Hmmm, an attacking village. I'm not sure I like the dynamics of that.
It only attacks every other play on any turn since when someone plays a second Goblin City, his opponent(s) will (probably) have a ruins in their hand to discard.
All of the above cards except Gargoyle should have the Looter type.
Right about Vandal and Goblin City (Auditor doesn't need it either). will fix. I just forgot to add it.
And here are the last four normal kingdom card piles (next post will be the events and landmarks):
Miner
$4 Action
+$1.
Reveal the top 4 cards of your deck. Put a revealed treasure into your hand. Discard one other revealed card. Put the rest back in any order.
Kingdom Restoration
$5 Action
+1 Action.
You may discard the top card of your deck. Then look through your discard pile and put up to two cards from it on top of your deck. Then +1 Card.
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During your buy phase, you may pay $1 to return a card from the trash pile to the supply.
Ancient Temple
$5 Action
+1 Action.
Discard a card. Gain a card costing up to $4, putting it in your hand.
Ancestral Crypt
$5 Action-Victory
+1 Card.
Trash up to two cards from your hand. For each card you trash that costs more than $0, take a coin token.
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Worth 1 VP.
This one has been tested a lot, but it's a bit weak. I'm thinking about making it worth 2VP.
Miner, Kingdom Restoration, and Ancestral Crypt were three of the first cards made for this expansion. (Ancient Temple is not as old but still came before Sculptor so I'm keeping it).