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Author Topic: M123: Doomsday Mafia (Town and Survivor win!)  (Read 28939 times)

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popsofctown

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Re: M123: Doomsday Mafia (3 spots left!)
« Reply #50 on: May 31, 2019, 12:39:14 am »

I don't know if I like the setup :(
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pubby

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Re: M123: Doomsday Mafia (2 spots left!)
« Reply #51 on: May 31, 2019, 02:10:48 am »

/in
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faust

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Re: M123: Doomsday Mafia (3 spots left!)
« Reply #52 on: May 31, 2019, 02:27:15 am »

About the "know two roles" option:

-can scum get the extra neighbors as answers?
-can scum get the options that the third party didn't pick as answers?
-if the above aren't the case, what happens if scum picks that option and there aren't two such roles in the game (for example, scum picks 4 mods and the third party picks mafia traitor, and all of the unique town PRs are selected)
Extra neighbors are a possible answer. Also, they cannot get whatever role is removed by third party choice as an answer.
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Since the number of points is within a constant factor of the number of city quarters, in the long run we can get (4 - ε) ↑↑ n points in n turns for any ε > 0.

faust

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Re: M123: Doomsday Mafia (3 spots left!)
« Reply #53 on: May 31, 2019, 02:27:51 am »

I don't know if I like the setup :(
Not much time left to decide!
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Since the number of points is within a constant factor of the number of city quarters, in the long run we can get (4 - ε) ↑↑ n points in n turns for any ε > 0.

Galzria

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Re: M123: Doomsday Mafia (1 spot left!)
« Reply #54 on: May 31, 2019, 02:38:09 am »

/sub
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.


Blitz:
TOWN Wins: ZM11, ZM13
TOWN Losses: ZM3, ZM5, ZM6, ZM8, ZM9, ZM10
SCUM Wins: ZM1
SCUM Losses: ZM4

Total Wins: 3
Total Losses: 7

Normal Games:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31
SCUM Wins: M2, M19, M23, M100
SCUM Losses: M15 (SK), M102 (Traitor)

Total Wins: 13
Total Losses: 10

Other:
TOWN Wins: DM1, BM4, BM4, BM5, BM8, BM13, DoM1, OZ2, RM45
TOWN Losses: BM1, BM2, BM3, BM6, BM11, RM3, RM4
SCUM Wins: DM3, BM7, RM1, RM2
SCUM Losses: BM9, OZ1

Total Wins: 13
Total Losses: 9

silverspawn

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Re: M123: Doomsday Mafia (1 spot left!)
« Reply #55 on: May 31, 2019, 04:05:03 am »



/in
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jotheonah

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Re: M123: Doomsday Mafia (full! PMs coming on the weekend.)
« Reply #56 on: May 31, 2019, 08:49:22 am »

Well pops, maybe weíll need a sub.
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popsofctown

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Re: M123: Doomsday Mafia (full! PMs coming on the weekend.)
« Reply #57 on: May 31, 2019, 11:30:03 pm »

Yeah I might replace, we'll see.
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faust

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Re: M123: Doomsday Mafia (Night 0)
« Reply #58 on: June 01, 2019, 09:38:38 am »

PMs are out! Please confirm in your personal or factional QT. Night 0 begin now and lasts until June 03, 2019, 10:00:00 am.
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Since the number of points is within a constant factor of the number of city quarters, in the long run we can get (4 - ε) ↑↑ n points in n turns for any ε > 0.

faust

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Re: M123: Doomsday Mafia (Night 0)
« Reply #59 on: June 02, 2019, 04:14:33 am »

The setup post now has role PMs included for all possible roles.
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Since the number of points is within a constant factor of the number of city quarters, in the long run we can get (4 - ε) ↑↑ n points in n turns for any ε > 0.

faust

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Re: M123: Doomsday Mafia (Night 0)
« Reply #60 on: June 03, 2019, 08:58:39 am »

Clarification: The Neighborhood QT will not open until N1. Neighbors are not informed who, if anyone, is in the neighborhood with them until then.
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Since the number of points is within a constant factor of the number of city quarters, in the long run we can get (4 - ε) ↑↑ n points in n turns for any ε > 0.

faust

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Re: M123: Doomsday Mafia (Day 1)
« Reply #61 on: June 03, 2019, 10:05:29 am »

The dawn of the 21st century marked a brief window of optimism for human civilization. The cold war seemed over and the nuclear devastation of the earth now was merely a scare of the past. Around the world, dictators were overthrown in favor of democratically elected rulers. And despite the warnings, the climate crisis still felt distant and vague.

But those who in the wake of this period of prosperity proclaimed the end of history would soon enough be proven wrong. Processes that had been brewing below the surface would soon escalate and force the leaders of the world to act. They were sorely unprepared. I have gathered here what records I could find that document humanity's path in the 21st century, the century of global catastrophe. My hope is that future generations might study these developments, and learn from our mistakes, where we have failed to learn from the mistakes of our ancestors.


Day 1 begins!

Vote Count 1.0


Not Voting (15): Glooble, Debatepro, MiX, DatSwan, jotheonah, pingpongsam, mcmcsalot, EFHW, Uncleeurope, A Drowned Kernel, 2.71828....., ashersky, gkrieg13, pubby, silverspawn

With 15 alive, it takes 8 to lynch. Day 1 ends on June 10, 2019, 10:00:00 am.

Thread unlocked!
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Since the number of points is within a constant factor of the number of city quarters, in the long run we can get (4 - ε) ↑↑ n points in n turns for any ε > 0.

A Drowned Kernel

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Re: M123: Doomsday Mafia (Day 1)
« Reply #62 on: June 03, 2019, 10:07:56 am »

Setup talk is bad here, I think, so let's not.
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But it will never go off
Three piles are empty

mcmcsalot

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Re: M123: Doomsday Mafia (Day 1)
« Reply #63 on: June 03, 2019, 10:09:57 am »

Setup talk is bad here, I think, so let's not.

Sounds good you scum?
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Wins: M19, M21, M23, M24, M26, M39, M91, M94, M102, M104, M107, M114, M115
Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
Winrate: 38.2%(13/34) 29.6%(8/27), 71.4%(5/7)

A Drowned Kernel

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Re: M123: Doomsday Mafia (Day 1)
« Reply #64 on: June 03, 2019, 10:11:36 am »

Setup talk is bad here, I think, so let's not.

Sounds good you scum?

Nope. How bout you?
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But it will never go off
Three piles are empty

pingpongsam

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Re: M123: Doomsday Mafia (Day 1)
« Reply #65 on: June 03, 2019, 10:13:24 am »

Ashersky has a plan?
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You are the brashest scum player on f.ds.

mcmcsalot

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Re: M123: Doomsday Mafia (Day 1)
« Reply #66 on: June 03, 2019, 10:14:04 am »

Setup talk is bad here, I think, so let's not.

Sounds good you scum?

Nope. How bout you?

Nope! So thatís nice. Getting a bad feeling from anyone so far?
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Wins: M19, M21, M23, M24, M26, M39, M91, M94, M102, M104, M107, M114, M115
Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
Winrate: 38.2%(13/34) 29.6%(8/27), 71.4%(5/7)

mcmcsalot

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Re: M123: Doomsday Mafia (Day 1)
« Reply #67 on: June 03, 2019, 10:14:35 am »

Ashersky has a plan?

This made me actually laugh out loud. Youíre town
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Wins: M19, M21, M23, M24, M26, M39, M91, M94, M102, M104, M107, M114, M115
Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
Winrate: 38.2%(13/34) 29.6%(8/27), 71.4%(5/7)

A Drowned Kernel

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Re: M123: Doomsday Mafia (Day 1)
« Reply #68 on: June 03, 2019, 10:17:33 am »

Setup talk is bad here, I think, so let's not.

Sounds good you scum?

Nope. How bout you?

Nope! So thatís nice. Getting a bad feeling from anyone so far?

Not you, so we're narrowing things down already. Man, this game is easy!
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The perfect engine
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Three piles are empty

mcmcsalot

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Re: M123: Doomsday Mafia (Day 1)
« Reply #69 on: June 03, 2019, 10:22:49 am »

Okay so weíve got three townies here with me you and pps. I say we form a voting block, it takes 8 to lynch so I think three is a good size block, you guys in?
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Wins: M19, M21, M23, M24, M26, M39, M91, M94, M102, M104, M107, M114, M115
Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
Winrate: 38.2%(13/34) 29.6%(8/27), 71.4%(5/7)

jotheonah

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Re: M123: Doomsday Mafia (Day 1)
« Reply #70 on: June 03, 2019, 10:23:26 am »

Setup talk is bad here, I think, so let's not.

This is a town tell for ADK, I suppose.
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Glooble

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Re: M123: Doomsday Mafia (Day 1)
« Reply #71 on: June 03, 2019, 10:26:59 am »

Setup talk is bad here, I think, so let's not.

This is a town tell for ADK, I suppose.


Or they're scum who learned from a recent mistake- but I doubt it, seeing as ADK got townread so hard that game they almost won it.
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I think town!Glooble pointing to something as a scum tell and then shortly thereafter doing that thing is a lot more likely than scum!Glooble doing that.

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MiX

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Re: M123: Doomsday Mafia (Day 1)
« Reply #72 on: June 03, 2019, 10:28:03 am »

Ashersky has a plan?

Not anymore. Ash is not the same...not like I knew him before.

This setup is a complete mess to theorize about. Maybe we should only talk about it D2?

Okay so weíve got three townies here with me you and pps. I say we form a voting block, it takes 8 to lynch so I think three is a good size block, you guys in?

We'd probably need...8, right?

Setup talk is bad here, I think, so let's not.

This is a town tell for ADK, I suppose.


Or they're scum who learned from a recent mistake- but I doubt it, seeing as ADK got townread so hard that game they almost won it.

It wasn't a mistake and it has little to do with how he got townread.
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I donít think even MiX is townreading MiX.

A Drowned Kernel

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Re: M123: Doomsday Mafia (Day 1)
« Reply #73 on: June 03, 2019, 10:31:21 am »

Honestly I like most of what I see so far.
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The perfect engine
But it will never go off
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ashersky

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Re: M123: Doomsday Mafia (Day 1)
« Reply #74 on: June 03, 2019, 10:33:37 am »

Setup talk is bad here, I think, so let's not.

Why, pray tell?  (Genuine question. Given things are now set in stone, I wonder what harm can come of it. Iím fine with generalized terms if it helps you answer.)
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Games (30): Mafia: 17, 21, 24, 31, 39, 43, 67, 72, 86 || Newbie: 7 || RMM: 6, 7, 10, 20, 22, 26, 32, 45 || Blitz: 4-7, X, 17-19, 22, 24 || BM: 14, 19

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Town: 47 Games, 24 Wins
Scum: 22 Games, 13 Wins
11x MVP: M30, M83, ZM16, M25, M38, M61, M76, RMM5, RMM41, RMM46, M51
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