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Author Topic: RMM55: iZombie Mafia (Game over, Town and Fillmore-Graves win)  (Read 82783 times)

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faust

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RMM55: iZombie Mafia (Game over, Town and Fillmore-Graves win)
« on: October 26, 2019, 10:24:23 am »

Welcome to RMM55: iZombie Mafia!

Mod: faust

This is a closed game for 14 players. Some more information will be provided in the next post.


Players:
1. SpaceAnemone
2. Glooble
3. WestCoastDidds
4. DatSwan
5. MiX
6. LaLight
7. jotheonah
8. EFHW
9. A Drowned Kernel
10. raerae
11. Archetype
12. popsofctown
13. shraeye
14. Galzria

Spectators tagged: ashersky

Day starts:

General rules

Changes to the usual rule sets are marked in olive.

The Golden Rule:


Please remember that this is a game and your main objective is to have fun!  Be considerate of each other, don’t get personal, and enjoy the game. Please read The Civility Pledge before signing up for any mafia game on this site.  If you have not /pledged there, you cannot play. Excessive personal attacks or uncivil behavior may be dealt with by modifiers or modkills.

1. General Gameplay and Etiquette:

1. You may not quote information (either real or fabricated) from any game-related source other than the thread you are posting in. This means no quotes from PMs and no quotes from QTs in the main thread or in another QT. Paraphrasing is acceptable. If you are unsure whether a post is legal, please ask the moderator before posting.
2. There is to be NO personal communication outside of the forum postings and the QTs specifically designed for this purpose.
3. As a general rule you should aim for one post every 12 hours, minimum, to keep the game moving.

2. Voting, Deadlines, and Player Death:

1. Day phases will last 7 days, Night lasts at least 48 hours. Night action deadline is 36 hours after night start.
2. A simple majority (rounded up) of all living members must agree on one person for a lynch to occur prior to deadline.
3. Once you have reached a simple majority no further unvoting will change someone’s fate. Further votes will also be ignored.
4. Once a player is lynched, the game enters twilight until the mod locks the thread; all players including the one who was lynched may continue to post during twilight.
5. If the deadline is hit without a player reaching the majority of votes, there will be no lynch.
6. Please submit votes as: Vote: PlayerName.  Votes in another format may or may not be counted. This is up to the mod's discretion. Obvious abbreviations or nicknames will be counted so long as they are unambiguous.
7. Please submit vote revocations Unvote. Unvotes are not necessary before changing votes.
8. You may Vote: No Lynch - a simple majority of these vote types are required to send the game to Night phase without a lynch.
10. Any time you are dead (either via lynch or night kill) you may no longer post in the game or in shared Quicktopics. This means that you do not even get a “Bah” post. The dead in this game are silent.
11. If the thread is locked, you may not post.  Threads can be locked for various reasons, but no matter what the reason, you may not post.  The mod may forget to lock the thread, but if they say it is locked, it is still locked.

3. Miscellaneous/Mechanics:

1. Bold, olive text is reserved for the mod.  No invisible/small text is allowed, nor is cryptography.
2. If you have an issue/problem with the game, please discuss this in your role QT.  Do not post issues/complaints in the game thread.
3. The Mods may make mistakes - please point out any mistakes gently.  Mistakes will be corrected where possible, but sometimes mistakes are made that cannot be reversed.  These will stand as final to be commiserated over after the game.
4. Please bold all requests to the Mods so that they don’t get missed.
5. Prods of missing players may be issued after 24 hours of no activity.  A prodded player has 24 hours to respond or risks replacement.  A player who has been prodded 2 times is subject to replacement under rule 3.9 without further notice. Players with announced VLA are exempt from this rule the first time it happens.
6. If you anticipate being unavailable for more than a 48-hour period please post a notice to that effect in the thread.  Treat this game as a commitment.  Be considerate – don’t leave us hanging. Players who fail to post for 48 hours without an announcement risk being subject to replacement and/or being modkilled without further notice.
7. Please do not discuss ongoing games, it can unintentionally affect the other game. Do not discuss this game in any thread that is not directly related to it.
8. Rule violations will be dealt with according to their severity, which may include modkill(s) if needed.
9. Players who discover they are too busy to play in a game or want to leave the game for civility issues are not allowed to officially /out in the thread.  A request to /out must only be done via a post in the role QT. Please do not use this as a manipulation technique.  (Note players may continue to threaten to /out or imply that they might as long as it does not include an official request). Requests to /out are final once submitted. There will be no /outing and then /inning back into the game so make sure that when you /out you have thought it through and really want to do it. Players that can't be replaced will simply be mod-killed. Whether your request to /out will lead to replacement or a modkill is up to the mod's discretion.
« Last Edit: January 27, 2020, 10:39:52 am by faust »
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faust

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Re: RMM55: iZombie Mafia (Signups open)
« Reply #1 on: October 26, 2019, 10:24:51 am »

1. General Information

This is a game for 14 players, featuring players with at least 2 different win conditions. Win conditions are fixed, though the requirements for winning may be dependent on the game state.
Every player in the game will have a power role. Roles are highly customized in this game.
Every player has a role name that tries to capture their role in standard terms (whenever possible). This role name will be revealed upon death.

2. Mechanics

Players in this game are either humans or zombies. Their status may change throughout the game, and is revealed upon death. All zombies have access to an additional Night action:
Quote
Eating brains. You may target a dead (or living) player at night. If they are dead by the end of the night, and died a human, you eat their brain. Only one zombie can eat someone's brain. If there are multiple targeters, the player to eat the brain is whoever gets the highest score in the following scheme:

-1 per other night action taken
+1 if you did not end the last Day they were alive voting for the victim
+1 per time you targeted the victim
+1 if you killed the victim
+1 if target is of the same faction
+0.5 if you are not town-aligned

Other modifiers may apply depending on your role. This action will fail if your score is lower than 0. It is revealed at the end of each Night which player's brains have been eaten. If someone targets you the night you ate a brain, and the same person previously targeted the owner of the brain, you will learn that player's name.
If a zombie goes 2 Nights without eating a brain, then at the end of the second Night, they will "go Romero", which for the purposes of the game means they die. Flavor will indicate whether players turned Romero or died another way (or both).

There are special role modifiers in the game: "Human" and "Zombie", which mean that the power modified with these can only be used if the player is a human rsp. a zombie.

3. Action resolution

In case of conflicting Night actions, I am trying to follow a standard action resolution scheme. I will answer question about interactions of your role with other standard roles.
Eating brains is last in the action resolution chain, i.e. a player who was successfully killed will not be a valid candidate for getting a brain.

4. Flavor

This game is strongly themed, based upon the show iZombie. Players who are not town-aligned will receive fakeclaims. For players unfamiliar with the show, I will post short summaries for each fakeclaim character. Players may ask reasonable flavor questions in their QTs.
Whether a character is in the game or a fakeclaim was randomized at the start of the design process.

5. Win conditions

The win condition for town is this:
Quote
You win when, at the start of a Day, all threats to the town have been eliminated, and there is at least one town-aligned player left alive, or nothing can stop that from happening.

The win condition for mafia is this:
Quote
You win when, at the start of a Day, a majority of living players is aligned with your faction, or nothing can stop that from happening.
« Last Edit: December 20, 2019, 01:45:46 pm by faust »
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SpaceAnemone

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Re: RMM55: iZombie Mafia (Signups open)
« Reply #2 on: October 26, 2019, 12:20:23 pm »

/in :-)

I feel a rewatch coming on!
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Congratulations! Your SpaceAnemone evolved into UniverseAnemone!
Town games: M84(L), M85(W), M86(L), M87(W), M88(L), M90(L), M92(W), M94(L), M97(L), M99(W), M100(L), M104(W), M107(W), M110(L), M112(L), RMM37(L), RMM40(D), RMM41(L), RMM43(L), RMM47(W), ZM23(W).
Scum games: M89(D), M108(L), NM8(W&MVP), NM10(L)   Mod: NM9, RMM38, RMM42.   Pronouns: they/them

Glooble

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Re: RMM55: iZombie Mafia (Signups open)
« Reply #3 on: October 26, 2019, 06:42:54 pm »

/in Though I’ve only seen the first few episodes.
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I think town!Glooble pointing to something as a scum tell and then shortly thereafter doing that thing is a lot more likely than scum!Glooble doing that.

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Check out my podcast: www.stppodcast.com

Galzria

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Re: RMM55: iZombie Mafia (Signups open)
« Reply #4 on: October 26, 2019, 07:26:13 pm »

/tag
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

WestCoastDidds

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Re: RMM55: iZombie Mafia (Signups open)
« Reply #5 on: October 27, 2019, 07:16:28 pm »

How October appropriate!

/in
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Swowl

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Re: RMM55: iZombie Mafia (Signups open)
« Reply #6 on: October 30, 2019, 03:16:14 am »

/in sauce
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Town:  14 wins, 14 losses (1 MVP)
Skum: 7 wins, 7 losses (1 MVP)
3-Party: 4 wins, 1 loss

MiX

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Re: RMM55: iZombie Mafia (Signups open)
« Reply #7 on: October 31, 2019, 09:34:03 am »

/in
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popsofctown

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Re: RMM55: iZombie Mafia (Signups open)
« Reply #8 on: November 07, 2019, 12:27:55 pm »

/in
but also
does this forum send me an email if I get a pm
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faust

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Re: RMM55: iZombie Mafia (Signups open)
« Reply #9 on: November 07, 2019, 12:45:57 pm »

/in
but also
does this forum send me an email if I get a pm
Depends on your settings, under Profile/Personal Messaging.
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popsofctown

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Re: RMM55: iZombie Mafia (Signups open)
« Reply #10 on: November 07, 2019, 01:14:41 pm »

I have not made the civility pledge.

I am not sure about all that
Am I allowed to call players Scouts if they don't vote the way I want them to?
That is important to me.
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silverspawn

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Re: RMM55: iZombie Mafia (Signups open)
« Reply #11 on: November 07, 2019, 02:30:22 pm »

^ yes.

popsofctown

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Re: RMM55: iZombie Mafia (Signups open)
« Reply #12 on: November 07, 2019, 06:57:47 pm »

I only skimmed the mechanics because it's a closed game anyway

I will just sheep somebody who seems to know what they're doing and claim VT no matter what I roll
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Re: RMM55: iZombie Mafia (Signups open)
« Reply #13 on: November 08, 2019, 04:21:23 pm »

/in
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Re: RMM55: iZombie Mafia (Signups open)
« Reply #14 on: November 08, 2019, 11:31:45 pm »

Tag for now
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Re: RMM55: iZombie Mafia (Signups open)
« Reply #15 on: November 10, 2019, 09:56:50 pm »

/in
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popsofctown

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Re: RMM55: iZombie Mafia (Signups open)
« Reply #16 on: November 15, 2019, 12:50:19 pm »

/out
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Re: RMM55: iZombie Mafia (Signups open)
« Reply #17 on: November 29, 2019, 09:49:31 am »

/in
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Wins: 15, 10
Losses: 11, 5, 1
Draws: 1
MVPs: 4
Mod/Co-mod: 18

I always have a limited access to forum on weekends.

MiX

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Re: RMM55: iZombie Mafia (Signups open)
« Reply #18 on: December 10, 2019, 07:10:11 pm »

Bump.
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A Drowned Kernel

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Re: RMM55: iZombie Mafia (Signups open)
« Reply #19 on: December 10, 2019, 07:19:00 pm »

/in
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Re: RMM55: iZombie Mafia (Signups open)
« Reply #20 on: December 10, 2019, 07:55:39 pm »

/in
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Re: RMM55: iZombie Mafia (Signups open)
« Reply #21 on: December 10, 2019, 11:53:27 pm »

Tag
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2013, 2014, 2015 Mafia Mod of the Year
2015 f.ds Representative, World Forum Mafia Championships
2013, 2014 Mafia Player of the Year (Tie)

11x MVP: M30, M83, ZM16, M25, M38, M61, M76, RMM5, RMM41, RMM46, M51

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Re: RMM55: iZombie Mafia (4 spots left)
« Reply #22 on: December 11, 2019, 03:01:53 am »

hey - does the eating brains pr point system carry on throughout the game days? or is it like each night has its own fresh independent point system?
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Town:  14 wins, 14 losses (1 MVP)
Skum: 7 wins, 7 losses (1 MVP)
3-Party: 4 wins, 1 loss

faust

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Re: RMM55: iZombie Mafia (4 spots left)
« Reply #23 on: December 11, 2019, 03:51:12 am »

hey - does the eating brains pr point system carry on throughout the game days? or is it like each night has its own fresh independent point system?
It's calculated independently each Night. Of course "times you targeted the victim" may accumulate over the course of the game.
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Swowl

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Re: RMM55: iZombie Mafia (4 spots left)
« Reply #24 on: December 11, 2019, 04:15:12 am »

sweet thanks!

how is this not filled yet? seems to be a good time.
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Jesus how did i fuck that up
real good. That’s how
Town:  14 wins, 14 losses (1 MVP)
Skum: 7 wins, 7 losses (1 MVP)
3-Party: 4 wins, 1 loss
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