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Author Topic: M123: Doomsday Mafia (Town and Survivor win!)  (Read 16051 times)

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2.71828.....

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Re: M123: Doomsday Mafia (Day 6)
« Reply #1525 on: July 13, 2019, 04:07:03 am »

To be honest, we (scum team) should have just claimed D3 and told survivor to claim and vote town with us. Traitor stays hidden and we don't believe any traitor claims.

I don't know. Just a weird situation
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2.71828.....

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Re: M123: Doomsday Mafia (Day 6)
« Reply #1526 on: July 13, 2019, 04:07:26 am »

Was there a way to kill the survivor without having to shoot Datswan three times?

Lynch them?
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Man. I had four strips of bacon yesterday. Was one automatically undercooked, one automatically overcooked? No, let's put a stop to that right here, all four strips were excellent.

faust

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Re: M123: Doomsday Mafia (Day 6)
« Reply #1527 on: July 13, 2019, 04:40:08 am »

Was there a way to kill the survivor without having to shoot Datswan three times?

Lynch them?
Basically.

That power for the Survivor may have been a bit much, but on the other hand you guys powered him up by choosing Neighbor and I like that mechanic. maybe it would be enough as a 1-shot.
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Since the number of points is within a constant factor of the number of city quarters, in the long run we can get (4 - ε) ↑↑ n points in n turns for any ε > 0.

silverspawn

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Re: M123: Doomsday Mafia (Day 6)
« Reply #1528 on: July 13, 2019, 04:48:20 am »

Now that the game is over and the singularity has arrived, consider joining GPT-2 Mafia! I can guarantee even more killer robots.

Btw, game still needs a mvp.
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MiX

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Re: M123: Doomsday Mafia (Day 6)
« Reply #1529 on: July 13, 2019, 04:55:35 am »

The game should've been over in D3, if scum felt like it they could just never shoot inside the hood, guaranteeing a win. It sucks that we had to continue, and that, because of the diminished size of town, we could PoE every single scum. It really didn't feel right, because, although scum were pretty obvious at D3, we had already lost, so the incentive to scumhunt was very small.

I would propose an additional VT to this setup, just so D2 isn't MyLo. It might be too vig-sided, which is, whoever team's vigged gets in a really bad position, but at least it's not as heartbreaking as this one.

As for everything that happened in D1-D2, it was a very fun game, I really liked everyone's play. Even D3, where we PoEd like everyone, at least that was enjoyable.

Uncle for MVP!
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Glooble

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Re: M123: Doomsday Mafia (Day 6)
« Reply #1530 on: July 13, 2019, 05:48:21 am »

I am conflicted about this game. This is the first time Iíve ever survived until the end of a game, other than that 2d3 on lynchpool, and until ash threw in the towel I was actually pretty proud of how I handled myself. I understand the scum teamís perspective and I do feel bad for them, but not knowing for sure what would happen and knowing the third party could essentially change their mind and decide to kill us at any point, I feel like I actually played one of the best town games Iíve ever played. My only real mistake was hammering mcmcsalot. But that is the mistake that would have lost us the game if DatSwan has gone for the kill.

I was also seriously considering fake-claiming traitor in order to draw out scum day 3. In the end I just didnít have the balls.
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I think town!Glooble pointing to something as a scum tell and then shortly thereafter doing that thing is a lot more likely than scum!Glooble doing that.

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jotheonah

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Re: M123: Doomsday Mafia (Town and Survivor win!)
« Reply #1531 on: July 13, 2019, 07:23:32 am »

I know people donít usually nominate themselves, and now my contribution is 1 million years in the past, but I was really hoping for MVP. I put in a ton of work to turn the tide from a perfect streak of mislynches to a perfect streak of lynches. And I called half the scum team before any scum flips.
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"I know old meta, and joth is useless day 1 but awesome town day 3 and on." --Teproc

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silverspawn

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Re: M123: Doomsday Mafia (Town and Survivor win!)
« Reply #1532 on: July 13, 2019, 07:46:53 am »

In principle, I definitely think people should nominate themselves if they think it's appropriate. That's the more honest way to do it.

In case of this game, I already don't remember well enough who did what to have an opinion. Stated reads are a good proxy though.
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pingpongsam

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Re: M123: Doomsday Mafia (Town and Survivor win!)
« Reply #1533 on: July 13, 2019, 07:47:31 am »

In case it wasnít obvious, my PGO claim was intent to draw out the real one in a counter claim with hope for a mislynch on them. I had hoped to make that claim at least one day earlier than when the opportunity fully formed.
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You are the brashest scum player on f.ds.

jotheonah

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Re: M123: Doomsday Mafia (Town and Survivor win!)
« Reply #1534 on: July 13, 2019, 08:05:59 am »

I do want to say that, apart from the obvious issue, it was a really interesting setup that led to some fun mind games.
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"I know old meta, and joth is useless day 1 but awesome town day 3 and on." --Teproc

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ashersky

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Re: M123: Doomsday Mafia (Town and Survivor win!)
« Reply #1535 on: July 13, 2019, 08:39:01 am »

Glooble, for what it's worth, I think you were super towny and did a good job.

Joth also.
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f.ds Mafia Board Moderator

2013, 2014, 2015 Mafia Mod of the Year

Games (30): Mafia: 17, 21, 24, 31, 39, 43, 67, 72, 86 || Newbie: 7 || RMM: 6, 7, 10, 20, 22, 26, 32, 45 || Blitz: 4-7, X, 17-19, 22, 24 || BM: 14, 19

2015 f.ds Representative, World Forum Mafia Championships
2013, 2014 Mafia Player of the Year (Tie)

Town: 47 Games, 24 Wins
Scum: 22 Games, 13 Wins
11x MVP: M30, M83, ZM16, M25, M38, M61, M76, RMM5, RMM41, RMM46, M51

EFHW

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Re: M123: Doomsday Mafia (Town and Survivor win!)
« Reply #1536 on: July 13, 2019, 08:51:42 am »

I tbink this was a very cool setup. Adding a vt should help with the problems we encountered
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EFHW

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Re: M123: Doomsday Mafia (Town and Survivor win!)
« Reply #1537 on: July 13, 2019, 08:52:25 am »

Sorry to hear about Earth...
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EFHW

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Re: M123: Doomsday Mafia (Town and Survivor win!)
« Reply #1538 on: July 13, 2019, 09:33:38 am »

I propose Glooble for MVP. His towniness contributed a lot to the POE.
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jotheonah

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Re: M123: Doomsday Mafia (Town and Survivor win!)
« Reply #1539 on: July 13, 2019, 09:57:08 am »

I understand scumís frustration and would probably share it in their position. But I also think town would be pretty frustrated if we had just lost after 2 mislynches. And I think chaining those scum lynches like we did was a pretty big accomplishment, even if some gave themselves up (in both cases I think we were already headed that way).
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"I know old meta, and joth is useless day 1 but awesome town day 3 and on." --Teproc

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MiX

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Re: M123: Doomsday Mafia (Town and Survivor win!)
« Reply #1540 on: July 13, 2019, 10:34:17 am »

I understand scumís frustration and would probably share it in their position. But I also think town would be pretty frustrated if we had just lost after 2 mislynches. And I think chaining those scum lynches like we did was a pretty big accomplishment, even if some gave themselves up (in both cases I think we were already headed that way).

We had lost. PoEing scum correctly was fun, but it had nothing to do with the rightful winner (which is Swan, survivor is crazy good).

I like giving MVPs to people that die early, but Glooble works too.
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I donít think even MiX is townreading MiX.

Glooble

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Re: M123: Doomsday Mafia (Town and Survivor win!)
« Reply #1541 on: July 13, 2019, 11:23:09 am »

Honestly, as much as I would like my first MVP, I think joth deserves it over me. He actually did turn the game around. Most of our POE was enabled by that e lynch. And that was the hardest one because we had so many more options. Iím proud of day 5, but joth laid the groundwork for that.

Also I was on all of the mislynch wagons. I read silverspawn completely wrong, and I hammered mcmcsalot when I *knew* he wasnít scum. And I wasted my watcher shot (though reading the scum QT, I was pretty close - they almost did shoot Swan.)
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I think town!Glooble pointing to something as a scum tell and then shortly thereafter doing that thing is a lot more likely than scum!Glooble doing that.

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DatSwan

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Re: M123: Doomsday Mafia (Town and Survivor win!)
« Reply #1542 on: July 13, 2019, 01:31:17 pm »

So i ageee the role was OP with the kill soak. Might want to consider making that a 1 shot or something else.

Also for mvp Joth-Glooble toss up imo.
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EFHW

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Re: M123: Doomsday Mafia (Town and Survivor win!)
« Reply #1543 on: July 13, 2019, 02:27:28 pm »

So i ageee the role was OP with the kill soak. Might want to consider making that a 1 shot or something else.

Also for mvp Joth-Glooble toss up imo.

Or you can give it to me for outing the hood  :P
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DatSwan

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Re: M123: Doomsday Mafia (Town and Survivor win!)
« Reply #1544 on: July 13, 2019, 04:47:56 pm »

I mean EFHW you are for sure my mvp :P
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Galzria

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Re: M123: Doomsday Mafia (Town and Survivor win!)
« Reply #1545 on: August 05, 2019, 02:37:50 pm »

Oh, hell. Let's do one person that's townie that was off wagon, shall we?

Pubby:
- Looking at Swan's VC at 869, there was only one mistake:

Swan Attempt at VC from phone - 2.5 hrs to DL


Galzria (5): EFHW, Glooble, pubby, Space, Eddie
EFHW (6): Galzria, WestCoastDidds, DatSwan, Awaclus, MiX, Joth
jotheonah (2): A Drowned Kernel, faust,
faust (1): pingpongsam
DatSwan (1): 2.71828.....
MiX (1): Shraeye
Pubby was no longer voting for me, but was instead voting for WCD. This vote change happened at post 858, and was 5h 3m to deadline. Given the state of the game at the point when pubby changed from voting me to voting WCD, and given the fact that pubby never came back to attempt to re-solidify a wagon anywhere else - this was a dagger in any real attempt to pull a lynch away from EFHW.

- People who have voted for Pubby:
MiX (111)
faust (127)
e (172)
Glooble (652)
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.


Blitz:
TOWN Wins: ZM11, ZM13
TOWN Losses: ZM3, ZM5, ZM6, ZM8, ZM9, ZM10
SCUM Wins: ZM1
SCUM Losses: ZM4

Total Wins: 3
Total Losses: 7

Normal Games:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31
SCUM Wins: M2, M19, M23, M100
SCUM Losses: M15 (SK), M102 (Traitor)

Total Wins: 13
Total Losses: 10

Other:
TOWN Wins: DM1, BM4, BM4, BM5, BM8, BM13, DoM1, OZ2, RM45
TOWN Losses: BM1, BM2, BM3, BM6, BM11, RM3, RM4
SCUM Wins: DM3, BM7, RM1, RM2
SCUM Losses: BM9, OZ1

Total Wins: 13
Total Losses: 9

Galzria

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Re: M123: Doomsday Mafia (Town and Survivor win!)
« Reply #1546 on: August 05, 2019, 02:39:05 pm »

Whoops. Don't know how I managed that. Please ignore.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.


Blitz:
TOWN Wins: ZM11, ZM13
TOWN Losses: ZM3, ZM5, ZM6, ZM8, ZM9, ZM10
SCUM Wins: ZM1
SCUM Losses: ZM4

Total Wins: 3
Total Losses: 7

Normal Games:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31
SCUM Wins: M2, M19, M23, M100
SCUM Losses: M15 (SK), M102 (Traitor)

Total Wins: 13
Total Losses: 10

Other:
TOWN Wins: DM1, BM4, BM4, BM5, BM8, BM13, DoM1, OZ2, RM45
TOWN Losses: BM1, BM2, BM3, BM6, BM11, RM3, RM4
SCUM Wins: DM3, BM7, RM1, RM2
SCUM Losses: BM9, OZ1

Total Wins: 13
Total Losses: 9
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