The Kingdom: Colony, Farming Village, Fool's Gold, Highway, Laboratory, Lookout, Platinum, Possession, Potion, Rabble, Spy, Vault, and Wharf
Looking over this Kingdom I saw a lot of different and potentially competitive strategies; I immediately ruled out Fool's Gold because I am not crazy about them on a Colony board but other than that every card in this Kingdom could make a nice contribution to a very fast deck. I really prefer Wharf over the other engine cards, although they could have potentially been used to great effect. Once that decision was made I decided to play Lookout and some serious treasure and maybe a couple of midgame Farming Villages to go with my Wharf buys.
<b>Opening</b>
Wilfred's turn 1
Wilfred plays 4 Coppers.
Wilfred buys a Farming Village.
(Wilfred draws: 3 Coppers and 2 Estates.)
Mean Mr Mustard's turn 1
Mean Mr Mustard plays 4 Coppers.
Mean Mr Mustard buys a Silver.
(Mean Mr Mustard draws: 3 Coppers and 2 Estates.)
Wilfred's turn 2
Wilfred plays 3 Coppers.
Wilfred buys a Silver.
(Wilfred reshuffles.)
(Wilfred draws: a Silver, 2 Coppers, a Farming Village, and an Estate.)
Mean Mr Mustard's turn 2
Mean Mr Mustard plays 3 Coppers.
Mean Mr Mustard buys a Lookout.
(Mean Mr Mustard reshuffles.)
(Mean Mr Mustard draws: a Lookout, a Copper, and 3 Estates.)
I wasn't crazy about Wilfred's opening Farming Village buy. It isn't a strong opener and it gave me a bit of confidence that this would go okay. On the other hand, though it isn't a prime move at least it was a cog in the wheel he was going to build and I knew that if he got a better draw than me in the next few build-up turns he would mitigate the opportunity loss and maybe come out ahead. Sticking with my plan to buy liberal amounts of treasure and to help offset the economy loss of buying an opening Lookout I felt I had no choice but to purchase a Silver.
<b>Reshuffle</b>
Wilfred's turn 3
Wilfred plays a Farming Village.
... getting +2 actions.
... revealing an Estate, an Estate, and a Copper.
... putting the Copper into the hand.
... discarding 2 Estates.
Wilfred plays a Silver and 3 Coppers.
Wilfred buys a Wharf.
(Wilfred reshuffles.)
(Wilfred draws: 4 Coppers and an Estate.)
Mean Mr Mustard's turn 3
Mean Mr Mustard plays a Lookout.
... getting +1 action.
... drawing 3 cards.
... trashing a Copper.
... discarding a Copper.
... putting a card back on the deck.
(Mean Mr Mustard draws: a Silver and 4 Coppers.)
Wilfred's turn 4
Wilfred plays 4 Coppers.
Wilfred buys a Lookout.
(Wilfred draws: 2 Coppers, an Estate, a Farming Village, and a Wharf.)
Mean Mr Mustard's turn 4
Mean Mr Mustard plays a Silver and 4 Coppers.
Mean Mr Mustard buys a Wharf.
(Mean Mr Mustard reshuffles.)
(Mean Mr Mustard draws: a Silver, 3 Coppers, and an Estate.)
Wilfred drew both of his opening buys after reshuffling, and I drew CEEE Lookout; not good. While that wasn't great at least it guaranteed I would draw five Coppers on turn 4 and be able to buy a Wharf. My opponent however cycled through two Estates with FV and bought his first Wharf on turn three. He than decided to match my earlier Lookout, which I didn't feel was very threatening; I felt that a Silver would have served him better.
Wilfred: 7C, 3E, 1 Silver, 1 Farming Village, 1 Wharf, 1 Lookout
Msstard: 6C, 3E, 1 Silver, 1 Lookout, 1 Wharf
<b>Momentum</b>
Wilfred's turn 5
Wilfred plays a Farming Village.
... getting +2 actions.
... revealing a Silver.
... putting the Silver into the hand.
Wilfred plays a Wharf.
... drawing 2 cards and getting +1 buy.
Wilfred plays a Silver and 3 Coppers.
Wilfred buys a Wharf.
(Wilfred reshuffles.)
(Wilfred draws: a Silver, 2 Coppers, a Wharf, and an Estate.)
Mean Mr Mustard's turn 5
Mean Mr Mustard plays a Silver and 3 Coppers.
Mean Mr Mustard buys a Wharf.
(Mean Mr Mustard draws: a Lookout, 2 Coppers, and 2 Estates.)
Wilfred's turn 6
Wilfred draws 2 cards and gets +1 buy from the Wharf.
Wilfred plays a Lookout.
... getting +1 action.
... drawing 3 cards.
... trashing a Copper.
... discarding a Copper.
... putting a card back on the deck.
Wilfred plays a Wharf.
... drawing 2 cards and getting +1 buy.
Wilfred plays a Silver and 3 Coppers.
Wilfred buys a Highway.
(Wilfred reshuffles.)
(Wilfred draws: 3 Coppers, a Farming Village, and an Estate.)
Mean Mr Mustard's turn 6
Mean Mr Mustard plays a Lookout.
... getting +1 action.
... (Mean Mr Mustard reshuffles.)
... drawing 3 cards.
... trashing a Copper.
... discarding a Copper.
... putting a card back on the deck.
(Mean Mr Mustard draws: a Silver, 2 Wharves, and 2 Coppers.)
Wilfred matched his Farming Village with Wharf on turn five, gaining some serious tempo on me. He bought a Wharf and a Highway on turn six while I gained just one Wharf and again failed to hit an Estate with my Lookout.
Wilfred: 6C, 3E, 1 Silver, 1 Farming Village, 1 Lookout, 2 Wharf, 1 Highway
Msstard: 5C, 3E, 1 Silver, 1 Lookout, 2 Wharf
<b>Ramp up</b>
Wilfred's turn 7
Wilfred draws 2 cards and gets +1 buy from the Wharf.
Wilfred plays a Lookout.
... getting +1 action.
... drawing 3 cards.
... trashing a Copper.
... discarding a Silver.
... putting a card back on the deck.
Wilfred plays a Farming Village.
... getting +2 actions.
... revealing a Highway.
... putting the Highway into the hand.
Wilfred plays a Highway.
... drawing 1 card and getting +1 action.
... reducing all costs by $1.
Wilfred plays 4 Coppers.
Wilfred buys a Highway.
(Wilfred reshuffles.)
(Wilfred draws: 2 Coppers, an Estate, a Farming Village, and a Wharf.)
Mean Mr Mustard's turn 7
Mean Mr Mustard plays a Wharf.
... (Mean Mr Mustard reshuffles.)
... drawing 2 cards and getting +1 buy.
Mean Mr Mustard plays a Silver and 3 Coppers.
Mean Mr Mustard buys a Farming Village.
(Mean Mr Mustard draws: a Lookout, 2 Coppers, and 2 Estates.)
Wilfred's turn 8
Wilfred plays a Farming Village.
... getting +2 actions.
... revealing a Highway.
... putting the Highway into the hand.
Wilfred plays a Highway.
... drawing 1 card and getting +1 action.
... reducing all costs by $1.
Wilfred plays a Lookout.
... getting +1 action.
... drawing 3 cards.
... trashing an Estate.
... discarding an Estate.
... putting a card back on the deck.
Wilfred plays a Wharf.
... drawing 2 cards and getting +1 buy.
Wilfred plays a Highway.
... drawing 1 card and getting +1 action.
... reducing all costs by $1.
Wilfred plays 4 Coppers.
Wilfred buys a Highway.
Wilfred buys a Lookout.
(Wilfred reshuffles.)
(Wilfred draws: a Silver, a Wharf, an Estate, a Highway, and a Copper.)
Mean Mr Mustard's turn 8
(Mean Mr Mustard reshuffles.)
Mean Mr Mustard draws 2 cards and gets +1 buy from the Wharf.
Mean Mr Mustard plays a Lookout.
... getting +1 action.
... drawing 3 cards.
... trashing an Estate.
... discarding a Farming Village.
... putting a card back on the deck.
Mean Mr Mustard plays a Wharf.
... drawing 2 cards and getting +1 buy.
Mean Mr Mustard plays a Silver and 4 Coppers.
Mean Mr Mustard buys a Gold.
(Mean Mr Mustard reshuffles.)
(Mean Mr Mustard draws: a Silver, 3 Coppers, and a Lookout.)
Wilfred's turn 9
Wilfred draws 2 cards and gets +1 buy from the Wharf.
Wilfred plays a Farming Village.
... getting +2 actions.
... revealing a Copper.
... putting the Copper into the hand.
Wilfred plays a Highway.
... drawing 1 card and getting +1 action.
... reducing all costs by $1.
Wilfred plays a Highway.
... drawing 1 card and getting +1 action.
... reducing all costs by $1.
Wilfred plays a Highway.
... drawing 1 card and getting +1 action.
... reducing all costs by $1.
Wilfred plays a Lookout.
... getting +1 action.
... drawing 3 cards.
... trashing a Copper.
... discarding a Lookout.
... putting a card back on the deck.
Wilfred plays a Wharf.
... drawing 2 cards and getting +1 buy.
Wilfred plays a Silver and 4 Coppers.
Wilfred buys a Highway.
Wilfred buys a Highway.
Wilfred buys a Highway.
(Wilfred reshuffles.)
(Wilfred draws: a Highway, a Lookout, a Wharf, a Farming Village, and an Estate.)
Mean Mr Mustard's turn 9
Mean Mr Mustard draws 2 cards and gets +1 buy from the Wharf.
Mean Mr Mustard plays a Lookout.
... getting +1 action.
... drawing 3 cards.
... trashing an Estate.
... discarding an Estate.
... putting a card back on the deck.
Mean Mr Mustard plays a Farming Village.
... getting +2 actions.
... revealing a Gold.
... putting the Gold into the hand.
Mean Mr Mustard plays a Silver, 4 Coppers, and a Gold.
Mean Mr Mustard buys a Platinum.
(Mean Mr Mustard reshuffles.)
(Mean Mr Mustard draws: a Silver, a Wharf, an Estate, and 2 Coppers.)
Wilfred's turn 10
Wilfred draws 2 cards and gets +1 buy from the Wharf.
Wilfred plays a Lookout.
... getting +1 action.
... drawing 3 cards.
... trashing a Lookout.
... discarding a Copper.
... putting a card back on the deck.
Wilfred plays a Highway.
... drawing 1 card and getting +1 action.
... reducing all costs by $1.
Wilfred plays a Farming Village.
... getting +2 actions.
... revealing a Copper.
... putting the Copper into the hand.
Wilfred plays a Highway.
... drawing 1 card and getting +1 action.
... reducing all costs by $1.
Wilfred plays a Highway.
... drawing 1 card and getting +1 action.
... reducing all costs by $1.
Wilfred plays a Wharf.
... drawing 2 cards and getting +1 buy.
Wilfred plays a Highway.
... drawing 1 card and getting +1 action.
... reducing all costs by $1.
Wilfred plays a Highway.
... drawing 1 card and getting +1 action.
... reducing all costs by $1.
Wilfred plays a Highway.
... (Wilfred reshuffles.)
... drawing 1 card and getting +1 action.
... reducing all costs by $1.
Wilfred plays a Silver and 4 Coppers.
Wilfred buys a Platinum.
Wilfred buys a Wharf.
Wilfred buys a Farming Village.
(Wilfred reshuffles.)
(Wilfred draws: a Lookout, 2 Highways, a Copper, and a Platinum.)
Mean Mr Mustard's turn 10
Mean Mr Mustard plays a Wharf.
... drawing 2 cards and getting +1 buy.
Mean Mr Mustard plays a Silver and 2 Coppers.
Mean Mr Mustard buys a Farming Village.
(Mean Mr Mustard draws: a Lookout, 3 Coppers, and a Gold.)
Early momentum has blossomed into a nice tempo lead, allowing Wilfred to gain 5 Highways, a Platinum, a Wharf, a Farming Village and another Lookout in the next four turns. I felt pretty good about gaining a Gold and a Platinum, and I could feel my deck tightening up. My deck was cycling well but I realized that I was in a lot of danger when my opponent bought three Highways on turn nine. The guy had put me on an extremely short leash; he was going to have a megaturn and he was going to do it long before I could build an unstoppable VP lead.
Wilfred: 4C, 2E, 1 Silver, 2 Farming Village, 2 Lookout, 3 Wharf, 6 Highway, 1 Platinum
Mustard: 5C, 1E, 1 Silver, 1 Lookout, 2 Farming Village, 2 Wharf, 1 Gold, 1 Platinum
<b>A Gambit</b>
Wilfred's turn 11
Wilfred draws 2 cards and gets +1 buy from the Wharf.
Wilfred plays a Lookout.
... getting +1 action.
... drawing 3 cards.
... trashing a Highway.
... discarding a Highway.
... putting a card back on the deck.
Wilfred plays a Farming Village.
... getting +2 actions.
... revealing a Wharf.
... putting the Wharf into the hand.
Wilfred plays a Highway.
... drawing 1 card and getting +1 action.
... reducing all costs by $1.
Wilfred plays a Highway.
... drawing 1 card and getting +1 action.
... reducing all costs by $1.
Wilfred plays a Farming Village.
... getting +2 actions.
... revealing a Copper.
... putting the Copper into the hand.
Wilfred plays a Wharf.
... drawing 2 cards and getting +1 buy.
Wilfred plays a Highway.
... drawing 1 card and getting +1 action.
... reducing all costs by $1.
Wilfred plays a Highway.
... drawing 1 card and getting +1 action.
... reducing all costs by $1.
Wilfred plays a Silver, 3 Coppers, and a Platinum.
Wilfred buys a Highway.
Wilfred buys a Highway.
Wilfred buys a Wharf.
(Wilfred reshuffles.)
(Wilfred draws: a Highway, a Wharf, a Platinum, and 2 Coppers.)
Mean Mr Mustard's turn 11
(Mean Mr Mustard reshuffles.)
Mean Mr Mustard draws 2 cards and gets +1 buy from the Wharf.
Mean Mr Mustard plays a Lookout.
... getting +1 action.
... drawing 3 cards.
... trashing an Estate.
... discarding a Copper.
... putting a card back on the deck.
Mean Mr Mustard plays a Silver, 3 Coppers, a Gold, and a Platinum.
Mean Mr Mustard buys a Platinum.
Mean Mr Mustard buys a Potion.
(Mean Mr Mustard reshuffles.)
(Mean Mr Mustard draws: a Wharf, a Platinum, 2 Farming Villages, and a Copper.)
My opponent piles on, and I decide that it is impossible to build a deck that will compete with his. But I see a beam of golden light: my deck is drawing very well and Possession is on the board.
Wilfred: 4C, 2E, 1 Silver, 2 Farming Village, 2 Lookout, 4 Wharf, 7 Highway, 1 Platinum
Mustard: 5C, 1 Silver, 1 Lookout, 1 Potion, 2 Farming Village, 2 Wharf, 1 Gold, 2 Platinum
<b>Cross Your Fingers</b>
Wilfred's turn 12
Wilfred draws 2 cards and gets +1 buy from the Wharf.
Wilfred plays a Highway.
... drawing 1 card and getting +1 action.
... reducing all costs by $1.
Wilfred plays a Wharf.
... drawing 2 cards and getting +1 buy.
Wilfred plays 3 Coppers and a Platinum.
Wilfred buys a Highway.
Wilfred buys a Highway.
(Wilfred draws: 2 Highways, a Copper, a Farming Village, and an Estate.)
Mean Mr Mustard's turn 12
Mean Mr Mustard plays a Farming Village.
... getting +2 actions.
... revealing a Wharf.
... putting the Wharf into the hand.
Mean Mr Mustard plays a Farming Village.
... getting +2 actions.
... revealing a Copper.
... putting the Copper into the hand.
Mean Mr Mustard plays a Wharf.
... drawing 2 cards and getting +1 buy.
Mean Mr Mustard plays a Lookout.
... getting +1 action.
... drawing 3 cards.
... trashing a Gold.
... discarding a Platinum.
... putting a card back on the deck.
Mean Mr Mustard plays a Wharf.
... drawing 2 cards and getting +1 buy.
Mean Mr Mustard plays a Silver, 3 Coppers, a Potion, and a Platinum.
Mean Mr Mustard buys a Possession.
Mean Mr Mustard buys a Farming Village.
(Mean Mr Mustard reshuffles.)
(Mean Mr Mustard draws: a Lookout, 3 Coppers, and a Farming Village.)
My opponent closes out the Highway pile and can now buy Colonies at $2. I get through my whole deck, play both of my Wharves and buy a Possession and another FV.
Wilfred: 4C, 2E, 1 Silver, 2 Farming Village, 2 Lookout, 4 Wharf, 9 Highway, 1 Platinum
Mustard: 5C, 1 Silver, 1 Lookout, 1 Potion, 2 Farming Village, 2 Wharf, 1 Possession, 2 Platinum
<b><a href= That Bird</a></b>
Wilfred's turn 13
Wilfred draws 2 cards and gets +1 buy from the Wharf.
Wilfred plays a Farming Village.
... getting +2 actions.
... revealing a Highway.
... putting the Highway into the hand.
Wilfred plays a Highway.
... drawing 1 card and getting +1 action.
... reducing all costs by $1.
Wilfred plays a Highway.
... drawing 1 card and getting +1 action.
... reducing all costs by $1.
Wilfred plays a Lookout.
... getting +1 action.
... (Wilfred reshuffles.)
... drawing 3 cards.
... trashing a Copper.
... discarding a Highway.
... putting a card back on the deck.
Wilfred plays a Highway.
... drawing 1 card and getting +1 action.
... reducing all costs by $1.
Wilfred plays a Highway.
... drawing 1 card and getting +1 action.
... reducing all costs by $1.
Wilfred plays a Highway.
... drawing 1 card and getting +1 action.
... reducing all costs by $1.
Wilfred plays a Farming Village.
... getting +2 actions.
... revealing a Highway.
... putting the Highway into the hand.
Wilfred plays a Highway.
... drawing 1 card and getting +1 action.
... reducing all costs by $1.
Wilfred plays a Wharf.
... drawing 2 cards and getting +1 buy.
Wilfred plays a Wharf.
... drawing 2 cards and getting +1 buy.
Wilfred plays a Highway.
... drawing 1 card and getting +1 action.
... reducing all costs by $1.
Wilfred plays a Wharf.
... (Wilfred reshuffles.)
... drawing 2 cards and getting +1 buy.
Wilfred plays a Silver, 3 Coppers, and a Platinum.
Wilfred buys a Colony.
Wilfred buys a Colony.
Wilfred buys a Potion.
Wilfred buys a Farming Village.
Wilfred buys a Province.
(Wilfred reshuffles.)
(Wilfred draws: 2 Highways, a Potion, a Farming Village, and an Estate.)
Mean Mr Mustard's turn 13
Mean Mr Mustard draws 2 cards and gets +1 buy from the Wharf.
Mean Mr Mustard draws 2 cards and gets +1 buy from the Wharf.
Mean Mr Mustard plays a Lookout.
... getting +1 action.
... drawing 3 cards.
... trashing a Copper.
... discarding a Farming Village.
... putting a card back on the deck.
Mean Mr Mustard plays a Farming Village.
... getting +2 actions.
... revealing a Platinum.
... putting the Platinum into the hand.
Mean Mr Mustard plays a Possession.
Mean Mr Mustard plays a Silver, 4 Coppers, a Potion, and a Platinum.
Mean Mr Mustard buys a Colony.
(Mean Mr Mustard reshuffles.)
(Mean Mr Mustard draws: a Silver, a Wharf, a Farming Village, a Copper, and a Platinum.)
Wilfred's turn (possessed by Mean Mr Mustard)
Wilfred draws 2 cards and gets +1 buy from the Wharf.
Wilfred draws 2 cards and gets +1 buy from the Wharf.
Wilfred draws 2 cards and gets +1 buy from the Wharf.
Wilfred plays a Farming Village.
... getting +2 actions.
... revealing a Platinum.
... putting the Platinum into the hand.
Wilfred plays a Farming Village.
... getting +2 actions.
... revealing a Highway.
... putting the Highway into the hand.
Wilfred plays a Farming Village.
... getting +2 actions.
... revealing a Lookout.
... putting the Lookout into the hand.
Wilfred plays a Lookout.
... getting +1 action.
... drawing 3 cards.
... trashing a Colony.
... discarding a Colony.
... putting a card back on the deck.
Wilfred plays a Highway.
... drawing 1 card and getting +1 action.
... reducing all costs by $1.
Wilfred plays a Highway.
... drawing 1 card and getting +1 action.
... reducing all costs by $1.
Wilfred plays a Highway.
... drawing 1 card and getting +1 action.
... reducing all costs by $1.
Wilfred plays a Highway.
... drawing 1 card and getting +1 action.
... reducing all costs by $1.
Wilfred plays a Highway.
... drawing 1 card and getting +1 action.
... reducing all costs by $1.
Wilfred plays a Highway.
... drawing 1 card and getting +1 action.
... reducing all costs by $1.
Wilfred plays a Highway.
... drawing 1 card and getting +1 action.
... reducing all costs by $1.
Wilfred plays a Highway.
... drawing 1 card and getting +1 action.
... reducing all costs by $1.
Wilfred plays a Highway.
... drawing 1 card and getting +1 action.
... reducing all costs by $1.
Wilfred plays a Silver, 3 Coppers, a Potion, and a Platinum.
Wilfred buys a Colony.
... Mean Mr Mustard gains the Colony.
Wilfred buys a Colony.
... Mean Mr Mustard gains the Colony.
Wilfred buys a Colony.
... Mean Mr Mustard gains the Colony.
Wilfred buys a Colony.
... Mean Mr Mustard gains the Colony.
(Wilfred reshuffles.)
(Wilfred draws: 3 Highways, a Wharf, and an Estate.)
Wilfred discards the "trashed" card (a Colony).
Wilfred's turn 14
Wilfred plays a Highway.
... drawing 1 card and getting +1 action.
... reducing all costs by $1.
Wilfred plays a Highway.
... drawing 1 card and getting +1 action.
... reducing all costs by $1.
Wilfred plays a Wharf.
... drawing 2 cards and getting +1 buy.
(Wilfred draws: 2 Highways, a Wharf, a Province, and a Farming Village.)
Mean Mr Mustard's turn 14
Mean Mr Mustard plays a Farming Village.
... getting +2 actions.
... revealing a Farming Village.
... putting the Farming Village into the hand.
Mean Mr Mustard plays a Farming Village.
... getting +2 actions.
... revealing a Colony and a Possession.
... putting the Possession into the hand.
... discarding a Colony.
Mean Mr Mustard plays a Wharf.
... drawing 2 cards and getting +1 buy.
Mean Mr Mustard plays a Farming Village.
... getting +2 actions.
... revealing a Copper.
... putting the Copper into the hand.
Mean Mr Mustard plays a Possession.
Mean Mr Mustard plays a Silver, 3 Coppers, and a Platinum.
Mean Mr Mustard buys a Province.
(Mean Mr Mustard draws: a Lookout, a Wharf, a Platinum, a Potion, and a Copper.)
Wilfred's turn (possessed by Mean Mr Mustard)
Wilfred draws 2 cards and gets +1 buy from the Wharf.
Wilfred plays a Farming Village.
... getting +2 actions.
... revealing a Copper.
... putting the Copper into the hand.
Wilfred plays a Highway.
... drawing 1 card and getting +1 action.
... reducing all costs by $1.
Wilfred plays a Farming Village.
... getting +2 actions.
... revealing a Copper.
... putting the Copper into the hand.
Wilfred plays a Highway.
... drawing 1 card and getting +1 action.
... reducing all costs by $1.
Wilfred plays a Farming Village.
... getting +2 actions.
... revealing an Estate and a Platinum.
... putting the Platinum into the hand.
... discarding an Estate.
Wilfred plays a Highway.
... drawing 1 card and getting +1 action.
... reducing all costs by $1.
Wilfred plays 3 Coppers and a Platinum.
Wilfred buys a Colony.
... Mean Mr Mustard gains the Colony.
(Wilfred reshuffles.)
(Wilfred draws: a Highway, a Silver, a Potion, and 2 Wharves.)
All Colonies are gone.
Mean Mr Mustard wins!