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Author Topic: Super Mario Odyssey  (Read 2536 times)

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GendoIkari

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Super Mario Odyssey
« on: August 05, 2019, 10:35:53 am »
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Finally started this yesterday; been looking forward to it for a long time.

Fun so far. Even though the plan is to play it with my wife; I think we'll still to 1 player mode... 2 player feels awkward, where you really have to both be in sync. It's a neat idea, but seems like it would only be suited to 2 players who are both already really good at the game; not for a casual playthrough.

It's a fun time exploring things. Not quite the open world experience of BotW, but still plenty of stuff to just explore. The game play feels smooth and fun; the regular 3D Mario platforming is all there; and the hat just control really well.

 I am a bit confused about the "story quests" though; can someone explain how the actual requirements work? So to leave an area, you have to collect a minimum number of moons (at least for the first couple of areas; I'm assuming that basic mechanic stays the same). But aside from collecting random moons, there is always an active "story quest"; not actually sure what that's called... Mission? Quest? Thing? Anyway, you can do that main mission, but do you have to? Is the moon you get from the active mission any different than any other random moon?

For example, in the sand world, we got the required 16 moons needed to go to the next area, but we did so without completing "Showdown on the Inverted Pyramid". This allowed us to leave to the next area. We came back to fight the boss on the inverted pyramid, but was that completely optional? I'm assuming that if we had just done the story moons and not found other random ones, then even after completing all story, we still would have to find 16 total moons before going to the next area.
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Donald X.

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Re: Super Mario Odyssey
« Reply #1 on: August 05, 2019, 11:45:36 am »
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For example, in the sand world, we got the required 16 moons needed to go to the next area, but we did so without completing "Showdown on the Inverted Pyramid". This allowed us to leave to the next area. We came back to fight the boss on the inverted pyramid, but was that completely optional? I'm assuming that if we had just done the story moons and not found other random ones, then even after completing all story, we still would have to find 16 total moons before going to the next area.
Yes, the boss was optional, as many of them are, and you needed whatever total of moons regardless of whether or not you did the boss.
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2.71828.....

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Re: Super Mario Odyssey
« Reply #2 on: August 05, 2019, 11:51:05 am »
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Yeah, you can get through the game relatively quickly, but then getting all the moons will take quite a while.
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GendoIkari

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Re: Super Mario Odyssey
« Reply #3 on: August 05, 2019, 08:44:01 pm »
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Also, thoughts on JoyCons vs Pro Controller for Odyssey? I use Pro Controller for basically everything; and it definitely feels better in my hands. But Odyssey seems to have some motion controllers that are specifically designed for the JoyCons being used separately; so I'm wondering if I'm missing out by using Pro.
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Donald X.

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Re: Super Mario Odyssey
« Reply #4 on: August 05, 2019, 08:58:40 pm »
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Also, thoughts on JoyCons vs Pro Controller for Odyssey? I use Pro Controller for basically everything; and it definitely feels better in my hands. But Odyssey seems to have some motion controllers that are specifically designed for the JoyCons being used separately; so I'm wondering if I'm missing out by using Pro.
The speedrunners are using the pro controller. So, whatever you're missing out on, it doesn't matter for doing well.
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jonts26

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Re: Super Mario Odyssey
« Reply #5 on: August 05, 2019, 11:03:38 pm »
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Most of the motion controls on the joycon are a bit hard to use. Pro controller feels better to me.
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LastFootnote

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Re: Super Mario Odyssey
« Reply #6 on: August 07, 2019, 11:49:40 am »
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You can also do a lot of the motion controls with the pro controller, if memory serves. It feels a little more awkward than doing them with the Joy-Con, but it's still possible. The big ones I use are jerking the controller(s) to the side for the hat spin, and then various moves for captured enemies. Some of those can be pretty important.

For what it's worth, I usually switch to Joy Cons for Mario Odyssey.
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GendoIkari

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Re: Super Mario Odyssey
« Reply #7 on: August 20, 2019, 11:14:20 pm »
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Super loving Odyssey so far. About 116 moons now; just finished (got enough moons to leave) New Donk City.

There's just so much to do. Every time you turn the corner, there's another moon or special coin in the distance to go get. The exploration part reminds me of BOTW; though obviously with not quite as much freedom.
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GendoIkari

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Re: Super Mario Odyssey
« Reply #8 on: August 25, 2019, 10:53:32 am »
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“Beat” the game! Scare quotes because the end of the game seems like just the beginning...
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GendoIkari

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Re: Super Mario Odyssey
« Reply #9 on: September 18, 2019, 01:01:50 pm »
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Finished 100% last night. All unique moons; 999 moons total; all purple coins and purple shop items bought; all yellow coin costumes bought. Enhanced Bowser fight defeated.

The Darker Side level is a lot of fun. Difficult platforming gauntlet, with a fun reward at the end.
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