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Author Topic: Annotated Game: Mustard vs Wilfred  (Read 2656 times)

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Mean Mr Mustard

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Annotated Game: Mustard vs Wilfred
« on: March 13, 2012, 01:37:58 am »
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The Kingdom:  Colony, Farming Village, Fool's Gold, Highway, Laboratory, Lookout, Platinum, Possession, Potion, Rabble, Spy, Vault, and Wharf

Looking over this Kingdom I saw a lot of different and potentially competitive strategies; I immediately ruled out Fool's Gold because I am not crazy about them on a Colony board but other than that every card in this Kingdom could make a nice contribution to a very fast deck.  I really prefer Wharf over the other engine cards, although they could have potentially been used to great effect.  Once that decision was made I decided to play Lookout and some serious treasure and maybe a couple of midgame Farming Villages to go with my Wharf buys.

<b>Opening</b>


— Wilfred's turn 1 —
Wilfred plays 4 Coppers.
Wilfred buys a Farming Village.
(Wilfred draws: 3 Coppers and 2 Estates.)

   — Mean Mr Mustard's turn 1 —
   Mean Mr Mustard plays 4 Coppers.
   Mean Mr Mustard buys a Silver.
   (Mean Mr Mustard draws: 3 Coppers and 2 Estates.)

— Wilfred's turn 2 —
Wilfred plays 3 Coppers.
Wilfred buys a Silver.
(Wilfred reshuffles.)
(Wilfred draws: a Silver, 2 Coppers, a Farming Village, and an Estate.)   

   — Mean Mr Mustard's turn 2 —
   Mean Mr Mustard plays 3 Coppers.
   Mean Mr Mustard buys a Lookout.
   (Mean Mr Mustard reshuffles.)
   (Mean Mr Mustard draws: a Lookout, a Copper, and 3 Estates.)

I wasn't crazy about Wilfred's opening Farming Village buy.  It isn't a strong opener and it gave me a bit of confidence that this would go okay.  On the other hand, though it isn't a prime move at least it was a cog in the wheel he was going to build and I knew that if he got a better draw than me in the next few build-up turns he would mitigate the opportunity loss and maybe come out ahead.  Sticking with my plan to buy liberal amounts of treasure and to help offset the economy loss of buying an opening Lookout I felt I had no choice but to purchase a Silver.

<b>Reshuffle</b>

— Wilfred's turn 3 —
Wilfred plays a Farming Village.
... getting +2 actions.
... revealing an Estate, an Estate, and a Copper.
... putting the Copper into the hand.
... discarding 2 Estates.
Wilfred plays a Silver and 3 Coppers.
Wilfred buys a Wharf.
(Wilfred reshuffles.)
(Wilfred draws: 4 Coppers and an Estate.)   

   — Mean Mr Mustard's turn 3 —
   Mean Mr Mustard plays a Lookout.
   ... getting +1 action.
   ... drawing 3 cards.
   ... trashing a Copper.
   ... discarding a Copper.
   ... putting a card back on the deck.
   (Mean Mr Mustard draws: a Silver and 4 Coppers.)

— Wilfred's turn 4 —
Wilfred plays 4 Coppers.
Wilfred buys a Lookout.
(Wilfred draws: 2 Coppers, an Estate, a Farming Village, and a Wharf.)   

   — Mean Mr Mustard's turn 4 —
   Mean Mr Mustard plays a Silver and 4 Coppers.
   Mean Mr Mustard buys a Wharf.
   (Mean Mr Mustard reshuffles.)
   (Mean Mr Mustard draws: a Silver, 3 Coppers, and an Estate.)

Wilfred drew both of his opening buys after reshuffling, and I drew CEEE Lookout; not good.  While that wasn't great at least it guaranteed I would draw five Coppers on turn 4 and be able to buy a Wharf.  My opponent however cycled through two Estates with FV and bought his first Wharf on turn three.  He than decided to match my earlier Lookout, which I didn't feel was very threatening;  I felt that a Silver would have served him better.

Wilfred: 7C, 3E, 1 Silver, 1 Farming Village, 1 Wharf, 1 Lookout

Msstard: 6C, 3E, 1 Silver, 1 Lookout, 1 Wharf

<b>Momentum</b>

— Wilfred's turn 5 —
Wilfred plays a Farming Village.
... getting +2 actions.
... revealing a Silver.
... putting the Silver into the hand.
Wilfred plays a Wharf.
... drawing 2 cards and getting +1 buy.
Wilfred plays a Silver and 3 Coppers.
Wilfred buys a Wharf.
(Wilfred reshuffles.)
(Wilfred draws: a Silver, 2 Coppers, a Wharf, and an Estate.)   

   — Mean Mr Mustard's turn 5 —
   Mean Mr Mustard plays a Silver and 3 Coppers.
   Mean Mr Mustard buys a Wharf.
   (Mean Mr Mustard draws: a Lookout, 2 Coppers, and 2 Estates.)

— Wilfred's turn 6 —
Wilfred draws 2 cards and gets +1 buy from the Wharf.
Wilfred plays a Lookout.
... getting +1 action.
... drawing 3 cards.
... trashing a Copper.
... discarding a Copper.
... putting a card back on the deck.
Wilfred plays a Wharf.
... drawing 2 cards and getting +1 buy.
Wilfred plays a Silver and 3 Coppers.
Wilfred buys a Highway.
(Wilfred reshuffles.)
(Wilfred draws: 3 Coppers, a Farming Village, and an Estate.)   

   — Mean Mr Mustard's turn 6 —
   Mean Mr Mustard plays a Lookout.
   ... getting +1 action.
   ... (Mean Mr Mustard reshuffles.)
   ... drawing 3 cards.
   ... trashing a Copper.
   ... discarding a Copper.
   ... putting a card back on the deck.
   (Mean Mr Mustard draws: a Silver, 2 Wharves, and 2 Coppers.)

Wilfred matched his Farming Village with Wharf on turn five, gaining some serious tempo on me.  He bought a Wharf and a Highway on turn six while I gained just one Wharf and again failed to hit an Estate with my Lookout.

Wilfred: 6C, 3E, 1 Silver, 1 Farming Village, 1 Lookout, 2 Wharf, 1 Highway

Msstard: 5C, 3E, 1 Silver, 1 Lookout, 2 Wharf

<b>Ramp up</b>

— Wilfred's turn 7 —
Wilfred draws 2 cards and gets +1 buy from the Wharf.
Wilfred plays a Lookout.
... getting +1 action.
... drawing 3 cards.
... trashing a Copper.
... discarding a Silver.
... putting a card back on the deck.
Wilfred plays a Farming Village.
... getting +2 actions.
... revealing a Highway.
... putting the Highway into the hand.
Wilfred plays a Highway.
... drawing 1 card and getting +1 action.
... reducing all costs by $1.
Wilfred plays 4 Coppers.
Wilfred buys a Highway.
(Wilfred reshuffles.)
(Wilfred draws: 2 Coppers, an Estate, a Farming Village, and a Wharf.)
   

   — Mean Mr Mustard's turn 7 —
   Mean Mr Mustard plays a Wharf.
   ... (Mean Mr Mustard reshuffles.)
   ... drawing 2 cards and getting +1 buy.
   Mean Mr Mustard plays a Silver and 3 Coppers.
   Mean Mr Mustard buys a Farming Village.
   (Mean Mr Mustard draws: a Lookout, 2 Coppers, and 2 Estates.)


— Wilfred's turn 8 —
Wilfred plays a Farming Village.
... getting +2 actions.
... revealing a Highway.
... putting the Highway into the hand.
Wilfred plays a Highway.
... drawing 1 card and getting +1 action.
... reducing all costs by $1.
Wilfred plays a Lookout.
... getting +1 action.
... drawing 3 cards.
... trashing an Estate.
... discarding an Estate.
... putting a card back on the deck.
Wilfred plays a Wharf.
... drawing 2 cards and getting +1 buy.
Wilfred plays a Highway.
... drawing 1 card and getting +1 action.
... reducing all costs by $1.
Wilfred plays 4 Coppers.
Wilfred buys a Highway.
Wilfred buys a Lookout.
(Wilfred reshuffles.)
(Wilfred draws: a Silver, a Wharf, an Estate, a Highway, and a Copper.)
   

   — Mean Mr Mustard's turn 8 —
   (Mean Mr Mustard reshuffles.)
   Mean Mr Mustard draws 2 cards and gets +1 buy from the Wharf.
   Mean Mr Mustard plays a Lookout.
   ... getting +1 action.
   ... drawing 3 cards.
   ... trashing an Estate.
   ... discarding a Farming Village.
   ... putting a card back on the deck.
   Mean Mr Mustard plays a Wharf.
   ... drawing 2 cards and getting +1 buy.
   Mean Mr Mustard plays a Silver and 4 Coppers.
   Mean Mr Mustard buys a Gold.
   (Mean Mr Mustard reshuffles.)
   (Mean Mr Mustard draws: a Silver, 3 Coppers, and a Lookout.)


— Wilfred's turn 9 —
Wilfred draws 2 cards and gets +1 buy from the Wharf.
Wilfred plays a Farming Village.
... getting +2 actions.
... revealing a Copper.
... putting the Copper into the hand.
Wilfred plays a Highway.
... drawing 1 card and getting +1 action.
... reducing all costs by $1.
Wilfred plays a Highway.
... drawing 1 card and getting +1 action.
... reducing all costs by $1.
Wilfred plays a Highway.
... drawing 1 card and getting +1 action.
... reducing all costs by $1.
Wilfred plays a Lookout.
... getting +1 action.
... drawing 3 cards.
... trashing a Copper.
... discarding a Lookout.
... putting a card back on the deck.
Wilfred plays a Wharf.
... drawing 2 cards and getting +1 buy.
Wilfred plays a Silver and 4 Coppers.
Wilfred buys a Highway.
Wilfred buys a Highway.
Wilfred buys a Highway.
(Wilfred reshuffles.)
(Wilfred draws: a Highway, a Lookout, a Wharf, a Farming Village, and an Estate.)
   

   — Mean Mr Mustard's turn 9 —
   Mean Mr Mustard draws 2 cards and gets +1 buy from the Wharf.
   Mean Mr Mustard plays a Lookout.
   ... getting +1 action.
   ... drawing 3 cards.
   ... trashing an Estate.
   ... discarding an Estate.
   ... putting a card back on the deck.
   Mean Mr Mustard plays a Farming Village.
   ... getting +2 actions.
   ... revealing a Gold.
   ... putting the Gold into the hand.
   Mean Mr Mustard plays a Silver, 4 Coppers, and a Gold.
   Mean Mr Mustard buys a Platinum.
   (Mean Mr Mustard reshuffles.)
   (Mean Mr Mustard draws: a Silver, a Wharf, an Estate, and 2 Coppers.)


— Wilfred's turn 10 —
Wilfred draws 2 cards and gets +1 buy from the Wharf.
Wilfred plays a Lookout.
... getting +1 action.
... drawing 3 cards.
... trashing a Lookout.
... discarding a Copper.
... putting a card back on the deck.
Wilfred plays a Highway.
... drawing 1 card and getting +1 action.
... reducing all costs by $1.
Wilfred plays a Farming Village.
... getting +2 actions.
... revealing a Copper.
... putting the Copper into the hand.
Wilfred plays a Highway.
... drawing 1 card and getting +1 action.
... reducing all costs by $1.
Wilfred plays a Highway.
... drawing 1 card and getting +1 action.
... reducing all costs by $1.
Wilfred plays a Wharf.
... drawing 2 cards and getting +1 buy.
Wilfred plays a Highway.
... drawing 1 card and getting +1 action.
... reducing all costs by $1.
Wilfred plays a Highway.
... drawing 1 card and getting +1 action.
... reducing all costs by $1.
Wilfred plays a Highway.
... (Wilfred reshuffles.)
... drawing 1 card and getting +1 action.
... reducing all costs by $1.
Wilfred plays a Silver and 4 Coppers.
Wilfred buys a Platinum.
Wilfred buys a Wharf.
Wilfred buys a Farming Village.
(Wilfred reshuffles.)
(Wilfred draws: a Lookout, 2 Highways, a Copper, and a Platinum.)

   — Mean Mr Mustard's turn 10 —
   Mean Mr Mustard plays a Wharf.
   ... drawing 2 cards and getting +1 buy.
   Mean Mr Mustard plays a Silver and 2 Coppers.
   Mean Mr Mustard buys a Farming Village.
   (Mean Mr Mustard draws: a Lookout, 3 Coppers, and a Gold.)

Early momentum has blossomed into a nice tempo lead, allowing Wilfred to gain 5 Highways, a Platinum, a Wharf, a Farming Village and another Lookout in the next four turns.  I felt pretty good about gaining a Gold and a Platinum, and I could feel my deck tightening up.  My deck was cycling well but I realized that I was in a lot of danger when my opponent bought three Highways on turn nine.  The guy had put me on an extremely short leash; he was going to have a megaturn and he was going to do it long before I could build an unstoppable VP lead.


Wilfred: 4C, 2E, 1 Silver, 2 Farming Village, 2 Lookout, 3 Wharf, 6 Highway, 1 Platinum

Mustard: 5C, 1E, 1 Silver, 1 Lookout, 2 Farming Village, 2 Wharf, 1 Gold, 1 Platinum

<b>A Gambit</b>

— Wilfred's turn 11 —
Wilfred draws 2 cards and gets +1 buy from the Wharf.
Wilfred plays a Lookout.
... getting +1 action.
... drawing 3 cards.
... trashing a Highway.
... discarding a Highway.
... putting a card back on the deck.
Wilfred plays a Farming Village.
... getting +2 actions.
... revealing a Wharf.
... putting the Wharf into the hand.
Wilfred plays a Highway.
... drawing 1 card and getting +1 action.
... reducing all costs by $1.
Wilfred plays a Highway.
... drawing 1 card and getting +1 action.
... reducing all costs by $1.
Wilfred plays a Farming Village.
... getting +2 actions.
... revealing a Copper.
... putting the Copper into the hand.
Wilfred plays a Wharf.
... drawing 2 cards and getting +1 buy.
Wilfred plays a Highway.
... drawing 1 card and getting +1 action.
... reducing all costs by $1.
Wilfred plays a Highway.
... drawing 1 card and getting +1 action.
... reducing all costs by $1.
Wilfred plays a Silver, 3 Coppers, and a Platinum.
Wilfred buys a Highway.
Wilfred buys a Highway.
Wilfred buys a Wharf.
(Wilfred reshuffles.)
(Wilfred draws: a Highway, a Wharf, a Platinum, and 2 Coppers.)
   

   — Mean Mr Mustard's turn 11 —
   (Mean Mr Mustard reshuffles.)
   Mean Mr Mustard draws 2 cards and gets +1 buy from the Wharf.
   Mean Mr Mustard plays a Lookout.
   ... getting +1 action.
   ... drawing 3 cards.
   ... trashing an Estate.
   ... discarding a Copper.
   ... putting a card back on the deck.
   Mean Mr Mustard plays a Silver, 3 Coppers, a Gold, and a Platinum.
   Mean Mr Mustard buys a Platinum.
   Mean Mr Mustard buys a Potion.
   (Mean Mr Mustard reshuffles.)
   (Mean Mr Mustard draws: a Wharf, a Platinum, 2 Farming Villages, and a Copper.)

My opponent piles on, and I decide that it is impossible to build a deck that will compete with his.  But I see a beam of golden light: my deck is drawing very well and Possession is on the board.

Wilfred: 4C, 2E, 1 Silver, 2 Farming Village, 2 Lookout, 4 Wharf, 7 Highway, 1 Platinum

Mustard: 5C, 1 Silver, 1 Lookout, 1 Potion, 2 Farming Village, 2 Wharf, 1 Gold, 2 Platinum

<b>Cross Your Fingers</b>

— Wilfred's turn 12 —
Wilfred draws 2 cards and gets +1 buy from the Wharf.
Wilfred plays a Highway.
... drawing 1 card and getting +1 action.
... reducing all costs by $1.
Wilfred plays a Wharf.
... drawing 2 cards and getting +1 buy.
Wilfred plays 3 Coppers and a Platinum.
Wilfred buys a Highway.
Wilfred buys a Highway.
(Wilfred draws: 2 Highways, a Copper, a Farming Village, and an Estate.)
   

   — Mean Mr Mustard's turn 12 —
   Mean Mr Mustard plays a Farming Village.
   ... getting +2 actions.
   ... revealing a Wharf.
   ... putting the Wharf into the hand.
   Mean Mr Mustard plays a Farming Village.
   ... getting +2 actions.
   ... revealing a Copper.
   ... putting the Copper into the hand.
   Mean Mr Mustard plays a Wharf.
   ... drawing 2 cards and getting +1 buy.
   Mean Mr Mustard plays a Lookout.
   ... getting +1 action.
   ... drawing 3 cards.
   ... trashing a Gold.
   ... discarding a Platinum.
   ... putting a card back on the deck.
   Mean Mr Mustard plays a Wharf.
   ... drawing 2 cards and getting +1 buy.
   Mean Mr Mustard plays a Silver, 3 Coppers, a Potion, and a Platinum.
   Mean Mr Mustard buys a Possession.
   Mean Mr Mustard buys a Farming Village.
   (Mean Mr Mustard reshuffles.)
   (Mean Mr Mustard draws: a Lookout, 3 Coppers, and a Farming Village.)


My opponent closes out the Highway pile and can now buy Colonies at $2.  I get through my whole deck, play both of my Wharves and buy a Possession and another FV.

Wilfred: 4C, 2E, 1 Silver, 2 Farming Village, 2 Lookout, 4 Wharf, 9 Highway, 1 Platinum

Mustard: 5C, 1 Silver, 1 Lookout, 1 Potion, 2 Farming Village, 2 Wharf, 1 Possession, 2 Platinum

<b><a href= That Bird</a></b>

— Wilfred's turn 13 —
Wilfred draws 2 cards and gets +1 buy from the Wharf.
Wilfred plays a Farming Village.
... getting +2 actions.
... revealing a Highway.
... putting the Highway into the hand.
Wilfred plays a Highway.
... drawing 1 card and getting +1 action.
... reducing all costs by $1.
Wilfred plays a Highway.
... drawing 1 card and getting +1 action.
... reducing all costs by $1.
Wilfred plays a Lookout.
... getting +1 action.
... (Wilfred reshuffles.)
... drawing 3 cards.
... trashing a Copper.
... discarding a Highway.
... putting a card back on the deck.
Wilfred plays a Highway.
... drawing 1 card and getting +1 action.
... reducing all costs by $1.
Wilfred plays a Highway.
... drawing 1 card and getting +1 action.
... reducing all costs by $1.
Wilfred plays a Highway.
... drawing 1 card and getting +1 action.
... reducing all costs by $1.
Wilfred plays a Farming Village.
... getting +2 actions.
... revealing a Highway.
... putting the Highway into the hand.
Wilfred plays a Highway.
... drawing 1 card and getting +1 action.
... reducing all costs by $1.
Wilfred plays a Wharf.
... drawing 2 cards and getting +1 buy.
Wilfred plays a Wharf.
... drawing 2 cards and getting +1 buy.
Wilfred plays a Highway.
... drawing 1 card and getting +1 action.
... reducing all costs by $1.
Wilfred plays a Wharf.
... (Wilfred reshuffles.)
... drawing 2 cards and getting +1 buy.
Wilfred plays a Silver, 3 Coppers, and a Platinum.
Wilfred buys a Colony.
Wilfred buys a Colony.
Wilfred buys a Potion.
Wilfred buys a Farming Village.
Wilfred buys a Province.
(Wilfred reshuffles.)
(Wilfred draws: 2 Highways, a Potion, a Farming Village, and an Estate.)
   

   — Mean Mr Mustard's turn 13 —
   Mean Mr Mustard draws 2 cards and gets +1 buy from the Wharf.
   Mean Mr Mustard draws 2 cards and gets +1 buy from the Wharf.
   Mean Mr Mustard plays a Lookout.
   ... getting +1 action.
   ... drawing 3 cards.
   ... trashing a Copper.
   ... discarding a Farming Village.
   ... putting a card back on the deck.
   Mean Mr Mustard plays a Farming Village.
   ... getting +2 actions.
   ... revealing a Platinum.
   ... putting the Platinum into the hand.
   Mean Mr Mustard plays a Possession.
   Mean Mr Mustard plays a Silver, 4 Coppers, a Potion, and a Platinum.
   Mean Mr Mustard buys a Colony.
   (Mean Mr Mustard reshuffles.)
   (Mean Mr Mustard draws: a Silver, a Wharf, a Farming Village, a Copper, and a Platinum.)


— Wilfred's turn (possessed by Mean Mr Mustard) —
Wilfred draws 2 cards and gets +1 buy from the Wharf.
Wilfred draws 2 cards and gets +1 buy from the Wharf.
Wilfred draws 2 cards and gets +1 buy from the Wharf.
Wilfred plays a Farming Village.
... getting +2 actions.
... revealing a Platinum.
... putting the Platinum into the hand.
Wilfred plays a Farming Village.
... getting +2 actions.
... revealing a Highway.
... putting the Highway into the hand.
Wilfred plays a Farming Village.
... getting +2 actions.
... revealing a Lookout.
... putting the Lookout into the hand.
Wilfred plays a Lookout.
... getting +1 action.
... drawing 3 cards.
... trashing a Colony.
... discarding a Colony.
... putting a card back on the deck.
Wilfred plays a Highway.
... drawing 1 card and getting +1 action.
... reducing all costs by $1.
Wilfred plays a Highway.
... drawing 1 card and getting +1 action.
... reducing all costs by $1.
Wilfred plays a Highway.
... drawing 1 card and getting +1 action.
... reducing all costs by $1.
Wilfred plays a Highway.
... drawing 1 card and getting +1 action.
... reducing all costs by $1.
Wilfred plays a Highway.
... drawing 1 card and getting +1 action.
... reducing all costs by $1.
Wilfred plays a Highway.
... drawing 1 card and getting +1 action.
... reducing all costs by $1.
Wilfred plays a Highway.
... drawing 1 card and getting +1 action.
... reducing all costs by $1.
Wilfred plays a Highway.
... drawing 1 card and getting +1 action.
... reducing all costs by $1.
Wilfred plays a Highway.
... drawing 1 card and getting +1 action.
... reducing all costs by $1.
Wilfred plays a Silver, 3 Coppers, a Potion, and a Platinum.
Wilfred buys a Colony.
... Mean Mr Mustard gains the Colony.
Wilfred buys a Colony.
... Mean Mr Mustard gains the Colony.
Wilfred buys a Colony.
... Mean Mr Mustard gains the Colony.
Wilfred buys a Colony.
... Mean Mr Mustard gains the Colony.
(Wilfred reshuffles.)
(Wilfred draws: 3 Highways, a Wharf, and an Estate.)
Wilfred discards the "trashed" card (a Colony).


— Wilfred's turn 14 —
Wilfred plays a Highway.
... drawing 1 card and getting +1 action.
... reducing all costs by $1.
Wilfred plays a Highway.
... drawing 1 card and getting +1 action.
... reducing all costs by $1.
Wilfred plays a Wharf.
... drawing 2 cards and getting +1 buy.
(Wilfred draws: 2 Highways, a Wharf, a Province, and a Farming Village.)
   

   — Mean Mr Mustard's turn 14 —
   Mean Mr Mustard plays a Farming Village.
   ... getting +2 actions.
   ... revealing a Farming Village.
   ... putting the Farming Village into the hand.
   Mean Mr Mustard plays a Farming Village.
   ... getting +2 actions.
   ... revealing a Colony and a Possession.
   ... putting the Possession into the hand.
   ... discarding a Colony.
   Mean Mr Mustard plays a Wharf.
   ... drawing 2 cards and getting +1 buy.
   Mean Mr Mustard plays a Farming Village.
   ... getting +2 actions.
   ... revealing a Copper.
   ... putting the Copper into the hand.
   Mean Mr Mustard plays a Possession.
   Mean Mr Mustard plays a Silver, 3 Coppers, and a Platinum.
   Mean Mr Mustard buys a Province.
   (Mean Mr Mustard draws: a Lookout, a Wharf, a Platinum, a Potion, and a Copper.)


— Wilfred's turn (possessed by Mean Mr Mustard) —
Wilfred draws 2 cards and gets +1 buy from the Wharf.
Wilfred plays a Farming Village.
... getting +2 actions.
... revealing a Copper.
... putting the Copper into the hand.
Wilfred plays a Highway.
... drawing 1 card and getting +1 action.
... reducing all costs by $1.
Wilfred plays a Farming Village.
... getting +2 actions.
... revealing a Copper.
... putting the Copper into the hand.
Wilfred plays a Highway.
... drawing 1 card and getting +1 action.
... reducing all costs by $1.
Wilfred plays a Farming Village.
... getting +2 actions.
... revealing an Estate and a Platinum.
... putting the Platinum into the hand.
... discarding an Estate.
Wilfred plays a Highway.
... drawing 1 card and getting +1 action.
... reducing all costs by $1.
Wilfred plays 3 Coppers and a Platinum.
Wilfred buys a Colony.
... Mean Mr Mustard gains the Colony.
(Wilfred reshuffles.)
(Wilfred draws: a Highway, a Silver, a Potion, and 2 Wharves.)

All Colonies are gone.
Mean Mr Mustard wins!
« Last Edit: March 13, 2012, 07:22:47 am by Mean Mr Mustard »
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kn1tt3r

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Re: Annotated Game: Mustard vs Wilfred
« Reply #1 on: March 13, 2012, 01:46:53 am »
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Nice one (and depressing for Wilfred). But I don't understand his 14th turn. He just plays 2 of his 3 Highways, and then plays the Wharf knowing that you most probably will possess him next turn...
« Last Edit: March 13, 2012, 03:11:59 am by kn1tt3r »
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Davio

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Re: Annotated Game: Mustard vs Wilfred
« Reply #2 on: March 13, 2012, 05:12:08 am »
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Maybe he misclicked.

I like this game though. Part of being a good player is knowing when your normal strategy is failing and when you have to go for something else. You switched right on time to make use of his excellent deck. Well done!
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Robz888

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Re: Annotated Game: Mustard vs Wilfred
« Reply #3 on: March 13, 2012, 06:17:40 am »
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Very cool game!

Nothing really to add, except that Possession has a weird relationship with Colony. Colonies make Possession much more dangerous, I think, because decks that consistently reach for $11 are just more vulnerable to Possession. And in a Province game, you can deter Possession by buying Provinces and Duchies earlier... but you can't do that in Colony games...

Anyway, I like how you bought and played Possession just in the nick of time. Like, one turn later and it would have been a blowout.
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kn1tt3r

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Re: Annotated Game: Mustard vs Wilfred
« Reply #4 on: March 13, 2012, 07:42:12 am »
0

It would also be interesting to see Wilfred's 13th turn in detail, because he could have possibly done something better here (maybe not playing that many Wharfs, buying more victory cards...), but it's hard to say without knowing his hand.
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Jorbles

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Re: Annotated Game: Mustard vs Wilfred
« Reply #5 on: March 13, 2012, 01:55:32 pm »
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Nice game, a Possession is a great counter to a megaturn, but what strategy could have beat that? Wharves are pretty vulnerable to Possession so that's probably not actually a great card on this board.

Maybe if he'd done a Province rush with less Highways, but maybe a Vault? Straight up it would probably still lose to your Colony/Wharf/Farming Village strategy, but if he was able to pick up a Possession I think it would have had a fighting chance, as he'd be able to sneak in a Colony/Province or two from you. Plus greening early would junk up his hands discouraging you from going Possession. 
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Davio

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Re: Annotated Game: Mustard vs Wilfred
« Reply #6 on: March 13, 2012, 02:05:22 pm »
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I think we shouldn't try to overanalyze the result.

I don't want to say Mean Mr Mustard got lucky, but he knew when it was time to try something else and it paid off.
Going for Possession from the get go is a whole other story and going for it may well result in some rock paper scissors stuff where you don't want your deck to be too good, but not too bad either.

It would be interesting if actively pursuing Possession and playing one or multiple per turn would be a viable strategy.
This being a Colony game makes it a lot more affordable.
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Mean Mr Mustard

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Re: Annotated Game: Mustard vs Wilfred
« Reply #7 on: March 13, 2012, 03:27:56 pm »
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Yeah. 

No doubt, if Wilfred had been chwhite or Fabian he wouldn't have allowed me to do this.  He didn't play a very tight game in the beginning and lamed out the last few turns and could have probably gotten a stronger megaturn earlier had he made a few different moves, making it difficult or impossible for me to get my Possession in in time.
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tlloyd

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Re: Annotated Game: Mustard vs Wilfred
« Reply #8 on: March 13, 2012, 03:43:28 pm »
+1

Congrats on the win, but this game is a perfect demonstration of why I HATE Possession. It's the "I've been out-played to this point, and now I can use that fact to my advantage" card. I'm not saying it's not a legitimate card in the Dominion universe, as many cards have the potential to change an otherwise great strategy into a sure loser. But there is something perverse about the fact that a deck which can consistently purchase massive amounts of VP is likely to be dominated by a deck which cannot consistently buy VP, but which can consistently play Possession.
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RisingJaguar

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Re: Annotated Game: Mustard vs Wilfred
« Reply #9 on: March 13, 2012, 04:25:23 pm »
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I think we shouldn't try to overanalyze the result.
Party Pooper here.

Yeah if T12 is different for Wilfred, he wins.  In a hand of 7 cards, he gets Highway, wharf, plat, 3 coppers, and something we can't see which I presume to be estate.  He then plays his highway and gets what is another dead card.  That's pretty unlucky.  If he gets it differently and buys 4 provinces, he should be in a much better shape.  T13 possession is much weaker with 2 less highways and 4 more provinces in deck (and whatever he gets in T13 himself). 
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