Contest 47: Event Using ArtifactThese were both fun and easy to come up with.
Practise • $3 • Event Play an Action card whose cost is $4 or less from the Supply, leaving it there. Take the Bow or the Rosin. | Bow • Artifact When you buy Practise, you may play a card whose cost in coins is $5 or less instead, and you get +1 Buy | Rosin • Artifact When you buy Practise, you may play a Treasure from the Supply instead, and you get +2 Buys |
This was my fallback in case anyone found a huge glaring fault in "
Surveil + Beacon"; Fragasnap's comment about how playing a remodel at buy was Different than buying-then-playing a remodel later got me thinking, and the errata about command cards had just come out, figured it'd be an interesting thing to try. The neat sneaky thing about the Bow is it lets you bypass potion costs.
Seige • $5@5 • Event If you have not gained any cards this turn, +1% per unused Buy you have and take the Ram. Trash a Province from the Supply. | Ram • Artifact When you shuffle, each other player trashes the top card of their deck and either gains a card with the same cost, or a cheaper card that shares a type with it, their choice.
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Had misgivings about this being too fast and too good on boards with like.... Market and Donate, for instance - just get hella buys, enough money to Seige every turn, donate the rest, Golden deck out the game.
Vespers • $2 • Event Choose one: Trash a card from your hand; or take the Soutane | Soutane • Artifact At the start of your Buy phase, +$1 per card you've trashed this turn. |
Essentially an alternate version of Surveil, smaller scope. Figured it'd have some tracking issues in IRL play (how many did I trash this turn?) and also useless on some boards that had neither trashing nor villas.
Contest • $5 • Event Discard a card from your hand. If you did, choose one: +1 Actions and return to your Action phase; or take the Tainia. | Tainia • Artifact At the start of your Buy phase, +1 Card per unused Action you have (Action, not Action card). |
Passed on this one bc +Cards is weird/feelsbad in your buy phase and it's use case is when you've got an all cantrip/village kingdom (like diadem, really) - too narrow for what you want with an event.
Graze • $5 • Event Trash an Estate from the Supply. If you did, choose one: Discard any number of Estates, then +1% per 2 Estates discarded (rounded down); or take the Crook. | Crook • Artifact At the start of your turn, you may discard an Estate for +2 Cards.
This is worth 1% for each Estate you have. |
An alternate Shepherd/Pasture combo. This was my second alternate.
Coerce • $10@8 • Event Gain a card costing up to $8. The player to your left may discard a copy of it. If they do, take the Gavel. If they do not, trash a copy of the card you gained from the supply. | Gavel • Artifact When you buy a card, you may pay $2 to trash a copy of it from the supply.
This is worth -2% at the end of the game. |
A Salt variant. Too big, and therefore too swingy, and also forces things towards a gamestate i don't like (and if you aren't making cards that you like, what's the point?)
Offertory • @5 • Event Choose one: +1% and trash up to two cards you have in play; or take the Mite Box
| Mite Box • Artifact At the start of your turn, reveal cards from your deck until you reveal a Treasure; you may play it or discard it. |
Didn't wow me. Probably useful, and very Strange in games with some special treasures (Quarry, etc).