glooble then, IMO means that not everyone thinks this.
I didn't shoot anyone
If I'd been able to shoot anyone, then probably would have been faust

But he discarded scum so he's town right??????

Why would you want to kill town as SK?

This isn't even logic. By this premise you should assume everybody who discarded town picked scum.
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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #687 on: November 20, 2019, 09:15:41 am »

Yes
Okay, so we have a lynch target for today. Someone got vanilla-ized and didn't feel that that was worth mentioning. My guess is it was someone who posted before faust roleclaimed, and thought that staying silent would be better than admiting to it.

faust, please spill the beans. Again, you'd be saving your skin for today.

Wait why would scum hide it more than town? So we lynch faust instead? Hmm I like it. Of course then faust could just name a poor sap that wasn't vanilla'd and is scumreading his partner or something. But that backfires super hard.

Vote: raerae, Joseph is town.

You're clearly signaling something, this is the third (?) time you've voted for me with no explanation and the text of your post not even tangentially being related to be.

MiX needs to claim.
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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #688 on: November 20, 2019, 09:17:15 am »

I am pretty sure he made the reason clear. I at least have an idea.
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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #689 on: November 20, 2019, 09:17:45 am »

Wait why would scum hide it more than town? So we lynch faust instead? Hmm I like it. Of course then faust could just name a poor sap that wasn't vanilla'd and is scumreading his partner or something. But that backfires super hard.
If the Vanillia-ized player was scum, they wouldn't to volunteer any information to the town. Think back to before faust claimed, we didn't even know if there were Aliens in this game. Hiding that type of information from the public sows confusion, makes decision making worse.

And then even if they did say that they were vanilla-ized, that elicits a roleclaim from that. As I've said before, if you're vanilla-ized and town then you're no longer a power role, why not claim?

Also keep in mind that this line of thought is a no brainer. From a vanilla-ized scum's perspective there's no way an Alien would claim today and confirm that someone was vanilla-ized last night. Might as well keep the information to yourself.


It's weird to not claim AFTER faust says it, is kinda my point. As town or scum, really. But was it obviously good to claim it? Is it obvious now? I mean, I can see town not say it to try and get NKd...

I'm glad you shot Glooble then, IMO means that not everyone thinks this.
I didn't shoot anyone
If I'd been able to shoot anyone, then probably would have been faust

But he discarded scum so he's town right??????

Why would you want to kill town as SK?

This isn't even logic. By this premise you should assume everybody who discarded town picked scum.

I was following Joseph's own logic.

PPE: I'm sheeping faust. Confirmed not alien to me.
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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #690 on: November 20, 2019, 09:17:49 am »

I am pretty sure he made the reason clear. I at least have an idea.

Then help a sister out because I haven't seen it.
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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #691 on: November 20, 2019, 09:19:05 am »

I am pretty sure he made the reason clear. I at least have an idea.

Then help a sister out because I haven't seen it.

Well, if anything I might feed a justifiable reason to scum, I like letting people answer questions for themselves.
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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #692 on: November 20, 2019, 09:20:14 am »

I am pretty sure he made the reason clear. I at least have an idea.

And on top of that there were no other votes or unvotes between his votes for me.

I am pretty sure he made the reason clear. I at least have an idea.

Then help a sister out because I haven't seen it.

Well, if anything I might feed a justifiable reason to scum, I like letting people answer questions for themselves.

Then why even chime in?
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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #693 on: November 20, 2019, 09:20:56 am »

Seems about right that MiX would sheep Faust no matter what.

Respectable.
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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #694 on: November 20, 2019, 09:21:39 am »

I am pretty sure he made the reason clear. I at least have an idea.

And on top of that there were no other votes or unvotes between his votes for me.

I am pretty sure he made the reason clear. I at least have an idea.

Then help a sister out because I haven't seen it.

Well, if anything I might feed a justifiable reason to scum, I like letting people answer questions for themselves.

Then why even chime in?

You know me, I vote around. Treat it as a singular vote, should make muuuch more sense.

Raerae are you town?
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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #695 on: November 20, 2019, 09:22:47 am »

I am pretty sure he made the reason clear. I at least have an idea.

And on top of that there were no other votes or unvotes between his votes for me.

I am pretty sure he made the reason clear. I at least have an idea.

Then help a sister out because I haven't seen it.

Well, if anything I might feed a justifiable reason to scum, I like letting people answer questions for themselves.

Then why even chime in?

I was just saying it made sense to me. *shrugs*

I guess I just won’t say anything next time.
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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #696 on: November 20, 2019, 09:23:57 am »

I am pretty sure he made the reason clear. I at least have an idea.

And on top of that there were no other votes or unvotes between his votes for me.

I am pretty sure he made the reason clear. I at least have an idea.

Then help a sister out because I haven't seen it.

Well, if anything I might feed a justifiable reason to scum, I like letting people answer questions for themselves.

Then why even chime in?

I was just saying it made sense to me. *shrugs*

I guess I just won’t say anything next time.

Who's scum? Gimme your reads and get an unconditional townread back.
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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #697 on: November 20, 2019, 09:25:31 am »

It's weird to not claim AFTER faust says it, is kinda my point. As town or scum, really. But was it obviously good to claim it? Is it obvious now? I mean, I can see town not say it to try and get NKd...
It's also weird to not claim after faust says it as well, yeah.

I only looked at it from a vanilla-ized scum's perspective. But imagine you're a town player that was vanilla-ized last night. That information confirms that the Alien faction is active in this game. You'd want to tell everyone, wouldn't you? And it'd definitely be in your first post, ie. way before faust had a chance to tell us what was going on.
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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #698 on: November 20, 2019, 09:27:12 am »

I am pretty sure he made the reason clear. I at least have an idea.

And on top of that there were no other votes or unvotes between his votes for me.

I am pretty sure he made the reason clear. I at least have an idea.

Then help a sister out because I haven't seen it.

Well, if anything I might feed a justifiable reason to scum, I like letting people answer questions for themselves.

Then why even chime in?

I was just saying it made sense to me. *shrugs*

I guess I just won’t say anything next time.

Just expected more out of you with that first comment. Didn't intend to be so snippy, my apologies.
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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #699 on: November 20, 2019, 09:28:36 am »

I am pretty sure he made the reason clear. I at least have an idea.

And on top of that there were no other votes or unvotes between his votes for me.

I am pretty sure he made the reason clear. I at least have an idea.

Then help a sister out because I haven't seen it.

Well, if anything I might feed a justifiable reason to scum, I like letting people answer questions for themselves.

Then why even chime in?

You know me, I vote around. Treat it as a singular vote, should make muuuch more sense.

Raerae are you town?

You do vote around, just not usually for the same person multiple times in a row. You should claim.

Obviously.
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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #700 on: November 20, 2019, 09:29:15 am »

Why should I claim?
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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #701 on: November 20, 2019, 09:31:45 am »

Neither of you guys are likely to be doctors or the bloodhound, being so resistant to claiming is a little weird.
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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #702 on: November 20, 2019, 09:33:25 am »

I'm glad you shot Glooble then, IMO means that not everyone thinks this.
I didn't shoot anyone
If I'd been able to shoot anyone, then probably would have been faust

But he discarded scum so he's town right??????

Why would you want to kill town as SK?

This isn't even logic. By this premise you should assume everybody who discarded town picked scum.
Actually it depends on how you do the stats. And I may be doing them incorrectly
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MiX

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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #703 on: November 20, 2019, 09:34:35 am »

Neither of you guys are likely to be doctors or the bloodhound, being so resistant to claiming is a little weird.

Are you perchance calling for a massclaim excluding Galzria?
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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #704 on: November 20, 2019, 09:34:53 am »

Neither of you guys are likely to be doctors or the bloodhound, being so resistant to claiming is a little weird.
Under that logic, maybe we should just do a mass claim
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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #705 on: November 20, 2019, 09:37:31 am »

Hey friends- I am SWAMPED with work today, the almost end of the semester and what not, so I won't be around much. 
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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #706 on: November 20, 2019, 09:37:56 am »

Are you perchance calling for a massclaim excluding Galzria?
Under that logic, maybe we should just do a mass claim
Tempting isn't it.
Let's wait on faust though.

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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #707 on: November 20, 2019, 09:40:00 am »

Why should I claim?

Because you seem to have tied yourself to faust, claimed scum that you seem resistant to lunching for some reason.
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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #708 on: November 20, 2019, 09:41:09 am »

Are you perchance calling for a massclaim excluding Galzria?
Under that logic, maybe we should just do a mass claim
Tempting isn't it.
Let's wait on faust though.
PPE: 1 for my post, didn't see it was there
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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #709 on: November 20, 2019, 09:41:43 am »

Why should I claim?

Because you seem to have tied yourself to faust, claimed scum that you seem resistant to lunching for some reason.

It's boring predictable and what we are going to end up doing. Might as well find other scum while you're at it. Like you.
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Re: BM27: Bad Idea Mafia (Day One)
« Reply #710 on: November 20, 2019, 09:45:16 am »

Vote Count 2.3

faust: (6): Galzria, Eevee, raerae, pubby, Uncleeurope, DatSwan
LaLight (2): Brightgalrs, WestCoastDidds
Brightgalrs (2): mail-mi, Joseph2302
DatSwan (1): e
raerae (2): faust, MiX
Joseph2302 (1): LaLight

Not Voting (3): SpaceAnemone, shraeye, EFHW

With 17 alive, it takes 9 to lynch. Day Two ends at 14:30 UTC, 11/26/19.
« Last Edit: November 20, 2019, 10:26:30 am by A Drowned Kernel »
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Re: BM27: Bad Idea Mafia (Day One)
« Reply #711 on: November 20, 2019, 09:56:43 am »

With 17 alive, it takes 9 to lynch. Day Two ends at 14:30 UTC, 11/62/19.
When is the actual deadline?
November doesn't have 62 days, I'm guessing you mean 26th?
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Re: BM27: Bad Idea Mafia (Day One)
« Reply #712 on: November 20, 2019, 10:06:20 am »

With 17 alive, it takes 9 to lynch. Day Two ends at 14:30 UTC, 11/62/19.
When is the actual deadline?
November doesn't have 62 days, I'm guessing you mean 26th?

Fixed
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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #713 on: November 20, 2019, 10:09:10 am »

I am pretty sure he made the reason clear. I at least have an idea.

And on top of that there were no other votes or unvotes between his votes for me.

I am pretty sure he made the reason clear. I at least have an idea.

Then help a sister out because I haven't seen it.

Well, if anything I might feed a justifiable reason to scum, I like letting people answer questions for themselves.

Then why even chime in?

I was just saying it made sense to me. *shrugs*

I guess I just won’t say anything next time.

Who's scum? Gimme your reads and get an unconditional townread back.

I gave my reads already.

I mean, I will have to reassess now that one of them turned out to be right, but still.

Speaking of, how sure are we that scum will shoot Faust?

Because I get the feeling we are going to have to deal with that problem all on our lonesome.
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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #714 on: November 20, 2019, 10:12:38 am »

We can deal with faust later. Or today if scum feels like it. Better to stop NKs and stabilize.
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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #715 on: November 20, 2019, 10:25:45 am »

Vote: Space
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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #716 on: November 20, 2019, 10:28:24 am »

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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #717 on: November 20, 2019, 10:33:22 am »

Vote: Space

Vote: Space

Is there any role that makes MiX vote in strange ways?
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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #718 on: November 20, 2019, 10:39:42 am »

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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #719 on: November 20, 2019, 10:41:33 am »

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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #720 on: November 20, 2019, 10:41:56 am »

Is mail-mi here?

Mod, can you please update players count on the first page to see who is still alive? Cross the dead maybe :)
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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #721 on: November 20, 2019, 10:42:13 am »

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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #722 on: November 20, 2019, 10:42:25 am »

Town may have weird voting roles
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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #723 on: November 20, 2019, 10:43:23 am »

vote: brightgalrs
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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #724 on: November 20, 2019, 10:46:32 am »

vote: brightgalrs

PR result or just wanna kill potential SK?
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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #725 on: November 20, 2019, 10:47:48 am »

Neither. I don't think they'd necessarily SK, but I don't think they'd town-aligned.
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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #726 on: November 20, 2019, 10:48:19 am »

@brightgalrs, sorry if I missed it, what is your previous mafia experience? You seem very experienced.
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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #727 on: November 20, 2019, 10:55:23 am »

Why should I claim?

Because you seem to have tied yourself to faust, claimed scum that you seem resistant to lunching for some reason.

It's boring predictable and what we are going to end up doing. Might as well find other scum while you're at it. Like you.

Yeah, lunching scum is the absolute worst part of this game.
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Galzria

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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #728 on: November 20, 2019, 10:59:19 am »

Why should I claim?

Because you seem to have tied yourself to faust, claimed scum that you seem resistant to lunching for some reason.

It's boring predictable and what we are going to end up doing. Might as well find other scum while you're at it. Like you.

Yeah, lunching scum is the absolute worst part of this game.

I mean, end of the day, we have a claimed scum who has claimed to still be able to kill. The fact that he A) May himself have a different PR than he’s implied he has, and B) hasn’t been confirmed to be what he claims at all... is just all the more reason to finish the lunch there.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #729 on: November 20, 2019, 11:02:48 am »

@brightgalrs, sorry if I missed it, what is your previous mafia experience? You seem very experienced.
I played mafia more than 5 years ago on the Heaven Games forums. This is my first game since then.
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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #730 on: November 20, 2019, 11:07:00 am »

Why should I claim?

Because you seem to have tied yourself to faust, claimed scum that you seem resistant to lunching for some reason.

It's boring predictable and what we are going to end up doing. Might as well find other scum while you're at it. Like you.

Yeah, lunching scum is the absolute worst part of this game.

I mean, end of the day, we have a claimed scum who has claimed to still be able to kill. The fact that he A) May himself have a different PR than he’s implied he has, and B) hasn’t been confirmed to be what he claims at all... is just all the more reason to finish the lunch there.

Soooooo we agree? Or did I miss another scum claim?
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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #731 on: November 20, 2019, 11:08:07 am »

Faust should claim their target. I agree with reasoning that town!target would have claimed by now.
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Galzria

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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #732 on: November 20, 2019, 11:09:55 am »

Why should I claim?

Because you seem to have tied yourself to faust, claimed scum that you seem resistant to lunching for some reason.

It's boring predictable and what we are going to end up doing. Might as well find other scum while you're at it. Like you.

Yeah, lunching scum is the absolute worst part of this game.

I mean, end of the day, we have a claimed scum who has claimed to still be able to kill. The fact that he A) May himself have a different PR than he’s implied he has, and B) hasn’t been confirmed to be what he claims at all... is just all the more reason to finish the lunch there.

Soooooo we agree? Or did I miss another scum claim?

Oh, sorry, yeah - didn’t mean for it to come across like I was disagreeing.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #733 on: November 20, 2019, 11:16:51 am »

Faust should claim their target. I agree with reasoning that town!target would have claimed by now.
Alright. Well, it was DatSwan.
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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #734 on: November 20, 2019, 11:17:34 am »

Why should I claim?

Because you seem to have tied yourself to faust, claimed scum that you seem resistant to lunching for some reason.

It's boring predictable and what we are going to end up doing. Might as well find other scum while you're at it. Like you.

Yeah, lunching scum is the absolute worst part of this game.

I mean, end of the day, we have a claimed scum who has claimed to still be able to kill. The fact that he A) May himself have a different PR than he’s implied he has, and B) hasn’t been confirmed to be what he claims at all... is just all the more reason to finish the lunch there.

Let's see if I can knock sense into town:  THERE ARE FOUR SCUM TEAMS. Since 4 NKs + alien. So now let's see which we would rather kill:

- Mafia, which has more members than werewolf and are set to win on average

- Werewolf, which might only have 2 members now so it's easier to eradicate that NK

- SK, which, if killed, removes an NK

- Alien, which only kills to win, basically

Which of these is our priority? The answer is literally any of the above 3. If we stand around killing alien then scum kills everyone.

Faust should claim their target. I agree with reasoning that town!target would have claimed by now.
Alright. Well, it was DatSwan.

Vote: Swan
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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #735 on: November 20, 2019, 11:21:59 am »

Vote: Swan
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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #736 on: November 20, 2019, 11:22:38 am »

Why should I claim?

Because you seem to have tied yourself to faust, claimed scum that you seem resistant to lunching for some reason.

It's boring predictable and what we are going to end up doing. Might as well find other scum while you're at it. Like you.

Yeah, lunching scum is the absolute worst part of this game.

I mean, end of the day, we have a claimed scum who has claimed to still be able to kill. The fact that he A) May himself have a different PR than he’s implied he has, and B) hasn’t been confirmed to be what he claims at all... is just all the more reason to finish the lunch there.

Let's see if I can knock sense into town:  THERE ARE FOUR SCUM TEAMS. Since 4 NKs + alien. So now let's see which we would rather kill:

- Mafia, which has more members than werewolf and are set to win on average

- Werewolf, which might only have 2 members now so it's easier to eradicate that NK

- SK, which, if killed, removes an NK

- Alien, which only kills to win, basically

Which of these is our priority? The answer is literally any of the above 3. If we stand around killing alien then scum kills everyone.

Faust should claim their target. I agree with reasoning that town!target would have claimed by now.
Alright. Well, it was DatSwan.

Vote: Swan
Agree with the above. And I don't believe that DatSwan is town, so they'll be one of those many other factions
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Mafia Stats: (correct as of 2017)
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Scum: 5 games, 3 wins

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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #737 on: November 20, 2019, 11:27:28 am »

Faust should claim their target. I agree with reasoning that town!target would have claimed by now.
Alright. Well, it was DatSwan.

Vote: DatSwan
Gonna need a roleclaim.

This was the only post he did today, it was after faust claimed:
all right. holy hell that is a lot of catch up for one day...

Extreme Summary:

1) Faust pushed for WW hunting and Mafia hunting prior to being outted by Galz. Combine that with the Galz "PR Reasons" and Faust out and claiming Alien... Faust is probably an Alien. That being said, they could just as easily be another Alien knowing that they have a Vanillaiser... or supposedly they could be making a ballzy play and claiming a PR that is not mentioned knowing that if the Alien Vanillaiser exists they wouldn't speak up - However, I find that last part essentially impossible in reality.

2) Bright is probably Town Vig. It could be a double SK think, followed by the extremely unlikely concept that Alien faction could of fired their only shot on Night 1.... but most likely Bright is Town Vig.


I believe Galz got a result on Faust. And I believe that Faust is what they claim to be. I am a little wary based on how quickly Faust came to claim... but in the end, that factor is a little irrelevant if Faust is NOT Town. Also, since I am pretty sure the Vanillaiser role is not one shot... by leaving faust alive, it just allows him to VT more players... which I guess could be good in the right setting, but also could be extremely unfortunate...

Unless someone has a sound result of evidence on someone else that is skum, I see no reason to not lynch faust today.

Vote: Faust
There's a few things to say about it, but let's let him claim and explain first.
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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #738 on: November 20, 2019, 11:28:45 am »

Vote: Swan
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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #739 on: November 20, 2019, 11:31:49 am »

We're at 5 for Swan it looks likes.

e voted for him earlier in the day:
Aliens!

Fun.

Also, Galzria voting faust for PR reasons and faust turning up alien is actually a pretty credible claim to being town, so I suppose I will have to just go and switch up my vote

vote: Datswan
Quite interesting, but maybe a coincidence.
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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #740 on: November 20, 2019, 11:34:13 am »

Good enough for me
Shoot: Swan
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Mafia Stats: (correct as of 2017)
Town: 22 games, 8 wins
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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #741 on: November 20, 2019, 11:34:18 am »

Scum has zero incentive to do our work for us. This is ridiculous. Kill the claimed scum!
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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #742 on: November 20, 2019, 11:41:21 am »

Scum has zero incentive to do our work for us. This is ridiculous. Kill the claimed scum!

This.

MiX is dead wrong. You kill scum that can kill when you have the chance. Absolutely 0 part of Faust’s claim is verified. All the other scum factions are going to be hunting for each other at this point, not Town. They’re their own greatest threats to themselves. You absolutely never ever let a claimed killing scum live when given the chance to lynch them.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #743 on: November 20, 2019, 11:42:51 am »

vote: faust
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MiX

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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #744 on: November 20, 2019, 11:45:49 am »

Scum has zero incentive to do our work for us. This is ridiculous. Kill the claimed scum!

This.

MiX is dead wrong. You kill scum that can kill when you have the chance. Absolutely 0 part of Faust’s claim is verified. All the other scum factions are going to be hunting for each other at this point, not Town. They’re their own greatest threats to themselves. You absolutely never ever let a claimed killing scum live when given the chance to lynch them.

Then town dies to collateral damage. It's not a feasible plan to kill aliens for the sake of it. If scum's so scared of faust they'll shoot him. Besides we should help scum develop scumreads on each other, which goes hand in hand with playing the day beyond the low hanging fruit.

Deadline's like a week away, explore this first, then decide if the other lynch candidates are so towny you'd rather kill faust.
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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #745 on: November 20, 2019, 11:48:31 am »

Scum has zero incentive to do our work for us. This is ridiculous. Kill the claimed scum!

This.

MiX is dead wrong. You kill scum that can kill when you have the chance. Absolutely 0 part of Faust’s claim is verified. All the other scum factions are going to be hunting for each other at this point, not Town. They’re their own greatest threats to themselves. You absolutely never ever let a claimed killing scum live when given the chance to lynch them.
It seems very unlikely that faust is fakeclaiming his role. I want to hear from DatSwan before deciding who to vote for. Chances are they are both scum that can kill. faust can only kill once. Scum!Swan would be able to kill every night.
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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #746 on: November 20, 2019, 11:49:45 am »

We're at 5 for Swan it looks likes.
This makes it look like I'm counting down to a lynch, it's the other way around. We shouldn't be lynching anyone for at least another two RL days, still lots to discuss.
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MiX

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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #747 on: November 20, 2019, 11:51:28 am »

We're at 5 for Swan it looks likes.
This makes it look like I'm counting down to a lynch, it's the other way around. We shouldn't be lynching anyone for at least another two RL days, still lots to discuss.

Slow down scum...

Vote: Bright
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Galzria

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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #748 on: November 20, 2019, 11:51:53 am »

Scum has zero incentive to do our work for us. This is ridiculous. Kill the claimed scum!

This.

MiX is dead wrong. You kill scum that can kill when you have the chance. Absolutely 0 part of Faust’s claim is verified. All the other scum factions are going to be hunting for each other at this point, not Town. They’re their own greatest threats to themselves. You absolutely never ever let a claimed killing scum live when given the chance to lynch them.
It seems very unlikely that faust is fakeclaiming his role. I want to hear from DatSwan before deciding who to vote for. Chances are they are both scum that can kill. faust can only kill once. Scum!Swan would be able to kill every night.

I see no reason Swan could be scum over you, or MiX, or pubby, or Europe, or Joseph, or any other host of players. All we’re doing is hunting potentially helpful PR’s and outing them - decreasing further any chance we still have of winning.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Uncleeurope

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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #749 on: November 20, 2019, 11:52:14 am »

We're at 5 for Swan it looks likes.
This makes it look like I'm counting down to a lynch, it's the other way around. We shouldn't be lynching anyone for at least another two RL days, still lots to discuss.

What Bright said.
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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #750 on: November 20, 2019, 12:01:40 pm »

Scum has zero incentive to do our work for us. This is ridiculous. Kill the claimed scum!

This.

MiX is dead wrong. You kill scum that can kill when you have the chance. Absolutely 0 part of Faust’s claim is verified. All the other scum factions are going to be hunting for each other at this point, not Town. They’re their own greatest threats to themselves. You absolutely never ever let a claimed killing scum live when given the chance to lynch them.

Then town dies to collateral damage. It's not a feasible plan to kill aliens for the sake of it. If scum's so scared of faust they'll shoot him. Besides we should help scum develop scumreads on each other, which goes hand in hand with playing the day beyond the low hanging fruit.

Deadline's like a week away, explore this first, then decide if the other lynch candidates are so towny you'd rather kill faust.

So we're more likely to hunt down unclaimed scum than accidentally hit town? You need to rethink yourself here.
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MiX

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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #751 on: November 20, 2019, 12:02:31 pm »

Scum has zero incentive to do our work for us. This is ridiculous. Kill the claimed scum!

This.

MiX is dead wrong. You kill scum that can kill when you have the chance. Absolutely 0 part of Faust’s claim is verified. All the other scum factions are going to be hunting for each other at this point, not Town. They’re their own greatest threats to themselves. You absolutely never ever let a claimed killing scum live when given the chance to lynch them.

Then town dies to collateral damage. It's not a feasible plan to kill aliens for the sake of it. If scum's so scared of faust they'll shoot him. Besides we should help scum develop scumreads on each other, which goes hand in hand with playing the day beyond the low hanging fruit.

Deadline's like a week away, explore this first, then decide if the other lynch candidates are so towny you'd rather kill faust.

So we're more likely to hunt down unclaimed scum than accidentally hit town? You need to rethink yourself here.

The day is young.

Vote: Swan
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Joseph2302

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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #752 on: November 20, 2019, 12:08:47 pm »

Good enough for me
Shoot: Swan
My gun seems to be broken again.... maybe I'm not meant to be a vig
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Mafia Stats: (correct as of 2017)
Town: 22 games, 8 wins
Scum: 5 games, 3 wins

Galzria

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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #753 on: November 20, 2019, 12:09:26 pm »

So we’re all pretty clear that MiX is faust’s Allen partner, yeah? Lynch Faust, let scum shoot MiX, and that’s an entire faction gone. Coolio.
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Galzria

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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #754 on: November 20, 2019, 12:10:06 pm »

So we’re all pretty clear that MiX is faust’s Alien partner, yeah? Lynch Faust, let scum shoot MiX, and that’s an entire faction gone. Coolio.

EBWOP
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

MiX

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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #755 on: November 20, 2019, 12:11:30 pm »

So we’re all pretty clear that MiX is faust’s Allen partner, yeah? Lynch Faust, let scum shoot MiX, and that’s an entire faction gone. Coolio.

Hmm no...I don't even...what...

Rationality in this town is going out the window and Galzria wants scum to win.
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Galzria

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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #756 on: November 20, 2019, 12:12:43 pm »

So we’re all pretty clear that MiX is faust’s Allen partner, yeah? Lynch Faust, let scum shoot MiX, and that’s an entire faction gone. Coolio.

Hmm no...I don't even...what...

Rationality in this town is going out the window and Galzria wants scum to win.

Says scum.
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

MiX

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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #757 on: November 20, 2019, 12:14:21 pm »

So we’re all pretty clear that MiX is faust’s Allen partner, yeah? Lynch Faust, let scum shoot MiX, and that’s an entire faction gone. Coolio.

Hmm no...I don't even...what...

Rationality in this town is going out the window and Galzria wants scum to win.

Says scum.

Dghkfeughbcfigrhfgdjkfkihdeftggghryddghcveskddc

Seriously if you think killing faust will let town win you're just taking the path scum wants and town will lose. And you don't care because...you're wrong. This is dumb.

Is everyone but raerae also eating this up?
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Joseph2302

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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #758 on: November 20, 2019, 12:14:55 pm »

So we’re all pretty clear that MiX is faust’s Allen partner, yeah? Lynch Faust, let scum shoot MiX, and that’s an entire faction gone. Coolio.

Hmm no...I don't even...what...

Rationality in this town is going out the window and Galzria wants scum to win.

Says scum.
Let's add Galz to the non-town list

PPE: 1
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Mafia Stats: (correct as of 2017)
Town: 22 games, 8 wins
Scum: 5 games, 3 wins

MiX

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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #759 on: November 20, 2019, 12:17:03 pm »

So we’re all pretty clear that MiX is faust’s Allen partner, yeah? Lynch Faust, let scum shoot MiX, and that’s an entire faction gone. Coolio.

Hmm no...I don't even...what...

Rationality in this town is going out the window and Galzria wants scum to win.

Says scum.
Let's add Galz to the non-town list

PPE: 1

I double-checked, only town and alien would know faust's alignment.
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Galzria

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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #760 on: November 20, 2019, 12:18:23 pm »

So we’re all pretty clear that MiX is faust’s Allen partner, yeah? Lynch Faust, let scum shoot MiX, and that’s an entire faction gone. Coolio.

Hmm no...I don't even...what...

Rationality in this town is going out the window and Galzria wants scum to win.

Says scum.

Dghkfeughbcfigrhfgdjkfkihdeftggghryddghcveskddc

Seriously if you think killing faust will let town win you're just taking the path scum wants and town will lose. And you don't care because...you're wrong. This is dumb.

Is everyone but raerae also eating this up?

Defending and advocating NOT lynching scum - scum that has claimed to STILL HAVE A SHOT - is what will make town lose this game. Hunting and outing town’s remaining PR’s when there’s claimed scum to lynch will make town lose this game. Doing everything you can to make your partner “an issue for sometime later” will make town lose this game.

Lynching scum, because he’s scum and we need to kill all the scum, is what will let Town WIN this game.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Galzria

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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #761 on: November 20, 2019, 12:19:12 pm »

So we’re all pretty clear that MiX is faust’s Allen partner, yeah? Lynch Faust, let scum shoot MiX, and that’s an entire faction gone. Coolio.

Hmm no...I don't even...what...

Rationality in this town is going out the window and Galzria wants scum to win.

Says scum.
Let's add Galz to the non-town list

PPE: 1

Lol - look at how the scum just jump along with MiX. Definitely the town winning strategy to follow here folks.
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

MiX

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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #762 on: November 20, 2019, 12:22:47 pm »

So we’re all pretty clear that MiX is faust’s Allen partner, yeah? Lynch Faust, let scum shoot MiX, and that’s an entire faction gone. Coolio.

Hmm no...I don't even...what...

Rationality in this town is going out the window and Galzria wants scum to win.

Says scum.
Let's add Galz to the non-town list

PPE: 1

Lol - look at how the scum just jump along with MiX. Definitely the town winning strategy to follow here folks.

I'm glad you're always right, I'm always wrong and I'm the alien and killing alien is correct and town won't be decimated by the rest of the scum. Horraaaaay.

OR I'm actually right about this and we need to kill real NKing scum first.
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Joseph2302

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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #763 on: November 20, 2019, 12:23:46 pm »

So we’re all pretty clear that MiX is faust’s Allen partner, yeah? Lynch Faust, let scum shoot MiX, and that’s an entire faction gone. Coolio.

Hmm no...I don't even...what...

Rationality in this town is going out the window and Galzria wants scum to win.

Says scum.
Let's add Galz to the non-town list

PPE: 1

Lol - look at how the scum just jump along with MiX. Definitely the town winning strategy to follow here folks.
Lynch me then and you can see that I'm town
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Mafia Stats: (correct as of 2017)
Town: 22 games, 8 wins
Scum: 5 games, 3 wins

Galzria

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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #764 on: November 20, 2019, 12:25:06 pm »

So we’re all pretty clear that MiX is faust’s Allen partner, yeah? Lynch Faust, let scum shoot MiX, and that’s an entire faction gone. Coolio.

Hmm no...I don't even...what...

Rationality in this town is going out the window and Galzria wants scum to win.

Says scum.
Let's add Galz to the non-town list

PPE: 1

Lol - look at how the scum just jump along with MiX. Definitely the town winning strategy to follow here folks.

I'm glad you're always right, I'm always wrong and I'm the alien and killing alien is correct and town won't be decimated by the rest of the scum. Horraaaaay.

OR I'm actually right about this and we need to kill real NKing scum first.

Faust IS “real NK’ing scum”. And he’s outed. Stop trying to out town PR’s.

Nobody should claim for the rest of D2 unless you have something truly relevant
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Galzria

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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #765 on: November 20, 2019, 12:25:32 pm »

So we’re all pretty clear that MiX is faust’s Allen partner, yeah? Lynch Faust, let scum shoot MiX, and that’s an entire faction gone. Coolio.

Hmm no...I don't even...what...

Rationality in this town is going out the window and Galzria wants scum to win.

Says scum.
Let's add Galz to the non-town list

PPE: 1

Lol - look at how the scum just jump along with MiX. Definitely the town winning strategy to follow here folks.
Lynch me then and you can see that I'm town

Why in the world would I lynch you first over Faust? Don’t be dumb.
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Brightgalrs

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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #766 on: November 20, 2019, 12:30:52 pm »

I double-checked, only town and alien would know faust's alignment.
I've been thinking about this too.

There's no scum-equivalent of the Conspiracy Theorist role, so it rules out a cross-scum-faction investigation.

As for the Mafia Tracker and Werewolf Watcher. It might have been possible for Galzria to have seen faust (assume here he is the Alien Vanilla-izer) target one of his faction members (Swan if we assume he's scum), but there'd be no feedback because their QT isn't open in the day. Basically there's no way he'd know the nature of faust's ability or be able to deduce his alignment from that.

My conclusion is that Galzria is legit and is either the Bloodhound or the last Conspiracy Theorist.
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Brightgalrs

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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #767 on: November 20, 2019, 12:33:03 pm »

My conclusion is that Galzria is legit and is either the Bloodhound or the last Conspiracy Theorist.
And go look at my earlier post for why I don't think he's Alien-aligned, it'd be literally faction suicide.
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mail-mi

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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #768 on: November 20, 2019, 12:59:10 pm »

Vote: faust
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mail-mi

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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #769 on: November 20, 2019, 01:14:49 pm »

I think I’m with Galz on this one. We have claimed scum, let’s lynch ‘em.

Also, we can’t forget that scum NKs can hit each other as well, and they may very well be more scared of each other than of town rn.
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I currently imagine mail-mi wearing a dark trenchcoat and a bowler hat, hunched over a bit, toothpick in his mouth, holding a gun in his pocket.  One bead of sweat trickling down his nose.

'And what is it that ye shall hope for? Behold I say unto you that ye shall have hope through the atonement of Christ and the power of his resurrection, to be raised unto life eternal, and this because of your faith in him according to the promise." - Moroni 7:41, the Book of Mormon

Joseph2302

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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #770 on: November 20, 2019, 01:16:12 pm »

I think I’m with Galz on this one. We have claimed scum, let’s lynch ‘em.

Also, we can’t forget that scum NKs can hit each other as well, and they may very well be more scared of each other than of town rn.
Scum team much?
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Mafia Stats: (correct as of 2017)
Town: 22 games, 8 wins
Scum: 5 games, 3 wins

mail-mi

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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #771 on: November 20, 2019, 01:17:28 pm »

I think I’m with Galz on this one. We have claimed scum, let’s lynch ‘em.

Also, we can’t forget that scum NKs can hit each other as well, and they may very well be more scared of each other than of town rn.
Scum team much?
Nope actually I’m town. Just saying what scum’s mindset might be.
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I currently imagine mail-mi wearing a dark trenchcoat and a bowler hat, hunched over a bit, toothpick in his mouth, holding a gun in his pocket.  One bead of sweat trickling down his nose.

'And what is it that ye shall hope for? Behold I say unto you that ye shall have hope through the atonement of Christ and the power of his resurrection, to be raised unto life eternal, and this because of your faith in him according to the promise." - Moroni 7:41, the Book of Mormon

faust

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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #772 on: November 20, 2019, 01:36:42 pm »

Nobody should claim for the rest of D2 unless you have something truly relevant
I was just going to claim who my partner is, but this post convinced me not to.
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Uncleeurope

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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #773 on: November 20, 2019, 01:38:02 pm »

Nobody should claim for the rest of D2 unless you have something truly relevant
I was just going to claim who my partner is, but this post convinced me not to.

Sounds relevant to me.
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Galzria

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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #774 on: November 20, 2019, 01:38:46 pm »

Nobody should claim for the rest of D2 unless you have something truly relevant
I was just going to claim who my partner is, but this post convinced me not to.

Glad we agree then.
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Galzria

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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #775 on: November 20, 2019, 01:39:01 pm »

Nobody should claim for the rest of D2 unless you have something truly relevant
I was just going to claim who my partner is, but this post convinced me not to.

Sounds relevant to me.

Ha
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Brightgalrs

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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #776 on: November 20, 2019, 02:07:47 pm »

I was just going to claim who my partner is, but this post convinced me not to.
Actually I'm inclined to believe you have 2 partners. Seems like the perfect balance of truth and fiction. You have an incentive to make your faction seem as small and vulnerable as possible, but if you claim it was just you in the faction we'd probably lynch you in a heartbeat to prevent you from using your kill. 1 partner is the perfect number to claim in that regard. As for why you'd lie to us about it at all, it'd throw off everyone's calculations in the end game, and you're faction stands a good chance of coming out on top like that (especially if your faction's single night kill is saved until the end).
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Eevee

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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #777 on: November 20, 2019, 02:22:07 pm »

I was just going to claim who my partner is, but this post convinced me not to.
Actually I'm inclined to believe you have 2 partners. Seems like the perfect balance of truth and fiction. You have an incentive to make your faction seem as small and vulnerable as possible, but if you claim it was just you in the faction we'd probably lynch you in a heartbeat to prevent you from using your kill. 1 partner is the perfect number to claim in that regard. As for why you'd lie to us about it at all, it'd throw off everyone's calculations in the end game, and you're faction stands a good chance of coming out on top like that (especially if your faction's single night kill is saved until the end).
This makes sense. Waiting to see what Swan says, but I think lynching faust seems prudent. Hitting scum is good.
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A Drowned Kernel

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Re: BM27: Bad Idea Mafia (Day One)
« Reply #778 on: November 20, 2019, 03:14:57 pm »

Vote Count 2.3

faust: (7): Galzria, Eevee, raerae, pubby, DatSwan, LaLight, mail-mi
LaLight (1): WestCoastDidds
DatSwan (5): e, Joseph2302, Brightgalrs, Uncleeurope, MiX
raerae (1): faust

Not Voting (3): SpaceAnemone, shraeye, EFHW

With 17 alive, it takes 9 to lynch. Day Two ends at 14:30 UTC, 11/26/19.
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LaLight

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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #779 on: November 20, 2019, 03:29:54 pm »

L-2
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faust

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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #780 on: November 20, 2019, 03:44:00 pm »

I was just going to claim who my partner is, but this post convinced me not to.
Actually I'm inclined to believe you have 2 partners. Seems like the perfect balance of truth and fiction. You have an incentive to make your faction seem as small and vulnerable as possible, but if you claim it was just you in the faction we'd probably lynch you in a heartbeat to prevent you from using your kill. 1 partner is the perfect number to claim in that regard. As for why you'd lie to us about it at all, it'd throw off everyone's calculations in the end game, and you're faction stands a good chance of coming out on top like that (especially if your faction's single night kill is saved until the end).
This line of thinking only makes sense if I was able to choose how many partners I have. Yes, claiming to have one partner when I have 2 makes sense. But claiming to have one partner when I have one makes just as much sense. I would have totally been up for another partner, but EFHW was bad.
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faust

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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #781 on: November 20, 2019, 03:45:17 pm »

Actually, let me get that out of my system while I still can: Vote: EFHW
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MiX

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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #782 on: November 20, 2019, 03:46:28 pm »

I was just going to claim who my partner is, but this post convinced me not to.
Actually I'm inclined to believe you have 2 partners. Seems like the perfect balance of truth and fiction. You have an incentive to make your faction seem as small and vulnerable as possible, but if you claim it was just you in the faction we'd probably lynch you in a heartbeat to prevent you from using your kill. 1 partner is the perfect number to claim in that regard. As for why you'd lie to us about it at all, it'd throw off everyone's calculations in the end game, and you're faction stands a good chance of coming out on top like that (especially if your faction's single night kill is saved until the end).
This line of thinking only makes sense if I was able to choose how many partners I have. Yes, claiming to have one partner when I have 2 makes sense. But claiming to have one partner when I have one makes just as much sense. I would have totally been up for another partner, but EFHW was bad.

Agreed with both and the likelyhood faust has 2 partners is the same as any other amount since, as Bright said, 2 is the easiest claim, which means faust claims that regardless of reality.

Actually, let me get that out of my system while I still can: Vote: EFHW

Are you choosing to die then?
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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #783 on: November 20, 2019, 03:56:40 pm »

sooo I am not super following the logic that this player group has: e, Joseph2302, Brightgalrs, Uncleeurope, MiX.

1) Yes, Faust is telling the truth... well at least to the extent that I was turned into a VT last night (I suppose it doesn't have to be him who did it).

2) I chose not to say anything at first because I did not see how it would help. Then Faust claimed. Then I started considering the upsides and downsides... then I went to bed and woke up to Faust claiming it was me and I am skummy for not claiming it happened in the first like 24 hours of the game being open.

3) I can claim role if we all want that I guess... as it doesn't really matter anymore.
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Town:  14 wins, 14 losses (1 MVP)
Skum: 7 wins, 7 losses (1 MVP)
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MiX

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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #784 on: November 20, 2019, 04:05:39 pm »

F it, we win the game by killing everyone who isn't town, this minimizes town losses in the day. We can't actually control night kills counts, let alone night kills. Unless someone has a really good result...which I doubt, because Galzria is Bloodhound and no one else has claimed anything useful.

We're not going to win this game. The moment 4 people died is the moment we lost. That and joth. God dammit joth...

Vote: faust, end the day.
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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #785 on: November 20, 2019, 04:28:01 pm »

2) I chose not to say anything at first because I did not see how it would help.
Raising the alarm that a Vanillaizer is alive and well, raising the alarm that one of the night kills might've been the Aliens, ruling out a Serial Killer (of course now we "know" this part is unlikely). None of that woul'ved be helpful?

3) I can claim role if we all want that I guess... as it doesn't really matter anymore.
That's what I'm looking for. What was your original role?
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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #786 on: November 20, 2019, 04:32:11 pm »

We're not going to win this game. The moment 4 people died is the moment we lost. That and joth. God dammit joth...
Don't be so pessimistic. It's possible there will be a bystander effect with Galzria tonight, the three night kills could all avoid him if they think the other kills will take care of him. Or the opposite could happen where they all try and kill him, killing only a single townie instead of 3.
And besides that, the fewer townies there are the greater chance of scum killing themselves, so there's an self-balancing element to this whole thing.

Also, hold off on the hammer until DatSwan gives us his role.
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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #787 on: November 20, 2019, 04:32:39 pm »

With all the town deaths there's a pretty high chance we're outnumbered.
Why is everybody assuming that we have big full "normal" scum teams??
Isn't that the least likely possibility?
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LaLight

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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #788 on: November 20, 2019, 04:36:45 pm »

With all the town deaths there's a pretty high chance we're outnumbered.
Why is everybody assuming that we have big full "normal" scum teams??
Isn't that the least likely possibility?

I guess always assume the worst.

But I don't feel as pessimistic as MiX nevertheless. Full scum teams (if they exist) as someone noted above should be more afraid of each other than town
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Galzria

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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #789 on: November 20, 2019, 04:39:29 pm »

With all the town deaths there's a pretty high chance we're outnumbered.
Why is everybody assuming that we have big full "normal" scum teams??
Isn't that the least likely possibility?

I guess always assume the worst.

But I don't feel as pessimistic as MiX nevertheless. Full scum teams (if they exist) as someone noted above should be more afraid of each other than town

Pretty much this.
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Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

LaLight

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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #790 on: November 20, 2019, 04:43:14 pm »

Our weapon is a lynch. It is a very untrustworthy weapon as everyone uses it, people can manipulate it. Most scum teams have a kill and scum teams are afraid of that kill of other scum teams.

Don't give up
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LaLight

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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #791 on: November 20, 2019, 04:44:16 pm »

I believe MiX and Galz are town. I am very unsure about everyone else and some of the people I am surprised are here as I don't remember at all of they posted
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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #792 on: November 20, 2019, 04:44:27 pm »

It's weird to not claim AFTER faust says it, is kinda my point. As town or scum, really. But was it obviously good to claim it? Is it obvious now? I mean, I can see town not say it to try and get NKd...
It's also weird to not claim after faust says it as well, yeah.

I only looked at it from a vanilla-ized scum's perspective. But imagine you're a town player that was vanilla-ized last night. That information confirms that the Alien faction is active in this game. You'd want to tell everyone, wouldn't you? And it'd definitely be in your first post, ie. way before faust had a chance to tell us what was going on.
To be fair, "of course I would claim" may be your automatic thought process, but I guarantee you there are players who disagree, and players who wouldn't have even thought about the implications.

Especially in a big crazy-crazy no normal game
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MiX

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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #793 on: November 20, 2019, 04:47:24 pm »

It's weird to not claim AFTER faust says it, is kinda my point. As town or scum, really. But was it obviously good to claim it? Is it obvious now? I mean, I can see town not say it to try and get NKd...
It's also weird to not claim after faust says it as well, yeah.

I only looked at it from a vanilla-ized scum's perspective. But imagine you're a town player that was vanilla-ized last night. That information confirms that the Alien faction is active in this game. You'd want to tell everyone, wouldn't you? And it'd definitely be in your first post, ie. way before faust had a chance to tell us what was going on.
To be fair, "of course I would claim" may be your automatic thought process, but I guarantee you there are players who disagree, and players who wouldn't have even thought about the implications.

Especially in a big crazy-crazy no normal game

100000000% agree on shraeye on this.

Our weapon is a lynch. It is a very untrustworthy weapon as everyone uses it, people can manipulate it. Most scum teams have a kill and scum teams are afraid of that kill of other scum teams.

Ok so basically my idea rn is there's no freaking way we can neuter NK quantity. Like technically we can with a hail mary but we hit town more than we hit
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shraeye

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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #794 on: November 20, 2019, 04:47:35 pm »

Why should I claim?

Because you seem to have tied yourself to faust, claimed scum that you seem resistant to lunching for some reason.

It's boring predictable and what we are going to end up doing. Might as well find other scum while you're at it. Like you.
Shraeye-dar says raerae is not scum.  What makes you think she is?
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MiX

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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #795 on: November 20, 2019, 04:49:21 pm »

we hit

The god damn post hotkey.

Ok so basically my idea rn is there's no freaking way we can neuter NK quantity. Like technically we can with a hail mary but we hit town more than we hit SK or lone wolf so we take the scum NK and pray to god that PRs go our way, there's nothing else we can truly do.

Why should I claim?

Because you seem to have tied yourself to faust, claimed scum that you seem resistant to lunching for some reason.

It's boring predictable and what we are going to end up doing. Might as well find other scum while you're at it. Like you.
Shraeye-dar says raerae is not scum.  What makes you think she is?

Wanting to kill faust like it's 100% correct. It's not. But it is correct because this game's gone to hell.
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LaLight

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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #796 on: November 20, 2019, 04:49:36 pm »

It's weird to not claim AFTER faust says it, is kinda my point. As town or scum, really. But was it obviously good to claim it? Is it obvious now? I mean, I can see town not say it to try and get NKd...
It's also weird to not claim after faust says it as well, yeah.

I only looked at it from a vanilla-ized scum's perspective. But imagine you're a town player that was vanilla-ized last night. That information confirms that the Alien faction is active in this game. You'd want to tell everyone, wouldn't you? And it'd definitely be in your first post, ie. way before faust had a chance to tell us what was going on.
To be fair, "of course I would claim" may be your automatic thought process, but I guarantee you there are players who disagree, and players who wouldn't have even thought about the implications.

Especially in a big crazy-crazy no normal game

100000000% agree on shraeye on this.

Our weapon is a lynch. It is a very untrustworthy weapon as everyone uses it, people can manipulate it. Most scum teams have a kill and scum teams are afraid of that kill of other scum teams.

Ok so basically my idea rn is there's no freaking way we can neuter NK quantity. Like technically we can with a hail mary but we hit town more than we hit

I agree with shraeye as well.

"We" is...?

Yeah, we mislynches two towns basically, this is not losing the game. Now we lynch a claimed scum.
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LaLight

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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #797 on: November 20, 2019, 04:51:09 pm »

we hit

The god damn post hotkey.

Ok so basically my idea rn is there's no freaking way we can neuter NK quantity. Like technically we can with a hail mary but we hit town more than we hit SK or lone wolf so we take the scum NK and pray to god that PRs go our way, there's nothing else we can truly do.

Why should I claim?

Because you seem to have tied yourself to faust, claimed scum that you seem resistant to lunching for some reason.

It's boring predictable and what we are going to end up doing. Might as well find other scum while you're at it. Like you.
Shraeye-dar says raerae is not scum.  What makes you think she is?

Wanting to kill faust like it's 100% correct. It's not. But it is correct because this game's gone to hell.

You're being surprisingly negative, I can't see any reason, why
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LaLight

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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #798 on: November 20, 2019, 04:51:58 pm »

I am off to sleep, I don't think this game is lost.
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MiX

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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #799 on: November 20, 2019, 04:53:28 pm »

I am off to sleep, I don't think this game is lost.

Ok I can believe you, sure

Vote: raerae

But I highly doubt there's going to be a better kill than faust if no one claims.
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raerae

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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #800 on: November 20, 2019, 04:56:31 pm »

I am off to sleep, I don't think this game is lost.

Ok I can believe you, sure

Vote: raerae

But I highly doubt there's going to be a better kill than faust if no one claims.

I know you're trying to goad me into voting for you to save your BFF faust but, honey, that ain't happening.
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MiX

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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #801 on: November 20, 2019, 05:10:41 pm »

I am off to sleep, I don't think this game is lost.

Ok I can believe you, sure

Vote: raerae

But I highly doubt there's going to be a better kill than faust if no one claims.

I know you're trying to goad me into voting for you to save your BFF faust but, honey, that ain't happening.

Right because we all know how well controlling your vote has worked out in the past...
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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #802 on: November 20, 2019, 05:12:17 pm »

I am off to sleep, I don't think this game is lost.

Ok I can believe you, sure

Vote: raerae

But I highly doubt there's going to be a better kill than faust if no one claims.

I know you're trying to goad me into voting for you to save your BFF faust but, honey, that ain't happening.

Right because we all know how well controlling your vote has worked out in the past...

So then what's your point but to drag this on further?
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MiX

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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #803 on: November 20, 2019, 05:13:03 pm »

I am off to sleep, I don't think this game is lost.

Ok I can believe you, sure

Vote: raerae

But I highly doubt there's going to be a better kill than faust if no one claims.

I know you're trying to goad me into voting for you to save your BFF faust but, honey, that ain't happening.

Right because we all know how well controlling your vote has worked out in the past...

So then what's your point but to drag this on further?

I mean I can hammer, I just don't want a quickhammer outside of my control.
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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #804 on: November 20, 2019, 05:15:29 pm »

I am off to sleep, I don't think this game is lost.

Ok I can believe you, sure

Vote: raerae

But I highly doubt there's going to be a better kill than faust if no one claims.

I know you're trying to goad me into voting for you to save your BFF faust but, honey, that ain't happening.

Right because we all know how well controlling your vote has worked out in the past...

So then what's your point but to drag this on further?

I mean I can hammer, I just don't want a quickhammer outside of my control.

So you're waiting for somebody from your team to get on and drop another vote so you can claim the hammer?  What's the point of waiting if you think this is the right lynch?  Why do you care when this ends as long as your vote is where you want it?
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MiX

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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #805 on: November 20, 2019, 05:20:51 pm »

Quickhammers are anti-town.
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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #806 on: November 20, 2019, 05:28:58 pm »

Quickhammers are anti-town.

You still indicated you can control it.
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MiX

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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #807 on: November 20, 2019, 05:37:53 pm »

Quickhammers are anti-town.

You still indicated you can control it.

Yes. And? They're not strictly anti-town, just almost always. So controlling it it almost always restricting it.
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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #808 on: November 20, 2019, 05:38:40 pm »

Quickhammers are anti-town.

You still indicated you can control it.

Yes. And? They're not strictly anti-town, just almost always. So controlling it it almost always restricting it.

Oh ffs.
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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #809 on: November 20, 2019, 05:45:22 pm »

Quickhammers are anti-town.

You still indicated you can control it.

Yes. And? They're not strictly anti-town, just almost always. So controlling it it almost always restricting it.

Oh ffs.

Right? 🙄
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #810 on: November 20, 2019, 06:07:32 pm »

I am very much in a Schrödinger state right now as I haven't tried to figure out whether I'm dead.

What I find funny is that none of you questioned the fact that a player who discarded an IC role is somehow still alive and apparently hasn't done anything useful last night.
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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #811 on: November 20, 2019, 06:12:09 pm »

I am too tired to follow MiX's opinions which seem to change with every post. He doesn't want me dead, he does, etc.

The people who say "let's lynch claimed scum" aren't all that scummy. What scum wants here, and in particular Werewolf scum, is to flip a Mafia so town doesn't concentrate their scumhunting efforts solely on them. So my lynch does not help them. I guess it helps the mafia faction, so look out for that later on.
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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #812 on: November 20, 2019, 06:29:55 pm »

I'm going to bed. Faust is right.

Vote: faust

This game is about PRs, not reads. So lynch the caught scum. Lynching town today might just end the game. Lynching alien shouldn't, as no one has an incentive to kill faust anyway.

I don't care about previous opinions or whatever. What I think is right, as of right now, is:

1) We cannot stop quantity of NKs in a reliable way

2) We cannot direct scum NKs

3) We cannot afford to lynch town

4) Scum will not NK faust, nor we can do anything about this

All in all we kill faust and basically serve as the collective "no one wants to NK this so we will" kill. This is our town NK, basically. Feel free to say how wrong I am I don't care.

Good night in case you hammer.
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Joseph2302

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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #813 on: November 20, 2019, 06:30:50 pm »

Unvote
Will reassess tomorrow
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Mafia Stats: (correct as of 2017)
Town: 22 games, 8 wins
Scum: 5 games, 3 wins

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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #814 on: November 20, 2019, 06:36:01 pm »

Any other useful information you can give us Faust, before you snuff it?
If one of you was the Prober you could tell us who they wouldve investigated Night 1. And from the lack of report from them we could infer whoever they investigated isn't a Werewolf.

Still waiting on Swan...
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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #815 on: November 20, 2019, 06:39:35 pm »

Mix you scared me to death, thought you mistakenly hammered. Should be at 7 now with Joseph's unvote.
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faust

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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #816 on: November 20, 2019, 06:41:03 pm »

Any other useful information you can give us Faust, before you snuff it?
If one of you was the Prober you could tell us who they wouldve investigated Night 1. And from the lack of report from them we could infer whoever they investigated isn't a Werewolf.
I think I'll sit on that piece of information until I know for sure that I haven't died.
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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #817 on: November 20, 2019, 06:41:29 pm »

No, sorry still at 8 for Faust.
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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #818 on: November 20, 2019, 06:43:46 pm »

I think I'll sit on that piece of information until I know for sure that I haven't died.
You're the one who volunteered the Vanillaiser being in the game... It's in a similar vein. Whatever.
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faust

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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #819 on: November 20, 2019, 06:45:03 pm »

I think I'll sit on that piece of information until I know for sure that I haven't died.
You're the one who volunteered the Vanillaiser being in the game... It's in a similar vein. Whatever.
Yeah well, that was when I thought it might prevent my lynch. I don't see that happening if I release additional information, so I have no incentive to do so.
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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #820 on: November 20, 2019, 07:22:59 pm »

Yeah well, that was when I thought it might prevent my lynch. I don't see that happening if I release additional information, so I have no incentive to do so.
How about if one of you is the Psychotrooper? It's possible Galzria's apparently productive investigation results are the result of him being a regular cop or seer, and it's just a coincidence you ended up being scum. Would you tell us that?
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Galzria

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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #821 on: November 20, 2019, 07:49:07 pm »

I think I'll sit on that piece of information until I know for sure that I haven't died.
You're the one who volunteered the Vanillaiser being in the game... It's in a similar vein. Whatever.
Yeah well, that was when I thought it might prevent my lynch. I don't see that happening if I release additional information, so I have no incentive to do so.

Well, it does, technically. For your faction to win still, assuming you aren’t solo, you need for Town to kill any and all remaining scum. Helping Town to that end gives any partners you may have their best chance.

Obviously I wouldn’t expect you to out a partner here, and maybe you don’t have access to that sort of result. But if you do, then divulging it with Town is actually beneficial to your chance of victory.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #822 on: November 20, 2019, 08:20:47 pm »

What I find funny is that none of you questioned the fact that a player who discarded an IC role is somehow still alive and apparently hasn't done anything useful last night.

Shall I just be flattered that I'm your best diversion? I'm not even sure that's a thing. Anyway, I'm not going to be baited into revealing anything by doomed scum :-P

I should note that I am getting really short on playing time over the next 48 hours. However, since faust's not in imminent danger of a derphammer right now, I can park a vote there and see how everything shifts overnight.

Vote: faust
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Congratulations! Your SpaceAnemone evolved into UniverseAnemone!
Town games: M84(L), M85(W), M86(L), M87(W), M88(L), M90(L), M92(W), M94(L), M97(L), M99(W), M100(L), M104(W), M107(W), M110(L), M112(L), RMM37(L), RMM40(D), RMM41(L), RMM43(L), RMM47(W), ZM23(W).
Scum games: M89(D), M108(L), NM8(W&MVP), NM10(L)   Mod: NM9, RMM38, RMM42.   Pronouns: they/them

Uncleeurope

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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #823 on: November 20, 2019, 08:21:32 pm »

Pretty sure that was the hammer.
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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #824 on: November 20, 2019, 08:22:46 pm »

(I actually have no idea, just going off of Bright saying Faust was at 8 and my assumption that we are at 9 to execute)
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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #825 on: November 20, 2019, 08:24:16 pm »

(Looks like it cant be the hammer because of the unvote...)

(Ignore me)
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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #826 on: November 20, 2019, 08:30:49 pm »

(Looks like it cant be the hammer because of the unvote...)

(Ignore me)

Never!
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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #827 on: November 20, 2019, 08:44:42 pm »

What I find funny is that none of you questioned the fact that a player who discarded an IC role is somehow still alive and apparently hasn't done anything useful last night.

Shall I just be flattered that I'm your best diversion? I'm not even sure that's a thing. Anyway, I'm not going to be baited into revealing anything by doomed scum :-P

I should note that I am getting really short on playing time over the next 48 hours. However, since faust's not in imminent danger of a derphammer right now, I can park a vote there and see how everything shifts overnight.

Vote: faust

Pretty sure that was the hammer.

Oh the hilarity if it was...
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #828 on: November 20, 2019, 08:49:03 pm »

I think that’s why I saw it that way. I wanted it to be the hammer so badly, just for the humor in it.
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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #829 on: November 20, 2019, 08:56:24 pm »

Holy flurry of activity, folx!

Is faust dead?
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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #830 on: November 20, 2019, 09:41:08 pm »

Holy flurry of activity, folx!

Is faust dead?
Not yet, but if you’re not voting for him you can make it so!
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faust

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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #831 on: November 20, 2019, 09:41:14 pm »

Meow!
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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #832 on: November 20, 2019, 10:18:29 pm »

Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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'And what is it that ye shall hope for? Behold I say unto you that ye shall have hope through the atonement of Christ and the power of his resurrection, to be raised unto life eternal, and this because of your faith in him according to the promise." - Moroni 7:41, the Book of Mormon

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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #834 on: November 20, 2019, 10:36:46 pm »

vote: faust just in case
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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #835 on: November 20, 2019, 10:40:59 pm »

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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #838 on: November 20, 2019, 11:29:53 pm »

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'And what is it that ye shall hope for? Behold I say unto you that ye shall have hope through the atonement of Christ and the power of his resurrection, to be raised unto life eternal, and this because of your faith in him according to the promise." - Moroni 7:41, the Book of Mormon

A Drowned Kernel

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Re: BM27: Bad Idea Mafia (Day One)
« Reply #839 on: November 21, 2019, 12:15:02 am »

faust has been lynched! He was an Alien Sympathiser!

Final Vote Count 2.3

faust: (9): Galzria, Eevee, raerae, pubby, DatSwan, LaLight, mail-mi, MiX, SpaceAnemone
LaLight (1): WestCoastDidds
DatSwan (3): e, JBrightgalrs, Uncleeurope
EFHW (1): faust

Not Voting (3): shraeye, EFHW, Joseph2302

With 17 alive, it took 9 to lynch. Night Two begins now and ends at 6:00 UTC 11/22/2019.

THREAD LOCKED
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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #840 on: November 22, 2019, 01:07:08 am »

Day Three Start

e has been killed! He was a Town Jack-of-All-Trades!
MiX has been killed! He was an Alien Vanillaiser!

Not Voting (14): pubby, Joseph2302, SpaceAnemone, WestCoastDidds, DatSwan, Brightgalrs, mail-mi, Uncleeurope, Galzria, shraeye, EFHW, LaLight, Eevee, raerae

With 14 alive, it takes 8 to lynch. Day Three begins now and ends at 6:00 UTC 11/29/2019.

THREAD UNLOCKED
« Last Edit: November 22, 2019, 10:19:37 am by A Drowned Kernel »
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LaLight

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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #841 on: November 22, 2019, 01:28:41 am »

Galz, any results?

Anyone vanillaised?
Logged
Wins: 15, 10
Losses: 11, 5, 1
Draws: 1
MVPs: 4
Mod/Co-mod: 18

I always have a limited access to forum on weekends.

LaLight

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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #842 on: November 22, 2019, 01:41:57 am »

Day Three Start

e has been killed! He was a Town Jack-of-All-Trades!
MiX has been killed! He was an Alien Vanillaiser!

Not Voting (14): pubby, Joseph2302, SpaceAnemone, WestCoastDidds, DatSwan, Brightgalrs, mail-mi, Uncleeurope, Galzria, shraeye, EFHW, LaLight, Eevee, raerae

With 14 alive, it takes 8 to lynch. Night Two begins now and ends at 6:00 UTC 11/29/2019.

THREAD UNLOCKED

You might want to change Night Two to Day Three in the deadline description
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Wins: 15, 10
Losses: 11, 5, 1
Draws: 1
MVPs: 4
Mod/Co-mod: 18

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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #843 on: November 22, 2019, 01:48:04 am »

i would still like to vote: Space based on their discard
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Wins: 15, 10
Losses: 11, 5, 1
Draws: 1
MVPs: 4
Mod/Co-mod: 18

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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #844 on: November 22, 2019, 01:50:34 am »

I just reread roles and IC is actually activated!

Quote
You may post "I am an Innocent Child. at any time in the main game thread. The mod will then reveal your identity publicly.

This is insanely good
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Wins: 15, 10
Losses: 11, 5, 1
Draws: 1
MVPs: 4
Mod/Co-mod: 18

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Joseph2302

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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #845 on: November 22, 2019, 03:05:40 am »

I just reread roles and IC is actually activated!

Quote
You may post "I am an Innocent Child. at any time in the main game thread. The mod will then reveal your identity publicly.

This is insanely good
Yes this seems like a really good role. You can choose when to be an IC
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Mafia Stats: (correct as of 2017)
Town: 22 games, 8 wins
Scum: 5 games, 3 wins

Joseph2302

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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #846 on: November 22, 2019, 03:06:54 am »

And only 2 kills this time, interesting. Presumably one got blocked or multiple killers targetted the same person
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Mafia Stats: (correct as of 2017)
Town: 22 games, 8 wins
Scum: 5 games, 3 wins

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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #847 on: November 22, 2019, 03:32:10 am »

Players with Flips:

Awaclus discarded Vengeful Townie – Cop of all Trades
jotheonah discarded Mason – Town Day Vig
Glooble discarded Mason Lover – Alpha Werewolf
pingpongsam discarded One-Shot Unlynchable Townie – Town Doctor
sudgy discarded Werewolf – Town Conspiracy Theorist
Archetype discarded Mafia Reflexive Doctor – Town Mason Doctor
faust discarded Werewolf Miller – Alien Sympathizer

MiX discarded Lynchbait -  Alien Vanillaiser
E discarded Retired werewolf hunter - Jack of all Trades

What we are Assuming/Been Told to Assume:

Galzria discarded Bodyguard – Investigative Role

Brightgalrs discarded Wrong Place at the Wrong Time Townie – 1 Shot Vig

DatSwan discarded Nurse – Turned Vanilla Night 1 - I chose 1-Shot Kingmaker. I did not use my shot Night 1.

Skum to Chum Discard List:

SpaceAnemone discarded Innocent Child - So this is skummy. Not saying it isn't. But also, as it is exactly Space, I could see them discarding IC for a good investigative role, or even like Tracker. That seems like a very "Space-y" choice in roles imo.

EFHW discarded Alien One-Shot Unlynchable - This one just sticks out for me. There is a town unlychable role that is potentially present in the game, so if they had to use it, they even would have an out. This is the type of throw away I could see for any sort of other skum role, mainly for the image it would give of throwing away a solid skum role already. I suppose my thought process would be something like "I assume the Mafia faction will have more players than the Alien faction, so I will throw away this Alien role for a Mafia role for a better chance to win". Or whatever, obviously I suppose it could also be just so they could play for Team Town.

shraeye discarded Compulsive Childkiller - I personally think that this role has the potential for a HUGE amount of positive utility. Also, that utility is dependent upon someone NOT throwing away IC (which, while it did happen, could not realistically be expected to happen). Shraeye is smart, so I doubt they did not also consider this same utility. This is a sore thumb for me. I do not know if I could of taken most cop roles over this is given the choice.

pubby discarded Conspiracy Theorist - Pubby is the second time that Conspiracy Theorist popped up (which if I understand correctly, means there can be no more of them?). There is a gap between the previous two players and Pubby for me, based on the same logic that I threw Nurse away (I had no way of knowing if there was going to be a town doc, and even if there were, no idea if I would be alive after they were). It is the same for pubby and Aliens - they had no way of knowing if Aliens would be in the game. Obviously, they could of tossed it for a stronger town PR. That being said I would of totally tossed this role for essentially any sort of skum role as well. 

Uncleeurope discarded Mafia Goon - Passing up Mafia just seems not fun to me, which makes me suspicious. Not a lot suspicious, just more than like the VT comparison.

Eevee discarded Vanilla Townie - Could be anything, it's VT.

Raerae discarded Vanilla Townie - Could be anything, it's VT.

Joseph2302 discarded Vanilla Townie - Could be anything, it's VT.

mail-mi discarded Hirsute Townie - VT but worse. Could be anything.

WestCoastDidds discarded Underdog - Kind of nothing worse than being solo survivor role in a game like this.

LaLight discarded Lyncher - I can't imagine anyone taking this role.
Logged
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real good. That’s how
Town:  14 wins, 14 losses (1 MVP)
Skum: 7 wins, 7 losses (1 MVP)
3-Party: 4 wins, 1 loss

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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #848 on: November 22, 2019, 03:36:07 am »

So yeah I’m down with:

Vote: Space
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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #849 on: November 22, 2019, 05:06:45 am »

Vote:DatSwan
Roleclaim. Everything I said yesterday still stands. You were way too resistant to telling us you were vanillaized, and now you're being difficult in telling us what your role was before.

On the Space front, I'm pretty sure he knew what he was doing, but tried to make it seem like it was a mistake, taking advantage of the confusion to end the day early. The post where he hammered had way too much thought put on into it. If it was a simple message followed by the vote i'd be much more inclined to believe it was incompetence.
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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #850 on: November 22, 2019, 05:14:44 am »

Vote:Datswan
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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #851 on: November 22, 2019, 05:18:46 am »

Vote:DatSwan
Roleclaim. Everything I said yesterday still stands. You were way too resistant to telling us you were vanillaized, and now you're being difficult in telling us what your role was before.

On the Space front, I'm pretty sure he knew what he was doing, but tried to make it seem like it was a mistake, taking advantage of the confusion to end the day early. The post where he hammered had way too much thought put on into it. If it was a simple message followed by the vote i'd be much more inclined to believe it was incompetence.


read better.
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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #852 on: November 22, 2019, 05:21:10 am »

Vote:DatSwan
Roleclaim. Everything I said yesterday still stands. You were way too resistant to telling us you were vanillaized, and now you're being difficult in telling us what your role was before.

On the Space front, I'm pretty sure he knew what he was doing, but tried to make it seem like it was a mistake, taking advantage of the confusion to end the day early. The post where he hammered had way too much thought put on into it. If it was a simple message followed by the vote i'd be much more inclined to believe it was incompetence.


read better.

also your pursuit of my role claim is extremely skummy. I could easily fake claim most things as skum. Also, your unwillingness to read through one of (if not my only) substantial post, prior to hammering down on your channel that you already were pursing is continually skummy.

I am on space today, but you are next on my list at this point. too lazy of play for someone pretending to put in the work.
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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #853 on: November 22, 2019, 05:27:37 am »

Vote:DatSwan
Roleclaim. Everything I said yesterday still stands. You were way too resistant to telling us you were vanillaized, and now you're being difficult in telling us what your role was before.

On the Space front, I'm pretty sure he knew what he was doing, but tried to make it seem like it was a mistake, taking advantage of the confusion to end the day early. The post where he hammered had way too much thought put on into it. If it was a simple message followed by the vote i'd be much more inclined to believe it was incompetence.


read better.

also, space prefers they or she. I have messed it up enough myself, but it is their preference.
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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #854 on: November 22, 2019, 05:28:15 am »

Vote:DatSwan
Roleclaim. Everything I said yesterday still stands. You were way too resistant to telling us you were vanillaized, and now you're being difficult in telling us what your role was before.

On the Space front, I'm pretty sure he knew what he was doing, but tried to make it seem like it was a mistake, taking advantage of the confusion to end the day early. The post where he hammered had way too much thought put on into it. If it was a simple message followed by the vote i'd be much more inclined to believe it was incompetence.

see how I read your post instead of having a pre composed assault ready for the first thing you said?


read better.

also, space prefers they or she. I have messed it up enough myself, but it is their preference.
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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #855 on: November 22, 2019, 05:29:06 am »

Vote:DatSwan
Roleclaim. Everything I said yesterday still stands. You were way too resistant to telling us you were vanillaized, and now you're being difficult in telling us what your role was before.

On the Space front, I'm pretty sure he knew what he was doing, but tried to make it seem like it was a mistake, taking advantage of the confusion to end the day early. The post where he hammered had way too much thought put on into it. If it was a simple message followed by the vote i'd be much more inclined to believe it was incompetence.

see how I read your post instead of having a pre composed assault ready for the first thing you said?


read better.

also, space prefers they or she. I have messed it up enough myself, but it is their preference.

I messed up the last quote - but if you read it you will find it.
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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #856 on: November 22, 2019, 05:29:40 am »

read better.
Yeah I see it now.
Quote
DatSwan discarded Nurse – Turned Vanilla Night 1 - I chose 1-Shot Kingmaker. I did not use my shot Night 1.
What would your strategy have been? What was your thought process?

also your pursuit of my role claim is extremely skummy. I could easily fake claim most things as skum. Also, your unwillingness to read through one of (if not my only) substantial post, prior to hammering down on your channel that you already were pursing is continually skummy. .
You're far better off admitting to your mistake, that you should've told us you were vanillaized ASAP, then lashing out like a child a casting suspicion on me. Do you seriously deny that your behavior yesterday was illogical? This is independent of any suspicion, if you are town, you fucked up.
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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #857 on: November 22, 2019, 05:53:42 am »

read better.
Yeah I see it now.
Quote
DatSwan discarded Nurse – Turned Vanilla Night 1 - I chose 1-Shot Kingmaker. I did not use my shot Night 1.
What would your strategy have been? What was your thought process?

also your pursuit of my role claim is extremely skummy. I could easily fake claim most things as skum. Also, your unwillingness to read through one of (if not my only) substantial post, prior to hammering down on your channel that you already were pursing is continually skummy. .
You're far better off admitting to your mistake, that you should've told us you were vanillaized ASAP, then lashing out like a child a casting suspicion on me. Do you seriously deny that your behavior yesterday was illogical? This is independent of any suspicion, if you are town, you fucked up.

1) Good thanks for trying a little

2) Strategy was to wait for there to be a form of an IC'd player (mason claim, actual IC, things like that) then make them king. Obviously claim myself out the beginning of day limiting the field. My hope was that i could use it later in the game, given how many factions could possibly exist. But because of the investigation roles, I assumed I would get a chance to use it if I lived long enough. Alternatively, I could take a role that could potentially be VT, or I could die first. I thought the utility weighed in the favor of Kingmaker. FWIW - I was only going to use the shot on essentially confirmed town - I would of held it through the end unless needed different if we did not have a MIC+.

3) You are being irrational here. You are thinking from your perspective. I have already stated that I was going to come out with it prior to the end of day. Why would I admit it at the beginning? All that does is give the ones that know it was done a channel to start segueing the conversations of the day towards that topic. As it turns out it was mute... as the end game was to catch the person that targeted me... Faust came out... so I claimed... they were lying (which I called), and then someone happened to kill MiX which puts all the effort to vain. But it wasn't useless at the time I did it. I am not saying that town should ever withhold relevant info... but like, to an extent. There is a difference between me "not claiming it" and there being literally less than a IRL day between me checking in and then people finding me skummy for not saying something. If I had to do it again, I would of withheld the info longer to expand the game day, if anything - that was my mistake - claiming too early.

Also my pursuit of you is independent of our conversation here. I do no think you are skummy because you thinky I am skum... I think you are skummy because your logic does not parse with how town would play my role in my spot.
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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #858 on: November 22, 2019, 06:05:50 am »

Also, I should point out my initial reasoning.

I assume everyone got there on there own, but prior to any claim or anything like that, my first thought was "by me claiming VT I help skum limit the pool of people they want to kill".

Would not assume I need to point that out, but as it appears I need to spell things out to some folks here, i wanted to make sure I got it in.

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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #859 on: November 22, 2019, 06:08:49 am »

Vote:LL
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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #860 on: November 22, 2019, 06:11:41 am »

Vote:LL

You don't put spaces, because you don't want Space to be in your vote?
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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #861 on: November 22, 2019, 06:13:46 am »

Vote:LL

You don't put spaces, because you don't want Space to be in your vote?
Vote: LL
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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #862 on: November 22, 2019, 06:31:52 am »

Good morning, peoples!

Oh, pour one out for e. He was bringing much needed levity to the game.

I like what Swan is doing more than I like what Brighty is doing.
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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #863 on: November 22, 2019, 06:58:42 am »

On the Space front, I'm pretty sure he knew what he was doing.

As others have now said, I'm not a "he". I react almost as badly to being "default he" online as I do to being called "lady" or "ma'am" IRL.. please stick to they/them if you can handle that, or she/her if not. Thanks!

As for knowing what I'm doing, take a look at the timestamp and my timezone :-P It was 01.20am for me at that point, and I have to try to be actually asleep by 01.00 in order to be functional in the office the next day. I saw that Joseph had unvoted amidst a discussion on not wanting a hammer, so I dropped a vote and then felt okay about going to bed. Obviously you have no reason or evidence to believe me, but people who know my meta can probably tell you that being verbose and explaining things is just me, especially when super-sleepy :-)
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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #864 on: November 22, 2019, 07:00:56 am »

Good morning, peoples!

Oh, pour one out for e. He was bringing much needed levity to the game.

I like what Swan is doing more than I like what Brighty is doing.

Didn't Swan pretty much say "yeah, Space would do that" in one post, and then vote me in the next? That doesn't seem very believable as a real thought-out position at all.

Conversely, other than Bright's default-he-ing of me, I like how his brain works :-)

Vote: Swan
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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #865 on: November 22, 2019, 07:05:59 am »

I have already stated that I was going to come out with it prior to the end of day. Why would I admit it at the beginning? All that does is give the ones that know it was done a channel to start segueing the conversations of the day towards that topic.
I'm not following how that conversation would go.
DatSwan: Guys I was Vanilla-ized last night, there is at least one Alien Vanillaizer in this game. Maybe even one of the kills last night was from them, there might not be a Serial Killer at all.
Alien (let's say MiX himself): Okay let's start talking about that, etc. etc.
Then what?

they were lying (which I called), and then someone happened to kill MiX which puts all the effort to vain. But it wasn't useless at the time I did it.
faust never claimed to be the Vanillaizer, just that his faction had one. It appears you mistakenly believed that. However, it appears you did indeed believe he was lying about that:
I suppose it doesn't have to be him who did it

I am not saying that town should ever withhold relevant info... but like, to an extent.
That's what all this is all about. You had information that didn't reach that extent, yet kept it withheld because... conversations could've been steered in that direction? Or.. you didn't see how it would help?

There is a difference between me "not claiming it" and there being literally less than a IRL day between me checking in and then people finding me skummy for not saying something.
Suspicion was directed at you (then-unknown to us) since faust claimed.

Here's a summary of events for your convenience:
  • November 19, 9:30am - Day Start
  • November 19, Between 9:30am and 4:15pm - DatSwan checks the thread (or at least his QT), doesn't post
  • November 19, 4:15pm - faust claims Alien, claims someone was Vanillaized
  • November 20, 1:20am - DatSwan posts, doesn't say anything about being Vanillaized
  • November 20, 11:15am - faust gives us DatSwan's name
  • November 20, 4:00pm - DatSwan confirms he was Vanillaized
Event two is implied by this:
2) I chose not to say anything at first because I did not see how it would help. Then Faust claimed.
The less than IRL day you are talking about is between events 5 and 6. But suspicion had been cast on you since event 3, when faust claimed.

I like what Swan is doing more than I like what Brighty is doing.
Following through on yesterday's events? Would've been weird if everyone just forgot about it, wouldn't it?

Vote: Swan
Okay, Unvote: DatSwan. I'm clearly being distracting.
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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #866 on: November 22, 2019, 07:08:02 am »

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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #867 on: November 22, 2019, 08:59:43 am »

On the Space front, I'm pretty sure he knew what he was doing.

As others have now said, I'm not a "he". I react almost as badly to being "default he" online as I do to being called "lady" or "ma'am" IRL.. please stick to they/them if you can handle that, or she/her if not. Thanks!

As for knowing what I'm doing, take a look at the timestamp and my timezone :-P It was 01.20am for me at that point, and I have to try to be actually asleep by 01.00 in order to be functional in the office the next day. I saw that Joseph had unvoted amidst a discussion on not wanting a hammer, so I dropped a vote and then felt okay about going to bed. Obviously you have no reason or evidence to believe me, but people who know my meta can probably tell you that being verbose and explaining things is just me, especially when super-sleepy :-)

Ma'am is the word I use when somebody is being an entire butt at work. Totally agree it falls harder into the insult category than compliment!
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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #868 on: November 22, 2019, 09:19:41 am »

Was anybody else on the "not faust" side of life yesterday?
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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #869 on: November 22, 2019, 09:51:39 am »

Also, just checked my QT and I got vanilla'd.
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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #870 on: November 22, 2019, 09:58:37 am »

Also, just checked my QT and I got vanilla'd.
What was your role before?
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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #871 on: November 22, 2019, 10:06:09 am »

What was your role before?
He shouldn't claim before, say, Space does. The point I'm making with Swan is that he acted suspiciously, and then was resistant to roleclaiming. Being a role with no abilities (meaning there's no danger to them if they claim) isn't grounds to make someone claim.

Post and word count for yesterday will be posted shortly.
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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #872 on: November 22, 2019, 10:08:21 am »

Is there a negative thing that would happen with her claim?
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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #873 on: November 22, 2019, 10:14:24 am »

What was your role before?
He shouldn't claim before, say, Space does. The point I'm making with Swan is that he acted suspiciously, and then was resistant to roleclaiming. Being a role with no abilities (meaning there's no danger to them if they claim) isn't grounds to make someone claim.

Post and word count for yesterday will be posted shortly.

I'll do whatever I want and I'm not about to ask permission.
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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #874 on: November 22, 2019, 10:14:32 am »

Also, just checked my QT and I got vanilla'd.
What was your role before?

Town Nymphomaniac. Honestly, how could I pass that up?
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Uncleeurope

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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #875 on: November 22, 2019, 10:20:38 am »

Possibly because it is only situationally better than VT.

Does the lover thing go away with the vanilla thing? Presumably no because it isn’t strictly part of the role.
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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #876 on: November 22, 2019, 10:23:03 am »

Possibly because it is only situationally better than VT.

Does the lover thing go away with the vanilla thing? Presumably no because it isn’t strictly part of the role.

Nope, 100% because I have the humor of a 13 year old boy and think it's hilarious. 

Why do you think it isn't part of the role? What do you think the role is?
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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #877 on: November 22, 2019, 10:26:10 am »

Possibly because it is only situationally better than VT.

Does the lover thing go away with the vanilla thing? Presumably no because it isn’t strictly part of the role.
The role for alien vanillaiser says "That player will lose all of their abilities", so I assume so
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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #878 on: November 22, 2019, 10:26:53 am »

Mod question: if a lover is vanilla-ised, do they lose the lover effect?
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A Drowned Kernel

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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #879 on: November 22, 2019, 10:27:25 am »

Vote Count 3.1

SpaceAnemone (2): LaLight, DatSwan
LaLight (1): Joseph2302
DatSwan (1): SpaceAnemone
Not Voting (10): pubby, WestCoastDidds, Brightgalrs, mail-mi, Uncleeurope, Galzria, shraeye, EFHW, Eevee, raerae

With 14 alive, it takes 8 to lynch. Day Three begins now and ends at 6:00 UTC 11/29/2019.

Mod question: if a lover is vanilla-ised, do they lose the lover effect?

Yes
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raerae

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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #880 on: November 22, 2019, 10:29:23 am »

Mod question: if a lover is vanilla-ised, do they lose the lover effect?

Party pooper, I was looking forward to seeing Eddie's response.
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Brightgalrs

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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #881 on: November 22, 2019, 10:30:17 am »

Town Nymphomaniac. Honestly, how could I pass that up?
Please tell me this is a joke.

Post/Word Count for Day 2:
Brightgalrs362109
MiX732029
faust37977
Galzria22673
Joseph230239612
LaLight27550
DatSwan2444
raerae24436
Uncleeurope18367
WestCoastDidds14333
EFHW14296
SpaceAnemone3244
2.71828.....12219
shraeye11205
mail-mi9159
pubby292
Eevee681
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raerae

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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #882 on: November 22, 2019, 10:32:11 am »

Town Nymphomaniac. Honestly, how could I pass that up?
Please tell me this is a joke.

Post/Word Count for Day 2:
Brightgalrs362109
MiX732029
faust37977
Galzria22673
Joseph230239612
LaLight27550
DatSwan2444
raerae24436
Uncleeurope18367
WestCoastDidds14333
EFHW14296
SpaceAnemone3244
2.71828.....12219
shraeye11205
mail-mi9159
pubby292
Eevee681

I'd LOVE to but simply can't.
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Joseph2302

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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #883 on: November 22, 2019, 10:34:44 am »

Mod question: if a lover is vanilla-ised, do they lose the lover effect?

Party pooper, I was looking forward to seeing Eddie's response.
Soz
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Scum: 5 games, 3 wins

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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #884 on: November 22, 2019, 10:36:55 am »

Town Nymphomaniac. Honestly, how could I pass that up?
Please tell me this is a joke.

Post/Word Count for Day 2:
Brightgalrs362109
MiX732029
faust37977
Galzria22673
Joseph230239612
LaLight27550
DatSwan2444
raerae24436
Uncleeurope18367
WestCoastDidds14333
EFHW14296
SpaceAnemone3244
2.71828.....12219
shraeye11205
mail-mi9159
pubby292
Eevee681

I'd LOVE to but simply can't.
Surely that role is worse than VT?
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Brightgalrs

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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #885 on: November 22, 2019, 10:37:16 am »

Possibly because it is only situationally better than VT.
It is absolutely not better than a VT (in the sense that it helps the town).
Quote
During Night One, you must target another player. You and that player will become Lovers; if one of you dies, you will both die. If you do not submit a target, the mod will pick one at random.
He was forced to pick someone Night One to be his lover. He would have to strike gold (become lover with scum) with pretty limited information to have a positive effect on the game. And then he'd have to get nightkilled or lynched for it to pay off at all. But then there's the risk that we lynch his lover and he dies for no reason, so it's probably a wash in that regard. Picking an active over a passive role does give him some credit though.

I suppose the question now is who did you pick to be your lover? and can they confirm that that actually happened? The created-lover in question doesn't even have to claim anymore than that. And now since raerae has been washed clean of his lover status, there's no risk of a double kill, no danger in coming forward.
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SpaceAnemone

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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #886 on: November 22, 2019, 10:39:51 am »

What was your role before?
He shouldn't claim before, say, Space does.

1. You fishing for my role isn't a pro-town thing to do at this point.

2. The fact you're backing down so easily on pushing Swan is weird.

3. You need to check your pronoun/gender assumptions on more players than just me...
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Congratulations! Your SpaceAnemone evolved into UniverseAnemone!
Town games: M84(L), M85(W), M86(L), M87(W), M88(L), M90(L), M92(W), M94(L), M97(L), M99(W), M100(L), M104(W), M107(W), M110(L), M112(L), RMM37(L), RMM40(D), RMM41(L), RMM43(L), RMM47(W), ZM23(W).
Scum games: M89(D), M108(L), NM8(W&MVP), NM10(L)   Mod: NM9, RMM38, RMM42.   Pronouns: they/them

WestCoastDidds

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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #887 on: November 22, 2019, 10:40:48 am »

Also, just checked my QT and I got vanilla'd.
What was your role before?

Town Nymphomaniac. Honestly, how could I pass that up?

Yaaaaassssssss
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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #888 on: November 22, 2019, 10:44:55 am »

I am super not fond of the role fishing that Brighty has going on. Plus, everyone knows raerae does what she wants.

Bright, just so you know because I hope you keep playing with us.... raerae, WCD, and EFHW are all “she”. Space and ADK are “they”. The rest are dudes.

Vote: bright

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pubby

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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #889 on: November 22, 2019, 10:45:03 am »

Is it not in scum's best interest to fake-claim being vanillized? Like, the vanillizer died, so it's not like anyone can prove/disprove your claim.

And only 2 kills this time, interesting. Presumably one got blocked or multiple killers targetted the same person
Uhh what? We were expecting 1 mafia kill and 1 werewolf kill, no? The aliens presumably already used their kill (and are also probably all dead now), as did the vig.

Did you just accidentally reveal yourself as SK?
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raerae

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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #890 on: November 22, 2019, 10:45:40 am »

Possibly because it is only situationally better than VT.
It is absolutely not better than a VT (in the sense that it helps the town).
Quote
During Night One, you must target another player. You and that player will become Lovers; if one of you dies, you will both die. If you do not submit a target, the mod will pick one at random.
He was forced to pick someone Night One to be his lover. He would have to strike gold (become lover with scum) with pretty limited information to have a positive effect on the game. And then he'd have to get nightkilled or lynched for it to pay off at all. But then there's the risk that we lynch his lover and he dies for no reason, so it's probably a wash in that regard. Picking an active over a passive role does give him some credit though.

I suppose the question now is who did you pick to be your lover? and can they confirm that that actually happened? The created-lover in question doesn't even have to claim anymore than that. And now since raerae has been washed clean of his lover status, there's no risk of a double kill, no danger in coming forward.

You're making a TON of assumptions about that role and me.  I'm a woman, I have the increasingly full uterus to prove it.  Also, I'm not telling anybody who I picked or why I picked that person.  Why would you assume I picked at active player?  Or, let's get down even further in the dirt, why would you assume I picked anyone at all.
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Uncleeurope

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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #891 on: November 22, 2019, 10:46:12 am »

Possibly because it is only situationally better than VT.

Does the lover thing go away with the vanilla thing? Presumably no because it isn’t strictly part of the role.

Nope, 100% because I have the humor of a 13 year old boy and think it's hilarious. 

Why do you think it isn't part of the role? What do you think the role is?

The role creates a status between two players N1.

So the role always gets wiped, I just don’t know if the status goes away.
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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #892 on: November 22, 2019, 10:49:21 am »

Possibly because it is only situationally better than VT.
It is absolutely not better than a VT (in the sense that it helps the town).
Quote
During Night One, you must target another player. You and that player will become Lovers; if one of you dies, you will both die. If you do not submit a target, the mod will pick one at random.
He was forced to pick someone Night One to be his lover. He would have to strike gold (become lover with scum) with pretty limited information to have a positive effect on the game. And then he'd have to get nightkilled or lynched for it to pay off at all. But then there's the risk that we lynch his lover and he dies for no reason, so it's probably a wash in that regard. Picking an active over a passive role does give him some credit though.

I suppose the question now is who did you pick to be your lover? and can they confirm that that actually happened? The created-lover in question doesn't even have to claim anymore than that. And now since raerae has been washed clean of his lover status, there's no risk of a double kill, no danger in coming forward.

I believe that you just described a situationally better than VT role. But fair enough, perhaps I wasn’t strong enough in my language.

And she should not claim lover until we know if the lover part went away, right?
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raerae

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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #893 on: November 22, 2019, 10:51:50 am »

Possibly because it is only situationally better than VT.
It is absolutely not better than a VT (in the sense that it helps the town).
Quote
During Night One, you must target another player. You and that player will become Lovers; if one of you dies, you will both die. If you do not submit a target, the mod will pick one at random.
He was forced to pick someone Night One to be his lover. He would have to strike gold (become lover with scum) with pretty limited information to have a positive effect on the game. And then he'd have to get nightkilled or lynched for it to pay off at all. But then there's the risk that we lynch his lover and he dies for no reason, so it's probably a wash in that regard. Picking an active over a passive role does give him some credit though.

I suppose the question now is who did you pick to be your lover? and can they confirm that that actually happened? The created-lover in question doesn't even have to claim anymore than that. And now since raerae has been washed clean of his lover status, there's no risk of a double kill, no danger in coming forward.

I believe that you just described a situationally better than VT role. But fair enough, perhaps I wasn’t strong enough in my language.

And she should not claim lover until we know if the lover part went away, right?

Oh em fing gee.  Y'all should stop talking about what I should and shouldn't claim, you know I'm going to do whatever I feel like anyway.
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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #894 on: November 22, 2019, 10:51:56 am »

I apologize for all the default-he-ing I'm doing, no disrespect is meant at all and I'll avoid it in the future.
Or, let's get down even further in the dirt, why would you assume I picked anyone at all.
Okay. But your role forces you to. Don't you remember?
Quote
During Night One, you must target another player. You and that player will become Lovers; if one of you dies, you will both die. If you do not submit a target, the mod will pick one at random.
Did you simply not give a player's name? Why even pick the role then if you aren't going to do the most "fun' part of it?
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WestCoastDidds

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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #895 on: November 22, 2019, 10:53:19 am »

Y’all are playing chess, and assuming that raerae is playing chess and thinking through moves in the same way that you are. Thing is, she’s almost certainly playing rummikub or splendor of some such and has an internal logic all her own.

Rae is super smart and strategic, but she isn’t predictable beyond RVS voting for Shraeye. (Which is fair, see the increasingly full uterus as evidence.)
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raerae

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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #896 on: November 22, 2019, 10:54:52 am »

I apologize for all the default-he-ing I'm doing, no disrespect is meant at all and I'll avoid it in the future.
Or, let's get down even further in the dirt, why would you assume I picked anyone at all.
Okay. But your role forces you to. Don't you remember?
Quote
During Night One, you must target another player. You and that player will become Lovers; if one of you dies, you will both die. If you do not submit a target, the mod will pick one at random.
Did you simply not give a player's name? Why even pick the role then if you aren't going to do the most "fun' part of it?

What Didds said.

Y’all are playing chess, and assuming that raerae is playing chess and thinking through moves in the same way that you are. Thing is, she’s almost certainly playing rummikub or splendor of some such and has an internal logic all her own.

Rae is super smart and strategic, but she isn’t predictable beyond RVS voting for Shraeye. (Which is fair, see the increasingly full uterus as evidence.)
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Uncleeurope

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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #897 on: November 22, 2019, 10:58:03 am »

@raerae And you telling me not to give you advice is going to go over my head as well. Don’t tell me to stop talking about optimizing thing. [Adequate snarky response]

In all seriousness, surely knowing our opinions on the subject can’t be bad. Whether you listen to it is of no importance to me (except I might lynch you if you disagree, of course   ;)).
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Uncleeurope Eddie

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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #898 on: November 22, 2019, 10:59:52 am »

@raerae And you telling me not to give you advice is going to go over my head as well. Don’t tell me to stop talking about optimizing thing. [Adequate snarky response]

In all seriousness, surely knowing our opinions on the subject can’t be bad. Whether you listen to it is of no importance to me (except I might lynch you if you disagree, of course   ;)).

I just disagree with the phrasing.  That whole "should" word really gets my hackles up.
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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #899 on: November 22, 2019, 11:01:05 am »

I don’t think we should be voting for bright right now. I have reasons to believe that he is town. (I’m not 100% sure, but you know).

Meanwhile, I’ll join the vote: space wagon right now. Not a final vote but a good place for now.
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Brightgalrs

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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #900 on: November 22, 2019, 11:05:01 am »

I don’t think we should be voting for bright right now. I have reasons to believe that he is town. (I’m not 100% sure, but you know).
Thanks.
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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #901 on: November 22, 2019, 11:06:23 am »

Is it not in scum's best interest to fake-claim being vanillized? Like, the vanillizer died, so it's not like anyone can prove/disprove your claim.

And only 2 kills this time, interesting. Presumably one got blocked or multiple killers targetted the same person
Uhh what? We were expecting 1 mafia kill and 1 werewolf kill, no? The aliens presumably already used their kill (and are also probably all dead now), as did the vig.

Did you just accidentally reveal yourself as SK?
I thought aliens had said they didn't use their kill N1?
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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #902 on: November 22, 2019, 11:07:45 am »

What was your role before?
He shouldn't claim before, say, Space does.

1. You fishing for my role isn't a pro-town thing to do at this point.

2. The fact you're backing down so easily on pushing Swan is weird.

3. You need to check your pronoun/gender assumptions on more players than just me...
To make the third point clearer, raerae is not a he
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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #903 on: November 22, 2019, 11:22:03 am »

Sorry, but what exactly is the risk of raerae's created-Lover coming forward?

Either the Lover "status" has been washed away, in which case there is no risk to them, or the Lover status remains, in which case there's no additional risk connected with them coming forward. There's no additional risk because if that Lover connection stills exists, then anyone who'd want to kill them (the created-Lover) would just kill raerae. Having Kernel confirm which scenario is correct doesn't change much.

And remember, we are talking about them coming forward and saying "I was targeted by raerae on Night 1 to be their lover", they don't need to roleclaim at all.
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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #904 on: November 22, 2019, 11:23:54 am »

Protective roles would have two people to worry about was my point.

Of course there comes a point where we just have to hope that raerae chose scum.
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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #905 on: November 22, 2019, 11:24:13 am »

Protective roles would have two people to worry about was my point.
Yes that's true.
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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #906 on: November 22, 2019, 11:25:02 am »

What makes you think that person knows they were targeted?
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mail-mi

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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #907 on: November 22, 2019, 11:26:55 am »

Would the Town Nymphomaniac’s target know they’ve fallen in love?

PPE: Raerae ninja’d me
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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #908 on: November 22, 2019, 11:28:37 am »

Mod question: if a Lover that was created by the Nymphomaniac gets Vanillaized, do they (the created-Lover) lose their Lover effect?

Mod question: if a Nymphomaniac that used their power to create a Lover gets Vanillaized, do they (Nymphomaniac) lose their Lover effect?

I should also point out that the Nymphomaniac creates a new Lover group when using their power, per the MafiaWiki article linked to in the OP:
Quote
The Nymphomaniac, however, creates a separate Lover group when it uses its action on Night 1. It is not part of any pre-existing Lover groups at gamestart.
Although maybe Kernel can confirm this is true as well.
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Brightgalrs

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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #909 on: November 22, 2019, 11:38:55 am »

I'd LOVE to but simply can't.
Just got this. You're alright.
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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #910 on: November 22, 2019, 12:07:20 pm »

What makes you think that person knows they were targeted?
This might seem a bit picky, but shouldn't you know that?

The first thing I did when I picked my role, before it was even confirmed if the game's setup would work out, was ask Kernel how my kill works in specific situations. And it was stupid stuff like who would die if I target a PGO, what exactly happens if I get reloaded by the Reloader, and does my kill go through if I die.

"Will my chosen Lover know they have become a Lover?" would have been one of those question if I had picked the Nymphomaniac.
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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #911 on: November 22, 2019, 12:19:19 pm »

What makes you think that person knows they were targeted?
This might seem a bit picky, but shouldn't you know that?

The first thing I did when I picked my role, before it was even confirmed if the game's setup would work out, was ask Kernel how my kill works in specific situations. And it was stupid stuff like who would die if I target a PGO, what exactly happens if I get reloaded by the Reloader, and does my kill go through if I die.

"Will my chosen Lover know they have become a Lover?" would have been one of those question if I had picked the Nymphomaniac.

Okay, first, I'm not you and I don't play like you so judging me for something you would have done is silly.  With that, you brought it up so it seems like you have some knowledge.  It's fair of me to question that considering, spoilers!, you shouldn't have any additional knowledge about my role.  Second, answering a question with a question is suspect at best.
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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #912 on: November 22, 2019, 12:40:44 pm »

Second, answering a question with a question is suspect at best.
My mistake, I thought you were asking with a different emphasis.
Answer: Always the optimist, I'm considering the the best case scenario. It's the best case scenario for you because someone can step forward and vouch for your roleclaim. For me and everyone else here, we can cross off two player from being scum, or else tie them together in our future suspicions.
The "worst" (it's not really bad at all) case scenario is that you're right, the Lover you created doesn't know, and you've claimed a role that can't be verified without going into the next night and we should move back to Space or Swan or whoever.
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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #913 on: November 22, 2019, 12:44:37 pm »

Second, answering a question with a question is suspect at best.
My mistake, I thought you were asking with a different emphasis.
Answer: Always the optimist, I'm considering the the best case scenario. It's the best case scenario for you because someone can step forward and vouch for your roleclaim. For me and everyone else here, we can cross off two player from being scum, or else tie them together in our future suspicions.
The "worst" (it's not really bad at all) case scenario is that you're right, the Lover you created doesn't know, and you've claimed a role that can't be verified without going into the next night and we should move back to Space or Swan or whoever.

Why would the person I picked be town?
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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #914 on: November 22, 2019, 12:50:36 pm »

Why would the person I picked be town?
Are you saying that they might not come forward as we expect them to, leaving you in an awkwardly suspicious position? I dunno, that seems a little unlikely seeing as you could just tell us who you picked as your lover. It would cast a lot of suspicion on them if it came to that.
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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #915 on: November 22, 2019, 12:55:10 pm »

Why would the person I picked be town?
Are you saying that they might not come forward as we expect them to, leaving you in an awkwardly suspicious position? I dunno, that seems a little unlikely seeing as you could just tell us who you picked as your lover. It would cast a lot of suspicion on them if it came to that.

I kinda feel like you're the only one who thinks I'm suspicious right now but I can't for the life of me figure out exactly why.  You also seem to have a lot of information about my role.  That leads me to believe that the person I picked just might could be your partner and you're trying to clear them so they can claim.  I think I'm cool with this.

Vote: Brightglars
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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #916 on: November 22, 2019, 01:02:43 pm »

I can get aboard with this. vote: brightgalrs
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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #917 on: November 22, 2019, 01:05:09 pm »

Would the Town Nymphomaniac’s target know they’ve fallen in love?

No

Mod question: if a Lover that was created by the Nymphomaniac gets Vanillaized, do they (the created-Lover) lose their Lover effect?

Mod question: if a Nymphomaniac that used their power to create a Lover gets Vanillaized, do they (Nymphomaniac) lose their Lover effect?

Yes and yes

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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #918 on: November 22, 2019, 01:09:31 pm »

I kinda feel like you're the only one who thinks I'm suspicious right now but I can't for the life of me figure out exactly why.
But you're Lover could just step forward and all suspicion would evaporate. And if that doesn't happen after a certain amount of time, you could just tell us who you picked.
But really I haven't made up my mind until either of those things happen.

You also seem to have a lot of information about my role.
No, not besides what I've read on the Role PM page and that MafiaWiki article. But we will when Kernel gets back to us.

That leads me to believe that the person I picked just might could be your partner and you're trying to clear them so they can claim.
If you suspect your Lover to be scum, you should say who your Lover is. I hope you at least say who it is before you lynch me.

Would the Town Nymphomaniac’s target know they’ve fallen in love?
No
[/quote]
Oof. Forget I said anything at all.
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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #919 on: November 22, 2019, 01:11:31 pm »

Would the Town Nymphomaniac’s target know they’ve fallen in love?
No
Oof. Forget I said anything at all.
To be clear, my suspicion has evaporated.
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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #920 on: November 22, 2019, 01:13:50 pm »

So the only thing that can be concluded from this whole 3+ page discussion is... nothing.
raerae could tell us who their former lover is, but it doesn't really mean anything anymore because she could say anybody and there is nothing to check the claim.
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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #921 on: November 22, 2019, 02:15:15 pm »

Catching up
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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #922 on: November 22, 2019, 02:31:07 pm »

Catching up

Ok this is weird. I thought you already flipped werewolf and then I realised it was a dream when I saw your post
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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #923 on: November 22, 2019, 02:39:34 pm »

Catching up

Ok this is weird. I thought you already flipped werewolf and then I realised it was a dream when I saw your post

Was it a prophetic dream?
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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #924 on: November 22, 2019, 02:46:17 pm »

Catching up

Ok this is weird. I thought you already flipped werewolf and then I realised it was a dream when I saw your post

Was it a prophetic dream?

LL Seer confirmed.
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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #925 on: November 22, 2019, 03:23:52 pm »

I think raerae is what she claims she is. No pr reason for this.
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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #926 on: November 22, 2019, 03:25:13 pm »

Catching up

Ok this is weird. I thought you already flipped werewolf and then I realised it was a dream when I saw your post

Was it a prophetic dream?

We'll seer
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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #927 on: November 22, 2019, 03:42:12 pm »

Scum wanting to shoot other scum rather than town make the drawbacks of massclaim less severe for us. It's an idea for today or tomorrow.
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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #928 on: November 22, 2019, 04:15:28 pm »

Catching up

Ok this is weird. I thought you already flipped werewolf and then I realised it was a dream when I saw your post

Was it a prophetic dream?

We'll seer

let's see. vote: efhw
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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #929 on: November 22, 2019, 07:32:48 pm »

Sorry, but what exactly is the risk of raerae's created-Lover coming forward?
The lovers were all grouped together. If there were more than two, hers is still at risk.
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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #930 on: November 22, 2019, 07:33:31 pm »

Catching up

Ok this is weird. I thought you already flipped werewolf and then I realised it was a dream when I saw your post
Hm, I'm not sure what to make of this.
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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #931 on: November 22, 2019, 07:35:52 pm »

Sorry, but what exactly is the risk of raerae's created-Lover coming forward?
The lovers were all grouped together. If there were more than two, hers is still at risk.
No her and her lover are a separate group.
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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #932 on: November 22, 2019, 07:38:46 pm »

shraeye discarded Compulsive Childkiller - I personally think that this role has the potential for a HUGE amount of positive utility. Also, that utility is dependent upon someone NOT throwing away IC (which, while it did happen, could not realistically be expected to happen). Shraeye is smart, so I doubt they did not also consider this same utility. This is a sore thumb for me. I do not know if I could of taken most cop roles over this is given the choice.

What is the positive utility? It seems strictly negative utility to me.
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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #933 on: November 22, 2019, 07:39:23 pm »

Sorry, but what exactly is the risk of raerae's created-Lover coming forward?
The lovers were all grouped together. If there were more than two, hers is still at risk.
No her and her lover are a separate group.

But we'll always have Paris...
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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #934 on: November 23, 2019, 02:17:42 am »

shraeye discarded Compulsive Childkiller - I personally think that this role has the potential for a HUGE amount of positive utility. Also, that utility is dependent upon someone NOT throwing away IC (which, while it did happen, could not realistically be expected to happen). Shraeye is smart, so I doubt they did not also consider this same utility. This is a sore thumb for me. I do not know if I could of taken most cop roles over this is given the choice.

What is the positive utility? It seems strictly negative utility to me.

OK so I also thought this at first. But there is just a ton of information that makes it worthwhile IMO.

So after you do the thing and say shoot and they die... you live. So now you are IC. The only difference at that point from the PoV of other players is
1) It is you instead of them
2) they are dead - that part sucks town down and all
3) Town down and all is weighed against the information you get from the people that were pushing the IC. That could be extremely valuable.

There is also the far fetched strategy of just not saying anything after the IC claims until the IC inevitably dies. Then you make your first post "shoot:IC" and continue as yet another IC. The bread crumbing would be pretty freeking obvious.

All in all, like I said.. it has the potential for a large upside positive utility, not that it is GTD. That is why it is not at the top of my list.
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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #935 on: November 23, 2019, 02:36:39 am »

Rae - Why did you claim? As in, what benefit did you see it serving claiming after MiX had died?

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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #936 on: November 23, 2019, 02:38:00 am »

What makes you think that person knows they were targeted?
This might seem a bit picky, but shouldn't you know that?

The first thing I did when I picked my role, before it was even confirmed if the game's setup would work out, was ask Kernel how my kill works in specific situations. And it was stupid stuff like who would die if I target a PGO, what exactly happens if I get reloaded by the Reloader, and does my kill go through if I die.

"Will my chosen Lover know they have become a Lover?" would have been one of those question if I had picked the Nymphomaniac.
Again, just because you wanted to know every intricacy of your role, doesn't mean everybody else wants that level of detail
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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #937 on: November 23, 2019, 02:42:36 am »

Second, answering a question with a question is suspect at best.
My mistake, I thought you were asking with a different emphasis.
Answer: Always the optimist, I'm considering the the best case scenario. It's the best case scenario for you because someone can step forward and vouch for your roleclaim. For me and everyone else here, we can cross off two player from being scum, or else tie them together in our future suspicions.
The "worst" (it's not really bad at all) case scenario is that you're right, the Lover you created doesn't know, and you've claimed a role that can't be verified without going into the next night and we should move back to Space or Swan or whoever.
You think she's lying about what role she had?  That is somewhere between 98% and 190% unlikely.

I'm not sure what makes you think a scum would come forward saying they were vanilized with no prompting, then pick a random role and hope nobody else had it.  What scum would do that instead of say, not claiming anything?
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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #938 on: November 23, 2019, 02:45:11 am »

Sorry, but what exactly is the risk of raerae's created-Lover coming forward?
The lovers were all grouped together. If there were more than two, hers is still at risk.
No her and her lover are a separate group.

But we'll always have Paris...
Nice one
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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #939 on: November 23, 2019, 02:49:24 am »

shraeye discarded Compulsive Childkiller - I personally think that this role has the potential for a HUGE amount of positive utility. Also, that utility is dependent upon someone NOT throwing away IC (which, while it did happen, could not realistically be expected to happen). Shraeye is smart, so I doubt they did not also consider this same utility. This is a sore thumb for me. I do not know if I could of taken most cop roles over this is given the choice.

What is the positive utility? It seems strictly negative utility to me.
It's either A) a named townie, which is 1-4% better than VT or B) replaces an IC with a different IC*

*Note, not actual IC, because mafia dayvig exists.


That all seems pretty negative utility to me.  But also, I almost picked it because that is a hilarious role.  So, there's that.
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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #940 on: November 23, 2019, 02:54:47 am »

Also, DatSwan has been posting back to back more, presumably trying to even out his ratio of post-parities since I called him out for being lopsided.

Don't think it's gone unnoticed
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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #941 on: November 23, 2019, 08:10:28 am »

Good morning!

I’m semi-VLA this weekend. The family is in Waco for some tourist fun! It’s Waco, so we will see how that goes. But there is a great bourbon distillery so that always makes family fun just a bit more fun. But I will be mostly unavailable during the day.

Vote: pubby because I forgot he was playing until I went back and reread today, and Brighty says he smells.
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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #942 on: November 23, 2019, 08:54:45 am »

Rae - Why did you claim? As in, what benefit did you see it serving claiming after MiX had died?

I didn't see any downside either so why not get some chatter about it?
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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #943 on: November 23, 2019, 08:59:00 am »

Again, just because you wanted to know every intricacy of your role, doesn't mean everybody else wants that level of detail
"Just because you would X, doesn't mean everybody else would X". Are you going to repeat this line of thought in defense of everyone I find suspicious?

You think she's lying about what role she had?  That is somewhere between 98% and 190% unlikely.
It's called suspicion. The only way I could've gotten to your 98% or 190% confidence would've been if there was someone here who could vouched for her roleclaim. Kernel deflated that possibility though.

I'm not sure what makes you think a scum would come forward saying they were vanilized with no prompting
There's no real risk at this point. We all know there was a Vanilla-izer. Claiming you were vanilla-ized and giving away nothing else isn't too damaging no matter what your alignment or role is.

then pick a random role and hope nobody else had it.  What scum would do that instead of say, not claiming anything?
Going to invoke WIFOM on this one. But the thing is she picked one of the pretty terrible roles. It's an active role vs a passive role, and it's a pretty funny one, points for that, but objectively it's pretty bad for the town. Based on the discard list, who could've had Nymphomaniac as one of their choices? Based on my ordering of all the roles by utility, it would've been (coincidentally) me or you. Insert your "Just because you would X, doesn't mean everybody else would X" argument here.

Moving on, I've thought of one pretty important thing concerning raerae's role, in support of it. I'm going to assume no one here knew that the Numphomaniac's chosen Lover wouldn't know they were a Lover. With that in mind, imagine that raerae was scum. There was ample time for one of her faction members to come forward and claim they were her Lover. With no coordination during the day, I could imagine one of them coming forward, and then finding themselves in a trap when Kernel gave this response:
Would the Town Nymphomaniac’s target know they’ve fallen in love?
No
That didn't happen, so maybe points in raerae's favor. There's still a bunch of ways it wouldn't have happened at all, like if none of them checked the thread or they did in fact did know all this stuff or they were waiting for Kernel's response to do anything at all. But it might be something.

I can get aboard with this. vote: brightgalrs
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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #944 on: November 23, 2019, 09:57:47 am »

Space, what the heck!
No, sorry still at 8 for Faust.

Vote: faust

I mean, you made exactly the same mistake I did.. you just did it while under a lot less time pressure to be asleep :-P

Mix you scared me to death, thought you mistakenly hammered. Should be at 7 now with Joseph's unvote.

-- that and Joseph's unvote were the things that made me drop a vote, because voting in that situation seemed better than going to bed again without doing something. I definitely did not intend for it to be a hammer.
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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #945 on: November 23, 2019, 10:02:04 am »

Anyway, now M125 is over, I can at least focus all my free mafia-playing time onto this game. I really shouldn't have signed up for a second game when there was already one on the go, but I really wasn't anticipating that this one was going to be a serious thing!

On that note, Vote: Raerae for being super-townie scum :-)
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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #946 on: November 23, 2019, 10:13:55 am »

I mean, you made exactly the same mistake I did.. you just did it while under a lot less time pressure to be asleep :-P
True. And you did indeed post at 8:20pm, about when you would go to bed going by your profile's statistics. I feel a bit creepy saying that.

-- that and Joseph's unvote were the things that made me drop a vote, because voting in that situation seemed better than going to bed again without doing something. I definitely did not intend for it to be a hammer.
Really my suspicion came from the quote you posted in your hammer post:
What I find funny is that none of you questioned the fact that a player who discarded an IC role is somehow still alive and apparently hasn't done anything useful last night.
It made it seem like you read the thread quite well, up to where I gave the right vote tally and beyond. Now I see that it actually comes from a few posts before. It's plausible you read faust's post, then up to my initial miscounted tally, and then decided to post at that point.
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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #947 on: November 23, 2019, 10:37:46 am »

Vote Count 3.2

SpaceAnemone (1): DatSwan
LaLight (1): Joseph2302
Brightgalrs (2): raerae, LaLight
EFHW (1): mail-mi
pubby (1): WestCoastDidds
raerae (1): SpaceAnemone

Not Voting (7): pubby, Brightgalrs, Uncleeurope, Galzria, shraeye, EFHW, Eevee

With 14 alive, it takes 8 to lynch. Day Three begins now and ends at 6:00 UTC 11/29/2019.
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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #948 on: November 23, 2019, 09:23:05 pm »

vote: pubby
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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #949 on: November 24, 2019, 09:29:26 am »

Yeah, I dunno.
Vote: LaLight for opportunistic voting.
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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #950 on: November 24, 2019, 11:09:35 am »

I feel pretty opportunistic myself. vote: Lalight. Let's see if anyone is inspired to post something.
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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #951 on: November 24, 2019, 11:11:18 am »

I am as sign says vla on weekends, now included. I also think there is a number of people we can prod by now.
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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #952 on: November 24, 2019, 11:59:37 am »

I feel pretty opportunistic myself. vote: Lalight. Let's see if anyone is inspired to post something.
Seems decent enough
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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #953 on: November 24, 2019, 12:43:13 pm »

Ehhh, this feels off to me.

Do we just not have interest in a Vote: Space right now?

Or even a Vote: EFHW?
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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #954 on: November 24, 2019, 01:42:46 pm »

I do have interest in both. Let's vote: EFHW
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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #955 on: November 24, 2019, 02:09:20 pm »

Sorry, freaking busy for a semi-serious game at the moment, will catch up tomorrow.
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Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #956 on: November 24, 2019, 02:13:29 pm »

Sorry, freaking busy for a semi-serious game at the moment, will catch up tomorrow.
I was pretty sure your inactivity was an attempt to fake your death, so I didn't say anything. :P
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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #957 on: November 24, 2019, 02:17:48 pm »

Sorry, freaking busy for a semi-serious game at the moment, will catch up tomorrow.
I was pretty sure your inactivity was an attempt to fake your death, so I didn't say anything. :P

Lol sadly not
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Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
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Total Wins: 30
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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #958 on: November 24, 2019, 03:01:44 pm »

I’m not sure why I’m feeling so uninspired. Stretched too thin, maybe.

Vote: EFHW  is the more interesting of those choices right now
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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #959 on: November 24, 2019, 04:51:29 pm »

I've been doing my usual wagon-gazing, which is not going great because this is a confusingly big game. On the plus side, I no longer have to pretend I don't know that LL is town in my analyses.. he and I were just Masons together over in M125, and that made things tricky!

The EoD1 wagon is kind of colouring up nicely, and we have two aliens spread out across the Joth wagon. On balance, that makes any other aliens less likely to be on the Joth wagon.
That means {WestCoastDidds, Eevee, EFHW, Uncleeurope, Raerae, Shraeye}.

Looking at the faust lynch wagon, the people not voting him are {Brightgalrs, Uncleeurope, WestCoastDidds, Shraeye, Joseph}
The overlap between this and the first Alien list gives {Uncleeurope, WestCoastDidds, Shraeye}. Maybe throw EFHW on there too, as she's on the first, and voted faust only quite late in the day.

This means that there may be a higher chance of {Uncleeurope, Didds, Shraeye, EFHW} being a hypothetical third alien.

Of these, EFHW seems to be attracting the most attention right now. Is it just the opportunistic voting thing? The only thing she's done that kind of pings my scumdar is when she chastised faust for removing her from the possible lynch pool of werewolf masons... I feel like scum are more likely to try to score points for telling people they're doing daypasses wrong than town are. Though given that faust was on the alien faction anyway, it probably just tells us she doesn't belong in the alien possibility pool.

Okay, well this post has now become a thinking-out-loud post about EFHW. For now, I'd rather we go after actual mafia or werewolves, since killing factions are a bigger danger. If someone is more likely to be an alien, they ought to be kind of less likely to be a danger!faction. Though maybe I was too quick to put EFHW into the maybe-alien bucket, so maybe it's still possible we'll find killing scum there.
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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #960 on: November 24, 2019, 05:03:17 pm »

As for finding actual danger-faction-members, considering the EoD1 wagons again, if Glooble has partners, they're more likely to be in {mail-mi, Joseph2302, DatSwan, SpaceAnemone, Brightgalrs, Galzria, LaLight, pubby, Uncleeurope, Raerae, Shraeye}
It's annoying that that's a bigger list than the alien possibilities! I think it's safe to assume there are partners, given Bright's numbers back around #464.

Finding nth-party signletons by wagon analysis seems unlikely to happen except by fluke. I assume we have an actual mafia faction, but it may be small if we've seen this many town deaths and no mafias.

@Bright, would you be able to give an updated list from your simulation where you marginalise only over the games that contained at least two aliens and at least one WW (and were otherwise acceptable scenarios?). Sorry I didn't get a chance to put together my own simulator over the weekend.
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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #961 on: November 24, 2019, 05:16:55 pm »

If it helps, I'm town
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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #962 on: November 24, 2019, 05:23:43 pm »

I didn't get very far with the wagons as far as LL goes, but I'm well aware of how lurky he can be these days, having had a hard time finding things to legitimately "townread" him for in our last game.

I did notice that I don't really like Mail-mi's voting pattern, though.

D1: he spent most of the day voting for people who've now flipped town. In particular, at one point he was on a 5-person Joth wagon, where he, Bright and Galz were the only unflipped people involved, and the other two were our flipped Aliens. So I think it's likely he's not an Alien.

D2: he voted Bright for most of the day, before jumping over to the faust wagon for the lynch. That would be consistent with being a faction that wants the aliens gone, especially since he was a vocal supporter of the plan to lynch off claimed scum, without engaging witht he question of whether we definitely want to go after aliens over other factions that have regular NKs.

D3: he voted for me in 3rd place behind LL and Swan, so there's clearly a bit of omgus from me, but also he's clearly wrong. He switched to EFHW at #928.. She didn't have a wagon at all at that point, though it's grown to four people in 30 posts, which is pretty quick. So maybe he's in a scum faction who're afraid of EFHW for some reason and trying to make a push?

I think I like Vote: Mail-mi more than the current wagon options.
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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #963 on: November 24, 2019, 07:00:06 pm »

Again, just because you wanted to know every intricacy of your role, doesn't mean everybody else wants that level of detail
"Just because you would X, doesn't mean everybody else would X". Are you going to repeat this line of thought in defense of everyone I find suspicious?
I will repeat it over and over until either A) you change how you approach other people's decisions to account for how likely OTHER PEOPLE would do action Z, or B) you confess that you aren't as interested in figuring out who's decisions truly are scummy as you are with having an acceptable reason to put suspicion on others.

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I'm not sure what makes you think a scum would come forward saying they were vanilized with no prompting
There's no real risk at this point. We all know there was a Vanilla-izer. Claiming you were vanilla-ized and giving away nothing else isn't too damaging no matter what your alignment or role is.
When she claimed vanilla-ized, the followup question is always "what was your role?"  Don't separate the two parts.

Quote
Going to invoke WIFOM on this one. But the thing is she picked one of the pretty terrible roles.
It isn't terrible.  In fact, it can act somewhat as a 1-shot vig...which is the role you thought was ok enough to pick.  So, why is 1-shot vig worth picking while nymphomaniac isn't? ?? ?
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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #964 on: November 24, 2019, 07:02:27 pm »

Someone with numbers, help me out: is LaLight or EFHW wagon more of a thing?

Someone with psychologies, help me out: which of the LaLight or EFHW wagon should be more of a thing?
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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #965 on: November 24, 2019, 07:18:29 pm »

LaLight very clearly wants anyone to die that isn’t him. EFHW seems overly... cautious...? For what I normally would associate with her.

Also, I think it is disingenuous to say that Nymph and 1-shot Vig are 1:1, nymph only acts like a 1-Shot Vig in the sense that it kills a player. This choice on who to kill is random, and hugely inconsistent

To say that Bright picking the vig should allow him to justify raerae is about as much of a stretch as I would expect from you..
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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #966 on: November 24, 2019, 07:23:17 pm »

LaLight very clearly wants anyone to die that isn’t him. EFHW seems overly... cautious...? For what I normally would associate with her.

Also, I think it is disingenuous to say that Nymph and 1-shot Vig are 1:1, nymph only acts like a 1-Shot Vig in the sense that it kills a player. This choice on who to kill is random, and hugely inconsistent

To say that Bright picking the vig should allow him to justify raerae is about as much of a stretch as I would expect from you..

Re:LL, how terribly shocking and unexpected.

Nope, my partner was very carefully thought out. It only would have been randomized had I not picked anyone N1.
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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #967 on: November 24, 2019, 07:53:22 pm »

LaLight very clearly wants anyone to die that isn’t him. EFHW seems overly... cautious...? For what I normally would associate with her.

Also, I think it is disingenuous to say that Nymph and 1-shot Vig are 1:1, nymph only acts like a 1-Shot Vig in the sense that it kills a player. This choice on who to kill is random, and hugely inconsistent

To say that Bright picking the vig should allow him to justify raerae is about as much of a stretch as I would expect from you..

Re:LL, how terribly shocking and unexpected.

Nope, my partner was very carefully thought out. It only would have been randomized had I not picked anyone N1.

Ah, my mistake, let me throw up a statement here where I make it clear that I will vote for any other player in this game regardless of other factors influencing game state. Obviously to have any other stance would be against the laws of logic.

When do you pick the player?

The nights before the game starts, or the night after the first lynch?
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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #968 on: November 24, 2019, 08:04:27 pm »

LaLight very clearly wants anyone to die that isn’t him. EFHW seems overly... cautious...? For what I normally would associate with her.

Also, I think it is disingenuous to say that Nymph and 1-shot Vig are 1:1, nymph only acts like a 1-Shot Vig in the sense that it kills a player. This choice on who to kill is random, and hugely inconsistent

To say that Bright picking the vig should allow him to justify raerae is about as much of a stretch as I would expect from you..

Re:LL, how terribly shocking and unexpected.

Nope, my partner was very carefully thought out. It only would have been randomized had I not picked anyone N1.

Ah, my mistake, let me throw up a statement here where I make it clear that I will vote for any other player in this game regardless of other factors influencing game state. Obviously to have any other stance would be against the laws of logic.

When do you pick the player?

The nights before the game starts, or the night after the first lynch?

Night one, not zero, after a full day of play.
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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #969 on: November 24, 2019, 08:05:48 pm »

Ah, then not nearly as random as I once thought.

Carry on.
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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #970 on: November 24, 2019, 08:38:59 pm »

Someone with numbers, help me out: is LaLight or EFHW wagon more of a thing?

Someone with psychologies, help me out: which of the LaLight or EFHW wagon should be more of a thing?
They aren't things. I was just trying to jumpstart the game. unvote.

@Eddie, I'm not being cautious (see opportunistic vote above), more like not engaged but trying to get there.
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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #971 on: November 24, 2019, 08:51:14 pm »

Someone with numbers, help me out: is LaLight or EFHW wagon more of a thing?

Someone with psychologies, help me out: which of the LaLight or EFHW wagon should be more of a thing?
They aren't things. I was just trying to jumpstart the game. unvote.

@Eddie, I'm not being cautious (see opportunistic vote above), more like not engaged but trying to get there.
I feel you
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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #972 on: November 24, 2019, 08:52:45 pm »

@Bright, would you be able to give an updated list from your simulation where you marginalise only over the games that contained at least two aliens and at least one WW (and were otherwise acceptable scenarios?). Sorry I didn't get a chance to put together my own simulator over the weekend.
First, I am using a slightly more detailed hierarchy than what I did on Nov 18. So rerunning what I did then, here's what it looks like now, not too different:

Expected values (roles):
   Town: 13.21
   Alien: 1.82
   Mafia: 3.38
   Werewolf: 3.11
   Cult: 0.52
   Lyncher: 0.26
   SerialKiller: 0.51
   Survivor: 0.21

Then doing what you said and rejecting further, we get this:
Expected values:
   Town: 13.0
   Alien: 2.58
   Mafia: 3.12
   Werewolf: 2.95
   Cult: 0.47
   SerialKiller: 0.47
   Lyncher: 0.23
   Survivor: 0.19

Yes, the Alien number jumps up a bit, making a third somewhat likely. Keep in min, if only 2+ Alien games are allowed then of course the expected number of Aliens will be above 2. And then everything else falls a little, that too is to be expected.
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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #973 on: November 24, 2019, 11:36:45 pm »

I was told that I was not guaranteed a partner if I chose the alien role.
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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #974 on: November 25, 2019, 12:58:50 am »

LaLight very clearly wants anyone to die that isn’t him. EFHW seems overly... cautious...? For what I normally would associate with her.

Also, I think it is disingenuous to say that Nymph and 1-shot Vig are 1:1, nymph only acts like a 1-Shot Vig in the sense that it kills a player. This choice on who to kill is random, and hugely inconsistent

To say that Bright picking the vig should allow him to justify raerae is about as much of a stretch as I would expect from you..


I just think there is a lot of scum and I townread not very many people. I am pretty sure Joseph is town, I dont scumread any of shraerae at all (surprisingly after the last game) and I am trying to jumpstart the game as well. Oh, also I believe DatSwan is town. Those are people that my vote doesn't go towards. It's not everyone
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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #975 on: November 25, 2019, 01:01:17 am »

I also pretty much hoped that Galz would come up and say, "hey I'm not dead awesome also X is scum"
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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #976 on: November 25, 2019, 01:41:57 am »

And to be clear, I don’t scumread you for the aggressive voting.

That detail at least is a slightly more town trait in my opinion. Not to say I fully believe you to be town, just saying that that specific detail is not a scum tell.
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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #977 on: November 25, 2019, 04:50:32 am »

Then doing what you said and rejecting further, we get this:
Expected values:
   Town: 13.0
   Alien: 2.58
   Mafia: 3.12
   Werewolf: 2.95
   Cult: 0.47
   SerialKiller: 0.47
   Lyncher: 0.23
   Survivor: 0.19

Yes, the Alien number jumps up a bit, making a third somewhat likely. Keep in min, if only 2+ Alien games are allowed then of course the expected number of Aliens will be above 2. And then everything else falls a little, that too is to be expected.

Well quite, Also keep in mind that by averaging over the games with only one alien in your initial sampling, you were artificially deflating the number by considering impossible rolls :-P

Also, are all your accepted games consistent with the four N1 NKs?

Really sorry for being a back-seat stats driver here! I really should code up an independent version to check you for weird scummy assumptions, but my weekend ended up being subtly stolen by a journal paper rebuttal :-(
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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #978 on: November 25, 2019, 07:25:36 am »

I've caught up now
And I think based on faust's willingness to claim that it's more likely that there are 3 scum, as he knew losing 1 alien wouldn't be so bad

If the expected number is 2.54, that means 3 is slightly more likely than 2 anyway, based only on the maths. And the actual game makes me more sure that there are more aliens
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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #979 on: November 25, 2019, 07:51:25 am »

Most important thing is there are about 6 mafia/WW that we desperately need to start killing. Because they can drain the town pool at 2 per day
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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #980 on: November 25, 2019, 07:52:04 am »

2 per night* (of course assuming they don't hit each other)
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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #981 on: November 25, 2019, 07:53:08 am »

And 1 WW is dead N1, so I guess there's around 5 more to get rid of
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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #982 on: November 25, 2019, 07:54:21 am »

And we have 5 town dead, so only around 8 town left
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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #983 on: November 25, 2019, 07:54:59 am »

These are not great odds. We need to hope WW and mafia start killing each other
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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #984 on: November 25, 2019, 08:53:38 am »

Also, are all your accepted games consistent with the four N1 NKs?
Yep. Although, three....
Filtering the games to have at least 1 vigilante or one-shot vigilante shouldn't affect the final results, since it's summarized by alignment.
But then again, maybe it should and it might. All the other filters are "factual".

I've caught up now
And I think based on faust's willingness to claim that it's more likely that there are 3 scum, as he knew losing 1 alien wouldn't be so bad

If the expected number is 2.54, that means 3 is slightly more likely than 2 anyway, based only on the maths. And the actual game makes me more sure that there are more aliens
Despite what I said on Day 2, and despite what the numbers say, I really don't think there is a 3rd Alien.
Looking back to Day 2 with hindsight, MiX seemed somewhat intent on convincing people to not immediately lynch faust. And keep in mind that faust ended up as the Alien Sympathizer, which has no ability. Why would MiX stick their neck out so much like that if they had a third faction member?

This is sort of related, so I'll say it here: Over Night 2 I started suspecting Galzria might be a second/third Alien posing as a power role. He would've given up faust, their weakest member, to confirm themself town. But again, this suspicion doesn't add up with MiX being an Alien and sticking their neck out. That plan would've been planned out over Night 1, MiX would've known about it. Why even try defending faust if them getting lynched is part of the plan? You'd immediately join the lynchwagon, wouldn't you? And I bring this up because Galzria could've been the Bulletproof Alien Lover, explaining the missing kill last night and explaining why he isn't dead. But again, it doesn't make sense with MiX turning up as Alien. And it's much more likely that e used his one-shot doctor on Gal.

Also, my vote stands on LaLight. Reminder that it'll be a No Lynch on Friday.
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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #985 on: November 25, 2019, 09:52:06 am »

Oh ignore those past expected values. I had it only rejecting games if the total number of scum was less than 3 (corresponding to the 3 scum night kills). And that basically never happened.

Fixing that problem and doing as Space says and making it 4 kills (and then also taking into consideration all roles that can materialize a night kill, like vigilantes, PGOs, parrots), we get these numbers, final answer:

Expected values (roles):
   Town: 12.83
   Mafia: 2.93
   Werewolf: 2.73
   Alien: 2.51
   SerialKiller: 1.17
   Lyncher: 0.21
   Cult: 0.45
   Survivor: 0.17

890,891 rejected out of 1,000,000 trials.

Serial killer benefited greatly from my error.
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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #986 on: November 25, 2019, 05:12:17 pm »

I feel well and thoroughly stalled. I don’t have much of sense of how to get going again and the game is still so big it feels overwhelming. Halp!
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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #987 on: November 25, 2019, 05:19:51 pm »

I don't have much idea either.

vote: joseph
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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #988 on: November 25, 2019, 05:51:37 pm »

I don't have much idea either.

vote: joseph
Clearly not with a vote like that
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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #989 on: November 25, 2019, 06:25:53 pm »

Filtering the games to have at least 1 vigilante or one-shot vigilante shouldn't affect the final results, since it's summarized by alignment.
But then again, maybe it should and it might. All the other filters are "factual".

It most certainly should, and I think you've discovered for yourself why I was suspicious.

Serial killer benefited greatly from my error.

Yup, nailed it. I was most puzzled by how unlikely the existence of an SK player was under your previous distributions, given that we saw four kills happen on the first night. Something seemed off.

What's your maximum likelihood belief as to where the kills all came from?

@everyone else, what's your read/theory/wild conjecture about what factions or players might've wanted to kill which of our victims?
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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #990 on: November 25, 2019, 06:30:06 pm »

I feel well and thoroughly stalled. I don’t have much of sense of how to get going again and the game is still so big it feels overwhelming. Halp!

It does feel very stally. I was sort of dreading coming in here this evening, expecting another hundred or more posts to catch up on. I was feeling fine this morning, but I've had a worsening cold all day, and was struggling so hard to stay on top of work that I didn't even check the thread over lunch or anything. And then I got here and found all of 11 posts had happened since I said something this morning, and more than half of them were just Joseph salami-slicing his lack of content across as many posts as he could :-P
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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #991 on: November 25, 2019, 06:35:30 pm »

Though also, I made an actual serious Mail-mi vote back at #962, and now I can hear crickets chirping. If you're not a fan of my reasoning on that one, please do share...
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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #992 on: November 25, 2019, 07:29:21 pm »

I didn't get very far with the wagons as far as LL goes, but I'm well aware of how lurky he can be these days, having had a hard time finding things to legitimately "townread" him for in our last game.

I did notice that I don't really like Mail-mi's voting pattern, though.

D1: he spent most of the day voting for people who've now flipped town. In particular, at one point he was on a 5-person Joth wagon, where he, Bright and Galz were the only unflipped people involved, and the other two were our flipped Aliens. So I think it's likely he's not an Alien.

D2: he voted Bright for most of the day, before jumping over to the faust wagon for the lynch. That would be consistent with being a faction that wants the aliens gone, especially since he was a vocal supporter of the plan to lynch off claimed scum, without engaging witht he question of whether we definitely want to go after aliens over other factions that have regular NKs.

D3: he voted for me in 3rd place behind LL and Swan, so there's clearly a bit of omgus from me, but also he's clearly wrong. He switched to EFHW at #928.. She didn't have a wagon at all at that point, though it's grown to four people in 30 posts, which is pretty quick. So maybe he's in a scum faction who're afraid of EFHW for some reason and trying to make a push?

I think I like Vote: Mail-mi more than the current wagon options.

Flagging this to respond to it later
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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #993 on: November 25, 2019, 07:30:02 pm »

Though also, I made an actual serious Mail-mi vote back at #962, and now I can hear crickets chirping. If you're not a fan of my reasoning on that one, please do share...

Thanks for the reminder I'll go look at it to defend myself when I can. I should also do some serious reading.
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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #994 on: November 25, 2019, 07:51:33 pm »

Mail-mi doesn't look scummy to me. I think scum is also trying to vote for scum here if they can, so the voting pattern isn't convincing to me. I'd expect no busing of consequence, especially at this point.
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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #995 on: November 25, 2019, 09:38:12 pm »

I think y'all should take a harder look at Bright. He's attacked both vanilla'd players, assuming guilt instead of innocence certainly sounds like a scum tactic more than town.
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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #996 on: November 25, 2019, 10:02:49 pm »

Space, I’m sorry to hear that you are not feeling well and I hope that you kick whatever it is quickly. It seems like the short days and early evenings make feeling puny that much worse. I’m pulling for you!

Rae, talk to me about bright. He’s driving so much of the content right now. Does scum stick their neck out like that?

This is a holiday week for the US players so our availability will likely become irregular. Well, it will for me at least. Still around, but at different times than usual.
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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #997 on: November 25, 2019, 10:22:24 pm »

Vote Count 3.3

SpaceAnemone (1): DatSwan
LaLight (3): Joseph2302, Brightgalrs, EFHW
Brightgalrs (1): raerae
EFHW (4): mail-mi, Uncleeurope, LaLight, WestCoastDidds
mail-mi (1): SpaceAnemone
Joseph2302 (1): pubby

Not Voting (3): Galzria, shraeye, Eevee

With 14 alive, it takes 8 to lynch. Day Three begins now and ends at 6:00 UTC 11/29/2019.
« Last Edit: November 25, 2019, 10:55:54 pm by A Drowned Kernel »
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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #998 on: November 25, 2019, 10:25:10 pm »

Space, I’m sorry to hear that you are not feeling well and I hope that you kick whatever it is quickly. It seems like the short days and early evenings make feeling puny that much worse. I’m pulling for you!

Rae, talk to me about bright. He’s driving so much of the content right now. Does scum stick their neck out like that?

This is a holiday week for the US players so our availability will likely become irregular. Well, it will for me at least. Still around, but at different times than usual.

I sure did last game.

And I second Didds on the holiday thing. Thanksgiving has my blood pressure all sorts of up.
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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #999 on: November 25, 2019, 10:31:09 pm »

ADK, you have me voting twice in that last vote count. I’m on EFHW, currently.

xoxo
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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #1000 on: November 25, 2019, 10:56:07 pm »

ADK, you have me voting twice in that last vote count. I’m on EFHW, currently.

xoxo

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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #1001 on: November 25, 2019, 11:44:23 pm »

Rae - Why did you claim? As in, what benefit did you see it serving claiming after MiX had died?

I didn't see any downside either so why not get some chatter about it?

I guess I just don't get why you claimed it outright without any pressure?

There was no push or reason for you to claim.
It is a weird non-verifiable claim.
And as we have KOd 2 aliens and 1 WW, with this many players alive Mafia is just as concerned with Town PRs as they are with other NK potentials. So by claiming you removed yourself from all the kill potential, while supposedly not having any abilities, yet still must of known that your claim would not bring you anywhere near an IC (or even MIC) status.

So yeah... actually there is a downside, and more importantly... there is just like NO upside.


Can you give us something better than "no downside" here? Chatter can be created by doing a ton of stuff, you attempting to eliminate yourself for the lynch pool is moderately suspicious given the lack of information the chatter could potentially create.




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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #1002 on: November 25, 2019, 11:53:34 pm »

Rae - Why did you claim? As in, what benefit did you see it serving claiming after MiX had died?

I didn't see any downside either so why not get some chatter about it?

I guess I just don't get why you claimed it outright without any pressure?

There was no push or reason for you to claim.
It is a weird non-verifiable claim.
And as we have KOd 2 aliens and 1 WW, with this many players alive Mafia is just as concerned with Town PRs as they are with other NK potentials. So by claiming you removed yourself from all the kill potential, while supposedly not having any abilities, yet still must of known that your claim would not bring you anywhere near an IC (or even MIC) status.

So yeah... actually there is a downside, and more importantly... there is just like NO upside.


Can you give us something better than "no downside" here? Chatter can be created by doing a ton of stuff, you attempting to eliminate yourself for the lynch pool is moderately suspicious given the lack of information the chatter could potentially create.

So, I'm scummy for coming forward at all? If I wait, like you did, I'm scummy but if I just come forward, like I did, I'm also scummy?
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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #1003 on: November 25, 2019, 11:57:27 pm »

And, no, I'm not giving you "something better," you get what you got. If you don't believe me then just vote for me already.
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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #1004 on: November 26, 2019, 01:36:50 am »

Rae - Why did you claim? As in, what benefit did you see it serving claiming after MiX had died?

I didn't see any downside either so why not get some chatter about it?

I guess I just don't get why you claimed it outright without any pressure?

There was no push or reason for you to claim.
It is a weird non-verifiable claim.
And as we have KOd 2 aliens and 1 WW, with this many players alive Mafia is just as concerned with Town PRs as they are with other NK potentials. So by claiming you removed yourself from all the kill potential, while supposedly not having any abilities, yet still must of known that your claim would not bring you anywhere near an IC (or even MIC) status.

So yeah... actually there is a downside, and more importantly... there is just like NO upside.


Can you give us something better than "no downside" here? Chatter can be created by doing a ton of stuff, you attempting to eliminate yourself for the lynch pool is moderately suspicious given the lack of information the chatter could potentially create.

So, I'm scummy for coming forward at all? If I wait, like you did, I'm scummy but if I just come forward, like I did, I'm also scummy?

1) I am not voting you right this moment because if I did, my end goal would be to lynch you obviously. And as ridiculous as it is that you claim this in actuality, it is equally ridiculous that you would of just out and claimed this if you were skum. So I am confused. Which is why I asked for a further explanation.

2) I, myself, did not think, and continue to not think, that I was in any way skummy for how I handled my claim of being Vanillaised. Now... that is given most of it was due to a timeline thing, but still my initial standing was to withhold it for at least some period of time, and I would of done so for at least some portion of time even if faust did not claim out as they did.

3) Most importantly - I did not say you are ANYTHING for "coming forward at all". I specifically stated that it was confusing that you chose to divulge the info you did without any need to do so. If divulging said info could potentially help town in some way then I would of left it alone. But it can't. Albeit, it doesn't like necessarily make it skummy either... but as you were not forced into it... I just don't get it.

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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #1005 on: November 26, 2019, 01:53:51 am »

I didn't get very far with the wagons as far as LL goes, but I'm well aware of how lurky he can be these days, having had a hard time finding things to legitimately "townread" him for in our last game.

I did notice that I don't really like Mail-mi's voting pattern, though.

D1: he spent most of the day voting for people who've now flipped town. In particular, at one point he was on a 5-person Joth wagon, where he, Bright and Galz were the only unflipped people involved, and the other two were our flipped Aliens. So I think it's likely he's not an Alien.

D2: he voted Bright for most of the day, before jumping over to the faust wagon for the lynch. That would be consistent with being a faction that wants the aliens gone, especially since he was a vocal supporter of the plan to lynch off claimed scum, without engaging witht he question of whether we definitely want to go after aliens over other factions that have regular NKs.

D3: he voted for me in 3rd place behind LL and Swan, so there's clearly a bit of omgus from me, but also he's clearly wrong. He switched to EFHW at #928.. She didn't have a wagon at all at that point, though it's grown to four people in 30 posts, which is pretty quick. So maybe he's in a scum faction who're afraid of EFHW for some reason and trying to make a push?

I think I like Vote: Mail-mi more than the current wagon options.

Flagging this to respond to it later

Voting: D1: Everyone was on the joth/sudgy wagon train that day, I'm not the only one to single out there.

D2: I originally was going along MiX's line of thinking that "we should kill scum who can kill us" but then figured that scum (hopefully) will start to do the killing for us so I switched to the claimed scum.

D3: I am voting for EFHW for my own reasons but they're not scum reasons.
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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #1006 on: November 26, 2019, 03:25:36 am »

Do you have a result of some sorts?
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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #1007 on: November 26, 2019, 03:26:00 am »

Any result would be awesome to kickstart the conversation and go away from no Lynch
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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #1008 on: November 26, 2019, 07:38:34 am »

So I don’t forget....

Deadline is 1:00 forum time on Friday morning. That’s the night of Thanksgiving for US folks.

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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #1009 on: November 26, 2019, 07:47:46 am »

Vote: Swan
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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #1010 on: November 26, 2019, 07:57:48 am »

Good morning, Eevee! Why are you feeling Swan today?
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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #1011 on: November 26, 2019, 08:02:16 am »

Admittedly it has more to do with my shock about not being voting right now, but I think raerae is coming off townier from their exchange.

Despite my terrible post count, I've been reading along and I'll try to help us get a lynch through. You'd think that tomorrow we'd start to get some conflicting claims flying and lynching scum should get easier for us, so I'm not feeling so terrible about a no lynch though.

I think the game is too big and the factions are too multiple for wagon analysis or really reading of any kind. I'm just trying to not have the players I find towny lynched, and wait for the field clear a bit and the night actions starting to emerge so the picture becomes a little less murky. If we are not endgamed before that.
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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #1012 on: November 26, 2019, 09:03:22 am »

So I don’t forget....

Deadline is 1:00 forum time on Friday morning. That’s the night of Thanksgiving for US folks.
I won't be up for deadline. My last availability will be about 7pm forum time on Thursday
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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #1013 on: November 26, 2019, 09:05:47 am »

Admittedly it has more to do with my shock about not being voting right now, but I think raerae is coming off townier from their exchange.

Despite my terrible post count, I've been reading along and I'll try to help us get a lynch through. You'd think that tomorrow we'd start to get some conflicting claims flying and lynching scum should get easier for us, so I'm not feeling so terrible about a no lynch though.

I think the game is too big and the factions are too multiple for wagon analysis or really reading of any kind. I'm just trying to not have the players I find towny lynched, and wait for the field clear a bit and the night actions starting to emerge so the picture becomes a little less murky. If we are not endgamed before that.
Same
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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #1014 on: November 26, 2019, 09:32:27 am »

Admittedly it has more to do with my shock about not being voting right now, but I think raerae is coming off townier from their exchange.

Despite my terrible post count, I've been reading along and I'll try to help us get a lynch through. You'd think that tomorrow we'd start to get some conflicting claims flying and lynching scum should get easier for us, so I'm not feeling so terrible about a no lynch though.

I think the game is too big and the factions are too multiple for wagon analysis or really reading of any kind. I'm just trying to not have the players I find towny lynched, and wait for the field clear a bit and the night actions starting to emerge so the picture becomes a little less murky. If we are not endgamed before that.
Same here. Although I am finding most people somewhat scummy right now
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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #1015 on: November 26, 2019, 09:33:46 am »

We don't have to wait for Friday. vote: No Lynch
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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #1016 on: November 26, 2019, 09:43:07 am »

We don't have to wait for Friday. vote: No Lynch
No lynch is no information though?
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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #1017 on: November 26, 2019, 09:48:25 am »

We don't have to wait for Friday. vote: No Lynch
No lynch is no information though?
I know, but I'm bored!
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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #1018 on: November 26, 2019, 10:10:03 am »

We don't have to wait for Friday. vote: No Lynch
No lynch is no information though?
I know, but I'm bored!
Vote: EFHW
I find no lynch scummy, just wanted to see if you'd have a non scummy justification for wanting it
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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #1019 on: November 26, 2019, 10:29:24 am »

Vote: Joseph
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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #1020 on: November 26, 2019, 10:29:34 am »

We don't have to wait for Friday. vote: No Lynch
No lynch is no information though?
I know, but I'm bored!

Vote Bright with me!!
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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #1021 on: November 26, 2019, 10:31:14 am »

We don't have to wait for Friday. vote: No Lynch
No lynch is no information though?
I know, but I'm bored!

Vote Bright with me!!
I don't think he's scum, though. He's almost single-handedly keeping the game going!
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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #1022 on: November 26, 2019, 10:35:24 am »

Players with Flips:

Awaclus discarded Vengeful Townie – Cop of all Trades
jotheonah discarded Mason – Town Day Vig
Glooble discarded Mason Lover – Alpha Werewolf
pingpongsam discarded One-Shot Unlynchable Townie – Town Doctor
sudgy discarded Werewolf – Town Conspiracy Theorist
Archetype discarded Mafia Reflexive Doctor – Town Mason Doctor
faust discarded Werewolf Miller – Alien Sympathizer

MiX discarded Lynchbait -  Alien Vanillaiser
E discarded Retired werewolf hunter - Jack of all Trades

What we are Assuming/Been Told to Assume:

Galzria discarded Bodyguard – Investigative Role

Brightgalrs discarded Wrong Place at the Wrong Time Townie – 1 Shot Vig

DatSwan discarded Nurse – Turned Vanilla Night 1 - I chose 1-Shot Kingmaker. I did not use my shot Night 1.

Skum to Chum Discard List:

SpaceAnemone discarded Innocent Child - So this is skummy. Not saying it isn't. But also, as it is exactly Space, I could see them discarding IC for a good investigative role, or even like Tracker. That seems like a very "Space-y" choice in roles imo.

EFHW discarded Alien One-Shot Unlynchable - This one just sticks out for me. There is a town unlychable role that is potentially present in the game, so if they had to use it, they even would have an out. This is the type of throw away I could see for any sort of other skum role, mainly for the image it would give of throwing away a solid skum role already. I suppose my thought process would be something like "I assume the Mafia faction will have more players than the Alien faction, so I will throw away this Alien role for a Mafia role for a better chance to win". Or whatever, obviously I suppose it could also be just so they could play for Team Town.

shraeye discarded Compulsive Childkiller - I personally think that this role has the potential for a HUGE amount of positive utility. Also, that utility is dependent upon someone NOT throwing away IC (which, while it did happen, could not realistically be expected to happen). Shraeye is smart, so I doubt they did not also consider this same utility. This is a sore thumb for me. I do not know if I could of taken most cop roles over this is given the choice.

pubby discarded Conspiracy Theorist - Pubby is the second time that Conspiracy Theorist popped up (which if I understand correctly, means there can be no more of them?). There is a gap between the previous two players and Pubby for me, based on the same logic that I threw Nurse away (I had no way of knowing if there was going to be a town doc, and even if there were, no idea if I would be alive after they were). It is the same for pubby and Aliens - they had no way of knowing if Aliens would be in the game. Obviously, they could of tossed it for a stronger town PR. That being said I would of totally tossed this role for essentially any sort of skum role as well. 

Uncleeurope discarded Mafia Goon - Passing up Mafia just seems not fun to me, which makes me suspicious. Not a lot suspicious, just more than like the VT comparison.

Eevee discarded Vanilla Townie - Could be anything, it's VT.

Raerae discarded Vanilla Townie - Could be anything, it's VT.

Joseph2302 discarded Vanilla Townie - Could be anything, it's VT.

mail-mi discarded Hirsute Townie - VT but worse. Could be anything.

WestCoastDidds discarded Underdog - Kind of nothing worse than being solo survivor role in a game like this.

LaLight discarded Lyncher - I can't imagine anyone taking this role.
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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #1023 on: November 26, 2019, 10:36:18 am »

We don't have to wait for Friday. vote: No Lynch
No lynch is no information though?
I know, but I'm bored!

Vote Bright with me!!
I don't think he's scum, though. He's almost single-handedly keeping the game going!

That is not a town trait. What do you make of him coming after both DatSwan and I for the simple fact of being vanilla?
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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #1024 on: November 26, 2019, 10:37:03 am »

Found this; thanks DatSwan.  Wanted to repost it to get more eyes on it.

Bright, what are your thoughts on DatSwan's discard vs. pick decision?

And have we given up on wondering why Space discarded IC??
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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #1025 on: November 26, 2019, 10:39:26 am »

(I’ll vote Space if you will)

Pubby is also rising to be a contender for a lynch for me.
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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #1026 on: November 26, 2019, 11:00:15 am »

Found this; thanks DatSwan.  Wanted to repost it to get more eyes on it.

Bright, what are your thoughts on DatSwan's discard vs. pick decision?

And have we given up on wondering why Space discarded IC??

No, we didn't. I twice tried to get this wagon started. And I still want to.

vote: Space
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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #1027 on: November 26, 2019, 11:05:40 am »

Admittedly it has more to do with my shock about not being voting right now, but I think raerae is coming off townier from their exchange.

Despite my terrible post count, I've been reading along and I'll try to help us get a lynch through. You'd think that tomorrow we'd start to get some conflicting claims flying and lynching scum should get easier for us, so I'm not feeling so terrible about a no lynch though.

I think the game is too big and the factions are too multiple for wagon analysis or really reading of any kind. I'm just trying to not have the players I find towny lynched, and wait for the field clear a bit and the night actions starting to emerge so the picture becomes a little less murky. If we are not endgamed before that.
Did you think you were voting? 

I'm not sure what wagon analysis people are hoping for; I tracked some of Glooble's votes (and people voting with him).  Pubby looks a little worse there; Also on joth with glooble at VC 1.1, also on sudgy with Glooble up until the end of day.  I think it's safe guess that sudgy was the werewolf kill; I vaguely recall people discussing/asking about that but nobody really analyzing deaths all that much.

Want to dive into the death angle anyone?
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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #1028 on: November 26, 2019, 11:06:01 am »

Huh, PPE says Uncle is also suspicious of pubby.  General reasons, or specific reasons?
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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #1029 on: November 26, 2019, 11:09:04 am »

Admittedly it has more to do with my shock about not being voting right now, but I think raerae is coming off townier from their exchange.

Despite my terrible post count, I've been reading along and I'll try to help us get a lynch through. You'd think that tomorrow we'd start to get some conflicting claims flying and lynching scum should get easier for us, so I'm not feeling so terrible about a no lynch though.

I think the game is too big and the factions are too multiple for wagon analysis or really reading of any kind. I'm just trying to not have the players I find towny lynched, and wait for the field clear a bit and the night actions starting to emerge so the picture becomes a little less murky. If we are not endgamed before that.
Did you think you were voting? 

I'm not sure what wagon analysis people are hoping for; I tracked some of Glooble's votes (and people voting with him).  Pubby looks a little worse there; Also on joth with glooble at VC 1.1, also on sudgy with Glooble up until the end of day.  I think it's safe guess that sudgy was the werewolf kill; I vaguely recall people discussing/asking about that but nobody really analyzing deaths all that much.

Want to dive into the death angle anyone?

Bright said they killed sudgy, if I am not mistaken
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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #1030 on: November 26, 2019, 11:16:17 am »

Oh yeah, thanks for the reminder
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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #1031 on: November 26, 2019, 11:19:20 am »

so, I also thought a lot about PGO. I mean it's not very likely so many people were targeting the same person, but it could happen.
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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #1032 on: November 26, 2019, 11:20:16 am »

there's also the Werewolf PGO, so that's why they never claimed.

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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #1033 on: November 26, 2019, 11:48:29 am »

Found this; thanks DatSwan.  Wanted to repost it to get more eyes on it.

Bright, what are your thoughts on DatSwan's discard vs. pick decision?

And have we given up on wondering why Space discarded IC??

No, we didn't. I twice tried to get this wagon started. And I still want to.

vote: Space

I could join Space, discarding IC is still pretty suspicious.
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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #1034 on: November 26, 2019, 12:11:56 pm »

Huh, PPE says Uncle is also suspicious of pubby.  General reasons, or specific reasons?

Ditched an invest role and also is severely lacking in his normal bizarre hints at what his role does.
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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #1035 on: November 26, 2019, 12:38:12 pm »

Found this; thanks DatSwan.  Wanted to repost it to get more eyes on it.

Bright, what are your thoughts on DatSwan's discard vs. pick decision?

And have we given up on wondering why Space discarded IC??

No, we didn't. I twice tried to get this wagon started. And I still want to.

vote: Space

I could join Space, discarding IC is still pretty suspicious.
Agreed, Vote: Space
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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #1036 on: November 26, 2019, 02:02:57 pm »

Bright said they killed sudgy, if I am not mistaken

Wait, really??

Okay, yup here it is:
Quote
sudgy has been killed! He was a Town Conspiracy Theorist!
This was me. I'm a One-shot Vigilante. Pls reload.

If that's really true, then why did Bright then not even remember to (or mention that he was going to) constrain the game states he was considering to contain at least on vig? For a strong numbers person, you've got to admit, it's a bit weird that it took me prompting him about the low SK numbers to get him to revise his script.

And then when we were looking at the numbers yesterday, he didn't even say "but if we had an alien, a WW, a mafia and the one-shot vig, then there's no need to account for an SK kill". I feel like that would have been a superbly useful piece of info to have thrown into the discussion at that point! I mean, it's possible there's an SK and no real mafia faction, but that seems incredibly unlikely. Alternatively, if he thought I was remembering about the vig thing, why wasn't he calling me on that yesterday?
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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #1037 on: November 26, 2019, 02:09:03 pm »

Found this; thanks DatSwan.  Wanted to repost it to get more eyes on it.

Bright, what are your thoughts on DatSwan's discard vs. pick decision?

And have we given up on wondering why Space discarded IC??

No, we didn't. I twice tried to get this wagon started. And I still want to.

vote: Space

I could join Space, discarding IC is still pretty suspicious.

What I actually said when I got my role pick was that I wanted both roles I was offered.. but I had to pick one! I swung the way I did not because it was the most definitely pro-town thing possible, but because it seemed like the role I'd like to play more, given my own preferences. I really didn't come into this game expecting it to be serious! Obviously, I'm catching up now to the seriousness of my decision, but I'm stuck with what past!me took all of 20 seconds deciding over.
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Town games: M84(L), M85(W), M86(L), M87(W), M88(L), M90(L), M92(W), M94(L), M97(L), M99(W), M100(L), M104(W), M107(W), M110(L), M112(L), RMM37(L), RMM40(D), RMM41(L), RMM43(L), RMM47(W), ZM23(W).
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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #1038 on: November 26, 2019, 05:15:40 pm »

Bright said they killed sudgy, if I am not mistaken

Wait, really??

Okay, yup here it is:
Quote
sudgy has been killed! He was a Town Conspiracy Theorist!
This was me. I'm a One-shot Vigilante. Pls reload.

If that's really true, then why did Bright then not even remember to (or mention that he was going to) constrain the game states he was considering to contain at least on vig? For a strong numbers person, you've got to admit, it's a bit weird that it took me prompting him about the low SK numbers to get him to revise his script.

And then when we were looking at the numbers yesterday, he didn't even say "but if we had an alien, a WW, a mafia and the one-shot vig, then there's no need to account for an SK kill". I feel like that would have been a superbly useful piece of info to have thrown into the discussion at that point! I mean, it's possible there's an SK and no real mafia faction, but that seems incredibly unlikely. Alternatively, if he thought I was remembering about the vig thing, why wasn't he calling me on that yesterday?

These are good points. Space tends to be good at catching scumslips like this. vote: Bright
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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #1039 on: November 26, 2019, 05:17:37 pm »

Wait, why aren't you voting Brightgalrs, Space?
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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #1040 on: November 26, 2019, 05:18:13 pm »

Vote Bright with me!!
Can I persuade you to rejustify your vote on me? Your previous justification was torpedoed by Kernel themself:
That leads me to believe that the person I picked just might could be your partner and you're trying to clear them so they can claim.  I think I'm cool with this.

Vote: Brightglars
Would the Town Nymphomaniac’s target know they’ve fallen in love?

No
These quotes are incompatible with each other.

That is not a town trait. What do you make of him coming after both DatSwan and I for the simple fact of being vanilla?
It's called asking questions, getting people to clarify suspicious behavior. If you can't bear that then Mafia isn't your game. I assume you mean because you discarded Vanilla Townie. That's a bit reductive., isn't it? You picked Nymphomaniac over Vanilla Townie, suspicious. And then became resistive to the idea of either you telling us who the Lover was, or having the Lover come forward independently, suspicious again.

Bright, what are your thoughts on DatSwan's discard vs. pick decision?
It sucks with hindsight, two doctors dying Night 1 would've made Nurse really good.
But it also sucks without hindsight. It puts the game back into night for more night kills. Basically you've lost the moment your ability becomes useful. But it's also an active role, you can wait and see if it might be useful, as opposed to the Nurse where you just wait and you may or may not become useful. So I dunno, it's kinda believable.

If that's really true, then why did Bright then not even remember to (or mention that he was going to) constrain the game states he was considering to contain at least on vig?
Because what's factual for me isn't factual for you. But yeah, it's bad.

I mean, it's possible there's an SK and no real mafia faction, but that seems incredibly unlikely.
Where have you been? I think everyone here has suspected a SK since Night 1.
Doubt only comes in when you suspect faust was lying about their faction not using their kill on Night 1. I'm inclined to believe that they didn't, seeing as they had(have?) a single kill for the whole game, and multiple players that can ensure it will be used. Plenty of time to figure out who to use it on.

Alternatively, if he thought I was remembering about the vig thing, why wasn't he calling me on that yesterday?
When was this? Are we talking about Day 2 or Nov 25?
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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #1041 on: November 26, 2019, 05:25:15 pm »

Didn't want to bring too much attention to it, but this:
I don’t think we should be voting for bright right now. I have reasons to believe that he is town. (I’m not 100% sure, but you know).

Meanwhile, I’ll join the vote: space wagon right now. Not a final vote but a good place for now.
All of this is an attempt to get mail-mi to claim.
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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #1042 on: November 26, 2019, 05:41:09 pm »

Nah, mailmi don't need to claim
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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #1043 on: November 26, 2019, 07:35:50 pm »

Nah, mailmi don't need to claim
My point is Space and EFHW's suspicion of me is weird.
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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #1044 on: November 26, 2019, 07:59:42 pm »

Didn't want to bring too much attention to it, but this:
I don’t think we should be voting for bright right now. I have reasons to believe that he is town. (I’m not 100% sure, but you know).

Meanwhile, I’ll join the vote: space wagon right now. Not a final vote but a good place for now.
All of this is an attempt to get mail-mi to claim.

Thanks but no thanks. Later maybe.
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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #1045 on: November 26, 2019, 09:47:53 pm »

Vote Bright with me!!
Can I persuade you to rejustify your vote on me? Your previous justification was torpedoed by Kernel themself:

No, because this only proves it wasn't mod-confirmed which was never my suspicion.

That is not a town trait. What do you make of him coming after both DatSwan and I for the simple fact of being vanilla?
It's called asking questions, getting people to clarify suspicious behavior. If you can't bear that then Mafia isn't your game. I assume you mean because you discarded Vanilla Townie. That's a bit reductive., isn't it? You picked Nymphomaniac over Vanilla Townie, suspicious. And then became resistive to the idea of either you telling us who the Lover was, or having the Lover come forward independently, suspicious again.

Don't question how much I enjoy this game or insinuate I should stop playing again.

I said pushing town forward isn't a town trait because I did it as scum in the game that just closed.  My entire was point was giving towncred for activity is a mistake.

As shraeye pointed out, you and I picked the same role, we're both ensuring somebody dies based on our own reads.  So my pick isn't anymore suspicious than yours. 

I never said the person I picked couldn't come forward, if they know who they are then they certainly may if they decide that's right for them.  I don't see any reason to tell anybody who I picked because it isn't the right time to share that info and I'm allllllllll sorts of stubborn.
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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #1046 on: November 26, 2019, 09:54:23 pm »

The acum narrative for Bright is that vig was a fakeclaim, as evidenced by his not including a confirmed vig in his analyses. I'm trusting Space here that he did in fact leave vig out.
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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #1047 on: November 26, 2019, 09:57:07 pm »

I was taking Bright's scumhunting as towny, but then I realized that this is multiball and it is very easy to look towny as scum when there are other factions running around.
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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #1048 on: November 26, 2019, 10:10:32 pm »

The acum narrative for Bright is that vig was a fakeclaim, as evidenced by his not including a confirmed vig in his analyses. I'm trusting Space here that he did in fact leave vig out.
But I agree with how he did his analysis.  Only taking as assumptions the universal/uncontestable knowledge.  He should know more himself, but to present us with those numbers assumes that we all believe him. 

I do believe his claim; but I'm still worried he's more focused on rooting out "weird" things than scummy things.
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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #1049 on: November 26, 2019, 11:17:23 pm »

we are so not going to get into the whole "including yourself in a reads list" thing again. pretty pretty please - my mind brain will explode.

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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #1050 on: November 26, 2019, 11:25:37 pm »


Don't question how much I enjoy this game or insinuate I should stop playing again.

I said pushing town forward isn't a town trait because I did it as scum in the game that just closed.  My entire was point was giving towncred for activity is a mistake.

As shraeye pointed out, you and I picked the same role, we're both ensuring somebody dies based on our own reads.  So my pick isn't anymore suspicious than yours. 

I never said the person I picked couldn't come forward, if they know who they are then they certainly may if they decide that's right for them. I don't see any reason to tell anybody who I picked because it isn't the right time to share that info and I'm allllllllll sorts of stubborn.

Vig and lover are not the same utility. I dunno which one is "better or worse" but, Vig at least can choose not to shoot. You were literally forced to take a target.

I am fairly certain we MOD confirmed that your target would not of been informed they were turned into a Lover (I could be mistaken on that, running off memory).
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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #1051 on: November 27, 2019, 12:21:59 am »

Nah, mailmi don't need to claim
My point is Space and EFHW's suspicion of me is weird.

I do not understand why the suspicion on you is weird?

Like, do you not understand why they would be suspicious of your claim?
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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #1052 on: November 27, 2019, 01:40:48 am »

OK how about this for a reach of logic...

Peak Sudgy Wagon:

jotheonah (6): faust, mail-mi, sudgy, Joseph2302, DatSwan, SpaceAnemone
sudgy (10): 2.71828....., Glooble, jotheonah, pubby, WestCoastDidds, Eevee, Galzria, EFHW, LaLight, MiX
faust (1): Uncleeurope
LaLight (1): raerae
Not Voting (4): pingpongsam, Shraeye, Archetype, Brightgalrs


Final Vote Count

jothenoah (12): faust, mail-mi, sudgy, Joseph2302, DatSwan, SpaceAnemone, Brightgalrs, pingpongsam, MiX, Galzria, Lalight, pubby
faust (1): Uncleeurope
sudgy (7): e, Brightgalrs, Glooble, jotheonah , WestCoastDidds, Eevee, EFHW
Lalight (1): raerae
Not Voting (2): shraeye, Archetype


After Joth shot Awaclus, as we now know they were Town... Mafia would of found them, let's say, not a threat. I limit it to Mafia, because any other faction that has an NK does not have a potential Vig... so specifically Mafia would of LOVED in this spot to mis lynch someone else and allow the push on Joth the next day.
The other obvious wagon Day 1 was Sudgy - who has also flipped Town.

This makes me think that Mafia was probably heavy on the Sudgy wagon. Because of the size of this game, the placement of any one faction would not matter a huge deal so early in the game.

So ...

WCD - Stayed on Sudgy. Chalk them up to potential Mafia.

Eevee - Stayed on Sudgy. Chalk them up to potential Mafia.

EFHW - Stayed on Sudgy. Chalk them up to potential Mafia.


Pubby - Left Sudgy to move to Joth. Not a move I think Mafia would make here.

Galz - Left Sudgy for Joth. Not a move that I think Mafia would make here.

LaLight - Left Sudgy for Joth. Not a move that I think Mafia would make here.

Bright - Was on no one, but went for Joth. Not a move I think Mafia would make here.


Shraeye - Was on no one, and ended up on no one. That is... nothing/something.


There were also players that were on Joth prior the shot, as well as players who remained off either main wagon. However, I belive that Mafia would of been primarily busy with pushing a better mislynch through at the time.

So I am gonna be re-reading WCD, Eevee, and EFHW for now.

Gnight.
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Town:  14 wins, 14 losses (1 MVP)
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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #1053 on: November 27, 2019, 01:55:22 am »

Also, for completion purposes... [Joseph, Swan, Space] were on the peak wagon and the final wagon without switching. I would assume Mafia to switch to the potentially better mislynch, so I guess I put that group between the other two - in the middle.

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Town:  14 wins, 14 losses (1 MVP)
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raerae

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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #1054 on: November 27, 2019, 09:13:55 am »


Don't question how much I enjoy this game or insinuate I should stop playing again.

I said pushing town forward isn't a town trait because I did it as scum in the game that just closed.  My entire was point was giving towncred for activity is a mistake.

As shraeye pointed out, you and I picked the same role, we're both ensuring somebody dies based on our own reads.  So my pick isn't anymore suspicious than yours. 

I never said the person I picked couldn't come forward, if they know who they are then they certainly may if they decide that's right for them. I don't see any reason to tell anybody who I picked because it isn't the right time to share that info and I'm allllllllll sorts of stubborn.

Vig and lover are not the same utility. I dunno which one is "better or worse" but, Vig at least can choose not to shoot. You were literally forced to take a target.

I am fairly certain we MOD confirmed that your target would not of been informed they were turned into a Lover (I could be mistaken on that, running off memory).

But he didn't make that choice, he opted instead to shoot night one so, yes, our roles are the same in this instance with the only difference being my target is still alive and his is dead town.

Mod confirmed the player wasn't informed of my target BY THE MOD, there are actual roles with powers in this game so they very likely could have found out through other means. I never thought ADK would have told that person, Bright sounded like he had insider info. I said as much.
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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #1055 on: November 27, 2019, 09:41:54 am »

Fine, I'll vote.  Uncle, jump on in.

Vote: Space
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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #1056 on: November 27, 2019, 10:17:46 am »


WCD - Stayed on Sudgy. Chalk them up to potential Mafia.

So I am gonna be re-reading WCD, Eevee, and EFHW for now.

I wholly support the rereading if it might break the stall, but I don’t think that the 19 people who were on the two town wagons really creates much room for VCA. I’m not ever gonna vote for Joth unless he is legit being scummy. He wasn’t. Smudgy has been the leading wagon and is utterly unknown to me. So, no reason to move my vote to Joth.

I am intrigued by the space votes. I don’t see them being scummy, but then again they are made of awesome and know how to fly under the radar.
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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #1057 on: November 27, 2019, 10:18:59 am »

Smudgy

For some reason I laughed out loud
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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #1058 on: November 27, 2019, 10:20:08 am »

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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #1059 on: November 27, 2019, 10:28:50 am »


WCD - Stayed on Sudgy. Chalk them up to potential Mafia.

So I am gonna be re-reading WCD, Eevee, and EFHW for now.

I wholly support the rereading if it might break the stall, but I don’t think that the 19 people who were on the two town wagons really creates much room for VCA. I’m not ever gonna vote for Joth unless he is legit being scummy. He wasn’t. Smudgy has been the leading wagon and is utterly unknown to me. So, no reason to move my vote to Joth.

I am intrigued by the space votes. I don’t see them being scummy, but then again they are made of awesome and know how to fly under the radar.
Well discarding an IC is being seen as scummy. Yes it's a lot of votes based on 1 actions, but that doesn't mean it's wrong

And taking a random crap shoot in the dark, we probably have a 30-50% chance of hitting some form of scum anyway
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Brightgalrs

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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #1060 on: November 27, 2019, 10:54:26 am »

If we are going for a shot in the dark, then we should be "policy" lynching pubby for inactivity.
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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #1061 on: November 27, 2019, 10:59:56 am »

Vote: Pubby
Get on everyone, this wagon train leaves Friday morning.
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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #1062 on: November 27, 2019, 11:06:48 am »

Vote: Pubby
Get on everyone, this wagon train leaves Friday morning.

would you no lynch over Space?
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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #1063 on: November 27, 2019, 11:10:33 am »

So deadline is 9 am for me, I am waking up for work at 8:45... I might probably be here
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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #1064 on: November 27, 2019, 11:10:44 am »

can we have a vote count, please?
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A Drowned Kernel

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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #1065 on: November 27, 2019, 11:20:30 am »

Vote Count 3.4

SpaceAnemone (4): DatSwan, LaLight, Joseph2302, shraeye
Brightgalrs (2): raerae, EFHW
EFHW (2): mail-mi, WestCoastDidds
mail-mi (1): SpaceAnemone
Joseph2302 (2): pubby, Uncleurope
DatSwan (1): Eevee
pubby (1): Brightgalrs

Not Voting (1): Galzria

With 14 alive, it takes 8 to lynch. Day Three begins now and ends at 6:00 UTC 11/29/2019.
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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #1066 on: November 27, 2019, 11:25:03 am »

sudgy was lying, so his wagon is less meaningful and being on his wagon is less scummy than it might be.
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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #1067 on: November 27, 2019, 11:27:29 am »

sudgy was lying, so his wagon is less meaningful and being on his wagon is less scummy than it might be.
It means there's probably not another WW on that wagon
If there is another one in the game at all, that is
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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #1068 on: November 27, 2019, 11:34:31 am »

Based on sudgy's lying and the fewer kills N2, I don't think there's another WW though
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pubby

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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #1069 on: November 27, 2019, 11:59:38 am »

If we are going for a shot in the dark, then we should be "policy" lynching pubby for inactivity.
I'd request a sub if I ever felt like I couldn't play.
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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #1070 on: November 27, 2019, 12:02:25 pm »

I will gladly lynch: Joseph, Space, or Eevee. I guess LaLight too for the no lynch comment.

No lynch seems bad, just based on how much scum I think there is. We really need to hit scum today, otherwise we have to rely on them killing each other several nights in a row, which is an odds game.

Brightgalrs and DatSwan and Eddie feel towny. I guess Galzria is towny too. Everyone else feels scummy to me, but not blatantly so. Actually Joseph feels blatant scum. Why does nobody want to lynch Joseph?  :-[
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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #1071 on: November 27, 2019, 12:06:45 pm »

I guess LaLight too for the no lynch comment.

what comment is that?
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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #1072 on: November 27, 2019, 12:11:10 pm »

I guess LaLight too for the no lynch comment.

what comment is that?

Vote: Pubby
Get on everyone, this wagon train leaves Friday morning.

would you no lynch over Space?

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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #1073 on: November 27, 2019, 12:13:15 pm »

obviously as I am voting for Space I was wondering if Bright would do this because they SO townread Space or will they join the wagon if needed. I do not want a no lynch, I said that couple of times.
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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #1074 on: November 27, 2019, 12:35:28 pm »

Vote: Space
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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #1075 on: November 27, 2019, 12:46:31 pm »

If that's really true, then why did Bright then not even remember to (or mention that he was going to) constrain the game states he was considering to contain at least on vig?
Because what's factual for me isn't factual for you. But yeah, it's bad.

You are literally claiming to be a vig and yet you've been making up stats about how many of what faction to include without insisting there's a vig there. So that's a fact I shouldn't even have to take into account, but one that is genuinely meant to be a fact for you. What's more, it's a fact you claimed earlier, but seem not to be incorporating in the follow-up reasoning you present to the thread. That's why I feel it looks particularly bad.

(Skipping over one bit if your quote temporarily)

Alternatively, if he thought I was remembering about the vig thing, why wasn't he calling me on that yesterday?
When was this? Are we talking about Day 2 or Nov 25?

I meant yesterday as in the IRL-day-before, when I'd been querying your stats based on the fact that you appeared to have completely forgotten to update the possible game states based on the fact that:
A) You now claim that you knew there had to be a one-shot vig, but were not assuming non-vig-containing game states were impossible.
B) You weren't even ensuring that there were enough players of the various factions to cover all the N1 kills observed, in spite of the fact you claim that you caused one of them.

I feel that there's enough weirdness here, and enough lack of clarity in the responses, that it deserves a Vote: Bright.
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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #1076 on: November 27, 2019, 12:53:09 pm »

We have 37 hours until deadline.

I don’t think a no lynch helps us. But I’m not sure how much I’ll be around tomorrow.

I’m not against the bright vote but for the cryptic mail-mi comment which is enough to wait and see. So,

Vote: Space (L-2)
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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #1077 on: November 27, 2019, 12:54:10 pm »

I mean, it's possible there's an SK and no real mafia faction, but that seems incredibly unlikely.
Where have you been? I think everyone here has suspected a SK since Night 1.
Doubt only comes in when you suspect faust was lying about their faction not using their kill on Night 1. I'm inclined to believe that they didn't, seeing as they had(have?) a single kill for the whole game, and multiple players that can ensure it will be used. Plenty of time to figure out who to use it on.

Sounds like I've been misremembering, which isn't too unlikely given that I lost engagement a little at the start of D2 just through being busy, and now I'm rather unwell and kind of fuzzy-brained. That makes me rather more autistic than normal, in a detail-oriented sense, but also rather less able to remember good levels of detail. My work day pretty much sucks!

Anyway, I thought we had one claimed vig one-shot (you), one kill from the Alien faction, one from the WW, and then a presumed fourth from Mafia.

If your own numbers, even if you're ensuring at least one vig being present, are also now indicating a high likelihood of there being an SK, then either one of the major expected scum factions didn't shoot after all, or something saved us from a fifth expected kill, if there was an SK shot in the mix.

I'm perfect able to accept any of those things as an explanation, but I do still find it strange that you, who have presumably had to think through this in detail in order to code up your sampler, hadn't felt driven to mention any of the oddities or weird scenarios that that reading of the data implied.
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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #1078 on: November 27, 2019, 01:08:23 pm »

I think Vote: bright is much better, based on Space's posts above

I don't think Space and bright are on the same team. But they could both be non-town
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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #1079 on: November 27, 2019, 01:15:19 pm »

I think Vote: bright is much better, based on Space's posts above

I don't think Space and bright are on the same team. But they could both be non-town

Then why do you vote one and not another? You have some extra info on which teams they are?
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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #1080 on: November 27, 2019, 01:15:43 pm »

I think Vote: bright is much better, based on Space's posts above

I don't think Space and bright are on the same team. But they could both be non-town

I agree with that assessment. What about mail-mi I saying not bright? (Too hard to find it on my phone)
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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #1081 on: November 27, 2019, 01:16:46 pm »

I don’t think we should be voting for bright right now. I have reasons to believe that he is town. (I’m not 100% sure, but you know).

Meanwhile, I’ll join the vote: space wagon right now. Not a final vote but a good place for now.

Here it is
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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #1082 on: November 27, 2019, 01:17:44 pm »

You are literally claiming to be a vig and yet you've been making up stats about how many of what faction to include without insisting there's a vig there.
I'm confused by what you mean. My initial analyses rejected games only based on alignment, and the final output was by alignment. Under that paradigm, the only way the knowledge I'm a vig came into play is when I assumed 3 kills = 3 scum rather than 4 kills = 4 scum. It's obvious why I didn't assume the later.

Keep in mind, there's a bunch of other stuff I could've done with individual roles, like rejecting all simulated games with a Mafia Reflexive Doctor (discarded by Archetype in our game) or rejecting all games without a Town Day Vigilante (jotheonah's role in our game). But the number of games that pass the filter drop quickly if I do stuff like that, and I'd then have to up the number of simulations to millions.

Also I could've just said nothing, it's been more than a week since I first posted numbers.

Space, Joseph, your votes mean nothing. Mail-mi would claim before I'm lynched. And you both know this, so again, this is all a transparent attempt to get him to claim before the day ends.
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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #1083 on: November 27, 2019, 01:28:51 pm »

Prod request: Galzria
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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #1084 on: November 27, 2019, 02:09:34 pm »

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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #1085 on: November 27, 2019, 03:33:04 pm »

Space is making the sense.

Vote: Bright I can't believe I'm voting for a scumslip!
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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #1086 on: November 27, 2019, 04:44:24 pm »

Space is making the sense.

Vote: Bright I can't believe I'm voting for a scumslip!
Lines are certainly being drawn here.

And it's not a scumslip if I volunteered the information! All of Space's suspicion leans entirely on mistakes I owned up to without prompting!
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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #1087 on: November 27, 2019, 04:47:28 pm »

I think Vote: bright is much better, based on Space's posts above

I don't think Space and bright are on the same team. But they could both be non-town

Then why do you vote one and not another? You have some extra info on which teams they are?
No extra info. But if one of them is town, I think Space is townier
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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #1088 on: November 27, 2019, 05:52:16 pm »

My information in no means confirms Bright isn't scum. And I will not be claiming before he gets lynched if that is the case because he still might be scum. He just has a slightly higher chance of being town.

I agree with Joseph's assessment that bright and space are not on the same team.
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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #1089 on: November 27, 2019, 07:10:19 pm »

Hmmm...I was assuming Mail-mi’s info was more solid. I’d rather be voting for him, but need a vote count. Anyone know where we’re at?
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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #1090 on: November 27, 2019, 07:23:15 pm »

My information in no means confirms Bright isn't scum. And I will not be claiming before he gets lynched if that is the case because he still might be scum.
Good.
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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #1091 on: November 27, 2019, 08:19:08 pm »

My information in no means confirms Bright isn't scum. And I will not be claiming before he gets lynched if that is the case because he still might be scum. He just has a slightly higher chance of being town.

I agree with Joseph's assessment that bright and space are not on the same team.

^^this is also why I'm voting space instead of bright
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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #1092 on: November 27, 2019, 09:47:30 pm »

I think Bright has the highest chance of being scum.  Owning up to a scumslip is NAI.
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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #1093 on: November 27, 2019, 10:13:48 pm »

Who owned up to a scumslip? 

Why/when was sudgy lying?

I feel like I'm not in the same page as all those last posts
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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #1094 on: November 27, 2019, 10:32:12 pm »

Okay, vote: Bright I think that puts him at L-2, but I’m not certain
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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #1095 on: November 28, 2019, 03:58:55 am »

Sorry all, surprisingly less time on a “week off” than I thought I would have - Yes, some of it is me being lazy, but much of it is just more happening than I accounted for.

Let’s get the important bit out there now:
I received no Result last night - this indicates a RB of some kind... I believe.

As for my preference, if any, I super pinky promise to post tomorrow (today, est T-9ish hours). I’m definitely DAMA (except I won’t answer) after a night out celebrating a friends 28th, so I’m gonna go find my pillow.
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Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #1096 on: November 28, 2019, 05:02:06 am »

My information in no means confirms Bright isn't scum. And I will not be claiming before he gets lynched if that is the case because he still might be scum. He just has a slightly higher chance of being town.

I agree with Joseph's assessment that bright and space are not on the same team.

^^this is also why I'm voting space instead of bright
From my perspective, the scumslip is more evidence than this though, which is why I'm voting bright
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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #1097 on: November 28, 2019, 07:21:38 am »

I'm around for 5 hours then off drinking all night. Will switch to Space if I have to in order to get a lynch

My thoughts on lynch preference are bright > Space > no lynch >> me
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pubby

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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #1098 on: November 28, 2019, 08:00:26 am »

vote: space
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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #1099 on: November 28, 2019, 08:06:23 am »

My information in no means confirms Bright isn't scum. And I will not be claiming before he gets lynched if that is the case because he still might be scum. He just has a slightly higher chance of being town.

I agree with Joseph's assessment that bright and space are not on the same team.

^^this is also why I'm voting space instead of bright
From my perspective, the scumslip is more evidence than this though, which is why I'm voting bright
Can you explain the "scumslip"? I'm either not getting it or not remembering it.
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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #1100 on: November 28, 2019, 11:41:12 am »

My information in no means confirms Bright isn't scum. And I will not be claiming before he gets lynched if that is the case because he still might be scum. He just has a slightly higher chance of being town.

I agree with Joseph's assessment that bright and space are not on the same team.

^^this is also why I'm voting space instead of bright
From my perspective, the scumslip is more evidence than this though, which is why I'm voting bright
Can you explain the "scumslip"? I'm either not getting it or not remembering it.

The slip, as it’s being suggested, is that Bright ran all their numbers and simulations, discounting certain setups as impossible/unlikely as to narrow the remainder of the possibilities, yet didn’t discount setups that don’t include a Vig.

It’s kind of like the opposite of making a scum to chum list and not including yourself as the chummiest.
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Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #1101 on: November 28, 2019, 12:33:40 pm »

Sorry folks.. I'm really under the weather. Off work sick, didn't even emerge from bed till well into the afternoon. Now curled up on the sofa with tissues and lemsip, trying to stay hydrated. I'll try to post slowly and make sense.
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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #1102 on: November 28, 2019, 12:56:33 pm »

My information in no means confirms Bright isn't scum. And I will not be claiming before he gets lynched if that is the case because he still might be scum. He just has a slightly higher chance of being town.

I agree with Joseph's assessment that bright and space are not on the same team.

^^this is also why I'm voting space instead of bright
From my perspective, the scumslip is more evidence than this though, which is why I'm voting bright
Can you explain the "scumslip"? I'm either not getting it or not remembering it.

The slip, as it’s being suggested, is that Bright ran all their numbers and simulations, discounting certain setups as impossible/unlikely as to narrow the remainder of the possibilities, yet didn’t discount setups that don’t include a Vig.

It’s kind of like the opposite of making a scum to chum list and not including yourself as the chummiest.

It's slightly more than, really. Running up a simulator like the one he describes takes time, and involves detailed thinking about the problem. You have to go through the game in a way that lets you encode it precisely so you can get your computer script to do exactly the right thing (computers are really stupid on their own...).

As a bit of background for the non-computery people, the way the script works (making minor assumptions for how I'd have done it, but he seems to have gone down more or less the same lines as I would have) is that it randomly proposes a lot of different possible games -- like hundreds of thousands of them -- based on the way ADK would have initially randomised the setup. Then it takes those games, and looks at which ones would have met the "minimum playable configuration" that ADK gave us. Then which ones would have allowed for the four NKs, at my prompting, etc. The (now much smaller) set of possible game states that this leaves him with is the thing he averages over to look at there being e.g. an average of 3.4 werewolves or whatever. That average is taken over all the "allowable" games after the "not possible" ones have been filtered away.

Now the scumslip happens because he's a claimed one-shot vig, and yet he left lots of possible game rolls with no one-shot vig in the "allowable" pot. Note that this lack of inclusion of this own claimed role is in spite of him having openly claimed it in-thread, so it's not just a tactic of avoiding giving himself away (which is something I've had to do as a PR in the Asher9++ setups when making thread-safe lists of possible roles and likelihoods). This omission is also in spite of the fact he's already going to the bother of counting up how many killing roles are present because of the thing I prompted him to do where he got rid of game states that didn't allow for the four NKs we saw on N1. And this could really make a bit difference to the likelihood of there being more "third party" factions, so it's really bad modelling to neglect an effect of that size.
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Town games: M84(L), M85(W), M86(L), M87(W), M88(L), M90(L), M92(W), M94(L), M97(L), M99(W), M100(L), M104(W), M107(W), M110(L), M112(L), RMM37(L), RMM40(D), RMM41(L), RMM43(L), RMM47(W), ZM23(W).
Scum games: M89(D), M108(L), NM8(W&MVP), NM10(L)   Mod: NM9, RMM38, RMM42.   Pronouns: they/them

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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #1103 on: November 28, 2019, 12:58:27 pm »

Who owned up to a scumslip? 

Why/when was sudgy lying?

I feel like I'm not in the same page as all those last posts
Bright owned up to his mistake and wants that to serve as a defense.

sudgy said he was Miller when he wasn't. No idea why.
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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #1104 on: November 28, 2019, 01:12:00 pm »

Ok, then this is the same thing that I already thought was totally non-alignment indicative.  It still is.  Carry on
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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #1105 on: November 28, 2019, 01:41:34 pm »

Space, I hope you feel better soon!
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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #1106 on: November 28, 2019, 01:44:21 pm »

Okay, folks we have 12 hours

WCD count 3.1

SpaceAnemone (5): DatSwan, LaLight,, shraeye, Uncleurope, pubby
Brightgalrs (6): raerae, EFHW, SpaceAnemone, Joseph2302, Eevee, WestCoastDidds
EFHW (1): mail-mi,
pubby (1): Brightgalrs

Not Voting (1): Galzria

With 14 alive, it takes 8 to lynch. Day Three begins now and ends at 6:00 UTC 11/29/2019.
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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #1107 on: November 28, 2019, 01:49:35 pm »

Okay, folks we have 12 hours

WCD count 3.1

SpaceAnemone (5): DatSwan, LaLight,, shraeye, Uncleurope, pubby
Brightgalrs (6): raerae, EFHW, SpaceAnemone, Joseph2302, Eevee, WestCoastDidds
EFHW (1): mail-mi,
pubby (1): Brightgalrs

Not Voting (1): Galzria

With 14 alive, it takes 8 to lynch. Day Three begins now and ends at 6:00 UTC 11/29/2019.

Galz not voting seems exceptionally strange. 

Galz, wanna play?
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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #1108 on: November 28, 2019, 01:53:21 pm »

Okay, folks we have 12 hours

WCD count 3.1

SpaceAnemone (5): DatSwan, LaLight,, shraeye, Uncleurope, pubby
Brightgalrs (6): raerae, EFHW, SpaceAnemone, Joseph2302, Eevee, WestCoastDidds
EFHW (1): mail-mi,
pubby (1): Brightgalrs

Not Voting (1): Galzria

With 14 alive, it takes 8 to lynch. Day Three begins now and ends at 6:00 UTC 11/29/2019.

I think I should be on Space. So vote: space
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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #1109 on: November 28, 2019, 02:04:28 pm »

Just for staying current...

WCD count 3.2

SpaceAnemone (6): DatSwan, LaLight,, shraeye, Uncleurope, pubby, mail-mi
Brightgalrs (6): raerae, EFHW, SpaceAnemone, Joseph2302, Eevee, WestCoastDidds
pubby (1): Brightgalrs

Not Voting (1): Galzria


With 14 alive, it takes 8 to lynch. Day Three begins now and ends at 6:00 UTC 11/29/2019. (That’s 1 am forum time)
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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #1110 on: November 28, 2019, 02:06:22 pm »

Okay, folks we have 12 hours

WCD count 3.1

SpaceAnemone (5): DatSwan, LaLight,, shraeye, Uncleurope, pubby
Brightgalrs (6): raerae, EFHW, SpaceAnemone, Joseph2302, Eevee, WestCoastDidds
EFHW (1): mail-mi,
pubby (1): Brightgalrs

Not Voting (1): Galzria

With 14 alive, it takes 8 to lynch. Day Three begins now and ends at 6:00 UTC 11/29/2019.

I think I should be on Space. So vote: space

I just ran an auto-count, and it had you in the same place as Didd's count.

Regardless, I'm now at L-2, and Bright is not voting for me, which seems odd unless he's trying not to incriminate himself because he knows I'm not going to flip scum. Well, from his PoV not his faction at least!).

Anyway, pointing this out because if he votes me I'm QH-able :-(

And now I'm going to be offline for a bit because friends have brought over dinner :-)
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Town games: M84(L), M85(W), M86(L), M87(W), M88(L), M90(L), M92(W), M94(L), M97(L), M99(W), M100(L), M104(W), M107(W), M110(L), M112(L), RMM37(L), RMM40(D), RMM41(L), RMM43(L), RMM47(W), ZM23(W).
Scum games: M89(D), M108(L), NM8(W&MVP), NM10(L)   Mod: NM9, RMM38, RMM42.   Pronouns: they/them

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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #1111 on: November 28, 2019, 02:31:41 pm »

I need to ponder for a moment. Will be back with plenty time, just don’t want hammer until i have a sec to think something through.
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real good. That’s how
Town:  14 wins, 14 losses (1 MVP)
Skum: 7 wins, 7 losses (1 MVP)
3-Party: 4 wins, 1 loss

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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #1112 on: November 28, 2019, 02:42:35 pm »


Anyway, pointing this out because if he votes me I'm QH-able :-(
Or just regular hammerable.  Trying to scare people away by using Quickhammer-language isn't necessary.
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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #1113 on: November 28, 2019, 04:14:29 pm »

I don’t believe scum!team Bright opens D2 with the claim he did, in the way he did. He may be SK that’s now biding his time, but if that’s the case I’m not as concerned about lynching him now - we actually need scum to shoot scum at night to help balance and catch us up.

I’m also not the largest fan of Space’s argument here. I get where they’re coming from, but as nobody but Bright knows Bright’s alignment (supposedly), he would actually be doing the thread a disservice to exclude scenarios where he isn’t what he claims. While he may be able to make the assumption that he’s Town, we cannot - so when presenting numbers to the group at large, it’s as Shraeye said - completely NAI. Has he done it the other way, Space could’ve argued that his numbers weren’t valid to the majority of players because we don’t know his alignment.

That brings me to vote: Space. Not only do I disagree with their argument, I think making it at all is an attempt to try and spin something as scummy that’s just isn’t - and THAT, to me, is scummy.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

shraeye

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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #1114 on: November 28, 2019, 04:19:26 pm »

I don’t believe scum!team Bright opens D2 with the claim he did, in the way he did. He may be SK that’s now biding his time, but if that’s the case I’m not as concerned about lynching him now - we actually need scum to shoot scum at night to help balance and catch us up.

I’m also not the largest fan of Space’s argument here. I get where they’re coming from, but as nobody but Bright knows Bright’s alignment (supposedly), he would actually be doing the thread a disservice to exclude scenarios where he isn’t what he claims. While he may be able to make the assumption that he’s Town, we cannot - so when presenting numbers to the group at large, it’s as Shraeye said - completely NAI. Has he done it the other way, Space could’ve argued that his numbers weren’t valid to the majority of players because we don’t know his alignment.

That brings me to vote: Space. Not only do I disagree with their argument, I think making it at all is an attempt to try and spin something as scummy that’s just isn’t - and THAT, to me, is scummy.
What he said.
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raerae

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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #1115 on: November 28, 2019, 04:27:48 pm »

Screw it, I haven't had a hammer in a while.

Vote: Space
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Joseph2302

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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #1116 on: November 28, 2019, 04:32:20 pm »

Screw it, I haven't had a hammer in a while.

Vote: Space
I wanted a hammer....


Space, are you actually town?
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Mafia Stats: (correct as of 2017)
Town: 22 games, 8 wins
Scum: 5 games, 3 wins

raerae

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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #1117 on: November 28, 2019, 04:34:47 pm »

Screw it, I haven't had a hammer in a while.

Vote: Space
I wanted a hammer....


Space, are you actually town?

Double hammer?  We can share!
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WestCoastDidds

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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #1118 on: November 28, 2019, 04:57:59 pm »

Happy Thanksgiving, friends. I love all your goofy faces!
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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #1119 on: November 28, 2019, 06:34:28 pm »

happy turkey day all..


Should we of not given Space a chance to claim? Just seeing as if they are town... knowing space they kind of have to have some result. That was probz a little quick on the hammer there, but I don't think it was skummy... just potentially quicker than needed.

I should of unvoted earlier to be safe. That was dumb of me.
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Jesus how did i fuck that up
real good. That’s how
Town:  14 wins, 14 losses (1 MVP)
Skum: 7 wins, 7 losses (1 MVP)
3-Party: 4 wins, 1 loss

A Drowned Kernel

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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #1120 on: November 28, 2019, 08:12:49 pm »

THREAD LOCKED
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A Drowned Kernel

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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #1121 on: November 28, 2019, 08:24:06 pm »

SpaceAnemone has been lynched! They were a Mafia Compulsive Hider!

Final Vote Count

SpaceAnemone (8): DatSwan, LaLight, shraeye, Uncleeurope, pubby, mail-mi, Galzria, raerae
Brightgalrs (5): EFHW, SpaceAnemone, Joseph2302, Eevee, WestCoastDidds
pubby (1): Brightgalrs

With 14 alive, it took 8 to lynch.

Night Three will have a slightly longer deadline due to me traveling. It begins now and ends at 4:00 UTC 11/30
« Last Edit: November 28, 2019, 08:32:24 pm by A Drowned Kernel »
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A Drowned Kernel

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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1122 on: November 29, 2019, 11:07:41 pm »

DAY FOUR START

pubby has been killed! He was a Werewolf!
Joseph2302 has been killed! He was a Town One-Shot Governor!
WestCoastDidds has been killed! She was a Town Private Investigator!
EFHW has been killed! She was a Town Vanilla Cop!

Not Voting (9): DatSwan, Brightgalrs, mail-mi, Uncleeurope, Galzria, shraeye, LaLight, Eevee, raerae

With 9 alive, it takes 5 to lynch. Day Four begins now and ends at 4:00 UTC 12/6/2019.
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Brightgalrs

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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1123 on: November 29, 2019, 11:16:08 pm »

Still an Alien left.

Counts for Day 3:
PlayerPostsTokens
Brightgalrs353349
SpaceAnemone193014
DatSwan202750
raerae31992
WestCoastDidds22971
shraeye21720
Joseph230235596
Uncleeurope16555
Galzria5470
LaLight25462
EFHW19346
mail-mi13334
Eevee6269
pubby5216
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Galzria

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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1124 on: November 29, 2019, 11:39:06 pm »

Still blocked last night. No result again.

Is the existence of an Alien the only way we could have 4 kills last night? Mafia, WW, Alien, SK?

9 alive:

1 Alien
1-2 Mafia
0-1 Werewolves
1 SK

4-6 Town (or other third party non-killing faction)

Is that accurate?

Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Galzria

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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1125 on: November 29, 2019, 11:58:34 pm »

vote: Eevee

Only person other than Bright still alive not voting Space.

Or another way: Bright had (5) votes when were lynched Mafia!Space:
Space (Dead, Mafia), Joseph (Dead, Town), Didds (Dead, Town), EFHW (Dead, Town), and Eevee.

If Space only has one partner, they probably weren’t looking to bus if they could help it, and Bright was viable late day. If Space has two partners, while one may have bussed, it’s unlikely both did.

Bright isn’t Space’s partner (I’ll need to check, but I think the kill pattern IC’s him unless there’sa kill possibility I’m missing).

This leaves Eevee as Space’s partner.
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Uncleeurope

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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1126 on: November 30, 2019, 12:01:40 am »

Bright = SK
Eevee/Raerae = Maf
LaLight = Alien
Shraeye = WW

Solved it.
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Galzria

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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1127 on: November 30, 2019, 12:05:29 am »

Bright = SK
Eevee/Raerae = Maf
LaLight = Alien
Shraeye = WW

Solved it.

Then how were there 4 kills N1 & N3? Aliens could only shoot once.
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1128 on: November 30, 2019, 12:05:54 am »

I dunno, man, don’t make me do all the work.
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Galzria

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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1129 on: November 30, 2019, 12:07:30 am »

I dunno, man, don’t make me do all the work.

That’s why, I believe, Bright has to be town. Because N1 was SK, WW, Mafia, Vig - and N3 was SK, WW, Mafia, Alien.
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1130 on: November 30, 2019, 12:10:25 am »

Fair enough.

Eevee can be the new SK.
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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1131 on: November 30, 2019, 12:17:55 am »

On Space's lynching:

Space prematurely hammered faust on Day 2, so there was some suspicion early on in the day, but it faded away. I thought (and still think) he probably did mistakenly hammer, to give him some credit.

The real lynch train started here:
Found this; thanks DatSwan.  Wanted to repost it to get more eyes on it.

Bright, what are your thoughts on DatSwan's discard vs. pick decision?

And have we given up on wondering why Space discarded IC??

No, we didn't. I twice tried to get this wagon started. And I still want to.

vote: Space
I really don't think LaLight can be Mafia because of that post, WW and SK, and now Alien, are all still on the table still. Space had their head down at that point, why would LaLight bring him back to the spotlight at that point (we're assuming LaLight would be busing him).

As for the only concrete suspicion, yeah it's suspicious, but there's an easy explanation if he's chose one of the investigative roles or something.

Uh but really Space's suspicion was spot on. Their suspicion stemmed from my incompetence, really. And arguing against that was pretty stressful, let's just say I rage quit yesterday. (Also the stuff about wanting to get mail-mi to claim was just me grasping at straws, pay no attention, might've been true, but in retrospect, no). Now of course I see he wanted to lynch anyone but himself, but at the time it definitely felt like it was genuine. And that's supported by EFHW, Joseph2302, and WestCoastDidds being swayed to vote for me.

Now to address why people voted the way they voted yesterday.
I don’t believe scum!team Bright opens D2 with the claim he did, in the way he did. He may be SK that’s now biding his time, but if that’s the case I’m not as concerned about lynching him now - we actually need scum to shoot scum at night to help balance and catch us up.
I'm picking on Galz here, but their reasoning is the entire reason scum (the SK, WW(s), and last Alien) voted to lynch Space yesterday over me. They think I'm a SK and will be picking off the town to help them win. Again, Space was persuasive, even I thought he had enough to work with to lynch me, while Space theirself really wasn't that suspicious. Even I would've lynched me.

So basically I'm saying either Eevee is well meaning Town, or is Mafia who didn't want to lynch their own. Same goes for raerae to an extent, jumping the wagon at the last moment doesn't mean anything to me.

Is the existence of an Alien the only way we could have 4 kills last night? Mafia, WW, Alien, SK?
Yes, Werewolf One-shot PGO is possible, maybe it's best not to jump to conclusions.

The WW/Town Parrot could've targeted pubby, killing him.

The regular Town Vigilante is possible, but probably not.

The Mafia could also have a Cupid, but that seems a bit contrived, maybe we should check how dead Lover-ized people would show up.

Mod question: How do Lover-ized players show up when they die? Do we only see their original role?

I've been dancing around the issue, but it could've been a second Serial Killer who killed Night 1, held their kill on Night 2, and then killed last night. Basically what everyone suspects me of. Hopefully whatever mail-mi has on me can satisfy this suspicion.

0-1 Werewolves
Actually I'm inclined to believe pubby was definitely not the last WW. As I said way way back, if he controls a kill, he'll kill me. So the only explanation is he wasn't alone. I think that logic overrides the above logic about my SK suspicion preventing him from killing me. It sorta supports the WW PGO theory too.



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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1132 on: November 30, 2019, 12:19:06 am »

There's also PGO, Reloader and Cupid in a list of possibilities.

I fully agree with vote: Eevee, I think it's a bit suspicious that Galz is still alive and was blocked 2 nights in a row, and I also think there's much more scum than we think :(
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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1133 on: November 30, 2019, 12:19:31 am »

On Space's lynching:

Space prematurely hammered faust on Day 2, so there was some suspicion early on in the day, but it faded away. I thought (and still think) he probably did mistakenly hammer, to give him some credit.

The real lynch train started here:
Found this; thanks DatSwan.  Wanted to repost it to get more eyes on it.

Bright, what are your thoughts on DatSwan's discard vs. pick decision?

And have we given up on wondering why Space discarded IC??

No, we didn't. I twice tried to get this wagon started. And I still want to.

vote: Space
I really don't think LaLight can be Mafia because of that post, WW and SK, and now Alien, are all still on the table still. Space had their head down at that point, why would LaLight bring him back to the spotlight at that point (we're assuming LaLight would be busing him).

As for the only concrete suspicion, yeah it's suspicious, but there's an easy explanation if he's chose one of the investigative roles or something.

Uh but really Space's suspicion was spot on. Their suspicion stemmed from my incompetence, really. And arguing against that was pretty stressful, let's just say I rage quit yesterday. (Also the stuff about wanting to get mail-mi to claim was just me grasping at straws, pay no attention, might've been true, but in retrospect, no). Now of course I see he wanted to lynch anyone but himself, but at the time it definitely felt like it was genuine. And that's supported by EFHW, Joseph2302, and WestCoastDidds being swayed to vote for me.

Now to address why people voted the way they voted yesterday.
I don’t believe scum!team Bright opens D2 with the claim he did, in the way he did. He may be SK that’s now biding his time, but if that’s the case I’m not as concerned about lynching him now - we actually need scum to shoot scum at night to help balance and catch us up.
I'm picking on Galz here, but their reasoning is the entire reason scum (the SK, WW(s), and last Alien) voted to lynch Space yesterday over me. They think I'm a SK and will be picking off the town to help them win. Again, Space was persuasive, even I thought he had enough to work with to lynch me, while Space theirself really wasn't that suspicious. Even I would've lynched me.

So basically I'm saying either Eevee is well meaning Town, or is Mafia who didn't want to lynch their own. Same goes for raerae to an extent, jumping the wagon at the last moment doesn't mean anything to me.

Is the existence of an Alien the only way we could have 4 kills last night? Mafia, WW, Alien, SK?
Yes, Werewolf One-shot PGO is possible, maybe it's best not to jump to conclusions.

The WW/Town Parrot could've targeted pubby, killing him.

The regular Town Vigilante is possible, but probably not.

The Mafia could also have a Cupid, but that seems a bit contrived, maybe we should check how dead Lover-ized people would show up.

Mod question: How do Lover-ized players show up when they die? Do we only see their original role?

I've been dancing around the issue, but it could've been a second Serial Killer who killed Night 1, held their kill on Night 2, and then killed last night. Basically what everyone suspects me of. Hopefully whatever mail-mi has on me can satisfy this suspicion.

0-1 Werewolves
Actually I'm inclined to believe pubby was definitely not the last WW. As I said way way back, if he controls a kill, he'll kill me. So the only explanation is he wasn't alone. I think that logic overrides the above logic about my SK suspicion preventing him from killing me. It sorta supports the WW PGO theory too.

Space is still "they" or "she".
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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1134 on: November 30, 2019, 12:22:08 am »

Same goes for raerae to an extent, jumping the wagon at the last moment doesn't mean anything to me.
Space is still "they" or "she".
Yep, missed a few while editing.

while Space theirself really wasn't that suspicious.
Check that shit out though. Feels good.
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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1135 on: November 30, 2019, 12:25:32 am »

also why would Wereparrot target pubby
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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1136 on: November 30, 2019, 12:27:10 am »

also why would Wereparrot target pubby
Right, so just the Town Parrot then.

Is this all your getting out of my post?
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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1137 on: November 30, 2019, 12:28:14 am »

Reloader
Lemme shoot that down, no I wasn't Reloaded Night 2 or last night.
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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1138 on: November 30, 2019, 12:33:51 am »

also why would Wereparrot target pubby
Right, so just the Town Parrot then.

Is this all your getting out of my post?

No. I started typing the same question to mod and then saw your post. Basically you list the roles that can be responsible for kills in more detail than me, but I am glad I didn't miss any.

I didn't even think about the possibility of a second SK, is that even possible? I mean, why not, but it feels weird.

Also I don't agree with the statement that pubby is not the last werewolf because he would've killed you if that was the case. Why? There can be a lot of reasons to kill people and reads are only one of those reasons. And you weren't exactly persuasive and dangerous for pubby, I think.
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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1139 on: November 30, 2019, 12:34:20 am »

Reloader
Lemme shoot that down, no I wasn't Reloaded Night 2 or last night.

There's also a possibility you are just a regular vig, but hiding it :)
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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1140 on: November 30, 2019, 12:39:58 am »

Also I don't agree with the statement that pubby is not the last werewolf because he would've killed you if that was the case. Why? There can be a lot of reasons to kill people and reads are only one of those reasons. And you weren't exactly persuasive and dangerous for pubby, I think.
You must've missed my explanation on Day 2:
I suspect pubby isn't lone-wolf scum like a serial killer or a lone mafia/werewolf/alien. My reasoning is a meta-gamey one: it's entirely in his character to target (to kill) me as soon as possible. He could be talked out of it, so it's still possible he's scum, but he'd have to have another player in his faction.

And actually it's likely that if pubby has any ability at all he targeted my last night with it.
pubby's my BFF btw.
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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1141 on: November 30, 2019, 12:41:43 am »

Oh actually if we assume pubby was the last WW, he would've directed two kills. Glooble died Night 1, so pubby would've done both Night 3's and Night 2's kill alone. Absolutely one of those would've found its way to me.
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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1142 on: November 30, 2019, 12:42:21 am »

well, if this is a know meta, he could deviate from it to be less suspicious

and yeah, I missed the BFF part

When I invited people to forums and was playing with then AND was able to kill them at night, I never did, because I wanted them to play as long as possible so they can enjoy the game and maybe stay, not kill them N1
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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1143 on: November 30, 2019, 12:43:14 am »

Oh actually if we assume pubby was the last WW, he would've directed two kills. Glooble died Night 1, so pubby would've done both Night 3's and Night 2's kill alone. Absolutely one of those would've found its way to me.

well, you know best of course. But I remain unconvinced.
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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1144 on: November 30, 2019, 12:50:21 am »

So should we mass claim or wait?
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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1145 on: November 30, 2019, 01:02:00 am »

well, you know best of course. But I remain unconvinced.
Remember when Archetype (Mason Doctor) was killed on Night 1? It's likely that was the work of the Mason Werewolf. Then we expect between 2 and 3 Werewolfs... It's all pretty convincing.

Werewolve aside, Mafia is the priority and that probably means Eevee.

Vote: Eevee

So should we mass claim or wait?
We should wait for everyone to post once, at least.
But if we (or rather, you who are left) mass claim here's my proposed order:
  • Eevee
  • LaLight
  • Uncleeurope
  • shraeye
  • mail-mi
  • Galzria
It's based off who I find the scummiest, with a bias towards Mafia.
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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1146 on: November 30, 2019, 01:11:26 am »

Unvote
It's only 5 to lynch. Need to be careful. With 3 kills a night (Alien has no kills left), assuming the WWs are still in this, a fast lynch could be pretty bad. Especially if it's an "accidental" lynch.
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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1147 on: November 30, 2019, 01:30:17 am »

I have a bit to say about the wagons yesterday but i i am phone right now.

What i do want to point out is that while everyone here sits around trying to math out the teams and the kills by night and all that (which is good, don’t get me wrong)... i would like to point out that the night 2 deaths of only 2 people is not that crazy.

1) Galz had a conf!result - could be targeted by a kill while also by a protection shot.
2) MiX was about as obvious an alien as could be imo at the end of day 2 (i know there are others that agreed with that view as well) - so multiple targets on MiX could also be a thing.
3) SK shots - it could also be a hold on a non faction kill for night 2

Or some combination of any/all of that.

I had not considered the concept of the masons dictating a werewolf kill. That is interesting.
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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1148 on: November 30, 2019, 02:43:50 am »

It's astounding how even the kills were last night. Three factions all killed people who voted for me, but there were no double-ups in their targets, they each picked a different person.
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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1149 on: November 30, 2019, 10:09:22 am »

It's time to claim, let's hear it, folks.
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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1150 on: November 30, 2019, 12:21:08 pm »

I got the choice between vanilla town or town tracker.

N1 tracked PPS, he targeted EFHW
N2 tracked Space, got no result
N3 tracked Galzria, he targeted no one
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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1151 on: November 30, 2019, 12:29:04 pm »

I don’t know if there are any mafia roles that could fake my results, but that’s what I have. I contemplated claiming yesterday, both before and after Galzria claimed his no result, but decided against it having no actionable information and because I’m generally not a popular night kill, especially not after being this lurky.

I appreciate Bright helping me not get quicklynched. Both targets until Galzria we’re pretty much random
among people I figured less likely to get killed (didn’t work with PPS).
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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1152 on: November 30, 2019, 12:58:33 pm »

I don’t know if there are any mafia roles that could fake my results, but that’s what I have. I contemplated claiming yesterday, both before and after Galzria claimed his no result, but decided against it having no actionable information and because I’m generally not a popular night kill, especially not after being this lurky.

I appreciate Bright helping me not get quicklynched. Both targets until Galzria we’re pretty much random
among people I figured less likely to get killed (didn’t work with PPS).

A) There’s Mafia tracker
B) Your result on me and on Space are completely null & anybody could make them up. I was Roleblocked, already claimed, and thus would return as targeting nobody. Space is a flipped compulsive hider - therefore anybody targeting Space for any informational reason would’ve come back with “no result”.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1153 on: November 30, 2019, 01:00:30 pm »

I don’t know if there are any mafia roles that could fake my results, but that’s what I have. I contemplated claiming yesterday, both before and after Galzria claimed his no result, but decided against it having no actionable information and because I’m generally not a popular night kill, especially not after being this lurky.

I appreciate Bright helping me not get quicklynched. Both targets until Galzria we’re pretty much random
among people I figured less likely to get killed (didn’t work with PPS).

A) There’s Mafia tracker
B) Your result on me and on Space are completely null & anybody could make them up. I was Roleblocked, already claimed, and thus would return as targeting nobody. Space is a flipped compulsive hider - therefore anybody targeting Space for any informational reason would’ve come back with “no result”.

And C) There’s nothing verifiable in your first night choice, it’s completely safe.
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Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1154 on: November 30, 2019, 01:22:13 pm »

Right. Can’t help that.

Would I fake claim like this?
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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1155 on: November 30, 2019, 01:29:14 pm »

Right. Can’t help that.

Would I fake claim like this?

Why wouldn’t you? You have zero results that can be verified, or rather, zero results that can be contradicted.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1156 on: November 30, 2019, 01:45:37 pm »

I mean, whatever. I know it looks bad, the truth is inconvenient like that.
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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1157 on: November 30, 2019, 01:52:40 pm »

I mean, whatever. I know it looks bad, the truth is inconvenient like that.

The real-truth, I imagine,  looks far worse and is much more inconvenient than the fakeclaim.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1158 on: November 30, 2019, 01:57:54 pm »

I don’t blame you for thinking that, or have a great defense.

If you lynch me anyway, I guess no point in continuing with the mass claim either. Better to keep the powerful town roles hidden.
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Brightgalrs

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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1159 on: November 30, 2019, 03:34:57 pm »

I got the choice between vanilla town or town tracker.

N1 tracked PPS, he targeted EFHW
N2 tracked Space, got no result
N3 tracked Galzria, he targeted no one
N2 tracked Space, got no result
SpaceAnemone has been lynched! They were a Mafia Compulsive Hider!
Compulsive
Correct me if I'm wrong, but compulsive means he has no choice, he had to hide behind someone every night.

I still think we keep going with the claims, but that's undefendable.
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Brightgalrs

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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1160 on: November 30, 2019, 03:36:14 pm »

Correct me if I'm wrong, but compulsive means he has no choice, he had to hide behind someone every night.
Correct me if I'm wrong, but compulsive means they had no choice, they had to hide behind someone every night.
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Galzria

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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1161 on: November 30, 2019, 03:42:59 pm »

I got the choice between vanilla town or town tracker.

N1 tracked PPS, he targeted EFHW
N2 tracked Space, got no result
N3 tracked Galzria, he targeted no one
N2 tracked Space, got no result
SpaceAnemone has been lynched! They were a Mafia Compulsive Hider!
Compulsive
Correct me if I'm wrong, but compulsive means he has no choice, he had to hide behind someone every night.

I still think we keep going with the claims, but that's undefendable.

Correct, but as Eevee would be Targeting a Hider, his action would fail, thus producing No Result. Eevee has the resolution of that correct.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Brightgalrs

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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1162 on: November 30, 2019, 03:49:28 pm »

Correct, but as Eevee would be Targeting a Hider, his action would fail, thus producing No Result. Eevee has the resolution of that correct.
Woops.

Quote
Each night, you may target another player. If you do, you will be immune to all actions targeting you, but if your target dies, you will also die.
Quote
Each night, you may target another player. You will who, if anyone, that player targeted.
I guess the hiding ability takes priority over tracker.

Ok it's less clear cut.
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Brightgalrs

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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1163 on: November 30, 2019, 03:53:55 pm »

I'm going to ask, because there's something with roleblockers and hiders that creates a paradox that needs to be resolved by some order of operations, so maybe it that carries over to this type of thing. Also intuitively, if we imagine all of this happening IRL, trackers and watchers would be the first to their posts.

Mod question: Would a Tracker who uses their ability on a Hider see who the Hider's target was?
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Galzria

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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1164 on: November 30, 2019, 03:58:12 pm »

I'm going to ask, because there's something with roleblockers and hiders that creates a paradox that needs to be resolved by some order of operations, so maybe it that carries over to this type of thing. Also intuitively, if we imagine all of this happening IRL, trackers and watchers would be the first to their posts.

Mod question: Would a Tracker who uses their ability on a Hider see who the Hider's target was?

Natural order of resolution, Hider comes before everything:

https://wiki.mafiascum.net/index.php?title=Natural_Action_Resolution
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1165 on: November 30, 2019, 03:58:46 pm »

I'm going to ask, because there's something with roleblockers and hiders that creates a paradox that needs to be resolved by some order of operations, so maybe it that carries over to this type of thing. Also intuitively, if we imagine all of this happening IRL, trackers and watchers would be the first to their posts.

Mod question: Would a Tracker who uses their ability on a Hider see who the Hider's target was?

Natural order of resolution, Hider comes before everything:

https://wiki.mafiascum.net/index.php?title=Natural_Action_Resolution

And investigation is usually last.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1166 on: November 30, 2019, 04:23:29 pm »

There's a lot to pick at here.

N1 tracked PPS, he targeted EFHW
Random target, plausible.

N2 tracked Space, got no result
I don’t know if there are any mafia roles that could fake my results, but that’s what I have. I contemplated claiming yesterday, both before and after Galzria claimed his no result, but decided against it having no actionable information and because I’m generally not a popular night kill, especially not after being this lurky.
You must've thought you were roleblocked on Night 2, right? And then you must've seen it as pretty weird that Galzria was roleblocked on Night 2 as well. Why wouldn't you say anything? The conclusion would've been that one of you if lying (with Galzria coming off worse) or there are two roleblockers in the game, both are pretty good things to know.

N3 tracked Galzria, he targeted no one
Why? Yesterday they said they were being roleblocked, why would you pick them as a target when there was a 99% chance of them being roleblocked again?
And if you thought they were lying about being roleblocked, and that's why you targeted them, then why didn't you bring it up during the day?
Basically, either you believed them, and tracking them doesn't make sense. Or you thought they were lying, and yet you did not bring it up in the Day, which also doesn't make sense.

Natural order of resolution, Hider comes before everything:

https://wiki.mafiascum.net/index.php?title=Natural_Action_Resolution
That's a neat article, thank you. Investigative roles really get shafted, don't they?
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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1167 on: November 30, 2019, 05:07:14 pm »

I for sure thought Galzria wasn’t lying out of the blue - thought most likely that we had the same target that was jailkept or similar. Hence I wanted to target Galzria, thinking he has a targeting role or some sort, either scum or town, wanted to see if he’d claim an honest target in the likely massclaim.
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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1168 on: November 30, 2019, 05:08:42 pm »

after galzria’s claim, i thought most likely me and him targeted the same person and that’s why neither of us got a result.
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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1169 on: November 30, 2019, 07:09:37 pm »

I'm going to ask, because there's something with roleblockers and hiders that creates a paradox that needs to be resolved by some order of operations, so maybe it that carries over to this type of thing. Also intuitively, if we imagine all of this happening IRL, trackers and watchers would be the first to their posts.

Mod question: Would a Tracker who uses their ability on a Hider see who the Hider's target was?

No
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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1170 on: November 30, 2019, 07:56:40 pm »

Alright, well Eevee is still tempting lynching material, but let's shelve that for right now.

LaLight is next on my list, which I'd like Galz to comment on.
But if we (or rather, you who are left) mass claim here's my proposed order:
  • Eevee
  • LaLight
  • Uncleeurope
  • shraeye
  • mail-mi
  • Galzria
It's based off who I find the scummiest, with a bias towards Mafia.
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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1171 on: November 30, 2019, 09:07:37 pm »

Alright, well Eevee is still tempting lynching material, but let's shelve that for right now.

LaLight is next on my list, which I'd like Galz to comment on.
But if we (or rather, you who are left) mass claim here's my proposed order:
  • Eevee
  • LaLight
  • Uncleeurope
  • shraeye
  • mail-mi
  • Galzria
It's based off who I find the scummiest, with a bias towards Mafia.

Somehow I missed this when it was first posted and I'm not cool with either of you running this show.
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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1172 on: November 30, 2019, 09:19:45 pm »

OK here is my Eevee break down. It is mainly based on verbiage and likelihood of choices...

I got the choice between vanilla town or town tracker.

N1 tracked PPS, he targeted EFHW
N2 tracked Space, got no result
N3 tracked Galzria, he targeted no one

Night 1 - Whatever, PPS -> EFHW... there are 20 choices at the time for Eevee and its Night 1. They picked someone... etc etc... unless someone can counter that in someway I can buy it.

Night 2 - Target Space. Got "no result" (that is important). Galz also claimed exact same verbiage of "no result" and claimed it.

Night 3 - Target Galz. Galz did not target anyone is the result Eevee gave.


Town!Eevee Narrative: They chose N1 because whatever. They chose N2 because Space had a skummy af discard. They then realize that they got "no result" and Galz claimed the exact same verbiage of "no result", so they assume that they both targeted Space. Cool, cool. Then they choose Galz... which is a just crazy strange choice to me here. Like this is the Town!Eevee Narrative and the only thing I can come up for reason wise is what Eevee said the reason was (to confirm Galz claim if it happens). But like that doesn't make sense to me. Either Galz is gonna be dead the next day, or they are gonna have a result. There is like literally no "not-town" role that Galz can have that would lead to a result on Faust Day 2. So I do not see why we would be suspicious of Galz here from Eevee's pov. So, it all makes sense until Galz on N3 to me.


Skum!Eevee Narrative: N1 they choose 2 dead players... whatever, they would have to pick something. N2 they realize the verbiage that Galz used and jump on it for a reason to assume both on Space after the Space flip is revealed (or Space flip could be news to them too and they are SK, WW, Alien)... Still, same end logic. N3 though... If they were faking a result on Galz, they would be screwed. They claimed that Galz did not target anyone... so either Galz themself were JKd (possible), or Galz was blocked (possible). But the thing is they were never winning a 1v1 vs Galz in this spot. So out of all the other options (any random person, saying they were blocked, etc) they chose to gamble on the Galz result. That just does not seem likely to me. That is, unless they knew it was true.


TLDR; I do not follow the logic on Town!Eevee choosing Galz as the N3 target. I also do not think they would risk the result as Skum outside of 2 specific circumstances - those being that Eevee is either a WW!RB or a Mafia!RB that targeted Galz N3 thus ensuring that they could get this result in safely.
We are doing the claim thing, so I am not voting now, but my vote can be considered on Eevee at this point.


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Town:  14 wins, 14 losses (1 MVP)
Skum: 7 wins, 7 losses (1 MVP)
3-Party: 4 wins, 1 loss

shraeye

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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1173 on: December 01, 2019, 12:43:55 am »

vote: Eevee
I agree with Galz's initial assessment that Eevee looks like a good bet for Space's partner.  It seems that a lot of shots went out last night looking for her partner; a bit weird because going back to 4 kills kinda suggests there is a mafia shot as well.  Or, mafia bussed, and Eevee ain't her partner.  ORR, Eevee thought with 2 kills on N2, that Alien plus Bright kill happened night 1 and it wouldn't be too dangerous to shoot on-wagon.

I know those viewpoints are conflicted, but I have all 3 of them.  I'm definitely thinking Eevee as Space's partner, but I'll allow the possibility that I'm wrong.

I think this definitely points to multiple kills hitting the same target on N2; not the most helpful or insightful observation, whatever.
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shraeye

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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1174 on: December 01, 2019, 12:44:11 am »


Space is "they".  I'll pull more text from this individually, I feel like I have a lot to unpack from this post.

Quote
Uh but really Space's suspicion was spot on. Their suspicion stemmed from my incompetence, really. And arguing against that was pretty stressful, let's just say I rage quit yesterday. (Also the stuff about wanting to get mail-mi to claim was just me grasping at straws, pay no attention, might've been true, but in retrospect, no).
I don't get it.  You're saying Space being suspicious of you was 100% spot-on?  SHOULD we be suspicious of you?  Well, should we??

Also, bold move, admitting to drumming up stuff on mail-mi being just a desperate ploy.

Quote
Yes, Werewolf One-shot PGO is possible, maybe it's best not to jump to conclusions.

The WW/Town Parrot could've targeted pubby, killing him.

The regular Town Vigilante is possible, but probably not.
Why is the Werewolf PGO too much of a conclusion to jump to? Would a Parrot really kill a vanilla scum if they targeted them? Why is Town Vig not probable?

This is super super confusing to me.  Why caution about jumping to conclusions while immediately making another niche conclusion, followed by throwing out another one with no explanation?


Quote

I've been dancing around the issue, but it could've been a second Serial Killer who killed Night 1, held their kill on Night 2, and then killed last night. Basically what everyone suspects me of. Hopefully whatever mail-mi has on me can satisfy this suspicion.

0-1 Werewolves
Actually I'm inclined to believe pubby was definitely not the last WW. As I said way way back, if he controls a kill, he'll kill me. So the only explanation is he wasn't alone. I think that logic overrides the above logic about my SK suspicion preventing him from killing me. It sorta supports the WW PGO theory too.
I feel like you're basically telling us you are a serial Killer.  Why are you so sure there is a Serial Killer that you are now talking about there being a second one?  Also, what makes you think pubby didn't try to kill you?  If you are SK, there is a high likelihood you are either WW-immune or 2-shot bulletproof.  That would really really help account for a missing kill night 2.
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shraeye

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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1175 on: December 01, 2019, 12:50:21 am »

For some reason, I thought all kills were people who voted with Space; pubby wasn't; my bad.  That makes me 0.5-2% less suspicious of Eevee.
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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1176 on: December 01, 2019, 12:56:04 am »

It's not claim time this IRL day yet.  And that's not the order we're using.  And Bright isn't setting it.
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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1177 on: December 01, 2019, 12:57:51 am »

It's not claim time this IRL day yet.  And that's not the order we're using.  And Bright isn't setting it.

So you want to push to deadline? That's always super successful for town.
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shraeye

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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1178 on: December 01, 2019, 12:58:58 am »

Eevee, why track Galz, a claimed investigative/targetting role?  He was roleblocked N2, and likely to be roleblocked N3.

Even if you see something, this is only good for catching Galz IF he's lying AND picks a lie that doesn't involve his actual target.

Why not target someone like Bright, who claims to not have the ability to target anyone anymore?  That would be some very interesting information to have, because if he targets anyone at all, that catches him in a lie.
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shraeye

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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1179 on: December 01, 2019, 01:01:18 am »

It's not claim time this IRL day yet.  And that's not the order we're using.  And Bright isn't setting it.

So you want to push to deadline? That's always super successful for town.
Deadline is in 6 IRL days; let's put the claims aside for a bit and chat.  Get a Sunday for people to catch up, a Monday for LaLight and other weekend VLA-ers to catch up and then see where we're at.
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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1180 on: December 01, 2019, 01:04:01 am »

It's not claim time this IRL day yet.  And that's not the order we're using.  And Bright isn't setting it.

So you want to push to deadline? That's always super successful for town.
Deadline is in 6 IRL days; let's put the claims aside for a bit and chat.  Get a Sunday for people to catch up, a Monday for LaLight and other weekend VLA-ers to catch up and then see where we're at.

I don't see the point in having three to five more pages of accusations when the best conversations we can actually have are centered around claiming. I'm not saying lunch the person who doesn't do it in the next six hours but it needs to happen today and it needs to happen early.
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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1181 on: December 01, 2019, 01:30:13 am »

ok, give us 1 to 2 pages of accusations then.
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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1182 on: December 01, 2019, 01:31:51 am »

ok, give us 1 to 2 pages of accusations then.

To what end? How is that more helpful than claims and THEN accusations?
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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1183 on: December 01, 2019, 01:34:45 am »

ok, give us 1 to 2 pages of accusations then.

To what end? How is that more helpful than claims and THEN accusations?
layers.  onions.
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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1184 on: December 01, 2019, 04:00:29 am »

onions make you cry.
If we don't go with the claim all that happened is we forced eevee to claim. they gave answers that could be true, and then will most likely be lynched for those answers. when that happens we go to night and there are deaths. That means info that is not given. That helps skum A LOT at this point.


I think we need to finish the claim out.
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Town:  14 wins, 14 losses (1 MVP)
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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1185 on: December 01, 2019, 04:01:43 am »

Shraeye - So do you think there is a BP SK or do you think there were multiple similar targets night 2? Or both?
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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1186 on: December 01, 2019, 07:41:29 am »

Eevee, why track Galz, a claimed investigative/targetting role?  He was roleblocked N2, and likely to be roleblocked N3.

Even if you see something, this is only good for catching Galz IF he's lying AND picks a lie that doesn't involve his actual target.

Why not target someone like Bright, who claims to not have the ability to target anyone anymore?  That would be some very interesting information to have, because if he targets anyone at all, that catches him in a lie.
That would have been a better choice. I didn’t think Galzria’s no result was due to him being blocked, but due to him targeting Space like myself. I was hoping Galzria’s target would turn up dead, and he’d claimed to have targeted someone else so I could catch him in a lie. Basically I thought Galzria claiming to and likely having a targeting role would make him an attractive target, since at least he’d be targeting someone.
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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1187 on: December 01, 2019, 09:17:29 am »

onions make you cry.
If we don't go with the claim all that happened is we forced eevee to claim. they gave answers that could be true, and then will most likely be lynched for those answers. when that happens we go to night and there are deaths. That means info that is not given. That helps skum A LOT at this point.


I think we need to finish the claim out.
You think we'd lynch Eevee because of the answers if we shut down the claim train now?

Shraeye - So do you think there is a BP SK or do you think there were multiple similar targets night 2? Or both?
At least one of those, or something equivalent.  Something screwy has been happening with the kills, I don't have the full answer, but we definitely haven't explored it enough either, the current theories are all lacking. It feels to me like the prevailing theory is that bright shot night 1, and that aliens shot night 3.  But A) that only accounts for one missing kill night 2, and B) both of those are really terrible decisions the more I think about it.

Hypothetical: you're a 1 shot vig, only one possible action you can take to help town.  When to use it? On who?  I know people who might just shoot night 1 and hope, but have you been reading Bright?? He is DEFINITELY a super analytical player, seeking to maximize each everything. Night 1 shots are not gonna work out in the long run.

Hypothetical: youre yet another alien, sucks that your partners died back to back.  Luckily you still have your single faction kill left, if you can only hold out for the right moment, no kingmaking necessary, you'll win clean and clear.  So what do you do? Shoot night 3, when there are 13 players left and two other scumteams still unaccounted for? No, never.

I have a different theory, it's cleaner, you'll hear it when you hear it, it's tied to my claim, which will probably happen this game-day
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Brightgalrs

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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1188 on: December 01, 2019, 03:46:08 pm »

I don't get it.  You're saying Space being suspicious of you was 100% spot-on?  SHOULD we be suspicious of you?  Well, should we??
This is the main thrust of that post, so yes, you should be! With Space's somewhat reasonable arguments, you absolutely should have considered lynching me! Space was lynched because they discarded IC, and then...well they never actually claimed (I'm sure this was intentional, with hindsight) so that's basically the only reason.

To see what position I'm in, imagine a hypothetical game where you're a townie, yet you slip up and do something suspicious. Then instead of anyone questioning you about it, everyone goes off and lynchs someone who isn't suspicious at all. It says something about how the scum are operating, if nothing else.

Also, bold move, admitting to drumming up stuff on mail-mi being just a desperate ploy.
You have it the wrong way around, it'd be" drumming up stuff on Space". As for me, I'll say that it's difficult to argue against your own incompetence.

Why is the Werewolf PGO too much of a conclusion to jump to? Would a Parrot really kill a vanilla scum if they targeted them? Why is Town Vig not probable?

This is super super confusing to me.  Why caution about jumping to conclusions while immediately making another niche conclusion, followed by throwing out another one with no explanation?
I jumped to conclusions by saying it must be an Alien, it was in the first post of the day. I don't know how faction kills work with parrot's abilities. Yes, a Town Vigilante is possible, but, what, they decided to blind fire into ~4 people that voted for me yesterday?

No explanation? They are explanations for last night's extra kill.

Why are you so sure there is a Serial Killer that you are now talking about there being a second one?
Stop it. This is the third time this line of thought has been brought up. Everyone in this thread suspects there is at least one Serial Killer.

Also, what makes you think pubby didn't try to kill you?  If you are SK, there is a high likelihood you are either WW-immune or 2-shot bulletproof.  That would really really help account for a missing kill night 2.
Yeah that does fit the narrative pretty well. But you asking me why I don't think pubby tried to kill me is a bit unproductive.

It's all good stuff shraeye, I like that someone responded in detail to my post, but your sorta falling into the trap where your letting all your suspicion come out today as opposed to yesterday when it would've actually been "useful" (not really, with hindsight). Basically if you thought I was this suspicious, why on earth did you vote for Space yesterday over me? But I guess with the extra kill last night it makes sense.

It's not claim time this IRL day yet.  And that's not the order we're using.  And Bright isn't setting it.
Somehow I missed this when it was first posted and I'm not cool with either of you running this show.
"my proposed order", "who I find the scummiest", it's an invitation to create your own order. Are you that unwilling to commit yourself? Also it's laughable that raerae doesn't trust Galz.

Hypothetical: you're a 1 shot vig, only one possible action you can take to help town.  When to use it? On who?  I know people who might just shoot night 1 and hope, but have you been reading Bright?? He is DEFINITELY a super analytical player, seeking to maximize each everything. Night 1 shots are not gonna work out in the long run.
Just a reminder that we had a Day 1 before Night 1. sudgy was a decent target.

I have a different theory, it's cleaner, you'll hear it when you hear it, it's tied to my claim, which will probably happen this game-day
This is as good as a roleclaim for me, someone paying attention. I'll say that I absolutely don't believe it.
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raerae

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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1189 on: December 01, 2019, 04:50:46 pm »

@bright, Don't confuse my mistrust of you as a mistrust of a Galz.  So far as I can remember I haven't given a read on him. 

@everybody, I've got something incoming, one moment please.
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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1190 on: December 01, 2019, 08:06:34 pm »

Day One Claims/Deaths:
     sudgy - Miller (fake)
     joth (lynch) - Town DayVig
     Awaclus (vig death) - Town Cop-of-All-Trades
Night One Deaths:
     Glooble - Alpha Werewolf
     pingpongsam - Town Doctor
     sudgy - Town Conspiracy Theorist
     Archetype - Town Mason Doctor

Day Two Claims/Deaths:
     Bright - 1-Shot Vig (did not claim alignment, claimed sudgy kill)
     faust (lynch) - Alien Sympathizer
     DatSwan - Vanilla'd 1-Shot Kingmaker (claimed to not use shot N1)
     Galz - Investigative (did not claim specific role or alignment)
Night Two Deaths:
     e - Town Jack-of-All-Trades
     MiX - Alien Vanillaiser

Day Three Claims/Deaths:
     raerae - Town Nymphomaniac, Vanilla'd N2
     SpaceAnemone (lynch) - Mafia Compulsive Hider
Night Three Deaths:
     pubby - Werewolf
     Joseph2302 - Town One-Shot Governor
     WestCoastDidds - Town Private Investigator
     EFHW - Town Vanilla Cop

Day Four Claims/Deaths:
     Eevee - Town Tracker

UNCLAIMED:
     mail-mi
     Uncleeurope
     shraeye
     LaLight
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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1191 on: December 01, 2019, 08:08:44 pm »

So this is where we sit now.  If anybody has already claimed and would like to amend that claim I suggest you do it now.
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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1192 on: December 01, 2019, 08:13:25 pm »

That’s very helpful, thanks.

I’m in favor of everyone claiming. I think generally the townier (seeming) players have already claimed.
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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1193 on: December 01, 2019, 08:52:30 pm »

Thanks raerae that's really helpful.

You probably should have noted that DatSwan was Vanilla'd on Night 1, seeing as you marked yourself for Night 2.
And Galz should be in the unclaimed list. We have comparable "clues" as to what mail-mi and shraeye's roles are, yet we'd still say they were unclaimed.
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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1194 on: December 01, 2019, 09:15:40 pm »

Thanks raerae that's really helpful.

You probably should have noted that DatSwan was Vanilla'd on Night 1, seeing as you marked yourself for Night 2.
And Galz should be in the unclaimed list. We have comparable "clues" as to what mail-mi and shraeye's roles are, yet we'd still say they were unclaimed.

Galz has claimed an investigative result which is close enough to an investigative role for me.  You may have suspicions for what mail-mi and shraeye are but I sure don't and they haven't claimed so that lands them pretty solidly into the Unclaimed category.  The stuff re: DatSwan is just nitpicky and changes nothing
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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1195 on: December 01, 2019, 11:09:18 pm »

Galz has claimed an investigative result which is close enough to an investigative role for me. You may have suspicions for what mail-mi and shraeye are but I sure don't and they haven't claimed so that lands them pretty solidly into the Unclaimed category.
Can I have your definition of what is considered a roleclaim? For instance, imagine everyone (mail-mi, Uncleeurope, shraeye, LaLight) came forward with only their role class ("investigative", "protective", etc.) would that satisfy you? That appears to be what your doing with Galz.

Now that'd be fine with me, after all I trust Galz, but you seem to be being inconsistent:
LaLight is next on my list, which I'd like Galz to comment on.
But if we (or rather, you who are left) mass claim here's my proposed order:
  • Eevee
  • LaLight
  • Uncleeurope
  • shraeye
  • mail-mi
  • Galzria
It's based off who I find the scummiest, with a bias towards Mafia.
Somehow I missed this when it was first posted and I'm not cool with either of you running this show.
Which you followed by:
@bright, Don't confuse my mistrust of you as a mistrust of a Galz.  So far as I can remember I haven't given a read on him. 
"either of you" would refer to me and Galz. It seems you have a healthy mistrust of Galz, but trust him enough to give him a pass on roleclaiming. I'd just like some clarification on your thought process here, please and thank you.

The stuff re: DatSwan is just nitpicky and changes nothing
Are we trying to put together a good summary of roles and claims or not? You're coming off a little hostile here.
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A Drowned Kernel

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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1196 on: December 01, 2019, 11:34:36 pm »

Vote Count 4.1

Eevee (2): Galzria, LaLight

Not Voting (7): DatSwan, mail-mi, Uncleeurope, shraeye, Eevee, raerae, Brightgalrs

With 9 alive, it takes 5 to lynch. Day Four ends at 4:00 UTC 12/6/2019.
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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1197 on: December 02, 2019, 02:18:19 am »

I got the choice between vanilla town or town tracker.

N1 tracked PPS, he targeted EFHW
N2 tracked Space, got no result
N3 tracked Galzria, he targeted no one

I don't believe it
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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1198 on: December 02, 2019, 02:21:35 am »

There's a lot to pick at here.

N1 tracked PPS, he targeted EFHW
Random target, plausible.

N2 tracked Space, got no result
I don’t know if there are any mafia roles that could fake my results, but that’s what I have. I contemplated claiming yesterday, both before and after Galzria claimed his no result, but decided against it having no actionable information and because I’m generally not a popular night kill, especially not after being this lurky.
You must've thought you were roleblocked on Night 2, right? And then you must've seen it as pretty weird that Galzria was roleblocked on Night 2 as well. Why wouldn't you say anything? The conclusion would've been that one of you if lying (with Galzria coming off worse) or there are two roleblockers in the game, both are pretty good things to know.

N3 tracked Galzria, he targeted no one
Why? Yesterday they said they were being roleblocked, why would you pick them as a target when there was a 99% chance of them being roleblocked again?
And if you thought they were lying about being roleblocked, and that's why you targeted them, then why didn't you bring it up during the day?
Basically, either you believed them, and tracking them doesn't make sense. Or you thought they were lying, and yet you did not bring it up in the Day, which also doesn't make sense.

Natural order of resolution, Hider comes before everything:

https://wiki.mafiascum.net/index.php?title=Natural_Action_Resolution
That's a neat article, thank you. Investigative roles really get shafted, don't they?

These are some awesome points!
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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1199 on: December 02, 2019, 02:24:32 am »

That’s very helpful, thanks.

I’m in favor of everyone claiming. I think generally the townier (seeming) players have already claimed.

Why weren't you before?
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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1200 on: December 02, 2019, 02:26:51 am »

Alrighty

The problem is that I am a vt

Should've taken lyncher, yeah. But I was thinking lynching Eevee is completely impossible, so I went with a boring one with more chances to win.

I am thinking that Eevee is scum and bright is SK. Also one of shraeye/raerae got to be scum
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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1201 on: December 02, 2019, 06:36:48 am »

That’s very helpful, thanks.

I’m in favor of everyone claiming. I think generally the townier (seeming) players have already claimed.

Why weren't you before?
Before as in earlier today? Raerae’s summary made me realize how far along we are with the claim
and who are the people still unclaimed. Also currently claimed people weren’t tickling my fancy as lynch targets.
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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1202 on: December 02, 2019, 06:40:36 am »

I’m not completely impossible to lynch. I was just mislynched for a town loss in my previous game, and this seems to be heading to the same direction.

Bit of a suspicious claim, it’s hard to believe you’d take VT over even a weak role. At least lyncher is weird an unique.
Bright being the SK is something I could get behind.
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LaLight

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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1203 on: December 02, 2019, 07:45:59 am »

I’m not completely impossible to lynch. I was just mislynched for a town loss in my previous game, and this seems to be heading to the same direction.

Bit of a suspicious claim, it’s hard to believe you’d take VT over even a weak role. At least lyncher is weird an unique.
Bright being the SK is something I could get behind.

No, lyncher as a role sucks. Especially when a game can have 3-5 deaths at night if not more. N1 someone kills you, I lose.
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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1204 on: December 02, 2019, 01:37:05 pm »

Alrighty

The problem is that I am a vt

Should've taken lyncher, yeah. But I was thinking lynching Eevee is completely impossible, so I went with a boring one with more chances to win.

I am thinking that Eevee is scum and bright is SK. Also one of shraeye/raerae got to be scum

Not sure I believe it.

Also I don't believe Eevee's claim either, willing to vote there.

Willing to claim if it's my turn.
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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1205 on: December 02, 2019, 02:10:37 pm »

Eddie, how about you go next?
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Uncleeurope

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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1206 on: December 02, 2019, 03:29:47 pm »





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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1207 on: December 02, 2019, 03:44:41 pm »

So... you’re the SK?
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Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1208 on: December 02, 2019, 04:00:34 pm »

I don't even care if it's true, that post wins the game.
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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1209 on: December 02, 2019, 04:02:21 pm »

Galz, can you clarify your exact role?

shraeye/mail-mi, you can leg wrestle for who goes next.
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Galzria

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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1210 on: December 02, 2019, 04:07:35 pm »

Galz, can you clarify your exact role?

shraeye/mail-mi, you can leg wrestle for who goes next.

No

And Mail-Mi should go next, not Shraeye.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1211 on: December 02, 2019, 04:11:13 pm »

Galz, can you clarify your exact role?

shraeye/mail-mi, you can leg wrestle for who goes next.

No

And Mail-Mi should go next, not Shraeye.

Are you refusing to claim at all today? And why the order preference?
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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1212 on: December 02, 2019, 04:40:19 pm »

Galz, can you clarify your exact role?

shraeye/mail-mi, you can leg wrestle for who goes next.

No

And Mail-Mi should go next, not Shraeye.

I can go next.

I am the psychiatrist (can turn SKs into VTs). I targeted Joseph N1, bright N2, and raerae N3. This is why I have a slight town read on bright and why I chose not to lynch him yesterday because he shouldn't be SK anymore if he was SK. However I also feel like if he was SK he would have claimed to be vanillized yesterday so I'm not very sure.

Also I don't know if my action works, but my target will know if they become VT.
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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1213 on: December 02, 2019, 08:00:39 pm »

Galz, can you clarify your exact role?

shraeye/mail-mi, you can leg wrestle for who goes next.

No

And Mail-Mi should go next, not Shraeye.

I can go next.

I am the psychiatrist (can turn SKs into VTs). I targeted Joseph N1, bright N2, and raerae N3. This is why I have a slight town read on bright and why I chose not to lynch him yesterday because he shouldn't be SK anymore if he was SK. However I also feel like if he was SK he would have claimed to be vanillized yesterday so I'm not very sure.

Also I don't know if my action works, but my target will know if they become VT.
Dang! That's interesting!
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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1214 on: December 02, 2019, 08:03:54 pm »

I have a different theory, it's cleaner, you'll hear it when you hear it, it's tied to my claim, which will probably happen this game-day
This is as good as a roleclaim for me, someone paying attention. I'll say that I absolutely don't believe it.
This is straight nonsense.

shraeye: I have a night kill theory, I'll spill it when I claim
bright: that's already a roleclaim, and whatever it is you're going to say, I already don't believe it.
Shraeye:.........?
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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1215 on: December 02, 2019, 08:36:29 pm »

Galz, can you clarify your exact role?

shraeye/mail-mi, you can leg wrestle for who goes next.

No

And Mail-Mi should go next, not Shraeye.

I can go next.

I am the psychiatrist (can turn SKs into VTs). I targeted Joseph N1, bright N2, and raerae N3. This is why I have a slight town read on bright and why I chose not to lynch him yesterday because he shouldn't be SK anymore if he was SK. However I also feel like if he was SK he would have claimed to be vanillized yesterday so I'm not very sure.

Also I don't know if my action works, but my target will know if they become VT.
Dang! That's interesting!

Yeah so if any SKs want to claim and be healed of their sociopathic ways I'm here for ya
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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1216 on: December 02, 2019, 08:55:01 pm »

Galz, can you clarify your exact role?

shraeye/mail-mi, you can leg wrestle for who goes next.

No

And Mail-Mi should go next, not Shraeye.

I can go next.

I am the psychiatrist (can turn SKs into VTs). I targeted Joseph N1, bright N2, and raerae N3. This is why I have a slight town read on bright and why I chose not to lynch him yesterday because he shouldn't be SK anymore if he was SK. However I also feel like if he was SK he would have claimed to be vanillized yesterday so I'm not very sure.

Also I don't know if my action works, but my target will know if they become VT.

Why did you target those people?
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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1217 on: December 02, 2019, 08:55:48 pm »

Galz, can you clarify your exact role?

shraeye/mail-mi, you can leg wrestle for who goes next.

No

And Mail-Mi should go next, not Shraeye.

I can go next.

I am the psychiatrist (can turn SKs into VTs). I targeted Joseph N1, bright N2, and raerae N3. This is why I have a slight town read on bright and why I chose not to lynch him yesterday because he shouldn't be SK anymore if he was SK. However I also feel like if he was SK he would have claimed to be vanillized yesterday so I'm not very sure.

Also I don't know if my action works, but my target will know if they become VT.

Why did you target those people?

Specifically me. You thought there was a Nymphomaniac Serial Killer on the loose?
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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1218 on: December 02, 2019, 09:10:23 pm »

Galz, can you clarify your exact role?

shraeye/mail-mi, you can leg wrestle for who goes next.

No

And Mail-Mi should go next, not Shraeye.

I can go next.

I am the psychiatrist (can turn SKs into VTs). I targeted Joseph N1, bright N2, and raerae N3. This is why I have a slight town read on bright and why I chose not to lynch him yesterday because he shouldn't be SK anymore if he was SK. However I also feel like if he was SK he would have claimed to be vanillized yesterday so I'm not very sure.

Also I don't know if my action works, but my target will know if they become VT.

Why did you target those people?

Specifically me. You thought there was a Nymphomaniac Serial Killer on the loose?

More specifically, why not target EFHW?
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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1219 on: December 02, 2019, 09:13:37 pm »

So much to comment on.

The problem is that I am a vt

Should've taken lyncher, yeah. But I was thinking lynching Eevee is completely impossible, so I went with a boring one with more chances to win.
Alright that's somewhat believable, there are 9 remaining VT roles in this game, and it's far less suspicious than Eevee's claim, so you have that going for you.

You picked Survivor, one of the most isolating role possible, over Mafia Goon, one of the most social role possible? I might put you down as the remaining Alien... but again, you get off easy because of Eevee's claim.

I am the psychiatrist (can turn SKs into VTs). I targeted Joseph N1, bright N2, and raerae N3. This is why I have a slight town read on bright and why I chose not to lynch him yesterday because he shouldn't be SK anymore if he was SK. However I also feel like if he was SK he would have claimed to be vanillized yesterday so I'm not very sure.

Also I don't know if my action works, but my target will know if they become VT.
Oh wow I had you down as either a Tracker or FBI Agent, both having scum counterparts. Anyway, this is pretty great news, your claim is extremely believable (to me, I'm pleasantly suprised) and I'm somewhat confirmed not to be a SK. Hurray!

And no I received no notification about being Vanillaized, I really am the One-Shot Vigilante.

But the SK could claim now and win with us... They'd likely be killed in the night, but maybe the order of operations converts them before they die (the Natural Action Resolution appears to say "no"). Even so, I'll ask Kernel so you don't have to!

Mod Question: If a Serial Killer is killed on the same night on which they are healed by a Psychiatrist, do they become Town before dying, or do they die as a Serial Killer and lose the game?

I have a different theory, it's cleaner, you'll hear it when you hear it, it's tied to my claim, which will probably happen this game-day
This is as good as a roleclaim for me, someone paying attention. I'll say that I absolutely don't believe it.
This is straight nonsense.

shraeye: I have a night kill theory, I'll spill it when I claim
bright: that's already a roleclaim, and whatever it is you're going to say, I already don't believe it.
Shraeye:.........?
C'mon, you have exactly two choices that relate to night kills and are Town, but the thing is that both are pretty damning. :P

I'll say I very much suspect Eevee is the Mafia Roleblocker. They claimed Town Tracker, which there are two of, allowing some deniability if counterclaimed. And they claimed they Tracked Galz last night, so if anyone saw them (Watcher or Tracker), they again have some deniability.

What do you think, guys and gals? It is possible Eevee is the last Mafia, lynching them would end one nightkill.
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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1220 on: December 02, 2019, 09:20:04 pm »

Bright, what is shraeye?
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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1221 on: December 02, 2019, 09:20:57 pm »

Why does Uncle get off easy because of Eevees claim?
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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1222 on: December 02, 2019, 09:21:39 pm »

Bright, what is shraeye?
And why don't you believe me?
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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1223 on: December 02, 2019, 09:35:58 pm »

Bright, what is shraeye?
Well I'm putting myself out there by doing this, but:
They'll either claim to be the Town One-Shot PGO or the Town Vigilante. But I'm leaning PGO because it would paint less of a target on their back. Their clean explanation of the extra kill last night is one of the cops tried to investigate them, and were killed in the process.
Picking PGO over Compulsive Childkiller is an extremely dubious decision. And then to top it off, they didn't tell us about it. And to top it off even more, there is a Werewolf version of the role.

I'm prepared to be surprised though.

Why does Uncle get off easy because of Eevees claim?
Eevee is more likely to be scum, really. And I suspect Uncle is the Alien, who might or might not have already used their kill, less worrisome. All depends on how shraeye plays out I guess.
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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1224 on: December 02, 2019, 09:54:32 pm »

So, you think it's A or B, but are leaning A. Even though it's a worse role choice (in your opinion) and I played A wrong (in your opinion).

To top it all off, you're prepared to be surprised, but still are ready to disbelieve whatever it is I say.

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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1225 on: December 02, 2019, 09:55:06 pm »

Galz, can you clarify your exact role?

shraeye/mail-mi, you can leg wrestle for who goes next.

No

And Mail-Mi should go next, not Shraeye.

I can go next.

I am the psychiatrist (can turn SKs into VTs). I targeted Joseph N1, bright N2, and raerae N3. This is why I have a slight town read on bright and why I chose not to lynch him yesterday because he shouldn't be SK anymore if he was SK. However I also feel like if he was SK he would have claimed to be vanillized yesterday so I'm not very sure.

Also I don't know if my action works, but my target will know if they become VT.

Why did you target those people?

Specifically me. You thought there was a Nymphomaniac Serial Killer on the loose?

More specifically, why not target EFHW?

Last night I picked someone at random cause I was out of ideas for who the sk could be. I had also forgotten you had claimed nymphomaniac.
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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1226 on: December 02, 2019, 10:02:07 pm »

So, you think it's A or B, but are leaning A. Even though it's a worse role choice (in your opinion) and I played A wrong (in your opinion).

To top it all off, you're prepared to be surprised, but still are ready to disbelieve whatever it is I say.
It's called being pleasantly surprised, the best type.
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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1227 on: December 02, 2019, 10:13:32 pm »

Last night I picked someone at random cause I was out of ideas for who the sk could be. I had also forgotten you had claimed nymphomaniac.
Wait, yeah, she was definitely Vanilla-ized, no one else claimed to be, at least. You basically tried to Vanilla-ize her again?

I mean, it was week before you gave the action where she claimed it, but you even participated in the discussion about it, at least at the tail end.
Your first post on Day 3 was:
I don’t think we should be voting for bright right now. I have reasons to believe that he is town. (I’m not 100% sure, but you know).

Meanwhile, I’ll join the vote: space wagon right now. Not a final vote but a good place for now.

No, there is some logic to it. A Vanilla-ized SK isn't the same thing as a Vanilla Townie, they'd still be in there own faction.
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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1228 on: December 02, 2019, 10:16:15 pm »

Galz, can you clarify your exact role?

shraeye/mail-mi, you can leg wrestle for who goes next.

No

And Mail-Mi should go next, not Shraeye.

I can go next.

I am the psychiatrist (can turn SKs into VTs). I targeted Joseph N1, bright N2, and raerae N3. This is why I have a slight town read on bright and why I chose not to lynch him yesterday because he shouldn't be SK anymore if he was SK. However I also feel like if he was SK he would have claimed to be vanillized yesterday so I'm not very sure.

Also I don't know if my action works, but my target will know if they become VT.

Why did you target those people?

Specifically me. You thought there was a Nymphomaniac Serial Killer on the loose?

More specifically, why not target EFHW?

Last night I picked someone at random cause I was out of ideas for who the sk could be. I had also forgotten you had claimed nymphomaniac.

But you voted for EFHW almost all day, didn't you?
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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1229 on: December 02, 2019, 10:24:35 pm »

Galz, can you clarify your exact role?

shraeye/mail-mi, you can leg wrestle for who goes next.

No

And Mail-Mi should go next, not Shraeye.

I can go next.

I am the psychiatrist (can turn SKs into VTs). I targeted Joseph N1, bright N2, and raerae N3. This is why I have a slight town read on bright and why I chose not to lynch him yesterday because he shouldn't be SK anymore if he was SK. However I also feel like if he was SK he would have claimed to be vanillized yesterday so I'm not very sure.

Also I don't know if my action works, but my target will know if they become VT.

Why did you target those people?

Specifically me. You thought there was a Nymphomaniac Serial Killer on the loose?

More specifically, why not target EFHW?

Last night I picked someone at random cause I was out of ideas for who the sk could be. I had also forgotten you had claimed nymphomaniac.

But you voted for EFHW almost all day, didn't you?

That is true, but not because I thought she was SK. I thought Lalight actually had a result on EFHW, and I suspected her of being a WW but it turns out that was completely wrong.
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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1230 on: December 02, 2019, 10:26:07 pm »

Can you go further into that? What made you think LL had a result? What made you trust LL?
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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1231 on: December 02, 2019, 10:26:54 pm »

Alright, claimy claim.  No reason to hold off if Bright is already 150% committed to disbelieving me.

I am the Town Vig.  Shooty shooty bang bang.  Of course I pick that role given the option, 100% confidence shraeye will always pick the gun.  And always* shoots.  Even night 1.

I shot PPS night 1; he was the result of my random lynch generating machine (minus people who discarded scum roles)

I was going to shoot for Glooble's potential partners on night 2, but also wanted to shoot at MiX and Space. Wanted to reread to see which of those two was more likely Glooble-partner, and forgot to shoot in time.

I shot Didds night 3 (sorry!).  100% aiming for Space's partners, picked up on something EFHW said that made me cross her off my list.  Seems other shooters had the same idea.


My NK theory was: there have only ever been me, Werewolf, Mafia, Bright (SK) shooting.  All 4 night 1, missing 2 night 2 (I forgot and somebody shot SK-Bright, all 4 night 3.

But I haven't gone back to my drawing board after mail-mi's claim.
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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1232 on: December 02, 2019, 10:30:53 pm »

Galz, your turn.
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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1233 on: December 02, 2019, 10:34:46 pm »

I am the Town Vig.  Shooty shooty bang bang.  Of course I pick that role given the option, 100% confidence shraeye will always pick the gun.  And always* shoots.  Even night 1.
Yeah, so you would've stood a better chance if you claimed the PGO. "You've activated my trap card.", etc. etc.
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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1234 on: December 02, 2019, 10:35:44 pm »

We'll see though, gotta go through all your posts now. Great.
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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1235 on: December 02, 2019, 10:37:05 pm »

We'll see though, gotta go through all your posts now. Great.

You want to tell us what exactly about his claim isn't believable? Other than you never would have done anything he did?
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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1236 on: December 02, 2019, 10:38:56 pm »

Galz, your turn.

I don’t think I really need to, as most people know already, but I’m the Bloodhound. Not only do I despise Bodyguard, Bloodhound is simply the best investigative role in this setup.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1237 on: December 02, 2019, 10:42:40 pm »

Galz, your turn.

I don’t think I really need to, as most people know already, but I’m the Bloodhound. Not only do I despise Bodyguard, Bloodhound is simply the best investigative role in this setup.

It seems like everybody is one step ahead of me here, blame it on the baby brain or just my normal one, whatever works. I appreciate you claiming.
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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1238 on: December 02, 2019, 11:16:33 pm »

You want to tell us what exactly about his claim isn't believable? Other than you never would have done anything he did?
No, it's just because it's like the default Serial Killer claim.
But maybe yeah, even if I was a full Vigilante, I'd claim the moment I shot someone, just like I did in this game. Also I did do something different than them, I shot sudgy on Night 1 while they simply blind-fired. In fact the exact reason I did use my kill was because it wasn't a blind-fire!

@shraeye
Well first, picking Vigilante over Compulsive Child Killer is good. But so is picking a certain scum role over it too.

Here's the only time you commented on my role:
Quote
Going to invoke WIFOM on this one. But the thing is she picked one of the pretty terrible roles.
It isn't terrible.  In fact, it can act somewhat as a 1-shot vig...which is the role you thought was ok enough to pick.  So, why is 1-shot vig worth picking while nymphomaniac isn't? ?? ?
Not sure what that says, if anything.

And... there is actually surprisingly little to go on.

As for your claim:
I shot PPS night 1; he was the result of my random lynch generating machine (minus people who discarded scum roles)
But why shoot randomly? It's not like it was a Night start, there was a Day to go on. I picked sudgy because of his bad Miller claim, for instance.

I was going to shoot for Glooble's potential partners on night 2, but also wanted to shoot at MiX and Space. Wanted to reread to see which of those two was more likely Glooble-partner, and forgot to shoot in time.
But why these two? This seems like you are trying to pander to us. Remember, all you would've had to go on was Day 1, there was no faust reveal, and Space didn't even talk that much.

My NK theory was: there have only ever been me, Werewolf, Mafia, Bright (SK) shooting.  All 4 night 1, missing 2 night 2 (I forgot and somebody shot SK-Bright, all 4 night 3.

But I haven't gone back to my drawing board after mail-mi's claim.
But shouldn't you?
If I was Vanillaized on Night 2 by mail-mi, then there's no way I could've killed anyone on last night.
And if you think mail-mi is lying, then surely I'm not a Serial Killer at all, I'd be a WW or Mafia and in his faction. But then you can't point to me to explain last night 4th kill. So it'd be Alien's kill, Werewolf PGO, Parrot, etc.

Also why did you never shoot me?
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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1239 on: December 02, 2019, 11:18:16 pm »

Also why did you never shoot me?
Huh, all I actually had to do was post was this question.
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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1240 on: December 02, 2019, 11:26:42 pm »

Anybody else have questions or want to comment? I'm ready to vote.
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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1241 on: December 02, 2019, 11:34:36 pm »

Mod Question: If a Serial Killer is killed on the same night on which they are healed by a Psychiatrist, do they become Town before dying, or do they die as a Serial Killer and lose the game?

Based on my understanding of how actions are resolved, they would die as town. The order of operations only applies if actions conflict with or modify each other, which I do not think recruiting and killing do.
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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1242 on: December 02, 2019, 11:38:23 pm »

Anybody else have questions or want to comment? I'm ready to vote.
I'd still like to wait for Kernel to answer my question about SKs and Psychiatrists.
Although at this point I suspect that mail-mi will try and cure shraeye tonight. So shraeye might have an incentive (well, a better incentive) to shoot scum or maybe hold their fire. Depending on their bulletproof type, they may or may not tank the night kills, so maybe they won't come at all.
So with that in mind, shraeye is basically off the table for lynching today, speaking for myself here.

Eevee is likely the Mafia roleblocker, as I said before, I think we need to lynch them to make sure the above happens as planned.

So that still leaves "up to" 2 night kills (possibly 1 more Mafia, possibly 1 more WW) unaccounted for (as in, we don't know where they are headed). I'd imagine they would be headed Galz's way. With the roleblocker gone and Town looking optimistic, there's a big incentive to kill Galz.

Based on my understanding of how actions are resolved, they would die as town. The order of operations only applies if actions conflict with or modify each other, which I do not think recruiting and killing do.
Okay, that makes sense. How about it shraeye, come clean?
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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1243 on: December 02, 2019, 11:43:45 pm »

So shraeye's a serial killer? That doesn't fit with your previous suspicions.
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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1244 on: December 02, 2019, 11:44:24 pm »

So shraeye's a serial killer? That doesn't fit with your previous suspicions.
Er, what? Gimme some quotes here.
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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1245 on: December 02, 2019, 11:46:16 pm »

Bright, what is shraeye?
Well I'm putting myself out there by doing this, but:
They'll either claim to be the Town One-Shot PGO or the Town Vigilante. But I'm leaning PGO because it would paint less of a target on their back. Their clean explanation of the extra kill last night is one of the cops tried to investigate them, and were killed in the process.
Picking PGO over Compulsive Childkiller is an extremely dubious decision. And then to top it off, they didn't tell us about it. And to top it off even more, there is a Werewolf version of the role.

I'm prepared to be surprised though.

Why does Uncle get off easy because of Eevees claim?
Eevee is more likely to be scum, really. And I suspect Uncle is the Alien, who might or might not have already used their kill, less worrisome. All depends on how shraeye plays out I guess.
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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1246 on: December 02, 2019, 11:50:45 pm »

Bright, what is shraeye?
Well I'm putting myself out there by doing this, but:
They'll either claim to be the Town One-Shot PGO or the Town Vigilante. But I'm leaning PGO because it would paint less of a target on their back. Their clean explanation of the extra kill last night is one of the cops tried to investigate them, and were killed in the process.
Picking PGO over Compulsive Childkiller is an extremely dubious decision. And then to top it off, they didn't tell us about it. And to top it off even more, there is a Werewolf version of the role.

I'm prepared to be surprised though.

Why does Uncle get off easy because of Eevees claim?
Eevee is more likely to be scum, really. And I suspect Uncle is the Alien, who might or might not have already used their kill, less worrisome. All depends on how shraeye plays out I guess.
Oh, I see how you could think that.
That was me predicting their claim, not their actual role.
I suspected they were a SK the moment they posted this:
I have a different theory, it's cleaner, you'll hear it when you hear it, it's tied to my claim, which will probably happen this game-day
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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1247 on: December 02, 2019, 11:57:17 pm »

How about it shraeye, come clean?
shraeye, you actually don't need to come clean at all, it'd be nice, but your likely to be cured no matter what is said or what happens. Just don't do anything too un-Town-y tonight and it'll be fine.

The only way it gets messy is if Eevee isn't actually the roleblocker. Then the roleblocker is free to target mail-mi, prevent the cure, and it all kinda falls apart. But maybe there will be another night to cure. Although maybe at that point you'd be convinced of your win as SK. Anyway, think it over.

Or you could actually really be a Vigilante, who magically didn't shoot me, in that case all is well, although I come off looking a little insane.
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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1248 on: December 03, 2019, 12:02:04 am »

I am the Town Vig.  Shooty shooty bang bang.  Of course I pick that role given the option, 100% confidence shraeye will always pick the gun.  And always* shoots.  Even night 1.
Yeah, so you would've stood a better chance if you claimed the PGO. "You've activated my trap card.", etc. etc.

So why didn't they go with that?
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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1249 on: December 03, 2019, 12:05:17 am »

So why didn't they go with that?
Maybe they took the (seemingly) path of least resistance, I did head off the Town One-Shot PGO path. Who knows.

It all works out in the end because of this:
Based on my understanding of how actions are resolved, they would die as town. The order of operations only applies if actions conflict with or modify each other, which I do not think recruiting and killing do.
If they're a Vigilante, great. If they're a SK, let's hope we lynch the Roleblocker today, and at that point, it's also great.
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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1250 on: December 03, 2019, 12:08:45 am »

It all works out in the end
And to be clear, we're in the best possible world. If they did actually go the PGO path, then the WW PGO role might have been a consideration, making things a little less "sure".
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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1251 on: December 03, 2019, 12:15:52 am »

It all works out in the end
And to be clear, we're in the best possible world. If they did actually go the PGO path, then the WW PGO role might have been a consideration, making things a little less "sure".

I actually think this makes sense? I am trying to connect all  the dots but this seems to be sound logic.
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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1252 on: December 03, 2019, 12:17:08 am »

I want to work RB Mafia/WW into the equation before I make up my mind though. There are somethings that could work around with the claims.
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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1253 on: December 03, 2019, 12:17:46 am »

I actually think this makes sense? I am trying to connect all  the dots but this seems to be sound logic.
Sleep on it, everyone should read the last few pages and sleep on it. mail-mi, shraeye, you beautiful bastards. I kiss you.
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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1254 on: December 03, 2019, 12:21:14 am »

Sleep on it we should.

Everyone should read Rae and Eddie IMO.
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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1255 on: December 03, 2019, 12:49:34 am »

Bright, what is shraeye?
Well I'm putting myself out there by doing this, but:
They'll either claim to be the Town One-Shot PGO or the Town Vigilante. But I'm leaning PGO because it would paint less of a target on their back. Their clean explanation of the extra kill last night is one of the cops tried to investigate them, and were killed in the process.
Picking PGO over Compulsive Childkiller is an extremely dubious decision. And then to top it off, they didn't tell us about it. And to top it off even more, there is a Werewolf version of the role.

I'm prepared to be surprised though.

Why does Uncle get off easy because of Eevees claim?
Eevee is more likely to be scum, really. And I suspect Uncle is the Alien, who might or might not have already used their kill, less worrisome. All depends on how shraeye plays out I guess.
Oh, I see how you could think that.
That was me predicting their claim, not their actual role.
I suspected they were a SK the moment they posted this:
I have a different theory, it's cleaner, you'll hear it when you hear it, it's tied to my claim, which will probably happen this game-day

You had the opportunity to say that and opted not to. Also, why do you think shraeye should have targeted you? As far as I can remember he hasn't suspected you.
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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1256 on: December 03, 2019, 12:50:54 am »

Sleep on it we should.

Everyone should read Rae and Eddie IMO.

I targeted Eddie as my love interest, FYI.
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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1257 on: December 03, 2019, 12:58:25 am »

That is, while sweet, possibly the saddest thing I have ever heard.
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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1258 on: December 03, 2019, 12:59:15 am »

You want to tell us what exactly about his claim isn't believable? Other than you never would have done anything he did?
No, it's just because it's like the default Serial Killer claim.
But maybe yeah, even if I was a full Vigilante, I'd claim the moment I shot someone, just like I did in this game. Also I did do something different than them, I shot sudgy on Night 1 while they simply blind-fired. In fact the exact reason I did use my kill was because it wasn't a blind-fire!

@shraeye
Well first, picking Vigilante over Compulsive Child Killer is good. But so is picking a certain scum role over it too.

Here's the only time you commented on my role:
Quote
Going to invoke WIFOM on this one. But the thing is she picked one of the pretty terrible roles.
It isn't terrible.  In fact, it can act somewhat as a 1-shot vig...which is the role you thought was ok enough to pick.  So, why is 1-shot vig worth picking while nymphomaniac isn't? ?? ?
Not sure what that says, if anything.

And... there is actually surprisingly little to go on.

As for your claim:
I shot PPS night 1; he was the result of my random lynch generating machine (minus people who discarded scum roles)
But why shoot randomly? It's not like it was a Night start, there was a Day to go on. I picked sudgy because of his bad Miller claim, for instance.

I was going to shoot for Glooble's potential partners on night 2, but also wanted to shoot at MiX and Space. Wanted to reread to see which of those two was more likely Glooble-partner, and forgot to shoot in time.
But why these two? This seems like you are trying to pander to us. Remember, all you would've had to go on was Day 1, there was no faust reveal, and Space didn't even talk that much.

My NK theory was: there have only ever been me, Werewolf, Mafia, Bright (SK) shooting.  All 4 night 1, missing 2 night 2 (I forgot and somebody shot SK-Bright, all 4 night 3.

But I haven't gone back to my drawing board after mail-mi's claim.
But shouldn't you?
If I was Vanillaized on Night 2 by mail-mi, then there's no way I could've killed anyone on last night.
And if you think mail-mi is lying, then surely I'm not a Serial Killer at all, I'd be a WW or Mafia and in his faction. But then you can't point to me to explain last night 4th kill. So it'd be Alien's kill, Werewolf PGO, Parrot, etc.

Also why did you never shoot me?
Son, this doesn't make any effing sense.  There are so many wrong statements/assumptions/interpretations you just made I literally can't handle it right now.
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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1259 on: December 03, 2019, 01:03:51 am »

Regarding me picking Survivor over Mafia, I didn’t want to play this game at all, I got pulled in against my will with the hope that I would be able to play town and just not give a crap about the outcome.

I didn’t have that luxury, but at least this way I don’t disappoint anyone and I am under zero pressure.

I would never choose an evil role over a non-evil role at the place I’m in right now. And I at least got to feel like a spectator who could type.

This way I can win with everyone, which makes me the most social role of all!
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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1260 on: December 03, 2019, 01:45:14 am »

so this all means there should've been 5 kills on N1, huh

I REALLY hope we can get Roleblocker out of the way. Let's hope it's Eevee after all
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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1261 on: December 03, 2019, 05:51:31 am »

@Bright (and LL)
Why do we need to have a roleblocker, what have I missed? I thought Galzria targeted Space the night I did, explaining our no results.

I reread Eddie. I guess both survivors and SK’s play similar, having similar goals and neither having partners. Some thing I noted was Eddie had mentioned the SK multiple times, which usually points toward SK’ness.

I’m sorry my defense hasn’t been great. It’s pretty demoralizing to have no one believe me, and I just don’t know what I could say. I do realize my choice of vote last night was unfortunate and that my claim looks too convenient. Good chance scum is (again) gleefully pushing my lynch here, knowing they can say “hey, couldn’t have known, he was so scummy” tomorrow once I’ve flipped what I claimed.
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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1262 on: December 03, 2019, 09:08:22 am »

Regarding me picking Survivor over Mafia, I didn’t want to play this game at all, I got pulled in against my will with the hope that I would be able to play town and just not give a crap about the outcome.

I didn’t have that luxury, but at least this way I don’t disappoint anyone and I am under zero pressure.

I would never choose an evil role over a non-evil role at the place I’m in right now. And I at least got to feel like a spectator who could type.

This way I can win with everyone, which makes me the most social role of all!

I think this feeling has been coming through most of the game.
 You haven't been outright scummy but you haven't seemed involved either and that made me feel good about my choice. I believe you but oh am I going to be bummed if your fooling me.
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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1263 on: December 03, 2019, 09:43:58 am »

Alright, I am gonna bet after all.
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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1264 on: December 03, 2019, 09:44:37 am »

I am the SK.

Mail-mi, welcome. I hope you are what you say you are
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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1265 on: December 03, 2019, 09:46:12 am »

If mm gets rbed, that means shraeye and/or Galz will not be.

I also hope Eevee is just an rb and I can join your forces.
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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1266 on: December 03, 2019, 09:48:11 am »

First night I targeted Space but the kill didn't go off of course.

Second night e, third night Joseph.
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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1267 on: December 03, 2019, 09:52:28 am »

First night I targeted Space but the kill didn't go off of course.

Second night e, third night Joseph.

Why them?
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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1268 on: December 03, 2019, 09:55:27 am »

First night I targeted Space but the kill didn't go off of course.

Second night e, third night Joseph.

Why them?


Space was the scummiest for discarding IC - me making this point made this lynch happen

E is generally hard to read as scum, so I just picked someone I really find hard to read

Joseph because I wanted to kill off-wagon so I could hit a scum or so there will be less options for Space's partner and also someone not very likely to be killed by any other party. I actually thought between Joseph and Eevee
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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1269 on: December 03, 2019, 09:57:27 am »

Claiming vt was very stupid. I had other options in my mind, but not verifiable of course. Eh

Thank got there's a psychiatrist
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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1270 on: December 03, 2019, 10:00:52 am »

If mm gets rbed, that means shraeye and/or Galz will not be.

I also hope Eevee is just an rb and I can join your forces.
Why do you think I'm a roleblocker?
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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1271 on: December 03, 2019, 10:03:51 am »

If mm gets rbed, that means shraeye and/or Galz will not be.

I also hope Eevee is just an rb and I can join your forces.
Why do you think I'm a roleblocker?

I think you're of Mafia faction and it's the only faction to have an rb
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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1272 on: December 03, 2019, 10:04:25 am »

Maybe you're a Mafia Tracker and you have another partner, well
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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1273 on: December 03, 2019, 10:07:35 am »

So Eddie probably is what they say they are. Please help town!

Is there any mafia vig role that would fit Bright? If not, also seems they are what they claim, as the killclaim earlier seems probably true.

I think any LL+mail-mi mafia theories are too far-fetched, as the real SK dying would expose them immediately. Leaning on believing mail-mi also.

And if mail-mi is to be believed, there is no point in lynching LL? So, for me, that leaves a lynch pool of shraeye, Galzria, raerae and Swan. Why do we think Swan is town again?
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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1274 on: December 03, 2019, 10:12:46 am »

So Eddie probably is what they say they are. Please help town!

Is there any mafia vig role that would fit Bright? If not, also seems they are what they claim, as the killclaim earlier seems probably true.

I think any LL+mail-mi mafia theories are too far-fetched, as the real SK dying would expose them immediately. Leaning on believing mail-mi also.

And if mail-mi is to be believed, there is no point in lynching LL? So, for me, that leaves a lynch pool of shraeye, Galzria, raerae and Swan. Why do we think Swan is town again?

I actually don't. He was vanillaised probably, so he's probably not an alien. But... yeah

I can kill him tonight ;)
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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1275 on: December 03, 2019, 10:14:03 am »

I am the SK.

Mail-mi, welcome. I hope you are what you say you are

I am not lying, I am the psychiatrist.
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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1276 on: December 03, 2019, 10:15:51 am »

Day One Claims/Deaths:
     sudgy - Miller (fake)
     joth (lynch) - Town DayVig
     Awaclus (vig death) - Town Cop-of-All-Trades
Night One Deaths:
     Glooble - Alpha Werewolf
     pingpongsam - Town Doctor
     sudgy - Town Conspiracy Theorist
     Archetype - Town Mason Doctor

Day Two Claims/Deaths:
     Bright - 1-Shot Vig (did not claim alignment, claimed sudgy kill)
     faust (lynch) - Alien Sympathizer
     DatSwan - Vanilla'd 1-Shot Kingmaker (claimed to not use shot N1)
     Galz - Investigative (did not claim specific role or alignment)
Night Two Deaths:
     e - Town Jack-of-All-Trades
     MiX - Alien Vanillaiser

Day Three Claims/Deaths:
     raerae - Town Nymphomaniac, Vanilla'd N2
     SpaceAnemone (lynch) - Mafia Compulsive Hider
Night Three Deaths:
     pubby - Werewolf
     Joseph2302 - Town One-Shot Governor
     WestCoastDidds - Town Private Investigator
     EFHW - Town Vanilla Cop

Day Four Claims/Deaths:
     Eevee - Town Tracker
     mail-mi - Psychiatrist
     Uncleeurope - Survivor
     shraeye - Town Vig
     Galzria - Bloodhound
     LaLight - SK
Added the rest of the claims.

Btw, if you don't lynch me, I'd be very happy to be investigated by Galzria. I could randomize my shot between checking mail-mi or someone else for example.

I think we can trust Galzria's claim, the only way he could have gotten the Alien result and known Space returns No result if he wasn't town was if he was werewolf cop as far as I can tell.
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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1277 on: December 03, 2019, 10:16:39 am »

@Mod If A SK is cured, will their kill go through that night?
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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1278 on: December 03, 2019, 10:17:01 am »

I wonder if lalight is lying and they're the last WW and pulling this stunt. It's not unlikely, but I lean toward truth
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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1279 on: December 03, 2019, 10:17:44 am »

@Mod If A SK is cured, will their kill go through that night?

Yes
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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1280 on: December 03, 2019, 10:20:59 am »

Galzria, who were your targets?
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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1281 on: December 03, 2019, 10:24:46 am »

We kind of have two lynches here if LL would agree to use his shot for good or not shoot at all if we decide that's best. And if shraeye is a full vig and not lying mafia, that would give us three shots to scum 1 (or 2). Hmm.

Doesn't fill me with happiness planning this, knowing someone will almost certainly shoot me, but alas. I think town has a chance here unless there are more scum left than we anticipate.
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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1282 on: December 03, 2019, 11:20:37 am »

We kind of have two lynches here if LL would agree to use his shot for good or not shoot at all if we decide that's best. And if shraeye is a full vig and not lying mafia, that would give us three shots to scum 1 (or 2). Hmm.

Doesn't fill me with happiness planning this, knowing someone will almost certainly shoot me, but alas. I think town has a chance here unless there are more scum left than we anticipate.

I will cooperate and not shoot if that's what we decide, but I sincerely think shooting is better. It's like an extralynch.
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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1283 on: December 03, 2019, 11:23:39 am »

How about "there's no rb and Galz is an alien" option?
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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1284 on: December 03, 2019, 11:24:14 am »

Oh then Eevee would tell if he's town
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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1285 on: December 03, 2019, 02:14:20 pm »

I wonder if lalight is lying and they're the last WW and pulling this stunt. It's not unlikely, but I lean toward truth

I mean I lean toward Lalight is telling the truth
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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1286 on: December 03, 2019, 02:27:04 pm »

I wonder if lalight is lying and they're the last WW and pulling this stunt. It's not unlikely, but I lean toward truth

I mean I lean toward Lalight is telling the truth

If LaLight is what he claims, then Shraeye doesn’t have to be Vig. Could be regular scum. I think. Having trouble keeping track of everything. 😂
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Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1287 on: December 03, 2019, 02:28:26 pm »

I wonder if lalight is lying and they're the last WW and pulling this stunt. It's not unlikely, but I lean toward truth

I mean I lean toward Lalight is telling the truth

If LaLight is what he claims, then Shraeye doesn’t have to be Vig. Could be regular scum. I think. Having trouble keeping track of everything. 😂

We don't have conflicting kill claims though
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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1288 on: December 03, 2019, 02:46:08 pm »

If mm gets rbed, that means shraeye and/or Galz will not be.

I also hope Eevee is just an rb and I can join your forces.
Why do you think I'm a roleblocker?

I think you're of Mafia faction and it's the only faction to have an rb

This is incorrect. WW also have RB.
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Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1289 on: December 03, 2019, 03:03:34 pm »

If mm gets rbed, that means shraeye and/or Galz will not be.

I also hope Eevee is just an rb and I can join your forces.
Why do you think I'm a roleblocker?

I think you're of Mafia faction and it's the only faction to have an rb

This is incorrect. WW also have RB.

oh, i missed that for some reason. Well, Eevee might be a Mafia Tracker, and there also can be a WW rb.
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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1290 on: December 03, 2019, 04:01:13 pm »

How about "there's no rb and Galz is an alien" option?

I had this paranoia earlier in the game. But... I mean on top of everything their doing so far just checking out... it would mean that Galz/Faust/MiX decided to fake a result on Faust during night 1? That is a little too far fetched I think... and I am sitting here thinking through some pretty far fetched ish.
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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1291 on: December 03, 2019, 04:02:39 pm »

It's more likely that there is no roleblocker than that there is one. No one's claimed to have been blocked outside of targeting Space.

I'd be totally fine with being investigated at night and lynched tomorrow if Galzria gets a scum or no result, but I'm guessing no one's agreeing.
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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1292 on: December 03, 2019, 04:04:01 pm »

Vote: Swan

Shraeye or raerae would be my plan b and c.
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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1293 on: December 03, 2019, 04:11:10 pm »

Problem is, we don't seem to have any way of keeping Galzria alive until tomorrow. With no investigative roles and me inevitably either lynched or vigged, there isn't going to be any new information tomorrow either. I think I'd be in favor of LL using their shot, just because it's a town controlled kill. I don't think we are going to get any new wagon analysis due to the nature of the game - too many factions and we don't even know who we are hunting.

Maybe our best bet is to go for it tonight? You can just lynch me today, I see there is no changing that. After I'm gone, you'll have a decent chance of hitting scum.

Galzria is for sure dying if he's town, so there is no point in shooting him. Eddie seems very likely to be truthful. Mafia is not claiming SK, so I think LL is out of the pool too. The odds of hitting scum are getting to be pretty decent once I'm removed. Scum could of course have a way of protecting themself.
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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1294 on: December 03, 2019, 04:14:48 pm »

I believe LaLight; and mailmi now too.


We had 4 kills night 1
claimed shooters: Mafia (must be glooble), WW (must be Archetype), me (pps), Bright (sudgy)
LaLight claims a miss on Space

We had 2 kills night 2
claimed shooters: Mafia (??), WW (??), LaLight (e)
I forgot to shoot
--->So one of these is missing, or roleblocked, or shot at Space, or doubled on MiX.  Many permutations
HEY LALIGHT, WHAT FLAVOR OF SK ARE YOU??

We had 4 kills night 3
claimed shooters: Mafia (pubby, presumably), WW (must be EFHW), LaLight (Joseph), me (Didds)


I don't think Aliens (if they are still around) have shot yet.  I don't see an Alien team using that until the endgame.


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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1295 on: December 03, 2019, 04:18:59 pm »

I'm actually a believer of an "all Aliens are dead scenario"

And I believe at least 1 Mafia is around (hoping for 1)

And I believe in 0-1 Werewolves.

Not counting the serial killer, there is 0-1 scum. 

I think mailmi/raerae are 100% good; Galz is 95% good; bright is 90% good.

LaLight is SK

DatSwan/Eevee/Uncle are suspicious.  Out of that crew, Uncle's claim is the most believable.
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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1296 on: December 03, 2019, 04:21:16 pm »

I agree with shraeye's analysis above. Also I'm not seeing mafia vig on the setup post, could have sworn one was possible. Unless there can be one, isn't shraeye town unless someone can explain the two extra kills some other way?

Also @Swan, what does kingmaker do? Can't find it on mafiascum.
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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1297 on: December 03, 2019, 04:22:21 pm »

Why is raerae 100% good? Why is mail-mi more certain than Galzria?

I'm most sure of Galzria,he's the only one who has found us scum yet.
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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1298 on: December 03, 2019, 04:23:50 pm »

Lynch me or Swan, shoot the other at night. Convert LL. In the best case scenario we win N4?
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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1299 on: December 03, 2019, 04:24:45 pm »

So, yeah, I think Eevee is likely a roleblocker.  If correct, we can lynch Eevee, Mail-mi takes care of LaLight, LaLight shoots DatSwan.

I could shoot at Eddie, but if he's telling the truth I'd rather have a more-people-win scenario.  So I'd probably double down on DatSwan; we either win, or we'll clean up with an Eddie lynch tomorrow?



If Eevee is not the roleblocker, then it's Eddie.  Me and LaLight should both shoot at Eddie and he's definitely going down?

Not sure if this plan blows up in the 5% or 10% cases where Galz or Bright is lying.
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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1300 on: December 03, 2019, 04:26:32 pm »

Why is raerae 100% good? Why is mail-mi more certain than Galzria?

I'm most sure of Galzria,he's the only one who has found us scum yet.
Mail-mis claim is believable, and terrrrible if he's from mafia or WW.


Galz could be an ABSOLUTELY CRAZY 3rd alien, who turned in his partner for towncred.  Mafia/Werewolf aren't afraid of a Bloodhound so only the aliens are incentivized to kill him.  If Galz is an alien, then Aliens conveniently don't use their shot on their own player
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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1301 on: December 03, 2019, 04:28:02 pm »

I don't think lynching Swan is the best plan; he's 0% chance of being a roleblocker.  If one exists, we definitely want to get them now so the night actions all happen cleanly.
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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1302 on: December 03, 2019, 04:28:16 pm »

Why is raerae 100% good? Why is mail-mi more certain than Galzria?

I'm most sure of Galzria,he's the only one who has found us scum yet.
Mail-mis claim is believable, and terrrrible if he's from mafia or WW.


Galz could be an ABSOLUTELY CRAZY 3rd alien, who turned in his partner for towncred.  Mafia/Werewolf aren't afraid of a Bloodhound so only the aliens are incentivized to kill him.  If Galz is an alien, then Aliens conveniently don't use their shot on their own player

Umm, Mafia/WW are just as afraid of Bloodhound as any other scum.
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Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1303 on: December 03, 2019, 04:28:52 pm »

Why is raerae 100% good? Why is mail-mi more certain than Galzria?

I'm most sure of Galzria,he's the only one who has found us scum yet.
Mail-mis claim is believable, and terrrrible if he's from mafia or WW.


Galz could be an ABSOLUTELY CRAZY 3rd alien, who turned in his partner for towncred.  Mafia/Werewolf aren't afraid of a Bloodhound so only the aliens are incentivized to kill him.  If Galz is an alien, then Aliens conveniently don't use their shot on their own player
Wait; I 200% misremembered what bloodhound does.  My bad.
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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1304 on: December 03, 2019, 04:29:21 pm »

Why is raerae 100% good? Why is mail-mi more certain than Galzria?

I'm most sure of Galzria,he's the only one who has found us scum yet.
Mail-mis claim is believable, and terrrrible if he's from mafia or WW.


Galz could be an ABSOLUTELY CRAZY 3rd alien, who turned in his partner for towncred.  Mafia/Werewolf aren't afraid of a Bloodhound so only the aliens are incentivized to kill him.  If Galz is an alien, then Aliens conveniently don't use their shot on their own player

Umm, Mafia/WW are just as afraid of Bloodhound as any other scum.
Ha. Yup, just figured that out.
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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1305 on: December 03, 2019, 04:29:29 pm »

I'm fine with that plan.

Is mafia vig or WW vig possible? Can anyone think of a way the NK's could have worked with shraeye lying? (covering bases)

I think an underreported story is how scummy Swan discarding Nurse is. I know I'm yapping without knowing what his claimed role would do, but sure seems like he wanted to be scum. Nurse is one of the stronger town roles.
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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1306 on: December 03, 2019, 04:32:54 pm »

I believe LaLight; and mailmi now too.


We had 4 kills night 1
claimed shooters: Mafia (must be glooble), WW (must be Archetype), me (pps), Bright (sudgy)
LaLight claims a miss on Space

We had 2 kills night 2
claimed shooters: Mafia (??), WW (??), LaLight (e)
I forgot to shoot
--->So one of these is missing, or roleblocked, or shot at Space, or doubled on MiX.  Many permutations
HEY LALIGHT, WHAT FLAVOR OF SK ARE YOU??

We had 4 kills night 3
claimed shooters: Mafia (pubby, presumably), WW (must be EFHW), LaLight (Joseph), me (Didds)


I don't think Aliens (if they are still around) have shot yet.  I don't see an Alien team using that until the endgame.

I don't think it's in town best interest to say that.
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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1307 on: December 03, 2019, 04:35:06 pm »

I'm fine with that plan.

Is mafia vig or WW vig possible? Can anyone think of a way the NK's could have worked with shraeye lying? (covering bases)

I think an underreported story is how scummy Swan discarding Nurse is. I know I'm yapping without knowing what his claimed role would do, but sure seems like he wanted to be scum. Nurse is one of the stronger town roles.

Kingmaker chooses a player and that player is the only one controlling the lynch the following day.
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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1308 on: December 03, 2019, 04:39:04 pm »

I believe LaLight; and mailmi now too.


We had 4 kills night 1
claimed shooters: Mafia (must be glooble), WW (must be Archetype), me (pps), Bright (sudgy)
LaLight claims a miss on Space

We had 2 kills night 2
claimed shooters: Mafia (??), WW (??), LaLight (e)
I forgot to shoot
--->So one of these is missing, or roleblocked, or shot at Space, or doubled on MiX.  Many permutations
HEY LALIGHT, WHAT FLAVOR OF SK ARE YOU??

We had 4 kills night 3
claimed shooters: Mafia (pubby, presumably), WW (must be EFHW), LaLight (Joseph), me (Didds)


I don't think Aliens (if they are still around) have shot yet.  I don't see an Alien team using that until the endgame.

I don't think it's in town best interest to say that.
Fair; I can disagree, but I understand your perspective.  I mostly was wondering if you were straight up 2-shot BP, or if it was faction-immune.

Because if my Vig is guaranteed to work on you, we might be able to build a more robust plan that gets around Roleblocking of mail-mi, if scum is hoping for some multi-team endgame scenario.
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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1309 on: December 03, 2019, 04:39:53 pm »

Of course, you not being cured and me shooting you doesn't work out well for your win-rate.

But town wins!!
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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1310 on: December 03, 2019, 04:47:20 pm »

Thanks LL. How does anyone pick 1-shot kingmaker over nurse?

Vote: Swan Vote: Swan Vote: SwanVote: SwanVote: Swan

@mod Please count as 5 votes.
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Uncleeurope

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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1311 on: December 03, 2019, 04:49:35 pm »

If I die then raerae dies.

Also, please don’t.

I am unlikely to make it through the WW/Alien nonsense without town becoming involved.
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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1312 on: December 03, 2019, 04:53:05 pm »

Thanks LL. How does anyone pick 1-shot kingmaker over nurse?

Vote: Swan Vote: Swan Vote: SwanVote: SwanVote: Swan

@mod Please count as 5 votes.

? Pretty clear cut choice imo. also, right when I claimed I went over the pros and cons of why I did it.
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Town:  14 wins, 14 losses (1 MVP)
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3-Party: 4 wins, 1 loss

Galzria

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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1313 on: December 03, 2019, 04:54:04 pm »

If I die then raerae dies.

Also, please don’t.

I am unlikely to make it through the WW/Alien nonsense without town becoming involved.

Mod confirmed Lover status taken away when Raerae was Vanilla-ized I believe.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1314 on: December 03, 2019, 04:54:41 pm »

for an example of how it could of been effective - I would of been able tonight to choose Galz, with like essentially 100% certainty that a town player would be choosing the death the next day.

Also, if we ended up with an IC - that was a thought.

There were actually quite a few scenarios in which i thought it was a very strong choice.
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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1315 on: December 03, 2019, 04:54:53 pm »

If I die then raerae dies.

Also, please don’t.

I am unlikely to make it through the WW/Alien nonsense without town becoming involved.
I thought raerae being Vanilla-ized stopped that?

Also, what WW/Alien nonsense?
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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1316 on: December 03, 2019, 04:56:49 pm »

Oh...

Um, I don’t remember the ruling on that. Was it Mod confirmed that and lover of raerae loves her no more?

Then wanting to shoot raerae/me was my stance there.
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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1317 on: December 03, 2019, 05:02:09 pm »

I guess money where I said my mouth was then:

Vote: Eevee
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3-Party: 4 wins, 1 loss

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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1318 on: December 03, 2019, 05:08:37 pm »

I believe that all the claims came out and Eevee realized that there is no better target for them to push then themselves. So, they are going to gun for me under the assumption of "well if he is telling the truth than at least we only lynch a VT". Which, while true, I would rather lynch skum.

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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1319 on: December 03, 2019, 05:13:15 pm »

That's not my reasoning at all, I think you are most likely to be scum.

I'm fine with (=I don't think I'll be able to avoid) being the lynch, I think shraeye and LL should both shoot Swan at night. I think you can figure it out tomorrow if it's someone else.
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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1320 on: December 03, 2019, 05:15:18 pm »

I'm fine with that plan.

Is mafia vig or WW vig possible? Can anyone think of a way the NK's could have worked with shraeye lying? (covering bases)

I think an underreported story is how scummy Swan discarding Nurse is. I know I'm yapping without knowing what his claimed role would do, but sure seems like he wanted to be scum. Nurse is one of the stronger town roles.

Shraeye could be Mafia.
N1 - Mafia Shoots Glooble
N2 - Shraeye is lying to make it sound more believable. Mafia actually shot either MiX or E as a double down. Or were blocked I guess IDK why they would lie about that though. I wanna say there was still a doctor alive for N2 also?
N3 - It falls apart a bit. There would have to be some crazy lying going on that is somehow not revealed after a claim, or there could be a 3rd alien.
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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1321 on: December 03, 2019, 05:17:23 pm »

That's not my reasoning at all, I think you are most likely to be scum.

I'm fine with (=I don't think I'll be able to avoid) being the lynch, I think shraeye and LL should both shoot Swan at night. I think you can figure it out tomorrow if it's someone else.

I'll tell you what man, my logic is essentially the same as yours. Unless your skum. Then the logic about shooting me doesn't make sense.

If you flip Green, I would agree that they would have no choice but to shoot me. But I don't think that is how things are gonna pan out.
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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1322 on: December 03, 2019, 05:48:51 pm »

First night I targeted Space but the kill didn't go off of course.

Second night e, third night Joseph.
Like shraeye's claim, your Night 1 attempted kill seems pandering.

Actually, it's funny that you aren't claiming either of the "unclaimed" kills for Night 1.
One of them is Glooble, the Alpha Werewolf, likely to have been killed by the Mafia.
The other is Archetype, the Mason Doctor, likely to have been killed by the Werewolves.
It's an interesting observation, wouldn't you say?
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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1323 on: December 03, 2019, 05:51:44 pm »

I've got more to say, but that's the important bit.
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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1324 on: December 03, 2019, 06:09:16 pm »

If I die then raerae dies.

Also, please don’t.

I am unlikely to make it through the WW/Alien nonsense without town becoming involved.

No, I don't. Vanilla'd, remember?
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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1325 on: December 03, 2019, 06:13:16 pm »

shraeye forgot N2, I'd put a whole bunch of dollars on that. That doesn't make him town though, just confirms he is, in fact, still shraeye.
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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1326 on: December 03, 2019, 06:17:09 pm »

The gist is I'm leaning towards LaLight lying, being the last WW or the last Mafia member (other than Eevee). They couldn't claim either of the last unclaimed kills for Night 1 because it would invoke immediate suspicion, so they picked a target (that we know with hindsight) couldn't have been killed.

However, I also don't think it's such a big deal. If shraeye really is the SK, they're likely to just shoot LaLight tonight.

It kinda screws up because mail-mi could very well believe LaLight, and try to cure them instead of shraeye.

Alright, here's my round up for the day:

shraeye's silence on this whole matter is explained by them not fully believing mail-mi's claim, playing it safe basically. Them counterclaiming at this point would be unproductive when they can just kill LaLight tonight, and wait-and-see for tomorrow.

DatSwan could be scum, likely Mafia, but they are definitely Vanilla-ized, so they can't be the roleblocker.

raerae, again, Vanilla-ized, can't be roleblocker. Likely Town though.

I don't think Uncleeurope is a Survivor. It's not clear if they are an Alien or not though. If they are, we basically should treat them as a survivor, lynching them last. If they are Mafia (or WW), they are likely the roleblocker, so they should be the "back up" kill if Eevee turns up as anything but Mafia roleblocker.

Galzria is likely dead tonight, no stopping that. Could get lucky with a bystander effect thing.

mail-mi might be safe tonight, especially with Galzria likely about to have free reign to investigate, attracting the kills. And I'd like to think the real SK wouldn't shoot them, leaving their options open.

But yeah, I think my vote is still on Eevee (reasons expressed in earlier posts). The roleblocker blocks several good paths, regardless of who's who.
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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1327 on: December 03, 2019, 06:32:39 pm »

But yeah, I think my vote is still on Eevee (reasons expressed in earlier posts). The roleblocker blocks several good paths, regardless of who's who.
I'm talking about a metaphorical vote, by the way. Still one or two things to do before the Day ends.

shraeye forgot N2, I'd put a whole bunch of dollars on that. That doesn't make him town though, just confirms he is, in fact, still shraeye.
Missing a kill, even as a SK, I find to be believable. 24 hour isn't really that long, especially if you only find out about Night several hours into it.
What makes me suspicious is the pandering (where they said they were deciding between MiX and Space, when their suspicious-ness wasn't revealed until day(s) in the future).



One last thing regarding LaLight, if we imagine they are non-SK scum. Imagine mail-mi that tries to cure LaLight tonight, but it fails because LaLight isn't actually a SK. It's possible that could LaLight claim the next Day that were cured, without mail-mi have any way of checking.
Mod question: Are Psychiatrists told if their action successfully turns a SK in a Townie?
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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1328 on: December 03, 2019, 06:49:07 pm »

Oh, and going back reading the last page(s) in more detail, I'm now leaning even more towards DatSwan being the last Mafia (but again, they are certainly Vanilla-ized).

Eevee's suspicion of DatSwan, and subsequent voting, is a last minute attempt to bus them to Victory.

Votes should be 3 on Eevee (Galzria, LaLight, DwaSwan) and 1 on Datswan (Eevee). 5 to lynch. Deadline in like 2 days or something.
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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1329 on: December 03, 2019, 07:11:23 pm »

I'd still like an answer for why shraeye should have targeted you.
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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1330 on: December 03, 2019, 07:19:33 pm »

I'd still like an answer for why shraeye should have targeted you.
Because their NK theory has me down as a SK:
My NK theory was: there have only ever been me, Werewolf, Mafia, Bright (SK) shooting.  All 4 night 1, missing 2 night 2 (I forgot and somebody shot SK-Bright, all 4 night 3.
Yet they targeted Didds on Night 3. ~1/4 chance to hit Mafia (blindfiring at the people who voted for me on Day 3), vs. shoot who you think is the SK.
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A Drowned Kernel

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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1331 on: December 03, 2019, 07:20:38 pm »

Mod question: Are Psychiatrists told if their action successfully turns a SK in a Townie?

No
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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1332 on: December 03, 2019, 07:21:47 pm »

Yet they targeted Didds on Night 3. ~1/4 chance to hit Mafia (blindfiring at the people who voted for me on Day 3), vs. shoot who you think is the SK.
And if it wasn't clear from my last few posts, I don't care about why this happened anymore. Either they're a Vigilante, in which case, hooray, or they're a SK, in which case there is a avenue for them to be useful to us, and become a Townie.
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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1333 on: December 03, 2019, 07:24:33 pm »

Mod question: Are Psychiatrists told if their action successfully turns a SK in a Townie?

No
Okay, so there's a bit more danger later down the road, but nothing I've said above changes.
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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1334 on: December 03, 2019, 07:36:19 pm »

The gist is I'm leaning towards LaLight lying, being the last WW or the last Mafia member (other than Eevee). They couldn't claim either of the last unclaimed kills for Night 1 because it would invoke immediate suspicion, so they picked a target (that we know with hindsight) couldn't have been killed.

However, I also don't think it's such a big deal. If shraeye really is the SK, they're likely to just shoot LaLight tonight.

It kinda screws up because mail-mi could very well believe LaLight, and try to cure them instead of shraeye.

Alright, here's my round up for the day:

shraeye's silence on this whole matter is explained by them not fully believing mail-mi's claim, playing it safe basically. Them counterclaiming at this point would be unproductive when they can just kill LaLight tonight, and wait-and-see for tomorrow.
Are you even trying to make sense anymore?

Why would LaLight lie about his targets?
Did you even read my posts where I put mailmi in the 100% category and made night plans based off of that?
How in the good green earth is SK counterclaiming a SK even an option if there are 4 possible SK roles?


I'd still like an answer for why shraeye should have targeted you.
Because their NK theory has me down as a SK:
How in the world could I have acted Night 3 on a theory that I made on Day 4 once I saw how many kills there were?

But maybe yeah, even if I was a full Vigilante, I'd claim the moment I shot someone, just like I did in this game.
Why would a full Vig reveal themselves the moment they shoot anyone, when instead they could just keep shooting for scum?

And... there is actually surprisingly little to go on.
Why do you keep throwing line after line of terrible-assumption suspicion at me if you agree there's not much to go on?

But why shoot randomly? It's not like it was a Night start, there was a Day to go on.
At what point during Day1 did my level of engagement lead you to believe I had any reads at all?
When I said "hey we should just effing random lynch", did you think I just threw that out there for fun?

I was going to shoot for Glooble's potential partners on night 2, but also wanted to shoot at MiX and Space. Wanted to reread to see which of those two was more likely Glooble-partner, and forgot to shoot in time.
But why these two? This seems like you are trying to pander to us. Remember, all you would've had to go on was Day 1, there was no faust reveal, and Space didn't even talk that much.
Why did you forget that Night 2 happens after Day 2?
Why did you forget that faust's flip happened before Mix was suspected?
Why did you know that MiX was enough of a suspect that me picking him was "pandering", but not remember enough to know that MiX was a suspect BECAUSE of how he acted with the faust lynch?

My NK theory was: there have only ever been me, Werewolf, Mafia, Bright (SK) shooting.  All 4 night 1, missing 2 night 2 (I forgot and somebody shot SK-Bright, all 4 night 3.

But I haven't gone back to my drawing board after mail-mi's claim.
But shouldn't you?
If I was Vanillaized on Night 2 by mail-mi, then there's no way I could've killed anyone on last night.
And if you think mail-mi is lying, then surely I'm not a Serial Killer at all, I'd be a WW or Mafia and in his faction. But then you can't point to me to explain last night 4th kill. So it'd be Alien's kill, Werewolf PGO, Parrot, etc.
Why do you think I'm saying "I will not reconsider", when I said "I haven't had a chance to review or reanalyze the claim that happened just a few moments ago"?
Why are you saying "shraeye thinks mail-mi is lying"?


Also why did you never shoot me?
WHEN WOULD I HAVE HAD A CHANCE TO SHOOT YOU?




I don't even want answers to these questions.
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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1335 on: December 03, 2019, 07:41:30 pm »

our kid has been throwing insane tantrums for the last 2 weeks, and he's at it 150% right now.  It is NOT the time to come at me, and it is NOT THE TIME to come at me with this level of inaccuracy.
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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1336 on: December 03, 2019, 07:45:45 pm »

I appreciate the responses shraeye.
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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1337 on: December 03, 2019, 07:48:43 pm »

WHEN WOULD I HAVE HAD A CHANCE TO SHOOT YOU?

You could’ve shot him N1, N2 or N3. 😁
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Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1338 on: December 03, 2019, 07:50:05 pm »

People I believe in order from most belief to lying liarsons.

1) LL
2) mail-mi
3) Galz
4) shraeye
5) DatSwan
6) Eddie
7) Eevee
8) Bright

Anybody wants to convince me not to vote for Bright, now's your chance.
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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1339 on: December 03, 2019, 07:50:35 pm »

People I believe in order from most belief to lying liarsons.

1) LL
2) mail-mi
3) Galz
4) shraeye
5) DatSwan
6) Eddie
7) Eevee
8) Bright

Anybody wants to convince me not to vote for Bright, now's your chance.

You know what?  I hate the sunglasses smiley.  I said it.
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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1340 on: December 03, 2019, 07:55:10 pm »

WHEN WOULD I HAVE HAD A CHANCE TO SHOOT YOU?

You could’ve shot him N1, N2 or N3. 😁
I appreciate your dedication to technicalities :)
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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1341 on: December 03, 2019, 07:59:02 pm »

Anybody wants to convince me not to vote for Bright, now's your chance.
Because your vote shouldn't depend solely on who you think is lying, you should also consider the damage they could do to the town. So even if your tunnel vision thinks I'm lying, you'll still vote for Eevee. Doubly so if it's to avoid a No Lynch.

2) mail-mi
8) Bright
Also, you contradict yourself.
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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1342 on: December 03, 2019, 08:12:27 pm »

Anybody wants to convince me not to vote for Bright, now's your chance.
Because your vote shouldn't depend solely on who you think is lying, you should also consider the damage they could do to the town. So even if your tunnel vision thinks I'm lying, you'll still vote for Eevee. Doubly so if it's to avoid a No Lynch.

2) mail-mi
8) Bright
Also, you contradict yourself.

Not really. You could be Mafia or WW or hell, not as likely, Alien.

N1 there were 4 kills: While the claimed SK claimed to have shot Space, this may or may not be true. And there are other ways for a fourth kill to happen outside of your claimed 1-shot Vig.

That’s the only night that doesn’t fit super cleanly with you not being what you’ve claimed. N2 & N3 you could very easily be team!scum and nothing would really change.

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Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1343 on: December 03, 2019, 08:12:57 pm »

Vote: Bright
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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1344 on: December 03, 2019, 08:18:34 pm »

Anybody wants to convince me not to vote for Bright, now's your chance.
Because your vote shouldn't depend solely on who you think is lying, you should also consider the damage they could do to the town. So even if your tunnel vision thinks I'm lying, you'll still vote for Eevee. Doubly so if it's to avoid a No Lynch.

2) mail-mi
8) Bright
Also, you contradict yourself.

"Should." 

Vote: Bright
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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1345 on: December 03, 2019, 08:19:16 pm »

I think bright is town. Inaccurate town, but town.

I should place my vote. I think vote: eevee is best (that's L-1 I believe) though I could also go with DatSwan.

I'm pretty much 100% with Shraeye's analysis, and if he is sk then I can heal him.
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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1346 on: December 03, 2019, 08:22:24 pm »

I think bright is town. Inaccurate town, but town.

I should place my vote. I think vote: eevee is best (that's L-1 I believe) though I could also go with DatSwan.

I'm pretty much 100% with Shraeye's analysis, and if he is sk then I can heal him.

If you think Eevee is a roleblocker then it isn't it 110% possible he targeted you the night you targeted Bright?
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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1347 on: December 03, 2019, 08:27:40 pm »

I think bright is town. Inaccurate town, but town.

I should place my vote. I think vote: eevee is best (that's L-1 I believe) though I could also go with DatSwan.

I'm pretty much 100% with Shraeye's analysis, and if he is sk then I can heal him.

If you think Eevee is a roleblocker then it isn't it 110% possible he targeted you the night you targeted Bright?

Or does your townread go further than you targeting him?  If you've already explained it just send me in the right direction.
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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1348 on: December 03, 2019, 08:34:16 pm »

Not really. You could be Mafia or WW or hell, not as likely, Alien.
I assume your talking about the contradiction thing. Yes, that must be what raerae meant.

N1 there were 4 kills: While the claimed SK claimed to have shot Space, this may or may not be true. And there are other ways for a fourth kill to happen outside of your claimed 1-shot Vig.
I'm not sure I follow what your saying here. I definitely see that LaLight may have not actually shot (and missed) Space, instead shooting either Glooble or Archetype, that's my working theory after-all.

But what fourth kill are we talking about? My kill, sudgy's death? So your saying that I could've claimed the WW or Mafia's kill as my one-shot kill, right? Yes that's entirely possible.
But what are the other ways you talk about, how is the 4th kill explained otherwise? The Alien's kill? Yeah, that's possible.

I think bright is town. Inaccurate town, but town.
Well, good. But to defend myself, I'm not inaccurate if even I admit I could be inaccurate and more importantly it won't affect any outcomes.

I should place my vote. I think vote: eevee is best (that's L-1 I believe) though I could also go with DatSwan.

I'm pretty much 100% with Shraeye's analysis, and if he is sk then I can heal him.
This is fine. I was waiting for you to say 100% who you would target tonight, just in case you snuff it and there's some question of who you targeted.

If you think Eevee is a roleblocker then it isn't it 110% possible he targeted you the night you targeted Bright?
Wait, so you DO still think I'm a Serial Killer? raerae, Galz claimed that he was roleblocked on Night 2. mail-mi used his ability on me Night 2. That doesn't work.



I could hammer now! But I'll wait like 15 mins or something.
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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1349 on: December 03, 2019, 08:39:14 pm »

If you think Eevee is a roleblocker then it isn't it 110% possible he targeted you the night you targeted Bright?
Wait, so you DO still think I'm a Serial Killer? raerae, Galz claimed that he was roleblocked on Night 2. mail-mi used his ability on me Night 2. That doesn't work.



I could hammer now! But I'll wait like 15 mins or something.

No.  I've never thought you were SK.  And you keep thinking I believe the same things you do.  I don't.  Let me very clearly state that I do not think like you do and your beliefs do not match mine. 
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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1350 on: December 03, 2019, 08:43:33 pm »

And yet here we are, coexisting in the same game, despite different ways of thinking and different beliefs. Both striving towards the same goal, having an enjoyable time. It's the magic of Mafia (the game), bring people together.
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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1351 on: December 03, 2019, 08:46:36 pm »

I think bright is town. Inaccurate town, but town.

I should place my vote. I think vote: eevee is best (that's L-1 I believe) though I could also go with DatSwan.

I'm pretty much 100% with Shraeye's analysis, and if he is sk then I can heal him.

If you think Eevee is a roleblocker then it isn't it 110% possible he targeted you the night you targeted Bright?

Or does your townread go further than you targeting him?  If you've already explained it just send me in the right direction.

I guess I should say, I think bright is more likely to be town than eevee or DatSwan, just because of claims and how things have turned out. I think he could easily be scum but I think those two are more likely.
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'And what is it that ye shall hope for? Behold I say unto you that ye shall have hope through the atonement of Christ and the power of his resurrection, to be raised unto life eternal, and this because of your faith in him according to the promise." - Moroni 7:41, the Book of Mormon

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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1352 on: December 03, 2019, 08:48:21 pm »

And yet here we are, coexisting in the same game, despite different ways of thinking and different beliefs. Both striving towards the same goal, having an enjoyable time. It's the magic of Mafia (the game), bring people together.

I don't know what that has to do with me thinking you're lying.  Yes, this is an enjoyable game where people from many walks of life can come together and kill for the fun of it.  That doesn't have diddly to do with me never having thought you're a serial killer.
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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1353 on: December 03, 2019, 08:50:55 pm »

Alright, times up, the hammer:

Vote: Eevee
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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1354 on: December 03, 2019, 08:52:24 pm »

So how is everyone's week going? How's the weather been? Excited for the holidays?
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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1355 on: December 03, 2019, 08:53:20 pm »

Oh I could do the post count for Day 4 while we wait.
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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1356 on: December 03, 2019, 08:54:17 pm »

Alright, times up, the hammer:

Vote: Eevee
This really feels like a very accelerated race to the hammer.

Suspicion on LiLight (unless he's saved)> DatSwan=Bright > Uncle.

Everyone else is cool
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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1357 on: December 03, 2019, 08:58:23 pm »

I was town. Get them team, I believe in you!
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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1358 on: December 03, 2019, 09:00:21 pm »

I need to reread bright. But it's finals time so I have no idea if I'll have time.
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'And what is it that ye shall hope for? Behold I say unto you that ye shall have hope through the atonement of Christ and the power of his resurrection, to be raised unto life eternal, and this because of your faith in him according to the promise." - Moroni 7:41, the Book of Mormon

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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1359 on: December 03, 2019, 09:01:47 pm »

Really not much to discuss. Eevee's definitely gonna be lynched. Galz will likely die tonight. I'm not convincing anyone *you least of all) of what I believe regarding the SK/Vigilante/Psychologist thing.
It'll all work out, maybe, but discussion's a bit unproductive at this point.

Post count for Day 4 (minus all this after my vote):
PlayerPostsTokens
Brightgalrs464860
shraeye292293
Eevee281637
DatSwan151356
raerae391031
LaLight29813
Galzria20688
mail-mi11388
Uncleeurope8251
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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1360 on: December 03, 2019, 09:02:22 pm »

I was town. Get them team, I believe in you!

Genuinely shocked.

If true, sorry. I’m usually well above average for this group at reading town!mislynch-bait Eevee. You definitely were not coming off the same here as you were last game. 😞
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1361 on: December 03, 2019, 09:08:13 pm »

I was town. Get them team, I believe in you!
Mmm I'll believe it when I see it.
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A Drowned Kernel

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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1362 on: December 03, 2019, 10:16:26 pm »

Eevee has been lynched! He was a Town Tracker!

Final Vote Count

Eevee (5): Galzria, LaLight, DatSwan, mail-mi, Brightgalrs
Brightgalrs (2): Eevee, raerae

Not Voting (2): Uncleeurope, shraeye

With 9 alive, it took 5 to lynch.  Night Four begins now and ends at 3:30 UTC 12/5/2019.
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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1363 on: December 03, 2019, 10:16:42 pm »

THREAD LOCKED
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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1364 on: December 04, 2019, 03:05:59 pm »

I apparently reached some kind of message limit for quicktopic; I will look into when I get home this evening. In the meantime, please use the forum PMs if you need to ask me a question or submit/change a night action
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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1365 on: December 04, 2019, 07:04:24 pm »

The issue seems to be resolved
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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1366 on: December 04, 2019, 11:03:04 pm »

DatSwan has been killed! He was a Mafia Goon!
mail-mi has been killed! He was a Town Psychiatrist!
shraeye has been killed! He was a Town Vigilante!

Day Five Start

Not Voting (5): Brightgalrs, Uncleeurope, Galzria, LaLight, raerae

With 5 alive, it takes 3 to lynch. Day Five ends at 4:00 UTC, 12/11/19.
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raerae

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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1367 on: December 04, 2019, 11:10:27 pm »

So precisely how many of you were lying yesterday?
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raerae

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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1368 on: December 04, 2019, 11:13:15 pm »

LL, what's the word? Which kill are you claiming?
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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1369 on: December 04, 2019, 11:28:27 pm »

Vote: Bright

That's L-2.
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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1370 on: December 05, 2019, 12:46:11 am »

LL, what's the word? Which kill are you claiming?

DatSwan
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Wins: 15, 10
Losses: 11, 5, 1
Draws: 1
MVPs: 4
Mod/Co-mod: 18

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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1371 on: December 05, 2019, 12:46:51 am »

I have been cured!
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Wins: 15, 10
Losses: 11, 5, 1
Draws: 1
MVPs: 4
Mod/Co-mod: 18

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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1372 on: December 05, 2019, 12:48:14 am »

I have been cured!

Which I am actually not so happy about anymore lol
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Losses: 11, 5, 1
Draws: 1
MVPs: 4
Mod/Co-mod: 18

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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1373 on: December 05, 2019, 12:51:19 am »

Also it's funny but I have my first meeting with a real psychiatrist on Sunday
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Losses: 11, 5, 1
Draws: 1
MVPs: 4
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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1374 on: December 05, 2019, 12:52:38 am »

vote: raerae
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Draws: 1
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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1375 on: December 05, 2019, 12:53:58 am »

I think shraeye shot DS as well.
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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1376 on: December 05, 2019, 02:48:52 am »

This is some cruel joke. Now I have to deal with my stupidity.

DatSwan has been killed! He was a Mafia Goon!
Hey look I was right! Just ignore the fact that the reason I'm right was completely wrong.

shraeye has been killed! He was a Town Vigilante!
Alright well LaLight might actually be a Serial Killer then.

I have been cured!
Or you're simply claiming you were. mail-mi could've been roleblocked. You not being a Serial Killer to begin with is still on the table. Your claimed Night 1 (attempted) kill has me suspicious.

DatSwan
I think shraeye shot DS as well.
Any particular reason? I lost a bit of suspicion of DatSwan after my Eevee-busing-theory fell through. Uncleeurope looked a little more appetizing after that.

vote: raerae
Why? Also neither of you should be voting before Galz gets here.

If we believe LaLight, then there's one unexplained kill (Mafia killed either mail-mi or shraeye, leaving the other one). And that would point to the WWs still being around.
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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1377 on: December 05, 2019, 03:16:24 am »

Vote: Bright

That's L-2.

Rae, please outline for me a series of night actions night 1 through night 3 that supports this vote. That is, your vote suggests you disbelieve Bright’s claim. So please explain shots & kills in a way that supports your disbelief.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1378 on: December 05, 2019, 03:17:02 am »

vote: raerae

Please explain why you think Rae is scum, and what type of scum she is.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1379 on: December 05, 2019, 03:29:22 am »

Why? Also neither of you should be voting before Galz gets here.

If we believe LaLight, then there's one unexplained kill (Mafia killed either mail-mi or shraeye, leaving the other one). And that would point to the WWs still being around.

First, not going to speak to my night action yet for {reasons}. I will in a bit, but there’s other stuff to discuss first.

Second, your statement that three kills points to WW still being around. This may be true, but only if you know for a fact that one set of shots crossed. LaLight claimed Datswan. Mafia presumably shot. Shraeye likely did as well, given the town flip of Eevee. Shraeye didn’t shoot himself, so that leaves Mail-Mi or Swan. If he shot Swan, then yes, between Mail-Mi/Shraeye there’s a missing kill. If he shot Mail-Mi, then all the kills are accounted for, if you assume that Mafia shot Shraeye.

However, if you’re Mafia and you shot Mail-Mi, then the statement “If we believe LaLight, then there's one unexplained kill (Mafia killed either mail-mi or shraeye, leaving the other one). And that would point to the WWs still being around.” is unequivocally true, as Shraeye, again, didn’t shoot himself.
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Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1380 on: December 05, 2019, 03:33:48 am »

Good response.
If he shot Mail-Mi, then all the kills are accounted for, if you assume that Mafia shot Shraeye..
My assumption was that Shraeye had enough sense not to shoot mail-mi.
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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1381 on: December 05, 2019, 03:57:28 am »

Good response.
If he shot Mail-Mi, then all the kills are accounted for, if you assume that Mafia shot Shraeye..
My assumption was that Shraeye had enough sense not to shoot mail-mi.

Yeah, why in the world would shraeye shoot mail-mi
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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1382 on: December 05, 2019, 03:57:51 am »

vote: raerae

Please explain why you think Rae is scum, and what type of scum she is.

I simply believe everyone else. I think she's ww.
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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1383 on: December 05, 2019, 06:34:44 am »

I simply believe everyone else. I think she's ww.
But there's still the roleblocker to worry about.

Even if you believe raerae's WW, she was certainly Vanilla-ized on Night 2.

Why certainly? I was thinking about this earlier. First, she claims she was, and no one counterclaimed, and that's pretty good by itself. And the only (deceptive) ways she could've known no one would counterclaim her was either if she knew the player who really got Vanillaized Night 2 was dead (so basically she'd need to be a Watcher or Tracker, and from that knew MiX targeted someone who died on Night 2) OR if she was a roleblocker and roleblocked MiX on Night 2, guaranteeing no counterclaim. For that first possibly, there is a WW Watcher and Mafia Tracker, but it's contrived and doesn't solve where the roleblocking is coming from. The second possibly is impossible as Galz claims he was roleblocked on Night 2.

So the roleblocking can't be explained through her. And because of that you've gotta think at least one other person is lying, right?
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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1384 on: December 05, 2019, 06:43:16 am »

Who did Galz check both nights? Are we certain there's an rb?
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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1385 on: December 05, 2019, 06:43:55 am »

Who did Galz check both nights? Are we certain there's an rb?
Yes that's a possibility, but then you'd have to suspect Galz is lying, see.
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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1386 on: December 05, 2019, 06:44:18 am »

If there is and Galz is not an rb and I am not and raerae is not...


Eddie, are you lying?
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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1387 on: December 05, 2019, 06:44:47 am »

Who did Galz check both nights? Are we certain there's an rb?
Yes that's a possibility, but then you'd have to suspect Galz is lying, see.

No, checking a Hider yields the same "no result" as an rb
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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1388 on: December 05, 2019, 06:46:07 am »

I mean being rb, sorry, phoneposting and it's cold
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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1389 on: December 05, 2019, 06:46:39 am »

Being roleblocked.
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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1390 on: December 05, 2019, 10:01:24 am »

Vote: Bright

That's L-2.

Rae, please outline for me a series of night actions night 1 through night 3 that supports this vote. That is, your vote suggests you disbelieve Bright’s claim. So please explain shots & kills in a way that supports your disbelief.

Dude, I can't explain shots and kills, I haven't analyzed the game like that and I wouldn't know where to start.  Plus, the whole flippin' reason Eevee is dead is because he HAD to be the roleblocker.  He wasn't.  So clearly that level/method of analysis isn't foolproof.

If either you or Eddie are scum I'll just gift-wrap this game for you right now, you've done beautifully.

LL could be lying about being SK but he gets no benefit from lying about being cured if he is the SK so I'm inclined to believe him. 

Bright's been pushing incorrect cases based on assumptions based on his flawed analysis the entire game.  He rushed that Eevee lynch hard.  He and DatSwan were doing that weird defense of each other D3 after I claimed vanilla'd and started pushing Bright for attacking me.  His actions haven't been town actions and, can we just take a look at this quote real quick?

Because your vote shouldn't depend solely on who you think is lying, you should also consider the damage they could do to the town. So even if your tunnel vision thinks I'm lying, you'll still vote for Eevee. Doubly so if it's to avoid a No Lynch.

That says, "Yeah, I'm lying, but think of the children!"  Dude's clearly scum, my vote stays.
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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1391 on: December 05, 2019, 07:54:11 pm »

Dude, I can't explain shots and kills, I haven't analyzed the game like that and I wouldn't know where to start.
It's pretty simple, on Night 1 four people died: Glooble, sudgy, pingpongsam, and Archetype.

shraeye claims pingpongsam as his kill and I claim sudgy as my kill.

LaLight claims none of the kills (shoot at Space, he was a hider, immune).

So who killed Glooble? Who killed Archetype?
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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1392 on: December 05, 2019, 08:14:38 pm »

Dude, I can't explain shots and kills, I haven't analyzed the game like that and I wouldn't know where to start.
It's pretty simple, on Night 1 four people died: Glooble, sudgy, pingpongsam, and Archetype.

shraeye claims pingpongsam as his kill and I claim sudgy as my kill.

LaLight claims none of the kills (shoot at Space, he was a hider, immune).

So who killed Glooble? Who killed Archetype?

I understood the question but thanks for the mansplanation.  I've answered Galz and he can ask me if he needs anything more.
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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1393 on: December 05, 2019, 08:28:08 pm »

I understood the question but thanks for the mansplanation.
I deeply apologize if that's how my explanation came off. I value the knowledge and insight of all genders, and no one deserves to feel like they are being talked down to in a condescending way. I'll avoid responding like that in future.

I've answered Galz
No you didn't:
line for me a series of night actions night 1 through night 3 that supports this vote. That is, your vote suggests you disbelieve Bright’s claim. So please explain shots & kills in a way that supports your disbelief.
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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1394 on: December 05, 2019, 08:55:27 pm »

I understood the question but thanks for the mansplanation.
I deeply apologize if that's how my explanation came off. I value the knowledge and insight of all genders, and no one deserves to feel like they are being talked down to in a condescending way. I'll avoid responding like that in future.

I've answered Galz
No you didn't:
line for me a series of night actions night 1 through night 3 that supports this vote. That is, your vote suggests you disbelieve Bright’s claim. So please explain shots & kills in a way that supports your disbelief.

We'll let Galz decide that then.
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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1395 on: December 06, 2019, 02:42:13 am »

I understood the question but thanks for the mansplanation.
I deeply apologize if that's how my explanation came off. I value the knowledge and insight of all genders, and no one deserves to feel like they are being talked down to in a condescending way. I'll avoid responding like that in future.

I've answered Galz
No you didn't:
line for me a series of night actions night 1 through night 3 that supports this vote. That is, your vote suggests you disbelieve Bright’s claim. So please explain shots & kills in a way that supports your disbelief.

Then maybe try stop calling Space "he".
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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1396 on: December 06, 2019, 02:42:57 am »

Galz, I guess we need your result now.
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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1397 on: December 06, 2019, 10:37:43 am »

Can we a prod on Eddie, please? He hasn't come in at all today.
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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1398 on: December 06, 2019, 03:28:19 pm »

I’m here, I just have nothing to add.

Basically, whoever comes out on top today will win with me tomorrow. I would rather not influence that decision if I can avoid it.

Or, if I am lying to you, you will be able to just lynch me tomorrow, although I would be bummed about that.
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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1399 on: December 06, 2019, 03:42:31 pm »

I’m here, I just have nothing to add.

Basically, whoever comes out on top today will win with me tomorrow. I would rather not influence that decision if I can avoid it.

Or, if I am lying to you, you will be able to just lynch me tomorrow, although I would be bummed about that.

Fair enough.
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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1400 on: December 07, 2019, 11:09:03 am »

Galz, come back to the land of the living and give us some deets please.
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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1401 on: December 07, 2019, 01:56:09 pm »

Galz, come back to the land of the living and give us some deets please.

Sorry - busy days! I'm walking out to work right now, so I'll try to just get this out there so that you can all discuss at leisure:

- Night 1 I obviously targeted faust, received a Guilty result.

- Night 2 I targeted Bright - He had claimed credit for a kill from Night 1, and I figured it would be a good idea to check and see if he was lying about his role/alignment. Received No Result. I assumed I was RB'd, given my claim from Day 2, but certainly there were other reasons I could've received No Result. Still, those seemed slim.

- Night 3 I targeted Joseph, as I was searching for Space's partner (apparently along with everybody else!), and again received No Result. This, given Joseph's flip, confirmed the existence of a RB (nothing else could've given me a No Result when targeting him).

- Night 4 I targeted Bright again. I have more or less town read him the entire game, but SO MANY of you have been hounding him that I figured it was worth another check, and I figured he would be a "safer" player to target - that is, less likely to be shot by Shraeye/LaLight if either of them were telling the truth (in light of Eevee's flip, my highest suspicions for who to shoot to find Mafia were: Datswan, Raerae, Eddie, Mail-Mi, in about that order). Bright came back as Not Guilty.

This has two implications: First, it means Bright is town. More importantly, it means that I was NOT blocked last night. My guess is that Mail-Mi was, and that LaLight is still, in fact, a SK. But I do not know this to be true.

So what I think right now is that we have:

Galzria: Town
Bright: Town
LaLight: SK (or town)
Eddie: Survivor (or Mafia/WW)
Raerae: Mafia/WW (or town)

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Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1402 on: December 07, 2019, 01:56:41 pm »

Got to go!

I'll check in after work - about 5-6 hours from now.
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Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1403 on: December 07, 2019, 03:16:12 pm »

Well, hell.

Unvote
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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1404 on: December 07, 2019, 03:54:23 pm »

Raerae it is then.
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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1405 on: December 07, 2019, 04:57:10 pm »

This isn't going to be well-organized but I've got to get some thoughts down.

LL doesn't benefit from lying IF he's SK.  If he wasn't cured, he just says so, we assume a roleblocker or that mail-mi went rogue and we kill somebody else.  He does benefit if he's NOT the SK, so LL and Eddie(?) are baddies, one roleblocks, the other kills?

Galz is lying.  Again, no benefit unless Bright is his partner and then it seems like a stretch of a benefit.  Nobody suspects him, he's lynching his buddy, maintains his town cred, survives another day, lynches me or Eddie or more likely LL and wins.  If Galz and Eddie are buddies I've already said I'd give them the win so they just had to vote with me and that's that so I'll take that pairing off the table.

There are just too many kills.  I know I didn't kill anybody, I don't think Galz killed anybody, if Galz is telling the truth then Bright didn't kill anybody so this is more or less how it has to be.
DatSwan has been killed! He was a Mafia Goon! - shraeye
mail-mi has been killed! He was a Town Psychiatrist! - LL
shraeye has been killed! He was a Town Vigilante! - Eddie

But why block mail-mi at all if LL isn't a SK?  Isn't Galz always the obvious block?  Better question, why is Galz still alive if he's such a threat?
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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1406 on: December 07, 2019, 05:06:02 pm »

Bright, you've analyzed this game left, right, and center.  What other options could there be if roleblocker isn't real?
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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1407 on: December 07, 2019, 05:08:23 pm »

Eddie, I'm afraid you're going to have to chime in, bud.
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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1408 on: December 07, 2019, 06:16:42 pm »

And say what? I haven’t had to think about the game in the same wavelength as any of you people.

All I have is who I think is bad at this moment with little info or knowledge or schematics to back it up.

I could reveal that, but what is the point?

If I am right and we lynch them, then them losing has nothing to do with town figuring it out, which wouldn’t feel great.

I could lie about who I think it is, but it’s the same problem. I don’t want to kingmake here.

I would rather just make a statement that I will vote for the player with the most votes after X time has passed and be done with it. That way you guys can sort it out.
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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1409 on: December 07, 2019, 07:12:52 pm »

And say what? I haven’t had to think about the game in the same wavelength as any of you people.

All I have is who I think is bad at this moment with little info or knowledge or schematics to back it up.

I could reveal that, but what is the point?

If I am right and we lynch them, then them losing has nothing to do with town figuring it out, which wouldn’t feel great.

I could lie about who I think it is, but it’s the same problem. I don’t want to kingmake here.

I would rather just make a statement that I will vote for the player with the most votes after X time has passed and be done with it. That way you guys can sort it out.

If you really are a survivor then you have a unique view on the game. You're essentially an unbiased third party who can give clean reads. Why would you not want to do that if it truly doesn't matter to you who wins?
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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1410 on: December 07, 2019, 08:11:29 pm »

I don’t want to influence who wins if I don’t have to.
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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1411 on: December 07, 2019, 08:40:33 pm »

LL, why am I scum? If you're cured then mail-mi wasn't blocked, we have seen a roleblocker flip, so what's the deal?
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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1412 on: December 07, 2019, 10:50:19 pm »

- Night 4 I targeted Bright again. I have more or less town read him the entire game, but SO MANY of you have been hounding him that I figured it was worth another check, and I figured he would be a "safer" player to target - that is, less likely to be shot by Shraeye/LaLight if either of them were telling the truth (in light of Eevee's flip, my highest suspicions for who to shoot to find Mafia were: Datswan, Raerae, Eddie, Mail-Mi, in about that order). Bright came back as Not Guilty.
I believe it when you say you weren't roleblocked. From the roleblocker's perspective, one of the scum kills was certainly headed your way, so why waste the roleblock on you. Instead either shraeye or mail-mi would've been worthwhile targets.

On the result, good, good. But also I wish it was a guilty on raerae or LaLight (the Natural Action Resolution would've had investigation come last, checking if the curing went through).



There are a lot of possibilities, but I keep coming back to these scenarios:
  • LaLight is a WW roleblocker.
  • raerae is Mafia, LaLight is a WW roleblocker.
  • raerae is WW, LaLight is a Mafia roleblocker.
  • Uncleeurope is a WW roleblocker.
  • Uncleeurope is a WW roleblocker, LaLight is a SK.
  • raerae is Mafia, and Uncleeurope is the WW roleblocker.
  • raerae is Mafia, and Uncleeurope is the WW roleblocker, LaLight is a SK.
  • raerae is WW, and Uncleeurope is the Mafia roleblocker.
  • raerae is WW, and Uncleeurope is the Mafia roleblocker, LaLight is a SK.
Under 5,7,9, where LaLight really is a SK, mail-mi was roleblocked last night, and LaLight is still a SK. And of course they'd act like they were cured and are town, that's the only way they can still win the game.

For scenarios 7,9, where LaLight is still a SK because of roleblocking, then I'm pretty sure the Town can't win. It'd just be me and Galz vs 3 scum. We'd lynch 1, and then we are both taken out in the night, game over, with a scum-scum tie. Or I suppose the scum could shoot each other, but it's a toss-up, and much more likely that one scum comes out on top than the town winning.

For scenarios 2,3, where Uncle is a survivor, it's a toss-up on who wins. Even if we lynch correctly, either raerae or LaLight, then either Galz or me will die in the night, leaving 1 survivor, 1 scum, 1 town. Uncleeurope would be the king-maker, deciding who wins.

I'm going to rule out these impossible/dicey scenarios.

The final list of scenarios where the Town is likely to win:
  • LaLight is a WW roleblocker.
  • Uncleeurope is a WW roleblocker.
  • Uncleeurope is a WW roleblocker, LaLight is a SK.
  • raerae is Mafia, and Uncleeurope is the WW roleblocker.
  • raerae is WW, and Uncleeurope is the Mafia roleblocker.

I'd leaning towards just lynching Uncle today. If that first scenario is the actual truth, where Uncle is actually a Survivor, we'll still have tomorrow to lynch LaLight instead.

On the other hand, going back to the scenarios I rejected, lynching Uncle would screw us in the toss-up-king-maker-survivor scenarios. There'd be no king-maker survivor, no 50/50 town win, the town would lose outright.



Mail-mi's death.

Why on Earth was mail-mi killed last night? mail-mi's cure was going to go through no matter if they died or not, this was established yesterday. And killing them over Galz or shraeye is pretty questionable.
There is the possibility is they were killed so they couldn't say if they were roleblocked or not. But we established yesterday that they don't get confirmations if their ability is successful or not. Does that carry over into knowing if their ability went through?

Mod question: Does a roleblocked Psychiatrist that uses their ability get told if they are roleblocked?

If so, this could point to the roleblocker both roleblocking and killing mail-mi last night. (And that LaLight is still a SK). But again see above, the only scenario where LaLight is a SK and the Town is likely to win, Uncleeurope is the roleblocker, and we should probably still lynch them first.



Aliens.

If LaLight was never a SK to begin with (scenarios 1,2,3), then the Aliens are likely still around, but they likely used their kill on Night 3. So basically they are Survivors that we need to eventually lynch, we'll cross that bridge if we ever encounter it.

It's also possible that.. well my head hurts from thinking about this. Assume there's no Alien! Or assume if there is, and they have their kill, the Town is screwed anyway.
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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1413 on: December 07, 2019, 11:03:16 pm »

Quote
But again see above, the only scenario where LaLight is a SK and the Town is likely to win, Uncleeurope is the roleblocker, and we should probably still lynch them first.
When I say "LaLight is a SK" I'm talking about currently, like they are a SK and were never actually cured.

That also goes for the list of possibilities. If a scenario doesn't mention LaLight, then they are cured and Town.
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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1414 on: December 07, 2019, 11:08:04 pm »

Mod question: Does a roleblocked Psychiatrist that uses their ability get told if they are roleblocked?

No
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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1415 on: December 07, 2019, 11:11:38 pm »

One last thing, @LaLight

LaLight, you didn't happen to think mail-mi's curing wouldn't go through, for whatever reason (didn't believe them, thought they would be roleblocked), so you killed last night using the SK part of your brain (killing mail-mi or shraeye), but then today you found out  you actually were cured, and finding yourself in a position where you have to explain why you killed mail-mi/shraeye, you simply said you killed DatSwan. You didn't do that did you? Because under that hypothetical scenario, you're Town and you're making the Town think there is one more scum then there really is.

Anyway, just checking...

Also what type of bulletproofing did you have, it's probably safe to say it now seeing as you're basically a Vanilla Townie.
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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1416 on: December 07, 2019, 11:18:55 pm »

Mod question: Does a roleblocked Psychiatrist that uses their ability get told if they are roleblocked?

No
Alright well I'm utterly confused why mail-mi was killed last night then. Either whoever killed mail-mi thought they were actually scum, or they killed mail-mi simply to confuse us.

But I still think lynching Uncle is the safest bet. Uncle claimed survivor, and it might have been their strategy to nullify Galz's investigation (who only gets Town/Not-Town). If they are the scum roleblocker, then it might have actually helped them to un-roleblock Galz for last night, seeing as Galz would investigate literally anybody except them.
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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1417 on: December 07, 2019, 11:29:50 pm »

Bright, you've analyzed this game left, right, and center.  What other options could there be if roleblocker isn't real?
If the roleblocker isn't real then Galz is lying and they are actually an Alien. It's the only possible way they could've known faust was an Alien on Day 2. faust didn't have an ability, so they couldn't have been tracked or anything like that, and there's no scum cop role that uncovers Aliens.

Also if they were an Alien, they would've either said they were roleblocked again, or said someone was guilty, ie. me.
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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1418 on: December 07, 2019, 11:40:35 pm »

Yes, but I can help you win.

You lynch me tomorrow in all cases where you are even mildly suspicious of me.

That being said, why is Galz town in all scenarios for you? Galz is either a liar or the RBer is exactly raerae who blocked MiX night he died or LaLight with Raerae as SK.

Which makes either raerae or Galz the best lynches.

Also bad teams have watchers/trackers that could have caught Faust.

Also also, I’m a survivor, dude.
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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1419 on: December 08, 2019, 12:09:32 am »

That being said, why is Galz town in all scenarios for you? Galz is either a liar or the RBer is exactly raerae who blocked MiX night he died or LaLight with Raerae as SK.
Galz says he was roleblocked on the night MiX died, rules out raerae being the roleblocker and claiming to be vanilla-ized. raerae as a vanilla-ized SK is an interesting thought. Still no night kill coming from her, so lynching her isn't going to solve our problems.

Also bad teams have watchers/trackers that could have caught Faust.
But faust didn't have an action, there's nothing to watch or track (besides carrying out their single faction kill, I suppose).

I'm keeping things simple for once, if you're a WW roleblocker everything is explained. The roleblocking, that extra unaccounted-for kill last night. The game might even end today. Also picking Survivor over Mafia Goon still doesn't sit well with me.



Hm we could also just no lynch.

If it's just the roleblocker left, one of us will die, not such a big deal. They might even let Galz investigate again.

If there are three scum, well, we probably weren't going to win anyway, might as well hope they all shoot each other to death.

The problem is the middle ground, if there are two scum left. They're  unlikely to shoot each other. And acting now, lynching one of them, is basically our only real chance of winning.

Also keep in mind that for all of these, even scum wouldn't know how much scum is left.
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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1420 on: December 08, 2019, 01:51:43 am »

One last thing, @LaLight

LaLight, you didn't happen to think mail-mi's curing wouldn't go through, for whatever reason (didn't believe them, thought they would be roleblocked), so you killed last night using the SK part of your brain (killing mail-mi or shraeye), but then today you found out  you actually were cured, and finding yourself in a position where you have to explain why you killed mail-mi/shraeye, you simply said you killed DatSwan. You didn't do that did you? Because under that hypothetical scenario, you're Town and you're making the Town think there is one more scum then there really is.

Anyway, just checking...

Also what type of bulletproofing did you have, it's probably safe to say it now seeing as you're basically a Vanilla Townie.

I didn't. We had a deal that I will kill DS and will be cured, I did exactly that and never gave it any second thought.

I was 2-shot BP
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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1421 on: December 08, 2019, 01:54:19 am »

Alright, this actually doesn't make any sense, I am only realizing it now

Mail-mi wasn't roleblocked, Galz wasn't roleblocked, then who? I wasn't (or was and shraeye killed DS, mafia killed someone, WW killed someone), mafia and WW weren't roleblocked, who the hell was?
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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1422 on: December 08, 2019, 01:54:46 am »

Mhm my head hurts really

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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1423 on: December 08, 2019, 01:56:46 am »

Just ran through the roles again. Neither Mafia nor WW have any roles that could point at Faust being an alien
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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1424 on: December 08, 2019, 01:58:18 am »

The easiest option is that raerae is a WW RB who just rbed me or shraeye and this would be an awesome scenario, we lynch her, we win
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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1425 on: December 08, 2019, 02:12:12 am »

The easiest option is that raerae is a WW RB
No, she's definitely vanilla-ized and can't be responsible for the roleblocking. If there is only a WW RB left then it's Uncle or you.

In fact, the roleblocker, whichever flavor of scum they are, has to be Uncle or you.
When it's put to you like that, surely you'd be in favor of lynching Uncle, right?
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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1426 on: December 08, 2019, 05:45:11 am »

The easiest option is that raerae is a WW RB
No, she's definitely vanilla-ized and can't be responsible for the roleblocking. If there is only a WW RB left then it's Uncle or you.

In fact, the roleblocker, whichever flavor of scum they are, has to be Uncle or you.
When it's put to you like that, surely you'd be in favor of lynching Uncle, right?

Oh

Right
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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1427 on: December 08, 2019, 05:45:45 am »

Wait, what if vanillaizer was roleblocked?
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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1428 on: December 08, 2019, 05:46:11 am »

Ah, to hell with it

vote: Uncleeurope
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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1429 on: December 08, 2019, 07:17:31 am »

Bright, none of your scenarios consider I could be town. Have you taken that off the table completely? If you put it back on does that change your lunch preference?
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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1430 on: December 08, 2019, 08:27:52 am »

Guys, why are you killing me today?

A no-lynch it better than killing me here.

In every world killing me tomorrow is better. I can’t night kill.

Galz is almost certainly lying. The cases where he isn’t lying have me noted as a RBer, I’m not a RBer. Galz doesn’t ever hide a result unless he’s scum. Every other day he has immediately claimed the result, today he decided to wait and read the room before deciding what to claim. No reason to do that, why not open the day with the Bright clear?

Go look at my play, I am very clearly not on any of the scum teams.

Let me reiterate - I can’t kill anyone at night.

If you still don’t believe me tomorrow, lynch me then.
 
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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1431 on: December 08, 2019, 08:34:09 am »

Bright, none of your scenarios consider I could be town. Have you taken that off the table completely? If you put it back on does that change your lunch preference?
In the first three scenarios, you are town:
The final list of scenarios where the Town is likely to win:
  • LaLight is a WW roleblocker.
  • Uncleeurope is a WW roleblocker.
  • Uncleeurope is a WW roleblocker, LaLight is a SK.
  • raerae is Mafia, and Uncleeurope is the WW roleblocker.
  • raerae is WW, and Uncleeurope is the Mafia roleblocker.
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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1432 on: December 08, 2019, 08:36:50 am »

Bright, none of your scenarios consider I could be town. Have you taken that off the table completely? If you put it back on does that change your lunch preference?
In the first three scenarios, you are town:
The final list of scenarios where the Town is likely to win:
  • LaLight is a WW roleblocker.
  • Uncleeurope is a WW roleblocker.
  • Uncleeurope is a WW roleblocker, LaLight is a SK.
  • raerae is Mafia, and Uncleeurope is the WW roleblocker.
  • raerae is WW, and Uncleeurope is the Mafia roleblocker.

Ahhhh, gotcha.
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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1433 on: December 08, 2019, 08:45:39 am »

Bright, I swear to you that I am not a RBer.

From the depths and trenches within my soul, I swear to you.

Please don’t lynch me.

4/5 cases have me as a RBer, why would I ever RB a Galz while claiming survivor? I would never RB Galz two night back over someone who I was suspicious could NK.
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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1434 on: December 08, 2019, 08:49:36 am »

unvote

I'll try to figure it out when it's not weekend
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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1435 on: December 08, 2019, 08:55:48 am »

Bright, none of your scenarios consider I could be town. Have you taken that off the table completely? If you put it back on does that change your lunch preference?
In the first three scenarios, you are town:
The final list of scenarios where the Town is likely to win:
  • LaLight is a WW roleblocker.
  • Uncleeurope is a WW roleblocker.
  • Uncleeurope is a WW roleblocker, LaLight is a SK.
  • raerae is Mafia, and Uncleeurope is the WW roleblocker.
  • raerae is WW, and Uncleeurope is the Mafia roleblocker.

Also, from my understanding LL can’t be WW unless another player is SK.

You need to make a new list that considers that Galz is scum.

You not doing that makes you look like Galz’s partner.

Bright, what are your scenarios for me being Survivor?

If it turns out Galz is last scum and you guys just lynch me for the luls then lynch Galz tomorrow, I will be so sad.

Do you know how many NKs I survived? Like, 40 billion of them.
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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1436 on: December 08, 2019, 08:58:53 am »

I went into this role knowing I was unlikely to win, and I was fine with that, I was just playing for the fun of it as my semester winded down. Now I feel like I can win this thing, but I am being locked out of that because you guys don’t want to test to see if another player is the last scum before me.

If we lynch the last scum today we just immediately win.
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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1437 on: December 08, 2019, 08:59:48 am »

I went into this role knowing I was unlikely to win, and I was fine with that, I was just playing for the fun of it as my semester winded down. Now I feel like I can win this thing, but I am being locked out of that because you guys don’t want to test to see if another player is the last scum before me.

If we lynch the last scum today we just immediately win.

I'm not voting for you yet, slow down the panic button.
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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1438 on: December 08, 2019, 09:00:40 am »

I went into this role knowing I was unlikely to win, and I was fine with that, I was just playing for the fun of it as my semester winded down. Now I feel like I can win this thing, but I am being locked out of that because you guys don’t want to test to see if another player is the last scum before me.

If we lynch the last scum today we just immediately win.

I'm not voting for you yet, slow down the panic button.

It’s hard when I’m panicking.
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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1439 on: December 08, 2019, 09:02:24 am »

I went into this role knowing I was unlikely to win, and I was fine with that, I was just playing for the fun of it as my semester winded down. Now I feel like I can win this thing, but I am being locked out of that because you guys don’t want to test to see if another player is the last scum before me.

If we lynch the last scum today we just immediately win.

I'm not voting for you yet, slow down the panic button.

It’s hard when I’m panicking.

Fair enough. Let's chat. If Galz is lying, why clear Bright over somebody else?
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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1440 on: December 08, 2019, 09:07:44 am »

Galz is almost certainly lying. The cases where he isn’t lying have me noted as a RBer, I’m not a RBer.
Shouldn't your suspicion be with LaLight over Galz? It's entirely possible LaLight is the scum RBer, and they've been lying about being a SK the entire time. That seems pretty straight forward compared to thinking Galz is scum.

But let's imagine Galz is scum. On Day 2 Galz somehow knew faust (an Alien) was scum and the only way that's possible (without a random guess) is if Galz is also an Alien (No scum investigative roles uncover Aliens, faust had no Watch-able or Track-able ability). The Alien's would've created this plan on Night 1: Galz would claim to have a guilty investigation on faust, faust would then be lynched, and this would result in Galz being "confirmed" as Town. This strategy also requires Galz to be the Bulletproof Alien Lover (guaranteeing them not being night killed).

The problem with all of that is that MiX was apparently not on board with the plan. Go back and look at a few of their posts during Day 2. It should've been really simple, get on faust's lynchwagon as soon as possible, get them lynched. Instead MiX (somewhat weakly) suggested not lynching faust, saying that the Mafia is a bigger threat than the Aliens. How they acted doesn't match with having a master plan.
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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1441 on: December 08, 2019, 09:15:10 am »

From my seat most people were already trusting Bright, other than you. So it wasn’t the most impactful clear.

The other element to this is Bright was the only realistic target (which reinforces my opinion regarding him waiting only to decide if he should claim RB or not). And therefor the only target that allows Galz to remain under the radar. You got cleared of being SK, LL got cleared of being SK as well. If Galz targets either of them then it’s really weird.
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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1442 on: December 08, 2019, 09:16:32 am »

Galz is almost certainly lying. The cases where he isn’t lying have me noted as a RBer, I’m not a RBer.
Shouldn't your suspicion be with LaLight over Galz? It's entirely possible LaLight is the scum RBer, and they've been lying about being a SK the entire time. That seems pretty straight forward compared to thinking Galz is scum.

But let's imagine Galz is scum. On Day 2 Galz somehow knew faust (an Alien) was scum and the only way that's possible (without a random guess) is if Galz is also an Alien (No scum investigative roles uncover Aliens, faust had no Watch-able or Track-able ability). The Alien's would've created this plan on Night 1: Galz would claim to have a guilty investigation on faust, faust would then be lynched, and this would result in Galz being "confirmed" as Town. This strategy also requires Galz to be the Bulletproof Alien Lover (guaranteeing them not being night killed).

The problem with all of that is that MiX was apparently not on board with the plan. Go back and look at a few of their posts during Day 2. It should've been really simple, get on faust's lynchwagon as soon as possible, get them lynched. Instead MiX (somewhat weakly) suggested not lynching faust, saying that the Mafia is a bigger threat than the Aliens. How they acted doesn't match with having a master plan.

The problem is that forces another player to be SK, which can’t be Raerae or you, so it has to be Galz... which means Galz is lying.
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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1443 on: December 08, 2019, 09:17:55 am »

So let me try and help you out here. Let’s say you lynch me and I flip Survovor. Who is your number one suspect?
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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1444 on: December 08, 2019, 09:34:18 am »

The problem is that forces another player to be SK, which can’t be Raerae or you, so it has to be Galz... which means Galz is lying.
Actually an additional SK isn't necessary explain the night kills since we now know shraeye was a vigilante the entire time.

So let me try and help you out here. Let’s say you lynch me and I flip Survovor. Who is your number one suspect?
It'd mean LaLight is the roleblocker, so them.
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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1445 on: December 08, 2019, 09:37:10 am »

Oh, then let’s lynch LL first. Like, have you double checked? I had assumed that an SK was necessary for the NKs to line up.

He definitely doesn’t seem to care who dies today.
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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1446 on: December 08, 2019, 09:38:27 am »

Vote Count 5.1

Not Voting (5): Brightgalrs, Uncleeurope, Galzria, raerae, LaLight

With 5 alive, it takes 3 to lynch. Day Five ends at 4:00 UTC, 12/11/19.
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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1447 on: December 08, 2019, 09:48:56 am »

Do we know there's a roleblocker or do we "know" there's a roleblocker based on the belief that Galz is telling the truth? 
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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1448 on: December 08, 2019, 09:51:25 am »

What we know is either Galz is evil or there is a RBer.
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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1449 on: December 08, 2019, 09:57:05 am »

Oh, then let’s lynch LL first.
Yep, part of me wants to.

Their attempted Night 1 kill I find still find so, so suspicious. There's two unclaimed kills, and they did neither of them? It makes perfect sense if they're really a WW/Mafia and pretending to be a SK.

Then there's the chance that LaLight actually is a SK, but they were never cured last night because of roleblocking shenanigans.

It's also suspicious that they were so gung-ho to lynch raerae, both before Galz revealed his investigation, and earlier when they didn't realize it was a choice between you and them.

On the other hand, LaLight has a chance to be scum and a chance to be Town while you have a chance to be scum and a chance to be a Survivor. The scenarios where LaLight actually is Town are happy and sunshine-filled, while the scenarios where you actually are a Survivor are somewhat grim.

And there's some plausibility-reaching if we assume LaLight is only claiming to be a SK. It's such a risky move to claim to be scum. There could've been an actual SK in the game (cough shraeye cough), who would've killed them immediately, thinking they were lying. The other remaining scum could've not believed them, killed them. Or mail-mi could've been lying the entire time. There would seem like lots that could've go wrong, and it might not have been too clear if the pay-off would been worth it.
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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1450 on: December 08, 2019, 09:58:42 am »

Do we know there's a roleblocker or do we "know" there's a roleblocker based on the belief that Galz is telling the truth?
"Know". I can confidently say I don't know anything.
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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1451 on: December 08, 2019, 10:01:46 am »

Do we know there's a roleblocker or do we "know" there's a roleblocker based on the belief that Galz is telling the truth?
"Know". I can confidently say I don't know anything.

Based on your analysis or Galz?
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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1452 on: December 08, 2019, 10:06:53 am »

Based on your analysis or Galz?
It's all based on what Galz says. And then me coming to the conclusion that Galz is likely not scum.
There's not too much to analyze on this other than that.
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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1453 on: December 08, 2019, 10:12:49 am »

LaLights SK claim is a much safer claim than the previous VT the guy would have been forced to stick to.

Also, let’s not forget that the only reason I am the talk of the town lately is my claim, where LL has actually acted scummy up to this point.
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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1454 on: December 08, 2019, 10:38:58 am »

If we kill LL now what's night look like?

Best case:
No night, we all win!

Second best case:
I'm the NK, Bright has to choose between Eddie and Galz

Worst case:
I'm the NK, scum+/-Eddie win

I can't see a town win if Galz is scum.  It looks like there's max two votes available so his lynch isn't going through.  Bright is his ride or die and I can't see that changing.

If you kill me then Bright is likely the NK and Eddie gets to kingmake.

If we kill Eddie then I think we end up with Second best case and worst case, obviously switching Eddie with LL.
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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1455 on: December 08, 2019, 10:39:19 am »

Vote: LL
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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1456 on: December 08, 2019, 12:21:47 pm »

Okay I figured something out.

Imagine LaLight is actually the roleblocker, and they lied about being a SK, etc. Who did they roleblock last night? Not Galz. mail-mi makes no sense. shraeye seems like an obvious pick, but that can't possibly be because where did the third kill come from? raerae and me are also options, but choosing to roleblock either of us over Galz or shraeye seems unlikely.

Because that line of thought is pretty weak, it points to Uncleeurope being the roleblocker.

I'll wait for Galz to get a word in, but I think I'm going with Eddie.
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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1457 on: December 08, 2019, 12:33:23 pm »

Why would you/raerae be unlikely? LL wants to shut down opposing NKs it’s quite possible he just sent a RB to a player he thought was scum/might kill him.

Also, it’s possible that exactly raerae is Alien, yes? That could explain the mail-mi kill. Although I find that extremely unlikely.

I think LL blocked a potential threat to his life.

Here’s the thing, I ain’t a RBer.

And even in your stance on me being evil, you haven’t given me a case as to why I should die today.
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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1458 on: December 08, 2019, 12:36:41 pm »

Also Galz could be lying.

Also also, LaLight’s first words out of the gate were trying to explain the NKs, saying that he shot Swan and theorized that Shraeye shot Swan too. I think LL shot Mail-Mi or Shraeye, with LL’s rival shooting the other one.

I think Shraeye always shot Swan there.
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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1459 on: December 08, 2019, 12:40:56 pm »

Also also also, LaLight immediately voted for raerae, possibly because they RB’d You (Bright) last night and seeing normal deaths went for raerae as the only possibly explaination for the Extra kill (having blocked Galz the nights prior)
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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1460 on: December 08, 2019, 01:36:37 pm »

Okay I figured something out.

Imagine LaLight is actually the roleblocker, and they lied about being a SK, etc. Who did they roleblock last night? Not Galz. mail-mi makes no sense. shraeye seems like an obvious pick, but that can't possibly be because where did the third kill come from? raerae and me are also options, but choosing to roleblock either of us over Galz or shraeye seems unlikely.

Because that line of thought is pretty weak, it points to Uncleeurope being the roleblocker.

I'll wait for Galz to get a word in, but I think I'm going with Eddie.

Roleblocker can roleblock and still use their factional kill per the PM list.
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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1461 on: December 08, 2019, 02:17:20 pm »

I believe LaLight; and mailmi now too.


We had 4 kills night 1
claimed shooters: Mafia (must be glooble), WW (must be Archetype), me (pps), Bright (sudgy)
LaLight claims a miss on Space

We had 2 kills night 2
claimed shooters: Mafia (??), WW (??), LaLight (e)
I forgot to shoot
--->So one of these is missing, or roleblocked, or shot at Space, or doubled on MiX.  Many permutations
HEY LALIGHT, WHAT FLAVOR OF SK ARE YOU??

We had 4 kills night 3
claimed shooters: Mafia (pubby, presumably), WW (must be EFHW), LaLight (Joseph), me (Didds)


I don't think Aliens (if they are still around) have shot yet.  I don't see an Alien team using that until the endgame.

I don't think it's in town best interest to say that.

LL, surely there's no harm now, what flavor were you?

Unvote, working on something
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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1462 on: December 08, 2019, 02:26:39 pm »

He already claimed 2 shot BP.
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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1463 on: December 08, 2019, 02:28:31 pm »

I got the choice between vanilla town or town tracker.

N1 tracked PPS, he targeted EFHW
N2 tracked Space, got no result
N3 tracked Galzria, he targeted no one

Galz, can you explain how this would have happened?
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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1464 on: December 08, 2019, 02:29:00 pm »

He already claimed 2 shot BP.

Sorry for the miss, thanks for the assist.
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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1465 on: December 08, 2019, 02:51:23 pm »

I got the choice between vanilla town or town tracker.

N1 tracked PPS, he targeted EFHW
N2 tracked Space, got no result
N3 tracked Galzria, he targeted no one

Galz, can you explain how this would have happened?

I was Roleblocked N3, my targeting failed.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1466 on: December 08, 2019, 02:52:40 pm »

I’ll try to get to this today, but weekends are usually a slow game time for me and I already have a work project that is unfinished that was due Friday, so...
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1467 on: December 08, 2019, 02:56:49 pm »

I got the choice between vanilla town or town tracker.

N1 tracked PPS, he targeted EFHW
N2 tracked Space, got no result
N3 tracked Galzria, he targeted no one

Galz, can you explain how this would have happened?

I was Roleblocked N3, my targeting failed.

So it doesn't reflect you targeting anybody even though you did target and just received no result?
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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1468 on: December 08, 2019, 03:00:35 pm »

I got the choice between vanilla town or town tracker.

N1 tracked PPS, he targeted EFHW
N2 tracked Space, got no result
N3 tracked Galzria, he targeted no one

Galz, can you explain how this would have happened?

I was Roleblocked N3, my targeting failed.

So it doesn't reflect you targeting anybody even though you did target and just received no result?

What? I literally was incapable of targeting. That’s what a Roleblocker does. They block a role from taking action. I never targeted Joseph because I was made incapable of doing so.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1469 on: December 08, 2019, 03:11:53 pm »

I got the choice between vanilla town or town tracker.

N1 tracked PPS, he targeted EFHW
N2 tracked Space, got no result
N3 tracked Galzria, he targeted no one

Galz, can you explain how this would have happened?

I was Roleblocked N3, my targeting failed.

So it doesn't reflect you targeting anybody even though you did target and just received no result?

What? I literally was incapable of targeting. That’s what a Roleblocker does. They block a role from taking action. I never targeted Joseph because I was made incapable of doing so.

I'm not trying to be difficult here.  You still posted "Target: Joseph" in your QT so in my head the attempt was made and the Roleblocker stopped the action from moving forward past the target phase so you should still have been shown as targeting somebody.  If that isn't how it works then that isn't how it works, that why I asked.
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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1470 on: December 08, 2019, 03:22:47 pm »

Went to the wiki to try to understand better and came back with this. 

"By default, players cannot perform two actions at once, which is often an issue for a Mafia Roleblocker if they end up as the last remaining member of their faction."

So there's one more piece of information that doesn't help solve shit.
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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1471 on: December 08, 2019, 03:24:07 pm »

I got the choice between vanilla town or town tracker.

N1 tracked PPS, he targeted EFHW
N2 tracked Space, got no result
N3 tracked Galzria, he targeted no one

Galz, can you explain how this would have happened?

I was Roleblocked N3, my targeting failed.

So it doesn't reflect you targeting anybody even though you did target and just received no result?

What? I literally was incapable of targeting. That’s what a Roleblocker does. They block a role from taking action. I never targeted Joseph because I was made incapable of doing so.

I'm not trying to be difficult here.  You still posted "Target: Joseph" in your QT so in my head the attempt was made and the Roleblocker stopped the action from moving forward past the target phase so you should still have been shown as targeting somebody.  If that isn't how it works then that isn't how it works, that why I asked.

Think of all night actions not as being: “Target: X”, but instead as being: “Intent to Target: X”, and then follow the natural order of resolution.

Galz: “Intent to Target Joseph”
Eevee: “Intent to Track Galz”
RB: “Intent to RB Galz”

RB takes place before my Investigation.
My Investigation takes place before Eevee’s Tracking.
Eevee’s Tracking is almost always last resolution.

Before Eevee can track me, I’m prevented from ever visiting Joseph. I receive “No Result” because my action failed. Eevee sees me Target nobody because I was prevented from doing so. He doesn’t see my Intent, he only sees if I actually visit somebody.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: BM27: Bad Idea Mafia (Day Four)
« Reply #1472 on: December 08, 2019, 03:26:21 pm »

I got the choice between vanilla town or town tracker.

N1 tracked PPS, he targeted EFHW
N2 tracked Space, got no result
N3 tracked Galzria, he targeted no one

Galz, can you explain how this would have happened?

I was Roleblocked N3, my targeting failed.

So it doesn't reflect you targeting anybody even though you did target and just received no result?

What? I literally was incapable of targeting. That’s what a Roleblocker does. They block a role from taking action. I never targeted Joseph because I was made incapable of doing so.

I'm not trying to be difficult here.  You still posted "Target: Joseph" in your QT so in my head the attempt was made and the Roleblocker stopped the action from moving forward past the target phase so you should still have been shown as targeting somebody.  If that isn't how it works then that isn't how it works, that why I asked.

Think of all night actions not as being: “Target: X”, but instead as being: “Intent to Target: X”, and then follow the natural order of resolution.

Galz: “Intent to Target Joseph”
Eevee: “Intent to Track Galz”
RB: “Intent to RB Galz”

RB takes place before my Investigation.
My Investigation takes place before Eevee’s Tracking.
Eevee’s Tracking is almost always last resolution.

Before Eevee can track me, I’m prevented from ever visiting Joseph. I receive “No Result” because my action failed. Eevee sees me Target nobody because I was prevented from doing so. He doesn’t see my Intent, he only sees if I actually visit somebody.

That's a super helpful thought process, thank you!
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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1473 on: December 08, 2019, 03:28:14 pm »

Went to the wiki to try to understand better and came back with this. 

"By default, players cannot perform two actions at once, which is often an issue for a Mafia Roleblocker if they end up as the last remaining member of their faction."

So there's one more piece of information that doesn't help solve shit.

That is generally mod discretion, and f.ds has a meta of allowing it when a player is the sole remaining player of their faction.

Mod Question: Can a solo remaining scum player use their PR and shoot on the same night?
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1474 on: December 08, 2019, 06:12:46 pm »

Bright, could Raerae be Alien who claimed to be Vanilla-ized after seeing the N2 Vsnilla-ized player flip dead at start of D3?
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Uncleeurope

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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1475 on: December 08, 2019, 06:13:42 pm »

Did any VTs die that day?
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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1476 on: December 08, 2019, 06:14:34 pm »

Did any VTs die that day?

Swan didn’t flip as Vanilla-ized, so I assume we wouldn’t know.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Uncleeurope

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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1477 on: December 08, 2019, 06:22:13 pm »

He was a Goon, isn’t that Vanilla?
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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1478 on: December 08, 2019, 06:22:48 pm »

He was a Goon, isn’t that Vanilla?

I assumed that was his role.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1479 on: December 08, 2019, 06:31:02 pm »

I pushed faust's lunch and called MiX out on his shenanigans that whole day. I don't go after both partners in the same day, that's insanity.
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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1480 on: December 08, 2019, 06:40:59 pm »

Bright, could Raerae be Alien who claimed to be Vanilla-ized after seeing the N2 Vsnilla-ized player flip dead at start of D3?

And to what end? Why wouldn't I just claim regular Nymphomaniac instead of vanilla'd Nymphomaniac?
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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #1481 on: December 08, 2019, 06:43:46 pm »

I pushed faust's lunch and called MiX out on his shenanigans that whole day. I don't go after both partners in the same day, that's insanity.


So we’re all pretty clear that MiX is faust’s Allen partner, yeah? Lynch Faust, let scum shoot MiX, and that’s an entire faction gone. Coolio.

Just as much as I did, and yet you’ve made the same suggestion against me about being the third alien. You want to explore all cases, fine, accept the same then.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Galzria

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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #1482 on: December 08, 2019, 06:45:47 pm »

I pushed faust's lunch and called MiX out on his shenanigans that whole day. I don't go after both partners in the same day, that's insanity.


So we’re all pretty clear that MiX is faust’s Allen partner, yeah? Lynch Faust, let scum shoot MiX, and that’s an entire faction gone. Coolio.

Just as much as I did, and yet you’ve made the same suggestion against me about being the third alien. You want to explore all cases, fine, accept the same then.

My point wasn’t “Hey, I think this is the case”, just “Hey, I don’t think this has been considered”.
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Galzria

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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1483 on: December 08, 2019, 06:46:26 pm »

Bright, could Raerae be Alien who claimed to be Vanilla-ized after seeing the N2 Vsnilla-ized player flip dead at start of D3?

And to what end? Why wouldn't I just claim regular Nymphomaniac instead of vanilla'd Nymphomaniac?

Because it makes you look way better to claim to be vanilla-ized, and unties you from that faction.
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #1484 on: December 08, 2019, 06:58:28 pm »

I pushed faust's lunch and called MiX out on his shenanigans that whole day. I don't go after both partners in the same day, that's insanity.


So we’re all pretty clear that MiX is faust’s Allen partner, yeah? Lynch Faust, let scum shoot MiX, and that’s an entire faction gone. Coolio.

Just as much as I did, and yet you’ve made the same suggestion against me about being the third alien. You want to explore all cases, fine, accept the same then.

No, I haven't. I see something that doesn't make sense so I ask the question. I always come back to you being town. I have never once said you're the remaining alien.
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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1485 on: December 08, 2019, 06:59:08 pm »

Bright, could Raerae be Alien who claimed to be Vanilla-ized after seeing the N2 Vsnilla-ized player flip dead at start of D3?

And to what end? Why wouldn't I just claim regular Nymphomaniac instead of vanilla'd Nymphomaniac?

Because it makes you look way better to claim to be vanilla-ized, and unties you from that faction.

How?
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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #1486 on: December 08, 2019, 06:59:46 pm »

I pushed faust's lunch and called MiX out on his shenanigans that whole day. I don't go after both partners in the same day, that's insanity.


So we’re all pretty clear that MiX is faust’s Allen partner, yeah? Lynch Faust, let scum shoot MiX, and that’s an entire faction gone. Coolio.

Just as much as I did, and yet you’ve made the same suggestion against me about being the third alien. You want to explore all cases, fine, accept the same then.

My point wasn’t “Hey, I think this is the case”, just “Hey, I don’t think this has been considered”.

I should really read in a sensible order. Carry on.
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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1487 on: December 08, 2019, 07:04:41 pm »

I'm going back to this. I can't get around Galz's result on faust, I believe Eddie, I'm forced to believe Bright, this is the only thing that makes sense.

Vote: LaLight

I'll be MIA for possibly the rest of the night.
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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1488 on: December 08, 2019, 08:16:05 pm »

Mod Question: Can a solo remaining scum player use their PR and shoot on the same night?

Yes. I in fact would allow any scum PR to kill and use their action on the same night.
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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1489 on: December 09, 2019, 12:01:42 am »

Bright, could Raerae be Alien who claimed to be Vanilla-ized after seeing the N2 Vsnilla-ized player flip dead at start of D3?
Yeah that could be possible. Roleblocking still can't come from her if that's the case.

But I'm ready to vote now.
Vote: Uncleeurope
Do what you want, a No Lynch isn't the worst thing that could happen.
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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1490 on: December 09, 2019, 12:06:26 am »

You done goofed.

Vote: LaLight
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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1491 on: December 09, 2019, 12:34:06 am »

Please don’t kill me today.

Lynching LaLight could just win us the game.

Doing me first is silly, and ever so slightly sad. LaLight is the RBer, Galz, it’s pretty much a Galz-or-LaLight-is-lying scenario. (Or me)

And it’s just LaLight. Read LaLights start of day again if you want to see several shifty posts in a row.
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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1492 on: December 09, 2019, 12:59:50 am »

I have literally nothing to prove I am a vt. But I guess I still made a right choice claiming, because I win with town and I really hope town wins this one.

vote: Galzria
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Draws: 1
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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1493 on: December 09, 2019, 01:04:10 am »

And please, stop saying I don't care who to lynch. I do. I just don't know who to believe at all.
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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1494 on: December 09, 2019, 02:44:30 am »

I have literally nothing to prove I am a vt. But I guess I still made a right choice claiming, because I win with town and I really hope town wins this one.

vote: Galzria

Dude, I literally cannot be lying. There is no world where any of my results, or the actions surrounding me, can add up to my being scum.
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1495 on: December 09, 2019, 03:54:00 am »

I have literally nothing to prove I am a vt. But I guess I still made a right choice claiming, because I win with town and I really hope town wins this one.

vote: Galzria

Dude, I literally cannot be lying. There is no world where any of my results, or the actions surrounding me, can add up to my being scum.

So then, given that raerae is vanillaized, bright is not guilty, a am a vt or SK, whatever you want to believe, the only option is Eddie, right? What other explanation could there be, unless you somehow think I am the roleblocker?
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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1496 on: December 09, 2019, 06:41:25 am »

Bright, could Raerae be Alien who claimed to be Vanilla-ized after seeing the N2 Vsnilla-ized player flip dead at start of D3?
Yeah that could be possible. Roleblocking still can't come from her if that's the case.

But I'm ready to vote now.
Vote: Uncleeurope
Do what you want, a No Lynch isn't the worst thing that could happen.

Why have you taken LL off the table?
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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1497 on: December 09, 2019, 11:36:54 am »

I have literally nothing to prove I am a vt. But I guess I still made a right choice claiming, because I win with town and I really hope town wins this one.

vote: Galzria

Dude, I literally cannot be lying. There is no world where any of my results, or the actions surrounding me, can add up to my being scum.

So then, given that raerae is vanillaized, bright is not guilty, a am a vt or SK, whatever you want to believe, the only option is Eddie, right? What other explanation could there be, unless you somehow think I am the roleblocker?

This is a scummy post.

You are acting like you being the RBer is an unheard of theory and your only pool of possibilities are VT/SK.

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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1498 on: December 09, 2019, 11:39:50 am »

I have literally nothing to prove I am a vt. But I guess I still made a right choice claiming, because I win with town and I really hope town wins this one.

vote: Galzria

Dude, I literally cannot be lying. There is no world where any of my results, or the actions surrounding me, can add up to my being scum.

So then, given that raerae is vanillaized, bright is not guilty, a am a vt or SK, whatever you want to believe, the only option is Eddie, right? What other explanation could there be, unless you somehow think I am the roleblocker?

This is a scummy post.

You are acting like you being the RBer is an unheard of theory and your only pool of possibilities are VT/SK.

Yes, because I am vt. What's so scummy about that? I have a qt. It says I was cured.
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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1499 on: December 09, 2019, 11:40:06 am »

I am asking if Galz believes this theory.
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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1500 on: December 09, 2019, 12:16:08 pm »

LL, the simple fact that he hasn't hammered you should prove you're wrong about Galz.
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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1501 on: December 09, 2019, 12:31:02 pm »

LL, the simple fact that he hasn't hammered you should prove you're wrong about Galz.

Why is that? You think there's 2 scums left?
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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1502 on: December 09, 2019, 12:31:55 pm »

2 of the same faction so they will quickhammer, I mean
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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1503 on: December 09, 2019, 12:33:12 pm »

There's already two votes on you, it takes three to lynch.
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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1504 on: December 09, 2019, 02:34:22 pm »

There's already two votes on you, it takes three to lynch.

Why would he quickhammer I mean?
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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1505 on: December 09, 2019, 03:01:57 pm »

There's already two votes on you, it takes three to lynch.

Why would he quickhammer I mean?

I'd hardly call it "quick" at this point but I don't see why he would hesitate to hammer if he were scum.
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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1506 on: December 09, 2019, 03:04:39 pm »

Because it would guarantee his lynch tomorrow.
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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1507 on: December 09, 2019, 03:24:20 pm »

Because it would guarantee his lynch tomorrow.

So how do we move forward if whoever hammers is the instalynch tomorrow?  I won't no lynch.

No Lynch

Best Case:
Basically where we are today minus one town.

Worst Case:
Two dead, scum team tie/somebody Kingmakes

Am I wrong?
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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1508 on: December 09, 2019, 03:26:08 pm »

Ahkay, I had presumed you guys were speaking of lynching without warning, you are saying an evil Galz would have justified lynching LaLight and then went for it.

That is fair.
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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1509 on: December 09, 2019, 03:27:40 pm »

Because it would guarantee his lynch tomorrow.

How? This is complete utter nonsense. You and LaLight are both beyond ridiculous with these accusations at this point (And Rae, I'm sorry if I lumped you into this grouping before - it just keeps coming up and I'm losing track of who's claiming it). ME POTENTIALLY BEING SCUM HAS BEEN DEBUNKED. The ONLY theory that it works out is if I'm an Alien, who decided to (for some reason) completely throw faust (faust, really? Not MiX? Which player, if I had to choose, would I rather keep around throughout the game?) under the bus DAY 2, and THEN on the SAME DAY continue to call out/push my OTHER partner MiX as being faust's buddy - to the extent that I called for him to be NK'd once faust flipped Alien. And to top it all, feel free to re-read the other confirmed Alien here (MiX), to see that he obviously had no idea that this conspiracy of a plan was taking place.  ::)

/rantover

Now, onto reality.

Raerae is EITHER Vanilla-ized, or an Alien. Those are the only explanations that fit for her to know she could claim to be Vanilla-ized out of the gate Day 3. In either case, she is NOT a Roleblocker.

Bright is confirmed town, and is NOT a Roleblocker.

LaLight COULD be a WW/Mafia RB, but it is more LIKELY that he was telling the truth yesterday about being a SK. Whether he's telling the truth today or not is, well, I'll get to that.

That means that the most LIKELY player to be a Roleblocker is Eddie. Hence, I think, Bright's vote. I can't really find a flaw in this logic. Eddie doesn't HAVE to be the Roleblocker, but it does seem the most logical place to find it.

Rae is, I think, off the table. Rae, if you're an Alien, good job you. I'm happy for you and your team, considering how things went early on. I don't know if you come out winning this here or not (I'm assuming you still would have your shot), but even if you don't, this would be two games in a row you've played spectacularly as scum, so #clapclapclap!

I believe there are EITHER 2 scum (1 SK, 1 RB) left, or 1 scum (1 RB) left. I agree that Eddie is the best choice to find the RB amongst the living players, and I feel like that's the best place to lynch. Except that if LaLight is SK, then we risk the lynch + 2 NK's, which would end-game town.

… Actually, that's wrong, isn't it? Let's assume LaLight IS the SK. Then the only RB that could exist is Eddie. So lynching Eddie would either win us the game (LaLight is Town), or force another day (LaLight is SK/Scum). In either case, there is NO possible way for there to be two NK's (unless Rae is an Alien, which, again, good job Rae).

I was thinking the safest play would be to lynch LaLight, because it force removes a NK if he's still the SK or scum, and at worst we'll likely only have 1 NK so we'll be able to deal with tomorrow when it comes - but I think we're safe for an extra day either way if Eddie's lynch doesn't just end the game in a town win.

So that being said:

vote: Eddie
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Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1510 on: December 09, 2019, 03:33:13 pm »

Why  is Eddie lying about being Survivor but LL isn't lying about being SK?
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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1511 on: December 09, 2019, 03:34:22 pm »

Why  is Eddie lying about being Survivor but LL isn't lying about being SK?

For once in my life I'm not being sassy, just trying to understand, I promise.
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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1512 on: December 09, 2019, 03:37:49 pm »

I was not saying you would be confirmed evil or anything, I was just saying it would look bad if you hammered out of nowhere.

I am a freaking survivor, people.

There is no scenario where lynching me today is your best call.

I am going to flip and you all are going to lose your minds.

I am not a freaking roleblocker.

Galz, read LaLight from today. That mentality doesn’t come from a player who is newly town.

Nejdhemdukdneidndidi

This is so stupid.

I wish I had just died night one.

You are just killing me for no reason here.
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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1513 on: December 09, 2019, 03:38:06 pm »

Alright, Galzria's logic follows mine. I am willing to hammer. Objections?
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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1514 on: December 09, 2019, 03:38:39 pm »

Stop, please someone unvote
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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1515 on: December 09, 2019, 03:39:01 pm »

Galz if you are going to lynch LaLight tomorrow anyway then just lynch LaLight first.
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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1516 on: December 09, 2019, 03:40:09 pm »

This is futile.

Goodbye, people.
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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1517 on: December 09, 2019, 03:40:49 pm »

OBJECTION
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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1518 on: December 09, 2019, 03:41:00 pm »

Lynching LaLight was, And always will be, the correct call for today.

There were no loss states.
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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1519 on: December 09, 2019, 03:42:08 pm »

Why  is Eddie lying about being Survivor but LL isn't lying about being SK?

For once in my life I'm not being sassy, just trying to understand, I promise.

 :-*

I mean, I'm not entirely certain about your question - they both could be lying, they can't both be telling the truth.

I think it's more likely that Eddie is lying than LaLight because... Survivor is just so much more of a safe-claim than SK, right? Like, SK can never win with town, so town always needs to deal with that situation. Survivor CAN win with town, so the necessity to take them out isn't really there. That makes it a much stronger claim for scum than SK.

I'll grant you, on the flip side, that claiming SK gives a player less scrutiny if they're, say, tracked to a kill... so they're not entirely fucked if caught... but still.

I don't know. It could be either - my gut just says the SK claim is more likely to be true than the Survivor claim.
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Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1520 on: December 09, 2019, 03:42:51 pm »

Why  is Eddie lying about being Survivor but LL isn't lying about being SK?

For once in my life I'm not being sassy, just trying to understand, I promise.

 :-*

I mean, I'm not entirely certain about your question - they both could be lying, they can't both be telling the truth.

I think it's more likely that Eddie is lying than LaLight because... Survivor is just so much more of a safe-claim than SK, right? Like, SK can never win with town, so town always needs to deal with that situation. Survivor CAN win with town, so the necessity to take them out isn't really there. That makes it a much stronger claim for scum than SK.

I'll grant you, on the flip side, that claiming SK gives a player less scrutiny if they're, say, tracked to a kill... so they're not entirely fucked if caught... but still.

I don't know. It could be either - my gut just says the SK claim is more likely to be true than the Survivor claim.

Didn't he claim SK AFTER mail-mi said he could cure SK?
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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1521 on: December 09, 2019, 03:43:29 pm »

Well, Bright and Galz screwed me.
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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1522 on: December 09, 2019, 03:44:46 pm »

And didn't we find out TODAY that mail-mi wouldn't have found out whether or not his cure was successful?  LL had to block shraeye and kill mail-mi to cover his own butt last night.
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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1523 on: December 09, 2019, 03:45:01 pm »

Tell me if I've got the timeline wrong.
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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1524 on: December 09, 2019, 03:45:12 pm »

Galz, unvote, I have something to add but I need time.
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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1525 on: December 09, 2019, 03:45:19 pm »

Unvote

Probably going back, but, Bright, thoughts?
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Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1526 on: December 09, 2019, 03:50:37 pm »

Thank you, I just need to get to a computer so I can start making my case for why you should at least test for LaLight before me.
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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1527 on: December 09, 2019, 04:07:34 pm »

First off, in LaLight's world there are two baddies left to account for the two extra deaths since both himself and Shraeye shot Swan (according to him)

This should lead him to immediately suspect me, but instead he wants to keep me alive (to help him win on the last day). The amount of dragging his feet that he did before finally voting for me is insane.

He even voted Raerae out of nowhere start of day, without even waiting for Galz to claim anything. <- This is significant.

He just wants someone to die that isn't him OR me, if he can help it.

Also, since I am supposedly a RBer, what faction am I on? Because I helped push many baddies to their death. I even tried to push many players I found scummy that ended up being revealed as scum at a later date. I dunno if any of you have an interest in rereading me, but it's all back there.I made a choice start of game to try and help town as much as I could in order to limit NKs.

What are the scenarios you guys have here?

In all likelihood your scenarios for killing me are as follows:

Let's say I die as the RBer (Oh, no, you caught me):

That means the last evil kills Galz to stop the result and the choice is Raerae/LaLight where Bright just chooses LaLight.

If I die as a survivor (Who could've predicted?):

RBer blocks/kills Galz and you STILL kill LaLight there.

Let's say you kill Lalight and he is RBer (What a novel thought):

Either we win, or you kill me tomorrow (I will probably have words to say about that when we get there, though, so put a pin in that thought)

Or LaLight dies as VT (It won't happen):

I still die the next day.



Basically, the kills are interchangeable and you still have to gamble on me being bad in the end.

So why not kill me tomorrow? Your info wont change, Galz being blocked or killed will maintain today's info, so it's just a matter of you choosing to kill me/LaLight today, and the other tomorrow.

Why would you kill me first?

I haven't heard a case for it yet, which is making this decision feel frustratingly arbitrary.

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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1528 on: December 09, 2019, 04:08:27 pm »

My wincon has basically become "LaLight is the only evil left"

And we lynch the guy.
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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1529 on: December 09, 2019, 05:15:16 pm »

My wincon has basically become "LaLight is the only evil left"

And we lynch the guy.

So, imagine I die as VT. What then?
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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1530 on: December 09, 2019, 05:45:45 pm »

If we kill LL now what's night look like?

Best case:
No night, we all win!

Second best case:
I'm the NK, Bright has to choose between Eddie and Galz

Worst case:
I'm the NK, scum+/-Eddie win

I can't see a town win if Galz is scum.  It looks like there's max two votes available so his lynch isn't going through.  Bright is his ride or die and I can't see that changing.

If you kill me then Bright is likely the NK and Eddie gets to kingmake.

If we kill Eddie then I think we end up with Second best case and worst case, obviously switching Eddie with LL.

Cover that.
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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1531 on: December 09, 2019, 10:15:35 pm »

mail-mi claimed at #1212, LL amended his claim to SK at #1264.
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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1532 on: December 09, 2019, 10:23:19 pm »

And didn't we find out TODAY that mail-mi wouldn't have found out whether or not his cure was successful?  LL had to block shraeye and kill mail-mi to cover his own butt last night.

This is false, it happened day four.
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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1533 on: December 10, 2019, 12:52:34 am »

I just woke up from a dream in which raerae made a post that it doesn't matter what alignment I am I need to lose, because my jokes aren't funny, I got offended and self-hammered lol
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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1534 on: December 10, 2019, 01:06:58 am »

It doesn’t matter what alignment you are, you need to lose.

Your jokes justs aren’t funny.



(Worth a shot)
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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1535 on: December 10, 2019, 01:08:33 am »

In all seriousness, you think about these games too much, man. :P
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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1536 on: December 10, 2019, 01:13:54 am »

In all seriousness, you think about these games too much, man. :P

That is both true and not true. I think a lot when I think about them, then I don't think about them at all

Also what happens if I am a VT in your grand scheme?
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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1537 on: December 10, 2019, 01:16:51 am »

Well, then Galz is a liar.

But in terms of what they will do, they will kill me.
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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1538 on: December 10, 2019, 01:19:15 am »

Also, it’s been fun playing with you, man. Sorry that my sole purpose has been to throw you to the wolves as of late. I would have tried to win it with you if the option presented itself, and I appreciate you trying to keep me alive as much as you did.
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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1539 on: December 10, 2019, 01:21:24 am »

Also, it’s been fun playing with you, man. Sorry that my sole purpose has been to throw you to the wolves as of late. I would have tried to win it with you if the option presented itself, and I appreciate you trying to keep me alive as much as you did.

Thank you, it's been fun for me as well. I see your perspective if you really are survivor and couple of times I thought that how awesome would it be if I was just the last scum

But alas
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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1540 on: December 10, 2019, 08:30:42 am »

I just woke up from a dream in which raerae made a post that it doesn't matter what alignment I am I need to lose, because my jokes aren't funny, I got offended and self-hammered lol

To be fair, that does sound like me.
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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1541 on: December 10, 2019, 09:43:14 am »

Vote Count 5.2

LaLight (2): raerae, Uncleeurope
Uncleeurope (1): Brightgalrs
Galzria (1): LaLight
Not Voting (1): Galzria

With 5 alive, it takes 3 to lynch. Day Five ends at 4:00 UTC, 12/11/19. (That's in a little over 12 hours)
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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1542 on: December 10, 2019, 10:01:01 am »

Can we get this taken care of today? No lunch is a shitty, shitty option.
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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1543 on: December 10, 2019, 12:05:04 pm »

I was waiting for Bright’s thoughts once more, but I’m back to vote: Eddie. I just feel like he’s more likely to be lying here than LaLight.
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Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1544 on: December 10, 2019, 12:28:19 pm »

Eddie, I'm going to be so mad if you're foolin' here.
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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1545 on: December 10, 2019, 01:15:46 pm »

vote: Eddie

Sorry if we're wrong.
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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1546 on: December 10, 2019, 01:34:12 pm »

Rip, I was survivor.

Can we just have everyone go in a circle and type Save: Eddie just in case?

That’d be cool.

Well, I’m bummed, I was one vote away.
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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1547 on: December 10, 2019, 01:39:05 pm »

Turns out it was LaLight all along.

Also, our best shot at winning has become not shooting each other.

We can actually force a tie here.

I shoot Bright, you shoot Galz, we lynch Raerae, then we shoot each other.
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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1548 on: December 10, 2019, 01:40:07 pm »

Turns out it was LaLight all along.

Also, our best shot at winning has become not shooting each other.

We can actually force a tie here.

I shoot Bright, you shoot Galz, we lynch Raerae, then we shoot each other.

Still not me.
Logged
Wins: 15, 10
Losses: 11, 5, 1
Draws: 1
MVPs: 4
Mod/Co-mod: 18

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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1549 on: December 10, 2019, 01:44:27 pm »

Okay, well the baddie should claim before Twilight ends. Because I could just shoot you then.

I wasn’t the flippin’ RBer, so either it’s you or Galz is a liar.

I will shoot the one claiming to be town the most.
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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1550 on: December 10, 2019, 01:48:48 pm »

Okay, well the baddie should claim before Twilight ends. Because I could just shoot you then.

I wasn’t the flippin’ RBer, so either it’s you or Galz is a liar.

I will shoot the one claiming to be town the most.

Shoot me. So they won't lynch me tomorrow. Also everyone will se I don't have 2-shot bp anymore. Or I do.
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Wins: 15, 10
Losses: 11, 5, 1
Draws: 1
MVPs: 4
Mod/Co-mod: 18

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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1551 on: December 10, 2019, 02:04:13 pm »

Okay, well the baddie should claim before Twilight ends. Because I could just shoot you then.

I wasn’t the flippin’ RBer, so either it’s you or Galz is a liar.

I will shoot the one claiming to be town the most.

Shoot me. So they won't lynch me tomorrow. Also everyone will se I don't have 2-shot bp anymore. Or I do.

So... you’re not Survivor huh? Lol
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Uncleeurope

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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1552 on: December 10, 2019, 02:09:54 pm »

No, I’m a survivor. In fact, you could say I am the best survivor in the world.

I survive even beyond the limits of normal surviving.
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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1553 on: December 10, 2019, 02:13:01 pm »

No, I’m a survivor. In fact, you could say I am the best survivor in the world.

I survive even beyond the limits of normal surviving.

Survivor can’t shoot lol.
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Uncleeurope

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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1554 on: December 10, 2019, 02:14:09 pm »

True Survivors have to adapt to the situation.
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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1555 on: December 10, 2019, 02:15:54 pm »

No, I’m a survivor. In fact, you could say I am the best survivor in the world.

I survive even beyond the limits of normal surviving.

Alien can be unlynchable, Mafia can prevent a lynch, town can kill off a lynch...
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1556 on: December 10, 2019, 02:16:37 pm »

No, I’m a survivor. In fact, you could say I am the best survivor in the world.

I survive even beyond the limits of normal surviving.

Alien can be unlynchable, Mafia can prevent a lynch, town can kill off a lynch...

But you’re not Town. So you’re scum.
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Uncleeurope

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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1557 on: December 10, 2019, 02:19:10 pm »

No, I’m a survivor. In fact, you could say I am the best survivor in the world.

I survive even beyond the limits of normal surviving.

Alien can be unlynchable, Mafia can prevent a lynch, town can kill off a lynch...

But you’re not Town. So you’re scum.

You aren’t focusing on the positives here, I for sure ain’t a RBer.
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Uncleeurope Eddie

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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1558 on: December 10, 2019, 02:22:39 pm »

No, I’m a survivor. In fact, you could say I am the best survivor in the world.

I survive even beyond the limits of normal surviving.

Alien can be unlynchable, Mafia can prevent a lynch, town can kill off a lynch...

But you’re not Town. So you’re scum.

Well, you can’t win. But neither can I.

Town can win. Or we can force a no-win “everybody dies”.

You shoot LaLight, I’ll shoot Bright. That leaves you, me & Rae tomorrow. We lynch Rae and shoot each other - nobody wins, everybody dies. We all lose together!

This game has been massively fun. Like, huge, huge props to ADK.

If you shoot me or I shoot you, the two remaining Town players can lynch whichever of us is alive tomorrow.

Lynching LaLight would’ve resulted in the same outcome. He would die, I would shoot Bright, you would shoot Bright (Me, You, Rae alive tomorrow), me (you win), or Rae (we shoot each other). There was no wincon for me anymore. /sadface

Incredibly well played all!!
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1559 on: December 10, 2019, 02:24:18 pm »

I'm real flippin' salty about this.
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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1560 on: December 10, 2019, 02:25:48 pm »

If Eddie is really unlynchable then the day is still ongoing, yes?  Can you all just lynch me?
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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1561 on: December 10, 2019, 02:26:37 pm »

No, I’m a survivor. In fact, you could say I am the best survivor in the world.

I survive even beyond the limits of normal surviving.

Alien can be unlynchable, Mafia can prevent a lynch, town can kill off a lynch...

But you’re not Town. So you’re scum.

Well, you can’t win. But neither can I.

Town can win. Or we can force a no-win “everybody dies”.

You shoot LaLight, I’ll shoot Bright. That leaves you, me & Rae tomorrow. We lynch Rae and shoot each other - nobody wins, everybody dies. We all lose together!

This game has been massively fun. Like, huge, huge props to ADK.

If you shoot me or I shoot you, the two remaining Town players can lynch whichever of us is alive tomorrow.

Lynching LaLight would’ve resulted in the same outcome. He would die, I would shoot Bright, you would shoot Bright (Me, You, Rae alive tomorrow), me (you win), or Rae (we shoot each other). There was no wincon for me anymore. /sadface

Incredibly well played all!!

What’s your role?
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Uncleeurope Eddie

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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1562 on: December 10, 2019, 02:30:15 pm »

No, I’m a survivor. In fact, you could say I am the best survivor in the world.

I survive even beyond the limits of normal surviving.

Alien can be unlynchable, Mafia can prevent a lynch, town can kill off a lynch...

But you’re not Town. So you’re scum.

Well, you can’t win. But neither can I.

Town can win. Or we can force a no-win “everybody dies”.

You shoot LaLight, I’ll shoot Bright. That leaves you, me & Rae tomorrow. We lynch Rae and shoot each other - nobody wins, everybody dies. We all lose together!

This game has been massively fun. Like, huge, huge props to ADK.

If you shoot me or I shoot you, the two remaining Town players can lynch whichever of us is alive tomorrow.

Lynching LaLight would’ve resulted in the same outcome. He would die, I would shoot Bright, you would shoot Bright (Me, You, Rae alive tomorrow), me (you win), or Rae (we shoot each other). There was no wincon for me anymore. /sadface

Incredibly well played all!!

What’s your role?

Bright had it right yesterday:

Mason. Killed Archetype N1 because there were no Town Mason roles I could be and if he realized that...
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Uncleeurope

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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1563 on: December 10, 2019, 02:33:43 pm »

Okay, goodie.

I will shoot Bright, you shoot LaLight.
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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1564 on: December 10, 2019, 02:34:10 pm »

Don't leave me alive, guys, pleaaaaaassssssssseeeeeeeeeee.
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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1565 on: December 10, 2019, 02:35:22 pm »

I feel like the best place this game can end is with everyone dead, it really rounds out the story arc.
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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1566 on: December 10, 2019, 02:36:39 pm »

I genuinely did not want to be scum this game.

I would have definitely picked survivor over goon. It throws all personal agency out the window.
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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1567 on: December 10, 2019, 02:38:25 pm »

I feel like the best place this game can end is with everyone dead, it really rounds out the story arc.

This is where I’m at  ;D

This entire day has been me in my QT agonizingly trying to work out my path to victory, but alas it just wasn’t meant to be.
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1568 on: December 10, 2019, 02:46:52 pm »

Don't leave me alive, guys, pleaaaaaassssssssseeeeeeeeeee.

Sorry Raerae! That’s how I felt when you were scum in the last one. 😢

You could still win if you’re an Alien, which, if you do, you deserve.
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1569 on: December 10, 2019, 02:51:36 pm »

Don't leave me alive, guys, pleaaaaaassssssssseeeeeeeeeee.

Sorry Raerae! That’s how I felt when you were scum in the last one. 😢

You could still win if you’re an Alien, which, if you do, you deserve.

Just regular old town this time. Am I the only one left or were Bright and LL actually telling the truth?
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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1570 on: December 10, 2019, 02:53:16 pm »

I am a little glad to know Eddie was a good pick though.
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Galzria

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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1571 on: December 10, 2019, 03:05:09 pm »

Don't leave me alive, guys, pleaaaaaassssssssseeeeeeeeeee.

Sorry Raerae! That’s how I felt when you were scum in the last one. 😢

You could still win if you’re an Alien, which, if you do, you deserve.

Just regular old town this time. Am I the only one left or were Bright and LL actually telling the truth?

Well, LL could be lying, but there’s no RB, so unless Mail-Mi targeted Shraeye...

Bright was a gamble call on my part, but the kills don’t make sense if he’s not what he’s claimed.
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1572 on: December 10, 2019, 03:10:33 pm »

So, call me dumb, how'd you know about faust?
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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1573 on: December 10, 2019, 03:14:14 pm »

So, call me dumb, how'd you know about faust?

My bourbon gives me psychic powers.
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1574 on: December 10, 2019, 03:15:07 pm »

THREAD LOCKED
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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1575 on: December 10, 2019, 03:15:58 pm »

So, call me dumb, how'd you know about faust?

My bourbon gives me psychic powers.

Literally a shot in the dark. I was intentionally hugely ambiguous - claimed little to nothing at all - faust just gave himself up... I wasn’t forced to over extend at all.
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Uncleeurope

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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1576 on: December 10, 2019, 03:16:04 pm »

So, call me dumb, how'd you know about faust?

I mean, I “knew” Faust was bad too, I just didn’t have the guts to attach a PR to the claim.
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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1577 on: December 10, 2019, 03:16:49 pm »

Uncleeurope has saved himself. The day ends with no lynch.
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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1578 on: December 10, 2019, 03:20:22 pm »

Final Vote Count

LaLight (2): raerae, Uncleeurope
Uncleeurope (3): Brightgalrs, Galzria, LaLight

With 5 alive, it took 3 to lynch. Night Five begins now and ends at 20:00 UTC, 12/11/19.
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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1579 on: December 10, 2019, 03:22:49 pm »

If you're ok with night ending early please say so in your QT, if it's unanimous I'll end it early
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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1580 on: December 11, 2019, 09:37:39 am »

Day Six Start

Brightgalrs has been killed! He was a Town One-Shot Vigilante!
raerae has been killed! She was a Town Nymphomaniac!

Not Voting (3): Uncleeurope, Galzria, LaLight

With 3 alive, it takes 2 to lynch. Day Six begins now and ends at 14:30 UTC, 12/18/19.
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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1581 on: December 11, 2019, 09:48:43 am »

oh but of course
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Draws: 1
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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1582 on: December 11, 2019, 09:49:25 am »

vote: LaLight
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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1583 on: December 11, 2019, 09:50:01 am »

I guess if I stayed SK, I might've had a chance?
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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1584 on: December 11, 2019, 09:50:38 am »

killing, say, Eddie, and then killing Galz.

Or you would lynch me the day before if I didn't claim?
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Draws: 1
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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1585 on: December 11, 2019, 11:47:16 am »

I guess if I stayed SK, I might've had a chance?

I think you would’ve won.  :(
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Galzria

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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1586 on: December 11, 2019, 11:48:39 am »

Day Six Start

Brightgalrs has been killed! He was a Town One-Shot Vigilante!
raerae has been killed! She was a Town Nymphomaniac!

Not Voting (3): Uncleeurope, Galzria, LaLight

With 3 alive, it takes 2 to lynch. Day Six begins now and ends at 14:30 UTC, 12/18/19.

Sorry Eddie, wasn’t sure which plan we agreed to there (your kill order or mine), and Rae asked not to be the last alive. Didn’t want to risk cross shooting.
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Galzria

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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1587 on: December 11, 2019, 11:49:30 am »

Let’s bring in some speccies.

Vote: LaLight

Shoot: Eddie
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1588 on: December 11, 2019, 11:50:02 am »

Let’s bring in some speccies.

Vote: LaLight

Shoot: Eddie

One night hits, obviously. 😋
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1589 on: December 11, 2019, 01:07:46 pm »

Let’s bring in some speccies.

Vote: LaLight

Shoot: Eddie

One night hits, obviously. 😋

Well, GG.

If literally anyone else died yesterday I had it. Which is a bummer.

Well played, Galz.
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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1590 on: December 11, 2019, 01:19:38 pm »

Let’s bring in some speccies.

Vote: LaLight

Shoot: Eddie

One night hits, obviously. 😋

Well, GG.

If literally anyone else died yesterday I had it. Which is a bummer.

Well played, Galz.

Only if you would’ve shot me last night I think. Had were lynched LaLight and you shot either Bright (who I would’ve shot, leaving [You, Me, Rae]) or Rae (leaving [You, Me]), you still wouldn’t have made it out alive. In the first scenario, even if we lynch (and fail) you, you and I shoot each other and Rae/Town wins. In the second scenario we can’t lynch and we shoot each other and we’re back to where we are now.

However yes, if you had planned to shoot me last night after a lynch that wasn’t you, then you would’ve won.
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Galzria

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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1591 on: December 11, 2019, 01:21:29 pm »

Let’s bring in some speccies.

Vote: LaLight

Shoot: Eddie

One night hits, obviously. 😋

Well, GG.

If literally anyone else died yesterday I had it. Which is a bummer.

Well played, Galz.

Only if you would’ve shot me last night I think. Had were lynched LaLight and you shot either Bright (who I would’ve shot, leaving [You, Me, Rae]) or Rae (leaving [You, Me]), you still wouldn’t have made it out alive. In the first scenario, even if we lynch (and fail) you, you and I shoot each other and Rae/Town wins. In the second scenario we can’t lynch and we shoot each other and we’re back to where we are now.

However yes, if you had planned to shoot me last night after a lynch that wasn’t you, then you would’ve won.

But also, well played. Definitely wasn’t expecting you to be scum. The Survivor claim was nice. Prevented me from fake claiming an investigation on you, since you would always return “Guilty” to a Bloodhound as Survivor isn’t actually Town.
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Uncleeurope

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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1592 on: December 11, 2019, 01:22:12 pm »

Well I knew that either you/LaLight is evil (I thought it was you, but no one else seemed convinced) and if we lynched you/LaLight I shot the other in every case, I have no idea who I would shoot if raerae/Bright was lynched, though. So you are right, it was a slimmer chance.

Did you think I was Survivor at all?
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Uncleeurope Eddie

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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1593 on: December 11, 2019, 01:29:05 pm »

Well I knew that either you/LaLight is evil (I thought it was you, but no one else seemed convinced) and if we lynched you/LaLight I shot the other in every case, I have no idea who I would shoot if raerae/Bright was lynched, though. So you are right, it was a slimmer chance.

Did you think I was Survivor at all?

Yes. I didn’t think I was dealing with any scum factions left, and unless Mail-Mi messed up and targeted Shraeye for some reason, LaLight was definitely Town.

I thought I had:

LaLight - Town
Raerae - Town
Bright - Town
Eddie - Survivor
Me - WW

I knew I was shooting Bright, as that’s what scum does 100% of the time (compared to shooting me anyway - my “town flip” confirms Bright to be town, his town flip doesn’t confirm me).

Even though I thought you were Survivor, I knew whomever was left between You/LaLight would KNOW I was lying (as Rae couldn’t be RB). Each of you would vote for me on the final day. I felt you had WAY more pull with Raerae than LaLight - and had a much better chance of convincing her to try and joint-win with you as Survivor.
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1594 on: December 11, 2019, 01:37:17 pm »

I was trying to fathom any way you tricked me out of a tie, and you having a bizarre hiding partner was one case, which is why I swapped the kill order.

I almost ended up shooting raerae, myself. Haha.
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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1595 on: December 11, 2019, 01:40:26 pm »

Well I knew that either you/LaLight is evil (I thought it was you, but no one else seemed convinced) and if we lynched you/LaLight I shot the other in every case, I have no idea who I would shoot if raerae/Bright was lynched, though. So you are right, it was a slimmer chance.

Did you think I was Survivor at all?

Yes. I didn’t think I was dealing with any scum factions left, and unless Mail-Mi messed up and targeted Shraeye for some reason, LaLight was definitely Town.

I thought I had:

LaLight - Town
Raerae - Town
Bright - Town
Eddie - Survivor
Me - WW

I knew I was shooting Bright, as that’s what scum does 100% of the time (compared to shooting me anyway - my “town flip” confirms Bright to be town, his town flip doesn’t confirm me).

Even though I thought you were Survivor, I knew whomever was left between You/LaLight would KNOW I was lying (as Rae couldn’t be RB). Each of you would vote for me on the final day. I felt you had WAY more pull with Raerae than LaLight - and had a much better chance of convincing her to try and joint-win with you as Survivor.

My thoughts process on “Bloodhound” that night had been:

I cannot Guilty anyone (except you, as Survivor, which would’ve been a really dumb Investigation Target because I already knew you would come back Guilty - told me absolutely nothing), because lynching them and seeing a Green flip screws me on the final day.

If I claimed to be blocked that night, that more or less cleared LaLight (at least of being SK, but I felt it would be enough to pull most suspicion from him). That left Raerae or Bright. I knew based off the number of kills N1 that Bright has to be town. All the suspicion on him from others couldn’t make up for that simple fact. Knowing there was no RB in play meant that Raerae could actually be Town, Alien (slim chance), or Mafia. While I REALLY didn’t think she was Mafia, I didn’t want to risk tipping my alignment to her if she was, so Bright was the best choice for me. Whomever I chose was always going to be my NK that night.
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Uncleeurope

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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1596 on: December 11, 2019, 01:40:39 pm »

I have to say that I didn’t consider Dayvig until today. And then I considered it a whole bunch.
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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1597 on: December 11, 2019, 01:41:51 pm »

I was trying to fathom any way you tricked me out of a tie, and you having a bizarre hiding partner was one case, which is why I swapped the kill order.

I almost ended up shooting raerae, myself. Haha.

I was worried you just might!

Sadly (for me), no trickery this time. You being scum ruined everything! 😝
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1598 on: December 11, 2019, 01:43:51 pm »

That’s okay, your imaginary RBer ruined everything for me.

And people refused to listen to me when I was saying it was a hoax.
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Uncleeurope Eddie

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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1599 on: December 11, 2019, 02:46:33 pm »

Game Over, everyone loses! I'll post official game end stuff and links to QTs later tonight when I'm at a proper computer but people are free to post here as well as links to QTs.
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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1600 on: December 11, 2019, 02:50:42 pm »

I think you mean everyone wins.

 8)
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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1601 on: December 11, 2019, 02:52:11 pm »

You two are the worst best.
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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1602 on: December 11, 2019, 02:54:41 pm »

Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1603 on: December 11, 2019, 02:55:55 pm »

ADK,

That was so much fun! I love the setup and would play it over and over! So much variety!

Thank you for hosting!

How was Modding with your schedule? Everything seemed great on my end!
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1604 on: December 11, 2019, 02:56:24 pm »

Better modkill my entire faction.

Shoot: Galzria for being town as scum while being scum as town.
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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1605 on: December 11, 2019, 03:09:15 pm »

In case you don't see it in the speccy, I meant my claim to be "I am a type of Miller" and not "I am the Miller role".  I didn't realize people misunderstood me until after I died :(
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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1606 on: December 11, 2019, 03:11:00 pm »

In case you don't see it in the speccy, I meant my claim to be "I am a type of Miller" and not "I am the Miller role".  I didn't realize people misunderstood me until after I died :(

We didn't want conspiracy theorist to claim miller though. Read joth's first post about millers. It's sorta why we didn't assume you had a PR, and also why bright just killed you.
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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1607 on: December 11, 2019, 03:14:32 pm »

This is a really fun setup. I would play it again (still sad I got Nk'd night one in my first scum game in literally years.)
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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1608 on: December 11, 2019, 03:15:24 pm »

I honestly can see why Sudgy went with that line of thinking. I could see myself doing something similar.
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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1609 on: December 11, 2019, 03:16:45 pm »

Mafia NK’d a baddie every 4/6 times, I think. I am still patting myself on the back over that.
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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1610 on: December 11, 2019, 03:17:59 pm »

Mafia NK’d a baddie every 4/6 times, I think. I am still patting myself on the back over that.

It's definitely not optimal to shoot me! I'm basically town that can't win with town after faust flipped. Why not shoot the cop? :(
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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1611 on: December 11, 2019, 03:19:45 pm »

Because then we wouldn’t be shooting a bad guy, MiX!

Also, in my mind you were either SK/Alien. So it was more like a 50/50.
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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1612 on: December 11, 2019, 03:21:27 pm »

Plus I gave you the speccy this way! You should be happy. :D
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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1613 on: December 11, 2019, 03:26:06 pm »

Plus I gave you the speccy this way! You should be happy. :D

Ew. I would rather keep playing as an outed alien than, well, not.

I have words I want to say to faust, but we both misplayed D2 so badly that I can't bring myself to say them. That I haven't already said in Speccy at least.

Do you guys want QTs? I sure do.
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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1614 on: December 11, 2019, 03:26:50 pm »

Mafia: https://www.quicktopic.com/52/H/Q7jC2rKUyJM6

We should pass these around, probably.
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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1615 on: December 11, 2019, 03:29:12 pm »

Alien: https://quicktopic.com/52/H/6EH9Jx6j8Wjta

Speccy: https://quicktopic.com/52/H/sCchNTWGZ3R

In the Alien QT the words "Galzria!IC" exist, and they will curse me for quite some time now.
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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1616 on: December 11, 2019, 03:32:22 pm »

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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1617 on: December 11, 2019, 03:33:13 pm »

Alien: https://quicktopic.com/52/H/6EH9Jx6j8Wjta

Speccy: https://quicktopic.com/52/H/sCchNTWGZ3R

In the Alien QT the words "Galzria!IC" exist, and they will curse me for quite some time now.

It’s ok, I was a MiX!IC.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1618 on: December 11, 2019, 03:34:39 pm »

Alien: https://quicktopic.com/52/H/6EH9Jx6j8Wjta

Speccy: https://quicktopic.com/52/H/sCchNTWGZ3R

In the Alien QT the words "Galzria!IC" exist, and they will curse me for quite some time now.

It’s ok, I was a MiX!IC.

Accurate.
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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1619 on: December 11, 2019, 03:56:00 pm »

Brain tired.
Short posts now.
GG all.
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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1620 on: December 11, 2019, 04:13:52 pm »

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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1621 on: December 11, 2019, 04:24:40 pm »

this was so fun! so so fun!
Thank you ADK!

Also - GG to everyone! Congratz on the mutual loss/tie :P

Mafia Goon - turned Mafia Goon: https://www.quicktopic.com/52/H/8dWPL66SZJ9
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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1622 on: December 11, 2019, 04:33:59 pm »

My gift to all of you is that no matter how badly you think you misplayed, I misplayed worse.
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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1623 on: December 11, 2019, 04:39:09 pm »

So how much different does end game look if I had claimed Eddie right away?
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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1624 on: December 11, 2019, 08:10:12 pm »

My gift to all of you is that no matter how badly you think you misplayed, I misplayed worse.
Nah, if you got a shooty, using it is your duty.  The actual results are secondary.
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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1625 on: December 11, 2019, 08:27:00 pm »

Fun fact:

Glooble & I were partners in this game & Joth’s. He started to kinda mention it (“Hey, scum together again!” sort of thing) in the scum QT of Joth’s game, and I was super paranoid about a third partner or somebody in this game getting access to our QT there. 😝 I think I played it off pretty well at the time, but I was sweating for a minute or two!
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Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1626 on: December 11, 2019, 08:31:46 pm »

I should have picked Alien!
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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1627 on: December 11, 2019, 08:55:30 pm »

I told myself my preferences were Alien>Town>Scum
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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1628 on: December 11, 2019, 09:16:59 pm »

Good game y'all

Sorry I cured you LaLight
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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1629 on: December 11, 2019, 10:03:19 pm »

Fun fact:

Glooble & I were partners in this game & Joth’s. He started to kinda mention it (“Hey, scum together again!” sort of thing) in the scum QT of Joth’s game, and I was super paranoid about a third partner or somebody in this game getting access to our QT there. 😝 I think I played it off pretty well at the time, but I was sweating for a minute or two!

Glooble immediately realized this and texted me, but I knew there was no one in that QT who was alive in this game, so I told him it was ok. That was a good save by you though. I noticed.
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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1630 on: December 12, 2019, 12:55:06 am »

Good game y'all

Sorry I cured you LaLight

Well, no problem, it was your job!
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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1631 on: December 12, 2019, 01:36:41 am »

Fun fact: I went to the real psychiatrist this Sunday for the first time, so I can definitely say I am not a Serial Killer irl, sleep safely

Also let's run this setup again! Loads of fun. I got to be an SK the second time in my mafia career and this time it went plenty better than the last. I had a real chance at winning and it warms me.
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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1632 on: December 12, 2019, 01:55:02 am »

Thanks for hosting this ADK
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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1633 on: December 12, 2019, 02:21:37 am »

Thank you so much for playing everyone, I'm glad that people liked it!

Mod QT

ADK,

That was so much fun! I love the setup and would play it over and over! So much variety!

Thank you for hosting!

How was Modding with your schedule? Everything seemed great on my end!

Modding worked out surprisingly well for my schedule, even without a co-mod. I was able to do more than I expected on mobile.

Setup thoughts:

It's a fun setup but I don't know how much it would hold up over multiple plays, I think it's better as a once-in-awhile novelty than something you run back-to-back. That said, if someone runs it again in the near future I would probably play.

I think we were lucky in that we ended up with relatively balanced setup; there was a lot of scum, but no team was particularly strong, and town had a lot of useful PRs. It could have ended up very differently depending on how people picked, however, and I think if you played the setup a lot you'd have to suffer some pretty rough games (as any alignment).

I mentioned in the speccy that there are some decisions regarding how roles work that I would change or revise. Here's what I remember being issues:

-governors shouldn't able to self-govern IMO, I just neglected to word the ability as "another player" instead of "a player" and it wouldn't have been fair to change it after the game had started
-I should have established some set time for twilight to last so that governors getting to use their ability isn't based on whether they happen to log on during twilight, the trouble is doing that means you have to always do that even if there are no governors to obfuscate whether they're present. You could also change how the governor ability works, the mafiascum wiki PM says they have to declare their protection before the lynch happens but I changed that based on how the role worked in previous games I had played. Maybe their way is better?
-I changed lyncher so they lost if their target died without being lynched but the original has them convert to VT. I feel my change gives the role more impact because you have to really try for the lynch but maybe it just makes it too unappealing to ever pick
-masons should get daychat, that was one thing I actually regretting sticking with the mafiascum rule. It's just more fun to be able to talk during the day
-I would look into a more intuitive way to deal with both the vanilliaser and the vanilla cop. Should vanilla cop get a "vanilla" result on players who have been vanillaised? Should converted SKs or the converted alien sympathizer count as literal VTs, or should they be named townies and flip as "Town Alien Sympathizer" and "Town Converted Serial Killer" or something like that? Should the vanilliaser remove the nymphomaniac's lover status? How about if they target the nymphomaniac's target?
-Should conversion happen regardless if the targeted player is night killed? My understanding of how night actions are usually resolved says yes, but it does seem a little bogus to have your win condition tied to an alignment you were never actually playing
-I would like to set up the compulsive childkiller in such a way that a scum dayvig could conceivably fakeclaim it. Maybe that's a pipe dream
-My version of the Mafia Compulsive Hider differs from the mafiascum version in that their version acts as having the Weak modifier (dies if they target scum), but it's not labeled as such so I changed it. The weak version might be better but should be advertised as such. Also I let space kill and hide at the same time which was maybe a little OP

There's probably other issues involving roles that weren't in this game, so if you want to run this setup in the future, get ready for that I guess

In my mind Galz and Eddie are tied for MVP. Thanks for playing everyone!
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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1634 on: December 12, 2019, 09:02:08 am »

Good game y'all

Sorry I cured you LaLight

Well, no problem, it was your job!
In Modern Community I was a nerfed SK in a game as big as this one, so I claimed psychiatrist hoping to be counter-claimed. It didn't work, though.
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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1635 on: December 12, 2019, 11:15:21 am »

Fun fact: I went to the real psychiatrist this Sunday for the first time, so I can definitely say I am not a Serial Killer irl, sleep safely

Also let's run this setup again! Loads of fun. I got to be an SK the second time in my mafia career and this time it went plenty better than the last. I had a real chance at winning and it warms me.

Congrats and I hope you mesh well!  Keep it up!  (Also, thanks for the assurance but Serial Killers usually don't admit to it sooooo...)
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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1636 on: December 12, 2019, 12:06:54 pm »

Serial Killers usually don't admit to it

I mean, I think Joseph would disagree.
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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1637 on: December 12, 2019, 12:42:48 pm »

In my understanding raerae would have flipped as a VT, I believe the role itself changes.

No ideas how that interacts with statuses given to other players.

I feel like self targeted governors are not necessarily OP, but definitely less interesting. I worry that the baddie versions might be too weak otherwise, but who knows. It becomes a different kind of role entirely.

Thanks for running the game, ADK (and the MVP).

Also thanks to MiX for dragging me into this game against my will.
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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1638 on: December 12, 2019, 12:48:13 pm »

regarding a few of those decisions.  I feel like raerae's power was to add a "lover" modifier to another player.  If raerae is then Vanillaized, her target still has the Lover modifier (though she has lost hers). 

Like what if a town-parrot targets the vanilla-izer?  Then the Vanilla-izer gets vanilla-ized, but I wouldn't expect all their previous targets to regain abilities. 

I also think that Space shouldn't be able to kill/hide at the same time; that works similar to voluntary scum powers (either use power OR kill, unless you're the last of your kind).  Not sure on the "Weak" modifier on the hider; I never realized that the weak modifier was "standard" on Hider.
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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1639 on: December 12, 2019, 12:51:14 pm »

Also thinking, I would definitely play this setup again; part of what made it amazing was the huge number of people playing.  Super overwhelming on Day1, but with 4 deaths, that narrows down fast.  With a smaller #, there would be more single-person teams, and it might feel less like a big ol' mafia game.

BUT...DEFINITELY, we cannot run this setup a whole bunch of times, or back-to-back.  Maybe we could make it a yearly thing?  Maybe again in the summer?  I would not want this setup to become over-played, or for 20+ people to commit to playing this frequently.

With that said, maybe we can brainstorm some of the weirder interactions and come up with a consensus on how those edge-cases should be handled?
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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1640 on: December 12, 2019, 01:36:50 pm »

regarding a few of those decisions.  I feel like raerae's power was to add a "lover" modifier to another player.  If raerae is then Vanillaized, her target still has the Lover modifier (though she has lost hers). 

Like what if a town-parrot targets the vanilla-izer?  Then the Vanilla-izer gets vanilla-ized, but I wouldn't expect all their previous targets to regain abilities. 

I also think that Space shouldn't be able to kill/hide at the same time; that works similar to voluntary scum powers (either use power OR kill, unless you're the last of your kind).  Not sure on the "Weak" modifier on the hider; I never realized that the weak modifier was "standard" on Hider.

But then it's neither here nor there because who dies if that person dies with the modifier?  I no longer had it so they'd be #foreveralone. 
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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1641 on: December 12, 2019, 03:09:43 pm »

regarding a few of those decisions.  I feel like raerae's power was to add a "lover" modifier to another player.  If raerae is then Vanillaized, her target still has the Lover modifier (though she has lost hers). 

Like what if a town-parrot targets the vanilla-izer?  Then the Vanilla-izer gets vanilla-ized, but I wouldn't expect all their previous targets to regain abilities. 

I also think that Space shouldn't be able to kill/hide at the same time; that works similar to voluntary scum powers (either use power OR kill, unless you're the last of your kind).  Not sure on the "Weak" modifier on the hider; I never realized that the weak modifier was "standard" on Hider.

But then it's neither here nor there because who dies if that person dies with the modifier?  I no longer had it so they'd be #foreveralone.

I've seen one-way lovers before.
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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1642 on: December 12, 2019, 03:23:10 pm »

regarding a few of those decisions.  I feel like raerae's power was to add a "lover" modifier to another player.  If raerae is then Vanillaized, her target still has the Lover modifier (though she has lost hers). 

Like what if a town-parrot targets the vanilla-izer?  Then the Vanilla-izer gets vanilla-ized, but I wouldn't expect all their previous targets to regain abilities. 

I also think that Space shouldn't be able to kill/hide at the same time; that works similar to voluntary scum powers (either use power OR kill, unless you're the last of your kind).  Not sure on the "Weak" modifier on the hider; I never realized that the weak modifier was "standard" on Hider.

But then it's neither here nor there because who dies if that person dies with the modifier?  I no longer had it so they'd be #foreveralone.

I've seen one-way lovers before.

Me too. You know I always tell them it's a toxic relationship and they should get out, but they don't listen and they just end up getting hurt.
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Uncleeurope

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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1643 on: December 12, 2019, 03:24:54 pm »

regarding a few of those decisions.  I feel like raerae's power was to add a "lover" modifier to another player.  If raerae is then Vanillaized, her target still has the Lover modifier (though she has lost hers). 

Like what if a town-parrot targets the vanilla-izer?  Then the Vanilla-izer gets vanilla-ized, but I wouldn't expect all their previous targets to regain abilities. 

I also think that Space shouldn't be able to kill/hide at the same time; that works similar to voluntary scum powers (either use power OR kill, unless you're the last of your kind).  Not sure on the "Weak" modifier on the hider; I never realized that the weak modifier was "standard" on Hider.

But then it's neither here nor there because who dies if that person dies with the modifier?  I no longer had it so they'd be #foreveralone.

I've seen one-way lovers before.

Me too. You know I always tell them it's a toxic relationship and they should get out, but they don't listen and they just end up getting hurt.

You could never tell me to stop loving you, Joth:
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jotheonah

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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1644 on: December 12, 2019, 03:36:33 pm »

You could never tell me to stop loving you, Joth:

Look if dayvigging a cop on day 1 didn't work and trolling my players with a townless mafia setup didn't work, I guess the love of this community is hard to shake.
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MiX

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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1645 on: December 12, 2019, 03:38:13 pm »

You could never tell me to stop loving you, Joth:

Look if dayvigging a cop on day 1 didn't work and trolling my players with a townless mafia setup didn't work, I guess the love of this community is hard to shake.

You dayvigged someone that people have a tendency to dislike, so that didn't help your endgoal.

At least that's what it looks like. Poor Awaclus.
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shraeye

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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1646 on: December 12, 2019, 03:45:46 pm »

Who dislikes Awaclus??  He's great!
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raerae

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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1647 on: December 12, 2019, 04:49:41 pm »

Yeah!  It's not like he's shraeye!
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Galzria

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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1648 on: December 12, 2019, 05:18:34 pm »

Who dislikes Awaclus??  He's great!

I actually respect Awaclus’s logic a lot. His play can certainly seem irksome to some, but there’s method to his madness. Love Awaclus!

Yeah!  It's not like he's shraeye!

Oh now HIM... HE’S just the worst.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1649 on: December 13, 2019, 09:37:23 am »

-I would look into a more intuitive way to deal with both the vanilliaser and the vanilla cop. Should vanilla cop get a "vanilla" result on players who have been vanillaised?

As a former vanilla cop, I think being able to check on claims of having been vanillaized would be a decent use of the role, since it is otherwise not very useful.
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Re: BM27: Bad Idea Mafia (Day Five)
« Reply #1650 on: December 13, 2019, 02:03:15 pm »

Also I let space kill and hide at the same time which was maybe a little OP

I had such fun being OP, though, so it was totally worth it :-P Thank you for the game!!!
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Re: BM27: Bad Idea Mafia- Game Over, Everyone Loses!
« Reply #1651 on: December 14, 2019, 12:12:43 pm »

Thanks for the game, ADK!
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