On this board:
#31226234
Crossroads
Experiment
Urchin
Bischop
Fortress
Garden
Remodel
Bazaar
Bridge Troll
King's Court
Inheritance
Keep
I was playing Lord Rattington, which wasn't so interesting. However, I'm curious, in a game against a real person, what would be the right approach?
I would think you open urchin/urchin to get to mercenary, or maybe experiment/silver and hope for 7 to inherit something, but after that, it's less clear to me what you want to do.
Bishop/fortress can score infinite points, but bridge troll megaturn seems like it can overcome that with a quicker province-emptying, especially since you can use experiments for draw.
Also, is there a value in inheriting here? and, if so, what do you inherit? Experiments? Fortresses?
Against the rat, I inherited King's Courts, but if you can do that, you can probably empty provinces that same turn.