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Author Topic: RMM53: A Series of Unfortunate Nightkills (Game Over: Town wins)  (Read 11409 times)

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A Drowned Kernel

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Re: RMM53: A Series of Unfortunate Nightkills (Day 1)
« Reply #475 on: May 14, 2019, 09:54:58 am »

I'm still on vote: mix
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jotheonah

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Re: RMM53: A Series of Unfortunate Nightkills (Day 1)
« Reply #476 on: May 14, 2019, 09:55:28 am »

Also, what happened to that vote count? Did it also meet a grizzly fate? Sure looks like it.

oops. fixed now.
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Re: RMM53: A Series of Unfortunate Nightkills (Day 1)
« Reply #477 on: May 14, 2019, 09:56:17 am »

Oh, e!  Noooooooooo.......

And I wanted to wish you happy impending baby congratulations!
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raerae

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Re: RMM53: A Series of Unfortunate Nightkills (Day 1)
« Reply #478 on: May 14, 2019, 09:56:31 am »

I'm still on vote: mix

Strictly a question for you, do you think the rest of VFD should claim today?
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faust

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Re: RMM53: A Series of Unfortunate Nightkills (Day 1)
« Reply #479 on: May 14, 2019, 09:56:49 am »

Oh, e!  Noooooooooo.......

And I wanted to wish you happy impending baby congratulations!
Well I hope the night has satisfied your curiosity otherwise.
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Since the number of points is within a constant factor of the number of city quarters, in the long run we can get (4 - ε) ↑↑ n points in n turns for any ε > 0.

faust

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Re: RMM53: A Series of Unfortunate Nightkills (Day 1)
« Reply #480 on: May 14, 2019, 09:58:58 am »

Vote: Didds
I see you have embraced the wisdom that is unexplained votes.
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Since the number of points is within a constant factor of the number of city quarters, in the long run we can get (4 - ε) ↑↑ n points in n turns for any ε > 0.

raerae

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Re: RMM53: A Series of Unfortunate Nightkills (Day 1)
« Reply #481 on: May 14, 2019, 10:00:33 am »

Vote: Didds
I see you have embraced the wisdom that is unexplained votes.

I think it's pretty clear from my last posts on D1 why I'm voting here but if you insist on being sassy...


DIDDS, I'M VOTING FOR YOU FOR THE FLIPFLOP ON YOUR NO LYNCH STANCE.
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Re: RMM53: A Series of Unfortunate Nightkills (Day 1)
« Reply #482 on: May 14, 2019, 10:02:30 am »

Vote: Didds
I see you have embraced the wisdom that is unexplained votes.

I think it's pretty clear from my last posts on D1 why I'm voting here but if you insist on being sassy...


DIDDS, I'M VOTING FOR YOU FOR THE FLIPFLOP ON YOUR NO LYNCH STANCE.
Sorry I'm afraid those haven't been memorable enough for me to connect the dots apparently. Do you then also think that MiX is town?
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Since the number of points is within a constant factor of the number of city quarters, in the long run we can get (4 - ε) ↑↑ n points in n turns for any ε > 0.

raerae

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Re: RMM53: A Series of Unfortunate Nightkills (Day 1)
« Reply #483 on: May 14, 2019, 10:03:01 am »

Did e crumb or was that a lucky hit?
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WestCoastDidds

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Re: RMM53: A Series of Unfortunate Nightkills (Day 1)
« Reply #484 on: May 14, 2019, 10:03:20 am »

Oh, e!  Noooooooooo.......

And I wanted to wish you happy impending baby congratulations!
Well I hope the night has satisfied your curiosity otherwise.

Alas, no. Way more questions than answers. 

I think I am okay with revoking the pubby D1 pass, now. My reread has pubby, Eddie, and asher at the top of my scum list.
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raerae

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Re: RMM53: A Series of Unfortunate Nightkills (Day 1)
« Reply #485 on: May 14, 2019, 10:04:37 am »

Vote: Didds
I see you have embraced the wisdom that is unexplained votes.

I think it's pretty clear from my last posts on D1 why I'm voting here but if you insist on being sassy...


DIDDS, I'M VOTING FOR YOU FOR THE FLIPFLOP ON YOUR NO LYNCH STANCE.
Sorry I'm afraid those haven't been memorable enough for me to connect the dots apparently. Do you then also think that MiX is town?

I don't have feelings on MiX, he's more calm than the last time we played but there's a not small part of me that thinks that's because he's on a team and they told him to slow his role.  But, no, I don't give him town points for voting no lynch, that's a ridiculous conclusion to draw from my Didds vote.
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faust

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Re: RMM53: A Series of Unfortunate Nightkills (Day 1)
« Reply #486 on: May 14, 2019, 10:05:03 am »

DIDDS, I'M VOTING FOR YOU FOR THE FLIPFLOP ON YOUR NO LYNCH STANCE.
Also it sure is lucky that we didn't lynch D1 so we can now go on to build goo cases that incorporate knowledge we didn't have D1!
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Since the number of points is within a constant factor of the number of city quarters, in the long run we can get (4 - ε) ↑↑ n points in n turns for any ε > 0.

faust

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Re: RMM53: A Series of Unfortunate Nightkills (Day 1)
« Reply #487 on: May 14, 2019, 10:05:57 am »

Vote: Didds
I see you have embraced the wisdom that is unexplained votes.

I think it's pretty clear from my last posts on D1 why I'm voting here but if you insist on being sassy...


DIDDS, I'M VOTING FOR YOU FOR THE FLIPFLOP ON YOUR NO LYNCH STANCE.
Sorry I'm afraid those haven't been memorable enough for me to connect the dots apparently. Do you then also think that MiX is town?

I don't have feelings on MiX, he's more calm than the last time we played but there's a not small part of me that thinks that's because he's on a team and they told him to slow his role.  But, no, I don't give him town points for voting no lynch, that's a ridiculous conclusion to draw from my Didds vote.
But Didds gave up her stance to vote for MiX, right? And she wouldn't do that if he was her partner?
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Since the number of points is within a constant factor of the number of city quarters, in the long run we can get (4 - ε) ↑↑ n points in n turns for any ε > 0.

Glooble

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Re: RMM53: A Series of Unfortunate Nightkills (Day 1)
« Reply #488 on: May 14, 2019, 10:07:32 am »

I feel it is prudent at this juncture to remind all players to check their personal QTs at the start of each day. Unlike many mafia games, this is a "role madness" setup, which means that even if your own role does not typically receive information at the start of the day, you may find that something has happened in the night that only you are aware of.
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I think town!Glooble pointing to something as a scum tell and then shortly thereafter doing that thing is a lot more likely than scum!Glooble doing that.

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WestCoastDidds

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Re: RMM53: A Series of Unfortunate Nightkills (Day 1)
« Reply #489 on: May 14, 2019, 10:08:53 am »


DIDDS, I'M VOTING FOR YOU FOR THE FLIPFLOP ON YOUR NO LYNCH STANCE.

Roam if you want to, but it wasn't a flip flop. On Saturday I was busy and away so I voted no lynch, on Sunday morning I looked at where we were at and voted.  I was off on the deadline time, though, so it was pointless.  On Sunday morning it was MiX or no lynch. In that moment, based on the interactions between you and MiX, I found MiX fairly scummy.

It isn't scummy to not prefer no lynch. Most people do not prefer no lynch. MiX was as flip floppy as I was, although for him it was no lynch or Ash.

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raerae

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Re: RMM53: A Series of Unfortunate Nightkills (Day 1)
« Reply #490 on: May 14, 2019, 10:09:38 am »

DIDDS, I'M VOTING FOR YOU FOR THE FLIPFLOP ON YOUR NO LYNCH STANCE.
Also it sure is lucky that we didn't lynch D1 so we can now go on to build goo cases that incorporate knowledge we didn't have D1!

Whenever you're done gloating can we actually play this game?  Your way isn't the only right way and ending the day we did doesn't assure certain doom.  We still have things to go off of, there were plenty of wagons that tried to get spun up last minute.  You can analyze those, can't you?  Or do you need a death to make the entire day count? 
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faust

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Re: RMM53: A Series of Unfortunate Nightkills (Day 1)
« Reply #491 on: May 14, 2019, 10:09:47 am »

I feel it is prudent at this juncture to remind all players to check their personal QTs at the start of each day. Unlike many mafia games, this is a "role madness" setup, which means that even if your own role does not typically receive information at the start of the day, you may find that something has happened in the night that only you are aware of.
Hint, hint.

I feel it is quite questionable for a mod to post this and softconfirm some stuff that happened, but I guess that's done now.
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Since the number of points is within a constant factor of the number of city quarters, in the long run we can get (4 - ε) ↑↑ n points in n turns for any ε > 0.

faust

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Re: RMM53: A Series of Unfortunate Nightkills (Day 1)
« Reply #492 on: May 14, 2019, 10:10:43 am »

DIDDS, I'M VOTING FOR YOU FOR THE FLIPFLOP ON YOUR NO LYNCH STANCE.
Also it sure is lucky that we didn't lynch D1 so we can now go on to build goo cases that incorporate knowledge we didn't have D1!

Whenever you're done gloating can we actually play this game?  Your way isn't the only right way and ending the day we did doesn't assure certain doom.  We still have things to go off of, there were plenty of wagons that tried to get spun up last minute.  You can analyze those, can't you?  Or do you need a death to make the entire day count?
Yeah pretty much. I think all the votes that happened close to deadline have very little weight because of how unlikely a lynch was.
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Since the number of points is within a constant factor of the number of city quarters, in the long run we can get (4 - ε) ↑↑ n points in n turns for any ε > 0.

raerae

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Re: RMM53: A Series of Unfortunate Nightkills (Day 1)
« Reply #493 on: May 14, 2019, 10:12:13 am »

Vote: Didds
I see you have embraced the wisdom that is unexplained votes.

I think it's pretty clear from my last posts on D1 why I'm voting here but if you insist on being sassy...


DIDDS, I'M VOTING FOR YOU FOR THE FLIPFLOP ON YOUR NO LYNCH STANCE.
Sorry I'm afraid those haven't been memorable enough for me to connect the dots apparently. Do you then also think that MiX is town?

I don't have feelings on MiX, he's more calm than the last time we played but there's a not small part of me that thinks that's because he's on a team and they told him to slow his role.  But, no, I don't give him town points for voting no lynch, that's a ridiculous conclusion to draw from my Didds vote.
But Didds gave up her stance to vote for MiX, right? And she wouldn't do that if he was her partner?

Why wouldn't she if it got you off her back?  You're clearly against the No Lynch stance, hitting scum D1 on a last minute lynch like that essentially assures you'll avoid suspicion for at least the next day.  He was at, what, L-1 or L-2?  It isn't the worst thing for scum to do.  I'm not calling teams right now.
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faust

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Re: RMM53: A Series of Unfortunate Nightkills (Day 1)
« Reply #494 on: May 14, 2019, 10:13:48 am »

Interesting stuff. Anyways I think vote: MiX is the best course of action for now.
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Since the number of points is within a constant factor of the number of city quarters, in the long run we can get (4 - ε) ↑↑ n points in n turns for any ε > 0.

raerae

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Re: RMM53: A Series of Unfortunate Nightkills (Day 1)
« Reply #495 on: May 14, 2019, 10:14:57 am »

DIDDS, I'M VOTING FOR YOU FOR THE FLIPFLOP ON YOUR NO LYNCH STANCE.
Also it sure is lucky that we didn't lynch D1 so we can now go on to build goo cases that incorporate knowledge we didn't have D1!

Whenever you're done gloating can we actually play this game?  Your way isn't the only right way and ending the day we did doesn't assure certain doom.  We still have things to go off of, there were plenty of wagons that tried to get spun up last minute.  You can analyze those, can't you?  Or do you need a death to make the entire day count?
Yeah pretty much. I think all the votes that happened close to deadline have very little weight because of how unlikely a lynch was.

I guess I didn't see it as unlikely as you.  There were two of us committed to it, that still leaves plenty of town to push a lynch through.  But there's no point to this fight anymore, what's done is done, let's scumhunt.
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WestCoastDidds

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Re: RMM53: A Series of Unfortunate Nightkills (Day 1)
« Reply #496 on: May 14, 2019, 10:15:20 am »

Raerae, where are you getting the idea that faust was on my back?
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raerae

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Re: RMM53: A Series of Unfortunate Nightkills (Day 1)
« Reply #497 on: May 14, 2019, 10:15:55 am »

Raerae, where are you getting the idea that faust was on my back?

Because you were entertaining the thought of a No Lynch.  He made his feelings clear on that subject.
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faust

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Re: RMM53: A Series of Unfortunate Nightkills (Day 1)
« Reply #498 on: May 14, 2019, 10:17:22 am »

Raerae, where are you getting the idea that faust was on my back?

Because you were entertaining the thought of a No Lynch.  He made his feelings clear on that subject.
My feelings were never that people with a different opinion than me are scum, though.
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Since the number of points is within a constant factor of the number of city quarters, in the long run we can get (4 - ε) ↑↑ n points in n turns for any ε > 0.

raerae

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Re: RMM53: A Series of Unfortunate Nightkills (Day 1)
« Reply #499 on: May 14, 2019, 10:19:39 am »

Raerae, where are you getting the idea that faust was on my back?

Because you were entertaining the thought of a No Lynch.  He made his feelings clear on that subject.
My feelings were never that people with a different opinion than me are scum, though.

But you really aren't looking at those people just a little closer? 
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