While I enjoy the concept of Hexes and Boons, I find all the effects to be rather tame and don't end up having a huge impact on the gameplay..
Curious if anyone has come up with some more severe hexes / fruitful boons that could raise the stakes of the game?
Here are a couple ideas:
HEX
- Draw cards from your deck until you reveal an action card. Trash 3 from the same Kingdom pile
- Reveal Victory card from hand - trash it and gain a victory card costing 3 less than it.
- Put your NIGHT token on a kingdom pile - that kingdom card is now played in the NIGHT phase.
- Trash a card from your hand - Gain X Curses equal to Cost of trashed card.
BOON
- Draw cards from your deck until you reveal an action/treasure - Gain a copy
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Also, I mostly play dominion IRL, and the Hexes/Boons slow down the game in an uncomfortable way. I have an idea that changes the way Hexes and Boons are implemented. Instead of playing the card immediately, the Hex/Boon would be added to your discard pile (similar to curses), and when you draw them after reshuffling your deck, you resolve it then. It would not count as one of your 5 cards, but once revealed, you'd resolve it on your turn. Seems like it could help keep the momentum up in the game.