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Author Topic: M123: Doomsday Mafia (Town and Survivor win!)  (Read 154805 times)

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jotheonah

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Re: M123: Doomsday Mafia (Day 2)
« Reply #650 on: June 14, 2019, 10:23:10 am »

If MiX is traitor and scum knows traitor, that would explain why a MiX wagon is having so much trouble gaining traction...
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"I know old meta, and joth is useless day 1 but awesome town day 3 and on." --Teproc

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MiX

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Re: M123: Doomsday Mafia (Day 2)
« Reply #651 on: June 14, 2019, 10:26:53 am »

If MiX is traitor and scum knows traitor, that would explain why a MiX wagon is having so much trouble gaining traction...

Scum knows traitor? Sweet, I'm the best traitor ever!
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EFHW

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Re: M123: Doomsday Mafia (Day 2)
« Reply #652 on: June 14, 2019, 10:34:40 am »

I disagree that worry about PR's is good reason not to have the neighborhood claim. We already lost the vanilla cop. Bodyguard, bodyguard's target, and PGO are good to target, assuming PGO picks the right night. Add to that PGO is possibly negative utility and 1 shot watcher is really weak. Even night tracker is ok, not great.
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EFHW

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Re: M123: Doomsday Mafia (Day 2)
« Reply #653 on: June 14, 2019, 10:35:56 am »

Roleblocker might be useful.
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gkrieg13

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Re: M123: Doomsday Mafia (Day 2)
« Reply #654 on: June 14, 2019, 11:29:00 am »

If MiX is traitor and scum knows traitor, that would explain why a MiX wagon is having so much trouble gaining traction...

I don't think mafia can know traitor in this setup?
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2.71828.....

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Re: M123: Doomsday Mafia (Day 2)
« Reply #655 on: June 14, 2019, 12:40:14 pm »

If MiX is traitor and scum knows traitor, that would explain why a MiX wagon is having so much trouble gaining traction...

I don't think mafia can know traitor in this setup?

Yeah, seems to be trying real hard for that town slip.

Vote: joth
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2.71828.....

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Re: M123: Doomsday Mafia (Day 2)
« Reply #656 on: June 14, 2019, 12:43:15 pm »

But I do need to do a thorough reread, and now I have some good confirmation bias to read with
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Man. I had four strips of bacon yesterday. Was one automatically undercooked, one automatically overcooked? No, let's put a stop to that right here, all four strips were excellent.

2.71828.....

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Re: M123: Doomsday Mafia (Day 2)
« Reply #657 on: June 14, 2019, 12:44:35 pm »

All joking aside, anyone have something they think I should pay closer attention to as I reread?
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Man. I had four strips of bacon yesterday. Was one automatically undercooked, one automatically overcooked? No, let's put a stop to that right here, all four strips were excellent.

gkrieg13

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Re: M123: Doomsday Mafia (Day 2)
« Reply #658 on: June 14, 2019, 01:12:24 pm »

I think Datswan is town.

vote: joth
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gkrieg13

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Re: M123: Doomsday Mafia (Day 2)
« Reply #659 on: June 14, 2019, 01:13:18 pm »

Would still be fine with pubby, but don't really want to lynch MiX.
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jotheonah

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Re: M123: Doomsday Mafia (Day 2)
« Reply #660 on: June 14, 2019, 01:48:39 pm »

Y’all remember I’m VLA all weekend right? Try not to lynch me while I’m gone.

I mixed up mafia knows traitor with traitor knows mafia. Sorry. Weird thing to vote me over but ok.
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"I know old meta, and joth is useless day 1 but awesome town day 3 and on." --Teproc

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mcmcsalot

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Re: M123: Doomsday Mafia (Day 2)
« Reply #661 on: June 14, 2019, 02:43:04 pm »

Gkrieg, ask, swan are all town

Super odd suspicions of efhw and e

I find glooble and joth scummy.


MiX I’m having a hard time readin, I have town read him a bunch and am kinda defaulting that way.
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Wins: M19, M21, M23, M24, M26, M39, M91, M94, M102, M104, M107, M114, M115
Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
Winrate: 38.2%(13/34) 29.6%(8/27), 71.4%(5/7)

mcmcsalot

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Re: M123: Doomsday Mafia (Day 2)
« Reply #662 on: June 14, 2019, 02:46:49 pm »

That’s my help, also I’m town. Also I’m playing like hot garbage this game.

I feel like people who were starting the pubby wagon d1 are scummy since my vote was just hanging out on him as I decided to skip the second half of the day.
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Wins: M19, M21, M23, M24, M26, M39, M91, M94, M102, M104, M107, M114, M115
Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
Winrate: 38.2%(13/34) 29.6%(8/27), 71.4%(5/7)

EFHW

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Re: M123: Doomsday Mafia (Day 2)
« Reply #663 on: June 14, 2019, 07:57:04 pm »

Ok, I'm home for the day and I've decided to claim. I am in the neighborhood. No one has taken issue with my PR argument and there's no other reason to withhold this information from town. There are three of us. I'll hold off on saying who, or they can.
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Swowl

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Re: M123: Doomsday Mafia (Day 2)
« Reply #664 on: June 14, 2019, 11:18:13 pm »

Ok, I'm home for the day and I've decided to claim. I am in the neighborhood. No one has taken issue with my PR argument and there's no other reason to withhold this information from town. There are three of us. I'll hold off on saying who, or they can.


So now skum knows not to shoot you and we still don’t know if you are town or skum.
Why would you do this right now? What upside do you expect from this claim?
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Jesus how did i fuck that up
real good. That’s how
Town:  14 wins, 14 losses (1 MVP)
Skum: 7 wins, 7 losses (1 MVP)
3-Party: 4 wins, 1 loss

MiX

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Re: M123: Doomsday Mafia (Day 2)
« Reply #665 on: June 15, 2019, 03:18:40 am »

Ok, I'm home for the day and I've decided to claim. I am in the neighborhood. No one has taken issue with my PR argument and there's no other reason to withhold this information from town. There are three of us. I'll hold off on saying who, or they can.

I thought you realized Roleblocker was good enough to not claim Neighbor...

Ok, well, who did you kill?
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Swowl

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Re: M123: Doomsday Mafia (Night 1)
« Reply #666 on: June 15, 2019, 03:31:12 am »

I wonder if e is a neighbor and prompted the kill on eddie.
? Why?
I'm trying to guess which player was scum-killed and which player was neighborhood-killed. I think ADK came off more towny yesterday, and Eddie came off more scummy, so maybe scum killed ADK and neighbors killed Eddie. And the player most likely to have a bone to pick with Eddie is e.

Don't think this matters much at all though :P

EFHW - since you went ahead and claimed... you wanna confirm whether this is accurate or not? I can't see a downside in you sharing now that you have claimed.
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Jesus how did i fuck that up
real good. That’s how
Town:  14 wins, 14 losses (1 MVP)
Skum: 7 wins, 7 losses (1 MVP)
3-Party: 4 wins, 1 loss

pingpongsam

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Re: M123: Doomsday Mafia (Day 2)
« Reply #667 on: June 15, 2019, 06:32:42 am »

I’ll be the first to admit I don’t know why it’s good or bad to neighbor claim but when that was a big topic it sure seemed like general consensus someone should do it and do it like EFHW just did it. Thus I am thoroughly confused at the immediate negative reaction to her doing it.
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You are the brashest scum player on f.ds.

silverspawn

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Re: M123: Doomsday Mafia (Day 2)
« Reply #668 on: June 15, 2019, 06:43:58 am »

I reread the game. Most of it. Isn't that virtuous?

Notes

How does anyone ever find scum? You guys are too level headed to reveal stuff. Maybe they don't and it's all random.

Can someone tell me what DatSwan's scum tells are?

I'm not the authority on MiX since I didn't catch the recent games with them, but nonetheless, insofar as I do have a gut read it's town leaning. Let's do something else rather than defaulting into a MiX lynch.

ADK is rolling. I'm old-fahsioned and usually walk.

e is also towny

joth is funny

joth is scummy. vote: joth

vote: joth

Interesting, maybe ADK agrees? ADK, can you explain why you made that vote at that point, if you still remember? Edit: nvm you died n1.

My reads early into this game were garbage. Not very suprising.

gkrieg is towny

ash is also towny. Actually I'm not feeling that hopeless about this game anymore. Maybe we can do better than random.

Eddie is also towny. And also dead.

I want to mod something. something suddenly gave me an idea for a new mechanic that would be cool and I want a game with GPT-2 generated flavor.

Today joth seems towny. Game is hard again. Here goes my (un) unvote

Ok MiX is super town right now. Whomever we lynch, it shouldn't be them.

silverspawn

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Re: M123: Doomsday Mafia (Day 2)
« Reply #669 on: June 15, 2019, 06:44:47 am »

Ok, I'm home for the day and I've decided to claim. I am in the neighborhood. No one has taken issue with my PR argument and there's no other reason to withhold this information from town. There are three of us. I'll hold off on saying who, or they can.

I fully support your decision to come out. f.ds is a tolerant bunch. We can accept you for who you are.

silverspawn

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Re: M123: Doomsday Mafia (Day 2)
« Reply #670 on: June 15, 2019, 06:51:22 am »

I think we should be treating survivor as town because otherwise there aren't enough town. let's be practical. So we can assume the neighborhood has one scum + rest town.

I think I want a full neighborhood claim for PoE. Better try to get the scum out of the group killed quickly so that we have some utility from the ICs.

Like, the PR stuff is super weaksauce. Look at the list. Vanilla cop? Already dead. Roleblocker? I'll give you that one. Bodyguard? I mean who cares. Even-Night Tracker? I'll give you that one, too. 1-shot Watcher? probably already used their shot. 1-shot Active Paranoid Gun Owner? Go ahead and target them, scum. In fact this one is a reason not to be worried.

In total there are 2 PRs that might be dangerous. Odds are neither of them actually exists in the game. Then there's a role that makes targeting PRs worse for scum. And then there's the fact that neighbors are also viable targets once we lynch the scum neighbor.

silverspawn

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Re: M123: Doomsday Mafia (Day 2)
« Reply #671 on: June 15, 2019, 06:52:31 am »

I'm surprised at people's thinking on third party choices.  If you want to win (regardless of fun), you don't go it alone.  SK/Survivor is hard.

You have to choose to join the mafia, making a 5-player team.  Even unknown, that's just a huge boon and a difficult situation for town.  I mean, maybe you could go survivor and claim?  If Neighbors stay hidden, Mafia have to decide whether to shoot you to kill neighbors or not.  But just being a traitor seems like the best move.

Again, that is if you choose based on wanting to win.  If you choose for fun or personal preference, there's no real rhyme or reason that matters.

Ugh... ash, did you by chance actually pick that role?

silverspawn

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Re: M123: Doomsday Mafia (Day 2)
« Reply #672 on: June 15, 2019, 06:52:39 am »

As in, I don't think what you said makes you townier, but I think you're less scum.

noooo this makes no sense  :(

One thing I've noticed this town in particular loves doing is saying "I think this person is scum" and then not laying down any kind of a case to back that up. We had pubby and joth, Eddie and e, and now MiX and me.

Making cases is so hard. and it feels more like work than just figuring out what you think. although it does help you figuring out whether what you think makes sense

silverspawn

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Re: M123: Doomsday Mafia (Day 2)
« Reply #673 on: June 15, 2019, 06:54:09 am »

vote: mcmc because my only scum read had the indecency of being towny today

silverspawn

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Re: M123: Doomsday Mafia (Day 2)
« Reply #674 on: June 15, 2019, 06:55:02 am »

I'll look into DatSwan and their posts separately, since there's actually quite a bit there and that deserves more attention than I had left right now. Maybe later today.
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