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Author Topic: BM27: Bad Idea Mafia- Game Over, Everyone Loses!  (Read 170055 times)

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A Drowned Kernel

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BM27: Bad Idea Mafia- Game Over, Everyone Loses!
« on: November 05, 2019, 09:17:57 pm »

BM27: Bad Idea Mafia

MOD: ADK

Players:
1. Awaclus
2. faust
3. pubby
4. e
5. MiX
6. Joseph2302
7. SpaceAnemone
8. WestCoastDidds
9. Glooble
10. pingpongsam
11. DatSwan
12. sudgy
13. Brightgalrs
14. mail-mi
15. jotheonah
16. Uncleeurope
17. Galzria
18. shraeye
19. EFHW
20. LaLight
21. Eevee
22. raerae
23. Archetype
24.

Hey all, I wanted to run a game to see how I could handle modding on my current schedule. This is going to be a somewhat casual game using a very silly setup.

The standard rules of mafia apply, with the following specifics:

1: Days will be 7 days, nights will be 24 hours, action deadline is end of night.
2: If someone does happen to /out, replacements will be brought in at any point of the game if they can be found.
3. Prods can be requested after 24 hours of inactivity.
4. If no majority is reached by deadline, the day will end without a lynch.
5. The mod color is green.


SETUP

This game will use the Greater Idea setup published on the mafiascum wiki. This is a very dumb setup that you can read all about by clicking that link. If you want the TLDR:

-The setup contains 146 different roles, ranging from VT to some very silly stuff.
-At the beginning of N0, each player will be given 2 possible roles to choose from. I'll give everyone 24 hours to choose, then there will be another 24 hours for scum to chat before D1 begins.
-Whichever roles were discarded by each player will be public knowledge, revealed at the start of D1.
-I may have to reroll if the resulting setup is completely unplayable, but I will accept the first setup that we get that fulfills the following: a) The game begins with at least 50% of players town-aligned, and b) The game begins with at least one anti-town player.

This game will start approximately a week from this post with however many people have joined by then.


Role PMs

Day One Start and Discard List
« Last Edit: December 13, 2019, 11:56:06 am by A Drowned Kernel »
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Awaclus

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Re: BM27: Bad Idea Mafia
« Reply #1 on: November 05, 2019, 09:26:04 pm »

/in
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faust

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Re: BM27: Bad Idea Mafia
« Reply #2 on: November 05, 2019, 10:23:47 pm »

/in
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pubby

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Re: BM27: Bad Idea Mafia
« Reply #3 on: November 05, 2019, 11:38:12 pm »

/in
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2.71828.....

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Re: BM27: Bad Idea Mafia
« Reply #4 on: November 06, 2019, 01:51:44 am »

/in

Have to keep my BM win streak alive
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MiX

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Re: BM27: Bad Idea Mafia
« Reply #5 on: November 06, 2019, 03:35:56 am »

/in
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Joseph2302

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Re: BM27: Bad Idea Mafia
« Reply #6 on: November 06, 2019, 04:00:12 am »

/in
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Mafia Stats: (correct as of 2017)
Town: 22 games, 8 wins
Scum: 5 games, 3 wins

SpaceAnemone

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Re: BM27: Bad Idea Mafia
« Reply #7 on: November 06, 2019, 05:08:21 am »

/in :-)
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Congratulations! Your SpaceAnemone evolved into UniverseAnemone!
Town games: M84(L), M85(W), M86(L), M87(W), M88(L), M90(L), M92(W), M94(L), M97(L), M99(W), M100(L), M104(W), M107(W), M110(L), M112(L), RMM37(L), RMM40(D), RMM41(L), RMM43(L), RMM47(W), ZM23(W).
Scum games: M89(D), M108(L), NM8(W&MVP), NM10(L)   Mod: NM9, RMM38, RMM42.   Pronouns: they/them

WestCoastDidds

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Re: BM27: Bad Idea Mafia
« Reply #8 on: November 06, 2019, 09:15:01 am »

Looks like you are more than full but /in
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Glooble

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Re: BM27: Bad Idea Mafia
« Reply #9 on: November 06, 2019, 09:32:53 am »

/in if there's still a spot.
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I think town!Glooble pointing to something as a scum tell and then shortly thereafter doing that thing is a lot more likely than scum!Glooble doing that.

He/ Him

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A Drowned Kernel

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Re: BM27: Bad Idea Mafia
« Reply #10 on: November 06, 2019, 10:08:20 am »

/in if there's still a spot.

There are infinite spots
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faust

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Re: BM27: Bad Idea Mafia
« Reply #11 on: November 06, 2019, 10:31:25 am »

/in if there's still a spot.

There are infinite spots
How will you decide when to start this?
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Awaclus

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Re: BM27: Bad Idea Mafia
« Reply #12 on: November 06, 2019, 10:40:43 am »

faust is towny
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A Drowned Kernel

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Re: BM27: Bad Idea Mafia
« Reply #13 on: November 06, 2019, 10:44:58 am »

/in if there's still a spot.

There are infinite spots
How will you decide when to start this?

It will start next Tuesday when I get home from work, which is usually around 7 pm US central.
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pingpongsam

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Re: BM27: Bad Idea Mafia
« Reply #14 on: November 06, 2019, 02:38:19 pm »

/in
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WestCoastDidds

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Re: BM27: Bad Idea Mafia
« Reply #15 on: November 06, 2019, 08:31:56 pm »

INFINITE SPOTS!!

A truly bad idea!  I love it!
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pubby

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Re: BM27: Bad Idea Mafia
« Reply #16 on: November 06, 2019, 09:31:45 pm »

I hope I get VT
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Re: BM27: Bad Idea Mafia
« Reply #17 on: November 07, 2019, 02:07:30 am »

hell yes /in
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Town:  14 wins, 14 losses (1 MVP)
Skum: 7 wins, 7 losses (1 MVP)
3-Party: 4 wins, 1 loss

sudgy

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Re: BM27: Bad Idea Mafia
« Reply #18 on: November 07, 2019, 01:25:41 pm »

How much of a commitment would this be?  I haven't been playing because I've been too busy, but this could maybe work...
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

A Drowned Kernel

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Re: BM27: Bad Idea Mafia
« Reply #19 on: November 07, 2019, 01:43:12 pm »

How much of a commitment would this be?  I haven't been playing because I've been too busy, but this could maybe work...

Hard to say. I imagine how "serious" this game ends up being will depend on the people playing it.
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WestCoastDidds

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Re: BM27: Bad Idea Mafia
« Reply #20 on: November 07, 2019, 06:26:38 pm »

Sudgy, I am not at all serious.
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sudgy

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Re: BM27: Bad Idea Mafia
« Reply #21 on: November 07, 2019, 07:09:45 pm »

This is probably a bad idea.  \in.
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

Brightgalrs

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Re: BM27: Bad Idea Mafia
« Reply #22 on: November 07, 2019, 09:32:53 pm »

I'll play,
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Brightgalrs

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Re: BM27: Bad Idea Mafia
« Reply #23 on: November 07, 2019, 09:36:53 pm »

Oh and /in
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A Drowned Kernel

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Re: BM27: Bad Idea Mafia
« Reply #24 on: November 08, 2019, 12:16:53 am »

Oh and /in

Hi Brightgalrs! If this is your first game on the forum, make sure you understand the rules, as well signing the civility pledge. Glad to have you with us!
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