I have done my read through and I don't have a hell of a lot. I will post some conclusions when I have them written up.
Summary for now:
I think MiX is either Town or Traitor - I can't decide which.
I think there is Skum in [Joth, PPS]
I think there is Mafia in [Glooble, GK, E!]
So...
- [Mix, Joth, PPs] - Traitor(s)/Mafia at a absolute max of 2 (either 2 Traitors, 1 Traitor and 1 Mafia, 1 Traitor, or 1 Mafia) ... but there has to be 2 Traitors for that to be a real option... so that is not the best jumping off point.
- [MiX, Glooble, GK, E!] - Traitors(s)/Mafia at an absolute max of 3 (either 2 Traitor and 1 Mafia, 1 Traitor and 2 Mafia, or 1 Traitor and 1 Mafia) ... so, 1-2 Skum in [Glooble, GK, E!, MiX] most likely... kind of my favorite at this point.
- If MiX is NOT a Traitor, then I thin kit is either Joth or PPS. That leaves the same scenario as above, but replace MiX with Joth/PPS. Again, because of the unlikelihood of 2 Traitors, I don;t think this is the best pool to choose from.
If none of those 5 above are Skum, that means the entire Skum team would have to consist of [EFHW, Pubby, Ashes, Swan]... which is impossible because EFHW, Ashes, Swan are all in the Hood (this is assuming only 1 traitor, but still either way it doesn't make sense).
There can also only be one maximum skum in [EFHW, Ashes, Swan], and none of them can be a Traitor.
So there are a minimum of 3 Skum in [PPS, GK, E!, Joth, MiX, Pubby, Glooble].
Again, notes will follow. But right now I am at:
E!->Glooble->GK in that order.
That is mainly based on VCA. My main pool is [Glooble, GK, E!]. Day 1 ended with Glooble on the lynch and GK/E! off. Day 2 ended with Glooble and GK on the lynch and E! off.
I think there is Mafia in those three, but I want to believe there are 2/3 in regards to Skum.
Glooble and GK were on the same wagons all the times. E! was at some points and ended up always off. Adding in how many unknowns/towns there were to hammer all the wagons, and the E! L-1 vote on Day 1... I am left wanting to lynch E! today.