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Author Topic: M123: Doomsday Mafia (Town and Survivor win!)  (Read 16187 times)

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faust

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M123: Doomsday Mafia (Town and Survivor win!)
« on: May 09, 2019, 09:37:46 am »

Welcome to M123: Doomsday Mafia!

Mod: faust, comod: WestCoastDidds

This is a semi-open setup for 15 players. For setup information see the next post.


Players:
1. Glooble
2. Debatepro
3. MiX
4. DatSwan
5. jotheonah
6. pingpongsam
7. mcmcsalot
8. EFHW
9. Uncleeurope
10. A Drowned Kernel
11. 2.71828.....
12. ashersky
13. gkrieg13
14. pubby
15. silverspawn

Spectators tagged: Joseph2302, SpaceAnemone

Subs available: Galzria, (popsofctown)

Day starts/ends:

General rules

Changes to the usual rule sets are marked in olive.

The Golden Rule:


Please remember that this is a game and your main objective is to have fun!  Be considerate of each other, donít get personal, and enjoy the game. Please read The Civility Pledge before signing up for any mafia game on this site.  If you have not /pledged there, you cannot play. Excessive personal attacks or uncivil behavior may be dealt with by modifiers or modkills.

1. General Gameplay and Etiquette:

1. You may not quote information (either real or fabricated) from any game-related source other than the thread you are posting in. This means no quotes from PMs and no quotes from QTs in the main thread or in another QT. Paraphrasing is acceptable. If you are unsure whether a post is legal, please ask the moderator before posting.
2. There is to be NO personal communication outside of the forum postings and the QTs specifically designed for this purpose.
3. As a general rule you should aim for one post every 24 hours, minimum, to keep the game moving.

2. Voting, Deadlines, and Player Death:

1. Day phases will last 7 days, Night lasts at least 36 hours.
2. A simple majority (rounded up) of all living members must agree on one person for a lynch to occur prior to deadline.
3. Once you have reached a simple majority no further unvoting will change someoneís fate. Further votes will also be ignored.
4. Once a player is lynched the game enters twilight until the mod locks the thread; all players including the one who was lynched may continue to post during twilight.
5. If the deadline is hit without a player reaching the majority of votes, the game goes to Night without a lynch.
6. Please submit votes as: Vote: PlayerName.  Votes will NOT be counted if they are not bold or do not follow this syntax! Obvious abbreviations or nicknames will be counted so long as they are unambiguous.
7. Please submit vote revocations Unvote. Unvotes are not necessary before changing votes.
8. You may Vote: No Lynch - a simple majority of these vote types are required to send the game to Night phase without a lynch.
9. If the game goes on for 3 days and 3 nights without a lynch or night kill, town wins.
10. Once you are killed (either via lynch or night kill) you may no longer post in the game or in Quicktopics. This means that you do not even get a ďBahĒ post. The dead in this game are silent.
11. If the thread is locked, you may not post.  Threads can be locked for various reasons, but no matter what the reason, you may not post.  The mod may forget to lock the thread, but if they say it is locked, it is still locked.

3. Miscellaneous/Mechanics:

1. Bold, olive text is reserved for the mod.  No invisible/small text is allowed, nor is cryptography.
2. If you have an issue/problem with the game, please discuss this in your role QT.  Do not post issues/complaints in the game thread.
3. The Mods may make mistakes - please point out any mistakes gently.  Mistakes will be corrected where possible, but sometimes mistakes are made that cannot be reversed.  These will stand as final to be commiserated over after the game.
4. Please bold all requests to the Mods so that they donít get missed.
5. Prods of missing players will be issued upon request after 24 hours of no activity.  A prodded player has 24 hours to respond or risks replacement. A player who has been prodded 2 times is subject to replacement under rule 3.9 without further notice.  If you anticipate being unavailable for more than a 48-hour period please post a notice to that effect in the thread.  Whether a prior announcement means that the missing player will not be replaced is up to the mod.
6. Please do not discuss ongoing games, it can unintentionally affect the other game. Do not discuss this game in any thread that is not directly related to it.
7. Rule violations will be dealt with according to their severity, which may include modkill(s) if needed.
8. Players who discover they are too busy to play in a game or want to leave the game for civility issues are not allowed to officially /out in the thread.  A request to /out must only be done via a post in the role QT. Please do not use this as a manipulation technique.  (Note players may continue to threaten to /out or imply that they might as long as it does not include an official request). Requests to /out are final once submitted. There will be no /outing and then /inning back into the game so make sure that when you /out you have thought it through and really want to do it. Players that can't be replaced will simply be mod-killed. Whether your request to /out will lead to replacement or a modkill is up to the mod's discretion.
« Last Edit: July 13, 2019, 06:24:11 am by faust »
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Since the number of points is within a constant factor of the number of city quarters, in the long run we can get (4 - ε) ↑↑ n points in n turns for any ε > 0.

faust

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Re: M123: Doomsday Mafia
« Reply #1 on: May 09, 2019, 09:38:40 am »

Setup

This game uses Stack the Deck+, a newly designed semi-open setup based on Stack the Deck.

There will be a total of 15 players, consisting of:
3 Mafia Goons
1 Mafia Traitor
1 Third party
1 Neighbor
1 Vanilla Cop
8 VTs

Special Mechanics:

Neighborhood compulsive 1-shot Vig
During N1, the members of the Neighborhood select a target to be killed, and one of the neighbors to perform the action. If there is no consensus, the target is chosen by majority, the targeter can only be someone who agreed to the target, and is picked by majority among those. Ties are broken randomly. Self-targeting orders cannot be submitted.

Quote from: Example
A, B and C are Neighbors. They submit:

A: B targets X
B: A targets Y
C: C targets Y

Y is the majority target and is selected. All Neighbors are tied for targeting, but since A did not want to target X, they may not become the targeter. Thus targeter is randomly decided among B and C.

Role Modification
During pre-game, the Mafia Goons have 48 hours to select which (if any) of the modifications they want to their team. A maximum of four modifications may be selected.

 - Traitor knows Mafia
 - Mafia knows of 2 roles not included in the setup
 - Mafia has Daychat
 - A random Mafia Goon becomes 1-shot Rolestopper
 - A random Mafia Goon becomes Neighbor
 - A random Mafia Goon becomes 1-shot Active Paranoid Gun Owner
 - A random Mafia Goon becomes Vanilla Cop
 - The Traitor becomes Roleblocker. They lose this power if they are recruited via nightkill.

For each modification that is selected by the mafia, one Vanilla Townie instead receives a randomly selected role from the list below:

 - Neighbor
 - Neighbor
 - Roleblocker
 - Bodyguard
 - Even-Night Tracker
 - 1-shot Watcher
 - 1-shot Active Paranoid Gun Owner

The third party player has 48 hours to pick one of the 4 roles below. Their pick removes a corresponding role from the list of possible town roles.

 - Bodyguarded Neighbor Survivor: Wins if they are still alive when the game ends. When they would be killed at Night, a random other member of the Neighborhood dies instead. Removes a Neighbor from town's list.
 - Ninja 1-shot Bulletproof Serial Killer: Wins if they are the only player left alive. Their kill cannot be detected by Trackers or Watchers. Removes town's 1-shot PGO.
 - Tracker Reporter: Wins when all power roles are dead and they are still alive. If they win, they are removed from the game. Removes the Even-Night Tracker from town's list.
 - Mafia Traitor: Shares mafia's win condition, but does not know who they are (not even if mafia selects Traitor knows mafia). The mafia does not know whether they exist. Picking this does not remove a power from town's list, but instead adds one additional role for town.

Clarifications:
- At the beginning of the game all town aligned players receive a "Vanilla Town" role. Once mafia has selected their abilities all town roles go out. This prevents claims of "received roles before/after mafia modifications".
- No player may receive more than one role/modification. This means that mafia may not choose all of the 4 modifications giving them roles.
- If a Mafia Traitor is targeted with the factional kill, they join the Mafia QT instead of dying. They may use the nightkill once they joined the QT or all original members of the Mafia QT have died.
- A Traitor Roleblocker is resolved before a Town Roleblocker.
- The Bodyguard protects their targets from all nightkills in the Night they target them.
- Traitor does not constitute a power role, but also is not Vanilla
- The Neighborhood QT is only open at Night, but not during N0.
- If all members of the mafia QT die and 2 Traitors are alive, the non-third party Traitor inherits the nightkill.
- A mafia Neighbor is able to perform the Vigilante kill and the factional kill at the same time.

Role PMs

Quote
You are a Neighbor. Each night, you may talk to your fellow Neighbors in this QT: [QT link]. For Night 1, the members of the QT must choose a target and targeter for a night kill.
Quote
You are a Vanilla Cop. Each Night, you may target another player. At the end of the Night, you will learn whether your target is a Vanilla member of their factions.
Quote
You are a Roleblocker. Each Night, you may target another player. Any action that player takes that night will fail.
Quote
You are a 1-shot Active Paranoid Gun Owner. Once during the game, at Night, you may choose to activate your powers. If you do, all players targeting you taht Night will die.
Quote
You are a 1-shot Rolestopper. Once during the game, at Night, you may target another player. All actions targeting that player will fail.
Quote
You are a Bodyguard. Each Night, you may target another player. If they would die that Night, you will die instead.
Quote
You are an Even-Night Tracker. On every even Night, you may target another player, and at the end of the Night, you will learn which player (if any) they targeted that Night.
Quote
You are a 1-shot Watcher. Once during the game, at Night, you may target another player. At the end of the Night, you will learn the names of all players that targeted them that Night.

Flavor

Every townie receives a randomly selected dystopian future as their flavor (and non-townies receive them as fakeclaims). Flavor will roughly be based around whether humanity can avoid the impending doom.
« Last Edit: June 03, 2019, 08:57:44 am by faust »
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Since the number of points is within a constant factor of the number of city quarters, in the long run we can get (4 - ε) ↑↑ n points in n turns for any ε > 0.

A Drowned Kernel

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Re: M123: Doomsday Mafia (Signups open!)
« Reply #2 on: May 09, 2019, 09:52:17 am »

When would this be likely to start?
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faust

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Re: M123: Doomsday Mafia (Signups open!)
« Reply #3 on: May 09, 2019, 10:00:29 am »

When would this be likely to start?
Whenever it fills. I expect not before the end of at least one of the current games, given that we need a decent amount of people.
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Since the number of points is within a constant factor of the number of city quarters, in the long run we can get (4 - ε) ↑↑ n points in n turns for any ε > 0.

Glooble

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Re: M123: Doomsday Mafia (Signups open!)
« Reply #4 on: May 09, 2019, 10:15:29 am »

/in
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I think town!Glooble pointing to something as a scum tell and then shortly thereafter doing that thing is a lot more likely than scum!Glooble doing that.

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Re: M123: Doomsday Mafia (Signups open!)
« Reply #5 on: May 09, 2019, 10:36:39 am »

If I understand the neighborhood correctly:

-at least one neighbor is guaranteed town
-if there are four neighbors you know for sure that one is scum
-if scum doesn't pick neighbor and no extra neighbors are rolled for town they're just a compulsive vig

Is that all right?
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faust

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Re: M123: Doomsday Mafia (Signups open!)
« Reply #6 on: May 09, 2019, 10:56:43 am »

If I understand the neighborhood correctly:

-at least one neighbor is guaranteed town
-if there are four neighbors you know for sure that one is scum
-if scum doesn't pick neighbor and no extra neighbors are rolled for town they're just a compulsive vig

Is that all right?
Yes, that's all correct, the last with the caveat that it's only true if third party doesn't pick Survivor.
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Since the number of points is within a constant factor of the number of city quarters, in the long run we can get (4 - ε) ↑↑ n points in n turns for any ε > 0.

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Re: M123: Doomsday Mafia (Signups open!)
« Reply #7 on: May 09, 2019, 11:38:57 am »

Do mafia PRs count for the reporter?
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Debatepro

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Re: M123: Doomsday Mafia (Signups open!)
« Reply #8 on: May 09, 2019, 12:04:02 pm »

in/ - If it begins after or around June 17 ish, WCD should join.
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Re: M123: Doomsday Mafia (Signups open!)
« Reply #9 on: May 09, 2019, 12:05:32 pm »

/in because I miss Debatepro!
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Re: M123: Doomsday Mafia (Signups open!)
« Reply #10 on: May 09, 2019, 12:29:35 pm »

/in
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Wins: 11, 7
Losses: 9, 5, 1
Draws: 1
MVPs: 3
Mod/Co-mod: 17

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faust

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Re: M123: Doomsday Mafia (Signups open!)
« Reply #11 on: May 09, 2019, 12:47:52 pm »

Do mafia PRs count for the reporter?
Yes.
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Since the number of points is within a constant factor of the number of city quarters, in the long run we can get (4 - ε) ↑↑ n points in n turns for any ε > 0.

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Re: M123: Doomsday Mafia (Signups open!)
« Reply #12 on: May 09, 2019, 01:18:32 pm »

this looks absolutely bonkers bananas and I am /in
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Re: M123: Doomsday Mafia (Signups open!)
« Reply #13 on: May 10, 2019, 10:07:59 am »

/tag
I'm interested but also away without internet for over a week soon
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Town: 22 games, 8 wins
Scum: 5 games, 3 wins

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Re: M123: Doomsday Mafia (Signups open!)
« Reply #14 on: May 11, 2019, 10:15:38 am »

Faust, do you need a co-mod? Iíd like to learn.
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Re: M123: Doomsday Mafia (Signups open!)
« Reply #15 on: May 11, 2019, 11:07:12 am »

Actually, /out, sorry. I can't commit to anything really now
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Re: M123: Doomsday Mafia (Signups open!)
« Reply #16 on: May 11, 2019, 11:08:19 am »

Might be able to sub maybe, so don't send a speccy
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Losses: 9, 5, 1
Draws: 1
MVPs: 3
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Re: M123: Doomsday Mafia (Signups open!)
« Reply #17 on: May 12, 2019, 09:01:30 am »

Faust, do you need a co-mod? Iíd like to learn.
Sure, that would be a great help. I'm going to send you the mod QT soon.
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Re: M123: Doomsday Mafia (Signups open!)
« Reply #18 on: May 12, 2019, 06:53:48 pm »

/in
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Re: M123: Doomsday Mafia (Signups open!)
« Reply #19 on: May 13, 2019, 06:48:58 am »

/tag
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Re: M123: Doomsday Mafia (Signups open!)
« Reply #20 on: May 13, 2019, 07:16:34 am »

/tag

I'd like to play, but let's see if my free time ever re-materialises before committing to anything...
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Town games: M84(L), M85(W), M86(L), M87(W), M88(L), M90(L), M92(W), M94(L), M97(L), M99(W), M100(L), M104(W), M107(W), M110(L), M112(L), RMM37(L), RMM40(D), RMM41(L), RMM43(L), RMM47(W), ZM23(W).
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Re: M123: Doomsday Mafia (Signups open!)
« Reply #21 on: May 13, 2019, 01:53:01 pm »

/in

VLA 6/10-6/12
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Re: M123: Doomsday Mafia (Signups open!)
« Reply #22 on: May 13, 2019, 01:57:10 pm »

/in

VLA 6/10-6/12

hey! long time no see
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Re: M123: Doomsday Mafia (Signups open!)
« Reply #23 on: May 17, 2019, 03:51:53 am »

If this game is still looking for sign ups in a month, I'll join
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Re: M123: Doomsday Mafia (Signups open!)
« Reply #25 on: May 21, 2019, 11:59:22 am »

/in this looks great!

Am I incorrect though the neighborhood example looks like C has to kill Y.

A: B target X
B: A target Y
C: C target Y

Y is the majority so they are the target, which leaves A or C to do the targeting, since A did not want Y targeted they cannot be the target-or so C targets Y. Correct?
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Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
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Re: M123: Doomsday Mafia (Signups open!)
« Reply #26 on: May 21, 2019, 01:00:38 pm »

I also have a setup question. If all three of the non-traitor mafia die but the traitor is still alive, does the traitor get a nightkill?

What if there are two traitors alive but the rest of the mafia are dead?
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faust

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Re: M123: Doomsday Mafia (Signups open!)
« Reply #27 on: May 21, 2019, 01:07:37 pm »

Am I incorrect though the neighborhood example looks like C has to kill Y.

A: B target X
B: A target Y
C: C target Y

Y is the majority so they are the target, which leaves A or C to do the targeting, since A did not want Y targeted they cannot be the target-or so C targets Y. Correct?
No, target and targeter are determined independently so to speak. Y is the target, and even though noone submitted "B targets Y", someone selected B to do the targeting, and B wants Y targeted, so B is in the running.

I also have a setup question. If all three of the non-traitor mafia die but the traitor is still alive, does the traitor get a nightkill?

What if there are two traitors alive but the rest of the mafia are dead?
Yes, the Traitor will inherit the nightkill in that case. If there are 2 Traitors, then the non-third party Traitor will inherit the nightkill, and if they die, the remaining Traitor inherits it from them.
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Since the number of points is within a constant factor of the number of city quarters, in the long run we can get (4 - ε) ↑↑ n points in n turns for any ε > 0.

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Re: M123: Doomsday Mafia (Signups open!)
« Reply #28 on: May 21, 2019, 01:09:47 pm »

I love this setup and I love that scum and third party get choices, but I just know I'm going to end up getting VT and get to make no choices.
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Re: M123: Doomsday Mafia (Signups open!)
« Reply #29 on: May 21, 2019, 01:13:47 pm »

So this isn't explicit in the setup post, but once scum and third party make their choices, how is it determined which town power roles are added out of the ones remaining? Is it random or will you do it strategically with an eye toward balance?
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Re: M123: Doomsday Mafia (Signups open!)
« Reply #30 on: May 21, 2019, 01:27:50 pm »

Am I incorrect though the neighborhood example looks like C has to kill Y.

A: B target X
B: A target Y
C: C target Y

Y is the majority so they are the target, which leaves A or C to do the targeting, since A did not want Y targeted they cannot be the target-or so C targets Y. Correct?
No, target and targeter are determined independently so to speak. Y is the target, and even though noone submitted "B targets Y", someone selected B to do the targeting, and B wants Y targeted, so B is in the running.

Ah okay so essentially you select someone to be the target-or regardless of target and then select a target and the only exclusion is someone canít be forced to target a person they didnít vote for as the target.
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Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
Winrate: 38.2%(13/34) 29.6%(8/27), 71.4%(5/7)

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Re: M123: Doomsday Mafia (Signups open!)
« Reply #31 on: May 21, 2019, 04:14:32 pm »

If a mafia neighbor is chosen to perform the kill, can they still perform the mafia kill?
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Re: M123: Doomsday Mafia (Signups open!)
« Reply #32 on: May 22, 2019, 08:46:44 am »

Cool setup.  /in
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Re: M123: Doomsday Mafia (Signups open!)
« Reply #33 on: May 22, 2019, 08:53:47 am »

So this isn't explicit in the setup post, but once scum and third party make their choices, how is it determined which town power roles are added out of the ones remaining? Is it random or will you do it strategically with an eye toward balance?
It will be random, with every entry on the list only selectable once and possibly one option removed due to third party choice.

If a mafia neighbor is chosen to perform the kill, can they still perform the mafia kill?
Yes.
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Since the number of points is within a constant factor of the number of city quarters, in the long run we can get (4 - ε) ↑↑ n points in n turns for any ε > 0.

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Re: M123: Doomsday Mafia (Signups open!)
« Reply #34 on: May 22, 2019, 03:06:21 pm »

Iím thinking...
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Re: M123: Doomsday Mafia (Signups open!)
« Reply #35 on: May 22, 2019, 04:20:33 pm »

Iím thinking...

You all saw it, he typed "in"
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Re: M123: Doomsday Mafia (Signups open!)
« Reply #36 on: May 22, 2019, 04:25:55 pm »

Iím th in king...

You all saw it, he typed "in"

Sounds like heís excited
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Wins: M19, M21, M23, M24, M26, M39, M91, M94, M102, M104, M107, M114, M115
Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
Winrate: 38.2%(13/34) 29.6%(8/27), 71.4%(5/7)

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Re: M123: Doomsday Mafia (Signups open!)
« Reply #37 on: May 22, 2019, 11:09:23 pm »

But I didnít put a ď/ď so I couldnít possibly be in.

Wait...
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Re: M123: Doomsday Mafia (Signups open!)
« Reply #40 on: May 26, 2019, 11:14:07 am »

/in
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Re: M123: Doomsday Mafia (Signups open!)
« Reply #43 on: May 27, 2019, 09:15:16 am »

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Re: M123: Doomsday Mafia (3 spots left!)
« Reply #44 on: May 27, 2019, 09:15:59 am »

/in
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Re: M123: Doomsday Mafia (3 spots left!)
« Reply #45 on: May 28, 2019, 04:41:41 pm »

Bump, bump!

Come on, three players!
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Re: M123: Doomsday Mafia (3 spots left!)
« Reply #46 on: May 30, 2019, 07:39:31 pm »

Should I play?
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Re: M123: Doomsday Mafia (3 spots left!)
« Reply #47 on: May 30, 2019, 08:08:15 pm »

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Re: M123: Doomsday Mafia (3 spots left!)
« Reply #48 on: May 30, 2019, 08:25:43 pm »

About the "know two roles" option:

-can scum get the extra neighbors as answers?
-can scum get the options that the third party didn't pick as answers?
-if the above aren't the case, what happens if scum picks that option and there aren't two such roles in the game (for example, scum picks 4 mods and the third party picks mafia traitor, and all of the unique town PRs are selected)
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Re: M123: Doomsday Mafia (3 spots left!)
« Reply #49 on: May 30, 2019, 11:57:02 pm »

/in
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Re: M123: Doomsday Mafia (3 spots left!)
« Reply #50 on: May 31, 2019, 12:39:14 am »

I don't know if I like the setup :(
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Re: M123: Doomsday Mafia (2 spots left!)
« Reply #51 on: May 31, 2019, 02:10:48 am »

/in
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Re: M123: Doomsday Mafia (3 spots left!)
« Reply #52 on: May 31, 2019, 02:27:15 am »

About the "know two roles" option:

-can scum get the extra neighbors as answers?
-can scum get the options that the third party didn't pick as answers?
-if the above aren't the case, what happens if scum picks that option and there aren't two such roles in the game (for example, scum picks 4 mods and the third party picks mafia traitor, and all of the unique town PRs are selected)
Extra neighbors are a possible answer. Also, they cannot get whatever role is removed by third party choice as an answer.
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Since the number of points is within a constant factor of the number of city quarters, in the long run we can get (4 - ε) ↑↑ n points in n turns for any ε > 0.

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Re: M123: Doomsday Mafia (3 spots left!)
« Reply #53 on: May 31, 2019, 02:27:51 am »

I don't know if I like the setup :(
Not much time left to decide!
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Since the number of points is within a constant factor of the number of city quarters, in the long run we can get (4 - ε) ↑↑ n points in n turns for any ε > 0.

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Re: M123: Doomsday Mafia (1 spot left!)
« Reply #54 on: May 31, 2019, 02:38:09 am »

/sub
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.


Blitz:
TOWN Wins: ZM11, ZM13
TOWN Losses: ZM3, ZM5, ZM6, ZM8, ZM9, ZM10
SCUM Wins: ZM1
SCUM Losses: ZM4

Total Wins: 3
Total Losses: 7

Normal Games:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31
SCUM Wins: M2, M19, M23, M100
SCUM Losses: M15 (SK), M102 (Traitor)

Total Wins: 13
Total Losses: 10

Other:
TOWN Wins: DM1, BM4, BM4, BM5, BM8, BM13, DoM1, OZ2, RM45
TOWN Losses: BM1, BM2, BM3, BM6, BM11, RM3, RM4
SCUM Wins: DM3, BM7, RM1, RM2
SCUM Losses: BM9, OZ1

Total Wins: 13
Total Losses: 9

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Re: M123: Doomsday Mafia (1 spot left!)
« Reply #55 on: May 31, 2019, 04:05:03 am »



/in
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Re: M123: Doomsday Mafia (full! PMs coming on the weekend.)
« Reply #56 on: May 31, 2019, 08:49:22 am »

Well pops, maybe weíll need a sub.
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Re: M123: Doomsday Mafia (full! PMs coming on the weekend.)
« Reply #57 on: May 31, 2019, 11:30:03 pm »

Yeah I might replace, we'll see.
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Re: M123: Doomsday Mafia (Night 0)
« Reply #58 on: June 01, 2019, 09:38:38 am »

PMs are out! Please confirm in your personal or factional QT. Night 0 begin now and lasts until June 03, 2019, 10:00:00 am.
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Re: M123: Doomsday Mafia (Night 0)
« Reply #59 on: June 02, 2019, 04:14:33 am »

The setup post now has role PMs included for all possible roles.
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Re: M123: Doomsday Mafia (Night 0)
« Reply #60 on: June 03, 2019, 08:58:39 am »

Clarification: The Neighborhood QT will not open until N1. Neighbors are not informed who, if anyone, is in the neighborhood with them until then.
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Re: M123: Doomsday Mafia (Day 1)
« Reply #61 on: June 03, 2019, 10:05:29 am »

The dawn of the 21st century marked a brief window of optimism for human civilization. The cold war seemed over and the nuclear devastation of the earth now was merely a scare of the past. Around the world, dictators were overthrown in favor of democratically elected rulers. And despite the warnings, the climate crisis still felt distant and vague.

But those who in the wake of this period of prosperity proclaimed the end of history would soon enough be proven wrong. Processes that had been brewing below the surface would soon escalate and force the leaders of the world to act. They were sorely unprepared. I have gathered here what records I could find that document humanity's path in the 21st century, the century of global catastrophe. My hope is that future generations might study these developments, and learn from our mistakes, where we have failed to learn from the mistakes of our ancestors.


Day 1 begins!

Vote Count 1.0


Not Voting (15): Glooble, Debatepro, MiX, DatSwan, jotheonah, pingpongsam, mcmcsalot, EFHW, Uncleeurope, A Drowned Kernel, 2.71828....., ashersky, gkrieg13, pubby, silverspawn

With 15 alive, it takes 8 to lynch. Day 1 ends on June 10, 2019, 10:00:00 am.

Thread unlocked!
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Since the number of points is within a constant factor of the number of city quarters, in the long run we can get (4 - ε) ↑↑ n points in n turns for any ε > 0.

A Drowned Kernel

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Re: M123: Doomsday Mafia (Day 1)
« Reply #62 on: June 03, 2019, 10:07:56 am »

Setup talk is bad here, I think, so let's not.
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Re: M123: Doomsday Mafia (Day 1)
« Reply #63 on: June 03, 2019, 10:09:57 am »

Setup talk is bad here, I think, so let's not.

Sounds good you scum?
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Wins: M19, M21, M23, M24, M26, M39, M91, M94, M102, M104, M107, M114, M115
Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
Winrate: 38.2%(13/34) 29.6%(8/27), 71.4%(5/7)

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Re: M123: Doomsday Mafia (Day 1)
« Reply #64 on: June 03, 2019, 10:11:36 am »

Setup talk is bad here, I think, so let's not.

Sounds good you scum?

Nope. How bout you?
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Re: M123: Doomsday Mafia (Day 1)
« Reply #65 on: June 03, 2019, 10:13:24 am »

Ashersky has a plan?
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Re: M123: Doomsday Mafia (Day 1)
« Reply #66 on: June 03, 2019, 10:14:04 am »

Setup talk is bad here, I think, so let's not.

Sounds good you scum?

Nope. How bout you?

Nope! So thatís nice. Getting a bad feeling from anyone so far?
Logged
Wins: M19, M21, M23, M24, M26, M39, M91, M94, M102, M104, M107, M114, M115
Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
Winrate: 38.2%(13/34) 29.6%(8/27), 71.4%(5/7)

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Re: M123: Doomsday Mafia (Day 1)
« Reply #67 on: June 03, 2019, 10:14:35 am »

Ashersky has a plan?

This made me actually laugh out loud. Youíre town
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Wins: M19, M21, M23, M24, M26, M39, M91, M94, M102, M104, M107, M114, M115
Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
Winrate: 38.2%(13/34) 29.6%(8/27), 71.4%(5/7)

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Re: M123: Doomsday Mafia (Day 1)
« Reply #68 on: June 03, 2019, 10:17:33 am »

Setup talk is bad here, I think, so let's not.

Sounds good you scum?

Nope. How bout you?

Nope! So thatís nice. Getting a bad feeling from anyone so far?

Not you, so we're narrowing things down already. Man, this game is easy!
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mcmcsalot

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Re: M123: Doomsday Mafia (Day 1)
« Reply #69 on: June 03, 2019, 10:22:49 am »

Okay so weíve got three townies here with me you and pps. I say we form a voting block, it takes 8 to lynch so I think three is a good size block, you guys in?
Logged
Wins: M19, M21, M23, M24, M26, M39, M91, M94, M102, M104, M107, M114, M115
Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
Winrate: 38.2%(13/34) 29.6%(8/27), 71.4%(5/7)

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Re: M123: Doomsday Mafia (Day 1)
« Reply #70 on: June 03, 2019, 10:23:26 am »

Setup talk is bad here, I think, so let's not.

This is a town tell for ADK, I suppose.
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Re: M123: Doomsday Mafia (Day 1)
« Reply #71 on: June 03, 2019, 10:26:59 am »

Setup talk is bad here, I think, so let's not.

This is a town tell for ADK, I suppose.


Or they're scum who learned from a recent mistake- but I doubt it, seeing as ADK got townread so hard that game they almost won it.
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Re: M123: Doomsday Mafia (Day 1)
« Reply #72 on: June 03, 2019, 10:28:03 am »

Ashersky has a plan?

Not anymore. Ash is not the same...not like I knew him before.

This setup is a complete mess to theorize about. Maybe we should only talk about it D2?

Okay so weíve got three townies here with me you and pps. I say we form a voting block, it takes 8 to lynch so I think three is a good size block, you guys in?

We'd probably need...8, right?

Setup talk is bad here, I think, so let's not.

This is a town tell for ADK, I suppose.


Or they're scum who learned from a recent mistake- but I doubt it, seeing as ADK got townread so hard that game they almost won it.

It wasn't a mistake and it has little to do with how he got townread.
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Re: M123: Doomsday Mafia (Day 1)
« Reply #73 on: June 03, 2019, 10:31:21 am »

Honestly I like most of what I see so far.
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Re: M123: Doomsday Mafia (Day 1)
« Reply #74 on: June 03, 2019, 10:33:37 am »

Setup talk is bad here, I think, so let's not.

Why, pray tell?  (Genuine question. Given things are now set in stone, I wonder what harm can come of it. Iím fine with generalized terms if it helps you answer.)
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Re: M123: Doomsday Mafia (Day 1)
« Reply #75 on: June 03, 2019, 10:34:15 am »

Okay so weíve got three townies here with me you and pps. I say we form a voting block, it takes 8 to lynch so I think three is a good size block, you guys in?

We'd probably need...8, right?

No silly thatís a whole wagon. I am proposing my fellow townies adk and pps join me in a linked up voting block, where one votes we all vote.

It would work like this vote: mix
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Wins: M19, M21, M23, M24, M26, M39, M91, M94, M102, M104, M107, M114, M115
Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
Winrate: 38.2%(13/34) 29.6%(8/27), 71.4%(5/7)

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Re: M123: Doomsday Mafia (Day 1)
« Reply #76 on: June 03, 2019, 10:34:57 am »

Ashersky has a plan?

Kind of. Nothing spectacular though, and I wonder if it isnít better left unsaid.
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ashersky

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Re: M123: Doomsday Mafia (Day 1)
« Reply #77 on: June 03, 2019, 10:35:28 am »

Mom salon is town.
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A Drowned Kernel

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Re: M123: Doomsday Mafia (Day 1)
« Reply #78 on: June 03, 2019, 10:36:15 am »

Setup talk is bad here, I think, so let's not.

Why, pray tell?  (Genuine question. Given things are now set in stone, I wonder what harm can come of it. Iím fine with generalized terms if it helps you answer.)

Mostly we don't want to help the traitor(s)
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mcmcsalot

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Re: M123: Doomsday Mafia (Day 1)
« Reply #79 on: June 03, 2019, 10:39:59 am »

Setup talk is bad here, I think, so let's not.

Why, pray tell?  (Genuine question. Given things are now set in stone, I wonder what harm can come of it. Iím fine with generalized terms if it helps you answer.)

Mostly we don't want to help the traitor(s)

Psssst..did you see my post, you were supposed to vote mix...kinda leaving me hanging here...
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MiX

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Re: M123: Doomsday Mafia (Day 1)
« Reply #80 on: June 03, 2019, 10:40:54 am »

Oh, like this?

Vote: MiX
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A Drowned Kernel

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Re: M123: Doomsday Mafia (Day 1)
« Reply #81 on: June 03, 2019, 10:42:09 am »

Oh, like this?

Vote: MiX

Woah bear.

vote: mix
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Re: M123: Doomsday Mafia (Day 1)
« Reply #82 on: June 03, 2019, 10:42:57 am »

Oh, like this?

Vote: MiX

Vote: MiX
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Re: M123: Doomsday Mafia (Day 1)
« Reply #83 on: June 03, 2019, 10:46:39 am »

Oh, like this?

Vote: MiX

Self voting is scummy, what started as a demonstration of the block Iím action now feels like an okay place for the block to rest in the early game.
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Re: M123: Doomsday Mafia (Day 1)
« Reply #84 on: June 03, 2019, 10:48:29 am »

On the topic of setup this is one of those ones where scum and prís have more info than the rest and should discuss things as they see fit.

I dont think there are any things that need to be discussed off the bat like ďmake sure this does thisĒ or that we should push a d1 claim of any kind.
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Re: M123: Doomsday Mafia (Day 1)
« Reply #85 on: June 03, 2019, 10:51:11 am »

Oh, like this?

Vote: MiX

Self voting is scummy, what started as a demonstration of the block Iím action now feels like an okay place for the block to rest in the early game.

As stupid as this is going to sound, acting scummy is a town tell for MiX.
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Re: M123: Doomsday Mafia (Day 1)
« Reply #86 on: June 03, 2019, 10:56:29 am »

Oh, like this?

Vote: MiX

Self voting is scummy, what started as a demonstration of the block Iím action now feels like an okay place for the block to rest in the early game.

As stupid as this is going to sound, acting scummy is a town tell for MiX.


And leaving me off the hook is a scum tell:

Vote: Glooble
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Re: M123: Doomsday Mafia (Day 1)
« Reply #87 on: June 03, 2019, 10:59:13 am »

Oh, like this?

Vote: MiX

Self voting is scummy, what started as a demonstration of the block I’m action now feels like an okay place for the block to rest in the early game.

As stupid as this is going to sound, acting scummy is a town tell for MiX.


And leaving me off the hook is a scum tell:

Vote: Glooble

More like a "almost lost the last game by tunneling you super hard when we were both town" tell.

But what's that old saying about generals always fighting the previous war?
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Re: M123: Doomsday Mafia (Day 1)
« Reply #88 on: June 03, 2019, 11:05:01 am »

Okay, actual scumhunting...

ash is town. Mcmc is town. Glooble is town. I have no idea what pps is. ADK is most likely scum, but I will not vote there, only in LyLo (won me last time). The person that is most likely going to win us the game if we lynch them today is

Vote: gkrieg
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Re: M123: Doomsday Mafia (Day 1)
« Reply #89 on: June 03, 2019, 11:06:25 am »

And I forgot joth posted, so he's SK. I suggest we take him out now.

Vote: joth
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Uncleeurope

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Re: M123: Doomsday Mafia (Day 1)
« Reply #90 on: June 03, 2019, 11:32:02 am »

*yawn*

Vote: MiX

On the topic of setup this is one of those ones where scum and prís have more info than the rest and should discuss things as they see fit.

I dont think there are any things that need to be discussed off the bat like ďmake sure this does thisĒ or that we should push a d1 claim of any kind.

I think itís worth discussing a little bit. Or at least interesting to do so.
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Re: M123: Doomsday Mafia (Day 1)
« Reply #91 on: June 03, 2019, 11:40:35 am »

*yawn*

Vote: MiX

On the topic of setup this is one of those ones where scum and prís have more info than the rest and should discuss things as they see fit.

I dont think there are any things that need to be discussed off the bat like ďmake sure this does thisĒ or that we should push a d1 claim of any kind.

I think itís worth discussing a little bit. Or at least interesting to do so.

This is a lazy vote.

vote: Eddie
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Re: M123: Doomsday Mafia (Day 1)
« Reply #92 on: June 03, 2019, 12:03:25 pm »

vote: mcmc. Only scum would be so trusting. (This is 95% RVS and 5% wondering about scum motivations here.) (Oh, and 5% for not being included in the cabal.)
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Re: M123: Doomsday Mafia (Day 1)
« Reply #93 on: June 03, 2019, 12:35:02 pm »

*yawn*

Vote: MiX

On the topic of setup this is one of those ones where scum and prís have more info than the rest and should discuss things as they see fit.

I dont think there are any things that need to be discussed off the bat like ďmake sure this does thisĒ or that we should push a d1 claim of any kind.

I think itís worth discussing a little bit. Or at least interesting to do so.

This is a lazy vote.

vote: Eddie

I agree itís a lazy vote and lazy comment on my setup thoughts.

Eddie do you have things about the setup you want to discuss, if so no ones stopping you. If you just like talking about setups and want someone to make a post about it then you are out of luck and slightly scummy.
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Re: M123: Doomsday Mafia (Day 1)
« Reply #94 on: June 03, 2019, 01:19:49 pm »

I could sheep vote: Uncleeurope here.
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Re: M123: Doomsday Mafia (Day 1)
« Reply #95 on: June 03, 2019, 01:23:35 pm »

Excited to be in this game, playing for the first time with some new people (to me, not the game).

I really like the flavor, which is unusual for me. In a previous life, I used to argue we should let everyone die from biocide or an asteroid to kill all life on earth so we don't build something worse that destroys the universe. I am quite pleased that the Armageddon gods were on my side with the randomizer. Viva la town, let's bring this sucker down.

Vote: MiX - Like Mexico...always on the table.
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Re: M123: Doomsday Mafia (Day 1)
« Reply #96 on: June 03, 2019, 01:30:58 pm »

5 votes in three hours...yep, I still got it.

I really don't think Eddie would play exactly the same way he did last time he was scum, and he just hit basically all the marks he was hitting before (then again I was his scumbuddy so I have some confirmation bias). On the other hand, joth's playing his townmeta a little bit too perfectly now.

gkrieg is scum, EFHW is town, Debatepro is null.
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silverspawn

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Re: M123: Doomsday Mafia (Day 1)
« Reply #97 on: June 03, 2019, 01:32:23 pm »

Hi everyone. I'm in a game. How strange.

I agree that the setup shouldn't be discussed here, although if someone thinks they have a great pro-town plan and has thought that through, then please correct me.

*yawn*

Vote: MiX

On the topic of setup this is one of those ones where scum and prís have more info than the rest and should discuss things as they see fit.

I dont think there are any things that need to be discussed off the bat like ďmake sure this does thisĒ or that we should push a d1 claim of any kind.

I think itís worth discussing a little bit. Or at least interesting to do so.

Interesting and pro-town are orthogonal dimensions. We will not discuss the setup because it's interesting.

@mcmc: I'd like to know how serious your voting block attempt was.
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Re: M123: Doomsday Mafia (Day 1)
« Reply #98 on: June 03, 2019, 01:44:46 pm »

Okay, here's an interesting tidbit I almost forgot about: D2 is MyLo. Or at least can be. Fun setup, right? Is it at all useful?
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gkrieg13

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Re: M123: Doomsday Mafia (Day 1)
« Reply #99 on: June 03, 2019, 01:44:54 pm »

5 votes in three hours...yep, I still got it.

I really don't think Eddie would play exactly the same way he did last time he was scum, and he just hit basically all the marks he was hitting before (then again I was his scumbuddy so I have some confirmation bias). On the other hand, joth's playing his townmeta a little bit too perfectly now.

gkrieg is scum, EFHW is town, Debatepro is null.

Damn, MiX got me...
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Re: M123: Doomsday Mafia (Day 1)
« Reply #100 on: June 03, 2019, 01:46:20 pm »

5 votes in three hours...yep, I still got it.

I really don't think Eddie would play exactly the same way he did last time he was scum, and he just hit basically all the marks he was hitting before (then again I was his scumbuddy so I have some confirmation bias). On the other hand, joth's playing his townmeta a little bit too perfectly now.

gkrieg is scum, EFHW is town, Debatepro is null.

Damn, MiX got me...

Don't worry, I promise I won't tunnel you as hard as last game. You're still scum, however.
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Re: M123: Doomsday Mafia (Day 1)
« Reply #101 on: June 03, 2019, 01:59:35 pm »

Okay, here's an interesting tidbit I almost forgot about: D2 is MyLo. Or at least can be. Fun setup, right? Is it at all useful?

I don't think this is right.


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Re: M123: Doomsday Mafia (Day 1)
« Reply #102 on: June 03, 2019, 01:59:48 pm »

5 votes in three hours...yep, I still got it.

I really don't think Eddie would play exactly the same way he did last time he was scum, and he just hit basically all the marks he was hitting before (then again I was his scumbuddy so I have some confirmation bias). On the other hand, joth's playing his townmeta a little bit too perfectly now.

gkrieg is scum, EFHW is town, Debatepro is null.

Damn, MiX got me...

Don't worry, I promise I won't tunnel you as hard as last game. You're still scum, however.

Ya, you saw how well that worked for you last game.
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Re: M123: Doomsday Mafia (Day 1)
« Reply #103 on: June 03, 2019, 02:00:19 pm »

Ashersky has a plan?

Kind of. Nothing spectacular though, and I wonder if it isnít better left unsaid.

Ash without a plan is scummy.
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Re: M123: Doomsday Mafia (Day 1)
« Reply #104 on: June 03, 2019, 02:00:35 pm »

vote: ashersky
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Re: M123: Doomsday Mafia (Day 1)
« Reply #105 on: June 03, 2019, 02:01:08 pm »

Setup talk is bad here, I think, so let's not.

This is a town tell for ADK, I suppose.

?
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Re: M123: Doomsday Mafia (Day 1)
« Reply #106 on: June 03, 2019, 02:01:38 pm »

Honestly I like most of what I see so far.

What do you like of what you saw so far?
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Uncleeurope

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Re: M123: Doomsday Mafia (Day 1)
« Reply #107 on: June 03, 2019, 02:02:04 pm »

I could sheep vote: Uncleeurope here.

Vote: Jotheonah

My vote is lazy because of the yawn, get it? Itís a joke, haha.

Also, Joth is sheeping what exactly? Does he find me scummy himself? Stay tuned for the next episode to find out. Have some backbone and say you think Iím a baddie.
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Uncleeurope Eddie

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Re: M123: Doomsday Mafia (Day 1)
« Reply #108 on: June 03, 2019, 02:02:41 pm »

Oh, like this?

Vote: MiX

Scummy how much MiX wants to be a part of the block, but also MiX.
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Re: M123: Doomsday Mafia (Day 1)
« Reply #109 on: June 03, 2019, 02:02:48 pm »

Okay, here's an interesting tidbit I almost forgot about: D2 is MyLo. Or at least can be. Fun setup, right? Is it at all useful?

I don't think this is right.




If there's 2 Traitors it is.
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silverspawn

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Re: M123: Doomsday Mafia (Day 1)
« Reply #110 on: June 03, 2019, 02:03:21 pm »

you think I'm an Awaclus
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Re: M123: Doomsday Mafia (Day 1)
« Reply #111 on: June 03, 2019, 02:05:31 pm »

Okay, here's an interesting tidbit I almost forgot about: D2 is MyLo. Or at least can be. Fun setup, right? Is it at all useful?

I don't think this is right.




If there's 2 Traitors it is.

I actually think it is worse than this. I'm pretty sure mafia can just outright win N1 if a certain set of things happens
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Re: M123: Doomsday Mafia (Day 1)
« Reply #112 on: June 03, 2019, 02:05:38 pm »

Oh, like this?

Vote: MiX

Scummy how much MiX wants to be a part of the block, but also MiX.

Why is it scummy to want to be part of the block? I felt a desire to be part of the block and considered asking, and then didn't because I dreaded the scrutiny that might have followed. If anything I think it's towny to show that you want to be part of the block. (Though actually, I didn't catch where MiX expressed interest, but I'll take your word that they did).
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Re: M123: Doomsday Mafia (Day 1)
« Reply #113 on: June 03, 2019, 02:06:47 pm »

vote: gkrieg this is the kind of setup comment that can't possibly be good for town
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Re: M123: Doomsday Mafia (Day 1)
« Reply #114 on: June 03, 2019, 02:07:20 pm »

Oh, like this?

Vote: MiX

Scummy how much MiX wants to be a part of the block, but also MiX.

Why is it scummy to want to be part of the block? I felt a desire to be part of the block and considered asking, and then didn't because I dreaded the scrutiny that might have followed. If anything I think it's towny to show that you want to be part of the block. (Though actually, I didn't catch where MiX expressed interest, but I'll take your word that they did).

I guess it is more that instead of expressing they wanted to be part of the block, MiX just voted with the block (even though it was a self vote).
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Re: M123: Doomsday Mafia (Day 1)
« Reply #115 on: June 03, 2019, 02:07:38 pm »

vote: gkrieg this is the kind of setup comment that can't possibly be good for town
Which comment?
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Re: M123: Doomsday Mafia (Day 1)
« Reply #116 on: June 03, 2019, 02:08:16 pm »

Okay, here's an interesting tidbit I almost forgot about: D2 is MyLo. Or at least can be. Fun setup, right? Is it at all useful?

I don't think this is right.




If there's 2 Traitors it is.

Check your math again.
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I think town!Glooble pointing to something as a scum tell and then shortly thereafter doing that thing is a lot more likely than scum!Glooble doing that.

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Re: M123: Doomsday Mafia (Day 1)
« Reply #117 on: June 03, 2019, 02:08:57 pm »

vote: gkrieg this is the kind of setup comment that can't possibly be good for town

I was just verifying that what MiX said (and Glooble refuted) was accurate. If you look at the setup, scum has no way of influencing this set of things to happen, so I don't know why it has any affect good or bad for town.
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Re: M123: Doomsday Mafia (Day 1)
« Reply #118 on: June 03, 2019, 02:09:29 pm »

Okay, here's an interesting tidbit I almost forgot about: D2 is MyLo. Or at least can be. Fun setup, right? Is it at all useful?

I don't think this is right.




If there's 2 Traitors it is.

Check your math again.

No you
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Re: M123: Doomsday Mafia (Day 1)
« Reply #119 on: June 03, 2019, 02:09:47 pm »

Oh, like this?

Vote: MiX

Scummy how much MiX wants to be a part of the block, but also MiX.

Why is it scummy to want to be part of the block? I felt a desire to be part of the block and considered asking, and then didn't because I dreaded the scrutiny that might have followed. If anything I think it's towny to show that you want to be part of the block. (Though actually, I didn't catch where MiX expressed interest, but I'll take your word that they did).

I guess it is more that instead of expressing they wanted to be part of the block, MiX just voted with the block (even though it was a self vote).

Oh, that. I wouldn't call that wanting to be part of the block, rather signaling carelessness. Which is a towny thing that scum have learned to emulate so not very reliable of a signal anymore.

vote: gkrieg this is the kind of setup comment that can't possibly be good for town
Which comment?

The one about mafia winning N1.
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Re: M123: Doomsday Mafia (Day 1)
« Reply #120 on: June 03, 2019, 02:20:23 pm »

vote: gkrieg this is the kind of setup comment that can't possibly be good for town


Sorry, but why not? What exactly is wrong with making sure town is aware of how much or little time we might have, and how much leeway there is for making mistakes? I understand the underlying reason for not discussing the setup, but this seems like an exception to me. It's quite likely I'm missing something though. So if you can tell me why you think this particular line of questioning is anti-town I'd love to hear it.

That being said, if there's some reason why even explaining that is anti-town then please do not explain and I will abide by the consensus.
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Re: M123: Doomsday Mafia (Day 1)
« Reply #121 on: June 03, 2019, 02:21:13 pm »

I could sheep vote: Uncleeurope here.

Vote: Jotheonah

My vote is lazy because of the yawn, get it? Itís a joke, haha.

Also, Joth is sheeping what exactly? Does he find me scummy himself? Stay tuned for the next episode to find out. Have some backbone and say you think Iím a baddie.

Terrible joke, terrible reason to vote. You're town.


Yes, voting myself was me saying that I wanted to join the block. Not gonna quote all the discussion around it.

I can't believe gkrieg is right that mafia can win N1. That's hilarious.

vote: gkrieg this is the kind of setup comment that can't possibly be good for town

Vote: ss
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Uncleeurope

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Re: M123: Doomsday Mafia (Day 1)
« Reply #122 on: June 03, 2019, 02:32:40 pm »

Does this mean I am an IC, MiX?
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Re: M123: Doomsday Mafia (Day 1)
« Reply #123 on: June 03, 2019, 02:33:58 pm »

Does this mean I am an IC, MiX?

There's no ICs in this setup, so no.
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Re: M123: Doomsday Mafia (Day 1)
« Reply #124 on: June 03, 2019, 02:36:52 pm »

Does this mean I am an IC, MiX?

There's no ICs in this setup, so no.

Well, I tried.
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Uncleeurope Eddie

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Re: M123: Doomsday Mafia (Day 1)
« Reply #125 on: June 03, 2019, 02:52:19 pm »

Okay, actual scumhunting...

Curious, what are you doing that is scumhunting? You don't leave enough time for someone to join you.
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Re: M123: Doomsday Mafia (Day 1)
« Reply #126 on: June 03, 2019, 02:58:50 pm »

Okay, actual scumhunting...

Curious, what are you doing that is scumhunting? You don't leave enough time for someone to join you.

Interacting, pushing certain things, saying others to see how people reply, putting down reads and see who agrees with what and their general reaction, explaining this point to hopefully know what you were expecting and, thus, know what point of view you had and how that aligns with town/scum you.

Besides, I always want to give something to reread later so I can go "wow I was so wrong this is so scummy/towny when I thought it was towny/scummy" which tend to be the most accurate reads.
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Re: M123: Doomsday Mafia (Day 1)
« Reply #127 on: June 03, 2019, 03:01:06 pm »

Both MiX and their wagon are scummy.
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Re: M123: Doomsday Mafia (Day 1)
« Reply #128 on: June 03, 2019, 04:00:09 pm »

Vote Count 1.1

MiX (4): mcmcsalot, A Drowned Kernel, pingpongsam, Debatepro
jotheonah (1): Uncleeurope
Uncleeurope (1): jotheonah
mcmcsalot (1): EFHW
ashersky (1): gkrieg13
gkrieg13 (1): silverspawn
silverspawn (1): MiX

Not Voting (5): Glooble, DatSwan, 2.71828....., ashersky, pubby

With 15 alive, it takes 8 to lynch. Day 1 ends on June 10, 2019, 10:00:00 am.
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Uncleeurope

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Re: M123: Doomsday Mafia (Day 1)
« Reply #129 on: June 03, 2019, 04:11:04 pm »

Both MiX and their wagon are scummy.

Iíve missed you, bud.
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Uncleeurope Eddie

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Re: M123: Doomsday Mafia (Day 1)
« Reply #130 on: June 03, 2019, 04:12:32 pm »

Setup talk is bad here, I think, so let's not.

This is a town tell for ADK, I suppose.

?

Last game ADK was scum and started the game off with a ton of setup talk. Thatís the joke.
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Re: M123: Doomsday Mafia (Day 1)
« Reply #131 on: June 03, 2019, 04:18:02 pm »

Setup talk is bad here, I think, so let's not.

This is a town tell for ADK, I suppose.

?

Last game ADK was scum and started the game off with a ton of setup talk. Thatís the joke.

Terrible joke, ADK not discussion setup's null precisely because of that.

Scum team: joth/gkrieg/ss/e, mcmc's survivor. There, game solved. Oh, except I'm not sure who's traitor yet.
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Re: M123: Doomsday Mafia (Day 1)
« Reply #132 on: June 03, 2019, 04:18:34 pm »

I could sheep vote: Uncleeurope here.

Vote: Jotheonah

My vote is lazy because of the yawn, get it? Itís a joke, haha.

Also, Joth is sheeping what exactly? Does he find me scummy himself? Stay tuned for the next episode to find out. Have some backbone and say you think Iím a baddie.

óóóóóóóóthe jokeóóóóóó>


......................(joth).....................

But I did think your vote was actually lazy, jumping on the giant random MiX wagon without adding anything to it.

This is obviously very different from what I did, which was to jump on the very small Eddie wagon without adding anything to it.
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Re: M123: Doomsday Mafia (Day 1)
« Reply #133 on: June 03, 2019, 04:56:51 pm »

Hi everyone! So MiX is scum and everyone else is scummy?

Sounds about right.

Except Uncle is IC of the day since he asked for it.
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Re: M123: Doomsday Mafia (Day 1)
« Reply #134 on: June 03, 2019, 05:06:27 pm »

Read the thread a bit more and I think I like a vote: silverspawn

Man, it must be a while since I was last in a game with them. My new(ish) phone doesn't recognize their name. silverspawn.

Working on it. Should be good soon. Google learns fast. silverspawn.

Got it.
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Uncleeurope

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Re: M123: Doomsday Mafia (Day 1)
« Reply #135 on: June 03, 2019, 05:45:08 pm »

Hi everyone! So MiX is scum and everyone else is scummy?

Sounds about right.

Except Uncle is IC of the day since he asked for it.

Ayyyyy, thatís what Iím talkiní about.
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Uncleeurope Eddie

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Re: M123: Doomsday Mafia (Day 1)
« Reply #136 on: June 03, 2019, 05:51:15 pm »

Hi everyone! So MiX is scum and everyone else is scummy?

Sounds about right.

Except Uncle is IC of the day since he asked for it.

Ayyyyy, thatís what Iím talkiní about.

Oh, I just remembered last time you were town you also got a day 1 IC pass, so obviously you're town as well.
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Re: M123: Doomsday Mafia (Day 1)
« Reply #137 on: June 03, 2019, 05:58:05 pm »

Hi everyone! So MiX is scum and everyone else is scummy?

Sounds about right.

Except Uncle is IC of the day since he asked for it.

Ayyyyy, thatís what Iím talkiní about.

Oh, I just remembered last time you were town you also got a day 1 IC pass, so obviously you're town as well.

Your logic is undeniable.
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Uncleeurope Eddie

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Re: M123: Doomsday Mafia (Day 1)
« Reply #138 on: June 03, 2019, 06:34:32 pm »

vote: pingpongsam

 8)
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Re: M123: Doomsday Mafia (Day 1)
« Reply #139 on: June 03, 2019, 07:03:01 pm »

good case. vote: pps
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Re: M123: Doomsday Mafia (Day 1)
« Reply #140 on: June 03, 2019, 08:08:20 pm »

good case. vote: pps

I mean, clearly Iíve been made redundant with this mix guy around. Self votes, check, calls the scum team D1, check, makes nearly incomprehensible analysis that is useless to everyone but maybe himself, check. I mean, I got nothing left to do here.
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A Drowned Kernel

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Re: M123: Doomsday Mafia (Day 1)
« Reply #141 on: June 03, 2019, 08:44:44 pm »

Okay, actual scumhunting...

ash is town. Mcmc is town. Glooble is town. I have no idea what pps is. ADK is most likely scum, but I will not vote there, only in LyLo (won me last time). The person that is most likely going to win us the game if we lynch them today is

Vote: gkrieg

"Actual scumhunting: [votes for someone who hasn't posted yet]"
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Re: M123: Doomsday Mafia (Day 1)
« Reply #142 on: June 03, 2019, 08:46:36 pm »

Okay, here's an interesting tidbit I almost forgot about: D2 is MyLo. Or at least can be. Fun setup, right? Is it at all useful?

No.
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Re: M123: Doomsday Mafia (Day 1)
« Reply #143 on: June 03, 2019, 08:47:27 pm »

5 votes in three hours...yep, I still got it.

I really don't think Eddie would play exactly the same way he did last time he was scum, and he just hit basically all the marks he was hitting before (then again I was his scumbuddy so I have some confirmation bias). On the other hand, joth's playing his townmeta a little bit too perfectly now.

gkrieg is scum, EFHW is town, Debatepro is null.

Damn, MiX got me...

I'm very much starting to get partner vibes from gkrieg and mix
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Re: M123: Doomsday Mafia (Day 1)
« Reply #144 on: June 03, 2019, 08:48:49 pm »

Honestly I like most of what I see so far.

What do you like of what you saw so far?

Mainly that people were posting without contrived RVS votes, which seemed relaxed and non-scummy of them. Then mix self-voted and that ended.
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Re: M123: Doomsday Mafia (Day 1)
« Reply #145 on: June 03, 2019, 08:52:18 pm »

Setup talk is bad here, I think, so let's not.

This is a town tell for ADK, I suppose.

?

Last game ADK was scum and started the game off with a ton of setup talk. Thatís the joke.

Terrible joke, ADK not discussion setup's null precisely because of that.

Scum team: joth/gkrieg/ss/e, mcmc's survivor. There, game solved. Oh, except I'm not sure who's traitor yet.

There's too much scum on this list. Townslip or scum calculating a "townslip"?

But I'm actually feeling less strong about mix, so unvote
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Re: M123: Doomsday Mafia (Day 1)
« Reply #146 on: June 03, 2019, 08:52:40 pm »

Read the thread a bit more and I think I like a vote: silverspawn

Man, it must be a while since I was last in a game with them. My new(ish) phone doesn't recognize their name. silverspawn.

Working on it. Should be good soon. Google learns fast. silverspawn.

Got it.

Why silver?
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Re: M123: Doomsday Mafia (Day 1)
« Reply #147 on: June 03, 2019, 08:53:12 pm »

good case. vote: pps

I mean, clearly Iíve been made redundant with this mix guy around. Self votes, check, calls the scum team D1, check, makes nearly incomprehensible analysis that is useless to everyone but maybe himself, check. I mean, I got nothing left to do here.

Well then vote: pps
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pingpongsam

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Re: M123: Doomsday Mafia (Day 1)
« Reply #148 on: June 03, 2019, 09:00:05 pm »

good case. vote: pps

I mean, clearly Iíve been made redundant with this mix guy around. Self votes, check, calls the scum team D1, check, makes nearly incomprehensible analysis that is useless to everyone but maybe himself, check. I mean, I got nothing left to do here.

Well then vote: pps

One of us has to go, right? Canít have two of this personality. This other guy seems to want to talk setup. You know I wonít do that. Iím usually good for an exciting fake claim with major plot holes if I am scum. Who doesnít want fun and excitement?
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Re: M123: Doomsday Mafia (Day 1)
« Reply #149 on: June 03, 2019, 10:33:38 pm »

gkrieg's vote on me for the plan thing is super lazy.

Basically, all {ashersky,plan} posts are lazy and need to stop.  It was a meta thing like a year and a half ago.  It's personally exhausting and annoying at this point.

Yes, I still think about things and occasionally have plan-like ideas.  No, it is not an important thing anymore.

I mean, if anything, I definitely plan more as scum anyway.
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Re: M123: Doomsday Mafia (Day 1)
« Reply #150 on: June 03, 2019, 10:38:06 pm »

As for the setup, I don't see any particular reason why the game ends on N1.  Is it technically possible given the setup?  Yes.  But it'd pretty unlikely, even given my terrible knowledge of statistics and probability.

5 scum + D1 mislynch + 2 PGOs being targeted separately by townies + N1 Town NKed + N1 Town Vigged = 5v5 on D2 open.  But man, no way that ever happens.

There's also nothing scummy about laying this all out -- if I can figure it out, so can scum.

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Town: 47 Games, 24 Wins
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Re: M123: Doomsday Mafia (Day 1)
« Reply #151 on: June 03, 2019, 10:39:59 pm »

I think not talking about how certain roles should be played (if they exist) is a better bit of advice, possibly.  A player's skill level could make the difference there, but without knowing alignments, it's tough to know if we want to help.
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2015 f.ds Representative, World Forum Mafia Championships
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Town: 47 Games, 24 Wins
Scum: 22 Games, 13 Wins
11x MVP: M30, M83, ZM16, M25, M38, M61, M76, RMM5, RMM41, RMM46, M51

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Re: M123: Doomsday Mafia (Day 1)
« Reply #152 on: June 04, 2019, 12:18:36 am »

I hope we don't do another misbegotten ashersky lynch this game. Those last few posts read very town to me
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Re: M123: Doomsday Mafia (Day 1)
« Reply #153 on: June 04, 2019, 02:32:31 am »

Hey all

I am going to assume I am missing something regarding the game, because I do not see how set up discussion here is bad (at least compared to... literally every other game I have played on this site where it is deemed either good, or just a nuisance). This is the first time while I have played it has been viewed as "bad".

If anything there is ambiguity surrounding all options in this set up more so than most we play.


*Insert standard wall post where I go over the details that I am leaving out because "talking about the set up is bad"*


If you read the above, or the set up, you will notice there are essentially 3 levels of information a player can have:

1) Skum - Know what they picked/have. They know how many other roles outside of the template one's exist. They don't know who is what role.

2) Town - Know themselves. Know what roles exist in the game. Same as always.

3) Third Party - Knows their role. Knows what roles exist in the game. Same as it could always be.


So, I don't get why people are opposed to the idea. I also do not see a huge upside I suppose. I think I find the thought of being against talking about it skummy though.
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Re: M123: Doomsday Mafia (Day 1)
« Reply #154 on: June 04, 2019, 02:34:35 am »

gkrieg's vote on me for the plan thing is super lazy.

Basically, all {ashersky,plan} posts are lazy and need to stop.  It was a meta thing like a year and a half ago.  It's personally exhausting and annoying at this point.

Yes, I still think about things and occasionally have plan-like ideas.  No, it is not an important thing anymore.

I mean, if anything, I definitely plan more as scum anyway.

I read this and then immediately went digging for this:

Also, for the record, hating on ashersky plans is just a hipster contrarianism thing to do. As Awaclus points out subconsciously, the efficacy of ashersky plans notwithstanding, the airing of, discussion of, and sometimes demolishing of ashersky plans is always pro-town. And generally they are pro-town regardless of my own alignment.

If you want to complain about ashersky plans, the correct way is to say it has zero bearing on my alignment so I deserve no town points for them. Unfortunately, I often do get scum points if I donít have one, so partly this is all your fault.

Separate to this, using waiting for the plan as an excuse to not otherwise engage is not an acceptable action.

Do Ash plans have zero bearing on your alignment, or do you do them more often as skum?
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Uncleeurope

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Re: M123: Doomsday Mafia (Day 1)
« Reply #155 on: June 04, 2019, 03:01:18 am »

I think the main concern people have with setup talk is connected to traitors.

I dunno, though.

Nor do I care, really.

But whatevs.

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Re: M123: Doomsday Mafia (Day 1)
« Reply #156 on: June 04, 2019, 05:42:35 am »

gkrieg's vote on me for the plan thing is super lazy.

Basically, all {ashersky,plan} posts are lazy and need to stop.  It was a meta thing like a year and a half ago.  It's personally exhausting and annoying at this point.

Yes, I still think about things and occasionally have plan-like ideas.  No, it is not an important thing anymore.

I mean, if anything, I definitely plan more as scum anyway.

I read this and then immediately went digging for this:

Also, for the record, hating on ashersky plans is just a hipster contrarianism thing to do. As Awaclus points out subconsciously, the efficacy of ashersky plans notwithstanding, the airing of, discussion of, and sometimes demolishing of ashersky plans is always pro-town. And generally they are pro-town regardless of my own alignment.

If you want to complain about ashersky plans, the correct way is to say it has zero bearing on my alignment so I deserve no town points for them. Unfortunately, I often do get scum points if I donít have one, so partly this is all your fault.

Separate to this, using waiting for the plan as an excuse to not otherwise engage is not an acceptable action.

Do Ash plans have zero bearing on your alignment, or do you do them more often as skum?

I hate phone posting. Lost my response.

Gist: both, there is a difference between ďhaving a planĒ and planning. Ask my scum partners from foreveróI plan. So should you, btw.

The plan that gkrieg talks about is the public one I was forced to produce every game for years when I was active and one of the ďbestĒ players here. It became a farce.

You want a ďplanĒ?  I can make one up. If you want my planning, check out our scum QT.  I already told you what I think you should do if you got PGO.
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MiX

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Re: M123: Doomsday Mafia (Day 1)
« Reply #157 on: June 04, 2019, 06:03:17 am »

good case. vote: pps

I mean, clearly Iíve been made redundant with this mix guy around. Self votes, check, calls the scum team D1, check, makes nearly incomprehensible analysis that is useless to everyone but maybe himself, check. I mean, I got nothing left to do here.

Where do you think I got my inspiration?

Scum team: joth/gkrieg/ss/e, mcmc's survivor. There, game solved. Oh, except I'm not sure who's traitor yet.

There's too much scum on this list. Townslip or scum calculating a "townslip"?

But I'm actually feeling less strong about mix, so unvote

But...there's 4 scum.

good case. vote: pps

I mean, clearly Iíve been made redundant with this mix guy around. Self votes, check, calls the scum team D1, check, makes nearly incomprehensible analysis that is useless to everyone but maybe himself, check. I mean, I got nothing left to do here.

Well then vote: pps

One of us has to go, right? Canít have two of this personality. This other guy seems to want to talk setup. You know I wonít do that. Iím usually good for an exciting fake claim with major plot holes if I am scum. Who doesnít want fun and excitement?

Hopefully scum NKs one of us when they're tired of our nonsense. That's always my dream, but it never comes true...


ash's town. I think EFHW and Uncle have moved up in my scummy list...oh that reminds me I should setup my reads list, haven't played a D1 in too long apparently.
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Re: M123: Doomsday Mafia (Day 1)
« Reply #158 on: June 04, 2019, 07:09:41 am »

Iíll say I agree completely with ashís self analysis.
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Re: M123: Doomsday Mafia (Day 1)
« Reply #159 on: June 04, 2019, 09:16:46 am »

If you read the above, or the set up, you will notice there are essentially 3 levels of information a player can have:
1) Skum - Know what they picked/have. They know how many other roles outside of the template one's exist. They don't know who is what role.
2) Town - Know themselves. Know what roles exist in the game. Same as always.
3) Third Party - Knows their role. Knows what roles exist in the game. Same as it could always be.
So, I don't get why people are opposed to the idea. I also do not see a huge upside I suppose. I think I find the thought of being against talking about it skummy though.

I think the upside of this post and asher's  breakdown of how game could end N1 (151) is helpful to level set knowledge and information. I couldn't figure out how the game ends in N1 and I think some players assume everyone is playing at the same speed and level.

The dogma that "helpful" isn't alignment indicative is a common refrain, but actually if you look at it in context with other posts, that it can be very useful. It seems to me that scum need chaos and uncertainty.

We have a moral obligation to hunt down the earth saving scum, lest we let self-replicating machines get off the rock and destroy the universe.


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Re: M123: Doomsday Mafia (Day 1)
« Reply #160 on: June 04, 2019, 09:30:55 am »

1) Skum - Know what they picked/have. They know how many other roles outside of the template one's exist. They don't know who is what role.

The issue is that some scum don't have this info, and scum doesn't know their traitor, and traitor potentially doesn't know who mafia is, and setup talk provides a way for them to signal to each other.
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A Drowned Kernel

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Re: M123: Doomsday Mafia (Day 1)
« Reply #161 on: June 04, 2019, 09:35:08 am »

Scum team: joth/gkrieg/ss/e, mcmc's survivor. There, game solved. Oh, except I'm not sure who's traitor yet.

There's too much scum on this list. Townslip or scum calculating a "townslip"?

But I'm actually feeling less strong about mix, so unvote

But...there's 4 scum.

There's 3 scum and a traitor, your post lists 4 then adds the traitor
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mcmcsalot

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Re: M123: Doomsday Mafia (Day 1)
« Reply #162 on: June 04, 2019, 09:40:34 am »

unvote

Adk you make it very hard to stay a block when you are voting for one of the members
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A Drowned Kernel

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Re: M123: Doomsday Mafia (Day 1)
« Reply #163 on: June 04, 2019, 09:50:05 am »

unvote

Adk you make it very hard to stay a block when you are voting for one of the members

That's how i roll, deal with it
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WestCoastDidds

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Re: M123: Doomsday Mafia (Day 1)
« Reply #164 on: June 04, 2019, 10:01:10 am »

Vote Count 1.2

MiX (2): pingpongsam, Debatepro
jotheonah (1): Uncleeurope
Uncleeurope (1): jotheonah
mcmcsalot (1): EFHW
ashersky (1): gkrieg13
silverspawn (2): MiX, 2.71828.....
pingpongsam (3): silverspawn, pubby, A Drowned Kernel

Not Voting (4): Glooble, DatSwan, ashersky, mcmcsalot

With 15 alive, it takes 8 to lynch. Day 1 ends on June 10, 2019, 10:00:00 am.
« Last Edit: June 09, 2019, 03:42:26 pm by faust »
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MiX

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Re: M123: Doomsday Mafia (Day 1)
« Reply #165 on: June 04, 2019, 10:03:04 am »

Scum team: joth/gkrieg/ss/e, mcmc's survivor. There, game solved. Oh, except I'm not sure who's traitor yet.

There's too much scum on this list. Townslip or scum calculating a "townslip"?

But I'm actually feeling less strong about mix, so unvote

But...there's 4 scum.

There's 3 scum and a traitor, your post lists 4 then adds the traitor

Ah, I thought this was the case. I meant "I don't know who is the traitor from those 4".

Debatepro seems to have a very...peculiar...flavour, and judging from mine I'd say he's town. Weird.
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EFHW

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Re: M123: Doomsday Mafia (Day 1)
« Reply #166 on: June 04, 2019, 10:04:17 am »

1) Skum - Know what they picked/have. They know how many other roles outside of the template one's exist. They don't know who is what role.

The issue is that some scum don't have this info, and scum doesn't know their traitor, and traitor potentially doesn't know who mafia is, and setup talk provides a way for them to signal to each other.
I don't agree with this. Let them signal. Everyone is listening. We want everyone to talk.
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Re: M123: Doomsday Mafia (Day 1)
« Reply #167 on: June 04, 2019, 10:45:56 am »

@mod, I am voting silverspawn not PPS
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Re: M123: Doomsday Mafia (Day 1)
« Reply #168 on: June 04, 2019, 10:47:38 am »

Scum team: joth/gkrieg/ss/e, mcmc's survivor. There, game solved. Oh, except I'm not sure who's traitor yet.

There's too much scum on this list. Townslip or scum calculating a "townslip"?

But I'm actually feeling less strong about mix, so unvote

But...there's 4 scum.

There's 3 scum and a traitor, your post lists 4 then adds the traitor

Ah, I thought this was the case. I meant "I don't know who is the traitor from those 4".

Debatepro seems to have a very...peculiar...flavour, and judging from mine I'd say he's town. Weird.

So not a township, then. But the fact that you're not playing it up as one is promising
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Re: M123: Doomsday Mafia (Day 1)
« Reply #169 on: June 04, 2019, 11:05:34 am »

Vote Count 1.2 corrected

MiX (2): pingpongsam, Debatepro
jotheonah (1): Uncleeurope
Uncleeurope (1): jotheonah
mcmcsalot (1): EFHW
ashersky (1): gkrieg13
silverspawn (2): MiX, 2.71828.....
pingpongsam (3): silverspawn, pubby, A Drowned Kernel

Not Voting (4): Glooble, DatSwan, ashersky, mcmcsalot

With 15 alive, it takes 8 to lynch. Day 1 ends on June 10, 2019, 10:00:00 am.
« Last Edit: June 09, 2019, 03:42:46 pm by faust »
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Re: M123: Doomsday Mafia (Day 1)
« Reply #170 on: June 04, 2019, 11:20:26 am »

gkrieg's vote on me for the plan thing is super lazy.

Basically, all {ashersky,plan} posts are lazy and need to stop.  It was a meta thing like a year and a half ago.  It's personally exhausting and annoying at this point.

Yes, I still think about things and occasionally have plan-like ideas.  No, it is not an important thing anymore.

I mean, if anything, I definitely plan more as scum anyway.

I read this and then immediately went digging for this:

Also, for the record, hating on ashersky plans is just a hipster contrarianism thing to do. As Awaclus points out subconsciously, the efficacy of ashersky plans notwithstanding, the airing of, discussion of, and sometimes demolishing of ashersky plans is always pro-town. And generally they are pro-town regardless of my own alignment.

If you want to complain about ashersky plans, the correct way is to say it has zero bearing on my alignment so I deserve no town points for them. Unfortunately, I often do get scum points if I donít have one, so partly this is all your fault.

Separate to this, using waiting for the plan as an excuse to not otherwise engage is not an acceptable action.

Do Ash plans have zero bearing on your alignment, or do you do them more often as skum?

I hate phone posting. Lost my response.

Gist: both, there is a difference between ďhaving a planĒ and planning. Ask my scum partners from foreveróI plan. So should you, btw.

The plan that gkrieg talks about is the public one I was forced to produce every game for years when I was active and one of the ďbestĒ players here. It became a farce.

You want a ďplanĒ?  I can make one up. If you want my planning, check out our scum QT.  I already told you what I think you should do if you got PGO.

Plan being the aside point - I was more fixated on the contradictions between the two posts.
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Re: M123: Doomsday Mafia (Day 1)
« Reply #171 on: June 04, 2019, 11:55:02 am »

Setup talk is bad here, I think, so let's not.

This is a town tell for ADK, I suppose.

?

Last game ADK was scum and started the game off with a ton of setup talk. Thatís the joke.

Terrible joke, ADK not discussion setup's null precisely because of that.

Scum team: joth/gkrieg/ss/e, mcmc's survivor. There, game solved. Oh, except I'm not sure who's traitor yet.

There's too much scum on this list. Townslip or scum calculating a "townslip"?

But I'm actually feeling less strong about mix, so unvote

Uh it isnít too much scum?
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gkrieg13

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Re: M123: Doomsday Mafia (Day 1)
« Reply #172 on: June 04, 2019, 11:58:07 am »

gkrieg's vote on me for the plan thing is super lazy.

Basically, all {ashersky,plan} posts are lazy and need to stop.  It was a meta thing like a year and a half ago.  It's personally exhausting and annoying at this point.

Yes, I still think about things and occasionally have plan-like ideas.  No, it is not an important thing anymore.

I mean, if anything, I definitely plan more as scum anyway.

I read this and then immediately went digging for this:

Also, for the record, hating on ashersky plans is just a hipster contrarianism thing to do. As Awaclus points out subconsciously, the efficacy of ashersky plans notwithstanding, the airing of, discussion of, and sometimes demolishing of ashersky plans is always pro-town. And generally they are pro-town regardless of my own alignment.

If you want to complain about ashersky plans, the correct way is to say it has zero bearing on my alignment so I deserve no town points for them. Unfortunately, I often do get scum points if I donít have one, so partly this is all your fault.

Separate to this, using waiting for the plan as an excuse to not otherwise engage is not an acceptable action.

Do Ash plans have zero bearing on your alignment, or do you do them more often as skum?

I hate phone posting. Lost my response.

Gist: both, there is a difference between ďhaving a planĒ and planning. Ask my scum partners from foreveróI plan. So should you, btw.

The plan that gkrieg talks about is the public one I was forced to produce every game for years when I was active and one of the ďbestĒ players here. It became a farce.

You want a ďplanĒ?  I can make one up. If you want my planning, check out our scum QT.  I already told you what I think you should do if you got PGO.

But it is possible that not having a plan was your plan all along.
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Re: M123: Doomsday Mafia (Day 1)
« Reply #173 on: June 04, 2019, 12:01:22 pm »

1) Skum - Know what they picked/have. They know how many other roles outside of the template one's exist. They don't know who is what role.

The issue is that some scum don't have this info, and scum doesn't know their traitor, and traitor potentially doesn't know who mafia is, and setup talk provides a way for them to signal to each other.
I don't agree with this. Let them signal. Everyone is listening. We want everyone to talk.

As someone who has been lynched for extremely obvious signaling, I agree with this here. I think it is much less likely they successfully signal and no one from town catches it than they out themselves and we can lynch them.
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MiX

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Re: M123: Doomsday Mafia (Day 1)
« Reply #174 on: June 04, 2019, 12:16:18 pm »

1) Skum - Know what they picked/have. They know how many other roles outside of the template one's exist. They don't know who is what role.

The issue is that some scum don't have this info, and scum doesn't know their traitor, and traitor potentially doesn't know who mafia is, and setup talk provides a way for them to signal to each other.
I don't agree with this. Let them signal. Everyone is listening. We want everyone to talk.

As someone who has been lynched for extremely obvious signaling, I agree with this here. I think it is much less likely they successfully signal and no one from town catches it than they out themselves and we can lynch them.

We can also continue to help the Traitor know how they should play and what we expect of him, that's always nice.

Vote: gkrieg
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Re: M123: Doomsday Mafia (Day 1)
« Reply #175 on: June 04, 2019, 12:58:57 pm »

All this talk about plans.

*Insert Joker meme about introducing anarchy*
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Re: M123: Doomsday Mafia (Day 1)
« Reply #176 on: June 04, 2019, 01:00:23 pm »

gkrieg's vote on me for the plan thing is super lazy.

Basically, all {ashersky,plan} posts are lazy and need to stop.  It was a meta thing like a year and a half ago.  It's personally exhausting and annoying at this point.

Yes, I still think about things and occasionally have plan-like ideas.  No, it is not an important thing anymore.

I mean, if anything, I definitely plan more as scum anyway.

I read this and then immediately went digging for this:

Also, for the record, hating on ashersky plans is just a hipster contrarianism thing to do. As Awaclus points out subconsciously, the efficacy of ashersky plans notwithstanding, the airing of, discussion of, and sometimes demolishing of ashersky plans is always pro-town. And generally they are pro-town regardless of my own alignment.

If you want to complain about ashersky plans, the correct way is to say it has zero bearing on my alignment so I deserve no town points for them. Unfortunately, I often do get scum points if I donít have one, so partly this is all your fault.

Separate to this, using waiting for the plan as an excuse to not otherwise engage is not an acceptable action.

Do Ash plans have zero bearing on your alignment, or do you do them more often as skum?

I hate phone posting. Lost my response.

Gist: both, there is a difference between ďhaving a planĒ and planning. Ask my scum partners from foreveróI plan. So should you, btw.

The plan that gkrieg talks about is the public one I was forced to produce every game for years when I was active and one of the ďbestĒ players here. It became a farce.

You want a ďplanĒ?  I can make one up. If you want my planning, check out our scum QT.  I already told you what I think you should do if you got PGO.

Plan being the aside point - I was more fixated on the contradictions between the two posts.

I am sure if I search hard enough I can find you contradict yourself in two different mafia games.

Vote: Datswan
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Re: M123: Doomsday Mafia (Day 1)
« Reply #177 on: June 04, 2019, 01:04:02 pm »

1) Skum - Know what they picked/have. They know how many other roles outside of the template one's exist. They don't know who is what role.

The issue is that some scum don't have this info, and scum doesn't know their traitor, and traitor potentially doesn't know who mafia is, and setup talk provides a way for them to signal to each other.
I don't agree with this. Let them signal. Everyone is listening. We want everyone to talk.

As someone who has been lynched for extremely obvious signaling, I agree with this here. I think it is much less likely they successfully signal and no one from town catches it than they out themselves and we can lynch them.

We can also continue to help the Traitor know how they should play and what we expect of him, that's always nice.

Vote: gkrieg

But you don't think EFWH is scummy for saying essentially the same thing?
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Re: M123: Doomsday Mafia (Day 1)
« Reply #178 on: June 04, 2019, 01:06:00 pm »

I cannot get into this game guys. Try as I might.

One thing I'm thinking about is mcmc's voting bloc. How does scum react to this idea (assuming, for the purposes of argument that it was a serious plan)? Do they want to be part of the bloc so they can steer it? Do they want to avoid it so their vote is less constrained?

I found MiX's reaction to the bloc -- really wanting to get in and even voting for himself to prove his loyalty -- to be the only interesting reaction. I think it might be scummy.

I know most of us saw that whole thing as a little silly, but I can see scum seeing it as a little scary and feeling the need to react to it, or become part of it, as quickly as possible.

I guess that's enough for me to vote: MiX
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MiX

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Re: M123: Doomsday Mafia (Day 1)
« Reply #179 on: June 04, 2019, 01:09:02 pm »

1) Skum - Know what they picked/have. They know how many other roles outside of the template one's exist. They don't know who is what role.

The issue is that some scum don't have this info, and scum doesn't know their traitor, and traitor potentially doesn't know who mafia is, and setup talk provides a way for them to signal to each other.
I don't agree with this. Let them signal. Everyone is listening. We want everyone to talk.

As someone who has been lynched for extremely obvious signaling, I agree with this here. I think it is much less likely they successfully signal and no one from town catches it than they out themselves and we can lynch them.

We can also continue to help the Traitor know how they should play and what we expect of him, that's always nice.

Vote: gkrieg

But you don't think EFWH is scummy for saying essentially the same thing?

I do.
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Re: M123: Doomsday Mafia (Day 1)
« Reply #180 on: June 04, 2019, 01:15:45 pm »

I cannot get into this game guys. Try as I might.

One thing I'm thinking about is mcmc's voting bloc. How does scum react to this idea (assuming, for the purposes of argument that it was a serious plan)? Do they want to be part of the bloc so they can steer it? Do they want to avoid it so their vote is less constrained?

I found MiX's reaction to the bloc -- really wanting to get in and even voting for himself to prove his loyalty -- to be the only interesting reaction. I think it might be scummy.

I know most of us saw that whole thing as a little silly, but I can see scum seeing it as a little scary and feeling the need to react to it, or become part of it, as quickly as possible.

I guess that's enough for me to vote: MiX

What makes you think scum would react more to the block than town? As scum, as much as they know, there's a traitor in there, why would they be scared?
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Re: M123: Doomsday Mafia (Day 1)
« Reply #181 on: June 04, 2019, 01:21:20 pm »

Is tunneling on the notion of a traitor in the same vein as tunneling on finding the SK (i.e. scumtell)?
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Re: M123: Doomsday Mafia (Day 1)
« Reply #182 on: June 04, 2019, 01:40:35 pm »

Is tunneling on the notion of a traitor in the same vein as tunneling on finding the SK (i.e. scumtell)?

I would think not. Scum actually wants the SK lynched. They absolutely do not want the traitor lynched. Big difference.
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Re: M123: Doomsday Mafia (Day 1)
« Reply #183 on: June 04, 2019, 01:41:07 pm »

I cannot get into this game guys. Try as I might.

One thing I'm thinking about is mcmc's voting bloc. How does scum react to this idea (assuming, for the purposes of argument that it was a serious plan)? Do they want to be part of the bloc so they can steer it? Do they want to avoid it so their vote is less constrained?

I found MiX's reaction to the bloc -- really wanting to get in and even voting for himself to prove his loyalty -- to be the only interesting reaction. I think it might be scummy.

I know most of us saw that whole thing as a little silly, but I can see scum seeing it as a little scary and feeling the need to react to it, or become part of it, as quickly as possible.

I guess that's enough for me to vote: MiX

What makes you think scum would react more to the block than town? As scum, as much as they know, there's a traitor in there, why would they be scared?

I think scum just tends to spook more easily. When I play as scum I'm kind of paranoid about being discovered and about ending up the day 1 lynch. It can lead to overreacting to innocuous things. See also: freaking out about small wagons.
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Re: M123: Doomsday Mafia (Day 1)
« Reply #184 on: June 04, 2019, 01:45:01 pm »

I know most of us saw that whole thing as a little silly, but I can see scum seeing it as a little scary and feeling the need to react to it, or become part of it, as quickly as possible.

Eh.. Let's not lump all the votes on MiX under this banner. It's "post hoc ergo propter hoc". I am town and I like voting for MiX. I might always vote for him in N1.
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Re: M123: Doomsday Mafia (Day 1)
« Reply #185 on: June 04, 2019, 01:49:10 pm »

Can a friendly town person please give me a high-level explanation of what the traitor is and how it works? I've never played with one and read the mafia wiki on it, but I'm still unsure how it works in or could work in this game.
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Re: M123: Doomsday Mafia (Day 1)
« Reply #186 on: June 04, 2019, 01:54:33 pm »

Is tunneling on the notion of a traitor in the same vein as tunneling on finding the SK (i.e. scumtell)?

I would think not. Scum actually wants the SK lynched. They absolutely do not want the traitor lynched. Big difference.

Okay, that makes a lot more sense than I was thinking any argument against possibly could have. I can see how dense I was being.
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Re: M123: Doomsday Mafia (Day 1)
« Reply #187 on: June 04, 2019, 02:33:20 pm »

Can a friendly town person please give me a high-level explanation of what the traitor is and how it works? I've never played with one and read the mafia wiki on it, but I'm still unsure how it works in or could work in this game.

friendly - check
high level - very questionable

Traitor is a member of the mafia (NOT a 3rd party).  So in this game just think of it as we have 4 mafia, 1 third party

In a vanilla run of this setup (no modifications) the 3 normal mafia will share the mafia qt, they do not know the traitor, and the traitor doesn't know them.  If the mafia NK the traitor, instead of the traitor dying the traitor becomes a regular member of the mafia and has access to the qt.  If modifications are selected then they occur as stated, but just think of the vanilla style and modify from there.
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Re: M123: Doomsday Mafia (Day 1)
« Reply #188 on: June 04, 2019, 02:38:54 pm »

Is tunneling on the notion of a traitor in the same vein as tunneling on finding the SK (i.e. scumtell)?

SK hunting has never been a scum tell, so it doesn't really matter. People think it's a scum tell, but they're all wrong.
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Re: M123: Doomsday Mafia (Day 1)
« Reply #189 on: June 04, 2019, 02:40:28 pm »

What e said, and also the traitor cannot use the NK as long as he hasn't been recruited (i.e. the mafia targeted them with the NK).
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Re: M123: Doomsday Mafia (Day 1)
« Reply #190 on: June 04, 2019, 02:43:57 pm »

Is tunneling on the notion of a traitor in the same vein as tunneling on finding the SK (i.e. scumtell)?

SK hunting has never been a scum tell, so it doesn't really matter. People think it's a scum tell, but they're all wrong.

No, you are pretty much verifiably wrong, there.
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Re: M123: Doomsday Mafia (Day 1)
« Reply #191 on: June 04, 2019, 02:46:07 pm »

They way I view traitor (in vanilla) is that town is sufficiently strong to allow scum another man but not so strong as to make him part of the starting team.
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Re: M123: Doomsday Mafia (Day 1)
« Reply #192 on: June 04, 2019, 03:17:23 pm »

1) Skum - Know what they picked/have. They know how many other roles outside of the template one's exist. They don't know who is what role.

The issue is that some scum don't have this info, and scum doesn't know their traitor, and traitor potentially doesn't know who mafia is, and setup talk provides a way for them to signal to each other.
I don't agree with this. Let them signal. Everyone is listening. We want everyone to talk.

As someone who has been lynched for extremely obvious signaling, I agree with this here. I think it is much less likely they successfully signal and no one from town catches it than they out themselves and we can lynch them.

We can also continue to help the Traitor know how they should play and what we expect of him, that's always nice.

Vote: gkrieg

But you don't think EFWH is scummy for saying essentially the same thing?

I do.

Why am I scummier than EFHW?
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Re: M123: Doomsday Mafia (Day 1)
« Reply #193 on: June 04, 2019, 03:18:19 pm »

What e said, and also the traitor cannot use the NK as long as he hasn't been recruited (i.e. the mafia targeted them with the NK).

Or in most setups the traitor inherits the night kill if they are the last mafia left alive.
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Re: M123: Doomsday Mafia (Day 1)
« Reply #194 on: June 04, 2019, 03:21:02 pm »

Why am I scummier than EFHW?

You explained a point that didn't have to be explained further, and in fact I think it was anti-town to explain it. EFHW left it more in the wind.

On the other hand you're town now and EFHW's scummier still, so maybe I was wrong.

Vote: ss
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Re: M123: Doomsday Mafia (Day 1)
« Reply #195 on: June 04, 2019, 03:44:45 pm »

MiX is fickle.
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Re: M123: Doomsday Mafia (Day 1)
« Reply #196 on: June 04, 2019, 03:48:07 pm »

I see ash's point about wanting to get out of the plan business. People like to rely on them as a way to get out of RVS, but why should he be responsible for doing that every game? Also, they are NAI. And finally, that post DatSwan found is 5 months old and not even a contradiction, really.
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Re: M123: Doomsday Mafia (Day 1)
« Reply #197 on: June 04, 2019, 03:49:59 pm »

MiX is fickle.

In other news, the Pope is Catholic.

One of these games I'll learn how to read MiX.
I see ash's point about wanting to get out of the plan business. People like to rely on them as a way to get out of RVS, but why should he be responsible for doing that every game? Also, they are NAI. And finally, that post DatSwan found is 5 months old and not even a contradiction, really.


I was thinking this too. I think I like vote: DatSwan better than MiX for now.
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Re: M123: Doomsday Mafia (Day 1)
« Reply #198 on: June 04, 2019, 03:51:42 pm »

I'm realizing that DatSwan is getting a meta for imprecision. Anyone else I would have voted for misreading ash (plans vs. planning) and mischaracterizing a post. I don't think that's a great meta for us to accept complacently, so vote: DatSwan anyway.

PPE: Glooble
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Re: M123: Doomsday Mafia (Day 1)
« Reply #199 on: June 04, 2019, 04:19:07 pm »

Unofficial vote count (because I wanted one after that flurry of votes so I figured others might too)

pingpongsam (3): silverspawn, pubby, A Drowned Kernel
DatSwan (3): 2.71828Ö.., Glooble, EFHW
MiX (3): pingpongsam, Debatepro, jotheonah
silverspawn (1): MiX
jotheonah (1): Uncleeurope
ashersky (1): gkrieg13

Not Voting (3): DatSwan, ashersky, mcmcsalot

8 to lynch. So we have three cute lil' miniwagons and like a good week before deadline.
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Re: M123: Doomsday Mafia (Day 1)
« Reply #200 on: June 04, 2019, 04:25:35 pm »

I'm realizing that DatSwan is getting a meta for imprecision. Anyone else I would have voted for misreading ash (plans vs. planning) and mischaracterizing a post. I don't think that's a great meta for us to accept complacently, so vote: DatSwan anyway.

PPE: Glooble

We did that last time, and that's how we lynched scum. I seriously doubt he would do this on purpose this game.
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Re: M123: Doomsday Mafia (Day 1)
« Reply #201 on: June 04, 2019, 04:40:04 pm »

I'm realizing that DatSwan is getting a meta for imprecision. Anyone else I would have voted for misreading ash (plans vs. planning) and mischaracterizing a post. I don't think that's a great meta for us to accept complacently, so vote: DatSwan anyway.

PPE: Glooble

We did that last time, and that's how we lynched scum. I seriously doubt he would do this on purpose this game.

He's not doing the same thing though. In that game DatSwan spent a lot of day 1 just straight up pretending to have misread crucial portions of the setup (I assume to make people think he couldn't possibly be scum, since scum think harder about that stuff and have a QT to discuss it before the game starts.)  That's very different than presenting a misleading case on another player.
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Re: M123: Doomsday Mafia (Day 1)
« Reply #202 on: June 04, 2019, 04:41:46 pm »

I'm realizing that DatSwan is getting a meta for imprecision. Anyone else I would have voted for misreading ash (plans vs. planning) and mischaracterizing a post. I don't think that's a great meta for us to accept complacently, so vote: DatSwan anyway.

PPE: Glooble

We did that last time, and that's how we lynched scum. I seriously doubt he would do this on purpose this game.

He's not doing the same thing though. In that game DatSwan spent a lot of day 1 just straight up pretending to have misread crucial portions of the setup (I assume to make people think he couldn't possibly be scum, since scum think harder about that stuff and have a QT to discuss it before the game starts.)  That's very different than presenting a misleading case on another player.

And when has Swan presented a case on ash? He merely pointed out an inconsistency, which was something I was also thinking about knowing how ash talked about plans in the recent past.
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Re: M123: Doomsday Mafia (Day 1)
« Reply #203 on: June 04, 2019, 04:50:42 pm »

I'm realizing that DatSwan is getting a meta for imprecision. Anyone else I would have voted for misreading ash (plans vs. planning) and mischaracterizing a post. I don't think that's a great meta for us to accept complacently, so vote: DatSwan anyway.

PPE: Glooble

We did that last time, and that's how we lynched scum. I seriously doubt he would do this on purpose this game.

He's not doing the same thing though. In that game DatSwan spent a lot of day 1 just straight up pretending to have misread crucial portions of the setup (I assume to make people think he couldn't possibly be scum, since scum think harder about that stuff and have a QT to discuss it before the game starts.)  That's very different than presenting a misleading case on another player.

And when has Swan presented a case on ash? He merely pointed out an inconsistency, which was something I was also thinking about knowing how ash talked about plans in the recent past.

I suppose you're right that DatSwan didn't exactly make a case on Ash. Or rather, the case was implied by his question, but not stated outright.  Either way, the point is he mischaracterized ash's statement. And that's scummy.
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Re: M123: Doomsday Mafia (Day 1)
« Reply #204 on: June 04, 2019, 04:54:41 pm »

I'm realizing that DatSwan is getting a meta for imprecision. Anyone else I would have voted for misreading ash (plans vs. planning) and mischaracterizing a post. I don't think that's a great meta for us to accept complacently, so vote: DatSwan anyway.

PPE: Glooble

We did that last time, and that's how we lynched scum. I seriously doubt he would do this on purpose this game.

He's not doing the same thing though. In that game DatSwan spent a lot of day 1 just straight up pretending to have misread crucial portions of the setup (I assume to make people think he couldn't possibly be scum, since scum think harder about that stuff and have a QT to discuss it before the game starts.)  That's very different than presenting a misleading case on another player.

And when has Swan presented a case on ash? He merely pointed out an inconsistency, which was something I was also thinking about knowing how ash talked about plans in the recent past.

I suppose you're right that DatSwan didn't exactly make a case on Ash. Or rather, the case was implied by his question, but not stated outright.  Either way, the point is he mischaracterized ash's statement. And that's scummy.


In what do you base your suspicion that scum is more likely to misinterpret and mischaracterize ash's statement?
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Re: M123: Doomsday Mafia (Day 1)
« Reply #205 on: June 04, 2019, 05:04:40 pm »


In what do you base your suspicion that scum is more likely to misinterpret and mischaracterize ash's statement?

Not sure I understand your question. Misinterpret and Mischaracterize are very different things.

Scum is more likely to mischaracterize ash's statement because that helps them win. Intentionally mischaracterizing another player's statement as town is very bad play.

Scum isn't any more likely to misinterpret ash's statement, but I don't think that's what happened here.
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Re: M123: Doomsday Mafia (Day 1)
« Reply #206 on: June 04, 2019, 05:13:09 pm »


In what do you base your suspicion that scum is more likely to misinterpret and mischaracterize ash's statement?

Not sure I understand your question. Misinterpret and Mischaracterize are very different things.

Scum is more likely to mischaracterize ash's statement because that helps them win. Intentionally mischaracterizing another player's statement as town is very bad play.

Scum isn't any more likely to misinterpret ash's statement, but I don't think that's what happened here.


Intentionally misinterpretting exists, but I suppose that's just mischaracterizing?

How does mischaracterizing ash's statement help scum win?
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Re: M123: Doomsday Mafia (Day 1)
« Reply #207 on: June 04, 2019, 05:14:24 pm »


In what do you base your suspicion that scum is more likely to misinterpret and mischaracterize ash's statement?

Not sure I understand your question. Misinterpret and Mischaracterize are very different things.

Scum is more likely to mischaracterize ash's statement because that helps them win. Intentionally mischaracterizing another player's statement as town is very bad play.

Scum isn't any more likely to misinterpret ash's statement, but I don't think that's what happened here.

Is the end result of the dialog around mischaractorizion plan vs. planning that DS gets scum points. Am I interpreting the intent correctly?
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Re: M123: Doomsday Mafia (Day 1)
« Reply #208 on: June 04, 2019, 05:22:02 pm »


How does mischaracterizing ash's statement help scum win?

This is kinda mafia 101 isnít it? Scum wants town players to be more suspicious of other town players. Scum also wants to look like theyíre scum hunting. In the scenario where DatSwan is scum and ash is town, DatSwanís statement accomplishes both those things.
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Re: M123: Doomsday Mafia (Day 1)
« Reply #209 on: June 04, 2019, 05:22:18 pm »

Scum isn't any more likely to misinterpret ash's statement, but I don't think that's what happened here.

This is another piece of very well established common wisdom that I suspect might be completely untrue. I very rarely intentionally mischaracterize people as scum.
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Re: M123: Doomsday Mafia (Day 1)
« Reply #210 on: June 04, 2019, 05:24:06 pm »

I notice that most of my posts are very non-commital general comments. That's because I don't have any strong feelings towards anyone yet that i could share. I also notice that I'm very self aware. Don't vote for me because of that, it's not a scum tell.
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Re: M123: Doomsday Mafia (Day 1)
« Reply #211 on: June 04, 2019, 05:24:44 pm »


How does mischaracterizing ash's statement help scum win?

This is kinda mafia 101 isnít it? Scum wants town players to be more suspicious of other town players. Scum also wants to look like theyíre scum hunting. In the scenario where DatSwan is scum and ash is town, DatSwanís statement accomplishes both those things.

You're still acting like Swan thinks this is at all alignment indicative, which might be false. I also fail to see in what world Swan would think that tidbit would make people scumread ash.

Scum isn't any more likely to misinterpret ash's statement, but I don't think that's what happened here.

This is another piece of very well established common wisdom that I suspect might be completely untrue. I very rarely intentionally mischaracterize people as scum.

That's another very true statement, said by scum themselves!

I notice that most of my posts are very non-commital general comments. That's because I don't have any strong feelings towards anyone yet that i could share. I also notice that I'm very self aware. Don't vote for me because of that, it's not a scum tell.

This defensiveness is, however.
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Re: M123: Doomsday Mafia (Day 1)
« Reply #212 on: June 04, 2019, 05:31:45 pm »

Vote: MiX
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Re: M123: Doomsday Mafia (Day 1)
« Reply #213 on: June 04, 2019, 05:32:32 pm »

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Re: M123: Doomsday Mafia (Day 1)
« Reply #214 on: June 04, 2019, 05:35:33 pm »

I also fail to see in what world Swan would think that tidbit would make people scumread ash.

Really? Ash basically said (sorry canít quote Iím on mobile) ďIím more likely to make a plan as scumĒ and several months ago said ďmy plans arenít alignment indicativeĒ. The implicit argument in Swanís Question is ďhe contradicted himself so one of the statements must be a lieĒ. And since the older statement was in a game where ash was town, the further implication is that it is the quote from this game that is, in fact, the lie.

That was my interpretation anyway. But maybe Iím reading too much into Swanís post.

Anyway, this has been a fun Socratic discussion but my phone is about to die so I will be back in a few hours probably.
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Re: M123: Doomsday Mafia (Day 1)
« Reply #215 on: June 04, 2019, 05:52:24 pm »

This defensiveness is, however.

No.
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Re: M123: Doomsday Mafia (Day 1)
« Reply #216 on: June 04, 2019, 05:52:52 pm »

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Re: M123: Doomsday Mafia (Day 1)
« Reply #217 on: June 04, 2019, 05:57:44 pm »

Vote Count 1.3

MiX (4): pingpongsam, Debatepro, jotheonah, Uncleeurope
ashersky (1): gkrieg13
pingpongsam (3): silverspawn, pubby, A Drowned Kernel
DatSwan (3): 2.71828....., Glooble, EFHW


Not Voting (4): DatSwan, ashersky, mcmcsalot, MiX

With 15 alive, it takes 8 to lynch. Day 1 ends on June 10, 2019, 10:00:00 am.
« Last Edit: June 09, 2019, 03:41:47 pm by faust »
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Re: M123: Doomsday Mafia (Day 1)
« Reply #218 on: June 04, 2019, 06:03:24 pm »

Of those, I don't really like the PPS wagon, I like the Datswan wagon, and don't think the MiX wagon is for very good reasons, although I think the people on the MiX wagon are probably town.

vote: Datswan
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Re: M123: Doomsday Mafia (Day 1)
« Reply #219 on: June 04, 2019, 06:05:12 pm »


In what do you base your suspicion that scum is more likely to misinterpret and mischaracterize ash's statement?

Not sure I understand your question. Misinterpret and Mischaracterize are very different things.

Scum is more likely to mischaracterize ash's statement because that helps them win. Intentionally mischaracterizing another player's statement as town is very bad play.

Scum isn't any more likely to misinterpret ash's statement, but I don't think that's what happened here.


Intentionally misinterpretting exists, but I suppose that's just mischaracterizing?

How does mischaracterizing ash's statement help scum win?

If ash is town, ash is easy to mislynch, so getting a wagon going on him is a pretty good idea.
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Re: M123: Doomsday Mafia (Day 1)
« Reply #220 on: June 04, 2019, 06:06:36 pm »

I notice that most of my posts are very non-commital general comments. That's because I don't have any strong feelings towards anyone yet that i could share. I also notice that I'm very self aware. Don't vote for me because of that, it's not a scum tell.

Ugh I want to vote for you so badly, but every game I have done that you end up being town. Although people not voting for you yet D1 is a scum tell for you.
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Re: M123: Doomsday Mafia (Day 1)
« Reply #221 on: June 04, 2019, 06:19:57 pm »

If ash is town, ash is easy to mislynch, so getting a wagon going on him is a pretty good idea.

For scum? Aren't you voting for him?
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Re: M123: Doomsday Mafia (Day 1)
« Reply #222 on: June 04, 2019, 06:50:34 pm »

I notice that most of my posts are very non-commital general comments. That's because I don't have any strong feelings towards anyone yet that i could share. I also notice that I'm very self aware. Don't vote for me because of that, it's not a scum tell.

Ugh I want to vote for you so badly, but every game I have done that you end up being town. Although people not voting for you yet D1 is a scum tell for you.

That... is probably empirically true, unfortunately.
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Re: M123: Doomsday Mafia (Day 1)
« Reply #223 on: June 04, 2019, 07:09:43 pm »

I'm realizing that DatSwan is getting a meta for imprecision. Anyone else I would have voted for misreading ash (plans vs. planning) and mischaracterizing a post. I don't think that's a great meta for us to accept complacently, so vote: DatSwan anyway.

PPE: Glooble

We did that last time, and that's how we lynched scum. I seriously doubt he would do this on purpose this game.

He's not doing the same thing though. In that game DatSwan spent a lot of day 1 just straight up pretending to have misread crucial portions of the setup (I assume to make people think he couldn't possibly be scum, since scum think harder about that stuff and have a QT to discuss it before the game starts.)  That's very different than presenting a misleading case on another player.

I have to more to say later but for the record, that was scum!swan sincerely misunderstanding the setup
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Re: M123: Doomsday Mafia (Day 1)
« Reply #224 on: June 04, 2019, 07:21:58 pm »

I cannot get into this game guys. Try as I might.

That's OK. It means I won't feel guilty about...

vote: jotheonah

Not expecting to change my vote from this.
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Re: M123: Doomsday Mafia (Day 1)
« Reply #225 on: June 04, 2019, 08:05:16 pm »

If ash is town, ash is easy to mislynch, so getting a wagon going on him is a pretty good idea.

For scum? Aren't you voting for him?

Not any more.
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Re: M123: Doomsday Mafia (Day 1)
« Reply #226 on: June 04, 2019, 09:31:48 pm »

I cannot get into this game guys. Try as I might.

That's OK. It means I won't feel guilty about...

vote: jotheonah

Not expecting to change my vote from this.

Are you expecting to explain your vote?
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Re: M123: Doomsday Mafia (Day 1)
« Reply #227 on: June 04, 2019, 10:16:46 pm »

For the record,  I don't actually scumread Swan for the hot take on plans.  I think the "I'm going to dig up an old quote" thing is more often from town trying to do a good thing. 

I don't think finding possible or actual contradictions to previous statements from previous games is all that useful, though.  But I think the idea that someone would want to do that is in general a town sentiment.
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Re: M123: Doomsday Mafia (Day 1)
« Reply #228 on: June 04, 2019, 10:17:56 pm »

Anyone else having the "not secure" problem on f.ds, btw?  Like the https thing is not working.
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Re: M123: Doomsday Mafia (Day 1)
« Reply #229 on: June 04, 2019, 10:32:11 pm »

unvote. DatSwan does this kind of thing a lot. It has gotten him lynched correctly and gotten him mislynched. My opinion is that scum isn't going to try a purposeful misdirect this early in the game.
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Re: M123: Doomsday Mafia (Day 1)
« Reply #230 on: June 04, 2019, 10:41:24 pm »

I cannot get into this game guys. Try as I might.

One thing I'm thinking about is mcmc's voting bloc. How does scum react to this idea (assuming, for the purposes of argument that it was a serious plan)? Do they want to be part of the bloc so they can steer it? Do they want to avoid it so their vote is less constrained?

I found MiX's reaction to the bloc -- really wanting to get in and even voting for himself to prove his loyalty -- to be the only interesting reaction. I think it might be scummy.

I know most of us saw that whole thing as a little silly, but I can see scum seeing it as a little scary and feeling the need to react to it, or become part of it, as quickly as possible.

I guess that's enough for me to vote: MiX
The bloc was never going to be a thing. I guess there was that one game where someone was looking to make non-voting pacts. Was that MiX? But day 1 who would trust multiple other people enough to make a bloc? So wanting to join looks like playing along to me.

If there WAS going to be a real bloc, then scum would want in.
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Re: M123: Doomsday Mafia (Day 1)
« Reply #231 on: June 04, 2019, 11:26:39 pm »

Of those, I don't really like the PPS wagon, I like the Datswan wagon, and don't think the MiX wagon is for very good reasons, although I think the people on the MiX wagon are probably town.

vote: Datswan

Am I voting gkrieg yet? vote: gkrieg
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Re: M123: Doomsday Mafia (Day 1)
« Reply #232 on: June 04, 2019, 11:28:33 pm »

Right now I'm feeling towny on: mix, SS, ash

Anyone else is pretty much up for grabs
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Re: M123: Doomsday Mafia (Day 1)
« Reply #233 on: June 04, 2019, 11:37:55 pm »

Yup, Vote: gkrieg is fine with me.
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Re: M123: Doomsday Mafia (Day 1)
« Reply #234 on: June 05, 2019, 01:25:44 am »

gkrieg's vote on me for the plan thing is super lazy.

Basically, all {ashersky,plan} posts are lazy and need to stop.  It was a meta thing like a year and a half ago.  It's personally exhausting and annoying at this point.

Yes, I still think about things and occasionally have plan-like ideas.  No, it is not an important thing anymore.

I mean, if anything, I definitely plan more as scum anyway.

I read this and then immediately went digging for this:

Also, for the record, hating on ashersky plans is just a hipster contrarianism thing to do. As Awaclus points out subconsciously, the efficacy of ashersky plans notwithstanding, the airing of, discussion of, and sometimes demolishing of ashersky plans is always pro-town. And generally they are pro-town regardless of my own alignment.

If you want to complain about ashersky plans, the correct way is to say it has zero bearing on my alignment so I deserve no town points for them. Unfortunately, I often do get scum points if I donít have one, so partly this is all your fault.

Separate to this, using waiting for the plan as an excuse to not otherwise engage is not an acceptable action.

Do Ash plans have zero bearing on your alignment, or do you do them more often as skum?

I hate phone posting. Lost my response.

Gist: both, there is a difference between ďhaving a planĒ and planning. Ask my scum partners from foreveróI plan. So should you, btw.

The plan that gkrieg talks about is the public one I was forced to produce every game for years when I was active and one of the ďbestĒ players here. It became a farce.

You want a ďplanĒ?  I can make one up. If you want my planning, check out our scum QT.  I already told you what I think you should do if you got PGO.

Plan being the aside point - I was more fixated on the contradictions between the two posts.

I am sure if I search hard enough I can find you contradict yourself in two different mafia games.

Vote: Datswan

This vote would be null if I voted for ash. Since I did not, that means this vote is because....hell if I know actually, but it makes it skummier.
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Re: M123: Doomsday Mafia (Day 1)
« Reply #235 on: June 05, 2019, 01:26:37 am »

I'm realizing that DatSwan is getting a meta for imprecision. Anyone else I would have voted for misreading ash (plans vs. planning) and mischaracterizing a post. I don't think that's a great meta for us to accept complacently, so vote: DatSwan anyway.

PPE: Glooble

I do not want this meta and I did not mis characterize anything.
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Re: M123: Doomsday Mafia (Day 1)
« Reply #236 on: June 05, 2019, 01:36:13 am »


In what do you base your suspicion that scum is more likely to misinterpret and mischaracterize ash's statement?

Not sure I understand your question. Misinterpret and Mischaracterize are very different things.

Scum is more likely to mischaracterize ash's statement because that helps them win. Intentionally mischaracterizing another player's statement as town is very bad play.

Scum isn't any more likely to misinterpret ash's statement, but I don't think that's what happened here.


Intentionally misinterpretting exists, but I suppose that's just mischaracterizing?

How does mischaracterizing ash's statement help scum win?

If ash is town, ash is easy to mislynch, so getting a wagon going on him is a pretty good idea.

1) So... I never made an attempt at all to get a wagon Ash.

2) By your own logic, "If Swan is Town, then GK is skummy for mischaracterizing their statement". Or is that not what is happening here and you are just mis interpreting?

3) This is a game based on unknown opinions and reads by a community of players. You could literally apply your concept to ANY post that is not already verified as a fact about another player.
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Re: M123: Doomsday Mafia (Day 1)
« Reply #237 on: June 05, 2019, 01:36:51 am »

Anyone else having the "not secure" problem on f.ds, btw?  Like the https thing is not working.


yes - for weeks now
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Re: M123: Doomsday Mafia (Day 1)
« Reply #238 on: June 05, 2019, 01:37:52 am »

I'm realizing that DatSwan is getting a meta for imprecision. Anyone else I would have voted for misreading ash (plans vs. planning) and mischaracterizing a post. I don't think that's a great meta for us to accept complacently, so vote: DatSwan anyway.

PPE: Glooble

We did that last time, and that's how we lynched scum. I seriously doubt he would do this on purpose this game.

He's not doing the same thing though. In that game DatSwan spent a lot of day 1 just straight up pretending to have misread crucial portions of the setup (I assume to make people think he couldn't possibly be scum, since scum think harder about that stuff and have a QT to discuss it before the game starts.)  That's very different than presenting a misleading case on another player.

I have to more to say later but for the record, that was scum!swan sincerely misunderstanding the setup

ADK was my skum buddy and the skum thread is open now for that game. Please feel free to go back and check that I was sadly just being a freekin idiot.
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Re: M123: Doomsday Mafia (Day 1)
« Reply #239 on: June 05, 2019, 01:42:02 am »

I also fail to see in what world Swan would think that tidbit would make people scumread ash.

Really? Ash basically said (sorry canít quote Iím on mobile) ďIím more likely to make a plan as scumĒ and several months ago said ďmy plans arenít alignment indicativeĒ. The implicit argument in Swanís Question is ďhe contradicted himself so one of the statements must be a lieĒ. And since the older statement was in a game where ash was town, the further implication is that it is the quote from this game that is, in fact, the lie.

That was my interpretation anyway. But maybe Iím reading too much into Swanís post.

Anyway, this has been a fun Socratic discussion but my phone is about to die so I will be back in a few hours probably.

To clarify - my intention was exactly to insinuate this... but only to Ash to get an answer. I found their response about as towny as I suppose I could expect. To be specific... ash slightly deflected the point by making it about his lack of planning thus far. I doubt skum in that position risks doing that instead of simply battling back the way others ended up doing for him.
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Re: M123: Doomsday Mafia (Day 1)
« Reply #240 on: June 05, 2019, 03:27:03 am »

I cannot get into this game guys. Try as I might.

That's OK. It means I won't feel guilty about...

vote: jotheonah

Not expecting to change my vote from this.

Explain this and I will sheep.

Yup, Vote: gkrieg is fine with me.

Same as above.
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I donít think even MiX is townreading MiX.

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Re: M123: Doomsday Mafia (Day 1)
« Reply #241 on: June 05, 2019, 03:31:15 am »

I cannot get into this game guys. Try as I might.

That's OK. It means I won't feel guilty about...

vote: jotheonah

Not expecting to change my vote from this.

Explain this and I will sheep.

Yup, Vote: gkrieg is fine with me.

Same as above.

But I don't feeeeel like it.
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Re: M123: Doomsday Mafia (Day 1)
« Reply #242 on: June 05, 2019, 03:32:12 am »

All the votes on Swan are lazy and he has done nothing scummy.

Gkrieg, can you explain why Swan is scum?

unvote. DatSwan does this kind of thing a lot. It has gotten him lynched correctly and gotten him mislynched. My opinion is that scum isn't going to try a purposeful misdirect this early in the game.

Vote: EFHW

PPE: Fine, I guess you're just bussing then.
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Re: M123: Doomsday Mafia (Day 1)
« Reply #243 on: June 05, 2019, 03:35:34 am »

All the votes on Swan are lazy and he has done nothing scummy.

I agree.

Vote: EFHW

I disagree. (At least based on that post you quoted)

PPE: Fine, I guess you're just bussing then.

I disagree.
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Re: M123: Doomsday Mafia (Day 1)
« Reply #244 on: June 05, 2019, 04:31:14 am »

Vote Count 1.4

MiX (3): pingpongsam, Debatepro, jotheonah
pingpongsam (1): silverspawn
DatSwan (3): 2.71828....., Glooble, gkrieg13
jotheonah (1): pubby
gkrieg13 (2): A Drowned Kernel, Uncleeurope
EFHW (1): MiX

Not Voting (4): DatSwan, ashersky, mcmcsalot, EFHW

With 15 alive, it takes 8 to lynch. Day 1 ends on June 10, 2019, 10:00:00 am.
« Last Edit: June 09, 2019, 03:35:33 pm by faust »
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Re: M123: Doomsday Mafia (Day 1)
« Reply #245 on: June 05, 2019, 06:03:01 am »

gkrieg's vote on me for the plan thing is super lazy.

Basically, all {ashersky,plan} posts are lazy and need to stop.  It was a meta thing like a year and a half ago.  It's personally exhausting and annoying at this point.

Yes, I still think about things and occasionally have plan-like ideas.  No, it is not an important thing anymore.

I mean, if anything, I definitely plan more as scum anyway.

I read this and then immediately went digging for this:

Also, for the record, hating on ashersky plans is just a hipster contrarianism thing to do. As Awaclus points out subconsciously, the efficacy of ashersky plans notwithstanding, the airing of, discussion of, and sometimes demolishing of ashersky plans is always pro-town. And generally they are pro-town regardless of my own alignment.

If you want to complain about ashersky plans, the correct way is to say it has zero bearing on my alignment so I deserve no town points for them. Unfortunately, I often do get scum points if I donít have one, so partly this is all your fault.

Separate to this, using waiting for the plan as an excuse to not otherwise engage is not an acceptable action.

Do Ash plans have zero bearing on your alignment, or do you do them more often as skum?

I hate phone posting. Lost my response.

Gist: both, there is a difference between ďhaving a planĒ and planning. Ask my scum partners from foreveróI plan. So should you, btw.

The plan that gkrieg talks about is the public one I was forced to produce every game for years when I was active and one of the ďbestĒ players here. It became a farce.

You want a ďplanĒ?  I can make one up. If you want my planning, check out our scum QT.  I already told you what I think you should do if you got PGO.

Plan being the aside point - I was more fixated on the contradictions between the two posts.

I am sure if I search hard enough I can find you contradict yourself in two different mafia games.

Vote: Datswan

This vote would be null if I voted for ash. Since I did not, that means this vote is because....hell if I know actually, but it makes it skummier.

Because accusing someone of being scummy and not voting then makes you...... Townie?
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Re: M123: Doomsday Mafia (Day 1)
« Reply #246 on: June 05, 2019, 07:03:17 am »

Vote: e
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Re: M123: Doomsday Mafia (Day 1)
« Reply #247 on: June 05, 2019, 07:57:05 am »

Anyone else having the "not secure" problem on f.ds, btw?  Like the https thing is not working.

Nah, if anything my insecurities are lessened here.
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Re: M123: Doomsday Mafia (Day 1)
« Reply #248 on: June 05, 2019, 09:17:46 am »

joth, do you still like your vote on mix?
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Glooble

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Re: M123: Doomsday Mafia (Day 1)
« Reply #249 on: June 05, 2019, 09:28:28 am »


I have to more to say later but for the record, that was scum!swan sincerely misunderstanding the setup

ADK was my skum buddy and the skum thread is open now for that game. Please feel free to go back and check that I was sadly just being a freekin idiot.

I did check the scum QT. Here's what I found. It's interesting.

Here is a quote from DatSwan, Night 0, in the scum QT for the game in question:

Quote
4) Odd Night Promoter - This role is the most important thing to exist in the game imo. We know they exist, but on Day 2 it is unlikely that Town will know if the promoter is Town or Skum, which works in our favor. Combine that with the fact that they have no idea who town or skum is and could be setting up a Town V Town situation... if we see fit we can def get rid of them before they get a shot #2.

And here is his first post in the game itself:

Hey everyone! Good to have another game on here

Summary of thoughts:

1) Promoter Claim - Since we don't know if there is a Promoter, combined with the chance that there is a Mafia Promoter instead of a Town Promoter who could claim and then even "prove it" if we were to force the target options on them... I am not seeing a super upside for a Promoter Claim. Additionally, the Town Promoter is potentially a very strong role if I understand it correctly... but its value only grows as the game goes on. They get to enhance reads, isolate based on claims, etc... and all of that increases the chances of finding good targets. So yeah... I think I am against the Promoter Claim because I think Skum would probably want to get rid of them.

2) Joth is def the Jester.

Bolding mine. I can't see how you can read these two quotes and think scum!DatSwan was sincerely confused about the setup.

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I think town!Glooble pointing to something as a scum tell and then shortly thereafter doing that thing is a lot more likely than scum!Glooble doing that.

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mcmcsalot

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Re: M123: Doomsday Mafia (Day 1)
« Reply #250 on: June 05, 2019, 09:53:15 am »

Anyone else having the "not secure" problem on f.ds, btw?  Like the https thing is not working.

Yes I am also having this problem. Iíll see if I can catch theory later today.
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Wins: M19, M21, M23, M24, M26, M39, M91, M94, M102, M104, M107, M114, M115
Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
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jotheonah

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Re: M123: Doomsday Mafia (Day 1)
« Reply #251 on: June 05, 2019, 09:54:55 am »

joth, do you still like your vote on mix?

Yes:

I cannot get into this game guys. Try as I might.

That's OK. It means I won't feel guilty about...

vote: jotheonah

Not expecting to change my vote from this.

Explain this and I will sheep.


This post is over-the-top scummy. MiX is saying "explain your completely unexplained vote and I'll join your wagon, [apparently regardless of how bad the explanation is]". Why even ask for the explanation? So you have a flimsy pretense for your scummy vote?

vote: MiX
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mcmcsalot

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Re: M123: Doomsday Mafia (Day 1)
« Reply #252 on: June 05, 2019, 09:58:53 am »

I do think MiX is playing much more loosey goosey then I have seen him in the past but Iím not sure I care to lynch him now because I think I have a good ability to read him.

I actually think Iím going to join him vote: efhw

I was serious about the voting block. And am sad that it did not succeed in working together. I think her dismissal of it is interesting.
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MiX

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Re: M123: Doomsday Mafia (Day 1)
« Reply #253 on: June 05, 2019, 10:06:51 am »

MiX is saying "explain your completely unexplained vote and I'll join your wagon, [apparently regardless of how bad the explanation is]"

It's sweet how you were scared that I would sheep him regardless of his explanation. I merely wanted an explanation.

This is when I would vote joth but I need to slow down my votes.
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jotheonah

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Re: M123: Doomsday Mafia (Day 1)
« Reply #254 on: June 05, 2019, 10:18:16 am »

MiX is saying "explain your completely unexplained vote and I'll join your wagon, [apparently regardless of how bad the explanation is]"

It's sweet how you were scared that I would sheep him regardless of his explanation. I merely wanted an explanation.

This is when I would vote joth but I need to slow down my votes.

Really just taking you at your word, man. You could have said "Explain and maybe I'll sheep". Words mean things.
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MiX

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Re: M123: Doomsday Mafia (Day 1)
« Reply #255 on: June 05, 2019, 10:37:20 am »

MiX is saying "explain your completely unexplained vote and I'll join your wagon, [apparently regardless of how bad the explanation is]"

It's sweet how you were scared that I would sheep him regardless of his explanation. I merely wanted an explanation.

This is when I would vote joth but I need to slow down my votes.

Really just taking you at your word, man. You could have said "Explain and maybe I'll sheep". Words mean things.

There's no reason for me to follow through my word, helps no one but maybe my townieness.
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A Drowned Kernel

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Re: M123: Doomsday Mafia (Day 1)
« Reply #256 on: June 05, 2019, 10:47:50 am »

vote: joth
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mcmcsalot

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Re: M123: Doomsday Mafia (Day 1)
« Reply #257 on: June 05, 2019, 10:54:23 am »

MiX is saying "explain your completely unexplained vote and I'll join your wagon, [apparently regardless of how bad the explanation is]"

It's sweet how you were scared that I would sheep him regardless of his explanation. I merely wanted an explanation.

This is when I would vote joth but I need to slow down my votes.

Really just taking you at your word, man. You could have said "Explain and maybe I'll sheep". Words mean things.

There's no reason for me to follow through my word, helps no one but maybe my townieness.

And you displaying a lack of towniness if you are town hurts town. Like a lot. I think people often overestimate their duty to find scum as town and underestimate their duty to convince others of their towniness.
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Wins: M19, M21, M23, M24, M26, M39, M91, M94, M102, M104, M107, M114, M115
Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
Winrate: 38.2%(13/34) 29.6%(8/27), 71.4%(5/7)

MiX

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Re: M123: Doomsday Mafia (Day 1)
« Reply #258 on: June 05, 2019, 11:00:34 am »

MiX is saying "explain your completely unexplained vote and I'll join your wagon, [apparently regardless of how bad the explanation is]"

It's sweet how you were scared that I would sheep him regardless of his explanation. I merely wanted an explanation.

This is when I would vote joth but I need to slow down my votes.

Really just taking you at your word, man. You could have said "Explain and maybe I'll sheep". Words mean things.

There's no reason for me to follow through my word, helps no one but maybe my townieness.

And you displaying a lack of towniness if you are town hurts town. Like a lot. I think people often overestimate their duty to find scum as town and underestimate their duty to convince others of their towniness.

If you read my past town game you'll see me doing the opposite: almost disregarding scumhunting to look towny. Needless to say it wasn't very successful (although we did win...), regardless, I think there's a time to throw that away, at least at first: I really wanted to see how pubby reacted to it but I guess joth stole the reaction.
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EFHW

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Re: M123: Doomsday Mafia (Day 1)
« Reply #259 on: June 05, 2019, 11:08:43 am »

I do think MiX is playing much more loosey goosey then I have seen him in the past but Iím not sure I care to lynch him now because I think I have a good ability to read him.

I actually think Iím going to join him vote: efhw

I was serious about the voting block. And am sad that it did not succeed in working together. I think her dismissal of it is interesting.
I didn't mean to dismiss your effort. I thought it was RVS. How did you imagine it working?
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silverspawn

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Re: M123: Doomsday Mafia (Day 1)
« Reply #260 on: June 05, 2019, 11:11:55 am »

There's no reason for me to follow through my word
?
!
vote: MiX
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jotheonah

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Re: M123: Doomsday Mafia (Day 1)
« Reply #261 on: June 05, 2019, 11:12:06 am »

MiX is saying "explain your completely unexplained vote and I'll join your wagon, [apparently regardless of how bad the explanation is]"

It's sweet how you were scared that I would sheep him regardless of his explanation. I merely wanted an explanation.

This is when I would vote joth but I need to slow down my votes.

Really just taking you at your word, man. You could have said "Explain and maybe I'll sheep". Words mean things.

There's no reason for me to follow through my word, helps no one but maybe my townieness.

And you displaying a lack of towniness if you are town hurts town. Like a lot. I think people often overestimate their duty to find scum as town and underestimate their duty to convince others of their towniness.

If you read my past town game you'll see me doing the opposite: almost disregarding scumhunting to look towny. Needless to say it wasn't very successful (although we did win...), regardless, I think there's a time to throw that away, at least at first: I really wanted to see how pubby reacted to it but I guess joth stole the reaction.

Clearly that town is 'when you have a largeish wagon on you'  ::)
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MiX

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Re: M123: Doomsday Mafia (Day 1)
« Reply #262 on: June 05, 2019, 11:17:18 am »

Clearly that town is 'when you have a largeish wagon on you'  ::)

Indeed! How did you figure that out?  :P

There's no reason for me to follow through my word
?
!
vote: MiX

Beautiful.
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silverspawn

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Re: M123: Doomsday Mafia (Day 1)
« Reply #263 on: June 05, 2019, 11:18:23 am »

MiX is saying "explain your completely unexplained vote and I'll join your wagon, [apparently regardless of how bad the explanation is]"

It's sweet how you were scared that I would sheep him regardless of his explanation. I merely wanted an explanation.

This is when I would vote joth but I need to slow down my votes.

Really just taking you at your word, man. You could have said "Explain and maybe I'll sheep". Words mean thin