This one totally mystified me:
http://dominion.isotropic.org/gamelog/201203/16/game-20120316-173123-82f2f329.htmlcards in supply: Chapel, Develop, Fishing Village, Gardens, Hamlet, Library, Lighthouse, Moneylender, Potion, Silk Road, and Vineyard
I said to myself that this was a textbook case for an alt-VP game. Vineyards will love Hamlets/Lighthouses/Fishing Villages. Gardens will love all those extra buys from Hamlets. And Silk Roads will love the Gardens and the Vineyards. Great! I opened Fishing Village/Hamlet, picked up a single Potion, and started grabbing Gardens at $4, FVs at $3, Hamlets at $2, Coppers at $0, and Vineyard with $P. I planned to switch over to Silk Roads near the end, but thought a 3-piles ending might happen first.
My opponent opens with Chapel, and I thought he was pretty much dead right there. It certainly meant he was leaving Gardens and Silk Roads alone, and I didn't see any amazing engine that would get 8 Provinces quickly. I was totally, laughably wrong.
With just 2 Fishing Villages, 1 Chapel, 1 Library, and 1 Gold, my opponent totally crushed me, buying all 8 Provinces in 19 turns. He bought one every turn, turns 9-14, and then again on 17 and 19. I wasn't even close, since none of my Green cards had "leveled up" yet.
Clearly, I misjudged this one. What do you think? Was my plan doomed from the start? Unusual luck for my opponent? Library+Chapel+FV a secret unstoppable combo? (And hats off to my opponent, Strombo. I don't think he/she will be a level 21 for very much longer...)