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Author Topic: M123: Doomsday Mafia (Day 3)  (Read 6161 times)

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mcmcsalot

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Re: M123: Doomsday Mafia (Signups open!)
« Reply #25 on: May 21, 2019, 11:59:22 am »

/in this looks great!

Am I incorrect though the neighborhood example looks like C has to kill Y.

A: B target X
B: A target Y
C: C target Y

Y is the majority so they are the target, which leaves A or C to do the targeting, since A did not want Y targeted they cannot be the target-or so C targets Y. Correct?
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Wins: M19, M21, M23, M24, M26, M39, M91, M94, M102, M104, M107, M114, M115
Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
Winrate: 38.2%(13/34) 29.6%(8/27), 71.4%(5/7)

jotheonah

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Re: M123: Doomsday Mafia (Signups open!)
« Reply #26 on: May 21, 2019, 01:00:38 pm »

I also have a setup question. If all three of the non-traitor mafia die but the traitor is still alive, does the traitor get a nightkill?

What if there are two traitors alive but the rest of the mafia are dead?
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faust

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Re: M123: Doomsday Mafia (Signups open!)
« Reply #27 on: May 21, 2019, 01:07:37 pm »

Am I incorrect though the neighborhood example looks like C has to kill Y.

A: B target X
B: A target Y
C: C target Y

Y is the majority so they are the target, which leaves A or C to do the targeting, since A did not want Y targeted they cannot be the target-or so C targets Y. Correct?
No, target and targeter are determined independently so to speak. Y is the target, and even though noone submitted "B targets Y", someone selected B to do the targeting, and B wants Y targeted, so B is in the running.

I also have a setup question. If all three of the non-traitor mafia die but the traitor is still alive, does the traitor get a nightkill?

What if there are two traitors alive but the rest of the mafia are dead?
Yes, the Traitor will inherit the nightkill in that case. If there are 2 Traitors, then the non-third party Traitor will inherit the nightkill, and if they die, the remaining Traitor inherits it from them.
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Since the number of points is within a constant factor of the number of city quarters, in the long run we can get (4 - ε) ↑↑ n points in n turns for any ε > 0.

jotheonah

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Re: M123: Doomsday Mafia (Signups open!)
« Reply #28 on: May 21, 2019, 01:09:47 pm »

I love this setup and I love that scum and third party get choices, but I just know I'm going to end up getting VT and get to make no choices.
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jotheonah

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Re: M123: Doomsday Mafia (Signups open!)
« Reply #29 on: May 21, 2019, 01:13:47 pm »

So this isn't explicit in the setup post, but once scum and third party make their choices, how is it determined which town power roles are added out of the ones remaining? Is it random or will you do it strategically with an eye toward balance?
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mcmcsalot

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Re: M123: Doomsday Mafia (Signups open!)
« Reply #30 on: May 21, 2019, 01:27:50 pm »

Am I incorrect though the neighborhood example looks like C has to kill Y.

A: B target X
B: A target Y
C: C target Y

Y is the majority so they are the target, which leaves A or C to do the targeting, since A did not want Y targeted they cannot be the target-or so C targets Y. Correct?
No, target and targeter are determined independently so to speak. Y is the target, and even though noone submitted "B targets Y", someone selected B to do the targeting, and B wants Y targeted, so B is in the running.

Ah okay so essentially you select someone to be the target-or regardless of target and then select a target and the only exclusion is someone canít be forced to target a person they didnít vote for as the target.
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Wins: M19, M21, M23, M24, M26, M39, M91, M94, M102, M104, M107, M114, M115
Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
Winrate: 38.2%(13/34) 29.6%(8/27), 71.4%(5/7)

A Drowned Kernel

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Re: M123: Doomsday Mafia (Signups open!)
« Reply #31 on: May 21, 2019, 04:14:32 pm »

If a mafia neighbor is chosen to perform the kill, can they still perform the mafia kill?
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EFHW

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Re: M123: Doomsday Mafia (Signups open!)
« Reply #32 on: May 22, 2019, 08:46:44 am »

Cool setup.  /in
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faust

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Re: M123: Doomsday Mafia (Signups open!)
« Reply #33 on: May 22, 2019, 08:53:47 am »

So this isn't explicit in the setup post, but once scum and third party make their choices, how is it determined which town power roles are added out of the ones remaining? Is it random or will you do it strategically with an eye toward balance?
It will be random, with every entry on the list only selectable once and possibly one option removed due to third party choice.

If a mafia neighbor is chosen to perform the kill, can they still perform the mafia kill?
Yes.
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Since the number of points is within a constant factor of the number of city quarters, in the long run we can get (4 - ε) ↑↑ n points in n turns for any ε > 0.

Uncleeurope

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Re: M123: Doomsday Mafia (Signups open!)
« Reply #34 on: May 22, 2019, 03:06:21 pm »

Iím thinking...
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Uncleeurope Eddie

jotheonah

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Re: M123: Doomsday Mafia (Signups open!)
« Reply #35 on: May 22, 2019, 04:20:33 pm »

Iím thinking...

You all saw it, he typed "in"
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mcmcsalot

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Re: M123: Doomsday Mafia (Signups open!)
« Reply #36 on: May 22, 2019, 04:25:55 pm »

Iím th in king...

You all saw it, he typed "in"

Sounds like heís excited
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Wins: M19, M21, M23, M24, M26, M39, M91, M94, M102, M104, M107, M114, M115
Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
Winrate: 38.2%(13/34) 29.6%(8/27), 71.4%(5/7)

Uncleeurope

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Re: M123: Doomsday Mafia (Signups open!)
« Reply #37 on: May 22, 2019, 11:09:23 pm »

But I didnít put a ď/ď so I couldnít possibly be in.

Wait...
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Uncleeurope Eddie

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A Drowned Kernel

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Re: M123: Doomsday Mafia (Signups open!)
« Reply #40 on: May 26, 2019, 11:14:07 am »

/in
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Man. I had four strips of bacon yesterday. Was one automatically undercooked, one automatically overcooked? No, let's put a stop to that right here, all four strips were excellent.

WestCoastDidds

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It's probably not townie mctownerson WCD.

WestCoastDidds

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Re: M123: Doomsday Mafia (Signups open!)
« Reply #43 on: May 27, 2019, 09:15:16 am »

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It's probably not townie mctownerson WCD.

ashersky

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Re: M123: Doomsday Mafia (3 spots left!)
« Reply #44 on: May 27, 2019, 09:15:59 am »

/in
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Games (30): Mafia: 17, 21, 24, 31, 39, 43, 67, 72, 86 || Newbie: 7 || RMM: 6, 7, 10, 20, 22, 26, 32, 45 || Blitz: 4-7, X, 17-19, 22, 24 || BM: 14, 19

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Town: 47 Games, 24 Wins
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WestCoastDidds

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Re: M123: Doomsday Mafia (3 spots left!)
« Reply #45 on: May 28, 2019, 04:41:41 pm »

Bump, bump!

Come on, three players!
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It's probably not townie mctownerson WCD.

popsofctown

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Re: M123: Doomsday Mafia (3 spots left!)
« Reply #46 on: May 30, 2019, 07:39:31 pm »

Should I play?
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jotheonah

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Re: M123: Doomsday Mafia (3 spots left!)
« Reply #47 on: May 30, 2019, 08:08:15 pm »

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A Drowned Kernel

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Re: M123: Doomsday Mafia (3 spots left!)
« Reply #48 on: May 30, 2019, 08:25:43 pm »

About the "know two roles" option:

-can scum get the extra neighbors as answers?
-can scum get the options that the third party didn't pick as answers?
-if the above aren't the case, what happens if scum picks that option and there aren't two such roles in the game (for example, scum picks 4 mods and the third party picks mafia traitor, and all of the unique town PRs are selected)
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gkrieg13

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Re: M123: Doomsday Mafia (3 spots left!)
« Reply #49 on: May 30, 2019, 11:57:02 pm »

/in
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