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Author Topic: RMM54: War of the Spark Mafia (Game over! Scum wins flawlessly.)  (Read 107364 times)

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Glooble

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Welcome to RMM54: War of the Spark Mafia by Glooble.

This game will use an Original, Closed, RMM setup designed by Glooble.  It is fairly advanced, but probably less than several of the recent RMM setups that have been run on this site. Knowledge of flavor is not required, but may be helpful.

There is no co-mod. It is possible a dead player may find themselves recruited to this role, but I'm not counting on it.

Sign ups are open.


1. Awaclus
2. WestCoastDidds
3. jotheonah
4. MiX
5. DatSwan
6. faust
7. UncleEurope
8. gkrieg
9. ashersky shraeye
10. raerae
11. pubby
12. Galzria
13. Jimmm
14. EFHW
15. LaLight

Game State Tracker:

Day 1|Day 2|Day 3|Day 4

The Rules:

The Golden Rule:
This is a game. Everyone who signs up to play must be considerate of each other, never get personal, and focus on having fun. Once the game starts, having signed up is a commitment: inactivity is just as inconsiderate as rude comments.


The Standard Rules:
1. No communication between players outside of the game thread or shared QTs at any time. This includes passing references, jokes, or cases in other games or threads, whether in context or not.
2. If the game thread is locked, do not post. If you are unsure if something is locked, ask the mod by PM.
3. Direct or verbatim quoting of mod-provided information is strictly forbidden. Paraphrasing is okay. If you are not sure about your paraphrase, ask the mod first.
4. Actions with instructions that do not specify a game state will be resolved in the order they are received.
5. All night actions must be submitted within 24 hours of day ending.
6. Players must post once every 24 hours.
7. Do not edit or delete posts, ever. If you need to clarify or correct something, post again.
8. Invisible text, font size less than 10, and spoiler tags are not allowed.
9. Cryptography is not allowed.
10. The time between a lynch being reached and a flip being provided is called twilight. All players may continue posting during this time, including the lynched player.
11. Dead players may not post in thread or QT, except their Role QT. A lynched player is not "dead" until a flip has been provided.
12. Personal multimedia, such as video or audio recordings, are not allowed in the game thread or QTs.


The Voting Rules:
1. Votes should be in this format: Vote: Playername. Unambiguous nicknames are acceptable.
2. Unvotes should be in this format: unvote or Unvote: Playername.
3. Unvotes are not required if changing your vote from one player to another.
4. You may vote: no lynch.
5. Lynches occur when a simple majority (rounded up) of living players is reached. Once reached, a lynch cannot be undone.
6. If a majority lynch is not reached by the deadline, no lynch occurs.


The Rest:
1. Bold, navy blue text is reserved for the Mod. Players may not use it.
2. If you have an issue or problem with the game, please PM the Mod. Do not post complaints in the game thread.
3. Mods make mistakes - please point them out gently. If they can be corrected, they will. If irreversible, they will stand as final to be commiserated over after the game.
4. If a mod error disadvantages one faction greatly, the game may be called off.
5. Ask all questions and make all requests directly to the Mod via PM or in your Role QT. Questions deemed as "universal" (defined as questions for which the answers should be available to all players) will be requested to be re-posted in the Game Thread and answered there.
6. One prod will be issued after 36 hours without posting in the game thread. Players are subject to replacement or modkill after one prod.
7. All rule violations will be dealt with according to their severity, as determined by the mod, up to modkill.


Deadlines:
1. Days will last 7 IRL days.
2. Nights will last at least 48 IRL hours.
« Last Edit: November 08, 2019, 03:38:16 pm by Glooble »
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I think town!Glooble pointing to something as a scum tell and then shortly thereafter doing that thing is a lot more likely than scum!Glooble doing that.

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Glooble

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Re: RMM54: War of the Spark Mafia
« Reply #1 on: August 19, 2019, 01:46:32 pm »

Public Setup Information:

Nicol Bolas and his minions have lured hundred of Planeswalkers to the city-plane of Ravnica and trapped them there with an artifact called the Immortal Sun. He means to harvest their sparks to fuel his own ascension to godhood. He must be stopped. But first, you'll have to find him, and all of the Planeswalkers he's coerced or corrupted to his side. It's a big plane, Ravnica. Lots of places to hide.

Role Madness:
1. This is a role madness game, which means there are no vanilla townies (I know it doesn't always mean that, but this time it does.) Everyone has some sort of power.
2. Almost everyone has a night action, most, but not all, are one-shot.
3. There may be ways to regain shots.
4. There may be negative utility roles, but no roles are purely negative utility.

Flavor:
1. Flavor will be based on Magic: The Gathering, specifically the “War of the Spark” storyline. All players will take on the role of Planeswalkers who were involved in that story.
2. Town in this game is known as Gatewatch-aligned. Scum is Bolas-aligned.
3. Your role PM will tell you your character’s race, what plane they come from, and what kind of mana they can wield. This information is game-relevant, though not all to the same degree. Bolas-aligned players will be given fake claims containing all of this information.
4. Do not take importance to the storyline as a measure of towniness. Some important characters were reserved for fake claims, and some minor characters are town.
5. There are some items in this game. If you find yourself with an item, you can always give it to another player at night.
6. Most of the time kill flavor will not be mechanically relevant, but if a kill is described in your role PM as looking a certain way, assume everyone will see that when it happens, and that this may reveal the flavor name of the person who committed that kill.
7. You know me- I like to write little stories to go with the vote count. A character appearing in the vote count flavor does not imply that they appear in the game.


Gatewatch Win Condition:

You win when all threats to the Gatewatch have been eliminated, or nothing can prevent this from happening.

A Note about Win Conditions:

There are a handful of players in this game whose win conditions can change if certain conditions are met. However if this is a possibility for you, you will be told about it at the beginning of the game.
« Last Edit: August 23, 2019, 03:41:19 pm by Glooble »
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I think town!Glooble pointing to something as a scum tell and then shortly thereafter doing that thing is a lot more likely than scum!Glooble doing that.

He/ Him

Check out my podcast: www.stppodcast.com

popsofctown

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First
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Awaclus

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Bomb, Cannon, and many of the Gunpowder cards can strongly effect gameplay, particularly in a destructive way

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WestCoastDidds

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classic Diddsian meddling
I never got to read what Didds said, but whatever she's saying, she's right.

Glooble

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I think town!Glooble pointing to something as a scum tell and then shortly thereafter doing that thing is a lot more likely than scum!Glooble doing that.

He/ Him

Check out my podcast: www.stppodcast.com

jotheonah

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"I know old meta, and joth is useless day 1 but awesome town day 3 and on." --Teproc

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MiX

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Jesus how did i fuck that up
real good. That’s how
Town:  14 wins, 14 losses (1 MVP)
Skum: 7 wins, 7 losses (1 MVP)
3-Party: 4 wins, 1 loss

EFHW

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I just play one game at a time. If this looks like it will start before silver's game, I'll switch over (sorry silver!).
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pubby

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/in but put me in slot #11
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faust

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/in
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You say the whole world's ending, honey it already did

Uncleeurope

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/in

Maybe one of these days I will get a role in a RMM game that isn't negative utility.

But that's doubtful.
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Don't worry, no one can read uncle correctly.

Uncleeurope Eddie

Glooble

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/in

Maybe one of these days I will get a role in a RMM game that isn't negative utility.

But that's doubtful.

I updated the rules post. Do you feel better now?
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I think town!Glooble pointing to something as a scum tell and then shortly thereafter doing that thing is a lot more likely than scum!Glooble doing that.

He/ Him

Check out my podcast: www.stppodcast.com

Uncleeurope

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/in

Maybe one of these days I will get a role in a RMM game that isn't negative utility.

But that's doubtful.

I updated the rules post. Do you feel better now?

Haha, fair enough.

Appeasement achieved.
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Don't worry, no one can read uncle correctly.

Uncleeurope Eddie

popsofctown

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Re: RMM54: War of the Spark Mafia (open for sign-ups, six spots left!)
« Reply #15 on: September 03, 2019, 05:16:49 pm »

/out
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gkrieg13

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Re: RMM54: War of the Spark Mafia (open for sign-ups, six spots left!)
« Reply #16 on: September 04, 2019, 12:11:10 pm »

/in
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ashersky

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Re: RMM54: War of the Spark Mafia (open for sign-ups, six spots left!)
« Reply #17 on: September 19, 2019, 12:24:13 am »

/in

Contingent win conditions!
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f.ds Mafia Board Moderator

2013, 2014, 2015 Mafia Mod of the Year
2015 f.ds Representative, World Forum Mafia Championships
2013, 2014 Mafia Player of the Year (Tie)

11x MVP: M30, M83, ZM16, M25, M38, M61, M76, RMM5, RMM41, RMM46, M51

Glooble

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Re: RMM54: War of the Spark Mafia (open for sign-ups, five spots left!)
« Reply #18 on: October 02, 2019, 08:51:17 am »

Anyone else? I really want to get this going.
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I think town!Glooble pointing to something as a scum tell and then shortly thereafter doing that thing is a lot more likely than scum!Glooble doing that.

He/ Him

Check out my podcast: www.stppodcast.com

raerae

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Re: RMM54: War of the Spark Mafia (open for sign-ups, five spots left!)
« Reply #19 on: October 02, 2019, 09:23:50 am »

INdeed.
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Galzria

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Re: RMM54: War of the Spark Mafia (open for sign-ups, five spots left!)
« Reply #20 on: October 02, 2019, 11:33:16 am »

I may end up in two games at once, which I try to avoid, but I’ll /in to help move this along.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Jimmmmm

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Re: RMM54: War of the Spark Mafia (open for sign-ups, five spots left!)
« Reply #21 on: October 02, 2019, 07:26:47 pm »

Ask and you shall receive. /in
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EFHW

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Re: RMM54: War of the Spark Mafia (open for sign-ups, five spots left!)
« Reply #22 on: October 02, 2019, 07:27:13 pm »

I may end up in two games at once, which I try to avoid, but I’ll /in to help move this along.
Same
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Glooble

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Re: RMM54: War of the Spark Mafia (open for sign-ups, five spots left!)
« Reply #23 on: October 02, 2019, 08:58:04 pm »

Just need 1 more!
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I think town!Glooble pointing to something as a scum tell and then shortly thereafter doing that thing is a lot more likely than scum!Glooble doing that.

He/ Him

Check out my podcast: www.stppodcast.com

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Re: RMM54: War of the Spark Mafia (open for sign-ups, five spots left!)
« Reply #24 on: October 03, 2019, 10:18:18 am »

Wow, I have a lot of pull here I guess. :)

raerae, get yo man
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